1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "androidfw/ApkAssets.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include "android-base/errors.h"
20*d57664e9SAndroid Build Coastguard Worker #include "android-base/logging.h"
21*d57664e9SAndroid Build Coastguard Worker #include "android-base/utf8.h"
22*d57664e9SAndroid Build Coastguard Worker
23*d57664e9SAndroid Build Coastguard Worker namespace android {
24*d57664e9SAndroid Build Coastguard Worker
25*d57664e9SAndroid Build Coastguard Worker using base::SystemErrorCodeToString;
26*d57664e9SAndroid Build Coastguard Worker using base::unique_fd;
27*d57664e9SAndroid Build Coastguard Worker
28*d57664e9SAndroid Build Coastguard Worker constexpr const char* kResourcesArsc = "resources.arsc";
29*d57664e9SAndroid Build Coastguard Worker
ApkAssets(PrivateConstructorUtil,std::unique_ptr<Asset> resources_asset,std::unique_ptr<LoadedArsc> loaded_arsc,std::unique_ptr<AssetsProvider> assets,package_property_t property_flags,std::unique_ptr<Asset> idmap_asset,std::unique_ptr<LoadedIdmap> loaded_idmap)30*d57664e9SAndroid Build Coastguard Worker ApkAssets::ApkAssets(PrivateConstructorUtil, std::unique_ptr<Asset> resources_asset,
31*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<LoadedArsc> loaded_arsc,
32*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<AssetsProvider> assets, package_property_t property_flags,
33*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap)
34*d57664e9SAndroid Build Coastguard Worker : resources_asset_(std::move(resources_asset)),
35*d57664e9SAndroid Build Coastguard Worker loaded_arsc_(std::move(loaded_arsc)),
36*d57664e9SAndroid Build Coastguard Worker assets_provider_(std::move(assets)),
37*d57664e9SAndroid Build Coastguard Worker property_flags_(property_flags),
38*d57664e9SAndroid Build Coastguard Worker idmap_asset_(std::move(idmap_asset)),
39*d57664e9SAndroid Build Coastguard Worker loaded_idmap_(std::move(loaded_idmap)) {
40*d57664e9SAndroid Build Coastguard Worker }
41*d57664e9SAndroid Build Coastguard Worker
Load(const std::string & path,package_property_t flags)42*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::Load(const std::string& path, package_property_t flags) {
43*d57664e9SAndroid Build Coastguard Worker return LoadImpl(ZipAssetsProvider::Create(path, flags), flags);
44*d57664e9SAndroid Build Coastguard Worker }
45*d57664e9SAndroid Build Coastguard Worker
LoadFromFd(base::unique_fd fd,const std::string & debug_name,package_property_t flags,off64_t offset,off64_t len)46*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name,
47*d57664e9SAndroid Build Coastguard Worker package_property_t flags, off64_t offset, off64_t len) {
48*d57664e9SAndroid Build Coastguard Worker return LoadImpl(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
49*d57664e9SAndroid Build Coastguard Worker }
50*d57664e9SAndroid Build Coastguard Worker
LoadImpl(std::unique_ptr<AssetsProvider> && assets,package_property_t flags)51*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider>&& assets,
52*d57664e9SAndroid Build Coastguard Worker package_property_t flags) {
53*d57664e9SAndroid Build Coastguard Worker return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
54*d57664e9SAndroid Build Coastguard Worker }
55*d57664e9SAndroid Build Coastguard Worker
LoadTable(std::unique_ptr<Asset> && resources_asset,std::unique_ptr<AssetsProvider> && assets,package_property_t flags)56*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadTable(std::unique_ptr<Asset>&& resources_asset,
57*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<AssetsProvider>&& assets,
58*d57664e9SAndroid Build Coastguard Worker package_property_t flags) {
59*d57664e9SAndroid Build Coastguard Worker if (resources_asset == nullptr) {
60*d57664e9SAndroid Build Coastguard Worker return {};
61*d57664e9SAndroid Build Coastguard Worker }
62*d57664e9SAndroid Build Coastguard Worker return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
63*d57664e9SAndroid Build Coastguard Worker nullptr /* loaded_idmap */);
64*d57664e9SAndroid Build Coastguard Worker }
65*d57664e9SAndroid Build Coastguard Worker
LoadOverlay(const std::string & idmap_path,package_property_t flags)66*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) {
