xref: /aosp_15_r20/frameworks/av/services/audiopolicy/service/AudioPolicyEffects.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioPolicyEffects"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include <stdlib.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <stdio.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <string.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <memory>
24*ec779b8eSAndroid Build Coastguard Worker #include <cutils/misc.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioEffect.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <media/EffectsConfig.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ServiceUtilities.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <system/audio.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/audio_effects_conf.h>
30*ec779b8eSAndroid Build Coastguard Worker #include <utils/Vector.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <utils/SortedVector.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <cutils/config_utils.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <binder/IPCThreadState.h>
34*ec779b8eSAndroid Build Coastguard Worker #include "AudioPolicyEffects.h"
35*ec779b8eSAndroid Build Coastguard Worker 
36*ec779b8eSAndroid Build Coastguard Worker namespace android {
37*ec779b8eSAndroid Build Coastguard Worker 
38*ec779b8eSAndroid Build Coastguard Worker using content::AttributionSourceState;
39*ec779b8eSAndroid Build Coastguard Worker 
40*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
41*ec779b8eSAndroid Build Coastguard Worker // AudioPolicyEffects Implementation
42*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
43*ec779b8eSAndroid Build Coastguard Worker 
AudioPolicyEffects(const sp<EffectsFactoryHalInterface> & effectsFactoryHal)44*ec779b8eSAndroid Build Coastguard Worker AudioPolicyEffects::AudioPolicyEffects(const sp<EffectsFactoryHalInterface>& effectsFactoryHal) {
45*ec779b8eSAndroid Build Coastguard Worker     // Note: clang thread-safety permits the ctor to call guarded _l methods without
46*ec779b8eSAndroid Build Coastguard Worker     // acquiring the associated mutex capability as standard practice is to assume
47*ec779b8eSAndroid Build Coastguard Worker     // single threaded construction and destruction.
48*ec779b8eSAndroid Build Coastguard Worker 
49*ec779b8eSAndroid Build Coastguard Worker     // load xml config with effectsFactoryHal
50*ec779b8eSAndroid Build Coastguard Worker     status_t loadResult = loadAudioEffectConfig_ll(effectsFactoryHal);
51*ec779b8eSAndroid Build Coastguard Worker     if (loadResult < 0) {
52*ec779b8eSAndroid Build Coastguard Worker         ALOGW("Failed to query effect configuration, fallback to load .conf");
53*ec779b8eSAndroid Build Coastguard Worker         // load automatic audio effect modules
54*ec779b8eSAndroid Build Coastguard Worker         if (access(AUDIO_EFFECT_VENDOR_CONFIG_FILE, R_OK) == 0) {
55*ec779b8eSAndroid Build Coastguard Worker             loadAudioEffectConfigLegacy_l(AUDIO_EFFECT_VENDOR_CONFIG_FILE);
56*ec779b8eSAndroid Build Coastguard Worker         } else if (access(AUDIO_EFFECT_DEFAULT_CONFIG_FILE, R_OK) == 0) {
57*ec779b8eSAndroid Build Coastguard Worker             loadAudioEffectConfigLegacy_l(AUDIO_EFFECT_DEFAULT_CONFIG_FILE);
58*ec779b8eSAndroid Build Coastguard Worker         }
59*ec779b8eSAndroid Build Coastguard Worker     } else if (loadResult > 0) {
60*ec779b8eSAndroid Build Coastguard Worker         ALOGE("Effect config is partially invalid, skipped %d elements", loadResult);
61*ec779b8eSAndroid Build Coastguard Worker     }
62*ec779b8eSAndroid Build Coastguard Worker }
63*ec779b8eSAndroid Build Coastguard Worker 
addInputEffects(audio_io_handle_t input,audio_source_t inputSource,audio_session_t audioSession)64*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::addInputEffects(audio_io_handle_t input,
65*ec779b8eSAndroid Build Coastguard Worker                              audio_source_t inputSource,
66*ec779b8eSAndroid Build Coastguard Worker                              audio_session_t audioSession)
67*ec779b8eSAndroid Build Coastguard Worker {
68*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker     // create audio pre processors according to input source
71*ec779b8eSAndroid Build Coastguard Worker     audio_source_t aliasSource = (inputSource == AUDIO_SOURCE_HOTWORD) ?
72*ec779b8eSAndroid Build Coastguard Worker                                     AUDIO_SOURCE_VOICE_RECOGNITION : inputSource;
73*ec779b8eSAndroid Build Coastguard Worker 
74*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
75*ec779b8eSAndroid Build Coastguard Worker     auto sourceIt = mInputSources.find(aliasSource);
76*ec779b8eSAndroid Build Coastguard Worker     if (sourceIt == mInputSources.end()) {
77*ec779b8eSAndroid Build Coastguard Worker         ALOGV("addInputEffects(): no processing needs to be attached to this source");
78*ec779b8eSAndroid Build Coastguard Worker         return status;
79*ec779b8eSAndroid Build Coastguard Worker     }
80*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectVector>& sessionDesc = mInputSessions[audioSession];
81*ec779b8eSAndroid Build Coastguard Worker     if (sessionDesc == nullptr) {
82*ec779b8eSAndroid Build Coastguard Worker         sessionDesc = std::make_shared<EffectVector>(audioSession);
83*ec779b8eSAndroid Build Coastguard Worker     }
84*ec779b8eSAndroid Build Coastguard Worker     sessionDesc->mRefCount++;
85*ec779b8eSAndroid Build Coastguard Worker 
86*ec779b8eSAndroid Build Coastguard Worker     ALOGV("addInputEffects(): input: %d, refCount: %d", input, sessionDesc->mRefCount);
87*ec779b8eSAndroid Build Coastguard Worker     if (sessionDesc->mRefCount == 1) {
88*ec779b8eSAndroid Build Coastguard Worker         int64_t token = IPCThreadState::self()->clearCallingIdentity();
89*ec779b8eSAndroid Build Coastguard Worker         const std::shared_ptr<EffectDescVector>& effects = sourceIt->second;
90*ec779b8eSAndroid Build Coastguard Worker         for (const std::shared_ptr<EffectDesc>& effect : *effects) {
91*ec779b8eSAndroid Build Coastguard Worker             AttributionSourceState attributionSource;
92*ec779b8eSAndroid Build Coastguard Worker             attributionSource.packageName = "android";
93*ec779b8eSAndroid Build Coastguard Worker             attributionSource.token = sp<BBinder>::make();
94*ec779b8eSAndroid Build Coastguard Worker             auto fx = sp<AudioEffect>::make(attributionSource);
95*ec779b8eSAndroid Build Coastguard Worker             fx->set(nullptr /*type */, &effect->mUuid, -1 /* priority */, nullptr /* callback */,
96*ec779b8eSAndroid Build Coastguard Worker                     audioSession, input);
97*ec779b8eSAndroid Build Coastguard Worker             status_t status = fx->initCheck();
98*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR && status != ALREADY_EXISTS) {
99*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("addInputEffects(): failed to create Fx %s on source %d",
100*ec779b8eSAndroid Build Coastguard Worker                       effect->mName.c_str(), (int32_t)aliasSource);
101*ec779b8eSAndroid Build Coastguard Worker                 // fx goes out of scope and strong ref on AudioEffect is released
102*ec779b8eSAndroid Build Coastguard Worker                 continue;
103*ec779b8eSAndroid Build Coastguard Worker             }
104*ec779b8eSAndroid Build Coastguard Worker             for (size_t j = 0; j < effect->mParams.size(); j++) {
105*ec779b8eSAndroid Build Coastguard Worker                 // const_cast here due to API.
