1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #pragma once 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include <stdatomic.h> 20*ec779b8eSAndroid Build Coastguard Worker 21*ec779b8eSAndroid Build Coastguard Worker // The state queue template class was originally driven by this use case / requirements: 22*ec779b8eSAndroid Build Coastguard Worker // There are two threads: a fast mixer, and a normal mixer, and they share state. 23*ec779b8eSAndroid Build Coastguard Worker // The interesting part of the shared state is a set of active fast tracks, 24*ec779b8eSAndroid Build Coastguard Worker // and the output HAL configuration (buffer size in frames, sample rate, etc.). 25*ec779b8eSAndroid Build Coastguard Worker // Fast mixer thread: 26*ec779b8eSAndroid Build Coastguard Worker // periodic with typical period < 10 ms 27*ec779b8eSAndroid Build Coastguard Worker // FIFO/RR scheduling policy and a low fixed priority 28*ec779b8eSAndroid Build Coastguard Worker // ok to block for bounded time using nanosleep() to achieve desired period 29*ec779b8eSAndroid Build Coastguard Worker // must not block on condition wait, mutex lock, atomic operation spin, I/O, etc. 30*ec779b8eSAndroid Build Coastguard Worker // under typical operations of mixing, writing, or adding/removing tracks 31*ec779b8eSAndroid Build Coastguard Worker // ok to block for unbounded time when the output HAL configuration changes, 32*ec779b8eSAndroid Build Coastguard Worker // and this may result in an audible artifact 33*ec779b8eSAndroid Build Coastguard Worker // needs read-only access to a recent stable state, 34*ec779b8eSAndroid Build Coastguard Worker // but not necessarily the most current one 35*ec779b8eSAndroid Build Coastguard Worker // only allocate and free memory when configuration changes 36*ec779b8eSAndroid Build Coastguard Worker // avoid conventional logging, as this is a form of I/O and could block 37*ec779b8eSAndroid Build Coastguard Worker // defer computation to other threads when feasible; for example 38*ec779b8eSAndroid Build Coastguard Worker // cycle times are collected by fast mixer thread but the floating-point 39*ec779b8eSAndroid Build Coastguard Worker // statistical calculations on these cycle times are computed by normal mixer 40*ec779b8eSAndroid Build Coastguard Worker // these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider 41*ec779b8eSAndroid Build Coastguard Worker // Normal mixer thread: 42*ec779b8eSAndroid Build Coastguard Worker // periodic with typical period ~20 ms 43*ec779b8eSAndroid Build Coastguard Worker // SCHED_OTHER scheduling policy and nice priority == urgent audio 44*ec779b8eSAndroid Build Coastguard Worker // ok to block, but prefer to avoid as much as possible 45*ec779b8eSAndroid Build Coastguard Worker // needs read/write access to state 46*ec779b8eSAndroid Build Coastguard Worker // The normal mixer may need to temporarily suspend the fast mixer thread during mode changes. 47*ec779b8eSAndroid Build Coastguard Worker // It will do this using the state -- one of the fields tells the fast mixer to idle. 48*ec779b8eSAndroid Build Coastguard Worker 49*ec779b8eSAndroid Build Coastguard Worker // Additional requirements: 50*ec779b8eSAndroid Build Coastguard Worker // - observer must always be able to poll for and view the latest pushed state; it must never be 51*ec779b8eSAndroid Build Coastguard Worker // blocked from seeing that state 52*ec779b8eSAndroid Build Coastguard Worker // - observer does not need to see every state in sequence; it is OK for it to skip states 53*ec779b8eSAndroid Build Coastguard Worker // [see below for more on this] 54*ec779b8eSAndroid Build Coastguard Worker // - mutator must always be able to read/modify a state, it must never be blocked from reading or 55*ec779b8eSAndroid Build Coastguard Worker // modifying state 56*ec779b8eSAndroid Build Coastguard Worker // - reduce memcpy where possible 57*ec779b8eSAndroid Build Coastguard Worker // - work well if the observer runs more frequently than the mutator, 58*ec779b8eSAndroid Build Coastguard Worker // as is the case with fast mixer/normal mixer. 59*ec779b8eSAndroid Build Coastguard Worker // It is not a requirement to work well if the roles were reversed, 60*ec779b8eSAndroid Build Coastguard Worker // and the mutator were to run more frequently than the observer. 