1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #ifndef AAUDIO_AAUDIO_MIXER_H 18*ec779b8eSAndroid Build Coastguard Worker #define AAUDIO_AAUDIO_MIXER_H 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker #include <stdint.h> 21*ec779b8eSAndroid Build Coastguard Worker 22*ec779b8eSAndroid Build Coastguard Worker #include <aaudio/AAudio.h> 23*ec779b8eSAndroid Build Coastguard Worker #include <fifo/FifoBuffer.h> 24*ec779b8eSAndroid Build Coastguard Worker 25*ec779b8eSAndroid Build Coastguard Worker class AAudioMixer { 26*ec779b8eSAndroid Build Coastguard Worker public: 27*ec779b8eSAndroid Build Coastguard Worker AAudioMixer() = default; 28*ec779b8eSAndroid Build Coastguard Worker 29*ec779b8eSAndroid Build Coastguard Worker void allocate(int32_t samplesPerFrame, int32_t framesPerBurst); 30*ec779b8eSAndroid Build Coastguard Worker 31*ec779b8eSAndroid Build Coastguard Worker void clear(); 32*ec779b8eSAndroid Build Coastguard Worker 33*ec779b8eSAndroid Build Coastguard Worker /** 34*ec779b8eSAndroid Build Coastguard Worker * Mix from this FIFO 35*ec779b8eSAndroid Build Coastguard Worker * @param streamIndex for marking stream variables in systrace 36*ec779b8eSAndroid Build Coastguard Worker * @param fifo to read from 37*ec779b8eSAndroid Build Coastguard Worker * @param allowUnderflow if true then allow mixer to advance read index past the write index 38*ec779b8eSAndroid Build Coastguard Worker * @return frames read from this stream 39*ec779b8eSAndroid Build Coastguard Worker */ 40*ec779b8eSAndroid Build Coastguard Worker int32_t mix(int streamIndex, 41*ec779b8eSAndroid Build Coastguard Worker const std::shared_ptr<android::FifoBuffer>& fifo, 42*ec779b8eSAndroid Build Coastguard Worker bool allowUnderflow); 43*ec779b8eSAndroid Build Coastguard Worker 44*ec779b8eSAndroid Build Coastguard Worker float *getOutputBuffer(); 45*ec779b8eSAndroid Build Coastguard Worker getFramesPerBurst()46*ec779b8eSAndroid Build Coastguard Worker int32_t getFramesPerBurst() const { return mFramesPerBurst; } 47*ec779b8eSAndroid Build Coastguard Worker 48*ec779b8eSAndroid Build Coastguard Worker private: 49*ec779b8eSAndroid Build Coastguard Worker void mixPart(float *destination, float *source, int32_t numFrames); 50*ec779b8eSAndroid Build Coastguard Worker 51*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<float[]> mOutputBuffer; 52*ec779b8eSAndroid Build Coastguard Worker int32_t mSamplesPerFrame = 0; 53*ec779b8eSAndroid Build Coastguard Worker int32_t mFramesPerBurst = 0; 54*ec779b8eSAndroid Build Coastguard Worker int32_t mBufferSizeInBytes = 0; 55*ec779b8eSAndroid Build Coastguard Worker }; 56*ec779b8eSAndroid Build Coastguard Worker 57*ec779b8eSAndroid Build Coastguard Worker #endif //AAUDIO_AAUDIO_MIXER_H 58