xref: /aosp_15_r20/frameworks/av/services/oboeservice/AAudioServiceEndpointCapture.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioServiceEndpointCapture"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <assert.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <map>
23*ec779b8eSAndroid Build Coastguard Worker #include <mutex>
24*ec779b8eSAndroid Build Coastguard Worker #include <utils/Singleton.h>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include "AAudioEndpointManager.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h"
28*ec779b8eSAndroid Build Coastguard Worker 
29*ec779b8eSAndroid Build Coastguard Worker #include "core/AudioStreamBuilder.h"
30*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h"
31*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamShared.h"
32*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointCapture.h"
33*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointShared.h"
34*ec779b8eSAndroid Build Coastguard Worker 
35*ec779b8eSAndroid Build Coastguard Worker using namespace android;  // TODO just import names needed
36*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;   // TODO just import names needed
37*ec779b8eSAndroid Build Coastguard Worker 
AAudioServiceEndpointCapture(AAudioService & audioService)38*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpointCapture::AAudioServiceEndpointCapture(AAudioService& audioService)
39*ec779b8eSAndroid Build Coastguard Worker         : AAudioServiceEndpointShared(
40*ec779b8eSAndroid Build Coastguard Worker                 new AudioStreamInternalCapture(audioService.asAAudioServiceInterface(), true)) {
41*ec779b8eSAndroid Build Coastguard Worker }
42*ec779b8eSAndroid Build Coastguard Worker 
open(const aaudio::AAudioStreamRequest & request)43*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpointCapture::open(const aaudio::AAudioStreamRequest &request) {
44*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = AAudioServiceEndpointShared::open(request);
45*ec779b8eSAndroid Build Coastguard Worker     if (result == AAUDIO_OK) {
46*ec779b8eSAndroid Build Coastguard Worker         int distributionBufferSizeBytes = getStreamInternal()->getFramesPerBurst()
47*ec779b8eSAndroid Build Coastguard Worker                                           * getStreamInternal()->getBytesPerFrame();
48*ec779b8eSAndroid Build Coastguard Worker         mDistributionBuffer = std::make_unique<uint8_t[]>(distributionBufferSizeBytes);
49*ec779b8eSAndroid Build Coastguard Worker     }
50*ec779b8eSAndroid Build Coastguard Worker     return result;
51*ec779b8eSAndroid Build Coastguard Worker }
52*ec779b8eSAndroid Build Coastguard Worker 
53*ec779b8eSAndroid Build Coastguard Worker // Read data from the shared MMAP stream and then distribute it to the client streams.
callbackLoop()54*ec779b8eSAndroid Build Coastguard Worker void *AAudioServiceEndpointCapture::callbackLoop() {
55*ec779b8eSAndroid Build Coastguard Worker     ALOGD("callbackLoop() entering");
56*ec779b8eSAndroid Build Coastguard Worker     aaudio_result_t result = AAUDIO_OK;
57*ec779b8eSAndroid Build Coastguard Worker     int64_t timeoutNanos = getStreamInternal()->calculateReasonableTimeout();
58*ec779b8eSAndroid Build Coastguard Worker 
59*ec779b8eSAndroid Build Coastguard Worker     // result might be a frame count
60*ec779b8eSAndroid Build Coastguard Worker     while (mCallbackEnabled.load() && getStreamInternal()->isActive() && (result >= 0)) {
61*ec779b8eSAndroid Build Coastguard Worker 
62*ec779b8eSAndroid Build Coastguard Worker         int64_t mmapFramesRead = getStreamInternal()->getFramesRead();
63*ec779b8eSAndroid Build Coastguard Worker 
64*ec779b8eSAndroid Build Coastguard Worker         // Read audio data from stream using a blocking read.
65*ec779b8eSAndroid Build Coastguard Worker         result = getStreamInternal()->read(mDistributionBuffer.get(),
66*ec779b8eSAndroid Build Coastguard Worker                 getFramesPerBurst(), timeoutNanos);
67*ec779b8eSAndroid Build Coastguard Worker         if (result == AAUDIO_ERROR_DISCONNECTED) {
68*ec779b8eSAndroid Build Coastguard Worker             ALOGD("%s() read() returned AAUDIO_ERROR_DISCONNECTED", __func__);
69*ec779b8eSAndroid Build Coastguard Worker             AAudioServiceEndpointShared::handleDisconnectRegisteredStreamsAsync();
70*ec779b8eSAndroid Build Coastguard Worker             break;
71*ec779b8eSAndroid Build Coastguard Worker         } else if (result != getFramesPerBurst()) {
72*ec779b8eSAndroid Build Coastguard Worker             ALOGW("callbackLoop() read %d / %d",
73*ec779b8eSAndroid Build Coastguard Worker                   result, getFramesPerBurst());
74*ec779b8eSAndroid Build Coastguard Worker             break;
75*ec779b8eSAndroid Build Coastguard Worker         }
76*ec779b8eSAndroid Build Coastguard Worker 
77*ec779b8eSAndroid Build Coastguard Worker         // Distribute data to each active stream.
78*ec779b8eSAndroid Build Coastguard Worker         { // brackets are for lock_guard
79*ec779b8eSAndroid Build Coastguard Worker             std::lock_guard <std::mutex> lock(mLockStreams);
80*ec779b8eSAndroid Build Coastguard Worker             for (const auto& clientStream : mRegisteredStreams) {
81*ec779b8eSAndroid Build Coastguard Worker                 if (clientStream->isRunning() && !clientStream->isSuspended()) {
82*ec779b8eSAndroid Build Coastguard Worker                     sp<AAudioServiceStreamShared> streamShared =
83*ec779b8eSAndroid Build Coastguard Worker                             static_cast<AAudioServiceStreamShared *>(clientStream.get());
84*ec779b8eSAndroid Build Coastguard Worker                     streamShared->writeDataIfRoom(mmapFramesRead,
85*ec779b8eSAndroid Build Coastguard Worker                                                   mDistributionBuffer.get(),
86*ec779b8eSAndroid Build Coastguard Worker                                                   getFramesPerBurst());
87*ec779b8eSAndroid Build Coastguard Worker                 }
88*ec779b8eSAndroid Build Coastguard Worker             }
89*ec779b8eSAndroid Build Coastguard Worker         }
90*ec779b8eSAndroid Build Coastguard Worker     }
91*ec779b8eSAndroid Build Coastguard Worker 
92*ec779b8eSAndroid Build Coastguard Worker     ALOGD("callbackLoop() exiting");
93*ec779b8eSAndroid Build Coastguard Worker     return nullptr; // TODO review
94*ec779b8eSAndroid Build Coastguard Worker }
95