61*ec779b8eSAndroid Build Coastguard Worker // In this case, the mutator could get blocked waiting for a slot to fill up for 62*ec779b8eSAndroid Build Coastguard Worker // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would 63*ec779b8eSAndroid Build Coastguard Worker // still limit the mutator to a finite number of changes before it would block. A future 64*ec779b8eSAndroid Build Coastguard Worker // possibility, not implemented here, would be to allow the mutator to safely overwrite an already 65*ec779b8eSAndroid Build Coastguard Worker // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to 66*ec779b8eSAndroid Build Coastguard Worker // read an mAck which is actually for the earlier mNext (since there is a race). 67*ec779b8eSAndroid Build Coastguard Worker 68*ec779b8eSAndroid Build Coastguard Worker // Solution: 69*ec779b8eSAndroid Build Coastguard Worker // Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator". 70*ec779b8eSAndroid Build Coastguard Worker // We assume there is only a single observer and a single mutator; this is critical. 71*ec779b8eSAndroid Build Coastguard Worker // Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as 72*ec779b8eSAndroid Build Coastguard Worker // memcpy() may be used to copy state, and the destructors are run in unpredictable order. 73*ec779b8eSAndroid Build Coastguard Worker // The states in chronological order are: previous, current, next, and mutating: 74*ec779b8eSAndroid Build Coastguard Worker // previous read-only, observer can compare vs. current to see the subset that changed 75*ec779b8eSAndroid Build Coastguard Worker // current read-only, this is the primary state for observer 76*ec779b8eSAndroid Build Coastguard Worker // next read-only, when observer is ready to accept a new state it will shift it in: 77*ec779b8eSAndroid Build Coastguard Worker // previous = current 78*ec779b8eSAndroid Build Coastguard Worker // current = next 79*ec779b8eSAndroid Build Coastguard Worker // and the slot formerly used by previous is now available to the mutator. 80*ec779b8eSAndroid Build Coastguard Worker // mutating invisible to observer, read/write to mutator 81*ec779b8eSAndroid Build Coastguard Worker // Initialization is tricky, especially for the observer. If the observer starts execution 82*ec779b8eSAndroid Build Coastguard Worker // before the mutator, there are no previous, current, or next states. And even if the observer 83*ec779b8eSAndroid Build Coastguard Worker // starts execution after the mutator, there is a next state but no previous or current states. 84*ec779b8eSAndroid Build Coastguard Worker // To solve this, we'll have the observer idle until there is a next state, 85*ec779b8eSAndroid Build Coastguard Worker // and it will have to deal with the case where there is no previous state. 86*ec779b8eSAndroid Build Coastguard Worker // The states are stored in a shared FIFO queue represented using a circular array. 87*ec779b8eSAndroid Build Coastguard Worker // The observer polls for mutations, and receives a new state pointer after a 88*ec779b8eSAndroid Build Coastguard Worker // a mutation is pushed onto the queue. To the observer, the state pointers are 89*ec779b8eSAndroid Build Coastguard Worker // effectively in random order, that is the observer should not do address 90*ec779b8eSAndroid Build Coastguard Worker // arithmetic on the state pointers. However to the mutator, the state pointers 91*ec779b8eSAndroid Build Coastguard Worker // are in a definite circular order. 92*ec779b8eSAndroid Build Coastguard Worker 93*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h" 94*ec779b8eSAndroid Build Coastguard Worker 95*ec779b8eSAndroid Build Coastguard Worker namespace android { 96*ec779b8eSAndroid Build Coastguard Worker 97*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP 98*ec779b8eSAndroid Build Coastguard Worker // The StateQueueObserverDump and StateQueueMutatorDump keep 99*ec779b8eSAndroid Build Coastguard Worker // a cache of StateQueue statistics that can be logged by dumpsys. 100*ec779b8eSAndroid Build Coastguard Worker // Each individual native word-sized field is accessed atomically. But the 101*ec779b8eSAndroid Build Coastguard Worker // overall structure is non-atomic, that is there may be an inconsistency between fields. 102*ec779b8eSAndroid Build Coastguard Worker // No barriers or locks are used for either writing or reading. 103*ec779b8eSAndroid Build Coastguard Worker // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks). 