1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AAudioMixer"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
20*ec779b8eSAndroid Build Coastguard Worker
21*ec779b8eSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_AUDIO
22*ec779b8eSAndroid Build Coastguard Worker
23*ec779b8eSAndroid Build Coastguard Worker #include <cstring>
24*ec779b8eSAndroid Build Coastguard Worker #include <utils/Trace.h>
25*ec779b8eSAndroid Build Coastguard Worker
26*ec779b8eSAndroid Build Coastguard Worker #include "AAudioMixer.h"
27*ec779b8eSAndroid Build Coastguard Worker
28*ec779b8eSAndroid Build Coastguard Worker #ifndef AAUDIO_MIXER_ATRACE_ENABLED
29*ec779b8eSAndroid Build Coastguard Worker #define AAUDIO_MIXER_ATRACE_ENABLED 1
30*ec779b8eSAndroid Build Coastguard Worker #endif
31*ec779b8eSAndroid Build Coastguard Worker
32*ec779b8eSAndroid Build Coastguard Worker using android::WrappingBuffer;
33*ec779b8eSAndroid Build Coastguard Worker using android::FifoBuffer;
34*ec779b8eSAndroid Build Coastguard Worker using android::fifo_frames_t;
35*ec779b8eSAndroid Build Coastguard Worker
allocate(int32_t samplesPerFrame,int32_t framesPerBurst)36*ec779b8eSAndroid Build Coastguard Worker void AAudioMixer::allocate(int32_t samplesPerFrame, int32_t framesPerBurst) {
37*ec779b8eSAndroid Build Coastguard Worker mSamplesPerFrame = samplesPerFrame;
38*ec779b8eSAndroid Build Coastguard Worker mFramesPerBurst = framesPerBurst;
39*ec779b8eSAndroid Build Coastguard Worker int32_t samplesPerBuffer = samplesPerFrame * framesPerBurst;
40*ec779b8eSAndroid Build Coastguard Worker mOutputBuffer = std::make_unique<float[]>(samplesPerBuffer);
41*ec779b8eSAndroid Build Coastguard Worker mBufferSizeInBytes = samplesPerBuffer * sizeof(float);
42*ec779b8eSAndroid Build Coastguard Worker }
43*ec779b8eSAndroid Build Coastguard Worker
clear()44*ec779b8eSAndroid Build Coastguard Worker void AAudioMixer::clear() {
45*ec779b8eSAndroid Build Coastguard Worker memset(mOutputBuffer.get(), 0, mBufferSizeInBytes);
46*ec779b8eSAndroid Build Coastguard Worker }
47*ec779b8eSAndroid Build Coastguard Worker
mix(int streamIndex,const std::shared_ptr<FifoBuffer> & fifo,bool allowUnderflow)48*ec779b8eSAndroid Build Coastguard Worker int32_t AAudioMixer::mix(
49*ec779b8eSAndroid Build Coastguard Worker int streamIndex, const std::shared_ptr<FifoBuffer>& fifo, bool allowUnderflow) {
50*ec779b8eSAndroid Build Coastguard Worker WrappingBuffer wrappingBuffer;
51*ec779b8eSAndroid Build Coastguard Worker float *destination = mOutputBuffer.get();
52*ec779b8eSAndroid Build Coastguard Worker
53*ec779b8eSAndroid Build Coastguard Worker #if AAUDIO_MIXER_ATRACE_ENABLED
54*ec779b8eSAndroid Build Coastguard Worker ATRACE_BEGIN("aaMix");
55*ec779b8eSAndroid Build Coastguard Worker #endif /* AAUDIO_MIXER_ATRACE_ENABLED */
56*ec779b8eSAndroid Build Coastguard Worker
57*ec779b8eSAndroid Build Coastguard Worker // Gather the data from the client. May be in two parts.
58*ec779b8eSAndroid Build Coastguard Worker fifo_frames_t fullFrames = fifo->getFullDataAvailable(&wrappingBuffer);
59*ec779b8eSAndroid Build Coastguard Worker #if AAUDIO_MIXER_ATRACE_ENABLED
60*ec779b8eSAndroid Build Coastguard Worker if (ATRACE_ENABLED()) {
61*ec779b8eSAndroid Build Coastguard Worker char rdyText[] = "aaMixRdy#";
62*ec779b8eSAndroid Build Coastguard Worker char letter = 'A' + (streamIndex % 26);
63*ec779b8eSAndroid Build Coastguard Worker rdyText[sizeof(rdyText) - 2] = letter;
64*ec779b8eSAndroid Build Coastguard Worker ATRACE_INT(rdyText, fullFrames);
65*ec779b8eSAndroid Build Coastguard Worker }
66*ec779b8eSAndroid Build Coastguard Worker #else /* MIXER_ATRACE_ENABLED */
67*ec779b8eSAndroid Build Coastguard Worker (void) trackIndex;
68*ec779b8eSAndroid Build Coastguard Worker #endif /* AAUDIO_MIXER_ATRACE_ENABLED */
69*ec779b8eSAndroid Build Coastguard Worker
70*ec779b8eSAndroid Build Coastguard Worker // If allowUnderflow then always advance by one burst even if we do not have the data.
