1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker ** 3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project 4*ec779b8eSAndroid Build Coastguard Worker ** 5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License"); 6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License. 7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at 8*ec779b8eSAndroid Build Coastguard Worker ** 9*ec779b8eSAndroid Build Coastguard Worker ** http://www.apache.org/licenses/LICENSE-2.0 10*ec779b8eSAndroid Build Coastguard Worker ** 11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software 12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS, 13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and 15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License. 16*ec779b8eSAndroid Build Coastguard Worker */ 17*ec779b8eSAndroid Build Coastguard Worker 18*ec779b8eSAndroid Build Coastguard Worker #pragma once 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker // ADD_BATTERY_DATA AUDIO_WATCHDOG FAST_THREAD_STATISTICS STATE_QUEUE_DUMP TEE_SINK 21*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h" 22*ec779b8eSAndroid Build Coastguard Worker #include "IAfThread.h" 23*ec779b8eSAndroid Build Coastguard Worker #include "IAfTrack.h" 24*ec779b8eSAndroid Build Coastguard Worker 25*ec779b8eSAndroid Build Coastguard Worker #include <android-base/macros.h> // DISALLOW_COPY_AND_ASSIGN 26*ec779b8eSAndroid Build Coastguard Worker #include <android/os/IPowerManager.h> 27*ec779b8eSAndroid Build Coastguard Worker #include <afutils/AudioWatchdog.h> 28*ec779b8eSAndroid Build Coastguard Worker #include <afutils/NBAIO_Tee.h> 29*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Balance.h> 30*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/SimpleLog.h> 31*ec779b8eSAndroid Build Coastguard Worker #include <datapath/ThreadMetrics.h> 32*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastCapture.h> 33*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastMixer.h> 34*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/Synchronization.h> 35*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ThreadSnapshot.h> 36*ec779b8eSAndroid Build Coastguard Worker #include <psh_utils/Token.h> 37*ec779b8eSAndroid Build Coastguard Worker #include <timing/MonotonicFrameCounter.h> 38*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h> 39*ec779b8eSAndroid Build Coastguard Worker 40*ec779b8eSAndroid Build Coastguard Worker namespace android { 41*ec779b8eSAndroid Build Coastguard Worker 42*ec779b8eSAndroid Build Coastguard Worker class AsyncCallbackThread; 43*ec779b8eSAndroid Build Coastguard Worker 44*ec779b8eSAndroid Build Coastguard Worker class ThreadBase : public virtual IAfThreadBase, public Thread { 45*ec779b8eSAndroid Build Coastguard Worker public: 46*ec779b8eSAndroid Build Coastguard Worker 47*ec779b8eSAndroid Build Coastguard Worker // ThreadBase_ThreadLoop is a virtual mutex (always nullptr) that 48*ec779b8eSAndroid Build Coastguard Worker // guards methods and variables that ONLY run and are accessed 49*ec779b8eSAndroid Build Coastguard Worker // on the single threaded threadLoop(). 50*ec779b8eSAndroid Build Coastguard Worker // 51*ec779b8eSAndroid Build Coastguard Worker // As access is by a single thread, the variables are thread safe. 52*ec779b8eSAndroid Build Coastguard Worker static audio_utils::mutex* ThreadBase_ThreadLoop; 53*ec779b8eSAndroid Build Coastguard Worker afThreadCallback()54*ec779b8eSAndroid Build Coastguard Worker IAfThreadCallback* afThreadCallback() const final { return mAfThreadCallback.get(); } 55*ec779b8eSAndroid Build Coastguard Worker 56*ec779b8eSAndroid Build Coastguard Worker ThreadBase(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 57*ec779b8eSAndroid Build Coastguard Worker type_t type, bool systemReady, bool isOut); 58*ec779b8eSAndroid Build Coastguard Worker ~ThreadBase() override; 59*ec779b8eSAndroid Build Coastguard Worker 60*ec779b8eSAndroid Build Coastguard Worker status_t readyToRun() final; 61*ec779b8eSAndroid Build Coastguard Worker void clearPowerManager() final EXCLUDES_ThreadBase_Mutex; 62*ec779b8eSAndroid Build Coastguard Worker 63*ec779b8eSAndroid Build Coastguard Worker // base for record and playback 64*ec779b8eSAndroid Build Coastguard Worker enum { 65*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_IO, 66*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_PRIO, 67*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_SET_PARAMETER, 68*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_CREATE_AUDIO_PATCH, 69*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_RELEASE_AUDIO_PATCH, 70*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_UPDATE_OUT_DEVICE, 71*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_RESIZE_BUFFER, 72*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_CHECK_OUTPUT_STAGE_EFFECTS, 73*ec779b8eSAndroid Build Coastguard Worker CFG_EVENT_HAL_LATENCY_MODES_CHANGED, 74*ec779b8eSAndroid Build Coastguard Worker }; 75*ec779b8eSAndroid Build Coastguard Worker 76*ec779b8eSAndroid Build Coastguard Worker class ConfigEventData: public RefBase { 77*ec779b8eSAndroid Build Coastguard Worker public: 78*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) = 0; 79*ec779b8eSAndroid Build Coastguard Worker protected: 80*ec779b8eSAndroid Build Coastguard Worker ConfigEventData() = default; 81*ec779b8eSAndroid Build Coastguard Worker }; 82*ec779b8eSAndroid Build Coastguard Worker 83*ec779b8eSAndroid Build Coastguard Worker // Config event sequence by client if status needed (e.g binder thread calling setParameters()): 84*ec779b8eSAndroid Build Coastguard Worker // 1. create SetParameterConfigEvent. This sets mWaitStatus in config event 85*ec779b8eSAndroid Build Coastguard Worker // 2. Lock mutex() 86*ec779b8eSAndroid Build Coastguard Worker // 3. Call sendConfigEvent_l(): Append to mConfigEvents and mWaitWorkCV.signal 87*ec779b8eSAndroid Build Coastguard Worker // 4. sendConfigEvent_l() reads status from event->mStatus; 88*ec779b8eSAndroid Build Coastguard Worker // 5. sendConfigEvent_l() returns status 89*ec779b8eSAndroid Build Coastguard Worker // 6. Unlock 90*ec779b8eSAndroid Build Coastguard Worker // 91*ec779b8eSAndroid Build Coastguard Worker // Parameter sequence by server: threadLoop calling processConfigEvents_l(): 92*ec779b8eSAndroid Build Coastguard Worker // 1. Lock mutex() 93*ec779b8eSAndroid Build Coastguard Worker // 2. If there is an entry in mConfigEvents proceed ... 94*ec779b8eSAndroid Build Coastguard Worker // 3. Read first entry in mConfigEvents 95*ec779b8eSAndroid Build Coastguard Worker // 4. Remove first entry from mConfigEvents 96*ec779b8eSAndroid Build Coastguard Worker // 5. Process 97*ec779b8eSAndroid Build Coastguard Worker // 6. Set event->mStatus 98*ec779b8eSAndroid Build Coastguard Worker // 7. event->mCondition.notify_one() 99*ec779b8eSAndroid Build Coastguard Worker // 8. Unlock 100*ec779b8eSAndroid Build Coastguard Worker 101*ec779b8eSAndroid Build Coastguard Worker class ConfigEvent: public RefBase { 102*ec779b8eSAndroid Build Coastguard Worker public: dump(char * buffer,size_t size)103*ec779b8eSAndroid Build Coastguard Worker void dump(char *buffer, size_t size) { 104*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "Event type: %d\n", mType); 105*ec779b8eSAndroid Build Coastguard Worker if (mData != nullptr) { 106*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "Data:\n"); 107*ec779b8eSAndroid Build Coastguard Worker mData->dump(buffer, size); 108*ec779b8eSAndroid Build Coastguard Worker } 109*ec779b8eSAndroid Build Coastguard Worker } 110*ec779b8eSAndroid Build Coastguard Worker mutex()111*ec779b8eSAndroid Build Coastguard Worker audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::ConfigEvent_Mutex) { 112*ec779b8eSAndroid Build Coastguard Worker return mMutex; 113*ec779b8eSAndroid Build Coastguard Worker } 114*ec779b8eSAndroid Build Coastguard Worker const int mType; // event type e.g. CFG_EVENT_IO 115*ec779b8eSAndroid Build Coastguard Worker // mutex associated with mCondition 116*ec779b8eSAndroid Build Coastguard Worker mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kConfigEvent_Mutex}; 117*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mCondition; // condition for status return 118*ec779b8eSAndroid Build Coastguard Worker 119*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS Can we add GUARDED_BY? 120*ec779b8eSAndroid Build Coastguard Worker status_t mStatus; // status communicated to sender 121*ec779b8eSAndroid Build Coastguard Worker 122*ec779b8eSAndroid Build Coastguard Worker bool mWaitStatus GUARDED_BY(mutex()); // true if sender is waiting for status 123*ec779b8eSAndroid Build Coastguard Worker // true if must wait for system ready to enter event queue 124*ec779b8eSAndroid Build Coastguard Worker bool mRequiresSystemReady GUARDED_BY(mutex()); 125*ec779b8eSAndroid Build Coastguard Worker 126*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS Can we add GUARDED_BY? 127*ec779b8eSAndroid Build Coastguard Worker sp<ConfigEventData> mData; // event specific parameter data 128*ec779b8eSAndroid Build Coastguard Worker 129*ec779b8eSAndroid Build Coastguard Worker protected: 130*ec779b8eSAndroid Build Coastguard Worker explicit ConfigEvent(int type, bool requiresSystemReady = false) : mType(type)131*ec779b8eSAndroid Build Coastguard Worker mType(type), mStatus(NO_ERROR), mWaitStatus(false), 132*ec779b8eSAndroid Build Coastguard Worker mRequiresSystemReady(requiresSystemReady), mData(NULL) {} 133*ec779b8eSAndroid Build Coastguard Worker }; 134*ec779b8eSAndroid Build Coastguard Worker 135*ec779b8eSAndroid Build Coastguard Worker class IoConfigEventData : public ConfigEventData { 136*ec779b8eSAndroid Build Coastguard Worker public: IoConfigEventData(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)137*ec779b8eSAndroid Build Coastguard Worker IoConfigEventData(audio_io_config_event_t event, pid_t pid, 138*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId) : 139*ec779b8eSAndroid Build Coastguard Worker mEvent(event), mPid(pid), mPortId(portId) {} 140*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)141*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 142*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- IO event: event %d\n", mEvent); 143*ec779b8eSAndroid Build Coastguard Worker } 144*ec779b8eSAndroid Build Coastguard Worker 145*ec779b8eSAndroid Build Coastguard Worker const audio_io_config_event_t mEvent; 146*ec779b8eSAndroid Build Coastguard Worker const pid_t mPid; 147*ec779b8eSAndroid Build Coastguard Worker const audio_port_handle_t mPortId; 148*ec779b8eSAndroid Build Coastguard Worker }; 149*ec779b8eSAndroid Build Coastguard Worker 150*ec779b8eSAndroid Build Coastguard Worker class IoConfigEvent : public ConfigEvent { 151*ec779b8eSAndroid Build Coastguard Worker public: IoConfigEvent(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)152*ec779b8eSAndroid Build Coastguard Worker IoConfigEvent(audio_io_config_event_t event, pid_t pid, audio_port_handle_t portId) : 153*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_IO) { 154*ec779b8eSAndroid Build Coastguard Worker mData = new IoConfigEventData(event, pid, portId); 155*ec779b8eSAndroid Build Coastguard Worker } 156*ec779b8eSAndroid Build Coastguard Worker }; 157*ec779b8eSAndroid Build Coastguard Worker 158*ec779b8eSAndroid Build Coastguard Worker class PrioConfigEventData : public ConfigEventData { 159*ec779b8eSAndroid Build Coastguard Worker public: PrioConfigEventData(pid_t pid,pid_t tid,int32_t prio,bool forApp)160*ec779b8eSAndroid Build Coastguard Worker PrioConfigEventData(pid_t pid, pid_t tid, int32_t prio, bool forApp) : 161*ec779b8eSAndroid Build Coastguard Worker mPid(pid), mTid(tid), mPrio(prio), mForApp(forApp) {} 162*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)163*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 164*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- Prio event: pid %d, tid %d, prio %d, for app? %d\n", 165*ec779b8eSAndroid Build Coastguard Worker mPid, mTid, mPrio, mForApp); 166*ec779b8eSAndroid Build Coastguard Worker } 167*ec779b8eSAndroid Build Coastguard Worker 168*ec779b8eSAndroid Build Coastguard Worker const pid_t mPid; 169*ec779b8eSAndroid Build Coastguard Worker const pid_t mTid; 170*ec779b8eSAndroid Build Coastguard Worker const int32_t mPrio; 171*ec779b8eSAndroid Build Coastguard Worker const bool mForApp; 172*ec779b8eSAndroid Build Coastguard Worker }; 173*ec779b8eSAndroid Build Coastguard Worker 174*ec779b8eSAndroid Build Coastguard Worker class PrioConfigEvent : public ConfigEvent { 175*ec779b8eSAndroid Build Coastguard Worker public: PrioConfigEvent(pid_t pid,pid_t tid,int32_t prio,bool forApp)176*ec779b8eSAndroid Build Coastguard Worker PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) : 177*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_PRIO, true) { 178*ec779b8eSAndroid Build Coastguard Worker mData = new PrioConfigEventData(pid, tid, prio, forApp); 179*ec779b8eSAndroid Build Coastguard Worker } 180*ec779b8eSAndroid Build Coastguard Worker }; 181*ec779b8eSAndroid Build Coastguard Worker 182*ec779b8eSAndroid Build Coastguard Worker class SetParameterConfigEventData : public ConfigEventData { 183*ec779b8eSAndroid Build Coastguard Worker public: SetParameterConfigEventData(const String8 & keyValuePairs)184*ec779b8eSAndroid Build Coastguard Worker explicit SetParameterConfigEventData(const String8& keyValuePairs) : 185*ec779b8eSAndroid Build Coastguard Worker mKeyValuePairs(keyValuePairs) {} 186*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)187*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 188*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- KeyValue: %s\n", mKeyValuePairs.c_str()); 189*ec779b8eSAndroid Build Coastguard Worker } 190*ec779b8eSAndroid Build Coastguard Worker 191*ec779b8eSAndroid Build Coastguard Worker const String8 mKeyValuePairs; 192*ec779b8eSAndroid Build Coastguard Worker }; 193*ec779b8eSAndroid Build Coastguard Worker 194*ec779b8eSAndroid Build Coastguard Worker class SetParameterConfigEvent : public ConfigEvent { 195*ec779b8eSAndroid Build Coastguard Worker public: SetParameterConfigEvent(const String8 & keyValuePairs)196*ec779b8eSAndroid Build Coastguard Worker explicit SetParameterConfigEvent(const String8& keyValuePairs) : 197*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_SET_PARAMETER) { 198*ec779b8eSAndroid Build Coastguard Worker mData = new SetParameterConfigEventData(keyValuePairs); 199*ec779b8eSAndroid Build Coastguard Worker mWaitStatus = true; 200*ec779b8eSAndroid Build Coastguard Worker } 201*ec779b8eSAndroid Build Coastguard Worker }; 202*ec779b8eSAndroid Build Coastguard Worker 203*ec779b8eSAndroid Build Coastguard Worker class CreateAudioPatchConfigEventData : public ConfigEventData { 204*ec779b8eSAndroid Build Coastguard Worker public: CreateAudioPatchConfigEventData(const struct audio_patch patch,audio_patch_handle_t handle)205*ec779b8eSAndroid Build Coastguard Worker CreateAudioPatchConfigEventData(const struct audio_patch patch, 206*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t handle) : 207*ec779b8eSAndroid Build Coastguard Worker mPatch(patch), mHandle(handle) {} 208*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)209*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 210*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- Patch handle: %u\n", mHandle); 211*ec779b8eSAndroid Build Coastguard Worker } 212*ec779b8eSAndroid Build Coastguard Worker 213*ec779b8eSAndroid Build Coastguard Worker const struct audio_patch mPatch; 214*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t mHandle; // cannot be const 215*ec779b8eSAndroid Build Coastguard Worker }; 216*ec779b8eSAndroid Build Coastguard Worker 217*ec779b8eSAndroid Build Coastguard Worker class CreateAudioPatchConfigEvent : public ConfigEvent { 218*ec779b8eSAndroid Build Coastguard Worker public: CreateAudioPatchConfigEvent(const struct audio_patch patch,audio_patch_handle_t handle)219*ec779b8eSAndroid Build Coastguard Worker CreateAudioPatchConfigEvent(const struct audio_patch patch, 220*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t handle) : 221*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_CREATE_AUDIO_PATCH) { 222*ec779b8eSAndroid Build Coastguard Worker mData = new CreateAudioPatchConfigEventData(patch, handle); 223*ec779b8eSAndroid Build Coastguard Worker mWaitStatus = true; 224*ec779b8eSAndroid Build Coastguard Worker } 225*ec779b8eSAndroid Build Coastguard Worker }; 226*ec779b8eSAndroid Build Coastguard Worker 227*ec779b8eSAndroid Build Coastguard Worker class ReleaseAudioPatchConfigEventData : public ConfigEventData { 228*ec779b8eSAndroid Build Coastguard Worker public: ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle)229*ec779b8eSAndroid Build Coastguard Worker explicit ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle) : 230*ec779b8eSAndroid Build Coastguard Worker mHandle(handle) {} 231*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)232*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 233*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- Patch handle: %u\n", mHandle); 234*ec779b8eSAndroid Build Coastguard Worker } 235*ec779b8eSAndroid Build Coastguard Worker 236*ec779b8eSAndroid Build Coastguard Worker const audio_patch_handle_t mHandle; 237*ec779b8eSAndroid Build Coastguard Worker }; 238*ec779b8eSAndroid Build Coastguard Worker 239*ec779b8eSAndroid Build Coastguard Worker class ReleaseAudioPatchConfigEvent : public ConfigEvent { 240*ec779b8eSAndroid Build Coastguard Worker public: ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle)241*ec779b8eSAndroid Build Coastguard Worker explicit ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle) : 242*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_RELEASE_AUDIO_PATCH) { 243*ec779b8eSAndroid Build Coastguard Worker mData = new ReleaseAudioPatchConfigEventData(handle); 244*ec779b8eSAndroid Build Coastguard Worker mWaitStatus = true; 245*ec779b8eSAndroid Build Coastguard Worker } 246*ec779b8eSAndroid Build Coastguard Worker }; 247*ec779b8eSAndroid Build Coastguard Worker 248*ec779b8eSAndroid Build Coastguard Worker class UpdateOutDevicesConfigEventData : public ConfigEventData { 249*ec779b8eSAndroid Build Coastguard Worker public: UpdateOutDevicesConfigEventData(const DeviceDescriptorBaseVector & outDevices)250*ec779b8eSAndroid Build Coastguard Worker explicit UpdateOutDevicesConfigEventData(const DeviceDescriptorBaseVector& outDevices) : 251*ec779b8eSAndroid Build Coastguard Worker mOutDevices(outDevices) {} 252*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)253*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 254*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- Devices: %s", android::toString(mOutDevices).c_str()); 255*ec779b8eSAndroid Build Coastguard Worker } 256*ec779b8eSAndroid Build Coastguard Worker 257*ec779b8eSAndroid Build Coastguard Worker const DeviceDescriptorBaseVector mOutDevices; 258*ec779b8eSAndroid Build Coastguard Worker }; 259*ec779b8eSAndroid Build Coastguard Worker 260*ec779b8eSAndroid Build Coastguard Worker class UpdateOutDevicesConfigEvent : public ConfigEvent { 261*ec779b8eSAndroid Build Coastguard Worker public: UpdateOutDevicesConfigEvent(const DeviceDescriptorBaseVector & outDevices)262*ec779b8eSAndroid Build Coastguard Worker explicit UpdateOutDevicesConfigEvent(const DeviceDescriptorBaseVector& outDevices) : 263*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_UPDATE_OUT_DEVICE) { 264*ec779b8eSAndroid Build Coastguard Worker mData = new UpdateOutDevicesConfigEventData(outDevices); 265*ec779b8eSAndroid Build Coastguard Worker } 266*ec779b8eSAndroid Build Coastguard Worker }; 267*ec779b8eSAndroid Build Coastguard Worker 268*ec779b8eSAndroid Build Coastguard Worker class ResizeBufferConfigEventData : public ConfigEventData { 269*ec779b8eSAndroid Build Coastguard Worker public: ResizeBufferConfigEventData(int32_t maxSharedAudioHistoryMs)270*ec779b8eSAndroid Build Coastguard Worker explicit ResizeBufferConfigEventData(int32_t maxSharedAudioHistoryMs) : 271*ec779b8eSAndroid Build Coastguard Worker mMaxSharedAudioHistoryMs(maxSharedAudioHistoryMs) {} 272*ec779b8eSAndroid Build Coastguard Worker dump(char * buffer,size_t size)273*ec779b8eSAndroid Build Coastguard Worker virtual void dump(char *buffer, size_t size) { 274*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "- mMaxSharedAudioHistoryMs: %d", mMaxSharedAudioHistoryMs); 275*ec779b8eSAndroid Build Coastguard Worker } 276*ec779b8eSAndroid Build Coastguard Worker 277*ec779b8eSAndroid Build Coastguard Worker const int32_t mMaxSharedAudioHistoryMs; 278*ec779b8eSAndroid Build Coastguard Worker }; 279*ec779b8eSAndroid Build Coastguard Worker 280*ec779b8eSAndroid Build Coastguard Worker class ResizeBufferConfigEvent : public ConfigEvent { 281*ec779b8eSAndroid Build Coastguard Worker public: ResizeBufferConfigEvent(int32_t maxSharedAudioHistoryMs)282*ec779b8eSAndroid Build Coastguard Worker explicit ResizeBufferConfigEvent(int32_t maxSharedAudioHistoryMs) : 283*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_RESIZE_BUFFER) { 284*ec779b8eSAndroid Build Coastguard Worker mData = new ResizeBufferConfigEventData(maxSharedAudioHistoryMs); 285*ec779b8eSAndroid Build Coastguard Worker } 286*ec779b8eSAndroid Build Coastguard Worker }; 287*ec779b8eSAndroid Build Coastguard Worker 288*ec779b8eSAndroid Build Coastguard Worker class CheckOutputStageEffectsEvent : public ConfigEvent { 289*ec779b8eSAndroid Build Coastguard Worker public: CheckOutputStageEffectsEvent()290*ec779b8eSAndroid Build Coastguard Worker CheckOutputStageEffectsEvent() : 291*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_CHECK_OUTPUT_STAGE_EFFECTS) { 292*ec779b8eSAndroid Build Coastguard Worker } 293*ec779b8eSAndroid Build Coastguard Worker }; 294*ec779b8eSAndroid Build Coastguard Worker 295*ec779b8eSAndroid Build Coastguard Worker class HalLatencyModesChangedEvent : public ConfigEvent { 296*ec779b8eSAndroid Build Coastguard Worker public: HalLatencyModesChangedEvent()297*ec779b8eSAndroid Build Coastguard Worker HalLatencyModesChangedEvent() : 298*ec779b8eSAndroid Build Coastguard Worker ConfigEvent(CFG_EVENT_HAL_LATENCY_MODES_CHANGED) { 299*ec779b8eSAndroid Build Coastguard Worker } 300*ec779b8eSAndroid Build Coastguard Worker }; 301*ec779b8eSAndroid Build Coastguard Worker 302*ec779b8eSAndroid Build Coastguard Worker 303*ec779b8eSAndroid Build Coastguard Worker class PMDeathRecipient : public IBinder::DeathRecipient { 304*ec779b8eSAndroid Build Coastguard Worker public: PMDeathRecipient(const wp<ThreadBase> & thread)305*ec779b8eSAndroid Build Coastguard Worker explicit PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 306*ec779b8eSAndroid Build Coastguard Worker 307*ec779b8eSAndroid Build Coastguard Worker // IBinder::DeathRecipient 308*ec779b8eSAndroid Build Coastguard Worker void binderDied(const wp<IBinder>& who) final; 309*ec779b8eSAndroid Build Coastguard Worker 310*ec779b8eSAndroid Build Coastguard Worker private: 311*ec779b8eSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(PMDeathRecipient); 312*ec779b8eSAndroid Build Coastguard Worker 313*ec779b8eSAndroid Build Coastguard Worker const wp<ThreadBase> mThread; 314*ec779b8eSAndroid Build Coastguard Worker }; 315*ec779b8eSAndroid Build Coastguard Worker type()316*ec779b8eSAndroid Build Coastguard Worker type_t type() const final { return mType; } isDuplicating()317*ec779b8eSAndroid Build Coastguard Worker bool isDuplicating() const final { return (mType == DUPLICATING); } id()318*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id() const final { return mId;} 319*ec779b8eSAndroid Build Coastguard Worker sampleRate()320*ec779b8eSAndroid Build Coastguard Worker uint32_t sampleRate() const final { return mSampleRate; } channelMask()321*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask() const final { return mChannelMask; } mixerChannelMask()322*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mixerChannelMask() const override { return mChannelMask; } format()323*ec779b8eSAndroid Build Coastguard Worker audio_format_t format() const final { return mHALFormat; } channelCount()324*ec779b8eSAndroid Build Coastguard Worker uint32_t channelCount() const final { return mChannelCount; } hapticChannelMask()325*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; } hapticChannelCount()326*ec779b8eSAndroid Build Coastguard Worker uint32_t hapticChannelCount() const override { return 0; } latency_l()327*ec779b8eSAndroid Build Coastguard Worker uint32_t latency_l() const override { return 0; } // NO_THREAD_SAFETY_ANALYSIS setVolumeForOutput_l(float,float)328*ec779b8eSAndroid Build Coastguard Worker void setVolumeForOutput_l(float /* left */, float /* right */) const override 329*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) {} 330*ec779b8eSAndroid Build Coastguard Worker 331*ec779b8eSAndroid Build Coastguard Worker // Return's the HAL's frame count i.e. fast mixer buffer size. frameCountHAL()332*ec779b8eSAndroid Build Coastguard Worker size_t frameCountHAL() const final { return mFrameCount; } frameSize()333*ec779b8eSAndroid Build Coastguard Worker size_t frameSize() const final { return mFrameSize; } 334*ec779b8eSAndroid Build Coastguard Worker 335*ec779b8eSAndroid Build Coastguard Worker // Should be "virtual status_t requestExitAndWait()" and override same 336*ec779b8eSAndroid Build Coastguard Worker // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 337*ec779b8eSAndroid Build Coastguard Worker void exit() final EXCLUDES_ThreadBase_Mutex; 338*ec779b8eSAndroid Build Coastguard Worker status_t setParameters(const String8& keyValuePairs) final EXCLUDES_ThreadBase_Mutex; 339*ec779b8eSAndroid Build Coastguard Worker 340*ec779b8eSAndroid Build Coastguard Worker // sendConfigEvent_l() must be called with ThreadBase::mutex() held 341*ec779b8eSAndroid Build Coastguard Worker // Can temporarily release the lock if waiting for a reply from 342*ec779b8eSAndroid Build Coastguard Worker // processConfigEvents_l(). 