106*ec779b8eSAndroid Build Coastguard Worker                 fx->setParameter(const_cast<effect_param_t*>(effect->mParams[j].get()));
107*ec779b8eSAndroid Build Coastguard Worker             }
108*ec779b8eSAndroid Build Coastguard Worker             ALOGV("addInputEffects(): added Fx %s on source: %d",
109*ec779b8eSAndroid Build Coastguard Worker                   effect->mName.c_str(), (int32_t)aliasSource);
110*ec779b8eSAndroid Build Coastguard Worker             sessionDesc->mEffects.push_back(std::move(fx));
111*ec779b8eSAndroid Build Coastguard Worker         }
112*ec779b8eSAndroid Build Coastguard Worker         sessionDesc->setProcessorEnabled(true);
113*ec779b8eSAndroid Build Coastguard Worker         IPCThreadState::self()->restoreCallingIdentity(token);
114*ec779b8eSAndroid Build Coastguard Worker     }
115*ec779b8eSAndroid Build Coastguard Worker     return status;
116*ec779b8eSAndroid Build Coastguard Worker }
117*ec779b8eSAndroid Build Coastguard Worker 
118*ec779b8eSAndroid Build Coastguard Worker 
releaseInputEffects(audio_io_handle_t input,audio_session_t audioSession)119*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::releaseInputEffects(audio_io_handle_t input,
120*ec779b8eSAndroid Build Coastguard Worker                                                  audio_session_t audioSession)
121*ec779b8eSAndroid Build Coastguard Worker {
122*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
123*ec779b8eSAndroid Build Coastguard Worker 
124*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
125*ec779b8eSAndroid Build Coastguard Worker     auto it = mInputSessions.find(audioSession);
126*ec779b8eSAndroid Build Coastguard Worker     if (it == mInputSessions.end()) {
127*ec779b8eSAndroid Build Coastguard Worker         return status;
128*ec779b8eSAndroid Build Coastguard Worker     }
129*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectVector> sessionDesc = it->second;
130*ec779b8eSAndroid Build Coastguard Worker     sessionDesc->mRefCount--;
131*ec779b8eSAndroid Build Coastguard Worker     ALOGV("releaseInputEffects(): input: %d, refCount: %d", input, sessionDesc->mRefCount);
132*ec779b8eSAndroid Build Coastguard Worker     if (sessionDesc->mRefCount == 0) {
133*ec779b8eSAndroid Build Coastguard Worker         sessionDesc->setProcessorEnabled(false);
134*ec779b8eSAndroid Build Coastguard Worker         mInputSessions.erase(it);
135*ec779b8eSAndroid Build Coastguard Worker         ALOGV("releaseInputEffects(): all effects released");
136*ec779b8eSAndroid Build Coastguard Worker     }
137*ec779b8eSAndroid Build Coastguard Worker     return status;
138*ec779b8eSAndroid Build Coastguard Worker }
139*ec779b8eSAndroid Build Coastguard Worker 
queryDefaultInputEffects(audio_session_t audioSession,effect_descriptor_t * descriptors,uint32_t * count)140*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::queryDefaultInputEffects(audio_session_t audioSession,
141*ec779b8eSAndroid Build Coastguard Worker                                                       effect_descriptor_t *descriptors,
142*ec779b8eSAndroid Build Coastguard Worker                                                       uint32_t *count)
143*ec779b8eSAndroid Build Coastguard Worker {
144*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
145*ec779b8eSAndroid Build Coastguard Worker 
146*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
147*ec779b8eSAndroid Build Coastguard Worker     auto it = mInputSessions.find(audioSession);
148*ec779b8eSAndroid Build Coastguard Worker     if (it == mInputSessions.end()) {
149*ec779b8eSAndroid Build Coastguard Worker         *count = 0;
150*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
151*ec779b8eSAndroid Build Coastguard Worker     }
152*ec779b8eSAndroid Build Coastguard Worker     const std::vector<sp<AudioEffect>>& effects = it->second->mEffects;
153*ec779b8eSAndroid Build Coastguard Worker     const size_t copysize = std::min(effects.size(), (size_t)*count);
154*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < copysize; i++) {
155*ec779b8eSAndroid Build Coastguard Worker         descriptors[i] = effects[i]->descriptor();
156*ec779b8eSAndroid Build Coastguard Worker     }
157*ec779b8eSAndroid Build Coastguard Worker     if (effects.size() > *count) {
158*ec779b8eSAndroid Build Coastguard Worker         status = NO_MEMORY;
159*ec779b8eSAndroid Build Coastguard Worker     }
160*ec779b8eSAndroid Build Coastguard Worker     *count = effects.size();
161*ec779b8eSAndroid Build Coastguard Worker     return status;
162*ec779b8eSAndroid Build Coastguard Worker }
163*ec779b8eSAndroid Build Coastguard Worker 
164*ec779b8eSAndroid Build Coastguard Worker 
queryDefaultOutputSessionEffects(audio_session_t audioSession,effect_descriptor_t * descriptors,uint32_t * count)165*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::queryDefaultOutputSessionEffects(audio_session_t audioSession,
166*ec779b8eSAndroid Build Coastguard Worker                          effect_descriptor_t *descriptors,
167*ec779b8eSAndroid Build Coastguard Worker                          uint32_t *count)
168*ec779b8eSAndroid Build Coastguard Worker {
169*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
170*ec779b8eSAndroid Build Coastguard Worker 
171*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
172*ec779b8eSAndroid Build Coastguard Worker     auto it = mOutputSessions.find(audioSession);
173*ec779b8eSAndroid Build Coastguard Worker     if (it == mOutputSessions.end()) {
174*ec779b8eSAndroid Build Coastguard Worker         *count = 0;
175*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
176*ec779b8eSAndroid Build Coastguard Worker     }
177*ec779b8eSAndroid Build Coastguard Worker     const std::vector<sp<AudioEffect>>& effects = it->second->mEffects;
178*ec779b8eSAndroid Build Coastguard Worker     const size_t copysize = std::min(effects.size(), (size_t)*count);
179*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < copysize; i++) {
180*ec779b8eSAndroid Build Coastguard Worker         descriptors[i] = effects[i]->descriptor();
181*ec779b8eSAndroid Build Coastguard Worker     }
182*ec779b8eSAndroid Build Coastguard Worker     if (effects.size() > *count) {
183*ec779b8eSAndroid Build Coastguard Worker         status = NO_MEMORY;
184*ec779b8eSAndroid Build Coastguard Worker     }
185*ec779b8eSAndroid Build Coastguard Worker     *count = effects.size();
186*ec779b8eSAndroid Build Coastguard Worker     return status;
187*ec779b8eSAndroid Build Coastguard Worker }
188*ec779b8eSAndroid Build Coastguard Worker 
189*ec779b8eSAndroid Build Coastguard Worker 
addOutputSessionEffects(audio_io_handle_t output,audio_stream_type_t stream,audio_session_t audioSession)190*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::addOutputSessionEffects(audio_io_handle_t output,
191*ec779b8eSAndroid Build Coastguard Worker                          audio_stream_type_t stream,
192*ec779b8eSAndroid Build Coastguard Worker                          audio_session_t audioSession)
193*ec779b8eSAndroid Build Coastguard Worker {
194*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
195*ec779b8eSAndroid Build Coastguard Worker 
196*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
197*ec779b8eSAndroid Build Coastguard Worker     // create audio processors according to stream
198*ec779b8eSAndroid Build Coastguard Worker     // FIXME: should we have specific post processing settings for internal streams?
199*ec779b8eSAndroid Build Coastguard Worker     // default to media for now.
200*ec779b8eSAndroid Build Coastguard Worker     if (stream >= AUDIO_STREAM_PUBLIC_CNT) {
201*ec779b8eSAndroid Build Coastguard Worker         stream = AUDIO_STREAM_MUSIC;
202*ec779b8eSAndroid Build Coastguard Worker     }
203*ec779b8eSAndroid Build Coastguard Worker     auto it = mOutputStreams.find(stream);
204*ec779b8eSAndroid Build Coastguard Worker     if (it == mOutputStreams.end()) {
205*ec779b8eSAndroid Build Coastguard Worker         ALOGV("addOutputSessionEffects(): no output processing needed for this stream");
206*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
207*ec779b8eSAndroid Build Coastguard Worker     }
208*ec779b8eSAndroid Build Coastguard Worker 
209*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectVector>& procDesc = mOutputSessions[audioSession];
210*ec779b8eSAndroid Build Coastguard Worker     if (procDesc == nullptr) {
211*ec779b8eSAndroid Build Coastguard Worker         procDesc = std::make_shared<EffectVector>(audioSession);
212*ec779b8eSAndroid Build Coastguard Worker     }
213*ec779b8eSAndroid Build Coastguard Worker     procDesc->mRefCount++;
214*ec779b8eSAndroid Build Coastguard Worker 
215*ec779b8eSAndroid Build Coastguard Worker     ALOGV("addOutputSessionEffects(): session: %d, refCount: %d",
216*ec779b8eSAndroid Build Coastguard Worker           audioSession, procDesc->mRefCount);
217*ec779b8eSAndroid Build Coastguard Worker     if (procDesc->mRefCount == 1) {
218*ec779b8eSAndroid Build Coastguard Worker         // make sure effects are associated to audio server even if we are executing a binder call
219*ec779b8eSAndroid Build Coastguard Worker         int64_t token = IPCThreadState::self()->clearCallingIdentity();
220*ec779b8eSAndroid Build Coastguard Worker         const std::shared_ptr<EffectDescVector>& effects = it->second;
221*ec779b8eSAndroid Build Coastguard Worker         for (const std::shared_ptr<EffectDesc>& effect : *effects) {
222*ec779b8eSAndroid Build Coastguard Worker             AttributionSourceState attributionSource;
223*ec779b8eSAndroid Build Coastguard Worker             attributionSource.packageName = "android";
224*ec779b8eSAndroid Build Coastguard Worker             attributionSource.token = sp<BBinder>::make();
225*ec779b8eSAndroid Build Coastguard Worker             auto fx = sp<AudioEffect>::make(attributionSource);
226*ec779b8eSAndroid Build Coastguard Worker             fx->set(nullptr /* type */, &effect->mUuid, 0 /* priority */, nullptr /* callback */,
227*ec779b8eSAndroid Build Coastguard Worker                     audioSession, output);
228*ec779b8eSAndroid Build Coastguard Worker             status_t status = fx->initCheck();
229*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR && status != ALREADY_EXISTS) {
230*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("addOutputSessionEffects(): failed to create Fx  %s on session %d",
231*ec779b8eSAndroid Build Coastguard Worker                       effect->mName.c_str(), audioSession);
232*ec779b8eSAndroid Build Coastguard Worker                 // fx goes out of scope and strong ref on AudioEffect is released
233*ec779b8eSAndroid Build Coastguard Worker                 continue;
234*ec779b8eSAndroid Build Coastguard Worker             }
235*ec779b8eSAndroid Build Coastguard Worker             ALOGV("addOutputSessionEffects(): added Fx %s on session: %d for stream: %d",
236*ec779b8eSAndroid Build Coastguard Worker                   effect->mName.c_str(), audioSession, (int32_t)stream);
237*ec779b8eSAndroid Build Coastguard Worker             procDesc->mEffects.push_back(std::move(fx));
238*ec779b8eSAndroid Build Coastguard Worker         }
239*ec779b8eSAndroid Build Coastguard Worker 
240*ec779b8eSAndroid Build Coastguard Worker         procDesc->setProcessorEnabled(true);
241*ec779b8eSAndroid Build Coastguard Worker         IPCThreadState::self()->restoreCallingIdentity(token);
242*ec779b8eSAndroid Build Coastguard Worker     }
243*ec779b8eSAndroid Build Coastguard Worker     return status;
244*ec779b8eSAndroid Build Coastguard Worker }
245*ec779b8eSAndroid Build Coastguard Worker 
releaseOutputSessionEffects(audio_io_handle_t output,audio_stream_type_t stream,audio_session_t audioSession)246*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::releaseOutputSessionEffects(audio_io_handle_t output,
247*ec779b8eSAndroid Build Coastguard Worker                          audio_stream_type_t stream,
248*ec779b8eSAndroid Build Coastguard Worker                          audio_session_t audioSession)
249*ec779b8eSAndroid Build Coastguard Worker {
250*ec779b8eSAndroid Build Coastguard Worker     (void) output; // argument not used for now
251*ec779b8eSAndroid Build Coastguard Worker     (void) stream; // argument not used for now
252*ec779b8eSAndroid Build Coastguard Worker 
253*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
254*ec779b8eSAndroid Build Coastguard Worker     auto it = mOutputSessions.find(audioSession);
255*ec779b8eSAndroid Build Coastguard Worker     if (it == mOutputSessions.end()) {
256*ec779b8eSAndroid Build Coastguard Worker         ALOGV("releaseOutputSessionEffects: no output processing was attached to this stream");
257*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
258*ec779b8eSAndroid Build Coastguard Worker     }
259*ec779b8eSAndroid Build Coastguard Worker 
260*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectVector> procDesc = it->second;
261*ec779b8eSAndroid Build Coastguard Worker     procDesc->mRefCount--;
262*ec779b8eSAndroid Build Coastguard Worker     ALOGV("releaseOutputSessionEffects(): session: %d, refCount: %d",
263*ec779b8eSAndroid Build Coastguard Worker           audioSession, procDesc->mRefCount);
264*ec779b8eSAndroid Build Coastguard Worker     if (procDesc->mRefCount == 0) {
265*ec779b8eSAndroid Build Coastguard Worker         procDesc->setProcessorEnabled(false);
266*ec779b8eSAndroid Build Coastguard Worker         procDesc->mEffects.clear();
267*ec779b8eSAndroid Build Coastguard Worker         mOutputSessions.erase(it);
268*ec779b8eSAndroid Build Coastguard Worker         ALOGV("releaseOutputSessionEffects(): output processing released from session: %d",
269*ec779b8eSAndroid Build Coastguard Worker               audioSession);
270*ec779b8eSAndroid Build Coastguard Worker     }
271*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
272*ec779b8eSAndroid Build Coastguard Worker }
273*ec779b8eSAndroid Build Coastguard Worker 
addSourceDefaultEffect(const effect_uuid_t * type,const String16 & opPackageName,const effect_uuid_t * uuid,int32_t priority,audio_source_t source,audio_unique_id_t * id)274*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::addSourceDefaultEffect(const effect_uuid_t *type,
275*ec779b8eSAndroid Build Coastguard Worker                                                     const String16& opPackageName,
276*ec779b8eSAndroid Build Coastguard Worker                                                     const effect_uuid_t *uuid,
277*ec779b8eSAndroid Build Coastguard Worker                                                     int32_t priority,
278*ec779b8eSAndroid Build Coastguard Worker                                                     audio_source_t source,
279*ec779b8eSAndroid Build Coastguard Worker                                                     audio_unique_id_t* id)
280*ec779b8eSAndroid Build Coastguard Worker {
281*ec779b8eSAndroid Build Coastguard Worker     if (uuid == NULL || type == NULL) {
282*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addSourceDefaultEffect(): Null uuid or type uuid pointer");
283*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
284*ec779b8eSAndroid Build Coastguard Worker     }
285*ec779b8eSAndroid Build Coastguard Worker 
286*ec779b8eSAndroid Build Coastguard Worker     // HOTWORD, FM_TUNER and ECHO_REFERENCE are special case sources > MAX.
