xref: /aosp_15_r20/frameworks/av/services/audioflinger/Tracks.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioFlinger"
19*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
20*ec779b8eSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_AUDIO
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker #include "MmapTracks.h"
23*ec779b8eSAndroid Build Coastguard Worker #include "PlaybackTracks.h"
24*ec779b8eSAndroid Build Coastguard Worker #include "RecordTracks.h"
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include "Client.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "IAfEffect.h"
28*ec779b8eSAndroid Build Coastguard Worker #include "IAfThread.h"
29*ec779b8eSAndroid Build Coastguard Worker #include "ResamplerBufferProvider.h"
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/StringUtils.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/minifloat.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioValidator.h>
34*ec779b8eSAndroid Build Coastguard Worker #include <media/RecordBufferConverter.h>
35*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/Pipe.h>
36*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/PipeReader.h>
37*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ServiceUtilities.h>
38*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/SharedMemoryAllocator.h>
39*ec779b8eSAndroid Build Coastguard Worker #include <private/media/AudioTrackShared.h>
40*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
41*ec779b8eSAndroid Build Coastguard Worker #include <utils/Trace.h>
42*ec779b8eSAndroid Build Coastguard Worker 
43*ec779b8eSAndroid Build Coastguard Worker #include <linux/futex.h>
44*ec779b8eSAndroid Build Coastguard Worker #include <math.h>
45*ec779b8eSAndroid Build Coastguard Worker #include <sys/syscall.h>
46*ec779b8eSAndroid Build Coastguard Worker 
47*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
48*ec779b8eSAndroid Build Coastguard Worker 
49*ec779b8eSAndroid Build Coastguard Worker // Note: the following macro is used for extremely verbose logging message.  In
50*ec779b8eSAndroid Build Coastguard Worker // order to run with ALOG_ASSERT turned on, we need to have LOG_NDEBUG set to
51*ec779b8eSAndroid Build Coastguard Worker // 0; but one side effect of this is to turn all LOGV's as well.  Some messages
52*ec779b8eSAndroid Build Coastguard Worker // are so verbose that we want to suppress them even when we have ALOG_ASSERT
53*ec779b8eSAndroid Build Coastguard Worker // turned on.  Do not uncomment the #def below unless you really know what you
54*ec779b8eSAndroid Build Coastguard Worker // are doing and want to see all of the extremely verbose messages.
55*ec779b8eSAndroid Build Coastguard Worker //#define VERY_VERY_VERBOSE_LOGGING
56*ec779b8eSAndroid Build Coastguard Worker #ifdef VERY_VERY_VERBOSE_LOGGING
57*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV ALOGV
58*ec779b8eSAndroid Build Coastguard Worker #else
59*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV(a...) do { } while(0)
60*ec779b8eSAndroid Build Coastguard Worker #endif
61*ec779b8eSAndroid Build Coastguard Worker 
62*ec779b8eSAndroid Build Coastguard Worker // TODO: Remove when this is put into AidlConversionUtil.h
63*ec779b8eSAndroid Build Coastguard Worker #define VALUE_OR_RETURN_BINDER_STATUS(x)    \
64*ec779b8eSAndroid Build Coastguard Worker     ({                                      \
65*ec779b8eSAndroid Build Coastguard Worker        auto _tmp = (x);                     \
66*ec779b8eSAndroid Build Coastguard Worker        if (!_tmp.ok()) return ::android::aidl_utils::binderStatusFromStatusT(_tmp.error()); \
67*ec779b8eSAndroid Build Coastguard Worker        std::move(_tmp.value());             \
68*ec779b8eSAndroid Build Coastguard Worker      })
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker namespace android {
71*ec779b8eSAndroid Build Coastguard Worker 
72*ec779b8eSAndroid Build Coastguard Worker using ::android::aidl_utils::binderStatusFromStatusT;
73*ec779b8eSAndroid Build Coastguard Worker using binder::Status;
74*ec779b8eSAndroid Build Coastguard Worker using content::AttributionSourceState;
75*ec779b8eSAndroid Build Coastguard Worker using media::VolumeShaper;
76*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
77*ec779b8eSAndroid Build Coastguard Worker //      TrackBase
78*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
79*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
80*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::TrackBase"
81*ec779b8eSAndroid Build Coastguard Worker 
82*ec779b8eSAndroid Build Coastguard Worker static volatile int32_t nextTrackId = 55;
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker // TrackBase constructor must be called with AudioFlinger::mLock held
TrackBase(IAfThreadBase * thread,const sp<Client> & client,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,void * buffer,size_t bufferSize,audio_session_t sessionId,pid_t creatorPid,uid_t clientUid,bool isOut,const alloc_type alloc,track_type type,audio_port_handle_t portId,std::string metricsId)85*ec779b8eSAndroid Build Coastguard Worker TrackBase::TrackBase(
86*ec779b8eSAndroid Build Coastguard Worker         IAfThreadBase *thread,
87*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
88*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
89*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
90*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
91*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
92*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
93*ec779b8eSAndroid Build Coastguard Worker             void *buffer,
94*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
95*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
96*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
97*ec779b8eSAndroid Build Coastguard Worker             uid_t clientUid,
98*ec779b8eSAndroid Build Coastguard Worker             bool isOut,
99*ec779b8eSAndroid Build Coastguard Worker             const alloc_type alloc,
100*ec779b8eSAndroid Build Coastguard Worker             track_type type,
101*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId,
102*ec779b8eSAndroid Build Coastguard Worker             std::string metricsId)
103*ec779b8eSAndroid Build Coastguard Worker     :
104*ec779b8eSAndroid Build Coastguard Worker         mThread(thread),
105*ec779b8eSAndroid Build Coastguard Worker         mAllocType(alloc),
106*ec779b8eSAndroid Build Coastguard Worker         mClient(client),
107*ec779b8eSAndroid Build Coastguard Worker         mCblk(NULL),
108*ec779b8eSAndroid Build Coastguard Worker         // mBuffer, mBufferSize
109*ec779b8eSAndroid Build Coastguard Worker         mState(IDLE),
110*ec779b8eSAndroid Build Coastguard Worker         mAttr(attr),
111*ec779b8eSAndroid Build Coastguard Worker         mSampleRate(sampleRate),
112*ec779b8eSAndroid Build Coastguard Worker         mFormat(format),
113*ec779b8eSAndroid Build Coastguard Worker         mChannelMask(channelMask),
114*ec779b8eSAndroid Build Coastguard Worker         mChannelCount(isOut ?
115*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_count_from_out_mask(channelMask) :
116*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_count_from_in_mask(channelMask)),
117*ec779b8eSAndroid Build Coastguard Worker         mFrameSize(audio_bytes_per_frame(mChannelCount, format)),
118*ec779b8eSAndroid Build Coastguard Worker         mFrameCount(frameCount),
119*ec779b8eSAndroid Build Coastguard Worker         mSessionId(sessionId),
120*ec779b8eSAndroid Build Coastguard Worker         mIsOut(isOut),
121*ec779b8eSAndroid Build Coastguard Worker         mId(android_atomic_inc(&nextTrackId)),
122*ec779b8eSAndroid Build Coastguard Worker         mTerminated(false),
123*ec779b8eSAndroid Build Coastguard Worker         mType(type),
124*ec779b8eSAndroid Build Coastguard Worker         mThreadIoHandle(thread ? thread->id() : AUDIO_IO_HANDLE_NONE),
125*ec779b8eSAndroid Build Coastguard Worker         mPortId(portId),
126*ec779b8eSAndroid Build Coastguard Worker         mIsInvalid(false),
127*ec779b8eSAndroid Build Coastguard Worker         mTrackMetrics(std::move(metricsId), isOut, clientUid),
128*ec779b8eSAndroid Build Coastguard Worker         mCreatorPid(creatorPid),
129*ec779b8eSAndroid Build Coastguard Worker         mTraceSuffix{std::to_string(mPortId).append(".").append(std::to_string(mId))
130*ec779b8eSAndroid Build Coastguard Worker                 .append(".").append(std::to_string(mThreadIoHandle))},
131*ec779b8eSAndroid Build Coastguard Worker         mTraceActionId{std::string(AUDIO_TRACE_PREFIX_AUDIO_TRACK_ACTION).append(mTraceSuffix)},
132*ec779b8eSAndroid Build Coastguard Worker         mTraceIntervalId{std::string(AUDIO_TRACE_PREFIX_AUDIO_TRACK_INTERVAL)
133*ec779b8eSAndroid Build Coastguard Worker                 .append(mTraceSuffix)}
134*ec779b8eSAndroid Build Coastguard Worker {
135*ec779b8eSAndroid Build Coastguard Worker     const uid_t callingUid = IPCThreadState::self()->getCallingUid();
136*ec779b8eSAndroid Build Coastguard Worker     if (!isAudioServerOrMediaServerUid(callingUid) || clientUid == AUDIO_UID_INVALID) {
137*ec779b8eSAndroid Build Coastguard Worker         ALOGW_IF(clientUid != AUDIO_UID_INVALID && clientUid != callingUid,
138*ec779b8eSAndroid Build Coastguard Worker                 "%s(%d): uid %d tried to pass itself off as %d",
139*ec779b8eSAndroid Build Coastguard Worker                  __func__, mId, callingUid, clientUid);
140*ec779b8eSAndroid Build Coastguard Worker         clientUid = callingUid;
141*ec779b8eSAndroid Build Coastguard Worker     }
142*ec779b8eSAndroid Build Coastguard Worker     // clientUid contains the uid of the app that is responsible for this track, so we can blame
143*ec779b8eSAndroid Build Coastguard Worker     // battery usage on it.
144*ec779b8eSAndroid Build Coastguard Worker     mUid = clientUid;
145*ec779b8eSAndroid Build Coastguard Worker 
146*ec779b8eSAndroid Build Coastguard Worker     // ALOGD("Creating track with %d buffers @ %d bytes", bufferCount, bufferSize);
147*ec779b8eSAndroid Build Coastguard Worker 
148*ec779b8eSAndroid Build Coastguard Worker     size_t minBufferSize = buffer == NULL ? roundup(frameCount) : frameCount;
149*ec779b8eSAndroid Build Coastguard Worker     // check overflow when computing bufferSize due to multiplication by mFrameSize.
150*ec779b8eSAndroid Build Coastguard Worker     if (minBufferSize < frameCount  // roundup rounds down for values above UINT_MAX / 2
151*ec779b8eSAndroid Build Coastguard Worker             || mFrameSize == 0   // format needs to be correct
152*ec779b8eSAndroid Build Coastguard Worker             || minBufferSize > SIZE_MAX / mFrameSize) {
153*ec779b8eSAndroid Build Coastguard Worker         android_errorWriteLog(0x534e4554, "34749571");
154*ec779b8eSAndroid Build Coastguard Worker         return;
155*ec779b8eSAndroid Build Coastguard Worker     }
156*ec779b8eSAndroid Build Coastguard Worker     minBufferSize *= mFrameSize;
157*ec779b8eSAndroid Build Coastguard Worker 
158*ec779b8eSAndroid Build Coastguard Worker     if (buffer == nullptr) {
159*ec779b8eSAndroid Build Coastguard Worker         bufferSize = minBufferSize; // allocated here.
160*ec779b8eSAndroid Build Coastguard Worker     } else if (minBufferSize > bufferSize) {
161*ec779b8eSAndroid Build Coastguard Worker         android_errorWriteLog(0x534e4554, "38340117");
162*ec779b8eSAndroid Build Coastguard Worker         return;
163*ec779b8eSAndroid Build Coastguard Worker     }
164*ec779b8eSAndroid Build Coastguard Worker 
165*ec779b8eSAndroid Build Coastguard Worker     size_t size = sizeof(audio_track_cblk_t);
166*ec779b8eSAndroid Build Coastguard Worker     if (buffer == NULL && alloc == ALLOC_CBLK) {
167*ec779b8eSAndroid Build Coastguard Worker         // check overflow when computing allocation size for streaming tracks.
168*ec779b8eSAndroid Build Coastguard Worker         if (size > SIZE_MAX - bufferSize) {
169*ec779b8eSAndroid Build Coastguard Worker             android_errorWriteLog(0x534e4554, "34749571");
170*ec779b8eSAndroid Build Coastguard Worker             return;
171*ec779b8eSAndroid Build Coastguard Worker         }
172*ec779b8eSAndroid Build Coastguard Worker         size += bufferSize;
173*ec779b8eSAndroid Build Coastguard Worker     }
174*ec779b8eSAndroid Build Coastguard Worker 
175*ec779b8eSAndroid Build Coastguard Worker     if (client != 0) {
176*ec779b8eSAndroid Build Coastguard Worker         mCblkMemory = client->allocator().allocate(mediautils::NamedAllocRequest{{size},
177*ec779b8eSAndroid Build Coastguard Worker                 std::string("Track ID: ").append(std::to_string(mId))});
178*ec779b8eSAndroid Build Coastguard Worker         if (mCblkMemory == 0 ||
179*ec779b8eSAndroid Build Coastguard Worker                 (mCblk = static_cast<audio_track_cblk_t *>(mCblkMemory->unsecurePointer())) == NULL) {
180*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s(%d): not enough memory for AudioTrack size=%zu", __func__, mId, size);
181*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s", client->allocator().dump().c_str());
182*ec779b8eSAndroid Build Coastguard Worker             mCblkMemory.clear();
183*ec779b8eSAndroid Build Coastguard Worker             return;
184*ec779b8eSAndroid Build Coastguard Worker         }
185*ec779b8eSAndroid Build Coastguard Worker     } else {
186*ec779b8eSAndroid Build Coastguard Worker         mCblk = (audio_track_cblk_t *) malloc(size);
187*ec779b8eSAndroid Build Coastguard Worker         if (mCblk == NULL) {
188*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s(%d): not enough memory for AudioTrack size=%zu", __func__, mId, size);
189*ec779b8eSAndroid Build Coastguard Worker             return;
190*ec779b8eSAndroid Build Coastguard Worker         }
191*ec779b8eSAndroid Build Coastguard Worker     }
192*ec779b8eSAndroid Build Coastguard Worker 
193*ec779b8eSAndroid Build Coastguard Worker     // construct the shared structure in-place.
194*ec779b8eSAndroid Build Coastguard Worker     if (mCblk != NULL) {
195*ec779b8eSAndroid Build Coastguard Worker         new(mCblk) audio_track_cblk_t();
196*ec779b8eSAndroid Build Coastguard Worker         switch (alloc) {
197*ec779b8eSAndroid Build Coastguard Worker         case ALLOC_READONLY: {
198*ec779b8eSAndroid Build Coastguard Worker             const sp<MemoryDealer> roHeap(thread->readOnlyHeap());
199*ec779b8eSAndroid Build Coastguard Worker             if (roHeap == 0 ||
200*ec779b8eSAndroid Build Coastguard Worker                     (mBufferMemory = roHeap->allocate(bufferSize)) == 0 ||
201*ec779b8eSAndroid Build Coastguard Worker                     (mBuffer = mBufferMemory->unsecurePointer()) == NULL) {
202*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s(%d): not enough memory for read-only buffer size=%zu",
203*ec779b8eSAndroid Build Coastguard Worker                         __func__, mId, bufferSize);
204*ec779b8eSAndroid Build Coastguard Worker                 if (roHeap != 0) {
205*ec779b8eSAndroid Build Coastguard Worker                     roHeap->dump("buffer");
206*ec779b8eSAndroid Build Coastguard Worker                 }
207*ec779b8eSAndroid Build Coastguard Worker                 mCblkMemory.clear();
208*ec779b8eSAndroid Build Coastguard Worker                 mBufferMemory.clear();
209*ec779b8eSAndroid Build Coastguard Worker                 return;
210*ec779b8eSAndroid Build Coastguard Worker             }
211*ec779b8eSAndroid Build Coastguard Worker             memset(mBuffer, 0, bufferSize);
212*ec779b8eSAndroid Build Coastguard Worker             } break;
213*ec779b8eSAndroid Build Coastguard Worker         case ALLOC_PIPE:
214*ec779b8eSAndroid Build Coastguard Worker             mBufferMemory = thread->pipeMemory();
215*ec779b8eSAndroid Build Coastguard Worker             // mBuffer is the virtual address as seen from current process (mediaserver),
216*ec779b8eSAndroid Build Coastguard Worker             // and should normally be coming from mBufferMemory->unsecurePointer().
217*ec779b8eSAndroid Build Coastguard Worker             // However in this case the TrackBase does not reference the buffer directly.
218*ec779b8eSAndroid Build Coastguard Worker             // It should references the buffer via the pipe.
219*ec779b8eSAndroid Build Coastguard Worker             // Therefore, to detect incorrect usage of the buffer, we set mBuffer to NULL.
220*ec779b8eSAndroid Build Coastguard Worker             mBuffer = NULL;
221*ec779b8eSAndroid Build Coastguard Worker             bufferSize = 0;
222*ec779b8eSAndroid Build Coastguard Worker             break;
223*ec779b8eSAndroid Build Coastguard Worker         case ALLOC_CBLK:
224*ec779b8eSAndroid Build Coastguard Worker             // clear all buffers
225*ec779b8eSAndroid Build Coastguard Worker             if (buffer == NULL) {
226*ec779b8eSAndroid Build Coastguard Worker                 mBuffer = (char*)mCblk + sizeof(audio_track_cblk_t);
227*ec779b8eSAndroid Build Coastguard Worker                 memset(mBuffer, 0, bufferSize);
228*ec779b8eSAndroid Build Coastguard Worker             } else {
229*ec779b8eSAndroid Build Coastguard Worker                 mBuffer = buffer;
230*ec779b8eSAndroid Build Coastguard Worker #if 0
231*ec779b8eSAndroid Build Coastguard Worker                 mCblk->mFlags = CBLK_FORCEREADY;    // FIXME hack, need to fix the track ready logic
232*ec779b8eSAndroid Build Coastguard Worker #endif
233*ec779b8eSAndroid Build Coastguard Worker             }
234*ec779b8eSAndroid Build Coastguard Worker             break;
235*ec779b8eSAndroid Build Coastguard Worker         case ALLOC_LOCAL:
236*ec779b8eSAndroid Build Coastguard Worker             mBuffer = calloc(1, bufferSize);
237*ec779b8eSAndroid Build Coastguard Worker             break;
238*ec779b8eSAndroid Build Coastguard Worker         case ALLOC_NONE:
239*ec779b8eSAndroid Build Coastguard Worker             mBuffer = buffer;
240*ec779b8eSAndroid Build Coastguard Worker             break;
241*ec779b8eSAndroid Build Coastguard Worker         default:
242*ec779b8eSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL("%s(%d): invalid allocation type: %d", __func__, mId, (int)alloc);
243*ec779b8eSAndroid Build Coastguard Worker         }
244*ec779b8eSAndroid Build Coastguard Worker         mBufferSize = bufferSize;
245*ec779b8eSAndroid Build Coastguard Worker 
246*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
247*ec779b8eSAndroid Build Coastguard Worker         mTee.set(sampleRate, mChannelCount, format, NBAIO_Tee::TEE_FLAG_TRACK);
248*ec779b8eSAndroid Build Coastguard Worker #endif
249*ec779b8eSAndroid Build Coastguard Worker         // mState is mirrored for the client to read.
250*ec779b8eSAndroid Build Coastguard Worker         mState.setMirror(&mCblk->mState);
251*ec779b8eSAndroid Build Coastguard Worker         // ensure our state matches up until we consolidate the enumeration.
252*ec779b8eSAndroid Build Coastguard Worker         static_assert(CBLK_STATE_IDLE == IDLE);
253*ec779b8eSAndroid Build Coastguard Worker         static_assert(CBLK_STATE_PAUSING == PAUSING);
254*ec779b8eSAndroid Build Coastguard Worker     }
255*ec779b8eSAndroid Build Coastguard Worker }
256*ec779b8eSAndroid Build Coastguard Worker 
257*ec779b8eSAndroid Build Coastguard Worker // TODO b/182392769: use attribution source util
audioServerAttributionSource(pid_t pid)258*ec779b8eSAndroid Build Coastguard Worker static AttributionSourceState audioServerAttributionSource(pid_t pid) {
259*ec779b8eSAndroid Build Coastguard Worker    AttributionSourceState attributionSource{};
260*ec779b8eSAndroid Build Coastguard Worker    attributionSource.uid = AID_AUDIOSERVER;
261*ec779b8eSAndroid Build Coastguard Worker    attributionSource.pid = pid;
262*ec779b8eSAndroid Build Coastguard Worker    attributionSource.token = sp<BBinder>::make();
263*ec779b8eSAndroid Build Coastguard Worker    return attributionSource;
264*ec779b8eSAndroid Build Coastguard Worker }
265*ec779b8eSAndroid Build Coastguard Worker 
initCheck() const266*ec779b8eSAndroid Build Coastguard Worker status_t TrackBase::initCheck() const
267*ec779b8eSAndroid Build Coastguard Worker {
268*ec779b8eSAndroid Build Coastguard Worker     status_t status;
269*ec779b8eSAndroid Build Coastguard Worker     if (mType == TYPE_OUTPUT || mType == TYPE_PATCH) {
270*ec779b8eSAndroid Build Coastguard Worker         status = cblk() != NULL ? NO_ERROR : NO_MEMORY;
271*ec779b8eSAndroid Build Coastguard Worker     } else {
272*ec779b8eSAndroid Build Coastguard Worker         status = getCblk() != 0 ? NO_ERROR : NO_MEMORY;
273*ec779b8eSAndroid Build Coastguard Worker     }
274*ec779b8eSAndroid Build Coastguard Worker     return status;
275*ec779b8eSAndroid Build Coastguard Worker }
276*ec779b8eSAndroid Build Coastguard Worker 
~TrackBase()277*ec779b8eSAndroid Build Coastguard Worker TrackBase::~TrackBase()
278*ec779b8eSAndroid Build Coastguard Worker {
279*ec779b8eSAndroid Build Coastguard Worker     // delete the proxy before deleting the shared memory it refers to, to avoid dangling reference
280*ec779b8eSAndroid Build Coastguard Worker     mServerProxy.clear();
281*ec779b8eSAndroid Build Coastguard Worker     releaseCblk();
282*ec779b8eSAndroid Build Coastguard Worker     mCblkMemory.clear();    // free the shared memory before releasing the heap it belongs to
283*ec779b8eSAndroid Build Coastguard Worker     if (mClient != 0) {
284*ec779b8eSAndroid Build Coastguard Worker         // Client destructor must run with AudioFlinger client mutex locked
285*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mClient->afClientCallback()->clientMutex());
286*ec779b8eSAndroid Build Coastguard Worker         // If the client's reference count drops to zero, the associated destructor
287*ec779b8eSAndroid Build Coastguard Worker         // must run with AudioFlinger lock held. Thus the explicit clear() rather than
288*ec779b8eSAndroid Build Coastguard Worker         // relying on the automatic clear() at end of scope.
289*ec779b8eSAndroid Build Coastguard Worker         mClient.clear();
290*ec779b8eSAndroid Build Coastguard Worker     }
291*ec779b8eSAndroid Build Coastguard Worker     if (mAllocType == ALLOC_LOCAL) {
292*ec779b8eSAndroid Build Coastguard Worker         free(mBuffer);
293*ec779b8eSAndroid Build Coastguard Worker         mBuffer = nullptr;
294*ec779b8eSAndroid Build Coastguard Worker     }
295*ec779b8eSAndroid Build Coastguard Worker     // flush the binder command buffer
296*ec779b8eSAndroid Build Coastguard Worker     IPCThreadState::self()->flushCommands();
297*ec779b8eSAndroid Build Coastguard Worker }
298*ec779b8eSAndroid Build Coastguard Worker 
299*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
300*ec779b8eSAndroid Build Coastguard Worker // getNextBuffer() = 0;
301*ec779b8eSAndroid Build Coastguard Worker // This implementation of releaseBuffer() is used by Track and RecordTrack
releaseBuffer(AudioBufferProvider::Buffer * buffer)302*ec779b8eSAndroid Build Coastguard Worker void TrackBase::releaseBuffer(AudioBufferProvider::Buffer* buffer)
303*ec779b8eSAndroid Build Coastguard Worker {
304*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
305*ec779b8eSAndroid Build Coastguard Worker     mTee.write(buffer->raw, buffer->frameCount);
306*ec779b8eSAndroid Build Coastguard Worker #endif
307*ec779b8eSAndroid Build Coastguard Worker 
308*ec779b8eSAndroid Build Coastguard Worker     ServerProxy::Buffer buf;
309*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
310*ec779b8eSAndroid Build Coastguard Worker     buf.mRaw = buffer->raw;
311*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = 0;
312*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = NULL;
313*ec779b8eSAndroid Build Coastguard Worker     mServerProxy->releaseBuffer(&buf);
314*ec779b8eSAndroid Build Coastguard Worker }
315*ec779b8eSAndroid Build Coastguard Worker 
setSyncEvent(const sp<audioflinger::SyncEvent> & event)316*ec779b8eSAndroid Build Coastguard Worker status_t TrackBase::setSyncEvent(
317*ec779b8eSAndroid Build Coastguard Worker         const sp<audioflinger::SyncEvent>& event)
318*ec779b8eSAndroid Build Coastguard Worker {
319*ec779b8eSAndroid Build Coastguard Worker     mSyncEvents.emplace_back(event);
320*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
321*ec779b8eSAndroid Build Coastguard Worker }
322*ec779b8eSAndroid Build Coastguard Worker 
deferRestartIfDisabled()323*ec779b8eSAndroid Build Coastguard Worker void TrackBase::deferRestartIfDisabled()
324*ec779b8eSAndroid Build Coastguard Worker {
325*ec779b8eSAndroid Build Coastguard Worker     const auto thread = mThread.promote();
326*ec779b8eSAndroid Build Coastguard Worker     if (thread == nullptr) return;
327*ec779b8eSAndroid Build Coastguard Worker     auto weakTrack = wp<TrackBase>::fromExisting(this);
328*ec779b8eSAndroid Build Coastguard Worker     thread->getThreadloopExecutor().defer([weakTrack] {
329*ec779b8eSAndroid Build Coastguard Worker             const auto actual = weakTrack.promote();
330*ec779b8eSAndroid Build Coastguard Worker             if (actual) actual->restartIfDisabled();
331*ec779b8eSAndroid Build Coastguard Worker         });
332*ec779b8eSAndroid Build Coastguard Worker }
333*ec779b8eSAndroid Build Coastguard Worker 
beginBatteryAttribution()334*ec779b8eSAndroid Build Coastguard Worker void TrackBase::beginBatteryAttribution() {
335*ec779b8eSAndroid Build Coastguard Worker     mBatteryStatsHolder.emplace(uid());
336*ec779b8eSAndroid Build Coastguard Worker     if (media::psh_utils::AudioPowerManager::enabled()) {
337*ec779b8eSAndroid Build Coastguard Worker         mTrackToken = media::psh_utils::createAudioTrackToken(uid());
338*ec779b8eSAndroid Build Coastguard Worker     }
339*ec779b8eSAndroid Build Coastguard Worker }
340*ec779b8eSAndroid Build Coastguard Worker 
endBatteryAttribution()341*ec779b8eSAndroid Build Coastguard Worker void TrackBase::endBatteryAttribution() {
342*ec779b8eSAndroid Build Coastguard Worker     mBatteryStatsHolder.reset();
343*ec779b8eSAndroid Build Coastguard Worker     mTrackToken.reset();
344*ec779b8eSAndroid Build Coastguard Worker }
345*ec779b8eSAndroid Build Coastguard Worker 
createDeviceIntervalTrace(const std::string & devices)346*ec779b8eSAndroid Build Coastguard Worker audio_utils::trace::Object TrackBase::createDeviceIntervalTrace(const std::string& devices) {
347*ec779b8eSAndroid Build Coastguard Worker     audio_utils::trace::Object trace;
348*ec779b8eSAndroid Build Coastguard Worker 
349*ec779b8eSAndroid Build Coastguard Worker     // Please do not modify any items without approval (look at git blame).
350*ec779b8eSAndroid Build Coastguard Worker     // Sanitize the device string to remove addresses.
351*ec779b8eSAndroid Build Coastguard Worker     std::string plainDevices;
352*ec779b8eSAndroid Build Coastguard Worker     if (devices.find(")") != std::string::npos) {
353*ec779b8eSAndroid Build Coastguard Worker         auto deviceAddrVector = audio_utils::stringutils::getDeviceAddressPairs(devices);
354*ec779b8eSAndroid Build Coastguard Worker         for (const auto& deviceAddr : deviceAddrVector) {
355*ec779b8eSAndroid Build Coastguard Worker             // "|" not compatible with ATRACE filtering so we use "+".
356*ec779b8eSAndroid Build Coastguard Worker             if (!plainDevices.empty()) plainDevices.append("+");
357*ec779b8eSAndroid Build Coastguard Worker             plainDevices.append(deviceAddr.first);
358*ec779b8eSAndroid Build Coastguard Worker         }
359*ec779b8eSAndroid Build Coastguard Worker     } else {
360*ec779b8eSAndroid Build Coastguard Worker         plainDevices = devices;
361*ec779b8eSAndroid Build Coastguard Worker     }
362*ec779b8eSAndroid Build Coastguard Worker 
363*ec779b8eSAndroid Build Coastguard Worker     trace // the following key, value pairs should be alphabetical
364*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_CHANNEL_MASK, static_cast<int32_t>(mChannelMask))
365*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_CONTENT_TYPE, toString(mAttr.content_type))
366*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_DEVICES, plainDevices)
367*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_FLAGS, trackFlagsAsString())
368*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_FORMAT, IAfThreadBase::formatToString(mFormat))
369*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_FRAMECOUNT, static_cast<int64_t>(mFrameCount))
370*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_PID, static_cast<int32_t>(
371*ec779b8eSAndroid Build Coastguard Worker                     mClient ? mClient->pid() : getpid()))
372*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_SAMPLE_RATE, static_cast<int32_t>(sampleRate()));
373*ec779b8eSAndroid Build Coastguard Worker     if (const auto thread = mThread.promote()) {
374*ec779b8eSAndroid Build Coastguard Worker         trace // continue in alphabetical order
375*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_CHANNEL_MASK,
376*ec779b8eSAndroid Build Coastguard Worker                         static_cast<int32_t>(thread->channelMask()))
377*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_FLAGS,
378*ec779b8eSAndroid Build Coastguard Worker                         thread->flagsAsString())
379*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_FORMAT,
380*ec779b8eSAndroid Build Coastguard Worker                         IAfThreadBase::formatToString(thread->format()))
381*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_FRAMECOUNT,
382*ec779b8eSAndroid Build Coastguard Worker                         static_cast<int64_t>(thread->frameCount()))
383*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_ID,
384*ec779b8eSAndroid Build Coastguard Worker                         static_cast<int32_t>(mThreadIoHandle))
385*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_SAMPLE_RATE,
386*ec779b8eSAndroid Build Coastguard Worker                         static_cast<int32_t>(thread->sampleRate()))
387*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_PREFIX_THREAD AUDIO_TRACE_OBJECT_KEY_TYPE,
388*ec779b8eSAndroid Build Coastguard Worker                         IAfThreadBase::threadTypeToString(thread->type()));
389*ec779b8eSAndroid Build Coastguard Worker     }
390*ec779b8eSAndroid Build Coastguard Worker     trace // continue in alphabetical order
391*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_UID, static_cast<int32_t>(uid()))
392*ec779b8eSAndroid Build Coastguard Worker             .set(AUDIO_TRACE_OBJECT_KEY_USAGE, toString(mAttr.usage));
393*ec779b8eSAndroid Build Coastguard Worker     return trace;
394*ec779b8eSAndroid Build Coastguard Worker }
395*ec779b8eSAndroid Build Coastguard Worker 
logBeginInterval(const std::string & devices)396*ec779b8eSAndroid Build Coastguard Worker void TrackBase::logBeginInterval(const std::string& devices) {
397*ec779b8eSAndroid Build Coastguard Worker     mTrackMetrics.logBeginInterval(devices);
398*ec779b8eSAndroid Build Coastguard Worker 
399*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
400*ec779b8eSAndroid Build Coastguard Worker         auto trace = createDeviceIntervalTrace(devices);
401*ec779b8eSAndroid Build Coastguard Worker         mLastTrace = trace;
402*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceIntervalId.c_str(),
403*ec779b8eSAndroid Build Coastguard Worker                 trace.set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_BEGIN_INTERVAL)
404*ec779b8eSAndroid Build Coastguard Worker                         .toTrace().c_str());
405*ec779b8eSAndroid Build Coastguard Worker     }
406*ec779b8eSAndroid Build Coastguard Worker }
407*ec779b8eSAndroid Build Coastguard Worker 
logEndInterval()408*ec779b8eSAndroid Build Coastguard Worker void TrackBase::logEndInterval() {
409*ec779b8eSAndroid Build Coastguard Worker     if (!mLastTrace.empty()) {
410*ec779b8eSAndroid Build Coastguard Worker         if (ATRACE_ENABLED()) [[unlikely]] {
411*ec779b8eSAndroid Build Coastguard Worker             ATRACE_INSTANT_FOR_TRACK(mTraceIntervalId.c_str(),
412*ec779b8eSAndroid Build Coastguard Worker                     mLastTrace.set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_END_INTERVAL)
413*ec779b8eSAndroid Build Coastguard Worker                             .toTrace().c_str());
414*ec779b8eSAndroid Build Coastguard Worker         }
415*ec779b8eSAndroid Build Coastguard Worker         mLastTrace.clear();
416*ec779b8eSAndroid Build Coastguard Worker     }
417*ec779b8eSAndroid Build Coastguard Worker     mTrackMetrics.logEndInterval();
418*ec779b8eSAndroid Build Coastguard Worker }
419*ec779b8eSAndroid Build Coastguard Worker 
logRefreshInterval(const std::string & devices)420*ec779b8eSAndroid Build Coastguard Worker void TrackBase::logRefreshInterval(const std::string& devices) {
421*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
422*ec779b8eSAndroid Build Coastguard Worker         if (mLastTrace.empty()) mLastTrace = createDeviceIntervalTrace(devices);
423*ec779b8eSAndroid Build Coastguard Worker         auto trace = mLastTrace;
424*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceIntervalId.c_str(),
425*ec779b8eSAndroid Build Coastguard Worker                 trace.set(AUDIO_TRACE_OBJECT_KEY_EVENT,
426*ec779b8eSAndroid Build Coastguard Worker                                AUDIO_TRACE_EVENT_REFRESH_INTERVAL)
427*ec779b8eSAndroid Build Coastguard Worker                         .toTrace().c_str());
428*ec779b8eSAndroid Build Coastguard Worker     }
429*ec779b8eSAndroid Build Coastguard Worker }
430*ec779b8eSAndroid Build Coastguard Worker 
PatchTrackBase(const sp<ClientProxy> & proxy,IAfThreadBase * thread,const Timeout & timeout)431*ec779b8eSAndroid Build Coastguard Worker PatchTrackBase::PatchTrackBase(const sp<ClientProxy>& proxy,
432*ec779b8eSAndroid Build Coastguard Worker         IAfThreadBase* thread, const Timeout& timeout)
433*ec779b8eSAndroid Build Coastguard Worker     : mProxy(proxy)
434*ec779b8eSAndroid Build Coastguard Worker {
435*ec779b8eSAndroid Build Coastguard Worker     if (timeout) {
436*ec779b8eSAndroid Build Coastguard Worker         setPeerTimeout(*timeout);
437*ec779b8eSAndroid Build Coastguard Worker     } else {
438*ec779b8eSAndroid Build Coastguard Worker         // Double buffer mixer
439*ec779b8eSAndroid Build Coastguard Worker         uint64_t mixBufferNs = ((uint64_t)2 * thread->frameCount() * 1000000000) /
440*ec779b8eSAndroid Build Coastguard Worker                                               thread->sampleRate();
441*ec779b8eSAndroid Build Coastguard Worker         setPeerTimeout(std::chrono::nanoseconds{mixBufferNs});
442*ec779b8eSAndroid Build Coastguard Worker     }
443*ec779b8eSAndroid Build Coastguard Worker }
444*ec779b8eSAndroid Build Coastguard Worker 
setPeerTimeout(std::chrono::nanoseconds timeout)445*ec779b8eSAndroid Build Coastguard Worker void PatchTrackBase::setPeerTimeout(std::chrono::nanoseconds timeout) {
446*ec779b8eSAndroid Build Coastguard Worker     mPeerTimeout.tv_sec = timeout.count() / std::nano::den;
447*ec779b8eSAndroid Build Coastguard Worker     mPeerTimeout.tv_nsec = timeout.count() % std::nano::den;
448*ec779b8eSAndroid Build Coastguard Worker }
449*ec779b8eSAndroid Build Coastguard Worker 
450*ec779b8eSAndroid Build Coastguard Worker 
451*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
452*ec779b8eSAndroid Build Coastguard Worker //      Playback
453*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
454*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
455*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::TrackHandle"
456*ec779b8eSAndroid Build Coastguard Worker 
457*ec779b8eSAndroid Build Coastguard Worker class TrackHandle : public android::media::BnAudioTrack {
458*ec779b8eSAndroid Build Coastguard Worker public:
459*ec779b8eSAndroid Build Coastguard Worker     explicit TrackHandle(const sp<IAfTrack>& track);
460*ec779b8eSAndroid Build Coastguard Worker     ~TrackHandle() override;
461*ec779b8eSAndroid Build Coastguard Worker 
462*ec779b8eSAndroid Build Coastguard Worker     binder::Status getCblk(std::optional<media::SharedFileRegion>* _aidl_return) final;
463*ec779b8eSAndroid Build Coastguard Worker     binder::Status start(int32_t* _aidl_return) final;
464*ec779b8eSAndroid Build Coastguard Worker     binder::Status stop() final;
465*ec779b8eSAndroid Build Coastguard Worker     binder::Status flush() final;
466*ec779b8eSAndroid Build Coastguard Worker     binder::Status pause() final;
467*ec779b8eSAndroid Build Coastguard Worker     binder::Status attachAuxEffect(int32_t effectId, int32_t* _aidl_return) final;
468*ec779b8eSAndroid Build Coastguard Worker     binder::Status setParameters(const std::string& keyValuePairs,
469*ec779b8eSAndroid Build Coastguard Worker                                  int32_t* _aidl_return) final;
470*ec779b8eSAndroid Build Coastguard Worker     binder::Status selectPresentation(int32_t presentationId, int32_t programId,
471*ec779b8eSAndroid Build Coastguard Worker                                       int32_t* _aidl_return) final;
472*ec779b8eSAndroid Build Coastguard Worker     binder::Status getTimestamp(media::AudioTimestampInternal* timestamp,
473*ec779b8eSAndroid Build Coastguard Worker                                 int32_t* _aidl_return) final;
474*ec779b8eSAndroid Build Coastguard Worker     binder::Status signal() final;
475*ec779b8eSAndroid Build Coastguard Worker     binder::Status applyVolumeShaper(const media::VolumeShaperConfiguration& configuration,
476*ec779b8eSAndroid Build Coastguard Worker                                      const media::VolumeShaperOperation& operation,
477*ec779b8eSAndroid Build Coastguard Worker                                      int32_t* _aidl_return) final;
478*ec779b8eSAndroid Build Coastguard Worker     binder::Status getVolumeShaperState(
479*ec779b8eSAndroid Build Coastguard Worker             int32_t id,
480*ec779b8eSAndroid Build Coastguard Worker             std::optional<media::VolumeShaperState>* _aidl_return) final;
481*ec779b8eSAndroid Build Coastguard Worker     binder::Status getDualMonoMode(
482*ec779b8eSAndroid Build Coastguard Worker             media::audio::common::AudioDualMonoMode* _aidl_return) final;
483*ec779b8eSAndroid Build Coastguard Worker     binder::Status setDualMonoMode(
484*ec779b8eSAndroid Build Coastguard Worker             media::audio::common::AudioDualMonoMode mode) final;
485*ec779b8eSAndroid Build Coastguard Worker     binder::Status getAudioDescriptionMixLevel(float* _aidl_return) final;
486*ec779b8eSAndroid Build Coastguard Worker     binder::Status setAudioDescriptionMixLevel(float leveldB) final;
487*ec779b8eSAndroid Build Coastguard Worker     binder::Status getPlaybackRateParameters(
488*ec779b8eSAndroid Build Coastguard Worker             media::audio::common::AudioPlaybackRate* _aidl_return) final;
489*ec779b8eSAndroid Build Coastguard Worker     binder::Status setPlaybackRateParameters(
490*ec779b8eSAndroid Build Coastguard Worker             const media::audio::common::AudioPlaybackRate& playbackRate) final;
491*ec779b8eSAndroid Build Coastguard Worker 
492*ec779b8eSAndroid Build Coastguard Worker private:
493*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfTrack> mTrack;
494*ec779b8eSAndroid Build Coastguard Worker };
495*ec779b8eSAndroid Build Coastguard Worker 
496*ec779b8eSAndroid Build Coastguard Worker /* static */
createIAudioTrackAdapter(const sp<IAfTrack> & track)497*ec779b8eSAndroid Build Coastguard Worker sp<media::IAudioTrack> IAfTrack::createIAudioTrackAdapter(const sp<IAfTrack>& track) {
498*ec779b8eSAndroid Build Coastguard Worker     return sp<TrackHandle>::make(track);
499*ec779b8eSAndroid Build Coastguard Worker }
500*ec779b8eSAndroid Build Coastguard Worker 
TrackHandle(const sp<IAfTrack> & track)501*ec779b8eSAndroid Build Coastguard Worker TrackHandle::TrackHandle(const sp<IAfTrack>& track)
502*ec779b8eSAndroid Build Coastguard Worker     : BnAudioTrack(),
503*ec779b8eSAndroid Build Coastguard Worker       mTrack(track)
504*ec779b8eSAndroid Build Coastguard Worker {
505*ec779b8eSAndroid Build Coastguard Worker     setMinSchedulerPolicy(SCHED_NORMAL, ANDROID_PRIORITY_AUDIO);
506*ec779b8eSAndroid Build Coastguard Worker     setInheritRt(true);
507*ec779b8eSAndroid Build Coastguard Worker }
508*ec779b8eSAndroid Build Coastguard Worker 
~TrackHandle()509*ec779b8eSAndroid Build Coastguard Worker TrackHandle::~TrackHandle() {
510*ec779b8eSAndroid Build Coastguard Worker     // just stop the track on deletion, associated resources
511*ec779b8eSAndroid Build Coastguard Worker     // will be freed from the main thread once all pending buffers have
512*ec779b8eSAndroid Build Coastguard Worker     // been played. Unless it's not in the active track list, in which
513*ec779b8eSAndroid Build Coastguard Worker     // case we free everything now...
