1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #ifndef AAUDIO_THREAD_H 18*ec779b8eSAndroid Build Coastguard Worker #define AAUDIO_THREAD_H 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker #include <atomic> 21*ec779b8eSAndroid Build Coastguard Worker #include <thread> 22*ec779b8eSAndroid Build Coastguard Worker 23*ec779b8eSAndroid Build Coastguard Worker #include <aaudio/AAudio.h> 24*ec779b8eSAndroid Build Coastguard Worker 25*ec779b8eSAndroid Build Coastguard Worker namespace aaudio { 26*ec779b8eSAndroid Build Coastguard Worker 27*ec779b8eSAndroid Build Coastguard Worker /** 28*ec779b8eSAndroid Build Coastguard Worker * Abstract class similar to Java Runnable. 29*ec779b8eSAndroid Build Coastguard Worker */ 30*ec779b8eSAndroid Build Coastguard Worker class Runnable { 31*ec779b8eSAndroid Build Coastguard Worker public: 32*ec779b8eSAndroid Build Coastguard Worker Runnable() = default; 33*ec779b8eSAndroid Build Coastguard Worker virtual ~Runnable() = default; 34*ec779b8eSAndroid Build Coastguard Worker 35*ec779b8eSAndroid Build Coastguard Worker virtual void run() = 0; 36*ec779b8eSAndroid Build Coastguard Worker }; 37*ec779b8eSAndroid Build Coastguard Worker 38*ec779b8eSAndroid Build Coastguard Worker /** 39*ec779b8eSAndroid Build Coastguard Worker * Abstraction for a host dependent thread. 40*ec779b8eSAndroid Build Coastguard Worker */ 41*ec779b8eSAndroid Build Coastguard Worker class AAudioThread 42*ec779b8eSAndroid Build Coastguard Worker { 43*ec779b8eSAndroid Build Coastguard Worker public: 44*ec779b8eSAndroid Build Coastguard Worker AAudioThread(); 45*ec779b8eSAndroid Build Coastguard Worker 46*ec779b8eSAndroid Build Coastguard Worker explicit AAudioThread(const char *prefix); 47*ec779b8eSAndroid Build Coastguard Worker 48*ec779b8eSAndroid Build Coastguard Worker virtual ~AAudioThread(); 49*ec779b8eSAndroid Build Coastguard Worker 50*ec779b8eSAndroid Build Coastguard Worker /** 51*ec779b8eSAndroid Build Coastguard Worker * Start the thread running. 52*ec779b8eSAndroid Build Coastguard Worker */ 53*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t start(Runnable *runnable = nullptr); 54*ec779b8eSAndroid Build Coastguard Worker 55*ec779b8eSAndroid Build Coastguard Worker /** 56*ec779b8eSAndroid Build Coastguard Worker * Join the thread. 57*ec779b8eSAndroid Build Coastguard Worker * The caller must somehow tell the thread to exit before calling join(). 58*ec779b8eSAndroid Build Coastguard Worker */ 59*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t stop(); 60*ec779b8eSAndroid Build Coastguard Worker 61*ec779b8eSAndroid Build Coastguard Worker /** 62*ec779b8eSAndroid Build Coastguard Worker * This will get called in the thread. 63*ec779b8eSAndroid Build Coastguard Worker * Override this or pass a Runnable to start(). 64*ec779b8eSAndroid Build Coastguard Worker */ run()65*ec779b8eSAndroid Build Coastguard Worker virtual void run() {}; 66*ec779b8eSAndroid Build Coastguard Worker 67*ec779b8eSAndroid Build Coastguard Worker void dispatch(); // called internally from 'C' thread wrapper 68*ec779b8eSAndroid Build Coastguard Worker 69*ec779b8eSAndroid Build Coastguard Worker private: 70*ec779b8eSAndroid Build Coastguard Worker 71*ec779b8eSAndroid Build Coastguard Worker void setup(const char *prefix); 72*ec779b8eSAndroid Build Coastguard Worker 73*ec779b8eSAndroid Build Coastguard Worker Runnable *mRunnable = nullptr; 74*ec779b8eSAndroid Build Coastguard Worker bool mHasThread = false; 75*ec779b8eSAndroid Build Coastguard Worker std::thread mThread; 76*ec779b8eSAndroid Build Coastguard Worker 77*ec779b8eSAndroid Build Coastguard Worker static std::atomic<uint32_t> mNextThreadIndex; 78*ec779b8eSAndroid Build Coastguard Worker char mName[16]; // max length for a pthread_name 79*ec779b8eSAndroid Build Coastguard Worker }; 80*ec779b8eSAndroid Build Coastguard Worker 81*ec779b8eSAndroid Build Coastguard Worker } /* namespace aaudio */ 82*ec779b8eSAndroid Build Coastguard Worker 83*ec779b8eSAndroid Build Coastguard Worker #endif ///AAUDIO_THREAD_H 84