287*ec779b8eSAndroid Build Coastguard Worker     if (source < AUDIO_SOURCE_DEFAULT ||
288*ec779b8eSAndroid Build Coastguard Worker             (source > AUDIO_SOURCE_MAX &&
289*ec779b8eSAndroid Build Coastguard Worker              source != AUDIO_SOURCE_HOTWORD &&
290*ec779b8eSAndroid Build Coastguard Worker              source != AUDIO_SOURCE_FM_TUNER &&
291*ec779b8eSAndroid Build Coastguard Worker              source != AUDIO_SOURCE_ECHO_REFERENCE &&
292*ec779b8eSAndroid Build Coastguard Worker              source != AUDIO_SOURCE_ULTRASOUND)) {
293*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addSourceDefaultEffect(): Unsupported source type %d", source);
294*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
295*ec779b8eSAndroid Build Coastguard Worker     }
296*ec779b8eSAndroid Build Coastguard Worker 
297*ec779b8eSAndroid Build Coastguard Worker     // Check that |uuid| or |type| corresponds to an effect on the system.
298*ec779b8eSAndroid Build Coastguard Worker     effect_descriptor_t descriptor = {};
299*ec779b8eSAndroid Build Coastguard Worker     status_t res = AudioEffect::getEffectDescriptor(
300*ec779b8eSAndroid Build Coastguard Worker             uuid, type, EFFECT_FLAG_TYPE_PRE_PROC, &descriptor);
301*ec779b8eSAndroid Build Coastguard Worker     if (res != OK) {
302*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addSourceDefaultEffect(): Failed to find effect descriptor matching uuid/type.");
303*ec779b8eSAndroid Build Coastguard Worker         return res;
304*ec779b8eSAndroid Build Coastguard Worker     }
305*ec779b8eSAndroid Build Coastguard Worker 
306*ec779b8eSAndroid Build Coastguard Worker     // Only pre-processing effects can be added dynamically as source defaults.
307*ec779b8eSAndroid Build Coastguard Worker     if ((descriptor.flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_PRE_PROC) {
308*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addSourceDefaultEffect(): Desired effect cannot be attached "
309*ec779b8eSAndroid Build Coastguard Worker               "as a source default effect.");
310*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
311*ec779b8eSAndroid Build Coastguard Worker     }
312*ec779b8eSAndroid Build Coastguard Worker 
313*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
314*ec779b8eSAndroid Build Coastguard Worker 
315*ec779b8eSAndroid Build Coastguard Worker     // Find the EffectDescVector for the given source type, or create a new one if necessary.
316*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectDescVector>& desc = mInputSources[source];
317*ec779b8eSAndroid Build Coastguard Worker     if (desc == nullptr) {
318*ec779b8eSAndroid Build Coastguard Worker         desc = std::make_shared<EffectDescVector>();
319*ec779b8eSAndroid Build Coastguard Worker     }
320*ec779b8eSAndroid Build Coastguard Worker 
321*ec779b8eSAndroid Build Coastguard Worker     // Create a new effect and add it to the vector.
322*ec779b8eSAndroid Build Coastguard Worker     res = AudioEffect::newEffectUniqueId(id);
323*ec779b8eSAndroid Build Coastguard Worker     if (res != OK) {
324*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addSourceDefaultEffect(): failed to get new unique id.");
325*ec779b8eSAndroid Build Coastguard Worker         return res;
326*ec779b8eSAndroid Build Coastguard Worker     }
327*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectDesc> effect = std::make_shared<EffectDesc>(
328*ec779b8eSAndroid Build Coastguard Worker             descriptor.name, descriptor.type, opPackageName, descriptor.uuid, priority, *id);
329*ec779b8eSAndroid Build Coastguard Worker     desc->push_back(std::move(effect));
330*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/71813697): Support setting params as well.
331*ec779b8eSAndroid Build Coastguard Worker 
332*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/71814300): Retroactively attach to any existing sources of the given type.
333*ec779b8eSAndroid Build Coastguard Worker     // This requires tracking the source type of each session id in addition to what is
334*ec779b8eSAndroid Build Coastguard Worker     // already being tracked.
335*ec779b8eSAndroid Build Coastguard Worker 
336*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
337*ec779b8eSAndroid Build Coastguard Worker }
338*ec779b8eSAndroid Build Coastguard Worker 
addStreamDefaultEffect(const effect_uuid_t * type,const String16 & opPackageName,const effect_uuid_t * uuid,int32_t priority,audio_usage_t usage,audio_unique_id_t * id)339*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::addStreamDefaultEffect(const effect_uuid_t *type,
340*ec779b8eSAndroid Build Coastguard Worker                                                     const String16& opPackageName,
341*ec779b8eSAndroid Build Coastguard Worker                                                     const effect_uuid_t *uuid,
342*ec779b8eSAndroid Build Coastguard Worker                                                     int32_t priority,
343*ec779b8eSAndroid Build Coastguard Worker                                                     audio_usage_t usage,
344*ec779b8eSAndroid Build Coastguard Worker                                                     audio_unique_id_t* id)
345*ec779b8eSAndroid Build Coastguard Worker {
346*ec779b8eSAndroid Build Coastguard Worker     if (uuid == NULL || type == NULL) {
347*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addStreamDefaultEffect(): Null uuid or type uuid pointer");
348*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
349*ec779b8eSAndroid Build Coastguard Worker     }
350*ec779b8eSAndroid Build Coastguard Worker     audio_stream_type_t stream = AudioSystem::attributesToStreamType(attributes_initializer(usage));
351*ec779b8eSAndroid Build Coastguard Worker 
352*ec779b8eSAndroid Build Coastguard Worker     if (stream < AUDIO_STREAM_MIN || stream >= AUDIO_STREAM_PUBLIC_CNT) {
353*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addStreamDefaultEffect(): Unsupported stream type %d", stream);
354*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
355*ec779b8eSAndroid Build Coastguard Worker     }
356*ec779b8eSAndroid Build Coastguard Worker 
357*ec779b8eSAndroid Build Coastguard Worker     // Check that |uuid| or |type| corresponds to an effect on the system.
358*ec779b8eSAndroid Build Coastguard Worker     effect_descriptor_t descriptor = {};
359*ec779b8eSAndroid Build Coastguard Worker     status_t res = AudioEffect::getEffectDescriptor(
360*ec779b8eSAndroid Build Coastguard Worker             uuid, type, EFFECT_FLAG_TYPE_INSERT, &descriptor);
361*ec779b8eSAndroid Build Coastguard Worker     if (res != OK) {
362*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addStreamDefaultEffect(): Failed to find effect descriptor matching uuid/type.");
363*ec779b8eSAndroid Build Coastguard Worker         return res;
364*ec779b8eSAndroid Build Coastguard Worker     }
365*ec779b8eSAndroid Build Coastguard Worker 
366*ec779b8eSAndroid Build Coastguard Worker     // Only insert effects can be added dynamically as stream defaults.
367*ec779b8eSAndroid Build Coastguard Worker     if ((descriptor.flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_INSERT) {
368*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addStreamDefaultEffect(): Desired effect cannot be attached "
369*ec779b8eSAndroid Build Coastguard Worker               "as a stream default effect.");
370*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
371*ec779b8eSAndroid Build Coastguard Worker     }
372*ec779b8eSAndroid Build Coastguard Worker 
373*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
374*ec779b8eSAndroid Build Coastguard Worker 
375*ec779b8eSAndroid Build Coastguard Worker     // Find the EffectDescVector for the given stream type, or create a new one if necessary.
