xref: /aosp_15_r20/frameworks/av/services/audioflinger/Threads.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #pragma once
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker // ADD_BATTERY_DATA AUDIO_WATCHDOG FAST_THREAD_STATISTICS STATE_QUEUE_DUMP TEE_SINK
21*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h"
22*ec779b8eSAndroid Build Coastguard Worker #include "IAfThread.h"
23*ec779b8eSAndroid Build Coastguard Worker #include "IAfTrack.h"
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker #include <android-base/macros.h>  // DISALLOW_COPY_AND_ASSIGN
26*ec779b8eSAndroid Build Coastguard Worker #include <android/os/IPowerManager.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <afutils/AudioWatchdog.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <afutils/NBAIO_Tee.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Balance.h>
30*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/SimpleLog.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <datapath/ThreadMetrics.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastCapture.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastMixer.h>
34*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/Synchronization.h>
35*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ThreadSnapshot.h>
36*ec779b8eSAndroid Build Coastguard Worker #include <psh_utils/Token.h>
37*ec779b8eSAndroid Build Coastguard Worker #include <timing/MonotonicFrameCounter.h>
38*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
39*ec779b8eSAndroid Build Coastguard Worker 
40*ec779b8eSAndroid Build Coastguard Worker namespace android {
41*ec779b8eSAndroid Build Coastguard Worker 
42*ec779b8eSAndroid Build Coastguard Worker class AsyncCallbackThread;
43*ec779b8eSAndroid Build Coastguard Worker 
44*ec779b8eSAndroid Build Coastguard Worker class ThreadBase : public virtual IAfThreadBase, public Thread {
45*ec779b8eSAndroid Build Coastguard Worker public:
46*ec779b8eSAndroid Build Coastguard Worker 
47*ec779b8eSAndroid Build Coastguard Worker     // ThreadBase_ThreadLoop is a virtual mutex (always nullptr) that
48*ec779b8eSAndroid Build Coastguard Worker     // guards methods and variables that ONLY run and are accessed
49*ec779b8eSAndroid Build Coastguard Worker     // on the single threaded threadLoop().
50*ec779b8eSAndroid Build Coastguard Worker     //
51*ec779b8eSAndroid Build Coastguard Worker     // As access is by a single thread, the variables are thread safe.
52*ec779b8eSAndroid Build Coastguard Worker     static audio_utils::mutex* ThreadBase_ThreadLoop;
53*ec779b8eSAndroid Build Coastguard Worker 
afThreadCallback()54*ec779b8eSAndroid Build Coastguard Worker     IAfThreadCallback* afThreadCallback() const final { return mAfThreadCallback.get(); }
55*ec779b8eSAndroid Build Coastguard Worker 
56*ec779b8eSAndroid Build Coastguard Worker     ThreadBase(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
57*ec779b8eSAndroid Build Coastguard Worker                type_t type, bool systemReady, bool isOut);
58*ec779b8eSAndroid Build Coastguard Worker     ~ThreadBase() override;
59*ec779b8eSAndroid Build Coastguard Worker 
60*ec779b8eSAndroid Build Coastguard Worker     status_t readyToRun() final;
61*ec779b8eSAndroid Build Coastguard Worker     void clearPowerManager() final EXCLUDES_ThreadBase_Mutex;
62*ec779b8eSAndroid Build Coastguard Worker 
63*ec779b8eSAndroid Build Coastguard Worker     // base for record and playback
64*ec779b8eSAndroid Build Coastguard Worker     enum {
65*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_IO,
66*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_PRIO,
67*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_SET_PARAMETER,
68*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_CREATE_AUDIO_PATCH,
69*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_RELEASE_AUDIO_PATCH,
70*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_UPDATE_OUT_DEVICE,
71*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_RESIZE_BUFFER,
72*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_CHECK_OUTPUT_STAGE_EFFECTS,
73*ec779b8eSAndroid Build Coastguard Worker         CFG_EVENT_HAL_LATENCY_MODES_CHANGED,
74*ec779b8eSAndroid Build Coastguard Worker     };
75*ec779b8eSAndroid Build Coastguard Worker 
76*ec779b8eSAndroid Build Coastguard Worker     class ConfigEventData: public RefBase {
77*ec779b8eSAndroid Build Coastguard Worker     public:
78*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) = 0;
79*ec779b8eSAndroid Build Coastguard Worker     protected:
80*ec779b8eSAndroid Build Coastguard Worker         ConfigEventData() = default;
81*ec779b8eSAndroid Build Coastguard Worker     };
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker     // Config event sequence by client if status needed (e.g binder thread calling setParameters()):
84*ec779b8eSAndroid Build Coastguard Worker     //  1. create SetParameterConfigEvent. This sets mWaitStatus in config event
85*ec779b8eSAndroid Build Coastguard Worker     //  2. Lock mutex()
86*ec779b8eSAndroid Build Coastguard Worker     //  3. Call sendConfigEvent_l(): Append to mConfigEvents and mWaitWorkCV.signal
87*ec779b8eSAndroid Build Coastguard Worker     //  4. sendConfigEvent_l() reads status from event->mStatus;
88*ec779b8eSAndroid Build Coastguard Worker     //  5. sendConfigEvent_l() returns status
89*ec779b8eSAndroid Build Coastguard Worker     //  6. Unlock
90*ec779b8eSAndroid Build Coastguard Worker     //
91*ec779b8eSAndroid Build Coastguard Worker     // Parameter sequence by server: threadLoop calling processConfigEvents_l():
92*ec779b8eSAndroid Build Coastguard Worker     // 1. Lock mutex()
93*ec779b8eSAndroid Build Coastguard Worker     // 2. If there is an entry in mConfigEvents proceed ...
94*ec779b8eSAndroid Build Coastguard Worker     // 3. Read first entry in mConfigEvents
95*ec779b8eSAndroid Build Coastguard Worker     // 4. Remove first entry from mConfigEvents
96*ec779b8eSAndroid Build Coastguard Worker     // 5. Process
97*ec779b8eSAndroid Build Coastguard Worker     // 6. Set event->mStatus
98*ec779b8eSAndroid Build Coastguard Worker     // 7. event->mCondition.notify_one()
99*ec779b8eSAndroid Build Coastguard Worker     // 8. Unlock
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker     class ConfigEvent: public RefBase {
102*ec779b8eSAndroid Build Coastguard Worker     public:
dump(char * buffer,size_t size)103*ec779b8eSAndroid Build Coastguard Worker         void dump(char *buffer, size_t size) {
104*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "Event type: %d\n", mType);
105*ec779b8eSAndroid Build Coastguard Worker             if (mData != nullptr) {
106*ec779b8eSAndroid Build Coastguard Worker                 snprintf(buffer, size, "Data:\n");
107*ec779b8eSAndroid Build Coastguard Worker                 mData->dump(buffer, size);
108*ec779b8eSAndroid Build Coastguard Worker             }
109*ec779b8eSAndroid Build Coastguard Worker         }
110*ec779b8eSAndroid Build Coastguard Worker 
mutex()111*ec779b8eSAndroid Build Coastguard Worker         audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::ConfigEvent_Mutex) {
112*ec779b8eSAndroid Build Coastguard Worker             return mMutex;
113*ec779b8eSAndroid Build Coastguard Worker         }
114*ec779b8eSAndroid Build Coastguard Worker         const int mType; // event type e.g. CFG_EVENT_IO
115*ec779b8eSAndroid Build Coastguard Worker         // mutex associated with mCondition
116*ec779b8eSAndroid Build Coastguard Worker         mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kConfigEvent_Mutex};
117*ec779b8eSAndroid Build Coastguard Worker         audio_utils::condition_variable mCondition; // condition for status return
118*ec779b8eSAndroid Build Coastguard Worker 
119*ec779b8eSAndroid Build Coastguard Worker         // NO_THREAD_SAFETY_ANALYSIS Can we add GUARDED_BY?
120*ec779b8eSAndroid Build Coastguard Worker         status_t mStatus; // status communicated to sender
121*ec779b8eSAndroid Build Coastguard Worker 
122*ec779b8eSAndroid Build Coastguard Worker         bool mWaitStatus GUARDED_BY(mutex()); // true if sender is waiting for status
123*ec779b8eSAndroid Build Coastguard Worker         // true if must wait for system ready to enter event queue
124*ec779b8eSAndroid Build Coastguard Worker         bool mRequiresSystemReady GUARDED_BY(mutex());
125*ec779b8eSAndroid Build Coastguard Worker 
126*ec779b8eSAndroid Build Coastguard Worker         // NO_THREAD_SAFETY_ANALYSIS Can we add GUARDED_BY?
127*ec779b8eSAndroid Build Coastguard Worker         sp<ConfigEventData> mData; // event specific parameter data
128*ec779b8eSAndroid Build Coastguard Worker 
129*ec779b8eSAndroid Build Coastguard Worker     protected:
130*ec779b8eSAndroid Build Coastguard Worker         explicit ConfigEvent(int type, bool requiresSystemReady = false) :
mType(type)131*ec779b8eSAndroid Build Coastguard Worker             mType(type), mStatus(NO_ERROR), mWaitStatus(false),
132*ec779b8eSAndroid Build Coastguard Worker             mRequiresSystemReady(requiresSystemReady), mData(NULL) {}
133*ec779b8eSAndroid Build Coastguard Worker     };
134*ec779b8eSAndroid Build Coastguard Worker 
135*ec779b8eSAndroid Build Coastguard Worker     class IoConfigEventData : public ConfigEventData {
136*ec779b8eSAndroid Build Coastguard Worker     public:
IoConfigEventData(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)137*ec779b8eSAndroid Build Coastguard Worker         IoConfigEventData(audio_io_config_event_t event, pid_t pid,
138*ec779b8eSAndroid Build Coastguard Worker                           audio_port_handle_t portId) :
139*ec779b8eSAndroid Build Coastguard Worker             mEvent(event), mPid(pid), mPortId(portId) {}
140*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)141*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) {
142*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- IO event: event %d\n", mEvent);
143*ec779b8eSAndroid Build Coastguard Worker         }
144*ec779b8eSAndroid Build Coastguard Worker 
145*ec779b8eSAndroid Build Coastguard Worker         const audio_io_config_event_t mEvent;
146*ec779b8eSAndroid Build Coastguard Worker         const pid_t                 mPid;
147*ec779b8eSAndroid Build Coastguard Worker         const audio_port_handle_t   mPortId;
148*ec779b8eSAndroid Build Coastguard Worker     };
149*ec779b8eSAndroid Build Coastguard Worker 
150*ec779b8eSAndroid Build Coastguard Worker     class IoConfigEvent : public ConfigEvent {
151*ec779b8eSAndroid Build Coastguard Worker     public:
IoConfigEvent(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)152*ec779b8eSAndroid Build Coastguard Worker         IoConfigEvent(audio_io_config_event_t event, pid_t pid, audio_port_handle_t portId) :
153*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_IO) {
154*ec779b8eSAndroid Build Coastguard Worker             mData = new IoConfigEventData(event, pid, portId);
155*ec779b8eSAndroid Build Coastguard Worker         }
156*ec779b8eSAndroid Build Coastguard Worker     };
157*ec779b8eSAndroid Build Coastguard Worker 
158*ec779b8eSAndroid Build Coastguard Worker     class PrioConfigEventData : public ConfigEventData {
159*ec779b8eSAndroid Build Coastguard Worker     public:
PrioConfigEventData(pid_t pid,pid_t tid,int32_t prio,bool forApp)160*ec779b8eSAndroid Build Coastguard Worker         PrioConfigEventData(pid_t pid, pid_t tid, int32_t prio, bool forApp) :
161*ec779b8eSAndroid Build Coastguard Worker             mPid(pid), mTid(tid), mPrio(prio), mForApp(forApp) {}
162*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)163*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) {
164*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- Prio event: pid %d, tid %d, prio %d, for app? %d\n",
165*ec779b8eSAndroid Build Coastguard Worker                     mPid, mTid, mPrio, mForApp);
166*ec779b8eSAndroid Build Coastguard Worker         }
167*ec779b8eSAndroid Build Coastguard Worker 
168*ec779b8eSAndroid Build Coastguard Worker         const pid_t mPid;
169*ec779b8eSAndroid Build Coastguard Worker         const pid_t mTid;
170*ec779b8eSAndroid Build Coastguard Worker         const int32_t mPrio;
171*ec779b8eSAndroid Build Coastguard Worker         const bool mForApp;
172*ec779b8eSAndroid Build Coastguard Worker     };
173*ec779b8eSAndroid Build Coastguard Worker 
174*ec779b8eSAndroid Build Coastguard Worker     class PrioConfigEvent : public ConfigEvent {
175*ec779b8eSAndroid Build Coastguard Worker     public:
PrioConfigEvent(pid_t pid,pid_t tid,int32_t prio,bool forApp)176*ec779b8eSAndroid Build Coastguard Worker         PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) :
177*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_PRIO, true) {
178*ec779b8eSAndroid Build Coastguard Worker             mData = new PrioConfigEventData(pid, tid, prio, forApp);
179*ec779b8eSAndroid Build Coastguard Worker         }
