1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2023 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker #ifndef ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERASTREAM_H 17*ec779b8eSAndroid Build Coastguard Worker #define ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERASTREAM_H 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include <cstdint> 20*ec779b8eSAndroid Build Coastguard Worker #include <functional> 21*ec779b8eSAndroid Build Coastguard Worker #include <memory> 22*ec779b8eSAndroid Build Coastguard Worker #include <mutex> 23*ec779b8eSAndroid Build Coastguard Worker #include <tuple> 24*ec779b8eSAndroid Build Coastguard Worker #include <unordered_map> 25*ec779b8eSAndroid Build Coastguard Worker 26*ec779b8eSAndroid Build Coastguard Worker #include "EGL/egl.h" 27*ec779b8eSAndroid Build Coastguard Worker #include "aidl/android/hardware/camera/device/Stream.h" 28*ec779b8eSAndroid Build Coastguard Worker #include "aidl/android/hardware/camera/device/StreamBuffer.h" 29*ec779b8eSAndroid Build Coastguard Worker #include "android/hardware_buffer.h" 30*ec779b8eSAndroid Build Coastguard Worker #include "util/EglFramebuffer.h" 31*ec779b8eSAndroid Build Coastguard Worker #include "utils/Mutex.h" 32*ec779b8eSAndroid Build Coastguard Worker 33*ec779b8eSAndroid Build Coastguard Worker namespace android { 34*ec779b8eSAndroid Build Coastguard Worker namespace companion { 35*ec779b8eSAndroid Build Coastguard Worker namespace virtualcamera { 36*ec779b8eSAndroid Build Coastguard Worker 37*ec779b8eSAndroid Build Coastguard Worker // Encapsulates buffer management for the set of buffers belonging to the single 38*ec779b8eSAndroid Build Coastguard Worker // camera stream. 39*ec779b8eSAndroid Build Coastguard Worker class VirtualCameraStream { 40*ec779b8eSAndroid Build Coastguard Worker public: 41*ec779b8eSAndroid Build Coastguard Worker VirtualCameraStream( 42*ec779b8eSAndroid Build Coastguard Worker const ::aidl::android::hardware::camera::device::Stream& stream); 43*ec779b8eSAndroid Build Coastguard Worker 44*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<AHardwareBuffer> importBuffer( 45*ec779b8eSAndroid Build Coastguard Worker const ::aidl::android::hardware::camera::device::StreamBuffer& streamBuffer); 46*ec779b8eSAndroid Build Coastguard Worker 47*ec779b8eSAndroid Build Coastguard Worker // Get AHardwareBuffer instance corresponding to StreamBuffer from camera AIDL. 48*ec779b8eSAndroid Build Coastguard Worker // In case this is the first occurrence of the buffer, this will perform mapping 49*ec779b8eSAndroid Build Coastguard Worker // and stores hardware buffer in cache for further use. 50*ec779b8eSAndroid Build Coastguard Worker // 51*ec779b8eSAndroid Build Coastguard Worker // Returns nullptr in case buffer cannot be mapped or retrieved from the cache. 52*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<AHardwareBuffer> getHardwareBuffer(int bufferId) 53*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mLock); 54*ec779b8eSAndroid Build Coastguard Worker 55*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<EglFrameBuffer> getEglFrameBuffer(const EGLDisplay eglDisplay, 56*ec779b8eSAndroid Build Coastguard Worker int bufferId) 57*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(mLock); 58*ec779b8eSAndroid Build Coastguard Worker 59*ec779b8eSAndroid Build Coastguard Worker // Un-maps the previously mapped buffer and removes it from the stream cache. 60*ec779b8eSAndroid Build Coastguard Worker // Returns true if removal is successful, false otherwise. 61*ec779b8eSAndroid Build Coastguard Worker bool removeBuffer(int bufferId) EXCLUDES(mLock); 62*ec779b8eSAndroid Build Coastguard Worker 63*ec779b8eSAndroid Build Coastguard Worker // Returns AIDL Stream instance containing configuration of this stream. 64*ec779b8eSAndroid Build Coastguard Worker ::aidl::android::hardware::camera::device::Stream getStreamConfig() const; 65*ec779b8eSAndroid Build Coastguard Worker 66*ec779b8eSAndroid Build Coastguard Worker private: 67*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<AHardwareBuffer> getHardwareBufferLocked(int bufferId) 68*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mLock); 69*ec779b8eSAndroid Build Coastguard Worker 70*ec779b8eSAndroid Build Coastguard Worker const ::aidl::android::hardware::camera::device::Stream mStreamConfig; 71*ec779b8eSAndroid Build Coastguard Worker std::mutex mLock; 72*ec779b8eSAndroid Build Coastguard Worker 73*ec779b8eSAndroid Build Coastguard Worker // Cache for already mapped buffers, mapping bufferId -> AHardwareBuffer instance. 74*ec779b8eSAndroid Build Coastguard Worker std::unordered_map<int, std::shared_ptr<AHardwareBuffer>> mBuffers 75*ec779b8eSAndroid Build Coastguard Worker GUARDED_BY(mLock); 76*ec779b8eSAndroid Build Coastguard Worker 77*ec779b8eSAndroid Build Coastguard Worker using FramebufferMapKey = std::pair<int, EGLDisplay>; 78*ec779b8eSAndroid Build Coastguard Worker struct FramebufferMapKeyHash { operatorFramebufferMapKeyHash79*ec779b8eSAndroid Build Coastguard Worker std::size_t operator()(const FramebufferMapKey& key) const { 80*ec779b8eSAndroid Build Coastguard Worker return std::hash<int>{}(key.first) ^ 81*ec779b8eSAndroid Build Coastguard Worker (std::hash<void*>{}(reinterpret_cast<void*>(key.second)) << 1); 82*ec779b8eSAndroid Build Coastguard Worker } 83*ec779b8eSAndroid Build Coastguard Worker }; 84*ec779b8eSAndroid Build Coastguard Worker std::unordered_map<FramebufferMapKey, std::shared_ptr<EglFrameBuffer>, 85*ec779b8eSAndroid Build Coastguard Worker FramebufferMapKeyHash> 86*ec779b8eSAndroid Build Coastguard Worker mEglFramebuffers GUARDED_BY(mLock); 87*ec779b8eSAndroid Build Coastguard Worker }; 88*ec779b8eSAndroid Build Coastguard Worker 89*ec779b8eSAndroid Build Coastguard Worker } // namespace virtualcamera 90*ec779b8eSAndroid Build Coastguard Worker } // namespace companion 91*ec779b8eSAndroid Build Coastguard Worker } // namespace android 92*ec779b8eSAndroid Build Coastguard Worker 93*ec779b8eSAndroid Build Coastguard Worker #endif // ANDROID_COMPANION_VIRTUALCAMERA_VIRTUALCAMERASTREAM_H 94