376*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectDescVector>& desc = mOutputStreams[stream];
377*ec779b8eSAndroid Build Coastguard Worker     if (desc == nullptr) {
378*ec779b8eSAndroid Build Coastguard Worker         // No effects for this stream type yet.
379*ec779b8eSAndroid Build Coastguard Worker         desc = std::make_shared<EffectDescVector>();
380*ec779b8eSAndroid Build Coastguard Worker     }
381*ec779b8eSAndroid Build Coastguard Worker 
382*ec779b8eSAndroid Build Coastguard Worker     // Create a new effect and add it to the vector.
383*ec779b8eSAndroid Build Coastguard Worker     res = AudioEffect::newEffectUniqueId(id);
384*ec779b8eSAndroid Build Coastguard Worker     if (res != OK) {
385*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addStreamDefaultEffect(): failed to get new unique id.");
386*ec779b8eSAndroid Build Coastguard Worker         return res;
387*ec779b8eSAndroid Build Coastguard Worker     }
388*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<EffectDesc> effect = std::make_shared<EffectDesc>(
389*ec779b8eSAndroid Build Coastguard Worker             descriptor.name, descriptor.type, opPackageName, descriptor.uuid, priority, *id);
390*ec779b8eSAndroid Build Coastguard Worker     desc->push_back(std::move(effect));
391*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/71813697): Support setting params as well.
392*ec779b8eSAndroid Build Coastguard Worker 
393*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/71814300): Retroactively attach to any existing streams of the given type.
394*ec779b8eSAndroid Build Coastguard Worker     // This requires tracking the stream type of each session id in addition to what is
395*ec779b8eSAndroid Build Coastguard Worker     // already being tracked.
396*ec779b8eSAndroid Build Coastguard Worker 
397*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
398*ec779b8eSAndroid Build Coastguard Worker }
399*ec779b8eSAndroid Build Coastguard Worker 
removeSourceDefaultEffect(audio_unique_id_t id)400*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::removeSourceDefaultEffect(audio_unique_id_t id)
401*ec779b8eSAndroid Build Coastguard Worker {
402*ec779b8eSAndroid Build Coastguard Worker     if (id == AUDIO_UNIQUE_ID_ALLOCATE) {
403*ec779b8eSAndroid Build Coastguard Worker         // ALLOCATE is not a unique identifier, but rather a reserved value indicating
404*ec779b8eSAndroid Build Coastguard Worker         // a real id has not been assigned. For default effects, this value is only used
405*ec779b8eSAndroid Build Coastguard Worker         // by system-owned defaults from the loaded config, which cannot be removed.
406*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
407*ec779b8eSAndroid Build Coastguard Worker     }
408*ec779b8eSAndroid Build Coastguard Worker 
409*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
410*ec779b8eSAndroid Build Coastguard Worker 
411*ec779b8eSAndroid Build Coastguard Worker     // Check each source type.
412*ec779b8eSAndroid Build Coastguard Worker     for (auto& [source, descVector] : mInputSources) {
413*ec779b8eSAndroid Build Coastguard Worker         // Check each effect for each source.
414*ec779b8eSAndroid Build Coastguard Worker         for (auto desc = descVector->begin(); desc != descVector->end(); ++desc) {
415*ec779b8eSAndroid Build Coastguard Worker             if ((*desc)->mId == id) {
416*ec779b8eSAndroid Build Coastguard Worker                 // Found it!
417*ec779b8eSAndroid Build Coastguard Worker                 // TODO(b/71814300): Remove from any sources the effect was attached to.
418*ec779b8eSAndroid Build Coastguard Worker                 descVector->erase(desc);
419*ec779b8eSAndroid Build Coastguard Worker                 // Handles are unique; there can only be one match, so return early.
420*ec779b8eSAndroid Build Coastguard Worker                 return NO_ERROR;
421*ec779b8eSAndroid Build Coastguard Worker             }
422*ec779b8eSAndroid Build Coastguard Worker         }
423*ec779b8eSAndroid Build Coastguard Worker     }
424*ec779b8eSAndroid Build Coastguard Worker 
425*ec779b8eSAndroid Build Coastguard Worker     // Effect wasn't found, so it's been trivially removed successfully.
426*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
427*ec779b8eSAndroid Build Coastguard Worker }
428*ec779b8eSAndroid Build Coastguard Worker 
removeStreamDefaultEffect(audio_unique_id_t id)429*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::removeStreamDefaultEffect(audio_unique_id_t id)
430*ec779b8eSAndroid Build Coastguard Worker {
431*ec779b8eSAndroid Build Coastguard Worker     if (id == AUDIO_UNIQUE_ID_ALLOCATE) {
432*ec779b8eSAndroid Build Coastguard Worker         // ALLOCATE is not a unique identifier, but rather a reserved value indicating
433*ec779b8eSAndroid Build Coastguard Worker         // a real id has not been assigned. For default effects, this value is only used
434*ec779b8eSAndroid Build Coastguard Worker         // by system-owned defaults from the loaded config, which cannot be removed.
435*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
436*ec779b8eSAndroid Build Coastguard Worker     }
437*ec779b8eSAndroid Build Coastguard Worker 
438*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mMutex);
439*ec779b8eSAndroid Build Coastguard Worker 
440*ec779b8eSAndroid Build Coastguard Worker     // Check each stream type.
441*ec779b8eSAndroid Build Coastguard Worker     for (auto& [stream, descVector] : mOutputStreams) {
442*ec779b8eSAndroid Build Coastguard Worker         // Check each effect for each stream.
443*ec779b8eSAndroid Build Coastguard Worker         for (auto desc = descVector->begin(); desc != descVector->end(); ++desc) {
444*ec779b8eSAndroid Build Coastguard Worker             if ((*desc)->mId == id) {
445*ec779b8eSAndroid Build Coastguard Worker                 // Found it!
446*ec779b8eSAndroid Build Coastguard Worker                 // TODO(b/71814300): Remove from any streams the effect was attached to.
447*ec779b8eSAndroid Build Coastguard Worker                 descVector->erase(desc);
448*ec779b8eSAndroid Build Coastguard Worker                 // Handles are unique; there can only be one match, so return early.
449*ec779b8eSAndroid Build Coastguard Worker                 return NO_ERROR;
450*ec779b8eSAndroid Build Coastguard Worker             }
451*ec779b8eSAndroid Build Coastguard Worker         }
452*ec779b8eSAndroid Build Coastguard Worker     }
453*ec779b8eSAndroid Build Coastguard Worker 
454*ec779b8eSAndroid Build Coastguard Worker     // Effect wasn't found, so it's been trivially removed successfully.
455*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
456*ec779b8eSAndroid Build Coastguard Worker }
457*ec779b8eSAndroid Build Coastguard Worker 
setProcessorEnabled(bool enabled)458*ec779b8eSAndroid Build Coastguard Worker void AudioPolicyEffects::EffectVector::setProcessorEnabled(bool enabled)
459*ec779b8eSAndroid Build Coastguard Worker {
460*ec779b8eSAndroid Build Coastguard Worker     for (const auto& effect : mEffects) {
461*ec779b8eSAndroid Build Coastguard Worker         effect->setEnabled(enabled);
462*ec779b8eSAndroid Build Coastguard Worker     }
463*ec779b8eSAndroid Build Coastguard Worker }
464*ec779b8eSAndroid Build Coastguard Worker 
465*ec779b8eSAndroid Build Coastguard Worker 
466*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
467*ec779b8eSAndroid Build Coastguard Worker // Audio processing configuration
468*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
469*ec779b8eSAndroid Build Coastguard Worker 
470*ec779b8eSAndroid Build Coastguard Worker // we keep to const char* instead of std::string_view as comparison is believed faster.