180*ec779b8eSAndroid Build Coastguard Worker     };
181*ec779b8eSAndroid Build Coastguard Worker 
182*ec779b8eSAndroid Build Coastguard Worker     class SetParameterConfigEventData : public ConfigEventData {
183*ec779b8eSAndroid Build Coastguard Worker     public:
SetParameterConfigEventData(const String8 & keyValuePairs)184*ec779b8eSAndroid Build Coastguard Worker         explicit SetParameterConfigEventData(const String8& keyValuePairs) :
185*ec779b8eSAndroid Build Coastguard Worker             mKeyValuePairs(keyValuePairs) {}
186*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)187*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) {
188*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- KeyValue: %s\n", mKeyValuePairs.c_str());
189*ec779b8eSAndroid Build Coastguard Worker         }
190*ec779b8eSAndroid Build Coastguard Worker 
191*ec779b8eSAndroid Build Coastguard Worker         const String8 mKeyValuePairs;
192*ec779b8eSAndroid Build Coastguard Worker     };
193*ec779b8eSAndroid Build Coastguard Worker 
194*ec779b8eSAndroid Build Coastguard Worker     class SetParameterConfigEvent : public ConfigEvent {
195*ec779b8eSAndroid Build Coastguard Worker     public:
SetParameterConfigEvent(const String8 & keyValuePairs)196*ec779b8eSAndroid Build Coastguard Worker         explicit SetParameterConfigEvent(const String8& keyValuePairs) :
197*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_SET_PARAMETER) {
198*ec779b8eSAndroid Build Coastguard Worker             mData = new SetParameterConfigEventData(keyValuePairs);
199*ec779b8eSAndroid Build Coastguard Worker             mWaitStatus = true;
200*ec779b8eSAndroid Build Coastguard Worker         }
201*ec779b8eSAndroid Build Coastguard Worker     };
202*ec779b8eSAndroid Build Coastguard Worker 
203*ec779b8eSAndroid Build Coastguard Worker     class CreateAudioPatchConfigEventData : public ConfigEventData {
204*ec779b8eSAndroid Build Coastguard Worker     public:
CreateAudioPatchConfigEventData(const struct audio_patch patch,audio_patch_handle_t handle)205*ec779b8eSAndroid Build Coastguard Worker         CreateAudioPatchConfigEventData(const struct audio_patch patch,
206*ec779b8eSAndroid Build Coastguard Worker                                         audio_patch_handle_t handle) :
207*ec779b8eSAndroid Build Coastguard Worker             mPatch(patch), mHandle(handle) {}
208*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)209*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) {
210*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- Patch handle: %u\n", mHandle);
211*ec779b8eSAndroid Build Coastguard Worker         }
212*ec779b8eSAndroid Build Coastguard Worker 
213*ec779b8eSAndroid Build Coastguard Worker         const struct audio_patch mPatch;
214*ec779b8eSAndroid Build Coastguard Worker         audio_patch_handle_t mHandle;  // cannot be const
215*ec779b8eSAndroid Build Coastguard Worker     };
216*ec779b8eSAndroid Build Coastguard Worker 
217*ec779b8eSAndroid Build Coastguard Worker     class CreateAudioPatchConfigEvent : public ConfigEvent {
218*ec779b8eSAndroid Build Coastguard Worker     public:
CreateAudioPatchConfigEvent(const struct audio_patch patch,audio_patch_handle_t handle)219*ec779b8eSAndroid Build Coastguard Worker         CreateAudioPatchConfigEvent(const struct audio_patch patch,
220*ec779b8eSAndroid Build Coastguard Worker                                     audio_patch_handle_t handle) :
221*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_CREATE_AUDIO_PATCH) {
222*ec779b8eSAndroid Build Coastguard Worker             mData = new CreateAudioPatchConfigEventData(patch, handle);
223*ec779b8eSAndroid Build Coastguard Worker             mWaitStatus = true;
224*ec779b8eSAndroid Build Coastguard Worker         }
225*ec779b8eSAndroid Build Coastguard Worker     };
226*ec779b8eSAndroid Build Coastguard Worker 
227*ec779b8eSAndroid Build Coastguard Worker     class ReleaseAudioPatchConfigEventData : public ConfigEventData {
228*ec779b8eSAndroid Build Coastguard Worker     public:
ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle)229*ec779b8eSAndroid Build Coastguard Worker         explicit ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle) :
230*ec779b8eSAndroid Build Coastguard Worker             mHandle(handle) {}
231*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)232*ec779b8eSAndroid Build Coastguard Worker         virtual  void dump(char *buffer, size_t size) {
233*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- Patch handle: %u\n", mHandle);
234*ec779b8eSAndroid Build Coastguard Worker         }
235*ec779b8eSAndroid Build Coastguard Worker 
236*ec779b8eSAndroid Build Coastguard Worker         const audio_patch_handle_t mHandle;
237*ec779b8eSAndroid Build Coastguard Worker     };
238*ec779b8eSAndroid Build Coastguard Worker 
239*ec779b8eSAndroid Build Coastguard Worker     class ReleaseAudioPatchConfigEvent : public ConfigEvent {
240*ec779b8eSAndroid Build Coastguard Worker     public:
ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle)241*ec779b8eSAndroid Build Coastguard Worker         explicit ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle) :
242*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_RELEASE_AUDIO_PATCH) {
243*ec779b8eSAndroid Build Coastguard Worker             mData = new ReleaseAudioPatchConfigEventData(handle);
244*ec779b8eSAndroid Build Coastguard Worker             mWaitStatus = true;
245*ec779b8eSAndroid Build Coastguard Worker         }
246*ec779b8eSAndroid Build Coastguard Worker     };
247*ec779b8eSAndroid Build Coastguard Worker 
248*ec779b8eSAndroid Build Coastguard Worker     class UpdateOutDevicesConfigEventData : public ConfigEventData {
249*ec779b8eSAndroid Build Coastguard Worker     public:
UpdateOutDevicesConfigEventData(const DeviceDescriptorBaseVector & outDevices)250*ec779b8eSAndroid Build Coastguard Worker         explicit UpdateOutDevicesConfigEventData(const DeviceDescriptorBaseVector& outDevices) :
251*ec779b8eSAndroid Build Coastguard Worker             mOutDevices(outDevices) {}
252*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)253*ec779b8eSAndroid Build Coastguard Worker         virtual void dump(char *buffer, size_t size) {
254*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- Devices: %s", android::toString(mOutDevices).c_str());
255*ec779b8eSAndroid Build Coastguard Worker         }
256*ec779b8eSAndroid Build Coastguard Worker 
257*ec779b8eSAndroid Build Coastguard Worker         const DeviceDescriptorBaseVector mOutDevices;
258*ec779b8eSAndroid Build Coastguard Worker     };
259*ec779b8eSAndroid Build Coastguard Worker 
260*ec779b8eSAndroid Build Coastguard Worker     class UpdateOutDevicesConfigEvent : public ConfigEvent {
261*ec779b8eSAndroid Build Coastguard Worker     public:
UpdateOutDevicesConfigEvent(const DeviceDescriptorBaseVector & outDevices)262*ec779b8eSAndroid Build Coastguard Worker         explicit UpdateOutDevicesConfigEvent(const DeviceDescriptorBaseVector& outDevices) :
263*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_UPDATE_OUT_DEVICE) {
264*ec779b8eSAndroid Build Coastguard Worker             mData = new UpdateOutDevicesConfigEventData(outDevices);
265*ec779b8eSAndroid Build Coastguard Worker         }
266*ec779b8eSAndroid Build Coastguard Worker     };
267*ec779b8eSAndroid Build Coastguard Worker 
268*ec779b8eSAndroid Build Coastguard Worker     class ResizeBufferConfigEventData : public ConfigEventData {
269*ec779b8eSAndroid Build Coastguard Worker     public:
ResizeBufferConfigEventData(int32_t maxSharedAudioHistoryMs)270*ec779b8eSAndroid Build Coastguard Worker         explicit ResizeBufferConfigEventData(int32_t maxSharedAudioHistoryMs) :
271*ec779b8eSAndroid Build Coastguard Worker             mMaxSharedAudioHistoryMs(maxSharedAudioHistoryMs) {}
272*ec779b8eSAndroid Build Coastguard Worker 
dump(char * buffer,size_t size)273*ec779b8eSAndroid Build Coastguard Worker         virtual void dump(char *buffer, size_t size) {
274*ec779b8eSAndroid Build Coastguard Worker             snprintf(buffer, size, "- mMaxSharedAudioHistoryMs: %d", mMaxSharedAudioHistoryMs);
275*ec779b8eSAndroid Build Coastguard Worker         }
276*ec779b8eSAndroid Build Coastguard Worker 
277*ec779b8eSAndroid Build Coastguard Worker         const int32_t mMaxSharedAudioHistoryMs;
278*ec779b8eSAndroid Build Coastguard Worker     };
279*ec779b8eSAndroid Build Coastguard Worker 
280*ec779b8eSAndroid Build Coastguard Worker     class ResizeBufferConfigEvent : public ConfigEvent {
281*ec779b8eSAndroid Build Coastguard Worker     public:
ResizeBufferConfigEvent(int32_t maxSharedAudioHistoryMs)282*ec779b8eSAndroid Build Coastguard Worker         explicit ResizeBufferConfigEvent(int32_t maxSharedAudioHistoryMs) :
283*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_RESIZE_BUFFER) {
284*ec779b8eSAndroid Build Coastguard Worker             mData = new ResizeBufferConfigEventData(maxSharedAudioHistoryMs);
285*ec779b8eSAndroid Build Coastguard Worker         }
286*ec779b8eSAndroid Build Coastguard Worker     };
287*ec779b8eSAndroid Build Coastguard Worker 
288*ec779b8eSAndroid Build Coastguard Worker     class CheckOutputStageEffectsEvent : public ConfigEvent {
289*ec779b8eSAndroid Build Coastguard Worker     public:
CheckOutputStageEffectsEvent()290*ec779b8eSAndroid Build Coastguard Worker         CheckOutputStageEffectsEvent() :
291*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_CHECK_OUTPUT_STAGE_EFFECTS) {
292*ec779b8eSAndroid Build Coastguard Worker         }
293*ec779b8eSAndroid Build Coastguard Worker     };
294*ec779b8eSAndroid Build Coastguard Worker 
295*ec779b8eSAndroid Build Coastguard Worker     class HalLatencyModesChangedEvent : public ConfigEvent {
296*ec779b8eSAndroid Build Coastguard Worker     public:
HalLatencyModesChangedEvent()297*ec779b8eSAndroid Build Coastguard Worker         HalLatencyModesChangedEvent() :
298*ec779b8eSAndroid Build Coastguard Worker             ConfigEvent(CFG_EVENT_HAL_LATENCY_MODES_CHANGED) {
299*ec779b8eSAndroid Build Coastguard Worker         }
300*ec779b8eSAndroid Build Coastguard Worker     };
301*ec779b8eSAndroid Build Coastguard Worker 
302*ec779b8eSAndroid Build Coastguard Worker 
303*ec779b8eSAndroid Build Coastguard Worker     class PMDeathRecipient : public IBinder::DeathRecipient {
304*ec779b8eSAndroid Build Coastguard Worker     public:
PMDeathRecipient(const wp<ThreadBase> & thread)305*ec779b8eSAndroid Build Coastguard Worker         explicit    PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
306*ec779b8eSAndroid Build Coastguard Worker 
307*ec779b8eSAndroid Build Coastguard Worker         // IBinder::DeathRecipient
308*ec779b8eSAndroid Build Coastguard Worker         void binderDied(const wp<IBinder>& who) final;
309*ec779b8eSAndroid Build Coastguard Worker 
310*ec779b8eSAndroid Build Coastguard Worker     private:
311*ec779b8eSAndroid Build Coastguard Worker         DISALLOW_COPY_AND_ASSIGN(PMDeathRecipient);
312*ec779b8eSAndroid Build Coastguard Worker 
313*ec779b8eSAndroid Build Coastguard Worker         const wp<ThreadBase> mThread;
314*ec779b8eSAndroid Build Coastguard Worker     };
315*ec779b8eSAndroid Build Coastguard Worker 
type()316*ec779b8eSAndroid Build Coastguard Worker     type_t type() const final { return mType; }
isDuplicating()317*ec779b8eSAndroid Build Coastguard Worker     bool isDuplicating() const final { return (mType == DUPLICATING); }
id()318*ec779b8eSAndroid Build Coastguard Worker     audio_io_handle_t id() const final { return mId;}
319*ec779b8eSAndroid Build Coastguard Worker 
sampleRate()320*ec779b8eSAndroid Build Coastguard Worker     uint32_t sampleRate() const final { return mSampleRate; }
channelMask()321*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t channelMask() const final { return mChannelMask; }
mixerChannelMask()322*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t mixerChannelMask() const override { return mChannelMask; }
format()323*ec779b8eSAndroid Build Coastguard Worker     audio_format_t format() const final { return mHALFormat; }
channelCount()324*ec779b8eSAndroid Build Coastguard Worker     uint32_t channelCount() const final { return mChannelCount; }
hapticChannelMask()325*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; }
hapticChannelCount()326*ec779b8eSAndroid Build Coastguard Worker     uint32_t hapticChannelCount() const override { return 0; }
latency_l()327*ec779b8eSAndroid Build Coastguard Worker     uint32_t latency_l() const override { return 0; }  // NO_THREAD_SAFETY_ANALYSIS
setVolumeForOutput_l(float,float)328*ec779b8eSAndroid Build Coastguard Worker     void setVolumeForOutput_l(float /* left */, float /* right */) const override
329*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {}
330*ec779b8eSAndroid Build Coastguard Worker 
331*ec779b8eSAndroid Build Coastguard Worker                 // Return's the HAL's frame count i.e. fast mixer buffer size.
