1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #pragma once 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include <atomic> 20*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Balance.h> 21*ec779b8eSAndroid Build Coastguard Worker #include "FastThread.h" 22*ec779b8eSAndroid Build Coastguard Worker #include "StateQueue.h" 23*ec779b8eSAndroid Build Coastguard Worker #include "FastMixerState.h" 24*ec779b8eSAndroid Build Coastguard Worker #include "FastMixerDumpState.h" 25*ec779b8eSAndroid Build Coastguard Worker #include <afutils/NBAIO_Tee.h> 26*ec779b8eSAndroid Build Coastguard Worker 27*ec779b8eSAndroid Build Coastguard Worker namespace android { 28*ec779b8eSAndroid Build Coastguard Worker 29*ec779b8eSAndroid Build Coastguard Worker class AudioMixer; 30*ec779b8eSAndroid Build Coastguard Worker 31*ec779b8eSAndroid Build Coastguard Worker using FastMixerStateQueue = StateQueue<FastMixerState>; 32*ec779b8eSAndroid Build Coastguard Worker 33*ec779b8eSAndroid Build Coastguard Worker class FastMixer : public FastThread { 34*ec779b8eSAndroid Build Coastguard Worker 35*ec779b8eSAndroid Build Coastguard Worker public: 36*ec779b8eSAndroid Build Coastguard Worker /** FastMixer constructor takes as param the parent MixerThread's io handle (id) 37*ec779b8eSAndroid Build Coastguard Worker for purposes of identification. */ 38*ec779b8eSAndroid Build Coastguard Worker explicit FastMixer(audio_io_handle_t threadIoHandle); 39*ec779b8eSAndroid Build Coastguard Worker 40*ec779b8eSAndroid Build Coastguard Worker FastMixerStateQueue* sq(); 41*ec779b8eSAndroid Build Coastguard Worker setMasterMono(bool mono)42*ec779b8eSAndroid Build Coastguard Worker virtual void setMasterMono(bool mono) { mMasterMono.store(mono); /* memory_order_seq_cst */ } setMasterBalance(float balance)43*ec779b8eSAndroid Build Coastguard Worker virtual void setMasterBalance(float balance) { mMasterBalance.store(balance); } getMasterBalance()44*ec779b8eSAndroid Build Coastguard Worker virtual float getMasterBalance() const { return mMasterBalance.load(); } setBoottimeOffset(int64_t boottimeOffset)45*ec779b8eSAndroid Build Coastguard Worker virtual void setBoottimeOffset(int64_t boottimeOffset) { 46*ec779b8eSAndroid Build Coastguard Worker mBoottimeOffset.store(boottimeOffset); /* memory_order_seq_cst */ 47*ec779b8eSAndroid Build Coastguard Worker } 48*ec779b8eSAndroid Build Coastguard Worker private: 49*ec779b8eSAndroid Build Coastguard Worker FastMixerStateQueue mSQ; 50*ec779b8eSAndroid Build Coastguard Worker 51*ec779b8eSAndroid Build Coastguard Worker // callouts 52*ec779b8eSAndroid Build Coastguard Worker const FastThreadState *poll() override; 53*ec779b8eSAndroid Build Coastguard Worker void setNBLogWriter(NBLog::Writer *logWriter) override; 54*ec779b8eSAndroid Build Coastguard Worker void onIdle() override; 55*ec779b8eSAndroid Build Coastguard Worker void onExit() override; 56*ec779b8eSAndroid Build Coastguard Worker bool isSubClassCommand(FastThreadState::Command command) override; 57*ec779b8eSAndroid Build Coastguard Worker void onStateChange() override; 58*ec779b8eSAndroid Build Coastguard Worker void onWork() override; 59*ec779b8eSAndroid Build Coastguard Worker 60*ec779b8eSAndroid Build Coastguard Worker enum Reason { 61*ec779b8eSAndroid Build Coastguard Worker REASON_REMOVE, 62*ec779b8eSAndroid Build Coastguard Worker REASON_ADD, 63*ec779b8eSAndroid Build Coastguard Worker REASON_MODIFY, 64*ec779b8eSAndroid Build Coastguard Worker }; 65*ec779b8eSAndroid Build Coastguard Worker // called when a fast track of index has been removed, added, or modified 66*ec779b8eSAndroid Build Coastguard Worker void updateMixerTrack(int index, Reason reason); 67*ec779b8eSAndroid Build Coastguard Worker 68*ec779b8eSAndroid Build Coastguard Worker // FIXME these former