514*ec779b8eSAndroid Build Coastguard Worker     mTrack->destroy();
515*ec779b8eSAndroid Build Coastguard Worker }
516*ec779b8eSAndroid Build Coastguard Worker 
getCblk(std::optional<media::SharedFileRegion> * _aidl_return)517*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getCblk(
518*ec779b8eSAndroid Build Coastguard Worker         std::optional<media::SharedFileRegion>* _aidl_return) {
519*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = legacy2aidl_NullableIMemory_SharedFileRegion(mTrack->getCblk()).value();
520*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
521*ec779b8eSAndroid Build Coastguard Worker }
522*ec779b8eSAndroid Build Coastguard Worker 
start(int32_t * _aidl_return)523*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::start(int32_t* _aidl_return) {
524*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->start();
525*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
526*ec779b8eSAndroid Build Coastguard Worker }
527*ec779b8eSAndroid Build Coastguard Worker 
stop()528*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::stop() {
529*ec779b8eSAndroid Build Coastguard Worker     mTrack->stop();
530*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
531*ec779b8eSAndroid Build Coastguard Worker }
532*ec779b8eSAndroid Build Coastguard Worker 
flush()533*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::flush() {
534*ec779b8eSAndroid Build Coastguard Worker     mTrack->flush();
535*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
536*ec779b8eSAndroid Build Coastguard Worker }
537*ec779b8eSAndroid Build Coastguard Worker 
pause()538*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::pause() {
539*ec779b8eSAndroid Build Coastguard Worker     mTrack->pause();
540*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
541*ec779b8eSAndroid Build Coastguard Worker }
542*ec779b8eSAndroid Build Coastguard Worker 
attachAuxEffect(int32_t effectId,int32_t * _aidl_return)543*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::attachAuxEffect(int32_t effectId,
544*ec779b8eSAndroid Build Coastguard Worker                                                   int32_t* _aidl_return) {
545*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->attachAuxEffect(effectId);
546*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
547*ec779b8eSAndroid Build Coastguard Worker }
548*ec779b8eSAndroid Build Coastguard Worker 
setParameters(const std::string & keyValuePairs,int32_t * _aidl_return)549*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::setParameters(const std::string& keyValuePairs,
550*ec779b8eSAndroid Build Coastguard Worker                                                 int32_t* _aidl_return) {
551*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->setParameters(String8(keyValuePairs.c_str()));
552*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
553*ec779b8eSAndroid Build Coastguard Worker }
554*ec779b8eSAndroid Build Coastguard Worker 
selectPresentation(int32_t presentationId,int32_t programId,int32_t * _aidl_return)555*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::selectPresentation(int32_t presentationId, int32_t programId,
556*ec779b8eSAndroid Build Coastguard Worker                                                      int32_t* _aidl_return) {
557*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->selectPresentation(presentationId, programId);
558*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
559*ec779b8eSAndroid Build Coastguard Worker }
560*ec779b8eSAndroid Build Coastguard Worker 
getTimestamp(media::AudioTimestampInternal * timestamp,int32_t * _aidl_return)561*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getTimestamp(media::AudioTimestampInternal* timestamp,
562*ec779b8eSAndroid Build Coastguard Worker                                                int32_t* _aidl_return) {
563*ec779b8eSAndroid Build Coastguard Worker     AudioTimestamp legacy;
564*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->getTimestamp(legacy);
565*ec779b8eSAndroid Build Coastguard Worker     if (*_aidl_return != OK) {
566*ec779b8eSAndroid Build Coastguard Worker         return Status::ok();
567*ec779b8eSAndroid Build Coastguard Worker     }
568*ec779b8eSAndroid Build Coastguard Worker 
569*ec779b8eSAndroid Build Coastguard Worker     // restrict position modulo INT_MAX to avoid integer sanitization abort
570*ec779b8eSAndroid Build Coastguard Worker     legacy.mPosition &= INT_MAX;
571*ec779b8eSAndroid Build Coastguard Worker 
572*ec779b8eSAndroid Build Coastguard Worker     *timestamp = legacy2aidl_AudioTimestamp_AudioTimestampInternal(legacy).value();
573*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
574*ec779b8eSAndroid Build Coastguard Worker }
575*ec779b8eSAndroid Build Coastguard Worker 
signal()576*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::signal() {
577*ec779b8eSAndroid Build Coastguard Worker     mTrack->signal();
578*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
579*ec779b8eSAndroid Build Coastguard Worker }
580*ec779b8eSAndroid Build Coastguard Worker 
applyVolumeShaper(const media::VolumeShaperConfiguration & configuration,const media::VolumeShaperOperation & operation,int32_t * _aidl_return)581*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::applyVolumeShaper(
582*ec779b8eSAndroid Build Coastguard Worker         const media::VolumeShaperConfiguration& configuration,
583*ec779b8eSAndroid Build Coastguard Worker         const media::VolumeShaperOperation& operation,
584*ec779b8eSAndroid Build Coastguard Worker         int32_t* _aidl_return) {
585*ec779b8eSAndroid Build Coastguard Worker     sp<VolumeShaper::Configuration> conf = new VolumeShaper::Configuration();
586*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = conf->readFromParcelable(configuration);
587*ec779b8eSAndroid Build Coastguard Worker     if (*_aidl_return != OK) {
588*ec779b8eSAndroid Build Coastguard Worker         return Status::ok();
589*ec779b8eSAndroid Build Coastguard Worker     }
590*ec779b8eSAndroid Build Coastguard Worker 
591*ec779b8eSAndroid Build Coastguard Worker     sp<VolumeShaper::Operation> op = new VolumeShaper::Operation();
592*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = op->readFromParcelable(operation);
593*ec779b8eSAndroid Build Coastguard Worker     if (*_aidl_return != OK) {
594*ec779b8eSAndroid Build Coastguard Worker         return Status::ok();
595*ec779b8eSAndroid Build Coastguard Worker     }
596*ec779b8eSAndroid Build Coastguard Worker 
597*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = mTrack->applyVolumeShaper(conf, op);
598*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
599*ec779b8eSAndroid Build Coastguard Worker }
600*ec779b8eSAndroid Build Coastguard Worker 
getVolumeShaperState(int32_t id,std::optional<media::VolumeShaperState> * _aidl_return)601*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getVolumeShaperState(
602*ec779b8eSAndroid Build Coastguard Worker         int32_t id,
603*ec779b8eSAndroid Build Coastguard Worker         std::optional<media::VolumeShaperState>* _aidl_return) {
604*ec779b8eSAndroid Build Coastguard Worker     sp<VolumeShaper::State> legacy = mTrack->getVolumeShaperState(id);
605*ec779b8eSAndroid Build Coastguard Worker     if (legacy == nullptr) {
606*ec779b8eSAndroid Build Coastguard Worker         _aidl_return->reset();
607*ec779b8eSAndroid Build Coastguard Worker         return Status::ok();
608*ec779b8eSAndroid Build Coastguard Worker     }
609*ec779b8eSAndroid Build Coastguard Worker     media::VolumeShaperState aidl;
610*ec779b8eSAndroid Build Coastguard Worker     legacy->writeToParcelable(&aidl);
611*ec779b8eSAndroid Build Coastguard Worker     *_aidl_return = aidl;
612*ec779b8eSAndroid Build Coastguard Worker     return Status::ok();
613*ec779b8eSAndroid Build Coastguard Worker }
614*ec779b8eSAndroid Build Coastguard Worker 
getDualMonoMode(media::audio::common::AudioDualMonoMode * _aidl_return)615*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getDualMonoMode(
616*ec779b8eSAndroid Build Coastguard Worker         media::audio::common::AudioDualMonoMode* _aidl_return)
617*ec779b8eSAndroid Build Coastguard Worker {
618*ec779b8eSAndroid Build Coastguard Worker     audio_dual_mono_mode_t mode = AUDIO_DUAL_MONO_MODE_OFF;
619*ec779b8eSAndroid Build Coastguard Worker     const status_t status = mTrack->getDualMonoMode(&mode)
620*ec779b8eSAndroid Build Coastguard Worker             ?: AudioValidator::validateDualMonoMode(mode);
621*ec779b8eSAndroid Build Coastguard Worker     if (status == OK) {
622*ec779b8eSAndroid Build Coastguard Worker         *_aidl_return = VALUE_OR_RETURN_BINDER_STATUS(
623*ec779b8eSAndroid Build Coastguard Worker                 legacy2aidl_audio_dual_mono_mode_t_AudioDualMonoMode(mode));
624*ec779b8eSAndroid Build Coastguard Worker     }
625*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(status);
626*ec779b8eSAndroid Build Coastguard Worker }
627*ec779b8eSAndroid Build Coastguard Worker 
setDualMonoMode(media::audio::common::AudioDualMonoMode mode)628*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::setDualMonoMode(
629*ec779b8eSAndroid Build Coastguard Worker         media::audio::common::AudioDualMonoMode mode)
630*ec779b8eSAndroid Build Coastguard Worker {
631*ec779b8eSAndroid Build Coastguard Worker     const auto localMonoMode = VALUE_OR_RETURN_BINDER_STATUS(
632*ec779b8eSAndroid Build Coastguard Worker             aidl2legacy_AudioDualMonoMode_audio_dual_mono_mode_t(mode));
633*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(AudioValidator::validateDualMonoMode(localMonoMode)
634*ec779b8eSAndroid Build Coastguard Worker             ?: mTrack->setDualMonoMode(localMonoMode));
635*ec779b8eSAndroid Build Coastguard Worker }
636*ec779b8eSAndroid Build Coastguard Worker 
getAudioDescriptionMixLevel(float * _aidl_return)637*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getAudioDescriptionMixLevel(float* _aidl_return)
638*ec779b8eSAndroid Build Coastguard Worker {
639*ec779b8eSAndroid Build Coastguard Worker     float leveldB = -std::numeric_limits<float>::infinity();
640*ec779b8eSAndroid Build Coastguard Worker     const status_t status = mTrack->getAudioDescriptionMixLevel(&leveldB)
641*ec779b8eSAndroid Build Coastguard Worker             ?: AudioValidator::validateAudioDescriptionMixLevel(leveldB);
642*ec779b8eSAndroid Build Coastguard Worker     if (status == OK) *_aidl_return = leveldB;
643*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(status);
644*ec779b8eSAndroid Build Coastguard Worker }
645*ec779b8eSAndroid Build Coastguard Worker 
setAudioDescriptionMixLevel(float leveldB)646*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::setAudioDescriptionMixLevel(float leveldB)
647*ec779b8eSAndroid Build Coastguard Worker {
648*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(AudioValidator::validateAudioDescriptionMixLevel(leveldB)
649*ec779b8eSAndroid Build Coastguard Worker              ?: mTrack->setAudioDescriptionMixLevel(leveldB));
650*ec779b8eSAndroid Build Coastguard Worker }
651*ec779b8eSAndroid Build Coastguard Worker 
getPlaybackRateParameters(media::audio::common::AudioPlaybackRate * _aidl_return)652*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::getPlaybackRateParameters(
653*ec779b8eSAndroid Build Coastguard Worker         media::audio::common::AudioPlaybackRate* _aidl_return)
654*ec779b8eSAndroid Build Coastguard Worker {
655*ec779b8eSAndroid Build Coastguard Worker     audio_playback_rate_t localPlaybackRate{};
656*ec779b8eSAndroid Build Coastguard Worker     status_t status = mTrack->getPlaybackRateParameters(&localPlaybackRate)
657*ec779b8eSAndroid Build Coastguard Worker             ?: AudioValidator::validatePlaybackRate(localPlaybackRate);
658*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
659*ec779b8eSAndroid Build Coastguard Worker         *_aidl_return = VALUE_OR_RETURN_BINDER_STATUS(
660*ec779b8eSAndroid Build Coastguard Worker                 legacy2aidl_audio_playback_rate_t_AudioPlaybackRate(localPlaybackRate));
661*ec779b8eSAndroid Build Coastguard Worker     }
662*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(status);
663*ec779b8eSAndroid Build Coastguard Worker }
664*ec779b8eSAndroid Build Coastguard Worker 
setPlaybackRateParameters(const media::audio::common::AudioPlaybackRate & playbackRate)665*ec779b8eSAndroid Build Coastguard Worker Status TrackHandle::setPlaybackRateParameters(
666*ec779b8eSAndroid Build Coastguard Worker         const media::audio::common::AudioPlaybackRate& playbackRate)
667*ec779b8eSAndroid Build Coastguard Worker {
668*ec779b8eSAndroid Build Coastguard Worker     const audio_playback_rate_t localPlaybackRate = VALUE_OR_RETURN_BINDER_STATUS(
669*ec779b8eSAndroid Build Coastguard Worker             aidl2legacy_AudioPlaybackRate_audio_playback_rate_t(playbackRate));
670*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(AudioValidator::validatePlaybackRate(localPlaybackRate)
671*ec779b8eSAndroid Build Coastguard Worker             ?: mTrack->setPlaybackRateParameters(localPlaybackRate));
672*ec779b8eSAndroid Build Coastguard Worker }
673*ec779b8eSAndroid Build Coastguard Worker 
674*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
675*ec779b8eSAndroid Build Coastguard Worker //      AppOp for audio playback
676*ec779b8eSAndroid Build Coastguard Worker // -------------------------------
677*ec779b8eSAndroid Build Coastguard Worker 
678*ec779b8eSAndroid Build Coastguard Worker // static
createIfNeeded(IAfThreadBase * thread,const AttributionSourceState & attributionSource,const audio_attributes_t & attr,int id,audio_stream_type_t streamType)679*ec779b8eSAndroid Build Coastguard Worker sp<OpPlayAudioMonitor> OpPlayAudioMonitor::createIfNeeded(
680*ec779b8eSAndroid Build Coastguard Worker             IAfThreadBase* thread,
681*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource, const audio_attributes_t& attr, int id,
682*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType)
683*ec779b8eSAndroid Build Coastguard Worker {
684*ec779b8eSAndroid Build Coastguard Worker     Vector<String16> packages;
685*ec779b8eSAndroid Build Coastguard Worker     const uid_t uid = VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid));
686*ec779b8eSAndroid Build Coastguard Worker     getPackagesForUid(uid, packages);
687*ec779b8eSAndroid Build Coastguard Worker     if (isServiceUid(uid)) {
688*ec779b8eSAndroid Build Coastguard Worker         if (packages.isEmpty()) {
689*ec779b8eSAndroid Build Coastguard Worker             ALOGW("OpPlayAudio: not muting track:%d usage:%d for service UID %d", id, attr.usage,
690*ec779b8eSAndroid Build Coastguard Worker                   uid);
691*ec779b8eSAndroid Build Coastguard Worker             return nullptr;
692*ec779b8eSAndroid Build Coastguard Worker         }
693*ec779b8eSAndroid Build Coastguard Worker     }
694*ec779b8eSAndroid Build Coastguard Worker     // stream type has been filtered by audio policy to indicate whether it can be muted
695*ec779b8eSAndroid Build Coastguard Worker     if (streamType == AUDIO_STREAM_ENFORCED_AUDIBLE) {
696*ec779b8eSAndroid Build Coastguard Worker         ALOGD("OpPlayAudio: not muting track:%d usage:%d ENFORCED_AUDIBLE", id, attr.usage);
697*ec779b8eSAndroid Build Coastguard Worker         return nullptr;
698*ec779b8eSAndroid Build Coastguard Worker     }
699*ec779b8eSAndroid Build Coastguard Worker     if ((attr.flags & AUDIO_FLAG_BYPASS_INTERRUPTION_POLICY)
700*ec779b8eSAndroid Build Coastguard Worker             == AUDIO_FLAG_BYPASS_INTERRUPTION_POLICY) {
701*ec779b8eSAndroid Build Coastguard Worker         ALOGD("OpPlayAudio: not muting track:%d flags %#x have FLAG_BYPASS_INTERRUPTION_POLICY",
702*ec779b8eSAndroid Build Coastguard Worker             id, attr.flags);
703*ec779b8eSAndroid Build Coastguard Worker         return nullptr;
704*ec779b8eSAndroid Build Coastguard Worker     }
705*ec779b8eSAndroid Build Coastguard Worker     return sp<OpPlayAudioMonitor>::make(thread, attributionSource, attr.usage, id, uid);
706*ec779b8eSAndroid Build Coastguard Worker }
707*ec779b8eSAndroid Build Coastguard Worker 
OpPlayAudioMonitor(IAfThreadBase * thread,const AttributionSourceState & attributionSource,audio_usage_t usage,int id,uid_t uid)708*ec779b8eSAndroid Build Coastguard Worker OpPlayAudioMonitor::OpPlayAudioMonitor(IAfThreadBase* thread,
709*ec779b8eSAndroid Build Coastguard Worker                                        const AttributionSourceState& attributionSource,
710*ec779b8eSAndroid Build Coastguard Worker                                        audio_usage_t usage, int id, uid_t uid)
711*ec779b8eSAndroid Build Coastguard Worker     : mThread(wp<IAfThreadBase>::fromExisting(thread)),
712*ec779b8eSAndroid Build Coastguard Worker       mHasOpPlayAudio(true),
713*ec779b8eSAndroid Build Coastguard Worker       mUsage((int32_t)usage),
714*ec779b8eSAndroid Build Coastguard Worker       mId(id),
715*ec779b8eSAndroid Build Coastguard Worker       mUid(uid),
716*ec779b8eSAndroid Build Coastguard Worker       mPackageName(VALUE_OR_FATAL(aidl2legacy_string_view_String16(
717*ec779b8eSAndroid Build Coastguard Worker                   attributionSource.packageName.value_or("")))) {}
718*ec779b8eSAndroid Build Coastguard Worker 
~OpPlayAudioMonitor()719*ec779b8eSAndroid Build Coastguard Worker OpPlayAudioMonitor::~OpPlayAudioMonitor()
720*ec779b8eSAndroid Build Coastguard Worker {
721*ec779b8eSAndroid Build Coastguard Worker     if (mOpCallback != 0) {
722*ec779b8eSAndroid Build Coastguard Worker         mAppOpsManager.stopWatchingMode(mOpCallback);
723*ec779b8eSAndroid Build Coastguard Worker     }
724*ec779b8eSAndroid Build Coastguard Worker     mOpCallback.clear();
725*ec779b8eSAndroid Build Coastguard Worker }
726*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()727*ec779b8eSAndroid Build Coastguard Worker void OpPlayAudioMonitor::onFirstRef()
728*ec779b8eSAndroid Build Coastguard Worker {
729*ec779b8eSAndroid Build Coastguard Worker     // make sure not to broadcast the initial state since it is not needed and could
730*ec779b8eSAndroid Build Coastguard Worker     // cause a deadlock since this method can be called with the mThread->mLock held
731*ec779b8eSAndroid Build Coastguard Worker     checkPlayAudioForUsage(/*doBroadcast=*/false);
732*ec779b8eSAndroid Build Coastguard Worker     if (mPackageName.size()) {
733*ec779b8eSAndroid Build Coastguard Worker         mOpCallback = new PlayAudioOpCallback(this);
734*ec779b8eSAndroid Build Coastguard Worker         mAppOpsManager.startWatchingMode(AppOpsManager::OP_PLAY_AUDIO, mPackageName, mOpCallback);
735*ec779b8eSAndroid Build Coastguard Worker     } else {
736*ec779b8eSAndroid Build Coastguard Worker         ALOGW("Skipping OpPlayAudioMonitor due to null package name");
737*ec779b8eSAndroid Build Coastguard Worker     }
738*ec779b8eSAndroid Build Coastguard Worker }
739*ec779b8eSAndroid Build Coastguard Worker 
hasOpPlayAudio() const740*ec779b8eSAndroid Build Coastguard Worker bool OpPlayAudioMonitor::hasOpPlayAudio() const {
741*ec779b8eSAndroid Build Coastguard Worker     return mHasOpPlayAudio.load();
742*ec779b8eSAndroid Build Coastguard Worker }
743*ec779b8eSAndroid Build Coastguard Worker 
744*ec779b8eSAndroid Build Coastguard Worker // Note this method is never called (and never to be) for audio server / patch record track
745*ec779b8eSAndroid Build Coastguard Worker // - not called from constructor due to check on UID,
746*ec779b8eSAndroid Build Coastguard Worker // - not called from PlayAudioOpCallback because the callback is not installed in this case
checkPlayAudioForUsage(bool doBroadcast)747*ec779b8eSAndroid Build Coastguard Worker void OpPlayAudioMonitor::checkPlayAudioForUsage(bool doBroadcast) {
748*ec779b8eSAndroid Build Coastguard Worker     const bool hasAppOps =
749*ec779b8eSAndroid Build Coastguard Worker             mPackageName.size() &&
750*ec779b8eSAndroid Build Coastguard Worker             mAppOpsManager.checkAudioOpNoThrow(AppOpsManager::OP_PLAY_AUDIO, mUsage, mUid,
751*ec779b8eSAndroid Build Coastguard Worker                                                mPackageName) == AppOpsManager::MODE_ALLOWED;
752*ec779b8eSAndroid Build Coastguard Worker 
753*ec779b8eSAndroid Build Coastguard Worker     bool shouldChange = !hasAppOps;  // check if we need to update.
754*ec779b8eSAndroid Build Coastguard Worker     if (mHasOpPlayAudio.compare_exchange_strong(shouldChange, hasAppOps)) {
755*ec779b8eSAndroid Build Coastguard Worker         ALOGI("OpPlayAudio: track:%d package:%s usage:%d %smuted", mId,
756*ec779b8eSAndroid Build Coastguard Worker               String8(mPackageName).c_str(), mUsage, hasAppOps ? "not " : "");
757*ec779b8eSAndroid Build Coastguard Worker         if (doBroadcast) {
758*ec779b8eSAndroid Build Coastguard Worker             auto thread = mThread.promote();
759*ec779b8eSAndroid Build Coastguard Worker             if (thread != nullptr && thread->type() == IAfThreadBase::OFFLOAD) {
760*ec779b8eSAndroid Build Coastguard Worker                 // Wake up Thread if offloaded, otherwise it may be several seconds for update.
761*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::lock_guard _l(thread->mutex());
762*ec779b8eSAndroid Build Coastguard Worker                 thread->broadcast_l();
763*ec779b8eSAndroid Build Coastguard Worker             }
764*ec779b8eSAndroid Build Coastguard Worker         }
765*ec779b8eSAndroid Build Coastguard Worker     }
766*ec779b8eSAndroid Build Coastguard Worker }
767*ec779b8eSAndroid Build Coastguard Worker 
PlayAudioOpCallback(const wp<OpPlayAudioMonitor> & monitor)768*ec779b8eSAndroid Build Coastguard Worker OpPlayAudioMonitor::PlayAudioOpCallback::PlayAudioOpCallback(
769*ec779b8eSAndroid Build Coastguard Worker         const wp<OpPlayAudioMonitor>& monitor) : mMonitor(monitor)
770*ec779b8eSAndroid Build Coastguard Worker { }
771*ec779b8eSAndroid Build Coastguard Worker 
opChanged(int32_t op,const String16 & packageName)772*ec779b8eSAndroid Build Coastguard Worker void OpPlayAudioMonitor::PlayAudioOpCallback::opChanged(int32_t op,
773*ec779b8eSAndroid Build Coastguard Worker             const String16& packageName) {
774*ec779b8eSAndroid Build Coastguard Worker     if (op != AppOpsManager::OP_PLAY_AUDIO) {
775*ec779b8eSAndroid Build Coastguard Worker         return;
776*ec779b8eSAndroid Build Coastguard Worker     }
777*ec779b8eSAndroid Build Coastguard Worker 
778*ec779b8eSAndroid Build Coastguard Worker     ALOGI("%s OP_PLAY_AUDIO callback received for %s", __func__, String8(packageName).c_str());
779*ec779b8eSAndroid Build Coastguard Worker     sp<OpPlayAudioMonitor> monitor = mMonitor.promote();
780*ec779b8eSAndroid Build Coastguard Worker     if (monitor != NULL) {
781*ec779b8eSAndroid Build Coastguard Worker         monitor->checkPlayAudioForUsage(/*doBroadcast=*/true);
782*ec779b8eSAndroid Build Coastguard Worker     }
783*ec779b8eSAndroid Build Coastguard Worker }
784*ec779b8eSAndroid Build Coastguard Worker 
785*ec779b8eSAndroid Build Coastguard Worker // static
getPackagesForUid(uid_t uid,Vector<String16> & packages)786*ec779b8eSAndroid Build Coastguard Worker void OpPlayAudioMonitor::getPackagesForUid(
787*ec779b8eSAndroid Build Coastguard Worker     uid_t uid, Vector<String16>& packages)
788*ec779b8eSAndroid Build Coastguard Worker {
789*ec779b8eSAndroid Build Coastguard Worker     PermissionController permissionController;
790*ec779b8eSAndroid Build Coastguard Worker     permissionController.getPackagesForUid(uid, packages);
791*ec779b8eSAndroid Build Coastguard Worker }
792*ec779b8eSAndroid Build Coastguard Worker 
793*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
794*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
795*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::Track"
796*ec779b8eSAndroid Build Coastguard Worker 
797*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfPlaybackThread * thread,const sp<Client> & client,audio_stream_type_t streamType,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,void * buffer,size_t bufferSize,const sp<IMemory> & sharedBuffer,audio_session_t sessionId,pid_t creatorPid,const AttributionSourceState & attributionSource,audio_output_flags_t flags,track_type type,audio_port_handle_t portId,size_t frameCountToBeReady,float speed,bool isSpatialized,bool isBitPerfect,float volume,bool muted)798*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> IAfTrack::create(
799*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* thread,
800*ec779b8eSAndroid Build Coastguard Worker         const sp<Client>& client,
801*ec779b8eSAndroid Build Coastguard Worker         audio_stream_type_t streamType,
802*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t& attr,
803*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
804*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
805*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
806*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
807*ec779b8eSAndroid Build Coastguard Worker         void *buffer,
808*ec779b8eSAndroid Build Coastguard Worker         size_t bufferSize,
809*ec779b8eSAndroid Build Coastguard Worker         const sp<IMemory>& sharedBuffer,
810*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
811*ec779b8eSAndroid Build Coastguard Worker         pid_t creatorPid,
812*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource,
813*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t flags,
814*ec779b8eSAndroid Build Coastguard Worker         track_type type,
815*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portId,
816*ec779b8eSAndroid Build Coastguard Worker         /** default behaviour is to start when there are as many frames
817*ec779b8eSAndroid Build Coastguard Worker           * ready as possible (aka. Buffer is full). */
818*ec779b8eSAndroid Build Coastguard Worker         size_t frameCountToBeReady,
819*ec779b8eSAndroid Build Coastguard Worker         float speed,
820*ec779b8eSAndroid Build Coastguard Worker         bool isSpatialized,
821*ec779b8eSAndroid Build Coastguard Worker         bool isBitPerfect,
822*ec779b8eSAndroid Build Coastguard Worker         float volume,
823*ec779b8eSAndroid Build Coastguard Worker         bool muted) {
824*ec779b8eSAndroid Build Coastguard Worker     return sp<Track>::make(thread,
825*ec779b8eSAndroid Build Coastguard Worker             client,
826*ec779b8eSAndroid Build Coastguard Worker             streamType,
827*ec779b8eSAndroid Build Coastguard Worker             attr,
828*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
829*ec779b8eSAndroid Build Coastguard Worker             format,
830*ec779b8eSAndroid Build Coastguard Worker             channelMask,
831*ec779b8eSAndroid Build Coastguard Worker             frameCount,
832*ec779b8eSAndroid Build Coastguard Worker             buffer,
833*ec779b8eSAndroid Build Coastguard Worker             bufferSize,
834*ec779b8eSAndroid Build Coastguard Worker             sharedBuffer,
835*ec779b8eSAndroid Build Coastguard Worker             sessionId,
836*ec779b8eSAndroid Build Coastguard Worker             creatorPid,
837*ec779b8eSAndroid Build Coastguard Worker             attributionSource,
838*ec779b8eSAndroid Build Coastguard Worker             flags,
839*ec779b8eSAndroid Build Coastguard Worker             type,
840*ec779b8eSAndroid Build Coastguard Worker             portId,
841*ec779b8eSAndroid Build Coastguard Worker             frameCountToBeReady,
842*ec779b8eSAndroid Build Coastguard Worker             speed,
843*ec779b8eSAndroid Build Coastguard Worker             isSpatialized,
844*ec779b8eSAndroid Build Coastguard Worker             isBitPerfect,
845*ec779b8eSAndroid Build Coastguard Worker             volume,
846*ec779b8eSAndroid Build Coastguard Worker             muted);
847*ec779b8eSAndroid Build Coastguard Worker }
848*ec779b8eSAndroid Build Coastguard Worker 
849*ec779b8eSAndroid Build Coastguard Worker // Track constructor must be called with AudioFlinger::mLock and ThreadBase::mLock held
Track(IAfPlaybackThread * thread,const sp<Client> & client,audio_stream_type_t streamType,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,void * buffer,size_t bufferSize,const sp<IMemory> & sharedBuffer,audio_session_t sessionId,pid_t creatorPid,const AttributionSourceState & attributionSource,audio_output_flags_t flags,track_type type,audio_port_handle_t portId,size_t frameCountToBeReady,float speed,bool isSpatialized,bool isBitPerfect,float volume,bool muted)850*ec779b8eSAndroid Build Coastguard Worker Track::Track(
851*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* thread,
852*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
853*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
854*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
855*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
856*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
857*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
858*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
859*ec779b8eSAndroid Build Coastguard Worker             void *buffer,
860*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
861*ec779b8eSAndroid Build Coastguard Worker             const sp<IMemory>& sharedBuffer,
862*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
863*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
864*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
865*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t flags,
866*ec779b8eSAndroid Build Coastguard Worker             track_type type,
867*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId,
868*ec779b8eSAndroid Build Coastguard Worker             size_t frameCountToBeReady,
869*ec779b8eSAndroid Build Coastguard Worker             float speed,
870*ec779b8eSAndroid Build Coastguard Worker             bool isSpatialized,
871*ec779b8eSAndroid Build Coastguard Worker             bool isBitPerfect,
872*ec779b8eSAndroid Build Coastguard Worker             float volume,
873*ec779b8eSAndroid Build Coastguard Worker             bool muted)
874*ec779b8eSAndroid Build Coastguard Worker     :   TrackBase(thread, client, attr, sampleRate, format, channelMask, frameCount,
875*ec779b8eSAndroid Build Coastguard Worker                   // TODO: Using unsecurePointer() has some associated security pitfalls
876*ec779b8eSAndroid Build Coastguard Worker                   //       (see declaration for details).
877*ec779b8eSAndroid Build Coastguard Worker                   //       Either document why it is safe in this case or address the
878*ec779b8eSAndroid Build Coastguard Worker                   //       issue (e.g. by copying).
879*ec779b8eSAndroid Build Coastguard Worker                   (sharedBuffer != 0) ? sharedBuffer->unsecurePointer() : buffer,
880*ec779b8eSAndroid Build Coastguard Worker                   (sharedBuffer != 0) ? sharedBuffer->size() : bufferSize,
881*ec779b8eSAndroid Build Coastguard Worker                   sessionId, creatorPid,
882*ec779b8eSAndroid Build Coastguard Worker                   VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid)), true /*isOut*/,
883*ec779b8eSAndroid Build Coastguard Worker                   (type == TYPE_PATCH) ? ( buffer == NULL ? ALLOC_LOCAL : ALLOC_NONE) : ALLOC_CBLK,
884*ec779b8eSAndroid Build Coastguard Worker                   type,
885*ec779b8eSAndroid Build Coastguard Worker                   portId,
886*ec779b8eSAndroid Build Coastguard Worker                   std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_TRACK) + std::to_string(portId)),
887*ec779b8eSAndroid Build Coastguard Worker     mFillingStatus(FS_INVALID),
888*ec779b8eSAndroid Build Coastguard Worker     // mRetryCount initialized later when needed
889*ec779b8eSAndroid Build Coastguard Worker     mSharedBuffer(sharedBuffer),
890*ec779b8eSAndroid Build Coastguard Worker     mStreamType(streamType),
891*ec779b8eSAndroid Build Coastguard Worker     mMainBuffer(thread->sinkBuffer()),
892*ec779b8eSAndroid Build Coastguard Worker     mAuxBuffer(NULL),
893*ec779b8eSAndroid Build Coastguard Worker     mAuxEffectId(0), mHasVolumeController(false),
894*ec779b8eSAndroid Build Coastguard Worker     mFrameMap(16 /* sink-frame-to-track-frame map memory */),
895*ec779b8eSAndroid Build Coastguard Worker     mVolumeHandler(new media::VolumeHandler(sampleRate)),
896*ec779b8eSAndroid Build Coastguard Worker     mOpPlayAudioMonitor(OpPlayAudioMonitor::createIfNeeded(thread, attributionSource, attr, id(),
897*ec779b8eSAndroid Build Coastguard Worker         streamType)),
898*ec779b8eSAndroid Build Coastguard Worker     // mSinkTimestamp
899*ec779b8eSAndroid Build Coastguard Worker     mFastIndex(-1),
900*ec779b8eSAndroid Build Coastguard Worker     mCachedVolume(1.0),
901*ec779b8eSAndroid Build Coastguard Worker     /* The track might not play immediately after being active, similarly as if its volume was 0.
902*ec779b8eSAndroid Build Coastguard Worker      * When the track starts playing, its volume will be computed. */
903*ec779b8eSAndroid Build Coastguard Worker     mFinalVolume(0.f),
904*ec779b8eSAndroid Build Coastguard Worker     mResumeToStopping(false),
905*ec779b8eSAndroid Build Coastguard Worker     mFlushHwPending(false),
906*ec779b8eSAndroid Build Coastguard Worker     mFlags(flags),
907*ec779b8eSAndroid Build Coastguard Worker     mSpeed(speed),
908*ec779b8eSAndroid Build Coastguard Worker     mIsSpatialized(isSpatialized),
909*ec779b8eSAndroid Build Coastguard Worker     mIsBitPerfect(isBitPerfect),
910*ec779b8eSAndroid Build Coastguard Worker     mVolume(volume)
911*ec779b8eSAndroid Build Coastguard Worker {
912*ec779b8eSAndroid Build Coastguard Worker     // client == 0 implies sharedBuffer == 0
913*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(!(client == 0 && sharedBuffer != 0));
914*ec779b8eSAndroid Build Coastguard Worker 
915*ec779b8eSAndroid Build Coastguard Worker     ALOGV_IF(sharedBuffer != 0, "%s(%d): sharedBuffer: %p, size: %zu",
916*ec779b8eSAndroid Build Coastguard Worker             __func__, mId, sharedBuffer->unsecurePointer(), sharedBuffer->size());
917*ec779b8eSAndroid Build Coastguard Worker 
918*ec779b8eSAndroid Build Coastguard Worker     if (mCblk == NULL) {
919*ec779b8eSAndroid Build Coastguard Worker         return;
920*ec779b8eSAndroid Build Coastguard Worker     }
921*ec779b8eSAndroid Build Coastguard Worker 
922*ec779b8eSAndroid Build Coastguard Worker     uid_t uid = VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid));
923*ec779b8eSAndroid Build Coastguard Worker     if (!thread->isTrackAllowed_l(channelMask, format, sessionId, uid)) {
924*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s(%d): no more tracks available", __func__, mId);
925*ec779b8eSAndroid Build Coastguard Worker         releaseCblk(); // this makes the track invalid.
926*ec779b8eSAndroid Build Coastguard Worker         return;
927*ec779b8eSAndroid Build Coastguard Worker     }
928*ec779b8eSAndroid Build Coastguard Worker 
929*ec779b8eSAndroid Build Coastguard Worker     if (sharedBuffer == 0) {
930*ec779b8eSAndroid Build Coastguard Worker         mAudioTrackServerProxy = new AudioTrackServerProxy(mCblk, mBuffer, frameCount,
931*ec779b8eSAndroid Build Coastguard Worker                 mFrameSize, !isExternalTrack(), sampleRate);
932*ec779b8eSAndroid Build Coastguard Worker     } else {
933*ec779b8eSAndroid Build Coastguard Worker         mAudioTrackServerProxy = new StaticAudioTrackServerProxy(mCblk, mBuffer, frameCount,
934*ec779b8eSAndroid Build Coastguard Worker                 mFrameSize, sampleRate);
935*ec779b8eSAndroid Build Coastguard Worker     }
936*ec779b8eSAndroid Build Coastguard Worker     mServerProxy = mAudioTrackServerProxy;
937*ec779b8eSAndroid Build Coastguard Worker     mServerProxy->setStartThresholdInFrames(frameCountToBeReady); // update the Cblk value
938*ec779b8eSAndroid Build Coastguard Worker 
939*ec779b8eSAndroid Build Coastguard Worker     // only allocate a fast track index if we were able to allocate a normal track name
940*ec779b8eSAndroid Build Coastguard Worker     if (flags & AUDIO_OUTPUT_FLAG_FAST) {
941*ec779b8eSAndroid Build Coastguard Worker         // FIXME: Not calling framesReadyIsCalledByMultipleThreads() exposes a potential
942*ec779b8eSAndroid Build Coastguard Worker         // race with setSyncEvent(). However, if we call it, we cannot properly start
943*ec779b8eSAndroid Build Coastguard Worker         // static fast tracks (SoundPool) immediately after stopping.
944*ec779b8eSAndroid Build Coastguard Worker         //mAudioTrackServerProxy->framesReadyIsCalledByMultipleThreads();
945*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(thread->fastTrackAvailMask_l() != 0);
946*ec779b8eSAndroid Build Coastguard Worker         const int i = __builtin_ctz(thread->fastTrackAvailMask_l());
947*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(0 < i && i < (int)FastMixerState::sMaxFastTracks);
948*ec779b8eSAndroid Build Coastguard Worker         // FIXME This is too eager.  We allocate a fast track index before the
949*ec779b8eSAndroid Build Coastguard Worker         //       fast track becomes active.  Since fast tracks are a scarce resource,
950*ec779b8eSAndroid Build Coastguard Worker         //       this means we are potentially denying other more important fast tracks from
951*ec779b8eSAndroid Build Coastguard Worker         //       being created.  It would be better to allocate the index dynamically.
952*ec779b8eSAndroid Build Coastguard Worker         mFastIndex = i;
953*ec779b8eSAndroid Build Coastguard Worker         thread->fastTrackAvailMask_l() &= ~(1 << i);
954*ec779b8eSAndroid Build Coastguard Worker     }
955*ec779b8eSAndroid Build Coastguard Worker 
956*ec779b8eSAndroid Build Coastguard Worker     populateUsageAndContentTypeFromStreamType();
957*ec779b8eSAndroid Build Coastguard Worker 
958*ec779b8eSAndroid Build Coastguard Worker     mMutedFromPort = muted;
959*ec779b8eSAndroid Build Coastguard Worker 
960*ec779b8eSAndroid Build Coastguard Worker     // Audio patch and call assistant volume are always max
961*ec779b8eSAndroid Build Coastguard Worker     if (mAttr.usage == AUDIO_USAGE_CALL_ASSISTANT
962*ec779b8eSAndroid Build Coastguard Worker             || mAttr.usage == AUDIO_USAGE_VIRTUAL_SOURCE) {
963*ec779b8eSAndroid Build Coastguard Worker         mVolume = 1.0f;
964*ec779b8eSAndroid Build Coastguard Worker         mMutedFromPort = false;
965*ec779b8eSAndroid Build Coastguard Worker     }
966*ec779b8eSAndroid Build Coastguard Worker 
967*ec779b8eSAndroid Build Coastguard Worker     mServerLatencySupported = checkServerLatencySupported(format, flags);
968*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
969*ec779b8eSAndroid Build Coastguard Worker     mTee.setId(std::string("_") + std::to_string(mThreadIoHandle)
970*ec779b8eSAndroid Build Coastguard Worker             + "_" + std::to_string(mId) + "_T");
971*ec779b8eSAndroid Build Coastguard Worker #endif
972*ec779b8eSAndroid Build Coastguard Worker 
973*ec779b8eSAndroid Build Coastguard Worker     if (thread->supportsHapticPlayback()) {
974*ec779b8eSAndroid Build Coastguard Worker         // If the track is attached to haptic playback thread, it is potentially to have
975*ec779b8eSAndroid Build Coastguard Worker         // HapticGenerator effect, which will generate haptic data, on the track. In that case,
976*ec779b8eSAndroid Build Coastguard Worker         // external vibration is always created for all tracks attached to haptic playback thread.