frameCountHAL()332*ec779b8eSAndroid Build Coastguard Worker     size_t frameCountHAL() const final { return mFrameCount; }
frameSize()333*ec779b8eSAndroid Build Coastguard Worker     size_t frameSize() const final { return mFrameSize; }
334*ec779b8eSAndroid Build Coastguard Worker 
335*ec779b8eSAndroid Build Coastguard Worker     // Should be "virtual status_t requestExitAndWait()" and override same
336*ec779b8eSAndroid Build Coastguard Worker     // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
337*ec779b8eSAndroid Build Coastguard Worker     void exit() final EXCLUDES_ThreadBase_Mutex;
338*ec779b8eSAndroid Build Coastguard Worker     status_t setParameters(const String8& keyValuePairs) final EXCLUDES_ThreadBase_Mutex;
339*ec779b8eSAndroid Build Coastguard Worker 
340*ec779b8eSAndroid Build Coastguard Worker                 // sendConfigEvent_l() must be called with ThreadBase::mutex() held
341*ec779b8eSAndroid Build Coastguard Worker                 // Can temporarily release the lock if waiting for a reply from
342*ec779b8eSAndroid Build Coastguard Worker                 // processConfigEvents_l().
343*ec779b8eSAndroid Build Coastguard Worker     status_t sendConfigEvent_l(sp<ConfigEvent>& event) REQUIRES(mutex());
344*ec779b8eSAndroid Build Coastguard Worker     void sendIoConfigEvent(audio_io_config_event_t event, pid_t pid = 0,
345*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final EXCLUDES_ThreadBase_Mutex;
346*ec779b8eSAndroid Build Coastguard Worker     void sendIoConfigEvent_l(audio_io_config_event_t event, pid_t pid = 0,
347*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final REQUIRES(mutex());
348*ec779b8eSAndroid Build Coastguard Worker     void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) final
349*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
350*ec779b8eSAndroid Build Coastguard Worker     void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) final
351*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
352*ec779b8eSAndroid Build Coastguard Worker     status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) final REQUIRES(mutex());
353*ec779b8eSAndroid Build Coastguard Worker     status_t sendCreateAudioPatchConfigEvent(const struct audio_patch* patch,
354*ec779b8eSAndroid Build Coastguard Worker             audio_patch_handle_t* handle) final EXCLUDES_ThreadBase_Mutex;
355*ec779b8eSAndroid Build Coastguard Worker     status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) final
356*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
357*ec779b8eSAndroid Build Coastguard Worker     status_t sendUpdateOutDeviceConfigEvent(
358*ec779b8eSAndroid Build Coastguard Worker             const DeviceDescriptorBaseVector& outDevices) final EXCLUDES_ThreadBase_Mutex;
359*ec779b8eSAndroid Build Coastguard Worker     void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) final REQUIRES(mutex());
360*ec779b8eSAndroid Build Coastguard Worker     void sendCheckOutputStageEffectsEvent() final EXCLUDES_ThreadBase_Mutex;
361*ec779b8eSAndroid Build Coastguard Worker     void sendCheckOutputStageEffectsEvent_l() final REQUIRES(mutex());
362*ec779b8eSAndroid Build Coastguard Worker     void sendHalLatencyModesChangedEvent_l() final REQUIRES(mutex());
363*ec779b8eSAndroid Build Coastguard Worker 
364*ec779b8eSAndroid Build Coastguard Worker     void processConfigEvents_l() final REQUIRES(mutex());
setCheckOutputStageEffects()365*ec779b8eSAndroid Build Coastguard Worker     void setCheckOutputStageEffects() override {}
366*ec779b8eSAndroid Build Coastguard Worker     void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) override;
367*ec779b8eSAndroid Build Coastguard Worker     void toAudioPortConfig(struct audio_port_config* config) override;
368*ec779b8eSAndroid Build Coastguard Worker     void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) override REQUIRES(mutex());
369*ec779b8eSAndroid Build Coastguard Worker 
370*ec779b8eSAndroid Build Coastguard Worker     // see note at declaration of mStandby, mOutDevice and mInDevice
inStandby()371*ec779b8eSAndroid Build Coastguard Worker     bool inStandby() const override { return mStandby; }
outDeviceTypes_l()372*ec779b8eSAndroid Build Coastguard Worker     const DeviceTypeSet outDeviceTypes_l() const final REQUIRES(mutex()) {
373*ec779b8eSAndroid Build Coastguard Worker         return getAudioDeviceTypes(mOutDeviceTypeAddrs);
374*ec779b8eSAndroid Build Coastguard Worker     }
inDeviceType_l()375*ec779b8eSAndroid Build Coastguard Worker     audio_devices_t inDeviceType_l() const final REQUIRES(mutex()) {
376*ec779b8eSAndroid Build Coastguard Worker         return mInDeviceTypeAddr.mType;
377*ec779b8eSAndroid Build Coastguard Worker     }
getDeviceTypes_l()378*ec779b8eSAndroid Build Coastguard Worker     DeviceTypeSet getDeviceTypes_l() const final REQUIRES(mutex()) {
379*ec779b8eSAndroid Build Coastguard Worker         return isOutput() ? outDeviceTypes_l() : DeviceTypeSet({inDeviceType_l()});
380*ec779b8eSAndroid Build Coastguard Worker     }
381*ec779b8eSAndroid Build Coastguard Worker 
outDeviceTypeAddrs()382*ec779b8eSAndroid Build Coastguard Worker     const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const final REQUIRES(mutex()) {
383*ec779b8eSAndroid Build Coastguard Worker         return mOutDeviceTypeAddrs;
384*ec779b8eSAndroid Build Coastguard Worker     }
inDeviceTypeAddr()385*ec779b8eSAndroid Build Coastguard Worker     const AudioDeviceTypeAddr& inDeviceTypeAddr() const final REQUIRES(mutex()) {
386*ec779b8eSAndroid Build Coastguard Worker         return mInDeviceTypeAddr;
387*ec779b8eSAndroid Build Coastguard Worker     }
388*ec779b8eSAndroid Build Coastguard Worker 
isOutput()389*ec779b8eSAndroid Build Coastguard Worker     bool isOutput() const final { return mIsOut; }
390*ec779b8eSAndroid Build Coastguard Worker 
isOffloadOrMmap()391*ec779b8eSAndroid Build Coastguard Worker     bool isOffloadOrMmap() const final {
392*ec779b8eSAndroid Build Coastguard Worker         switch (mType) {
393*ec779b8eSAndroid Build Coastguard Worker         case OFFLOAD:
394*ec779b8eSAndroid Build Coastguard Worker         case MMAP_PLAYBACK:
395*ec779b8eSAndroid Build Coastguard Worker         case MMAP_CAPTURE:
396*ec779b8eSAndroid Build Coastguard Worker             return true;
397*ec779b8eSAndroid Build Coastguard Worker         default:
398*ec779b8eSAndroid Build Coastguard Worker             return false;
399*ec779b8eSAndroid Build Coastguard Worker         }
400*ec779b8eSAndroid Build Coastguard Worker     }
401*ec779b8eSAndroid Build Coastguard Worker 
flagsAsString()402*ec779b8eSAndroid Build Coastguard Worker     std::string flagsAsString() const final {  return mFlagsAsString; }
403*ec779b8eSAndroid Build Coastguard Worker 
404*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectHandle> createEffect_l(
405*ec779b8eSAndroid Build Coastguard Worker                                     const sp<Client>& client,
406*ec779b8eSAndroid Build Coastguard Worker                                     const sp<media::IEffectClient>& effectClient,
407*ec779b8eSAndroid Build Coastguard Worker                                     int32_t priority,
408*ec779b8eSAndroid Build Coastguard Worker                                     audio_session_t sessionId,
409*ec779b8eSAndroid Build Coastguard Worker                                     effect_descriptor_t *desc,
410*ec779b8eSAndroid Build Coastguard Worker                                     int *enabled,
411*ec779b8eSAndroid Build Coastguard Worker                                     status_t *status /*non-NULL*/,
412*ec779b8eSAndroid Build Coastguard Worker                                     bool pinned,
413*ec779b8eSAndroid Build Coastguard Worker                                     bool probe,
414*ec779b8eSAndroid Build Coastguard Worker                                     bool notifyFramesProcessed) final
415*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
416*ec779b8eSAndroid Build Coastguard Worker 
417*ec779b8eSAndroid Build Coastguard Worker                 // return values for hasAudioSession (bit field)
418*ec779b8eSAndroid Build Coastguard Worker                 enum effect_state {
419*ec779b8eSAndroid Build Coastguard Worker                     EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
420*ec779b8eSAndroid Build Coastguard Worker                                             // effect
421*ec779b8eSAndroid Build Coastguard Worker                     TRACK_SESSION = 0x2,    // the audio session corresponds to at least one
422*ec779b8eSAndroid Build Coastguard Worker                                             // track
423*ec779b8eSAndroid Build Coastguard Worker                     FAST_SESSION = 0x4,     // the audio session corresponds to at least one
424*ec779b8eSAndroid Build Coastguard Worker                                             // fast track
425*ec779b8eSAndroid Build Coastguard Worker                     SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one
426*ec779b8eSAndroid Build Coastguard Worker                                                // spatialized track
427*ec779b8eSAndroid Build Coastguard Worker                     BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one
428*ec779b8eSAndroid Build Coastguard Worker                                                // bit-perfect track
429*ec779b8eSAndroid Build Coastguard Worker                 };
430*ec779b8eSAndroid Build Coastguard Worker 
431*ec779b8eSAndroid Build Coastguard Worker     // get effect chain corresponding to session Id.
432*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const final;
433*ec779b8eSAndroid Build Coastguard Worker     // same as getEffectChain() but must be called with ThreadBase mutex locked
434*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const final REQUIRES(mutex());
435*ec779b8eSAndroid Build Coastguard Worker     std::vector<int> getEffectIds_l(audio_session_t sessionId) const final REQUIRES(mutex());
436*ec779b8eSAndroid Build Coastguard Worker 
437*ec779b8eSAndroid Build Coastguard Worker                 // lock all effect chains Mutexes. Must be called before releasing the
438*ec779b8eSAndroid Build Coastguard Worker                 // ThreadBase mutex before processing the mixer and effects. This guarantees the
439*ec779b8eSAndroid Build Coastguard Worker                 // integrity of the chains during the process.