343*ec779b8eSAndroid Build Coastguard Worker status_t sendConfigEvent_l(sp<ConfigEvent>& event) REQUIRES(mutex()); 344*ec779b8eSAndroid Build Coastguard Worker void sendIoConfigEvent(audio_io_config_event_t event, pid_t pid = 0, 345*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final EXCLUDES_ThreadBase_Mutex; 346*ec779b8eSAndroid Build Coastguard Worker void sendIoConfigEvent_l(audio_io_config_event_t event, pid_t pid = 0, 347*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final REQUIRES(mutex()); 348*ec779b8eSAndroid Build Coastguard Worker void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) final 349*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 350*ec779b8eSAndroid Build Coastguard Worker void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) final 351*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 352*ec779b8eSAndroid Build Coastguard Worker status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) final REQUIRES(mutex()); 353*ec779b8eSAndroid Build Coastguard Worker status_t sendCreateAudioPatchConfigEvent(const struct audio_patch* patch, 354*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t* handle) final EXCLUDES_ThreadBase_Mutex; 355*ec779b8eSAndroid Build Coastguard Worker status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) final 356*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 357*ec779b8eSAndroid Build Coastguard Worker status_t sendUpdateOutDeviceConfigEvent( 358*ec779b8eSAndroid Build Coastguard Worker const DeviceDescriptorBaseVector& outDevices) final EXCLUDES_ThreadBase_Mutex; 359*ec779b8eSAndroid Build Coastguard Worker void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) final REQUIRES(mutex()); 360*ec779b8eSAndroid Build Coastguard Worker void sendCheckOutputStageEffectsEvent() final EXCLUDES_ThreadBase_Mutex; 361*ec779b8eSAndroid Build Coastguard Worker void sendCheckOutputStageEffectsEvent_l() final REQUIRES(mutex()); 362*ec779b8eSAndroid Build Coastguard Worker void sendHalLatencyModesChangedEvent_l() final REQUIRES(mutex()); 363*ec779b8eSAndroid Build Coastguard Worker 364*ec779b8eSAndroid Build Coastguard Worker void processConfigEvents_l() final REQUIRES(mutex()); setCheckOutputStageEffects()365*ec779b8eSAndroid Build Coastguard Worker void setCheckOutputStageEffects() override {} 366*ec779b8eSAndroid Build Coastguard Worker void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) override; 367*ec779b8eSAndroid Build Coastguard Worker void toAudioPortConfig(struct audio_port_config* config) override; 368*ec779b8eSAndroid Build Coastguard Worker void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) override REQUIRES(mutex()); 369*ec779b8eSAndroid Build Coastguard Worker 370*ec779b8eSAndroid Build Coastguard Worker // see note at declaration of mStandby, mOutDevice and mInDevice inStandby()371*ec779b8eSAndroid Build Coastguard Worker bool inStandby() const override { return mStandby; } outDeviceTypes_l()372*ec779b8eSAndroid Build Coastguard Worker const DeviceTypeSet outDeviceTypes_l() const final REQUIRES(mutex()) { 373*ec779b8eSAndroid Build Coastguard Worker return getAudioDeviceTypes(mOutDeviceTypeAddrs); 374*ec779b8eSAndroid Build Coastguard Worker } inDeviceType_l()375*ec779b8eSAndroid Build Coastguard Worker audio_devices_t inDeviceType_l() const final REQUIRES(mutex()) { 376*ec779b8eSAndroid Build Coastguard Worker return mInDeviceTypeAddr.mType; 377*ec779b8eSAndroid Build Coastguard Worker } getDeviceTypes_l()378*ec779b8eSAndroid Build Coastguard Worker DeviceTypeSet getDeviceTypes_l() const final REQUIRES(mutex()) { 379*ec779b8eSAndroid Build Coastguard Worker return isOutput() ? outDeviceTypes_l() : DeviceTypeSet({inDeviceType_l()}); 380*ec779b8eSAndroid Build Coastguard Worker } 381*ec779b8eSAndroid Build Coastguard Worker outDeviceTypeAddrs()382*ec779b8eSAndroid Build Coastguard Worker const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const final REQUIRES(mutex()) { 383*ec779b8eSAndroid Build Coastguard Worker return mOutDeviceTypeAddrs; 384*ec779b8eSAndroid Build Coastguard Worker } inDeviceTypeAddr()385*ec779b8eSAndroid Build Coastguard Worker const AudioDeviceTypeAddr& inDeviceTypeAddr() const final REQUIRES(mutex()) { 386*ec779b8eSAndroid Build Coastguard Worker return mInDeviceTypeAddr; 387*ec779b8eSAndroid Build Coastguard Worker } 388*ec779b8eSAndroid Build Coastguard Worker isOutput()389*ec779b8eSAndroid Build Coastguard Worker bool isOutput() const final { return mIsOut; } 390*ec779b8eSAndroid Build Coastguard Worker isOffloadOrMmap()391*ec779b8eSAndroid Build Coastguard Worker bool isOffloadOrMmap() const final { 392*ec779b8eSAndroid Build Coastguard Worker switch (mType) { 393*ec779b8eSAndroid Build Coastguard Worker case OFFLOAD: 394*ec779b8eSAndroid Build Coastguard Worker case MMAP_PLAYBACK: 395*ec779b8eSAndroid Build Coastguard Worker case MMAP_CAPTURE: 396*ec779b8eSAndroid Build Coastguard Worker return true; 397*ec779b8eSAndroid Build Coastguard Worker default: 398*ec779b8eSAndroid Build Coastguard Worker return false; 399*ec779b8eSAndroid Build Coastguard Worker } 400*ec779b8eSAndroid Build Coastguard Worker } 401*ec779b8eSAndroid Build Coastguard Worker flagsAsString()402*ec779b8eSAndroid Build Coastguard Worker std::string flagsAsString() const final { return mFlagsAsString; } 403*ec779b8eSAndroid Build Coastguard Worker 404*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> createEffect_l( 405*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 406*ec779b8eSAndroid Build Coastguard Worker const sp<media::IEffectClient>& effectClient, 407*ec779b8eSAndroid Build Coastguard Worker int32_t priority, 408*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 409*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc, 410*ec779b8eSAndroid Build Coastguard Worker int *enabled, 411*ec779b8eSAndroid Build Coastguard Worker status_t *status /*non-NULL*/, 412*ec779b8eSAndroid Build Coastguard Worker bool pinned, 413*ec779b8eSAndroid Build Coastguard Worker bool probe, 414*ec779b8eSAndroid Build Coastguard Worker bool notifyFramesProcessed) final 415*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 416*ec779b8eSAndroid Build Coastguard Worker 417*ec779b8eSAndroid Build Coastguard Worker // return values for hasAudioSession (bit field) 418*ec779b8eSAndroid Build Coastguard Worker enum effect_state { 419*ec779b8eSAndroid Build Coastguard Worker EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 420*ec779b8eSAndroid Build Coastguard Worker // effect 421*ec779b8eSAndroid Build Coastguard Worker TRACK_SESSION = 0x2, // the audio session corresponds to at least one 422*ec779b8eSAndroid Build Coastguard Worker // track 423*ec779b8eSAndroid Build Coastguard Worker FAST_SESSION = 0x4, // the audio session corresponds to at least one 424*ec779b8eSAndroid Build Coastguard Worker // fast track 425*ec779b8eSAndroid Build Coastguard Worker SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one 426*ec779b8eSAndroid Build Coastguard Worker // spatialized track 427*ec779b8eSAndroid Build Coastguard Worker BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one 428*ec779b8eSAndroid Build Coastguard Worker // bit-perfect track 429*ec779b8eSAndroid Build Coastguard Worker }; 430*ec779b8eSAndroid Build Coastguard Worker 431*ec779b8eSAndroid Build Coastguard Worker // get effect chain corresponding to session Id. 432*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const final; 433*ec779b8eSAndroid Build Coastguard Worker // same as getEffectChain() but must be called with ThreadBase mutex locked 434*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const final REQUIRES(mutex()); 435*ec779b8eSAndroid Build Coastguard Worker std::vector<int> getEffectIds_l(audio_session_t sessionId) const final REQUIRES(mutex()); 436*ec779b8eSAndroid Build Coastguard Worker 437*ec779b8eSAndroid Build Coastguard Worker // lock all effect chains Mutexes. Must be called before releasing the 438*ec779b8eSAndroid Build Coastguard Worker // ThreadBase mutex before processing the mixer and effects. This guarantees the 439*ec779b8eSAndroid Build Coastguard Worker // integrity of the chains during the process. 440*ec779b8eSAndroid Build Coastguard Worker // Also sets the parameter 'effectChains' to current value of mEffectChains. 441*ec779b8eSAndroid Build Coastguard Worker void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) final 442*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) ACQUIRE(audio_utils::EffectChain_Mutex); 443*ec779b8eSAndroid Build Coastguard Worker // unlock effect chains after process 444*ec779b8eSAndroid Build Coastguard Worker void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) final 445*ec779b8eSAndroid Build Coastguard Worker RELEASE(audio_utils::EffectChain_Mutex); 446*ec779b8eSAndroid Build Coastguard Worker // get a copy of mEffectChains vector getEffectChains_l()447*ec779b8eSAndroid Build Coastguard Worker Vector<sp<IAfEffectChain>> getEffectChains_l() const final REQUIRES(mutex()) { 448*ec779b8eSAndroid Build Coastguard Worker return mEffectChains; 449*ec779b8eSAndroid Build Coastguard Worker } 450*ec779b8eSAndroid Build Coastguard Worker // set audio mode to all effect chains 451*ec779b8eSAndroid Build Coastguard Worker void setMode(audio_mode_t mode) final; 452*ec779b8eSAndroid Build Coastguard Worker // get effect module with corresponding ID on specified audio session 453*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const final; 454*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const final 455*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 456*ec779b8eSAndroid Build Coastguard Worker // add and effect module. Also creates the effect chain is none exists for 457*ec779b8eSAndroid Build Coastguard Worker // the effects audio session. Only called in a context of moving an effect 458*ec779b8eSAndroid Build Coastguard Worker // from one thread to another 459*ec779b8eSAndroid Build Coastguard Worker status_t addEffect_ll(const sp<IAfEffectModule>& effect) final 460*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex, mutex()); 461*ec779b8eSAndroid Build Coastguard Worker // remove and effect module. Also removes the effect chain is this was the last 462*ec779b8eSAndroid Build Coastguard Worker // effect 463*ec779b8eSAndroid Build Coastguard Worker void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) final 464*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 465*ec779b8eSAndroid Build Coastguard Worker // disconnect an effect handle from module and destroy module if last handle 466*ec779b8eSAndroid Build Coastguard Worker void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) final; 467*ec779b8eSAndroid Build Coastguard Worker // detach all tracks connected to an auxiliary effect detachAuxEffect_l(int)468*ec779b8eSAndroid Build Coastguard Worker void detachAuxEffect_l(int /* effectId */) override REQUIRES(mutex()) {} 469*ec779b8eSAndroid Build Coastguard Worker // TODO(b/291317898) - remove hasAudioSession_l below. 470*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) = 0; hasAudioSession(audio_session_t sessionId)471*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession(audio_session_t sessionId) const final EXCLUDES_ThreadBase_Mutex { 472*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex()); 473*ec779b8eSAndroid Build Coastguard Worker return hasAudioSession_l(sessionId); 474*ec779b8eSAndroid Build Coastguard Worker } 475*ec779b8eSAndroid Build Coastguard Worker 476*ec779b8eSAndroid Build Coastguard Worker template <typename T> hasAudioSession_l(audio_session_t sessionId,const T & tracks)477*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession_l(audio_session_t sessionId, const T& tracks) const 478*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) { 479*ec779b8eSAndroid Build Coastguard Worker uint32_t result = 0; 480*ec779b8eSAndroid Build Coastguard Worker if (getEffectChain_l(sessionId) != 0) { 481*ec779b8eSAndroid Build Coastguard Worker result = EFFECT_SESSION; 482*ec779b8eSAndroid Build Coastguard Worker } 483*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < tracks.size(); ++i) { 484*ec779b8eSAndroid Build Coastguard Worker const sp<IAfTrackBase>& track = tracks[i]; 485*ec779b8eSAndroid Build Coastguard Worker if (sessionId == track->sessionId() 486*ec779b8eSAndroid Build Coastguard Worker && !track->isInvalid() // not yet removed from tracks. 487*ec779b8eSAndroid Build Coastguard Worker && !track->isTerminated()) { 488*ec779b8eSAndroid Build Coastguard Worker result |= TRACK_SESSION; 489*ec779b8eSAndroid Build Coastguard Worker if (track->isFastTrack()) { 490*ec779b8eSAndroid Build Coastguard Worker result |= FAST_SESSION; // caution, only represents first track. 491*ec779b8eSAndroid Build Coastguard Worker } 492*ec779b8eSAndroid Build Coastguard Worker if (track->isSpatialized()) { 493*ec779b8eSAndroid Build Coastguard Worker result |= SPATIALIZED_SESSION; // caution, only first track. 494*ec779b8eSAndroid Build Coastguard Worker } 495*ec779b8eSAndroid Build Coastguard Worker if (track->isBitPerfect()) { 496*ec779b8eSAndroid Build Coastguard Worker result |= BIT_PERFECT_SESSION; 497*ec779b8eSAndroid Build Coastguard Worker } 498*ec779b8eSAndroid Build Coastguard Worker break; 499*ec779b8eSAndroid Build Coastguard Worker } 500*ec779b8eSAndroid Build Coastguard Worker } 501*ec779b8eSAndroid Build Coastguard Worker return result; 502*ec779b8eSAndroid Build Coastguard Worker } 503*ec779b8eSAndroid Build Coastguard Worker 504*ec779b8eSAndroid Build Coastguard Worker // the value returned by default implementation is not important as the 505*ec779b8eSAndroid Build Coastguard Worker // strategy is only meaningful for PlaybackThread which implements this method getStrategyForSession_l(audio_session_t)506*ec779b8eSAndroid Build Coastguard Worker product_strategy_t getStrategyForSession_l( 507*ec779b8eSAndroid Build Coastguard Worker audio_session_t /* sessionId */) const override REQUIRES(mutex()){ 508*ec779b8eSAndroid Build Coastguard Worker return static_cast<product_strategy_t>(0); 509*ec779b8eSAndroid Build Coastguard Worker } 510*ec779b8eSAndroid Build Coastguard Worker 511*ec779b8eSAndroid Build Coastguard Worker // check if some effects must be suspended/restored when an effect is enabled 512*ec779b8eSAndroid Build Coastguard Worker // or disabled 513*ec779b8eSAndroid Build Coastguard Worker void checkSuspendOnEffectEnabled(bool enabled, 514*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 515*ec779b8eSAndroid Build Coastguard Worker bool threadLocked) final; 516*ec779b8eSAndroid Build Coastguard Worker 517*ec779b8eSAndroid Build Coastguard Worker 518*ec779b8eSAndroid Build Coastguard Worker // Return a reference to a per-thread heap which can be used to allocate IMemory 519*ec779b8eSAndroid Build Coastguard Worker // objects that will be read-only to client processes, read/write to mediaserver, 520*ec779b8eSAndroid Build Coastguard Worker // and shared by all client processes of the thread. 521*ec779b8eSAndroid Build Coastguard Worker // The heap is per-thread rather than common across all threads, because 522*ec779b8eSAndroid Build Coastguard Worker // clients can't be trusted not to modify the offset of the IMemory they receive. 523*ec779b8eSAndroid Build Coastguard Worker // If a thread does not have such a heap, this method returns 0. readOnlyHeap()524*ec779b8eSAndroid Build Coastguard Worker sp<MemoryDealer> readOnlyHeap() const override { return nullptr; } 525*ec779b8eSAndroid Build Coastguard Worker pipeMemory()526*ec779b8eSAndroid Build Coastguard Worker sp<IMemory> pipeMemory() const override { return nullptr; } 527*ec779b8eSAndroid Build Coastguard Worker 528*ec779b8eSAndroid Build Coastguard Worker void systemReady() final EXCLUDES_ThreadBase_Mutex; 529*ec779b8eSAndroid Build Coastguard Worker 530*ec779b8eSAndroid Build Coastguard Worker void broadcast_l() final REQUIRES(mutex()); 531*ec779b8eSAndroid Build Coastguard Worker isTimestampCorrectionEnabled_l()532*ec779b8eSAndroid Build Coastguard Worker bool isTimestampCorrectionEnabled_l() const override REQUIRES(mutex()) { return false; } 533*ec779b8eSAndroid Build Coastguard Worker isMsdDevice()534*ec779b8eSAndroid Build Coastguard Worker bool isMsdDevice() const final { return mIsMsdDevice; } 535*ec779b8eSAndroid Build Coastguard Worker 536*ec779b8eSAndroid Build Coastguard Worker void dump(int fd, const Vector<String16>& args) override; 537*ec779b8eSAndroid Build Coastguard Worker 538*ec779b8eSAndroid Build Coastguard Worker // deliver stats to mediametrics. 539*ec779b8eSAndroid Build Coastguard Worker void sendStatistics(bool force) final 540*ec779b8eSAndroid Build Coastguard Worker REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex; 541*ec779b8eSAndroid Build Coastguard Worker mutex()542*ec779b8eSAndroid Build Coastguard Worker audio_utils::mutex& mutex() const final RETURN_CAPABILITY(audio_utils::ThreadBase_Mutex) { 543*ec779b8eSAndroid Build Coastguard Worker return mMutex; 544*ec779b8eSAndroid Build Coastguard Worker } 545*ec779b8eSAndroid Build Coastguard Worker mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kThreadBase_Mutex}; 546*ec779b8eSAndroid Build Coastguard Worker 547*ec779b8eSAndroid Build Coastguard Worker void onEffectEnable(const sp<IAfEffectModule>& effect) final EXCLUDES_ThreadBase_Mutex; 548*ec779b8eSAndroid Build Coastguard Worker void onEffectDisable() final EXCLUDES_ThreadBase_Mutex; 549*ec779b8eSAndroid Build Coastguard Worker 550*ec779b8eSAndroid Build Coastguard Worker // invalidateTracksForAudioSession_l must be called with holding mutex(). invalidateTracksForAudioSession_l(audio_session_t)551*ec779b8eSAndroid Build Coastguard Worker void invalidateTracksForAudioSession_l(audio_session_t /* sessionId */) const override 552*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) {} 553*ec779b8eSAndroid Build Coastguard Worker // Invalidate all the tracks with the given audio session. invalidateTracksForAudioSession(audio_session_t sessionId)554*ec779b8eSAndroid Build Coastguard Worker void invalidateTracksForAudioSession(audio_session_t sessionId) const final 555*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex { 556*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex()); 557*ec779b8eSAndroid Build Coastguard Worker invalidateTracksForAudioSession_l(sessionId); 558*ec779b8eSAndroid Build Coastguard Worker } 559*ec779b8eSAndroid Build Coastguard Worker 560*ec779b8eSAndroid Build Coastguard Worker template <typename T> invalidateTracksForAudioSession_l(audio_session_t sessionId,const T & tracks)561*ec779b8eSAndroid Build Coastguard Worker void invalidateTracksForAudioSession_l(audio_session_t sessionId, 562*ec779b8eSAndroid Build Coastguard Worker const T& tracks) const REQUIRES(mutex()) { 563*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < tracks.size(); ++i) { 564*ec779b8eSAndroid Build Coastguard Worker const sp<IAfTrackBase>& track = tracks[i]; 565*ec779b8eSAndroid Build Coastguard Worker if (sessionId == track->sessionId()) { 566*ec779b8eSAndroid Build Coastguard Worker track->invalidate(); 567*ec779b8eSAndroid Build Coastguard Worker } 568*ec779b8eSAndroid Build Coastguard Worker } 569*ec779b8eSAndroid Build Coastguard Worker } 570*ec779b8eSAndroid Build Coastguard Worker 571*ec779b8eSAndroid Build Coastguard Worker void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) override 572*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 573*ec779b8eSAndroid Build Coastguard Worker void stopMelComputation_l() override 574*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 575*ec779b8eSAndroid Build Coastguard Worker getThreadloopExecutor()576*ec779b8eSAndroid Build Coastguard Worker audio_utils::DeferredExecutor& getThreadloopExecutor() override { 577*ec779b8eSAndroid Build Coastguard Worker return mThreadloopExecutor; 578*ec779b8eSAndroid Build Coastguard Worker } 579*ec779b8eSAndroid Build Coastguard Worker 580*ec779b8eSAndroid Build Coastguard Worker // Used to print the header for the local log on a particular thread type getLocalLogHeader()581*ec779b8eSAndroid Build Coastguard Worker virtual std::string getLocalLogHeader() const { return {}; }; 582*ec779b8eSAndroid Build Coastguard Worker 583*ec779b8eSAndroid Build Coastguard Worker protected: 584*ec779b8eSAndroid Build Coastguard Worker 585*ec779b8eSAndroid Build Coastguard Worker // entry describing an effect being suspended in mSuspendedSessions keyed vector 586*ec779b8eSAndroid Build Coastguard Worker class SuspendedSessionDesc : public RefBase { 587*ec779b8eSAndroid Build Coastguard Worker public: SuspendedSessionDesc()588*ec779b8eSAndroid Build Coastguard Worker SuspendedSessionDesc() : mRefCount(0) {} 589*ec779b8eSAndroid Build Coastguard Worker 590*ec779b8eSAndroid Build Coastguard Worker int mRefCount; // number of active suspend requests 591*ec779b8eSAndroid Build Coastguard Worker effect_uuid_t mType; // effect type UUID 592*ec779b8eSAndroid Build Coastguard Worker }; 593*ec779b8eSAndroid Build Coastguard Worker 594*ec779b8eSAndroid Build Coastguard Worker void acquireWakeLock() EXCLUDES_ThreadBase_Mutex; 595*ec779b8eSAndroid Build Coastguard Worker virtual void acquireWakeLock_l() REQUIRES(mutex()); 596*ec779b8eSAndroid Build Coastguard Worker void releaseWakeLock() EXCLUDES_ThreadBase_Mutex; 597*ec779b8eSAndroid Build Coastguard Worker void releaseWakeLock_l() REQUIRES(mutex()); 598*ec779b8eSAndroid Build Coastguard Worker void updateWakeLockUids_l(const SortedVector<uid_t> &uids) REQUIRES(mutex()); 599*ec779b8eSAndroid Build Coastguard Worker void getPowerManager_l() REQUIRES(mutex()); 600*ec779b8eSAndroid Build Coastguard Worker // suspend or restore effects of the specified type (or all if type is NULL) 601*ec779b8eSAndroid Build Coastguard Worker // on a given session. The number of suspend requests is counted and restore 602*ec779b8eSAndroid Build Coastguard Worker // occurs when all suspend requests are cancelled. 603*ec779b8eSAndroid Build Coastguard Worker void setEffectSuspended_l(const effect_uuid_t *type, 604*ec779b8eSAndroid Build Coastguard Worker bool suspend, 605*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId) final REQUIRES(mutex()); 606*ec779b8eSAndroid Build Coastguard Worker // updated mSuspendedSessions when an effect is suspended or restored 607*ec779b8eSAndroid Build Coastguard Worker void updateSuspendedSessions_l(const effect_uuid_t *type, 608*ec779b8eSAndroid Build Coastguard Worker bool suspend, 609*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId) REQUIRES(mutex()); 610*ec779b8eSAndroid Build Coastguard Worker // check if some effects must be suspended when an effect chain is added 611*ec779b8eSAndroid Build Coastguard Worker void checkSuspendOnAddEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex()); 612*ec779b8eSAndroid Build Coastguard Worker 613*ec779b8eSAndroid Build Coastguard Worker /** 614*ec779b8eSAndroid Build Coastguard Worker * waitWhileThreadBusy_l() serves as a mutex gate, which does not allow 615*ec779b8eSAndroid Build Coastguard Worker * progress beyond the method while the PlaybackThread is busy (see setThreadBusy_l()). 616*ec779b8eSAndroid Build Coastguard Worker * During the wait, the ThreadBase_Mutex is temporarily unlocked. 617*ec779b8eSAndroid Build Coastguard Worker * 618*ec779b8eSAndroid Build Coastguard Worker * This implementation uses a condition variable. Alternative methods to gate 619*ec779b8eSAndroid Build Coastguard Worker * the thread may use a second mutex (i.e. entry based on scoped_lock(mutex, gating_mutex)), 620*ec779b8eSAndroid Build Coastguard Worker * but those have less flexibility and more lock order issues. 621*ec779b8eSAndroid Build Coastguard Worker * 622*ec779b8eSAndroid Build Coastguard Worker * Current usage by Track::destroy(), Track::start(), Track::stop(), Track::pause(), 623*ec779b8eSAndroid Build Coastguard Worker * and Track::flush() block this way, and the primary caller is through TrackHandle 624*ec779b8eSAndroid Build Coastguard Worker * with no other mutexes held. 625*ec779b8eSAndroid Build Coastguard Worker * 626*ec779b8eSAndroid Build Coastguard Worker * Special tracks like PatchTrack and OutputTrack may also hold the another thread's 627*ec779b8eSAndroid Build Coastguard Worker * ThreadBase_Mutex during this time. No other mutex is held. 628*ec779b8eSAndroid Build Coastguard Worker */ 629*ec779b8eSAndroid Build Coastguard Worker waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex> & ul)630*ec779b8eSAndroid Build Coastguard Worker void waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex>& ul) 631*ec779b8eSAndroid Build Coastguard Worker final REQUIRES(mutex()) { 632*ec779b8eSAndroid Build Coastguard Worker // the wait returns immediately if the predicate is satisfied. 