104*ec779b8eSAndroid Build Coastguard Worker // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue. 105*ec779b8eSAndroid Build Coastguard Worker 106*ec779b8eSAndroid Build Coastguard Worker struct StateQueueObserverDump { StateQueueObserverDumpStateQueueObserverDump107*ec779b8eSAndroid Build Coastguard Worker StateQueueObserverDump() : mStateChanges(0) { } ~StateQueueObserverDumpStateQueueObserverDump108*ec779b8eSAndroid Build Coastguard Worker /*virtual*/ ~StateQueueObserverDump() { } 109*ec779b8eSAndroid Build Coastguard Worker unsigned mStateChanges; // incremented each time poll() detects a state change 110*ec779b8eSAndroid Build Coastguard Worker void dump(int fd); 111*ec779b8eSAndroid Build Coastguard Worker }; 112*ec779b8eSAndroid Build Coastguard Worker 113*ec779b8eSAndroid Build Coastguard Worker struct StateQueueMutatorDump { StateQueueMutatorDumpStateQueueMutatorDump114*ec779b8eSAndroid Build Coastguard Worker StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { } ~StateQueueMutatorDumpStateQueueMutatorDump115*ec779b8eSAndroid Build Coastguard Worker /*virtual*/ ~StateQueueMutatorDump() { } 116*ec779b8eSAndroid Build Coastguard Worker unsigned mPushDirty; // incremented each time push() is called with a dirty state 117*ec779b8eSAndroid Build Coastguard Worker unsigned mPushAck; // incremented each time push(BLOCK_UNTIL_ACKED) is called 118*ec779b8eSAndroid Build Coastguard Worker unsigned mBlockedSequence; // incremented before and after each time that push() 119*ec779b8eSAndroid Build Coastguard Worker // blocks for more than one PUSH_BLOCK_ACK_NS; 120*ec779b8eSAndroid Build Coastguard Worker // if odd, then mutator is currently blocked inside push() 121*ec779b8eSAndroid Build Coastguard Worker void dump(int fd); 122*ec779b8eSAndroid Build Coastguard Worker }; 123*ec779b8eSAndroid Build Coastguard Worker #endif 124*ec779b8eSAndroid Build Coastguard Worker 125*ec779b8eSAndroid Build Coastguard Worker // manages a FIFO queue of states 126*ec779b8eSAndroid Build Coastguard Worker // marking as final to avoid derived classes as there are no virtuals. 127*ec779b8eSAndroid Build Coastguard Worker template<typename T> class StateQueue final { 128*ec779b8eSAndroid Build Coastguard Worker 129*ec779b8eSAndroid Build Coastguard Worker public: 130*ec779b8eSAndroid Build Coastguard Worker // Observer APIs 131*ec779b8eSAndroid Build Coastguard Worker 132*ec779b8eSAndroid Build Coastguard Worker // Poll for a state change. Returns a pointer to a read-only state, 133*ec779b8eSAndroid Build Coastguard Worker // or NULL if the state has not been initialized yet. 134*ec779b8eSAndroid Build Coastguard Worker // If a new state has not pushed by mutator since the previous poll, 135*ec779b8eSAndroid Build Coastguard Worker // then the returned pointer will be unchanged. 136*ec779b8eSAndroid Build Coastguard Worker // The previous state pointer is guaranteed to still be valid; 137*ec779b8eSAndroid Build Coastguard Worker // this allows the observer to diff the previous and new states. 138*ec779b8eSAndroid Build Coastguard Worker const T* poll(); 139*ec779b8eSAndroid Build Coastguard Worker 140*ec779b8eSAndroid Build Coastguard Worker // Mutator APIs 141*ec779b8eSAndroid Build Coastguard Worker 142*ec779b8eSAndroid Build Coastguard Worker // Begin a mutation. Returns a pointer to a read/write state, except the 143*ec779b8eSAndroid Build Coastguard Worker // first time it is called the state is write-only and _must_ be initialized. 144*ec779b8eSAndroid Build Coastguard Worker // Mutations cannot be nested. 145*ec779b8eSAndroid Build Coastguard Worker // If the state is dirty and has not been pushed onto the state queue yet, then 146*ec779b8eSAndroid Build Coastguard Worker // this new mutation will be squashed together with the previous one. 147*ec779b8eSAndroid Build Coastguard Worker T* begin(); 148*ec779b8eSAndroid Build Coastguard Worker 149*ec779b8eSAndroid Build Coastguard Worker // End the current mutation and indicate whether caller modified the state. 150*ec779b8eSAndroid Build Coastguard Worker // If didModify is true, then the state is marked dirty (in need of pushing). 151*ec779b8eSAndroid Build Coastguard Worker // There is no rollback option because modifications are done in place. 152*ec779b8eSAndroid Build Coastguard Worker // Does not automatically push the new state onto the state queue. 153*ec779b8eSAndroid Build Coastguard Worker void end(bool didModify = true); 154*ec779b8eSAndroid Build Coastguard Worker 155*ec779b8eSAndroid Build Coastguard Worker // Push a new state, if any, out to the observer via the state queue. 156*ec779b8eSAndroid Build Coastguard Worker // For BLOCK_NEVER, returns: 157*ec779b8eSAndroid Build Coastguard Worker // true if not dirty, or dirty and pushed successfully 158*ec779b8eSAndroid Build Coastguard Worker // false if dirty and not pushed because that would block; remains dirty 159*ec779b8eSAndroid Build Coastguard Worker // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true. 160*ec779b8eSAndroid Build Coastguard Worker // No-op if there are no pending modifications (not dirty), except 161*ec779b8eSAndroid Build Coastguard Worker // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged. 162*ec779b8eSAndroid Build Coastguard Worker // Must not be called in the middle of a mutation. 