977*ec779b8eSAndroid Build Coastguard Worker         mAudioVibrationController = new AudioVibrationController(this);
978*ec779b8eSAndroid Build Coastguard Worker         std::string packageName = attributionSource.packageName.has_value() ?
979*ec779b8eSAndroid Build Coastguard Worker             attributionSource.packageName.value() : "";
980*ec779b8eSAndroid Build Coastguard Worker         mExternalVibration = new os::ExternalVibration(
981*ec779b8eSAndroid Build Coastguard Worker                 mUid, packageName, mAttr, mAudioVibrationController);
982*ec779b8eSAndroid Build Coastguard Worker     }
983*ec779b8eSAndroid Build Coastguard Worker 
984*ec779b8eSAndroid Build Coastguard Worker     // Once this item is logged by the server, the client can add properties.
985*ec779b8eSAndroid Build Coastguard Worker     const char * const traits = sharedBuffer == 0 ? "" : "static";
986*ec779b8eSAndroid Build Coastguard Worker     mTrackMetrics.logConstructor(creatorPid, uid, id(), traits, streamType);
987*ec779b8eSAndroid Build Coastguard Worker }
988*ec779b8eSAndroid Build Coastguard Worker 
989*ec779b8eSAndroid Build Coastguard Worker // When attributes are undefined, derive default values from stream type.
990*ec779b8eSAndroid Build Coastguard Worker // See AudioAttributes.java, usageForStreamType() and Builder.setInternalLegacyStreamType()
populateUsageAndContentTypeFromStreamType()991*ec779b8eSAndroid Build Coastguard Worker void Track::populateUsageAndContentTypeFromStreamType() {
992*ec779b8eSAndroid Build Coastguard Worker     if (mAttr.usage == AUDIO_USAGE_UNKNOWN) {
993*ec779b8eSAndroid Build Coastguard Worker         switch (mStreamType) {
994*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_VOICE_CALL:
995*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_VOICE_COMMUNICATION;
996*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SPEECH;
997*ec779b8eSAndroid Build Coastguard Worker             break;
998*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_SYSTEM:
999*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_ASSISTANCE_SONIFICATION;
1000*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SONIFICATION;
1001*ec779b8eSAndroid Build Coastguard Worker             break;
1002*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_RING:
1003*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE;
1004*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SONIFICATION;
1005*ec779b8eSAndroid Build Coastguard Worker             break;
1006*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_MUSIC:
1007*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_MEDIA;
1008*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_MUSIC;
1009*ec779b8eSAndroid Build Coastguard Worker             break;
1010*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_ALARM:
1011*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_ALARM;
1012*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SONIFICATION;
1013*ec779b8eSAndroid Build Coastguard Worker             break;
1014*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_NOTIFICATION:
1015*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_NOTIFICATION;
1016*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SONIFICATION;
1017*ec779b8eSAndroid Build Coastguard Worker             break;
1018*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_DTMF:
1019*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING;
1020*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SONIFICATION;
1021*ec779b8eSAndroid Build Coastguard Worker             break;
1022*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_ACCESSIBILITY:
1023*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY;
1024*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SPEECH;
1025*ec779b8eSAndroid Build Coastguard Worker             break;
1026*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_ASSISTANT:
1027*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_ASSISTANT;
1028*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SPEECH;
1029*ec779b8eSAndroid Build Coastguard Worker             break;
1030*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_REROUTING:
1031*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_PATCH:
1032*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_VIRTUAL_SOURCE;
1033*ec779b8eSAndroid Build Coastguard Worker             // unknown content type
1034*ec779b8eSAndroid Build Coastguard Worker             break;
1035*ec779b8eSAndroid Build Coastguard Worker         case AUDIO_STREAM_CALL_ASSISTANT:
1036*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage = AUDIO_USAGE_CALL_ASSISTANT;
1037*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type = AUDIO_CONTENT_TYPE_SPEECH;
1038*ec779b8eSAndroid Build Coastguard Worker             break;
1039*ec779b8eSAndroid Build Coastguard Worker         default:
1040*ec779b8eSAndroid Build Coastguard Worker             break;
1041*ec779b8eSAndroid Build Coastguard Worker         }
1042*ec779b8eSAndroid Build Coastguard Worker     }
1043*ec779b8eSAndroid Build Coastguard Worker }
1044*ec779b8eSAndroid Build Coastguard Worker 
~Track()1045*ec779b8eSAndroid Build Coastguard Worker Track::~Track()
1046*ec779b8eSAndroid Build Coastguard Worker {
1047*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d)", __func__, mId);
1048*ec779b8eSAndroid Build Coastguard Worker 
1049*ec779b8eSAndroid Build Coastguard Worker     // The destructor would clear mSharedBuffer,
1050*ec779b8eSAndroid Build Coastguard Worker     // but it will not push the decremented reference count,
1051*ec779b8eSAndroid Build Coastguard Worker     // leaving the client's IMemory dangling indefinitely.
1052*ec779b8eSAndroid Build Coastguard Worker     // This prevents that leak.
1053*ec779b8eSAndroid Build Coastguard Worker     if (mSharedBuffer != 0) {
1054*ec779b8eSAndroid Build Coastguard Worker         mSharedBuffer.clear();
1055*ec779b8eSAndroid Build Coastguard Worker     }
1056*ec779b8eSAndroid Build Coastguard Worker }
1057*ec779b8eSAndroid Build Coastguard Worker 
initCheck() const1058*ec779b8eSAndroid Build Coastguard Worker status_t Track::initCheck() const
1059*ec779b8eSAndroid Build Coastguard Worker {
1060*ec779b8eSAndroid Build Coastguard Worker     status_t status = TrackBase::initCheck();
1061*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR && mCblk == nullptr) {
1062*ec779b8eSAndroid Build Coastguard Worker         status = NO_MEMORY;
1063*ec779b8eSAndroid Build Coastguard Worker     }
1064*ec779b8eSAndroid Build Coastguard Worker     return status;
1065*ec779b8eSAndroid Build Coastguard Worker }
1066*ec779b8eSAndroid Build Coastguard Worker 
destroy()1067*ec779b8eSAndroid Build Coastguard Worker void Track::destroy()
1068*ec779b8eSAndroid Build Coastguard Worker {
1069*ec779b8eSAndroid Build Coastguard Worker     // NOTE: destroyTrack_l() can remove a strong reference to this Track
1070*ec779b8eSAndroid Build Coastguard Worker     // by removing it from mTracks vector, so there is a risk that this Tracks's
1071*ec779b8eSAndroid Build Coastguard Worker     // destructor is called. As the destructor needs to lock mLock,
1072*ec779b8eSAndroid Build Coastguard Worker     // we must acquire a strong reference on this Track before locking mLock
1073*ec779b8eSAndroid Build Coastguard Worker     // here so that the destructor is called only when exiting this function.
1074*ec779b8eSAndroid Build Coastguard Worker     // On the other hand, as long as Track::destroy() is only called by
1075*ec779b8eSAndroid Build Coastguard Worker     // TrackHandle destructor, the TrackHandle still holds a strong ref on
1076*ec779b8eSAndroid Build Coastguard Worker     // this Track with its member mTrack.
1077*ec779b8eSAndroid Build Coastguard Worker     sp<Track> keep(this);
1078*ec779b8eSAndroid Build Coastguard Worker     { // scope for mLock
1079*ec779b8eSAndroid Build Coastguard Worker         bool wasActive = false;
1080*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
1081*ec779b8eSAndroid Build Coastguard Worker         if (thread != 0) {
1082*ec779b8eSAndroid Build Coastguard Worker             audio_utils::unique_lock ul(thread->mutex());
1083*ec779b8eSAndroid Build Coastguard Worker             thread->waitWhileThreadBusy_l(ul);
1084*ec779b8eSAndroid Build Coastguard Worker 
1085*ec779b8eSAndroid Build Coastguard Worker             auto* const playbackThread = thread->asIAfPlaybackThread().get();
1086*ec779b8eSAndroid Build Coastguard Worker             wasActive = playbackThread->destroyTrack_l(this);
1087*ec779b8eSAndroid Build Coastguard Worker             forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->destroy(); });
1088*ec779b8eSAndroid Build Coastguard Worker         }
1089*ec779b8eSAndroid Build Coastguard Worker         if (isExternalTrack() && !wasActive) {
1090*ec779b8eSAndroid Build Coastguard Worker             // If the track is not active, the TrackHandle is responsible for
1091*ec779b8eSAndroid Build Coastguard Worker             // releasing the port id, not the ThreadBase::threadLoop().
1092*ec779b8eSAndroid Build Coastguard Worker             // At this point, there is no concurrency issue as the track is going away.
1093*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::releaseOutput(mPortId);
1094*ec779b8eSAndroid Build Coastguard Worker         }
1095*ec779b8eSAndroid Build Coastguard Worker     }
1096*ec779b8eSAndroid Build Coastguard Worker }
1097*ec779b8eSAndroid Build Coastguard Worker 
appendDumpHeader(String8 & result) const1098*ec779b8eSAndroid Build Coastguard Worker void Track::appendDumpHeader(String8& result) const
1099*ec779b8eSAndroid Build Coastguard Worker {
1100*ec779b8eSAndroid Build Coastguard Worker     const auto res = IAfTrack::getLogHeader();
1101*ec779b8eSAndroid Build Coastguard Worker     result.append(res.data(), res.size());
1102*ec779b8eSAndroid Build Coastguard Worker }
1103*ec779b8eSAndroid Build Coastguard Worker 
appendDump(String8 & result,bool active) const1104*ec779b8eSAndroid Build Coastguard Worker void Track::appendDump(String8& result, bool active) const
1105*ec779b8eSAndroid Build Coastguard Worker {
1106*ec779b8eSAndroid Build Coastguard Worker     char trackType;
1107*ec779b8eSAndroid Build Coastguard Worker     switch (mType) {
1108*ec779b8eSAndroid Build Coastguard Worker     case TYPE_DEFAULT:
1109*ec779b8eSAndroid Build Coastguard Worker     case TYPE_OUTPUT:
1110*ec779b8eSAndroid Build Coastguard Worker         if (isStatic()) {
1111*ec779b8eSAndroid Build Coastguard Worker             trackType = 'S'; // static
1112*ec779b8eSAndroid Build Coastguard Worker         } else {
1113*ec779b8eSAndroid Build Coastguard Worker             trackType = ' '; // normal
1114*ec779b8eSAndroid Build Coastguard Worker         }
1115*ec779b8eSAndroid Build Coastguard Worker         break;
1116*ec779b8eSAndroid Build Coastguard Worker     case TYPE_PATCH:
1117*ec779b8eSAndroid Build Coastguard Worker         trackType = 'P';
1118*ec779b8eSAndroid Build Coastguard Worker         break;
1119*ec779b8eSAndroid Build Coastguard Worker     default:
1120*ec779b8eSAndroid Build Coastguard Worker         trackType = '?';
1121*ec779b8eSAndroid Build Coastguard Worker     }
1122*ec779b8eSAndroid Build Coastguard Worker 
1123*ec779b8eSAndroid Build Coastguard Worker     if (isFastTrack()) {
1124*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("F%d %c %6d", mFastIndex, trackType, mId);
1125*ec779b8eSAndroid Build Coastguard Worker     } else {
1126*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("   %c %6d", trackType, mId);
1127*ec779b8eSAndroid Build Coastguard Worker     }
1128*ec779b8eSAndroid Build Coastguard Worker 
1129*ec779b8eSAndroid Build Coastguard Worker     char nowInUnderrun;
1130*ec779b8eSAndroid Build Coastguard Worker     switch (mObservedUnderruns.mBitFields.mMostRecent) {
1131*ec779b8eSAndroid Build Coastguard Worker     case UNDERRUN_FULL:
1132*ec779b8eSAndroid Build Coastguard Worker         nowInUnderrun = ' ';
1133*ec779b8eSAndroid Build Coastguard Worker         break;
1134*ec779b8eSAndroid Build Coastguard Worker     case UNDERRUN_PARTIAL:
1135*ec779b8eSAndroid Build Coastguard Worker         nowInUnderrun = '<';
1136*ec779b8eSAndroid Build Coastguard Worker         break;
1137*ec779b8eSAndroid Build Coastguard Worker     case UNDERRUN_EMPTY:
1138*ec779b8eSAndroid Build Coastguard Worker         nowInUnderrun = '*';
1139*ec779b8eSAndroid Build Coastguard Worker         break;
1140*ec779b8eSAndroid Build Coastguard Worker     default:
1141*ec779b8eSAndroid Build Coastguard Worker         nowInUnderrun = '?';
1142*ec779b8eSAndroid Build Coastguard Worker         break;
1143*ec779b8eSAndroid Build Coastguard Worker     }
1144*ec779b8eSAndroid Build Coastguard Worker 
1145*ec779b8eSAndroid Build Coastguard Worker     char fillingStatus;
1146*ec779b8eSAndroid Build Coastguard Worker     switch (mFillingStatus) {
1147*ec779b8eSAndroid Build Coastguard Worker     case FS_INVALID:
1148*ec779b8eSAndroid Build Coastguard Worker         fillingStatus = 'I';
1149*ec779b8eSAndroid Build Coastguard Worker         break;
1150*ec779b8eSAndroid Build Coastguard Worker     case FS_FILLING:
1151*ec779b8eSAndroid Build Coastguard Worker         fillingStatus = 'f';
1152*ec779b8eSAndroid Build Coastguard Worker         break;
1153*ec779b8eSAndroid Build Coastguard Worker     case FS_FILLED:
1154*ec779b8eSAndroid Build Coastguard Worker         fillingStatus = 'F';
1155*ec779b8eSAndroid Build Coastguard Worker         break;
1156*ec779b8eSAndroid Build Coastguard Worker     case FS_ACTIVE:
1157*ec779b8eSAndroid Build Coastguard Worker         fillingStatus = 'A';
1158*ec779b8eSAndroid Build Coastguard Worker         break;
1159*ec779b8eSAndroid Build Coastguard Worker     default:
1160*ec779b8eSAndroid Build Coastguard Worker         fillingStatus = '?';
1161*ec779b8eSAndroid Build Coastguard Worker         break;
1162*ec779b8eSAndroid Build Coastguard Worker     }
1163*ec779b8eSAndroid Build Coastguard Worker 
1164*ec779b8eSAndroid Build Coastguard Worker     // clip framesReadySafe to max representation in dump
1165*ec779b8eSAndroid Build Coastguard Worker     const size_t framesReadySafe =
1166*ec779b8eSAndroid Build Coastguard Worker             std::min(mAudioTrackServerProxy->framesReadySafe(), (size_t)99999999);
1167*ec779b8eSAndroid Build Coastguard Worker 
1168*ec779b8eSAndroid Build Coastguard Worker     // obtain volumes
1169*ec779b8eSAndroid Build Coastguard Worker     const gain_minifloat_packed_t vlr = mAudioTrackServerProxy->getVolumeLR();
1170*ec779b8eSAndroid Build Coastguard Worker     const std::pair<float /* volume */, bool /* active */> vsVolume =
1171*ec779b8eSAndroid Build Coastguard Worker             mVolumeHandler->getLastVolume();
1172*ec779b8eSAndroid Build Coastguard Worker 
1173*ec779b8eSAndroid Build Coastguard Worker     // Our effective frame count is obtained by ServerProxy::getBufferSizeInFrames()
1174*ec779b8eSAndroid Build Coastguard Worker     // as it may be reduced by the application.
1175*ec779b8eSAndroid Build Coastguard Worker     const size_t bufferSizeInFrames = (size_t)mAudioTrackServerProxy->getBufferSizeInFrames();
1176*ec779b8eSAndroid Build Coastguard Worker     // Check whether the buffer size has been modified by the app.
1177*ec779b8eSAndroid Build Coastguard Worker     const char modifiedBufferChar = bufferSizeInFrames < mFrameCount
1178*ec779b8eSAndroid Build Coastguard Worker             ? 'r' /* buffer reduced */: bufferSizeInFrames > mFrameCount
1179*ec779b8eSAndroid Build Coastguard Worker                     ? 'e' /* error */ : ' ' /* identical */;
1180*ec779b8eSAndroid Build Coastguard Worker 
1181*ec779b8eSAndroid Build Coastguard Worker     result.appendFormat("%7s %7u/%7u %7u %7u %2s 0x%03X "
1182*ec779b8eSAndroid Build Coastguard Worker                         "%08X %08X %6u "
1183*ec779b8eSAndroid Build Coastguard Worker                         "%2u %3x %2x "
1184*ec779b8eSAndroid Build Coastguard Worker                         "%5.2g %5.2g %5.2g %5.2g%c %11.2g %10s "
1185*ec779b8eSAndroid Build Coastguard Worker                         "%08X %6zu%c %6zu %c %9u%c %7u %10s %12s",
1186*ec779b8eSAndroid Build Coastguard Worker             active ? "yes" : "no",
1187*ec779b8eSAndroid Build Coastguard Worker             mClient ? mClient->pid() : getpid() ,
1188*ec779b8eSAndroid Build Coastguard Worker             mClient ? mClient->uid() : getuid(),
1189*ec779b8eSAndroid Build Coastguard Worker             mSessionId,
1190*ec779b8eSAndroid Build Coastguard Worker             mPortId,
1191*ec779b8eSAndroid Build Coastguard Worker             getTrackStateAsCodedString(),
1192*ec779b8eSAndroid Build Coastguard Worker             mCblk->mFlags,
1193*ec779b8eSAndroid Build Coastguard Worker 
1194*ec779b8eSAndroid Build Coastguard Worker             mFormat,
1195*ec779b8eSAndroid Build Coastguard Worker             mChannelMask,
1196*ec779b8eSAndroid Build Coastguard Worker             sampleRate(),
1197*ec779b8eSAndroid Build Coastguard Worker 
1198*ec779b8eSAndroid Build Coastguard Worker             mStreamType,
1199*ec779b8eSAndroid Build Coastguard Worker             mAttr.usage,
1200*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type,
1201*ec779b8eSAndroid Build Coastguard Worker 
1202*ec779b8eSAndroid Build Coastguard Worker             20.0 * log10(mFinalVolume),
1203*ec779b8eSAndroid Build Coastguard Worker             20.0 * log10(float_from_gain(gain_minifloat_unpack_left(vlr))),
1204*ec779b8eSAndroid Build Coastguard Worker             20.0 * log10(float_from_gain(gain_minifloat_unpack_right(vlr))),
1205*ec779b8eSAndroid Build Coastguard Worker             20.0 * log10(vsVolume.first), // VolumeShaper(s) total volume
1206*ec779b8eSAndroid Build Coastguard Worker             vsVolume.second ? 'A' : ' ',  // if any VolumeShapers active
1207*ec779b8eSAndroid Build Coastguard Worker             20.0 * log10(mVolume),
1208*ec779b8eSAndroid Build Coastguard Worker             getPortMute() ? "true" : "false",
1209*ec779b8eSAndroid Build Coastguard Worker 
1210*ec779b8eSAndroid Build Coastguard Worker             mCblk->mServer,
1211*ec779b8eSAndroid Build Coastguard Worker             bufferSizeInFrames,
1212*ec779b8eSAndroid Build Coastguard Worker             modifiedBufferChar,
1213*ec779b8eSAndroid Build Coastguard Worker             framesReadySafe,
1214*ec779b8eSAndroid Build Coastguard Worker             fillingStatus,
1215*ec779b8eSAndroid Build Coastguard Worker             mAudioTrackServerProxy->getUnderrunFrames(),
1216*ec779b8eSAndroid Build Coastguard Worker             nowInUnderrun,
1217*ec779b8eSAndroid Build Coastguard Worker             (unsigned)mAudioTrackServerProxy->framesFlushed() % 10000000,
1218*ec779b8eSAndroid Build Coastguard Worker             isBitPerfect() ? "true" : "false",
1219*ec779b8eSAndroid Build Coastguard Worker             getInternalMute() ? "true" : "false"
1220*ec779b8eSAndroid Build Coastguard Worker             );
1221*ec779b8eSAndroid Build Coastguard Worker 
1222*ec779b8eSAndroid Build Coastguard Worker     if (isServerLatencySupported()) {
1223*ec779b8eSAndroid Build Coastguard Worker         double latencyMs;
1224*ec779b8eSAndroid Build Coastguard Worker         bool fromTrack;
1225*ec779b8eSAndroid Build Coastguard Worker         if (getTrackLatencyMs(&latencyMs, &fromTrack) == OK) {
1226*ec779b8eSAndroid Build Coastguard Worker             // Show latency in msec, followed by 't' if from track timestamp (the most accurate)
1227*ec779b8eSAndroid Build Coastguard Worker             // or 'k' if estimated from kernel because track frames haven't been presented yet.
1228*ec779b8eSAndroid Build Coastguard Worker             result.appendFormat(" %7.2lf %c", latencyMs, fromTrack ? 't' : 'k');
1229*ec779b8eSAndroid Build Coastguard Worker         } else {
1230*ec779b8eSAndroid Build Coastguard Worker             result.appendFormat("%10s", mCblk->mServer != 0 ? "unavail" : "new");
1231*ec779b8eSAndroid Build Coastguard Worker         }
1232*ec779b8eSAndroid Build Coastguard Worker     }
1233*ec779b8eSAndroid Build Coastguard Worker     result.append("\n");
1234*ec779b8eSAndroid Build Coastguard Worker }
1235*ec779b8eSAndroid Build Coastguard Worker 
sampleRate() const1236*ec779b8eSAndroid Build Coastguard Worker uint32_t Track::sampleRate() const {
1237*ec779b8eSAndroid Build Coastguard Worker     return mAudioTrackServerProxy->getSampleRate();
1238*ec779b8eSAndroid Build Coastguard Worker }
1239*ec779b8eSAndroid Build Coastguard Worker 
1240*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)1241*ec779b8eSAndroid Build Coastguard Worker status_t Track::getNextBuffer(AudioBufferProvider::Buffer* buffer)
1242*ec779b8eSAndroid Build Coastguard Worker {
1243*ec779b8eSAndroid Build Coastguard Worker     ServerProxy::Buffer buf;
1244*ec779b8eSAndroid Build Coastguard Worker     size_t desiredFrames = buffer->frameCount;
1245*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = desiredFrames;
1246*ec779b8eSAndroid Build Coastguard Worker     status_t status = mServerProxy->obtainBuffer(&buf);
1247*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = buf.mFrameCount;
1248*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = buf.mRaw;
1249*ec779b8eSAndroid Build Coastguard Worker     if (buf.mFrameCount == 0 && !isStopping() && !isStopped() && !isPaused() && !isOffloaded()) {
1250*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): underrun,  framesReady(%zu) < framesDesired(%zd), state: %d",
1251*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, buf.mFrameCount, desiredFrames, (int)mState);
1252*ec779b8eSAndroid Build Coastguard Worker         mAudioTrackServerProxy->tallyUnderrunFrames(desiredFrames);
1253*ec779b8eSAndroid Build Coastguard Worker         if (ATRACE_ENABLED()) [[unlikely]] {
1254*ec779b8eSAndroid Build Coastguard Worker             ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
1255*ec779b8eSAndroid Build Coastguard Worker                     .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_UNDERRUN)
1256*ec779b8eSAndroid Build Coastguard Worker                     .set(AUDIO_TRACE_OBJECT_KEY_FRAMECOUNT, desiredFrames)
1257*ec779b8eSAndroid Build Coastguard Worker                     .toTrace().c_str());
1258*ec779b8eSAndroid Build Coastguard Worker         }
1259*ec779b8eSAndroid Build Coastguard Worker     } else {
1260*ec779b8eSAndroid Build Coastguard Worker         mAudioTrackServerProxy->tallyUnderrunFrames(0);
1261*ec779b8eSAndroid Build Coastguard Worker     }
1262*ec779b8eSAndroid Build Coastguard Worker     return status;
1263*ec779b8eSAndroid Build Coastguard Worker }
1264*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(AudioBufferProvider::Buffer * buffer)1265*ec779b8eSAndroid Build Coastguard Worker void Track::releaseBuffer(AudioBufferProvider::Buffer* buffer)
1266*ec779b8eSAndroid Build Coastguard Worker {
1267*ec779b8eSAndroid Build Coastguard Worker     interceptBuffer(*buffer);
1268*ec779b8eSAndroid Build Coastguard Worker     TrackBase::releaseBuffer(buffer);
1269*ec779b8eSAndroid Build Coastguard Worker }
1270*ec779b8eSAndroid Build Coastguard Worker 
1271*ec779b8eSAndroid Build Coastguard Worker // TODO: compensate for time shift between HW modules.
interceptBuffer(const AudioBufferProvider::Buffer & sourceBuffer)1272*ec779b8eSAndroid Build Coastguard Worker void Track::interceptBuffer(
1273*ec779b8eSAndroid Build Coastguard Worker         const AudioBufferProvider::Buffer& sourceBuffer) {
1274*ec779b8eSAndroid Build Coastguard Worker     auto start = std::chrono::steady_clock::now();
1275*ec779b8eSAndroid Build Coastguard Worker     const size_t frameCount = sourceBuffer.frameCount;
1276*ec779b8eSAndroid Build Coastguard Worker     if (frameCount == 0) {
1277*ec779b8eSAndroid Build Coastguard Worker         return;  // No audio to intercept.
1278*ec779b8eSAndroid Build Coastguard Worker         // Additionally PatchProxyBufferProvider::obtainBuffer (called by PathTrack::getNextBuffer)
1279*ec779b8eSAndroid Build Coastguard Worker         // does not allow 0 frame size request contrary to getNextBuffer
1280*ec779b8eSAndroid Build Coastguard Worker     }
1281*ec779b8eSAndroid Build Coastguard Worker     TeePatches teePatches;
1282*ec779b8eSAndroid Build Coastguard Worker     if (mTeePatchesRWLock.tryReadLock() == NO_ERROR) {
1283*ec779b8eSAndroid Build Coastguard Worker         // Cache a copy of tee patches in case it is updated while using.
1284*ec779b8eSAndroid Build Coastguard Worker         teePatches = mTeePatches;
1285*ec779b8eSAndroid Build Coastguard Worker         mTeePatchesRWLock.unlock();
1286*ec779b8eSAndroid Build Coastguard Worker     }
1287*ec779b8eSAndroid Build Coastguard Worker     for (auto& teePatch : teePatches) {
1288*ec779b8eSAndroid Build Coastguard Worker         IAfPatchRecord* patchRecord = teePatch.patchRecord.get();
1289*ec779b8eSAndroid Build Coastguard Worker         const size_t framesWritten = patchRecord->writeFrames(
1290*ec779b8eSAndroid Build Coastguard Worker                 sourceBuffer.i8, frameCount, mFrameSize);
1291*ec779b8eSAndroid Build Coastguard Worker         const size_t framesLeft = frameCount - framesWritten;
1292*ec779b8eSAndroid Build Coastguard Worker         ALOGW_IF(framesLeft != 0, "%s(%d) PatchRecord %d can not provide big enough "
1293*ec779b8eSAndroid Build Coastguard Worker                  "buffer %zu/%zu, dropping %zu frames", __func__, mId, patchRecord->id(),
1294*ec779b8eSAndroid Build Coastguard Worker                  framesWritten, frameCount, framesLeft);
1295*ec779b8eSAndroid Build Coastguard Worker     }
1296*ec779b8eSAndroid Build Coastguard Worker     auto spent = ceil<std::chrono::microseconds>(std::chrono::steady_clock::now() - start);
1297*ec779b8eSAndroid Build Coastguard Worker     using namespace std::chrono_literals;
1298*ec779b8eSAndroid Build Coastguard Worker     // Average is ~20us per track, this should virtually never be logged (Logging takes >200us)
1299*ec779b8eSAndroid Build Coastguard Worker     ALOGD_IF(spent > 500us, "%s: took %lldus to intercept %zu tracks", __func__,
1300*ec779b8eSAndroid Build Coastguard Worker              spent.count(), teePatches.size());
1301*ec779b8eSAndroid Build Coastguard Worker }
1302*ec779b8eSAndroid Build Coastguard Worker 
1303*ec779b8eSAndroid Build Coastguard Worker // ExtendedAudioBufferProvider interface
1304*ec779b8eSAndroid Build Coastguard Worker 
1305*ec779b8eSAndroid Build Coastguard Worker // framesReady() may return an approximation of the number of frames if called
1306*ec779b8eSAndroid Build Coastguard Worker // from a different thread than the one calling Proxy->obtainBuffer() and
1307*ec779b8eSAndroid Build Coastguard Worker // Proxy->releaseBuffer(). Also note there is no mutual exclusion in the
1308*ec779b8eSAndroid Build Coastguard Worker // AudioTrackServerProxy so be especially careful calling with FastTracks.
framesReady() const1309*ec779b8eSAndroid Build Coastguard Worker size_t Track::framesReady() const {
1310*ec779b8eSAndroid Build Coastguard Worker     if (mSharedBuffer != 0 && (isStopped() || isStopping())) {
1311*ec779b8eSAndroid Build Coastguard Worker         // Static tracks return zero frames immediately upon stopping (for FastTracks).
1312*ec779b8eSAndroid Build Coastguard Worker         // The remainder of the buffer is not drained.
1313*ec779b8eSAndroid Build Coastguard Worker         return 0;
1314*ec779b8eSAndroid Build Coastguard Worker     }
1315*ec779b8eSAndroid Build Coastguard Worker     return mAudioTrackServerProxy->framesReady();
1316*ec779b8eSAndroid Build Coastguard Worker }
1317*ec779b8eSAndroid Build Coastguard Worker 
framesReleased() const1318*ec779b8eSAndroid Build Coastguard Worker int64_t Track::framesReleased() const
1319*ec779b8eSAndroid Build Coastguard Worker {
1320*ec779b8eSAndroid Build Coastguard Worker     return mAudioTrackServerProxy->framesReleased();
1321*ec779b8eSAndroid Build Coastguard Worker }
1322*ec779b8eSAndroid Build Coastguard Worker 
onTimestamp(const ExtendedTimestamp & timestamp)1323*ec779b8eSAndroid Build Coastguard Worker void Track::onTimestamp(const ExtendedTimestamp &timestamp)
1324*ec779b8eSAndroid Build Coastguard Worker {
1325*ec779b8eSAndroid Build Coastguard Worker     // This call comes from a FastTrack and should be kept lockless.
1326*ec779b8eSAndroid Build Coastguard Worker     // The server side frames are already translated to client frames.
1327*ec779b8eSAndroid Build Coastguard Worker     mAudioTrackServerProxy->setTimestamp(timestamp);
1328*ec779b8eSAndroid Build Coastguard Worker 
1329*ec779b8eSAndroid Build Coastguard Worker     // We do not set drained here, as FastTrack timestamp may not go to very last frame.
1330*ec779b8eSAndroid Build Coastguard Worker 
1331*ec779b8eSAndroid Build Coastguard Worker     // Compute latency.
1332*ec779b8eSAndroid Build Coastguard Worker     // TODO: Consider whether the server latency may be passed in by FastMixer
1333*ec779b8eSAndroid Build Coastguard Worker     // as a constant for all active FastTracks.
1334*ec779b8eSAndroid Build Coastguard Worker     const double latencyMs = timestamp.getOutputServerLatencyMs(sampleRate());
1335*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyFromTrack.store(true);
1336*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyMs.store(latencyMs);
1337*ec779b8eSAndroid Build Coastguard Worker }
1338*ec779b8eSAndroid Build Coastguard Worker 
1339*ec779b8eSAndroid Build Coastguard Worker // Don't call for fast tracks; the framesReady() could result in priority inversion
isReady() const1340*ec779b8eSAndroid Build Coastguard Worker bool Track::isReady() const {
1341*ec779b8eSAndroid Build Coastguard Worker     if (mFillingStatus != FS_FILLING || isStopped() || isPausing()) {
1342*ec779b8eSAndroid Build Coastguard Worker         return true;
1343*ec779b8eSAndroid Build Coastguard Worker     }
1344*ec779b8eSAndroid Build Coastguard Worker 
1345*ec779b8eSAndroid Build Coastguard Worker     if (isStopping()) {
1346*ec779b8eSAndroid Build Coastguard Worker         if (framesReady() > 0) {
1347*ec779b8eSAndroid Build Coastguard Worker             mFillingStatus = FS_FILLED;
1348*ec779b8eSAndroid Build Coastguard Worker         }
1349*ec779b8eSAndroid Build Coastguard Worker         return true;
1350*ec779b8eSAndroid Build Coastguard Worker     }
1351*ec779b8eSAndroid Build Coastguard Worker 
1352*ec779b8eSAndroid Build Coastguard Worker     size_t bufferSizeInFrames = mServerProxy->getBufferSizeInFrames();
1353*ec779b8eSAndroid Build Coastguard Worker     // Note: mServerProxy->getStartThresholdInFrames() is clamped.
1354*ec779b8eSAndroid Build Coastguard Worker     const size_t startThresholdInFrames = mServerProxy->getStartThresholdInFrames();
1355*ec779b8eSAndroid Build Coastguard Worker     const size_t framesToBeReady = std::clamp(  // clamp again to validate client values.
1356*ec779b8eSAndroid Build Coastguard Worker             std::min(startThresholdInFrames, bufferSizeInFrames), size_t(1), mFrameCount);
1357*ec779b8eSAndroid Build Coastguard Worker 
1358*ec779b8eSAndroid Build Coastguard Worker     if (framesReady() >= framesToBeReady || (mCblk->mFlags & CBLK_FORCEREADY)) {
1359*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): consider track ready with %zu/%zu, target was %zu)",
1360*ec779b8eSAndroid Build Coastguard Worker               __func__, mId, framesReady(), bufferSizeInFrames, framesToBeReady);
1361*ec779b8eSAndroid Build Coastguard Worker         mFillingStatus = FS_FILLED;
1362*ec779b8eSAndroid Build Coastguard Worker         android_atomic_and(~CBLK_FORCEREADY, &mCblk->mFlags);
1363*ec779b8eSAndroid Build Coastguard Worker         return true;
1364*ec779b8eSAndroid Build Coastguard Worker     }
1365*ec779b8eSAndroid Build Coastguard Worker     return false;
1366*ec779b8eSAndroid Build Coastguard Worker }
1367*ec779b8eSAndroid Build Coastguard Worker 
start(AudioSystem::sync_event_t event __unused,audio_session_t triggerSession __unused)1368*ec779b8eSAndroid Build Coastguard Worker status_t Track::start(AudioSystem::sync_event_t event __unused,
1369*ec779b8eSAndroid Build Coastguard Worker                                                     audio_session_t triggerSession __unused)
1370*ec779b8eSAndroid Build Coastguard Worker {
1371*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
1372*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
1373*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_START)
1374*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
1375*ec779b8eSAndroid Build Coastguard Worker     }
1376*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
1377*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): calling pid %d session %d",
1378*ec779b8eSAndroid Build Coastguard Worker             __func__, mId, IPCThreadState::self()->getCallingPid(), mSessionId);
1379*ec779b8eSAndroid Build Coastguard Worker 
1380*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1381*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
1382*ec779b8eSAndroid Build Coastguard Worker         if (isOffloaded()) {
1383*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _laf(thread->afThreadCallback()->mutex());
1384*ec779b8eSAndroid Build Coastguard Worker             const bool nonOffloadableGlobalEffectEnabled =
1385*ec779b8eSAndroid Build Coastguard Worker                     thread->afThreadCallback()->isNonOffloadableGlobalEffectEnabled_l();
1386*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _lth(thread->mutex());
1387*ec779b8eSAndroid Build Coastguard Worker             sp<IAfEffectChain> ec = thread->getEffectChain_l(mSessionId);
1388*ec779b8eSAndroid Build Coastguard Worker             if (nonOffloadableGlobalEffectEnabled ||
1389*ec779b8eSAndroid Build Coastguard Worker                     (ec != 0 && ec->isNonOffloadableEnabled())) {
1390*ec779b8eSAndroid Build Coastguard Worker                 invalidate();
1391*ec779b8eSAndroid Build Coastguard Worker                 return PERMISSION_DENIED;
1392*ec779b8eSAndroid Build Coastguard Worker             }
1393*ec779b8eSAndroid Build Coastguard Worker         }
1394*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock ul(thread->mutex());
1395*ec779b8eSAndroid Build Coastguard Worker         thread->waitWhileThreadBusy_l(ul);
1396*ec779b8eSAndroid Build Coastguard Worker 
1397*ec779b8eSAndroid Build Coastguard Worker         track_state state = mState;
1398*ec779b8eSAndroid Build Coastguard Worker         // here the track could be either new, or restarted
1399*ec779b8eSAndroid Build Coastguard Worker         // in both cases "unstop" the track
1400*ec779b8eSAndroid Build Coastguard Worker 
1401*ec779b8eSAndroid Build Coastguard Worker         // initial state-stopping. next state-pausing.
1402*ec779b8eSAndroid Build Coastguard Worker         // What if resume is called ?
1403*ec779b8eSAndroid Build Coastguard Worker 
1404*ec779b8eSAndroid Build Coastguard Worker         if (state == FLUSHED) {
1405*ec779b8eSAndroid Build Coastguard Worker             // avoid underrun glitches when starting after flush
1406*ec779b8eSAndroid Build Coastguard Worker             reset();
1407*ec779b8eSAndroid Build Coastguard Worker         }
1408*ec779b8eSAndroid Build Coastguard Worker 
1409*ec779b8eSAndroid Build Coastguard Worker         // clear mPauseHwPending because of pause (and possibly flush) during underrun.
1410*ec779b8eSAndroid Build Coastguard Worker         mPauseHwPending = false;
1411*ec779b8eSAndroid Build Coastguard Worker         if (state == PAUSED || state == PAUSING) {
1412*ec779b8eSAndroid Build Coastguard Worker             if (mResumeToStopping) {
1413*ec779b8eSAndroid Build Coastguard Worker                 // happened we need to resume to STOPPING_1
1414*ec779b8eSAndroid Build Coastguard Worker                 mState = TrackBase::STOPPING_1;
1415*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s(%d): PAUSED => STOPPING_1 on thread %d",
1416*ec779b8eSAndroid Build Coastguard Worker                         __func__, mId, (int)mThreadIoHandle);
1417*ec779b8eSAndroid Build Coastguard Worker             } else {
1418*ec779b8eSAndroid Build Coastguard Worker                 mState = TrackBase::RESUMING;
1419*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s(%d): PAUSED => RESUMING on thread %d",
1420*ec779b8eSAndroid Build Coastguard Worker                         __func__,  mId, (int)mThreadIoHandle);
1421*ec779b8eSAndroid Build Coastguard Worker             }
1422*ec779b8eSAndroid Build Coastguard Worker         } else {
1423*ec779b8eSAndroid Build Coastguard Worker             mState = TrackBase::ACTIVE;
1424*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(%d): ? => ACTIVE on thread %d",
1425*ec779b8eSAndroid Build Coastguard Worker                     __func__, mId, (int)mThreadIoHandle);
1426*ec779b8eSAndroid Build Coastguard Worker         }
1427*ec779b8eSAndroid Build Coastguard Worker 
1428*ec779b8eSAndroid Build Coastguard Worker         auto* const playbackThread = thread->asIAfPlaybackThread().get();
1429*ec779b8eSAndroid Build Coastguard Worker 
1430*ec779b8eSAndroid Build Coastguard Worker         // states to reset position info for pcm tracks
1431*ec779b8eSAndroid Build Coastguard Worker         if (audio_is_linear_pcm(mFormat)
1432*ec779b8eSAndroid Build Coastguard Worker                 && (state == IDLE || state == STOPPED || state == FLUSHED
1433*ec779b8eSAndroid Build Coastguard Worker                         || state == PAUSED)) {
1434*ec779b8eSAndroid Build Coastguard Worker             mFrameMap.reset();
1435*ec779b8eSAndroid Build Coastguard Worker 
1436*ec779b8eSAndroid Build Coastguard Worker             if (!isFastTrack()) {
1437*ec779b8eSAndroid Build Coastguard Worker                 // Start point of track -> sink frame map. If the HAL returns a
1438*ec779b8eSAndroid Build Coastguard Worker                 // frame position smaller than the first written frame in
1439*ec779b8eSAndroid Build Coastguard Worker                 // updateTrackFrameInfo, the timestamp can be interpolated
1440*ec779b8eSAndroid Build Coastguard Worker                 // instead of using a larger value.