440*ec779b8eSAndroid Build Coastguard Worker                 // Also sets the parameter 'effectChains' to current value of mEffectChains.
441*ec779b8eSAndroid Build Coastguard Worker     void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) final
442*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) ACQUIRE(audio_utils::EffectChain_Mutex);
443*ec779b8eSAndroid Build Coastguard Worker                 // unlock effect chains after process
444*ec779b8eSAndroid Build Coastguard Worker     void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) final
445*ec779b8eSAndroid Build Coastguard Worker             RELEASE(audio_utils::EffectChain_Mutex);
446*ec779b8eSAndroid Build Coastguard Worker                 // get a copy of mEffectChains vector
getEffectChains_l()447*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfEffectChain>> getEffectChains_l() const final REQUIRES(mutex()) {
448*ec779b8eSAndroid Build Coastguard Worker         return mEffectChains;
449*ec779b8eSAndroid Build Coastguard Worker     }
450*ec779b8eSAndroid Build Coastguard Worker                 // set audio mode to all effect chains
451*ec779b8eSAndroid Build Coastguard Worker     void setMode(audio_mode_t mode) final;
452*ec779b8eSAndroid Build Coastguard Worker                 // get effect module with corresponding ID on specified audio session
453*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const final;
454*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const final
455*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
456*ec779b8eSAndroid Build Coastguard Worker                 // add and effect module. Also creates the effect chain is none exists for
457*ec779b8eSAndroid Build Coastguard Worker                 // the effects audio session. Only called in a context of moving an effect
458*ec779b8eSAndroid Build Coastguard Worker                 // from one thread to another
459*ec779b8eSAndroid Build Coastguard Worker     status_t addEffect_ll(const sp<IAfEffectModule>& effect) final
460*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex, mutex());
461*ec779b8eSAndroid Build Coastguard Worker                 // remove and effect module. Also removes the effect chain is this was the last
462*ec779b8eSAndroid Build Coastguard Worker                 // effect
463*ec779b8eSAndroid Build Coastguard Worker     void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) final
464*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
465*ec779b8eSAndroid Build Coastguard Worker                 // disconnect an effect handle from module and destroy module if last handle
466*ec779b8eSAndroid Build Coastguard Worker     void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) final;
467*ec779b8eSAndroid Build Coastguard Worker                 // detach all tracks connected to an auxiliary effect
detachAuxEffect_l(int)468*ec779b8eSAndroid Build Coastguard Worker     void detachAuxEffect_l(int /* effectId */) override REQUIRES(mutex()) {}
469*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/291317898) - remove hasAudioSession_l below.
470*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) = 0;
hasAudioSession(audio_session_t sessionId)471*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession(audio_session_t sessionId) const final EXCLUDES_ThreadBase_Mutex {
472*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
473*ec779b8eSAndroid Build Coastguard Worker         return hasAudioSession_l(sessionId);
474*ec779b8eSAndroid Build Coastguard Worker     }
475*ec779b8eSAndroid Build Coastguard Worker 
476*ec779b8eSAndroid Build Coastguard Worker                 template <typename T>
hasAudioSession_l(audio_session_t sessionId,const T & tracks)477*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession_l(audio_session_t sessionId, const T& tracks) const
478*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {
479*ec779b8eSAndroid Build Coastguard Worker                     uint32_t result = 0;
480*ec779b8eSAndroid Build Coastguard Worker                     if (getEffectChain_l(sessionId) != 0) {
481*ec779b8eSAndroid Build Coastguard Worker                         result = EFFECT_SESSION;
482*ec779b8eSAndroid Build Coastguard Worker                     }
483*ec779b8eSAndroid Build Coastguard Worker                     for (size_t i = 0; i < tracks.size(); ++i) {
484*ec779b8eSAndroid Build Coastguard Worker                         const sp<IAfTrackBase>& track = tracks[i];
485*ec779b8eSAndroid Build Coastguard Worker                         if (sessionId == track->sessionId()
486*ec779b8eSAndroid Build Coastguard Worker                                 && !track->isInvalid()       // not yet removed from tracks.
487*ec779b8eSAndroid Build Coastguard Worker                                 && !track->isTerminated()) {
488*ec779b8eSAndroid Build Coastguard Worker                             result |= TRACK_SESSION;
489*ec779b8eSAndroid Build Coastguard Worker                             if (track->isFastTrack()) {
490*ec779b8eSAndroid Build Coastguard Worker                                 result |= FAST_SESSION;  // caution, only represents first track.
491*ec779b8eSAndroid Build Coastguard Worker                             }
492*ec779b8eSAndroid Build Coastguard Worker                             if (track->isSpatialized()) {
493*ec779b8eSAndroid Build Coastguard Worker                                 result |= SPATIALIZED_SESSION;  // caution, only first track.
494*ec779b8eSAndroid Build Coastguard Worker                             }
495*ec779b8eSAndroid Build Coastguard Worker                             if (track->isBitPerfect()) {
496*ec779b8eSAndroid Build Coastguard Worker                                 result |= BIT_PERFECT_SESSION;
497*ec779b8eSAndroid Build Coastguard Worker                             }
498*ec779b8eSAndroid Build Coastguard Worker                             break;
499*ec779b8eSAndroid Build Coastguard Worker                         }
500*ec779b8eSAndroid Build Coastguard Worker                     }
501*ec779b8eSAndroid Build Coastguard Worker                     return result;
502*ec779b8eSAndroid Build Coastguard Worker                 }
503*ec779b8eSAndroid Build Coastguard Worker 
504*ec779b8eSAndroid Build Coastguard Worker                 // the value returned by default implementation is not important as the
505*ec779b8eSAndroid Build Coastguard Worker                 // strategy is only meaningful for PlaybackThread which implements this method
getStrategyForSession_l(audio_session_t)506*ec779b8eSAndroid Build Coastguard Worker     product_strategy_t getStrategyForSession_l(
507*ec779b8eSAndroid Build Coastguard Worker             audio_session_t /* sessionId */) const override REQUIRES(mutex()){
508*ec779b8eSAndroid Build Coastguard Worker         return static_cast<product_strategy_t>(0);
509*ec779b8eSAndroid Build Coastguard Worker     }
510*ec779b8eSAndroid Build Coastguard Worker 
511*ec779b8eSAndroid Build Coastguard Worker                 // check if some effects must be suspended/restored when an effect is enabled
512*ec779b8eSAndroid Build Coastguard Worker                 // or disabled
513*ec779b8eSAndroid Build Coastguard Worker     void checkSuspendOnEffectEnabled(bool enabled,
514*ec779b8eSAndroid Build Coastguard Worker                                                  audio_session_t sessionId,
515*ec779b8eSAndroid Build Coastguard Worker                                                  bool threadLocked) final;
516*ec779b8eSAndroid Build Coastguard Worker 
517*ec779b8eSAndroid Build Coastguard Worker 
518*ec779b8eSAndroid Build Coastguard Worker                 // Return a reference to a per-thread heap which can be used to allocate IMemory
519*ec779b8eSAndroid Build Coastguard Worker                 // objects that will be read-only to client processes, read/write to mediaserver,
520*ec779b8eSAndroid Build Coastguard Worker                 // and shared by all client processes of the thread.
521*ec779b8eSAndroid Build Coastguard Worker                 // The heap is per-thread rather than common across all threads, because
522*ec779b8eSAndroid Build Coastguard Worker                 // clients can't be trusted not to modify the offset of the IMemory they receive.
523*ec779b8eSAndroid Build Coastguard Worker                 // If a thread does not have such a heap, this method returns 0.
readOnlyHeap()524*ec779b8eSAndroid Build Coastguard Worker     sp<MemoryDealer> readOnlyHeap() const override { return nullptr; }
525*ec779b8eSAndroid Build Coastguard Worker 
pipeMemory()526*ec779b8eSAndroid Build Coastguard Worker     sp<IMemory> pipeMemory() const override { return nullptr; }
527*ec779b8eSAndroid Build Coastguard Worker 
528*ec779b8eSAndroid Build Coastguard Worker     void systemReady() final EXCLUDES_ThreadBase_Mutex;
529*ec779b8eSAndroid Build Coastguard Worker 
530*ec779b8eSAndroid Build Coastguard Worker     void broadcast_l() final REQUIRES(mutex());
531*ec779b8eSAndroid Build Coastguard Worker 
isTimestampCorrectionEnabled_l()532*ec779b8eSAndroid Build Coastguard Worker     bool isTimestampCorrectionEnabled_l() const override REQUIRES(mutex()) { return false; }
533*ec779b8eSAndroid Build Coastguard Worker 
isMsdDevice()534*ec779b8eSAndroid Build Coastguard Worker     bool isMsdDevice() const final { return mIsMsdDevice; }
535*ec779b8eSAndroid Build Coastguard Worker 
536*ec779b8eSAndroid Build Coastguard Worker     void dump(int fd, const Vector<String16>& args) override;
537*ec779b8eSAndroid Build Coastguard Worker 
538*ec779b8eSAndroid Build Coastguard Worker                 // deliver stats to mediametrics.
539*ec779b8eSAndroid Build Coastguard Worker     void sendStatistics(bool force) final
540*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex;
541*ec779b8eSAndroid Build Coastguard Worker 
mutex()542*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& mutex() const final RETURN_CAPABILITY(audio_utils::ThreadBase_Mutex) {
543*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
544*ec779b8eSAndroid Build Coastguard Worker     }
545*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kThreadBase_Mutex};
546*ec779b8eSAndroid Build Coastguard Worker 
547*ec779b8eSAndroid Build Coastguard Worker     void onEffectEnable(const sp<IAfEffectModule>& effect) final EXCLUDES_ThreadBase_Mutex;
548*ec779b8eSAndroid Build Coastguard Worker     void onEffectDisable() final EXCLUDES_ThreadBase_Mutex;
549*ec779b8eSAndroid Build Coastguard Worker 
550*ec779b8eSAndroid Build Coastguard Worker                 // invalidateTracksForAudioSession_l must be called with holding mutex().
invalidateTracksForAudioSession_l(audio_session_t)551*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracksForAudioSession_l(audio_session_t /* sessionId */) const override
552*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {}
553*ec779b8eSAndroid Build Coastguard Worker                 // Invalidate all the tracks with the given audio session.
invalidateTracksForAudioSession(audio_session_t sessionId)554*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracksForAudioSession(audio_session_t sessionId) const final
555*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex {
556*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
557*ec779b8eSAndroid Build Coastguard Worker                     invalidateTracksForAudioSession_l(sessionId);
558*ec779b8eSAndroid Build Coastguard Worker                 }
559*ec779b8eSAndroid Build Coastguard Worker 
560*ec779b8eSAndroid Build Coastguard Worker                 template <typename T>
invalidateTracksForAudioSession_l(audio_session_t sessionId,const T & tracks)561*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracksForAudioSession_l(audio_session_t sessionId,
562*ec779b8eSAndroid Build Coastguard Worker             const T& tracks) const REQUIRES(mutex()) {
563*ec779b8eSAndroid Build Coastguard Worker                     for (size_t i = 0; i < tracks.size(); ++i) {
564*ec779b8eSAndroid Build Coastguard Worker                         const sp<IAfTrackBase>& track = tracks[i];
565*ec779b8eSAndroid Build Coastguard Worker                         if (sessionId == track->sessionId()) {
566*ec779b8eSAndroid Build Coastguard Worker                             track->invalidate();
567*ec779b8eSAndroid Build Coastguard Worker                         }
568*ec779b8eSAndroid Build Coastguard Worker                     }
569*ec779b8eSAndroid Build Coastguard Worker                 }
570*ec779b8eSAndroid Build Coastguard Worker 
571*ec779b8eSAndroid Build Coastguard Worker     void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) override
572*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
573*ec779b8eSAndroid Build Coastguard Worker     void stopMelComputation_l() override
574*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
575*ec779b8eSAndroid Build Coastguard Worker 
getThreadloopExecutor()576*ec779b8eSAndroid Build Coastguard Worker     audio_utils::DeferredExecutor& getThreadloopExecutor() override {
577*ec779b8eSAndroid Build Coastguard Worker         return mThreadloopExecutor;
578*ec779b8eSAndroid Build Coastguard Worker     }
579*ec779b8eSAndroid Build Coastguard Worker 
580*ec779b8eSAndroid Build Coastguard Worker     // Used to print the header for the local log on a particular thread type
getLocalLogHeader()581*ec779b8eSAndroid Build Coastguard Worker     virtual std::string getLocalLogHeader() const { return {}; };
582*ec779b8eSAndroid Build Coastguard Worker 
583*ec779b8eSAndroid Build Coastguard Worker protected:
584*ec779b8eSAndroid Build Coastguard Worker 
585*ec779b8eSAndroid Build Coastguard Worker                 // entry describing an effect being suspended in mSuspendedSessions keyed vector
586*ec779b8eSAndroid Build Coastguard Worker                 class SuspendedSessionDesc : public RefBase {
587*ec779b8eSAndroid Build Coastguard Worker                 public:
SuspendedSessionDesc()588*ec779b8eSAndroid Build Coastguard Worker                     SuspendedSessionDesc() : mRefCount(0) {}
589*ec779b8eSAndroid Build Coastguard Worker 
590*ec779b8eSAndroid Build Coastguard Worker                     int mRefCount;          // number of active suspend requests
591*ec779b8eSAndroid Build Coastguard Worker                     effect_uuid_t mType;    // effect type UUID
592*ec779b8eSAndroid Build Coastguard Worker                 };
593*ec779b8eSAndroid Build Coastguard Worker 
594*ec779b8eSAndroid Build Coastguard Worker     void acquireWakeLock() EXCLUDES_ThreadBase_Mutex;
595*ec779b8eSAndroid Build Coastguard Worker     virtual void acquireWakeLock_l() REQUIRES(mutex());
596*ec779b8eSAndroid Build Coastguard Worker     void releaseWakeLock() EXCLUDES_ThreadBase_Mutex;
597*ec779b8eSAndroid Build Coastguard Worker     void releaseWakeLock_l() REQUIRES(mutex());
598*ec779b8eSAndroid Build Coastguard Worker     void updateWakeLockUids_l(const SortedVector<uid_t> &uids) REQUIRES(mutex());
599*ec779b8eSAndroid Build Coastguard Worker     void getPowerManager_l() REQUIRES(mutex());
600*ec779b8eSAndroid Build Coastguard Worker                 // suspend or restore effects of the specified type (or all if type is NULL)
601*ec779b8eSAndroid Build Coastguard Worker                 // on a given session. The number of suspend requests is counted and restore
602*ec779b8eSAndroid Build Coastguard Worker                 // occurs when all suspend requests are cancelled.