633*ec779b8eSAndroid Build Coastguard Worker mThreadBusyCv.wait(ul, [&]{ return mThreadBusy == false;}); 634*ec779b8eSAndroid Build Coastguard Worker } 635*ec779b8eSAndroid Build Coastguard Worker setThreadBusy_l(bool busy)636*ec779b8eSAndroid Build Coastguard Worker void setThreadBusy_l(bool busy) REQUIRES(mutex()) { 637*ec779b8eSAndroid Build Coastguard Worker if (busy == mThreadBusy) return; 638*ec779b8eSAndroid Build Coastguard Worker mThreadBusy = busy; 639*ec779b8eSAndroid Build Coastguard Worker if (busy == true) return; // no need to wake threads if we become busy. 640*ec779b8eSAndroid Build Coastguard Worker mThreadBusyCv.notify_all(); 641*ec779b8eSAndroid Build Coastguard Worker } 642*ec779b8eSAndroid Build Coastguard Worker 643*ec779b8eSAndroid Build Coastguard Worker // sends the metadata of the active tracks to the HAL 644*ec779b8eSAndroid Build Coastguard Worker struct MetadataUpdate { 645*ec779b8eSAndroid Build Coastguard Worker std::vector<playback_track_metadata_v7_t> playbackMetadataUpdate; 646*ec779b8eSAndroid Build Coastguard Worker std::vector<record_track_metadata_v7_t> recordMetadataUpdate; 647*ec779b8eSAndroid Build Coastguard Worker }; 648*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS, updateMetadata_l() should include ThreadBase_ThreadLoop 649*ec779b8eSAndroid Build Coastguard Worker // but MmapThread::start() -> exitStandby_l() -> updateMetadata_l() prevents this. 650*ec779b8eSAndroid Build Coastguard Worker virtual MetadataUpdate updateMetadata_l() REQUIRES(mutex()) = 0; 651*ec779b8eSAndroid Build Coastguard Worker 652*ec779b8eSAndroid Build Coastguard Worker String16 getWakeLockTag(); 653*ec779b8eSAndroid Build Coastguard Worker preExit()654*ec779b8eSAndroid Build Coastguard Worker virtual void preExit() EXCLUDES_ThreadBase_Mutex {} setMasterMono_l(bool mono __unused)655*ec779b8eSAndroid Build Coastguard Worker virtual void setMasterMono_l(bool mono __unused) REQUIRES(mutex()) {} requireMonoBlend()656*ec779b8eSAndroid Build Coastguard Worker virtual bool requireMonoBlend() { return false; } 657*ec779b8eSAndroid Build Coastguard Worker 658*ec779b8eSAndroid Build Coastguard Worker // called within the threadLoop to obtain timestamp from the HAL. threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp __unused)659*ec779b8eSAndroid Build Coastguard Worker virtual status_t threadloop_getHalTimestamp_l( 660*ec779b8eSAndroid Build Coastguard Worker ExtendedTimestamp *timestamp __unused) const 661*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop) { 662*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 663*ec779b8eSAndroid Build Coastguard Worker } 664*ec779b8eSAndroid Build Coastguard Worker public: 665*ec779b8eSAndroid Build Coastguard Worker // TODO(b/291317898) organize with publics 666*ec779b8eSAndroid Build Coastguard Worker product_strategy_t getStrategyForStream(audio_stream_type_t stream) const; 667*ec779b8eSAndroid Build Coastguard Worker protected: 668*ec779b8eSAndroid Build Coastguard Worker onHalLatencyModesChanged_l()669*ec779b8eSAndroid Build Coastguard Worker virtual void onHalLatencyModesChanged_l() REQUIRES(mutex()) {} 670*ec779b8eSAndroid Build Coastguard Worker dumpInternals_l(int fd __unused,const Vector<String16> & args __unused)671*ec779b8eSAndroid Build Coastguard Worker virtual void dumpInternals_l(int fd __unused, const Vector<String16>& args __unused) 672*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) {} dumpTracks_l(int fd __unused,const Vector<String16> & args __unused)673*ec779b8eSAndroid Build Coastguard Worker virtual void dumpTracks_l(int fd __unused, const Vector<String16>& args __unused) 674*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) {} 675*ec779b8eSAndroid Build Coastguard Worker 676*ec779b8eSAndroid Build Coastguard Worker const type_t mType; 677*ec779b8eSAndroid Build Coastguard Worker 678*ec779b8eSAndroid Build Coastguard Worker // Used by parameters, config events, addTrack_l, exit 679*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mWaitWorkCV; 680*ec779b8eSAndroid Build Coastguard Worker 681*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback> mAfThreadCallback; 682*ec779b8eSAndroid Build Coastguard Worker ThreadMetrics mThreadMetrics; 683*ec779b8eSAndroid Build Coastguard Worker const bool mIsOut; 684*ec779b8eSAndroid Build Coastguard Worker 685*ec779b8eSAndroid Build Coastguard Worker std::string mFlagsAsString; // set in constructor. 686*ec779b8eSAndroid Build Coastguard Worker bool mAtraceEnabled GUARDED_BY(ThreadBase_ThreadLoop) = false; // checked in threadLoop. 687*ec779b8eSAndroid Build Coastguard Worker 688*ec779b8eSAndroid Build Coastguard Worker // mThreadBusy is checked under the ThreadBase_Mutex to ensure that 689*ec779b8eSAndroid Build Coastguard Worker // TrackHandle operations do not proceed while the ThreadBase is busy 690*ec779b8eSAndroid Build Coastguard Worker // with the track. mThreadBusy is only true if the track is active. 691*ec779b8eSAndroid Build Coastguard Worker // 692*ec779b8eSAndroid Build Coastguard Worker bool mThreadBusy = false; // GUARDED_BY(ThreadBase_Mutex) but read in lambda. 693*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mThreadBusyCv; 694*ec779b8eSAndroid Build Coastguard Worker 695*ec779b8eSAndroid Build Coastguard Worker // updated by PlaybackThread::readOutputParameters_l() or 696*ec779b8eSAndroid Build Coastguard Worker // RecordThread::readInputParameters_l() 697*ec779b8eSAndroid Build Coastguard Worker uint32_t mSampleRate; 698*ec779b8eSAndroid Build Coastguard Worker size_t mFrameCount; // output HAL, direct output, record 699*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mChannelMask; 700*ec779b8eSAndroid Build Coastguard Worker uint32_t mChannelCount; 701*ec779b8eSAndroid Build Coastguard Worker size_t mFrameSize; 702*ec779b8eSAndroid Build Coastguard Worker // not HAL frame size, this is for output sink (to pipe to fast mixer) 703*ec779b8eSAndroid Build Coastguard Worker audio_format_t mFormat; // Source format for Recording and 704*ec779b8eSAndroid Build Coastguard Worker // Sink format for Playback. 705*ec779b8eSAndroid Build Coastguard Worker // Sink format may be different than 706*ec779b8eSAndroid Build Coastguard Worker // HAL format if Fastmixer is used. 707*ec779b8eSAndroid Build Coastguard Worker audio_format_t mHALFormat; 708*ec779b8eSAndroid Build Coastguard Worker size_t mBufferSize; // HAL buffer size for read() or write() 709*ec779b8eSAndroid Build Coastguard Worker 710*ec779b8eSAndroid Build Coastguard Worker // output device types and addresses 711*ec779b8eSAndroid Build Coastguard Worker AudioDeviceTypeAddrVector mOutDeviceTypeAddrs GUARDED_BY(mutex()); 712*ec779b8eSAndroid Build Coastguard Worker AudioDeviceTypeAddr mInDeviceTypeAddr GUARDED_BY(mutex()); // input device type and address 713*ec779b8eSAndroid Build Coastguard Worker Vector<sp<ConfigEvent>> mConfigEvents GUARDED_BY(mutex()); 714*ec779b8eSAndroid Build Coastguard Worker 715*ec779b8eSAndroid Build Coastguard Worker // events awaiting system ready 716*ec779b8eSAndroid Build Coastguard Worker Vector<sp<ConfigEvent>> mPendingConfigEvents GUARDED_BY(mutex()); 717*ec779b8eSAndroid Build Coastguard Worker 718*ec779b8eSAndroid Build Coastguard Worker // These fields are written and read by thread itself without lock or barrier, 719*ec779b8eSAndroid Build Coastguard Worker // and read by other threads without lock or barrier via standby(), outDeviceTypes() 720*ec779b8eSAndroid Build Coastguard Worker // and inDeviceType(). 721*ec779b8eSAndroid Build Coastguard Worker // Because of the absence of a lock or barrier, any other thread that reads 722*ec779b8eSAndroid Build Coastguard Worker // these fields must use the information in isolation, or be prepared to deal 723*ec779b8eSAndroid Build Coastguard Worker // with possibility that it might be inconsistent with other information. 724*ec779b8eSAndroid Build Coastguard Worker bool mStandby; // Whether thread is currently in standby. 725*ec779b8eSAndroid Build Coastguard Worker 726*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS - mPatch and mAudioSource should be guarded by mutex(). 727*ec779b8eSAndroid Build Coastguard Worker struct audio_patch mPatch; 728*ec779b8eSAndroid Build Coastguard Worker audio_source_t mAudioSource; 729*ec779b8eSAndroid Build Coastguard Worker 730*ec779b8eSAndroid Build Coastguard Worker const audio_io_handle_t mId; 731*ec779b8eSAndroid Build Coastguard Worker Vector<sp<IAfEffectChain>> mEffectChains GUARDED_BY(mutex()); 732*ec779b8eSAndroid Build Coastguard Worker 733*ec779b8eSAndroid Build Coastguard Worker static const int kThreadNameLength = 16; // prctl(PR_SET_NAME) limit 734*ec779b8eSAndroid Build Coastguard Worker char mThreadName[kThreadNameLength]; // guaranteed NUL-terminated 735*ec779b8eSAndroid Build Coastguard Worker sp<os::IPowerManager> mPowerManager GUARDED_BY(mutex()); 736*ec779b8eSAndroid Build Coastguard Worker sp<IBinder> mWakeLockToken GUARDED_BY(mutex()); 737*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<media::psh_utils::Token> mThreadToken GUARDED_BY(mutex()); 738*ec779b8eSAndroid Build Coastguard Worker const sp<PMDeathRecipient> mDeathRecipient; 739*ec779b8eSAndroid Build Coastguard Worker // list of suspended effects per session and per type. The first (outer) vector is 740*ec779b8eSAndroid Build Coastguard Worker // keyed by session ID, the second (inner) by type UUID timeLow field 741*ec779b8eSAndroid Build Coastguard Worker // Updated by updateSuspendedSessions_l() only. 742*ec779b8eSAndroid Build Coastguard Worker KeyedVector< audio_session_t, KeyedVector< int, sp<SuspendedSessionDesc> > > 743*ec779b8eSAndroid Build Coastguard Worker mSuspendedSessions; 744*ec779b8eSAndroid Build Coastguard Worker // TODO: add comment and adjust size as needed 745*ec779b8eSAndroid Build Coastguard Worker static const size_t kLogSize = 4 * 1024; 746*ec779b8eSAndroid Build Coastguard Worker sp<NBLog::Writer> mNBLogWriter; 747*ec779b8eSAndroid Build Coastguard Worker bool mSystemReady; 748*ec779b8eSAndroid Build Coastguard Worker 749*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS - mTimestamp and mTimestampVerifier should be 750*ec779b8eSAndroid Build Coastguard Worker // accessed under mutex for the RecordThread. 751*ec779b8eSAndroid Build Coastguard Worker ExtendedTimestamp mTimestamp; 752*ec779b8eSAndroid Build Coastguard Worker TimestampVerifier<int64_t /* frame count */, int64_t /* time ns */> mTimestampVerifier; 753*ec779b8eSAndroid Build Coastguard Worker // DIRECT and OFFLOAD threads should reset frame count to zero on stop/flush 754*ec779b8eSAndroid Build Coastguard Worker // TODO: add confirmation checks: 755*ec779b8eSAndroid Build Coastguard Worker // 1) DIRECT threads and linear PCM format really resets to 0? 756*ec779b8eSAndroid Build Coastguard Worker // 2) Is frame count really valid if not linear pcm? 757*ec779b8eSAndroid Build Coastguard Worker // 3) Are all 64 bits of position returned, not just lowest 32 bits? 758*ec779b8eSAndroid Build Coastguard Worker // Timestamp corrected device should be a single device. 759*ec779b8eSAndroid Build Coastguard Worker 760*ec779b8eSAndroid Build Coastguard Worker audio_devices_t mTimestampCorrectedDevice = AUDIO_DEVICE_NONE; // CONST set in ctor 761*ec779b8eSAndroid Build Coastguard Worker 762*ec779b8eSAndroid Build Coastguard Worker // ThreadLoop statistics per iteration. 763*ec779b8eSAndroid Build Coastguard Worker std::atomic<int64_t> mLastIoBeginNs = -1; // set in threadLoop, read by dump() 764*ec779b8eSAndroid Build Coastguard Worker int64_t mLastIoEndNs GUARDED_BY(ThreadBase_ThreadLoop) = -1; 765*ec779b8eSAndroid Build Coastguard Worker 766*ec779b8eSAndroid Build Coastguard Worker // ThreadSnapshot is thread-safe (internally locked) 767*ec779b8eSAndroid Build Coastguard Worker mediautils::ThreadSnapshot mThreadSnapshot; 768*ec779b8eSAndroid Build Coastguard Worker GUARDED_BY(mutex ())769*ec779b8eSAndroid Build Coastguard Worker audio_utils::Statistics<double> mIoJitterMs GUARDED_BY(mutex()) {0.995 /* alpha */}; GUARDED_BY(mutex ())770*ec779b8eSAndroid Build Coastguard Worker audio_utils::Statistics<double> mProcessTimeMs GUARDED_BY(mutex()) {0.995 /* alpha */}; 771*ec779b8eSAndroid Build Coastguard Worker 772*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS GUARDED_BY(mutex()) 773*ec779b8eSAndroid Build Coastguard Worker audio_utils::Statistics<double> mLatencyMs{0.995 /* alpha */}; 774*ec779b8eSAndroid Build Coastguard Worker audio_utils::Statistics<double> mMonopipePipeDepthStats{0.999 /* alpha */}; 775*ec779b8eSAndroid Build Coastguard Worker 776*ec779b8eSAndroid Build Coastguard Worker // Save the last count when we delivered statistics to mediametrics. 777*ec779b8eSAndroid Build Coastguard Worker int64_t mLastRecordedTimestampVerifierN = 0; 778*ec779b8eSAndroid Build Coastguard Worker int64_t mLastRecordedTimeNs = 0; // BOOTTIME to include suspend. 779*ec779b8eSAndroid Build Coastguard Worker 780*ec779b8eSAndroid Build Coastguard Worker bool mIsMsdDevice = false; 781*ec779b8eSAndroid Build Coastguard Worker // A condition that must be evaluated by the thread loop has changed and 782*ec779b8eSAndroid Build Coastguard Worker // we must not wait for async write callback in the thread loop before evaluating it 783*ec779b8eSAndroid Build Coastguard Worker bool mSignalPending; 784*ec779b8eSAndroid Build Coastguard Worker 785*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK 786*ec779b8eSAndroid Build Coastguard Worker NBAIO_Tee mTee; 787*ec779b8eSAndroid Build Coastguard Worker #endif 788*ec779b8eSAndroid Build Coastguard Worker // ActiveTracks is a sorted vector of track type T representing the 789*ec779b8eSAndroid Build Coastguard Worker // active tracks of threadLoop() to be considered by the locked prepare portion. 790*ec779b8eSAndroid Build Coastguard Worker // ActiveTracks should be accessed with the ThreadBase lock held. 791*ec779b8eSAndroid Build Coastguard Worker // 792*ec779b8eSAndroid Build Coastguard Worker // During processing and I/O, the threadLoop does not hold the lock; 793*ec779b8eSAndroid Build Coastguard Worker // hence it does not directly use ActiveTracks. Care should be taken 794*ec779b8eSAndroid Build Coastguard Worker // to hold local strong references or defer removal of tracks 795*ec779b8eSAndroid Build Coastguard Worker // if the threadLoop may still be accessing those tracks due to mix, etc. 796*ec779b8eSAndroid Build Coastguard Worker // 797*ec779b8eSAndroid Build Coastguard Worker // This class updates power information appropriately. 798*ec779b8eSAndroid Build Coastguard Worker // 799*ec779b8eSAndroid Build Coastguard Worker 800*ec779b8eSAndroid Build Coastguard Worker template <typename T> 801*ec779b8eSAndroid Build Coastguard Worker class ActiveTracks { 802*ec779b8eSAndroid Build Coastguard Worker public: 803*ec779b8eSAndroid Build Coastguard Worker explicit ActiveTracks(SimpleLog *localLog = nullptr) 804*ec779b8eSAndroid Build Coastguard Worker : mActiveTracksGeneration(0) 805*ec779b8eSAndroid Build Coastguard Worker , mLastActiveTracksGeneration(0) 806*ec779b8eSAndroid Build Coastguard Worker , mLocalLog(localLog) 807*ec779b8eSAndroid Build Coastguard Worker { } 808*ec779b8eSAndroid Build Coastguard Worker ~ActiveTracks()809*ec779b8eSAndroid Build Coastguard Worker ~ActiveTracks() { 810*ec779b8eSAndroid Build Coastguard Worker ALOGW_IF(!mActiveTracks.isEmpty(), 811*ec779b8eSAndroid Build Coastguard Worker "ActiveTracks should be empty in destructor"); 812*ec779b8eSAndroid Build Coastguard Worker } 813*ec779b8eSAndroid Build Coastguard Worker // returns the last track added (even though it may have been 814*ec779b8eSAndroid Build Coastguard Worker // subsequently removed from ActiveTracks). 815*ec779b8eSAndroid Build Coastguard Worker // 816*ec779b8eSAndroid Build Coastguard Worker // Used for DirectOutputThread to ensure a flush is called when transitioning 817*ec779b8eSAndroid Build Coastguard Worker // to a new track (even though it may be on the same session). 818*ec779b8eSAndroid Build Coastguard Worker // Used for OffloadThread to ensure that volume and mixer state is 819*ec779b8eSAndroid Build Coastguard Worker // taken from the latest track added. 820*ec779b8eSAndroid Build Coastguard Worker // 821*ec779b8eSAndroid Build Coastguard Worker // The latest track is saved with a weak pointer to prevent keeping an 822*ec779b8eSAndroid Build Coastguard Worker // otherwise useless track alive. Thus the function will return nullptr 823*ec779b8eSAndroid Build Coastguard Worker // if the latest track has subsequently been removed and destroyed. getLatest()824*ec779b8eSAndroid Build Coastguard Worker sp<T> getLatest() { 825*ec779b8eSAndroid Build Coastguard Worker return mLatestActiveTrack.promote(); 826*ec779b8eSAndroid Build Coastguard Worker } 827*ec779b8eSAndroid Build Coastguard Worker 828*ec779b8eSAndroid Build Coastguard Worker // SortedVector methods 829*ec779b8eSAndroid Build Coastguard Worker ssize_t add(const sp<T> &track); 830*ec779b8eSAndroid Build Coastguard Worker ssize_t remove(const sp<T> &track); size()831*ec779b8eSAndroid Build Coastguard Worker size_t size() const { 832*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.size(); 833*ec779b8eSAndroid Build Coastguard Worker } isEmpty()834*ec779b8eSAndroid Build Coastguard Worker bool isEmpty() const { 835*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.isEmpty(); 836*ec779b8eSAndroid Build Coastguard Worker } indexOf(const sp<T> & item)837*ec779b8eSAndroid Build Coastguard Worker ssize_t indexOf(const sp<T>& item) const { 838*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.indexOf(item); 839*ec779b8eSAndroid Build Coastguard Worker } 840*ec779b8eSAndroid Build Coastguard Worker sp<T> operator[](size_t index) const { 841*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks[index]; 842*ec779b8eSAndroid Build Coastguard Worker } begin()843*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<sp<T>>::iterator begin() { 844*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.begin(); 845*ec779b8eSAndroid Build Coastguard Worker } end()846*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<sp<T>>::iterator end() { 847*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.end(); 848*ec779b8eSAndroid Build Coastguard Worker } begin()849*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<const sp<T>>::iterator begin() const { 850*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.begin(); 851*ec779b8eSAndroid Build Coastguard Worker } end()852*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<const sp<T>>::iterator end() const { 853*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.end(); 854*ec779b8eSAndroid Build Coastguard Worker } 855*ec779b8eSAndroid Build Coastguard Worker 856*ec779b8eSAndroid Build Coastguard Worker // Due to Binder recursion optimization, clear() and updatePowerState() 857*ec779b8eSAndroid Build Coastguard Worker // cannot be called from a Binder thread because they may call back into 858*ec779b8eSAndroid Build Coastguard Worker // the original calling process (system server) for BatteryNotifier 859*ec779b8eSAndroid Build Coastguard Worker // (which requires a Java environment that may not be present). 860*ec779b8eSAndroid Build Coastguard Worker // Hence, call clear() and updatePowerState() only from the 861*ec779b8eSAndroid Build Coastguard Worker // ThreadBase thread. 862*ec779b8eSAndroid Build Coastguard Worker void clear(); 863*ec779b8eSAndroid Build Coastguard Worker // periodically called in the threadLoop() to update power state uids. 864*ec779b8eSAndroid Build Coastguard Worker void updatePowerState_l(const sp<ThreadBase>& thread, bool force = false) 865*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex); 866*ec779b8eSAndroid Build Coastguard Worker 867*ec779b8eSAndroid Build Coastguard Worker /** @return true if one or move active tracks was added or removed since the 868*ec779b8eSAndroid Build Coastguard Worker * last time this function was called or the vector was created. 869*ec779b8eSAndroid Build Coastguard Worker * true if volume of one of active tracks was changed. 870*ec779b8eSAndroid Build Coastguard Worker */ 871*ec779b8eSAndroid Build Coastguard Worker bool readAndClearHasChanged(); 872*ec779b8eSAndroid Build Coastguard Worker 873*ec779b8eSAndroid Build Coastguard Worker /** Force updating track metadata to audio HAL stream next time 874*ec779b8eSAndroid Build Coastguard Worker * readAndClearHasChanged() is called. 875*ec779b8eSAndroid Build Coastguard Worker */ setHasChanged()876*ec779b8eSAndroid Build Coastguard Worker void setHasChanged() { mHasChanged = true; } 877*ec779b8eSAndroid Build Coastguard Worker 878*ec779b8eSAndroid Build Coastguard Worker private: 879*ec779b8eSAndroid Build Coastguard Worker void logTrack(const char *funcName, const sp<T> &track) const; 880*ec779b8eSAndroid Build Coastguard Worker getWakeLockUids()881*ec779b8eSAndroid Build Coastguard Worker SortedVector<uid_t> getWakeLockUids() { 882*ec779b8eSAndroid Build Coastguard Worker SortedVector<uid_t> wakeLockUids; 883*ec779b8eSAndroid Build Coastguard Worker for (const sp<T> &track : mActiveTracks) { 884*ec779b8eSAndroid Build Coastguard Worker wakeLockUids.add(track->uid()); 885*ec779b8eSAndroid Build Coastguard Worker } 886*ec779b8eSAndroid Build Coastguard Worker return wakeLockUids; // moved by underlying SharedBuffer 887*ec779b8eSAndroid Build Coastguard Worker } 888*ec779b8eSAndroid Build Coastguard Worker 889*ec779b8eSAndroid Build Coastguard Worker SortedVector<sp<T>> mActiveTracks; 890*ec779b8eSAndroid Build Coastguard Worker int mActiveTracksGeneration; 891*ec779b8eSAndroid Build Coastguard Worker int mLastActiveTracksGeneration; 892*ec779b8eSAndroid Build Coastguard Worker wp<T> mLatestActiveTrack; // latest track added to ActiveTracks 893*ec779b8eSAndroid Build Coastguard Worker SimpleLog * const mLocalLog; 894*ec779b8eSAndroid Build Coastguard Worker // If the vector has changed since last call to readAndClearHasChanged 895*ec779b8eSAndroid Build Coastguard Worker bool mHasChanged = false; 896*ec779b8eSAndroid Build Coastguard Worker }; 897*ec779b8eSAndroid Build Coastguard Worker 898*ec779b8eSAndroid Build Coastguard Worker SimpleLog mLocalLog {/* maxLogLines= */ 120}; // locked internally 899*ec779b8eSAndroid Build Coastguard Worker 900*ec779b8eSAndroid Build Coastguard Worker // mThreadloopExecutor contains deferred functors and object (dtors) to 901*ec779b8eSAndroid Build Coastguard Worker // be executed at the end of the processing period, without any 902*ec779b8eSAndroid Build Coastguard Worker // mutexes held. 903*ec779b8eSAndroid Build Coastguard Worker // 904*ec779b8eSAndroid Build Coastguard Worker // mThreadloopExecutor is locked internally, so its methods are thread-safe 905*ec779b8eSAndroid Build Coastguard Worker // for access. 906*ec779b8eSAndroid Build Coastguard Worker audio_utils::DeferredExecutor mThreadloopExecutor; 907*ec779b8eSAndroid Build Coastguard Worker 908*ec779b8eSAndroid Build Coastguard Worker private: 909*ec779b8eSAndroid Build Coastguard Worker void dumpBase_l(int fd, const Vector<String16>& args) REQUIRES(mutex()); 910*ec779b8eSAndroid Build Coastguard Worker void dumpEffectChains_l(int fd, const Vector<String16>& args) REQUIRES(mutex()); 911*ec779b8eSAndroid Build Coastguard Worker }; 912*ec779b8eSAndroid Build Coastguard Worker 913*ec779b8eSAndroid Build Coastguard Worker // --- PlaybackThread --- 914*ec779b8eSAndroid Build Coastguard Worker class PlaybackThread : public ThreadBase, public virtual IAfPlaybackThread, 915*ec779b8eSAndroid Build Coastguard Worker public StreamOutHalInterfaceCallback, 916*ec779b8eSAndroid Build Coastguard Worker public virtual VolumeInterface, public StreamOutHalInterfaceEventCallback { 917*ec779b8eSAndroid Build Coastguard Worker public: asIAfPlaybackThread()918*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> asIAfPlaybackThread() final { 919*ec779b8eSAndroid Build Coastguard Worker return sp<IAfPlaybackThread>::fromExisting(this); 920*ec779b8eSAndroid Build Coastguard Worker } 921*ec779b8eSAndroid Build Coastguard Worker 922*ec779b8eSAndroid Build Coastguard Worker // retry count before removing active track in case of underrun on offloaded thread: 923*ec779b8eSAndroid Build Coastguard Worker // we need to make sure that AudioTrack client has enough time to send large buffers 924*ec779b8eSAndroid Build Coastguard Worker //FIXME may be more appropriate if expressed in time units. Need to revise how underrun is 925*ec779b8eSAndroid Build Coastguard Worker // handled for offloaded tracks 926*ec779b8eSAndroid Build Coastguard Worker static const int8_t kMaxTrackRetriesOffload = 20; 927*ec779b8eSAndroid Build Coastguard Worker static const int8_t kMaxTrackStartupRetriesOffload = 100; 928*ec779b8eSAndroid Build Coastguard Worker static constexpr uint32_t kMaxTracksPerUid = 40; 929*ec779b8eSAndroid Build Coastguard Worker static constexpr size_t kMaxTracks = 256; 930*ec779b8eSAndroid Build Coastguard Worker 931*ec779b8eSAndroid Build Coastguard Worker // Maximum delay (in nanoseconds) for upcoming buffers in suspend mode, otherwise 932*ec779b8eSAndroid Build Coastguard Worker // if delay is greater, the estimated time for timeLoopNextNs is reset. 933*ec779b8eSAndroid Build Coastguard Worker // This allows for catch-up to be done for small delays, while resetting the estimate 934*ec779b8eSAndroid Build Coastguard Worker // for initial conditions or large delays. 