xref: /aosp_15_r20/frameworks/av/services/oboeservice/AAudioServiceEndpoint.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioServiceEndpoint"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <algorithm>
22*ec779b8eSAndroid Build Coastguard Worker #include <assert.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <map>
24*ec779b8eSAndroid Build Coastguard Worker #include <mutex>
25*ec779b8eSAndroid Build Coastguard Worker #include <sstream>
26*ec779b8eSAndroid Build Coastguard Worker #include <vector>
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker #include <system/aaudio/AAudio.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <utils/Singleton.h>
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker 
32*ec779b8eSAndroid Build Coastguard Worker #include "core/AudioStreamBuilder.h"
33*ec779b8eSAndroid Build Coastguard Worker 
34*ec779b8eSAndroid Build Coastguard Worker #include "AAudioEndpointManager.h"
35*ec779b8eSAndroid Build Coastguard Worker #include "AAudioClientTracker.h"
36*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h"
37*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceStreamShared.h"
38*ec779b8eSAndroid Build Coastguard Worker 
39*ec779b8eSAndroid Build Coastguard Worker using namespace android;  // TODO just import names needed
40*ec779b8eSAndroid Build Coastguard Worker using namespace aaudio;   // TODO just import names needed
41*ec779b8eSAndroid Build Coastguard Worker 
~AAudioServiceEndpoint()42*ec779b8eSAndroid Build Coastguard Worker AAudioServiceEndpoint::~AAudioServiceEndpoint() {
43*ec779b8eSAndroid Build Coastguard Worker     ALOGD("%s() called", __func__);
44*ec779b8eSAndroid Build Coastguard Worker }
45*ec779b8eSAndroid Build Coastguard Worker 
dump() const46*ec779b8eSAndroid Build Coastguard Worker std::string AAudioServiceEndpoint::dump() const NO_THREAD_SAFETY_ANALYSIS {
47*ec779b8eSAndroid Build Coastguard Worker     std::stringstream result;
48*ec779b8eSAndroid Build Coastguard Worker 
49*ec779b8eSAndroid Build Coastguard Worker     const bool isLocked = AAudio_tryUntilTrue(
50*ec779b8eSAndroid Build Coastguard Worker             [this]()->bool { return mLockStreams.try_lock(); } /* f */,
51*ec779b8eSAndroid Build Coastguard Worker             50 /* times */,
52*ec779b8eSAndroid Build Coastguard Worker             20 /* sleepMs */);
53*ec779b8eSAndroid Build Coastguard Worker     if (!isLocked) {
54*ec779b8eSAndroid Build Coastguard Worker         result << "AAudioServiceEndpoint may be deadlocked\n";
55*ec779b8eSAndroid Build Coastguard Worker     }
56*ec779b8eSAndroid Build Coastguard Worker 
57*ec779b8eSAndroid Build Coastguard Worker     result << "    Direction:            " << ((getDirection() == AAUDIO_DIRECTION_OUTPUT)
58*ec779b8eSAndroid Build Coastguard Worker                                    ? "OUTPUT" : "INPUT") << "\n";
59*ec779b8eSAndroid Build Coastguard Worker     result << "    Requested Device Id:  " << mRequestedDeviceId << "\n";
60*ec779b8eSAndroid Build Coastguard Worker     result << "    Device Ids:           " << android::toString(getDeviceIds()).c_str() << "\n";
61*ec779b8eSAndroid Build Coastguard Worker     result << "    Sample Rate:          " << getSampleRate() << "\n";
62*ec779b8eSAndroid Build Coastguard Worker     result << "    Channel Count:        " << getSamplesPerFrame() << "\n";
63*ec779b8eSAndroid Build Coastguard Worker     result << "    Channel Mask:         0x" << std::hex << getChannelMask() << std::dec << "\n";
64*ec779b8eSAndroid Build Coastguard Worker     result << "    Format:               " << getFormat()
65*ec779b8eSAndroid Build Coastguard Worker                                            << " (" << audio_format_to_string(getFormat()) << ")\n";
66*ec779b8eSAndroid Build Coastguard Worker     result << "    Frames Per Burst:     " << mFramesPerBurst << "\n";
