1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2007 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #define LOG_NDEBUG 0
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Worker #define LOG_TAG "BootAnimation"
20*d57664e9SAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21*d57664e9SAndroid Build Coastguard Worker
22*d57664e9SAndroid Build Coastguard Worker #include <filesystem>
23*d57664e9SAndroid Build Coastguard Worker #include <vector>
24*d57664e9SAndroid Build Coastguard Worker
25*d57664e9SAndroid Build Coastguard Worker #include <stdint.h>
26*d57664e9SAndroid Build Coastguard Worker #include <inttypes.h>
27*d57664e9SAndroid Build Coastguard Worker #include <sys/inotify.h>
28*d57664e9SAndroid Build Coastguard Worker #include <sys/poll.h>
29*d57664e9SAndroid Build Coastguard Worker #include <sys/stat.h>
30*d57664e9SAndroid Build Coastguard Worker #include <sys/types.h>
31*d57664e9SAndroid Build Coastguard Worker #include <math.h>
32*d57664e9SAndroid Build Coastguard Worker #include <fcntl.h>
33*d57664e9SAndroid Build Coastguard Worker #include <utils/misc.h>
34*d57664e9SAndroid Build Coastguard Worker #include <utils/Trace.h>
35*d57664e9SAndroid Build Coastguard Worker #include <signal.h>
36*d57664e9SAndroid Build Coastguard Worker #include <time.h>
37*d57664e9SAndroid Build Coastguard Worker
38*d57664e9SAndroid Build Coastguard Worker #include <cutils/atomic.h>
39*d57664e9SAndroid Build Coastguard Worker #include <cutils/properties.h>
40*d57664e9SAndroid Build Coastguard Worker
41*d57664e9SAndroid Build Coastguard Worker #include <android/imagedecoder.h>
42*d57664e9SAndroid Build Coastguard Worker #include <androidfw/AssetManager.h>
43*d57664e9SAndroid Build Coastguard Worker #include <binder/IPCThreadState.h>
44*d57664e9SAndroid Build Coastguard Worker #include <utils/Errors.h>
45*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
46*d57664e9SAndroid Build Coastguard Worker #include <utils/SystemClock.h>
47*d57664e9SAndroid Build Coastguard Worker
48*d57664e9SAndroid Build Coastguard Worker #include <android-base/properties.h>
49*d57664e9SAndroid Build Coastguard Worker
50*d57664e9SAndroid Build Coastguard Worker #include <ui/DisplayMode.h>
51*d57664e9SAndroid Build Coastguard Worker #include <ui/PixelFormat.h>
52*d57664e9SAndroid Build Coastguard Worker #include <ui/Rect.h>
53*d57664e9SAndroid Build Coastguard Worker #include <ui/Region.h>
54*d57664e9SAndroid Build Coastguard Worker
55*d57664e9SAndroid Build Coastguard Worker #include <gui/ISurfaceComposer.h>
56*d57664e9SAndroid Build Coastguard Worker #include <gui/DisplayEventReceiver.h>
57*d57664e9SAndroid Build Coastguard Worker #include <gui/Surface.h>
58*d57664e9SAndroid Build Coastguard Worker #include <gui/SurfaceComposerClient.h>
59*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2.h>
60*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2ext.h>
61*d57664e9SAndroid Build Coastguard Worker #include <EGL/eglext.h>
62*d57664e9SAndroid Build Coastguard Worker
63*d57664e9SAndroid Build Coastguard Worker #include "BootAnimation.h"
64*d57664e9SAndroid Build Coastguard Worker
65*d57664e9SAndroid Build Coastguard Worker #include <com_android_graphics_bootanimation_flags.h>
66*d57664e9SAndroid Build Coastguard Worker
67*d57664e9SAndroid Build Coastguard Worker #define ANIM_PATH_MAX 255
68*d57664e9SAndroid Build Coastguard Worker #define STR(x) #x
69*d57664e9SAndroid Build Coastguard Worker #define STRTO(x) STR(x)
70*d57664e9SAndroid Build Coastguard Worker
71*d57664e9SAndroid Build Coastguard Worker namespace android {
72*d57664e9SAndroid Build Coastguard Worker
73*d57664e9SAndroid Build Coastguard Worker using ui::DisplayMode;
74*d57664e9SAndroid Build Coastguard Worker
75*d57664e9SAndroid Build Coastguard Worker static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
76*d57664e9SAndroid Build Coastguard Worker static const char PRODUCT_BOOTANIMATION_DIR[] = "/product/media/";
77*d57664e9SAndroid Build Coastguard Worker static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "bootanimation-dark.zip";
78*d57664e9SAndroid Build Coastguard Worker static const char PRODUCT_BOOTANIMATION_FILE[] = "bootanimation.zip";
79*d57664e9SAndroid Build Coastguard Worker static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
80*d57664e9SAndroid Build Coastguard Worker static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip";
81*d57664e9SAndroid Build Coastguard Worker static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
82*d57664e9SAndroid Build Coastguard Worker static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip";
83*d57664e9SAndroid Build Coastguard Worker static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
84*d57664e9SAndroid Build Coastguard Worker
85*d57664e9SAndroid Build Coastguard Worker static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip";
86*d57664e9SAndroid Build Coastguard Worker static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip";
87*d57664e9SAndroid Build Coastguard Worker static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip";
88*d57664e9SAndroid Build Coastguard Worker
89*d57664e9SAndroid Build Coastguard Worker static const char BOOTANIM_DATA_DIR_PATH[] = "/data/misc/bootanim";
90*d57664e9SAndroid Build Coastguard Worker static const char BOOTANIM_TIME_DIR_NAME[] = "time";
91*d57664e9SAndroid Build Coastguard Worker static const char BOOTANIM_TIME_DIR_PATH[] = "/data/misc/bootanim/time";
92*d57664e9SAndroid Build Coastguard Worker static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
93*d57664e9SAndroid Build Coastguard Worker static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
94*d57664e9SAndroid Build Coastguard Worker static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png";
95*d57664e9SAndroid Build Coastguard Worker static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png";
96*d57664e9SAndroid Build Coastguard Worker static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
97*d57664e9SAndroid Build Coastguard Worker static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/misc/bootanim/time/last_time_change";
98*d57664e9SAndroid Build Coastguard Worker static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
99*d57664e9SAndroid Build Coastguard Worker static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/misc/bootanim/time/time_is_accurate";
100*d57664e9SAndroid Build Coastguard Worker static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/misc/bootanim/time/time_format_12_hour";
101*d57664e9SAndroid Build Coastguard Worker // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
102*d57664e9SAndroid Build Coastguard Worker static const long long ACCURATE_TIME_EPOCH = 946684800000;
103*d57664e9SAndroid Build Coastguard Worker static constexpr char FONT_BEGIN_CHAR = ' ';
104*d57664e9SAndroid Build Coastguard Worker static constexpr char FONT_END_CHAR = '~' + 1;
105*d57664e9SAndroid Build Coastguard Worker static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
106*d57664e9SAndroid Build Coastguard Worker static constexpr size_t FONT_NUM_COLS = 16;
107*d57664e9SAndroid Build Coastguard Worker static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
108*d57664e9SAndroid Build Coastguard Worker static const int TEXT_CENTER_VALUE = INT_MAX;
109*d57664e9SAndroid Build Coastguard Worker static const int TEXT_MISSING_VALUE = INT_MIN;
110*d57664e9SAndroid Build Coastguard Worker static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
111*d57664e9SAndroid Build Coastguard Worker static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress";
112*d57664e9SAndroid Build Coastguard Worker static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled";
113*d57664e9SAndroid Build Coastguard Worker static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1;
114*d57664e9SAndroid Build Coastguard Worker static const int MAX_CHECK_EXIT_INTERVAL_US = 50000;
115*d57664e9SAndroid Build Coastguard Worker static constexpr size_t TEXT_POS_LEN_MAX = 16;
116*d57664e9SAndroid Build Coastguard Worker static const int DYNAMIC_COLOR_COUNT = 4;
117*d57664e9SAndroid Build Coastguard Worker static const char U_TEXTURE[] = "uTexture";
118*d57664e9SAndroid Build Coastguard Worker static const char U_FADE[] = "uFade";
119*d57664e9SAndroid Build Coastguard Worker static const char U_CROP_AREA[] = "uCropArea";
120*d57664e9SAndroid Build Coastguard Worker static const char U_START_COLOR_PREFIX[] = "uStartColor";
121*d57664e9SAndroid Build Coastguard Worker static const char U_END_COLOR_PREFIX[] = "uEndColor";
122*d57664e9SAndroid Build Coastguard Worker static const char U_COLOR_PROGRESS[] = "uColorProgress";
123*d57664e9SAndroid Build Coastguard Worker static const char A_UV[] = "aUv";
124*d57664e9SAndroid Build Coastguard Worker static const char A_POSITION[] = "aPosition";
125*d57664e9SAndroid Build Coastguard Worker static const char VERTEX_SHADER_SOURCE[] = R"(
126*d57664e9SAndroid Build Coastguard Worker precision mediump float;
127*d57664e9SAndroid Build Coastguard Worker attribute vec4 aPosition;
128*d57664e9SAndroid Build Coastguard Worker attribute highp vec2 aUv;
129*d57664e9SAndroid Build Coastguard Worker varying highp vec2 vUv;
130*d57664e9SAndroid Build Coastguard Worker void main() {
131*d57664e9SAndroid Build Coastguard Worker gl_Position = aPosition;
132*d57664e9SAndroid Build Coastguard Worker vUv = aUv;
133*d57664e9SAndroid Build Coastguard Worker })";
134*d57664e9SAndroid Build Coastguard Worker static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"(
135*d57664e9SAndroid Build Coastguard Worker precision mediump float;
136*d57664e9SAndroid Build Coastguard Worker const float cWhiteMaskThreshold = 0.05;
137*d57664e9SAndroid Build Coastguard Worker uniform sampler2D uTexture;
138*d57664e9SAndroid Build Coastguard Worker uniform float uFade;
139*d57664e9SAndroid Build Coastguard Worker uniform float uColorProgress;
140*d57664e9SAndroid Build Coastguard Worker uniform vec3 uStartColor0;
141*d57664e9SAndroid Build Coastguard Worker uniform vec3 uStartColor1;
142*d57664e9SAndroid Build Coastguard Worker uniform vec3 uStartColor2;
143*d57664e9SAndroid Build Coastguard Worker uniform vec3 uStartColor3;
144*d57664e9SAndroid Build Coastguard Worker uniform vec3 uEndColor0;
145*d57664e9SAndroid Build Coastguard Worker uniform vec3 uEndColor1;
146*d57664e9SAndroid Build Coastguard Worker uniform vec3 uEndColor2;
147*d57664e9SAndroid Build Coastguard Worker uniform vec3 uEndColor3;
148*d57664e9SAndroid Build Coastguard Worker varying highp vec2 vUv;
149*d57664e9SAndroid Build Coastguard Worker void main() {
150*d57664e9SAndroid Build Coastguard Worker vec4 mask = texture2D(uTexture, vUv);
151*d57664e9SAndroid Build Coastguard Worker float r = mask.r;
152*d57664e9SAndroid Build Coastguard Worker float g = mask.g;
153*d57664e9SAndroid Build Coastguard Worker float b = mask.b;
154*d57664e9SAndroid Build Coastguard Worker float a = mask.a;
155*d57664e9SAndroid Build Coastguard Worker // If all channels have values, render pixel as a shade of white.
156*d57664e9SAndroid Build Coastguard Worker float useWhiteMask = step(cWhiteMaskThreshold, r)
157*d57664e9SAndroid Build Coastguard Worker * step(cWhiteMaskThreshold, g)
158*d57664e9SAndroid Build Coastguard Worker * step(cWhiteMaskThreshold, b)
159*d57664e9SAndroid Build Coastguard Worker * step(cWhiteMaskThreshold, a);
160*d57664e9SAndroid Build Coastguard Worker vec3 color = r * mix(uStartColor0, uEndColor0, uColorProgress)
161*d57664e9SAndroid Build Coastguard Worker + g * mix(uStartColor1, uEndColor1, uColorProgress)
162*d57664e9SAndroid Build Coastguard Worker + b * mix(uStartColor2, uEndColor2, uColorProgress)
163*d57664e9SAndroid Build Coastguard Worker + a * mix(uStartColor3, uEndColor3, uColorProgress);
164*d57664e9SAndroid Build Coastguard Worker color = mix(color, vec3((r + g + b + a) * 0.25), useWhiteMask);
165*d57664e9SAndroid Build Coastguard Worker gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade));
166*d57664e9SAndroid Build Coastguard Worker })";
167*d57664e9SAndroid Build Coastguard Worker static const char IMAGE_FRAG_SHADER_SOURCE[] = R"(
168*d57664e9SAndroid Build Coastguard Worker precision mediump float;
169*d57664e9SAndroid Build Coastguard Worker uniform sampler2D uTexture;
170*d57664e9SAndroid Build Coastguard Worker uniform float uFade;
171*d57664e9SAndroid Build Coastguard Worker varying highp vec2 vUv;
172*d57664e9SAndroid Build Coastguard Worker void main() {
173*d57664e9SAndroid Build Coastguard Worker vec4 color = texture2D(uTexture, vUv);
174*d57664e9SAndroid Build Coastguard Worker gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a;
175*d57664e9SAndroid Build Coastguard Worker })";
176*d57664e9SAndroid Build Coastguard Worker static const char TEXT_FRAG_SHADER_SOURCE[] = R"(
177*d57664e9SAndroid Build Coastguard Worker precision mediump float;
178*d57664e9SAndroid Build Coastguard Worker uniform sampler2D uTexture;
179*d57664e9SAndroid Build Coastguard Worker uniform vec4 uCropArea;
180*d57664e9SAndroid Build Coastguard Worker varying highp vec2 vUv;
181*d57664e9SAndroid Build Coastguard Worker void main() {
182*d57664e9SAndroid Build Coastguard Worker vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x),
183*d57664e9SAndroid Build Coastguard Worker mix(uCropArea.y, uCropArea.w, vUv.y));
184*d57664e9SAndroid Build Coastguard Worker gl_FragColor = texture2D(uTexture, uv);
185*d57664e9SAndroid Build Coastguard Worker })";
186*d57664e9SAndroid Build Coastguard Worker
187*d57664e9SAndroid Build Coastguard Worker static GLfloat quadPositions[] = {
188*d57664e9SAndroid Build Coastguard Worker -0.5f, -0.5f,
189*d57664e9SAndroid Build Coastguard Worker +0.5f, -0.5f,
190*d57664e9SAndroid Build Coastguard Worker +0.5f, +0.5f,
191*d57664e9SAndroid Build Coastguard Worker +0.5f, +0.5f,
192*d57664e9SAndroid Build Coastguard Worker -0.5f, +0.5f,
193*d57664e9SAndroid Build Coastguard Worker -0.5f, -0.5f
194*d57664e9SAndroid Build Coastguard Worker };
195*d57664e9SAndroid Build Coastguard Worker static GLfloat quadUVs[] = {
196*d57664e9SAndroid Build Coastguard Worker 0.0f, 1.0f,
197*d57664e9SAndroid Build Coastguard Worker 1.0f, 1.0f,
198*d57664e9SAndroid Build Coastguard Worker 1.0f, 0.0f,
199*d57664e9SAndroid Build Coastguard Worker 1.0f, 0.0f,
200*d57664e9SAndroid Build Coastguard Worker 0.0f, 0.0f,
201*d57664e9SAndroid Build Coastguard Worker 0.0f, 1.0f
202*d57664e9SAndroid Build Coastguard Worker };
203*d57664e9SAndroid Build Coastguard Worker
204*d57664e9SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
205*d57664e9SAndroid Build Coastguard Worker
BootAnimation(sp<Callbacks> callbacks)206*d57664e9SAndroid Build Coastguard Worker BootAnimation::BootAnimation(sp<Callbacks> callbacks)
207*d57664e9SAndroid Build Coastguard Worker : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false),
208*d57664e9SAndroid Build Coastguard Worker mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) {
209*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
210*d57664e9SAndroid Build Coastguard Worker mSession = new SurfaceComposerClient();
211*d57664e9SAndroid Build Coastguard Worker
212*d57664e9SAndroid Build Coastguard Worker std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
213*d57664e9SAndroid Build Coastguard Worker if (powerCtl.empty()) {
214*d57664e9SAndroid Build Coastguard Worker mShuttingDown = false;
215*d57664e9SAndroid Build Coastguard Worker } else {
216*d57664e9SAndroid Build Coastguard Worker mShuttingDown = true;
217*d57664e9SAndroid Build Coastguard Worker }
218*d57664e9SAndroid Build Coastguard Worker ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
219*d57664e9SAndroid Build Coastguard Worker elapsedRealtime());
220*d57664e9SAndroid Build Coastguard Worker }
221*d57664e9SAndroid Build Coastguard Worker
~BootAnimation()222*d57664e9SAndroid Build Coastguard Worker BootAnimation::~BootAnimation() {
223*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
224*d57664e9SAndroid Build Coastguard Worker if (mAnimation != nullptr) {
225*d57664e9SAndroid Build Coastguard Worker releaseAnimation(mAnimation);
226*d57664e9SAndroid Build Coastguard Worker mAnimation = nullptr;
227*d57664e9SAndroid Build Coastguard Worker }
228*d57664e9SAndroid Build Coastguard Worker ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
229*d57664e9SAndroid Build Coastguard Worker elapsedRealtime());
230*d57664e9SAndroid Build Coastguard Worker }
231*d57664e9SAndroid Build Coastguard Worker
onFirstRef()232*d57664e9SAndroid Build Coastguard Worker void BootAnimation::onFirstRef() {
233*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
234*d57664e9SAndroid Build Coastguard Worker status_t err = mSession->linkToComposerDeath(this);
235*d57664e9SAndroid Build Coastguard Worker SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
236*d57664e9SAndroid Build Coastguard Worker if (err == NO_ERROR) {
237*d57664e9SAndroid Build Coastguard Worker // Load the animation content -- this can be slow (eg 200ms)
238*d57664e9SAndroid Build Coastguard Worker // called before waitForSurfaceFlinger() in main() to avoid wait
239*d57664e9SAndroid Build Coastguard Worker ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms",
240*d57664e9SAndroid Build Coastguard Worker mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
241*d57664e9SAndroid Build Coastguard Worker preloadAnimation();
242*d57664e9SAndroid Build Coastguard Worker ALOGD("%sAnimationPreloadTiming stop time: %" PRId64 "ms",
243*d57664e9SAndroid Build Coastguard Worker mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
244*d57664e9SAndroid Build Coastguard Worker }
245*d57664e9SAndroid Build Coastguard Worker }
246*d57664e9SAndroid Build Coastguard Worker
session() const247*d57664e9SAndroid Build Coastguard Worker sp<SurfaceComposerClient> BootAnimation::session() const {
248*d57664e9SAndroid Build Coastguard Worker return mSession;
249*d57664e9SAndroid Build Coastguard Worker }
250*d57664e9SAndroid Build Coastguard Worker
binderDied(const wp<IBinder> &)251*d57664e9SAndroid Build Coastguard Worker void BootAnimation::binderDied(const wp<IBinder>&) {
252*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
253*d57664e9SAndroid Build Coastguard Worker // woah, surfaceflinger died!
254*d57664e9SAndroid Build Coastguard Worker SLOGD("SurfaceFlinger died, exiting...");
255*d57664e9SAndroid Build Coastguard Worker
256*d57664e9SAndroid Build Coastguard Worker // calling requestExit() is not enough here because the Surface code
257*d57664e9SAndroid Build Coastguard Worker // might be blocked on a condition variable that will never be updated.
