1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * 3*ec779b8eSAndroid Build Coastguard Worker * Copyright 2023, The Android Open Source Project 4*ec779b8eSAndroid Build Coastguard Worker * 5*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 6*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 7*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 8*ec779b8eSAndroid Build Coastguard Worker * 9*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 10*ec779b8eSAndroid Build Coastguard Worker * 11*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 12*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 13*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 15*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 16*ec779b8eSAndroid Build Coastguard Worker */ 17*ec779b8eSAndroid Build Coastguard Worker 18*ec779b8eSAndroid Build Coastguard Worker #pragma once 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker #include <stdint.h> 21*ec779b8eSAndroid Build Coastguard Worker #include <sys/types.h> 22*ec779b8eSAndroid Build Coastguard Worker 23*ec779b8eSAndroid Build Coastguard Worker #include <system/audio.h> 24*ec779b8eSAndroid Build Coastguard Worker 25*ec779b8eSAndroid Build Coastguard Worker #include "AudioStreamIn.h" 26*ec779b8eSAndroid Build Coastguard Worker 27*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/spdif/SPDIFDecoder.h> 28*ec779b8eSAndroid Build Coastguard Worker #include <afutils/NBAIO_Tee.h> 29*ec779b8eSAndroid Build Coastguard Worker 30*ec779b8eSAndroid Build Coastguard Worker namespace android { 31*ec779b8eSAndroid Build Coastguard Worker 32*ec779b8eSAndroid Build Coastguard Worker /** 33*ec779b8eSAndroid Build Coastguard Worker * Stream that is a PCM data burst in the HAL but looks like an encoded stream 34*ec779b8eSAndroid Build Coastguard Worker * to the AudioFlinger. Wraps encoded data in an SPDIF wrapper per IEC61973-3. 35*ec779b8eSAndroid Build Coastguard Worker */ 36*ec779b8eSAndroid Build Coastguard Worker class SpdifStreamIn : public AudioStreamIn { 37*ec779b8eSAndroid Build Coastguard Worker public: 38*ec779b8eSAndroid Build Coastguard Worker 39*ec779b8eSAndroid Build Coastguard Worker SpdifStreamIn(AudioHwDevice *dev, audio_input_flags_t flags, 40*ec779b8eSAndroid Build Coastguard Worker audio_format_t format); 41*ec779b8eSAndroid Build Coastguard Worker 42*ec779b8eSAndroid Build Coastguard Worker status_t open( 43*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t handle, 44*ec779b8eSAndroid Build Coastguard Worker audio_devices_t devices, 45*ec779b8eSAndroid Build Coastguard Worker struct audio_config *config, 46*ec779b8eSAndroid Build Coastguard Worker const char *address, 47*ec779b8eSAndroid Build Coastguard Worker audio_source_t source, 48*ec779b8eSAndroid Build Coastguard Worker audio_devices_t outputDevice, 49*ec779b8eSAndroid Build Coastguard Worker const char* outputDeviceAddress) override; 50*ec779b8eSAndroid Build Coastguard Worker 51*ec779b8eSAndroid Build Coastguard Worker /** 52*ec779b8eSAndroid Build Coastguard Worker * Read audio buffer from driver. If at least one frame was read successfully prior to the error, 53*ec779b8eSAndroid Build Coastguard Worker * it is suggested that the driver return that successful (short) byte count 54*ec779b8eSAndroid Build Coastguard Worker * and then return an error in the subsequent call. 55*ec779b8eSAndroid Build Coastguard Worker * 56*ec779b8eSAndroid Build Coastguard Worker * If set_callback() has previously been called to enable non-blocking mode 57*ec779b8eSAndroid Build Coastguard Worker * the write() is not allowed to block. It must write only the number of 58*ec779b8eSAndroid Build Coastguard Worker * bytes that currently fit in the driver/hardware buffer and then return 59*ec779b8eSAndroid Build Coastguard Worker * this byte count. If this is less than the requested write size the 60*ec779b8eSAndroid Build Coastguard Worker * callback function must be called when more space is available in the 61*ec779b8eSAndroid Build Coastguard Worker * driver/hardware buffer. 62*ec779b8eSAndroid Build Coastguard Worker */ 63*ec779b8eSAndroid Build Coastguard Worker status_t read(void* buffer, size_t bytes, size_t* read) override; 64*ec779b8eSAndroid Build Coastguard Worker 65*ec779b8eSAndroid Build Coastguard Worker /** 66*ec779b8eSAndroid Build Coastguard Worker * @return frame size from the perspective of the application and the AudioFlinger. 67*ec779b8eSAndroid Build Coastguard Worker */ getFrameSize()68*ec779b8eSAndroid Build Coastguard Worker [[nodiscard]] size_t getFrameSize() const override { return sizeof(int8_t); } 69*ec779b8eSAndroid Build Coastguard Worker 70*ec779b8eSAndroid Build Coastguard Worker /** 71*ec779b8eSAndroid Build Coastguard Worker * @return audio_config_base_t from the perspective of the application and the AudioFlinger. 