67*ec779b8eSAndroid Build Coastguard Worker     result << "    Usage:                " << getUsage() << "\n";
68*ec779b8eSAndroid Build Coastguard Worker     result << "    ContentType:          " << getContentType() << "\n";
69*ec779b8eSAndroid Build Coastguard Worker     result << "    InputPreset:          " << getInputPreset() << "\n";
70*ec779b8eSAndroid Build Coastguard Worker     result << "    Reference Count:      " << mOpenCount << "\n";
71*ec779b8eSAndroid Build Coastguard Worker     result << "    Session Id:           " << getSessionId() << "\n";
72*ec779b8eSAndroid Build Coastguard Worker     result << "    Privacy Sensitive:    " << isPrivacySensitive() << "\n";
73*ec779b8eSAndroid Build Coastguard Worker     result << "    Hardware Channel Count:" << getHardwareSamplesPerFrame() << "\n";
74*ec779b8eSAndroid Build Coastguard Worker     result << "    Hardware Format:      " << getHardwareFormat() << " ("
75*ec779b8eSAndroid Build Coastguard Worker                                            << audio_format_to_string(getHardwareFormat()) << ")\n";
76*ec779b8eSAndroid Build Coastguard Worker     result << "    Hardware Sample Rate: " << getHardwareSampleRate() << "\n";
77*ec779b8eSAndroid Build Coastguard Worker     result << "    Connected:            " << mConnected.load() << "\n";
78*ec779b8eSAndroid Build Coastguard Worker     result << "    Registered Streams:" << "\n";
79*ec779b8eSAndroid Build Coastguard Worker     result << AAudioServiceStreamShared::dumpHeader() << "\n";
80*ec779b8eSAndroid Build Coastguard Worker     for (const auto& stream : mRegisteredStreams) {
81*ec779b8eSAndroid Build Coastguard Worker         result << stream->dump() << "\n";
82*ec779b8eSAndroid Build Coastguard Worker     }
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker     if (isLocked) {
85*ec779b8eSAndroid Build Coastguard Worker         mLockStreams.unlock();
86*ec779b8eSAndroid Build Coastguard Worker     }
87*ec779b8eSAndroid Build Coastguard Worker     return result.str();
88*ec779b8eSAndroid Build Coastguard Worker }
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker // @return true if stream found
isStreamRegistered(audio_port_handle_t portHandle)91*ec779b8eSAndroid Build Coastguard Worker bool AAudioServiceEndpoint::isStreamRegistered(audio_port_handle_t portHandle) {
92*ec779b8eSAndroid Build Coastguard Worker     const std::lock_guard<std::mutex> lock(mLockStreams);
93*ec779b8eSAndroid Build Coastguard Worker     for (const auto& stream : mRegisteredStreams) {
94*ec779b8eSAndroid Build Coastguard Worker         if (stream->getPortHandle() == portHandle) {
95*ec779b8eSAndroid Build Coastguard Worker             return true;
96*ec779b8eSAndroid Build Coastguard Worker         }
97*ec779b8eSAndroid Build Coastguard Worker     }
98*ec779b8eSAndroid Build Coastguard Worker     return false;
99*ec779b8eSAndroid Build Coastguard Worker }
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker std::vector<android::sp<AAudioServiceStreamBase>>
disconnectRegisteredStreams()102*ec779b8eSAndroid Build Coastguard Worker         AAudioServiceEndpoint::disconnectRegisteredStreams() {
103*ec779b8eSAndroid Build Coastguard Worker     std::vector<android::sp<AAudioServiceStreamBase>> streamsDisconnected;
104*ec779b8eSAndroid Build Coastguard Worker     {
105*ec779b8eSAndroid Build Coastguard Worker         const std::lock_guard<std::mutex> lock(mLockStreams);
106*ec779b8eSAndroid Build Coastguard Worker         mRegisteredStreams.swap(streamsDisconnected);
107*ec779b8eSAndroid Build Coastguard Worker     }
108*ec779b8eSAndroid Build Coastguard Worker     mConnected.store(false);
109*ec779b8eSAndroid Build Coastguard Worker     // We need to stop all the streams before we disconnect them.