258*d57664e9SAndroid Build Coastguard Worker kill( getpid(), SIGKILL );
259*d57664e9SAndroid Build Coastguard Worker requestExit();
260*d57664e9SAndroid Build Coastguard Worker }
261*d57664e9SAndroid Build Coastguard Worker
decodeImage(const void * encodedData,size_t dataLength,AndroidBitmapInfo * outInfo,bool premultiplyAlpha)262*d57664e9SAndroid Build Coastguard Worker static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo,
263*d57664e9SAndroid Build Coastguard Worker bool premultiplyAlpha) {
264*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
265*d57664e9SAndroid Build Coastguard Worker AImageDecoder* decoder = nullptr;
266*d57664e9SAndroid Build Coastguard Worker AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder);
267*d57664e9SAndroid Build Coastguard Worker if (!decoder) {
268*d57664e9SAndroid Build Coastguard Worker return nullptr;
269*d57664e9SAndroid Build Coastguard Worker }
270*d57664e9SAndroid Build Coastguard Worker
271*d57664e9SAndroid Build Coastguard Worker const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder);
272*d57664e9SAndroid Build Coastguard Worker outInfo->width = AImageDecoderHeaderInfo_getWidth(info);
273*d57664e9SAndroid Build Coastguard Worker outInfo->height = AImageDecoderHeaderInfo_getHeight(info);
274*d57664e9SAndroid Build Coastguard Worker outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info);
275*d57664e9SAndroid Build Coastguard Worker outInfo->stride = AImageDecoder_getMinimumStride(decoder);
276*d57664e9SAndroid Build Coastguard Worker outInfo->flags = 0;
277*d57664e9SAndroid Build Coastguard Worker
278*d57664e9SAndroid Build Coastguard Worker if (!premultiplyAlpha) {
279*d57664e9SAndroid Build Coastguard Worker AImageDecoder_setUnpremultipliedRequired(decoder, true);
280*d57664e9SAndroid Build Coastguard Worker }
281*d57664e9SAndroid Build Coastguard Worker
282*d57664e9SAndroid Build Coastguard Worker const size_t size = outInfo->stride * outInfo->height;
283*d57664e9SAndroid Build Coastguard Worker void* pixels = malloc(size);
284*d57664e9SAndroid Build Coastguard Worker int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size);
285*d57664e9SAndroid Build Coastguard Worker AImageDecoder_delete(decoder);
286*d57664e9SAndroid Build Coastguard Worker
287*d57664e9SAndroid Build Coastguard Worker if (result != ANDROID_IMAGE_DECODER_SUCCESS) {
288*d57664e9SAndroid Build Coastguard Worker free(pixels);
289*d57664e9SAndroid Build Coastguard Worker return nullptr;
290*d57664e9SAndroid Build Coastguard Worker }
291*d57664e9SAndroid Build Coastguard Worker return pixels;
292*d57664e9SAndroid Build Coastguard Worker }
293*d57664e9SAndroid Build Coastguard Worker
initTexture(Texture * texture,AssetManager & assets,const char * name,bool premultiplyAlpha)294*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
295*d57664e9SAndroid Build Coastguard Worker const char* name, bool premultiplyAlpha) {
296*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
297*d57664e9SAndroid Build Coastguard Worker Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
298*d57664e9SAndroid Build Coastguard Worker if (asset == nullptr)
299*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
300*d57664e9SAndroid Build Coastguard Worker
301*d57664e9SAndroid Build Coastguard Worker AndroidBitmapInfo bitmapInfo;
302*d57664e9SAndroid Build Coastguard Worker void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo,
303*d57664e9SAndroid Build Coastguard Worker premultiplyAlpha);
304*d57664e9SAndroid Build Coastguard Worker auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
305*d57664e9SAndroid Build Coastguard Worker
306*d57664e9SAndroid Build Coastguard Worker asset->close();
307*d57664e9SAndroid Build Coastguard Worker delete asset;
308*d57664e9SAndroid Build Coastguard Worker
309*d57664e9SAndroid Build Coastguard Worker if (!pixels) {
310*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
311*d57664e9SAndroid Build Coastguard Worker }
312*d57664e9SAndroid Build Coastguard Worker
313*d57664e9SAndroid Build Coastguard Worker const int w = bitmapInfo.width;
314*d57664e9SAndroid Build Coastguard Worker const int h = bitmapInfo.height;
315*d57664e9SAndroid Build Coastguard Worker
316*d57664e9SAndroid Build Coastguard Worker texture->w = w;
317*d57664e9SAndroid Build Coastguard Worker texture->h = h;
318*d57664e9SAndroid Build Coastguard Worker
319*d57664e9SAndroid Build Coastguard Worker glGenTextures(1, &texture->name);
320*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture->name);
321*d57664e9SAndroid Build Coastguard Worker
322*d57664e9SAndroid Build Coastguard Worker switch (bitmapInfo.format) {
323*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_A_8:
324*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
325*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_BYTE, pixels);
326*d57664e9SAndroid Build Coastguard Worker break;
327*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_4444:
328*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
329*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_SHORT_4_4_4_4, pixels);
330*d57664e9SAndroid Build Coastguard Worker break;
331*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_8888:
332*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
333*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_BYTE, pixels);
334*d57664e9SAndroid Build Coastguard Worker break;
335*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGB_565:
336*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
337*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_SHORT_5_6_5, pixels);
338*d57664e9SAndroid Build Coastguard Worker break;
339*d57664e9SAndroid Build Coastguard Worker default:
340*d57664e9SAndroid Build Coastguard Worker break;
341*d57664e9SAndroid Build Coastguard Worker }
342*d57664e9SAndroid Build Coastguard Worker
343*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
344*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
345*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
346*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
347*d57664e9SAndroid Build Coastguard Worker
348*d57664e9SAndroid Build Coastguard Worker return NO_ERROR;
349*d57664e9SAndroid Build Coastguard Worker }
350*d57664e9SAndroid Build Coastguard Worker
initTexture(FileMap * map,int * width,int * height,bool premultiplyAlpha)351*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::initTexture(FileMap* map, int* width, int* height,
352*d57664e9SAndroid Build Coastguard Worker bool premultiplyAlpha) {
353*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
354*d57664e9SAndroid Build Coastguard Worker AndroidBitmapInfo bitmapInfo;
355*d57664e9SAndroid Build Coastguard Worker void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo,
356*d57664e9SAndroid Build Coastguard Worker premultiplyAlpha);
357*d57664e9SAndroid Build Coastguard Worker auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free };
358*d57664e9SAndroid Build Coastguard Worker
359*d57664e9SAndroid Build Coastguard Worker // FileMap memory is never released until application exit.
360*d57664e9SAndroid Build Coastguard Worker // Release it now as the texture is already loaded and the memory used for
361*d57664e9SAndroid Build Coastguard Worker // the packed resource can be released.
362*d57664e9SAndroid Build Coastguard Worker delete map;
363*d57664e9SAndroid Build Coastguard Worker
364*d57664e9SAndroid Build Coastguard Worker if (!pixels) {
365*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
366*d57664e9SAndroid Build Coastguard Worker }
367*d57664e9SAndroid Build Coastguard Worker
368*d57664e9SAndroid Build Coastguard Worker const int w = bitmapInfo.width;
369*d57664e9SAndroid Build Coastguard Worker const int h = bitmapInfo.height;
370*d57664e9SAndroid Build Coastguard Worker
371*d57664e9SAndroid Build Coastguard Worker int tw = 1 << (31 - __builtin_clz(w));
372*d57664e9SAndroid Build Coastguard Worker int th = 1 << (31 - __builtin_clz(h));
373*d57664e9SAndroid Build Coastguard Worker if (tw < w) tw <<= 1;
374*d57664e9SAndroid Build Coastguard Worker if (th < h) th <<= 1;
375*d57664e9SAndroid Build Coastguard Worker
376*d57664e9SAndroid Build Coastguard Worker switch (bitmapInfo.format) {
377*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGBA_8888:
378*d57664e9SAndroid Build Coastguard Worker if (!mUseNpotTextures && (tw != w || th != h)) {
379*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
380*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_BYTE, nullptr);
381*d57664e9SAndroid Build Coastguard Worker glTexSubImage2D(GL_TEXTURE_2D, 0,
382*d57664e9SAndroid Build Coastguard Worker 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
383*d57664e9SAndroid Build Coastguard Worker } else {
384*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
385*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_BYTE, pixels);
386*d57664e9SAndroid Build Coastguard Worker }
387*d57664e9SAndroid Build Coastguard Worker break;
388*d57664e9SAndroid Build Coastguard Worker
389*d57664e9SAndroid Build Coastguard Worker case ANDROID_BITMAP_FORMAT_RGB_565:
390*d57664e9SAndroid Build Coastguard Worker if (!mUseNpotTextures && (tw != w || th != h)) {
391*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
392*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_SHORT_5_6_5, nullptr);
393*d57664e9SAndroid Build Coastguard Worker glTexSubImage2D(GL_TEXTURE_2D, 0,
394*d57664e9SAndroid Build Coastguard Worker 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
395*d57664e9SAndroid Build Coastguard Worker } else {
396*d57664e9SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
397*d57664e9SAndroid Build Coastguard Worker GL_UNSIGNED_SHORT_5_6_5, pixels);
398*d57664e9SAndroid Build Coastguard Worker }
399*d57664e9SAndroid Build Coastguard Worker break;
400*d57664e9SAndroid Build Coastguard Worker default:
401*d57664e9SAndroid Build Coastguard Worker break;
402*d57664e9SAndroid Build Coastguard Worker }
403*d57664e9SAndroid Build Coastguard Worker
404*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
405*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
406*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
407*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
408*d57664e9SAndroid Build Coastguard Worker
409*d57664e9SAndroid Build Coastguard Worker *width = w;
410*d57664e9SAndroid Build Coastguard Worker *height = h;
411*d57664e9SAndroid Build Coastguard Worker
412*d57664e9SAndroid Build Coastguard Worker return NO_ERROR;
413*d57664e9SAndroid Build Coastguard Worker }
414*d57664e9SAndroid Build Coastguard Worker
415*d57664e9SAndroid Build Coastguard Worker class BootAnimation::DisplayEventCallback : public LooperCallback {
416*d57664e9SAndroid Build Coastguard Worker BootAnimation* mBootAnimation;
417*d57664e9SAndroid Build Coastguard Worker
418*d57664e9SAndroid Build Coastguard Worker public:
DisplayEventCallback(BootAnimation * bootAnimation)419*d57664e9SAndroid Build Coastguard Worker DisplayEventCallback(BootAnimation* bootAnimation) {
420*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
421*d57664e9SAndroid Build Coastguard Worker mBootAnimation = bootAnimation;
422*d57664e9SAndroid Build Coastguard Worker }
423*d57664e9SAndroid Build Coastguard Worker
handleEvent(int,int events,void *)424*d57664e9SAndroid Build Coastguard Worker int handleEvent(int /* fd */, int events, void* /* data */) {
425*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
426*d57664e9SAndroid Build Coastguard Worker if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
427*d57664e9SAndroid Build Coastguard Worker ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x",
428*d57664e9SAndroid Build Coastguard Worker events);
429*d57664e9SAndroid Build Coastguard Worker return 0; // remove the callback
430*d57664e9SAndroid Build Coastguard Worker }
431*d57664e9SAndroid Build Coastguard Worker
432*d57664e9SAndroid Build Coastguard Worker if (!(events & Looper::EVENT_INPUT)) {
433*d57664e9SAndroid Build Coastguard Worker ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events);
434*d57664e9SAndroid Build Coastguard Worker return 1; // keep the callback
435*d57664e9SAndroid Build Coastguard Worker }
436*d57664e9SAndroid Build Coastguard Worker
437*d57664e9SAndroid Build Coastguard Worker constexpr int kBufferSize = 100;
438*d57664e9SAndroid Build Coastguard Worker DisplayEventReceiver::Event buffer[kBufferSize];
439*d57664e9SAndroid Build Coastguard Worker ssize_t numEvents;
440*d57664e9SAndroid Build Coastguard Worker do {
441*d57664e9SAndroid Build Coastguard Worker numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize);
442*d57664e9SAndroid Build Coastguard Worker for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) {
443*d57664e9SAndroid Build Coastguard Worker const auto& event = buffer[i];
444*d57664e9SAndroid Build Coastguard Worker if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) {
445*d57664e9SAndroid Build Coastguard Worker SLOGV("Hotplug received");
446*d57664e9SAndroid Build Coastguard Worker
447*d57664e9SAndroid Build Coastguard Worker if (!event.hotplug.connected) {
448*d57664e9SAndroid Build Coastguard Worker // ignore hotplug disconnect
449*d57664e9SAndroid Build Coastguard Worker continue;
450*d57664e9SAndroid Build Coastguard Worker }
451*d57664e9SAndroid Build Coastguard Worker auto token = SurfaceComposerClient::getPhysicalDisplayToken(
452*d57664e9SAndroid Build Coastguard Worker event.header.displayId);
453*d57664e9SAndroid Build Coastguard Worker
454*d57664e9SAndroid Build Coastguard Worker auto& firstDisplay = mBootAnimation->mDisplays.front();
455*d57664e9SAndroid Build Coastguard Worker if (token != firstDisplay.displayToken) {
456*d57664e9SAndroid Build Coastguard Worker // ignore hotplug of a secondary display
457*d57664e9SAndroid Build Coastguard Worker continue;
458*d57664e9SAndroid Build Coastguard Worker }
459*d57664e9SAndroid Build Coastguard Worker
460*d57664e9SAndroid Build Coastguard Worker DisplayMode displayMode;
461*d57664e9SAndroid Build Coastguard Worker const status_t error = SurfaceComposerClient::getActiveDisplayMode(
462*d57664e9SAndroid Build Coastguard Worker firstDisplay.displayToken, &displayMode);
463*d57664e9SAndroid Build Coastguard Worker if (error != NO_ERROR) {
464*d57664e9SAndroid Build Coastguard Worker SLOGE("Can't get active display mode.");
465*d57664e9SAndroid Build Coastguard Worker }
466*d57664e9SAndroid Build Coastguard Worker mBootAnimation->resizeSurface(displayMode.resolution.getWidth(),
467*d57664e9SAndroid Build Coastguard Worker displayMode.resolution.getHeight(),
468*d57664e9SAndroid Build Coastguard Worker firstDisplay);
469*d57664e9SAndroid Build Coastguard Worker }
470*d57664e9SAndroid Build Coastguard Worker }
471*d57664e9SAndroid Build Coastguard Worker } while (numEvents > 0);
472*d57664e9SAndroid Build Coastguard Worker
473*d57664e9SAndroid Build Coastguard Worker return 1; // keep the callback
474*d57664e9SAndroid Build Coastguard Worker }
475*d57664e9SAndroid Build Coastguard Worker };
476*d57664e9SAndroid Build Coastguard Worker
getEglConfig(const EGLDisplay & display)477*d57664e9SAndroid Build Coastguard Worker EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) {
478*d57664e9SAndroid Build Coastguard Worker const EGLint attribs[] = {
479*d57664e9SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
480*d57664e9SAndroid Build Coastguard Worker EGL_RED_SIZE, 8,
481*d57664e9SAndroid Build Coastguard Worker EGL_GREEN_SIZE, 8,
482*d57664e9SAndroid Build Coastguard Worker EGL_BLUE_SIZE, 8,
483*d57664e9SAndroid Build Coastguard Worker EGL_DEPTH_SIZE, 0,
484*d57664e9SAndroid Build Coastguard Worker EGL_NONE
485*d57664e9SAndroid Build Coastguard Worker };
486*d57664e9SAndroid Build Coastguard Worker EGLint numConfigs;
487*d57664e9SAndroid Build Coastguard Worker EGLConfig config;
488*d57664e9SAndroid Build Coastguard Worker eglChooseConfig(display, attribs, &config, 1, &numConfigs);
489*d57664e9SAndroid Build Coastguard Worker return config;
490*d57664e9SAndroid Build Coastguard Worker }
491*d57664e9SAndroid Build Coastguard Worker
limitSurfaceSize(int width,int height) const492*d57664e9SAndroid Build Coastguard Worker ui::Size BootAnimation::limitSurfaceSize(int width, int height) const {
493*d57664e9SAndroid Build Coastguard Worker ui::Size limited(width, height);
494*d57664e9SAndroid Build Coastguard Worker bool wasLimited = false;
495*d57664e9SAndroid Build Coastguard Worker const float aspectRatio = float(width) / float(height);
496*d57664e9SAndroid Build Coastguard Worker if (mMaxWidth != 0 && width > mMaxWidth) {
497*d57664e9SAndroid Build Coastguard Worker limited.height = mMaxWidth / aspectRatio;
498*d57664e9SAndroid Build Coastguard Worker limited.width = mMaxWidth;
499*d57664e9SAndroid Build Coastguard Worker wasLimited = true;
500*d57664e9SAndroid Build Coastguard Worker }
501*d57664e9SAndroid Build Coastguard Worker if (mMaxHeight != 0 && limited.height > mMaxHeight) {
502*d57664e9SAndroid Build Coastguard Worker limited.height = mMaxHeight;
503*d57664e9SAndroid Build Coastguard Worker limited.width = mMaxHeight * aspectRatio;
504*d57664e9SAndroid Build Coastguard Worker wasLimited = true;
505*d57664e9SAndroid Build Coastguard Worker }
506*d57664e9SAndroid Build Coastguard Worker SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]",
507*d57664e9SAndroid Build Coastguard Worker limited.width, limited.height, width, height);
508*d57664e9SAndroid Build Coastguard Worker return limited;
509*d57664e9SAndroid Build Coastguard Worker }
510*d57664e9SAndroid Build Coastguard Worker
readyToRun()511*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::readyToRun() {
512*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
513*d57664e9SAndroid Build Coastguard Worker mAssets.addDefaultAssets();
514*d57664e9SAndroid Build Coastguard Worker return initDisplaysAndSurfaces();
515*d57664e9SAndroid Build Coastguard Worker }
516*d57664e9SAndroid Build Coastguard Worker
initDisplaysAndSurfaces()517*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::initDisplaysAndSurfaces() {
518*d57664e9SAndroid Build Coastguard Worker std::vector<PhysicalDisplayId> displayIds = SurfaceComposerClient::getPhysicalDisplayIds();
519*d57664e9SAndroid Build Coastguard Worker if (displayIds.empty()) {
520*d57664e9SAndroid Build Coastguard Worker SLOGE("Failed to get ID for any displays");
521*d57664e9SAndroid Build Coastguard Worker return NAME_NOT_FOUND;
522*d57664e9SAndroid Build Coastguard Worker }
523*d57664e9SAndroid Build Coastguard Worker
524*d57664e9SAndroid Build Coastguard Worker // If Multi-Display isn't explicitly enabled, ignore all displays after the first one
525*d57664e9SAndroid Build Coastguard Worker if (!com::android::graphics::bootanimation::flags::multidisplay()) {
526*d57664e9SAndroid Build Coastguard Worker displayIds.erase(displayIds.begin() + 1, displayIds.end());
527*d57664e9SAndroid Build Coastguard Worker }
528*d57664e9SAndroid Build Coastguard Worker
529*d57664e9SAndroid Build Coastguard Worker for (const auto id : displayIds) {
530*d57664e9SAndroid Build Coastguard Worker if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) {
531*d57664e9SAndroid Build Coastguard Worker mDisplays.push_back({.displayToken = token});
532*d57664e9SAndroid Build Coastguard Worker } else {
533*d57664e9SAndroid Build Coastguard Worker SLOGE("Failed to get display token for a display");
534*d57664e9SAndroid Build Coastguard Worker SLOGE("Failed to get display token for display %" PRIu64, id.value);
535*d57664e9SAndroid Build Coastguard Worker return NAME_NOT_FOUND;
536*d57664e9SAndroid Build Coastguard Worker }
537*d57664e9SAndroid Build Coastguard Worker }
538*d57664e9SAndroid Build Coastguard Worker
539*d57664e9SAndroid Build Coastguard Worker // Initialize EGL
540*d57664e9SAndroid Build Coastguard Worker mEgl = eglGetDisplay(EGL_DEFAULT_DISPLAY);
541*d57664e9SAndroid Build Coastguard Worker eglInitialize(mEgl, nullptr, nullptr);
542*d57664e9SAndroid Build Coastguard Worker EGLConfig config = getEglConfig(mEgl);
543*d57664e9SAndroid Build Coastguard Worker EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
544*d57664e9SAndroid Build Coastguard Worker mEglContext = eglCreateContext(mEgl, config, nullptr, contextAttributes);
545*d57664e9SAndroid Build Coastguard Worker
546*d57664e9SAndroid Build Coastguard Worker mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0);
547*d57664e9SAndroid Build Coastguard Worker mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0);
548*d57664e9SAndroid Build Coastguard Worker
549*d57664e9SAndroid Build Coastguard Worker for (size_t displayIdx = 0; displayIdx < mDisplays.size(); displayIdx++) {
550*d57664e9SAndroid Build Coastguard Worker auto& display = mDisplays[displayIdx];
551*d57664e9SAndroid Build Coastguard Worker DisplayMode displayMode;
552*d57664e9SAndroid Build Coastguard Worker const status_t error =
553*d57664e9SAndroid Build Coastguard Worker SurfaceComposerClient::getActiveDisplayMode(display.displayToken, &displayMode);
554*d57664e9SAndroid Build Coastguard Worker if (error != NO_ERROR) {
555*d57664e9SAndroid Build Coastguard Worker return error;
556*d57664e9SAndroid Build Coastguard Worker }
557*d57664e9SAndroid Build Coastguard Worker ui::Size resolution = displayMode.resolution;
558*d57664e9SAndroid Build Coastguard Worker // Clamp each surface to max size
559*d57664e9SAndroid Build Coastguard Worker resolution = limitSurfaceSize(resolution.width, resolution.height);
560*d57664e9SAndroid Build Coastguard Worker // Create the native surface
561*d57664e9SAndroid Build Coastguard Worker display.surfaceControl =
562*d57664e9SAndroid Build Coastguard Worker session()->createSurface(String8("BootAnimation"), resolution.width,
563*d57664e9SAndroid Build Coastguard Worker resolution.height, PIXEL_FORMAT_RGB_565,
564*d57664e9SAndroid Build Coastguard Worker ISurfaceComposerClient::eOpaque);
565*d57664e9SAndroid Build Coastguard Worker // Attach surface to layerstack, and associate layerstack with physical display
566*d57664e9SAndroid Build Coastguard Worker configureDisplayAndLayerStack(display, ui::LayerStack::fromValue(displayIdx));
567*d57664e9SAndroid Build Coastguard Worker display.surface = display.surfaceControl->getSurface();
568*d57664e9SAndroid Build Coastguard Worker display.eglSurface = eglCreateWindowSurface(mEgl, config, display.surface.get(), nullptr);
569*d57664e9SAndroid Build Coastguard Worker
570*d57664e9SAndroid Build Coastguard Worker EGLint w, h;
571*d57664e9SAndroid Build Coastguard Worker eglQuerySurface(mEgl, display.eglSurface, EGL_WIDTH, &w);
572*d57664e9SAndroid Build Coastguard Worker eglQuerySurface(mEgl, display.eglSurface, EGL_HEIGHT, &h);
573*d57664e9SAndroid Build Coastguard Worker if (eglMakeCurrent(mEgl, display.eglSurface, display.eglSurface,
574*d57664e9SAndroid Build Coastguard Worker mEglContext) == EGL_FALSE) {
575*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
576*d57664e9SAndroid Build Coastguard Worker }
577*d57664e9SAndroid Build Coastguard Worker display.initWidth = display.width = w;
578*d57664e9SAndroid Build Coastguard Worker display.initHeight = display.height = h;
579*d57664e9SAndroid Build Coastguard Worker mTargetInset = -1;
580*d57664e9SAndroid Build Coastguard Worker
581*d57664e9SAndroid Build Coastguard Worker // Rotate the boot animation according to the value specified in the sysprop
582*d57664e9SAndroid Build Coastguard Worker // ro.bootanim.set_orientation_<display_id>. Four values are supported: ORIENTATION_0,
583*d57664e9SAndroid Build Coastguard Worker // ORIENTATION_90, ORIENTATION_180 and ORIENTATION_270.