935*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kMaxNextBufferDelayNs = 100000000; 936*ec779b8eSAndroid Build Coastguard Worker 937*ec779b8eSAndroid Build Coastguard Worker PlaybackThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 938*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, type_t type, bool systemReady, 939*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t *mixerConfig = nullptr); 940*ec779b8eSAndroid Build Coastguard Worker ~PlaybackThread() override; 941*ec779b8eSAndroid Build Coastguard Worker 942*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 943*ec779b8eSAndroid Build Coastguard Worker bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex; 944*ec779b8eSAndroid Build Coastguard Worker 945*ec779b8eSAndroid Build Coastguard Worker // RefBase 946*ec779b8eSAndroid Build Coastguard Worker void onFirstRef() override; 947*ec779b8eSAndroid Build Coastguard Worker 948*ec779b8eSAndroid Build Coastguard Worker status_t checkEffectCompatibility_l( 949*ec779b8eSAndroid Build Coastguard Worker const effect_descriptor_t* desc, audio_session_t sessionId) final REQUIRES(mutex()); 950*ec779b8eSAndroid Build Coastguard Worker addOutputTrack_l(const sp<IAfTrack> & track)951*ec779b8eSAndroid Build Coastguard Worker void addOutputTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex()) { 952*ec779b8eSAndroid Build Coastguard Worker mTracks.add(track); 953*ec779b8eSAndroid Build Coastguard Worker } 954*ec779b8eSAndroid Build Coastguard Worker 955*ec779b8eSAndroid Build Coastguard Worker protected: 956*ec779b8eSAndroid Build Coastguard Worker // Code snippets that were lifted up out of threadLoop() 957*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_mix() REQUIRES(ThreadBase_ThreadLoop) = 0; 958*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_sleepTime() REQUIRES(ThreadBase_ThreadLoop) = 0; 959*ec779b8eSAndroid Build Coastguard Worker virtual ssize_t threadLoop_write() REQUIRES(ThreadBase_ThreadLoop); 960*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_drain() REQUIRES(ThreadBase_ThreadLoop); 961*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_standby() REQUIRES(ThreadBase_ThreadLoop); 962*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_exit() REQUIRES(ThreadBase_ThreadLoop); 963*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_removeTracks(const Vector<sp<IAfTrack>>& tracksToRemove) 964*ec779b8eSAndroid Build Coastguard Worker REQUIRES(ThreadBase_ThreadLoop); 965*ec779b8eSAndroid Build Coastguard Worker 966*ec779b8eSAndroid Build Coastguard Worker // prepareTracks_l reads and writes mActiveTracks, and returns 967*ec779b8eSAndroid Build Coastguard Worker // the pending set of tracks to remove via Vector 'tracksToRemove'. The caller 968*ec779b8eSAndroid Build Coastguard Worker // is responsible for clearing or destroying this Vector later on, when it 969*ec779b8eSAndroid Build Coastguard Worker // is safe to do so. That will drop the final ref count and destroy the tracks. 970*ec779b8eSAndroid Build Coastguard Worker virtual mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) 971*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop) = 0; 972*ec779b8eSAndroid Build Coastguard Worker 973*ec779b8eSAndroid Build Coastguard Worker void removeTracks_l(const Vector<sp<IAfTrack>>& tracksToRemove) REQUIRES(mutex()); 974*ec779b8eSAndroid Build Coastguard Worker status_t handleVoipVolume_l(float *volume) REQUIRES(mutex()); 975*ec779b8eSAndroid Build Coastguard Worker 976*ec779b8eSAndroid Build Coastguard Worker // StreamOutHalInterfaceCallback implementation 977*ec779b8eSAndroid Build Coastguard Worker virtual void onWriteReady(); 978*ec779b8eSAndroid Build Coastguard Worker virtual void onDrainReady(); 979*ec779b8eSAndroid Build Coastguard Worker virtual void onError(bool /*isHardError*/); 980*ec779b8eSAndroid Build Coastguard Worker 981*ec779b8eSAndroid Build Coastguard Worker public: // AsyncCallbackThread 982*ec779b8eSAndroid Build Coastguard Worker void resetWriteBlocked(uint32_t sequence); 983*ec779b8eSAndroid Build Coastguard Worker void resetDraining(uint32_t sequence); 984*ec779b8eSAndroid Build Coastguard Worker protected: 985*ec779b8eSAndroid Build Coastguard Worker 986*ec779b8eSAndroid Build Coastguard Worker virtual bool waitingAsyncCallback(); 987*ec779b8eSAndroid Build Coastguard Worker virtual bool waitingAsyncCallback_l() REQUIRES(mutex()); 988*ec779b8eSAndroid Build Coastguard Worker virtual bool shouldStandby_l() REQUIRES(mutex(), ThreadBase_ThreadLoop); 989*ec779b8eSAndroid Build Coastguard Worker virtual void onAddNewTrack_l() REQUIRES(mutex()); 990*ec779b8eSAndroid Build Coastguard Worker public: // AsyncCallbackThread 991*ec779b8eSAndroid Build Coastguard Worker void onAsyncError(bool isHardError); // error reported by AsyncCallbackThread 992*ec779b8eSAndroid Build Coastguard Worker protected: 993*ec779b8eSAndroid Build Coastguard Worker // StreamHalInterfaceCodecFormatCallback implementation 994*ec779b8eSAndroid Build Coastguard Worker void onCodecFormatChanged( 995*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& metadataBs) final; 996*ec779b8eSAndroid Build Coastguard Worker 997*ec779b8eSAndroid Build Coastguard Worker // ThreadBase virtuals 998*ec779b8eSAndroid Build Coastguard Worker void preExit() final EXCLUDES_ThreadBase_Mutex; 999*ec779b8eSAndroid Build Coastguard Worker keepWakeLock()1000*ec779b8eSAndroid Build Coastguard Worker virtual bool keepWakeLock() const { return true; } acquireWakeLock_l()1001*ec779b8eSAndroid Build Coastguard Worker virtual void acquireWakeLock_l() REQUIRES(mutex()) { 1002*ec779b8eSAndroid Build Coastguard Worker ThreadBase::acquireWakeLock_l(); 1003*ec779b8eSAndroid Build Coastguard Worker mActiveTracks.updatePowerState_l(this, true /* force */); 1004*ec779b8eSAndroid Build Coastguard Worker } 1005*ec779b8eSAndroid Build Coastguard Worker checkOutputStageEffects()1006*ec779b8eSAndroid Build Coastguard Worker virtual void checkOutputStageEffects() 1007*ec779b8eSAndroid Build Coastguard Worker REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex {} setHalLatencyMode_l()1008*ec779b8eSAndroid Build Coastguard Worker virtual void setHalLatencyMode_l() {} 1009*ec779b8eSAndroid Build Coastguard Worker 1010*ec779b8eSAndroid Build Coastguard Worker 1011*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 1012*ec779b8eSAndroid Build Coastguard Worker void dumpTracks_l(int fd, const Vector<String16>& args) final REQUIRES(mutex()); 1013*ec779b8eSAndroid Build Coastguard Worker 1014*ec779b8eSAndroid Build Coastguard Worker public: 1015*ec779b8eSAndroid Build Coastguard Worker initCheck()1016*ec779b8eSAndroid Build Coastguard Worker status_t initCheck() const final { return mOutput == nullptr ? NO_INIT : NO_ERROR; } 1017*ec779b8eSAndroid Build Coastguard Worker 1018*ec779b8eSAndroid Build Coastguard Worker // return estimated latency in milliseconds, as reported by HAL 1019*ec779b8eSAndroid Build Coastguard Worker uint32_t latency() const final; 1020*ec779b8eSAndroid Build Coastguard Worker // same, but lock must already be held 1021*ec779b8eSAndroid Build Coastguard Worker uint32_t latency_l() const final /* REQUIRES(mutex()) */; // NO_THREAD_SAFETY_ANALYSIS 1022*ec779b8eSAndroid Build Coastguard Worker 1023*ec779b8eSAndroid Build Coastguard Worker // VolumeInterface 1024*ec779b8eSAndroid Build Coastguard Worker void setMasterVolume(float value) final; 1025*ec779b8eSAndroid Build Coastguard Worker void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex; 1026*ec779b8eSAndroid Build Coastguard Worker void setMasterMute(bool muted) final; 1027*ec779b8eSAndroid Build Coastguard Worker void setStreamVolume(audio_stream_type_t stream, float value, bool muted) final 1028*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 1029*ec779b8eSAndroid Build Coastguard Worker void setStreamMute(audio_stream_type_t stream, bool muted) final EXCLUDES_ThreadBase_Mutex; 1030*ec779b8eSAndroid Build Coastguard Worker float streamVolume(audio_stream_type_t stream) const final EXCLUDES_ThreadBase_Mutex; 1031*ec779b8eSAndroid Build Coastguard Worker status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume, 1032*ec779b8eSAndroid Build Coastguard Worker bool muted) final EXCLUDES_ThreadBase_Mutex; 1033*ec779b8eSAndroid Build Coastguard Worker 1034*ec779b8eSAndroid Build Coastguard Worker void setVolumeForOutput_l(float left, float right) const final; 1035*ec779b8eSAndroid Build Coastguard Worker 1036*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> createTrack_l( 1037*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 1038*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 1039*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t& attr, 1040*ec779b8eSAndroid Build Coastguard Worker uint32_t *sampleRate, 1041*ec779b8eSAndroid Build Coastguard Worker audio_format_t format, 1042*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, 1043*ec779b8eSAndroid Build Coastguard Worker size_t *pFrameCount, 1044*ec779b8eSAndroid Build Coastguard Worker size_t *pNotificationFrameCount, 1045*ec779b8eSAndroid Build Coastguard Worker uint32_t notificationsPerBuffer, 1046*ec779b8eSAndroid Build Coastguard Worker float speed, 1047*ec779b8eSAndroid Build Coastguard Worker const sp<IMemory>& sharedBuffer, 1048*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 1049*ec779b8eSAndroid Build Coastguard Worker audio_output_flags_t *flags, 1050*ec779b8eSAndroid Build Coastguard Worker pid_t creatorPid, 1051*ec779b8eSAndroid Build Coastguard Worker const AttributionSourceState& attributionSource, 1052*ec779b8eSAndroid Build Coastguard Worker pid_t tid, 1053*ec779b8eSAndroid Build Coastguard Worker status_t *status /*non-NULL*/, 1054*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId, 1055*ec779b8eSAndroid Build Coastguard Worker const sp<media::IAudioTrackCallback>& callback, 1056*ec779b8eSAndroid Build Coastguard Worker bool isSpatialized, 1057*ec779b8eSAndroid Build Coastguard Worker bool isBitPerfect, 1058*ec779b8eSAndroid Build Coastguard Worker audio_output_flags_t* afTrackFlags, 1059*ec779b8eSAndroid Build Coastguard Worker float volume, 1060*ec779b8eSAndroid Build Coastguard Worker bool muted) final 1061*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 1062*ec779b8eSAndroid Build Coastguard Worker isTrackActive(const sp<IAfTrack> & track)1063*ec779b8eSAndroid Build Coastguard Worker bool isTrackActive(const sp<IAfTrack>& track) const final { 1064*ec779b8eSAndroid Build Coastguard Worker return mActiveTracks.indexOf(track) >= 0; 1065*ec779b8eSAndroid Build Coastguard Worker } 1066*ec779b8eSAndroid Build Coastguard Worker getOutput_l()1067*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* getOutput_l() const final REQUIRES(mutex()) { return mOutput; } 1068*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* getOutput() const final EXCLUDES_ThreadBase_Mutex; 1069*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* clearOutput() final EXCLUDES_ThreadBase_Mutex; 1070*ec779b8eSAndroid Build Coastguard Worker 1071*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS -- probably needs a lock. 1072*ec779b8eSAndroid Build Coastguard Worker sp<StreamHalInterface> stream() const final; 1073*ec779b8eSAndroid Build Coastguard Worker 1074*ec779b8eSAndroid Build Coastguard Worker // suspend(), restore(), and isSuspended() are implemented atomically. suspend()1075*ec779b8eSAndroid Build Coastguard Worker void suspend() final { ++mSuspended; } restore()1076*ec779b8eSAndroid Build Coastguard Worker void restore() final { 1077*ec779b8eSAndroid Build Coastguard Worker // if restore() is done without suspend(), get back into 1078*ec779b8eSAndroid Build Coastguard Worker // range so that the next suspend() will operate correctly 1079*ec779b8eSAndroid Build Coastguard Worker while (true) { 1080*ec779b8eSAndroid Build Coastguard Worker int32_t suspended = mSuspended; 1081*ec779b8eSAndroid Build Coastguard Worker if (suspended <= 0) { 1082*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s: invalid mSuspended %d <= 0", __func__, suspended); 1083*ec779b8eSAndroid Build Coastguard Worker return; 1084*ec779b8eSAndroid Build Coastguard Worker } 1085*ec779b8eSAndroid Build Coastguard Worker const int32_t desired = suspended - 1; 1086*ec779b8eSAndroid Build Coastguard Worker if (mSuspended.compare_exchange_weak(suspended, desired)) return; 1087*ec779b8eSAndroid Build Coastguard Worker } 1088*ec779b8eSAndroid Build Coastguard Worker } isSuspended()1089*ec779b8eSAndroid Build Coastguard Worker bool isSuspended() const final { return mSuspended > 0; } 1090*ec779b8eSAndroid Build Coastguard Worker 1091*ec779b8eSAndroid Build Coastguard Worker String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex; 1092*ec779b8eSAndroid Build Coastguard Worker 1093*ec779b8eSAndroid Build Coastguard Worker // Hold either the AudioFlinger::mutex or the ThreadBase::mutex 1094*ec779b8eSAndroid Build Coastguard Worker void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0, 1095*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final; 1096*ec779b8eSAndroid Build Coastguard Worker status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const final 1097*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 1098*ec779b8eSAndroid Build Coastguard Worker // Consider also removing and passing an explicit mMainBuffer initialization 1099*ec779b8eSAndroid Build Coastguard Worker // parameter to AF::IAfTrack::Track(). sinkBuffer()1100*ec779b8eSAndroid Build Coastguard Worker float* sinkBuffer() const final { 1101*ec779b8eSAndroid Build Coastguard Worker return reinterpret_cast<float *>(mSinkBuffer); }; 1102*ec779b8eSAndroid Build Coastguard Worker 1103*ec779b8eSAndroid Build Coastguard Worker void detachAuxEffect_l(int effectId) final REQUIRES(mutex()); 1104*ec779b8eSAndroid Build Coastguard Worker 1105*ec779b8eSAndroid Build Coastguard Worker status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) final 1106*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 1107*ec779b8eSAndroid Build Coastguard Worker status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) final REQUIRES(mutex()); 1108*ec779b8eSAndroid Build Coastguard Worker 1109*ec779b8eSAndroid Build Coastguard Worker status_t addEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex()); 1110*ec779b8eSAndroid Build Coastguard Worker size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex()); hasAudioSession_l(audio_session_t sessionId)1111*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession_l(audio_session_t sessionId) const final REQUIRES(mutex()) { 1112*ec779b8eSAndroid Build Coastguard Worker return ThreadBase::hasAudioSession_l(sessionId, mTracks); 1113*ec779b8eSAndroid Build Coastguard Worker } 1114*ec779b8eSAndroid Build Coastguard Worker product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const final 1115*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 1116*ec779b8eSAndroid Build Coastguard Worker 1117*ec779b8eSAndroid Build Coastguard Worker 1118*ec779b8eSAndroid Build Coastguard Worker status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) final 1119*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 1120*ec779b8eSAndroid Build Coastguard Worker // could be static. 1121*ec779b8eSAndroid Build Coastguard Worker bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const final; 1122*ec779b8eSAndroid Build Coastguard Worker 1123*ec779b8eSAndroid Build Coastguard Worker // Does this require the AudioFlinger mutex as well? 1124*ec779b8eSAndroid Build Coastguard Worker bool invalidateTracks_l(audio_stream_type_t streamType) final 1125*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 1126*ec779b8eSAndroid Build Coastguard Worker bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) final 1127*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 1128*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(audio_stream_type_t streamType) override; 1129*ec779b8eSAndroid Build Coastguard Worker // Invalidate tracks by a set of port ids. The port id will be removed from 1130*ec779b8eSAndroid Build Coastguard Worker // the given set if the corresponding track is found and invalidated. 1131*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(std::set<audio_port_handle_t>& portIds) override 1132*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 1133*ec779b8eSAndroid Build Coastguard Worker frameCount()1134*ec779b8eSAndroid Build Coastguard Worker size_t frameCount() const final { return mNormalFrameCount; } 1135*ec779b8eSAndroid Build Coastguard Worker mixerChannelMask()1136*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mixerChannelMask() const final { 1137*ec779b8eSAndroid Build Coastguard Worker return mMixerChannelMask; 1138*ec779b8eSAndroid Build Coastguard Worker } 1139*ec779b8eSAndroid Build Coastguard Worker 1140*ec779b8eSAndroid Build Coastguard Worker status_t getTimestamp_l(AudioTimestamp& timestamp) final 1141*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop); 1142*ec779b8eSAndroid Build Coastguard Worker 1143*ec779b8eSAndroid Build Coastguard Worker void addPatchTrack(const sp<IAfPatchTrack>& track) final EXCLUDES_ThreadBase_Mutex; 1144*ec779b8eSAndroid Build Coastguard Worker void deletePatchTrack(const sp<IAfPatchTrack>& track) final EXCLUDES_ThreadBase_Mutex; 1145*ec779b8eSAndroid Build Coastguard Worker 1146*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS - fix this to use atomics. 1147*ec779b8eSAndroid Build Coastguard Worker void toAudioPortConfig(struct audio_port_config* config) final; 1148*ec779b8eSAndroid Build Coastguard Worker 1149*ec779b8eSAndroid Build Coastguard Worker // Return the asynchronous signal wait time. computeWaitTimeNs_l()1150*ec779b8eSAndroid Build Coastguard Worker int64_t computeWaitTimeNs_l() const override REQUIRES(mutex()) { return INT64_MAX; } 1151*ec779b8eSAndroid Build Coastguard Worker // returns true if the track is allowed to be added to the thread. isTrackAllowed_l(audio_channel_mask_t channelMask __unused,audio_format_t format __unused,audio_session_t sessionId __unused,uid_t uid)1152*ec779b8eSAndroid Build Coastguard Worker bool isTrackAllowed_l( 1153*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask __unused, 1154*ec779b8eSAndroid Build Coastguard Worker audio_format_t format __unused, 1155*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId __unused, 1156*ec779b8eSAndroid Build Coastguard Worker uid_t uid) const override REQUIRES(mutex()) { 1157*ec779b8eSAndroid Build Coastguard Worker return trackCountForUid_l(uid) < PlaybackThread::kMaxTracksPerUid 1158*ec779b8eSAndroid Build Coastguard Worker && mTracks.size() < PlaybackThread::kMaxTracks; 1159*ec779b8eSAndroid Build Coastguard Worker } 1160*ec779b8eSAndroid Build Coastguard Worker isTimestampCorrectionEnabled_l()1161*ec779b8eSAndroid Build Coastguard Worker bool isTimestampCorrectionEnabled_l() const final REQUIRES(mutex()) { 1162*ec779b8eSAndroid Build Coastguard Worker return audio_is_output_devices(mTimestampCorrectedDevice) 1163*ec779b8eSAndroid Build Coastguard Worker && outDeviceTypes_l().count(mTimestampCorrectedDevice) != 0; 1164*ec779b8eSAndroid Build Coastguard Worker } 1165*ec779b8eSAndroid Build Coastguard Worker 1166*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS - fix this to be atomic. isStreamInitialized()1167*ec779b8eSAndroid Build Coastguard Worker bool isStreamInitialized() const final { 1168*ec779b8eSAndroid Build Coastguard Worker return !(mOutput == nullptr || mOutput->stream == nullptr); 1169*ec779b8eSAndroid Build Coastguard Worker } 1170*ec779b8eSAndroid Build Coastguard Worker hapticChannelMask()1171*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t hapticChannelMask() const final { 1172*ec779b8eSAndroid Build Coastguard Worker return mHapticChannelMask; 1173*ec779b8eSAndroid Build Coastguard Worker } 1174*ec779b8eSAndroid Build Coastguard Worker hapticChannelCount()1175*ec779b8eSAndroid Build Coastguard Worker uint32_t hapticChannelCount() const final { 1176*ec779b8eSAndroid Build Coastguard Worker return mHapticChannelCount; 1177*ec779b8eSAndroid Build Coastguard Worker } 1178*ec779b8eSAndroid Build Coastguard Worker supportsHapticPlayback()1179*ec779b8eSAndroid Build Coastguard Worker bool supportsHapticPlayback() const final { 1180*ec779b8eSAndroid Build Coastguard Worker return (mHapticChannelMask & AUDIO_CHANNEL_HAPTIC_ALL) != AUDIO_CHANNEL_NONE; 1181*ec779b8eSAndroid Build Coastguard Worker } 1182*ec779b8eSAndroid Build Coastguard Worker setDownStreamPatch(const struct audio_patch * patch)1183*ec779b8eSAndroid Build Coastguard Worker void setDownStreamPatch(const struct audio_patch* patch) final EXCLUDES_ThreadBase_Mutex { 1184*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex()); 1185*ec779b8eSAndroid Build Coastguard Worker mDownStreamPatch = *patch; 1186*ec779b8eSAndroid Build Coastguard Worker } 1187*ec779b8eSAndroid Build Coastguard Worker 1188*ec779b8eSAndroid Build Coastguard Worker IAfTrack* getTrackById_l(audio_port_handle_t trackId) final REQUIRES(mutex()); 1189*ec779b8eSAndroid Build Coastguard Worker hasMixer()1190*ec779b8eSAndroid Build Coastguard Worker bool hasMixer() const final { 1191*ec779b8eSAndroid Build Coastguard Worker return mType == MIXER || mType == DUPLICATING || mType == SPATIALIZER; 1192*ec779b8eSAndroid Build Coastguard Worker } 1193*ec779b8eSAndroid Build Coastguard Worker setRequestedLatencyMode(audio_latency_mode_t)1194*ec779b8eSAndroid Build Coastguard Worker status_t setRequestedLatencyMode( 1195*ec779b8eSAndroid Build Coastguard Worker audio_latency_mode_t /* mode */) override { return INVALID_OPERATION; } 1196*ec779b8eSAndroid Build Coastguard Worker getSupportedLatencyModes(std::vector<audio_latency_mode_t> *)1197*ec779b8eSAndroid Build Coastguard Worker status_t getSupportedLatencyModes( 1198*ec779b8eSAndroid Build Coastguard Worker std::vector<audio_latency_mode_t>* /* modes */) override { 1199*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 1200*ec779b8eSAndroid Build Coastguard Worker } 1201*ec779b8eSAndroid Build Coastguard Worker setBluetoothVariableLatencyEnabled(bool)1202*ec779b8eSAndroid Build Coastguard Worker status_t setBluetoothVariableLatencyEnabled(bool /* enabled */) override{ 1203*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 1204*ec779b8eSAndroid Build Coastguard Worker } 1205*ec779b8eSAndroid Build Coastguard Worker 1206*ec779b8eSAndroid Build Coastguard Worker void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) override 1207*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 1208*ec779b8eSAndroid Build Coastguard Worker void stopMelComputation_l() override 1209*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 1210*ec779b8eSAndroid Build Coastguard Worker setStandby()1211*ec779b8eSAndroid Build Coastguard Worker void setStandby() final EXCLUDES_ThreadBase_Mutex { 1212*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex()); 1213*ec779b8eSAndroid Build Coastguard Worker setStandby_l(); 1214*ec779b8eSAndroid Build Coastguard Worker } 1215*ec779b8eSAndroid Build Coastguard Worker setStandby_l()1216*ec779b8eSAndroid Build Coastguard Worker void setStandby_l() final REQUIRES(mutex()) { 1217*ec779b8eSAndroid Build Coastguard Worker mStandby = true; 1218*ec779b8eSAndroid Build Coastguard Worker mHalStarted = false; 1219*ec779b8eSAndroid Build Coastguard Worker mKernelPositionOnStandby = 1220*ec779b8eSAndroid Build Coastguard Worker mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]; 1221*ec779b8eSAndroid Build Coastguard Worker } 1222*ec779b8eSAndroid Build Coastguard Worker waitForHalStart()1223*ec779b8eSAndroid Build Coastguard Worker bool waitForHalStart() final EXCLUDES_ThreadBase_Mutex { 1224*ec779b8eSAndroid Build Coastguard Worker audio_utils::unique_lock _l(mutex()); 1225*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kWaitHalTimeoutNs = seconds(2); 1226*ec779b8eSAndroid Build Coastguard Worker nsecs_t endWaitTimetNs = systemTime() + kWaitHalTimeoutNs; 1227*ec779b8eSAndroid Build Coastguard Worker while (!mHalStarted) { 1228*ec779b8eSAndroid Build Coastguard Worker nsecs_t timeNs = systemTime(); 1229*ec779b8eSAndroid Build Coastguard Worker if (timeNs >= endWaitTimetNs) { 1230*ec779b8eSAndroid Build Coastguard Worker break; 1231*ec779b8eSAndroid Build Coastguard Worker } 1232*ec779b8eSAndroid Build Coastguard Worker nsecs_t waitTimeLeftNs = endWaitTimetNs - timeNs; 1233*ec779b8eSAndroid Build Coastguard Worker mWaitHalStartCV.wait_for(_l, std::chrono::nanoseconds(waitTimeLeftNs)); 1234*ec779b8eSAndroid Build Coastguard Worker } 1235*ec779b8eSAndroid Build Coastguard Worker return mHalStarted; 1236*ec779b8eSAndroid Build Coastguard Worker } 1237*ec779b8eSAndroid Build Coastguard Worker setTracksInternalMute(std::map<audio_port_handle_t,bool> *)1238*ec779b8eSAndroid Build Coastguard Worker void setTracksInternalMute(std::map<audio_port_handle_t, bool>* /* tracksInternalMute */) 1239*ec779b8eSAndroid Build Coastguard Worker override EXCLUDES_ThreadBase_Mutex { 1240*ec779b8eSAndroid Build Coastguard Worker // Do nothing. It is only used for bit perfect thread 1241*ec779b8eSAndroid Build Coastguard Worker } 1242*ec779b8eSAndroid Build Coastguard Worker 1243*ec779b8eSAndroid Build Coastguard Worker std::string getLocalLogHeader() const override; 1244*ec779b8eSAndroid Build Coastguard Worker 1245*ec779b8eSAndroid Build Coastguard Worker protected: 1246*ec779b8eSAndroid Build Coastguard Worker // updated by readOutputParameters_l() 1247*ec779b8eSAndroid Build Coastguard Worker size_t mNormalFrameCount; // normal mixer and effects 1248*ec779b8eSAndroid Build Coastguard Worker 1249*ec779b8eSAndroid Build Coastguard Worker // throttle the thread processing 1250*ec779b8eSAndroid Build Coastguard Worker bool mThreadThrottle GUARDED_BY(ThreadBase_ThreadLoop); 1251*ec779b8eSAndroid Build Coastguard Worker 1252*ec779b8eSAndroid Build Coastguard Worker // throttle time for MIXER threads - atomic as read by dump() 1253*ec779b8eSAndroid Build Coastguard Worker std::atomic<uint32_t> mThreadThrottleTimeMs; 1254*ec779b8eSAndroid Build Coastguard Worker 1255*ec779b8eSAndroid Build Coastguard Worker // notify once per throttling 1256*ec779b8eSAndroid Build Coastguard Worker uint32_t mThreadThrottleEndMs GUARDED_BY(ThreadBase_ThreadLoop); 1257*ec779b8eSAndroid Build Coastguard Worker 1258*ec779b8eSAndroid Build Coastguard Worker // half the buffer size in milliseconds 1259*ec779b8eSAndroid Build Coastguard Worker uint32_t mHalfBufferMs GUARDED_BY(ThreadBase_ThreadLoop); 1260*ec779b8eSAndroid Build Coastguard Worker 1261*ec779b8eSAndroid Build Coastguard Worker void* mSinkBuffer; // frame size aligned sink buffer 1262*ec779b8eSAndroid Build Coastguard Worker 1263*ec779b8eSAndroid Build Coastguard Worker // TODO: 1264*ec779b8eSAndroid Build Coastguard Worker // Rearrange the buffer info into a struct/class with 1265*ec779b8eSAndroid Build Coastguard Worker // clear, copy, construction, destruction methods. 