110*ec779b8eSAndroid Build Coastguard Worker     // Otherwise there is a race condition where the first disconnected app
111*ec779b8eSAndroid Build Coastguard Worker     // tries to reopen a stream as MMAP but is blocked by the second stream,
112*ec779b8eSAndroid Build Coastguard Worker     // which hasn't stopped yet. Then the first app ends up with a Legacy stream.
113*ec779b8eSAndroid Build Coastguard Worker     for (const auto &stream : streamsDisconnected) {
114*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s() - stop(), port = %d", __func__, stream->getPortHandle());
115*ec779b8eSAndroid Build Coastguard Worker         stream->stop();
116*ec779b8eSAndroid Build Coastguard Worker     }
117*ec779b8eSAndroid Build Coastguard Worker     for (const auto &stream : streamsDisconnected) {
118*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s() - disconnect(), port = %d", __func__, stream->getPortHandle());
119*ec779b8eSAndroid Build Coastguard Worker         stream->disconnect();
120*ec779b8eSAndroid Build Coastguard Worker     }
121*ec779b8eSAndroid Build Coastguard Worker     return streamsDisconnected;
122*ec779b8eSAndroid Build Coastguard Worker }
123*ec779b8eSAndroid Build Coastguard Worker 
releaseRegisteredStreams()124*ec779b8eSAndroid Build Coastguard Worker void AAudioServiceEndpoint::releaseRegisteredStreams() {
125*ec779b8eSAndroid Build Coastguard Worker     // List of streams to be closed after we disconnect everything.
126*ec779b8eSAndroid Build Coastguard Worker     const std::vector<android::sp<AAudioServiceStreamBase>> streamsToClose
127*ec779b8eSAndroid Build Coastguard Worker             = disconnectRegisteredStreams();
128*ec779b8eSAndroid Build Coastguard Worker 
129*ec779b8eSAndroid Build Coastguard Worker     // Close outside the lock to avoid recursive locks.
130*ec779b8eSAndroid Build Coastguard Worker     AAudioService *aaudioService = AAudioClientTracker::getInstance().getAAudioService();
131*ec779b8eSAndroid Build Coastguard Worker     for (const auto& serviceStream : streamsToClose) {
132*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s() - close stream 0x%08X", __func__, serviceStream->getHandle());
133*ec779b8eSAndroid Build Coastguard Worker         aaudioService->closeStream(serviceStream);
134*ec779b8eSAndroid Build Coastguard Worker     }
135*ec779b8eSAndroid Build Coastguard Worker }
136*ec779b8eSAndroid Build Coastguard Worker 
registerStream(const sp<AAudioServiceStreamBase> & stream)137*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpoint::registerStream(const sp<AAudioServiceStreamBase>& stream) {
138*ec779b8eSAndroid Build Coastguard Worker     const std::lock_guard<std::mutex> lock(mLockStreams);
139*ec779b8eSAndroid Build Coastguard Worker     mRegisteredStreams.push_back(stream);
140*ec779b8eSAndroid Build Coastguard Worker     return AAUDIO_OK;
141*ec779b8eSAndroid Build Coastguard Worker }
142*ec779b8eSAndroid Build Coastguard Worker 
unregisterStream(const sp<AAudioServiceStreamBase> & stream)143*ec779b8eSAndroid Build Coastguard Worker aaudio_result_t AAudioServiceEndpoint::unregisterStream(const sp<AAudioServiceStreamBase>& stream) {
144*ec779b8eSAndroid Build Coastguard Worker     const std::lock_guard<std::mutex> lock(mLockStreams);
145*ec779b8eSAndroid Build Coastguard Worker     mRegisteredStreams.erase(std::remove(
146*ec779b8eSAndroid Build Coastguard Worker             mRegisteredStreams.begin(), mRegisteredStreams.end(), stream),
147*ec779b8eSAndroid Build Coastguard Worker                              mRegisteredStreams.end());
148*ec779b8eSAndroid Build Coastguard Worker     return AAUDIO_OK;
149*ec779b8eSAndroid Build Coastguard Worker }
150*ec779b8eSAndroid Build Coastguard Worker 
matches(const AAudioStreamConfiguration & configuration)151*ec779b8eSAndroid Build Coastguard Worker bool AAudioServiceEndpoint::matches(const AAudioStreamConfiguration& configuration) {
152*ec779b8eSAndroid Build Coastguard Worker     if (!mConnected.load()) {
153*ec779b8eSAndroid Build Coastguard Worker         return false; // Only use an endpoint if it is connected to a device.
