1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioServiceEndpointCapture"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
20*ec779b8eSAndroid Build Coastguard Worker
21*ec779b8eSAndroid Build Coastguard Worker #include <assert.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <map>
23*ec779b8eSAndroid Build Coastguard Worker #include <mutex>
24*ec779b8eSAndroid Build Coastguard Worker #include <utils/Singleton.h>
25*ec779b8eSAndroid Build Coastguard Worker
26*ec779b8eSAndroid Build Coastguard Worker #include "AAudioEndpointManager.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h"
28*ec779b8eSAndroid Build Coastguard Worker
29*ec779b8eSAndroid Build Coastguard Worker #include "core/AudioStreamBuilder.h"
30*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h"
31*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamShared.h"
32*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointCapture.h"
33*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointShared.h"
34*ec779b8eSAndroid Build Coastguard Worker
35*ec779b8eSAndroid Build Coastguard Worker using namespace android; // TODO just import names needed
36*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio; // TODO just import names needed
37*ec779b8eSAndroid Build Coastguard Worker
AAudioServiceEndpointCapture(AAudioService & audioService)38*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpointCapture::AAudioServiceEndpointCapture(AAudioService& audioService)
39*ec779b8eSAndroid Build Coastguard Worker : AAudioServiceEndpointShared(
40*ec779b8eSAndroid Build Coastguard Worker new AudioStreamInternalCapture(audioService.asAAudioServiceInterface(), true)) {
41*ec779b8eSAndroid Build Coastguard Worker }
42*ec779b8eSAndroid Build Coastguard Worker
open(const aaudio::AAudioStreamRequest & request)43*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointCapture::open(const aaudio::AAudioStreamRequest &request) {
44*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = AAudioServiceEndpointShared::open(request);
45*ec779b8eSAndroid Build Coastguard Worker if (result == AAUDIO_OK) {
46*ec779b8eSAndroid Build Coastguard Worker int distributionBufferSizeBytes = getStreamInternal()->getFramesPerBurst()
47*ec779b8eSAndroid Build Coastguard Worker * getStreamInternal()->getBytesPerFrame();
48*ec779b8eSAndroid Build Coastguard Worker mDistributionBuffer = std::make_unique<uint8_t[]>(distributionBufferSizeBytes);
49*ec779b8eSAndroid Build Coastguard Worker }
50*ec779b8eSAndroid Build Coastguard Worker return result;
51*ec779b8eSAndroid Build Coastguard Worker }
52*ec779b8eSAndroid Build Coastguard Worker
53*ec779b8eSAndroid Build Coastguard Worker // Read data from the shared MMAP stream and then distribute it to the client streams.
callbackLoop()54*ec779b8eSAndroid Build Coastguard Worker void *AAudioServiceEndpointCapture::callbackLoop() {
55*ec779b8eSAndroid Build Coastguard Worker ALOGD("callbackLoop() entering");
56*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t result = AAUDIO_OK;
57*ec779b8eSAndroid Build Coastguard Worker int64_t timeoutNanos = getStreamInternal()->calculateReasonableTimeout();
58*ec779b8eSAndroid Build Coastguard Worker
59*ec779b8eSAndroid Build Coastguard Worker // result might be a frame count
60*ec779b8eSAndroid Build Coastguard Worker while (mCallbackEnabled.load() && getStreamInternal()->isActive() && (result >= 0)) {
61*ec779b8eSAndroid Build Coastguard Worker
62*ec779b8eSAndroid Build Coastguard Worker int64_t mmapFramesRead = getStreamInternal()->getFramesRead();
63*ec779b8eSAndroid Build Coastguard Worker
64*ec779b8eSAndroid Build Coastguard Worker // Read audio data from stream using a blocking read.
65*ec779b8eSAndroid Build Coastguard Worker result = getStreamInternal()->read(mDistributionBuffer.get(),
66*ec779b8eSAndroid Build Coastguard Worker getFramesPerBurst(), timeoutNanos);
67*ec779b8eSAndroid Build Coastguard Worker if (result == AAUDIO_ERROR_DISCONNECTED) {
68*ec779b8eSAndroid Build Coastguard Worker ALOGD("%s() read() returned AAUDIO_ERROR_DISCONNECTED", __func__);
69*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpointShared::handleDisconnectRegisteredStreamsAsync();
70*ec779b8eSAndroid Build Coastguard Worker break;
71*ec779b8eSAndroid Build Coastguard Worker } else if (result != getFramesPerBurst()) {
72*ec779b8eSAndroid Build Coastguard Worker ALOGW("callbackLoop() read %d / %d",
73*ec779b8eSAndroid Build Coastguard Worker result, getFramesPerBurst());
74*ec779b8eSAndroid Build Coastguard Worker break;
75*ec779b8eSAndroid Build Coastguard Worker }
76*ec779b8eSAndroid Build Coastguard Worker
77*ec779b8eSAndroid Build Coastguard Worker // Distribute data to each active stream.
78*ec779b8eSAndroid Build Coastguard Worker { // brackets are for lock_guard
79*ec779b8eSAndroid Build Coastguard Worker std::lock_guard <std::mutex> lock(mLockStreams);
80*ec779b8eSAndroid Build Coastguard Worker for (const auto& clientStream : mRegisteredStreams) {
81*ec779b8eSAndroid Build Coastguard Worker if (clientStream->isRunning() && !clientStream->isSuspended()) {
82*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceStreamShared> streamShared =
83*ec779b8eSAndroid Build Coastguard Worker static_cast<AAudioServiceStreamShared *>(clientStream.get());
84*ec779b8eSAndroid Build Coastguard Worker streamShared->writeDataIfRoom(mmapFramesRead,
85*ec779b8eSAndroid Build Coastguard Worker mDistributionBuffer.get(),
86*ec779b8eSAndroid Build Coastguard Worker getFramesPerBurst());
87*ec779b8eSAndroid Build Coastguard Worker }
88*ec779b8eSAndroid Build Coastguard Worker }
89*ec779b8eSAndroid Build Coastguard Worker }
90*ec779b8eSAndroid Build Coastguard Worker }
91*ec779b8eSAndroid Build Coastguard Worker
92*ec779b8eSAndroid Build Coastguard Worker ALOGD("callbackLoop() exiting");
93*ec779b8eSAndroid Build Coastguard Worker return nullptr; // TODO review
94*ec779b8eSAndroid Build Coastguard Worker }
95