1266*ec779b8eSAndroid Build Coastguard Worker // 1267*ec779b8eSAndroid Build Coastguard Worker // mSinkBuffer also has associated with it: 1268*ec779b8eSAndroid Build Coastguard Worker // 1269*ec779b8eSAndroid Build Coastguard Worker // mSinkBufferSize: Sink Buffer Size 1270*ec779b8eSAndroid Build Coastguard Worker // mFormat: Sink Buffer Format 1271*ec779b8eSAndroid Build Coastguard Worker 1272*ec779b8eSAndroid Build Coastguard Worker // Mixer Buffer (mMixerBuffer*) 1273*ec779b8eSAndroid Build Coastguard Worker // 1274*ec779b8eSAndroid Build Coastguard Worker // In the case of floating point or multichannel data, which is not in the 1275*ec779b8eSAndroid Build Coastguard Worker // sink format, it is required to accumulate in a higher precision or greater channel count 1276*ec779b8eSAndroid Build Coastguard Worker // buffer before downmixing or data conversion to the sink buffer. 1277*ec779b8eSAndroid Build Coastguard Worker 1278*ec779b8eSAndroid Build Coastguard Worker // Set to "true" to enable the Mixer Buffer otherwise mixer output goes to sink buffer. 1279*ec779b8eSAndroid Build Coastguard Worker bool mMixerBufferEnabled GUARDED_BY(ThreadBase_ThreadLoop); 1280*ec779b8eSAndroid Build Coastguard Worker 1281*ec779b8eSAndroid Build Coastguard Worker // Storage, 32 byte aligned (may make this alignment a requirement later). 1282*ec779b8eSAndroid Build Coastguard Worker // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames. 1283*ec779b8eSAndroid Build Coastguard Worker void* mMixerBuffer GUARDED_BY(ThreadBase_ThreadLoop); 1284*ec779b8eSAndroid Build Coastguard Worker 1285*ec779b8eSAndroid Build Coastguard Worker // Size of mMixerBuffer in bytes: mNormalFrameCount * #channels * sampsize. 1286*ec779b8eSAndroid Build Coastguard Worker size_t mMixerBufferSize GUARDED_BY(ThreadBase_ThreadLoop); 1287*ec779b8eSAndroid Build Coastguard Worker 1288*ec779b8eSAndroid Build Coastguard Worker // The audio format of mMixerBuffer. Set to AUDIO_FORMAT_PCM_(FLOAT|16_BIT) only. 1289*ec779b8eSAndroid Build Coastguard Worker audio_format_t mMixerBufferFormat GUARDED_BY(ThreadBase_ThreadLoop); 1290*ec779b8eSAndroid Build Coastguard Worker 1291*ec779b8eSAndroid Build Coastguard Worker // An internal flag set to true by MixerThread::prepareTracks_l() 1292*ec779b8eSAndroid Build Coastguard Worker // when mMixerBuffer contains valid data after mixing. 1293*ec779b8eSAndroid Build Coastguard Worker bool mMixerBufferValid GUARDED_BY(ThreadBase_ThreadLoop); 1294*ec779b8eSAndroid Build Coastguard Worker 1295*ec779b8eSAndroid Build Coastguard Worker // Effects Buffer (mEffectsBuffer*) 1296*ec779b8eSAndroid Build Coastguard Worker // 1297*ec779b8eSAndroid Build Coastguard Worker // In the case of effects data, which is not in the sink format, 1298*ec779b8eSAndroid Build Coastguard Worker // it is required to accumulate in a different buffer before data conversion 1299*ec779b8eSAndroid Build Coastguard Worker // to the sink buffer. 1300*ec779b8eSAndroid Build Coastguard Worker 1301*ec779b8eSAndroid Build Coastguard Worker // Set to "true" to enable the Effects Buffer otherwise effects output goes to sink buffer. 1302*ec779b8eSAndroid Build Coastguard Worker bool mEffectBufferEnabled; 1303*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l() 1304*ec779b8eSAndroid Build Coastguard Worker 1305*ec779b8eSAndroid Build Coastguard Worker // Storage, 32 byte aligned (may make this alignment a requirement later). 1306*ec779b8eSAndroid Build Coastguard Worker // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames. 1307*ec779b8eSAndroid Build Coastguard Worker void* mEffectBuffer; 1308*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l() 1309*ec779b8eSAndroid Build Coastguard Worker 1310*ec779b8eSAndroid Build Coastguard Worker // Size of mEffectsBuffer in bytes: mNormalFrameCount * #channels * sampsize. 1311*ec779b8eSAndroid Build Coastguard Worker size_t mEffectBufferSize; 1312*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l() 1313*ec779b8eSAndroid Build Coastguard Worker 1314*ec779b8eSAndroid Build Coastguard Worker // The audio format of mEffectsBuffer. Set to AUDIO_FORMAT_PCM_16_BIT only. 1315*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l() 1316*ec779b8eSAndroid Build Coastguard Worker audio_format_t mEffectBufferFormat; 1317*ec779b8eSAndroid Build Coastguard Worker 1318*ec779b8eSAndroid Build Coastguard Worker // An internal flag set to true by MixerThread::prepareTracks_l() 1319*ec779b8eSAndroid Build Coastguard Worker // when mEffectsBuffer contains valid data after mixing. 1320*ec779b8eSAndroid Build Coastguard Worker // 1321*ec779b8eSAndroid Build Coastguard Worker // When this is set, all mixer data is routed into the effects buffer 1322*ec779b8eSAndroid Build Coastguard Worker // for any processing (including output processing). 1323*ec779b8eSAndroid Build Coastguard Worker bool mEffectBufferValid GUARDED_BY(ThreadBase_ThreadLoop); 1324*ec779b8eSAndroid Build Coastguard Worker 1325*ec779b8eSAndroid Build Coastguard Worker // Set to "true" to enable when data has already copied to sink 1326*ec779b8eSAndroid Build Coastguard Worker bool mHasDataCopiedToSinkBuffer GUARDED_BY(ThreadBase_ThreadLoop) = false; 1327*ec779b8eSAndroid Build Coastguard Worker 1328*ec779b8eSAndroid Build Coastguard Worker // Frame size aligned buffer used as input and output to all post processing effects 1329*ec779b8eSAndroid Build Coastguard Worker // except the Spatializer in a SPATIALIZER thread. Non spatialized tracks are mixed into 1330*ec779b8eSAndroid Build Coastguard Worker // this buffer so that post processing effects can be applied. 1331*ec779b8eSAndroid Build Coastguard Worker void* mPostSpatializerBuffer GUARDED_BY(mutex()) = nullptr; 1332*ec779b8eSAndroid Build Coastguard Worker 1333*ec779b8eSAndroid Build Coastguard Worker // Size of mPostSpatializerBuffer in bytes 1334*ec779b8eSAndroid Build Coastguard Worker size_t mPostSpatializerBufferSize GUARDED_BY(mutex()); 1335*ec779b8eSAndroid Build Coastguard Worker 1336*ec779b8eSAndroid Build Coastguard Worker // suspend count, > 0 means suspended. While suspended, the thread continues to pull from 1337*ec779b8eSAndroid Build Coastguard Worker // tracks and mix, but doesn't write to HAL. A2DP and SCO HAL implementations can't handle 1338*ec779b8eSAndroid Build Coastguard Worker // concurrent use of both of them, so Audio Policy Service suspends one of the threads to 1339*ec779b8eSAndroid Build Coastguard Worker // workaround that restriction. 1340*ec779b8eSAndroid Build Coastguard Worker // 'volatile' means accessed via atomic operations and no lock. 1341*ec779b8eSAndroid Build Coastguard Worker std::atomic<int32_t> mSuspended; 1342*ec779b8eSAndroid Build Coastguard Worker 1343*ec779b8eSAndroid Build Coastguard Worker int64_t mBytesWritten; 1344*ec779b8eSAndroid Build Coastguard Worker std::atomic<int64_t> mFramesWritten; // not reset on standby 1345*ec779b8eSAndroid Build Coastguard Worker int64_t mLastFramesWritten = -1; // track changes in timestamp 1346*ec779b8eSAndroid Build Coastguard Worker // server frames written. 1347*ec779b8eSAndroid Build Coastguard Worker int64_t mSuspendedFrames; // not reset on standby 1348*ec779b8eSAndroid Build Coastguard Worker 1349*ec779b8eSAndroid Build Coastguard Worker // mHapticChannelMask and mHapticChannelCount will only be valid when the thread support 1350*ec779b8eSAndroid Build Coastguard Worker // haptic playback. 1351*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mHapticChannelMask = AUDIO_CHANNEL_NONE; 1352*ec779b8eSAndroid Build Coastguard Worker uint32_t mHapticChannelCount = 0; 1353*ec779b8eSAndroid Build Coastguard Worker 1354*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t mMixerChannelMask = AUDIO_CHANNEL_NONE; 1355*ec779b8eSAndroid Build Coastguard Worker 1356*ec779b8eSAndroid Build Coastguard Worker // mMasterMute is in both PlaybackThread and in AudioFlinger. When a 1357*ec779b8eSAndroid Build Coastguard Worker // PlaybackThread needs to find out if master-muted, it checks it's local 1358*ec779b8eSAndroid Build Coastguard Worker // copy rather than the one in AudioFlinger. This optimization saves a lock. 1359*ec779b8eSAndroid Build Coastguard Worker bool mMasterMute GUARDED_BY(mutex()); setMasterMute_l(bool muted)1360*ec779b8eSAndroid Build Coastguard Worker void setMasterMute_l(bool muted) REQUIRES(mutex()) { mMasterMute = muted; } 1361*ec779b8eSAndroid Build Coastguard Worker discontinuityForStandbyOrFlush()1362*ec779b8eSAndroid Build Coastguard Worker auto discontinuityForStandbyOrFlush() const { // call on threadLoop or with lock. 1363*ec779b8eSAndroid Build Coastguard Worker return ((mType == DIRECT && !audio_is_linear_pcm(mFormat)) 1364*ec779b8eSAndroid Build Coastguard Worker || mType == OFFLOAD) 1365*ec779b8eSAndroid Build Coastguard Worker ? mTimestampVerifier.DISCONTINUITY_MODE_ZERO 1366*ec779b8eSAndroid Build Coastguard Worker : mTimestampVerifier.DISCONTINUITY_MODE_CONTINUOUS; 1367*ec779b8eSAndroid Build Coastguard Worker } 1368*ec779b8eSAndroid Build Coastguard Worker 1369*ec779b8eSAndroid Build Coastguard Worker ActiveTracks<IAfTrack> mActiveTracks; 1370*ec779b8eSAndroid Build Coastguard Worker 1371*ec779b8eSAndroid Build Coastguard Worker // Time to sleep between cycles when: 1372*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED 1373*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE 1374*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us 1375*ec779b8eSAndroid Build Coastguard Worker // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write() 1376*ec779b8eSAndroid Build Coastguard Worker // No sleep in standby mode; waits on a condition 1377*ec779b8eSAndroid Build Coastguard Worker 1378*ec779b8eSAndroid Build Coastguard Worker // Code snippets that are temporarily lifted up out of threadLoop() until the merge 1379*ec779b8eSAndroid Build Coastguard Worker 1380*ec779b8eSAndroid Build Coastguard Worker // consider unification with MMapThread 1381*ec779b8eSAndroid Build Coastguard Worker virtual void checkSilentMode_l() final REQUIRES(mutex()); 1382*ec779b8eSAndroid Build Coastguard Worker 1383*ec779b8eSAndroid Build Coastguard Worker // Non-trivial for DUPLICATING only saveOutputTracks()1384*ec779b8eSAndroid Build Coastguard Worker virtual void saveOutputTracks() REQUIRES(ThreadBase_ThreadLoop) {} clearOutputTracks()1385*ec779b8eSAndroid Build Coastguard Worker virtual void clearOutputTracks() REQUIRES(ThreadBase_ThreadLoop) {} 1386*ec779b8eSAndroid Build Coastguard Worker 1387*ec779b8eSAndroid Build Coastguard Worker // Cache various calculated values, at threadLoop() entry and after a parameter change 1388*ec779b8eSAndroid Build Coastguard Worker virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop); setCheckOutputStageEffects()1389*ec779b8eSAndroid Build Coastguard Worker void setCheckOutputStageEffects() override { 1390*ec779b8eSAndroid Build Coastguard Worker mCheckOutputStageEffects.store(true); 1391*ec779b8eSAndroid Build Coastguard Worker } 1392*ec779b8eSAndroid Build Coastguard Worker 1393*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t correctLatency_l(uint32_t latency) const REQUIRES(mutex()); 1394*ec779b8eSAndroid Build Coastguard Worker 1395*ec779b8eSAndroid Build Coastguard Worker virtual status_t createAudioPatch_l(const struct audio_patch *patch, 1396*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t *handle) REQUIRES(mutex()); 1397*ec779b8eSAndroid Build Coastguard Worker virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) 1398*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 1399*ec779b8eSAndroid Build Coastguard Worker 1400*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS - fix this to use atomics usesHwAvSync()1401*ec779b8eSAndroid Build Coastguard Worker bool usesHwAvSync() const final { return mType == DIRECT && mOutput != nullptr 1402*ec779b8eSAndroid Build Coastguard Worker && mHwSupportsPause 1403*ec779b8eSAndroid Build Coastguard Worker && (mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC); } 1404*ec779b8eSAndroid Build Coastguard Worker 1405*ec779b8eSAndroid Build Coastguard Worker uint32_t trackCountForUid_l(uid_t uid) const; 1406*ec779b8eSAndroid Build Coastguard Worker invalidateTracksForAudioSession_l(audio_session_t sessionId)1407*ec779b8eSAndroid Build Coastguard Worker void invalidateTracksForAudioSession_l( 1408*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId) const override REQUIRES(mutex()) { 1409*ec779b8eSAndroid Build Coastguard Worker ThreadBase::invalidateTracksForAudioSession_l(sessionId, mTracks); 1410*ec779b8eSAndroid Build Coastguard Worker } 1411*ec779b8eSAndroid Build Coastguard Worker 1412*ec779b8eSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(PlaybackThread); 1413*ec779b8eSAndroid Build Coastguard Worker 1414*ec779b8eSAndroid Build Coastguard Worker status_t addTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex()); 1415*ec779b8eSAndroid Build Coastguard Worker bool destroyTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex()); 1416*ec779b8eSAndroid Build Coastguard Worker 1417*ec779b8eSAndroid Build Coastguard Worker void removeTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()); 1418*ec779b8eSAndroid Build Coastguard Worker std::set<audio_port_handle_t> getTrackPortIds_l() REQUIRES(mutex()); 1419*ec779b8eSAndroid Build Coastguard Worker std::set<audio_port_handle_t> getTrackPortIds(); 1420*ec779b8eSAndroid Build Coastguard Worker 1421*ec779b8eSAndroid Build Coastguard Worker void readOutputParameters_l() REQUIRES(mutex()); 1422*ec779b8eSAndroid Build Coastguard Worker MetadataUpdate updateMetadata_l() final REQUIRES(mutex()); 1423*ec779b8eSAndroid Build Coastguard Worker virtual void sendMetadataToBackend_l(const StreamOutHalInterface::SourceMetadata& metadata) 1424*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) ; 1425*ec779b8eSAndroid Build Coastguard Worker 1426*ec779b8eSAndroid Build Coastguard Worker void collectTimestamps_l() REQUIRES(mutex(), ThreadBase_ThreadLoop); 1427*ec779b8eSAndroid Build Coastguard Worker 1428*ec779b8eSAndroid Build Coastguard Worker // The Tracks class manages tracks added and removed from the Thread. 1429*ec779b8eSAndroid Build Coastguard Worker template <typename T> 1430*ec779b8eSAndroid Build Coastguard Worker class Tracks { 1431*ec779b8eSAndroid Build Coastguard Worker public: Tracks(bool saveDeletedTrackIds)1432*ec779b8eSAndroid Build Coastguard Worker explicit Tracks(bool saveDeletedTrackIds) : 1433*ec779b8eSAndroid Build Coastguard Worker mSaveDeletedTrackIds(saveDeletedTrackIds) { } 1434*ec779b8eSAndroid Build Coastguard Worker 1435*ec779b8eSAndroid Build Coastguard Worker // SortedVector methods add(const sp<T> & track)1436*ec779b8eSAndroid Build Coastguard Worker ssize_t add(const sp<T> &track) { 1437*ec779b8eSAndroid Build Coastguard Worker const ssize_t index = mTracks.add(track); 1438*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(index < 0, "cannot add track"); 1439*ec779b8eSAndroid Build Coastguard Worker return index; 1440*ec779b8eSAndroid Build Coastguard Worker } 1441*ec779b8eSAndroid Build Coastguard Worker ssize_t remove(const sp<T> &track); size()1442*ec779b8eSAndroid Build Coastguard Worker size_t size() const { 1443*ec779b8eSAndroid Build Coastguard Worker return mTracks.size(); 1444*ec779b8eSAndroid Build Coastguard Worker } isEmpty()1445*ec779b8eSAndroid Build Coastguard Worker bool isEmpty() const { 1446*ec779b8eSAndroid Build Coastguard Worker return mTracks.isEmpty(); 1447*ec779b8eSAndroid Build Coastguard Worker } indexOf(const sp<T> & item)1448*ec779b8eSAndroid Build Coastguard Worker ssize_t indexOf(const sp<T> &item) { 1449*ec779b8eSAndroid Build Coastguard Worker return mTracks.indexOf(item); 1450*ec779b8eSAndroid Build Coastguard Worker } 1451*ec779b8eSAndroid Build Coastguard Worker sp<T> operator[](size_t index) const { 1452*ec779b8eSAndroid Build Coastguard Worker return mTracks[index]; 1453*ec779b8eSAndroid Build Coastguard Worker } begin()1454*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<sp<T>>::iterator begin() { 1455*ec779b8eSAndroid Build Coastguard Worker return mTracks.begin(); 1456*ec779b8eSAndroid Build Coastguard Worker } end()1457*ec779b8eSAndroid Build Coastguard Worker typename SortedVector<sp<T>>::iterator end() { 1458*ec779b8eSAndroid Build Coastguard Worker return mTracks.end(); 1459*ec779b8eSAndroid Build Coastguard Worker } 1460*ec779b8eSAndroid Build Coastguard Worker processDeletedTrackIds(const std::function<void (int)> & f)1461*ec779b8eSAndroid Build Coastguard Worker size_t processDeletedTrackIds(const std::function<void(int)>& f) { 1462*ec779b8eSAndroid Build Coastguard Worker for (const int trackId : mDeletedTrackIds) { 1463*ec779b8eSAndroid Build Coastguard Worker f(trackId); 1464*ec779b8eSAndroid Build Coastguard Worker } 1465*ec779b8eSAndroid Build Coastguard Worker return mDeletedTrackIds.size(); 1466*ec779b8eSAndroid Build Coastguard Worker } 1467*ec779b8eSAndroid Build Coastguard Worker clearDeletedTrackIds()1468*ec779b8eSAndroid Build Coastguard Worker void clearDeletedTrackIds() { mDeletedTrackIds.clear(); } 1469*ec779b8eSAndroid Build Coastguard Worker 1470*ec779b8eSAndroid Build Coastguard Worker private: 1471*ec779b8eSAndroid Build Coastguard Worker // Tracks pending deletion for MIXER type threads 1472*ec779b8eSAndroid Build Coastguard Worker const bool mSaveDeletedTrackIds; // true to enable tracking 1473*ec779b8eSAndroid Build Coastguard Worker std::set<int> mDeletedTrackIds; 1474*ec779b8eSAndroid Build Coastguard Worker 1475*ec779b8eSAndroid Build Coastguard Worker SortedVector<sp<T>> mTracks; // wrapped SortedVector. 1476*ec779b8eSAndroid Build Coastguard Worker }; 1477*ec779b8eSAndroid Build Coastguard Worker 1478*ec779b8eSAndroid Build Coastguard Worker Tracks<IAfTrack> mTracks; 1479*ec779b8eSAndroid Build Coastguard Worker 1480*ec779b8eSAndroid Build Coastguard Worker stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1481*ec779b8eSAndroid Build Coastguard Worker 1482*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut *mOutput; 1483*ec779b8eSAndroid Build Coastguard Worker 1484*ec779b8eSAndroid Build Coastguard Worker float mMasterVolume; 1485*ec779b8eSAndroid Build Coastguard Worker std::atomic<float> mMasterBalance{}; 1486*ec779b8eSAndroid Build Coastguard Worker audio_utils::Balance mBalance; 1487*ec779b8eSAndroid Build Coastguard Worker int mNumWrites; 1488*ec779b8eSAndroid Build Coastguard Worker int mNumDelayedWrites; 1489*ec779b8eSAndroid Build Coastguard Worker bool mInWrite; 1490*ec779b8eSAndroid Build Coastguard Worker 1491*ec779b8eSAndroid Build Coastguard Worker // FIXME rename these former local variables of threadLoop to standard "m" names 1492*ec779b8eSAndroid Build Coastguard Worker nsecs_t mStandbyTimeNs; 1493*ec779b8eSAndroid Build Coastguard Worker size_t mSinkBufferSize; 1494*ec779b8eSAndroid Build Coastguard Worker 1495*ec779b8eSAndroid Build Coastguard Worker // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l() 1496*ec779b8eSAndroid Build Coastguard Worker uint32_t mActiveSleepTimeUs; 1497*ec779b8eSAndroid Build Coastguard Worker uint32_t mIdleSleepTimeUs; 1498*ec779b8eSAndroid Build Coastguard Worker 1499*ec779b8eSAndroid Build Coastguard Worker uint32_t mSleepTimeUs; 1500*ec779b8eSAndroid Build Coastguard Worker 1501*ec779b8eSAndroid Build Coastguard Worker // mixer status returned by prepareTracks_l() 1502*ec779b8eSAndroid Build Coastguard Worker mixer_state mMixerStatus GUARDED_BY(ThreadBase_ThreadLoop); // current cycle 1503*ec779b8eSAndroid Build Coastguard Worker // previous cycle when in prepareTracks_l() 1504*ec779b8eSAndroid Build Coastguard Worker mixer_state mMixerStatusIgnoringFastTracks GUARDED_BY(ThreadBase_ThreadLoop); 1505*ec779b8eSAndroid Build Coastguard Worker // FIXME or a separate ready state per track 1506*ec779b8eSAndroid Build Coastguard Worker 1507*ec779b8eSAndroid Build Coastguard Worker // FIXME move these declarations into the specific sub-class that needs them 1508*ec779b8eSAndroid Build Coastguard Worker // MIXER only 1509*ec779b8eSAndroid Build Coastguard Worker uint32_t sleepTimeShift GUARDED_BY(ThreadBase_ThreadLoop); 1510*ec779b8eSAndroid Build Coastguard Worker 1511*ec779b8eSAndroid Build Coastguard Worker // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value 1512*ec779b8eSAndroid Build Coastguard Worker nsecs_t mStandbyDelayNs; // GUARDED_BY(mutex()); 1513*ec779b8eSAndroid Build Coastguard Worker 1514*ec779b8eSAndroid Build Coastguard Worker // MIXER only 1515*ec779b8eSAndroid Build Coastguard Worker nsecs_t maxPeriod; 1516*ec779b8eSAndroid Build Coastguard Worker 1517*ec779b8eSAndroid Build Coastguard Worker // DUPLICATING only 1518*ec779b8eSAndroid Build Coastguard Worker uint32_t writeFrames; 1519*ec779b8eSAndroid Build Coastguard Worker 1520*ec779b8eSAndroid Build Coastguard Worker size_t mBytesRemaining GUARDED_BY(ThreadBase_ThreadLoop); 1521*ec779b8eSAndroid Build Coastguard Worker size_t mCurrentWriteLength GUARDED_BY(ThreadBase_ThreadLoop); 1522*ec779b8eSAndroid Build Coastguard Worker bool mUseAsyncWrite; 1523*ec779b8eSAndroid Build Coastguard Worker // mWriteAckSequence contains current write sequence on bits 31-1. The write sequence is 1524*ec779b8eSAndroid Build Coastguard Worker // incremented each time a write(), a flush() or a standby() occurs. 1525*ec779b8eSAndroid Build Coastguard Worker // Bit 0 is set when a write blocks and indicates a callback is expected. 1526*ec779b8eSAndroid Build Coastguard Worker // Bit 0 is reset by the async callback thread calling resetWriteBlocked(). Out of sequence 1527*ec779b8eSAndroid Build Coastguard Worker // callbacks are ignored. 1528*ec779b8eSAndroid Build Coastguard Worker uint32_t mWriteAckSequence; 1529*ec779b8eSAndroid Build Coastguard Worker // mDrainSequence contains current drain sequence on bits 31-1. The drain sequence is 1530*ec779b8eSAndroid Build Coastguard Worker // incremented each time a drain is requested or a flush() or standby() occurs. 1531*ec779b8eSAndroid Build Coastguard Worker // Bit 0 is set when the drain() command is called at the HAL and indicates a callback is 1532*ec779b8eSAndroid Build Coastguard Worker // expected. 1533*ec779b8eSAndroid Build Coastguard Worker // Bit 0 is reset by the async callback thread calling resetDraining(). Out of sequence 1534*ec779b8eSAndroid Build Coastguard Worker // callbacks are ignored. 1535*ec779b8eSAndroid Build Coastguard Worker uint32_t mDrainSequence; 1536*ec779b8eSAndroid Build Coastguard Worker 1537*ec779b8eSAndroid Build Coastguard Worker sp<AsyncCallbackThread> mCallbackThread; 1538*ec779b8eSAndroid Build Coastguard Worker audioTrackCbMutex()1539*ec779b8eSAndroid Build Coastguard Worker audio_utils::mutex& audioTrackCbMutex() const { return mAudioTrackCbMutex; } 1540*ec779b8eSAndroid Build Coastguard Worker mutable audio_utils::mutex mAudioTrackCbMutex{ 1541*ec779b8eSAndroid Build Coastguard Worker audio_utils::MutexOrder::kPlaybackThread_AudioTrackCbMutex}; 1542*ec779b8eSAndroid Build Coastguard Worker // Record of IAudioTrackCallback 1543*ec779b8eSAndroid Build Coastguard Worker std::map<sp<IAfTrack>, sp<media::IAudioTrackCallback>> mAudioTrackCallbacks; 1544*ec779b8eSAndroid Build Coastguard Worker 1545*ec779b8eSAndroid Build Coastguard Worker // The HAL output sink is treated as non-blocking, but current implementation is blocking 1546*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Sink> mOutputSink; 1547*ec779b8eSAndroid Build Coastguard Worker // If a fast mixer is present, the blocking pipe sink, otherwise clear 1548*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Sink> mPipeSink; 1549*ec779b8eSAndroid Build Coastguard Worker // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink 1550*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Sink> mNormalSink; 1551*ec779b8eSAndroid Build Coastguard Worker 1552*ec779b8eSAndroid Build Coastguard Worker uint32_t mScreenState; // cached copy of gScreenState 1553*ec779b8eSAndroid Build Coastguard Worker // TODO: add comment and adjust size as needed 1554*ec779b8eSAndroid Build Coastguard Worker static const size_t kFastMixerLogSize = 8 * 1024; 1555*ec779b8eSAndroid Build Coastguard Worker sp<NBLog::Writer> mFastMixerNBLogWriter; 1556*ec779b8eSAndroid Build Coastguard Worker 1557*ec779b8eSAndroid Build Coastguard Worker // Downstream patch latency, available if mDownstreamLatencyStatMs.getN() > 0. 1558*ec779b8eSAndroid Build Coastguard Worker audio_utils::Statistics<double> mDownstreamLatencyStatMs{0.999}; 1559*ec779b8eSAndroid Build Coastguard Worker 1560*ec779b8eSAndroid Build Coastguard Worker // output stream start detection based on render position returned by the kernel 1561*ec779b8eSAndroid Build Coastguard Worker // condition signalled when the output stream has started 1562*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mWaitHalStartCV; 1563*ec779b8eSAndroid Build Coastguard Worker // true when the output stream render position has moved, reset to false in standby 1564*ec779b8eSAndroid Build Coastguard Worker bool mHalStarted = false; 1565*ec779b8eSAndroid Build Coastguard Worker // last kernel render position saved when entering standby 1566*ec779b8eSAndroid Build Coastguard Worker int64_t mKernelPositionOnStandby = 0; 1567*ec779b8eSAndroid Build Coastguard Worker 1568*ec779b8eSAndroid Build Coastguard Worker public: getFastTrackUnderruns(size_t)1569*ec779b8eSAndroid Build Coastguard Worker FastTrackUnderruns getFastTrackUnderruns(size_t /* fastIndex */) const override 1570*ec779b8eSAndroid Build Coastguard Worker { return {}; } framesWritten()1571*ec779b8eSAndroid Build Coastguard Worker const std::atomic<int64_t>& framesWritten() const final { return mFramesWritten; } 1572*ec779b8eSAndroid Build Coastguard Worker 1573*ec779b8eSAndroid Build Coastguard Worker protected: 1574*ec779b8eSAndroid Build Coastguard Worker // accessed by both binder threads and within threadLoop(), lock on mutex needed fastTrackAvailMask_l()1575*ec779b8eSAndroid Build Coastguard Worker uint32_t& fastTrackAvailMask_l() final REQUIRES(mutex()) { return mFastTrackAvailMask; } 1576*ec779b8eSAndroid Build Coastguard Worker uint32_t mFastTrackAvailMask; // bit i set if fast track [i] is available 1577*ec779b8eSAndroid Build Coastguard Worker bool mHwSupportsPause; 1578*ec779b8eSAndroid Build Coastguard Worker bool mHwPaused; 1579*ec779b8eSAndroid Build Coastguard Worker bool mFlushPending; 1580*ec779b8eSAndroid Build Coastguard Worker // volumes last sent to audio HAL with stream->setVolume() 1581*ec779b8eSAndroid Build Coastguard Worker float mLeftVolFloat; 1582*ec779b8eSAndroid Build Coastguard Worker float mRightVolFloat; 1583*ec779b8eSAndroid Build Coastguard Worker 1584*ec779b8eSAndroid Build Coastguard Worker // audio patch used by the downstream software patch. 