xref: /aosp_15_r20/frameworks/av/services/audioflinger/fastpath/FastCaptureState.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <type_traits>
20*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/NBAIO.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioBufferProvider.h>
22*ec779b8eSAndroid Build Coastguard Worker #include "FastThreadState.h"
23*ec779b8eSAndroid Build Coastguard Worker #include <private/media/AudioTrackShared.h>
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker namespace android {
26*ec779b8eSAndroid Build Coastguard Worker 
27*ec779b8eSAndroid Build Coastguard Worker // Represent a single state of the fast capture
28*ec779b8eSAndroid Build Coastguard Worker struct FastCaptureState : FastThreadState {
29*ec779b8eSAndroid Build Coastguard Worker     // all pointer fields use raw pointers; objects are owned and ref-counted by RecordThread
30*ec779b8eSAndroid Build Coastguard Worker     NBAIO_Source*   mInputSource = nullptr; // HAL input device, must already be negotiated
31*ec779b8eSAndroid Build Coastguard Worker     // FIXME by renaming, could pull up these fields to FastThreadState
32*ec779b8eSAndroid Build Coastguard Worker     int             mInputSourceGen = 0;    // increment when mInputSource is assigned
33*ec779b8eSAndroid Build Coastguard Worker     NBAIO_Sink*     mPipeSink = nullptr;    // after reading from input source,
34*ec779b8eSAndroid Build Coastguard Worker                                             // write to this pipe sink
35*ec779b8eSAndroid Build Coastguard Worker     int             mPipeSinkGen = 0;       // increment when mPipeSink is assigned
36*ec779b8eSAndroid Build Coastguard Worker     size_t          mFrameCount = 0;        // number of frames per fast capture buffer
37*ec779b8eSAndroid Build Coastguard Worker     audio_track_cblk_t* mCblk;          // control block for the single fast client, or NULL
38*ec779b8eSAndroid Build Coastguard Worker 
39*ec779b8eSAndroid Build Coastguard Worker     audio_format_t  mFastPatchRecordFormat = AUDIO_FORMAT_INVALID;
40*ec779b8eSAndroid Build Coastguard Worker     AudioBufferProvider* mFastPatchRecordBufferProvider = nullptr;   // a reference to a patch
41*ec779b8eSAndroid Build Coastguard Worker                                                                      // record in fast mode
42*ec779b8eSAndroid Build Coastguard Worker     bool            mSilenceCapture = false;    // request to silence capture for fast track.
43*ec779b8eSAndroid Build Coastguard Worker                                                 // note: this also silences the normal mixer pipe
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker     // Extends FastThreadState::Command
46*ec779b8eSAndroid Build Coastguard Worker     static const Command
47*ec779b8eSAndroid Build Coastguard Worker         // The following commands also process configuration changes, and can be "or"ed:
48*ec779b8eSAndroid Build Coastguard Worker         READ = 0x8,                     // read from input source
49*ec779b8eSAndroid Build Coastguard Worker         WRITE = 0x10,                   // write to pipe sink
50*ec779b8eSAndroid Build Coastguard Worker         READ_WRITE = 0x18;              // read from input source and write to pipe sink
51*ec779b8eSAndroid Build Coastguard Worker 
52*ec779b8eSAndroid Build Coastguard Worker     // never returns NULL; asserts if command is invalid
53*ec779b8eSAndroid Build Coastguard Worker     static const char *commandToString(Command command);
54*ec779b8eSAndroid Build Coastguard Worker };  // struct FastCaptureState
55*ec779b8eSAndroid Build Coastguard Worker 
56*ec779b8eSAndroid Build Coastguard Worker // No virtuals.
57*ec779b8eSAndroid Build Coastguard Worker static_assert(!std::is_polymorphic_v<FastCaptureState>);
58*ec779b8eSAndroid Build Coastguard Worker 
59*ec779b8eSAndroid Build Coastguard Worker }   // namespace android
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