71*ec779b8eSAndroid Build Coastguard Worker // Otherwise the stream timing will drift whenever there is an underflow.
72*ec779b8eSAndroid Build Coastguard Worker // This actual underflow can then be detected by the client for XRun counting.
73*ec779b8eSAndroid Build Coastguard Worker //
74*ec779b8eSAndroid Build Coastguard Worker // Generally, allowUnderflow will be false when stopping a stream and we want to
75*ec779b8eSAndroid Build Coastguard Worker // use up whatever data is in the queue.
76*ec779b8eSAndroid Build Coastguard Worker fifo_frames_t framesDesired = mFramesPerBurst;
77*ec779b8eSAndroid Build Coastguard Worker if (!allowUnderflow && fullFrames < framesDesired) {
78*ec779b8eSAndroid Build Coastguard Worker framesDesired = fullFrames; // just use what is available then stop
79*ec779b8eSAndroid Build Coastguard Worker }
80*ec779b8eSAndroid Build Coastguard Worker
81*ec779b8eSAndroid Build Coastguard Worker // Mix data in one or two parts.
82*ec779b8eSAndroid Build Coastguard Worker int partIndex = 0;
83*ec779b8eSAndroid Build Coastguard Worker int32_t framesLeft = framesDesired;
84*ec779b8eSAndroid Build Coastguard Worker while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
85*ec779b8eSAndroid Build Coastguard Worker fifo_frames_t framesToMixFromPart = framesLeft;
86*ec779b8eSAndroid Build Coastguard Worker fifo_frames_t framesAvailableFromPart = wrappingBuffer.numFrames[partIndex];
87*ec779b8eSAndroid Build Coastguard Worker if (framesAvailableFromPart > 0) {
88*ec779b8eSAndroid Build Coastguard Worker if (framesToMixFromPart > framesAvailableFromPart) {
89*ec779b8eSAndroid Build Coastguard Worker framesToMixFromPart = framesAvailableFromPart;
90*ec779b8eSAndroid Build Coastguard Worker }
91*ec779b8eSAndroid Build Coastguard Worker mixPart(destination, (float *)wrappingBuffer.data[partIndex],
92*ec779b8eSAndroid Build Coastguard Worker framesToMixFromPart);
93*ec779b8eSAndroid Build Coastguard Worker
94*ec779b8eSAndroid Build Coastguard Worker destination += framesToMixFromPart * mSamplesPerFrame;
95*ec779b8eSAndroid Build Coastguard Worker framesLeft -= framesToMixFromPart;
96*ec779b8eSAndroid Build Coastguard Worker }
97*ec779b8eSAndroid Build Coastguard Worker partIndex++;
98*ec779b8eSAndroid Build Coastguard Worker }
99*ec779b8eSAndroid Build Coastguard Worker fifo->advanceReadIndex(framesDesired);
100*ec779b8eSAndroid Build Coastguard Worker
101*ec779b8eSAndroid Build Coastguard Worker #if AAUDIO_MIXER_ATRACE_ENABLED
102*ec779b8eSAndroid Build Coastguard Worker ATRACE_END();
103*ec779b8eSAndroid Build Coastguard Worker #endif /* AAUDIO_MIXER_ATRACE_ENABLED */
104*ec779b8eSAndroid Build Coastguard Worker
105*ec779b8eSAndroid Build Coastguard Worker return (framesDesired - framesLeft); // framesRead
106*ec779b8eSAndroid Build Coastguard Worker }
107*ec779b8eSAndroid Build Coastguard Worker
mixPart(float * destination,float * source,int32_t numFrames)108*ec779b8eSAndroid Build Coastguard Worker void AAudioMixer::mixPart(float *destination, float *source, int32_t numFrames) {
109*ec779b8eSAndroid Build Coastguard Worker int32_t numSamples = numFrames * mSamplesPerFrame;
110*ec779b8eSAndroid Build Coastguard Worker // TODO maybe optimize using SIMD
111*ec779b8eSAndroid Build Coastguard Worker for (int sampleIndex = 0; sampleIndex < numSamples; sampleIndex++) {
112*ec779b8eSAndroid Build Coastguard Worker *destination++ += *source++;
113*ec779b8eSAndroid Build Coastguard Worker }
114*ec779b8eSAndroid Build Coastguard Worker }
115*ec779b8eSAndroid Build Coastguard Worker
getOutputBuffer()116*ec779b8eSAndroid Build Coastguard Worker float *AAudioMixer::getOutputBuffer() {
117*ec779b8eSAndroid Build Coastguard Worker return mOutputBuffer.get();
118*ec779b8eSAndroid Build Coastguard Worker }
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