xref: /aosp_15_r20/frameworks/base/cmds/bootanimation/audioplay.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  *
16*d57664e9SAndroid Build Coastguard Worker  */
17*d57664e9SAndroid Build Coastguard Worker 
18*d57664e9SAndroid Build Coastguard Worker #ifndef AUDIOPLAY_H_
19*d57664e9SAndroid Build Coastguard Worker #define AUDIOPLAY_H_
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include <string.h>
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include "BootAnimation.h"
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker namespace audioplay {
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker // Initializes the engine with an example of the type of WAV clip to play.
28*d57664e9SAndroid Build Coastguard Worker // All buffers passed to playClip are assumed to be in the same format.
29*d57664e9SAndroid Build Coastguard Worker bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker // Plays a WAV contained in buf.
32*d57664e9SAndroid Build Coastguard Worker // Should not be called while a clip is still playing.
33*d57664e9SAndroid Build Coastguard Worker bool playClip(const uint8_t* buf, int size);
34*d57664e9SAndroid Build Coastguard Worker void setPlaying(bool isPlaying);
35*d57664e9SAndroid Build Coastguard Worker void destroy();
36*d57664e9SAndroid Build Coastguard Worker 
37*d57664e9SAndroid Build Coastguard Worker // Generates callbacks to integrate the audioplay system with the BootAnimation.
38*d57664e9SAndroid Build Coastguard Worker android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks();
39*d57664e9SAndroid Build Coastguard Worker 
40*d57664e9SAndroid Build Coastguard Worker }
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker #endif // AUDIOPLAY_H_
43