xref: /aosp_15_r20/frameworks/av/services/oboeservice/AAudioStreamTracker.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioStreamTracker"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <iomanip>
22*ec779b8eSAndroid Build Coastguard Worker #include <iostream>
23*ec779b8eSAndroid Build Coastguard Worker #include <sstream>
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker #include <aaudio/AAudio.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <utils/String16.h>
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker #include "AAudioStreamTracker.h"
29*ec779b8eSAndroid Build Coastguard Worker 
30*ec779b8eSAndroid Build Coastguard Worker using namespace android;
31*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;
32*ec779b8eSAndroid Build Coastguard Worker 
removeStreamByHandle(aaudio_handle_t streamHandle)33*ec779b8eSAndroid Build Coastguard Worker int32_t AAudioStreamTracker::removeStreamByHandle(
34*ec779b8eSAndroid Build Coastguard Worker         aaudio_handle_t streamHandle) {
35*ec779b8eSAndroid Build Coastguard Worker     std::lock_guard<std::mutex> lock(mHandleLock);
36*ec779b8eSAndroid Build Coastguard Worker     auto count = mStreamsByHandle.erase(streamHandle);
37*ec779b8eSAndroid Build Coastguard Worker     return static_cast<int32_t>(count);
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker 
getStreamByHandle(aaudio_handle_t streamHandle)40*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceStreamBase> AAudioStreamTracker::getStreamByHandle(
41*ec779b8eSAndroid Build Coastguard Worker         aaudio_handle_t streamHandle) {
42*ec779b8eSAndroid Build Coastguard Worker     std::lock_guard<std::mutex> lock(mHandleLock);
43*ec779b8eSAndroid Build Coastguard Worker     sp<AAudioServiceStreamBase> serviceStream;
44*ec779b8eSAndroid Build Coastguard Worker     auto it = mStreamsByHandle.find(streamHandle);
45*ec779b8eSAndroid Build Coastguard Worker     if (it != mStreamsByHandle.end()) {
46*ec779b8eSAndroid Build Coastguard Worker         serviceStream = it->second;
47*ec779b8eSAndroid Build Coastguard Worker     }
48*ec779b8eSAndroid Build Coastguard Worker     return serviceStream;
49*ec779b8eSAndroid Build Coastguard Worker }
50*ec779b8eSAndroid Build Coastguard Worker 
51*ec779b8eSAndroid Build Coastguard Worker // The port handle is only available when the stream is started.
52*ec779b8eSAndroid Build Coastguard Worker // So we have to iterate over all the streams.
53*ec779b8eSAndroid Build Coastguard Worker // Luckily this rarely happens.
findStreamByPortHandle(audio_port_handle_t portHandle)54*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceStreamBase> AAudioStreamTracker::findStreamByPortHandle(
55*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portHandle) {
56*ec779b8eSAndroid Build Coastguard Worker     std::lock_guard<std::mutex> lock(mHandleLock);
57*ec779b8eSAndroid Build Coastguard Worker     sp<AAudioServiceStreamBase> serviceStream;
58*ec779b8eSAndroid Build Coastguard Worker     auto it = mStreamsByHandle.begin();
59*ec779b8eSAndroid Build Coastguard Worker     while (it != mStreamsByHandle.end()) {
60*ec779b8eSAndroid Build Coastguard Worker         auto candidate = it->second;
61*ec779b8eSAndroid Build Coastguard Worker         if (candidate->getPortHandle() == portHandle) {
62*ec779b8eSAndroid Build Coastguard Worker             serviceStream = candidate;
63*ec779b8eSAndroid Build Coastguard Worker             break;
64*ec779b8eSAndroid Build Coastguard Worker         }
65*ec779b8eSAndroid Build Coastguard Worker         it++;
66*ec779b8eSAndroid Build Coastguard Worker     }
67*ec779b8eSAndroid Build Coastguard Worker     return serviceStream;
68*ec779b8eSAndroid Build Coastguard Worker }
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker // advance to next legal handle value
71*ec779b8eSAndroid Build Coastguard Worker __attribute__((no_sanitize("integer")))
bumpHandle(aaudio_handle_t handle)72*ec779b8eSAndroid Build Coastguard Worker aaudio_handle_t AAudioStreamTracker::bumpHandle(aaudio_handle_t handle) {
73*ec779b8eSAndroid Build Coastguard Worker     handle++;
74*ec779b8eSAndroid Build Coastguard Worker     // Only use positive integers.
