xref: /aosp_15_r20/frameworks/base/cmds/bootanimation/BootAnimationUtil.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "BootAnimationUtil.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <vector>
20*d57664e9SAndroid Build Coastguard Worker #include <inttypes.h>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include <binder/IServiceManager.h>
23*d57664e9SAndroid Build Coastguard Worker #include <cutils/properties.h>
24*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
25*d57664e9SAndroid Build Coastguard Worker #include <utils/SystemClock.h>
26*d57664e9SAndroid Build Coastguard Worker #include <android-base/properties.h>
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker namespace android {
29*d57664e9SAndroid Build Coastguard Worker namespace {
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
32*d57664e9SAndroid Build Coastguard Worker static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
33*d57664e9SAndroid Build Coastguard Worker static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl";
34*d57664e9SAndroid Build Coastguard Worker static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
35*d57664e9SAndroid Build Coastguard Worker static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
36*d57664e9SAndroid Build Coastguard Worker   "kernel_panic",
37*d57664e9SAndroid Build Coastguard Worker   "Panic",
38*d57664e9SAndroid Build Coastguard Worker   "Watchdog",
39*d57664e9SAndroid Build Coastguard Worker };
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker }  // namespace
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker 
bootAnimationDisabled()44*d57664e9SAndroid Build Coastguard Worker bool bootAnimationDisabled() {
45*d57664e9SAndroid Build Coastguard Worker     char value[PROPERTY_VALUE_MAX];
46*d57664e9SAndroid Build Coastguard Worker     property_get("debug.sf.nobootanimation", value, "0");
47*d57664e9SAndroid Build Coastguard Worker     if (atoi(value) > 0) {
48*d57664e9SAndroid Build Coastguard Worker         return true;
49*d57664e9SAndroid Build Coastguard Worker     }
50*d57664e9SAndroid Build Coastguard Worker 
51*d57664e9SAndroid Build Coastguard Worker     property_get("ro.boot.quiescent", value, "0");
52*d57664e9SAndroid Build Coastguard Worker     if (atoi(value) > 0) {
53*d57664e9SAndroid Build Coastguard Worker         // Only show the bootanimation for quiescent boots if this system property is set to enabled
54*d57664e9SAndroid Build Coastguard Worker         if (!property_get_bool("ro.bootanim.quiescent.enabled", false)) {
55*d57664e9SAndroid Build Coastguard Worker             return true;
56*d57664e9SAndroid Build Coastguard Worker         }
57*d57664e9SAndroid Build Coastguard Worker     }
58*d57664e9SAndroid Build Coastguard Worker 
59*d57664e9SAndroid Build Coastguard Worker     return false;
60*d57664e9SAndroid Build Coastguard Worker }
61*d57664e9SAndroid Build Coastguard Worker 
waitForSurfaceFlinger()62*d57664e9SAndroid Build Coastguard Worker void waitForSurfaceFlinger() {
63*d57664e9SAndroid Build Coastguard Worker     // TODO: replace this with better waiting logic in future, b/35253872
64*d57664e9SAndroid Build Coastguard Worker     int64_t waitStartTime = elapsedRealtime();
65*d57664e9SAndroid Build Coastguard Worker     sp<IServiceManager> sm = defaultServiceManager();
66*d57664e9SAndroid Build Coastguard Worker     const String16 name("SurfaceFlinger");
67*d57664e9SAndroid Build Coastguard Worker     const int SERVICE_WAIT_SLEEP_MS = 100;
68*d57664e9SAndroid Build Coastguard Worker     const int LOG_PER_RETRIES = 10;
69*d57664e9SAndroid Build Coastguard Worker     int retry = 0;
70*d57664e9SAndroid Build Coastguard Worker     while (sm->checkService(name) == nullptr) {
71*d57664e9SAndroid Build Coastguard Worker         retry++;
72*d57664e9SAndroid Build Coastguard Worker         if ((retry % LOG_PER_RETRIES) == 0) {
73*d57664e9SAndroid Build Coastguard Worker             ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
74*d57664e9SAndroid Build Coastguard Worker                   elapsedRealtime() - waitStartTime);
75*d57664e9SAndroid Build Coastguard Worker         }
76*d57664e9SAndroid Build Coastguard Worker         usleep(SERVICE_WAIT_SLEEP_MS * 1000);
77*d57664e9SAndroid Build Coastguard Worker     };
78*d57664e9SAndroid Build Coastguard Worker     int64_t totalWaited = elapsedRealtime() - waitStartTime;
79*d57664e9SAndroid Build Coastguard Worker     if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
80*d57664e9SAndroid Build Coastguard Worker         ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
81*d57664e9SAndroid Build Coastguard Worker     }
82*d57664e9SAndroid Build Coastguard Worker }
83*d57664e9SAndroid Build Coastguard Worker 
playSoundsAllowed()84*d57664e9SAndroid Build Coastguard Worker bool playSoundsAllowed() {
85*d57664e9SAndroid Build Coastguard Worker     // Only play sounds for system boots, not runtime restarts.
86*d57664e9SAndroid Build Coastguard Worker     if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) {
87*d57664e9SAndroid Build Coastguard Worker         return false;
88*d57664e9SAndroid Build Coastguard Worker     }
89*d57664e9SAndroid Build Coastguard Worker     // no audio while shutting down
90*d57664e9SAndroid Build Coastguard Worker     if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) {
91*d57664e9SAndroid Build Coastguard Worker         return false;
92*d57664e9SAndroid Build Coastguard Worker     }
93*d57664e9SAndroid Build Coastguard Worker     // Read the system property to see if we should play the sound.
94*d57664e9SAndroid Build Coastguard Worker     // If it's not present, default to allowed.
95*d57664e9SAndroid Build Coastguard Worker     if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
96*d57664e9SAndroid Build Coastguard Worker         return false;
97*d57664e9SAndroid Build Coastguard Worker     }
98*d57664e9SAndroid Build Coastguard Worker 
99*d57664e9SAndroid Build Coastguard Worker     // Don't play sounds if this is a reboot due to an error.
100*d57664e9SAndroid Build Coastguard Worker     char bootreason[PROPERTY_VALUE_MAX];
101*d57664e9SAndroid Build Coastguard Worker     if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
102*d57664e9SAndroid Build Coastguard Worker         for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
103*d57664e9SAndroid Build Coastguard Worker             if (strcasecmp(str.c_str(), bootreason) == 0) {
104*d57664e9SAndroid Build Coastguard Worker                 return false;
105*d57664e9SAndroid Build Coastguard Worker             }
106*d57664e9SAndroid Build Coastguard Worker         }
107*d57664e9SAndroid Build Coastguard Worker     }
108*d57664e9SAndroid Build Coastguard Worker     return true;
109*d57664e9SAndroid Build Coastguard Worker }
110*d57664e9SAndroid Build Coastguard Worker 
111*d57664e9SAndroid Build Coastguard Worker }  // namespace android
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