1441*ec779b8eSAndroid Build Coastguard Worker                 mFrameMap.push(mAudioTrackServerProxy->framesReleased(),
1442*ec779b8eSAndroid Build Coastguard Worker                                playbackThread->framesWritten());
1443*ec779b8eSAndroid Build Coastguard Worker             }
1444*ec779b8eSAndroid Build Coastguard Worker         }
1445*ec779b8eSAndroid Build Coastguard Worker         if (isFastTrack()) {
1446*ec779b8eSAndroid Build Coastguard Worker             // refresh fast track underruns on start because that field is never cleared
1447*ec779b8eSAndroid Build Coastguard Worker             // by the fast mixer; furthermore, the same track can be recycled, i.e. start
1448*ec779b8eSAndroid Build Coastguard Worker             // after stop.
1449*ec779b8eSAndroid Build Coastguard Worker             mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex);
1450*ec779b8eSAndroid Build Coastguard Worker         }
1451*ec779b8eSAndroid Build Coastguard Worker         status = playbackThread->addTrack_l(this);
1452*ec779b8eSAndroid Build Coastguard Worker         if (status == INVALID_OPERATION || status == PERMISSION_DENIED || status == DEAD_OBJECT) {
1453*ec779b8eSAndroid Build Coastguard Worker             triggerEvents(AudioSystem::SYNC_EVENT_PRESENTATION_COMPLETE);
1454*ec779b8eSAndroid Build Coastguard Worker             //  restore previous state if start was rejected by policy manager
1455*ec779b8eSAndroid Build Coastguard Worker             if (status == PERMISSION_DENIED || status == DEAD_OBJECT) {
1456*ec779b8eSAndroid Build Coastguard Worker                 mState = state;
1457*ec779b8eSAndroid Build Coastguard Worker             }
1458*ec779b8eSAndroid Build Coastguard Worker         }
1459*ec779b8eSAndroid Build Coastguard Worker 
1460*ec779b8eSAndroid Build Coastguard Worker         // Audio timing metrics are computed a few mix cycles after starting.
1461*ec779b8eSAndroid Build Coastguard Worker         {
1462*ec779b8eSAndroid Build Coastguard Worker             mLogStartCountdown = LOG_START_COUNTDOWN;
1463*ec779b8eSAndroid Build Coastguard Worker             mLogStartTimeNs = systemTime();
1464*ec779b8eSAndroid Build Coastguard Worker             mLogStartFrames = mAudioTrackServerProxy->getTimestamp()
1465*ec779b8eSAndroid Build Coastguard Worker                     .mPosition[ExtendedTimestamp::LOCATION_KERNEL];
1466*ec779b8eSAndroid Build Coastguard Worker             mLogLatencyMs = 0.;
1467*ec779b8eSAndroid Build Coastguard Worker         }
1468*ec779b8eSAndroid Build Coastguard Worker         mLogForceVolumeUpdate = true;  // at least one volume logged for metrics when starting.
1469*ec779b8eSAndroid Build Coastguard Worker 
1470*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR || status == ALREADY_EXISTS) {
1471*ec779b8eSAndroid Build Coastguard Worker             // for streaming tracks, remove the buffer read stop limit.
1472*ec779b8eSAndroid Build Coastguard Worker             mAudioTrackServerProxy->start();
1473*ec779b8eSAndroid Build Coastguard Worker         }
1474*ec779b8eSAndroid Build Coastguard Worker 
1475*ec779b8eSAndroid Build Coastguard Worker         // track was already in the active list, not a problem
1476*ec779b8eSAndroid Build Coastguard Worker         if (status == ALREADY_EXISTS) {
1477*ec779b8eSAndroid Build Coastguard Worker             status = NO_ERROR;
1478*ec779b8eSAndroid Build Coastguard Worker         } else {
1479*ec779b8eSAndroid Build Coastguard Worker             // Acknowledge any pending flush(), so that subsequent new data isn't discarded.
1480*ec779b8eSAndroid Build Coastguard Worker             // It is usually unsafe to access the server proxy from a binder thread.
1481*ec779b8eSAndroid Build Coastguard Worker             // But in this case we know the mixer thread (whether normal mixer or fast mixer)
1482*ec779b8eSAndroid Build Coastguard Worker             // isn't looking at this track yet:  we still hold the normal mixer thread lock,
1483*ec779b8eSAndroid Build Coastguard Worker             // and for fast tracks the track is not yet in the fast mixer thread's active set.
1484*ec779b8eSAndroid Build Coastguard Worker             // For static tracks, this is used to acknowledge change in position or loop.
1485*ec779b8eSAndroid Build Coastguard Worker             ServerProxy::Buffer buffer;
1486*ec779b8eSAndroid Build Coastguard Worker             buffer.mFrameCount = 1;
1487*ec779b8eSAndroid Build Coastguard Worker             (void) mAudioTrackServerProxy->obtainBuffer(&buffer, true /*ackFlush*/);
1488*ec779b8eSAndroid Build Coastguard Worker         }
1489*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
1490*ec779b8eSAndroid Build Coastguard Worker             forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->start(); });
1491*ec779b8eSAndroid Build Coastguard Worker         }
1492*ec779b8eSAndroid Build Coastguard Worker     } else {
1493*ec779b8eSAndroid Build Coastguard Worker         status = BAD_VALUE;
1494*ec779b8eSAndroid Build Coastguard Worker     }
1495*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
1496*ec779b8eSAndroid Build Coastguard Worker         // send format to AudioManager for playback activity monitoring
1497*ec779b8eSAndroid Build Coastguard Worker         const sp<IAudioManager> audioManager =
1498*ec779b8eSAndroid Build Coastguard Worker                 thread->afThreadCallback()->getOrCreateAudioManager();
1499*ec779b8eSAndroid Build Coastguard Worker         if (audioManager && mPortId != AUDIO_PORT_HANDLE_NONE) {
1500*ec779b8eSAndroid Build Coastguard Worker             std::unique_ptr<os::PersistableBundle> bundle =
1501*ec779b8eSAndroid Build Coastguard Worker                     std::make_unique<os::PersistableBundle>();
1502*ec779b8eSAndroid Build Coastguard Worker         bundle->putBoolean(String16(kExtraPlayerEventSpatializedKey),
1503*ec779b8eSAndroid Build Coastguard Worker                            isSpatialized());
1504*ec779b8eSAndroid Build Coastguard Worker         bundle->putInt(String16(kExtraPlayerEventSampleRateKey), mSampleRate);
1505*ec779b8eSAndroid Build Coastguard Worker         bundle->putInt(String16(kExtraPlayerEventChannelMaskKey), mChannelMask);
1506*ec779b8eSAndroid Build Coastguard Worker         status_t result = audioManager->portEvent(mPortId,
1507*ec779b8eSAndroid Build Coastguard Worker                                                   PLAYER_UPDATE_FORMAT, bundle);
1508*ec779b8eSAndroid Build Coastguard Worker         if (result != OK) {
1509*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s: unable to send playback format for port ID %d, status error %d",
1510*ec779b8eSAndroid Build Coastguard Worker                   __func__, mPortId, result);
1511*ec779b8eSAndroid Build Coastguard Worker         }
1512*ec779b8eSAndroid Build Coastguard Worker       }
1513*ec779b8eSAndroid Build Coastguard Worker     }
1514*ec779b8eSAndroid Build Coastguard Worker     return status;
1515*ec779b8eSAndroid Build Coastguard Worker }
1516*ec779b8eSAndroid Build Coastguard Worker 
stop()1517*ec779b8eSAndroid Build Coastguard Worker void Track::stop()
1518*ec779b8eSAndroid Build Coastguard Worker {
1519*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): calling pid %d", __func__, mId, IPCThreadState::self()->getCallingPid());
1520*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
1521*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
1522*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_STOP)
1523*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
1524*ec779b8eSAndroid Build Coastguard Worker     }
1525*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1526*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
1527*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock ul(thread->mutex());
1528*ec779b8eSAndroid Build Coastguard Worker         thread->waitWhileThreadBusy_l(ul);
1529*ec779b8eSAndroid Build Coastguard Worker 
1530*ec779b8eSAndroid Build Coastguard Worker         track_state state = mState;
1531*ec779b8eSAndroid Build Coastguard Worker         if (state == RESUMING || state == ACTIVE || state == PAUSING || state == PAUSED) {
1532*ec779b8eSAndroid Build Coastguard Worker             // If the track is not active (PAUSED and buffers full), flush buffers
1533*ec779b8eSAndroid Build Coastguard Worker             auto* const playbackThread = thread->asIAfPlaybackThread().get();
1534*ec779b8eSAndroid Build Coastguard Worker             if (!playbackThread->isTrackActive(this)) {
1535*ec779b8eSAndroid Build Coastguard Worker                 reset();
1536*ec779b8eSAndroid Build Coastguard Worker                 mState = STOPPED;
1537*ec779b8eSAndroid Build Coastguard Worker             } else if (isPatchTrack() || (!isFastTrack() && !isOffloaded() && !isDirect())) {
1538*ec779b8eSAndroid Build Coastguard Worker                 // for a PatchTrack (whatever fast ot not), do not drain but move directly
1539*ec779b8eSAndroid Build Coastguard Worker                 // to STOPPED to avoid closing while active.
1540*ec779b8eSAndroid Build Coastguard Worker                 mState = STOPPED;
1541*ec779b8eSAndroid Build Coastguard Worker             } else {
1542*ec779b8eSAndroid Build Coastguard Worker                 // For fast tracks prepareTracks_l() will set state to STOPPING_2
1543*ec779b8eSAndroid Build Coastguard Worker                 // presentation is complete
1544*ec779b8eSAndroid Build Coastguard Worker                 // For an offloaded track this starts a drain and state will
1545*ec779b8eSAndroid Build Coastguard Worker                 // move to STOPPING_2 when drain completes and then STOPPED
1546*ec779b8eSAndroid Build Coastguard Worker                 mState = STOPPING_1;
1547*ec779b8eSAndroid Build Coastguard Worker                 if (isOffloaded()) {
1548*ec779b8eSAndroid Build Coastguard Worker                     mRetryCount = IAfPlaybackThread::kMaxTrackStopRetriesOffload;
1549*ec779b8eSAndroid Build Coastguard Worker                 }
1550*ec779b8eSAndroid Build Coastguard Worker             }
1551*ec779b8eSAndroid Build Coastguard Worker             playbackThread->broadcast_l();
1552*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(%d): not stopping/stopped => stopping/stopped on thread %d",
1553*ec779b8eSAndroid Build Coastguard Worker                     __func__, mId, (int)mThreadIoHandle);
1554*ec779b8eSAndroid Build Coastguard Worker         }
1555*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->stop(); });
1556*ec779b8eSAndroid Build Coastguard Worker     }
1557*ec779b8eSAndroid Build Coastguard Worker }
1558*ec779b8eSAndroid Build Coastguard Worker 
pause()1559*ec779b8eSAndroid Build Coastguard Worker void Track::pause()
1560*ec779b8eSAndroid Build Coastguard Worker {
1561*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): calling pid %d", __func__, mId, IPCThreadState::self()->getCallingPid());
1562*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
1563*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
1564*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_PAUSE)
1565*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
1566*ec779b8eSAndroid Build Coastguard Worker     }
1567*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1568*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
1569*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock ul(thread->mutex());
1570*ec779b8eSAndroid Build Coastguard Worker         thread->waitWhileThreadBusy_l(ul);
1571*ec779b8eSAndroid Build Coastguard Worker 
1572*ec779b8eSAndroid Build Coastguard Worker         auto* const playbackThread = thread->asIAfPlaybackThread().get();
1573*ec779b8eSAndroid Build Coastguard Worker         switch (mState) {
1574*ec779b8eSAndroid Build Coastguard Worker         case STOPPING_1:
1575*ec779b8eSAndroid Build Coastguard Worker         case STOPPING_2:
1576*ec779b8eSAndroid Build Coastguard Worker             if (!isOffloaded()) {
1577*ec779b8eSAndroid Build Coastguard Worker                 /* nothing to do if track is not offloaded */
1578*ec779b8eSAndroid Build Coastguard Worker                 break;
1579*ec779b8eSAndroid Build Coastguard Worker             }
1580*ec779b8eSAndroid Build Coastguard Worker 
1581*ec779b8eSAndroid Build Coastguard Worker             // Offloaded track was draining, we need to carry on draining when resumed
1582*ec779b8eSAndroid Build Coastguard Worker             mResumeToStopping = true;
1583*ec779b8eSAndroid Build Coastguard Worker             FALLTHROUGH_INTENDED;
1584*ec779b8eSAndroid Build Coastguard Worker         case ACTIVE:
1585*ec779b8eSAndroid Build Coastguard Worker         case RESUMING:
1586*ec779b8eSAndroid Build Coastguard Worker             mState = PAUSING;
1587*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(%d): ACTIVE/RESUMING => PAUSING on thread %d",
1588*ec779b8eSAndroid Build Coastguard Worker                     __func__, mId, (int)mThreadIoHandle);
1589*ec779b8eSAndroid Build Coastguard Worker             if (isOffloadedOrDirect()) {
1590*ec779b8eSAndroid Build Coastguard Worker                 mPauseHwPending = true;
1591*ec779b8eSAndroid Build Coastguard Worker             }
1592*ec779b8eSAndroid Build Coastguard Worker             playbackThread->broadcast_l();
1593*ec779b8eSAndroid Build Coastguard Worker             break;
1594*ec779b8eSAndroid Build Coastguard Worker 
1595*ec779b8eSAndroid Build Coastguard Worker         default:
1596*ec779b8eSAndroid Build Coastguard Worker             break;
1597*ec779b8eSAndroid Build Coastguard Worker         }
1598*ec779b8eSAndroid Build Coastguard Worker         // Pausing the TeePatch to avoid a glitch on underrun, at the cost of buffered audio loss.
1599*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->pause(); });
1600*ec779b8eSAndroid Build Coastguard Worker     }
1601*ec779b8eSAndroid Build Coastguard Worker }
1602*ec779b8eSAndroid Build Coastguard Worker 
flush()1603*ec779b8eSAndroid Build Coastguard Worker void Track::flush()
1604*ec779b8eSAndroid Build Coastguard Worker {
1605*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d)", __func__, mId);
1606*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
1607*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
1608*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_FLUSH)
1609*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
1610*ec779b8eSAndroid Build Coastguard Worker     }
1611*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1612*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
1613*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock ul(thread->mutex());
1614*ec779b8eSAndroid Build Coastguard Worker         thread->waitWhileThreadBusy_l(ul);
1615*ec779b8eSAndroid Build Coastguard Worker 
1616*ec779b8eSAndroid Build Coastguard Worker         auto* const playbackThread = thread->asIAfPlaybackThread().get();
1617*ec779b8eSAndroid Build Coastguard Worker 
1618*ec779b8eSAndroid Build Coastguard Worker         // Flush the ring buffer now if the track is not active in the PlaybackThread.
1619*ec779b8eSAndroid Build Coastguard Worker         // Otherwise the flush would not be done until the track is resumed.
1620*ec779b8eSAndroid Build Coastguard Worker         // Requires FastTrack removal be BLOCK_UNTIL_ACKED
1621*ec779b8eSAndroid Build Coastguard Worker         if (!playbackThread->isTrackActive(this)) {
1622*ec779b8eSAndroid Build Coastguard Worker             (void)mServerProxy->flushBufferIfNeeded();
1623*ec779b8eSAndroid Build Coastguard Worker         }
1624*ec779b8eSAndroid Build Coastguard Worker 
1625*ec779b8eSAndroid Build Coastguard Worker         if (isOffloaded()) {
1626*ec779b8eSAndroid Build Coastguard Worker             // If offloaded we allow flush during any state except terminated
1627*ec779b8eSAndroid Build Coastguard Worker             // and keep the track active to avoid problems if user is seeking
1628*ec779b8eSAndroid Build Coastguard Worker             // rapidly and underlying hardware has a significant delay handling
1629*ec779b8eSAndroid Build Coastguard Worker             // a pause
1630*ec779b8eSAndroid Build Coastguard Worker             if (isTerminated()) {
1631*ec779b8eSAndroid Build Coastguard Worker                 return;
1632*ec779b8eSAndroid Build Coastguard Worker             }
1633*ec779b8eSAndroid Build Coastguard Worker 
1634*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(%d): offload flush", __func__, mId);
1635*ec779b8eSAndroid Build Coastguard Worker             reset();
1636*ec779b8eSAndroid Build Coastguard Worker 
1637*ec779b8eSAndroid Build Coastguard Worker             if (mState == STOPPING_1 || mState == STOPPING_2) {
1638*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s(%d): flushed in STOPPING_1 or 2 state, change state to ACTIVE",
1639*ec779b8eSAndroid Build Coastguard Worker                         __func__, mId);
1640*ec779b8eSAndroid Build Coastguard Worker                 mState = ACTIVE;
1641*ec779b8eSAndroid Build Coastguard Worker             }
1642*ec779b8eSAndroid Build Coastguard Worker 
1643*ec779b8eSAndroid Build Coastguard Worker             mFlushHwPending = true;
1644*ec779b8eSAndroid Build Coastguard Worker             mResumeToStopping = false;
1645*ec779b8eSAndroid Build Coastguard Worker         } else {
1646*ec779b8eSAndroid Build Coastguard Worker             if (mState != STOPPING_1 && mState != STOPPING_2 && mState != STOPPED &&
1647*ec779b8eSAndroid Build Coastguard Worker                     mState != PAUSED && mState != PAUSING && mState != IDLE && mState != FLUSHED) {
1648*ec779b8eSAndroid Build Coastguard Worker                 return;
1649*ec779b8eSAndroid Build Coastguard Worker             }
1650*ec779b8eSAndroid Build Coastguard Worker             // No point remaining in PAUSED state after a flush => go to
1651*ec779b8eSAndroid Build Coastguard Worker             // FLUSHED state
1652*ec779b8eSAndroid Build Coastguard Worker             mState = FLUSHED;
1653*ec779b8eSAndroid Build Coastguard Worker             // do not reset the track if it is still in the process of being stopped or paused.
1654*ec779b8eSAndroid Build Coastguard Worker             // this will be done by prepareTracks_l() when the track is stopped.
1655*ec779b8eSAndroid Build Coastguard Worker             // prepareTracks_l() will see mState == FLUSHED, then
1656*ec779b8eSAndroid Build Coastguard Worker             // remove from active track list, reset(), and trigger presentation complete
1657*ec779b8eSAndroid Build Coastguard Worker             if (isDirect()) {
1658*ec779b8eSAndroid Build Coastguard Worker                 mFlushHwPending = true;
1659*ec779b8eSAndroid Build Coastguard Worker             }
1660*ec779b8eSAndroid Build Coastguard Worker             if (!playbackThread->isTrackActive(this)) {
1661*ec779b8eSAndroid Build Coastguard Worker                 reset();
1662*ec779b8eSAndroid Build Coastguard Worker             }
1663*ec779b8eSAndroid Build Coastguard Worker         }
1664*ec779b8eSAndroid Build Coastguard Worker         // Prevent flush being lost if the track is flushed and then resumed
1665*ec779b8eSAndroid Build Coastguard Worker         // before mixer thread can run. This is important when offloading
1666*ec779b8eSAndroid Build Coastguard Worker         // because the hardware buffer could hold a large amount of audio
1667*ec779b8eSAndroid Build Coastguard Worker         playbackThread->broadcast_l();
1668*ec779b8eSAndroid Build Coastguard Worker         // Flush the Tee to avoid on resume playing old data and glitching on the transition to
1669*ec779b8eSAndroid Build Coastguard Worker         // new data
1670*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->flush(); });
1671*ec779b8eSAndroid Build Coastguard Worker     }
1672*ec779b8eSAndroid Build Coastguard Worker }
1673*ec779b8eSAndroid Build Coastguard Worker 
1674*ec779b8eSAndroid Build Coastguard Worker // must be called with thread lock held
flushAck()1675*ec779b8eSAndroid Build Coastguard Worker void Track::flushAck()
1676*ec779b8eSAndroid Build Coastguard Worker {
1677*ec779b8eSAndroid Build Coastguard Worker     if (!isOffloaded() && !isDirect()) {
1678*ec779b8eSAndroid Build Coastguard Worker         return;
1679*ec779b8eSAndroid Build Coastguard Worker     }
1680*ec779b8eSAndroid Build Coastguard Worker 
1681*ec779b8eSAndroid Build Coastguard Worker     // Clear the client ring buffer so that the app can prime the buffer while paused.
1682*ec779b8eSAndroid Build Coastguard Worker     // Otherwise it might not get cleared until playback is resumed and obtainBuffer() is called.
1683*ec779b8eSAndroid Build Coastguard Worker     mServerProxy->flushBufferIfNeeded();
1684*ec779b8eSAndroid Build Coastguard Worker 
1685*ec779b8eSAndroid Build Coastguard Worker     mFlushHwPending = false;
1686*ec779b8eSAndroid Build Coastguard Worker }
1687*ec779b8eSAndroid Build Coastguard Worker 
pauseAck()1688*ec779b8eSAndroid Build Coastguard Worker void Track::pauseAck()
1689*ec779b8eSAndroid Build Coastguard Worker {
1690*ec779b8eSAndroid Build Coastguard Worker     mPauseHwPending = false;
1691*ec779b8eSAndroid Build Coastguard Worker }
1692*ec779b8eSAndroid Build Coastguard Worker 
reset()1693*ec779b8eSAndroid Build Coastguard Worker void Track::reset()
1694*ec779b8eSAndroid Build Coastguard Worker {
1695*ec779b8eSAndroid Build Coastguard Worker     // Do not reset twice to avoid discarding data written just after a flush and before
1696*ec779b8eSAndroid Build Coastguard Worker     // the audioflinger thread detects the track is stopped.
1697*ec779b8eSAndroid Build Coastguard Worker     if (!mResetDone) {
1698*ec779b8eSAndroid Build Coastguard Worker         // Force underrun condition to avoid false underrun callback until first data is
1699*ec779b8eSAndroid Build Coastguard Worker         // written to buffer
1700*ec779b8eSAndroid Build Coastguard Worker         android_atomic_and(~CBLK_FORCEREADY, &mCblk->mFlags);
1701*ec779b8eSAndroid Build Coastguard Worker         mFillingStatus = FS_FILLING;
1702*ec779b8eSAndroid Build Coastguard Worker         mResetDone = true;
1703*ec779b8eSAndroid Build Coastguard Worker         if (mState == FLUSHED) {
1704*ec779b8eSAndroid Build Coastguard Worker             mState = IDLE;
1705*ec779b8eSAndroid Build Coastguard Worker         }
1706*ec779b8eSAndroid Build Coastguard Worker     }
1707*ec779b8eSAndroid Build Coastguard Worker }
1708*ec779b8eSAndroid Build Coastguard Worker 
setParameters(const String8 & keyValuePairs)1709*ec779b8eSAndroid Build Coastguard Worker status_t Track::setParameters(const String8& keyValuePairs)
1710*ec779b8eSAndroid Build Coastguard Worker {
1711*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1712*ec779b8eSAndroid Build Coastguard Worker     if (thread == 0) {
1713*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s(%d): thread is dead", __func__, mId);
1714*ec779b8eSAndroid Build Coastguard Worker         return FAILED_TRANSACTION;
1715*ec779b8eSAndroid Build Coastguard Worker     } else if (thread->type() == IAfThreadBase::DIRECT
1716*ec779b8eSAndroid Build Coastguard Worker             || thread->type() == IAfThreadBase::OFFLOAD) {
1717*ec779b8eSAndroid Build Coastguard Worker         return thread->setParameters(keyValuePairs);
1718*ec779b8eSAndroid Build Coastguard Worker     } else {
1719*ec779b8eSAndroid Build Coastguard Worker         return PERMISSION_DENIED;
1720*ec779b8eSAndroid Build Coastguard Worker     }
1721*ec779b8eSAndroid Build Coastguard Worker }
1722*ec779b8eSAndroid Build Coastguard Worker 
selectPresentation(int presentationId,int programId)1723*ec779b8eSAndroid Build Coastguard Worker status_t Track::selectPresentation(int presentationId,
1724*ec779b8eSAndroid Build Coastguard Worker         int programId) {
1725*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1726*ec779b8eSAndroid Build Coastguard Worker     if (thread == 0) {
1727*ec779b8eSAndroid Build Coastguard Worker         ALOGE("thread is dead");
1728*ec779b8eSAndroid Build Coastguard Worker         return FAILED_TRANSACTION;
1729*ec779b8eSAndroid Build Coastguard Worker     } else if (thread->type() == IAfThreadBase::DIRECT
1730*ec779b8eSAndroid Build Coastguard Worker             || thread->type() == IAfThreadBase::OFFLOAD) {
1731*ec779b8eSAndroid Build Coastguard Worker         auto directOutputThread = thread->asIAfDirectOutputThread().get();
1732*ec779b8eSAndroid Build Coastguard Worker         return directOutputThread->selectPresentation(presentationId, programId);
1733*ec779b8eSAndroid Build Coastguard Worker     }
1734*ec779b8eSAndroid Build Coastguard Worker     return INVALID_OPERATION;
1735*ec779b8eSAndroid Build Coastguard Worker }
1736*ec779b8eSAndroid Build Coastguard Worker 
setPortVolume(float volume)1737*ec779b8eSAndroid Build Coastguard Worker void Track::setPortVolume(float volume) {
1738*ec779b8eSAndroid Build Coastguard Worker     mVolume = volume;
1739*ec779b8eSAndroid Build Coastguard Worker     if (mType != TYPE_PATCH) {
1740*ec779b8eSAndroid Build Coastguard Worker         // Do not recursively propagate a PatchTrack setPortVolume to
1741*ec779b8eSAndroid Build Coastguard Worker         // downstream PatchTracks.
1742*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([volume](const auto &patchTrack) {
1743*ec779b8eSAndroid Build Coastguard Worker             patchTrack->setPortVolume(volume);
1744*ec779b8eSAndroid Build Coastguard Worker         });
1745*ec779b8eSAndroid Build Coastguard Worker     }
1746*ec779b8eSAndroid Build Coastguard Worker }
1747*ec779b8eSAndroid Build Coastguard Worker 
setPortMute(bool muted)1748*ec779b8eSAndroid Build Coastguard Worker void Track::setPortMute(bool muted) {
1749*ec779b8eSAndroid Build Coastguard Worker     if (mMutedFromPort == muted) {
1750*ec779b8eSAndroid Build Coastguard Worker         return;
1751*ec779b8eSAndroid Build Coastguard Worker     }
1752*ec779b8eSAndroid Build Coastguard Worker     mMutedFromPort = muted;
1753*ec779b8eSAndroid Build Coastguard Worker     if (mType != TYPE_PATCH) {
1754*ec779b8eSAndroid Build Coastguard Worker         // Do not recursively propagate a PatchTrack setPortVolume to
1755*ec779b8eSAndroid Build Coastguard Worker         // downstream PatchTracks.
1756*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([muted](const auto &patchTrack) {
1757*ec779b8eSAndroid Build Coastguard Worker             patchTrack->setPortMute(muted);
1758*ec779b8eSAndroid Build Coastguard Worker         });
1759*ec779b8eSAndroid Build Coastguard Worker     }
1760*ec779b8eSAndroid Build Coastguard Worker }
1761*ec779b8eSAndroid Build Coastguard Worker 
applyVolumeShaper(const sp<VolumeShaper::Configuration> & configuration,const sp<VolumeShaper::Operation> & operation)1762*ec779b8eSAndroid Build Coastguard Worker VolumeShaper::Status Track::applyVolumeShaper(
1763*ec779b8eSAndroid Build Coastguard Worker         const sp<VolumeShaper::Configuration>& configuration,
1764*ec779b8eSAndroid Build Coastguard Worker         const sp<VolumeShaper::Operation>& operation)
1765*ec779b8eSAndroid Build Coastguard Worker {
1766*ec779b8eSAndroid Build Coastguard Worker     VolumeShaper::Status status = mVolumeHandler->applyVolumeShaper(configuration, operation);
1767*ec779b8eSAndroid Build Coastguard Worker 
1768*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
1769*ec779b8eSAndroid Build Coastguard Worker         // Signal thread to fetch new volume.
1770*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
1771*ec779b8eSAndroid Build Coastguard Worker         if (thread != 0) {
1772*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(thread->mutex());
1773*ec779b8eSAndroid Build Coastguard Worker             thread->broadcast_l();
1774*ec779b8eSAndroid Build Coastguard Worker         }
1775*ec779b8eSAndroid Build Coastguard Worker     }
1776*ec779b8eSAndroid Build Coastguard Worker     return status;
1777*ec779b8eSAndroid Build Coastguard Worker }
1778*ec779b8eSAndroid Build Coastguard Worker 
getVolumeShaperState(int id) const1779*ec779b8eSAndroid Build Coastguard Worker sp<VolumeShaper::State> Track::getVolumeShaperState(int id) const
1780*ec779b8eSAndroid Build Coastguard Worker {
1781*ec779b8eSAndroid Build Coastguard Worker     // Note: We don't check if Thread exists.
1782*ec779b8eSAndroid Build Coastguard Worker 
1783*ec779b8eSAndroid Build Coastguard Worker     // mVolumeHandler is thread safe.
1784*ec779b8eSAndroid Build Coastguard Worker     return mVolumeHandler->getVolumeShaperState(id);
1785*ec779b8eSAndroid Build Coastguard Worker }
1786*ec779b8eSAndroid Build Coastguard Worker 
setFinalVolume(float volumeLeft,float volumeRight)1787*ec779b8eSAndroid Build Coastguard Worker void Track::setFinalVolume(float volumeLeft, float volumeRight)
1788*ec779b8eSAndroid Build Coastguard Worker {
1789*ec779b8eSAndroid Build Coastguard Worker     mFinalVolumeLeft = volumeLeft;
1790*ec779b8eSAndroid Build Coastguard Worker     mFinalVolumeRight = volumeRight;
1791*ec779b8eSAndroid Build Coastguard Worker     const float volume = (volumeLeft + volumeRight) * 0.5f;
1792*ec779b8eSAndroid Build Coastguard Worker     if (mFinalVolume != volume) { // Compare to an epsilon if too many meaningless updates
1793*ec779b8eSAndroid Build Coastguard Worker         mFinalVolume = volume;
1794*ec779b8eSAndroid Build Coastguard Worker         setMetadataHasChanged();
1795*ec779b8eSAndroid Build Coastguard Worker         mLogForceVolumeUpdate = true;
1796*ec779b8eSAndroid Build Coastguard Worker     }
1797*ec779b8eSAndroid Build Coastguard Worker     if (mLogForceVolumeUpdate) {
1798*ec779b8eSAndroid Build Coastguard Worker         mLogForceVolumeUpdate = false;
1799*ec779b8eSAndroid Build Coastguard Worker         mTrackMetrics.logVolume(mFinalVolume);
1800*ec779b8eSAndroid Build Coastguard Worker     }
1801*ec779b8eSAndroid Build Coastguard Worker }
1802*ec779b8eSAndroid Build Coastguard Worker 
copyMetadataTo(MetadataInserter & backInserter) const1803*ec779b8eSAndroid Build Coastguard Worker void Track::copyMetadataTo(MetadataInserter& backInserter) const
1804*ec779b8eSAndroid Build Coastguard Worker {
1805*ec779b8eSAndroid Build Coastguard Worker     // Do not forward metadata for PatchTrack with unspecified stream type
1806*ec779b8eSAndroid Build Coastguard Worker     if (mStreamType == AUDIO_STREAM_PATCH) {
1807*ec779b8eSAndroid Build Coastguard Worker         return;
1808*ec779b8eSAndroid Build Coastguard Worker     }
1809*ec779b8eSAndroid Build Coastguard Worker 
1810*ec779b8eSAndroid Build Coastguard Worker     playback_track_metadata_v7_t metadata;
1811*ec779b8eSAndroid Build Coastguard Worker     metadata.base = {
1812*ec779b8eSAndroid Build Coastguard Worker             .usage = mAttr.usage,
1813*ec779b8eSAndroid Build Coastguard Worker             .content_type = mAttr.content_type,
1814*ec779b8eSAndroid Build Coastguard Worker             .gain = mFinalVolume,
1815*ec779b8eSAndroid Build Coastguard Worker     };
1816*ec779b8eSAndroid Build Coastguard Worker 
1817*ec779b8eSAndroid Build Coastguard Worker     metadata.channel_mask = mChannelMask;
1818*ec779b8eSAndroid Build Coastguard Worker     strncpy(metadata.tags, mAttr.tags, AUDIO_ATTRIBUTES_TAGS_MAX_SIZE);
1819*ec779b8eSAndroid Build Coastguard Worker     *backInserter++ = metadata;
1820*ec779b8eSAndroid Build Coastguard Worker }
1821*ec779b8eSAndroid Build Coastguard Worker 
updateTeePatches_l()1822*ec779b8eSAndroid Build Coastguard Worker void Track::updateTeePatches_l() {
1823*ec779b8eSAndroid Build Coastguard Worker     if (mTeePatchesToUpdate.has_value()) {
1824*ec779b8eSAndroid Build Coastguard Worker         forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->destroy(); });
1825*ec779b8eSAndroid Build Coastguard Worker         {
1826*ec779b8eSAndroid Build Coastguard Worker             RWLock::AutoWLock writeLock(mTeePatchesRWLock);
1827*ec779b8eSAndroid Build Coastguard Worker             mTeePatches = std::move(mTeePatchesToUpdate.value());
1828*ec779b8eSAndroid Build Coastguard Worker         }
1829*ec779b8eSAndroid Build Coastguard Worker         if (mState == TrackBase::ACTIVE || mState == TrackBase::RESUMING ||
1830*ec779b8eSAndroid Build Coastguard Worker                 mState == TrackBase::STOPPING_1) {
1831*ec779b8eSAndroid Build Coastguard Worker             forEachTeePatchTrack_l([](const auto& patchTrack) { patchTrack->start(); });
1832*ec779b8eSAndroid Build Coastguard Worker         }
1833*ec779b8eSAndroid Build Coastguard Worker         mTeePatchesToUpdate.reset();
1834*ec779b8eSAndroid Build Coastguard Worker     }
1835*ec779b8eSAndroid Build Coastguard Worker }
1836*ec779b8eSAndroid Build Coastguard Worker 
setTeePatchesToUpdate_l(TeePatches teePatchesToUpdate)1837*ec779b8eSAndroid Build Coastguard Worker void Track::setTeePatchesToUpdate_l(TeePatches teePatchesToUpdate) {
1838*ec779b8eSAndroid Build Coastguard Worker     ALOGW_IF(mTeePatchesToUpdate.has_value(),
1839*ec779b8eSAndroid Build Coastguard Worker              "%s, existing tee patches to update will be ignored", __func__);
1840*ec779b8eSAndroid Build Coastguard Worker     mTeePatchesToUpdate = std::move(teePatchesToUpdate);
1841*ec779b8eSAndroid Build Coastguard Worker }
1842*ec779b8eSAndroid Build Coastguard Worker 
1843*ec779b8eSAndroid Build Coastguard Worker // must be called with player thread lock held
processMuteEvent_l(const sp<IAudioManager> & audioManager,mute_state_t muteState)1844*ec779b8eSAndroid Build Coastguard Worker void Track::processMuteEvent_l(const sp<
1845*ec779b8eSAndroid Build Coastguard Worker     IAudioManager>& audioManager, mute_state_t muteState)
1846*ec779b8eSAndroid Build Coastguard Worker {
1847*ec779b8eSAndroid Build Coastguard Worker     if (mMuteState == muteState) {
1848*ec779b8eSAndroid Build Coastguard Worker         // mute state did not change, do nothing
1849*ec779b8eSAndroid Build Coastguard Worker         return;
1850*ec779b8eSAndroid Build Coastguard Worker     }
1851*ec779b8eSAndroid Build Coastguard Worker 
1852*ec779b8eSAndroid Build Coastguard Worker     status_t result = UNKNOWN_ERROR;
1853*ec779b8eSAndroid Build Coastguard Worker     if (audioManager && mPortId != AUDIO_PORT_HANDLE_NONE) {
1854*ec779b8eSAndroid Build Coastguard Worker         if (mMuteEventExtras == nullptr) {
1855*ec779b8eSAndroid Build Coastguard Worker             mMuteEventExtras = std::make_unique<os::PersistableBundle>();
1856*ec779b8eSAndroid Build Coastguard Worker         }
1857*ec779b8eSAndroid Build Coastguard Worker         mMuteEventExtras->putInt(String16(kExtraPlayerEventMuteKey), static_cast<int>(muteState));
1858*ec779b8eSAndroid Build Coastguard Worker 
1859*ec779b8eSAndroid Build Coastguard Worker         result = audioManager->portEvent(mPortId, PLAYER_UPDATE_MUTED, mMuteEventExtras);
1860*ec779b8eSAndroid Build Coastguard Worker     }
1861*ec779b8eSAndroid Build Coastguard Worker 
1862*ec779b8eSAndroid Build Coastguard Worker     if (result == OK) {
1863*ec779b8eSAndroid Build Coastguard Worker         ALOGI("%s(%d): processed mute state for port ID %d from %#x to %#x", __func__, id(),
1864*ec779b8eSAndroid Build Coastguard Worker               mPortId, static_cast<int>(mMuteState.load()), static_cast<int>(muteState));
1865*ec779b8eSAndroid Build Coastguard Worker         mMuteState = muteState;
1866*ec779b8eSAndroid Build Coastguard Worker     } else {
1867*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): cannot process mute state for port ID %d, status error %d", __func__, id(),
1868*ec779b8eSAndroid Build Coastguard Worker               mPortId, result);
1869*ec779b8eSAndroid Build Coastguard Worker     }
1870*ec779b8eSAndroid Build Coastguard Worker }
1871*ec779b8eSAndroid Build Coastguard Worker 
getTimestamp(AudioTimestamp & timestamp)1872*ec779b8eSAndroid Build Coastguard Worker status_t Track::getTimestamp(AudioTimestamp& timestamp)
1873*ec779b8eSAndroid Build Coastguard Worker {
1874*ec779b8eSAndroid Build Coastguard Worker     if (!isOffloaded() && !isDirect()) {
1875*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION; // normal tracks handled through SSQ
1876*ec779b8eSAndroid Build Coastguard Worker     }
1877*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1878*ec779b8eSAndroid Build Coastguard Worker     if (thread == 0) {
1879*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
1880*ec779b8eSAndroid Build Coastguard Worker     }
1881*ec779b8eSAndroid Build Coastguard Worker 
1882*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(thread->mutex());
1883*ec779b8eSAndroid Build Coastguard Worker     auto* const playbackThread = thread->asIAfPlaybackThread().get();
1884*ec779b8eSAndroid Build Coastguard Worker     return playbackThread->getTimestamp_l(timestamp);
1885*ec779b8eSAndroid Build Coastguard Worker }
1886*ec779b8eSAndroid Build Coastguard Worker 
attachAuxEffect(int EffectId)1887*ec779b8eSAndroid Build Coastguard Worker status_t Track::attachAuxEffect(int EffectId)
1888*ec779b8eSAndroid Build Coastguard Worker {
1889*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
1890*ec779b8eSAndroid Build Coastguard Worker     if (thread == nullptr) {
1891*ec779b8eSAndroid Build Coastguard Worker         return DEAD_OBJECT;
1892*ec779b8eSAndroid Build Coastguard Worker     }
1893*ec779b8eSAndroid Build Coastguard Worker 
1894*ec779b8eSAndroid Build Coastguard Worker     auto dstThread = thread->asIAfPlaybackThread();
1895*ec779b8eSAndroid Build Coastguard Worker     // srcThread is initialized by call to moveAuxEffectToIo()
1896*ec779b8eSAndroid Build Coastguard Worker     sp<IAfPlaybackThread> srcThread;
1897*ec779b8eSAndroid Build Coastguard Worker     const auto& af = mClient->afClientCallback();
1898*ec779b8eSAndroid Build Coastguard Worker     status_t status = af->moveAuxEffectToIo(EffectId, dstThread, &srcThread);
1899*ec779b8eSAndroid Build Coastguard Worker 
1900*ec779b8eSAndroid Build Coastguard Worker     if (EffectId != 0 && status == NO_ERROR) {
1901*ec779b8eSAndroid Build Coastguard Worker         status = dstThread->attachAuxEffect(this, EffectId);
1902*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
1903*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::moveEffectsToIo(std::vector<int>(EffectId), dstThread->id());
1904*ec779b8eSAndroid Build Coastguard Worker         }
1905*ec779b8eSAndroid Build Coastguard Worker     }
1906*ec779b8eSAndroid Build Coastguard Worker 
1907*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR && srcThread != nullptr) {
1908*ec779b8eSAndroid Build Coastguard Worker         af->moveAuxEffectToIo(EffectId, srcThread, &dstThread);
1909*ec779b8eSAndroid Build Coastguard Worker     }
1910*ec779b8eSAndroid Build Coastguard Worker     return status;
1911*ec779b8eSAndroid Build Coastguard Worker }
1912*ec779b8eSAndroid Build Coastguard Worker 
setAuxBuffer(int EffectId,int32_t * buffer)1913*ec779b8eSAndroid Build Coastguard Worker void Track::setAuxBuffer(int EffectId, int32_t *buffer)
1914*ec779b8eSAndroid Build Coastguard Worker {
1915*ec779b8eSAndroid Build Coastguard Worker     mAuxEffectId = EffectId;
1916*ec779b8eSAndroid Build Coastguard Worker     mAuxBuffer = buffer;
1917*ec779b8eSAndroid Build Coastguard Worker }
1918*ec779b8eSAndroid Build Coastguard Worker 
1919*ec779b8eSAndroid Build Coastguard Worker // presentationComplete verified by frames, used by Mixed tracks.
presentationComplete(int64_t framesWritten,size_t audioHalFrames)1920*ec779b8eSAndroid Build Coastguard Worker bool Track::presentationComplete(
1921*ec779b8eSAndroid Build Coastguard Worker         int64_t framesWritten, size_t audioHalFrames)
1922*ec779b8eSAndroid Build Coastguard Worker {
1923*ec779b8eSAndroid Build Coastguard Worker     // TODO: improve this based on FrameMap if it exists, to ensure full drain.