584*d57664e9SAndroid Build Coastguard Worker // If the value isn't specified or is ORIENTATION_0, nothing will be changed.
585*d57664e9SAndroid Build Coastguard Worker // This is needed to support boot animation in orientations different from the natural
586*d57664e9SAndroid Build Coastguard Worker // device orientation. For example, on tablets that may want to keep natural orientation
587*d57664e9SAndroid Build Coastguard Worker // portrait for applications compatibility and to have the boot animation in landscape.
588*d57664e9SAndroid Build Coastguard Worker rotateAwayFromNaturalOrientationIfNeeded(display);
589*d57664e9SAndroid Build Coastguard Worker
590*d57664e9SAndroid Build Coastguard Worker projectSceneToWindow(display);
591*d57664e9SAndroid Build Coastguard Worker } // end iteration over all display tokens
592*d57664e9SAndroid Build Coastguard Worker
593*d57664e9SAndroid Build Coastguard Worker // Register a display event receiver
594*d57664e9SAndroid Build Coastguard Worker mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>();
595*d57664e9SAndroid Build Coastguard Worker status_t status = mDisplayEventReceiver->initCheck();
596*d57664e9SAndroid Build Coastguard Worker SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d",
597*d57664e9SAndroid Build Coastguard Worker status);
598*d57664e9SAndroid Build Coastguard Worker mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT,
599*d57664e9SAndroid Build Coastguard Worker new DisplayEventCallback(this), nullptr);
600*d57664e9SAndroid Build Coastguard Worker
601*d57664e9SAndroid Build Coastguard Worker return NO_ERROR;
602*d57664e9SAndroid Build Coastguard Worker }
603*d57664e9SAndroid Build Coastguard Worker
configureDisplayAndLayerStack(const Display & display,ui::LayerStack layerStack)604*d57664e9SAndroid Build Coastguard Worker void BootAnimation::configureDisplayAndLayerStack(const Display& display,
605*d57664e9SAndroid Build Coastguard Worker ui::LayerStack layerStack) {
606*d57664e9SAndroid Build Coastguard Worker SurfaceComposerClient::Transaction t;
607*d57664e9SAndroid Build Coastguard Worker t.setDisplayLayerStack(display.displayToken, layerStack);
608*d57664e9SAndroid Build Coastguard Worker t.setLayerStack(display.surfaceControl, layerStack)
609*d57664e9SAndroid Build Coastguard Worker .setLayer(display.surfaceControl, 0x40000000)
610*d57664e9SAndroid Build Coastguard Worker .apply();
611*d57664e9SAndroid Build Coastguard Worker }
612*d57664e9SAndroid Build Coastguard Worker
rotateAwayFromNaturalOrientationIfNeeded(Display & display)613*d57664e9SAndroid Build Coastguard Worker void BootAnimation::rotateAwayFromNaturalOrientationIfNeeded(Display& display) {
614*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
615*d57664e9SAndroid Build Coastguard Worker const auto orientation = parseOrientationProperty();
616*d57664e9SAndroid Build Coastguard Worker
617*d57664e9SAndroid Build Coastguard Worker if (orientation == ui::ROTATION_0) {
618*d57664e9SAndroid Build Coastguard Worker // Do nothing if the sysprop isn't set or is set to ROTATION_0.
619*d57664e9SAndroid Build Coastguard Worker return;
620*d57664e9SAndroid Build Coastguard Worker }
621*d57664e9SAndroid Build Coastguard Worker
622*d57664e9SAndroid Build Coastguard Worker if (orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270) {
623*d57664e9SAndroid Build Coastguard Worker std::swap(display.width, display.height);
624*d57664e9SAndroid Build Coastguard Worker std::swap(display.initWidth, display.initHeight);
625*d57664e9SAndroid Build Coastguard Worker display.surfaceControl->updateDefaultBufferSize(display.width, display.height);
626*d57664e9SAndroid Build Coastguard Worker }
627*d57664e9SAndroid Build Coastguard Worker
628*d57664e9SAndroid Build Coastguard Worker Rect displayRect(0, 0, display.width, display.height);
629*d57664e9SAndroid Build Coastguard Worker Rect layerStackRect(0, 0, display.width, display.height);
630*d57664e9SAndroid Build Coastguard Worker
631*d57664e9SAndroid Build Coastguard Worker SurfaceComposerClient::Transaction t;
632*d57664e9SAndroid Build Coastguard Worker t.setDisplayProjection(display.displayToken, orientation, layerStackRect, displayRect);
633*d57664e9SAndroid Build Coastguard Worker t.apply();
634*d57664e9SAndroid Build Coastguard Worker }
635*d57664e9SAndroid Build Coastguard Worker
parseOrientationProperty()636*d57664e9SAndroid Build Coastguard Worker ui::Rotation BootAnimation::parseOrientationProperty() {
637*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
638*d57664e9SAndroid Build Coastguard Worker const auto displayIds = SurfaceComposerClient::getPhysicalDisplayIds();
639*d57664e9SAndroid Build Coastguard Worker if (displayIds.size() == 0) {
640*d57664e9SAndroid Build Coastguard Worker return ui::ROTATION_0;
641*d57664e9SAndroid Build Coastguard Worker }
642*d57664e9SAndroid Build Coastguard Worker const auto displayId = displayIds[0];
643*d57664e9SAndroid Build Coastguard Worker const auto syspropName = [displayId] {
644*d57664e9SAndroid Build Coastguard Worker std::stringstream ss;
645*d57664e9SAndroid Build Coastguard Worker ss << "ro.bootanim.set_orientation_" << displayId.value;
646*d57664e9SAndroid Build Coastguard Worker return ss.str();
647*d57664e9SAndroid Build Coastguard Worker }();
648*d57664e9SAndroid Build Coastguard Worker auto syspropValue = android::base::GetProperty(syspropName, "");
649*d57664e9SAndroid Build Coastguard Worker if (syspropValue == "") {
650*d57664e9SAndroid Build Coastguard Worker syspropValue = android::base::GetProperty("ro.bootanim.set_orientation_logical_0", "");
651*d57664e9SAndroid Build Coastguard Worker }
652*d57664e9SAndroid Build Coastguard Worker
653*d57664e9SAndroid Build Coastguard Worker if (syspropValue == "ORIENTATION_90") {
654*d57664e9SAndroid Build Coastguard Worker return ui::ROTATION_90;
655*d57664e9SAndroid Build Coastguard Worker } else if (syspropValue == "ORIENTATION_180") {
656*d57664e9SAndroid Build Coastguard Worker return ui::ROTATION_180;
657*d57664e9SAndroid Build Coastguard Worker } else if (syspropValue == "ORIENTATION_270") {
658*d57664e9SAndroid Build Coastguard Worker return ui::ROTATION_270;
659*d57664e9SAndroid Build Coastguard Worker }
660*d57664e9SAndroid Build Coastguard Worker return ui::ROTATION_0;
661*d57664e9SAndroid Build Coastguard Worker }
662*d57664e9SAndroid Build Coastguard Worker
projectSceneToWindow(const Display & display)663*d57664e9SAndroid Build Coastguard Worker void BootAnimation::projectSceneToWindow(const Display& display) {
664*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
665*d57664e9SAndroid Build Coastguard Worker glViewport(0, 0, display.width, display.height);
666*d57664e9SAndroid Build Coastguard Worker glScissor(0, 0, display.width, display.height);
667*d57664e9SAndroid Build Coastguard Worker }
668*d57664e9SAndroid Build Coastguard Worker
resizeSurface(int newWidth,int newHeight,Display & display)669*d57664e9SAndroid Build Coastguard Worker void BootAnimation::resizeSurface(int newWidth, int newHeight, Display& display) {
670*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
671*d57664e9SAndroid Build Coastguard Worker // We assume this function is called on the animation thread.
672*d57664e9SAndroid Build Coastguard Worker if (newWidth == display.width && newHeight == display.height) {
673*d57664e9SAndroid Build Coastguard Worker return;
674*d57664e9SAndroid Build Coastguard Worker }
675*d57664e9SAndroid Build Coastguard Worker
676*d57664e9SAndroid Build Coastguard Worker eglMakeCurrent(mEgl, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
677*d57664e9SAndroid Build Coastguard Worker eglDestroySurface(mEgl, display.eglSurface);
678*d57664e9SAndroid Build Coastguard Worker
679*d57664e9SAndroid Build Coastguard Worker const auto limitedSize = limitSurfaceSize(newWidth, newHeight);
680*d57664e9SAndroid Build Coastguard Worker display.width = limitedSize.width;
681*d57664e9SAndroid Build Coastguard Worker display.height = limitedSize.height;
682*d57664e9SAndroid Build Coastguard Worker
683*d57664e9SAndroid Build Coastguard Worker display.surfaceControl->updateDefaultBufferSize(display.width, display.height);
684*d57664e9SAndroid Build Coastguard Worker EGLConfig config = getEglConfig(mEgl);
685*d57664e9SAndroid Build Coastguard Worker EGLSurface eglSurface = eglCreateWindowSurface(mEgl, config, display.surface.get(), nullptr);
686*d57664e9SAndroid Build Coastguard Worker if (eglMakeCurrent(mEgl, eglSurface, eglSurface, mEglContext) == EGL_FALSE) {
687*d57664e9SAndroid Build Coastguard Worker SLOGE("Can't make the new eglSurface current. Error %d", eglGetError());
688*d57664e9SAndroid Build Coastguard Worker return;
689*d57664e9SAndroid Build Coastguard Worker }
690*d57664e9SAndroid Build Coastguard Worker
691*d57664e9SAndroid Build Coastguard Worker projectSceneToWindow(display);
692*d57664e9SAndroid Build Coastguard Worker
693*d57664e9SAndroid Build Coastguard Worker display.eglSurface = eglSurface;
694*d57664e9SAndroid Build Coastguard Worker }
695*d57664e9SAndroid Build Coastguard Worker
preloadAnimation()696*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::preloadAnimation() {
697*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
698*d57664e9SAndroid Build Coastguard Worker findBootAnimationFile();
699*d57664e9SAndroid Build Coastguard Worker if (!mZipFileName.empty()) {
700*d57664e9SAndroid Build Coastguard Worker mAnimation = loadAnimation(mZipFileName);
701*d57664e9SAndroid Build Coastguard Worker return (mAnimation != nullptr);
702*d57664e9SAndroid Build Coastguard Worker }
703*d57664e9SAndroid Build Coastguard Worker
704*d57664e9SAndroid Build Coastguard Worker return false;
705*d57664e9SAndroid Build Coastguard Worker }
706*d57664e9SAndroid Build Coastguard Worker
findBootAnimationFileInternal(const std::vector<std::string> & files)707*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) {
708*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
709*d57664e9SAndroid Build Coastguard Worker for (const std::string& f : files) {
710*d57664e9SAndroid Build Coastguard Worker if (access(f.c_str(), R_OK) == 0) {
711*d57664e9SAndroid Build Coastguard Worker mZipFileName = f.c_str();
712*d57664e9SAndroid Build Coastguard Worker return true;
713*d57664e9SAndroid Build Coastguard Worker }
714*d57664e9SAndroid Build Coastguard Worker }
715*d57664e9SAndroid Build Coastguard Worker return false;
716*d57664e9SAndroid Build Coastguard Worker }
717*d57664e9SAndroid Build Coastguard Worker
findBootAnimationFile()718*d57664e9SAndroid Build Coastguard Worker void BootAnimation::findBootAnimationFile() {
719*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
720*d57664e9SAndroid Build Coastguard Worker const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1;
721*d57664e9SAndroid Build Coastguard Worker const std::string productBootanimationFile = PRODUCT_BOOTANIMATION_DIR +
722*d57664e9SAndroid Build Coastguard Worker android::base::GetProperty("ro.product.bootanim.file", playDarkAnim ?
723*d57664e9SAndroid Build Coastguard Worker PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE);
724*d57664e9SAndroid Build Coastguard Worker static const std::vector<std::string> bootFiles = {
725*d57664e9SAndroid Build Coastguard Worker APEX_BOOTANIMATION_FILE, productBootanimationFile,
726*d57664e9SAndroid Build Coastguard Worker OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE
727*d57664e9SAndroid Build Coastguard Worker };
728*d57664e9SAndroid Build Coastguard Worker static const std::vector<std::string> shutdownFiles = {
729*d57664e9SAndroid Build Coastguard Worker PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, ""
730*d57664e9SAndroid Build Coastguard Worker };
731*d57664e9SAndroid Build Coastguard Worker static const std::vector<std::string> userspaceRebootFiles = {
732*d57664e9SAndroid Build Coastguard Worker PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE,
733*d57664e9SAndroid Build Coastguard Worker SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE,
734*d57664e9SAndroid Build Coastguard Worker };
735*d57664e9SAndroid Build Coastguard Worker
736*d57664e9SAndroid Build Coastguard Worker if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) {
737*d57664e9SAndroid Build Coastguard Worker findBootAnimationFileInternal(userspaceRebootFiles);
738*d57664e9SAndroid Build Coastguard Worker } else if (mShuttingDown) {
739*d57664e9SAndroid Build Coastguard Worker findBootAnimationFileInternal(shutdownFiles);
740*d57664e9SAndroid Build Coastguard Worker } else {
741*d57664e9SAndroid Build Coastguard Worker findBootAnimationFileInternal(bootFiles);
742*d57664e9SAndroid Build Coastguard Worker }
743*d57664e9SAndroid Build Coastguard Worker }
744*d57664e9SAndroid Build Coastguard Worker
compileShader(GLenum shaderType,const GLchar * source)745*d57664e9SAndroid Build Coastguard Worker GLuint compileShader(GLenum shaderType, const GLchar *source) {
746*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
747*d57664e9SAndroid Build Coastguard Worker GLuint shader = glCreateShader(shaderType);
748*d57664e9SAndroid Build Coastguard Worker glShaderSource(shader, 1, &source, 0);
749*d57664e9SAndroid Build Coastguard Worker glCompileShader(shader);
750*d57664e9SAndroid Build Coastguard Worker GLint isCompiled = 0;
751*d57664e9SAndroid Build Coastguard Worker glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
752*d57664e9SAndroid Build Coastguard Worker if (isCompiled == GL_FALSE) {
753*d57664e9SAndroid Build Coastguard Worker SLOGE("Compile shader failed. Shader type: %d", shaderType);
754*d57664e9SAndroid Build Coastguard Worker GLint maxLength = 0;
755*d57664e9SAndroid Build Coastguard Worker glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
756*d57664e9SAndroid Build Coastguard Worker std::vector<GLchar> errorLog(maxLength);
757*d57664e9SAndroid Build Coastguard Worker glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
758*d57664e9SAndroid Build Coastguard Worker SLOGE("Shader compilation error: %s", &errorLog[0]);
759*d57664e9SAndroid Build Coastguard Worker return 0;
760*d57664e9SAndroid Build Coastguard Worker }
761*d57664e9SAndroid Build Coastguard Worker return shader;
762*d57664e9SAndroid Build Coastguard Worker }
763*d57664e9SAndroid Build Coastguard Worker
linkShader(GLuint vertexShader,GLuint fragmentShader)764*d57664e9SAndroid Build Coastguard Worker GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
765*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
766*d57664e9SAndroid Build Coastguard Worker GLuint program = glCreateProgram();
767*d57664e9SAndroid Build Coastguard Worker glAttachShader(program, vertexShader);
768*d57664e9SAndroid Build Coastguard Worker glAttachShader(program, fragmentShader);
769*d57664e9SAndroid Build Coastguard Worker glLinkProgram(program);
770*d57664e9SAndroid Build Coastguard Worker GLint isLinked = 0;
771*d57664e9SAndroid Build Coastguard Worker glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked);
772*d57664e9SAndroid Build Coastguard Worker if (isLinked == GL_FALSE) {
773*d57664e9SAndroid Build Coastguard Worker SLOGE("Linking shader failed. Shader handles: vert %d, frag %d",
774*d57664e9SAndroid Build Coastguard Worker vertexShader, fragmentShader);
775*d57664e9SAndroid Build Coastguard Worker return 0;
776*d57664e9SAndroid Build Coastguard Worker }
777*d57664e9SAndroid Build Coastguard Worker return program;
778*d57664e9SAndroid Build Coastguard Worker }
779*d57664e9SAndroid Build Coastguard Worker
initShaders()780*d57664e9SAndroid Build Coastguard Worker void BootAnimation::initShaders() {
781*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
782*d57664e9SAndroid Build Coastguard Worker bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
783*d57664e9SAndroid Build Coastguard Worker GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
784*d57664e9SAndroid Build Coastguard Worker GLuint imageFragmentShader =
785*d57664e9SAndroid Build Coastguard Worker compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
786*d57664e9SAndroid Build Coastguard Worker ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE
787*d57664e9SAndroid Build Coastguard Worker : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE);
788*d57664e9SAndroid Build Coastguard Worker GLuint textFragmentShader =
789*d57664e9SAndroid Build Coastguard Worker compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE);
790*d57664e9SAndroid Build Coastguard Worker
791*d57664e9SAndroid Build Coastguard Worker // Initialize image shader.
