1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #ifndef AAUDIO_AAUDIO_ENDPOINT_MANAGER_H 18*ec779b8eSAndroid Build Coastguard Worker #define AAUDIO_AAUDIO_ENDPOINT_MANAGER_H 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker #include <map> 21*ec779b8eSAndroid Build Coastguard Worker #include <mutex> 22*ec779b8eSAndroid Build Coastguard Worker #include <sys/types.h> 23*ec779b8eSAndroid Build Coastguard Worker 24*ec779b8eSAndroid Build Coastguard Worker #include <android-base/thread_annotations.h> 25*ec779b8eSAndroid Build Coastguard Worker #include <utils/Singleton.h> 26*ec779b8eSAndroid Build Coastguard Worker 27*ec779b8eSAndroid Build Coastguard Worker #include "binding/AAudioServiceMessage.h" 28*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpoint.h" 29*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointCapture.h" 30*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointMMAP.h" 31*ec779b8eSAndroid Build Coastguard Worker #include "AAudioServiceEndpointPlay.h" 32*ec779b8eSAndroid Build Coastguard Worker 33*ec779b8eSAndroid Build Coastguard Worker namespace aaudio { 34*ec779b8eSAndroid Build Coastguard Worker 35*ec779b8eSAndroid Build Coastguard Worker class AAudioEndpointManager : public android::Singleton<AAudioEndpointManager> { 36*ec779b8eSAndroid Build Coastguard Worker public: 37*ec779b8eSAndroid Build Coastguard Worker AAudioEndpointManager(); 38*ec779b8eSAndroid Build Coastguard Worker ~AAudioEndpointManager() = default; 39*ec779b8eSAndroid Build Coastguard Worker 40*ec779b8eSAndroid Build Coastguard Worker /** 41*ec779b8eSAndroid Build Coastguard Worker * Returns information about the state of the this class. 42*ec779b8eSAndroid Build Coastguard Worker * 43*ec779b8eSAndroid Build Coastguard Worker * Will attempt to get the object lock, but will proceed 44*ec779b8eSAndroid Build Coastguard Worker * even if it cannot. 45*ec779b8eSAndroid Build Coastguard Worker * 46*ec779b8eSAndroid Build Coastguard Worker * Each line of information ends with a newline. 47*ec779b8eSAndroid Build Coastguard Worker * 48*ec779b8eSAndroid Build Coastguard Worker * @return a string with useful information 49*ec779b8eSAndroid Build Coastguard Worker */ 50*ec779b8eSAndroid Build Coastguard Worker std::string dump() const; 51*ec779b8eSAndroid Build Coastguard Worker 52*ec779b8eSAndroid Build Coastguard Worker /** 53*ec779b8eSAndroid Build Coastguard Worker * Find a service endpoint for the given deviceId, sessionId and direction. 54*ec779b8eSAndroid Build Coastguard Worker * If an endpoint does not already exist then try to create one. 55*ec779b8eSAndroid Build Coastguard Worker * 56*ec779b8eSAndroid Build Coastguard Worker * @param audioService 57*ec779b8eSAndroid Build Coastguard Worker * @param request 58*ec779b8eSAndroid Build Coastguard Worker * @param sharingMode 59*ec779b8eSAndroid Build Coastguard Worker * @return endpoint or null 60*ec779b8eSAndroid Build Coastguard Worker */ 61*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpoint> openEndpoint( 62*ec779b8eSAndroid Build Coastguard Worker android::AAudioService &audioService, 63*ec779b8eSAndroid Build Coastguard Worker const aaudio::AAudioStreamRequest &request) 64*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mExclusiveLock, mSharedLock); 65*ec779b8eSAndroid Build Coastguard Worker 66*ec779b8eSAndroid Build Coastguard Worker void closeEndpoint(const android::sp<AAudioServiceEndpoint>& serviceEndpoint) 67*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mExclusiveLock, mSharedLock);; 68*ec779b8eSAndroid Build Coastguard Worker 69*ec779b8eSAndroid Build Coastguard Worker private: 70*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpoint> openExclusiveEndpoint( 71*ec779b8eSAndroid Build Coastguard Worker android::AAudioService &aaudioService, 72*ec779b8eSAndroid Build Coastguard Worker const aaudio::AAudioStreamRequest &request, 73*ec779b8eSAndroid Build Coastguard Worker sp<AAudioServiceEndpoint> &endpointToSteal) 74*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mExclusiveLock); 75*ec779b8eSAndroid Build Coastguard