local variables need comments 69*ec779b8eSAndroid Build Coastguard Worker static const FastMixerState sInitial; 70*ec779b8eSAndroid Build Coastguard Worker 71*ec779b8eSAndroid Build Coastguard Worker FastMixerState mPreIdle; // copy of state before we went into idle 72*ec779b8eSAndroid Build Coastguard Worker int mGenerations[FastMixerState::kMaxFastTracks]{}; 73*ec779b8eSAndroid Build Coastguard Worker // last observed mFastTracks[i].mGeneration 74*ec779b8eSAndroid Build Coastguard Worker NBAIO_Sink* mOutputSink = nullptr; 75*ec779b8eSAndroid Build Coastguard Worker int mOutputSinkGen = 0; 76*ec779b8eSAndroid Build Coastguard Worker AudioMixer* mMixer = nullptr; 77*ec779b8eSAndroid Build Coastguard Worker 78*ec779b8eSAndroid Build Coastguard Worker // mSinkBuffer audio format is stored in format.mFormat. 79*ec779b8eSAndroid Build Coastguard Worker void* mSinkBuffer = nullptr; // used for mixer output format translation 80*ec779b8eSAndroid Build Coastguard Worker // if sink format is different than mixer output. 81*ec779b8eSAndroid Build Coastguard Worker size_t mSinkBufferSize = 0; 82*ec779b8eSAndroid Build Coastguard Worker uint32_t mSinkChannelCount = FCC_2; 83*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mSinkChannelMask; // set in ctor 84*ec779b8eSAndroid Build Coastguard Worker void* mMixerBuffer = nullptr; // mixer output buffer. 85*ec779b8eSAndroid Build Coastguard Worker size_t mMixerBufferSize = 0; 86*ec779b8eSAndroid Build Coastguard Worker static constexpr audio_format_t mMixerBufferFormat = AUDIO_FORMAT_PCM_FLOAT; 87*ec779b8eSAndroid Build Coastguard Worker 88*ec779b8eSAndroid Build Coastguard Worker // audio channel count, excludes haptic channels. Set in onStateChange(). 89*ec779b8eSAndroid Build Coastguard Worker uint32_t mAudioChannelCount = 0; 90*ec779b8eSAndroid Build Coastguard Worker 91*ec779b8eSAndroid Build Coastguard Worker enum {UNDEFINED, MIXED, ZEROED} mMixerBufferState = UNDEFINED; 92*ec779b8eSAndroid Build Coastguard Worker NBAIO_Format mFormat{Format_Invalid}; 93*ec779b8eSAndroid Build Coastguard Worker unsigned mSampleRate = 0; 94*ec779b8eSAndroid Build Coastguard Worker int mFastTracksGen = 0; 95*ec779b8eSAndroid Build Coastguard Worker FastMixerDumpState mDummyFastMixerDumpState; 96*ec779b8eSAndroid Build Coastguard Worker int64_t mTotalNativeFramesWritten = 0; // copied to dumpState->mFramesWritten 97*ec779b8eSAndroid Build Coastguard Worker 98*ec779b8eSAndroid Build Coastguard Worker // next 2 fields are valid only when timestampStatus == NO_ERROR 99*ec779b8eSAndroid Build Coastguard Worker ExtendedTimestamp mTimestamp; 100*ec779b8eSAndroid Build Coastguard Worker int64_t mNativeFramesWrittenButNotPresented = 0; 101*ec779b8eSAndroid Build Coastguard Worker 102*ec779b8eSAndroid Build Coastguard Worker audio_utils::Balance mBalance; 103*ec779b8eSAndroid Build Coastguard Worker 104*ec779b8eSAndroid Build Coastguard Worker // accessed without lock between multiple threads. 105*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mMasterMono{}; 106*ec779b8eSAndroid Build Coastguard Worker std::atomic<float> mMasterBalance{}; 107*ec779b8eSAndroid Build Coastguard Worker std::atomic_int_fast64_t mBoottimeOffset{}; 108*ec779b8eSAndroid Build Coastguard Worker 109*ec779b8eSAndroid Build Coastguard Worker // parent thread id for debugging purposes 110*ec779b8eSAndroid Build Coastguard Worker [[maybe_unused]] const audio_io_handle_t mThreadIoHandle; 111*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK 112*ec779b8eSAndroid Build Coastguard Worker NBAIO_Tee mTee; 113*ec779b8eSAndroid Build Coastguard Worker #endif 114*ec779b8eSAndroid Build Coastguard Worker }; // class FastMixer 115*ec779b8eSAndroid Build Coastguard Worker 116*ec779b8eSAndroid Build Coastguard Worker } // namespace android 117