xref: /aosp_15_r20/frameworks/av/services/oboeservice/AAudioThread.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioThread"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include <system_error>
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
23*ec779b8eSAndroid Build Coastguard Worker 
24*ec779b8eSAndroid Build Coastguard Worker #include <aaudio/AAudio.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <utility/AAudioUtilities.h>
26*ec779b8eSAndroid Build Coastguard Worker 
27*ec779b8eSAndroid Build Coastguard Worker #include "AAudioThread.h"
28*ec779b8eSAndroid Build Coastguard Worker 
29*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker std::atomic<uint32_t> AAudioThread::mNextThreadIndex{1};
32*ec779b8eSAndroid Build Coastguard Worker 
AAudioThread(const char * prefix)33*ec779b8eSAndroid Build Coastguard Worker AAudioThread::AAudioThread(const char *prefix) {
34*ec779b8eSAndroid Build Coastguard Worker     setup(prefix);
35*ec779b8eSAndroid Build Coastguard Worker }
36*ec779b8eSAndroid Build Coastguard Worker 
AAudioThread()37*ec779b8eSAndroid Build Coastguard Worker AAudioThread::AAudioThread() {
38*ec779b8eSAndroid Build Coastguard Worker     setup("AAudio");
39*ec779b8eSAndroid Build Coastguard Worker }
40*ec779b8eSAndroid Build Coastguard Worker 
~AAudioThread()41*ec779b8eSAndroid Build Coastguard Worker AAudioThread::~AAudioThread() {
42*ec779b8eSAndroid Build Coastguard Worker     ALOGE_IF(mThread.get_id() == std::this_thread::get_id(),
43*ec779b8eSAndroid Build Coastguard Worker             "%s() destructor running in thread", __func__);
44*ec779b8eSAndroid Build Coastguard Worker     ALOGE_IF(mHasThread, "%s() thread never joined", __func__);
45*ec779b8eSAndroid Build Coastguard Worker }
46*ec779b8eSAndroid Build Coastguard Worker 
setup(const char * prefix)47*ec779b8eSAndroid Build Coastguard Worker void AAudioThread::setup(const char *prefix) {
48*ec779b8eSAndroid Build Coastguard Worker     // Name the thread with an increasing index, "prefix_#", for debugging.
49*ec779b8eSAndroid Build Coastguard Worker     uint32_t index = mNextThreadIndex++;
50*ec779b8eSAndroid Build Coastguard Worker     // Wrap the index so that we do not hit the 16 char limit
51*ec779b8eSAndroid Build Coastguard Worker     // and to avoid hard-to-read large numbers.
52*ec779b8eSAndroid Build Coastguard Worker     index = index % 100000; // arbitrary
53*ec779b8eSAndroid Build Coastguard Worker     snprintf(mName, sizeof(mName), "%s_%u", prefix, index);
54*ec779b8eSAndroid Build Coastguard Worker }
55*ec779b8eSAndroid Build Coastguard Worker 
dispatch()56*ec779b8eSAndroid Build Coastguard Worker void AAudioThread::dispatch() {
57*ec779b8eSAndroid Build Coastguard Worker     if (mRunnable != nullptr) {
58*ec779b8eSAndroid Build Coastguard Worker         mRunnable->run();
59*ec779b8eSAndroid Build Coastguard Worker     } else {
60*ec779b8eSAndroid Build Coastguard Worker         run();
61*ec779b8eSAndroid Build Coastguard Worker     }
62*ec779b8eSAndroid Build Coastguard Worker }
63*ec779b8eSAndroid Build Coastguard Worker 
start(Runnable * runnable)64*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioThread::start(Runnable *runnable) {
65*ec779b8eSAndroid Build Coastguard Worker     if (mHasThread) {
66*ec779b8eSAndroid Build Coastguard Worker         ALOGE("start() - mHasThread already true");
67*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_ERROR_INVALID_STATE;
68*ec779b8eSAndroid Build Coastguard Worker     }
69*ec779b8eSAndroid Build Coastguard Worker     // mRunnable will be read by the new thread when it starts. A std::thread is created.
70*ec779b8eSAndroid Build Coastguard Worker     mRunnable = runnable;
71*ec779b8eSAndroid Build Coastguard Worker     mHasThread = true;
72*ec779b8eSAndroid Build Coastguard Worker     mThread = std::thread(&AAudioThread::dispatch, this);
73*ec779b8eSAndroid Build Coastguard Worker     return AAUDIO_OK;
74*ec779b8eSAndroid Build Coastguard Worker }
75*ec779b8eSAndroid Build Coastguard Worker 
stop()76*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioThread::stop() {
77*ec779b8eSAndroid Build Coastguard Worker     if (!mHasThread) {
78*ec779b8eSAndroid Build Coastguard Worker         // There can be cases that the thread is just created but not started.
79*ec779b8eSAndroid Build Coastguard Worker         // Logging as warning to attract attention but not too serious.
80*ec779b8eSAndroid Build Coastguard Worker         ALOGW("stop() but no thread running");
81*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_ERROR_INVALID_STATE;
82*ec779b8eSAndroid Build Coastguard Worker     }
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker     if (mThread.get_id() == std::this_thread::get_id()) {
85*ec779b8eSAndroid Build Coastguard Worker         // The thread must not be joined by itself.
86*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s() attempt to join() from launched thread!", __func__);
87*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_ERROR_INTERNAL;
88*ec779b8eSAndroid Build Coastguard Worker     } else if (mThread.joinable()) {
89*ec779b8eSAndroid Build Coastguard Worker         // Double check if the thread is joinable to avoid exception when calling join.
90*ec779b8eSAndroid Build Coastguard Worker         mThread.join();
91*ec779b8eSAndroid Build Coastguard Worker         mHasThread = false;
92*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_OK;
93*ec779b8eSAndroid Build Coastguard Worker     } else {
94*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s() the thread is not joinable", __func__);
95*ec779b8eSAndroid Build Coastguard Worker         return AAUDIO_ERROR_INTERNAL;
96*ec779b8eSAndroid Build Coastguard Worker     }
97*ec779b8eSAndroid Build Coastguard Worker }
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