792*d57664e9SAndroid Build Coastguard Worker mImageShader = linkShader(vertexShader, imageFragmentShader);
793*d57664e9SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION);
794*d57664e9SAndroid Build Coastguard Worker GLint uvLocation = glGetAttribLocation(mImageShader, A_UV);
795*d57664e9SAndroid Build Coastguard Worker mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE);
796*d57664e9SAndroid Build Coastguard Worker mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE);
797*d57664e9SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
798*d57664e9SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions);
799*d57664e9SAndroid Build Coastguard Worker glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
800*d57664e9SAndroid Build Coastguard Worker glEnableVertexAttribArray(uvLocation);
801*d57664e9SAndroid Build Coastguard Worker
802*d57664e9SAndroid Build Coastguard Worker // Initialize text shader.
803*d57664e9SAndroid Build Coastguard Worker mTextShader = linkShader(vertexShader, textFragmentShader);
804*d57664e9SAndroid Build Coastguard Worker positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
805*d57664e9SAndroid Build Coastguard Worker uvLocation = glGetAttribLocation(mTextShader, A_UV);
806*d57664e9SAndroid Build Coastguard Worker mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE);
807*d57664e9SAndroid Build Coastguard Worker mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA);
808*d57664e9SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
809*d57664e9SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions);
810*d57664e9SAndroid Build Coastguard Worker glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
811*d57664e9SAndroid Build Coastguard Worker glEnableVertexAttribArray(uvLocation);
812*d57664e9SAndroid Build Coastguard Worker }
813*d57664e9SAndroid Build Coastguard Worker
threadLoop()814*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::threadLoop() {
815*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
816*d57664e9SAndroid Build Coastguard Worker bool result;
817*d57664e9SAndroid Build Coastguard Worker initShaders();
818*d57664e9SAndroid Build Coastguard Worker
819*d57664e9SAndroid Build Coastguard Worker // We have no bootanimation file, so we use the stock android logo
820*d57664e9SAndroid Build Coastguard Worker // animation.
821*d57664e9SAndroid Build Coastguard Worker if (mZipFileName.empty()) {
822*d57664e9SAndroid Build Coastguard Worker ALOGD("No animation file");
823*d57664e9SAndroid Build Coastguard Worker result = android(mDisplays.front());
824*d57664e9SAndroid Build Coastguard Worker } else {
825*d57664e9SAndroid Build Coastguard Worker result = movie();
826*d57664e9SAndroid Build Coastguard Worker }
827*d57664e9SAndroid Build Coastguard Worker
828*d57664e9SAndroid Build Coastguard Worker mCallbacks->shutdown();
829*d57664e9SAndroid Build Coastguard Worker eglMakeCurrent(mEgl, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
830*d57664e9SAndroid Build Coastguard Worker eglDestroyContext(mEgl, mEglContext);
831*d57664e9SAndroid Build Coastguard Worker for (auto& display : mDisplays) {
832*d57664e9SAndroid Build Coastguard Worker eglDestroySurface(mEgl, display.eglSurface);
833*d57664e9SAndroid Build Coastguard Worker display.surface.clear();
834*d57664e9SAndroid Build Coastguard Worker display.surfaceControl.clear();
835*d57664e9SAndroid Build Coastguard Worker }
836*d57664e9SAndroid Build Coastguard Worker eglTerminate(mEgl);
837*d57664e9SAndroid Build Coastguard Worker eglReleaseThread();
838*d57664e9SAndroid Build Coastguard Worker IPCThreadState::self()->stopProcess();
839*d57664e9SAndroid Build Coastguard Worker return result;
840*d57664e9SAndroid Build Coastguard Worker }
841*d57664e9SAndroid Build Coastguard Worker
android(const Display & display)842*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::android(const Display& display) {
843*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
844*d57664e9SAndroid Build Coastguard Worker glActiveTexture(GL_TEXTURE0);
845*d57664e9SAndroid Build Coastguard Worker
846*d57664e9SAndroid Build Coastguard Worker SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
847*d57664e9SAndroid Build Coastguard Worker elapsedRealtime());
848*d57664e9SAndroid Build Coastguard Worker initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
849*d57664e9SAndroid Build Coastguard Worker initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
850*d57664e9SAndroid Build Coastguard Worker
851*d57664e9SAndroid Build Coastguard Worker mCallbacks->init({});
852*d57664e9SAndroid Build Coastguard Worker
853*d57664e9SAndroid Build Coastguard Worker // clear screen
854*d57664e9SAndroid Build Coastguard Worker glDisable(GL_DITHER);
855*d57664e9SAndroid Build Coastguard Worker glDisable(GL_SCISSOR_TEST);
856*d57664e9SAndroid Build Coastguard Worker glUseProgram(mImageShader);
857*d57664e9SAndroid Build Coastguard Worker
858*d57664e9SAndroid Build Coastguard Worker glClearColor(0,0,0,1);
859*d57664e9SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
860*d57664e9SAndroid Build Coastguard Worker eglSwapBuffers(mEgl, display.eglSurface);
861*d57664e9SAndroid Build Coastguard Worker
862*d57664e9SAndroid Build Coastguard Worker // Blend state
863*d57664e9SAndroid Build Coastguard Worker glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
864*d57664e9SAndroid Build Coastguard Worker
865*d57664e9SAndroid Build Coastguard Worker const nsecs_t startTime = systemTime();
866*d57664e9SAndroid Build Coastguard Worker do {
867*d57664e9SAndroid Build Coastguard Worker processDisplayEvents();
868*d57664e9SAndroid Build Coastguard Worker const GLint xc = (display.width - mAndroid[0].w) / 2;
869*d57664e9SAndroid Build Coastguard Worker const GLint yc = (display.height - mAndroid[0].h) / 2;
870*d57664e9SAndroid Build Coastguard Worker const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
871*d57664e9SAndroid Build Coastguard Worker glScissor(updateRect.left, display.height - updateRect.bottom, updateRect.width(),
872*d57664e9SAndroid Build Coastguard Worker updateRect.height());
873*d57664e9SAndroid Build Coastguard Worker
874*d57664e9SAndroid Build Coastguard Worker nsecs_t now = systemTime();
875*d57664e9SAndroid Build Coastguard Worker double time = now - startTime;
876*d57664e9SAndroid Build Coastguard Worker float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
877*d57664e9SAndroid Build Coastguard Worker GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
878*d57664e9SAndroid Build Coastguard Worker GLint x = xc - offset;
879*d57664e9SAndroid Build Coastguard Worker
880*d57664e9SAndroid Build Coastguard Worker glDisable(GL_SCISSOR_TEST);
881*d57664e9SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
882*d57664e9SAndroid Build Coastguard Worker
883*d57664e9SAndroid Build Coastguard Worker glEnable(GL_SCISSOR_TEST);
884*d57664e9SAndroid Build Coastguard Worker glDisable(GL_BLEND);
885*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
886*d57664e9SAndroid Build Coastguard Worker drawTexturedQuad(x, yc, mAndroid[1].w, mAndroid[1].h, display);
887*d57664e9SAndroid Build Coastguard Worker drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h, display);
888*d57664e9SAndroid Build Coastguard Worker
889*d57664e9SAndroid Build Coastguard Worker glEnable(GL_BLEND);
890*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
891*d57664e9SAndroid Build Coastguard Worker drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h, display);
892*d57664e9SAndroid Build Coastguard Worker
893*d57664e9SAndroid Build Coastguard Worker EGLBoolean res = eglSwapBuffers(mEgl, display.eglSurface);
894*d57664e9SAndroid Build Coastguard Worker if (res == EGL_FALSE)
895*d57664e9SAndroid Build Coastguard Worker break;
896*d57664e9SAndroid Build Coastguard Worker
897*d57664e9SAndroid Build Coastguard Worker // 12fps: don't animate too fast to preserve CPU
898*d57664e9SAndroid Build Coastguard Worker const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
899*d57664e9SAndroid Build Coastguard Worker if (sleepTime > 0)
900*d57664e9SAndroid Build Coastguard Worker usleep(sleepTime);
901*d57664e9SAndroid Build Coastguard Worker
902*d57664e9SAndroid Build Coastguard Worker checkExit();
903*d57664e9SAndroid Build Coastguard Worker } while (!exitPending());
904*d57664e9SAndroid Build Coastguard Worker
905*d57664e9SAndroid Build Coastguard Worker glDeleteTextures(1, &mAndroid[0].name);
906*d57664e9SAndroid Build Coastguard Worker glDeleteTextures(1, &mAndroid[1].name);
907*d57664e9SAndroid Build Coastguard Worker return false;
908*d57664e9SAndroid Build Coastguard Worker }
909*d57664e9SAndroid Build Coastguard Worker
checkExit()910*d57664e9SAndroid Build Coastguard Worker void BootAnimation::checkExit() {
911*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
912*d57664e9SAndroid Build Coastguard Worker // Allow SurfaceFlinger to gracefully request shutdown
913*d57664e9SAndroid Build Coastguard Worker char value[PROPERTY_VALUE_MAX];
914*d57664e9SAndroid Build Coastguard Worker property_get(EXIT_PROP_NAME, value, "0");
915*d57664e9SAndroid Build Coastguard Worker int exitnow = atoi(value);
916*d57664e9SAndroid Build Coastguard Worker if (exitnow) {
917*d57664e9SAndroid Build Coastguard Worker requestExit();
918*d57664e9SAndroid Build Coastguard Worker }
919*d57664e9SAndroid Build Coastguard Worker }
920*d57664e9SAndroid Build Coastguard Worker
validClock(const Animation::Part & part)921*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::validClock(const Animation::Part& part) {
922*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
923*d57664e9SAndroid Build Coastguard Worker return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
924*d57664e9SAndroid Build Coastguard Worker }
925*d57664e9SAndroid Build Coastguard Worker
parseTextCoord(const char * str,int * dest)926*d57664e9SAndroid Build Coastguard Worker bool parseTextCoord(const char* str, int* dest) {
927*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
928*d57664e9SAndroid Build Coastguard Worker if (strcmp("c", str) == 0) {
929*d57664e9SAndroid Build Coastguard Worker *dest = TEXT_CENTER_VALUE;
930*d57664e9SAndroid Build Coastguard Worker return true;
931*d57664e9SAndroid Build Coastguard Worker }
932*d57664e9SAndroid Build Coastguard Worker
933*d57664e9SAndroid Build Coastguard Worker char* end;
934*d57664e9SAndroid Build Coastguard Worker int val = (int) strtol(str, &end, 0);
935*d57664e9SAndroid Build Coastguard Worker if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
936*d57664e9SAndroid Build Coastguard Worker return false;
937*d57664e9SAndroid Build Coastguard Worker }
938*d57664e9SAndroid Build Coastguard Worker *dest = val;
939*d57664e9SAndroid Build Coastguard Worker return true;
940*d57664e9SAndroid Build Coastguard Worker }
941*d57664e9SAndroid Build Coastguard Worker
942*d57664e9SAndroid Build Coastguard Worker // Parse two position coordinates. If only string is non-empty, treat it as the y value.
parsePosition(const char * str1,const char * str2,int * x,int * y)943*d57664e9SAndroid Build Coastguard Worker void parsePosition(const char* str1, const char* str2, int* x, int* y) {
944*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
945*d57664e9SAndroid Build Coastguard Worker bool success = false;
946*d57664e9SAndroid Build Coastguard Worker if (strlen(str1) == 0) { // No values were specified
947*d57664e9SAndroid Build Coastguard Worker // success = false
948*d57664e9SAndroid Build Coastguard Worker } else if (strlen(str2) == 0) { // we have only one value
949*d57664e9SAndroid Build Coastguard Worker if (parseTextCoord(str1, y)) {
950*d57664e9SAndroid Build Coastguard Worker *x = TEXT_CENTER_VALUE;
951*d57664e9SAndroid Build Coastguard Worker success = true;
952*d57664e9SAndroid Build Coastguard Worker }
953*d57664e9SAndroid Build Coastguard Worker } else {
954*d57664e9SAndroid Build Coastguard Worker if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
955*d57664e9SAndroid Build Coastguard Worker success = true;
956*d57664e9SAndroid Build Coastguard Worker }
957*d57664e9SAndroid Build Coastguard Worker }
958*d57664e9SAndroid Build Coastguard Worker
959*d57664e9SAndroid Build Coastguard Worker if (!success) {
960*d57664e9SAndroid Build Coastguard Worker *x = TEXT_MISSING_VALUE;
961*d57664e9SAndroid Build Coastguard Worker *y = TEXT_MISSING_VALUE;
962*d57664e9SAndroid Build Coastguard Worker }
963*d57664e9SAndroid Build Coastguard Worker }
964*d57664e9SAndroid Build Coastguard Worker
965*d57664e9SAndroid Build Coastguard Worker // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
966*d57664e9SAndroid Build Coastguard Worker // characters in str is a hex number in [0, 255], which are converted to
967*d57664e9SAndroid Build Coastguard Worker // floating point values in the range [0.0, 1.0] and placed in the
968*d57664e9SAndroid Build Coastguard Worker // corresponding elements of color.
969*d57664e9SAndroid Build Coastguard Worker //
970*d57664e9SAndroid Build Coastguard Worker // If the input string isn't valid, parseColor returns false and color is
971*d57664e9SAndroid Build Coastguard Worker // left unchanged.
parseColor(const char str[7],float color[3])972*d57664e9SAndroid Build Coastguard Worker static bool parseColor(const char str[7], float color[3]) {
973*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
974*d57664e9SAndroid Build Coastguard Worker float tmpColor[3];
975*d57664e9SAndroid Build Coastguard Worker for (int i = 0; i < 3; i++) {
976*d57664e9SAndroid Build Coastguard Worker int val = 0;
977*d57664e9SAndroid Build Coastguard Worker for (int j = 0; j < 2; j++) {
978*d57664e9SAndroid Build Coastguard Worker val *= 16;
979*d57664e9SAndroid Build Coastguard Worker char c = str[2*i + j];
980*d57664e9SAndroid Build Coastguard Worker if (c >= '0' && c <= '9') val += c - '0';
981*d57664e9SAndroid Build Coastguard Worker else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
982*d57664e9SAndroid Build Coastguard Worker else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
983*d57664e9SAndroid Build Coastguard Worker else return false;
984*d57664e9SAndroid Build Coastguard Worker }
985*d57664e9SAndroid Build Coastguard Worker tmpColor[i] = static_cast<float>(val) / 255.0f;
986*d57664e9SAndroid Build Coastguard Worker }
987*d57664e9SAndroid Build Coastguard Worker memcpy(color, tmpColor, sizeof(tmpColor));
988*d57664e9SAndroid Build Coastguard Worker return true;
989*d57664e9SAndroid Build Coastguard Worker }
990*d57664e9SAndroid Build Coastguard Worker
991*d57664e9SAndroid Build Coastguard Worker // Parse a color represented as a signed decimal int string.
992*d57664e9SAndroid Build Coastguard Worker // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6).