72*ec779b8eSAndroid Build Coastguard Worker */ getAudioProperties()73*ec779b8eSAndroid Build Coastguard Worker [[nodiscard]] audio_config_base_t getAudioProperties() const override { 74*ec779b8eSAndroid Build Coastguard Worker return mApplicationConfig; 75*ec779b8eSAndroid Build Coastguard Worker } 76*ec779b8eSAndroid Build Coastguard Worker 77*ec779b8eSAndroid Build Coastguard Worker /** 78*ec779b8eSAndroid Build Coastguard Worker * @return format from the perspective of the application and the AudioFlinger. 79*ec779b8eSAndroid Build Coastguard Worker */ getFormat()80*ec779b8eSAndroid Build Coastguard Worker [[nodiscard]] virtual audio_format_t getFormat() const { return mApplicationConfig.format; } 81*ec779b8eSAndroid Build Coastguard Worker 82*ec779b8eSAndroid Build Coastguard Worker /** 83*ec779b8eSAndroid Build Coastguard Worker * The HAL may be running at a higher sample rate if, for example, reading wrapped EAC3. 84*ec779b8eSAndroid Build Coastguard Worker * @return sample rate from the perspective of the application and the AudioFlinger. 85*ec779b8eSAndroid Build Coastguard Worker */ getSampleRate()86*ec779b8eSAndroid Build Coastguard Worker [[nodiscard]] virtual uint32_t getSampleRate() const { return mApplicationConfig.sample_rate; } 87*ec779b8eSAndroid Build Coastguard Worker 88*ec779b8eSAndroid Build Coastguard Worker /** 89*ec779b8eSAndroid Build Coastguard Worker * The HAL is in stereo mode when reading multi-channel compressed audio. 90*ec779b8eSAndroid Build Coastguard Worker * @return channel mask from the perspective of the application and the AudioFlinger. 91*ec779b8eSAndroid Build Coastguard Worker */ getChannelMask()92*ec779b8eSAndroid Build Coastguard Worker [[nodiscard]] virtual audio_channel_mask_t getChannelMask() const { 93*ec779b8eSAndroid Build Coastguard Worker return mApplicationConfig.channel_mask; 94*ec779b8eSAndroid Build Coastguard Worker } 95*ec779b8eSAndroid Build Coastguard Worker 96*ec779b8eSAndroid Build Coastguard Worker status_t standby() override; 97*ec779b8eSAndroid Build Coastguard Worker 98*ec779b8eSAndroid Build Coastguard Worker private: 99*ec779b8eSAndroid Build Coastguard Worker 100*ec779b8eSAndroid Build Coastguard Worker class MySPDIFDecoder : public SPDIFDecoder 101*ec779b8eSAndroid Build Coastguard Worker { 102*ec779b8eSAndroid Build Coastguard Worker public: MySPDIFDecoder(SpdifStreamIn * spdifStreamIn,audio_format_t format)103*ec779b8eSAndroid Build Coastguard Worker MySPDIFDecoder(SpdifStreamIn *spdifStreamIn, audio_format_t format) 104*ec779b8eSAndroid Build Coastguard Worker : SPDIFDecoder(format) 105*ec779b8eSAndroid Build Coastguard Worker , mSpdifStreamIn(spdifStreamIn) 106*ec779b8eSAndroid Build Coastguard Worker { 107*ec779b8eSAndroid Build Coastguard Worker } 108*ec779b8eSAndroid Build Coastguard Worker readInput(void * buffer,size_t bytes)109*ec779b8eSAndroid Build Coastguard Worker ssize_t readInput(void* buffer, size_t bytes) override 110*ec779b8eSAndroid Build Coastguard Worker { 111*ec779b8eSAndroid Build Coastguard Worker size_t bytesRead = 0; 112*ec779b8eSAndroid Build Coastguard Worker const auto result = mSpdifStreamIn->readDataBurst(buffer, bytes, &bytesRead); 113*ec779b8eSAndroid Build Coastguard Worker if (result < 0) { 114*ec779b8eSAndroid Build Coastguard Worker return result; 115*ec779b8eSAndroid Build Coastguard Worker } 116*ec779b8eSAndroid Build Coastguard Worker return bytesRead; 117*ec779b8eSAndroid Build Coastguard Worker } 118*ec779b8eSAndroid Build Coastguard Worker 119*ec779b8eSAndroid Build Coastguard Worker protected: 120*ec779b8eSAndroid Build Coastguard Worker SpdifStreamIn * const mSpdifStreamIn; 121*ec779b8eSAndroid Build Coastguard Worker }; 122*ec779b8eSAndroid Build Coastguard Worker 123*ec779b8eSAndroid Build Coastguard Worker MySPDIFDecoder mSpdifDecoder; 124*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t mApplicationConfig = AUDIO_CONFIG_BASE_INITIALIZER; 125*ec779b8eSAndroid Build Coastguard Worker 126*ec779b8eSAndroid Build Coastguard Worker status_t readDataBurst(void* data, size_t bytes, size_t* read); 127*ec779b8eSAndroid Build Coastguard Worker 128*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK 129*ec779b8eSAndroid Build Coastguard Worker NBAIO_Tee mTee; 130*ec779b8eSAndroid Build Coastguard Worker #endif 131*ec779b8eSAndroid Build Coastguard Worker 132*ec779b8eSAndroid Build Coastguard Worker }; 133*ec779b8eSAndroid Build Coastguard Worker 134*ec779b8eSAndroid Build Coastguard Worker } // namespace android 135