603*ec779b8eSAndroid Build Coastguard Worker     void setEffectSuspended_l(const effect_uuid_t *type,
604*ec779b8eSAndroid Build Coastguard Worker                                           bool suspend,
605*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId) final REQUIRES(mutex());
606*ec779b8eSAndroid Build Coastguard Worker                 // updated mSuspendedSessions when an effect is suspended or restored
607*ec779b8eSAndroid Build Coastguard Worker     void updateSuspendedSessions_l(const effect_uuid_t *type,
608*ec779b8eSAndroid Build Coastguard Worker                                                       bool suspend,
609*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId) REQUIRES(mutex());
610*ec779b8eSAndroid Build Coastguard Worker                 // check if some effects must be suspended when an effect chain is added
611*ec779b8eSAndroid Build Coastguard Worker     void checkSuspendOnAddEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex());
612*ec779b8eSAndroid Build Coastguard Worker 
613*ec779b8eSAndroid Build Coastguard Worker     /**
614*ec779b8eSAndroid Build Coastguard Worker      * waitWhileThreadBusy_l() serves as a mutex gate, which does not allow
615*ec779b8eSAndroid Build Coastguard Worker      * progress beyond the method while the PlaybackThread is busy (see setThreadBusy_l()).
616*ec779b8eSAndroid Build Coastguard Worker      * During the wait, the ThreadBase_Mutex is temporarily unlocked.
617*ec779b8eSAndroid Build Coastguard Worker      *
618*ec779b8eSAndroid Build Coastguard Worker      * This implementation uses a condition variable.  Alternative methods to gate
619*ec779b8eSAndroid Build Coastguard Worker      * the thread may use a second mutex (i.e. entry based on scoped_lock(mutex, gating_mutex)),
620*ec779b8eSAndroid Build Coastguard Worker      * but those have less flexibility and more lock order issues.
621*ec779b8eSAndroid Build Coastguard Worker      *
622*ec779b8eSAndroid Build Coastguard Worker      * Current usage by Track::destroy(), Track::start(), Track::stop(), Track::pause(),
623*ec779b8eSAndroid Build Coastguard Worker      * and Track::flush() block this way, and the primary caller is through TrackHandle
624*ec779b8eSAndroid Build Coastguard Worker      * with no other mutexes held.
625*ec779b8eSAndroid Build Coastguard Worker      *
626*ec779b8eSAndroid Build Coastguard Worker      * Special tracks like PatchTrack and OutputTrack may also hold the another thread's
627*ec779b8eSAndroid Build Coastguard Worker      * ThreadBase_Mutex during this time.  No other mutex is held.
628*ec779b8eSAndroid Build Coastguard Worker      */
629*ec779b8eSAndroid Build Coastguard Worker 
waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex> & ul)630*ec779b8eSAndroid Build Coastguard Worker     void waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex>& ul)
631*ec779b8eSAndroid Build Coastguard Worker             final REQUIRES(mutex()) {
632*ec779b8eSAndroid Build Coastguard Worker         // the wait returns immediately if the predicate is satisfied.
633*ec779b8eSAndroid Build Coastguard Worker         mThreadBusyCv.wait(ul, [&]{ return mThreadBusy == false;});
634*ec779b8eSAndroid Build Coastguard Worker     }
635*ec779b8eSAndroid Build Coastguard Worker 
setThreadBusy_l(bool busy)636*ec779b8eSAndroid Build Coastguard Worker     void setThreadBusy_l(bool busy) REQUIRES(mutex()) {
637*ec779b8eSAndroid Build Coastguard Worker         if (busy == mThreadBusy) return;
638*ec779b8eSAndroid Build Coastguard Worker         mThreadBusy = busy;
639*ec779b8eSAndroid Build Coastguard Worker         if (busy == true) return;  // no need to wake threads if we become busy.
640*ec779b8eSAndroid Build Coastguard Worker         mThreadBusyCv.notify_all();
641*ec779b8eSAndroid Build Coastguard Worker     }
642*ec779b8eSAndroid Build Coastguard Worker 
643*ec779b8eSAndroid Build Coastguard Worker                 // sends the metadata of the active tracks to the HAL
644*ec779b8eSAndroid Build Coastguard Worker                 struct MetadataUpdate {
645*ec779b8eSAndroid Build Coastguard Worker                     std::vector<playback_track_metadata_v7_t> playbackMetadataUpdate;
646*ec779b8eSAndroid Build Coastguard Worker                     std::vector<record_track_metadata_v7_t>   recordMetadataUpdate;
647*ec779b8eSAndroid Build Coastguard Worker                 };
648*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS, updateMetadata_l() should include ThreadBase_ThreadLoop
649*ec779b8eSAndroid Build Coastguard Worker     // but MmapThread::start() -> exitStandby_l() -> updateMetadata_l() prevents this.
650*ec779b8eSAndroid Build Coastguard Worker     virtual MetadataUpdate updateMetadata_l() REQUIRES(mutex()) = 0;
651*ec779b8eSAndroid Build Coastguard Worker 
652*ec779b8eSAndroid Build Coastguard Worker                 String16 getWakeLockTag();
653*ec779b8eSAndroid Build Coastguard Worker 
preExit()654*ec779b8eSAndroid Build Coastguard Worker     virtual void preExit() EXCLUDES_ThreadBase_Mutex {}
setMasterMono_l(bool mono __unused)655*ec779b8eSAndroid Build Coastguard Worker     virtual void setMasterMono_l(bool mono __unused) REQUIRES(mutex()) {}
requireMonoBlend()656*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        requireMonoBlend() { return false; }
657*ec779b8eSAndroid Build Coastguard Worker 
658*ec779b8eSAndroid Build Coastguard Worker                             // called within the threadLoop to obtain timestamp from the HAL.
threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp __unused)659*ec779b8eSAndroid Build Coastguard Worker     virtual status_t threadloop_getHalTimestamp_l(
660*ec779b8eSAndroid Build Coastguard Worker             ExtendedTimestamp *timestamp __unused) const
661*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop) {
662*ec779b8eSAndroid Build Coastguard Worker                                 return INVALID_OPERATION;
663*ec779b8eSAndroid Build Coastguard Worker                             }
664*ec779b8eSAndroid Build Coastguard Worker public:
665*ec779b8eSAndroid Build Coastguard Worker // TODO(b/291317898) organize with publics
666*ec779b8eSAndroid Build Coastguard Worker                 product_strategy_t getStrategyForStream(audio_stream_type_t stream) const;
667*ec779b8eSAndroid Build Coastguard Worker protected:
668*ec779b8eSAndroid Build Coastguard Worker 
onHalLatencyModesChanged_l()669*ec779b8eSAndroid Build Coastguard Worker     virtual void onHalLatencyModesChanged_l() REQUIRES(mutex()) {}
670*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd __unused,const Vector<String16> & args __unused)671*ec779b8eSAndroid Build Coastguard Worker     virtual void dumpInternals_l(int fd __unused, const Vector<String16>& args __unused)
672*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {}
dumpTracks_l(int fd __unused,const Vector<String16> & args __unused)673*ec779b8eSAndroid Build Coastguard Worker     virtual void dumpTracks_l(int fd __unused, const Vector<String16>& args __unused)
674*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {}
675*ec779b8eSAndroid Build Coastguard Worker 
676*ec779b8eSAndroid Build Coastguard Worker                 const type_t            mType;
677*ec779b8eSAndroid Build Coastguard Worker 
678*ec779b8eSAndroid Build Coastguard Worker                 // Used by parameters, config events, addTrack_l, exit
679*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::condition_variable mWaitWorkCV;
680*ec779b8eSAndroid Build Coastguard Worker 
681*ec779b8eSAndroid Build Coastguard Worker                 const sp<IAfThreadCallback>  mAfThreadCallback;
682*ec779b8eSAndroid Build Coastguard Worker                 ThreadMetrics           mThreadMetrics;
683*ec779b8eSAndroid Build Coastguard Worker                 const bool              mIsOut;
684*ec779b8eSAndroid Build Coastguard Worker 
685*ec779b8eSAndroid Build Coastguard Worker     std::string mFlagsAsString;                                     // set in constructor.
686*ec779b8eSAndroid Build Coastguard Worker     bool mAtraceEnabled GUARDED_BY(ThreadBase_ThreadLoop) = false;  // checked in threadLoop.
687*ec779b8eSAndroid Build Coastguard Worker 
688*ec779b8eSAndroid Build Coastguard Worker     // mThreadBusy is checked under the ThreadBase_Mutex to ensure that
689*ec779b8eSAndroid Build Coastguard Worker     // TrackHandle operations do not proceed while the ThreadBase is busy
690*ec779b8eSAndroid Build Coastguard Worker     // with the track.  mThreadBusy is only true if the track is active.
691*ec779b8eSAndroid Build Coastguard Worker     //
692*ec779b8eSAndroid Build Coastguard Worker     bool mThreadBusy = false; // GUARDED_BY(ThreadBase_Mutex) but read in lambda.
693*ec779b8eSAndroid Build Coastguard Worker     audio_utils::condition_variable mThreadBusyCv;
694*ec779b8eSAndroid Build Coastguard Worker 
695*ec779b8eSAndroid Build Coastguard Worker                 // updated by PlaybackThread::readOutputParameters_l() or
696*ec779b8eSAndroid Build Coastguard Worker                 // RecordThread::readInputParameters_l()
697*ec779b8eSAndroid Build Coastguard Worker                 uint32_t                mSampleRate;
698*ec779b8eSAndroid Build Coastguard Worker                 size_t                  mFrameCount;       // output HAL, direct output, record
699*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_mask_t    mChannelMask;
700*ec779b8eSAndroid Build Coastguard Worker                 uint32_t                mChannelCount;
701*ec779b8eSAndroid Build Coastguard Worker                 size_t                  mFrameSize;
702*ec779b8eSAndroid Build Coastguard Worker                 // not HAL frame size, this is for output sink (to pipe to fast mixer)
703*ec779b8eSAndroid Build Coastguard Worker                 audio_format_t          mFormat;           // Source format for Recording and
704*ec779b8eSAndroid Build Coastguard Worker                                                            // Sink format for Playback.