993*d57664e9SAndroid Build Coastguard Worker // If the input color string is empty, set color with values in defaultColor.
parseColorDecimalString(const std::string & colorString,float color[3],float defaultColor[3])994*d57664e9SAndroid Build Coastguard Worker static void parseColorDecimalString(const std::string& colorString,
995*d57664e9SAndroid Build Coastguard Worker float color[3], float defaultColor[3]) {
996*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
997*d57664e9SAndroid Build Coastguard Worker if (colorString == "") {
998*d57664e9SAndroid Build Coastguard Worker memcpy(color, defaultColor, sizeof(float) * 3);
999*d57664e9SAndroid Build Coastguard Worker return;
1000*d57664e9SAndroid Build Coastguard Worker }
1001*d57664e9SAndroid Build Coastguard Worker int colorInt = atoi(colorString.c_str());
1002*d57664e9SAndroid Build Coastguard Worker color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r
1003*d57664e9SAndroid Build Coastguard Worker color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g
1004*d57664e9SAndroid Build Coastguard Worker color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b
1005*d57664e9SAndroid Build Coastguard Worker }
1006*d57664e9SAndroid Build Coastguard Worker
readFile(ZipFileRO * zip,const char * name,String8 & outString)1007*d57664e9SAndroid Build Coastguard Worker static bool readFile(ZipFileRO* zip, const char* name, String8& outString) {
1008*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1009*d57664e9SAndroid Build Coastguard Worker ZipEntryRO entry = zip->findEntryByName(name);
1010*d57664e9SAndroid Build Coastguard Worker SLOGE_IF(!entry, "couldn't find %s", name);
1011*d57664e9SAndroid Build Coastguard Worker if (!entry) {
1012*d57664e9SAndroid Build Coastguard Worker return false;
1013*d57664e9SAndroid Build Coastguard Worker }
1014*d57664e9SAndroid Build Coastguard Worker
1015*d57664e9SAndroid Build Coastguard Worker FileMap* entryMap = zip->createEntryFileMap(entry);
1016*d57664e9SAndroid Build Coastguard Worker zip->releaseEntry(entry);
1017*d57664e9SAndroid Build Coastguard Worker SLOGE_IF(!entryMap, "entryMap is null");
1018*d57664e9SAndroid Build Coastguard Worker if (!entryMap) {
1019*d57664e9SAndroid Build Coastguard Worker return false;
1020*d57664e9SAndroid Build Coastguard Worker }
1021*d57664e9SAndroid Build Coastguard Worker
1022*d57664e9SAndroid Build Coastguard Worker outString = String8((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
1023*d57664e9SAndroid Build Coastguard Worker delete entryMap;
1024*d57664e9SAndroid Build Coastguard Worker return true;
1025*d57664e9SAndroid Build Coastguard Worker }
1026*d57664e9SAndroid Build Coastguard Worker
1027*d57664e9SAndroid Build Coastguard Worker // The font image should be a 96x2 array of character images. The
1028*d57664e9SAndroid Build Coastguard Worker // columns are the printable ASCII characters 0x20 - 0x7f. The
1029*d57664e9SAndroid Build Coastguard Worker // top row is regular text; the bottom row is bold.
initFont(Font * font,const char * fallback)1030*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::initFont(Font* font, const char* fallback) {
1031*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1032*d57664e9SAndroid Build Coastguard Worker status_t status = NO_ERROR;
1033*d57664e9SAndroid Build Coastguard Worker
1034*d57664e9SAndroid Build Coastguard Worker if (font->map != nullptr) {
1035*d57664e9SAndroid Build Coastguard Worker glGenTextures(1, &font->texture.name);
1036*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, font->texture.name);
1037*d57664e9SAndroid Build Coastguard Worker
1038*d57664e9SAndroid Build Coastguard Worker status = initTexture(font->map, &font->texture.w, &font->texture.h);
1039*d57664e9SAndroid Build Coastguard Worker
1040*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1041*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1042*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1043*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1044*d57664e9SAndroid Build Coastguard Worker } else if (fallback != nullptr) {
1045*d57664e9SAndroid Build Coastguard Worker status = initTexture(&font->texture, mAssets, fallback);
1046*d57664e9SAndroid Build Coastguard Worker } else {
1047*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
1048*d57664e9SAndroid Build Coastguard Worker }
1049*d57664e9SAndroid Build Coastguard Worker
1050*d57664e9SAndroid Build Coastguard Worker if (status == NO_ERROR) {
1051*d57664e9SAndroid Build Coastguard Worker font->char_width = font->texture.w / FONT_NUM_COLS;
1052*d57664e9SAndroid Build Coastguard Worker font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows
1053*d57664e9SAndroid Build Coastguard Worker }
1054*d57664e9SAndroid Build Coastguard Worker
1055*d57664e9SAndroid Build Coastguard Worker return status;
1056*d57664e9SAndroid Build Coastguard Worker }
1057*d57664e9SAndroid Build Coastguard Worker
drawText(const char * str,const Font & font,bool bold,int * x,int * y,const Display & display)1058*d57664e9SAndroid Build Coastguard Worker void BootAnimation::drawText(const char* str, const Font& font, bool bold,
1059*d57664e9SAndroid Build Coastguard Worker int* x, int* y, const Display& display) {
1060*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1061*d57664e9SAndroid Build Coastguard Worker glEnable(GL_BLEND); // Allow us to draw on top of the animation
1062*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, font.texture.name);
1063*d57664e9SAndroid Build Coastguard Worker glUseProgram(mTextShader);
1064*d57664e9SAndroid Build Coastguard Worker glUniform1i(mTextTextureLocation, 0);
1065*d57664e9SAndroid Build Coastguard Worker
1066*d57664e9SAndroid Build Coastguard Worker const int len = strlen(str);
1067*d57664e9SAndroid Build Coastguard Worker const int strWidth = font.char_width * len;
1068*d57664e9SAndroid Build Coastguard Worker
1069*d57664e9SAndroid Build Coastguard Worker if (*x == TEXT_CENTER_VALUE) {
1070*d57664e9SAndroid Build Coastguard Worker *x = (display.width - strWidth) / 2;
1071*d57664e9SAndroid Build Coastguard Worker } else if (*x < 0) {
1072*d57664e9SAndroid Build Coastguard Worker *x = display.width + *x - strWidth;
1073*d57664e9SAndroid Build Coastguard Worker }
1074*d57664e9SAndroid Build Coastguard Worker if (*y == TEXT_CENTER_VALUE) {
1075*d57664e9SAndroid Build Coastguard Worker *y = (display.height - font.char_height) / 2;
1076*d57664e9SAndroid Build Coastguard Worker } else if (*y < 0) {
1077*d57664e9SAndroid Build Coastguard Worker *y = display.height + *y - font.char_height;
1078*d57664e9SAndroid Build Coastguard Worker }
1079*d57664e9SAndroid Build Coastguard Worker
1080*d57664e9SAndroid Build Coastguard Worker for (int i = 0; i < len; i++) {
1081*d57664e9SAndroid Build Coastguard Worker char c = str[i];
1082*d57664e9SAndroid Build Coastguard Worker
1083*d57664e9SAndroid Build Coastguard Worker if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
1084*d57664e9SAndroid Build Coastguard Worker c = '?';
1085*d57664e9SAndroid Build Coastguard Worker }
1086*d57664e9SAndroid Build Coastguard Worker
1087*d57664e9SAndroid Build Coastguard Worker // Crop the texture to only the pixels in the current glyph
1088*d57664e9SAndroid Build Coastguard Worker const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters
1089*d57664e9SAndroid Build Coastguard Worker const int row = charPos / FONT_NUM_COLS;
1090*d57664e9SAndroid Build Coastguard Worker const int col = charPos % FONT_NUM_COLS;
1091*d57664e9SAndroid Build Coastguard Worker // Bold fonts are expected in the second half of each row.
1092*d57664e9SAndroid Build Coastguard Worker float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS;
1093*d57664e9SAndroid Build Coastguard Worker float u0 = ((float)col) / FONT_NUM_COLS;
1094*d57664e9SAndroid Build Coastguard Worker float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2;
1095*d57664e9SAndroid Build Coastguard Worker float u1 = u0 + 1.0f / FONT_NUM_COLS;
1096*d57664e9SAndroid Build Coastguard Worker glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1);
1097*d57664e9SAndroid Build Coastguard Worker drawTexturedQuad(*x, *y, font.char_width, font.char_height, display);
1098*d57664e9SAndroid Build Coastguard Worker
1099*d57664e9SAndroid Build Coastguard Worker *x += font.char_width;
1100*d57664e9SAndroid Build Coastguard Worker }
1101*d57664e9SAndroid Build Coastguard Worker
1102*d57664e9SAndroid Build Coastguard Worker glDisable(GL_BLEND); // Return to the animation's default behaviour
1103*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, 0);
1104*d57664e9SAndroid Build Coastguard Worker }
1105*d57664e9SAndroid Build Coastguard Worker
1106*d57664e9SAndroid Build Coastguard Worker // We render 12 or 24 hour time.
drawClock(const Font & font,const int xPos,const int yPos,const Display & display)1107*d57664e9SAndroid Build Coastguard Worker void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos,
1108*d57664e9SAndroid Build Coastguard Worker const Display& display) {
1109*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1110*d57664e9SAndroid Build Coastguard Worker static constexpr char TIME_FORMAT_12[] = "%l:%M";
1111*d57664e9SAndroid Build Coastguard Worker static constexpr char TIME_FORMAT_24[] = "%H:%M";
1112*d57664e9SAndroid Build Coastguard Worker static constexpr int TIME_LENGTH = 6;
1113*d57664e9SAndroid Build Coastguard Worker
1114*d57664e9SAndroid Build Coastguard Worker time_t rawtime;
1115*d57664e9SAndroid Build Coastguard Worker time(&rawtime);
1116*d57664e9SAndroid Build Coastguard Worker struct tm* timeInfo = localtime(&rawtime);
1117*d57664e9SAndroid Build Coastguard Worker
1118*d57664e9SAndroid Build Coastguard Worker char timeBuff[TIME_LENGTH];
1119*d57664e9SAndroid Build Coastguard Worker const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
1120*d57664e9SAndroid Build Coastguard Worker size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
1121*d57664e9SAndroid Build Coastguard Worker
1122*d57664e9SAndroid Build Coastguard Worker if (length != TIME_LENGTH - 1) {
1123*d57664e9SAndroid Build Coastguard Worker SLOGE("Couldn't format time; abandoning boot animation clock");
1124*d57664e9SAndroid Build Coastguard Worker mClockEnabled = false;
1125*d57664e9SAndroid Build Coastguard Worker return;
1126*d57664e9SAndroid Build Coastguard Worker }
1127*d57664e9SAndroid Build Coastguard Worker
1128*d57664e9SAndroid Build Coastguard Worker char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
1129*d57664e9SAndroid Build Coastguard Worker int x = xPos;
1130*d57664e9SAndroid Build Coastguard Worker int y = yPos;
1131*d57664e9SAndroid Build Coastguard Worker drawText(out, font, false, &x, &y, display);
1132*d57664e9SAndroid Build Coastguard Worker }
1133*d57664e9SAndroid Build Coastguard Worker
drawProgress(int percent,const Font & font,const int xPos,const int yPos,const Display & display)1134*d57664e9SAndroid Build Coastguard Worker void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos,
1135*d57664e9SAndroid Build Coastguard Worker const Display& display) {
1136*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1137*d57664e9SAndroid Build Coastguard Worker static constexpr int PERCENT_LENGTH = 5;
1138*d57664e9SAndroid Build Coastguard Worker
1139*d57664e9SAndroid Build Coastguard Worker char percentBuff[PERCENT_LENGTH];
1140*d57664e9SAndroid Build Coastguard Worker // ';' has the ascii code just after ':', and the font resource contains '%'
1141*d57664e9SAndroid Build Coastguard Worker // for that ascii code.
1142*d57664e9SAndroid Build Coastguard Worker sprintf(percentBuff, "%d;", percent);
1143*d57664e9SAndroid Build Coastguard Worker int x = xPos;
1144*d57664e9SAndroid Build Coastguard Worker int y = yPos;
1145*d57664e9SAndroid Build Coastguard Worker drawText(percentBuff, font, false, &x, &y, display);
1146*d57664e9SAndroid Build Coastguard Worker }
1147*d57664e9SAndroid Build Coastguard Worker
parseAnimationDesc(Animation & animation)1148*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::parseAnimationDesc(Animation& animation) {
1149*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1150*d57664e9SAndroid Build Coastguard Worker String8 desString;
1151*d57664e9SAndroid Build Coastguard Worker
1152*d57664e9SAndroid Build Coastguard Worker if (!readFile(animation.zip, "desc.txt", desString)) {
1153*d57664e9SAndroid Build Coastguard Worker return false;
1154*d57664e9SAndroid Build Coastguard Worker }
1155*d57664e9SAndroid Build Coastguard Worker char const* s = desString.c_str();
1156*d57664e9SAndroid Build Coastguard Worker std::string dynamicColoringPartName = "";
1157*d57664e9SAndroid Build Coastguard Worker bool postDynamicColoring = false;
1158*d57664e9SAndroid Build Coastguard Worker
1159*d57664e9SAndroid Build Coastguard Worker // Parse the description file
1160*d57664e9SAndroid Build Coastguard Worker for (;;) {
1161*d57664e9SAndroid Build Coastguard Worker const char* endl = strstr(s, "\n");
1162*d57664e9SAndroid Build Coastguard Worker if (endl == nullptr) break;
1163*d57664e9SAndroid Build Coastguard Worker String8 line(s, endl - s);
1164*d57664e9SAndroid Build Coastguard Worker const char* l = line.c_str();
1165*d57664e9SAndroid Build Coastguard Worker int fps = 0;
1166*d57664e9SAndroid Build Coastguard Worker int width = 0;
1167*d57664e9SAndroid Build Coastguard Worker int height = 0;
1168*d57664e9SAndroid Build Coastguard Worker int count = 0;
1169*d57664e9SAndroid Build Coastguard Worker int pause = 0;
1170*d57664e9SAndroid Build Coastguard Worker int progress = 0;
1171*d57664e9SAndroid Build Coastguard Worker int framesToFadeCount = 0;
1172*d57664e9SAndroid Build Coastguard Worker int colorTransitionStart = 0;
1173*d57664e9SAndroid Build Coastguard Worker int colorTransitionEnd = 0;
1174*d57664e9SAndroid Build Coastguard Worker char path[ANIM_ENTRY_NAME_MAX];
1175*d57664e9SAndroid Build Coastguard Worker char color[7] = "000000"; // default to black if unspecified
1176*d57664e9SAndroid Build Coastguard Worker char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
1177*d57664e9SAndroid Build Coastguard Worker char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
1178*d57664e9SAndroid Build Coastguard Worker char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX];
1179*d57664e9SAndroid Build Coastguard Worker char pathType;
1180*d57664e9SAndroid Build Coastguard Worker // start colors default to black if unspecified
1181*d57664e9SAndroid Build Coastguard Worker char start_color_0[7] = "000000";
1182*d57664e9SAndroid Build Coastguard Worker char start_color_1[7] = "000000";
1183*d57664e9SAndroid Build Coastguard Worker char start_color_2[7] = "000000";
1184*d57664e9SAndroid Build Coastguard Worker char start_color_3[7] = "000000";
1185*d57664e9SAndroid Build Coastguard Worker
1186*d57664e9SAndroid Build Coastguard Worker int nextReadPos;
1187*d57664e9SAndroid Build Coastguard Worker
1188*d57664e9SAndroid Build Coastguard Worker if (strlen(l) == 0) {
1189*d57664e9SAndroid Build Coastguard Worker s = ++endl;
1190*d57664e9SAndroid Build Coastguard Worker continue;
1191*d57664e9SAndroid Build Coastguard Worker }
1192*d57664e9SAndroid Build Coastguard Worker
1193*d57664e9SAndroid Build Coastguard Worker int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress);
1194*d57664e9SAndroid Build Coastguard Worker if (topLineNumbers == 3 || topLineNumbers == 4) {
1195*d57664e9SAndroid Build Coastguard Worker // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress);
1196*d57664e9SAndroid Build Coastguard Worker animation.width = width;
1197*d57664e9SAndroid Build Coastguard Worker animation.height = height;
1198*d57664e9SAndroid Build Coastguard Worker animation.fps = fps;
1199*d57664e9SAndroid Build Coastguard Worker if (topLineNumbers == 4) {
1200*d57664e9SAndroid Build Coastguard Worker animation.progressEnabled = (progress != 0);
1201*d57664e9SAndroid Build Coastguard Worker } else {
1202*d57664e9SAndroid Build Coastguard Worker animation.progressEnabled = false;
1203*d57664e9SAndroid Build Coastguard Worker }
1204*d57664e9SAndroid Build Coastguard Worker } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d",
1205*d57664e9SAndroid Build Coastguard Worker dynamicColoringPartNameBuffer,
1206*d57664e9SAndroid Build Coastguard Worker start_color_0, start_color_1, start_color_2, start_color_3,
1207*d57664e9SAndroid Build Coastguard Worker &colorTransitionStart, &colorTransitionEnd)) {
1208*d57664e9SAndroid Build Coastguard Worker animation.dynamicColoringEnabled = true;
1209*d57664e9SAndroid Build Coastguard Worker parseColor(start_color_0, animation.startColors[0]);
1210*d57664e9SAndroid Build Coastguard Worker parseColor(start_color_1, animation.startColors[1]);
1211*d57664e9SAndroid Build Coastguard Worker parseColor(start_color_2, animation.startColors[2]);
1212*d57664e9SAndroid Build Coastguard Worker parseColor(start_color_3, animation.startColors[3]);
1213*d57664e9SAndroid Build Coastguard Worker animation.colorTransitionStart = colorTransitionStart;
1214*d57664e9SAndroid Build Coastguard Worker animation.colorTransitionEnd = colorTransitionEnd;
1215*d57664e9SAndroid Build Coastguard Worker dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer);
1216*d57664e9SAndroid Build Coastguard Worker } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n",
1217*d57664e9SAndroid Build Coastguard Worker &pathType, &count, &pause, path, &nextReadPos) >= 4) {
1218*d57664e9SAndroid Build Coastguard Worker if (pathType == 'f') {
1219*d57664e9SAndroid Build Coastguard Worker sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1,
1220*d57664e9SAndroid Build Coastguard Worker clockPos2);
1221*d57664e9SAndroid Build Coastguard Worker } else {
1222*d57664e9SAndroid Build Coastguard Worker sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2);
1223*d57664e9SAndroid Build Coastguard Worker }
1224*d57664e9SAndroid Build Coastguard Worker // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, "
1225*d57664e9SAndroid Build Coastguard Worker // "clockPos1=%s, clockPos2=%s",
1226*d57664e9SAndroid Build Coastguard Worker // pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2);
1227*d57664e9SAndroid Build Coastguard Worker Animation::Part part;
1228*d57664e9SAndroid Build Coastguard Worker if (path == dynamicColoringPartName) {
1229*d57664e9SAndroid Build Coastguard Worker // Part is specified to use dynamic coloring.
1230*d57664e9SAndroid Build Coastguard Worker part.useDynamicColoring = true;
1231*d57664e9SAndroid Build Coastguard Worker part.postDynamicColoring = false;
1232*d57664e9SAndroid Build Coastguard Worker postDynamicColoring = true;
1233*d57664e9SAndroid Build Coastguard Worker } else {
1234*d57664e9SAndroid Build Coastguard Worker // Part does not use dynamic coloring.