163*ec779b8eSAndroid Build Coastguard Worker enum block_t { 164*ec779b8eSAndroid Build Coastguard Worker BLOCK_NEVER, // do not block 165*ec779b8eSAndroid Build Coastguard Worker BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push 166*ec779b8eSAndroid Build Coastguard Worker BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer 167*ec779b8eSAndroid Build Coastguard Worker }; 168*ec779b8eSAndroid Build Coastguard Worker bool push(block_t block = BLOCK_NEVER); 169*ec779b8eSAndroid Build Coastguard Worker 170*ec779b8eSAndroid Build Coastguard Worker // Return whether the current state is dirty (modified and not pushed). isDirty()171*ec779b8eSAndroid Build Coastguard Worker bool isDirty() const { return mIsDirty; } 172*ec779b8eSAndroid Build Coastguard Worker 173*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP 174*ec779b8eSAndroid Build Coastguard Worker // Register location of observer dump area setObserverDump(StateQueueObserverDump * dump)175*ec779b8eSAndroid Build Coastguard Worker void setObserverDump(StateQueueObserverDump *dump) 176*ec779b8eSAndroid Build Coastguard Worker { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; } 177*ec779b8eSAndroid Build Coastguard Worker 178*ec779b8eSAndroid Build Coastguard Worker // Register location of mutator dump area setMutatorDump(StateQueueMutatorDump * dump)179*ec779b8eSAndroid Build Coastguard Worker void setMutatorDump(StateQueueMutatorDump *dump) 180*ec779b8eSAndroid Build Coastguard Worker { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; } 181*ec779b8eSAndroid Build Coastguard Worker #endif 182*ec779b8eSAndroid Build Coastguard Worker 183*ec779b8eSAndroid Build Coastguard Worker private: 184*ec779b8eSAndroid Build Coastguard Worker static const unsigned kN = 4; // values < 4 are not supported by this code 185*ec779b8eSAndroid Build Coastguard Worker T mStates[kN]; // written by mutator, read by observer 186*ec779b8eSAndroid Build Coastguard Worker 187*ec779b8eSAndroid Build Coastguard Worker // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops 188*ec779b8eSAndroid Build Coastguard Worker atomic_uintptr_t mNext{}; // written by mutator to advance next, read by observer 189*ec779b8eSAndroid Build Coastguard Worker volatile const T* mAck = nullptr; // written by observer to acknowledge advance of next, 190*ec779b8eSAndroid Build Coastguard Worker // read by mutator 191*ec779b8eSAndroid Build Coastguard Worker 192*ec779b8eSAndroid Build Coastguard Worker // only used by observer 193*ec779b8eSAndroid Build Coastguard Worker const T* mCurrent = nullptr; // most recent value returned by poll() 194*ec779b8eSAndroid Build Coastguard Worker 195*ec779b8eSAndroid Build Coastguard Worker // only used by mutator 196*ec779b8eSAndroid Build Coastguard Worker T* mMutating{&mStates[0]}; // where updates by mutator are done in place 197*ec779b8eSAndroid Build Coastguard Worker const T* mExpecting = nullptr; // what the mutator expects mAck to be set to 198*ec779b8eSAndroid Build Coastguard Worker bool mInMutation = false; // whether we're currently in the middle of a mutation 199*ec779b8eSAndroid Build Coastguard Worker bool mIsDirty = false; // whether mutating state has been modified since last push 200*ec779b8eSAndroid Build Coastguard Worker bool mIsInitialized = false; // whether mutating state has been initialized yet 201*ec779b8eSAndroid Build Coastguard Worker 202*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP 203*ec779b8eSAndroid Build Coastguard Worker StateQueueObserverDump mObserverDummyDump; // default area for observer dump if not set 204*ec779b8eSAndroid Build Coastguard Worker // pointer to active observer dump, always non-nullptr 205*ec779b8eSAndroid Build Coastguard Worker StateQueueObserverDump* mObserverDump{&mObserverDummyDump}; 206*ec779b8eSAndroid Build Coastguard Worker StateQueueMutatorDump mMutatorDummyDump; // default area for mutator dump if not set 207*ec779b8eSAndroid Build Coastguard Worker // pointer to active mutator dump, always non-nullptr 208*ec779b8eSAndroid Build Coastguard Worker StateQueueMutatorDump* mMutatorDump{&mMutatorDummyDump}; 209*ec779b8eSAndroid Build Coastguard Worker #endif 210*ec779b8eSAndroid Build Coastguard Worker 211*ec779b8eSAndroid Build Coastguard Worker }; // class StateQueue 212*ec779b8eSAndroid Build Coastguard Worker 213*ec779b8eSAndroid Build Coastguard Worker } // namespace android 214