1585*ec779b8eSAndroid Build Coastguard Worker // Only used if ThreadBase::mIsMsdDevice is true. 1586*ec779b8eSAndroid Build Coastguard Worker struct audio_patch mDownStreamPatch; 1587*ec779b8eSAndroid Build Coastguard Worker 1588*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mCheckOutputStageEffects{}; 1589*ec779b8eSAndroid Build Coastguard Worker 1590*ec779b8eSAndroid Build Coastguard Worker 1591*ec779b8eSAndroid Build Coastguard Worker // Provides periodic checking for timestamp advancement for underrun detection. 1592*ec779b8eSAndroid Build Coastguard Worker class IsTimestampAdvancing { 1593*ec779b8eSAndroid Build Coastguard Worker public: 1594*ec779b8eSAndroid Build Coastguard Worker // The timestamp will not be checked any faster than the specified time. IsTimestampAdvancing(nsecs_t minimumTimeBetweenChecksNs)1595*ec779b8eSAndroid Build Coastguard Worker explicit IsTimestampAdvancing(nsecs_t minimumTimeBetweenChecksNs) 1596*ec779b8eSAndroid Build Coastguard Worker : mMinimumTimeBetweenChecksNs(minimumTimeBetweenChecksNs) 1597*ec779b8eSAndroid Build Coastguard Worker { 1598*ec779b8eSAndroid Build Coastguard Worker clear(); 1599*ec779b8eSAndroid Build Coastguard Worker } 1600*ec779b8eSAndroid Build Coastguard Worker // Check if the presentation position has advanced in the last periodic time. 1601*ec779b8eSAndroid Build Coastguard Worker bool check(AudioStreamOut * output); 1602*ec779b8eSAndroid Build Coastguard Worker // Clear the internal state when the playback state changes for the output 1603*ec779b8eSAndroid Build Coastguard Worker // stream. 1604*ec779b8eSAndroid Build Coastguard Worker void clear(); 1605*ec779b8eSAndroid Build Coastguard Worker private: 1606*ec779b8eSAndroid Build Coastguard Worker // The minimum time between timestamp checks. 1607*ec779b8eSAndroid Build Coastguard Worker const nsecs_t mMinimumTimeBetweenChecksNs; 1608*ec779b8eSAndroid Build Coastguard Worker // Add differential check on the timestamps to see if there is a change in the 1609*ec779b8eSAndroid Build Coastguard Worker // timestamp frame position between the last call to check. 1610*ec779b8eSAndroid Build Coastguard Worker uint64_t mPreviousPosition; 1611*ec779b8eSAndroid Build Coastguard Worker // The time at which the last check occurred, to ensure we don't check too 1612*ec779b8eSAndroid Build Coastguard Worker // frequently, giving the Audio HAL enough time to update its timestamps. 1613*ec779b8eSAndroid Build Coastguard Worker nsecs_t mPreviousNs; 1614*ec779b8eSAndroid Build Coastguard Worker // The valued is latched so we don't check timestamps too frequently. 1615*ec779b8eSAndroid Build Coastguard Worker bool mLatchedValue; 1616*ec779b8eSAndroid Build Coastguard Worker }; 1617*ec779b8eSAndroid Build Coastguard Worker IsTimestampAdvancing mIsTimestampAdvancing; 1618*ec779b8eSAndroid Build Coastguard Worker flushHw_l()1619*ec779b8eSAndroid Build Coastguard Worker virtual void flushHw_l() { 1620*ec779b8eSAndroid Build Coastguard Worker mIsTimestampAdvancing.clear(); 1621*ec779b8eSAndroid Build Coastguard Worker } 1622*ec779b8eSAndroid Build Coastguard Worker }; 1623*ec779b8eSAndroid Build Coastguard Worker 1624*ec779b8eSAndroid Build Coastguard Worker class MixerThread : public PlaybackThread, 1625*ec779b8eSAndroid Build Coastguard Worker public StreamOutHalInterfaceLatencyModeCallback { 1626*ec779b8eSAndroid Build Coastguard Worker public: 1627*ec779b8eSAndroid Build Coastguard Worker MixerThread(const sp<IAfThreadCallback>& afThreadCallback, 1628*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* output, 1629*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, 1630*ec779b8eSAndroid Build Coastguard Worker bool systemReady, 1631*ec779b8eSAndroid Build Coastguard Worker type_t type = MIXER, 1632*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t *mixerConfig = nullptr); 1633*ec779b8eSAndroid Build Coastguard Worker ~MixerThread() override; 1634*ec779b8eSAndroid Build Coastguard Worker 1635*ec779b8eSAndroid Build Coastguard Worker // RefBase 1636*ec779b8eSAndroid Build Coastguard Worker void onFirstRef() override; 1637*ec779b8eSAndroid Build Coastguard Worker 1638*ec779b8eSAndroid Build Coastguard Worker // StreamOutHalInterfaceLatencyModeCallback 1639*ec779b8eSAndroid Build Coastguard Worker void onRecommendedLatencyModeChanged( 1640*ec779b8eSAndroid Build Coastguard Worker std::vector<audio_latency_mode_t> modes) final; 1641*ec779b8eSAndroid Build Coastguard Worker 1642*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 1643*ec779b8eSAndroid Build Coastguard Worker 1644*ec779b8eSAndroid Build Coastguard Worker bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) final 1645*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 1646*ec779b8eSAndroid Build Coastguard Worker 1647*ec779b8eSAndroid Build Coastguard Worker bool isTrackAllowed_l( 1648*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, audio_format_t format, 1649*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, uid_t uid) const final REQUIRES(mutex()); 1650*ec779b8eSAndroid Build Coastguard Worker protected: 1651*ec779b8eSAndroid Build Coastguard Worker mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) override 1652*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop); 1653*ec779b8eSAndroid Build Coastguard Worker uint32_t idleSleepTimeUs() const final; 1654*ec779b8eSAndroid Build Coastguard Worker uint32_t suspendSleepTimeUs() const final; 1655*ec779b8eSAndroid Build Coastguard Worker void cacheParameters_l() override REQUIRES(mutex(), ThreadBase_ThreadLoop); 1656*ec779b8eSAndroid Build Coastguard Worker acquireWakeLock_l()1657*ec779b8eSAndroid Build Coastguard Worker void acquireWakeLock_l() final REQUIRES(mutex()) { 1658*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::acquireWakeLock_l(); 1659*ec779b8eSAndroid Build Coastguard Worker if (hasFastMixer()) { 1660*ec779b8eSAndroid Build Coastguard Worker mFastMixer->setBoottimeOffset( 1661*ec779b8eSAndroid Build Coastguard Worker mTimestamp.mTimebaseOffset[ExtendedTimestamp::TIMEBASE_BOOTTIME]); 1662*ec779b8eSAndroid Build Coastguard Worker } 1663*ec779b8eSAndroid Build Coastguard Worker } 1664*ec779b8eSAndroid Build Coastguard Worker 1665*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 1666*ec779b8eSAndroid Build Coastguard Worker 1667*ec779b8eSAndroid Build Coastguard Worker // threadLoop snippets 1668*ec779b8eSAndroid Build Coastguard Worker ssize_t threadLoop_write() override REQUIRES(ThreadBase_ThreadLoop); 1669*ec779b8eSAndroid Build Coastguard Worker void threadLoop_standby() override REQUIRES(ThreadBase_ThreadLoop); 1670*ec779b8eSAndroid Build Coastguard Worker void threadLoop_mix() override REQUIRES(ThreadBase_ThreadLoop); 1671*ec779b8eSAndroid Build Coastguard Worker void threadLoop_sleepTime() override REQUIRES(ThreadBase_ThreadLoop); 1672*ec779b8eSAndroid Build Coastguard Worker uint32_t correctLatency_l(uint32_t latency) const final REQUIRES(mutex()); 1673*ec779b8eSAndroid Build Coastguard Worker 1674*ec779b8eSAndroid Build Coastguard Worker status_t createAudioPatch_l( 1675*ec779b8eSAndroid Build Coastguard Worker const struct audio_patch* patch, audio_patch_handle_t* handle) 1676*ec779b8eSAndroid Build Coastguard Worker final REQUIRES(mutex()); 1677*ec779b8eSAndroid Build Coastguard Worker status_t releaseAudioPatch_l(const audio_patch_handle_t handle) final REQUIRES(mutex()); 1678*ec779b8eSAndroid Build Coastguard Worker 1679*ec779b8eSAndroid Build Coastguard Worker AudioMixer* mAudioMixer; // normal mixer 1680*ec779b8eSAndroid Build Coastguard Worker 1681*ec779b8eSAndroid Build Coastguard Worker // Support low latency mode by default as unless explicitly indicated by the audio HAL 1682*ec779b8eSAndroid Build Coastguard Worker // we assume the audio path is compatible with the head tracking latency requirements 1683*ec779b8eSAndroid Build Coastguard Worker std::vector<audio_latency_mode_t> mSupportedLatencyModes = {AUDIO_LATENCY_MODE_LOW}; 1684*ec779b8eSAndroid Build Coastguard Worker // default to invalid value to force first update to the audio HAL 1685*ec779b8eSAndroid Build Coastguard Worker audio_latency_mode_t mSetLatencyMode = 1686*ec779b8eSAndroid Build Coastguard Worker (audio_latency_mode_t)AUDIO_LATENCY_MODE_INVALID; 1687*ec779b8eSAndroid Build Coastguard Worker 1688*ec779b8eSAndroid Build Coastguard Worker // Bluetooth Variable latency control logic is enabled or disabled for this thread 1689*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mBluetoothLatencyModesEnabled; 1690*ec779b8eSAndroid Build Coastguard Worker 1691*ec779b8eSAndroid Build Coastguard Worker private: 1692*ec779b8eSAndroid Build Coastguard Worker // one-time initialization, no locks required 1693*ec779b8eSAndroid Build Coastguard Worker sp<FastMixer> mFastMixer; // non-0 if there is also a fast mixer 1694*ec779b8eSAndroid Build Coastguard Worker sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread 1695*ec779b8eSAndroid Build Coastguard Worker 1696*ec779b8eSAndroid Build Coastguard Worker // contents are not guaranteed to be consistent, no locks required 1697*ec779b8eSAndroid Build Coastguard Worker FastMixerDumpState mFastMixerDumpState; 1698*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP 1699*ec779b8eSAndroid Build Coastguard Worker StateQueueObserverDump mStateQueueObserverDump; 1700*ec779b8eSAndroid Build Coastguard Worker StateQueueMutatorDump mStateQueueMutatorDump; 1701*ec779b8eSAndroid Build Coastguard Worker #endif 1702*ec779b8eSAndroid Build Coastguard Worker AudioWatchdogDump mAudioWatchdogDump; 1703*ec779b8eSAndroid Build Coastguard Worker 1704*ec779b8eSAndroid Build Coastguard Worker // accessible only within the threadLoop(), no locks required 1705*ec779b8eSAndroid Build Coastguard Worker // mFastMixer->sq() // for mutating and pushing state 1706*ec779b8eSAndroid Build Coastguard Worker int32_t mFastMixerFutex GUARDED_BY(ThreadBase_ThreadLoop); // for cold idle 1707*ec779b8eSAndroid Build Coastguard Worker 1708*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mMasterMono; 1709*ec779b8eSAndroid Build Coastguard Worker public: hasFastMixer()1710*ec779b8eSAndroid Build Coastguard Worker virtual bool hasFastMixer() const { return mFastMixer != 0; } getFastTrackUnderruns(size_t fastIndex)1711*ec779b8eSAndroid Build Coastguard Worker virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const { 1712*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(fastIndex < FastMixerState::sMaxFastTracks); 1713*ec779b8eSAndroid Build Coastguard Worker return mFastMixerDumpState.mTracks[fastIndex].mUnderruns; 1714*ec779b8eSAndroid Build Coastguard Worker } 1715*ec779b8eSAndroid Build Coastguard Worker threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1716*ec779b8eSAndroid Build Coastguard Worker status_t threadloop_getHalTimestamp_l( 1717*ec779b8eSAndroid Build Coastguard Worker ExtendedTimestamp *timestamp) const override 1718*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop) { 1719*ec779b8eSAndroid Build Coastguard Worker if (mNormalSink.get() != nullptr) { 1720*ec779b8eSAndroid Build Coastguard Worker return mNormalSink->getTimestamp(*timestamp); 1721*ec779b8eSAndroid Build Coastguard Worker } 1722*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 1723*ec779b8eSAndroid Build Coastguard Worker } 1724*ec779b8eSAndroid Build Coastguard Worker 1725*ec779b8eSAndroid Build Coastguard Worker status_t getSupportedLatencyModes( 1726*ec779b8eSAndroid Build Coastguard Worker std::vector<audio_latency_mode_t>* modes) override; 1727*ec779b8eSAndroid Build Coastguard Worker 1728*ec779b8eSAndroid Build Coastguard Worker status_t setBluetoothVariableLatencyEnabled(bool enabled) override; 1729*ec779b8eSAndroid Build Coastguard Worker 1730*ec779b8eSAndroid Build Coastguard Worker protected: setMasterMono_l(bool mono)1731*ec779b8eSAndroid Build Coastguard Worker virtual void setMasterMono_l(bool mono) { 1732*ec779b8eSAndroid Build Coastguard Worker mMasterMono.store(mono); 1733*ec779b8eSAndroid Build Coastguard Worker if (mFastMixer != nullptr) { /* hasFastMixer() */ 1734*ec779b8eSAndroid Build Coastguard Worker mFastMixer->setMasterMono(mMasterMono); 1735*ec779b8eSAndroid Build Coastguard Worker } 1736*ec779b8eSAndroid Build Coastguard Worker } 1737*ec779b8eSAndroid Build Coastguard Worker // the FastMixer performs mono blend if it exists. 1738*ec779b8eSAndroid Build Coastguard Worker // Blending with limiter is not idempotent, 1739*ec779b8eSAndroid Build Coastguard Worker // and blending without limiter is idempotent but inefficient to do twice. requireMonoBlend()1740*ec779b8eSAndroid Build Coastguard Worker virtual bool requireMonoBlend() { return mMasterMono.load() && !hasFastMixer(); } 1741*ec779b8eSAndroid Build Coastguard Worker setMasterBalance(float balance)1742*ec779b8eSAndroid Build Coastguard Worker void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex { 1743*ec779b8eSAndroid Build Coastguard Worker mMasterBalance.store(balance); 1744*ec779b8eSAndroid Build Coastguard Worker if (hasFastMixer()) { 1745*ec779b8eSAndroid Build Coastguard Worker mFastMixer->setMasterBalance(balance); 1746*ec779b8eSAndroid Build Coastguard Worker } 1747*ec779b8eSAndroid Build Coastguard Worker } 1748*ec779b8eSAndroid Build Coastguard Worker 1749*ec779b8eSAndroid Build Coastguard Worker void updateHalSupportedLatencyModes_l() REQUIRES(mutex()); 1750*ec779b8eSAndroid Build Coastguard Worker void onHalLatencyModesChanged_l() override REQUIRES(mutex()); 1751*ec779b8eSAndroid Build Coastguard Worker void setHalLatencyMode_l() override REQUIRES(mutex()); 1752*ec779b8eSAndroid Build Coastguard Worker }; 1753*ec779b8eSAndroid Build Coastguard Worker 1754*ec779b8eSAndroid Build Coastguard Worker class DirectOutputThread : public PlaybackThread, public virtual IAfDirectOutputThread { 1755*ec779b8eSAndroid Build Coastguard Worker public: 1756*ec779b8eSAndroid Build Coastguard Worker asIAfDirectOutputThread()1757*ec779b8eSAndroid Build Coastguard Worker sp<IAfDirectOutputThread> asIAfDirectOutputThread() final { 1758*ec779b8eSAndroid Build Coastguard Worker return sp<IAfDirectOutputThread>::fromExisting(this); 1759*ec779b8eSAndroid Build Coastguard Worker } 1760*ec779b8eSAndroid Build Coastguard Worker DirectOutputThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,const audio_offload_info_t & offloadInfo)1761*ec779b8eSAndroid Build Coastguard Worker DirectOutputThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 1762*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, 1763*ec779b8eSAndroid Build Coastguard Worker const audio_offload_info_t& offloadInfo) 1764*ec779b8eSAndroid Build Coastguard Worker : DirectOutputThread(afThreadCallback, output, id, DIRECT, systemReady, offloadInfo) { } 1765*ec779b8eSAndroid Build Coastguard Worker 1766*ec779b8eSAndroid Build Coastguard Worker ~DirectOutputThread() override; 1767*ec779b8eSAndroid Build Coastguard Worker 1768*ec779b8eSAndroid Build Coastguard Worker status_t selectPresentation(int presentationId, int programId) final; 1769*ec779b8eSAndroid Build Coastguard Worker 1770*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 1771*ec779b8eSAndroid Build Coastguard Worker 1772*ec779b8eSAndroid Build Coastguard Worker virtual bool checkForNewParameter_l(const String8& keyValuePair, 1773*ec779b8eSAndroid Build Coastguard Worker status_t& status) REQUIRES(mutex()); 1774*ec779b8eSAndroid Build Coastguard Worker 1775*ec779b8eSAndroid Build Coastguard Worker void flushHw_l() override REQUIRES(mutex(), ThreadBase_ThreadLoop); 1776*ec779b8eSAndroid Build Coastguard Worker 1777*ec779b8eSAndroid Build Coastguard Worker void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex; 1778*ec779b8eSAndroid Build Coastguard Worker 1779*ec779b8eSAndroid Build Coastguard Worker protected: 1780*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t activeSleepTimeUs() const; 1781*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t idleSleepTimeUs() const; 1782*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t suspendSleepTimeUs() const; 1783*ec779b8eSAndroid Build Coastguard Worker virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop); 1784*ec779b8eSAndroid Build Coastguard Worker 1785*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 1786*ec779b8eSAndroid Build Coastguard Worker 1787*ec779b8eSAndroid Build Coastguard Worker // threadLoop snippets 1788*ec779b8eSAndroid Build Coastguard Worker virtual mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) 1789*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop); 1790*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_mix() REQUIRES(ThreadBase_ThreadLoop); 1791*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_sleepTime() REQUIRES(ThreadBase_ThreadLoop); 1792*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_exit() REQUIRES(ThreadBase_ThreadLoop); 1793*ec779b8eSAndroid Build Coastguard Worker virtual bool shouldStandby_l() REQUIRES(mutex()); 1794*ec779b8eSAndroid Build Coastguard Worker 1795*ec779b8eSAndroid Build Coastguard Worker virtual void onAddNewTrack_l() REQUIRES(mutex()); 1796*ec779b8eSAndroid Build Coastguard Worker 1797*ec779b8eSAndroid Build Coastguard Worker const audio_offload_info_t mOffloadInfo; 1798*ec779b8eSAndroid Build Coastguard Worker 1799*ec779b8eSAndroid Build Coastguard Worker audioflinger::MonotonicFrameCounter mMonotonicFrameCounter; // for VolumeShaper 1800*ec779b8eSAndroid Build Coastguard Worker bool mVolumeShaperActive = false; 1801*ec779b8eSAndroid Build Coastguard Worker 1802*ec779b8eSAndroid Build Coastguard Worker DirectOutputThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 1803*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, ThreadBase::type_t type, bool systemReady, 1804*ec779b8eSAndroid Build Coastguard Worker const audio_offload_info_t& offloadInfo); 1805*ec779b8eSAndroid Build Coastguard Worker void processVolume_l(IAfTrack *track, bool lastTrack) REQUIRES(mutex()); isTunerStream()1806*ec779b8eSAndroid Build Coastguard Worker bool isTunerStream() const { return (mOffloadInfo.content_id > 0); } 1807*ec779b8eSAndroid Build Coastguard Worker 1808*ec779b8eSAndroid Build Coastguard Worker // prepareTracks_l() tells threadLoop_mix() the name of the single active track 1809*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> mActiveTrack; 1810*ec779b8eSAndroid Build Coastguard Worker 1811*ec779b8eSAndroid Build Coastguard Worker wp<IAfTrack> mPreviousTrack; // used to detect track switch 1812*ec779b8eSAndroid Build Coastguard Worker 1813*ec779b8eSAndroid Build Coastguard Worker // This must be initialized for initial condition of mMasterBalance = 0 (disabled). 1814*ec779b8eSAndroid Build Coastguard Worker float mMasterBalanceLeft = 1.f; 1815*ec779b8eSAndroid Build Coastguard Worker float mMasterBalanceRight = 1.f; 1816*ec779b8eSAndroid Build Coastguard Worker 1817*ec779b8eSAndroid Build Coastguard Worker public: hasFastMixer()1818*ec779b8eSAndroid Build Coastguard Worker virtual bool hasFastMixer() const { return false; } 1819*ec779b8eSAndroid Build Coastguard Worker 1820*ec779b8eSAndroid Build Coastguard Worker virtual int64_t computeWaitTimeNs_l() const override REQUIRES(mutex()); 1821*ec779b8eSAndroid Build Coastguard Worker threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1822*ec779b8eSAndroid Build Coastguard Worker status_t threadloop_getHalTimestamp_l(ExtendedTimestamp *timestamp) const override { 1823*ec779b8eSAndroid Build Coastguard Worker // For DIRECT and OFFLOAD threads, query the output sink directly. 1824*ec779b8eSAndroid Build Coastguard Worker if (mOutput != nullptr) { 1825*ec779b8eSAndroid Build Coastguard Worker uint64_t uposition64; 1826*ec779b8eSAndroid Build Coastguard Worker struct timespec time; 1827*ec779b8eSAndroid Build Coastguard Worker if (mOutput->getPresentationPosition( 1828*ec779b8eSAndroid Build Coastguard Worker &uposition64, &time) == OK) { 1829*ec779b8eSAndroid Build Coastguard Worker timestamp->mPosition[ExtendedTimestamp::LOCATION_KERNEL] 1830*ec779b8eSAndroid Build Coastguard Worker = (int64_t)uposition64; 1831*ec779b8eSAndroid Build Coastguard Worker timestamp->mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] 1832*ec779b8eSAndroid Build Coastguard Worker = audio_utils_ns_from_timespec(&time); 1833*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR; 1834*ec779b8eSAndroid Build Coastguard Worker } 1835*ec779b8eSAndroid Build Coastguard Worker } 1836*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 1837*ec779b8eSAndroid Build Coastguard Worker } 1838*ec779b8eSAndroid Build Coastguard Worker }; 1839*ec779b8eSAndroid Build Coastguard Worker 1840*ec779b8eSAndroid Build Coastguard Worker class OffloadThread : public DirectOutputThread { 1841*ec779b8eSAndroid Build Coastguard Worker public: 1842*ec779b8eSAndroid Build Coastguard Worker 1843*ec779b8eSAndroid Build Coastguard Worker OffloadThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 1844*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, 1845*ec779b8eSAndroid Build Coastguard Worker const audio_offload_info_t& offloadInfo); ~OffloadThread()1846*ec779b8eSAndroid Build Coastguard Worker virtual ~OffloadThread() {}; 1847*ec779b8eSAndroid Build Coastguard Worker void flushHw_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop); 1848*ec779b8eSAndroid Build Coastguard Worker 1849*ec779b8eSAndroid Build Coastguard Worker protected: 1850*ec779b8eSAndroid Build Coastguard Worker // threadLoop snippets 1851*ec779b8eSAndroid Build Coastguard Worker mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) final 1852*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop); 1853*ec779b8eSAndroid Build Coastguard Worker void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop); 1854*ec779b8eSAndroid Build Coastguard Worker 1855*ec779b8eSAndroid Build Coastguard Worker bool waitingAsyncCallback() final; 1856*ec779b8eSAndroid Build Coastguard Worker bool waitingAsyncCallback_l() final REQUIRES(mutex()); 1857*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(audio_stream_type_t streamType) final EXCLUDES_ThreadBase_Mutex; 1858*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(std::set<audio_port_handle_t>& portIds) final EXCLUDES_ThreadBase_Mutex; 1859*ec779b8eSAndroid Build Coastguard Worker keepWakeLock()1860*ec779b8eSAndroid Build Coastguard Worker bool keepWakeLock() const final { return (mKeepWakeLock || (mDrainSequence & 1)); } 1861*ec779b8eSAndroid Build Coastguard Worker 1862*ec779b8eSAndroid Build Coastguard Worker private: 1863*ec779b8eSAndroid Build Coastguard Worker size_t mPausedWriteLength; // length in bytes of write interrupted by pause 1864*ec779b8eSAndroid Build Coastguard Worker size_t mPausedBytesRemaining; // bytes still waiting in mixbuffer after resume 1865*ec779b8eSAndroid Build Coastguard Worker bool mKeepWakeLock; // keep wake lock while waiting for write callback 1866*ec779b8eSAndroid Build Coastguard Worker }; 1867*ec779b8eSAndroid Build Coastguard Worker 1868*ec779b8eSAndroid Build Coastguard Worker class AsyncCallbackThread : public Thread { 1869*ec779b8eSAndroid Build Coastguard Worker public: 1870*ec779b8eSAndroid Build Coastguard Worker explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread); 1871*ec779b8eSAndroid Build Coastguard Worker 1872*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 1873*ec779b8eSAndroid Build Coastguard Worker bool threadLoop() final; 1874*ec779b8eSAndroid Build Coastguard Worker 1875*ec779b8eSAndroid Build Coastguard Worker // RefBase 1876*ec779b8eSAndroid Build Coastguard Worker void onFirstRef() final; 1877*ec779b8eSAndroid Build Coastguard Worker 1878*ec779b8eSAndroid Build Coastguard Worker void exit(); 1879*ec779b8eSAndroid Build Coastguard Worker void setWriteBlocked(uint32_t sequence); 1880*ec779b8eSAndroid Build Coastguard Worker void resetWriteBlocked(); 1881*ec779b8eSAndroid Build Coastguard Worker void setDraining(uint32_t sequence); 1882*ec779b8eSAndroid Build Coastguard Worker void resetDraining(); 1883*ec779b8eSAndroid Build Coastguard Worker void setAsyncError(bool isHardError); 1884*ec779b8eSAndroid Build Coastguard Worker 1885*ec779b8eSAndroid Build Coastguard Worker private: 1886*ec779b8eSAndroid Build Coastguard Worker const wp<PlaybackThread> mPlaybackThread; 1887*ec779b8eSAndroid Build Coastguard Worker // mWriteAckSequence corresponds to the last write sequence passed by the offload thread via 1888*ec779b8eSAndroid Build Coastguard Worker // setWriteBlocked(). The sequence is shifted one bit to the left and the lsb is used 1889*ec779b8eSAndroid Build Coastguard Worker // to indicate that the callback has been received via resetWriteBlocked() 1890*ec779b8eSAndroid Build Coastguard Worker uint32_t mWriteAckSequence; 1891*ec779b8eSAndroid Build Coastguard Worker // mDrainSequence corresponds to the last drain sequence passed by the offload thread via 1892*ec779b8eSAndroid Build Coastguard Worker // setDraining(). The sequence is shifted one bit to the left and the lsb is used 1893*ec779b8eSAndroid Build Coastguard Worker // to indicate that the callback has been received via resetDraining() 1894*ec779b8eSAndroid Build Coastguard Worker uint32_t mDrainSequence; 1895*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mWaitWorkCV; 1896*ec779b8eSAndroid Build Coastguard Worker mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kAsyncCallbackThread_Mutex}; 1897*ec779b8eSAndroid Build Coastguard Worker enum AsyncError { ASYNC_ERROR_NONE, ASYNC_ERROR_SOFT, ASYNC_ERROR_HARD }; 1898*ec779b8eSAndroid