1235*d57664e9SAndroid Build Coastguard Worker part.useDynamicColoring = false;
1236*d57664e9SAndroid Build Coastguard Worker part.postDynamicColoring = postDynamicColoring;
1237*d57664e9SAndroid Build Coastguard Worker }
1238*d57664e9SAndroid Build Coastguard Worker part.playUntilComplete = pathType == 'c';
1239*d57664e9SAndroid Build Coastguard Worker part.framesToFadeCount = framesToFadeCount;
1240*d57664e9SAndroid Build Coastguard Worker part.count = count;
1241*d57664e9SAndroid Build Coastguard Worker part.pause = pause;
1242*d57664e9SAndroid Build Coastguard Worker part.path = path;
1243*d57664e9SAndroid Build Coastguard Worker part.audioData = nullptr;
1244*d57664e9SAndroid Build Coastguard Worker part.animation = nullptr;
1245*d57664e9SAndroid Build Coastguard Worker if (!parseColor(color, part.backgroundColor)) {
1246*d57664e9SAndroid Build Coastguard Worker SLOGE("> invalid color '#%s'", color);
1247*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[0] = 0.0f;
1248*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[1] = 0.0f;
1249*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[2] = 0.0f;
1250*d57664e9SAndroid Build Coastguard Worker }
1251*d57664e9SAndroid Build Coastguard Worker parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
1252*d57664e9SAndroid Build Coastguard Worker animation.parts.add(part);
1253*d57664e9SAndroid Build Coastguard Worker }
1254*d57664e9SAndroid Build Coastguard Worker else if (strcmp(l, "$SYSTEM") == 0) {
1255*d57664e9SAndroid Build Coastguard Worker // SLOGD("> SYSTEM");
1256*d57664e9SAndroid Build Coastguard Worker Animation::Part part;
1257*d57664e9SAndroid Build Coastguard Worker part.playUntilComplete = false;
1258*d57664e9SAndroid Build Coastguard Worker part.framesToFadeCount = 0;
1259*d57664e9SAndroid Build Coastguard Worker part.count = 1;
1260*d57664e9SAndroid Build Coastguard Worker part.pause = 0;
1261*d57664e9SAndroid Build Coastguard Worker part.audioData = nullptr;
1262*d57664e9SAndroid Build Coastguard Worker part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
1263*d57664e9SAndroid Build Coastguard Worker if (part.animation != nullptr)
1264*d57664e9SAndroid Build Coastguard Worker animation.parts.add(part);
1265*d57664e9SAndroid Build Coastguard Worker }
1266*d57664e9SAndroid Build Coastguard Worker s = ++endl;
1267*d57664e9SAndroid Build Coastguard Worker }
1268*d57664e9SAndroid Build Coastguard Worker
1269*d57664e9SAndroid Build Coastguard Worker return true;
1270*d57664e9SAndroid Build Coastguard Worker }
1271*d57664e9SAndroid Build Coastguard Worker
preloadZip(Animation & animation)1272*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::preloadZip(Animation& animation) {
1273*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1274*d57664e9SAndroid Build Coastguard Worker const size_t numParts = animation.parts.size();
1275*d57664e9SAndroid Build Coastguard Worker void *cookie = nullptr;
1276*d57664e9SAndroid Build Coastguard Worker ZipFileRO* zip = animation.zip;
1277*d57664e9SAndroid Build Coastguard Worker if (!zip->startIteration(&cookie)) {
1278*d57664e9SAndroid Build Coastguard Worker return false;
1279*d57664e9SAndroid Build Coastguard Worker }
1280*d57664e9SAndroid Build Coastguard Worker
1281*d57664e9SAndroid Build Coastguard Worker ZipEntryRO entry;
1282*d57664e9SAndroid Build Coastguard Worker char name[ANIM_ENTRY_NAME_MAX];
1283*d57664e9SAndroid Build Coastguard Worker while ((entry = zip->nextEntry(cookie)) != nullptr) {
1284*d57664e9SAndroid Build Coastguard Worker const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
1285*d57664e9SAndroid Build Coastguard Worker if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
1286*d57664e9SAndroid Build Coastguard Worker SLOGE("Error fetching entry file name");
1287*d57664e9SAndroid Build Coastguard Worker continue;
1288*d57664e9SAndroid Build Coastguard Worker }
1289*d57664e9SAndroid Build Coastguard Worker
1290*d57664e9SAndroid Build Coastguard Worker const std::filesystem::path entryName(name);
1291*d57664e9SAndroid Build Coastguard Worker const std::filesystem::path path(entryName.parent_path());
1292*d57664e9SAndroid Build Coastguard Worker const std::filesystem::path leaf(entryName.filename());
1293*d57664e9SAndroid Build Coastguard Worker if (!leaf.empty()) {
1294*d57664e9SAndroid Build Coastguard Worker if (entryName == CLOCK_FONT_ZIP_NAME) {
1295*d57664e9SAndroid Build Coastguard Worker FileMap* map = zip->createEntryFileMap(entry);
1296*d57664e9SAndroid Build Coastguard Worker if (map) {
1297*d57664e9SAndroid Build Coastguard Worker animation.clockFont.map = map;
1298*d57664e9SAndroid Build Coastguard Worker }
1299*d57664e9SAndroid Build Coastguard Worker continue;
1300*d57664e9SAndroid Build Coastguard Worker }
1301*d57664e9SAndroid Build Coastguard Worker
1302*d57664e9SAndroid Build Coastguard Worker if (entryName == PROGRESS_FONT_ZIP_NAME) {
1303*d57664e9SAndroid Build Coastguard Worker FileMap* map = zip->createEntryFileMap(entry);
1304*d57664e9SAndroid Build Coastguard Worker if (map) {
1305*d57664e9SAndroid Build Coastguard Worker animation.progressFont.map = map;
1306*d57664e9SAndroid Build Coastguard Worker }
1307*d57664e9SAndroid Build Coastguard Worker continue;
1308*d57664e9SAndroid Build Coastguard Worker }
1309*d57664e9SAndroid Build Coastguard Worker
1310*d57664e9SAndroid Build Coastguard Worker for (size_t partIdx = 0; partIdx < numParts; partIdx++) {
1311*d57664e9SAndroid Build Coastguard Worker if (path.string() == animation.parts[partIdx].path.c_str()) {
1312*d57664e9SAndroid Build Coastguard Worker uint16_t method;
1313*d57664e9SAndroid Build Coastguard Worker // supports only stored png files
1314*d57664e9SAndroid Build Coastguard Worker if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr,
1315*d57664e9SAndroid Build Coastguard Worker nullptr, nullptr)) {
1316*d57664e9SAndroid Build Coastguard Worker if (method == ZipFileRO::kCompressStored) {
1317*d57664e9SAndroid Build Coastguard Worker FileMap* map = zip->createEntryFileMap(entry);
1318*d57664e9SAndroid Build Coastguard Worker if (map) {
1319*d57664e9SAndroid Build Coastguard Worker Animation::Part& part(animation.parts.editItemAt(partIdx));
1320*d57664e9SAndroid Build Coastguard Worker if (leaf == "audio.wav") {
1321*d57664e9SAndroid Build Coastguard Worker // a part may have at most one audio file
1322*d57664e9SAndroid Build Coastguard Worker part.audioData = (uint8_t *)map->getDataPtr();
1323*d57664e9SAndroid Build Coastguard Worker part.audioLength = map->getDataLength();
1324*d57664e9SAndroid Build Coastguard Worker } else if (leaf == "trim.txt") {
1325*d57664e9SAndroid Build Coastguard Worker part.trimData = String8((char const*)map->getDataPtr(),
1326*d57664e9SAndroid Build Coastguard Worker map->getDataLength());
1327*d57664e9SAndroid Build Coastguard Worker } else {
1328*d57664e9SAndroid Build Coastguard Worker Animation::Frame frame;
1329*d57664e9SAndroid Build Coastguard Worker frame.name = leaf.c_str();
1330*d57664e9SAndroid Build Coastguard Worker frame.map = map;
1331*d57664e9SAndroid Build Coastguard Worker frame.trimWidth = animation.width;
1332*d57664e9SAndroid Build Coastguard Worker frame.trimHeight = animation.height;
1333*d57664e9SAndroid Build Coastguard Worker frame.trimX = 0;
1334*d57664e9SAndroid Build Coastguard Worker frame.trimY = 0;
1335*d57664e9SAndroid Build Coastguard Worker part.frames.add(frame);
1336*d57664e9SAndroid Build Coastguard Worker }
1337*d57664e9SAndroid Build Coastguard Worker }
1338*d57664e9SAndroid Build Coastguard Worker } else {
1339*d57664e9SAndroid Build Coastguard Worker SLOGE("bootanimation.zip is compressed; must be only stored");
1340*d57664e9SAndroid Build Coastguard Worker }
1341*d57664e9SAndroid Build Coastguard Worker }
1342*d57664e9SAndroid Build Coastguard Worker }
1343*d57664e9SAndroid Build Coastguard Worker }
1344*d57664e9SAndroid Build Coastguard Worker }
1345*d57664e9SAndroid Build Coastguard Worker }
1346*d57664e9SAndroid Build Coastguard Worker
1347*d57664e9SAndroid Build Coastguard Worker // If there is trimData present, override the positioning defaults.
1348*d57664e9SAndroid Build Coastguard Worker for (Animation::Part& part : animation.parts) {
1349*d57664e9SAndroid Build Coastguard Worker const char* trimDataStr = part.trimData.c_str();
1350*d57664e9SAndroid Build Coastguard Worker const size_t numFramesInPart = part.frames.size();
1351*d57664e9SAndroid Build Coastguard Worker for (size_t frameIdxInPart = 0; frameIdxInPart < numFramesInPart; frameIdxInPart++) {
1352*d57664e9SAndroid Build Coastguard Worker const char* endl = strstr(trimDataStr, "\n");
1353*d57664e9SAndroid Build Coastguard Worker // No more trimData for this part.
1354*d57664e9SAndroid Build Coastguard Worker if (endl == nullptr) {
1355*d57664e9SAndroid Build Coastguard Worker break;
1356*d57664e9SAndroid Build Coastguard Worker }
1357*d57664e9SAndroid Build Coastguard Worker String8 line(trimDataStr, endl - trimDataStr);
1358*d57664e9SAndroid Build Coastguard Worker const char* lineStr = line.c_str();
1359*d57664e9SAndroid Build Coastguard Worker trimDataStr = ++endl;
1360*d57664e9SAndroid Build Coastguard Worker int width = 0, height = 0, x = 0, y = 0;
1361*d57664e9SAndroid Build Coastguard Worker if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
1362*d57664e9SAndroid Build Coastguard Worker Animation::Frame& frame(part.frames.editItemAt(frameIdxInPart));
1363*d57664e9SAndroid Build Coastguard Worker frame.trimWidth = width;
1364*d57664e9SAndroid Build Coastguard Worker frame.trimHeight = height;
1365*d57664e9SAndroid Build Coastguard Worker frame.trimX = x;
1366*d57664e9SAndroid Build Coastguard Worker frame.trimY = y;
1367*d57664e9SAndroid Build Coastguard Worker } else {
1368*d57664e9SAndroid Build Coastguard Worker SLOGE("Error parsing trim.txt, line: %s", lineStr);
1369*d57664e9SAndroid Build Coastguard Worker break;
1370*d57664e9SAndroid Build Coastguard Worker }
1371*d57664e9SAndroid Build Coastguard Worker }
1372*d57664e9SAndroid Build Coastguard Worker }
1373*d57664e9SAndroid Build Coastguard Worker
1374*d57664e9SAndroid Build Coastguard Worker zip->endIteration(cookie);
1375*d57664e9SAndroid Build Coastguard Worker
1376*d57664e9SAndroid Build Coastguard Worker return true;
1377*d57664e9SAndroid Build Coastguard Worker }
1378*d57664e9SAndroid Build Coastguard Worker
movie()1379*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::movie() {
1380*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1381*d57664e9SAndroid Build Coastguard Worker if (mAnimation == nullptr) {
1382*d57664e9SAndroid Build Coastguard Worker mAnimation = loadAnimation(mZipFileName);
1383*d57664e9SAndroid Build Coastguard Worker }
1384*d57664e9SAndroid Build Coastguard Worker
1385*d57664e9SAndroid Build Coastguard Worker if (mAnimation == nullptr)
1386*d57664e9SAndroid Build Coastguard Worker return false;
1387*d57664e9SAndroid Build Coastguard Worker
1388*d57664e9SAndroid Build Coastguard Worker // mCallbacks->init() may get called recursively,
1389*d57664e9SAndroid Build Coastguard Worker // this loop is needed to get the same results
1390*d57664e9SAndroid Build Coastguard Worker for (const Animation::Part& part : mAnimation->parts) {
1391*d57664e9SAndroid Build Coastguard Worker if (part.animation != nullptr) {
1392*d57664e9SAndroid Build Coastguard Worker mCallbacks->init(part.animation->parts);
1393*d57664e9SAndroid Build Coastguard Worker }
1394*d57664e9SAndroid Build Coastguard Worker }
1395*d57664e9SAndroid Build Coastguard Worker mCallbacks->init(mAnimation->parts);
1396*d57664e9SAndroid Build Coastguard Worker
1397*d57664e9SAndroid Build Coastguard Worker bool anyPartHasClock = false;
1398*d57664e9SAndroid Build Coastguard Worker for (size_t i=0; i < mAnimation->parts.size(); i++) {
1399*d57664e9SAndroid Build Coastguard Worker if(validClock(mAnimation->parts[i])) {
1400*d57664e9SAndroid Build Coastguard Worker anyPartHasClock = true;
1401*d57664e9SAndroid Build Coastguard Worker break;
1402*d57664e9SAndroid Build Coastguard Worker }
1403*d57664e9SAndroid Build Coastguard Worker }
1404*d57664e9SAndroid Build Coastguard Worker if (!anyPartHasClock) {
1405*d57664e9SAndroid Build Coastguard Worker mClockEnabled = false;
1406*d57664e9SAndroid Build Coastguard Worker } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) {
1407*d57664e9SAndroid Build Coastguard Worker mClockEnabled = false;
1408*d57664e9SAndroid Build Coastguard Worker }
1409*d57664e9SAndroid Build Coastguard Worker
1410*d57664e9SAndroid Build Coastguard Worker // Check if npot textures are supported
1411*d57664e9SAndroid Build Coastguard Worker mUseNpotTextures = false;
1412*d57664e9SAndroid Build Coastguard Worker String8 gl_extensions;
1413*d57664e9SAndroid Build Coastguard Worker const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
1414*d57664e9SAndroid Build Coastguard Worker if (!exts) {
1415*d57664e9SAndroid Build Coastguard Worker glGetError();
1416*d57664e9SAndroid Build Coastguard Worker } else {
1417*d57664e9SAndroid Build Coastguard Worker gl_extensions = exts;
1418*d57664e9SAndroid Build Coastguard Worker if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
1419*d57664e9SAndroid Build Coastguard Worker (gl_extensions.find("GL_OES_texture_npot") != -1)) {
1420*d57664e9SAndroid Build Coastguard Worker mUseNpotTextures = true;
1421*d57664e9SAndroid Build Coastguard Worker }
1422*d57664e9SAndroid Build Coastguard Worker }
1423*d57664e9SAndroid Build Coastguard Worker
1424*d57664e9SAndroid Build Coastguard Worker // Blend required to draw time on top of animation frames.
1425*d57664e9SAndroid Build Coastguard Worker glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426*d57664e9SAndroid Build Coastguard Worker glDisable(GL_DITHER);
1427*d57664e9SAndroid Build Coastguard Worker glDisable(GL_SCISSOR_TEST);
1428*d57664e9SAndroid Build Coastguard Worker glDisable(GL_BLEND);
1429*d57664e9SAndroid Build Coastguard Worker
1430*d57664e9SAndroid Build Coastguard Worker glEnable(GL_TEXTURE_2D);
1431*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, 0);
1432*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1433*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1434*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1435*d57664e9SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1436*d57664e9SAndroid Build Coastguard Worker bool clockFontInitialized = false;
1437*d57664e9SAndroid Build Coastguard Worker if (mClockEnabled) {
1438*d57664e9SAndroid Build Coastguard Worker clockFontInitialized =
1439*d57664e9SAndroid Build Coastguard Worker (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
1440*d57664e9SAndroid Build Coastguard Worker mClockEnabled = clockFontInitialized;
1441*d57664e9SAndroid Build Coastguard Worker }
1442*d57664e9SAndroid Build Coastguard Worker
1443*d57664e9SAndroid Build Coastguard Worker initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET);
1444*d57664e9SAndroid Build Coastguard Worker
1445*d57664e9SAndroid Build Coastguard Worker if (mClockEnabled && !updateIsTimeAccurate()) {
1446*d57664e9SAndroid Build Coastguard Worker mTimeCheckThread = new TimeCheckThread(this);
1447*d57664e9SAndroid Build Coastguard Worker mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
1448*d57664e9SAndroid Build Coastguard Worker }
1449*d57664e9SAndroid Build Coastguard Worker
1450*d57664e9SAndroid Build Coastguard Worker if (mAnimation->dynamicColoringEnabled) {
1451*d57664e9SAndroid Build Coastguard Worker initDynamicColors();
1452*d57664e9SAndroid Build Coastguard Worker }
1453*d57664e9SAndroid Build Coastguard Worker
1454*d57664e9SAndroid Build Coastguard Worker playAnimation(*mAnimation);
1455*d57664e9SAndroid Build Coastguard Worker
1456*d57664e9SAndroid Build Coastguard Worker if (mTimeCheckThread != nullptr) {
1457*d57664e9SAndroid Build Coastguard Worker mTimeCheckThread->requestExit();
1458*d57664e9SAndroid Build Coastguard Worker mTimeCheckThread = nullptr;
1459*d57664e9SAndroid Build Coastguard Worker }
1460*d57664e9SAndroid Build Coastguard Worker
1461*d57664e9SAndroid Build Coastguard Worker if (clockFontInitialized) {
1462*d57664e9SAndroid Build Coastguard Worker glDeleteTextures(1, &mAnimation->clockFont.texture.name);
1463*d57664e9SAndroid Build Coastguard Worker }
1464*d57664e9SAndroid Build Coastguard Worker
1465*d57664e9SAndroid Build Coastguard Worker releaseAnimation(mAnimation);
1466*d57664e9SAndroid Build Coastguard Worker mAnimation = nullptr;
1467*d57664e9SAndroid Build Coastguard Worker
1468*d57664e9SAndroid Build Coastguard Worker return false;
1469*d57664e9SAndroid Build Coastguard Worker }
1470*d57664e9SAndroid Build Coastguard Worker
shouldStopPlayingPart(const Animation::Part & part,const int fadedFramesCount,const int lastDisplayedProgress)1471*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part,
1472*d57664e9SAndroid Build Coastguard Worker const int fadedFramesCount,
1473*d57664e9SAndroid Build Coastguard Worker const int lastDisplayedProgress) {
1474*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1475*d57664e9SAndroid Build Coastguard Worker // stop playing only if it is time to exit and it's a partial part which has been faded out
1476*d57664e9SAndroid Build Coastguard Worker return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount &&
1477*d57664e9SAndroid Build Coastguard Worker (lastDisplayedProgress == 0 || lastDisplayedProgress == 100);
1478*d57664e9SAndroid Build Coastguard Worker }
1479*d57664e9SAndroid Build Coastguard Worker
1480*d57664e9SAndroid Build Coastguard Worker // Linear mapping from range <a1, a2> to range <b1, b2>
mapLinear(float x,float a1,float a2,float b1,float b2)1481*d57664e9SAndroid Build Coastguard Worker float mapLinear(float x, float a1, float a2, float b1, float b2) {
1482*d57664e9SAndroid Build Coastguard Worker return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
1483*d57664e9SAndroid Build Coastguard Worker }
1484*d57664e9SAndroid Build Coastguard Worker
drawTexturedQuad(float xStart,float yStart,float width,float height,const Display & display)1485*d57664e9SAndroid Build Coastguard Worker void BootAnimation::drawTexturedQuad(float xStart, float yStart,
1486*d57664e9SAndroid Build Coastguard Worker float width, float height,
1487*d57664e9SAndroid Build Coastguard Worker const Display& display) {
1488*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1489*d57664e9SAndroid Build Coastguard Worker // Map coordinates from screen space to world space.
1490*d57664e9SAndroid Build Coastguard Worker float x0 = mapLinear(xStart, 0, display.width, -1, 1);
1491*d57664e9SAndroid Build Coastguard Worker float y0 = mapLinear(yStart, 0, display.height, -1, 1);
1492*d57664e9SAndroid Build Coastguard Worker float x1 = mapLinear(xStart + width, 0, display.width, -1, 1);
1493*d57664e9SAndroid Build Coastguard Worker float y1 = mapLinear(yStart + height, 0, display.height, -1, 1);
1494*d57664e9SAndroid Build Coastguard Worker // Update quad vertex positions.