154*ec779b8eSAndroid Build Coastguard Worker     }
155*ec779b8eSAndroid Build Coastguard Worker     if (configuration.getDirection() != getDirection()) {
156*ec779b8eSAndroid Build Coastguard Worker         return false;
157*ec779b8eSAndroid Build Coastguard Worker     }
158*ec779b8eSAndroid Build Coastguard Worker     if (!configuration.getDeviceIds().empty() &&
159*ec779b8eSAndroid Build Coastguard Worker         !android::areDeviceIdsEqual(configuration.getDeviceIds(), getDeviceIds())) {
160*ec779b8eSAndroid Build Coastguard Worker         return false;
161*ec779b8eSAndroid Build Coastguard Worker     }
162*ec779b8eSAndroid Build Coastguard Worker     if (configuration.getSessionId() != AAUDIO_SESSION_ID_ALLOCATE &&
163*ec779b8eSAndroid Build Coastguard Worker         configuration.getSessionId() != getSessionId()) {
164*ec779b8eSAndroid Build Coastguard Worker         return false;
165*ec779b8eSAndroid Build Coastguard Worker     }
166*ec779b8eSAndroid Build Coastguard Worker     if (configuration.getSampleRate() != AAUDIO_UNSPECIFIED &&
167*ec779b8eSAndroid Build Coastguard Worker         configuration.getSampleRate() != getSampleRate()) {
168*ec779b8eSAndroid Build Coastguard Worker         return false;
169*ec779b8eSAndroid Build Coastguard Worker     }
170*ec779b8eSAndroid Build Coastguard Worker     if (configuration.getSamplesPerFrame() != AAUDIO_UNSPECIFIED &&
171*ec779b8eSAndroid Build Coastguard Worker         configuration.getSamplesPerFrame() != getSamplesPerFrame()) {
172*ec779b8eSAndroid Build Coastguard Worker         return false;
173*ec779b8eSAndroid Build Coastguard Worker     }
174*ec779b8eSAndroid Build Coastguard Worker     if (configuration.getChannelMask() != AAUDIO_UNSPECIFIED &&
175*ec779b8eSAndroid Build Coastguard Worker         configuration.getChannelMask() != getChannelMask()) {
176*ec779b8eSAndroid Build Coastguard Worker         return false;
177*ec779b8eSAndroid Build Coastguard Worker     }
178*ec779b8eSAndroid Build Coastguard Worker     return true;
179*ec779b8eSAndroid Build Coastguard Worker }
180*ec779b8eSAndroid Build Coastguard Worker 
181*ec779b8eSAndroid Build Coastguard Worker // static
getAudioAttributesFrom(const AAudioStreamParameters * params)182*ec779b8eSAndroid Build Coastguard Worker audio_attributes_t AAudioServiceEndpoint::getAudioAttributesFrom(
183*ec779b8eSAndroid Build Coastguard Worker         const AAudioStreamParameters *params) {
184*ec779b8eSAndroid Build Coastguard Worker     if (params == nullptr) {
185*ec779b8eSAndroid Build Coastguard Worker         return {};
186*ec779b8eSAndroid Build Coastguard Worker     }
187*ec779b8eSAndroid Build Coastguard Worker     const aaudio_direction_t direction = params->getDirection();
188*ec779b8eSAndroid Build Coastguard Worker 
189*ec779b8eSAndroid Build Coastguard Worker     const audio_content_type_t contentType =
190*ec779b8eSAndroid Build Coastguard Worker             AAudioConvert_contentTypeToInternal(params->getContentType());