705*ec779b8eSAndroid Build Coastguard Worker                                                            // Sink format may be different than
706*ec779b8eSAndroid Build Coastguard Worker                                                            // HAL format if Fastmixer is used.
707*ec779b8eSAndroid Build Coastguard Worker                 audio_format_t          mHALFormat;
708*ec779b8eSAndroid Build Coastguard Worker                 size_t                  mBufferSize;       // HAL buffer size for read() or write()
709*ec779b8eSAndroid Build Coastguard Worker 
710*ec779b8eSAndroid Build Coastguard Worker      // output device types and addresses
711*ec779b8eSAndroid Build Coastguard Worker     AudioDeviceTypeAddrVector mOutDeviceTypeAddrs GUARDED_BY(mutex());
712*ec779b8eSAndroid Build Coastguard Worker     AudioDeviceTypeAddr mInDeviceTypeAddr GUARDED_BY(mutex());   // input device type and address
713*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<ConfigEvent>> mConfigEvents GUARDED_BY(mutex());
714*ec779b8eSAndroid Build Coastguard Worker 
715*ec779b8eSAndroid Build Coastguard Worker     // events awaiting system ready
716*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<ConfigEvent>> mPendingConfigEvents GUARDED_BY(mutex());
717*ec779b8eSAndroid Build Coastguard Worker 
718*ec779b8eSAndroid Build Coastguard Worker                 // These fields are written and read by thread itself without lock or barrier,
719*ec779b8eSAndroid Build Coastguard Worker                 // and read by other threads without lock or barrier via standby(), outDeviceTypes()
720*ec779b8eSAndroid Build Coastguard Worker                 // and inDeviceType().
721*ec779b8eSAndroid Build Coastguard Worker                 // Because of the absence of a lock or barrier, any other thread that reads
722*ec779b8eSAndroid Build Coastguard Worker                 // these fields must use the information in isolation, or be prepared to deal
723*ec779b8eSAndroid Build Coastguard Worker                 // with possibility that it might be inconsistent with other information.
724*ec779b8eSAndroid Build Coastguard Worker                 bool                    mStandby;     // Whether thread is currently in standby.
725*ec779b8eSAndroid Build Coastguard Worker 
726*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS - mPatch and mAudioSource should be guarded by mutex().
727*ec779b8eSAndroid Build Coastguard Worker                 struct audio_patch      mPatch;
728*ec779b8eSAndroid Build Coastguard Worker                 audio_source_t          mAudioSource;
729*ec779b8eSAndroid Build Coastguard Worker 
730*ec779b8eSAndroid Build Coastguard Worker                 const audio_io_handle_t mId;
731*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfEffectChain>> mEffectChains GUARDED_BY(mutex());
732*ec779b8eSAndroid Build Coastguard Worker 
733*ec779b8eSAndroid Build Coastguard Worker                 static const int        kThreadNameLength = 16; // prctl(PR_SET_NAME) limit
734*ec779b8eSAndroid Build Coastguard Worker                 char                    mThreadName[kThreadNameLength]; // guaranteed NUL-terminated
735*ec779b8eSAndroid Build Coastguard Worker     sp<os::IPowerManager> mPowerManager GUARDED_BY(mutex());
736*ec779b8eSAndroid Build Coastguard Worker     sp<IBinder> mWakeLockToken GUARDED_BY(mutex());
737*ec779b8eSAndroid Build Coastguard Worker     std::unique_ptr<media::psh_utils::Token> mThreadToken GUARDED_BY(mutex());
738*ec779b8eSAndroid Build Coastguard Worker                 const sp<PMDeathRecipient> mDeathRecipient;
739*ec779b8eSAndroid Build Coastguard Worker                 // list of suspended effects per session and per type. The first (outer) vector is
740*ec779b8eSAndroid Build Coastguard Worker                 // keyed by session ID, the second (inner) by type UUID timeLow field
741*ec779b8eSAndroid Build Coastguard Worker                 // Updated by updateSuspendedSessions_l() only.
742*ec779b8eSAndroid Build Coastguard Worker                 KeyedVector< audio_session_t, KeyedVector< int, sp<SuspendedSessionDesc> > >
743*ec779b8eSAndroid Build Coastguard Worker                                         mSuspendedSessions;
744*ec779b8eSAndroid Build Coastguard Worker                 // TODO: add comment and adjust size as needed
745*ec779b8eSAndroid Build Coastguard Worker                 static const size_t     kLogSize = 4 * 1024;
746*ec779b8eSAndroid Build Coastguard Worker                 sp<NBLog::Writer>       mNBLogWriter;
747*ec779b8eSAndroid Build Coastguard Worker                 bool                    mSystemReady;
748*ec779b8eSAndroid Build Coastguard Worker 
749*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS - mTimestamp and mTimestampVerifier should be
750*ec779b8eSAndroid Build Coastguard Worker     // accessed under mutex for the RecordThread.
751*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp mTimestamp;
752*ec779b8eSAndroid Build Coastguard Worker     TimestampVerifier<int64_t /* frame count */, int64_t /* time ns */> mTimestampVerifier;
753*ec779b8eSAndroid Build Coastguard Worker                 // DIRECT and OFFLOAD threads should reset frame count to zero on stop/flush
754*ec779b8eSAndroid Build Coastguard Worker                 // TODO: add confirmation checks:
755*ec779b8eSAndroid Build Coastguard Worker                 // 1) DIRECT threads and linear PCM format really resets to 0?
756*ec779b8eSAndroid Build Coastguard Worker                 // 2) Is frame count really valid if not linear pcm?
757*ec779b8eSAndroid Build Coastguard Worker                 // 3) Are all 64 bits of position returned, not just lowest 32 bits?
758*ec779b8eSAndroid Build Coastguard Worker                 // Timestamp corrected device should be a single device.
759*ec779b8eSAndroid Build Coastguard Worker 
760*ec779b8eSAndroid Build Coastguard Worker     audio_devices_t mTimestampCorrectedDevice = AUDIO_DEVICE_NONE;  // CONST set in ctor
761*ec779b8eSAndroid Build Coastguard Worker 
762*ec779b8eSAndroid Build Coastguard Worker                 // ThreadLoop statistics per iteration.
763*ec779b8eSAndroid Build Coastguard Worker     std::atomic<int64_t> mLastIoBeginNs = -1;  // set in threadLoop, read by dump()
764*ec779b8eSAndroid Build Coastguard Worker     int64_t mLastIoEndNs GUARDED_BY(ThreadBase_ThreadLoop) = -1;
765*ec779b8eSAndroid Build Coastguard Worker 
766*ec779b8eSAndroid Build Coastguard Worker                 // ThreadSnapshot is thread-safe (internally locked)
767*ec779b8eSAndroid Build Coastguard Worker                 mediautils::ThreadSnapshot mThreadSnapshot;
768*ec779b8eSAndroid Build Coastguard Worker 
GUARDED_BY(mutex ())769*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Statistics<double> mIoJitterMs GUARDED_BY(mutex()) {0.995 /* alpha */};
GUARDED_BY(mutex ())770*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Statistics<double> mProcessTimeMs GUARDED_BY(mutex()) {0.995 /* alpha */};
771*ec779b8eSAndroid Build Coastguard Worker 
772*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS  GUARDED_BY(mutex())
773*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::Statistics<double> mLatencyMs{0.995 /* alpha */};
774*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::Statistics<double> mMonopipePipeDepthStats{0.999 /* alpha */};
775*ec779b8eSAndroid Build Coastguard Worker 
776*ec779b8eSAndroid Build Coastguard Worker                 // Save the last count when we delivered statistics to mediametrics.
777*ec779b8eSAndroid Build Coastguard Worker                 int64_t                 mLastRecordedTimestampVerifierN = 0;
778*ec779b8eSAndroid Build Coastguard Worker                 int64_t                 mLastRecordedTimeNs = 0;  // BOOTTIME to include suspend.
779*ec779b8eSAndroid Build Coastguard Worker 
780*ec779b8eSAndroid Build Coastguard Worker                 bool                    mIsMsdDevice = false;
781*ec779b8eSAndroid Build Coastguard Worker                 // A condition that must be evaluated by the thread loop has changed and
782*ec779b8eSAndroid Build Coastguard Worker                 // we must not wait for async write callback in the thread loop before evaluating it
783*ec779b8eSAndroid Build Coastguard Worker                 bool                    mSignalPending;
784*ec779b8eSAndroid Build Coastguard Worker 
785*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
786*ec779b8eSAndroid Build Coastguard Worker                 NBAIO_Tee               mTee;
787*ec779b8eSAndroid Build Coastguard Worker #endif
788*ec779b8eSAndroid Build Coastguard Worker                 // ActiveTracks is a sorted vector of track type T representing the
789*ec779b8eSAndroid Build Coastguard Worker                 // active tracks of threadLoop() to be considered by the locked prepare portion.
790*ec779b8eSAndroid Build Coastguard Worker                 // ActiveTracks should be accessed with the ThreadBase lock held.
791*ec779b8eSAndroid Build Coastguard Worker                 //
792*ec779b8eSAndroid Build Coastguard Worker                 // During processing and I/O, the threadLoop does not hold the lock;
793*ec779b8eSAndroid Build Coastguard Worker                 // hence it does not directly use ActiveTracks.  Care should be taken
794*ec779b8eSAndroid Build Coastguard Worker                 // to hold local strong references or defer removal of tracks
795*ec779b8eSAndroid Build Coastguard Worker                 // if the threadLoop may still be accessing those tracks due to mix, etc.
796*ec779b8eSAndroid Build Coastguard Worker                 //
797*ec779b8eSAndroid Build Coastguard Worker                 // This class updates power information appropriately.
798*ec779b8eSAndroid Build Coastguard Worker                 //
799*ec779b8eSAndroid Build Coastguard Worker 
800*ec779b8eSAndroid Build Coastguard Worker                 template <typename T>
801*ec779b8eSAndroid Build Coastguard Worker                 class ActiveTracks {
802*ec779b8eSAndroid Build Coastguard Worker                 public:
803*ec779b8eSAndroid Build Coastguard Worker                     explicit ActiveTracks(SimpleLog *localLog = nullptr)
804*ec779b8eSAndroid Build Coastguard Worker                         : mActiveTracksGeneration(0)
805*ec779b8eSAndroid Build Coastguard Worker                         , mLastActiveTracksGeneration(0)
806*ec779b8eSAndroid Build Coastguard Worker                         , mLocalLog(localLog)
807*ec779b8eSAndroid Build Coastguard Worker                     { }
808*ec779b8eSAndroid Build Coastguard Worker 
~ActiveTracks()809*ec779b8eSAndroid Build Coastguard Worker                     ~ActiveTracks() {
810*ec779b8eSAndroid Build Coastguard Worker                         ALOGW_IF(!mActiveTracks.isEmpty(),
811*ec779b8eSAndroid Build Coastguard Worker                                 "ActiveTracks should be empty in destructor");
812*ec779b8eSAndroid Build Coastguard Worker                     }
813*ec779b8eSAndroid Build Coastguard Worker                     // returns the last track added (even though it may have been
814*ec779b8eSAndroid Build Coastguard Worker                     // subsequently removed from ActiveTracks).
815*ec779b8eSAndroid Build Coastguard Worker                     //
816*ec779b8eSAndroid Build Coastguard Worker                     // Used for DirectOutputThread to ensure a flush is called when transitioning
817*ec779b8eSAndroid Build Coastguard Worker                     // to a new track (even though it may be on the same session).
818*ec779b8eSAndroid Build Coastguard Worker                     // Used for OffloadThread to ensure that volume and mixer state is
819*ec779b8eSAndroid Build Coastguard Worker                     // taken from the latest track added.