1495*d57664e9SAndroid Build Coastguard Worker quadPositions[0] = x0;
1496*d57664e9SAndroid Build Coastguard Worker quadPositions[1] = y0;
1497*d57664e9SAndroid Build Coastguard Worker quadPositions[2] = x1;
1498*d57664e9SAndroid Build Coastguard Worker quadPositions[3] = y0;
1499*d57664e9SAndroid Build Coastguard Worker quadPositions[4] = x1;
1500*d57664e9SAndroid Build Coastguard Worker quadPositions[5] = y1;
1501*d57664e9SAndroid Build Coastguard Worker quadPositions[6] = x1;
1502*d57664e9SAndroid Build Coastguard Worker quadPositions[7] = y1;
1503*d57664e9SAndroid Build Coastguard Worker quadPositions[8] = x0;
1504*d57664e9SAndroid Build Coastguard Worker quadPositions[9] = y1;
1505*d57664e9SAndroid Build Coastguard Worker quadPositions[10] = x0;
1506*d57664e9SAndroid Build Coastguard Worker quadPositions[11] = y0;
1507*d57664e9SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0,
1508*d57664e9SAndroid Build Coastguard Worker sizeof(quadPositions) / sizeof(quadPositions[0]) / 2);
1509*d57664e9SAndroid Build Coastguard Worker }
1510*d57664e9SAndroid Build Coastguard Worker
initDynamicColors()1511*d57664e9SAndroid Build Coastguard Worker void BootAnimation::initDynamicColors() {
1512*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1513*d57664e9SAndroid Build Coastguard Worker for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1514*d57664e9SAndroid Build Coastguard Worker const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1);
1515*d57664e9SAndroid Build Coastguard Worker const auto syspropValue = android::base::GetProperty(syspropName, "");
1516*d57664e9SAndroid Build Coastguard Worker if (syspropValue != "") {
1517*d57664e9SAndroid Build Coastguard Worker SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str());
1518*d57664e9SAndroid Build Coastguard Worker mDynamicColorsApplied = true;
1519*d57664e9SAndroid Build Coastguard Worker }
1520*d57664e9SAndroid Build Coastguard Worker parseColorDecimalString(syspropValue,
1521*d57664e9SAndroid Build Coastguard Worker mAnimation->endColors[i], mAnimation->startColors[i]);
1522*d57664e9SAndroid Build Coastguard Worker }
1523*d57664e9SAndroid Build Coastguard Worker glUseProgram(mImageShader);
1524*d57664e9SAndroid Build Coastguard Worker SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied);
1525*d57664e9SAndroid Build Coastguard Worker for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
1526*d57664e9SAndroid Build Coastguard Worker float *startColor = mAnimation->startColors[i];
1527*d57664e9SAndroid Build Coastguard Worker float *endColor = mAnimation->endColors[i];
1528*d57664e9SAndroid Build Coastguard Worker glUniform3f(glGetUniformLocation(mImageShader,
1529*d57664e9SAndroid Build Coastguard Worker (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
1530*d57664e9SAndroid Build Coastguard Worker startColor[0], startColor[1], startColor[2]);
1531*d57664e9SAndroid Build Coastguard Worker glUniform3f(glGetUniformLocation(mImageShader,
1532*d57664e9SAndroid Build Coastguard Worker (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
1533*d57664e9SAndroid Build Coastguard Worker endColor[0], endColor[1], endColor[2]);
1534*d57664e9SAndroid Build Coastguard Worker }
1535*d57664e9SAndroid Build Coastguard Worker mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
1536*d57664e9SAndroid Build Coastguard Worker }
1537*d57664e9SAndroid Build Coastguard Worker
playAnimation(const Animation & animation)1538*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::playAnimation(const Animation& animation) {
1539*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1540*d57664e9SAndroid Build Coastguard Worker const size_t numParts = animation.parts.size();
1541*d57664e9SAndroid Build Coastguard Worker nsecs_t frameDuration = s2ns(1) / animation.fps;
1542*d57664e9SAndroid Build Coastguard Worker
1543*d57664e9SAndroid Build Coastguard Worker SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
1544*d57664e9SAndroid Build Coastguard Worker elapsedRealtime());
1545*d57664e9SAndroid Build Coastguard Worker
1546*d57664e9SAndroid Build Coastguard Worker int fadedFramesCount = 0;
1547*d57664e9SAndroid Build Coastguard Worker int lastDisplayedProgress = 0;
1548*d57664e9SAndroid Build Coastguard Worker int colorTransitionStart = animation.colorTransitionStart;
1549*d57664e9SAndroid Build Coastguard Worker int colorTransitionEnd = animation.colorTransitionEnd;
1550*d57664e9SAndroid Build Coastguard Worker for (size_t partIdx = 0; partIdx < numParts; partIdx++) {
1551*d57664e9SAndroid Build Coastguard Worker const Animation::Part& part(animation.parts[partIdx]);
1552*d57664e9SAndroid Build Coastguard Worker const size_t numFramesInPart = part.frames.size();
1553*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, 0);
1554*d57664e9SAndroid Build Coastguard Worker
1555*d57664e9SAndroid Build Coastguard Worker // Handle animation package
1556*d57664e9SAndroid Build Coastguard Worker if (part.animation != nullptr) {
1557*d57664e9SAndroid Build Coastguard Worker playAnimation(*part.animation);
1558*d57664e9SAndroid Build Coastguard Worker if (exitPending())
1559*d57664e9SAndroid Build Coastguard Worker break;
1560*d57664e9SAndroid Build Coastguard Worker continue; //to next part
1561*d57664e9SAndroid Build Coastguard Worker }
1562*d57664e9SAndroid Build Coastguard Worker
1563*d57664e9SAndroid Build Coastguard Worker // process the part not only while the count allows but also if already fading
1564*d57664e9SAndroid Build Coastguard Worker for (int frameIdx = 0;
1565*d57664e9SAndroid Build Coastguard Worker !part.count || frameIdx < part.count || fadedFramesCount > 0;
1566*d57664e9SAndroid Build Coastguard Worker frameIdx++) {
1567*d57664e9SAndroid Build Coastguard Worker if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1568*d57664e9SAndroid Build Coastguard Worker
1569*d57664e9SAndroid Build Coastguard Worker // It's possible that the sysprops were not loaded yet at this boot phase.
1570*d57664e9SAndroid Build Coastguard Worker // If that's the case, then we should keep trying until they are available.
1571*d57664e9SAndroid Build Coastguard Worker if (animation.dynamicColoringEnabled && !mDynamicColorsApplied
1572*d57664e9SAndroid Build Coastguard Worker && (part.useDynamicColoring || part.postDynamicColoring)) {
1573*d57664e9SAndroid Build Coastguard Worker SLOGD("Trying to load dynamic color sysprops.");
1574*d57664e9SAndroid Build Coastguard Worker initDynamicColors();
1575*d57664e9SAndroid Build Coastguard Worker if (mDynamicColorsApplied) {
1576*d57664e9SAndroid Build Coastguard Worker // Sysprops were loaded. Next step is to adjust the animation if we loaded
1577*d57664e9SAndroid Build Coastguard Worker // the colors after the animation should have started.
1578*d57664e9SAndroid Build Coastguard Worker const int transitionLength = colorTransitionEnd - colorTransitionStart;
1579*d57664e9SAndroid Build Coastguard Worker if (part.postDynamicColoring) {
1580*d57664e9SAndroid Build Coastguard Worker colorTransitionStart = 0;
1581*d57664e9SAndroid Build Coastguard Worker colorTransitionEnd = fmin(transitionLength, numFramesInPart - 1);
1582*d57664e9SAndroid Build Coastguard Worker }
1583*d57664e9SAndroid Build Coastguard Worker }
1584*d57664e9SAndroid Build Coastguard Worker }
1585*d57664e9SAndroid Build Coastguard Worker
1586*d57664e9SAndroid Build Coastguard Worker mCallbacks->playPart(partIdx, part, frameIdx);
1587*d57664e9SAndroid Build Coastguard Worker
1588*d57664e9SAndroid Build Coastguard Worker glClearColor(
1589*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[0],
1590*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[1],
1591*d57664e9SAndroid Build Coastguard Worker part.backgroundColor[2],
1592*d57664e9SAndroid Build Coastguard Worker 1.0f);
1593*d57664e9SAndroid Build Coastguard Worker
1594*d57664e9SAndroid Build Coastguard Worker ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
1595*d57664e9SAndroid Build Coastguard Worker animation.fileName.c_str(), part.path.c_str(), part.count,
1596*d57664e9SAndroid Build Coastguard Worker part.playUntilComplete ? "true" : "false");
1597*d57664e9SAndroid Build Coastguard Worker
1598*d57664e9SAndroid Build Coastguard Worker // For the last animation, if we have progress indicator from
1599*d57664e9SAndroid Build Coastguard Worker // the system, display it.
1600*d57664e9SAndroid Build Coastguard Worker const bool displayProgress = animation.progressEnabled && (partIdx == (numParts - 1)) &&
1601*d57664e9SAndroid Build Coastguard Worker android::base::GetIntProperty(PROGRESS_PROP_NAME, 0) != 0;
1602*d57664e9SAndroid Build Coastguard Worker
1603*d57664e9SAndroid Build Coastguard Worker for (size_t frameIdxInPart = 0; frameIdxInPart < numFramesInPart; frameIdxInPart++) {
1604*d57664e9SAndroid Build Coastguard Worker if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
1605*d57664e9SAndroid Build Coastguard Worker
1606*d57664e9SAndroid Build Coastguard Worker // Color progress is
1607*d57664e9SAndroid Build Coastguard Worker // - the animation progress, normalized from
1608*d57664e9SAndroid Build Coastguard Worker // [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring
1609*d57664e9SAndroid Build Coastguard Worker // part.
1610*d57664e9SAndroid Build Coastguard Worker // - 0 for parts that come before,
1611*d57664e9SAndroid Build Coastguard Worker // - 1 for parts that come after.
1612*d57664e9SAndroid Build Coastguard Worker float colorProgress = part.useDynamicColoring
1613*d57664e9SAndroid Build Coastguard Worker ? fmin(fmax(
1614*d57664e9SAndroid Build Coastguard Worker (static_cast<float>(frameIdxInPart) - colorTransitionStart) /
1615*d57664e9SAndroid Build Coastguard Worker fmax(colorTransitionEnd - colorTransitionStart, 1.0f), 0.0f), 1.0f)
1616*d57664e9SAndroid Build Coastguard Worker : (part.postDynamicColoring ? 1 : 0);
1617*d57664e9SAndroid Build Coastguard Worker processDisplayEvents();
1618*d57664e9SAndroid Build Coastguard Worker
1619*d57664e9SAndroid Build Coastguard Worker const Animation::Frame& frame(part.frames[frameIdxInPart]);
1620*d57664e9SAndroid Build Coastguard Worker nsecs_t lastFrame = systemTime();
1621*d57664e9SAndroid Build Coastguard Worker
1622*d57664e9SAndroid Build Coastguard Worker if (frameIdx > 0) {
1623*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, frame.tid);
1624*d57664e9SAndroid Build Coastguard Worker } else {
1625*d57664e9SAndroid Build Coastguard Worker if (part.count != 1) {
1626*d57664e9SAndroid Build Coastguard Worker glGenTextures(1, &frame.tid);
1627*d57664e9SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, frame.tid);
1628*d57664e9SAndroid Build Coastguard Worker }
1629*d57664e9SAndroid Build Coastguard Worker int w, h;
1630*d57664e9SAndroid Build Coastguard Worker // Set decoding option to alpha unpremultiplied so that the R, G, B channels
1631*d57664e9SAndroid Build Coastguard Worker // of transparent pixels are preserved.
1632*d57664e9SAndroid Build Coastguard Worker initTexture(frame.map, &w, &h, false /* don't premultiply alpha */);
1633*d57664e9SAndroid Build Coastguard Worker }
1634*d57664e9SAndroid Build Coastguard Worker
1635*d57664e9SAndroid Build Coastguard Worker float fade = 0;
1636*d57664e9SAndroid Build Coastguard Worker // if the part hasn't been stopped yet then continue fading if necessary
1637*d57664e9SAndroid Build Coastguard Worker if (exitPending() && part.hasFadingPhase()) {
1638*d57664e9SAndroid Build Coastguard Worker fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount;
1639*d57664e9SAndroid Build Coastguard Worker if (fadedFramesCount >= part.framesToFadeCount) {
1640*d57664e9SAndroid Build Coastguard Worker fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading
1641*d57664e9SAndroid Build Coastguard Worker }
1642*d57664e9SAndroid Build Coastguard Worker }
1643*d57664e9SAndroid Build Coastguard Worker
1644*d57664e9SAndroid Build Coastguard Worker // Draw the current frame's texture on every physical display that is enabled.
1645*d57664e9SAndroid Build Coastguard Worker for (const auto& display : mDisplays) {
1646*d57664e9SAndroid Build Coastguard Worker eglMakeCurrent(mEgl, display.eglSurface, display.eglSurface, mEglContext);
1647*d57664e9SAndroid Build Coastguard Worker
1648*d57664e9SAndroid Build Coastguard Worker const double ratioW =
1649*d57664e9SAndroid Build Coastguard Worker static_cast<double>(display.width) / display.initWidth;
1650*d57664e9SAndroid Build Coastguard Worker const double ratioH =
1651*d57664e9SAndroid Build Coastguard Worker static_cast<double>(display.height) / display.initHeight;
1652*d57664e9SAndroid Build Coastguard Worker const int animationX = (display.width - animation.width * ratioW) / 2;
1653*d57664e9SAndroid Build Coastguard Worker const int animationY = (display.height - animation.height * ratioH) / 2;
1654*d57664e9SAndroid Build Coastguard Worker
1655*d57664e9SAndroid Build Coastguard Worker const int trimWidth = frame.trimWidth * ratioW;
1656*d57664e9SAndroid Build Coastguard Worker const int trimHeight = frame.trimHeight * ratioH;
1657*d57664e9SAndroid Build Coastguard Worker const int trimX = frame.trimX * ratioW;
1658*d57664e9SAndroid Build Coastguard Worker const int trimY = frame.trimY * ratioH;
1659*d57664e9SAndroid Build Coastguard Worker const int xc = animationX + trimX;
1660*d57664e9SAndroid Build Coastguard Worker const int yc = animationY + trimY;
1661*d57664e9SAndroid Build Coastguard Worker projectSceneToWindow(display);
1662*d57664e9SAndroid Build Coastguard Worker handleViewport(frameDuration, display);
1663*d57664e9SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1664*d57664e9SAndroid Build Coastguard Worker // specify the y center as ceiling((height - frame.trimHeight) / 2)
1665*d57664e9SAndroid Build Coastguard Worker // which is equivalent to height - (yc + frame.trimHeight)
1666*d57664e9SAndroid Build Coastguard Worker const int frameDrawY = display.height - (yc + trimHeight);
1667*d57664e9SAndroid Build Coastguard Worker
1668*d57664e9SAndroid Build Coastguard Worker glUseProgram(mImageShader);
1669*d57664e9SAndroid Build Coastguard Worker glUniform1i(mImageTextureLocation, 0);
1670*d57664e9SAndroid Build Coastguard Worker glUniform1f(mImageFadeLocation, fade);
1671*d57664e9SAndroid Build Coastguard Worker if (animation.dynamicColoringEnabled) {
1672*d57664e9SAndroid Build Coastguard Worker glUniform1f(mImageColorProgressLocation, colorProgress);
1673*d57664e9SAndroid Build Coastguard Worker }
1674*d57664e9SAndroid Build Coastguard Worker glEnable(GL_BLEND);
1675*d57664e9SAndroid Build Coastguard Worker drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight, display);
1676*d57664e9SAndroid Build Coastguard Worker glDisable(GL_BLEND);
1677*d57664e9SAndroid Build Coastguard Worker
1678*d57664e9SAndroid Build Coastguard Worker if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
1679*d57664e9SAndroid Build Coastguard Worker drawClock(animation.clockFont, part.clockPosX, part.clockPosY, display);
1680*d57664e9SAndroid Build Coastguard Worker }
1681*d57664e9SAndroid Build Coastguard Worker
1682*d57664e9SAndroid Build Coastguard Worker if (displayProgress) {
1683*d57664e9SAndroid Build Coastguard Worker int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
1684*d57664e9SAndroid Build Coastguard Worker // In case the new progress jumped suddenly, still show an
1685*d57664e9SAndroid Build Coastguard Worker // increment of 1.
1686*d57664e9SAndroid Build Coastguard Worker if (lastDisplayedProgress != 100) {
1687*d57664e9SAndroid Build Coastguard Worker // Artificially sleep 1/10th a second to slow down the animation.
1688*d57664e9SAndroid Build Coastguard Worker usleep(100000);
1689*d57664e9SAndroid Build Coastguard Worker if (lastDisplayedProgress < newProgress) {
1690*d57664e9SAndroid Build Coastguard Worker lastDisplayedProgress++;
1691*d57664e9SAndroid Build Coastguard Worker }
1692*d57664e9SAndroid Build Coastguard Worker }
1693*d57664e9SAndroid Build Coastguard Worker // Put the progress percentage right below the animation.
1694*d57664e9SAndroid Build Coastguard Worker int posY = animation.height / 3;
1695*d57664e9SAndroid Build Coastguard Worker int posX = TEXT_CENTER_VALUE;
1696*d57664e9SAndroid Build Coastguard Worker drawProgress(lastDisplayedProgress,
1697*d57664e9SAndroid Build Coastguard Worker animation.progressFont, posX, posY, display);
1698*d57664e9SAndroid Build Coastguard Worker }
1699*d57664e9SAndroid Build Coastguard Worker
1700*d57664e9SAndroid Build Coastguard Worker eglSwapBuffers(mEgl, display.eglSurface);
1701*d57664e9SAndroid Build Coastguard Worker }
1702*d57664e9SAndroid Build Coastguard Worker
1703*d57664e9SAndroid Build Coastguard Worker
1704*d57664e9SAndroid Build Coastguard Worker nsecs_t now = systemTime();
1705*d57664e9SAndroid Build Coastguard Worker nsecs_t delay = frameDuration - (now - lastFrame);
1706*d57664e9SAndroid Build Coastguard Worker //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
1707*d57664e9SAndroid Build Coastguard Worker lastFrame = now;
1708*d57664e9SAndroid Build Coastguard Worker
1709*d57664e9SAndroid Build Coastguard Worker if (delay > 0) {
1710*d57664e9SAndroid Build Coastguard Worker struct timespec spec;
1711*d57664e9SAndroid Build Coastguard Worker spec.tv_sec = (now + delay) / 1000000000;
1712*d57664e9SAndroid Build Coastguard Worker spec.tv_nsec = (now + delay) % 1000000000;
1713*d57664e9SAndroid Build Coastguard Worker int err;
1714*d57664e9SAndroid Build Coastguard Worker do {
1715*d57664e9SAndroid Build Coastguard Worker err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr);
1716*d57664e9SAndroid Build Coastguard Worker } while (err == EINTR);
1717*d57664e9SAndroid Build Coastguard Worker }
1718*d57664e9SAndroid Build Coastguard Worker
1719*d57664e9SAndroid Build Coastguard Worker checkExit();
1720*d57664e9SAndroid Build Coastguard Worker }
1721*d57664e9SAndroid Build Coastguard Worker
1722*d57664e9SAndroid Build Coastguard Worker int pauseDuration = part.pause * ns2us(frameDuration);
1723*d57664e9SAndroid Build Coastguard Worker while(pauseDuration > 0 && !exitPending()){
1724*d57664e9SAndroid Build Coastguard Worker if (pauseDuration > MAX_CHECK_EXIT_INTERVAL_US) {
1725*d57664e9SAndroid Build Coastguard Worker usleep(MAX_CHECK_EXIT_INTERVAL_US);
1726*d57664e9SAndroid Build Coastguard Worker pauseDuration -= MAX_CHECK_EXIT_INTERVAL_US;
1727*d57664e9SAndroid Build Coastguard Worker } else {
1728*d57664e9SAndroid Build Coastguard Worker usleep(pauseDuration);
1729*d57664e9SAndroid Build Coastguard Worker break;
1730*d57664e9SAndroid Build Coastguard Worker }
1731*d57664e9SAndroid Build Coastguard Worker checkExit();
1732*d57664e9SAndroid Build Coastguard Worker }
1733*d57664e9SAndroid Build Coastguard Worker
1734*d57664e9SAndroid Build Coastguard Worker if (exitPending() && !part.count && mCurrentInset >= mTargetInset &&
1735*d57664e9SAndroid Build Coastguard Worker !part.hasFadingPhase()) {
1736*d57664e9SAndroid Build Coastguard Worker if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) {
1737*d57664e9SAndroid Build Coastguard Worker android::base::SetProperty(PROGRESS_PROP_NAME, "100");
1738*d57664e9SAndroid Build Coastguard Worker continue;
1739*d57664e9SAndroid Build Coastguard Worker }
1740*d57664e9SAndroid Build Coastguard Worker break; // exit the infinite non-fading part when it has been played at least once
1741*d57664e9SAndroid Build Coastguard Worker }
1742*d57664e9SAndroid Build Coastguard Worker }
1743*d57664e9SAndroid Build Coastguard Worker }
1744*d57664e9SAndroid Build Coastguard Worker
1745*d57664e9SAndroid Build Coastguard Worker // Free textures created for looping parts now that the animation is done.