Worker 76*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpoint> openSharedEndpoint( 77*ec779b8eSAndroid Build Coastguard Worker android::AAudioService &aaudioService, 78*ec779b8eSAndroid Build Coastguard Worker const aaudio::AAudioStreamRequest &request) 79*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mSharedLock); 80*ec779b8eSAndroid Build Coastguard Worker 81*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpoint> findExclusiveEndpoint_l( 82*ec779b8eSAndroid Build Coastguard Worker const AAudioStreamConfiguration& configuration) 83*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mExclusiveLock); 84*ec779b8eSAndroid Build Coastguard Worker 85*ec779b8eSAndroid Build Coastguard Worker android::sp<AAudioServiceEndpointShared> findSharedEndpoint_l( 86*ec779b8eSAndroid Build Coastguard Worker const AAudioStreamConfiguration& configuration) 87*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mSharedLock) 88*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mExclusiveLock); 89*ec779b8eSAndroid Build Coastguard Worker 90*ec779b8eSAndroid Build Coastguard Worker void closeExclusiveEndpoint(const android::sp<AAudioServiceEndpoint>& serviceEndpoint); 91*ec779b8eSAndroid Build Coastguard Worker void closeSharedEndpoint(const android::sp<AAudioServiceEndpoint>& serviceEndpoint); 92*ec779b8eSAndroid Build Coastguard Worker 93*ec779b8eSAndroid Build Coastguard Worker // Use separate locks because opening a Shared endpoint requires opening an Exclusive one. 94*ec779b8eSAndroid Build Coastguard Worker // That could cause a recursive lock. 95*ec779b8eSAndroid Build Coastguard Worker // Lock mSharedLock before mExclusiveLock. 96*ec779b8eSAndroid Build Coastguard Worker // it is OK to only lock mExclusiveLock. 97*ec779b8eSAndroid Build Coastguard Worker mutable std::mutex mSharedLock; 98*ec779b8eSAndroid Build Coastguard Worker std::vector<android::sp<AAudioServiceEndpointShared>> mSharedStreams 99*ec779b8eSAndroid Build Coastguard Worker GUARDED_BY(mSharedLock); 100*ec779b8eSAndroid Build Coastguard Worker 101*ec779b8eSAndroid Build Coastguard Worker mutable std::mutex mExclusiveLock; 102*ec779b8eSAndroid Build Coastguard Worker std::vector<android::sp<AAudioServiceEndpointMMAP>> mExclusiveStreams 103*ec779b8eSAndroid Build Coastguard Worker GUARDED_BY(mExclusiveLock); 104*ec779b8eSAndroid Build Coastguard Worker 105*ec779b8eSAndroid Build Coastguard Worker // Counts related to an exclusive endpoint. 106*ec779b8eSAndroid Build Coastguard Worker int32_t mExclusiveSearchCount GUARDED_BY(mExclusiveLock) = 0; // # SEARCHED 107*ec779b8eSAndroid Build Coastguard Worker int32_t mExclusiveFoundCount GUARDED_BY(mExclusiveLock) = 0; // # FOUND 108*ec779b8eSAndroid Build Coastguard Worker int32_t mExclusiveOpenCount GUARDED_BY(mExclusiveLock) = 0; // # OPENED 109*ec779b8eSAndroid Build Coastguard Worker int32_t mExclusiveCloseCount GUARDED_BY(mExclusiveLock) = 0; // # CLOSED 110*ec779b8eSAndroid Build Coastguard Worker int32_t mExclusiveStolenCount GUARDED_BY(mExclusiveLock) = 0; // # STOLEN 111*ec779b8eSAndroid Build Coastguard Worker 112*ec779b8eSAndroid Build Coastguard Worker // Same as above but for SHARED endpoints. 113*ec779b8eSAndroid Build Coastguard Worker int32_t mSharedSearchCount GUARDED_BY(mSharedLock) = 0; 114*ec779b8eSAndroid Build Coastguard Worker int32_t mSharedFoundCount GUARDED_BY(mSharedLock) = 0; 115*ec779b8eSAndroid Build Coastguard Worker int32_t mSharedOpenCount GUARDED_BY(mSharedLock) = 0; 116*ec779b8eSAndroid Build Coastguard Worker int32_t mSharedCloseCount GUARDED_BY(mSharedLock) = 0; 117*ec779b8eSAndroid Build Coastguard Worker 118*ec779b8eSAndroid Build Coastguard Worker // For easily disabling the stealing of exclusive streams. 119*ec779b8eSAndroid Build Coastguard Worker static constexpr bool kStealingEnabled = true; 120*ec779b8eSAndroid Build Coastguard Worker }; 121*ec779b8eSAndroid Build Coastguard Worker } /* namespace aaudio */ 122*ec779b8eSAndroid Build Coastguard Worker 123*ec779b8eSAndroid Build Coastguard Worker #endif //AAUDIO_AAUDIO_ENDPOINT_MANAGER_H 124