820*ec779b8eSAndroid Build Coastguard Worker                     //
821*ec779b8eSAndroid Build Coastguard Worker                     // The latest track is saved with a weak pointer to prevent keeping an
822*ec779b8eSAndroid Build Coastguard Worker                     // otherwise useless track alive. Thus the function will return nullptr
823*ec779b8eSAndroid Build Coastguard Worker                     // if the latest track has subsequently been removed and destroyed.
getLatest()824*ec779b8eSAndroid Build Coastguard Worker                     sp<T> getLatest() {
825*ec779b8eSAndroid Build Coastguard Worker                         return mLatestActiveTrack.promote();
826*ec779b8eSAndroid Build Coastguard Worker                     }
827*ec779b8eSAndroid Build Coastguard Worker 
828*ec779b8eSAndroid Build Coastguard Worker                     // SortedVector methods
829*ec779b8eSAndroid Build Coastguard Worker                     ssize_t         add(const sp<T> &track);
830*ec779b8eSAndroid Build Coastguard Worker                     ssize_t         remove(const sp<T> &track);
size()831*ec779b8eSAndroid Build Coastguard Worker                     size_t          size() const {
832*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.size();
833*ec779b8eSAndroid Build Coastguard Worker                     }
isEmpty()834*ec779b8eSAndroid Build Coastguard Worker                     bool            isEmpty() const {
835*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.isEmpty();
836*ec779b8eSAndroid Build Coastguard Worker                     }
indexOf(const sp<T> & item)837*ec779b8eSAndroid Build Coastguard Worker                     ssize_t indexOf(const sp<T>& item) const {
838*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.indexOf(item);
839*ec779b8eSAndroid Build Coastguard Worker                     }
840*ec779b8eSAndroid Build Coastguard Worker                     sp<T>           operator[](size_t index) const {
841*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks[index];
842*ec779b8eSAndroid Build Coastguard Worker                     }
begin()843*ec779b8eSAndroid Build Coastguard Worker                     typename SortedVector<sp<T>>::iterator begin() {
844*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.begin();
845*ec779b8eSAndroid Build Coastguard Worker                     }
end()846*ec779b8eSAndroid Build Coastguard Worker                     typename SortedVector<sp<T>>::iterator end() {
847*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.end();
848*ec779b8eSAndroid Build Coastguard Worker                     }
begin()849*ec779b8eSAndroid Build Coastguard Worker                     typename SortedVector<const sp<T>>::iterator begin() const {
850*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.begin();
851*ec779b8eSAndroid Build Coastguard Worker                     }
end()852*ec779b8eSAndroid Build Coastguard Worker                     typename SortedVector<const sp<T>>::iterator end() const {
853*ec779b8eSAndroid Build Coastguard Worker                         return mActiveTracks.end();
854*ec779b8eSAndroid Build Coastguard Worker                     }
855*ec779b8eSAndroid Build Coastguard Worker 
856*ec779b8eSAndroid Build Coastguard Worker                     // Due to Binder recursion optimization, clear() and updatePowerState()
857*ec779b8eSAndroid Build Coastguard Worker                     // cannot be called from a Binder thread because they may call back into
858*ec779b8eSAndroid Build Coastguard Worker                     // the original calling process (system server) for BatteryNotifier
859*ec779b8eSAndroid Build Coastguard Worker                     // (which requires a Java environment that may not be present).
860*ec779b8eSAndroid Build Coastguard Worker                     // Hence, call clear() and updatePowerState() only from the
861*ec779b8eSAndroid Build Coastguard Worker                     // ThreadBase thread.
862*ec779b8eSAndroid Build Coastguard Worker                     void            clear();
863*ec779b8eSAndroid Build Coastguard Worker                     // periodically called in the threadLoop() to update power state uids.
864*ec779b8eSAndroid Build Coastguard Worker                     void updatePowerState_l(const sp<ThreadBase>& thread, bool force = false)
865*ec779b8eSAndroid Build Coastguard Worker                             REQUIRES(audio_utils::ThreadBase_Mutex);
866*ec779b8eSAndroid Build Coastguard Worker 
867*ec779b8eSAndroid Build Coastguard Worker                     /** @return true if one or move active tracks was added or removed since the
868*ec779b8eSAndroid Build Coastguard Worker                      *          last time this function was called or the vector was created.
869*ec779b8eSAndroid Build Coastguard Worker                      *          true if volume of one of active tracks was changed.
870*ec779b8eSAndroid Build Coastguard Worker                      */
871*ec779b8eSAndroid Build Coastguard Worker                     bool            readAndClearHasChanged();
872*ec779b8eSAndroid Build Coastguard Worker 
873*ec779b8eSAndroid Build Coastguard Worker                     /** Force updating track metadata to audio HAL stream next time
874*ec779b8eSAndroid Build Coastguard Worker                      * readAndClearHasChanged() is called.
875*ec779b8eSAndroid Build Coastguard Worker                      */
setHasChanged()876*ec779b8eSAndroid Build Coastguard Worker                     void            setHasChanged() { mHasChanged = true; }
877*ec779b8eSAndroid Build Coastguard Worker 
878*ec779b8eSAndroid Build Coastguard Worker                 private:
879*ec779b8eSAndroid Build Coastguard Worker                     void            logTrack(const char *funcName, const sp<T> &track) const;
880*ec779b8eSAndroid Build Coastguard Worker 
getWakeLockUids()881*ec779b8eSAndroid Build Coastguard Worker                     SortedVector<uid_t> getWakeLockUids() {
882*ec779b8eSAndroid Build Coastguard Worker                         SortedVector<uid_t> wakeLockUids;
883*ec779b8eSAndroid Build Coastguard Worker                         for (const sp<T> &track : mActiveTracks) {
884*ec779b8eSAndroid Build Coastguard Worker                             wakeLockUids.add(track->uid());
885*ec779b8eSAndroid Build Coastguard Worker                         }
886*ec779b8eSAndroid Build Coastguard Worker                         return wakeLockUids; // moved by underlying SharedBuffer
887*ec779b8eSAndroid Build Coastguard Worker                     }
888*ec779b8eSAndroid Build Coastguard Worker 
889*ec779b8eSAndroid Build Coastguard Worker                     SortedVector<sp<T>> mActiveTracks;
890*ec779b8eSAndroid Build Coastguard Worker                     int                 mActiveTracksGeneration;
891*ec779b8eSAndroid Build Coastguard Worker                     int                 mLastActiveTracksGeneration;
892*ec779b8eSAndroid Build Coastguard Worker                     wp<T>               mLatestActiveTrack; // latest track added to ActiveTracks
893*ec779b8eSAndroid Build Coastguard Worker                     SimpleLog * const   mLocalLog;
894*ec779b8eSAndroid Build Coastguard Worker                     // If the vector has changed since last call to readAndClearHasChanged
895*ec779b8eSAndroid Build Coastguard Worker                     bool                mHasChanged = false;
896*ec779b8eSAndroid Build Coastguard Worker                 };
897*ec779b8eSAndroid Build Coastguard Worker 
898*ec779b8eSAndroid Build Coastguard Worker                 SimpleLog mLocalLog {/* maxLogLines= */ 120};  // locked internally
899*ec779b8eSAndroid Build Coastguard Worker 
900*ec779b8eSAndroid Build Coastguard Worker     // mThreadloopExecutor contains deferred functors and object (dtors) to
901*ec779b8eSAndroid Build Coastguard Worker     // be executed at the end of the processing period, without any
902*ec779b8eSAndroid Build Coastguard Worker     // mutexes held.
903*ec779b8eSAndroid Build Coastguard Worker     //
904*ec779b8eSAndroid Build Coastguard Worker     // mThreadloopExecutor is locked internally, so its methods are thread-safe
905*ec779b8eSAndroid Build Coastguard Worker     // for access.
906*ec779b8eSAndroid Build Coastguard Worker     audio_utils::DeferredExecutor mThreadloopExecutor;
907*ec779b8eSAndroid Build Coastguard Worker 
908*ec779b8eSAndroid Build Coastguard Worker     private:
909*ec779b8eSAndroid Build Coastguard Worker     void dumpBase_l(int fd, const Vector<String16>& args) REQUIRES(mutex());
910*ec779b8eSAndroid Build Coastguard Worker     void dumpEffectChains_l(int fd, const Vector<String16>& args) REQUIRES(mutex());
911*ec779b8eSAndroid Build Coastguard Worker };
912*ec779b8eSAndroid Build Coastguard Worker 
913*ec779b8eSAndroid Build Coastguard Worker // --- PlaybackThread ---
914*ec779b8eSAndroid Build Coastguard Worker class PlaybackThread : public ThreadBase, public virtual IAfPlaybackThread,
915*ec779b8eSAndroid Build Coastguard Worker                        public StreamOutHalInterfaceCallback,
916*ec779b8eSAndroid Build Coastguard Worker                        public virtual VolumeInterface, public StreamOutHalInterfaceEventCallback {
917*ec779b8eSAndroid Build Coastguard Worker public:
asIAfPlaybackThread()918*ec779b8eSAndroid Build Coastguard Worker     sp<IAfPlaybackThread> asIAfPlaybackThread() final {
919*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfPlaybackThread>::fromExisting(this);
920*ec779b8eSAndroid Build Coastguard Worker     }
921*ec779b8eSAndroid Build Coastguard Worker 
922*ec779b8eSAndroid Build Coastguard Worker     // retry count before removing active track in case of underrun on offloaded thread:
923*ec779b8eSAndroid Build Coastguard Worker     // we need to make sure that AudioTrack client has enough time to send large buffers
924*ec779b8eSAndroid Build Coastguard Worker     //FIXME may be more appropriate if expressed in time units. Need to revise how underrun is
925*ec779b8eSAndroid Build Coastguard Worker     // handled for offloaded tracks
926*ec779b8eSAndroid Build Coastguard Worker     static const int8_t kMaxTrackRetriesOffload = 20;
927*ec779b8eSAndroid Build Coastguard Worker     static const int8_t kMaxTrackStartupRetriesOffload = 100;
928*ec779b8eSAndroid Build Coastguard Worker     static constexpr uint32_t kMaxTracksPerUid = 40;
929*ec779b8eSAndroid Build Coastguard Worker     static constexpr size_t kMaxTracks = 256;
930*ec779b8eSAndroid Build Coastguard Worker 
931*ec779b8eSAndroid Build Coastguard Worker     // Maximum delay (in nanoseconds) for upcoming buffers in suspend mode, otherwise
932*ec779b8eSAndroid Build Coastguard Worker     // if delay is greater, the estimated time for timeLoopNextNs is reset.
933*ec779b8eSAndroid Build Coastguard Worker     // This allows for catch-up to be done for small delays, while resetting the estimate
934*ec779b8eSAndroid Build Coastguard Worker     // for initial conditions or large delays.
935*ec779b8eSAndroid Build Coastguard Worker     static const nsecs_t kMaxNextBufferDelayNs = 100000000;
936*ec779b8eSAndroid Build Coastguard Worker 
937*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
938*ec779b8eSAndroid Build Coastguard Worker                    audio_io_handle_t id, type_t type, bool systemReady,
939*ec779b8eSAndroid Build Coastguard Worker                    audio_config_base_t *mixerConfig = nullptr);
940*ec779b8eSAndroid Build Coastguard Worker     ~PlaybackThread() override;
941*ec779b8eSAndroid Build Coastguard Worker 
942*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
943*ec779b8eSAndroid Build Coastguard Worker     bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex;
944*ec779b8eSAndroid Build Coastguard Worker 
945*ec779b8eSAndroid Build Coastguard Worker     // RefBase
946*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() override;
947*ec779b8eSAndroid Build Coastguard Worker 
948*ec779b8eSAndroid Build Coastguard Worker     status_t checkEffectCompatibility_l(
949*ec779b8eSAndroid Build Coastguard Worker             const effect_descriptor_t* desc, audio_session_t sessionId) final REQUIRES(mutex());
950*ec779b8eSAndroid Build Coastguard Worker 
addOutputTrack_l(const sp<IAfTrack> & track)951*ec779b8eSAndroid Build Coastguard Worker     void addOutputTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex()) {
952*ec779b8eSAndroid Build Coastguard Worker         mTracks.add(track);
953*ec779b8eSAndroid Build Coastguard Worker     }
954*ec779b8eSAndroid Build Coastguard Worker 
955*ec779b8eSAndroid Build Coastguard Worker protected:
956*ec779b8eSAndroid Build Coastguard Worker     // Code snippets that were lifted up out of threadLoop()
957*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_mix() REQUIRES(ThreadBase_ThreadLoop) = 0;
958*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_sleepTime() REQUIRES(ThreadBase_ThreadLoop) = 0;
959*ec779b8eSAndroid Build Coastguard Worker     virtual ssize_t threadLoop_write() REQUIRES(ThreadBase_ThreadLoop);
960*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_drain() REQUIRES(ThreadBase_ThreadLoop);
961*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_standby() REQUIRES(ThreadBase_ThreadLoop);
962*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_exit() REQUIRES(ThreadBase_ThreadLoop);
963*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_removeTracks(const Vector<sp<IAfTrack>>& tracksToRemove)
964*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(ThreadBase_ThreadLoop);
965*ec779b8eSAndroid Build Coastguard Worker 
966*ec779b8eSAndroid Build Coastguard Worker                 // prepareTracks_l reads and writes mActiveTracks, and returns
967*ec779b8eSAndroid Build Coastguard Worker                 // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
968*ec779b8eSAndroid Build Coastguard Worker                 // is responsible for clearing or destroying this Vector later on, when it
969*ec779b8eSAndroid Build Coastguard Worker                 // is safe to do so. That will drop the final ref count and destroy the tracks.