Build Coastguard Worker AsyncError mAsyncError; 1899*ec779b8eSAndroid Build Coastguard Worker mutex()1900*ec779b8eSAndroid Build Coastguard Worker audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::AsyncCallbackThread_Mutex) { 1901*ec779b8eSAndroid Build Coastguard Worker return mMutex; 1902*ec779b8eSAndroid Build Coastguard Worker } 1903*ec779b8eSAndroid Build Coastguard Worker }; 1904*ec779b8eSAndroid Build Coastguard Worker 1905*ec779b8eSAndroid Build Coastguard Worker class DuplicatingThread : public MixerThread, public IAfDuplicatingThread { 1906*ec779b8eSAndroid Build Coastguard Worker public: 1907*ec779b8eSAndroid Build Coastguard Worker DuplicatingThread(const sp<IAfThreadCallback>& afThreadCallback, 1908*ec779b8eSAndroid Build Coastguard Worker IAfPlaybackThread* mainThread, 1909*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady); 1910*ec779b8eSAndroid Build Coastguard Worker ~DuplicatingThread() override; 1911*ec779b8eSAndroid Build Coastguard Worker asIAfDuplicatingThread()1912*ec779b8eSAndroid Build Coastguard Worker sp<IAfDuplicatingThread> asIAfDuplicatingThread() final { 1913*ec779b8eSAndroid Build Coastguard Worker return sp<IAfDuplicatingThread>::fromExisting(this); 1914*ec779b8eSAndroid Build Coastguard Worker } 1915*ec779b8eSAndroid Build Coastguard Worker 1916*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 1917*ec779b8eSAndroid Build Coastguard Worker void addOutputTrack(IAfPlaybackThread* thread) final EXCLUDES_ThreadBase_Mutex; 1918*ec779b8eSAndroid Build Coastguard Worker void removeOutputTrack(IAfPlaybackThread* thread) final EXCLUDES_ThreadBase_Mutex; waitTimeMs()1919*ec779b8eSAndroid Build Coastguard Worker uint32_t waitTimeMs() const final { return mWaitTimeMs; } 1920*ec779b8eSAndroid Build Coastguard Worker 1921*ec779b8eSAndroid Build Coastguard Worker void sendMetadataToBackend_l( 1922*ec779b8eSAndroid Build Coastguard Worker const StreamOutHalInterface::SourceMetadata& metadata) final REQUIRES(mutex()); 1923*ec779b8eSAndroid Build Coastguard Worker protected: 1924*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t activeSleepTimeUs() const; 1925*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) final REQUIRES(mutex()); 1926*ec779b8eSAndroid Build Coastguard Worker 1927*ec779b8eSAndroid Build Coastguard Worker private: 1928*ec779b8eSAndroid Build Coastguard Worker bool outputsReady() REQUIRES(ThreadBase_ThreadLoop); 1929*ec779b8eSAndroid Build Coastguard Worker protected: 1930*ec779b8eSAndroid Build Coastguard Worker // threadLoop snippets 1931*ec779b8eSAndroid Build Coastguard Worker void threadLoop_mix() final REQUIRES(ThreadBase_ThreadLoop); 1932*ec779b8eSAndroid Build Coastguard Worker void threadLoop_sleepTime() final REQUIRES(ThreadBase_ThreadLoop); 1933*ec779b8eSAndroid Build Coastguard Worker ssize_t threadLoop_write() final REQUIRES(ThreadBase_ThreadLoop); 1934*ec779b8eSAndroid Build Coastguard Worker void threadLoop_standby() final REQUIRES(ThreadBase_ThreadLoop); 1935*ec779b8eSAndroid Build Coastguard Worker void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop); 1936*ec779b8eSAndroid Build Coastguard Worker void cacheParameters_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop); 1937*ec779b8eSAndroid Build Coastguard Worker 1938*ec779b8eSAndroid Build Coastguard Worker private: 1939*ec779b8eSAndroid Build Coastguard Worker // called from threadLoop, addOutputTrack, removeOutputTrack 1940*ec779b8eSAndroid Build Coastguard Worker void updateWaitTime_l() REQUIRES(mutex()); 1941*ec779b8eSAndroid Build Coastguard Worker protected: 1942*ec779b8eSAndroid Build Coastguard Worker void saveOutputTracks() final REQUIRES(mutex(), ThreadBase_ThreadLoop); 1943*ec779b8eSAndroid Build Coastguard Worker void clearOutputTracks() final REQUIRES(mutex(), ThreadBase_ThreadLoop); 1944*ec779b8eSAndroid Build Coastguard Worker private: 1945*ec779b8eSAndroid Build Coastguard Worker 1946*ec779b8eSAndroid Build Coastguard Worker uint32_t mWaitTimeMs; 1947*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS GUARDED_BY(ThreadBase_ThreadLoop) 1948*ec779b8eSAndroid Build Coastguard Worker SortedVector <sp<IAfOutputTrack>> outputTracks; 1949*ec779b8eSAndroid Build Coastguard Worker SortedVector <sp<IAfOutputTrack>> mOutputTracks GUARDED_BY(mutex()); 1950*ec779b8eSAndroid Build Coastguard Worker public: hasFastMixer()1951*ec779b8eSAndroid Build Coastguard Worker virtual bool hasFastMixer() const { return false; } threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1952*ec779b8eSAndroid Build Coastguard Worker status_t threadloop_getHalTimestamp_l( 1953*ec779b8eSAndroid Build Coastguard Worker ExtendedTimestamp *timestamp) const override REQUIRES(mutex()) { 1954*ec779b8eSAndroid Build Coastguard Worker if (mOutputTracks.size() > 0) { 1955*ec779b8eSAndroid Build Coastguard Worker // forward the first OutputTrack's kernel information for timestamp. 1956*ec779b8eSAndroid Build Coastguard Worker const ExtendedTimestamp trackTimestamp = 1957*ec779b8eSAndroid Build Coastguard Worker mOutputTracks[0]->getClientProxyTimestamp(); 1958*ec779b8eSAndroid Build Coastguard Worker if (trackTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] > 0) { 1959*ec779b8eSAndroid Build Coastguard Worker timestamp->mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] = 1960*ec779b8eSAndroid Build Coastguard Worker trackTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]; 1961*ec779b8eSAndroid Build Coastguard Worker timestamp->mPosition[ExtendedTimestamp::LOCATION_KERNEL] = 1962*ec779b8eSAndroid Build Coastguard Worker trackTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]; 1963*ec779b8eSAndroid Build Coastguard Worker return OK; // discard server timestamp - that's ignored. 1964*ec779b8eSAndroid Build Coastguard Worker } 1965*ec779b8eSAndroid Build Coastguard Worker } 1966*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION; 1967*ec779b8eSAndroid Build Coastguard Worker } 1968*ec779b8eSAndroid Build Coastguard Worker }; 1969*ec779b8eSAndroid Build Coastguard Worker 1970*ec779b8eSAndroid Build Coastguard Worker class SpatializerThread : public MixerThread { 1971*ec779b8eSAndroid Build Coastguard Worker public: 1972*ec779b8eSAndroid Build Coastguard Worker SpatializerThread(const sp<IAfThreadCallback>& afThreadCallback, 1973*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* output, 1974*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, 1975*ec779b8eSAndroid Build Coastguard Worker bool systemReady, 1976*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t *mixerConfig); 1977*ec779b8eSAndroid Build Coastguard Worker hasFastMixer()1978*ec779b8eSAndroid Build Coastguard Worker bool hasFastMixer() const final { return false; } 1979*ec779b8eSAndroid Build Coastguard Worker 1980*ec779b8eSAndroid Build Coastguard Worker status_t setRequestedLatencyMode(audio_latency_mode_t mode) final EXCLUDES_ThreadBase_Mutex; 1981*ec779b8eSAndroid Build Coastguard Worker 1982*ec779b8eSAndroid Build Coastguard Worker protected: 1983*ec779b8eSAndroid Build Coastguard Worker void checkOutputStageEffects() final 1984*ec779b8eSAndroid Build Coastguard Worker REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex; 1985*ec779b8eSAndroid Build Coastguard Worker void setHalLatencyMode_l() final REQUIRES(mutex()); 1986*ec779b8eSAndroid Build Coastguard Worker 1987*ec779b8eSAndroid Build Coastguard Worker void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop); 1988*ec779b8eSAndroid Build Coastguard Worker 1989*ec779b8eSAndroid Build Coastguard Worker private: 1990*ec779b8eSAndroid Build Coastguard Worker // Do not request a specific mode by default 1991*ec779b8eSAndroid Build Coastguard Worker audio_latency_mode_t mRequestedLatencyMode = AUDIO_LATENCY_MODE_FREE; 1992*ec779b8eSAndroid Build Coastguard Worker 1993*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> mFinalDownMixer; 1994*ec779b8eSAndroid Build Coastguard Worker }; 1995*ec779b8eSAndroid Build Coastguard Worker 1996*ec779b8eSAndroid Build Coastguard Worker // record thread 1997*ec779b8eSAndroid Build Coastguard Worker class RecordThread : public IAfRecordThread, public ThreadBase 1998*ec779b8eSAndroid Build Coastguard Worker { 1999*ec779b8eSAndroid Build Coastguard Worker friend class ResamplerBufferProvider; 2000*ec779b8eSAndroid Build Coastguard Worker public: asIAfRecordThread()2001*ec779b8eSAndroid Build Coastguard Worker sp<IAfRecordThread> asIAfRecordThread() final { 2002*ec779b8eSAndroid Build Coastguard Worker return sp<IAfRecordThread>::fromExisting(this); 2003*ec779b8eSAndroid Build Coastguard Worker } 2004*ec779b8eSAndroid Build Coastguard Worker 2005*ec779b8eSAndroid Build Coastguard Worker RecordThread(const sp<IAfThreadCallback>& afThreadCallback, 2006*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn *input, 2007*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, 2008*ec779b8eSAndroid Build Coastguard Worker bool systemReady 2009*ec779b8eSAndroid Build Coastguard Worker ); 2010*ec779b8eSAndroid Build Coastguard Worker ~RecordThread() override; 2011*ec779b8eSAndroid Build Coastguard Worker 2012*ec779b8eSAndroid Build Coastguard Worker // no addTrack_l ? 2013*ec779b8eSAndroid Build Coastguard Worker void destroyTrack_l(const sp<IAfRecordTrack>& track) final REQUIRES(mutex()); 2014*ec779b8eSAndroid Build Coastguard Worker void removeTrack_l(const sp<IAfRecordTrack>& track) final REQUIRES(mutex()); 2015*ec779b8eSAndroid Build Coastguard Worker 2016*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 2017*ec779b8eSAndroid Build Coastguard Worker bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex; 2018*ec779b8eSAndroid Build Coastguard Worker void preExit() final EXCLUDES_ThreadBase_Mutex; 2019*ec779b8eSAndroid Build Coastguard Worker 2020*ec779b8eSAndroid Build Coastguard Worker // RefBase 2021*ec779b8eSAndroid Build Coastguard Worker void onFirstRef() final EXCLUDES_ThreadBase_Mutex; 2022*ec779b8eSAndroid Build Coastguard Worker initCheck()2023*ec779b8eSAndroid Build Coastguard Worker status_t initCheck() const final { return mInput == nullptr ? NO_INIT : NO_ERROR; } 2024*ec779b8eSAndroid Build Coastguard Worker readOnlyHeap()2025*ec779b8eSAndroid Build Coastguard Worker sp<MemoryDealer> readOnlyHeap() const final { return mReadOnlyHeap; } 2026*ec779b8eSAndroid Build Coastguard Worker pipeMemory()2027*ec779b8eSAndroid Build Coastguard Worker sp<IMemory> pipeMemory() const final { return mPipeMemory; } 2028*ec779b8eSAndroid Build Coastguard Worker 2029*ec779b8eSAndroid Build Coastguard Worker sp<IAfRecordTrack> createRecordTrack_l( 2030*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 2031*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t& attr, 2032*ec779b8eSAndroid Build Coastguard Worker uint32_t *pSampleRate, 2033*ec779b8eSAndroid Build Coastguard Worker audio_format_t format, 2034*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, 2035*ec779b8eSAndroid Build Coastguard Worker size_t *pFrameCount, 2036*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 2037*ec779b8eSAndroid Build Coastguard Worker size_t *pNotificationFrameCount, 2038*ec779b8eSAndroid Build Coastguard Worker pid_t creatorPid, 2039*ec779b8eSAndroid Build Coastguard Worker const AttributionSourceState& attributionSource, 2040*ec779b8eSAndroid Build Coastguard Worker audio_input_flags_t *flags, 2041*ec779b8eSAndroid Build Coastguard Worker pid_t tid, 2042*ec779b8eSAndroid Build Coastguard Worker status_t *status /*non-NULL*/, 2043*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId, 2044*ec779b8eSAndroid Build Coastguard Worker int32_t maxSharedAudioHistoryMs) final 2045*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex; 2046*ec779b8eSAndroid Build Coastguard Worker 2047*ec779b8eSAndroid Build Coastguard Worker status_t start(IAfRecordTrack* recordTrack, 2048*ec779b8eSAndroid Build Coastguard Worker AudioSystem::sync_event_t event, 2049*ec779b8eSAndroid Build Coastguard Worker audio_session_t triggerSession) final EXCLUDES_ThreadBase_Mutex; 2050*ec779b8eSAndroid Build Coastguard Worker 2051*ec779b8eSAndroid Build Coastguard Worker // ask the thread to stop the specified track, and 2052*ec779b8eSAndroid Build Coastguard Worker // return true if the caller should then do it's part of the stopping process 2053*ec779b8eSAndroid Build Coastguard Worker bool stop(IAfRecordTrack* recordTrack) final EXCLUDES_ThreadBase_Mutex; getInput()2054*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* getInput() const final { return mInput; } 2055*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* clearInput() final; 2056*ec779b8eSAndroid Build Coastguard Worker 2057*ec779b8eSAndroid Build Coastguard Worker // TODO(b/291317898) Unify with IAfThreadBase 2058*ec779b8eSAndroid Build Coastguard Worker virtual sp<StreamHalInterface> stream() const; 2059*ec779b8eSAndroid Build Coastguard Worker 2060*ec779b8eSAndroid Build Coastguard Worker 2061*ec779b8eSAndroid Build Coastguard Worker virtual bool checkForNewParameter_l(const String8& keyValuePair, 2062*ec779b8eSAndroid Build Coastguard Worker status_t& status) REQUIRES(mutex()); cacheParameters_l()2063*ec779b8eSAndroid Build Coastguard Worker virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop) {} 2064*ec779b8eSAndroid Build Coastguard Worker virtual String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex; 2065*ec779b8eSAndroid Build Coastguard Worker 2066*ec779b8eSAndroid Build Coastguard Worker // Hold either the AudioFlinger::mutex or the ThreadBase::mutex 2067*ec779b8eSAndroid Build Coastguard Worker void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0, 2068*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final; 2069*ec779b8eSAndroid Build Coastguard Worker virtual status_t createAudioPatch_l(const struct audio_patch *patch, 2070*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t *handle) REQUIRES(mutex()); 2071*ec779b8eSAndroid Build Coastguard Worker virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) REQUIRES(mutex()); 2072*ec779b8eSAndroid Build Coastguard Worker void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) override 2073*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2074*ec779b8eSAndroid Build Coastguard Worker void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) override REQUIRES(mutex()); 2075*ec779b8eSAndroid Build Coastguard Worker 2076*ec779b8eSAndroid Build Coastguard Worker void addPatchTrack(const sp<IAfPatchRecord>& record) final EXCLUDES_ThreadBase_Mutex; 2077*ec779b8eSAndroid Build Coastguard Worker void deletePatchTrack(const sp<IAfPatchRecord>& record) final EXCLUDES_ThreadBase_Mutex; 2078*ec779b8eSAndroid Build Coastguard Worker 2079*ec779b8eSAndroid Build Coastguard Worker void readInputParameters_l() REQUIRES(mutex()); 2080*ec779b8eSAndroid Build Coastguard Worker uint32_t getInputFramesLost() const final EXCLUDES_ThreadBase_Mutex; 2081*ec779b8eSAndroid Build Coastguard Worker 2082*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex()); 2083*ec779b8eSAndroid Build Coastguard Worker virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex()); hasAudioSession_l(audio_session_t sessionId)2084*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) { 2085*ec779b8eSAndroid Build Coastguard Worker return ThreadBase::hasAudioSession_l(sessionId, mTracks); 2086*ec779b8eSAndroid Build Coastguard Worker } 2087*ec779b8eSAndroid Build Coastguard Worker 2088*ec779b8eSAndroid Build Coastguard Worker // Return the set of unique session IDs across all tracks. 2089*ec779b8eSAndroid Build Coastguard Worker // The keys are the session IDs, and the associated values are meaningless. 2090*ec779b8eSAndroid Build Coastguard Worker // FIXME replace by Set [and implement Bag/Multiset for other uses]. 2091*ec779b8eSAndroid Build Coastguard Worker KeyedVector<audio_session_t, bool> sessionIds() const; 2092*ec779b8eSAndroid Build Coastguard Worker 2093*ec779b8eSAndroid Build Coastguard Worker status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) override 2094*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2095*ec779b8eSAndroid Build Coastguard Worker bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const override; 2096*ec779b8eSAndroid Build Coastguard Worker 2097*ec779b8eSAndroid Build Coastguard Worker static void syncStartEventCallback(const wp<audioflinger::SyncEvent>& event); 2098*ec779b8eSAndroid Build Coastguard Worker frameCount()2099*ec779b8eSAndroid Build Coastguard Worker virtual size_t frameCount() const { return mFrameCount; } hasFastCapture()2100*ec779b8eSAndroid Build Coastguard Worker bool hasFastCapture() const final { return mFastCapture != 0; } 2101*ec779b8eSAndroid Build Coastguard Worker virtual void toAudioPortConfig(struct audio_port_config *config); 2102*ec779b8eSAndroid Build Coastguard Worker 2103*ec779b8eSAndroid Build Coastguard Worker virtual status_t checkEffectCompatibility_l(const effect_descriptor_t *desc, 2104*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId) REQUIRES(mutex()); 2105*ec779b8eSAndroid Build Coastguard Worker acquireWakeLock_l()2106*ec779b8eSAndroid Build Coastguard Worker virtual void acquireWakeLock_l() REQUIRES(mutex()) { 2107*ec779b8eSAndroid Build Coastguard Worker ThreadBase::acquireWakeLock_l(); 2108*ec779b8eSAndroid Build Coastguard Worker mActiveTracks.updatePowerState_l(this, true /* force */); 2109*ec779b8eSAndroid Build Coastguard Worker } 2110*ec779b8eSAndroid Build Coastguard Worker 2111*ec779b8eSAndroid Build Coastguard Worker void checkBtNrec() final EXCLUDES_ThreadBase_Mutex; 2112*ec779b8eSAndroid Build Coastguard Worker 2113*ec779b8eSAndroid Build Coastguard Worker // Sets the UID records silence 2114*ec779b8eSAndroid Build Coastguard Worker void setRecordSilenced(audio_port_handle_t portId, bool silenced) final 2115*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2116*ec779b8eSAndroid Build Coastguard Worker 2117*ec779b8eSAndroid Build Coastguard Worker status_t getActiveMicrophones( 2118*ec779b8eSAndroid Build Coastguard Worker std::vector<media::MicrophoneInfoFw>* activeMicrophones) const final 2119*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2120*ec779b8eSAndroid Build Coastguard Worker status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) final 2121*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2122*ec779b8eSAndroid Build Coastguard Worker status_t setPreferredMicrophoneFieldDimension(float zoom) final EXCLUDES_ThreadBase_Mutex; 2123*ec779b8eSAndroid Build Coastguard Worker 2124*ec779b8eSAndroid Build Coastguard Worker MetadataUpdate updateMetadata_l() override REQUIRES(mutex()); 2125*ec779b8eSAndroid Build Coastguard Worker fastTrackAvailable()2126*ec779b8eSAndroid Build Coastguard Worker bool fastTrackAvailable() const final { return mFastTrackAvail; } setFastTrackAvailable(bool available)2127*ec779b8eSAndroid Build Coastguard Worker void setFastTrackAvailable(bool available) final { mFastTrackAvail = available; } 2128*ec779b8eSAndroid Build Coastguard Worker isTimestampCorrectionEnabled_l()2129*ec779b8eSAndroid Build Coastguard Worker bool isTimestampCorrectionEnabled_l() const override REQUIRES(mutex()) { 2130*ec779b8eSAndroid Build Coastguard Worker // checks popcount for exactly one device. 2131*ec779b8eSAndroid Build Coastguard Worker // Is currently disabled. Before enabling, 2132*ec779b8eSAndroid Build Coastguard Worker // verify compressed record timestamps. 2133*ec779b8eSAndroid Build Coastguard Worker return audio_is_input_device(mTimestampCorrectedDevice) 2134*ec779b8eSAndroid Build Coastguard Worker && inDeviceType_l() == mTimestampCorrectedDevice; 2135*ec779b8eSAndroid Build Coastguard Worker } 2136*ec779b8eSAndroid Build Coastguard Worker 2137*ec779b8eSAndroid Build Coastguard Worker status_t shareAudioHistory(const std::string& sharedAudioPackageName, 2138*ec779b8eSAndroid Build Coastguard Worker audio_session_t sharedSessionId = AUDIO_SESSION_NONE, 2139*ec779b8eSAndroid Build Coastguard Worker int64_t sharedAudioStartMs = -1) final EXCLUDES_ThreadBase_Mutex; 2140*ec779b8eSAndroid Build Coastguard Worker status_t shareAudioHistory_l(const std::string& sharedAudioPackageName, 2141*ec779b8eSAndroid Build Coastguard Worker audio_session_t sharedSessionId = AUDIO_SESSION_NONE, 2142*ec779b8eSAndroid Build Coastguard Worker int64_t sharedAudioStartMs = -1) REQUIRES(mutex()); 2143*ec779b8eSAndroid Build Coastguard Worker void resetAudioHistory_l() final REQUIRES(mutex()); 2144*ec779b8eSAndroid Build Coastguard Worker isStreamInitialized()2145*ec779b8eSAndroid Build Coastguard Worker bool isStreamInitialized() const final { 2146*ec779b8eSAndroid Build Coastguard Worker return !(mInput == nullptr || mInput->stream == nullptr); 2147*ec779b8eSAndroid Build Coastguard Worker } 2148*ec779b8eSAndroid Build Coastguard Worker 2149*ec779b8eSAndroid Build Coastguard Worker std::string getLocalLogHeader() const override; 2150*ec779b8eSAndroid Build Coastguard Worker 2151*ec779b8eSAndroid Build Coastguard Worker protected: 2152*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 2153*ec779b8eSAndroid Build Coastguard Worker void dumpTracks_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 2154*ec779b8eSAndroid Build Coastguard Worker 2155*ec779b8eSAndroid Build Coastguard Worker private: 2156*ec779b8eSAndroid Build Coastguard Worker // Enter standby if not already in standby, and set mStandby flag 2157*ec779b8eSAndroid Build Coastguard Worker void standbyIfNotAlreadyInStandby(); 2158*ec779b8eSAndroid Build Coastguard Worker 2159*ec779b8eSAndroid Build Coastguard Worker // Call the HAL standby method unconditionally, and don't change mStandby flag 2160*ec779b8eSAndroid Build Coastguard Worker void inputStandBy(); 2161*ec779b8eSAndroid Build Coastguard Worker 2162*ec779b8eSAndroid Build Coastguard Worker void checkBtNrec_l() REQUIRES(mutex()); 2163*ec779b8eSAndroid Build Coastguard Worker 2164*ec779b8eSAndroid Build Coastguard Worker int32_t getOldestFront_l() REQUIRES(mutex()); 2165*ec779b8eSAndroid Build Coastguard Worker void updateFronts_l(int32_t offset) REQUIRES(mutex()); 2166*ec779b8eSAndroid Build Coastguard Worker 2167*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn *mInput; 2168*ec779b8eSAndroid Build Coastguard Worker Source *mSource; 2169*ec779b8eSAndroid Build Coastguard Worker SortedVector <sp<IAfRecordTrack>> mTracks; 2170*ec779b8eSAndroid Build Coastguard Worker // mActiveTracks has dual roles: it indicates the current active track(s), and 2171*ec779b8eSAndroid Build Coastguard Worker // is used together with mStartStopCV to indicate start()/stop() progress 2172*ec779b8eSAndroid Build Coastguard Worker ActiveTracks<IAfRecordTrack> mActiveTracks; 2173*ec779b8eSAndroid Build Coastguard Worker 2174*ec779b8eSAndroid Build Coastguard Worker audio_utils::condition_variable mStartStopCV; 2175*ec779b8eSAndroid Build Coastguard Worker 2176*ec779b8eSAndroid Build Coastguard Worker // resampler converts input at HAL Hz to output at AudioRecord client Hz 2177*ec779b8eSAndroid Build Coastguard Worker void *mRsmpInBuffer; // size = mRsmpInFramesOA 2178*ec779b8eSAndroid Build Coastguard Worker size_t mRsmpInFrames; // size of resampler input in frames 2179*ec779b8eSAndroid Build Coastguard Worker size_t mRsmpInFramesP2;// size rounded up to a power-of-2 2180*ec779b8eSAndroid Build Coastguard Worker size_t mRsmpInFramesOA;// mRsmpInFramesP2 + over-allocation 2181*ec779b8eSAndroid Build Coastguard Worker 2182*ec779b8eSAndroid Build Coastguard Worker // rolling index that is never cleared 2183*ec779b8eSAndroid Build Coastguard Worker int32_t mRsmpInRear; // last filled frame + 1 2184*ec779b8eSAndroid Build Coastguard Worker 2185*ec779b8eSAndroid Build Coastguard Worker // For dumpsys 2186*ec779b8eSAndroid Build Coastguard Worker const sp<MemoryDealer> mReadOnlyHeap; 2187*ec779b8eSAndroid Build Coastguard Worker 2188*ec779b8eSAndroid Build Coastguard Worker // one-time initialization, no locks required 2189*ec779b8eSAndroid Build Coastguard Worker sp<FastCapture> mFastCapture; // non-0 if there is also 2190*ec779b8eSAndroid Build Coastguard Worker // a fast capture 2191*ec779b8eSAndroid Build Coastguard Worker 2192*ec779b8eSAndroid Build Coastguard Worker // FIXME audio watchdog thread 2193*ec779b8eSAndroid Build Coastguard Worker 2194*ec779b8eSAndroid Build Coastguard Worker // contents are not guaranteed to be consistent, no locks required 2195*ec779b8eSAndroid Build Coastguard Worker FastCaptureDumpState mFastCaptureDumpState; 2196*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP 2197*ec779b8eSAndroid Build Coastguard Worker // FIXME StateQueue observer and mutator dump fields 2198*ec779b8eSAndroid Build Coastguard Worker #endif 2199*ec779b8eSAndroid Build Coastguard Worker // FIXME audio watchdog dump 2200*ec779b8eSAndroid Build Coastguard Worker 2201*ec779b8eSAndroid Build Coastguard Worker // accessible only within the threadLoop(), no locks required 2202*ec779b8eSAndroid Build Coastguard Worker // mFastCapture->sq() // for mutating and pushing state 2203*ec779b8eSAndroid Build Coastguard Worker int32_t mFastCaptureFutex; // for cold idle 2204*ec779b8eSAndroid Build Coastguard Worker 2205*ec779b8eSAndroid Build Coastguard Worker // The HAL input source is treated as non-blocking, 2206*ec779b8eSAndroid Build Coastguard Worker // but current implementation is blocking 2207*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Source> mInputSource; 2208*ec779b8eSAndroid Build Coastguard Worker // The source for the normal capture thread to read from: mInputSource or mPipeSource 2209*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Source> mNormalSource; 2210*ec779b8eSAndroid Build Coastguard Worker // If a fast capture is present, the non-blocking pipe sink written to by fast capture, 2211*ec779b8eSAndroid Build Coastguard Worker // otherwise clear 2212*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Sink> mPipeSink; 2213*ec779b8eSAndroid Build Coastguard Worker // If a fast capture is present, the non-blocking pipe source read by normal thread, 2214*ec779b8eSAndroid Build Coastguard Worker // otherwise clear 2215*ec779b8eSAndroid Build Coastguard Worker sp<NBAIO_Source> mPipeSource; 2216*ec779b8eSAndroid Build Coastguard Worker // Depth of pipe from fast capture to normal thread and fast clients, always power of 2 2217*ec779b8eSAndroid Build Coastguard Worker size_t mPipeFramesP2; 2218*ec779b8eSAndroid Build Coastguard Worker // If a fast capture is present, the Pipe as IMemory, otherwise clear 2219*ec779b8eSAndroid Build Coastguard Worker sp<IMemory> mPipeMemory; 2220*ec779b8eSAndroid Build Coastguard Worker 2221*ec779b8eSAndroid Build Coastguard Worker // TODO: add comment and adjust size as needed 2222*ec779b8eSAndroid Build Coastguard Worker static const size_t kFastCaptureLogSize = 4 * 1024; 2223*ec779b8eSAndroid Build Coastguard Worker sp<NBLog::Writer> mFastCaptureNBLogWriter; 2224*ec779b8eSAndroid Build Coastguard Worker 2225*ec779b8eSAndroid Build Coastguard Worker bool mFastTrackAvail; // true if fast track available 2226*ec779b8eSAndroid Build Coastguard Worker // common state to all record threads 2227*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mBtNrecSuspended; 2228*ec779b8eSAndroid Build Coastguard Worker 2229*ec779b8eSAndroid Build Coastguard Worker int64_t mFramesRead = 0; // continuous running counter. 