1924*ec779b8eSAndroid Build Coastguard Worker     // This assists in proper timestamp computation as well as wakelock management.
1925*ec779b8eSAndroid Build Coastguard Worker 
1926*ec779b8eSAndroid Build Coastguard Worker     // a track is considered presented when the total number of frames written to audio HAL
1927*ec779b8eSAndroid Build Coastguard Worker     // corresponds to the number of frames written when presentationComplete() is called for the
1928*ec779b8eSAndroid Build Coastguard Worker     // first time (mPresentationCompleteFrames == 0) plus the buffer filling status at that time.
1929*ec779b8eSAndroid Build Coastguard Worker     // For an offloaded track the HAL+h/w delay is variable so a HAL drain() is used
1930*ec779b8eSAndroid Build Coastguard Worker     // to detect when all frames have been played. In this case framesWritten isn't
1931*ec779b8eSAndroid Build Coastguard Worker     // useful because it doesn't always reflect whether there is data in the h/w
1932*ec779b8eSAndroid Build Coastguard Worker     // buffers, particularly if a track has been paused and resumed during draining
1933*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): presentationComplete() mPresentationCompleteFrames %lld framesWritten %lld",
1934*ec779b8eSAndroid Build Coastguard Worker             __func__, mId,
1935*ec779b8eSAndroid Build Coastguard Worker             (long long)mPresentationCompleteFrames, (long long)framesWritten);
1936*ec779b8eSAndroid Build Coastguard Worker     if (mPresentationCompleteFrames == 0) {
1937*ec779b8eSAndroid Build Coastguard Worker         mPresentationCompleteFrames = framesWritten + audioHalFrames;
1938*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): set:"
1939*ec779b8eSAndroid Build Coastguard Worker                 " mPresentationCompleteFrames %lld audioHalFrames %zu",
1940*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId,
1941*ec779b8eSAndroid Build Coastguard Worker                 (long long)mPresentationCompleteFrames, audioHalFrames);
1942*ec779b8eSAndroid Build Coastguard Worker     }
1943*ec779b8eSAndroid Build Coastguard Worker 
1944*ec779b8eSAndroid Build Coastguard Worker     bool complete;
1945*ec779b8eSAndroid Build Coastguard Worker     if (isFastTrack()) { // does not go through linear map
1946*ec779b8eSAndroid Build Coastguard Worker         complete = framesWritten >= (int64_t) mPresentationCompleteFrames;
1947*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): %s framesWritten:%lld  mPresentationCompleteFrames:%lld",
1948*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, (complete ? "complete" : "waiting"),
1949*ec779b8eSAndroid Build Coastguard Worker                 (long long) framesWritten, (long long) mPresentationCompleteFrames);
1950*ec779b8eSAndroid Build Coastguard Worker     } else {  // Normal tracks, OutputTracks, and PatchTracks
1951*ec779b8eSAndroid Build Coastguard Worker         complete = framesWritten >= (int64_t) mPresentationCompleteFrames
1952*ec779b8eSAndroid Build Coastguard Worker                 && mAudioTrackServerProxy->isDrained();
1953*ec779b8eSAndroid Build Coastguard Worker     }
1954*ec779b8eSAndroid Build Coastguard Worker 
1955*ec779b8eSAndroid Build Coastguard Worker     if (complete) {
1956*ec779b8eSAndroid Build Coastguard Worker         notifyPresentationComplete();
1957*ec779b8eSAndroid Build Coastguard Worker         return true;
1958*ec779b8eSAndroid Build Coastguard Worker     }
1959*ec779b8eSAndroid Build Coastguard Worker     return false;
1960*ec779b8eSAndroid Build Coastguard Worker }
1961*ec779b8eSAndroid Build Coastguard Worker 
1962*ec779b8eSAndroid Build Coastguard Worker // presentationComplete checked by time, used by DirectTracks.
presentationComplete(uint32_t latencyMs)1963*ec779b8eSAndroid Build Coastguard Worker bool Track::presentationComplete(uint32_t latencyMs)
1964*ec779b8eSAndroid Build Coastguard Worker {
1965*ec779b8eSAndroid Build Coastguard Worker     // For Offloaded or Direct tracks.
1966*ec779b8eSAndroid Build Coastguard Worker 
1967*ec779b8eSAndroid Build Coastguard Worker     // For a direct track, we incorporated time based testing for presentationComplete.
1968*ec779b8eSAndroid Build Coastguard Worker 
1969*ec779b8eSAndroid Build Coastguard Worker     // For an offloaded track the HAL+h/w delay is variable so a HAL drain() is used
1970*ec779b8eSAndroid Build Coastguard Worker     // to detect when all frames have been played. In this case latencyMs isn't
1971*ec779b8eSAndroid Build Coastguard Worker     // useful because it doesn't always reflect whether there is data in the h/w
1972*ec779b8eSAndroid Build Coastguard Worker     // buffers, particularly if a track has been paused and resumed during draining
1973*ec779b8eSAndroid Build Coastguard Worker 
1974*ec779b8eSAndroid Build Coastguard Worker     constexpr float MIN_SPEED = 0.125f; // min speed scaling allowed for timely response.
1975*ec779b8eSAndroid Build Coastguard Worker     if (mPresentationCompleteTimeNs == 0) {
1976*ec779b8eSAndroid Build Coastguard Worker         mPresentationCompleteTimeNs = systemTime() + latencyMs * 1e6 / fmax(mSpeed, MIN_SPEED);
1977*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): set: latencyMs %u  mPresentationCompleteTimeNs:%lld",
1978*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, latencyMs, (long long) mPresentationCompleteTimeNs);
1979*ec779b8eSAndroid Build Coastguard Worker     }
1980*ec779b8eSAndroid Build Coastguard Worker 
1981*ec779b8eSAndroid Build Coastguard Worker     bool complete;
1982*ec779b8eSAndroid Build Coastguard Worker     if (isOffloaded()) {
1983*ec779b8eSAndroid Build Coastguard Worker         complete = true;
1984*ec779b8eSAndroid Build Coastguard Worker     } else { // Direct
1985*ec779b8eSAndroid Build Coastguard Worker         complete = systemTime() >= mPresentationCompleteTimeNs;
1986*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): %s", __func__, mId, (complete ? "complete" : "waiting"));
1987*ec779b8eSAndroid Build Coastguard Worker     }
1988*ec779b8eSAndroid Build Coastguard Worker     if (complete) {
1989*ec779b8eSAndroid Build Coastguard Worker         notifyPresentationComplete();
1990*ec779b8eSAndroid Build Coastguard Worker         return true;
1991*ec779b8eSAndroid Build Coastguard Worker     }
1992*ec779b8eSAndroid Build Coastguard Worker     return false;
1993*ec779b8eSAndroid Build Coastguard Worker }
1994*ec779b8eSAndroid Build Coastguard Worker 
notifyPresentationComplete()1995*ec779b8eSAndroid Build Coastguard Worker void Track::notifyPresentationComplete()
1996*ec779b8eSAndroid Build Coastguard Worker {
1997*ec779b8eSAndroid Build Coastguard Worker     // This only triggers once. TODO: should we enforce this?
1998*ec779b8eSAndroid Build Coastguard Worker     triggerEvents(AudioSystem::SYNC_EVENT_PRESENTATION_COMPLETE);
1999*ec779b8eSAndroid Build Coastguard Worker     mAudioTrackServerProxy->setStreamEndDone();
2000*ec779b8eSAndroid Build Coastguard Worker }
2001*ec779b8eSAndroid Build Coastguard Worker 
triggerEvents(AudioSystem::sync_event_t type)2002*ec779b8eSAndroid Build Coastguard Worker void Track::triggerEvents(AudioSystem::sync_event_t type)
2003*ec779b8eSAndroid Build Coastguard Worker {
2004*ec779b8eSAndroid Build Coastguard Worker     for (auto it = mSyncEvents.begin(); it != mSyncEvents.end();) {
2005*ec779b8eSAndroid Build Coastguard Worker         if ((*it)->type() == type) {
2006*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s: triggering SyncEvent type %d", __func__, type);
2007*ec779b8eSAndroid Build Coastguard Worker             (*it)->trigger();
2008*ec779b8eSAndroid Build Coastguard Worker             it = mSyncEvents.erase(it);
2009*ec779b8eSAndroid Build Coastguard Worker         } else {
2010*ec779b8eSAndroid Build Coastguard Worker             ++it;
2011*ec779b8eSAndroid Build Coastguard Worker         }
2012*ec779b8eSAndroid Build Coastguard Worker     }
2013*ec779b8eSAndroid Build Coastguard Worker }
2014*ec779b8eSAndroid Build Coastguard Worker 
2015*ec779b8eSAndroid Build Coastguard Worker // implement VolumeBufferProvider interface
2016*ec779b8eSAndroid Build Coastguard Worker 
getVolumeLR() const2017*ec779b8eSAndroid Build Coastguard Worker gain_minifloat_packed_t Track::getVolumeLR() const
2018*ec779b8eSAndroid Build Coastguard Worker {
2019*ec779b8eSAndroid Build Coastguard Worker     // called by FastMixer, so not allowed to take any locks, block, or do I/O including logs
2020*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(isFastTrack() && (mCblk != NULL));
2021*ec779b8eSAndroid Build Coastguard Worker     gain_minifloat_packed_t vlr = mAudioTrackServerProxy->getVolumeLR();
2022*ec779b8eSAndroid Build Coastguard Worker     float vl = float_from_gain(gain_minifloat_unpack_left(vlr));
2023*ec779b8eSAndroid Build Coastguard Worker     float vr = float_from_gain(gain_minifloat_unpack_right(vlr));
2024*ec779b8eSAndroid Build Coastguard Worker     // track volumes come from shared memory, so can't be trusted and must be clamped
2025*ec779b8eSAndroid Build Coastguard Worker     if (vl > GAIN_FLOAT_UNITY) {
2026*ec779b8eSAndroid Build Coastguard Worker         vl = GAIN_FLOAT_UNITY;
2027*ec779b8eSAndroid Build Coastguard Worker     }
2028*ec779b8eSAndroid Build Coastguard Worker     if (vr > GAIN_FLOAT_UNITY) {
2029*ec779b8eSAndroid Build Coastguard Worker         vr = GAIN_FLOAT_UNITY;
2030*ec779b8eSAndroid Build Coastguard Worker     }
2031*ec779b8eSAndroid Build Coastguard Worker     // now apply the cached master volume and stream type volume;
2032*ec779b8eSAndroid Build Coastguard Worker     // this is trusted but lacks any synchronization or barrier so may be stale
2033*ec779b8eSAndroid Build Coastguard Worker     float v = mCachedVolume;
2034*ec779b8eSAndroid Build Coastguard Worker     vl *= v;
2035*ec779b8eSAndroid Build Coastguard Worker     vr *= v;
2036*ec779b8eSAndroid Build Coastguard Worker     // re-combine into packed minifloat
2037*ec779b8eSAndroid Build Coastguard Worker     vlr = gain_minifloat_pack(gain_from_float(vl), gain_from_float(vr));
2038*ec779b8eSAndroid Build Coastguard Worker     // FIXME look at mute, pause, and stop flags
2039*ec779b8eSAndroid Build Coastguard Worker     return vlr;
2040*ec779b8eSAndroid Build Coastguard Worker }
2041*ec779b8eSAndroid Build Coastguard Worker 
setSyncEvent(const sp<audioflinger::SyncEvent> & event)2042*ec779b8eSAndroid Build Coastguard Worker status_t Track::setSyncEvent(
2043*ec779b8eSAndroid Build Coastguard Worker         const sp<audioflinger::SyncEvent>& event)
2044*ec779b8eSAndroid Build Coastguard Worker {
2045*ec779b8eSAndroid Build Coastguard Worker     if (isTerminated() || mState == PAUSED ||
2046*ec779b8eSAndroid Build Coastguard Worker             ((framesReady() == 0) && ((mSharedBuffer != 0) ||
2047*ec779b8eSAndroid Build Coastguard Worker                                       (mState == STOPPED)))) {
2048*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): in invalid state %d on session %d %s mode, framesReady %zu",
2049*ec779b8eSAndroid Build Coastguard Worker               __func__, mId,
2050*ec779b8eSAndroid Build Coastguard Worker               (int)mState, mSessionId, (mSharedBuffer != 0) ? "static" : "stream", framesReady());
2051*ec779b8eSAndroid Build Coastguard Worker         event->cancel();
2052*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
2053*ec779b8eSAndroid Build Coastguard Worker     }
2054*ec779b8eSAndroid Build Coastguard Worker     (void) TrackBase::setSyncEvent(event);
2055*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
2056*ec779b8eSAndroid Build Coastguard Worker }
2057*ec779b8eSAndroid Build Coastguard Worker 
invalidate()2058*ec779b8eSAndroid Build Coastguard Worker void Track::invalidate()
2059*ec779b8eSAndroid Build Coastguard Worker {
2060*ec779b8eSAndroid Build Coastguard Worker     TrackBase::invalidate();
2061*ec779b8eSAndroid Build Coastguard Worker     signalClientFlag(CBLK_INVALID);
2062*ec779b8eSAndroid Build Coastguard Worker }
2063*ec779b8eSAndroid Build Coastguard Worker 
disable()2064*ec779b8eSAndroid Build Coastguard Worker void Track::disable()
2065*ec779b8eSAndroid Build Coastguard Worker {
2066*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/142394888): the filling status should also be reset to filling
2067*ec779b8eSAndroid Build Coastguard Worker     signalClientFlag(CBLK_DISABLED);
2068*ec779b8eSAndroid Build Coastguard Worker }
2069*ec779b8eSAndroid Build Coastguard Worker 
isDisabled() const2070*ec779b8eSAndroid Build Coastguard Worker bool Track::isDisabled() const {
2071*ec779b8eSAndroid Build Coastguard Worker     audio_track_cblk_t* cblk = mCblk;
2072*ec779b8eSAndroid Build Coastguard Worker     return (cblk != nullptr)
2073*ec779b8eSAndroid Build Coastguard Worker             && ((android_atomic_release_load(&cblk->mFlags) & CBLK_DISABLED) != 0);
2074*ec779b8eSAndroid Build Coastguard Worker }
2075*ec779b8eSAndroid Build Coastguard Worker 
signalClientFlag(int32_t flag)2076*ec779b8eSAndroid Build Coastguard Worker void Track::signalClientFlag(int32_t flag)
2077*ec779b8eSAndroid Build Coastguard Worker {
2078*ec779b8eSAndroid Build Coastguard Worker     // FIXME should use proxy, and needs work
2079*ec779b8eSAndroid Build Coastguard Worker     audio_track_cblk_t* cblk = mCblk;
2080*ec779b8eSAndroid Build Coastguard Worker     android_atomic_or(flag, &cblk->mFlags);
2081*ec779b8eSAndroid Build Coastguard Worker     android_atomic_release_store(0x40000000, &cblk->mFutex);
2082*ec779b8eSAndroid Build Coastguard Worker     // client is not in server, so FUTEX_WAKE is needed instead of FUTEX_WAKE_PRIVATE
2083*ec779b8eSAndroid Build Coastguard Worker     (void) syscall(__NR_futex, &cblk->mFutex, FUTEX_WAKE, INT_MAX);
2084*ec779b8eSAndroid Build Coastguard Worker }
2085*ec779b8eSAndroid Build Coastguard Worker 
signal()2086*ec779b8eSAndroid Build Coastguard Worker void Track::signal()
2087*ec779b8eSAndroid Build Coastguard Worker {
2088*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
2089*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
2090*ec779b8eSAndroid Build Coastguard Worker         auto* const t = thread->asIAfPlaybackThread().get();
2091*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(t->mutex());
2092*ec779b8eSAndroid Build Coastguard Worker         t->broadcast_l();
2093*ec779b8eSAndroid Build Coastguard Worker     }
2094*ec779b8eSAndroid Build Coastguard Worker }
2095*ec779b8eSAndroid Build Coastguard Worker 
getDualMonoMode(audio_dual_mono_mode_t * mode) const2096*ec779b8eSAndroid Build Coastguard Worker status_t Track::getDualMonoMode(audio_dual_mono_mode_t* mode) const
2097*ec779b8eSAndroid Build Coastguard Worker {
2098*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2099*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2100*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2101*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2102*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2103*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(t->mutex());
2104*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->getDualMonoMode(mode);
2105*ec779b8eSAndroid Build Coastguard Worker             ALOGD_IF((status == NO_ERROR) && (mDualMonoMode != *mode),
2106*ec779b8eSAndroid Build Coastguard Worker                     "%s: mode %d inconsistent", __func__, mDualMonoMode);
2107*ec779b8eSAndroid Build Coastguard Worker         }
2108*ec779b8eSAndroid Build Coastguard Worker     }
2109*ec779b8eSAndroid Build Coastguard Worker     return status;
2110*ec779b8eSAndroid Build Coastguard Worker }
2111*ec779b8eSAndroid Build Coastguard Worker 
setDualMonoMode(audio_dual_mono_mode_t mode)2112*ec779b8eSAndroid Build Coastguard Worker status_t Track::setDualMonoMode(audio_dual_mono_mode_t mode)
2113*ec779b8eSAndroid Build Coastguard Worker {
2114*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2115*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2116*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2117*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2118*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2119*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard lock(t->mutex());
2120*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->setDualMonoMode(mode);
2121*ec779b8eSAndroid Build Coastguard Worker             if (status == NO_ERROR) {
2122*ec779b8eSAndroid Build Coastguard Worker                 mDualMonoMode = mode;
2123*ec779b8eSAndroid Build Coastguard Worker             }
2124*ec779b8eSAndroid Build Coastguard Worker         }
2125*ec779b8eSAndroid Build Coastguard Worker     }
2126*ec779b8eSAndroid Build Coastguard Worker     return status;
2127*ec779b8eSAndroid Build Coastguard Worker }
2128*ec779b8eSAndroid Build Coastguard Worker 
getAudioDescriptionMixLevel(float * leveldB) const2129*ec779b8eSAndroid Build Coastguard Worker status_t Track::getAudioDescriptionMixLevel(float* leveldB) const
2130*ec779b8eSAndroid Build Coastguard Worker {
2131*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2132*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2133*ec779b8eSAndroid Build Coastguard Worker         sp<IAfThreadBase> thread = mThread.promote();
2134*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2135*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2136*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard lock(t->mutex());
2137*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->getAudioDescriptionMixLevel(leveldB);
2138*ec779b8eSAndroid Build Coastguard Worker             ALOGD_IF((status == NO_ERROR) && (mAudioDescriptionMixLevel != *leveldB),
2139*ec779b8eSAndroid Build Coastguard Worker                     "%s: level %.3f inconsistent", __func__, mAudioDescriptionMixLevel);
2140*ec779b8eSAndroid Build Coastguard Worker         }
2141*ec779b8eSAndroid Build Coastguard Worker     }
2142*ec779b8eSAndroid Build Coastguard Worker     return status;
2143*ec779b8eSAndroid Build Coastguard Worker }
2144*ec779b8eSAndroid Build Coastguard Worker 
setAudioDescriptionMixLevel(float leveldB)2145*ec779b8eSAndroid Build Coastguard Worker status_t Track::setAudioDescriptionMixLevel(float leveldB)
2146*ec779b8eSAndroid Build Coastguard Worker {
2147*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2148*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2149*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2150*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2151*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2152*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard lock(t->mutex());
2153*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->setAudioDescriptionMixLevel(leveldB);
2154*ec779b8eSAndroid Build Coastguard Worker             if (status == NO_ERROR) {
2155*ec779b8eSAndroid Build Coastguard Worker                 mAudioDescriptionMixLevel = leveldB;
2156*ec779b8eSAndroid Build Coastguard Worker             }
2157*ec779b8eSAndroid Build Coastguard Worker         }
2158*ec779b8eSAndroid Build Coastguard Worker     }
2159*ec779b8eSAndroid Build Coastguard Worker     return status;
2160*ec779b8eSAndroid Build Coastguard Worker }
2161*ec779b8eSAndroid Build Coastguard Worker 
getPlaybackRateParameters(audio_playback_rate_t * playbackRate) const2162*ec779b8eSAndroid Build Coastguard Worker status_t Track::getPlaybackRateParameters(
2163*ec779b8eSAndroid Build Coastguard Worker         audio_playback_rate_t* playbackRate) const
2164*ec779b8eSAndroid Build Coastguard Worker {
2165*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2166*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2167*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2168*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2169*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2170*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard lock(t->mutex());
2171*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->getPlaybackRateParameters(playbackRate);
2172*ec779b8eSAndroid Build Coastguard Worker             ALOGD_IF((status == NO_ERROR) &&
2173*ec779b8eSAndroid Build Coastguard Worker                     !isAudioPlaybackRateEqual(mPlaybackRateParameters, *playbackRate),
2174*ec779b8eSAndroid Build Coastguard Worker                     "%s: playbackRate inconsistent", __func__);
2175*ec779b8eSAndroid Build Coastguard Worker         }
2176*ec779b8eSAndroid Build Coastguard Worker     }
2177*ec779b8eSAndroid Build Coastguard Worker     return status;
2178*ec779b8eSAndroid Build Coastguard Worker }
2179*ec779b8eSAndroid Build Coastguard Worker 
setPlaybackRateParameters(const audio_playback_rate_t & playbackRate)2180*ec779b8eSAndroid Build Coastguard Worker status_t Track::setPlaybackRateParameters(
2181*ec779b8eSAndroid Build Coastguard Worker         const audio_playback_rate_t& playbackRate)
2182*ec779b8eSAndroid Build Coastguard Worker {
2183*ec779b8eSAndroid Build Coastguard Worker     status_t status = INVALID_OPERATION;
2184*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadedOrDirect()) {
2185*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2186*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr) {
2187*ec779b8eSAndroid Build Coastguard Worker             auto* const t = thread->asIAfPlaybackThread().get();
2188*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard lock(t->mutex());
2189*ec779b8eSAndroid Build Coastguard Worker             status = t->getOutput_l()->stream->setPlaybackRateParameters(playbackRate);
2190*ec779b8eSAndroid Build Coastguard Worker             if (status == NO_ERROR) {
2191*ec779b8eSAndroid Build Coastguard Worker                 mPlaybackRateParameters = playbackRate;
2192*ec779b8eSAndroid Build Coastguard Worker             }
2193*ec779b8eSAndroid Build Coastguard Worker         }
2194*ec779b8eSAndroid Build Coastguard Worker     }
2195*ec779b8eSAndroid Build Coastguard Worker     return status;
2196*ec779b8eSAndroid Build Coastguard Worker }
2197*ec779b8eSAndroid Build Coastguard Worker 
2198*ec779b8eSAndroid Build Coastguard Worker //To be called with thread lock held
isResumePending() const2199*ec779b8eSAndroid Build Coastguard Worker bool Track::isResumePending() const {
2200*ec779b8eSAndroid Build Coastguard Worker     if (mState == RESUMING) {
2201*ec779b8eSAndroid Build Coastguard Worker         return true;
2202*ec779b8eSAndroid Build Coastguard Worker     }
2203*ec779b8eSAndroid Build Coastguard Worker     /* Resume is pending if track was stopping before pause was called */
2204*ec779b8eSAndroid Build Coastguard Worker     if (mState == STOPPING_1 &&
2205*ec779b8eSAndroid Build Coastguard Worker         mResumeToStopping) {
2206*ec779b8eSAndroid Build Coastguard Worker         return true;
2207*ec779b8eSAndroid Build Coastguard Worker     }
2208*ec779b8eSAndroid Build Coastguard Worker 
2209*ec779b8eSAndroid Build Coastguard Worker     return false;
2210*ec779b8eSAndroid Build Coastguard Worker }
2211*ec779b8eSAndroid Build Coastguard Worker 
2212*ec779b8eSAndroid Build Coastguard Worker //To be called with thread lock held
resumeAck()2213*ec779b8eSAndroid Build Coastguard Worker void Track::resumeAck() {
2214*ec779b8eSAndroid Build Coastguard Worker     if (mState == RESUMING) {
2215*ec779b8eSAndroid Build Coastguard Worker         mState = ACTIVE;
2216*ec779b8eSAndroid Build Coastguard Worker     }
2217*ec779b8eSAndroid Build Coastguard Worker 
2218*ec779b8eSAndroid Build Coastguard Worker     // Other possibility of  pending resume is stopping_1 state
2219*ec779b8eSAndroid Build Coastguard Worker     // Do not update the state from stopping as this prevents
2220*ec779b8eSAndroid Build Coastguard Worker     // drain being called.
2221*ec779b8eSAndroid Build Coastguard Worker     if (mState == STOPPING_1) {
2222*ec779b8eSAndroid Build Coastguard Worker         mResumeToStopping = false;
2223*ec779b8eSAndroid Build Coastguard Worker     }
2224*ec779b8eSAndroid Build Coastguard Worker }
2225*ec779b8eSAndroid Build Coastguard Worker 
2226*ec779b8eSAndroid Build Coastguard Worker //To be called with thread lock held
updateTrackFrameInfo(int64_t trackFramesReleased,int64_t sinkFramesWritten,uint32_t halSampleRate,const ExtendedTimestamp & timeStamp)2227*ec779b8eSAndroid Build Coastguard Worker void Track::updateTrackFrameInfo(
2228*ec779b8eSAndroid Build Coastguard Worker         int64_t trackFramesReleased, int64_t sinkFramesWritten,
2229*ec779b8eSAndroid Build Coastguard Worker         uint32_t halSampleRate, const ExtendedTimestamp &timeStamp) {
2230*ec779b8eSAndroid Build Coastguard Worker    // Make the kernel frametime available.
2231*ec779b8eSAndroid Build Coastguard Worker     const FrameTime ft{
2232*ec779b8eSAndroid Build Coastguard Worker             timeStamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL],
2233*ec779b8eSAndroid Build Coastguard Worker             timeStamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]};
2234*ec779b8eSAndroid Build Coastguard Worker     // ALOGD("FrameTime: %lld %lld", (long long)ft.frames, (long long)ft.timeNs);
2235*ec779b8eSAndroid Build Coastguard Worker     mKernelFrameTime.store(ft);
2236*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_linear_pcm(mFormat)) {
2237*ec779b8eSAndroid Build Coastguard Worker         return;
2238*ec779b8eSAndroid Build Coastguard Worker     }
2239*ec779b8eSAndroid Build Coastguard Worker 
2240*ec779b8eSAndroid Build Coastguard Worker     //update frame map
2241*ec779b8eSAndroid Build Coastguard Worker     mFrameMap.push(trackFramesReleased, sinkFramesWritten);
2242*ec779b8eSAndroid Build Coastguard Worker 
2243*ec779b8eSAndroid Build Coastguard Worker     // adjust server times and set drained state.
2244*ec779b8eSAndroid Build Coastguard Worker     //
2245*ec779b8eSAndroid Build Coastguard Worker     // Our timestamps are only updated when the track is on the Thread active list.
2246*ec779b8eSAndroid Build Coastguard Worker     // We need to ensure that tracks are not removed before full drain.
2247*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp local = timeStamp;
2248*ec779b8eSAndroid Build Coastguard Worker     bool drained = true; // default assume drained, if no server info found
2249*ec779b8eSAndroid Build Coastguard Worker     bool checked = false;
2250*ec779b8eSAndroid Build Coastguard Worker     for (int i = ExtendedTimestamp::LOCATION_MAX - 1;
2251*ec779b8eSAndroid Build Coastguard Worker             i >= ExtendedTimestamp::LOCATION_SERVER; --i) {
2252*ec779b8eSAndroid Build Coastguard Worker         // Lookup the track frame corresponding to the sink frame position.
2253*ec779b8eSAndroid Build Coastguard Worker         if (local.mTimeNs[i] > 0) {
2254*ec779b8eSAndroid Build Coastguard Worker             local.mPosition[i] = mFrameMap.findX(local.mPosition[i]);
2255*ec779b8eSAndroid Build Coastguard Worker             // check drain state from the latest stage in the pipeline.
2256*ec779b8eSAndroid Build Coastguard Worker             if (!checked && i <= ExtendedTimestamp::LOCATION_KERNEL) {
2257*ec779b8eSAndroid Build Coastguard Worker                 drained = local.mPosition[i] >= mAudioTrackServerProxy->framesReleased();
2258*ec779b8eSAndroid Build Coastguard Worker                 checked = true;
2259*ec779b8eSAndroid Build Coastguard Worker             }
2260*ec779b8eSAndroid Build Coastguard Worker         }
2261*ec779b8eSAndroid Build Coastguard Worker     }
2262*ec779b8eSAndroid Build Coastguard Worker 
2263*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: trackFramesReleased:%lld  sinkFramesWritten:%lld  setDrained: %d",
2264*ec779b8eSAndroid Build Coastguard Worker         __func__, (long long)trackFramesReleased, (long long)sinkFramesWritten, drained);
2265*ec779b8eSAndroid Build Coastguard Worker     mAudioTrackServerProxy->setDrained(drained);
2266*ec779b8eSAndroid Build Coastguard Worker     // Set correction for flushed frames that are not accounted for in released.
2267*ec779b8eSAndroid Build Coastguard Worker     local.mFlushed = mAudioTrackServerProxy->framesFlushed();
2268*ec779b8eSAndroid Build Coastguard Worker     mServerProxy->setTimestamp(local);
2269*ec779b8eSAndroid Build Coastguard Worker 
2270*ec779b8eSAndroid Build Coastguard Worker     // Compute latency info.
2271*ec779b8eSAndroid Build Coastguard Worker     const bool useTrackTimestamp = !drained;
2272*ec779b8eSAndroid Build Coastguard Worker     const double latencyMs = useTrackTimestamp
2273*ec779b8eSAndroid Build Coastguard Worker             ? local.getOutputServerLatencyMs(sampleRate())
2274*ec779b8eSAndroid Build Coastguard Worker             : timeStamp.getOutputServerLatencyMs(halSampleRate);
2275*ec779b8eSAndroid Build Coastguard Worker 
2276*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyFromTrack.store(useTrackTimestamp);
2277*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyMs.store(latencyMs);
2278*ec779b8eSAndroid Build Coastguard Worker 
2279*ec779b8eSAndroid Build Coastguard Worker     if (mLogStartCountdown > 0
2280*ec779b8eSAndroid Build Coastguard Worker             && local.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] > 0
2281*ec779b8eSAndroid Build Coastguard Worker             && local.mPosition[ExtendedTimestamp::LOCATION_KERNEL] > 0)
2282*ec779b8eSAndroid Build Coastguard Worker     {
2283*ec779b8eSAndroid Build Coastguard Worker         if (mLogStartCountdown > 1) {
2284*ec779b8eSAndroid Build Coastguard Worker             --mLogStartCountdown;
2285*ec779b8eSAndroid Build Coastguard Worker         } else if (latencyMs < mLogLatencyMs) { // wait for latency to stabilize (dip)
2286*ec779b8eSAndroid Build Coastguard Worker             mLogStartCountdown = 0;
2287*ec779b8eSAndroid Build Coastguard Worker             // startup is the difference in times for the current timestamp and our start
2288*ec779b8eSAndroid Build Coastguard Worker             double startUpMs =
2289*ec779b8eSAndroid Build Coastguard Worker                     (local.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] - mLogStartTimeNs) * 1e-6;
2290*ec779b8eSAndroid Build Coastguard Worker             // adjust for frames played.
2291*ec779b8eSAndroid Build Coastguard Worker             startUpMs -= (local.mPosition[ExtendedTimestamp::LOCATION_KERNEL] - mLogStartFrames)
2292*ec779b8eSAndroid Build Coastguard Worker                     * 1e3 / mSampleRate;
2293*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s: latencyMs:%lf startUpMs:%lf"
2294*ec779b8eSAndroid Build Coastguard Worker                     " localTime:%lld startTime:%lld"
2295*ec779b8eSAndroid Build Coastguard Worker                     " localPosition:%lld startPosition:%lld",
2296*ec779b8eSAndroid Build Coastguard Worker                     __func__, latencyMs, startUpMs,
2297*ec779b8eSAndroid Build Coastguard Worker                     (long long)local.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL],
2298*ec779b8eSAndroid Build Coastguard Worker                     (long long)mLogStartTimeNs,
2299*ec779b8eSAndroid Build Coastguard Worker                     (long long)local.mPosition[ExtendedTimestamp::LOCATION_KERNEL],
2300*ec779b8eSAndroid Build Coastguard Worker                     (long long)mLogStartFrames);
2301*ec779b8eSAndroid Build Coastguard Worker             mTrackMetrics.logLatencyAndStartup(latencyMs, startUpMs);
2302*ec779b8eSAndroid Build Coastguard Worker         }
2303*ec779b8eSAndroid Build Coastguard Worker         mLogLatencyMs = latencyMs;
2304*ec779b8eSAndroid Build Coastguard Worker     }
2305*ec779b8eSAndroid Build Coastguard Worker }
2306*ec779b8eSAndroid Build Coastguard Worker 
setMute(bool muted)2307*ec779b8eSAndroid Build Coastguard Worker bool Track::AudioVibrationController::setMute(bool muted) {
2308*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mTrack->mThread.promote();
2309*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
2310*ec779b8eSAndroid Build Coastguard Worker         // Lock for updating mHapticPlaybackEnabled.
2311*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(thread->mutex());
2312*ec779b8eSAndroid Build Coastguard Worker         auto* const playbackThread = thread->asIAfPlaybackThread().get();
2313*ec779b8eSAndroid Build Coastguard Worker         if ((mTrack->channelMask() & AUDIO_CHANNEL_HAPTIC_ALL) != AUDIO_CHANNEL_NONE
2314*ec779b8eSAndroid Build Coastguard Worker                 && playbackThread->hapticChannelCount() > 0) {
2315*ec779b8eSAndroid Build Coastguard Worker             ALOGD("%s, haptic playback was %s for track %d",
2316*ec779b8eSAndroid Build Coastguard Worker                     __func__, muted ? "muted" : "unmuted", mTrack->id());
2317*ec779b8eSAndroid Build Coastguard Worker             mTrack->setHapticPlaybackEnabled(!muted);
2318*ec779b8eSAndroid Build Coastguard Worker             return true;
2319*ec779b8eSAndroid Build Coastguard Worker         }
2320*ec779b8eSAndroid Build Coastguard Worker     }
2321*ec779b8eSAndroid Build Coastguard Worker     return false;
2322*ec779b8eSAndroid Build Coastguard Worker }
2323*ec779b8eSAndroid Build Coastguard Worker 
mute(bool * ret)2324*ec779b8eSAndroid Build Coastguard Worker binder::Status Track::AudioVibrationController::mute(
2325*ec779b8eSAndroid Build Coastguard Worker         /*out*/ bool *ret) {
2326*ec779b8eSAndroid Build Coastguard Worker     *ret = setMute(true);
2327*ec779b8eSAndroid Build Coastguard Worker     return binder::Status::ok();
2328*ec779b8eSAndroid Build Coastguard Worker }
2329*ec779b8eSAndroid Build Coastguard Worker 
unmute(bool * ret)2330*ec779b8eSAndroid Build Coastguard Worker binder::Status Track::AudioVibrationController::unmute(
2331*ec779b8eSAndroid Build Coastguard Worker         /*out*/ bool *ret) {
2332*ec779b8eSAndroid Build Coastguard Worker     *ret = setMute(false);
2333*ec779b8eSAndroid Build Coastguard Worker     return binder::Status::ok();
2334*ec779b8eSAndroid Build Coastguard Worker }
2335*ec779b8eSAndroid Build Coastguard Worker 
2336*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2337*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
2338*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::OutputTrack"
2339*ec779b8eSAndroid Build Coastguard Worker 
2340*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfPlaybackThread * playbackThread,IAfDuplicatingThread * sourceThread,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,const AttributionSourceState & attributionSource)2341*ec779b8eSAndroid Build Coastguard Worker sp<IAfOutputTrack> IAfOutputTrack::create(
2342*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* playbackThread,
2343*ec779b8eSAndroid Build Coastguard Worker         IAfDuplicatingThread* sourceThread,
2344*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
2345*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
2346*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
2347*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
2348*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource) {
2349*ec779b8eSAndroid Build Coastguard Worker     return sp<OutputTrack>::make(
2350*ec779b8eSAndroid Build Coastguard Worker             playbackThread,
2351*ec779b8eSAndroid Build Coastguard Worker             sourceThread,
2352*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
2353*ec779b8eSAndroid Build Coastguard Worker             format,
2354*ec779b8eSAndroid Build Coastguard Worker             channelMask,
2355*ec779b8eSAndroid Build Coastguard Worker             frameCount,
2356*ec779b8eSAndroid Build Coastguard Worker             attributionSource);
2357*ec779b8eSAndroid Build Coastguard Worker }
2358*ec779b8eSAndroid Build Coastguard Worker 
OutputTrack(IAfPlaybackThread * playbackThread,IAfDuplicatingThread * sourceThread,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,const AttributionSourceState & attributionSource)2359*ec779b8eSAndroid Build Coastguard Worker OutputTrack::OutputTrack(
2360*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* playbackThread,
2361*ec779b8eSAndroid Build Coastguard Worker             IAfDuplicatingThread* sourceThread,
2362*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
2363*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
2364*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
2365*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
2366*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource)
2367*ec779b8eSAndroid Build Coastguard Worker     :   Track(playbackThread, NULL, AUDIO_STREAM_PATCH,
2368*ec779b8eSAndroid Build Coastguard Worker               AUDIO_ATTRIBUTES_INITIALIZER ,
2369*ec779b8eSAndroid Build Coastguard Worker               sampleRate, format, channelMask, frameCount,
2370*ec779b8eSAndroid Build Coastguard Worker               nullptr /* buffer */, (size_t)0 /* bufferSize */, nullptr /* sharedBuffer */,
2371*ec779b8eSAndroid Build Coastguard Worker               AUDIO_SESSION_NONE, getpid(), attributionSource, AUDIO_OUTPUT_FLAG_NONE,
2372*ec779b8eSAndroid Build Coastguard Worker               TYPE_OUTPUT),
2373*ec779b8eSAndroid Build Coastguard Worker     mActive(false), mSourceThread(sourceThread)
2374*ec779b8eSAndroid Build Coastguard Worker {
2375*ec779b8eSAndroid Build Coastguard Worker     if (mCblk != NULL) {
2376*ec779b8eSAndroid Build Coastguard Worker         mOutBuffer.frameCount = 0;
2377*ec779b8eSAndroid Build Coastguard Worker         playbackThread->addOutputTrack_l(this);
2378*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(): mCblk %p, mBuffer %p, "
2379*ec779b8eSAndroid Build Coastguard Worker                 "frameCount %zu, mChannelMask 0x%08x",
2380*ec779b8eSAndroid Build Coastguard Worker                 __func__, mCblk, mBuffer,
2381*ec779b8eSAndroid Build Coastguard Worker                 frameCount, mChannelMask);
2382*ec779b8eSAndroid Build Coastguard Worker         // since client and server are in the same process,
2383*ec779b8eSAndroid Build Coastguard Worker         // the buffer has the same virtual address on both sides
2384*ec779b8eSAndroid Build Coastguard Worker         mClientProxy = new AudioTrackClientProxy(mCblk, mBuffer, mFrameCount, mFrameSize,
2385*ec779b8eSAndroid Build Coastguard Worker                 true /*clientInServer*/);
2386*ec779b8eSAndroid Build Coastguard Worker         mClientProxy->setVolumeLR(GAIN_MINIFLOAT_PACKED_UNITY);
2387*ec779b8eSAndroid Build Coastguard Worker         mClientProxy->setSendLevel(0.0);
2388*ec779b8eSAndroid Build Coastguard Worker         mClientProxy->setSampleRate(sampleRate);
2389*ec779b8eSAndroid Build Coastguard Worker     } else {
2390*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): Error creating output track on thread %d",
2391*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, (int)mThreadIoHandle);
2392*ec779b8eSAndroid Build Coastguard Worker     }
2393*ec779b8eSAndroid Build Coastguard Worker }
2394*ec779b8eSAndroid Build Coastguard Worker 
~OutputTrack()2395*ec779b8eSAndroid Build Coastguard Worker OutputTrack::~OutputTrack()
2396*ec779b8eSAndroid Build Coastguard Worker {
2397*ec779b8eSAndroid Build Coastguard Worker     clearBufferQueue();
2398*ec779b8eSAndroid Build Coastguard Worker     // superclass destructor will now delete the server proxy and shared memory both refer to
2399*ec779b8eSAndroid Build Coastguard Worker }
2400*ec779b8eSAndroid Build Coastguard Worker 
start(AudioSystem::sync_event_t event,audio_session_t triggerSession)2401*ec779b8eSAndroid Build Coastguard Worker status_t OutputTrack::start(AudioSystem::sync_event_t event,
2402*ec779b8eSAndroid Build Coastguard Worker                                                           audio_session_t triggerSession)
2403*ec779b8eSAndroid Build Coastguard Worker {
2404*ec779b8eSAndroid Build Coastguard Worker     status_t status = Track::start(event, triggerSession);
2405*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
2406*ec779b8eSAndroid Build Coastguard Worker         return status;
2407*ec779b8eSAndroid Build Coastguard Worker     }
2408*ec779b8eSAndroid Build Coastguard Worker 
2409*ec779b8eSAndroid Build Coastguard Worker     mActive = true;
2410*ec779b8eSAndroid Build Coastguard Worker     mRetryCount = 127;
2411*ec779b8eSAndroid Build Coastguard Worker     return status;
2412*ec779b8eSAndroid Build Coastguard Worker }
2413*ec779b8eSAndroid Build Coastguard Worker 
stop()2414*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::stop()
2415*ec779b8eSAndroid Build Coastguard Worker {
2416*ec779b8eSAndroid Build Coastguard Worker     Track::stop();
2417*ec779b8eSAndroid Build Coastguard Worker     clearBufferQueue();
2418*ec779b8eSAndroid Build Coastguard Worker     mOutBuffer.frameCount = 0;
2419*ec779b8eSAndroid Build Coastguard Worker     mActive = false;
2420*ec779b8eSAndroid Build Coastguard Worker }
2421*ec779b8eSAndroid Build Coastguard Worker 
write(void * data,uint32_t frames)2422*ec779b8eSAndroid Build Coastguard Worker ssize_t OutputTrack::write(void* data, uint32_t frames)
2423*ec779b8eSAndroid Build Coastguard Worker {
2424*ec779b8eSAndroid Build Coastguard Worker     if (!mActive && frames != 0) {
2425*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2426*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr && thread->inStandby()) {
2427*ec779b8eSAndroid Build Coastguard Worker             // preload one silent buffer to trigger mixer on start()
2428*ec779b8eSAndroid Build Coastguard Worker             ClientProxy::Buffer buf { .mFrameCount = mClientProxy->getStartThresholdInFrames() };
2429*ec779b8eSAndroid Build Coastguard Worker             status_t status = mClientProxy->obtainBuffer(&buf);
2430*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR && status != NOT_ENOUGH_DATA && status != WOULD_BLOCK) {
2431*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s(%d): could not obtain buffer on start", __func__, mId);
2432*ec779b8eSAndroid Build Coastguard Worker                 return 0;
2433*ec779b8eSAndroid Build Coastguard Worker             }
2434*ec779b8eSAndroid Build Coastguard Worker             memset(buf.mRaw, 0, buf.mFrameCount * mFrameSize);
2435*ec779b8eSAndroid Build Coastguard Worker             mClientProxy->releaseBuffer(&buf);
2436*ec779b8eSAndroid Build Coastguard Worker 
2437*ec779b8eSAndroid Build Coastguard Worker             (void) start();
2438*ec779b8eSAndroid Build Coastguard Worker 
2439*ec779b8eSAndroid Build Coastguard Worker             // wait for HAL stream to start before sending actual audio. Doing this on each
2440*ec779b8eSAndroid Build Coastguard Worker             // OutputTrack makes that playback start on all output streams is synchronized.