471*ec779b8eSAndroid Build Coastguard Worker constexpr const char* kInputSourceNames[AUDIO_SOURCE_CNT - 1] = {
472*ec779b8eSAndroid Build Coastguard Worker     MIC_SRC_TAG,
473*ec779b8eSAndroid Build Coastguard Worker     VOICE_UL_SRC_TAG,
474*ec779b8eSAndroid Build Coastguard Worker     VOICE_DL_SRC_TAG,
475*ec779b8eSAndroid Build Coastguard Worker     VOICE_CALL_SRC_TAG,
476*ec779b8eSAndroid Build Coastguard Worker     CAMCORDER_SRC_TAG,
477*ec779b8eSAndroid Build Coastguard Worker     VOICE_REC_SRC_TAG,
478*ec779b8eSAndroid Build Coastguard Worker     VOICE_COMM_SRC_TAG,
479*ec779b8eSAndroid Build Coastguard Worker     REMOTE_SUBMIX_SRC_TAG,
480*ec779b8eSAndroid Build Coastguard Worker     UNPROCESSED_SRC_TAG,
481*ec779b8eSAndroid Build Coastguard Worker     VOICE_PERFORMANCE_SRC_TAG
482*ec779b8eSAndroid Build Coastguard Worker };
483*ec779b8eSAndroid Build Coastguard Worker 
484*ec779b8eSAndroid Build Coastguard Worker // returns the audio_source_t enum corresponding to the input source name or
485*ec779b8eSAndroid Build Coastguard Worker // AUDIO_SOURCE_CNT is no match found
inputSourceNameToEnum(const char * name)486*ec779b8eSAndroid Build Coastguard Worker /*static*/ audio_source_t AudioPolicyEffects::inputSourceNameToEnum(const char *name)
487*ec779b8eSAndroid Build Coastguard Worker {
488*ec779b8eSAndroid Build Coastguard Worker     int i;
489*ec779b8eSAndroid Build Coastguard Worker     for (i = AUDIO_SOURCE_MIC; i < AUDIO_SOURCE_CNT; i++) {
490*ec779b8eSAndroid Build Coastguard Worker         if (strcmp(name, kInputSourceNames[i - AUDIO_SOURCE_MIC]) == 0) {
491*ec779b8eSAndroid Build Coastguard Worker             ALOGV("inputSourceNameToEnum found source %s %d", name, i);
492*ec779b8eSAndroid Build Coastguard Worker             break;
493*ec779b8eSAndroid Build Coastguard Worker         }
494*ec779b8eSAndroid Build Coastguard Worker     }
495*ec779b8eSAndroid Build Coastguard Worker     return (audio_source_t)i;
496*ec779b8eSAndroid Build Coastguard Worker }
497*ec779b8eSAndroid Build Coastguard Worker 
498*ec779b8eSAndroid Build Coastguard Worker // +1 as enum starts from -1
499*ec779b8eSAndroid Build Coastguard Worker constexpr const char* kStreamNames[AUDIO_STREAM_PUBLIC_CNT + 1] = {
500*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_DEFAULT_TAG,
501*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_VOICE_CALL_TAG,
502*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_SYSTEM_TAG,
503*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_RING_TAG,
504*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_MUSIC_TAG,
505*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_ALARM_TAG,
506*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_NOTIFICATION_TAG,
507*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_BLUETOOTH_SCO_TAG,
508*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_ENFORCED_AUDIBLE_TAG,
509*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_DTMF_TAG,
510*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_TTS_TAG,
511*ec779b8eSAndroid Build Coastguard Worker     AUDIO_STREAM_ASSISTANT_TAG
512*ec779b8eSAndroid Build Coastguard Worker };
513*ec779b8eSAndroid Build Coastguard Worker 
514*ec779b8eSAndroid Build Coastguard Worker // returns the audio_stream_t enum corresponding to the output stream name or
515*ec779b8eSAndroid Build Coastguard Worker // AUDIO_STREAM_PUBLIC_CNT is no match found
516*ec779b8eSAndroid Build Coastguard Worker /* static */
streamNameToEnum(const char * name)517*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t AudioPolicyEffects::streamNameToEnum(const char *name)
518*ec779b8eSAndroid Build Coastguard Worker {
519*ec779b8eSAndroid Build Coastguard Worker     int i;
520*ec779b8eSAndroid Build Coastguard Worker     for (i = AUDIO_STREAM_DEFAULT; i < AUDIO_STREAM_PUBLIC_CNT; i++) {
521*ec779b8eSAndroid Build Coastguard Worker         if (strcmp(name, kStreamNames[i - AUDIO_STREAM_DEFAULT]) == 0) {
522*ec779b8eSAndroid Build Coastguard Worker             ALOGV("streamNameToEnum found stream %s %d", name, i);
523*ec779b8eSAndroid Build Coastguard Worker             break;
524*ec779b8eSAndroid Build Coastguard Worker         }
525*ec779b8eSAndroid Build Coastguard Worker     }
526*ec779b8eSAndroid Build Coastguard Worker     return (audio_stream_type_t)i;
527*ec779b8eSAndroid Build Coastguard Worker }
528*ec779b8eSAndroid Build Coastguard Worker 
529*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
530*ec779b8eSAndroid Build Coastguard Worker // Audio Effect Config parser
531*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
532*ec779b8eSAndroid Build Coastguard Worker 
533*ec779b8eSAndroid Build Coastguard Worker /* static */
growParamSize(char ** param,size_t size,size_t * curSize,size_t * totSize)534*ec779b8eSAndroid Build Coastguard Worker size_t AudioPolicyEffects::growParamSize(char **param,
535*ec779b8eSAndroid Build Coastguard Worker                                          size_t size,
536*ec779b8eSAndroid Build Coastguard Worker                                          size_t *curSize,
537*ec779b8eSAndroid Build Coastguard Worker                                          size_t *totSize)
538*ec779b8eSAndroid Build Coastguard Worker {
539*ec779b8eSAndroid Build Coastguard Worker     // *curSize is at least sizeof(effect_param_t) + 2 * sizeof(int)
540*ec779b8eSAndroid Build Coastguard Worker     size_t pos = ((*curSize - 1 ) / size + 1) * size;
541*ec779b8eSAndroid Build Coastguard Worker 
542*ec779b8eSAndroid Build Coastguard Worker     if (pos + size > *totSize) {
543*ec779b8eSAndroid Build Coastguard Worker         while (pos + size > *totSize) {
544*ec779b8eSAndroid Build Coastguard Worker             *totSize += ((*totSize + 7) / 8) * 4;
545*ec779b8eSAndroid Build Coastguard Worker         }
546*ec779b8eSAndroid Build Coastguard Worker         char *newParam = (char *)realloc(*param, *totSize);
547*ec779b8eSAndroid Build Coastguard Worker         if (newParam == NULL) {
548*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s realloc error for size %zu", __func__, *totSize);
549*ec779b8eSAndroid Build Coastguard Worker             return 0;
550*ec779b8eSAndroid Build Coastguard Worker         }
551*ec779b8eSAndroid Build Coastguard Worker         *param = newParam;
552*ec779b8eSAndroid Build Coastguard Worker     }
553*ec779b8eSAndroid Build Coastguard Worker     *curSize = pos + size;
554*ec779b8eSAndroid Build Coastguard Worker     return pos;
555*ec779b8eSAndroid Build Coastguard Worker }
556*ec779b8eSAndroid Build Coastguard Worker 
557*ec779b8eSAndroid Build Coastguard Worker /* static */
readParamValue(cnode * node,char ** param,size_t * curSize,size_t * totSize)558*ec779b8eSAndroid Build Coastguard Worker size_t AudioPolicyEffects::readParamValue(cnode *node,
559*ec779b8eSAndroid Build Coastguard Worker                                           char **param,
560*ec779b8eSAndroid Build Coastguard Worker                                           size_t *curSize,
561*ec779b8eSAndroid Build Coastguard Worker                                           size_t *totSize)
562*ec779b8eSAndroid Build Coastguard Worker {
563*ec779b8eSAndroid Build Coastguard Worker     size_t len = 0;
564*ec779b8eSAndroid Build Coastguard Worker     size_t pos;
565*ec779b8eSAndroid Build Coastguard Worker 
566*ec779b8eSAndroid Build Coastguard Worker     if (strncmp(node->name, SHORT_TAG, sizeof(SHORT_TAG) + 1) == 0) {
567*ec779b8eSAndroid Build Coastguard Worker         pos = growParamSize(param, sizeof(short), curSize, totSize);
568*ec779b8eSAndroid Build Coastguard Worker         if (pos == 0) {
569*ec779b8eSAndroid Build Coastguard Worker             goto exit;
570*ec779b8eSAndroid Build Coastguard Worker         }
571*ec779b8eSAndroid Build Coastguard Worker         *(short *)(*param + pos) = (short)atoi(node->value);
572*ec779b8eSAndroid Build Coastguard Worker         ALOGV("readParamValue() reading short %d", *(short *)(*param + pos));
573*ec779b8eSAndroid Build Coastguard Worker         len = sizeof(short);
574*ec779b8eSAndroid Build Coastguard Worker     } else if (strncmp(node->name, INT_TAG, sizeof(INT_TAG) + 1) == 0) {
575*ec779b8eSAndroid Build Coastguard Worker         pos = growParamSize(param, sizeof(int), curSize, totSize);
576*ec779b8eSAndroid Build Coastguard Worker         if (pos == 0) {
577*ec779b8eSAndroid Build Coastguard Worker             goto exit;
578*ec779b8eSAndroid Build Coastguard Worker         }
579*ec779b8eSAndroid Build Coastguard Worker         *(int *)(*param + pos) = atoi(node->value);
580*ec779b8eSAndroid Build Coastguard Worker         ALOGV("readParamValue() reading int %d", *(int *)(*param + pos));
581*ec779b8eSAndroid Build Coastguard Worker         len = sizeof(int);
582*ec779b8eSAndroid Build Coastguard Worker     } else if (strncmp(node->name, FLOAT_TAG, sizeof(FLOAT_TAG) + 1) == 0) {
583*ec779b8eSAndroid Build Coastguard Worker         pos = growParamSize(param, sizeof(float), curSize, totSize);
584*ec779b8eSAndroid Build Coastguard Worker         if (pos == 0) {
585*ec779b8eSAndroid Build Coastguard Worker             goto exit;
586*ec779b8eSAndroid Build Coastguard Worker         }
587*ec779b8eSAndroid Build Coastguard Worker         *(float *)(*param + pos) = (float)atof(node->value);
588*ec779b8eSAndroid Build Coastguard Worker         ALOGV("readParamValue() reading float %f",*(float *)(*param + pos));
589*ec779b8eSAndroid Build Coastguard Worker         len = sizeof(float);
590*ec779b8eSAndroid Build Coastguard Worker     } else if (strncmp(node->name, BOOL_TAG, sizeof(BOOL_TAG) + 1) == 0) {