75*ec779b8eSAndroid Build Coastguard Worker     if (handle <= 0) {
76*ec779b8eSAndroid Build Coastguard Worker         handle = 1;
77*ec779b8eSAndroid Build Coastguard Worker     }
78*ec779b8eSAndroid Build Coastguard Worker     return handle;
79*ec779b8eSAndroid Build Coastguard Worker }
80*ec779b8eSAndroid Build Coastguard Worker 
addStreamForHandle(const sp<AAudioServiceStreamBase> & serviceStream)81*ec779b8eSAndroid Build Coastguard Worker aaudio_handle_t AAudioStreamTracker::addStreamForHandle(
82*ec779b8eSAndroid Build Coastguard Worker         const sp<AAudioServiceStreamBase>& serviceStream) {
83*ec779b8eSAndroid Build Coastguard Worker     std::lock_guard<std::mutex> lock(mHandleLock);
84*ec779b8eSAndroid Build Coastguard Worker     aaudio_handle_t handle = mPreviousHandle;
85*ec779b8eSAndroid Build Coastguard Worker     // Assign a unique handle.
86*ec779b8eSAndroid Build Coastguard Worker     while (true) {
87*ec779b8eSAndroid Build Coastguard Worker         handle = bumpHandle(handle);
88*ec779b8eSAndroid Build Coastguard Worker         sp<AAudioServiceStreamBase> oldServiceStream = mStreamsByHandle[handle];
89*ec779b8eSAndroid Build Coastguard Worker         // Is this an unused handle? It would be extremely unlikely to wrap
90*ec779b8eSAndroid Build Coastguard Worker         // around and collide with a very old handle. But just in case.
91*ec779b8eSAndroid Build Coastguard Worker         if (oldServiceStream.get() == nullptr) {
92*ec779b8eSAndroid Build Coastguard Worker             mStreamsByHandle[handle] = serviceStream;
93*ec779b8eSAndroid Build Coastguard Worker             break;
94*ec779b8eSAndroid Build Coastguard Worker         }
95*ec779b8eSAndroid Build Coastguard Worker     }
96*ec779b8eSAndroid Build Coastguard Worker     mPreviousHandle = handle;
97*ec779b8eSAndroid Build Coastguard Worker     return handle;
98*ec779b8eSAndroid Build Coastguard Worker }
99*ec779b8eSAndroid Build Coastguard Worker 
dump() const100*ec779b8eSAndroid Build Coastguard Worker std::string AAudioStreamTracker::dump() const NO_THREAD_SAFETY_ANALYSIS {
101*ec779b8eSAndroid Build Coastguard Worker     std::stringstream result;
102*ec779b8eSAndroid Build Coastguard Worker     const bool isLocked = AAudio_tryUntilTrue(
103*ec779b8eSAndroid Build Coastguard Worker             [this]()->bool { return mHandleLock.try_lock(); } /* f */,
104*ec779b8eSAndroid Build Coastguard Worker             50 /* times */,
105*ec779b8eSAndroid Build Coastguard Worker             20 /* sleepMs */);
106*ec779b8eSAndroid Build Coastguard Worker     if (!isLocked) {
107*ec779b8eSAndroid Build Coastguard Worker         result << "AAudioStreamTracker may be deadlocked\n";
108*ec779b8eSAndroid Build Coastguard Worker     } else {
109*ec779b8eSAndroid Build Coastguard Worker         result << "Stream Handles:\n";
110*ec779b8eSAndroid Build Coastguard Worker         for (const auto&  it : mStreamsByHandle) {
111*ec779b8eSAndroid Build Coastguard Worker             aaudio_handle_t handle = it.second->getHandle();
112*ec779b8eSAndroid Build Coastguard Worker             result << "    0x" << std::setfill('0') << std::setw(8) << std::hex << handle
113*ec779b8eSAndroid Build Coastguard Worker                    << std::dec << std::setfill(' ') << "\n";
114*ec779b8eSAndroid Build Coastguard Worker         }
115*ec779b8eSAndroid Build Coastguard Worker 
116*ec779b8eSAndroid Build Coastguard Worker         mHandleLock.unlock();
117*ec779b8eSAndroid Build Coastguard Worker     }
118*ec779b8eSAndroid Build Coastguard Worker     return result.str();
119*ec779b8eSAndroid Build Coastguard Worker }
120