2441*ec779b8eSAndroid Build Coastguard Worker             // If another OutputTrack has already started it can underrun but this is OK
2442*ec779b8eSAndroid Build Coastguard Worker             // as only silence has been played so far and the retry count is very high on
2443*ec779b8eSAndroid Build Coastguard Worker             // OutputTrack.
2444*ec779b8eSAndroid Build Coastguard Worker             auto* const pt = thread->asIAfPlaybackThread().get();
2445*ec779b8eSAndroid Build Coastguard Worker             if (!pt->waitForHalStart()) {
2446*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s(%d): timeout waiting for thread to exit standby", __func__, mId);
2447*ec779b8eSAndroid Build Coastguard Worker                 stop();
2448*ec779b8eSAndroid Build Coastguard Worker                 return 0;
2449*ec779b8eSAndroid Build Coastguard Worker             }
2450*ec779b8eSAndroid Build Coastguard Worker 
2451*ec779b8eSAndroid Build Coastguard Worker             // enqueue the first buffer and exit so that other OutputTracks will also start before
2452*ec779b8eSAndroid Build Coastguard Worker             // write() is called again and this buffer actually consumed.
2453*ec779b8eSAndroid Build Coastguard Worker             Buffer firstBuffer;
2454*ec779b8eSAndroid Build Coastguard Worker             firstBuffer.frameCount = frames;
2455*ec779b8eSAndroid Build Coastguard Worker             firstBuffer.raw = data;
2456*ec779b8eSAndroid Build Coastguard Worker             queueBuffer(firstBuffer);
2457*ec779b8eSAndroid Build Coastguard Worker             return frames;
2458*ec779b8eSAndroid Build Coastguard Worker         } else {
2459*ec779b8eSAndroid Build Coastguard Worker             (void) start();
2460*ec779b8eSAndroid Build Coastguard Worker         }
2461*ec779b8eSAndroid Build Coastguard Worker     }
2462*ec779b8eSAndroid Build Coastguard Worker 
2463*ec779b8eSAndroid Build Coastguard Worker     Buffer *pInBuffer;
2464*ec779b8eSAndroid Build Coastguard Worker     Buffer inBuffer;
2465*ec779b8eSAndroid Build Coastguard Worker     inBuffer.frameCount = frames;
2466*ec779b8eSAndroid Build Coastguard Worker     inBuffer.raw = data;
2467*ec779b8eSAndroid Build Coastguard Worker     uint32_t waitTimeLeftMs = mSourceThread->waitTimeMs();
2468*ec779b8eSAndroid Build Coastguard Worker     while (waitTimeLeftMs) {
2469*ec779b8eSAndroid Build Coastguard Worker         // First write pending buffers, then new data
2470*ec779b8eSAndroid Build Coastguard Worker         if (mBufferQueue.size()) {
2471*ec779b8eSAndroid Build Coastguard Worker             pInBuffer = mBufferQueue.itemAt(0);
2472*ec779b8eSAndroid Build Coastguard Worker         } else {
2473*ec779b8eSAndroid Build Coastguard Worker             pInBuffer = &inBuffer;
2474*ec779b8eSAndroid Build Coastguard Worker         }
2475*ec779b8eSAndroid Build Coastguard Worker 
2476*ec779b8eSAndroid Build Coastguard Worker         if (pInBuffer->frameCount == 0) {
2477*ec779b8eSAndroid Build Coastguard Worker             break;
2478*ec779b8eSAndroid Build Coastguard Worker         }
2479*ec779b8eSAndroid Build Coastguard Worker 
2480*ec779b8eSAndroid Build Coastguard Worker         if (mOutBuffer.frameCount == 0) {
2481*ec779b8eSAndroid Build Coastguard Worker             mOutBuffer.frameCount = pInBuffer->frameCount;
2482*ec779b8eSAndroid Build Coastguard Worker             nsecs_t startTime = systemTime();
2483*ec779b8eSAndroid Build Coastguard Worker             status_t status = obtainBuffer(&mOutBuffer, waitTimeLeftMs);
2484*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR && status != NOT_ENOUGH_DATA) {
2485*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s(%d): thread %d no more output buffers; status %d",
2486*ec779b8eSAndroid Build Coastguard Worker                         __func__, mId,
2487*ec779b8eSAndroid Build Coastguard Worker                         (int)mThreadIoHandle, status);
2488*ec779b8eSAndroid Build Coastguard Worker                 break;
2489*ec779b8eSAndroid Build Coastguard Worker             }
2490*ec779b8eSAndroid Build Coastguard Worker             uint32_t waitTimeMs = (uint32_t)ns2ms(systemTime() - startTime);
2491*ec779b8eSAndroid Build Coastguard Worker             if (waitTimeLeftMs >= waitTimeMs) {
2492*ec779b8eSAndroid Build Coastguard Worker                 waitTimeLeftMs -= waitTimeMs;
2493*ec779b8eSAndroid Build Coastguard Worker             } else {
2494*ec779b8eSAndroid Build Coastguard Worker                 waitTimeLeftMs = 0;
2495*ec779b8eSAndroid Build Coastguard Worker             }
2496*ec779b8eSAndroid Build Coastguard Worker             if (status == NOT_ENOUGH_DATA) {
2497*ec779b8eSAndroid Build Coastguard Worker                 deferRestartIfDisabled();
2498*ec779b8eSAndroid Build Coastguard Worker                 continue;
2499*ec779b8eSAndroid Build Coastguard Worker             }
2500*ec779b8eSAndroid Build Coastguard Worker         }
2501*ec779b8eSAndroid Build Coastguard Worker 
2502*ec779b8eSAndroid Build Coastguard Worker         uint32_t outFrames = pInBuffer->frameCount > mOutBuffer.frameCount ? mOutBuffer.frameCount :
2503*ec779b8eSAndroid Build Coastguard Worker                 pInBuffer->frameCount;
2504*ec779b8eSAndroid Build Coastguard Worker         memcpy(mOutBuffer.raw, pInBuffer->raw, outFrames * mFrameSize);
2505*ec779b8eSAndroid Build Coastguard Worker         Proxy::Buffer buf;
2506*ec779b8eSAndroid Build Coastguard Worker         buf.mFrameCount = outFrames;
2507*ec779b8eSAndroid Build Coastguard Worker         buf.mRaw = NULL;
2508*ec779b8eSAndroid Build Coastguard Worker         mClientProxy->releaseBuffer(&buf);
2509*ec779b8eSAndroid Build Coastguard Worker         deferRestartIfDisabled();
2510*ec779b8eSAndroid Build Coastguard Worker         pInBuffer->frameCount -= outFrames;
2511*ec779b8eSAndroid Build Coastguard Worker         pInBuffer->raw = (int8_t *)pInBuffer->raw + outFrames * mFrameSize;
2512*ec779b8eSAndroid Build Coastguard Worker         mOutBuffer.frameCount -= outFrames;
2513*ec779b8eSAndroid Build Coastguard Worker         mOutBuffer.raw = (int8_t *)mOutBuffer.raw + outFrames * mFrameSize;
2514*ec779b8eSAndroid Build Coastguard Worker 
2515*ec779b8eSAndroid Build Coastguard Worker         if (pInBuffer->frameCount == 0) {
2516*ec779b8eSAndroid Build Coastguard Worker             if (mBufferQueue.size()) {
2517*ec779b8eSAndroid Build Coastguard Worker                 mBufferQueue.removeAt(0);
2518*ec779b8eSAndroid Build Coastguard Worker                 free(pInBuffer->mBuffer);
2519*ec779b8eSAndroid Build Coastguard Worker                 if (pInBuffer != &inBuffer) {
2520*ec779b8eSAndroid Build Coastguard Worker                     delete pInBuffer;
2521*ec779b8eSAndroid Build Coastguard Worker                 }
2522*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s(%d): thread %d released overflow buffer %zu",
2523*ec779b8eSAndroid Build Coastguard Worker                         __func__, mId,
2524*ec779b8eSAndroid Build Coastguard Worker                         (int)mThreadIoHandle, mBufferQueue.size());
2525*ec779b8eSAndroid Build Coastguard Worker             } else {
2526*ec779b8eSAndroid Build Coastguard Worker                 break;
2527*ec779b8eSAndroid Build Coastguard Worker             }
2528*ec779b8eSAndroid Build Coastguard Worker         }
2529*ec779b8eSAndroid Build Coastguard Worker     }
2530*ec779b8eSAndroid Build Coastguard Worker 
2531*ec779b8eSAndroid Build Coastguard Worker     // If we could not write all frames, allocate a buffer and queue it for next time.
2532*ec779b8eSAndroid Build Coastguard Worker     if (inBuffer.frameCount) {
2533*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
2534*ec779b8eSAndroid Build Coastguard Worker         if (thread != nullptr && !thread->inStandby()) {
2535*ec779b8eSAndroid Build Coastguard Worker             queueBuffer(inBuffer);
2536*ec779b8eSAndroid Build Coastguard Worker         }
2537*ec779b8eSAndroid Build Coastguard Worker     }
2538*ec779b8eSAndroid Build Coastguard Worker 
2539*ec779b8eSAndroid Build Coastguard Worker     // Calling write() with a 0 length buffer means that no more data will be written:
2540*ec779b8eSAndroid Build Coastguard Worker     // We rely on stop() to set the appropriate flags to allow the remaining frames to play out.
2541*ec779b8eSAndroid Build Coastguard Worker     if (frames == 0 && mBufferQueue.size() == 0 && mActive) {
2542*ec779b8eSAndroid Build Coastguard Worker         stop();
2543*ec779b8eSAndroid Build Coastguard Worker     }
2544*ec779b8eSAndroid Build Coastguard Worker 
2545*ec779b8eSAndroid Build Coastguard Worker     return frames - inBuffer.frameCount;  // number of frames consumed.
2546*ec779b8eSAndroid Build Coastguard Worker }
2547*ec779b8eSAndroid Build Coastguard Worker 
queueBuffer(Buffer & inBuffer)2548*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::queueBuffer(Buffer& inBuffer) {
2549*ec779b8eSAndroid Build Coastguard Worker 
2550*ec779b8eSAndroid Build Coastguard Worker     if (mBufferQueue.size() < kMaxOverFlowBuffers) {
2551*ec779b8eSAndroid Build Coastguard Worker         Buffer *pInBuffer = new Buffer;
2552*ec779b8eSAndroid Build Coastguard Worker         const size_t bufferSize = inBuffer.frameCount * mFrameSize;
2553*ec779b8eSAndroid Build Coastguard Worker         pInBuffer->mBuffer = malloc(bufferSize);
2554*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL_IF(pInBuffer->mBuffer == nullptr,
2555*ec779b8eSAndroid Build Coastguard Worker                 "%s: Unable to malloc size %zu", __func__, bufferSize);
2556*ec779b8eSAndroid Build Coastguard Worker         pInBuffer->frameCount = inBuffer.frameCount;
2557*ec779b8eSAndroid Build Coastguard Worker         pInBuffer->raw = pInBuffer->mBuffer;
2558*ec779b8eSAndroid Build Coastguard Worker         memcpy(pInBuffer->raw, inBuffer.raw, inBuffer.frameCount * mFrameSize);
2559*ec779b8eSAndroid Build Coastguard Worker         mBufferQueue.add(pInBuffer);
2560*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): thread %d adding overflow buffer %zu", __func__, mId,
2561*ec779b8eSAndroid Build Coastguard Worker                 (int)mThreadIoHandle, mBufferQueue.size());
2562*ec779b8eSAndroid Build Coastguard Worker         // audio data is consumed (stored locally); set frameCount to 0.
2563*ec779b8eSAndroid Build Coastguard Worker         inBuffer.frameCount = 0;
2564*ec779b8eSAndroid Build Coastguard Worker     } else {
2565*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): thread %d no more overflow buffers",
2566*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, (int)mThreadIoHandle);
2567*ec779b8eSAndroid Build Coastguard Worker         // TODO: return error for this.
2568*ec779b8eSAndroid Build Coastguard Worker     }
2569*ec779b8eSAndroid Build Coastguard Worker }
2570*ec779b8eSAndroid Build Coastguard Worker 
copyMetadataTo(MetadataInserter & backInserter) const2571*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::copyMetadataTo(MetadataInserter& backInserter) const
2572*ec779b8eSAndroid Build Coastguard Worker {
2573*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard lock(trackMetadataMutex());
2574*ec779b8eSAndroid Build Coastguard Worker     backInserter = std::copy(mTrackMetadatas.begin(), mTrackMetadatas.end(), backInserter);
2575*ec779b8eSAndroid Build Coastguard Worker }
2576*ec779b8eSAndroid Build Coastguard Worker 
setMetadatas(const SourceMetadatas & metadatas)2577*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::setMetadatas(const SourceMetadatas& metadatas) {
2578*ec779b8eSAndroid Build Coastguard Worker     {
2579*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard lock(trackMetadataMutex());
2580*ec779b8eSAndroid Build Coastguard Worker         mTrackMetadatas = metadatas;
2581*ec779b8eSAndroid Build Coastguard Worker     }
2582*ec779b8eSAndroid Build Coastguard Worker     // No need to adjust metadata track volumes as OutputTrack volumes are always 0dBFS.
2583*ec779b8eSAndroid Build Coastguard Worker     setMetadataHasChanged();
2584*ec779b8eSAndroid Build Coastguard Worker }
2585*ec779b8eSAndroid Build Coastguard Worker 
obtainBuffer(AudioBufferProvider::Buffer * buffer,uint32_t waitTimeMs)2586*ec779b8eSAndroid Build Coastguard Worker status_t OutputTrack::obtainBuffer(
2587*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs)
2588*ec779b8eSAndroid Build Coastguard Worker {
2589*ec779b8eSAndroid Build Coastguard Worker     ClientProxy::Buffer buf;
2590*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
2591*ec779b8eSAndroid Build Coastguard Worker     struct timespec timeout;
2592*ec779b8eSAndroid Build Coastguard Worker     timeout.tv_sec = waitTimeMs / 1000;
2593*ec779b8eSAndroid Build Coastguard Worker     timeout.tv_nsec = (int) (waitTimeMs % 1000) * 1000000;
2594*ec779b8eSAndroid Build Coastguard Worker     status_t status = mClientProxy->obtainBuffer(&buf, &timeout);
2595*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = buf.mFrameCount;
2596*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = buf.mRaw;
2597*ec779b8eSAndroid Build Coastguard Worker     return status;
2598*ec779b8eSAndroid Build Coastguard Worker }
2599*ec779b8eSAndroid Build Coastguard Worker 
clearBufferQueue()2600*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::clearBufferQueue()
2601*ec779b8eSAndroid Build Coastguard Worker {
2602*ec779b8eSAndroid Build Coastguard Worker     size_t size = mBufferQueue.size();
2603*ec779b8eSAndroid Build Coastguard Worker 
2604*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < size; i++) {
2605*ec779b8eSAndroid Build Coastguard Worker         Buffer *pBuffer = mBufferQueue.itemAt(i);
2606*ec779b8eSAndroid Build Coastguard Worker         free(pBuffer->mBuffer);
2607*ec779b8eSAndroid Build Coastguard Worker         delete pBuffer;
2608*ec779b8eSAndroid Build Coastguard Worker     }
2609*ec779b8eSAndroid Build Coastguard Worker     mBufferQueue.clear();
2610*ec779b8eSAndroid Build Coastguard Worker }
2611*ec779b8eSAndroid Build Coastguard Worker 
restartIfDisabled()2612*ec779b8eSAndroid Build Coastguard Worker void OutputTrack::restartIfDisabled()
2613*ec779b8eSAndroid Build Coastguard Worker {
2614*ec779b8eSAndroid Build Coastguard Worker     int32_t flags = android_atomic_and(~CBLK_DISABLED, &mCblk->mFlags);
2615*ec779b8eSAndroid Build Coastguard Worker     if (mActive && (flags & CBLK_DISABLED)) {
2616*ec779b8eSAndroid Build Coastguard Worker         start();
2617*ec779b8eSAndroid Build Coastguard Worker     }
2618*ec779b8eSAndroid Build Coastguard Worker }
2619*ec779b8eSAndroid Build Coastguard Worker 
2620*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2621*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
2622*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::PatchTrack"
2623*ec779b8eSAndroid Build Coastguard Worker 
2624*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfPlaybackThread * playbackThread,audio_stream_type_t streamType,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,void * buffer,size_t bufferSize,audio_output_flags_t flags,const Timeout & timeout,size_t frameCountToBeReady,float speed,float volume,bool muted)2625*ec779b8eSAndroid Build Coastguard Worker sp<IAfPatchTrack> IAfPatchTrack::create(
2626*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* playbackThread,
2627*ec779b8eSAndroid Build Coastguard Worker         audio_stream_type_t streamType,
2628*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
2629*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
2630*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
2631*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
2632*ec779b8eSAndroid Build Coastguard Worker         void* buffer,
2633*ec779b8eSAndroid Build Coastguard Worker         size_t bufferSize,
2634*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t flags,
2635*ec779b8eSAndroid Build Coastguard Worker         const Timeout& timeout,
2636*ec779b8eSAndroid Build Coastguard Worker         size_t frameCountToBeReady, /** Default behaviour is to start
2637*ec779b8eSAndroid Build Coastguard Worker                                          *  as soon as possible to have
2638*ec779b8eSAndroid Build Coastguard Worker                                          *  the lowest possible latency
2639*ec779b8eSAndroid Build Coastguard Worker                                          *  even if it might glitch. */
2640*ec779b8eSAndroid Build Coastguard Worker         float speed,
2641*ec779b8eSAndroid Build Coastguard Worker         float volume,
2642*ec779b8eSAndroid Build Coastguard Worker         bool muted)
2643*ec779b8eSAndroid Build Coastguard Worker {
2644*ec779b8eSAndroid Build Coastguard Worker     return sp<PatchTrack>::make(
2645*ec779b8eSAndroid Build Coastguard Worker             playbackThread,
2646*ec779b8eSAndroid Build Coastguard Worker             streamType,
2647*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
2648*ec779b8eSAndroid Build Coastguard Worker             channelMask,
2649*ec779b8eSAndroid Build Coastguard Worker             format,
2650*ec779b8eSAndroid Build Coastguard Worker             frameCount,
2651*ec779b8eSAndroid Build Coastguard Worker             buffer,
2652*ec779b8eSAndroid Build Coastguard Worker             bufferSize,
2653*ec779b8eSAndroid Build Coastguard Worker             flags,
2654*ec779b8eSAndroid Build Coastguard Worker             timeout,
2655*ec779b8eSAndroid Build Coastguard Worker             frameCountToBeReady,
2656*ec779b8eSAndroid Build Coastguard Worker             speed,
2657*ec779b8eSAndroid Build Coastguard Worker             volume,
2658*ec779b8eSAndroid Build Coastguard Worker             muted);
2659*ec779b8eSAndroid Build Coastguard Worker }
2660*ec779b8eSAndroid Build Coastguard Worker 
PatchTrack(IAfPlaybackThread * playbackThread,audio_stream_type_t streamType,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,void * buffer,size_t bufferSize,audio_output_flags_t flags,const Timeout & timeout,size_t frameCountToBeReady,float speed,float volume,bool muted)2661*ec779b8eSAndroid Build Coastguard Worker PatchTrack::PatchTrack(IAfPlaybackThread* playbackThread,
2662*ec779b8eSAndroid Build Coastguard Worker                                                      audio_stream_type_t streamType,
2663*ec779b8eSAndroid Build Coastguard Worker                                                      uint32_t sampleRate,
2664*ec779b8eSAndroid Build Coastguard Worker                                                      audio_channel_mask_t channelMask,
2665*ec779b8eSAndroid Build Coastguard Worker                                                      audio_format_t format,
2666*ec779b8eSAndroid Build Coastguard Worker                                                      size_t frameCount,
2667*ec779b8eSAndroid Build Coastguard Worker                                                      void *buffer,
2668*ec779b8eSAndroid Build Coastguard Worker                                                      size_t bufferSize,
2669*ec779b8eSAndroid Build Coastguard Worker                                                      audio_output_flags_t flags,
2670*ec779b8eSAndroid Build Coastguard Worker                                                      const Timeout& timeout,
2671*ec779b8eSAndroid Build Coastguard Worker                                                      size_t frameCountToBeReady,
2672*ec779b8eSAndroid Build Coastguard Worker                                                      float speed,
2673*ec779b8eSAndroid Build Coastguard Worker                                                      float volume,
2674*ec779b8eSAndroid Build Coastguard Worker                                                      bool muted)
2675*ec779b8eSAndroid Build Coastguard Worker     :   Track(playbackThread, NULL, streamType,
2676*ec779b8eSAndroid Build Coastguard Worker               AUDIO_ATTRIBUTES_INITIALIZER,
2677*ec779b8eSAndroid Build Coastguard Worker               sampleRate, format, channelMask, frameCount,
2678*ec779b8eSAndroid Build Coastguard Worker               buffer, bufferSize, nullptr /* sharedBuffer */,
2679*ec779b8eSAndroid Build Coastguard Worker               AUDIO_SESSION_NONE, getpid(), audioServerAttributionSource(getpid()), flags,
2680*ec779b8eSAndroid Build Coastguard Worker               TYPE_PATCH, AUDIO_PORT_HANDLE_NONE, frameCountToBeReady, speed,
2681*ec779b8eSAndroid Build Coastguard Worker               false /*isSpatialized*/, false /*isBitPerfect*/, volume, muted),
2682*ec779b8eSAndroid Build Coastguard Worker         PatchTrackBase(mCblk ? new AudioTrackClientProxy(mCblk, mBuffer, frameCount, mFrameSize,
2683*ec779b8eSAndroid Build Coastguard Worker                         true /*clientInServer*/) : nullptr,
2684*ec779b8eSAndroid Build Coastguard Worker                        playbackThread, timeout)
2685*ec779b8eSAndroid Build Coastguard Worker {
2686*ec779b8eSAndroid Build Coastguard Worker     if (mProxy != nullptr) {
2687*ec779b8eSAndroid Build Coastguard Worker         sp<AudioTrackClientProxy>::cast(mProxy)->setPlaybackRate({
2688*ec779b8eSAndroid Build Coastguard Worker                 /* .mSpeed = */ speed,
2689*ec779b8eSAndroid Build Coastguard Worker                 /* .mPitch = */ AUDIO_TIMESTRETCH_PITCH_NORMAL,
2690*ec779b8eSAndroid Build Coastguard Worker                 /* .mStretchMode = */ AUDIO_TIMESTRETCH_STRETCH_DEFAULT,
2691*ec779b8eSAndroid Build Coastguard Worker                 /* .mFallbackMode = */ AUDIO_TIMESTRETCH_FALLBACK_FAIL
2692*ec779b8eSAndroid Build Coastguard Worker         });
2693*ec779b8eSAndroid Build Coastguard Worker     }
2694*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): sampleRate %d mPeerTimeout %d.%03d sec",
2695*ec779b8eSAndroid Build Coastguard Worker                                       __func__, mId, sampleRate,
2696*ec779b8eSAndroid Build Coastguard Worker                                       (int)mPeerTimeout.tv_sec,
2697*ec779b8eSAndroid Build Coastguard Worker                                       (int)(mPeerTimeout.tv_nsec / 1000000));
2698*ec779b8eSAndroid Build Coastguard Worker }
2699*ec779b8eSAndroid Build Coastguard Worker 
~PatchTrack()2700*ec779b8eSAndroid Build Coastguard Worker PatchTrack::~PatchTrack()
2701*ec779b8eSAndroid Build Coastguard Worker {
2702*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d)", __func__, mId);
2703*ec779b8eSAndroid Build Coastguard Worker }
2704*ec779b8eSAndroid Build Coastguard Worker 
framesReady() const2705*ec779b8eSAndroid Build Coastguard Worker size_t PatchTrack::framesReady() const
2706*ec779b8eSAndroid Build Coastguard Worker {
2707*ec779b8eSAndroid Build Coastguard Worker     if (mPeerProxy && mPeerProxy->producesBufferOnDemand()) {
2708*ec779b8eSAndroid Build Coastguard Worker         return std::numeric_limits<size_t>::max();
2709*ec779b8eSAndroid Build Coastguard Worker     } else {
2710*ec779b8eSAndroid Build Coastguard Worker         return Track::framesReady();
2711*ec779b8eSAndroid Build Coastguard Worker     }
2712*ec779b8eSAndroid Build Coastguard Worker }
2713*ec779b8eSAndroid Build Coastguard Worker 
start(AudioSystem::sync_event_t event,audio_session_t triggerSession)2714*ec779b8eSAndroid Build Coastguard Worker status_t PatchTrack::start(AudioSystem::sync_event_t event,
2715*ec779b8eSAndroid Build Coastguard Worker                                                          audio_session_t triggerSession)
2716*ec779b8eSAndroid Build Coastguard Worker {
2717*ec779b8eSAndroid Build Coastguard Worker     status_t status = Track::start(event, triggerSession);
2718*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
2719*ec779b8eSAndroid Build Coastguard Worker         return status;
2720*ec779b8eSAndroid Build Coastguard Worker     }
2721*ec779b8eSAndroid Build Coastguard Worker     android_atomic_and(~CBLK_DISABLED, &mCblk->mFlags);
2722*ec779b8eSAndroid Build Coastguard Worker     return status;
2723*ec779b8eSAndroid Build Coastguard Worker }
2724*ec779b8eSAndroid Build Coastguard Worker 
2725*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)2726*ec779b8eSAndroid Build Coastguard Worker status_t PatchTrack::getNextBuffer(
2727*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer)
2728*ec779b8eSAndroid Build Coastguard Worker {
2729*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(mPeerProxy != 0, "%s(%d): called without peer proxy", __func__, mId);
2730*ec779b8eSAndroid Build Coastguard Worker     Proxy::Buffer buf;
2731*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
2732*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) {
2733*ec779b8eSAndroid Build Coastguard Worker         std::string traceName("PTnReq");
2734*ec779b8eSAndroid Build Coastguard Worker         traceName += std::to_string(id());
2735*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INT(traceName.c_str(), buf.mFrameCount);
2736*ec779b8eSAndroid Build Coastguard Worker     }
2737*ec779b8eSAndroid Build Coastguard Worker     status_t status = mPeerProxy->obtainBuffer(&buf, &mPeerTimeout);
2738*ec779b8eSAndroid Build Coastguard Worker     ALOGV_IF(status != NO_ERROR, "%s(%d): getNextBuffer status %d", __func__, mId, status);
2739*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = buf.mFrameCount;
2740*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) {
2741*ec779b8eSAndroid Build Coastguard Worker         std::string traceName("PTnObt");
2742*ec779b8eSAndroid Build Coastguard Worker         traceName += std::to_string(id());
2743*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INT(traceName.c_str(), buf.mFrameCount);
2744*ec779b8eSAndroid Build Coastguard Worker     }
2745*ec779b8eSAndroid Build Coastguard Worker     if (buf.mFrameCount == 0) {
2746*ec779b8eSAndroid Build Coastguard Worker         return WOULD_BLOCK;
2747*ec779b8eSAndroid Build Coastguard Worker     }
2748*ec779b8eSAndroid Build Coastguard Worker     status = Track::getNextBuffer(buffer);
2749*ec779b8eSAndroid Build Coastguard Worker     return status;
2750*ec779b8eSAndroid Build Coastguard Worker }
2751*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(AudioBufferProvider::Buffer * buffer)2752*ec779b8eSAndroid Build Coastguard Worker void PatchTrack::releaseBuffer(AudioBufferProvider::Buffer* buffer)
2753*ec779b8eSAndroid Build Coastguard Worker {
2754*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(mPeerProxy != 0, "%s(%d): called without peer proxy", __func__, mId);
2755*ec779b8eSAndroid Build Coastguard Worker     Proxy::Buffer buf;
2756*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
2757*ec779b8eSAndroid Build Coastguard Worker     buf.mRaw = buffer->raw;
2758*ec779b8eSAndroid Build Coastguard Worker     mPeerProxy->releaseBuffer(&buf);
2759*ec779b8eSAndroid Build Coastguard Worker     TrackBase::releaseBuffer(buffer); // Note: this is the base class.
2760*ec779b8eSAndroid Build Coastguard Worker }
2761*ec779b8eSAndroid Build Coastguard Worker 
obtainBuffer(Proxy::Buffer * buffer,const struct timespec * timeOut)2762*ec779b8eSAndroid Build Coastguard Worker status_t PatchTrack::obtainBuffer(Proxy::Buffer* buffer,
2763*ec779b8eSAndroid Build Coastguard Worker                                                                 const struct timespec *timeOut)
2764*ec779b8eSAndroid Build Coastguard Worker {
2765*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
2766*ec779b8eSAndroid Build Coastguard Worker     static const int32_t kMaxTries = 5;
2767*ec779b8eSAndroid Build Coastguard Worker     int32_t tryCounter = kMaxTries;
2768*ec779b8eSAndroid Build Coastguard Worker     const size_t originalFrameCount = buffer->mFrameCount;
2769*ec779b8eSAndroid Build Coastguard Worker     do {
2770*ec779b8eSAndroid Build Coastguard Worker         if (status == NOT_ENOUGH_DATA) {
2771*ec779b8eSAndroid Build Coastguard Worker             deferRestartIfDisabled();
2772*ec779b8eSAndroid Build Coastguard Worker             buffer->mFrameCount = originalFrameCount; // cleared on error, must be restored.
2773*ec779b8eSAndroid Build Coastguard Worker         }
2774*ec779b8eSAndroid Build Coastguard Worker         status = mProxy->obtainBuffer(buffer, timeOut);
2775*ec779b8eSAndroid Build Coastguard Worker     } while ((status == NOT_ENOUGH_DATA) && (tryCounter-- > 0));
2776*ec779b8eSAndroid Build Coastguard Worker     return status;
2777*ec779b8eSAndroid Build Coastguard Worker }
2778*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(Proxy::Buffer * buffer)2779*ec779b8eSAndroid Build Coastguard Worker void PatchTrack::releaseBuffer(Proxy::Buffer* buffer)
2780*ec779b8eSAndroid Build Coastguard Worker {
2781*ec779b8eSAndroid Build Coastguard Worker     mProxy->releaseBuffer(buffer);
2782*ec779b8eSAndroid Build Coastguard Worker     deferRestartIfDisabled();
2783*ec779b8eSAndroid Build Coastguard Worker 
2784*ec779b8eSAndroid Build Coastguard Worker     // Check if the PatchTrack has enough data to write once in releaseBuffer().
2785*ec779b8eSAndroid Build Coastguard Worker     // If not, prevent an underrun from occurring by moving the track into FS_FILLING;
2786*ec779b8eSAndroid Build Coastguard Worker     // this logic avoids glitches when suspending A2DP with AudioPlaybackCapture.
2787*ec779b8eSAndroid Build Coastguard Worker     // TODO: perhaps underrun avoidance could be a track property checked in isReady() instead.
2788*ec779b8eSAndroid Build Coastguard Worker     if (mFillingStatus == FS_ACTIVE
2789*ec779b8eSAndroid Build Coastguard Worker             && audio_is_linear_pcm(mFormat)
2790*ec779b8eSAndroid Build Coastguard Worker             && !isOffloadedOrDirect()) {
2791*ec779b8eSAndroid Build Coastguard Worker         if (const sp<IAfThreadBase> thread = mThread.promote();
2792*ec779b8eSAndroid Build Coastguard Worker             thread != 0) {
2793*ec779b8eSAndroid Build Coastguard Worker             auto* const playbackThread = thread->asIAfPlaybackThread().get();
2794*ec779b8eSAndroid Build Coastguard Worker             const size_t frameCount = playbackThread->frameCount() * sampleRate()
2795*ec779b8eSAndroid Build Coastguard Worker                     / playbackThread->sampleRate();
2796*ec779b8eSAndroid Build Coastguard Worker             if (framesReady() < frameCount) {
2797*ec779b8eSAndroid Build Coastguard Worker                 ALOGD("%s(%d) Not enough data, wait for buffer to fill", __func__, mId);
2798*ec779b8eSAndroid Build Coastguard Worker                 mFillingStatus = FS_FILLING;
2799*ec779b8eSAndroid Build Coastguard Worker             }
2800*ec779b8eSAndroid Build Coastguard Worker         }
2801*ec779b8eSAndroid Build Coastguard Worker     }
2802*ec779b8eSAndroid Build Coastguard Worker }
2803*ec779b8eSAndroid Build Coastguard Worker 
restartIfDisabled()2804*ec779b8eSAndroid Build Coastguard Worker void PatchTrack::restartIfDisabled()
2805*ec779b8eSAndroid Build Coastguard Worker {
2806*ec779b8eSAndroid Build Coastguard Worker     if (android_atomic_and(~CBLK_DISABLED, &mCblk->mFlags) & CBLK_DISABLED) {
2807*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): disabled due to previous underrun, restarting", __func__, mId);
2808*ec779b8eSAndroid Build Coastguard Worker         start();
2809*ec779b8eSAndroid Build Coastguard Worker     }
2810*ec779b8eSAndroid Build Coastguard Worker }
2811*ec779b8eSAndroid Build Coastguard Worker 
2812*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2813*ec779b8eSAndroid Build Coastguard Worker //      Record
2814*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2815*ec779b8eSAndroid Build Coastguard Worker 
2816*ec779b8eSAndroid Build Coastguard Worker 
2817*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
2818*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::RecordHandle"
2819*ec779b8eSAndroid Build Coastguard Worker 
2820*ec779b8eSAndroid Build Coastguard Worker class RecordHandle : public android::media::BnAudioRecord {
2821*ec779b8eSAndroid Build Coastguard Worker public:
2822*ec779b8eSAndroid Build Coastguard Worker     explicit RecordHandle(const sp<IAfRecordTrack>& recordTrack);
2823*ec779b8eSAndroid Build Coastguard Worker     ~RecordHandle() override;
2824*ec779b8eSAndroid Build Coastguard Worker     binder::Status start(int /*AudioSystem::sync_event_t*/ event,
2825*ec779b8eSAndroid Build Coastguard Worker             int /*audio_session_t*/ triggerSession) final;
2826*ec779b8eSAndroid Build Coastguard Worker     binder::Status stop() final;
2827*ec779b8eSAndroid Build Coastguard Worker     binder::Status getActiveMicrophones(
2828*ec779b8eSAndroid Build Coastguard Worker             std::vector<media::MicrophoneInfoFw>* activeMicrophones) final;
2829*ec779b8eSAndroid Build Coastguard Worker     binder::Status setPreferredMicrophoneDirection(
2830*ec779b8eSAndroid Build Coastguard Worker             int /*audio_microphone_direction_t*/ direction) final;
2831*ec779b8eSAndroid Build Coastguard Worker     binder::Status setPreferredMicrophoneFieldDimension(float zoom) final;
2832*ec779b8eSAndroid Build Coastguard Worker     binder::Status shareAudioHistory(
2833*ec779b8eSAndroid Build Coastguard Worker             const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs) final;
2834*ec779b8eSAndroid Build Coastguard Worker 
2835*ec779b8eSAndroid Build Coastguard Worker private:
2836*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfRecordTrack> mRecordTrack;
2837*ec779b8eSAndroid Build Coastguard Worker 
2838*ec779b8eSAndroid Build Coastguard Worker     // for use from destructor
2839*ec779b8eSAndroid Build Coastguard Worker     void stop_nonvirtual();
2840*ec779b8eSAndroid Build Coastguard Worker };
2841*ec779b8eSAndroid Build Coastguard Worker 
2842*ec779b8eSAndroid Build Coastguard Worker /* static */
createIAudioRecordAdapter(const sp<IAfRecordTrack> & recordTrack)2843*ec779b8eSAndroid Build Coastguard Worker sp<media::IAudioRecord> IAfRecordTrack::createIAudioRecordAdapter(
2844*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfRecordTrack>& recordTrack) {
2845*ec779b8eSAndroid Build Coastguard Worker     return sp<RecordHandle>::make(recordTrack);
2846*ec779b8eSAndroid Build Coastguard Worker }
2847*ec779b8eSAndroid Build Coastguard Worker 
RecordHandle(const sp<IAfRecordTrack> & recordTrack)2848*ec779b8eSAndroid Build Coastguard Worker RecordHandle::RecordHandle(
2849*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfRecordTrack>& recordTrack)
2850*ec779b8eSAndroid Build Coastguard Worker     : BnAudioRecord(),
2851*ec779b8eSAndroid Build Coastguard Worker     mRecordTrack(recordTrack)
2852*ec779b8eSAndroid Build Coastguard Worker {
2853*ec779b8eSAndroid Build Coastguard Worker     setMinSchedulerPolicy(SCHED_NORMAL, ANDROID_PRIORITY_AUDIO);
2854*ec779b8eSAndroid Build Coastguard Worker     setInheritRt(true);
2855*ec779b8eSAndroid Build Coastguard Worker }
2856*ec779b8eSAndroid Build Coastguard Worker 
~RecordHandle()2857*ec779b8eSAndroid Build Coastguard Worker RecordHandle::~RecordHandle() {
2858*ec779b8eSAndroid Build Coastguard Worker     stop_nonvirtual();
2859*ec779b8eSAndroid Build Coastguard Worker     mRecordTrack->destroy();
2860*ec779b8eSAndroid Build Coastguard Worker }
2861*ec779b8eSAndroid Build Coastguard Worker 
start(int event,int triggerSession)2862*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::start(int /*AudioSystem::sync_event_t*/ event,
2863*ec779b8eSAndroid Build Coastguard Worker         int /*audio_session_t*/ triggerSession) {
2864*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
2865*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(
2866*ec779b8eSAndroid Build Coastguard Worker         mRecordTrack->start((AudioSystem::sync_event_t)event, (audio_session_t) triggerSession));
2867*ec779b8eSAndroid Build Coastguard Worker }
2868*ec779b8eSAndroid Build Coastguard Worker 
stop()2869*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::stop() {
2870*ec779b8eSAndroid Build Coastguard Worker     stop_nonvirtual();
2871*ec779b8eSAndroid Build Coastguard Worker     return binder::Status::ok();
2872*ec779b8eSAndroid Build Coastguard Worker }
2873*ec779b8eSAndroid Build Coastguard Worker 
stop_nonvirtual()2874*ec779b8eSAndroid Build Coastguard Worker void RecordHandle::stop_nonvirtual() {
2875*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
2876*ec779b8eSAndroid Build Coastguard Worker     mRecordTrack->stop();
2877*ec779b8eSAndroid Build Coastguard Worker }
2878*ec779b8eSAndroid Build Coastguard Worker 
getActiveMicrophones(std::vector<media::MicrophoneInfoFw> * activeMicrophones)2879*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::getActiveMicrophones(
2880*ec779b8eSAndroid Build Coastguard Worker         std::vector<media::MicrophoneInfoFw>* activeMicrophones) {
2881*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
2882*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(mRecordTrack->getActiveMicrophones(activeMicrophones));
2883*ec779b8eSAndroid Build Coastguard Worker }
2884*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneDirection(int direction)2885*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::setPreferredMicrophoneDirection(
2886*ec779b8eSAndroid Build Coastguard Worker         int /*audio_microphone_direction_t*/ direction) {
2887*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
2888*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(mRecordTrack->setPreferredMicrophoneDirection(
2889*ec779b8eSAndroid Build Coastguard Worker             static_cast<audio_microphone_direction_t>(direction)));
2890*ec779b8eSAndroid Build Coastguard Worker }
2891*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneFieldDimension(float zoom)2892*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::setPreferredMicrophoneFieldDimension(float zoom) {
2893*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
2894*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(mRecordTrack->setPreferredMicrophoneFieldDimension(zoom));
2895*ec779b8eSAndroid Build Coastguard Worker }
2896*ec779b8eSAndroid Build Coastguard Worker 
shareAudioHistory(const std::string & sharedAudioPackageName,int64_t sharedAudioStartMs)2897*ec779b8eSAndroid Build Coastguard Worker binder::Status RecordHandle::shareAudioHistory(
2898*ec779b8eSAndroid Build Coastguard Worker         const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs) {
2899*ec779b8eSAndroid Build Coastguard Worker     return binderStatusFromStatusT(
2900*ec779b8eSAndroid Build Coastguard Worker             mRecordTrack->shareAudioHistory(sharedAudioPackageName, sharedAudioStartMs));
2901*ec779b8eSAndroid Build Coastguard Worker }
2902*ec779b8eSAndroid Build Coastguard Worker 
2903*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2904*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
2905*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::RecordTrack"
2906*ec779b8eSAndroid Build Coastguard Worker 
2907*ec779b8eSAndroid Build Coastguard Worker 
2908*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfRecordThread * thread,const sp<Client> & client,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,void * buffer,size_t bufferSize,audio_session_t sessionId,pid_t creatorPid,const AttributionSourceState & attributionSource,audio_input_flags_t flags,track_type type,audio_port_handle_t portId,int32_t startFrames)2909*ec779b8eSAndroid Build Coastguard Worker sp<IAfRecordTrack> IAfRecordTrack::create(IAfRecordThread* thread,
2910*ec779b8eSAndroid Build Coastguard Worker         const sp<Client>& client,
2911*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t& attr,
2912*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
2913*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
2914*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
2915*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
2916*ec779b8eSAndroid Build Coastguard Worker         void* buffer,
2917*ec779b8eSAndroid Build Coastguard Worker         size_t bufferSize,
2918*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
2919*ec779b8eSAndroid Build Coastguard Worker         pid_t creatorPid,
2920*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource,
2921*ec779b8eSAndroid Build Coastguard Worker         audio_input_flags_t flags,
2922*ec779b8eSAndroid Build Coastguard Worker         track_type type,
2923*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portId,
2924*ec779b8eSAndroid Build Coastguard Worker         int32_t startFrames)
2925*ec779b8eSAndroid Build Coastguard Worker {
2926*ec779b8eSAndroid Build Coastguard Worker     return sp<RecordTrack>::make(
2927*ec779b8eSAndroid Build Coastguard Worker         thread,
2928*ec779b8eSAndroid Build Coastguard Worker         client,
2929*ec779b8eSAndroid Build Coastguard Worker         attr,
2930*ec779b8eSAndroid Build Coastguard Worker         sampleRate,
2931*ec779b8eSAndroid Build Coastguard Worker         format,
2932*ec779b8eSAndroid Build Coastguard Worker         channelMask,
2933*ec779b8eSAndroid Build Coastguard Worker         frameCount,
2934*ec779b8eSAndroid Build Coastguard Worker         buffer,
2935*ec779b8eSAndroid Build Coastguard Worker         bufferSize,
2936*ec779b8eSAndroid Build Coastguard Worker         sessionId,
2937*ec779b8eSAndroid Build Coastguard Worker         creatorPid,
2938*ec779b8eSAndroid Build Coastguard Worker         attributionSource,
2939*ec779b8eSAndroid Build Coastguard Worker         flags,
2940*ec779b8eSAndroid Build Coastguard Worker         type,
2941*ec779b8eSAndroid Build Coastguard Worker         portId,
2942*ec779b8eSAndroid Build Coastguard Worker         startFrames);
2943*ec779b8eSAndroid Build Coastguard Worker }
2944*ec779b8eSAndroid Build Coastguard Worker 
2945*ec779b8eSAndroid Build Coastguard Worker // RecordTrack constructor must be called with AudioFlinger::mLock and ThreadBase::mLock held
RecordTrack(IAfRecordThread * thread,const sp<Client> & client,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t frameCount,void * buffer,size_t bufferSize,audio_session_t sessionId,pid_t creatorPid,const AttributionSourceState & attributionSource,audio_input_flags_t flags,track_type type,audio_port_handle_t portId,int32_t startFrames)2946*ec779b8eSAndroid Build Coastguard Worker RecordTrack::RecordTrack(
2947*ec779b8eSAndroid Build Coastguard Worker             IAfRecordThread* thread,
2948*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
2949*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
2950*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
2951*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
2952*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
2953*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
2954*ec779b8eSAndroid Build Coastguard Worker             void *buffer,
2955*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
2956*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
2957*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
2958*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
2959*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t flags,
2960*ec779b8eSAndroid Build Coastguard Worker             track_type type,
2961*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId,
2962*ec779b8eSAndroid Build Coastguard Worker             int32_t startFrames)
2963*ec779b8eSAndroid Build Coastguard Worker     :   TrackBase(thread, client, attr, sampleRate, format,
2964*ec779b8eSAndroid Build Coastguard Worker                   channelMask, frameCount, buffer, bufferSize, sessionId,
2965*ec779b8eSAndroid Build Coastguard Worker                   creatorPid,
2966*ec779b8eSAndroid Build Coastguard Worker                   VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid)),
2967*ec779b8eSAndroid Build Coastguard Worker                   false /*isOut*/,
2968*ec779b8eSAndroid Build Coastguard Worker                   (type == TYPE_DEFAULT) ?