591*ec779b8eSAndroid Build Coastguard Worker         pos = growParamSize(param, sizeof(bool), curSize, totSize);
592*ec779b8eSAndroid Build Coastguard Worker         if (pos == 0) {
593*ec779b8eSAndroid Build Coastguard Worker             goto exit;
594*ec779b8eSAndroid Build Coastguard Worker         }
595*ec779b8eSAndroid Build Coastguard Worker         if (strncmp(node->value, "true", strlen("true") + 1) == 0) {
596*ec779b8eSAndroid Build Coastguard Worker             *(bool *)(*param + pos) = true;
597*ec779b8eSAndroid Build Coastguard Worker         } else {
598*ec779b8eSAndroid Build Coastguard Worker             *(bool *)(*param + pos) = false;
599*ec779b8eSAndroid Build Coastguard Worker         }
600*ec779b8eSAndroid Build Coastguard Worker         ALOGV("readParamValue() reading bool %s",
601*ec779b8eSAndroid Build Coastguard Worker               *(bool *)(*param + pos) ? "true" : "false");
602*ec779b8eSAndroid Build Coastguard Worker         len = sizeof(bool);
603*ec779b8eSAndroid Build Coastguard Worker     } else if (strncmp(node->name, STRING_TAG, sizeof(STRING_TAG) + 1) == 0) {
604*ec779b8eSAndroid Build Coastguard Worker         len = strnlen(node->value, EFFECT_STRING_LEN_MAX);
605*ec779b8eSAndroid Build Coastguard Worker         if (*curSize + len + 1 > *totSize) {
606*ec779b8eSAndroid Build Coastguard Worker             *totSize = *curSize + len + 1;
607*ec779b8eSAndroid Build Coastguard Worker             char *newParam = (char *)realloc(*param, *totSize);
608*ec779b8eSAndroid Build Coastguard Worker             if (newParam == NULL) {
609*ec779b8eSAndroid Build Coastguard Worker                 len = 0;
610*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s realloc error for string len %zu", __func__, *totSize);
611*ec779b8eSAndroid Build Coastguard Worker                 goto exit;
612*ec779b8eSAndroid Build Coastguard Worker             }
613*ec779b8eSAndroid Build Coastguard Worker             *param = newParam;
614*ec779b8eSAndroid Build Coastguard Worker         }
615*ec779b8eSAndroid Build Coastguard Worker         strncpy(*param + *curSize, node->value, len);
616*ec779b8eSAndroid Build Coastguard Worker         *curSize += len;
617*ec779b8eSAndroid Build Coastguard Worker         (*param)[*curSize] = '\0';
618*ec779b8eSAndroid Build Coastguard Worker         ALOGV("readParamValue() reading string %s", *param + *curSize - len);
619*ec779b8eSAndroid Build Coastguard Worker     } else {
620*ec779b8eSAndroid Build Coastguard Worker         ALOGW("readParamValue() unknown param type %s", node->name);
621*ec779b8eSAndroid Build Coastguard Worker     }
622*ec779b8eSAndroid Build Coastguard Worker exit:
623*ec779b8eSAndroid Build Coastguard Worker     return len;
624*ec779b8eSAndroid Build Coastguard Worker }
625*ec779b8eSAndroid Build Coastguard Worker 
626*ec779b8eSAndroid Build Coastguard Worker /* static */
loadEffectParameter(cnode * root)627*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<const effect_param_t> AudioPolicyEffects::loadEffectParameter(cnode* root)
628*ec779b8eSAndroid Build Coastguard Worker {
629*ec779b8eSAndroid Build Coastguard Worker     cnode *param;
630*ec779b8eSAndroid Build Coastguard Worker     cnode *value;
631*ec779b8eSAndroid Build Coastguard Worker     size_t curSize = sizeof(effect_param_t);
632*ec779b8eSAndroid Build Coastguard Worker     size_t totSize = sizeof(effect_param_t) + 2 * sizeof(int);
633*ec779b8eSAndroid Build Coastguard Worker     effect_param_t *fx_param = (effect_param_t *)malloc(totSize);
634*ec779b8eSAndroid Build Coastguard Worker 
635*ec779b8eSAndroid Build Coastguard Worker     if (fx_param == NULL) {
636*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s malloc error for effect structure of size %zu",
637*ec779b8eSAndroid Build Coastguard Worker               __func__, totSize);
638*ec779b8eSAndroid Build Coastguard Worker         return NULL;
639*ec779b8eSAndroid Build Coastguard Worker     }
640*ec779b8eSAndroid Build Coastguard Worker 
641*ec779b8eSAndroid Build Coastguard Worker     param = config_find(root, PARAM_TAG);
642*ec779b8eSAndroid Build Coastguard Worker     value = config_find(root, VALUE_TAG);
643*ec779b8eSAndroid Build Coastguard Worker     if (param == NULL && value == NULL) {
644*ec779b8eSAndroid Build Coastguard Worker         // try to parse simple parameter form {int int}
645*ec779b8eSAndroid Build Coastguard Worker         param = root->first_child;
646*ec779b8eSAndroid Build Coastguard Worker         if (param != NULL) {
647*ec779b8eSAndroid Build Coastguard Worker             // Note: that a pair of random strings is read as 0 0
648*ec779b8eSAndroid Build Coastguard Worker             int *ptr = (int *)fx_param->data;
649*ec779b8eSAndroid Build Coastguard Worker #if LOG_NDEBUG == 0
650*ec779b8eSAndroid Build Coastguard Worker             int *ptr2 = (int *)((char *)param + sizeof(effect_param_t));
651*ec779b8eSAndroid Build Coastguard Worker             ALOGV("loadEffectParameter() ptr %p ptr2 %p", ptr, ptr2);
652*ec779b8eSAndroid Build Coastguard Worker #endif
653*ec779b8eSAndroid Build Coastguard Worker             *ptr++ = atoi(param->name);
654*ec779b8eSAndroid Build Coastguard Worker             *ptr = atoi(param->value);
655*ec779b8eSAndroid Build Coastguard Worker             fx_param->psize = sizeof(int);
656*ec779b8eSAndroid Build Coastguard Worker             fx_param->vsize = sizeof(int);
657*ec779b8eSAndroid Build Coastguard Worker             return {fx_param, free};
658*ec779b8eSAndroid Build Coastguard Worker         }
659*ec779b8eSAndroid Build Coastguard Worker     }
660*ec779b8eSAndroid Build Coastguard Worker     if (param == NULL || value == NULL) {
661*ec779b8eSAndroid Build Coastguard Worker         ALOGW("loadEffectParameter() invalid parameter description %s",
662*ec779b8eSAndroid Build Coastguard Worker               root->name);
663*ec779b8eSAndroid Build Coastguard Worker         goto error;
664*ec779b8eSAndroid Build Coastguard Worker     }
665*ec779b8eSAndroid Build Coastguard Worker 
666*ec779b8eSAndroid Build Coastguard Worker     fx_param->psize = 0;
667*ec779b8eSAndroid Build Coastguard Worker     param = param->first_child;
668*ec779b8eSAndroid Build Coastguard Worker     while (param) {
669*ec779b8eSAndroid Build Coastguard Worker         ALOGV("loadEffectParameter() reading param of type %s", param->name);
670*ec779b8eSAndroid Build Coastguard Worker         size_t size =
671*ec779b8eSAndroid Build Coastguard Worker                 readParamValue(param, (char **)&fx_param, &curSize, &totSize);
672*ec779b8eSAndroid Build Coastguard Worker         if (size == 0) {
673*ec779b8eSAndroid Build Coastguard Worker             goto error;
674*ec779b8eSAndroid Build Coastguard Worker         }
675*ec779b8eSAndroid Build Coastguard Worker         fx_param->psize += size;
676*ec779b8eSAndroid Build Coastguard Worker         param = param->next;
677*ec779b8eSAndroid Build Coastguard Worker     }
678*ec779b8eSAndroid Build Coastguard Worker 
679*ec779b8eSAndroid Build Coastguard Worker     // align start of value field on 32 bit boundary
680*ec779b8eSAndroid Build Coastguard Worker     curSize = ((curSize - 1 ) / sizeof(int) + 1) * sizeof(int);
681*ec779b8eSAndroid Build Coastguard Worker 
682*ec779b8eSAndroid Build Coastguard Worker     fx_param->vsize = 0;
683*ec779b8eSAndroid Build Coastguard Worker     value = value->first_child;
684*ec779b8eSAndroid Build Coastguard Worker     while (value) {
685*ec779b8eSAndroid Build Coastguard Worker         ALOGV("loadEffectParameter() reading value of type %s", value->name);
686*ec779b8eSAndroid Build Coastguard Worker         size_t size =
687*ec779b8eSAndroid Build Coastguard Worker                 readParamValue(value, (char **)&fx_param, &curSize, &totSize);
688*ec779b8eSAndroid Build Coastguard Worker         if (size == 0) {
689*ec779b8eSAndroid Build Coastguard Worker             goto error;
690*ec779b8eSAndroid Build Coastguard Worker         }
691*ec779b8eSAndroid Build Coastguard Worker         fx_param->vsize += size;
692*ec779b8eSAndroid Build Coastguard Worker         value = value->next;
693*ec779b8eSAndroid Build Coastguard Worker     }
694*ec779b8eSAndroid Build Coastguard Worker 
695*ec779b8eSAndroid Build Coastguard Worker     return {fx_param, free};
696*ec779b8eSAndroid Build Coastguard Worker 
697*ec779b8eSAndroid Build Coastguard Worker error:
698*ec779b8eSAndroid Build Coastguard Worker     free(fx_param);
699*ec779b8eSAndroid Build Coastguard Worker     return NULL;
700*ec779b8eSAndroid Build Coastguard Worker }
701*ec779b8eSAndroid Build Coastguard Worker 
702*ec779b8eSAndroid Build Coastguard Worker /* static */
loadEffectParameters(cnode * root,std::vector<std::shared_ptr<const effect_param_t>> & params)703*ec779b8eSAndroid Build Coastguard Worker void AudioPolicyEffects::loadEffectParameters(
704*ec779b8eSAndroid Build Coastguard Worker         cnode* root, std::vector<std::shared_ptr<const effect_param_t>>& params)
705*ec779b8eSAndroid Build Coastguard Worker {
706*ec779b8eSAndroid Build Coastguard Worker     cnode *node = root->first_child;
707*ec779b8eSAndroid Build Coastguard Worker     while (node) {
708*ec779b8eSAndroid Build Coastguard Worker         ALOGV("loadEffectParameters() loading param %s", node->name);
709*ec779b8eSAndroid Build Coastguard Worker         const auto param = loadEffectParameter(node);
710*ec779b8eSAndroid Build Coastguard Worker         if (param != nullptr) {
711*ec779b8eSAndroid Build Coastguard Worker             params.push_back(param);
712*ec779b8eSAndroid Build Coastguard Worker         }
713*ec779b8eSAndroid Build Coastguard Worker         node = node->next;