2230*ec779b8eSAndroid Build Coastguard Worker 2231*ec779b8eSAndroid Build Coastguard Worker DeviceDescriptorBaseVector mOutDevices; 2232*ec779b8eSAndroid Build Coastguard Worker 2233*ec779b8eSAndroid Build Coastguard Worker int32_t mMaxSharedAudioHistoryMs = 0; 2234*ec779b8eSAndroid Build Coastguard Worker std::string mSharedAudioPackageName = {}; 2235*ec779b8eSAndroid Build Coastguard Worker int32_t mSharedAudioStartFrames = -1; 2236*ec779b8eSAndroid Build Coastguard Worker audio_session_t mSharedAudioSessionId = AUDIO_SESSION_NONE; 2237*ec779b8eSAndroid Build Coastguard Worker }; 2238*ec779b8eSAndroid Build Coastguard Worker 2239*ec779b8eSAndroid Build Coastguard Worker class MmapThread : public ThreadBase, public virtual IAfMmapThread 2240*ec779b8eSAndroid Build Coastguard Worker { 2241*ec779b8eSAndroid Build Coastguard Worker public: 2242*ec779b8eSAndroid Build Coastguard Worker MmapThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 2243*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice *hwDev, const sp<StreamHalInterface>& stream, bool systemReady, 2244*ec779b8eSAndroid Build Coastguard Worker bool isOut); 2245*ec779b8eSAndroid Build Coastguard Worker configure(const audio_attributes_t * attr,audio_stream_type_t streamType,audio_session_t sessionId,const sp<MmapStreamCallback> & callback,const DeviceIdVector & deviceIds,audio_port_handle_t portId)2246*ec779b8eSAndroid Build Coastguard Worker void configure(const audio_attributes_t* attr, 2247*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 2248*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 2249*ec779b8eSAndroid Build Coastguard Worker const sp<MmapStreamCallback>& callback, 2250*ec779b8eSAndroid Build Coastguard Worker const DeviceIdVector& deviceIds, 2251*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId) override EXCLUDES_ThreadBase_Mutex { 2252*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard l(mutex()); 2253*ec779b8eSAndroid Build Coastguard Worker configure_l(attr, streamType, sessionId, callback, deviceIds, portId); 2254*ec779b8eSAndroid Build Coastguard Worker } 2255*ec779b8eSAndroid Build Coastguard Worker 2256*ec779b8eSAndroid Build Coastguard Worker void configure_l(const audio_attributes_t* attr, 2257*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 2258*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 2259*ec779b8eSAndroid Build Coastguard Worker const sp<MmapStreamCallback>& callback, 2260*ec779b8eSAndroid Build Coastguard Worker const DeviceIdVector& deviceIds, 2261*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId) REQUIRES(mutex()); 2262*ec779b8eSAndroid Build Coastguard Worker 2263*ec779b8eSAndroid Build Coastguard Worker void disconnect() final EXCLUDES_ThreadBase_Mutex; 2264*ec779b8eSAndroid Build Coastguard Worker 2265*ec779b8eSAndroid Build Coastguard Worker // MmapStreamInterface for adapter. 2266*ec779b8eSAndroid Build Coastguard Worker status_t createMmapBuffer(int32_t minSizeFrames, struct audio_mmap_buffer_info* info) final 2267*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2268*ec779b8eSAndroid Build Coastguard Worker status_t getMmapPosition(struct audio_mmap_position* position) const override 2269*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2270*ec779b8eSAndroid Build Coastguard Worker status_t start(const AudioClient& client, 2271*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t *attr, 2272*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t* handle) final EXCLUDES_ThreadBase_Mutex; 2273*ec779b8eSAndroid Build Coastguard Worker status_t stop(audio_port_handle_t handle) final EXCLUDES_ThreadBase_Mutex; 2274*ec779b8eSAndroid Build Coastguard Worker status_t standby() final EXCLUDES_ThreadBase_Mutex; 2275*ec779b8eSAndroid Build Coastguard Worker status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const 2276*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 2277*ec779b8eSAndroid Build Coastguard Worker status_t reportData(const void* buffer, size_t frameCount) override EXCLUDES_ThreadBase_Mutex; 2278*ec779b8eSAndroid Build Coastguard Worker 2279*ec779b8eSAndroid Build Coastguard Worker // RefBase 2280*ec779b8eSAndroid Build Coastguard Worker void onFirstRef() final; 2281*ec779b8eSAndroid Build Coastguard Worker 2282*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals 2283*ec779b8eSAndroid Build Coastguard Worker bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex; 2284*ec779b8eSAndroid Build Coastguard Worker 2285*ec779b8eSAndroid Build Coastguard Worker // Not in ThreadBase 2286*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop); 2287*ec779b8eSAndroid Build Coastguard Worker virtual void threadLoop_standby() final REQUIRES(ThreadBase_ThreadLoop); shouldStandby_l()2288*ec779b8eSAndroid Build Coastguard Worker virtual bool shouldStandby_l() final REQUIRES(mutex()){ return false; } 2289*ec779b8eSAndroid Build Coastguard Worker virtual status_t exitStandby_l() REQUIRES(mutex()); 2290*ec779b8eSAndroid Build Coastguard Worker initCheck()2291*ec779b8eSAndroid Build Coastguard Worker status_t initCheck() const final { return mHalStream == nullptr ? NO_INIT : NO_ERROR; } frameCount()2292*ec779b8eSAndroid Build Coastguard Worker size_t frameCount() const final { return mFrameCount; } 2293*ec779b8eSAndroid Build Coastguard Worker bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) 2294*ec779b8eSAndroid Build Coastguard Worker final REQUIRES(mutex()); 2295*ec779b8eSAndroid Build Coastguard Worker String8 getParameters(const String8& keys) final EXCLUDES_ThreadBase_Mutex; 2296*ec779b8eSAndroid Build Coastguard Worker void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0, 2297*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final 2298*ec779b8eSAndroid Build Coastguard Worker /* holds either AF::mutex or TB::mutex */; 2299*ec779b8eSAndroid Build Coastguard Worker void readHalParameters_l() REQUIRES(mutex()); cacheParameters_l()2300*ec779b8eSAndroid Build Coastguard Worker void cacheParameters_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop) {} 2301*ec779b8eSAndroid Build Coastguard Worker status_t createAudioPatch_l( 2302*ec779b8eSAndroid Build Coastguard Worker const struct audio_patch* patch, audio_patch_handle_t* handle) final 2303*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 2304*ec779b8eSAndroid Build Coastguard Worker status_t releaseAudioPatch_l(const audio_patch_handle_t handle) final 2305*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()); 2306*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS 2307*ec779b8eSAndroid Build Coastguard Worker void toAudioPortConfig(struct audio_port_config* config) override; 2308*ec779b8eSAndroid Build Coastguard Worker stream()2309*ec779b8eSAndroid Build Coastguard Worker sp<StreamHalInterface> stream() const final { return mHalStream; } 2310*ec779b8eSAndroid Build Coastguard Worker status_t addEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex()); 2311*ec779b8eSAndroid Build Coastguard Worker size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex()); 2312*ec779b8eSAndroid Build Coastguard Worker status_t checkEffectCompatibility_l( 2313*ec779b8eSAndroid Build Coastguard Worker const effect_descriptor_t *desc, audio_session_t sessionId) final REQUIRES(mutex()); 2314*ec779b8eSAndroid Build Coastguard Worker hasAudioSession_l(audio_session_t sessionId)2315*ec779b8eSAndroid Build Coastguard Worker uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) { 2316*ec779b8eSAndroid Build Coastguard Worker // Note: using mActiveTracks as no mTracks here. 2317*ec779b8eSAndroid Build Coastguard Worker return ThreadBase::hasAudioSession_l(sessionId, mActiveTracks); 2318*ec779b8eSAndroid Build Coastguard Worker } 2319*ec779b8eSAndroid Build Coastguard Worker status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) final; 2320*ec779b8eSAndroid Build Coastguard Worker bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const final; 2321*ec779b8eSAndroid Build Coastguard Worker checkSilentMode_l()2322*ec779b8eSAndroid Build Coastguard Worker virtual void checkSilentMode_l() REQUIRES(mutex()) {} // cannot be const (RecordThread) processVolume_l()2323*ec779b8eSAndroid Build Coastguard Worker virtual void processVolume_l() REQUIRES(mutex()) {} 2324*ec779b8eSAndroid Build Coastguard Worker void checkInvalidTracks_l() REQUIRES(mutex()); 2325*ec779b8eSAndroid Build Coastguard Worker 2326*ec779b8eSAndroid Build Coastguard Worker // Not in ThreadBase streamType_l()2327*ec779b8eSAndroid Build Coastguard Worker virtual audio_stream_type_t streamType_l() const REQUIRES(mutex()) { 2328*ec779b8eSAndroid Build Coastguard Worker return AUDIO_STREAM_DEFAULT; 2329*ec779b8eSAndroid Build Coastguard Worker } invalidateTracks(audio_stream_type_t)2330*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracks(audio_stream_type_t /* streamType */) 2331*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex {} invalidateTracks(std::set<audio_port_handle_t> &)2332*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(std::set<audio_port_handle_t>& /* portIds */) override 2333*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex {} 2334*ec779b8eSAndroid Build Coastguard Worker 2335*ec779b8eSAndroid Build Coastguard Worker // Sets the UID records silence setRecordSilenced(audio_port_handle_t,bool)2336*ec779b8eSAndroid Build Coastguard Worker void setRecordSilenced( 2337*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t /* portId */, bool /* silenced */) override 2338*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex {} 2339*ec779b8eSAndroid Build Coastguard Worker isStreamInitialized()2340*ec779b8eSAndroid Build Coastguard Worker bool isStreamInitialized() const override { return false; } 2341*ec779b8eSAndroid Build Coastguard Worker 2342*ec779b8eSAndroid Build Coastguard Worker std::string getLocalLogHeader() const override; 2343*ec779b8eSAndroid Build Coastguard Worker setClientSilencedState_l(audio_port_handle_t portId,bool silenced)2344*ec779b8eSAndroid Build Coastguard Worker void setClientSilencedState_l(audio_port_handle_t portId, bool silenced) REQUIRES(mutex()) { 2345*ec779b8eSAndroid Build Coastguard Worker mClientSilencedStates[portId] = silenced; 2346*ec779b8eSAndroid Build Coastguard Worker } 2347*ec779b8eSAndroid Build Coastguard Worker eraseClientSilencedState_l(audio_port_handle_t portId)2348*ec779b8eSAndroid Build Coastguard Worker size_t eraseClientSilencedState_l(audio_port_handle_t portId) REQUIRES(mutex()) { 2349*ec779b8eSAndroid Build Coastguard Worker return mClientSilencedStates.erase(portId); 2350*ec779b8eSAndroid Build Coastguard Worker } 2351*ec779b8eSAndroid Build Coastguard Worker isClientSilenced_l(audio_port_handle_t portId)2352*ec779b8eSAndroid Build Coastguard Worker bool isClientSilenced_l(audio_port_handle_t portId) const REQUIRES(mutex()) { 2353*ec779b8eSAndroid Build Coastguard Worker const auto it = mClientSilencedStates.find(portId); 2354*ec779b8eSAndroid Build Coastguard Worker return it != mClientSilencedStates.end() ? it->second : false; 2355*ec779b8eSAndroid Build Coastguard Worker } 2356*ec779b8eSAndroid Build Coastguard Worker setClientSilencedIfExists_l(audio_port_handle_t portId,bool silenced)2357*ec779b8eSAndroid Build Coastguard Worker void setClientSilencedIfExists_l(audio_port_handle_t portId, bool silenced) 2358*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) { 2359*ec779b8eSAndroid Build Coastguard Worker const auto it = mClientSilencedStates.find(portId); 2360*ec779b8eSAndroid Build Coastguard Worker if (it != mClientSilencedStates.end()) { 2361*ec779b8eSAndroid Build Coastguard Worker it->second = silenced; 2362*ec779b8eSAndroid Build Coastguard Worker } 2363*ec779b8eSAndroid Build Coastguard Worker } 2364*ec779b8eSAndroid Build Coastguard Worker 2365*ec779b8eSAndroid Build Coastguard Worker protected: 2366*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex()); 2367*ec779b8eSAndroid Build Coastguard Worker void dumpTracks_l(int fd, const Vector<String16>& args) final REQUIRES(mutex()); 2368*ec779b8eSAndroid Build Coastguard Worker 2369*ec779b8eSAndroid Build Coastguard Worker /** 2370*ec779b8eSAndroid Build Coastguard Worker * @brief mDeviceIds current device port unique identifiers 2371*ec779b8eSAndroid Build Coastguard Worker */ 2372*ec779b8eSAndroid Build Coastguard Worker DeviceIdVector mDeviceIds GUARDED_BY(mutex()); 2373*ec779b8eSAndroid Build Coastguard Worker 2374*ec779b8eSAndroid Build Coastguard Worker audio_attributes_t mAttr GUARDED_BY(mutex()); 2375*ec779b8eSAndroid Build Coastguard Worker audio_session_t mSessionId GUARDED_BY(mutex()); 2376*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t mPortId GUARDED_BY(mutex()); 2377*ec779b8eSAndroid Build Coastguard Worker 2378*ec779b8eSAndroid Build Coastguard Worker wp<MmapStreamCallback> mCallback GUARDED_BY(mutex()); 2379*ec779b8eSAndroid Build Coastguard Worker sp<StreamHalInterface> mHalStream; // NO_THREAD_SAFETY_ANALYSIS 2380*ec779b8eSAndroid Build Coastguard Worker sp<DeviceHalInterface> mHalDevice GUARDED_BY(mutex()); 2381*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice* const mAudioHwDev GUARDED_BY(mutex()); 2382*ec779b8eSAndroid Build Coastguard Worker ActiveTracks<IAfMmapTrack> mActiveTracks GUARDED_BY(mutex()); 2383*ec779b8eSAndroid Build Coastguard Worker float mHalVolFloat GUARDED_BY(mutex()); 2384*ec779b8eSAndroid Build Coastguard Worker std::map<audio_port_handle_t, bool> mClientSilencedStates GUARDED_BY(mutex()); 2385*ec779b8eSAndroid Build Coastguard Worker 2386*ec779b8eSAndroid Build Coastguard Worker int32_t mNoCallbackWarningCount GUARDED_BY(mutex()); 2387*ec779b8eSAndroid Build Coastguard Worker static constexpr int32_t kMaxNoCallbackWarnings = 5; 2388*ec779b8eSAndroid Build Coastguard Worker }; 2389*ec779b8eSAndroid Build Coastguard Worker 2390*ec779b8eSAndroid Build Coastguard Worker class MmapPlaybackThread : public MmapThread, public IAfMmapPlaybackThread, 2391*ec779b8eSAndroid Build Coastguard Worker public virtual VolumeInterface { 2392*ec779b8eSAndroid Build Coastguard Worker public: 2393*ec779b8eSAndroid Build Coastguard Worker MmapPlaybackThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 2394*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice *hwDev, AudioStreamOut *output, bool systemReady); 2395*ec779b8eSAndroid Build Coastguard Worker asIAfMmapPlaybackThread()2396*ec779b8eSAndroid Build Coastguard Worker sp<IAfMmapPlaybackThread> asIAfMmapPlaybackThread() final { 2397*ec779b8eSAndroid Build Coastguard Worker return sp<IAfMmapPlaybackThread>::fromExisting(this); 2398*ec779b8eSAndroid Build Coastguard Worker } 2399*ec779b8eSAndroid Build Coastguard Worker 2400*ec779b8eSAndroid Build Coastguard Worker void configure(const audio_attributes_t* attr, 2401*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 2402*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 2403*ec779b8eSAndroid Build Coastguard Worker const sp<MmapStreamCallback>& callback, 2404*ec779b8eSAndroid Build Coastguard Worker const DeviceIdVector& deviceIds, 2405*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId) final EXCLUDES_ThreadBase_Mutex; 2406*ec779b8eSAndroid Build Coastguard Worker 2407*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* clearOutput() final EXCLUDES_ThreadBase_Mutex; 2408*ec779b8eSAndroid Build Coastguard Worker 2409*ec779b8eSAndroid Build Coastguard Worker // VolumeInterface 2410*ec779b8eSAndroid Build Coastguard Worker void setMasterVolume(float value) final; 2411*ec779b8eSAndroid Build Coastguard Worker // Needs implementation? setMasterBalance(float)2412*ec779b8eSAndroid Build Coastguard Worker void setMasterBalance(float /* value */) final EXCLUDES_ThreadBase_Mutex {} 2413*ec779b8eSAndroid Build Coastguard Worker void setMasterMute(bool muted) final EXCLUDES_ThreadBase_Mutex; 2414*ec779b8eSAndroid Build Coastguard Worker 2415*ec779b8eSAndroid Build Coastguard Worker void setStreamVolume(audio_stream_type_t stream, float value, bool muted) final 2416*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2417*ec779b8eSAndroid Build Coastguard Worker void setStreamMute(audio_stream_type_t stream, bool muted) final EXCLUDES_ThreadBase_Mutex; 2418*ec779b8eSAndroid Build Coastguard Worker float streamVolume(audio_stream_type_t stream) const final EXCLUDES_ThreadBase_Mutex; 2419*ec779b8eSAndroid Build Coastguard Worker status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume, 2420*ec779b8eSAndroid Build Coastguard Worker bool muted) final EXCLUDES_ThreadBase_Mutex; 2421*ec779b8eSAndroid Build Coastguard Worker setMasterMute_l(bool muted)2422*ec779b8eSAndroid Build Coastguard Worker void setMasterMute_l(bool muted) REQUIRES(mutex()) { mMasterMute = muted; } 2423*ec779b8eSAndroid Build Coastguard Worker 2424*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(audio_stream_type_t streamType) final EXCLUDES_ThreadBase_Mutex; 2425*ec779b8eSAndroid Build Coastguard Worker void invalidateTracks(std::set<audio_port_handle_t>& portIds) final EXCLUDES_ThreadBase_Mutex; 2426*ec779b8eSAndroid Build Coastguard Worker streamType_l()2427*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType_l() const final REQUIRES(mutex()) { 2428*ec779b8eSAndroid Build Coastguard Worker return mStreamType; 2429*ec779b8eSAndroid Build Coastguard Worker } 2430*ec779b8eSAndroid Build Coastguard Worker void checkSilentMode_l() final REQUIRES(mutex()); 2431*ec779b8eSAndroid Build Coastguard Worker void processVolume_l() final REQUIRES(mutex()); 2432*ec779b8eSAndroid Build Coastguard Worker 2433*ec779b8eSAndroid Build Coastguard Worker MetadataUpdate updateMetadata_l() final REQUIRES(mutex()); 2434*ec779b8eSAndroid Build Coastguard Worker 2435*ec779b8eSAndroid Build Coastguard Worker void toAudioPortConfig(struct audio_port_config* config) final; 2436*ec779b8eSAndroid Build Coastguard Worker 2437*ec779b8eSAndroid Build Coastguard Worker status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const final; 2438*ec779b8eSAndroid Build Coastguard Worker isStreamInitialized()2439*ec779b8eSAndroid Build Coastguard Worker bool isStreamInitialized() const final { 2440*ec779b8eSAndroid Build Coastguard Worker return !(mOutput == nullptr || mOutput->stream == nullptr); 2441*ec779b8eSAndroid Build Coastguard Worker } 2442*ec779b8eSAndroid Build Coastguard Worker 2443*ec779b8eSAndroid Build Coastguard Worker status_t reportData(const void* buffer, size_t frameCount) final; 2444*ec779b8eSAndroid Build Coastguard Worker 2445*ec779b8eSAndroid Build Coastguard Worker void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) final 2446*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 2447*ec779b8eSAndroid Build Coastguard Worker void stopMelComputation_l() final 2448*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex); 2449*ec779b8eSAndroid Build Coastguard Worker 2450*ec779b8eSAndroid Build Coastguard Worker protected: 2451*ec779b8eSAndroid Build Coastguard Worker void dumpInternals_l(int fd, const Vector<String16>& args) final REQUIRES(mutex()); streamVolume_l()2452*ec779b8eSAndroid Build Coastguard Worker float streamVolume_l() const REQUIRES(mutex()) { 2453*ec779b8eSAndroid Build Coastguard Worker return mStreamTypes[mStreamType].volume; 2454*ec779b8eSAndroid Build Coastguard Worker } streamMuted_l()2455*ec779b8eSAndroid Build Coastguard Worker bool streamMuted_l() const REQUIRES(mutex()) { 2456*ec779b8eSAndroid Build Coastguard Worker return mStreamTypes[mStreamType].mute; 2457*ec779b8eSAndroid Build Coastguard Worker } 2458*ec779b8eSAndroid Build Coastguard Worker 2459*ec779b8eSAndroid Build Coastguard Worker stream_type_t mStreamTypes[AUDIO_STREAM_CNT] GUARDED_BY(mutex()); 2460*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t mStreamType GUARDED_BY(mutex()); 2461*ec779b8eSAndroid Build Coastguard Worker float mMasterVolume GUARDED_BY(mutex()); 2462*ec779b8eSAndroid Build Coastguard Worker bool mMasterMute GUARDED_BY(mutex()); 2463*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* mOutput; // NO_THREAD_SAFETY_ANALYSIS 2464*ec779b8eSAndroid Build Coastguard Worker 2465*ec779b8eSAndroid Build Coastguard Worker mediautils::atomic_sp<audio_utils::MelProcessor> mMelProcessor; // locked internally 2466*ec779b8eSAndroid Build Coastguard Worker }; 2467*ec779b8eSAndroid Build Coastguard Worker 2468*ec779b8eSAndroid Build Coastguard Worker class MmapCaptureThread : public MmapThread, public IAfMmapCaptureThread 2469*ec779b8eSAndroid Build Coastguard Worker { 2470*ec779b8eSAndroid Build Coastguard Worker public: 2471*ec779b8eSAndroid Build Coastguard Worker MmapCaptureThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 2472*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice *hwDev, AudioStreamIn *input, bool systemReady); 2473*ec779b8eSAndroid Build Coastguard Worker asIAfMmapCaptureThread()2474*ec779b8eSAndroid Build Coastguard Worker sp<IAfMmapCaptureThread> asIAfMmapCaptureThread() final { 2475*ec779b8eSAndroid Build Coastguard Worker return sp<IAfMmapCaptureThread>::fromExisting(this); 2476*ec779b8eSAndroid Build Coastguard Worker } 2477*ec779b8eSAndroid Build Coastguard Worker 2478*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* clearInput() final EXCLUDES_ThreadBase_Mutex; 2479*ec779b8eSAndroid Build Coastguard Worker 2480*ec779b8eSAndroid Build Coastguard Worker status_t exitStandby_l() REQUIRES(mutex()) final; 2481*ec779b8eSAndroid Build Coastguard Worker 2482*ec779b8eSAndroid Build Coastguard Worker MetadataUpdate updateMetadata_l() final REQUIRES(mutex()); 2483*ec779b8eSAndroid Build Coastguard Worker void processVolume_l() final REQUIRES(mutex()); 2484*ec779b8eSAndroid Build Coastguard Worker void setRecordSilenced(audio_port_handle_t portId, bool silenced) final 2485*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex; 2486*ec779b8eSAndroid Build Coastguard Worker 2487*ec779b8eSAndroid Build Coastguard Worker void toAudioPortConfig(struct audio_port_config* config) final; 2488*ec779b8eSAndroid Build Coastguard Worker 2489*ec779b8eSAndroid Build Coastguard Worker status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const final; 2490*ec779b8eSAndroid Build Coastguard Worker isStreamInitialized()2491*ec779b8eSAndroid Build Coastguard Worker bool isStreamInitialized() const final { 2492*ec779b8eSAndroid Build Coastguard Worker return !(mInput == nullptr || mInput->stream == nullptr); 2493*ec779b8eSAndroid Build Coastguard Worker } 2494*ec779b8eSAndroid Build Coastguard Worker 2495*ec779b8eSAndroid Build Coastguard Worker protected: 2496*ec779b8eSAndroid Build Coastguard Worker 2497*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* mInput; // NO_THREAD_SAFETY_ANALYSIS 2498*ec779b8eSAndroid Build Coastguard Worker }; 2499*ec779b8eSAndroid Build Coastguard Worker 2500*ec779b8eSAndroid Build Coastguard Worker class BitPerfectThread : public MixerThread { 2501*ec779b8eSAndroid Build Coastguard Worker public: 2502*ec779b8eSAndroid Build Coastguard Worker BitPerfectThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut *output, 2503*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady); 2504*ec779b8eSAndroid Build Coastguard Worker 2505*ec779b8eSAndroid Build Coastguard Worker void setTracksInternalMute(std::map<audio_port_handle_t, bool>* tracksInternalMuted) 2506*ec779b8eSAndroid Build Coastguard Worker final EXCLUDES_ThreadBase_Mutex; 2507*ec779b8eSAndroid Build Coastguard Worker 2508*ec779b8eSAndroid Build Coastguard Worker protected: 2509*ec779b8eSAndroid Build Coastguard Worker mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) final 2510*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), ThreadBase_ThreadLoop); 2511*ec779b8eSAndroid Build Coastguard Worker void threadLoop_mix() final REQUIRES(ThreadBase_ThreadLoop); 2512*ec779b8eSAndroid Build Coastguard Worker 2513*ec779b8eSAndroid Build Coastguard Worker private: 2514*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> getTrackToStreamBitPerfectly_l() REQUIRES(mutex()); 2515*ec779b8eSAndroid Build Coastguard Worker 2516*ec779b8eSAndroid Build Coastguard Worker // These variables are only accessed on the threadLoop; hence need no mutex. 2517*ec779b8eSAndroid Build Coastguard Worker bool mIsBitPerfect GUARDED_BY(ThreadBase_ThreadLoop) = false; 2518*ec779b8eSAndroid Build Coastguard Worker float mVolumeLeft GUARDED_BY(ThreadBase_ThreadLoop) = 0.f; 2519*ec779b8eSAndroid Build Coastguard Worker float mVolumeRight GUARDED_BY(ThreadBase_ThreadLoop) = 0.f; 2520*ec779b8eSAndroid Build Coastguard Worker }; 2521*ec779b8eSAndroid Build Coastguard Worker 2522*ec779b8eSAndroid Build Coastguard Worker } // namespace android 2523