2969*ec779b8eSAndroid Build Coastguard Worker                           ((flags & AUDIO_INPUT_FLAG_FAST) ? ALLOC_PIPE : ALLOC_CBLK) :
2970*ec779b8eSAndroid Build Coastguard Worker                           ((buffer == NULL) ? ALLOC_LOCAL : ALLOC_NONE),
2971*ec779b8eSAndroid Build Coastguard Worker                   type, portId,
2972*ec779b8eSAndroid Build Coastguard Worker                   std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_RECORD) + std::to_string(portId)),
2973*ec779b8eSAndroid Build Coastguard Worker         mOverflow(false),
2974*ec779b8eSAndroid Build Coastguard Worker         mResamplerBufferProvider(NULL), // initialize in case of early constructor exit
2975*ec779b8eSAndroid Build Coastguard Worker         mRecordBufferConverter(NULL),
2976*ec779b8eSAndroid Build Coastguard Worker         mFlags(flags),
2977*ec779b8eSAndroid Build Coastguard Worker         mSilenced(false),
2978*ec779b8eSAndroid Build Coastguard Worker         mStartFrames(startFrames)
2979*ec779b8eSAndroid Build Coastguard Worker {
2980*ec779b8eSAndroid Build Coastguard Worker     if (mCblk == NULL) {
2981*ec779b8eSAndroid Build Coastguard Worker         return;
2982*ec779b8eSAndroid Build Coastguard Worker     }
2983*ec779b8eSAndroid Build Coastguard Worker 
2984*ec779b8eSAndroid Build Coastguard Worker     if (!isDirect()) {
2985*ec779b8eSAndroid Build Coastguard Worker         mRecordBufferConverter = new RecordBufferConverter(
2986*ec779b8eSAndroid Build Coastguard Worker                 thread->channelMask(), thread->format(), thread->sampleRate(),
2987*ec779b8eSAndroid Build Coastguard Worker                 channelMask, format, sampleRate);
2988*ec779b8eSAndroid Build Coastguard Worker         // Check if the RecordBufferConverter construction was successful.
2989*ec779b8eSAndroid Build Coastguard Worker         // If not, don't continue with construction.
2990*ec779b8eSAndroid Build Coastguard Worker         //
2991*ec779b8eSAndroid Build Coastguard Worker         // NOTE: It would be extremely rare that the record track cannot be created
2992*ec779b8eSAndroid Build Coastguard Worker         // for the current device, but a pending or future device change would make
2993*ec779b8eSAndroid Build Coastguard Worker         // the record track configuration valid.
2994*ec779b8eSAndroid Build Coastguard Worker         if (mRecordBufferConverter->initCheck() != NO_ERROR) {
2995*ec779b8eSAndroid Build Coastguard Worker             ALOGE("%s(%d): RecordTrack unable to create record buffer converter", __func__, mId);
2996*ec779b8eSAndroid Build Coastguard Worker             return;
2997*ec779b8eSAndroid Build Coastguard Worker         }
2998*ec779b8eSAndroid Build Coastguard Worker     }
2999*ec779b8eSAndroid Build Coastguard Worker 
3000*ec779b8eSAndroid Build Coastguard Worker     mServerProxy = new AudioRecordServerProxy(mCblk, mBuffer, frameCount,
3001*ec779b8eSAndroid Build Coastguard Worker             mFrameSize, !isExternalTrack());
3002*ec779b8eSAndroid Build Coastguard Worker 
3003*ec779b8eSAndroid Build Coastguard Worker     mResamplerBufferProvider = new ResamplerBufferProvider(this);
3004*ec779b8eSAndroid Build Coastguard Worker 
3005*ec779b8eSAndroid Build Coastguard Worker     if (flags & AUDIO_INPUT_FLAG_FAST) {
3006*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(thread->fastTrackAvailable());
3007*ec779b8eSAndroid Build Coastguard Worker         thread->setFastTrackAvailable(false);
3008*ec779b8eSAndroid Build Coastguard Worker     } else {
3009*ec779b8eSAndroid Build Coastguard Worker         // TODO: only Normal Record has timestamps (Fast Record does not).
3010*ec779b8eSAndroid Build Coastguard Worker         mServerLatencySupported = checkServerLatencySupported(mFormat, flags);
3011*ec779b8eSAndroid Build Coastguard Worker     }
3012*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
3013*ec779b8eSAndroid Build Coastguard Worker     mTee.setId(std::string("_") + std::to_string(mThreadIoHandle)
3014*ec779b8eSAndroid Build Coastguard Worker             + "_" + std::to_string(mId)
3015*ec779b8eSAndroid Build Coastguard Worker             + "_R");
3016*ec779b8eSAndroid Build Coastguard Worker #endif
3017*ec779b8eSAndroid Build Coastguard Worker 
3018*ec779b8eSAndroid Build Coastguard Worker     // Once this item is logged by the server, the client can add properties.
3019*ec779b8eSAndroid Build Coastguard Worker     mTrackMetrics.logConstructor(creatorPid, uid(), id());
3020*ec779b8eSAndroid Build Coastguard Worker }
3021*ec779b8eSAndroid Build Coastguard Worker 
~RecordTrack()3022*ec779b8eSAndroid Build Coastguard Worker RecordTrack::~RecordTrack()
3023*ec779b8eSAndroid Build Coastguard Worker {
3024*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
3025*ec779b8eSAndroid Build Coastguard Worker     delete mRecordBufferConverter;
3026*ec779b8eSAndroid Build Coastguard Worker     delete mResamplerBufferProvider;
3027*ec779b8eSAndroid Build Coastguard Worker }
3028*ec779b8eSAndroid Build Coastguard Worker 
initCheck() const3029*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::initCheck() const
3030*ec779b8eSAndroid Build Coastguard Worker {
3031*ec779b8eSAndroid Build Coastguard Worker     status_t status = TrackBase::initCheck();
3032*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR && mServerProxy == 0) {
3033*ec779b8eSAndroid Build Coastguard Worker         status = BAD_VALUE;
3034*ec779b8eSAndroid Build Coastguard Worker     }
3035*ec779b8eSAndroid Build Coastguard Worker     return status;
3036*ec779b8eSAndroid Build Coastguard Worker }
3037*ec779b8eSAndroid Build Coastguard Worker 
3038*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)3039*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::getNextBuffer(AudioBufferProvider::Buffer* buffer)
3040*ec779b8eSAndroid Build Coastguard Worker {
3041*ec779b8eSAndroid Build Coastguard Worker     ServerProxy::Buffer buf;
3042*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
3043*ec779b8eSAndroid Build Coastguard Worker     status_t status = mServerProxy->obtainBuffer(&buf);
3044*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = buf.mFrameCount;
3045*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = buf.mRaw;
3046*ec779b8eSAndroid Build Coastguard Worker     if (buf.mFrameCount == 0) {
3047*ec779b8eSAndroid Build Coastguard Worker         // FIXME also wake futex so that overrun is noticed more quickly
3048*ec779b8eSAndroid Build Coastguard Worker         (void) android_atomic_or(CBLK_OVERRUN, &mCblk->mFlags);
3049*ec779b8eSAndroid Build Coastguard Worker     }
3050*ec779b8eSAndroid Build Coastguard Worker     return status;
3051*ec779b8eSAndroid Build Coastguard Worker }
3052*ec779b8eSAndroid Build Coastguard Worker 
start(AudioSystem::sync_event_t event,audio_session_t triggerSession)3053*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::start(AudioSystem::sync_event_t event,
3054*ec779b8eSAndroid Build Coastguard Worker                                                         audio_session_t triggerSession)
3055*ec779b8eSAndroid Build Coastguard Worker {
3056*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
3057*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
3058*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_START)
3059*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
3060*ec779b8eSAndroid Build Coastguard Worker     }
3061*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3062*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3063*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3064*ec779b8eSAndroid Build Coastguard Worker         return recordThread->start(this, event, triggerSession);
3065*ec779b8eSAndroid Build Coastguard Worker     } else {
3066*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s track %d: thread was destroyed", __func__, portId());
3067*ec779b8eSAndroid Build Coastguard Worker         return DEAD_OBJECT;
3068*ec779b8eSAndroid Build Coastguard Worker     }
3069*ec779b8eSAndroid Build Coastguard Worker }
3070*ec779b8eSAndroid Build Coastguard Worker 
stop()3071*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::stop()
3072*ec779b8eSAndroid Build Coastguard Worker {
3073*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
3074*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
3075*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_STOP)
3076*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
3077*ec779b8eSAndroid Build Coastguard Worker     }
3078*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3079*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3080*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3081*ec779b8eSAndroid Build Coastguard Worker         if (recordThread->stop(this) && isExternalTrack()) {
3082*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::stopInput(mPortId);
3083*ec779b8eSAndroid Build Coastguard Worker         }
3084*ec779b8eSAndroid Build Coastguard Worker     }
3085*ec779b8eSAndroid Build Coastguard Worker }
3086*ec779b8eSAndroid Build Coastguard Worker 
destroy()3087*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::destroy()
3088*ec779b8eSAndroid Build Coastguard Worker {
3089*ec779b8eSAndroid Build Coastguard Worker     // see comments at Track::destroy()
3090*ec779b8eSAndroid Build Coastguard Worker     sp<RecordTrack> keep(this);
3091*ec779b8eSAndroid Build Coastguard Worker     {
3092*ec779b8eSAndroid Build Coastguard Worker         track_state priorState = mState;
3093*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadBase> thread = mThread.promote();
3094*ec779b8eSAndroid Build Coastguard Worker         if (thread != 0) {
3095*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(thread->mutex());
3096*ec779b8eSAndroid Build Coastguard Worker             auto* const recordThread = thread->asIAfRecordThread().get();
3097*ec779b8eSAndroid Build Coastguard Worker             priorState = mState;
3098*ec779b8eSAndroid Build Coastguard Worker             if (!mSharedAudioPackageName.empty()) {
3099*ec779b8eSAndroid Build Coastguard Worker                 recordThread->resetAudioHistory_l();
3100*ec779b8eSAndroid Build Coastguard Worker             }
3101*ec779b8eSAndroid Build Coastguard Worker             recordThread->destroyTrack_l(this); // move mState to STOPPED, terminate
3102*ec779b8eSAndroid Build Coastguard Worker         }
3103*ec779b8eSAndroid Build Coastguard Worker         // APM portid/client management done outside of lock.
3104*ec779b8eSAndroid Build Coastguard Worker         // NOTE: if thread doesn't exist, the input descriptor probably doesn't either.
3105*ec779b8eSAndroid Build Coastguard Worker         if (isExternalTrack()) {
3106*ec779b8eSAndroid Build Coastguard Worker             switch (priorState) {
3107*ec779b8eSAndroid Build Coastguard Worker             case ACTIVE:     // invalidated while still active
3108*ec779b8eSAndroid Build Coastguard Worker             case STARTING_2: // invalidated/start-aborted after startInput successfully called
3109*ec779b8eSAndroid Build Coastguard Worker             case PAUSING:    // invalidated while in the middle of stop() pausing (still active)
3110*ec779b8eSAndroid Build Coastguard Worker                 AudioSystem::stopInput(mPortId);
3111*ec779b8eSAndroid Build Coastguard Worker                 break;
3112*ec779b8eSAndroid Build Coastguard Worker 
3113*ec779b8eSAndroid Build Coastguard Worker             case STARTING_1: // invalidated/start-aborted and startInput not successful
3114*ec779b8eSAndroid Build Coastguard Worker             case PAUSED:     // OK, not active
3115*ec779b8eSAndroid Build Coastguard Worker             case IDLE:       // OK, not active
3116*ec779b8eSAndroid Build Coastguard Worker                 break;
3117*ec779b8eSAndroid Build Coastguard Worker 
3118*ec779b8eSAndroid Build Coastguard Worker             case STOPPED:    // unexpected (destroyed)
3119*ec779b8eSAndroid Build Coastguard Worker             default:
3120*ec779b8eSAndroid Build Coastguard Worker                 LOG_ALWAYS_FATAL("%s(%d): invalid prior state: %d", __func__, mId, priorState);
3121*ec779b8eSAndroid Build Coastguard Worker             }
3122*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::releaseInput(mPortId);
3123*ec779b8eSAndroid Build Coastguard Worker         }
3124*ec779b8eSAndroid Build Coastguard Worker     }
3125*ec779b8eSAndroid Build Coastguard Worker }
3126*ec779b8eSAndroid Build Coastguard Worker 
invalidate()3127*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::invalidate()
3128*ec779b8eSAndroid Build Coastguard Worker {
3129*ec779b8eSAndroid Build Coastguard Worker     TrackBase::invalidate();
3130*ec779b8eSAndroid Build Coastguard Worker     // FIXME should use proxy, and needs work
3131*ec779b8eSAndroid Build Coastguard Worker     audio_track_cblk_t* cblk = mCblk;
3132*ec779b8eSAndroid Build Coastguard Worker     android_atomic_or(CBLK_INVALID, &cblk->mFlags);
3133*ec779b8eSAndroid Build Coastguard Worker     android_atomic_release_store(0x40000000, &cblk->mFutex);
3134*ec779b8eSAndroid Build Coastguard Worker     // client is not in server, so FUTEX_WAKE is needed instead of FUTEX_WAKE_PRIVATE
3135*ec779b8eSAndroid Build Coastguard Worker     (void) syscall(__NR_futex, &cblk->mFutex, FUTEX_WAKE, INT_MAX);
3136*ec779b8eSAndroid Build Coastguard Worker }
3137*ec779b8eSAndroid Build Coastguard Worker 
3138*ec779b8eSAndroid Build Coastguard Worker 
appendDumpHeader(String8 & result) const3139*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::appendDumpHeader(String8& result) const
3140*ec779b8eSAndroid Build Coastguard Worker {
3141*ec779b8eSAndroid Build Coastguard Worker     const auto res = IAfRecordTrack::getLogHeader();
3142*ec779b8eSAndroid Build Coastguard Worker     result.append(res.data(), res.size());
3143*ec779b8eSAndroid Build Coastguard Worker }
3144*ec779b8eSAndroid Build Coastguard Worker 
appendDump(String8 & result,bool active) const3145*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::appendDump(String8& result, bool active) const
3146*ec779b8eSAndroid Build Coastguard Worker {
3147*ec779b8eSAndroid Build Coastguard Worker     result.appendFormat("%c%5s %6d %7u/%7u %7u %7u  %2s 0x%03X "
3148*ec779b8eSAndroid Build Coastguard Worker             "%08X %08X %6u %6X "
3149*ec779b8eSAndroid Build Coastguard Worker             "%08X %6zu %6zu %3c",
3150*ec779b8eSAndroid Build Coastguard Worker             isFastTrack() ? 'F' : ' ',
3151*ec779b8eSAndroid Build Coastguard Worker             active ? "yes" : "no",
3152*ec779b8eSAndroid Build Coastguard Worker             mId,
3153*ec779b8eSAndroid Build Coastguard Worker             mClient ? mClient->pid() : getpid(),
3154*ec779b8eSAndroid Build Coastguard Worker             mClient ? mClient->uid() : getuid(),
3155*ec779b8eSAndroid Build Coastguard Worker             mSessionId,
3156*ec779b8eSAndroid Build Coastguard Worker             mPortId,
3157*ec779b8eSAndroid Build Coastguard Worker             getTrackStateAsCodedString(),
3158*ec779b8eSAndroid Build Coastguard Worker             mCblk->mFlags,
3159*ec779b8eSAndroid Build Coastguard Worker 
3160*ec779b8eSAndroid Build Coastguard Worker             mFormat,
3161*ec779b8eSAndroid Build Coastguard Worker             mChannelMask,
3162*ec779b8eSAndroid Build Coastguard Worker             mSampleRate,
3163*ec779b8eSAndroid Build Coastguard Worker             mAttr.source,
3164*ec779b8eSAndroid Build Coastguard Worker 
3165*ec779b8eSAndroid Build Coastguard Worker             mCblk->mServer,
3166*ec779b8eSAndroid Build Coastguard Worker             mFrameCount,
3167*ec779b8eSAndroid Build Coastguard Worker             mServerProxy->framesReadySafe(),
3168*ec779b8eSAndroid Build Coastguard Worker             isSilenced() ? 's' : 'n'
3169*ec779b8eSAndroid Build Coastguard Worker             );
3170*ec779b8eSAndroid Build Coastguard Worker     if (isServerLatencySupported()) {
3171*ec779b8eSAndroid Build Coastguard Worker         double latencyMs;
3172*ec779b8eSAndroid Build Coastguard Worker         bool fromTrack;
3173*ec779b8eSAndroid Build Coastguard Worker         if (getTrackLatencyMs(&latencyMs, &fromTrack) == OK) {
3174*ec779b8eSAndroid Build Coastguard Worker             // Show latency in msec, followed by 't' if from track timestamp (the most accurate)
3175*ec779b8eSAndroid Build Coastguard Worker             // or 'k' if estimated from kernel (usually for debugging).
3176*ec779b8eSAndroid Build Coastguard Worker             result.appendFormat(" %7.2lf %c", latencyMs, fromTrack ? 't' : 'k');
3177*ec779b8eSAndroid Build Coastguard Worker         } else {
3178*ec779b8eSAndroid Build Coastguard Worker             result.appendFormat("%10s", mCblk->mServer != 0 ? "unavail" : "new");
3179*ec779b8eSAndroid Build Coastguard Worker         }
3180*ec779b8eSAndroid Build Coastguard Worker     }
3181*ec779b8eSAndroid Build Coastguard Worker     result.append("\n");
3182*ec779b8eSAndroid Build Coastguard Worker }
3183*ec779b8eSAndroid Build Coastguard Worker 
3184*ec779b8eSAndroid Build Coastguard Worker // This is invoked by SyncEvent callback.
handleSyncStartEvent(const sp<audioflinger::SyncEvent> & event)3185*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::handleSyncStartEvent(
3186*ec779b8eSAndroid Build Coastguard Worker         const sp<audioflinger::SyncEvent>& event)
3187*ec779b8eSAndroid Build Coastguard Worker {
3188*ec779b8eSAndroid Build Coastguard Worker     size_t framesToDrop = 0;
3189*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> threadBase = mThread.promote();
3190*ec779b8eSAndroid Build Coastguard Worker     if (threadBase != 0) {
3191*ec779b8eSAndroid Build Coastguard Worker         // TODO: use actual buffer filling status instead of 2 buffers when info is available
3192*ec779b8eSAndroid Build Coastguard Worker         // from audio HAL
3193*ec779b8eSAndroid Build Coastguard Worker         framesToDrop = threadBase->frameCount() * 2;
3194*ec779b8eSAndroid Build Coastguard Worker     }
3195*ec779b8eSAndroid Build Coastguard Worker 
3196*ec779b8eSAndroid Build Coastguard Worker     mSynchronizedRecordState.onPlaybackFinished(event, framesToDrop);
3197*ec779b8eSAndroid Build Coastguard Worker }
3198*ec779b8eSAndroid Build Coastguard Worker 
clearSyncStartEvent()3199*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::clearSyncStartEvent()
3200*ec779b8eSAndroid Build Coastguard Worker {
3201*ec779b8eSAndroid Build Coastguard Worker     mSynchronizedRecordState.clear();
3202*ec779b8eSAndroid Build Coastguard Worker }
3203*ec779b8eSAndroid Build Coastguard Worker 
updateTrackFrameInfo(int64_t trackFramesReleased,int64_t sourceFramesRead,uint32_t halSampleRate,const ExtendedTimestamp & timestamp)3204*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::updateTrackFrameInfo(
3205*ec779b8eSAndroid Build Coastguard Worker         int64_t trackFramesReleased, int64_t sourceFramesRead,
3206*ec779b8eSAndroid Build Coastguard Worker         uint32_t halSampleRate, const ExtendedTimestamp &timestamp)
3207*ec779b8eSAndroid Build Coastguard Worker {
3208*ec779b8eSAndroid Build Coastguard Worker    // Make the kernel frametime available.
3209*ec779b8eSAndroid Build Coastguard Worker     const FrameTime ft{
3210*ec779b8eSAndroid Build Coastguard Worker             timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL],
3211*ec779b8eSAndroid Build Coastguard Worker             timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]};
3212*ec779b8eSAndroid Build Coastguard Worker     // ALOGD("FrameTime: %lld %lld", (long long)ft.frames, (long long)ft.timeNs);
3213*ec779b8eSAndroid Build Coastguard Worker     mKernelFrameTime.store(ft);
3214*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_linear_pcm(mFormat)) {
3215*ec779b8eSAndroid Build Coastguard Worker         // Stream is direct, return provided timestamp with no conversion
3216*ec779b8eSAndroid Build Coastguard Worker         mServerProxy->setTimestamp(timestamp);
3217*ec779b8eSAndroid Build Coastguard Worker         return;
3218*ec779b8eSAndroid Build Coastguard Worker     }
3219*ec779b8eSAndroid Build Coastguard Worker 
3220*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp local = timestamp;
3221*ec779b8eSAndroid Build Coastguard Worker 
3222*ec779b8eSAndroid Build Coastguard Worker     // Convert HAL frames to server-side track frames at track sample rate.
3223*ec779b8eSAndroid Build Coastguard Worker     // We use trackFramesReleased and sourceFramesRead as an anchor point.
3224*ec779b8eSAndroid Build Coastguard Worker     for (int i = ExtendedTimestamp::LOCATION_SERVER; i < ExtendedTimestamp::LOCATION_MAX; ++i) {
3225*ec779b8eSAndroid Build Coastguard Worker         if (local.mTimeNs[i] != 0) {
3226*ec779b8eSAndroid Build Coastguard Worker             const int64_t relativeServerFrames = local.mPosition[i] - sourceFramesRead;
3227*ec779b8eSAndroid Build Coastguard Worker             const int64_t relativeTrackFrames = relativeServerFrames
3228*ec779b8eSAndroid Build Coastguard Worker                     * mSampleRate / halSampleRate; // TODO: potential computation overflow
3229*ec779b8eSAndroid Build Coastguard Worker             local.mPosition[i] = relativeTrackFrames + trackFramesReleased;
3230*ec779b8eSAndroid Build Coastguard Worker         }
3231*ec779b8eSAndroid Build Coastguard Worker     }
3232*ec779b8eSAndroid Build Coastguard Worker     mServerProxy->setTimestamp(local);
3233*ec779b8eSAndroid Build Coastguard Worker 
3234*ec779b8eSAndroid Build Coastguard Worker     // Compute latency info.
3235*ec779b8eSAndroid Build Coastguard Worker     const bool useTrackTimestamp = true; // use track unless debugging.