714*ec779b8eSAndroid Build Coastguard Worker     }
715*ec779b8eSAndroid Build Coastguard Worker }
716*ec779b8eSAndroid Build Coastguard Worker 
717*ec779b8eSAndroid Build Coastguard Worker /* static */
loadEffectConfig(cnode * root,const EffectDescVector & effects)718*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<AudioPolicyEffects::EffectDescVector> AudioPolicyEffects::loadEffectConfig(
719*ec779b8eSAndroid Build Coastguard Worker         cnode* root, const EffectDescVector& effects)
720*ec779b8eSAndroid Build Coastguard Worker {
721*ec779b8eSAndroid Build Coastguard Worker     cnode *node = root->first_child;
722*ec779b8eSAndroid Build Coastguard Worker     if (node == NULL) {
723*ec779b8eSAndroid Build Coastguard Worker         ALOGW("loadInputSource() empty element %s", root->name);
724*ec779b8eSAndroid Build Coastguard Worker         return NULL;
725*ec779b8eSAndroid Build Coastguard Worker     }
726*ec779b8eSAndroid Build Coastguard Worker     auto desc = std::make_shared<EffectDescVector>();
727*ec779b8eSAndroid Build Coastguard Worker     while (node) {
728*ec779b8eSAndroid Build Coastguard Worker         size_t i;
729*ec779b8eSAndroid Build Coastguard Worker 
730*ec779b8eSAndroid Build Coastguard Worker         for (i = 0; i < effects.size(); i++) {
731*ec779b8eSAndroid Build Coastguard Worker             if (effects[i]->mName == node->name) {
732*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("loadEffectConfig() found effect %s in list", node->name);
733*ec779b8eSAndroid Build Coastguard Worker                 break;
734*ec779b8eSAndroid Build Coastguard Worker             }
735*ec779b8eSAndroid Build Coastguard Worker         }
736*ec779b8eSAndroid Build Coastguard Worker         if (i == effects.size()) {
737*ec779b8eSAndroid Build Coastguard Worker             ALOGV("loadEffectConfig() effect %s not in list", node->name);
738*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
739*ec779b8eSAndroid Build Coastguard Worker             continue;
740*ec779b8eSAndroid Build Coastguard Worker         }
741*ec779b8eSAndroid Build Coastguard Worker         auto effect = std::make_shared<EffectDesc>(*effects[i]);   // deep copy
742*ec779b8eSAndroid Build Coastguard Worker         loadEffectParameters(node, effect->mParams);
743*ec779b8eSAndroid Build Coastguard Worker         ALOGV("loadEffectConfig() adding effect %s uuid %08x",
744*ec779b8eSAndroid Build Coastguard Worker               effect->mName.c_str(), effect->mUuid.timeLow);
745*ec779b8eSAndroid Build Coastguard Worker         desc->push_back(std::move(effect));
746*ec779b8eSAndroid Build Coastguard Worker         node = node->next;
747*ec779b8eSAndroid Build Coastguard Worker     }
748*ec779b8eSAndroid Build Coastguard Worker     if (desc->empty()) {
749*ec779b8eSAndroid Build Coastguard Worker         ALOGW("loadEffectConfig() no valid effects found in config %s", root->name);
750*ec779b8eSAndroid Build Coastguard Worker         return nullptr;
751*ec779b8eSAndroid Build Coastguard Worker     }
752*ec779b8eSAndroid Build Coastguard Worker     return desc;
753*ec779b8eSAndroid Build Coastguard Worker }
754*ec779b8eSAndroid Build Coastguard Worker 
loadInputEffectConfigurations_l(cnode * root,const EffectDescVector & effects)755*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::loadInputEffectConfigurations_l(cnode* root,
756*ec779b8eSAndroid Build Coastguard Worker         const EffectDescVector& effects)
757*ec779b8eSAndroid Build Coastguard Worker {
758*ec779b8eSAndroid Build Coastguard Worker     cnode *node = config_find(root, PREPROCESSING_TAG);
759*ec779b8eSAndroid Build Coastguard Worker     if (node == NULL) {
760*ec779b8eSAndroid Build Coastguard Worker         return -ENOENT;
761*ec779b8eSAndroid Build Coastguard Worker     }
762*ec779b8eSAndroid Build Coastguard Worker     node = node->first_child;
763*ec779b8eSAndroid Build Coastguard Worker     while (node) {
764*ec779b8eSAndroid Build Coastguard Worker         audio_source_t source = inputSourceNameToEnum(node->name);
765*ec779b8eSAndroid Build Coastguard Worker         if (source == AUDIO_SOURCE_CNT) {
766*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s() invalid input source %s", __func__, node->name);
767*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
768*ec779b8eSAndroid Build Coastguard Worker             continue;
769*ec779b8eSAndroid Build Coastguard Worker         }
770*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s() loading input source %s", __func__, node->name);
771*ec779b8eSAndroid Build Coastguard Worker         auto desc = loadEffectConfig(node, effects);
772*ec779b8eSAndroid Build Coastguard Worker         if (desc == NULL) {
773*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
774*ec779b8eSAndroid Build Coastguard Worker             continue;
775*ec779b8eSAndroid Build Coastguard Worker         }
776*ec779b8eSAndroid Build Coastguard Worker         mInputSources[source] = std::move(desc);
777*ec779b8eSAndroid Build Coastguard Worker         node = node->next;
778*ec779b8eSAndroid Build Coastguard Worker     }
779*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
780*ec779b8eSAndroid Build Coastguard Worker }
781*ec779b8eSAndroid Build Coastguard Worker 
loadStreamEffectConfigurations_l(cnode * root,const EffectDescVector & effects)782*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::loadStreamEffectConfigurations_l(cnode* root,
783*ec779b8eSAndroid Build Coastguard Worker         const EffectDescVector& effects)
784*ec779b8eSAndroid Build Coastguard Worker {
785*ec779b8eSAndroid Build Coastguard Worker     cnode *node = config_find(root, OUTPUT_SESSION_PROCESSING_TAG);
786*ec779b8eSAndroid Build Coastguard Worker     if (node == NULL) {
787*ec779b8eSAndroid Build Coastguard Worker         return -ENOENT;
788*ec779b8eSAndroid Build Coastguard Worker     }
789*ec779b8eSAndroid Build Coastguard Worker     node = node->first_child;
790*ec779b8eSAndroid Build Coastguard Worker     while (node) {
791*ec779b8eSAndroid Build Coastguard Worker         audio_stream_type_t stream = streamNameToEnum(node->name);
792*ec779b8eSAndroid Build Coastguard Worker         if (stream == AUDIO_STREAM_PUBLIC_CNT) {
793*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s() invalid output stream %s", __func__, node->name);
794*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
795*ec779b8eSAndroid Build Coastguard Worker             continue;
796*ec779b8eSAndroid Build Coastguard Worker         }
797*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s() loading output stream %s", __func__, node->name);
798*ec779b8eSAndroid Build Coastguard Worker         std::shared_ptr<EffectDescVector> desc = loadEffectConfig(node, effects);
799*ec779b8eSAndroid Build Coastguard Worker         if (desc == NULL) {
800*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
801*ec779b8eSAndroid Build Coastguard Worker             continue;
802*ec779b8eSAndroid Build Coastguard Worker         }
803*ec779b8eSAndroid Build Coastguard Worker         mOutputStreams[stream] = std::move(desc);
804*ec779b8eSAndroid Build Coastguard Worker         node = node->next;
805*ec779b8eSAndroid Build Coastguard Worker     }
806*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
807*ec779b8eSAndroid Build Coastguard Worker }
808*ec779b8eSAndroid Build Coastguard Worker 
809*ec779b8eSAndroid Build Coastguard Worker /* static */
loadEffect(cnode * root)810*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<AudioPolicyEffects::EffectDesc> AudioPolicyEffects::loadEffect(cnode* root)
811*ec779b8eSAndroid Build Coastguard Worker {
812*ec779b8eSAndroid Build Coastguard Worker     cnode *node = config_find(root, UUID_TAG);
813*ec779b8eSAndroid Build Coastguard Worker     if (node == NULL) {
814*ec779b8eSAndroid Build Coastguard Worker         return NULL;
815*ec779b8eSAndroid Build Coastguard Worker     }
816*ec779b8eSAndroid Build Coastguard Worker     effect_uuid_t uuid;
817*ec779b8eSAndroid Build Coastguard Worker     if (AudioEffect::stringToGuid(node->value, &uuid) != NO_ERROR) {
818*ec779b8eSAndroid Build Coastguard Worker         ALOGW("loadEffect() invalid uuid %s", node->value);
819*ec779b8eSAndroid Build Coastguard Worker         return NULL;
820*ec779b8eSAndroid Build Coastguard Worker     }
821*ec779b8eSAndroid Build Coastguard Worker     return std::make_shared<EffectDesc>(root->name, uuid);
822*ec779b8eSAndroid Build Coastguard Worker }
823*ec779b8eSAndroid Build Coastguard Worker 
824*ec779b8eSAndroid Build Coastguard Worker /* static */
loadEffects(cnode * root)825*ec779b8eSAndroid Build Coastguard Worker android::AudioPolicyEffects::EffectDescVector AudioPolicyEffects::loadEffects(cnode *root)
826*ec779b8eSAndroid Build Coastguard Worker {
827*ec779b8eSAndroid Build Coastguard Worker     EffectDescVector effects;
828*ec779b8eSAndroid Build Coastguard Worker     cnode *node = config_find(root, EFFECTS_TAG);
829*ec779b8eSAndroid Build Coastguard Worker     if (node == NULL) {
830*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s() Cannot find %s configuration", __func__, EFFECTS_TAG);
831*ec779b8eSAndroid Build Coastguard Worker         return effects;
832*ec779b8eSAndroid Build Coastguard Worker     }
833*ec779b8eSAndroid Build Coastguard Worker     node = node->first_child;
834*ec779b8eSAndroid Build Coastguard Worker     while (node) {
835*ec779b8eSAndroid Build Coastguard Worker         ALOGV("loadEffects() loading effect %s", node->name);
836*ec779b8eSAndroid Build Coastguard Worker         auto effect = loadEffect(node);
837*ec779b8eSAndroid Build Coastguard Worker         if (effect == NULL) {