67*d57664e9SAndroid Build Coastguard Worker CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
68*d57664e9SAndroid Build Coastguard Worker auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
69*d57664e9SAndroid Build Coastguard Worker if (idmap_asset == nullptr) {
70*d57664e9SAndroid Build Coastguard Worker LOG(ERROR) << "failed to read IDMAP " << idmap_path;
71*d57664e9SAndroid Build Coastguard Worker return {};
72*d57664e9SAndroid Build Coastguard Worker }
73*d57664e9SAndroid Build Coastguard Worker
74*d57664e9SAndroid Build Coastguard Worker StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
75*d57664e9SAndroid Build Coastguard Worker static_cast<size_t>(idmap_asset->getLength()));
76*d57664e9SAndroid Build Coastguard Worker auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
77*d57664e9SAndroid Build Coastguard Worker if (loaded_idmap == nullptr) {
78*d57664e9SAndroid Build Coastguard Worker LOG(ERROR) << "failed to load IDMAP " << idmap_path;
79*d57664e9SAndroid Build Coastguard Worker return {};
80*d57664e9SAndroid Build Coastguard Worker }
81*d57664e9SAndroid Build Coastguard Worker
82*d57664e9SAndroid Build Coastguard Worker std::string overlay_path(loaded_idmap->OverlayApkPath());
83*d57664e9SAndroid Build Coastguard Worker auto fd = unique_fd(base::utf8::open(overlay_path.c_str(), O_RDONLY | O_CLOEXEC));
84*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<AssetsProvider> overlay_assets;
85*d57664e9SAndroid Build Coastguard Worker if (IsFabricatedOverlayName(overlay_path) && IsFabricatedOverlay(fd)) {
86*d57664e9SAndroid Build Coastguard Worker // Fabricated overlays do not contain resource definitions. All of the overlay resource values
87*d57664e9SAndroid Build Coastguard Worker // are defined inline in the idmap.
88*d57664e9SAndroid Build Coastguard Worker overlay_assets = EmptyAssetsProvider::Create(std::move(overlay_path));
89*d57664e9SAndroid Build Coastguard Worker } else {
90*d57664e9SAndroid Build Coastguard Worker // The overlay should be an APK.
91*d57664e9SAndroid Build Coastguard Worker overlay_assets = ZipAssetsProvider::Create(std::move(overlay_path), flags, std::move(fd));
92*d57664e9SAndroid Build Coastguard Worker }
93*d57664e9SAndroid Build Coastguard Worker if (overlay_assets == nullptr) {
94*d57664e9SAndroid Build Coastguard Worker return {};
95*d57664e9SAndroid Build Coastguard Worker }
96*d57664e9SAndroid Build Coastguard Worker
97*d57664e9SAndroid Build Coastguard Worker return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
98*d57664e9SAndroid Build Coastguard Worker std::move(loaded_idmap));
99*d57664e9SAndroid Build Coastguard Worker }
100*d57664e9SAndroid Build Coastguard Worker
LoadImpl(std::unique_ptr<AssetsProvider> && assets,package_property_t property_flags,std::unique_ptr<Asset> && idmap_asset,std::unique_ptr<LoadedIdmap> && loaded_idmap)101*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider>&& assets,
102*d57664e9SAndroid Build Coastguard Worker package_property_t property_flags,
103*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<Asset>&& idmap_asset,
104*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<LoadedIdmap>&& loaded_idmap) {
105*d57664e9SAndroid Build Coastguard Worker if (assets == nullptr) {
106*d57664e9SAndroid Build Coastguard Worker return {};
107*d57664e9SAndroid Build Coastguard Worker }
108*d57664e9SAndroid Build Coastguard Worker
109*d57664e9SAndroid Build Coastguard Worker // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
110*d57664e9SAndroid Build Coastguard Worker bool resources_asset_exists = false;
111*d57664e9SAndroid Build Coastguard Worker auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
112*d57664e9SAndroid Build Coastguard Worker &resources_asset_exists);
113*d57664e9SAndroid Build Coastguard Worker if (resources_asset == nullptr && resources_asset_exists) {
114*d57664e9SAndroid Build Coastguard Worker LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
115*d57664e9SAndroid Build Coastguard Worker << "'.";
116*d57664e9SAndroid Build Coastguard Worker return {};
117*d57664e9SAndroid Build Coastguard Worker }
118*d57664e9SAndroid Build Coastguard Worker
119*d57664e9SAndroid Build Coastguard Worker return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