191*ec779b8eSAndroid Build Coastguard Worker     // Usage only used for OUTPUT
192*ec779b8eSAndroid Build Coastguard Worker     const audio_usage_t usage = (direction == AAUDIO_DIRECTION_OUTPUT)
193*ec779b8eSAndroid Build Coastguard Worker             ? AAudioConvert_usageToInternal(params->getUsage())
194*ec779b8eSAndroid Build Coastguard Worker             : AUDIO_USAGE_UNKNOWN;
195*ec779b8eSAndroid Build Coastguard Worker     const audio_source_t source = (direction == AAUDIO_DIRECTION_INPUT)
196*ec779b8eSAndroid Build Coastguard Worker             ? AAudioConvert_inputPresetToAudioSource(params->getInputPreset())
197*ec779b8eSAndroid Build Coastguard Worker             : AUDIO_SOURCE_DEFAULT;
198*ec779b8eSAndroid Build Coastguard Worker     audio_flags_mask_t flags;
199*ec779b8eSAndroid Build Coastguard Worker     std::string tags;
200*ec779b8eSAndroid Build Coastguard Worker     if (direction == AAUDIO_DIRECTION_OUTPUT) {
201*ec779b8eSAndroid Build Coastguard Worker         flags = AAudio_computeAudioFlagsMask(
202*ec779b8eSAndroid Build Coastguard Worker                         params->getAllowedCapturePolicy(),
203*ec779b8eSAndroid Build Coastguard Worker                         params->getSpatializationBehavior(),
204*ec779b8eSAndroid Build Coastguard Worker                         params->isContentSpatialized(),
205*ec779b8eSAndroid Build Coastguard Worker                         AUDIO_OUTPUT_FLAG_FAST);
206*ec779b8eSAndroid Build Coastguard Worker         tags = params->getTagsAsString();
207*ec779b8eSAndroid Build Coastguard Worker     } else {
208*ec779b8eSAndroid Build Coastguard Worker         flags = static_cast<audio_flags_mask_t>(AUDIO_FLAG_LOW_LATENCY
209*ec779b8eSAndroid Build Coastguard Worker                 | AAudioConvert_privacySensitiveToAudioFlagsMask(params->isPrivacySensitive()));
210*ec779b8eSAndroid Build Coastguard Worker     }
211*ec779b8eSAndroid Build Coastguard Worker     audio_attributes_t nativeAttributes = {
212*ec779b8eSAndroid Build Coastguard Worker             .content_type = contentType,
213*ec779b8eSAndroid Build Coastguard Worker             .usage = usage,
214*ec779b8eSAndroid Build Coastguard Worker             .source = source,
215*ec779b8eSAndroid Build Coastguard Worker             .flags = flags,
216*ec779b8eSAndroid Build Coastguard Worker             .tags = ""
217*ec779b8eSAndroid Build Coastguard Worker     };
218*ec779b8eSAndroid Build Coastguard Worker     if (!tags.empty()) {
219*ec779b8eSAndroid Build Coastguard Worker         strncpy(nativeAttributes.tags, tags.c_str(), AUDIO_ATTRIBUTES_TAGS_MAX_SIZE);
220*ec779b8eSAndroid Build Coastguard Worker         nativeAttributes.tags[AUDIO_ATTRIBUTES_TAGS_MAX_SIZE - 1] = '\0';
221*ec779b8eSAndroid Build Coastguard Worker     }
222*ec779b8eSAndroid Build Coastguard Worker     return nativeAttributes;
223*ec779b8eSAndroid Build Coastguard Worker }
224