838*ec779b8eSAndroid Build Coastguard Worker             node = node->next;
839*ec779b8eSAndroid Build Coastguard Worker             continue;
840*ec779b8eSAndroid Build Coastguard Worker         }
841*ec779b8eSAndroid Build Coastguard Worker         effects.push_back(std::move(effect));
842*ec779b8eSAndroid Build Coastguard Worker         node = node->next;
843*ec779b8eSAndroid Build Coastguard Worker     }
844*ec779b8eSAndroid Build Coastguard Worker     return effects;
845*ec779b8eSAndroid Build Coastguard Worker }
846*ec779b8eSAndroid Build Coastguard Worker 
loadAudioEffectConfig_ll(const sp<EffectsFactoryHalInterface> & effectsFactoryHal)847*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::loadAudioEffectConfig_ll(
848*ec779b8eSAndroid Build Coastguard Worker         const sp<EffectsFactoryHalInterface>& effectsFactoryHal) {
849*ec779b8eSAndroid Build Coastguard Worker     if (!effectsFactoryHal) {
850*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s Null EffectsFactoryHalInterface", __func__);
851*ec779b8eSAndroid Build Coastguard Worker         return UNEXPECTED_NULL;
852*ec779b8eSAndroid Build Coastguard Worker     }
853*ec779b8eSAndroid Build Coastguard Worker 
854*ec779b8eSAndroid Build Coastguard Worker     const auto skippedElements = VALUE_OR_RETURN_STATUS(effectsFactoryHal->getSkippedElements());
855*ec779b8eSAndroid Build Coastguard Worker     const auto processings = effectsFactoryHal->getProcessings();
856*ec779b8eSAndroid Build Coastguard Worker     if (!processings) {
857*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s Null processings with %zu skipped elements", __func__, skippedElements);
858*ec779b8eSAndroid Build Coastguard Worker         return UNEXPECTED_NULL;
859*ec779b8eSAndroid Build Coastguard Worker     }
860*ec779b8eSAndroid Build Coastguard Worker 
861*ec779b8eSAndroid Build Coastguard Worker     auto loadProcessingChain = [](auto& processingChain, auto& streams) {
862*ec779b8eSAndroid Build Coastguard Worker         for (auto& stream : processingChain) {
863*ec779b8eSAndroid Build Coastguard Worker             auto effectDescs = std::make_shared<EffectDescVector>();
864*ec779b8eSAndroid Build Coastguard Worker             for (auto& effect : stream.effects) {
865*ec779b8eSAndroid Build Coastguard Worker                 effectDescs->push_back(
866*ec779b8eSAndroid Build Coastguard Worker                         std::make_shared<EffectDesc>(effect->name, effect->uuid));
867*ec779b8eSAndroid Build Coastguard Worker             }
868*ec779b8eSAndroid Build Coastguard Worker             streams[stream.type] = std::move(effectDescs);
869*ec779b8eSAndroid Build Coastguard Worker         }
870*ec779b8eSAndroid Build Coastguard Worker     };
871*ec779b8eSAndroid Build Coastguard Worker 
872*ec779b8eSAndroid Build Coastguard Worker     auto loadDeviceProcessingChain = [](auto& processingChain, auto& devicesEffects) {
873*ec779b8eSAndroid Build Coastguard Worker         for (auto& deviceProcess : processingChain) {
874*ec779b8eSAndroid Build Coastguard Worker             auto effectDescs = std::make_unique<EffectDescVector>();
875*ec779b8eSAndroid Build Coastguard Worker             for (auto& effect : deviceProcess.effects) {
876*ec779b8eSAndroid Build Coastguard Worker                 effectDescs->push_back(
877*ec779b8eSAndroid Build Coastguard Worker                         std::make_shared<EffectDesc>(effect->name, effect->uuid));
878*ec779b8eSAndroid Build Coastguard Worker             }
879*ec779b8eSAndroid Build Coastguard Worker             auto devEffects = std::make_unique<DeviceEffects>(
880*ec779b8eSAndroid Build Coastguard Worker                         std::move(effectDescs), deviceProcess.type, deviceProcess.address);
881*ec779b8eSAndroid Build Coastguard Worker             devicesEffects.emplace(deviceProcess.address, std::move(devEffects));
882*ec779b8eSAndroid Build Coastguard Worker         }
883*ec779b8eSAndroid Build Coastguard Worker     };
884*ec779b8eSAndroid Build Coastguard Worker 
885*ec779b8eSAndroid Build Coastguard Worker     // access to mInputSources and mOutputStreams requires mMutex;
886*ec779b8eSAndroid Build Coastguard Worker     loadProcessingChain(processings->preprocess, mInputSources);
887*ec779b8eSAndroid Build Coastguard Worker     loadProcessingChain(processings->postprocess, mOutputStreams);
888*ec779b8eSAndroid Build Coastguard Worker 
889*ec779b8eSAndroid Build Coastguard Worker     // access to mDeviceEffects requires mDeviceEffectsMutex
890*ec779b8eSAndroid Build Coastguard Worker     loadDeviceProcessingChain(processings->deviceprocess, mDeviceEffects);
891*ec779b8eSAndroid Build Coastguard Worker 
892*ec779b8eSAndroid Build Coastguard Worker     return skippedElements;
893*ec779b8eSAndroid Build Coastguard Worker }
894*ec779b8eSAndroid Build Coastguard Worker 
loadAudioEffectConfigLegacy_l(const char * path)895*ec779b8eSAndroid Build Coastguard Worker status_t AudioPolicyEffects::loadAudioEffectConfigLegacy_l(const char *path)
896*ec779b8eSAndroid Build Coastguard Worker {
897*ec779b8eSAndroid Build Coastguard Worker     cnode *root;
898*ec779b8eSAndroid Build Coastguard Worker     char *data;
899*ec779b8eSAndroid Build Coastguard Worker 
900*ec779b8eSAndroid Build Coastguard Worker     data = (char *)load_file(path, NULL);
901*ec779b8eSAndroid Build Coastguard Worker     if (data == NULL) {
902*ec779b8eSAndroid Build Coastguard Worker         return -ENODEV;
903*ec779b8eSAndroid Build Coastguard Worker     }
904*ec779b8eSAndroid Build Coastguard Worker     root = config_node("", "");
905*ec779b8eSAndroid Build Coastguard Worker     config_load(root, data);
906*ec779b8eSAndroid Build Coastguard Worker 
907*ec779b8eSAndroid Build Coastguard Worker     const EffectDescVector effects = loadEffects(root);
908*ec779b8eSAndroid Build Coastguard Worker 
909*ec779b8eSAndroid Build Coastguard Worker     // requires mMutex
910*ec779b8eSAndroid Build Coastguard Worker     loadInputEffectConfigurations_l(root, effects);
911*ec779b8eSAndroid Build Coastguard Worker     loadStreamEffectConfigurations_l(root, effects);
912*ec779b8eSAndroid Build Coastguard Worker     config_free(root);
913*ec779b8eSAndroid Build Coastguard Worker     free(root);
914*ec779b8eSAndroid Build Coastguard Worker     free(data);
915*ec779b8eSAndroid Build Coastguard Worker 
916*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
917*ec779b8eSAndroid Build Coastguard Worker }
918*ec779b8eSAndroid Build Coastguard Worker 
initDefaultDeviceEffects()919*ec779b8eSAndroid Build Coastguard Worker void AudioPolicyEffects::initDefaultDeviceEffects()
920*ec779b8eSAndroid Build Coastguard Worker {
921*ec779b8eSAndroid Build Coastguard Worker     std::lock_guard _l(mDeviceEffectsMutex);
922*ec779b8eSAndroid Build Coastguard Worker     for (const auto& deviceEffectsIter : mDeviceEffects) {
923*ec779b8eSAndroid Build Coastguard Worker         const auto& deviceEffects =  deviceEffectsIter.second;
924*ec779b8eSAndroid Build Coastguard Worker         for (const auto& effectDesc : *deviceEffects->mEffectDescriptors) {
925*ec779b8eSAndroid Build Coastguard Worker             AttributionSourceState attributionSource;
926*ec779b8eSAndroid Build Coastguard Worker             attributionSource.packageName = "android";
927*ec779b8eSAndroid Build Coastguard Worker             attributionSource.token = sp<BBinder>::make();
928*ec779b8eSAndroid Build Coastguard Worker             sp<AudioEffect> fx = sp<AudioEffect>::make(attributionSource);
929*ec779b8eSAndroid Build Coastguard Worker             fx->set(EFFECT_UUID_NULL, &effectDesc->mUuid, 0 /* priority */, nullptr /* callback */,
930*ec779b8eSAndroid Build Coastguard Worker                     AUDIO_SESSION_DEVICE, AUDIO_IO_HANDLE_NONE,
931*ec779b8eSAndroid Build Coastguard Worker                     AudioDeviceTypeAddr{deviceEffects->getDeviceType(),
932*ec779b8eSAndroid Build Coastguard Worker                                         deviceEffects->getDeviceAddress()});
933*ec779b8eSAndroid Build Coastguard Worker             status_t status = fx->initCheck();
934*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR && status != ALREADY_EXISTS) {
935*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s(): failed to create Fx %s on port type=%d address=%s", __func__,
936*ec779b8eSAndroid Build Coastguard Worker                       effectDesc->mName.c_str(), deviceEffects->getDeviceType(),
937*ec779b8eSAndroid Build Coastguard Worker                       deviceEffects->getDeviceAddress().c_str());
938*ec779b8eSAndroid Build Coastguard Worker                 // fx goes out of scope and strong ref on AudioEffect is released
939*ec779b8eSAndroid Build Coastguard Worker                 continue;
940*ec779b8eSAndroid Build Coastguard Worker             }
941*ec779b8eSAndroid Build Coastguard Worker             fx->setEnabled(true);
942*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(): create Fx %s added on port type=%d address=%s", __func__,
943*ec779b8eSAndroid Build Coastguard Worker                   effectDesc->mName.c_str(), deviceEffects->getDeviceType(),
944*ec779b8eSAndroid Build Coastguard Worker                   deviceEffects->getDeviceAddress().c_str());
945*ec779b8eSAndroid Build Coastguard Worker             deviceEffects->mEffects.push_back(std::move(fx));
946*ec779b8eSAndroid Build Coastguard Worker         }
947*ec779b8eSAndroid Build Coastguard Worker     }
948*ec779b8eSAndroid Build Coastguard Worker }
949*ec779b8eSAndroid Build Coastguard Worker 
950*ec779b8eSAndroid Build Coastguard Worker } // namespace android
951