120*d57664e9SAndroid Build Coastguard Worker std::move(idmap_asset), std::move(loaded_idmap));
121*d57664e9SAndroid Build Coastguard Worker }
122*d57664e9SAndroid Build Coastguard Worker
LoadImpl(std::unique_ptr<Asset> && resources_asset,std::unique_ptr<AssetsProvider> && assets,package_property_t property_flags,std::unique_ptr<Asset> && idmap_asset,std::unique_ptr<LoadedIdmap> && loaded_idmap)123*d57664e9SAndroid Build Coastguard Worker ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<Asset>&& resources_asset,
124*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<AssetsProvider>&& assets,
125*d57664e9SAndroid Build Coastguard Worker package_property_t property_flags,
126*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<Asset>&& idmap_asset,
127*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<LoadedIdmap>&& loaded_idmap) {
128*d57664e9SAndroid Build Coastguard Worker if (assets == nullptr ) {
129*d57664e9SAndroid Build Coastguard Worker return {};
130*d57664e9SAndroid Build Coastguard Worker }
131*d57664e9SAndroid Build Coastguard Worker
132*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<LoadedArsc> loaded_arsc;
133*d57664e9SAndroid Build Coastguard Worker if (resources_asset != nullptr) {
134*d57664e9SAndroid Build Coastguard Worker const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
135*d57664e9SAndroid Build Coastguard Worker const size_t length = resources_asset->getLength();
136*d57664e9SAndroid Build Coastguard Worker if (!data || length == 0) {
137*d57664e9SAndroid Build Coastguard Worker LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
138*d57664e9SAndroid Build Coastguard Worker return {};
139*d57664e9SAndroid Build Coastguard Worker }
140*d57664e9SAndroid Build Coastguard Worker loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
141*d57664e9SAndroid Build Coastguard Worker } else if (loaded_idmap != nullptr && IsFabricatedOverlay(loaded_idmap->OverlayApkPath())) {
142*d57664e9SAndroid Build Coastguard Worker loaded_arsc = LoadedArsc::Load(loaded_idmap.get());
143*d57664e9SAndroid Build Coastguard Worker } else {
144*d57664e9SAndroid Build Coastguard Worker loaded_arsc = LoadedArsc::CreateEmpty();
145*d57664e9SAndroid Build Coastguard Worker }
146*d57664e9SAndroid Build Coastguard Worker
147*d57664e9SAndroid Build Coastguard Worker if (loaded_arsc == nullptr) {
148*d57664e9SAndroid Build Coastguard Worker LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
149*d57664e9SAndroid Build Coastguard Worker return {};
150*d57664e9SAndroid Build Coastguard Worker }
151*d57664e9SAndroid Build Coastguard Worker
152*d57664e9SAndroid Build Coastguard Worker return ApkAssetsPtr::make(PrivateConstructorUtil{}, std::move(resources_asset),
153*d57664e9SAndroid Build Coastguard Worker std::move(loaded_arsc), std::move(assets), property_flags,
154*d57664e9SAndroid Build Coastguard Worker std::move(idmap_asset), std::move(loaded_idmap));
155*d57664e9SAndroid Build Coastguard Worker }
156*d57664e9SAndroid Build Coastguard Worker
GetPath() const157*d57664e9SAndroid Build Coastguard Worker std::optional<std::string_view> ApkAssets::GetPath() const {
158*d57664e9SAndroid Build Coastguard Worker return assets_provider_->GetPath();
159*d57664e9SAndroid Build Coastguard Worker }
160*d57664e9SAndroid Build Coastguard Worker
GetDebugName() const161*d57664e9SAndroid Build Coastguard Worker const std::string& ApkAssets::GetDebugName() const {
162*d57664e9SAndroid Build Coastguard Worker return assets_provider_->GetDebugName();
163*d57664e9SAndroid Build Coastguard Worker }
164*d57664e9SAndroid Build Coastguard Worker
IsUpToDate() const165*d57664e9SAndroid Build Coastguard Worker bool ApkAssets::IsUpToDate() const {
166*d57664e9SAndroid Build Coastguard Worker // Loaders are invalidated by the app, not the system, so assume they are up to date.
167*d57664e9SAndroid Build Coastguard Worker return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
168*d57664e9SAndroid Build Coastguard Worker && assets_provider_->IsUpToDate());
169*d57664e9SAndroid Build Coastguard Worker }
170*d57664e9SAndroid Build Coastguard Worker
171*d57664e9SAndroid Build Coastguard Worker } // namespace android
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