1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "BootAnimationUtil.h"
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #include <vector>
20*d57664e9SAndroid Build Coastguard Worker #include <inttypes.h>
21*d57664e9SAndroid Build Coastguard Worker
22*d57664e9SAndroid Build Coastguard Worker #include <binder/IServiceManager.h>
23*d57664e9SAndroid Build Coastguard Worker #include <cutils/properties.h>
24*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
25*d57664e9SAndroid Build Coastguard Worker #include <utils/SystemClock.h>
26*d57664e9SAndroid Build Coastguard Worker #include <android-base/properties.h>
27*d57664e9SAndroid Build Coastguard Worker
28*d57664e9SAndroid Build Coastguard Worker namespace android {
29*d57664e9SAndroid Build Coastguard Worker namespace {
30*d57664e9SAndroid Build Coastguard Worker
31*d57664e9SAndroid Build Coastguard Worker static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
32*d57664e9SAndroid Build Coastguard Worker static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
33*d57664e9SAndroid Build Coastguard Worker static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl";
34*d57664e9SAndroid Build Coastguard Worker static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
35*d57664e9SAndroid Build Coastguard Worker static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
36*d57664e9SAndroid Build Coastguard Worker "kernel_panic",
37*d57664e9SAndroid Build Coastguard Worker "Panic",
38*d57664e9SAndroid Build Coastguard Worker "Watchdog",
39*d57664e9SAndroid Build Coastguard Worker };
40*d57664e9SAndroid Build Coastguard Worker
41*d57664e9SAndroid Build Coastguard Worker } // namespace
42*d57664e9SAndroid Build Coastguard Worker
43*d57664e9SAndroid Build Coastguard Worker
bootAnimationDisabled()44*d57664e9SAndroid Build Coastguard Worker bool bootAnimationDisabled() {
45*d57664e9SAndroid Build Coastguard Worker char value[PROPERTY_VALUE_MAX];
46*d57664e9SAndroid Build Coastguard Worker property_get("debug.sf.nobootanimation", value, "0");
47*d57664e9SAndroid Build Coastguard Worker if (atoi(value) > 0) {
48*d57664e9SAndroid Build Coastguard Worker return true;
49*d57664e9SAndroid Build Coastguard Worker }
50*d57664e9SAndroid Build Coastguard Worker
51*d57664e9SAndroid Build Coastguard Worker property_get("ro.boot.quiescent", value, "0");
52*d57664e9SAndroid Build Coastguard Worker if (atoi(value) > 0) {
53*d57664e9SAndroid Build Coastguard Worker // Only show the bootanimation for quiescent boots if this system property is set to enabled
54*d57664e9SAndroid Build Coastguard Worker if (!property_get_bool("ro.bootanim.quiescent.enabled", false)) {
55*d57664e9SAndroid Build Coastguard Worker return true;
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker }
58*d57664e9SAndroid Build Coastguard Worker
59*d57664e9SAndroid Build Coastguard Worker return false;
60*d57664e9SAndroid Build Coastguard Worker }
61*d57664e9SAndroid Build Coastguard Worker
waitForSurfaceFlinger()62*d57664e9SAndroid Build Coastguard Worker void waitForSurfaceFlinger() {
63*d57664e9SAndroid Build Coastguard Worker // TODO: replace this with better waiting logic in future, b/35253872
64*d57664e9SAndroid Build Coastguard Worker int64_t waitStartTime = elapsedRealtime();
65*d57664e9SAndroid Build Coastguard Worker sp<IServiceManager> sm = defaultServiceManager();
66*d57664e9SAndroid Build Coastguard Worker const String16 name("SurfaceFlinger");
67*d57664e9SAndroid Build Coastguard Worker const int SERVICE_WAIT_SLEEP_MS = 100;
68*d57664e9SAndroid Build Coastguard Worker const int LOG_PER_RETRIES = 10;
69*d57664e9SAndroid Build Coastguard Worker int retry = 0;
70*d57664e9SAndroid Build Coastguard Worker while (sm->checkService(name) == nullptr) {
71*d57664e9SAndroid Build Coastguard Worker retry++;
72*d57664e9SAndroid Build Coastguard Worker if ((retry % LOG_PER_RETRIES) == 0) {
73*d57664e9SAndroid Build Coastguard Worker ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
74*d57664e9SAndroid Build Coastguard Worker elapsedRealtime() - waitStartTime);
75*d57664e9SAndroid Build Coastguard Worker }
76*d57664e9SAndroid Build Coastguard Worker usleep(SERVICE_WAIT_SLEEP_MS * 1000);
77*d57664e9SAndroid Build Coastguard Worker };
78*d57664e9SAndroid Build Coastguard Worker int64_t totalWaited = elapsedRealtime() - waitStartTime;
79*d57664e9SAndroid Build Coastguard Worker if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
80*d57664e9SAndroid Build Coastguard Worker ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
81*d57664e9SAndroid Build Coastguard Worker }
82*d57664e9SAndroid Build Coastguard Worker }
83*d57664e9SAndroid Build Coastguard Worker
playSoundsAllowed()84*d57664e9SAndroid Build Coastguard Worker bool playSoundsAllowed() {
85*d57664e9SAndroid Build Coastguard Worker // Only play sounds for system boots, not runtime restarts.
86*d57664e9SAndroid Build Coastguard Worker if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) {
87*d57664e9SAndroid Build Coastguard Worker return false;
88*d57664e9SAndroid Build Coastguard Worker }
89*d57664e9SAndroid Build Coastguard Worker // no audio while shutting down
90*d57664e9SAndroid Build Coastguard Worker if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) {
91*d57664e9SAndroid Build Coastguard Worker return false;
92*d57664e9SAndroid Build Coastguard Worker }
93*d57664e9SAndroid Build Coastguard Worker // Read the system property to see if we should play the sound.
94*d57664e9SAndroid Build Coastguard Worker // If it's not present, default to allowed.
95*d57664e9SAndroid Build Coastguard Worker if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
96*d57664e9SAndroid Build Coastguard Worker return false;
97*d57664e9SAndroid Build Coastguard Worker }
98*d57664e9SAndroid Build Coastguard Worker
99*d57664e9SAndroid Build Coastguard Worker // Don't play sounds if this is a reboot due to an error.
100*d57664e9SAndroid Build Coastguard Worker char bootreason[PROPERTY_VALUE_MAX];
101*d57664e9SAndroid Build Coastguard Worker if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
102*d57664e9SAndroid Build Coastguard Worker for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
103*d57664e9SAndroid Build Coastguard Worker if (strcasecmp(str.c_str(), bootreason) == 0) {
104*d57664e9SAndroid Build Coastguard Worker return false;
105*d57664e9SAndroid Build Coastguard Worker }
106*d57664e9SAndroid Build Coastguard Worker }
107*d57664e9SAndroid Build Coastguard Worker }
108*d57664e9SAndroid Build Coastguard Worker return true;
109*d57664e9SAndroid Build Coastguard Worker }
110*d57664e9SAndroid Build Coastguard Worker
111*d57664e9SAndroid Build Coastguard Worker } // namespace android
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