1746*d57664e9SAndroid Build Coastguard Worker for (const Animation::Part& part : animation.parts) {
1747*d57664e9SAndroid Build Coastguard Worker if (part.count != 1) {
1748*d57664e9SAndroid Build Coastguard Worker for (const auto& frame : part.frames) {
1749*d57664e9SAndroid Build Coastguard Worker glDeleteTextures(1, &frame.tid);
1750*d57664e9SAndroid Build Coastguard Worker }
1751*d57664e9SAndroid Build Coastguard Worker }
1752*d57664e9SAndroid Build Coastguard Worker }
1753*d57664e9SAndroid Build Coastguard Worker
1754*d57664e9SAndroid Build Coastguard Worker ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
1755*d57664e9SAndroid Build Coastguard Worker elapsedRealtime());
1756*d57664e9SAndroid Build Coastguard Worker
1757*d57664e9SAndroid Build Coastguard Worker return true;
1758*d57664e9SAndroid Build Coastguard Worker }
1759*d57664e9SAndroid Build Coastguard Worker
processDisplayEvents()1760*d57664e9SAndroid Build Coastguard Worker void BootAnimation::processDisplayEvents() {
1761*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1762*d57664e9SAndroid Build Coastguard Worker // This will poll mDisplayEventReceiver and if there are new events it'll call
1763*d57664e9SAndroid Build Coastguard Worker // displayEventCallback synchronously.
1764*d57664e9SAndroid Build Coastguard Worker mLooper->pollOnce(0);
1765*d57664e9SAndroid Build Coastguard Worker }
1766*d57664e9SAndroid Build Coastguard Worker
handleViewport(nsecs_t timestep,const Display & display)1767*d57664e9SAndroid Build Coastguard Worker void BootAnimation::handleViewport(nsecs_t timestep, const Display& display) {
1768*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1769*d57664e9SAndroid Build Coastguard Worker if (mShuttingDown || !display.surfaceControl || mTargetInset == 0) {
1770*d57664e9SAndroid Build Coastguard Worker return;
1771*d57664e9SAndroid Build Coastguard Worker }
1772*d57664e9SAndroid Build Coastguard Worker if (mTargetInset < 0) {
1773*d57664e9SAndroid Build Coastguard Worker // Poll the amount for the top display inset. This will return -1 until persistent properties
1774*d57664e9SAndroid Build Coastguard Worker // have been loaded.
1775*d57664e9SAndroid Build Coastguard Worker mTargetInset =
1776*d57664e9SAndroid Build Coastguard Worker android::base::GetIntProperty("persist.sys.displayinset.top", -1 /* default */,
1777*d57664e9SAndroid Build Coastguard Worker -1 /* min */, display.height / 2 /* max */);
1778*d57664e9SAndroid Build Coastguard Worker }
1779*d57664e9SAndroid Build Coastguard Worker if (mTargetInset <= 0) {
1780*d57664e9SAndroid Build Coastguard Worker return;
1781*d57664e9SAndroid Build Coastguard Worker }
1782*d57664e9SAndroid Build Coastguard Worker
1783*d57664e9SAndroid Build Coastguard Worker if (mCurrentInset < mTargetInset) {
1784*d57664e9SAndroid Build Coastguard Worker // After the device boots, the inset will effectively be cropped away. We animate this here.
1785*d57664e9SAndroid Build Coastguard Worker float fraction = static_cast<float>(mCurrentInset) / mTargetInset;
1786*d57664e9SAndroid Build Coastguard Worker int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset;
1787*d57664e9SAndroid Build Coastguard Worker
1788*d57664e9SAndroid Build Coastguard Worker SurfaceComposerClient::Transaction()
1789*d57664e9SAndroid Build Coastguard Worker .setCrop(display.surfaceControl,
1790*d57664e9SAndroid Build Coastguard Worker Rect(0, interpolatedInset, display.width, display.height))
1791*d57664e9SAndroid Build Coastguard Worker .apply();
1792*d57664e9SAndroid Build Coastguard Worker } else {
1793*d57664e9SAndroid Build Coastguard Worker // At the end of the animation, we switch to the viewport that DisplayManager will apply
1794*d57664e9SAndroid Build Coastguard Worker // later. This changes the coordinate system, and means we must move the surface up by
1795*d57664e9SAndroid Build Coastguard Worker // the inset amount.
1796*d57664e9SAndroid Build Coastguard Worker Rect layerStackRect(0, 0,
1797*d57664e9SAndroid Build Coastguard Worker display.width,
1798*d57664e9SAndroid Build Coastguard Worker display.height - mTargetInset);
1799*d57664e9SAndroid Build Coastguard Worker Rect displayRect(0, mTargetInset,
1800*d57664e9SAndroid Build Coastguard Worker display.width,
1801*d57664e9SAndroid Build Coastguard Worker display.height);
1802*d57664e9SAndroid Build Coastguard Worker SurfaceComposerClient::Transaction t;
1803*d57664e9SAndroid Build Coastguard Worker t.setPosition(display.surfaceControl, 0, -mTargetInset)
1804*d57664e9SAndroid Build Coastguard Worker .setCrop(display.surfaceControl,
1805*d57664e9SAndroid Build Coastguard Worker Rect(0, mTargetInset,
1806*d57664e9SAndroid Build Coastguard Worker display.width,
1807*d57664e9SAndroid Build Coastguard Worker display.height));
1808*d57664e9SAndroid Build Coastguard Worker t.setDisplayProjection(display.displayToken,
1809*d57664e9SAndroid Build Coastguard Worker ui::ROTATION_0, layerStackRect, displayRect);
1810*d57664e9SAndroid Build Coastguard Worker t.apply();
1811*d57664e9SAndroid Build Coastguard Worker
1812*d57664e9SAndroid Build Coastguard Worker mTargetInset = mCurrentInset = 0;
1813*d57664e9SAndroid Build Coastguard Worker }
1814*d57664e9SAndroid Build Coastguard Worker
1815*d57664e9SAndroid Build Coastguard Worker int delta = timestep * mTargetInset / ms2ns(200);
1816*d57664e9SAndroid Build Coastguard Worker mCurrentInset += delta;
1817*d57664e9SAndroid Build Coastguard Worker }
1818*d57664e9SAndroid Build Coastguard Worker
releaseAnimation(Animation * animation) const1819*d57664e9SAndroid Build Coastguard Worker void BootAnimation::releaseAnimation(Animation* animation) const {
1820*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1821*d57664e9SAndroid Build Coastguard Worker for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
1822*d57664e9SAndroid Build Coastguard Worker e = animation->parts.end(); it != e; ++it) {
1823*d57664e9SAndroid Build Coastguard Worker if (it->animation)
1824*d57664e9SAndroid Build Coastguard Worker releaseAnimation(it->animation);
1825*d57664e9SAndroid Build Coastguard Worker }
1826*d57664e9SAndroid Build Coastguard Worker if (animation->zip)
1827*d57664e9SAndroid Build Coastguard Worker delete animation->zip;
1828*d57664e9SAndroid Build Coastguard Worker delete animation;
1829*d57664e9SAndroid Build Coastguard Worker }
1830*d57664e9SAndroid Build Coastguard Worker
loadAnimation(const String8 & fn)1831*d57664e9SAndroid Build Coastguard Worker BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) {
1832*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1833*d57664e9SAndroid Build Coastguard Worker if (mLoadedFiles.indexOf(fn) >= 0) {
1834*d57664e9SAndroid Build Coastguard Worker SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
1835*d57664e9SAndroid Build Coastguard Worker fn.c_str());
1836*d57664e9SAndroid Build Coastguard Worker return nullptr;
1837*d57664e9SAndroid Build Coastguard Worker }
1838*d57664e9SAndroid Build Coastguard Worker ZipFileRO *zip = ZipFileRO::open(fn.c_str());
1839*d57664e9SAndroid Build Coastguard Worker if (zip == nullptr) {
1840*d57664e9SAndroid Build Coastguard Worker SLOGE("Failed to open animation zip \"%s\": %s",
1841*d57664e9SAndroid Build Coastguard Worker fn.c_str(), strerror(errno));
1842*d57664e9SAndroid Build Coastguard Worker return nullptr;
1843*d57664e9SAndroid Build Coastguard Worker }
1844*d57664e9SAndroid Build Coastguard Worker
1845*d57664e9SAndroid Build Coastguard Worker ALOGD("%s is loaded successfully", fn.c_str());
1846*d57664e9SAndroid Build Coastguard Worker
1847*d57664e9SAndroid Build Coastguard Worker Animation *animation = new Animation;
1848*d57664e9SAndroid Build Coastguard Worker animation->fileName = fn;
1849*d57664e9SAndroid Build Coastguard Worker animation->zip = zip;
1850*d57664e9SAndroid Build Coastguard Worker animation->clockFont.map = nullptr;
1851*d57664e9SAndroid Build Coastguard Worker mLoadedFiles.add(animation->fileName);
1852*d57664e9SAndroid Build Coastguard Worker
1853*d57664e9SAndroid Build Coastguard Worker parseAnimationDesc(*animation);
1854*d57664e9SAndroid Build Coastguard Worker if (!preloadZip(*animation)) {
1855*d57664e9SAndroid Build Coastguard Worker releaseAnimation(animation);
1856*d57664e9SAndroid Build Coastguard Worker return nullptr;
1857*d57664e9SAndroid Build Coastguard Worker }
1858*d57664e9SAndroid Build Coastguard Worker
1859*d57664e9SAndroid Build Coastguard Worker mLoadedFiles.remove(fn);
1860*d57664e9SAndroid Build Coastguard Worker return animation;
1861*d57664e9SAndroid Build Coastguard Worker }
1862*d57664e9SAndroid Build Coastguard Worker
updateIsTimeAccurate()1863*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::updateIsTimeAccurate() {
1864*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1865*d57664e9SAndroid Build Coastguard Worker static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days
1866*d57664e9SAndroid Build Coastguard Worker static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes
1867*d57664e9SAndroid Build Coastguard Worker
1868*d57664e9SAndroid Build Coastguard Worker if (mTimeIsAccurate) {
1869*d57664e9SAndroid Build Coastguard Worker return true;
1870*d57664e9SAndroid Build Coastguard Worker }
1871*d57664e9SAndroid Build Coastguard Worker if (mShuttingDown) return true;
1872*d57664e9SAndroid Build Coastguard Worker struct stat statResult;
1873*d57664e9SAndroid Build Coastguard Worker
1874*d57664e9SAndroid Build Coastguard Worker if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
1875*d57664e9SAndroid Build Coastguard Worker mTimeFormat12Hour = true;
1876*d57664e9SAndroid Build Coastguard Worker }
1877*d57664e9SAndroid Build Coastguard Worker
1878*d57664e9SAndroid Build Coastguard Worker if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
1879*d57664e9SAndroid Build Coastguard Worker mTimeIsAccurate = true;
1880*d57664e9SAndroid Build Coastguard Worker return true;
1881*d57664e9SAndroid Build Coastguard Worker }
1882*d57664e9SAndroid Build Coastguard Worker
1883*d57664e9SAndroid Build Coastguard Worker FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
1884*d57664e9SAndroid Build Coastguard Worker if (file != nullptr) {
1885*d57664e9SAndroid Build Coastguard Worker long long lastChangedTime = 0;
1886*d57664e9SAndroid Build Coastguard Worker fscanf(file, "%lld", &lastChangedTime);
1887*d57664e9SAndroid Build Coastguard Worker fclose(file);
1888*d57664e9SAndroid Build Coastguard Worker if (lastChangedTime > 0) {
1889*d57664e9SAndroid Build Coastguard Worker struct timespec now;
1890*d57664e9SAndroid Build Coastguard Worker clock_gettime(CLOCK_REALTIME, &now);
1891*d57664e9SAndroid Build Coastguard Worker // Match the Java timestamp format
1892*d57664e9SAndroid Build Coastguard Worker long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
1893*d57664e9SAndroid Build Coastguard Worker if (ACCURATE_TIME_EPOCH < rtcNow
1894*d57664e9SAndroid Build Coastguard Worker && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
1895*d57664e9SAndroid Build Coastguard Worker && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
1896*d57664e9SAndroid Build Coastguard Worker mTimeIsAccurate = true;
1897*d57664e9SAndroid Build Coastguard Worker }
1898*d57664e9SAndroid Build Coastguard Worker }
1899*d57664e9SAndroid Build Coastguard Worker }
1900*d57664e9SAndroid Build Coastguard Worker
1901*d57664e9SAndroid Build Coastguard Worker return mTimeIsAccurate;
1902*d57664e9SAndroid Build Coastguard Worker }
1903*d57664e9SAndroid Build Coastguard Worker
TimeCheckThread(BootAnimation * bootAnimation)1904*d57664e9SAndroid Build Coastguard Worker BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
1905*d57664e9SAndroid Build Coastguard Worker mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
1906*d57664e9SAndroid Build Coastguard Worker
~TimeCheckThread()1907*d57664e9SAndroid Build Coastguard Worker BootAnimation::TimeCheckThread::~TimeCheckThread() {
1908*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1909*d57664e9SAndroid Build Coastguard Worker // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
1910*d57664e9SAndroid Build Coastguard Worker close(mInotifyFd);
1911*d57664e9SAndroid Build Coastguard Worker }
1912*d57664e9SAndroid Build Coastguard Worker
threadLoop()1913*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::TimeCheckThread::threadLoop() {
1914*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1915*d57664e9SAndroid Build Coastguard Worker bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
1916*d57664e9SAndroid Build Coastguard Worker && mBootAnimation->mClockEnabled;
1917*d57664e9SAndroid Build Coastguard Worker if (!shouldLoop) {
1918*d57664e9SAndroid Build Coastguard Worker close(mInotifyFd);
1919*d57664e9SAndroid Build Coastguard Worker mInotifyFd = -1;
1920*d57664e9SAndroid Build Coastguard Worker }
1921*d57664e9SAndroid Build Coastguard Worker return shouldLoop;
1922*d57664e9SAndroid Build Coastguard Worker }
1923*d57664e9SAndroid Build Coastguard Worker
doThreadLoop()1924*d57664e9SAndroid Build Coastguard Worker bool BootAnimation::TimeCheckThread::doThreadLoop() {
1925*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1926*d57664e9SAndroid Build Coastguard Worker static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1927*d57664e9SAndroid Build Coastguard Worker
1928*d57664e9SAndroid Build Coastguard Worker // Poll instead of doing a blocking read so the Thread can exit if requested.
1929*d57664e9SAndroid Build Coastguard Worker struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1930*d57664e9SAndroid Build Coastguard Worker ssize_t pollResult = poll(&pfd, 1, 1000);
1931*d57664e9SAndroid Build Coastguard Worker
1932*d57664e9SAndroid Build Coastguard Worker if (pollResult == 0) {
1933*d57664e9SAndroid Build Coastguard Worker return true;
1934*d57664e9SAndroid Build Coastguard Worker } else if (pollResult < 0) {
1935*d57664e9SAndroid Build Coastguard Worker SLOGE("Could not poll inotify events");
1936*d57664e9SAndroid Build Coastguard Worker return false;
1937*d57664e9SAndroid Build Coastguard Worker }
1938*d57664e9SAndroid Build Coastguard Worker
1939*d57664e9SAndroid Build Coastguard Worker char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1940*d57664e9SAndroid Build Coastguard Worker ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1941*d57664e9SAndroid Build Coastguard Worker if (length == 0) {
1942*d57664e9SAndroid Build Coastguard Worker return true;
1943*d57664e9SAndroid Build Coastguard Worker } else if (length < 0) {
1944*d57664e9SAndroid Build Coastguard Worker SLOGE("Could not read inotify events");
1945*d57664e9SAndroid Build Coastguard Worker return false;
1946*d57664e9SAndroid Build Coastguard Worker }
1947*d57664e9SAndroid Build Coastguard Worker
1948*d57664e9SAndroid Build Coastguard Worker const struct inotify_event *event;
1949*d57664e9SAndroid Build Coastguard Worker for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1950*d57664e9SAndroid Build Coastguard Worker event = (const struct inotify_event *) ptr;
1951*d57664e9SAndroid Build Coastguard Worker if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) {
1952*d57664e9SAndroid Build Coastguard Worker addTimeDirWatch();
1953*d57664e9SAndroid Build Coastguard Worker } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1954*d57664e9SAndroid Build Coastguard Worker || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1955*d57664e9SAndroid Build Coastguard Worker return !mBootAnimation->updateIsTimeAccurate();
1956*d57664e9SAndroid Build Coastguard Worker }
1957*d57664e9SAndroid Build Coastguard Worker }
1958*d57664e9SAndroid Build Coastguard Worker
1959*d57664e9SAndroid Build Coastguard Worker return true;
1960*d57664e9SAndroid Build Coastguard Worker }
1961*d57664e9SAndroid Build Coastguard Worker
addTimeDirWatch()1962*d57664e9SAndroid Build Coastguard Worker void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1963*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1964*d57664e9SAndroid Build Coastguard Worker mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH,
1965*d57664e9SAndroid Build Coastguard Worker IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1966*d57664e9SAndroid Build Coastguard Worker if (mTimeWd > 0) {
1967*d57664e9SAndroid Build Coastguard Worker // No need to watch for the time directory to be created if it already exists
1968*d57664e9SAndroid Build Coastguard Worker inotify_rm_watch(mInotifyFd, mBootAnimWd);
1969*d57664e9SAndroid Build Coastguard Worker mBootAnimWd = -1;
1970*d57664e9SAndroid Build Coastguard Worker }
1971*d57664e9SAndroid Build Coastguard Worker }
1972*d57664e9SAndroid Build Coastguard Worker
readyToRun()1973*d57664e9SAndroid Build Coastguard Worker status_t BootAnimation::TimeCheckThread::readyToRun() {
1974*d57664e9SAndroid Build Coastguard Worker ATRACE_CALL();
1975*d57664e9SAndroid Build Coastguard Worker mInotifyFd = inotify_init();
1976*d57664e9SAndroid Build Coastguard Worker if (mInotifyFd < 0) {
1977*d57664e9SAndroid Build Coastguard Worker SLOGE("Could not initialize inotify fd");
1978*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
1979*d57664e9SAndroid Build Coastguard Worker }
1980*d57664e9SAndroid Build Coastguard Worker
1981*d57664e9SAndroid Build Coastguard Worker mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1982*d57664e9SAndroid Build Coastguard Worker if (mBootAnimWd < 0) {
1983*d57664e9SAndroid Build Coastguard Worker close(mInotifyFd);
1984*d57664e9SAndroid Build Coastguard Worker mInotifyFd = -1;
1985*d57664e9SAndroid Build Coastguard Worker SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno));
1986*d57664e9SAndroid Build Coastguard Worker return NO_INIT;
1987*d57664e9SAndroid Build Coastguard Worker }
1988*d57664e9SAndroid Build Coastguard Worker
1989*d57664e9SAndroid Build Coastguard Worker addTimeDirWatch();
1990*d57664e9SAndroid Build Coastguard Worker
1991*d57664e9SAndroid Build Coastguard Worker if (mBootAnimation->updateIsTimeAccurate()) {
1992*d57664e9SAndroid Build Coastguard Worker close(mInotifyFd);
1993*d57664e9SAndroid Build Coastguard Worker mInotifyFd = -1;
1994*d57664e9SAndroid Build Coastguard Worker return ALREADY_EXISTS;
1995*d57664e9SAndroid Build Coastguard Worker }
1996*d57664e9SAndroid Build Coastguard Worker
1997*d57664e9SAndroid Build Coastguard Worker return NO_ERROR;
1998*d57664e9SAndroid Build Coastguard Worker }
1999*d57664e9SAndroid Build Coastguard Worker
2000*d57664e9SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
2001*d57664e9SAndroid Build Coastguard Worker
2002*d57664e9SAndroid Build Coastguard Worker } // namespace android
2003