3236*ec779b8eSAndroid Build Coastguard Worker     const double latencyMs = - (useTrackTimestamp
3237*ec779b8eSAndroid Build Coastguard Worker             ? local.getOutputServerLatencyMs(sampleRate())
3238*ec779b8eSAndroid Build Coastguard Worker             : timestamp.getOutputServerLatencyMs(halSampleRate));
3239*ec779b8eSAndroid Build Coastguard Worker 
3240*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyFromTrack.store(useTrackTimestamp);
3241*ec779b8eSAndroid Build Coastguard Worker     mServerLatencyMs.store(latencyMs);
3242*ec779b8eSAndroid Build Coastguard Worker }
3243*ec779b8eSAndroid Build Coastguard Worker 
getActiveMicrophones(std::vector<media::MicrophoneInfoFw> * activeMicrophones) const3244*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::getActiveMicrophones(
3245*ec779b8eSAndroid Build Coastguard Worker         std::vector<media::MicrophoneInfoFw>* activeMicrophones) const
3246*ec779b8eSAndroid Build Coastguard Worker {
3247*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3248*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3249*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3250*ec779b8eSAndroid Build Coastguard Worker         return recordThread->getActiveMicrophones(activeMicrophones);
3251*ec779b8eSAndroid Build Coastguard Worker     } else {
3252*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3253*ec779b8eSAndroid Build Coastguard Worker     }
3254*ec779b8eSAndroid Build Coastguard Worker }
3255*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneDirection(audio_microphone_direction_t direction)3256*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::setPreferredMicrophoneDirection(
3257*ec779b8eSAndroid Build Coastguard Worker         audio_microphone_direction_t direction) {
3258*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3259*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3260*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3261*ec779b8eSAndroid Build Coastguard Worker         return recordThread->setPreferredMicrophoneDirection(direction);
3262*ec779b8eSAndroid Build Coastguard Worker     } else {
3263*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3264*ec779b8eSAndroid Build Coastguard Worker     }
3265*ec779b8eSAndroid Build Coastguard Worker }
3266*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneFieldDimension(float zoom)3267*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::setPreferredMicrophoneFieldDimension(float zoom) {
3268*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3269*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3270*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3271*ec779b8eSAndroid Build Coastguard Worker         return recordThread->setPreferredMicrophoneFieldDimension(zoom);
3272*ec779b8eSAndroid Build Coastguard Worker     } else {
3273*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3274*ec779b8eSAndroid Build Coastguard Worker     }
3275*ec779b8eSAndroid Build Coastguard Worker }
3276*ec779b8eSAndroid Build Coastguard Worker 
shareAudioHistory(const std::string & sharedAudioPackageName,int64_t sharedAudioStartMs)3277*ec779b8eSAndroid Build Coastguard Worker status_t RecordTrack::shareAudioHistory(
3278*ec779b8eSAndroid Build Coastguard Worker         const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs) {
3279*ec779b8eSAndroid Build Coastguard Worker 
3280*ec779b8eSAndroid Build Coastguard Worker     const uid_t callingUid = IPCThreadState::self()->getCallingUid();
3281*ec779b8eSAndroid Build Coastguard Worker     const pid_t callingPid = IPCThreadState::self()->getCallingPid();
3282*ec779b8eSAndroid Build Coastguard Worker     if (callingUid != mUid || callingPid != mCreatorPid) {
3283*ec779b8eSAndroid Build Coastguard Worker         return PERMISSION_DENIED;
3284*ec779b8eSAndroid Build Coastguard Worker     }
3285*ec779b8eSAndroid Build Coastguard Worker 
3286*ec779b8eSAndroid Build Coastguard Worker     AttributionSourceState attributionSource{};
3287*ec779b8eSAndroid Build Coastguard Worker     attributionSource.uid = VALUE_OR_RETURN_STATUS(legacy2aidl_uid_t_int32_t(callingUid));
3288*ec779b8eSAndroid Build Coastguard Worker     attributionSource.pid = VALUE_OR_RETURN_STATUS(legacy2aidl_uid_t_int32_t(callingPid));
3289*ec779b8eSAndroid Build Coastguard Worker     attributionSource.token = sp<BBinder>::make();
3290*ec779b8eSAndroid Build Coastguard Worker     if (!captureHotwordAllowed(attributionSource)) {
3291*ec779b8eSAndroid Build Coastguard Worker         return PERMISSION_DENIED;
3292*ec779b8eSAndroid Build Coastguard Worker     }
3293*ec779b8eSAndroid Build Coastguard Worker 
3294*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfThreadBase> thread = mThread.promote();
3295*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
3296*ec779b8eSAndroid Build Coastguard Worker         auto* const recordThread = thread->asIAfRecordThread().get();
3297*ec779b8eSAndroid Build Coastguard Worker         status_t status = recordThread->shareAudioHistory(
3298*ec779b8eSAndroid Build Coastguard Worker                 sharedAudioPackageName, mSessionId, sharedAudioStartMs);
3299*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
3300*ec779b8eSAndroid Build Coastguard Worker             mSharedAudioPackageName = sharedAudioPackageName;
3301*ec779b8eSAndroid Build Coastguard Worker         }
3302*ec779b8eSAndroid Build Coastguard Worker         return status;
3303*ec779b8eSAndroid Build Coastguard Worker     } else {
3304*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3305*ec779b8eSAndroid Build Coastguard Worker     }
3306*ec779b8eSAndroid Build Coastguard Worker }
3307*ec779b8eSAndroid Build Coastguard Worker 
copyMetadataTo(MetadataInserter & backInserter) const3308*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::copyMetadataTo(MetadataInserter& backInserter) const
3309*ec779b8eSAndroid Build Coastguard Worker {
3310*ec779b8eSAndroid Build Coastguard Worker 
3311*ec779b8eSAndroid Build Coastguard Worker     // Do not forward PatchRecord metadata with unspecified audio source
3312*ec779b8eSAndroid Build Coastguard Worker     if (mAttr.source == AUDIO_SOURCE_DEFAULT) {
3313*ec779b8eSAndroid Build Coastguard Worker         return;
3314*ec779b8eSAndroid Build Coastguard Worker     }
3315*ec779b8eSAndroid Build Coastguard Worker 
3316*ec779b8eSAndroid Build Coastguard Worker     // No track is invalid as this is called after prepareTrack_l in the same critical section
3317*ec779b8eSAndroid Build Coastguard Worker     record_track_metadata_v7_t metadata;
3318*ec779b8eSAndroid Build Coastguard Worker     metadata.base = {
3319*ec779b8eSAndroid Build Coastguard Worker             .source = mAttr.source,
3320*ec779b8eSAndroid Build Coastguard Worker             .gain = 1, // capture tracks do not have volumes
3321*ec779b8eSAndroid Build Coastguard Worker     };
3322*ec779b8eSAndroid Build Coastguard Worker     metadata.channel_mask = mChannelMask;
3323*ec779b8eSAndroid Build Coastguard Worker     strncpy(metadata.tags, mAttr.tags, AUDIO_ATTRIBUTES_TAGS_MAX_SIZE);
3324*ec779b8eSAndroid Build Coastguard Worker 
3325*ec779b8eSAndroid Build Coastguard Worker     *backInserter++ = metadata;
3326*ec779b8eSAndroid Build Coastguard Worker }
3327*ec779b8eSAndroid Build Coastguard Worker 
setSilenced(bool silenced)3328*ec779b8eSAndroid Build Coastguard Worker void RecordTrack::setSilenced(bool silenced) {
3329*ec779b8eSAndroid Build Coastguard Worker     if (!isPatchTrack() && mSilenced != silenced) {
3330*ec779b8eSAndroid Build Coastguard Worker         mSilenced = silenced;
3331*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s: track with port id: %d, (%s)", __func__, mPortId,
3332*ec779b8eSAndroid Build Coastguard Worker               mSilenced ? "silenced" : "unsilenced");
3333*ec779b8eSAndroid Build Coastguard Worker     }
3334*ec779b8eSAndroid Build Coastguard Worker }
3335*ec779b8eSAndroid Build Coastguard Worker 
3336*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
3337*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
3338*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::PatchRecord"
3339*ec779b8eSAndroid Build Coastguard Worker 
3340*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfRecordThread * recordThread,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,void * buffer,size_t bufferSize,audio_input_flags_t flags,const Timeout & timeout,audio_source_t source)3341*ec779b8eSAndroid Build Coastguard Worker sp<IAfPatchRecord> IAfPatchRecord::create(
3342*ec779b8eSAndroid Build Coastguard Worker         IAfRecordThread* recordThread,
3343*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
3344*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
3345*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
3346*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
3347*ec779b8eSAndroid Build Coastguard Worker         void *buffer,
3348*ec779b8eSAndroid Build Coastguard Worker         size_t bufferSize,
3349*ec779b8eSAndroid Build Coastguard Worker         audio_input_flags_t flags,
3350*ec779b8eSAndroid Build Coastguard Worker         const Timeout& timeout,
3351*ec779b8eSAndroid Build Coastguard Worker         audio_source_t source)
3352*ec779b8eSAndroid Build Coastguard Worker {
3353*ec779b8eSAndroid Build Coastguard Worker     return sp<PatchRecord>::make(
3354*ec779b8eSAndroid Build Coastguard Worker             recordThread,
3355*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
3356*ec779b8eSAndroid Build Coastguard Worker             channelMask,
3357*ec779b8eSAndroid Build Coastguard Worker             format,
3358*ec779b8eSAndroid Build Coastguard Worker             frameCount,
3359*ec779b8eSAndroid Build Coastguard Worker             buffer,
3360*ec779b8eSAndroid Build Coastguard Worker             bufferSize,
3361*ec779b8eSAndroid Build Coastguard Worker             flags,
3362*ec779b8eSAndroid Build Coastguard Worker             timeout,
3363*ec779b8eSAndroid Build Coastguard Worker             source);
3364*ec779b8eSAndroid Build Coastguard Worker }
3365*ec779b8eSAndroid Build Coastguard Worker 
PatchRecord(IAfRecordThread * recordThread,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,void * buffer,size_t bufferSize,audio_input_flags_t flags,const Timeout & timeout,audio_source_t source)3366*ec779b8eSAndroid Build Coastguard Worker PatchRecord::PatchRecord(IAfRecordThread* recordThread,
3367*ec779b8eSAndroid Build Coastguard Worker                                                      uint32_t sampleRate,
3368*ec779b8eSAndroid Build Coastguard Worker                                                      audio_channel_mask_t channelMask,
3369*ec779b8eSAndroid Build Coastguard Worker                                                      audio_format_t format,
3370*ec779b8eSAndroid Build Coastguard Worker                                                      size_t frameCount,
3371*ec779b8eSAndroid Build Coastguard Worker                                                      void *buffer,
3372*ec779b8eSAndroid Build Coastguard Worker                                                      size_t bufferSize,
3373*ec779b8eSAndroid Build Coastguard Worker                                                      audio_input_flags_t flags,
3374*ec779b8eSAndroid Build Coastguard Worker                                                      const Timeout& timeout,
3375*ec779b8eSAndroid Build Coastguard Worker                                                      audio_source_t source)
3376*ec779b8eSAndroid Build Coastguard Worker     :   RecordTrack(recordThread, NULL,
3377*ec779b8eSAndroid Build Coastguard Worker                 audio_attributes_t{ .source = source } ,
3378*ec779b8eSAndroid Build Coastguard Worker                 sampleRate, format, channelMask, frameCount,
3379*ec779b8eSAndroid Build Coastguard Worker                 buffer, bufferSize, AUDIO_SESSION_NONE, getpid(),
3380*ec779b8eSAndroid Build Coastguard Worker                 audioServerAttributionSource(getpid()), flags, TYPE_PATCH),
3381*ec779b8eSAndroid Build Coastguard Worker         PatchTrackBase(mCblk ? new ClientProxy(mCblk, mBuffer, frameCount, mFrameSize, false, true)
3382*ec779b8eSAndroid Build Coastguard Worker                         : nullptr,
3383*ec779b8eSAndroid Build Coastguard Worker                        recordThread, timeout)
3384*ec779b8eSAndroid Build Coastguard Worker {
3385*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d): sampleRate %d mPeerTimeout %d.%03d sec",
3386*ec779b8eSAndroid Build Coastguard Worker                                       __func__, mId, sampleRate,
3387*ec779b8eSAndroid Build Coastguard Worker                                       (int)mPeerTimeout.tv_sec,
3388*ec779b8eSAndroid Build Coastguard Worker                                       (int)(mPeerTimeout.tv_nsec / 1000000));
3389*ec779b8eSAndroid Build Coastguard Worker }
3390*ec779b8eSAndroid Build Coastguard Worker 
~PatchRecord()3391*ec779b8eSAndroid Build Coastguard Worker PatchRecord::~PatchRecord()
3392*ec779b8eSAndroid Build Coastguard Worker {
3393*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s(%d)", __func__, mId);
3394*ec779b8eSAndroid Build Coastguard Worker }
3395*ec779b8eSAndroid Build Coastguard Worker 
writeFramesHelper(AudioBufferProvider * dest,const void * src,size_t frameCount,size_t frameSize)3396*ec779b8eSAndroid Build Coastguard Worker static size_t writeFramesHelper(
3397*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* dest, const void* src, size_t frameCount, size_t frameSize)
3398*ec779b8eSAndroid Build Coastguard Worker {
3399*ec779b8eSAndroid Build Coastguard Worker     AudioBufferProvider::Buffer patchBuffer;
3400*ec779b8eSAndroid Build Coastguard Worker     patchBuffer.frameCount = frameCount;
3401*ec779b8eSAndroid Build Coastguard Worker     auto status = dest->getNextBuffer(&patchBuffer);
3402*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
3403*ec779b8eSAndroid Build Coastguard Worker        ALOGW("%s PathRecord getNextBuffer failed with error %d: %s",
3404*ec779b8eSAndroid Build Coastguard Worker              __func__, status, strerror(-status));
3405*ec779b8eSAndroid Build Coastguard Worker        return 0;
3406*ec779b8eSAndroid Build Coastguard Worker     }
3407*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(patchBuffer.frameCount <= frameCount);
3408*ec779b8eSAndroid Build Coastguard Worker     memcpy(patchBuffer.raw, src, patchBuffer.frameCount * frameSize);
3409*ec779b8eSAndroid Build Coastguard Worker     size_t framesWritten = patchBuffer.frameCount;
3410*ec779b8eSAndroid Build Coastguard Worker     dest->releaseBuffer(&patchBuffer);
3411*ec779b8eSAndroid Build Coastguard Worker     return framesWritten;
3412*ec779b8eSAndroid Build Coastguard Worker }
3413*ec779b8eSAndroid Build Coastguard Worker 
3414*ec779b8eSAndroid Build Coastguard Worker // static
writeFrames(AudioBufferProvider * dest,const void * src,size_t frameCount,size_t frameSize)3415*ec779b8eSAndroid Build Coastguard Worker size_t PatchRecord::writeFrames(
3416*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* dest, const void* src, size_t frameCount, size_t frameSize)
3417*ec779b8eSAndroid Build Coastguard Worker {
3418*ec779b8eSAndroid Build Coastguard Worker     size_t framesWritten = writeFramesHelper(dest, src, frameCount, frameSize);
3419*ec779b8eSAndroid Build Coastguard Worker     // On buffer wrap, the buffer frame count will be less than requested,
3420*ec779b8eSAndroid Build Coastguard Worker     // when this happens a second buffer needs to be used to write the leftover audio
3421*ec779b8eSAndroid Build Coastguard Worker     const size_t framesLeft = frameCount - framesWritten;
3422*ec779b8eSAndroid Build Coastguard Worker     if (framesWritten != 0 && framesLeft != 0) {
3423*ec779b8eSAndroid Build Coastguard Worker         framesWritten += writeFramesHelper(dest, (const char*)src + framesWritten * frameSize,
3424*ec779b8eSAndroid Build Coastguard Worker                         framesLeft, frameSize);
3425*ec779b8eSAndroid Build Coastguard Worker     }
3426*ec779b8eSAndroid Build Coastguard Worker     return framesWritten;
3427*ec779b8eSAndroid Build Coastguard Worker }
3428*ec779b8eSAndroid Build Coastguard Worker 
3429*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)3430*ec779b8eSAndroid Build Coastguard Worker status_t PatchRecord::getNextBuffer(
3431*ec779b8eSAndroid Build Coastguard Worker                                                   AudioBufferProvider::Buffer* buffer)
3432*ec779b8eSAndroid Build Coastguard Worker {
3433*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(mPeerProxy != 0, "%s(%d): called without peer proxy", __func__, mId);
3434*ec779b8eSAndroid Build Coastguard Worker     Proxy::Buffer buf;
3435*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
3436*ec779b8eSAndroid Build Coastguard Worker     status_t status = mPeerProxy->obtainBuffer(&buf, &mPeerTimeout);
3437*ec779b8eSAndroid Build Coastguard Worker     ALOGV_IF(status != NO_ERROR,
3438*ec779b8eSAndroid Build Coastguard Worker              "%s(%d): mPeerProxy->obtainBuffer status %d", __func__, mId, status);
3439*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = buf.mFrameCount;
3440*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) {
3441*ec779b8eSAndroid Build Coastguard Worker         std::string traceName("PRnObt");
3442*ec779b8eSAndroid Build Coastguard Worker         traceName += std::to_string(id());
3443*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INT(traceName.c_str(), buf.mFrameCount);
3444*ec779b8eSAndroid Build Coastguard Worker     }
3445*ec779b8eSAndroid Build Coastguard Worker     if (buf.mFrameCount == 0) {
3446*ec779b8eSAndroid Build Coastguard Worker         return WOULD_BLOCK;
3447*ec779b8eSAndroid Build Coastguard Worker     }
3448*ec779b8eSAndroid Build Coastguard Worker     status = RecordTrack::getNextBuffer(buffer);
3449*ec779b8eSAndroid Build Coastguard Worker     return status;
3450*ec779b8eSAndroid Build Coastguard Worker }
3451*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(AudioBufferProvider::Buffer * buffer)3452*ec779b8eSAndroid Build Coastguard Worker void PatchRecord::releaseBuffer(AudioBufferProvider::Buffer* buffer)
3453*ec779b8eSAndroid Build Coastguard Worker {
3454*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(mPeerProxy != 0, "%s(%d): called without peer proxy", __func__, mId);
3455*ec779b8eSAndroid Build Coastguard Worker     Proxy::Buffer buf;
3456*ec779b8eSAndroid Build Coastguard Worker     buf.mFrameCount = buffer->frameCount;
3457*ec779b8eSAndroid Build Coastguard Worker     buf.mRaw = buffer->raw;
3458*ec779b8eSAndroid Build Coastguard Worker     mPeerProxy->releaseBuffer(&buf);
3459*ec779b8eSAndroid Build Coastguard Worker     TrackBase::releaseBuffer(buffer);
3460*ec779b8eSAndroid Build Coastguard Worker }
3461*ec779b8eSAndroid Build Coastguard Worker 
obtainBuffer(Proxy::Buffer * buffer,const struct timespec * timeOut)3462*ec779b8eSAndroid Build Coastguard Worker status_t PatchRecord::obtainBuffer(Proxy::Buffer* buffer,
3463*ec779b8eSAndroid Build Coastguard Worker                                                                const struct timespec *timeOut)
3464*ec779b8eSAndroid Build Coastguard Worker {
3465*ec779b8eSAndroid Build Coastguard Worker     return mProxy->obtainBuffer(buffer, timeOut);
3466*ec779b8eSAndroid Build Coastguard Worker }
3467*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(Proxy::Buffer * buffer)3468*ec779b8eSAndroid Build Coastguard Worker void PatchRecord::releaseBuffer(Proxy::Buffer* buffer)
3469*ec779b8eSAndroid Build Coastguard Worker {
3470*ec779b8eSAndroid Build Coastguard Worker     mProxy->releaseBuffer(buffer);
3471*ec779b8eSAndroid Build Coastguard Worker }
3472*ec779b8eSAndroid Build Coastguard Worker 
3473*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
3474*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::PthrPatchRecord"
3475*ec779b8eSAndroid Build Coastguard Worker 
allocAligned(size_t alignment,size_t size)3476*ec779b8eSAndroid Build Coastguard Worker static std::unique_ptr<void, decltype(free)*> allocAligned(size_t alignment, size_t size)
3477*ec779b8eSAndroid Build Coastguard Worker {
3478*ec779b8eSAndroid Build Coastguard Worker     void *ptr = nullptr;
3479*ec779b8eSAndroid Build Coastguard Worker     (void)posix_memalign(&ptr, alignment, size);
3480*ec779b8eSAndroid Build Coastguard Worker     return {ptr, free};
3481*ec779b8eSAndroid Build Coastguard Worker }
3482*ec779b8eSAndroid Build Coastguard Worker 
3483*ec779b8eSAndroid Build Coastguard Worker /* static */
createPassThru(IAfRecordThread * recordThread,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,audio_input_flags_t flags,audio_source_t source)3484*ec779b8eSAndroid Build Coastguard Worker sp<IAfPatchRecord> IAfPatchRecord::createPassThru(
3485*ec779b8eSAndroid Build Coastguard Worker         IAfRecordThread* recordThread,
3486*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
3487*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
3488*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
3489*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
3490*ec779b8eSAndroid Build Coastguard Worker         audio_input_flags_t flags,
3491*ec779b8eSAndroid Build Coastguard Worker         audio_source_t source)
3492*ec779b8eSAndroid Build Coastguard Worker {
3493*ec779b8eSAndroid Build Coastguard Worker     return sp<PassthruPatchRecord>::make(
3494*ec779b8eSAndroid Build Coastguard Worker             recordThread,
3495*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
3496*ec779b8eSAndroid Build Coastguard Worker             channelMask,
3497*ec779b8eSAndroid Build Coastguard Worker             format,
3498*ec779b8eSAndroid Build Coastguard Worker             frameCount,
3499*ec779b8eSAndroid Build Coastguard Worker             flags,
3500*ec779b8eSAndroid Build Coastguard Worker             source);
3501*ec779b8eSAndroid Build Coastguard Worker }
3502*ec779b8eSAndroid Build Coastguard Worker 
PassthruPatchRecord(IAfRecordThread * recordThread,uint32_t sampleRate,audio_channel_mask_t channelMask,audio_format_t format,size_t frameCount,audio_input_flags_t flags,audio_source_t source)3503*ec779b8eSAndroid Build Coastguard Worker PassthruPatchRecord::PassthruPatchRecord(
3504*ec779b8eSAndroid Build Coastguard Worker         IAfRecordThread* recordThread,
3505*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
3506*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
3507*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
3508*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount,
3509*ec779b8eSAndroid Build Coastguard Worker         audio_input_flags_t flags,
3510*ec779b8eSAndroid Build Coastguard Worker         audio_source_t source)
3511*ec779b8eSAndroid Build Coastguard Worker         : PatchRecord(recordThread, sampleRate, channelMask, format, frameCount,
3512*ec779b8eSAndroid Build Coastguard Worker                 nullptr /*buffer*/, 0 /*bufferSize*/, flags, {} /* timeout */, source),
3513*ec779b8eSAndroid Build Coastguard Worker           mPatchRecordAudioBufferProvider(*this),
3514*ec779b8eSAndroid Build Coastguard Worker           mSinkBuffer(allocAligned(32, mFrameCount * mFrameSize)),
3515*ec779b8eSAndroid Build Coastguard Worker           mStubBuffer(allocAligned(32, mFrameCount * mFrameSize))
3516*ec779b8eSAndroid Build Coastguard Worker {
3517*ec779b8eSAndroid Build Coastguard Worker     memset(mStubBuffer.get(), 0, mFrameCount * mFrameSize);
3518*ec779b8eSAndroid Build Coastguard Worker }
3519*ec779b8eSAndroid Build Coastguard Worker 
obtainStream(sp<IAfThreadBase> * thread)3520*ec779b8eSAndroid Build Coastguard Worker sp<StreamInHalInterface> PassthruPatchRecord::obtainStream(
3521*ec779b8eSAndroid Build Coastguard Worker         sp<IAfThreadBase>* thread)
3522*ec779b8eSAndroid Build Coastguard Worker {
3523*ec779b8eSAndroid Build Coastguard Worker     *thread = mThread.promote();
3524*ec779b8eSAndroid Build Coastguard Worker     if (!*thread) return nullptr;
3525*ec779b8eSAndroid Build Coastguard Worker     auto* const recordThread = (*thread)->asIAfRecordThread().get();
3526*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(recordThread->mutex());
3527*ec779b8eSAndroid Build Coastguard Worker     return recordThread->getInput() ? recordThread->getInput()->stream : nullptr;
3528*ec779b8eSAndroid Build Coastguard Worker }
3529*ec779b8eSAndroid Build Coastguard Worker 
3530*ec779b8eSAndroid Build Coastguard Worker // PatchProxyBufferProvider methods are called on DirectOutputThread
obtainBuffer(Proxy::Buffer * buffer,const struct timespec * timeOut)3531*ec779b8eSAndroid Build Coastguard Worker status_t PassthruPatchRecord::obtainBuffer(
3532*ec779b8eSAndroid Build Coastguard Worker         Proxy::Buffer* buffer, const struct timespec* timeOut)
3533*ec779b8eSAndroid Build Coastguard Worker {
3534*ec779b8eSAndroid Build Coastguard Worker     if (mUnconsumedFrames) {
3535*ec779b8eSAndroid Build Coastguard Worker         buffer->mFrameCount = std::min(buffer->mFrameCount, mUnconsumedFrames);
3536*ec779b8eSAndroid Build Coastguard Worker         // mUnconsumedFrames is decreased in releaseBuffer to use actual frame consumption figure.
3537*ec779b8eSAndroid Build Coastguard Worker         return PatchRecord::obtainBuffer(buffer, timeOut);
3538*ec779b8eSAndroid Build Coastguard Worker     }
3539*ec779b8eSAndroid Build Coastguard Worker 
3540*ec779b8eSAndroid Build Coastguard Worker     // Otherwise, execute a read from HAL and write into the buffer.
3541*ec779b8eSAndroid Build Coastguard Worker     nsecs_t startTimeNs = 0;
3542*ec779b8eSAndroid Build Coastguard Worker     if (timeOut && (timeOut->tv_sec != 0 || timeOut->tv_nsec != 0) && timeOut->tv_sec != INT_MAX) {
3543*ec779b8eSAndroid Build Coastguard Worker         // Will need to correct timeOut by elapsed time.
3544*ec779b8eSAndroid Build Coastguard Worker         startTimeNs = systemTime();
3545*ec779b8eSAndroid Build Coastguard Worker     }
3546*ec779b8eSAndroid Build Coastguard Worker     const size_t framesToRead = std::min(buffer->mFrameCount, mFrameCount);
3547*ec779b8eSAndroid Build Coastguard Worker     buffer->mFrameCount = 0;
3548*ec779b8eSAndroid Build Coastguard Worker     buffer->mRaw = nullptr;
3549*ec779b8eSAndroid Build Coastguard Worker     sp<IAfThreadBase> thread;
3550*ec779b8eSAndroid Build Coastguard Worker     sp<StreamInHalInterface> stream = obtainStream(&thread);
3551*ec779b8eSAndroid Build Coastguard Worker     if (!stream) return NO_INIT;  // If there is no stream, RecordThread is not reading.
3552*ec779b8eSAndroid Build Coastguard Worker 
3553*ec779b8eSAndroid Build Coastguard Worker     status_t result = NO_ERROR;
3554*ec779b8eSAndroid Build Coastguard Worker     size_t bytesRead = 0;
3555*ec779b8eSAndroid Build Coastguard Worker     {
3556*ec779b8eSAndroid Build Coastguard Worker         ATRACE_NAME("read");
3557*ec779b8eSAndroid Build Coastguard Worker         result = stream->read(mSinkBuffer.get(), framesToRead * mFrameSize, &bytesRead);
3558*ec779b8eSAndroid Build Coastguard Worker         if (result != NO_ERROR) goto stream_error;
3559*ec779b8eSAndroid Build Coastguard Worker         if (bytesRead == 0) return NO_ERROR;
3560*ec779b8eSAndroid Build Coastguard Worker     }
3561*ec779b8eSAndroid Build Coastguard Worker 
3562*ec779b8eSAndroid Build Coastguard Worker     {
3563*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard lock(readMutex());
3564*ec779b8eSAndroid Build Coastguard Worker         mReadBytes += bytesRead;
3565*ec779b8eSAndroid Build Coastguard Worker         mReadError = NO_ERROR;
3566*ec779b8eSAndroid Build Coastguard Worker     }
3567*ec779b8eSAndroid Build Coastguard Worker     mReadCV.notify_one();
3568*ec779b8eSAndroid Build Coastguard Worker     // writeFrames handles wraparound and should write all the provided frames.
3569*ec779b8eSAndroid Build Coastguard Worker     // If it couldn't, there is something wrong with the client/server buffer of the software patch.
3570*ec779b8eSAndroid Build Coastguard Worker     buffer->mFrameCount = writeFrames(
3571*ec779b8eSAndroid Build Coastguard Worker             &mPatchRecordAudioBufferProvider,
3572*ec779b8eSAndroid Build Coastguard Worker             mSinkBuffer.get(), bytesRead / mFrameSize, mFrameSize);
3573*ec779b8eSAndroid Build Coastguard Worker     ALOGW_IF(buffer->mFrameCount < bytesRead / mFrameSize,
3574*ec779b8eSAndroid Build Coastguard Worker             "Lost %zu frames obtained from HAL", bytesRead / mFrameSize - buffer->mFrameCount);
3575*ec779b8eSAndroid Build Coastguard Worker     mUnconsumedFrames = buffer->mFrameCount;
3576*ec779b8eSAndroid Build Coastguard Worker     struct timespec newTimeOut;
3577*ec779b8eSAndroid Build Coastguard Worker     if (startTimeNs) {
3578*ec779b8eSAndroid Build Coastguard Worker         // Correct the timeout by elapsed time.
3579*ec779b8eSAndroid Build Coastguard Worker         nsecs_t newTimeOutNs = audio_utils_ns_from_timespec(timeOut) - (systemTime() - startTimeNs);
3580*ec779b8eSAndroid Build Coastguard Worker         if (newTimeOutNs < 0) newTimeOutNs = 0;
3581*ec779b8eSAndroid Build Coastguard Worker         newTimeOut.tv_sec = newTimeOutNs / NANOS_PER_SECOND;
3582*ec779b8eSAndroid Build Coastguard Worker         newTimeOut.tv_nsec = newTimeOutNs - newTimeOut.tv_sec * NANOS_PER_SECOND;
3583*ec779b8eSAndroid Build Coastguard Worker         timeOut = &newTimeOut;
3584*ec779b8eSAndroid Build Coastguard Worker     }
3585*ec779b8eSAndroid Build Coastguard Worker     return PatchRecord::obtainBuffer(buffer, timeOut);
3586*ec779b8eSAndroid Build Coastguard Worker 
3587*ec779b8eSAndroid Build Coastguard Worker stream_error:
3588*ec779b8eSAndroid Build Coastguard Worker     stream->standby();
3589*ec779b8eSAndroid Build Coastguard Worker     {
3590*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard lock(readMutex());
3591*ec779b8eSAndroid Build Coastguard Worker         mReadError = result;
3592*ec779b8eSAndroid Build Coastguard Worker     }
3593*ec779b8eSAndroid Build Coastguard Worker     mReadCV.notify_one();
3594*ec779b8eSAndroid Build Coastguard Worker     return result;
3595*ec779b8eSAndroid Build Coastguard Worker }
3596*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(Proxy::Buffer * buffer)3597*ec779b8eSAndroid Build Coastguard Worker void PassthruPatchRecord::releaseBuffer(Proxy::Buffer* buffer)
3598*ec779b8eSAndroid Build Coastguard Worker {
3599*ec779b8eSAndroid Build Coastguard Worker     if (buffer->mFrameCount <= mUnconsumedFrames) {
3600*ec779b8eSAndroid Build Coastguard Worker         mUnconsumedFrames -= buffer->mFrameCount;
3601*ec779b8eSAndroid Build Coastguard Worker     } else {
3602*ec779b8eSAndroid Build Coastguard Worker         ALOGW("Write side has consumed more frames than we had: %zu > %zu",
3603*ec779b8eSAndroid Build Coastguard Worker                 buffer->mFrameCount, mUnconsumedFrames);
3604*ec779b8eSAndroid Build Coastguard Worker         mUnconsumedFrames = 0;
3605*ec779b8eSAndroid Build Coastguard Worker     }
3606*ec779b8eSAndroid Build Coastguard Worker     PatchRecord::releaseBuffer(buffer);
3607*ec779b8eSAndroid Build Coastguard Worker }
3608*ec779b8eSAndroid Build Coastguard Worker 
3609*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider and Source methods are called on RecordThread
3610*ec779b8eSAndroid Build Coastguard Worker // 'read' emulates actual audio data with 0's. This is OK as 'getNextBuffer'
3611*ec779b8eSAndroid Build Coastguard Worker // and 'releaseBuffer' are stubbed out and ignore their input.
3612*ec779b8eSAndroid Build Coastguard Worker // It's not possible to retrieve actual data here w/o blocking 'obtainBuffer'
3613*ec779b8eSAndroid Build Coastguard Worker // until we copy it.
read(void * buffer,size_t bytes,size_t * read)3614*ec779b8eSAndroid Build Coastguard Worker status_t PassthruPatchRecord::read(
3615*ec779b8eSAndroid Build Coastguard Worker         void* buffer, size_t bytes, size_t* read)
3616*ec779b8eSAndroid Build Coastguard Worker {
3617*ec779b8eSAndroid Build Coastguard Worker     bytes = std::min(bytes, mFrameCount * mFrameSize);
3618*ec779b8eSAndroid Build Coastguard Worker     {
3619*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock lock(readMutex());
3620*ec779b8eSAndroid Build Coastguard Worker         mReadCV.wait(lock, [&]{ return mReadError != NO_ERROR || mReadBytes != 0; });
3621*ec779b8eSAndroid Build Coastguard Worker         if (mReadError != NO_ERROR) {
3622*ec779b8eSAndroid Build Coastguard Worker             mLastReadFrames = 0;
3623*ec779b8eSAndroid Build Coastguard Worker             return mReadError;
3624*ec779b8eSAndroid Build Coastguard Worker         }
3625*ec779b8eSAndroid Build Coastguard Worker         *read = std::min(bytes, mReadBytes);
3626*ec779b8eSAndroid Build Coastguard Worker         mReadBytes -= *read;
3627*ec779b8eSAndroid Build Coastguard Worker     }
3628*ec779b8eSAndroid Build Coastguard Worker     mLastReadFrames = *read / mFrameSize;
3629*ec779b8eSAndroid Build Coastguard Worker     memset(buffer, 0, *read);
3630*ec779b8eSAndroid Build Coastguard Worker     return 0;
3631*ec779b8eSAndroid Build Coastguard Worker }
3632*ec779b8eSAndroid Build Coastguard Worker 
getCapturePosition(int64_t * frames,int64_t * time)3633*ec779b8eSAndroid Build Coastguard Worker status_t PassthruPatchRecord::getCapturePosition(
3634*ec779b8eSAndroid Build Coastguard Worker         int64_t* frames, int64_t* time)
3635*ec779b8eSAndroid Build Coastguard Worker {
3636*ec779b8eSAndroid Build Coastguard Worker     sp<IAfThreadBase> thread;
3637*ec779b8eSAndroid Build Coastguard Worker     sp<StreamInHalInterface> stream = obtainStream(&thread);
3638*ec779b8eSAndroid Build Coastguard Worker     return stream ? stream->getCapturePosition(frames, time) : NO_INIT;
3639*ec779b8eSAndroid Build Coastguard Worker }
3640*ec779b8eSAndroid Build Coastguard Worker 
standby()3641*ec779b8eSAndroid Build Coastguard Worker status_t PassthruPatchRecord::standby()
3642*ec779b8eSAndroid Build Coastguard Worker {
3643*ec779b8eSAndroid Build Coastguard Worker     // RecordThread issues 'standby' command in two major cases:
3644*ec779b8eSAndroid Build Coastguard Worker     // 1. Error on read--this case is handled in 'obtainBuffer'.
3645*ec779b8eSAndroid Build Coastguard Worker     // 2. Track is stopping--as PassthruPatchRecord assumes continuous
3646*ec779b8eSAndroid Build Coastguard Worker     //    output, this can only happen when the software patch
3647*ec779b8eSAndroid Build Coastguard Worker     //    is being torn down. In this case, the RecordThread
3648*ec779b8eSAndroid Build Coastguard Worker     //    will terminate and close the HAL stream.
3649*ec779b8eSAndroid Build Coastguard Worker     return 0;
3650*ec779b8eSAndroid Build Coastguard Worker }
3651*ec779b8eSAndroid Build Coastguard Worker 
3652*ec779b8eSAndroid Build Coastguard Worker // As the buffer gets filled in obtainBuffer, here we only simulate data consumption.
getNextBuffer(AudioBufferProvider::Buffer * buffer)3653*ec779b8eSAndroid Build Coastguard Worker status_t PassthruPatchRecord::getNextBuffer(
3654*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer)
3655*ec779b8eSAndroid Build Coastguard Worker {
3656*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = mLastReadFrames;
3657*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = buffer->frameCount != 0 ? mStubBuffer.get() : nullptr;
3658*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
3659*ec779b8eSAndroid Build Coastguard Worker }
3660*ec779b8eSAndroid Build Coastguard Worker 
releaseBuffer(AudioBufferProvider::Buffer * buffer)3661*ec779b8eSAndroid Build Coastguard Worker void PassthruPatchRecord::releaseBuffer(
3662*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer)
3663*ec779b8eSAndroid Build Coastguard Worker {
3664*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = 0;
3665*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = nullptr;
3666*ec779b8eSAndroid Build Coastguard Worker }
3667*ec779b8eSAndroid Build Coastguard Worker 
3668*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
3669*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
3670*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AF::MmapTrack"
3671*ec779b8eSAndroid Build Coastguard Worker 
3672*ec779b8eSAndroid Build Coastguard Worker /* static */
create(IAfThreadBase * thread,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,audio_session_t sessionId,bool isOut,const android::content::AttributionSourceState & attributionSource,pid_t creatorPid,audio_port_handle_t portId,float volume,bool muted)3673*ec779b8eSAndroid Build Coastguard Worker sp<IAfMmapTrack> IAfMmapTrack::create(IAfThreadBase* thread,
3674*ec779b8eSAndroid Build Coastguard Worker           const audio_attributes_t& attr,
3675*ec779b8eSAndroid Build Coastguard Worker           uint32_t sampleRate,
3676*ec779b8eSAndroid Build Coastguard Worker           audio_format_t format,
3677*ec779b8eSAndroid Build Coastguard Worker           audio_channel_mask_t channelMask,
3678*ec779b8eSAndroid Build Coastguard Worker           audio_session_t sessionId,
3679*ec779b8eSAndroid Build Coastguard Worker           bool isOut,
3680*ec779b8eSAndroid Build Coastguard Worker           const android::content::AttributionSourceState& attributionSource,
3681*ec779b8eSAndroid Build Coastguard Worker           pid_t creatorPid,
3682*ec779b8eSAndroid Build Coastguard Worker           audio_port_handle_t portId,
3683*ec779b8eSAndroid Build Coastguard Worker           float volume,
3684*ec779b8eSAndroid Build Coastguard Worker           bool muted)
3685*ec779b8eSAndroid Build Coastguard Worker {
3686*ec779b8eSAndroid Build Coastguard Worker     return sp<MmapTrack>::make(
3687*ec779b8eSAndroid Build Coastguard Worker             thread,
3688*ec779b8eSAndroid Build Coastguard Worker             attr,
3689*ec779b8eSAndroid Build Coastguard Worker             sampleRate,
3690*ec779b8eSAndroid Build Coastguard Worker             format,
3691*ec779b8eSAndroid Build Coastguard Worker             channelMask,
3692*ec779b8eSAndroid Build Coastguard Worker             sessionId,
3693*ec779b8eSAndroid Build Coastguard Worker             isOut,
3694*ec779b8eSAndroid Build Coastguard Worker             attributionSource,
3695*ec779b8eSAndroid Build Coastguard Worker             creatorPid,
3696*ec779b8eSAndroid Build Coastguard Worker             portId,
3697*ec779b8eSAndroid Build Coastguard Worker             volume,
3698*ec779b8eSAndroid Build Coastguard Worker             muted);
3699*ec779b8eSAndroid Build Coastguard Worker }
3700*ec779b8eSAndroid Build Coastguard Worker 
MmapTrack(IAfThreadBase * thread,const audio_attributes_t & attr,uint32_t sampleRate,audio_format_t format,audio_channel_mask_t channelMask,audio_session_t sessionId,bool isOut,const AttributionSourceState & attributionSource,pid_t creatorPid,audio_port_handle_t portId,float volume,bool muted)3701*ec779b8eSAndroid Build Coastguard Worker MmapTrack::MmapTrack(IAfThreadBase* thread,
3702*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t& attr,
3703*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate,
3704*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
3705*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
3706*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
3707*ec779b8eSAndroid Build Coastguard Worker         bool isOut,
3708*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource,
3709*ec779b8eSAndroid Build Coastguard Worker         pid_t creatorPid,
3710*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portId,
3711*ec779b8eSAndroid Build Coastguard Worker         float volume,
3712*ec779b8eSAndroid Build Coastguard Worker         bool muted)
3713*ec779b8eSAndroid Build Coastguard Worker     :   TrackBase(thread, NULL, attr, sampleRate, format,
3714*ec779b8eSAndroid Build Coastguard Worker                   channelMask, (size_t)0 /* frameCount */,
3715*ec779b8eSAndroid Build Coastguard Worker                   nullptr /* buffer */, (size_t)0 /* bufferSize */,
3716*ec779b8eSAndroid Build Coastguard Worker                   sessionId, creatorPid,
3717*ec779b8eSAndroid Build Coastguard Worker                   VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid)),
3718*ec779b8eSAndroid Build Coastguard Worker                   isOut,
3719*ec779b8eSAndroid Build Coastguard Worker                   ALLOC_NONE,
3720*ec779b8eSAndroid Build Coastguard Worker                   TYPE_DEFAULT, portId,
3721*ec779b8eSAndroid Build Coastguard Worker                   std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_MMAP) + std::to_string(portId)),
3722*ec779b8eSAndroid Build Coastguard Worker         mPid(VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.pid))),
3723*ec779b8eSAndroid Build Coastguard Worker         mUid(VALUE_OR_FATAL(aidl2legacy_int32_t_uid_t(attributionSource.uid))),
3724*ec779b8eSAndroid Build Coastguard Worker             mSilenced(false), mSilencedNotified(false), mVolume(volume)
3725*ec779b8eSAndroid Build Coastguard Worker {
3726*ec779b8eSAndroid Build Coastguard Worker     mMutedFromPort = muted;
3727*ec779b8eSAndroid Build Coastguard Worker     // Once this item is logged by the server, the client can add properties.
3728*ec779b8eSAndroid Build Coastguard Worker     mTrackMetrics.logConstructor(creatorPid, uid(), id());
3729*ec779b8eSAndroid Build Coastguard Worker     if (isOut && (attr.usage == AUDIO_USAGE_CALL_ASSISTANT
3730*ec779b8eSAndroid Build Coastguard Worker             || attr.usage == AUDIO_USAGE_VIRTUAL_SOURCE)) {
3731*ec779b8eSAndroid Build Coastguard Worker         // Audio patch and call assistant volume are always max
3732*ec779b8eSAndroid Build Coastguard Worker         mVolume = 1.0f;
3733*ec779b8eSAndroid Build Coastguard Worker         mMutedFromPort = false;
3734*ec779b8eSAndroid Build Coastguard Worker     }
3735*ec779b8eSAndroid Build Coastguard Worker }
3736*ec779b8eSAndroid Build Coastguard Worker 
~MmapTrack()3737*ec779b8eSAndroid Build Coastguard Worker MmapTrack::~MmapTrack()
3738*ec779b8eSAndroid Build Coastguard Worker {
3739*ec779b8eSAndroid Build Coastguard Worker }
3740*ec779b8eSAndroid Build Coastguard Worker 
initCheck() const3741*ec779b8eSAndroid Build Coastguard Worker status_t MmapTrack::initCheck() const
3742*ec779b8eSAndroid Build Coastguard Worker {
3743*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
3744*ec779b8eSAndroid Build Coastguard Worker }
3745*ec779b8eSAndroid Build Coastguard Worker 
start(AudioSystem::sync_event_t event __unused,audio_session_t triggerSession __unused)3746*ec779b8eSAndroid Build Coastguard Worker status_t MmapTrack::start(AudioSystem::sync_event_t event __unused,
3747*ec779b8eSAndroid Build Coastguard Worker                                                     audio_session_t triggerSession __unused)
3748*ec779b8eSAndroid Build Coastguard Worker {
3749*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
3750*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
3751*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_START)
3752*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
3753*ec779b8eSAndroid Build Coastguard Worker     }
3754*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
3755*ec779b8eSAndroid Build Coastguard Worker }
3756*ec779b8eSAndroid Build Coastguard Worker 
stop()3757*ec779b8eSAndroid Build Coastguard Worker void MmapTrack::stop()
3758*ec779b8eSAndroid Build Coastguard Worker {
3759*ec779b8eSAndroid Build Coastguard Worker     if (ATRACE_ENABLED()) [[unlikely]] {
3760*ec779b8eSAndroid Build Coastguard Worker         ATRACE_INSTANT_FOR_TRACK(mTraceActionId.c_str(), audio_utils::trace::Object{}
3761*ec779b8eSAndroid Build Coastguard Worker                 .set(AUDIO_TRACE_OBJECT_KEY_EVENT, AUDIO_TRACE_EVENT_STOP)
3762*ec779b8eSAndroid Build Coastguard Worker                 .toTrace().c_str());
3763*ec779b8eSAndroid Build Coastguard Worker     }
3764*ec779b8eSAndroid Build Coastguard Worker }
3765*ec779b8eSAndroid Build Coastguard Worker 
3766*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)3767*ec779b8eSAndroid Build Coastguard Worker status_t MmapTrack::getNextBuffer(AudioBufferProvider::Buffer* buffer)
3768*ec779b8eSAndroid Build Coastguard Worker {
3769*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = 0;
3770*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = nullptr;
3771*ec779b8eSAndroid Build Coastguard Worker     return INVALID_OPERATION;
3772*ec779b8eSAndroid Build Coastguard Worker }
3773*ec779b8eSAndroid Build Coastguard Worker 
3774*ec779b8eSAndroid Build Coastguard Worker // ExtendedAudioBufferProvider interface
framesReady() const3775*ec779b8eSAndroid Build Coastguard Worker size_t MmapTrack::framesReady() const {
3776*ec779b8eSAndroid Build Coastguard Worker     return 0;
3777*ec779b8eSAndroid Build Coastguard Worker }
3778*ec779b8eSAndroid Build Coastguard Worker 
framesReleased() const3779*ec779b8eSAndroid Build Coastguard Worker int64_t MmapTrack::framesReleased() const
3780*ec779b8eSAndroid Build Coastguard Worker {
3781*ec779b8eSAndroid Build Coastguard Worker     return 0;
3782*ec779b8eSAndroid Build Coastguard Worker }
3783*ec779b8eSAndroid Build Coastguard Worker 
onTimestamp(const ExtendedTimestamp & timestamp __unused)3784*ec779b8eSAndroid Build Coastguard Worker void MmapTrack::onTimestamp(const ExtendedTimestamp& timestamp __unused)
3785*ec779b8eSAndroid Build Coastguard Worker {
3786*ec779b8eSAndroid Build Coastguard Worker }
3787*ec779b8eSAndroid Build Coastguard Worker 
processMuteEvent_l(const sp<IAudioManager> & audioManager,mute_state_t muteState)3788*ec779b8eSAndroid Build Coastguard Worker void MmapTrack::processMuteEvent_l(const sp<IAudioManager>& audioManager, mute_state_t muteState)
3789*ec779b8eSAndroid Build Coastguard Worker {
3790*ec779b8eSAndroid Build Coastguard Worker     if (mMuteState == muteState) {
3791*ec779b8eSAndroid Build Coastguard Worker         // mute state did not change, do nothing
3792*ec779b8eSAndroid Build Coastguard Worker         return;
3793*ec779b8eSAndroid Build Coastguard Worker     }
3794*ec779b8eSAndroid Build Coastguard Worker 
3795*ec779b8eSAndroid Build Coastguard Worker     status_t result = UNKNOWN_ERROR;
3796*ec779b8eSAndroid Build Coastguard Worker     if (audioManager && mPortId != AUDIO_PORT_HANDLE_NONE) {
3797*ec779b8eSAndroid Build Coastguard Worker         if (mMuteEventExtras == nullptr) {
3798*ec779b8eSAndroid Build Coastguard Worker             mMuteEventExtras = std::make_unique<os::PersistableBundle>();
3799*ec779b8eSAndroid Build Coastguard Worker         }
3800*ec779b8eSAndroid Build Coastguard Worker         mMuteEventExtras->putInt(String16(kExtraPlayerEventMuteKey),
3801*ec779b8eSAndroid Build Coastguard Worker                                  static_cast<int>(muteState));
3802*ec779b8eSAndroid Build Coastguard Worker 
3803*ec779b8eSAndroid Build Coastguard Worker         result = audioManager->portEvent(mPortId,
3804*ec779b8eSAndroid Build Coastguard Worker                                          PLAYER_UPDATE_MUTED,
3805*ec779b8eSAndroid Build Coastguard Worker                                          mMuteEventExtras);
3806*ec779b8eSAndroid Build Coastguard Worker     }
3807*ec779b8eSAndroid Build Coastguard Worker 
3808*ec779b8eSAndroid Build Coastguard Worker     if (result == OK) {
3809*ec779b8eSAndroid Build Coastguard Worker         ALOGI("%s(%d): processed mute state for port ID %d from %d to %d", __func__, id(), mPortId,
3810*ec779b8eSAndroid Build Coastguard Worker                 static_cast<int>(mMuteState), static_cast<int>(muteState));
3811*ec779b8eSAndroid Build Coastguard Worker         mMuteState = muteState;
3812*ec779b8eSAndroid Build Coastguard Worker     } else {
3813*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s(%d): cannot process mute state for port ID %d, status error %d",
3814*ec779b8eSAndroid Build Coastguard Worker               __func__,
3815*ec779b8eSAndroid Build Coastguard Worker               id(),
3816*ec779b8eSAndroid Build Coastguard Worker               mPortId,
3817*ec779b8eSAndroid Build Coastguard Worker               result);
3818*ec779b8eSAndroid Build Coastguard Worker     }
3819*ec779b8eSAndroid Build Coastguard Worker }
3820*ec779b8eSAndroid Build Coastguard Worker 
appendDumpHeader(String8 & result) const3821*ec779b8eSAndroid Build Coastguard Worker void MmapTrack::appendDumpHeader(String8& result) const
3822*ec779b8eSAndroid Build Coastguard Worker {
3823*ec779b8eSAndroid Build Coastguard Worker     const auto res = IAfMmapTrack::getLogHeader();
3824*ec779b8eSAndroid Build Coastguard Worker     result.append(res.data(), res.size());
3825*ec779b8eSAndroid Build Coastguard Worker }
3826*ec779b8eSAndroid Build Coastguard Worker 
appendDump(String8 & result,bool active __unused) const3827*ec779b8eSAndroid Build Coastguard Worker void MmapTrack::appendDump(String8& result, bool active __unused) const
3828*ec779b8eSAndroid Build Coastguard Worker {
3829*ec779b8eSAndroid Build Coastguard Worker     result.appendFormat("%7u/%7u %7u %7u %08X %08X %6u 0x%03X ",
3830*ec779b8eSAndroid Build Coastguard Worker             mPid,
3831*ec779b8eSAndroid Build Coastguard Worker             mUid,
3832*ec779b8eSAndroid Build Coastguard Worker             mSessionId,
3833*ec779b8eSAndroid Build Coastguard Worker             mPortId,
3834*ec779b8eSAndroid Build Coastguard Worker             mFormat,
3835*ec779b8eSAndroid Build Coastguard Worker             mChannelMask,
3836*ec779b8eSAndroid Build Coastguard Worker             mSampleRate,
3837*ec779b8eSAndroid Build Coastguard Worker             mAttr.flags);
3838*ec779b8eSAndroid Build Coastguard Worker     if (isOut()) {
3839*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("%4x %2x", mAttr.usage, mAttr.content_type);
3840*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("%11.2g", 20.0 * log10(mVolume));
3841*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("%12s", mMutedFromPort ? "true" : "false");
3842*ec779b8eSAndroid Build Coastguard Worker     } else {
3843*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("%7x", mAttr.source);
3844*ec779b8eSAndroid Build Coastguard Worker     }
3845*ec779b8eSAndroid Build Coastguard Worker     result.append("\n");
3846*ec779b8eSAndroid Build Coastguard Worker }
3847*ec779b8eSAndroid Build Coastguard Worker 
3848*ec779b8eSAndroid Build Coastguard Worker } // namespace android
3849