970*ec779b8eSAndroid Build Coastguard Worker     virtual mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove)
971*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop) = 0;
972*ec779b8eSAndroid Build Coastguard Worker 
973*ec779b8eSAndroid Build Coastguard Worker     void removeTracks_l(const Vector<sp<IAfTrack>>& tracksToRemove) REQUIRES(mutex());
974*ec779b8eSAndroid Build Coastguard Worker     status_t handleVoipVolume_l(float *volume) REQUIRES(mutex());
975*ec779b8eSAndroid Build Coastguard Worker 
976*ec779b8eSAndroid Build Coastguard Worker     // StreamOutHalInterfaceCallback implementation
977*ec779b8eSAndroid Build Coastguard Worker     virtual     void        onWriteReady();
978*ec779b8eSAndroid Build Coastguard Worker     virtual     void        onDrainReady();
979*ec779b8eSAndroid Build Coastguard Worker     virtual     void        onError(bool /*isHardError*/);
980*ec779b8eSAndroid Build Coastguard Worker 
981*ec779b8eSAndroid Build Coastguard Worker public: // AsyncCallbackThread
982*ec779b8eSAndroid Build Coastguard Worker                 void        resetWriteBlocked(uint32_t sequence);
983*ec779b8eSAndroid Build Coastguard Worker                 void        resetDraining(uint32_t sequence);
984*ec779b8eSAndroid Build Coastguard Worker protected:
985*ec779b8eSAndroid Build Coastguard Worker 
986*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        waitingAsyncCallback();
987*ec779b8eSAndroid Build Coastguard Worker     virtual bool waitingAsyncCallback_l() REQUIRES(mutex());
988*ec779b8eSAndroid Build Coastguard Worker     virtual bool shouldStandby_l() REQUIRES(mutex(), ThreadBase_ThreadLoop);
989*ec779b8eSAndroid Build Coastguard Worker     virtual void onAddNewTrack_l() REQUIRES(mutex());
990*ec779b8eSAndroid Build Coastguard Worker public:  // AsyncCallbackThread
991*ec779b8eSAndroid Build Coastguard Worker                 void        onAsyncError(bool isHardError); // error reported by AsyncCallbackThread
992*ec779b8eSAndroid Build Coastguard Worker protected:
993*ec779b8eSAndroid Build Coastguard Worker     // StreamHalInterfaceCodecFormatCallback implementation
994*ec779b8eSAndroid Build Coastguard Worker                 void        onCodecFormatChanged(
995*ec779b8eSAndroid Build Coastguard Worker             const std::vector<uint8_t>& metadataBs) final;
996*ec779b8eSAndroid Build Coastguard Worker 
997*ec779b8eSAndroid Build Coastguard Worker     // ThreadBase virtuals
998*ec779b8eSAndroid Build Coastguard Worker     void preExit() final EXCLUDES_ThreadBase_Mutex;
999*ec779b8eSAndroid Build Coastguard Worker 
keepWakeLock()1000*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        keepWakeLock() const { return true; }
acquireWakeLock_l()1001*ec779b8eSAndroid Build Coastguard Worker     virtual void acquireWakeLock_l() REQUIRES(mutex()) {
1002*ec779b8eSAndroid Build Coastguard Worker                                 ThreadBase::acquireWakeLock_l();
1003*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.updatePowerState_l(this, true /* force */);
1004*ec779b8eSAndroid Build Coastguard Worker                             }
1005*ec779b8eSAndroid Build Coastguard Worker 
checkOutputStageEffects()1006*ec779b8eSAndroid Build Coastguard Worker     virtual void checkOutputStageEffects()
1007*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex {}
setHalLatencyMode_l()1008*ec779b8eSAndroid Build Coastguard Worker     virtual     void        setHalLatencyMode_l() {}
1009*ec779b8eSAndroid Build Coastguard Worker 
1010*ec779b8eSAndroid Build Coastguard Worker 
1011*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
1012*ec779b8eSAndroid Build Coastguard Worker     void dumpTracks_l(int fd, const Vector<String16>& args) final REQUIRES(mutex());
1013*ec779b8eSAndroid Build Coastguard Worker 
1014*ec779b8eSAndroid Build Coastguard Worker public:
1015*ec779b8eSAndroid Build Coastguard Worker 
initCheck()1016*ec779b8eSAndroid Build Coastguard Worker     status_t initCheck() const final { return mOutput == nullptr ? NO_INIT : NO_ERROR; }
1017*ec779b8eSAndroid Build Coastguard Worker 
1018*ec779b8eSAndroid Build Coastguard Worker                 // return estimated latency in milliseconds, as reported by HAL
1019*ec779b8eSAndroid Build Coastguard Worker     uint32_t latency() const final;
1020*ec779b8eSAndroid Build Coastguard Worker                 // same, but lock must already be held
1021*ec779b8eSAndroid Build Coastguard Worker     uint32_t latency_l() const final /* REQUIRES(mutex()) */;  // NO_THREAD_SAFETY_ANALYSIS
1022*ec779b8eSAndroid Build Coastguard Worker 
1023*ec779b8eSAndroid Build Coastguard Worker                 // VolumeInterface
1024*ec779b8eSAndroid Build Coastguard Worker     void setMasterVolume(float value) final;
1025*ec779b8eSAndroid Build Coastguard Worker     void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex;
1026*ec779b8eSAndroid Build Coastguard Worker     void setMasterMute(bool muted) final;
1027*ec779b8eSAndroid Build Coastguard Worker     void setStreamVolume(audio_stream_type_t stream, float value, bool muted) final
1028*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
1029*ec779b8eSAndroid Build Coastguard Worker     void setStreamMute(audio_stream_type_t stream, bool muted) final EXCLUDES_ThreadBase_Mutex;
1030*ec779b8eSAndroid Build Coastguard Worker     float streamVolume(audio_stream_type_t stream) const final EXCLUDES_ThreadBase_Mutex;
1031*ec779b8eSAndroid Build Coastguard Worker     status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume,
1032*ec779b8eSAndroid Build Coastguard Worker                             bool muted) final EXCLUDES_ThreadBase_Mutex;
1033*ec779b8eSAndroid Build Coastguard Worker 
1034*ec779b8eSAndroid Build Coastguard Worker     void setVolumeForOutput_l(float left, float right) const final;
1035*ec779b8eSAndroid Build Coastguard Worker 
1036*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack> createTrack_l(
1037*ec779b8eSAndroid Build Coastguard Worker                                 const sp<Client>& client,
1038*ec779b8eSAndroid Build Coastguard Worker                                 audio_stream_type_t streamType,
1039*ec779b8eSAndroid Build Coastguard Worker                                 const audio_attributes_t& attr,
1040*ec779b8eSAndroid Build Coastguard Worker                                 uint32_t *sampleRate,
1041*ec779b8eSAndroid Build Coastguard Worker                                 audio_format_t format,
1042*ec779b8eSAndroid Build Coastguard Worker                                 audio_channel_mask_t channelMask,
1043*ec779b8eSAndroid Build Coastguard Worker                                 size_t *pFrameCount,
1044*ec779b8eSAndroid Build Coastguard Worker                                 size_t *pNotificationFrameCount,
1045*ec779b8eSAndroid Build Coastguard Worker                                 uint32_t notificationsPerBuffer,
1046*ec779b8eSAndroid Build Coastguard Worker                                 float speed,
1047*ec779b8eSAndroid Build Coastguard Worker                                 const sp<IMemory>& sharedBuffer,
1048*ec779b8eSAndroid Build Coastguard Worker                                 audio_session_t sessionId,
1049*ec779b8eSAndroid Build Coastguard Worker                                 audio_output_flags_t *flags,
1050*ec779b8eSAndroid Build Coastguard Worker                                 pid_t creatorPid,
1051*ec779b8eSAndroid Build Coastguard Worker                                 const AttributionSourceState& attributionSource,
1052*ec779b8eSAndroid Build Coastguard Worker                                 pid_t tid,
1053*ec779b8eSAndroid Build Coastguard Worker                                 status_t *status /*non-NULL*/,
1054*ec779b8eSAndroid Build Coastguard Worker                                 audio_port_handle_t portId,
1055*ec779b8eSAndroid Build Coastguard Worker                                 const sp<media::IAudioTrackCallback>& callback,
1056*ec779b8eSAndroid Build Coastguard Worker                                 bool isSpatialized,
1057*ec779b8eSAndroid Build Coastguard Worker                                 bool isBitPerfect,
1058*ec779b8eSAndroid Build Coastguard Worker                                 audio_output_flags_t* afTrackFlags,
1059*ec779b8eSAndroid Build Coastguard Worker                                 float volume,
1060*ec779b8eSAndroid Build Coastguard Worker                                 bool muted) final
1061*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
1062*ec779b8eSAndroid Build Coastguard Worker 
isTrackActive(const sp<IAfTrack> & track)1063*ec779b8eSAndroid Build Coastguard Worker     bool isTrackActive(const sp<IAfTrack>& track) const final {
1064*ec779b8eSAndroid Build Coastguard Worker         return mActiveTracks.indexOf(track) >= 0;
1065*ec779b8eSAndroid Build Coastguard Worker     }
1066*ec779b8eSAndroid Build Coastguard Worker 
getOutput_l()1067*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut* getOutput_l() const final REQUIRES(mutex()) { return mOutput; }
1068*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut* getOutput() const final EXCLUDES_ThreadBase_Mutex;
1069*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut* clearOutput() final EXCLUDES_ThreadBase_Mutex;
1070*ec779b8eSAndroid Build Coastguard Worker 
1071*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS -- probably needs a lock.
1072*ec779b8eSAndroid Build Coastguard Worker     sp<StreamHalInterface> stream() const final;
1073*ec779b8eSAndroid Build Coastguard Worker 
1074*ec779b8eSAndroid Build Coastguard Worker     // suspend(), restore(), and isSuspended() are implemented atomically.
suspend()1075*ec779b8eSAndroid Build Coastguard Worker     void suspend() final { ++mSuspended; }
restore()1076*ec779b8eSAndroid Build Coastguard Worker     void restore() final {
1077*ec779b8eSAndroid Build Coastguard Worker         // if restore() is done without suspend(), get back into
1078*ec779b8eSAndroid Build Coastguard Worker         // range so that the next suspend() will operate correctly
1079*ec779b8eSAndroid Build Coastguard Worker         while (true) {
1080*ec779b8eSAndroid Build Coastguard Worker             int32_t suspended = mSuspended;
1081*ec779b8eSAndroid Build Coastguard Worker             if (suspended <= 0) {
1082*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: invalid mSuspended %d <= 0", __func__, suspended);
1083*ec779b8eSAndroid Build Coastguard Worker                 return;
1084*ec779b8eSAndroid Build Coastguard Worker             }
1085*ec779b8eSAndroid Build Coastguard Worker             const int32_t desired = suspended - 1;
1086*ec779b8eSAndroid Build Coastguard Worker             if (mSuspended.compare_exchange_weak(suspended, desired)) return;
1087*ec779b8eSAndroid Build Coastguard Worker         }
1088*ec779b8eSAndroid Build Coastguard Worker     }
isSuspended()1089*ec779b8eSAndroid Build Coastguard Worker     bool isSuspended() const final { return mSuspended > 0; }
1090*ec779b8eSAndroid Build Coastguard Worker 
1091*ec779b8eSAndroid Build Coastguard Worker     String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex;
1092*ec779b8eSAndroid Build Coastguard Worker 
1093*ec779b8eSAndroid Build Coastguard Worker     // Hold either the AudioFlinger::mutex or the ThreadBase::mutex
1094*ec779b8eSAndroid Build Coastguard Worker     void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0,
1095*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final;
1096*ec779b8eSAndroid Build Coastguard Worker     status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const final
1097*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
1098*ec779b8eSAndroid Build Coastguard Worker                 // Consider also removing and passing an explicit mMainBuffer initialization
1099*ec779b8eSAndroid Build Coastguard Worker                 // parameter to AF::IAfTrack::Track().
sinkBuffer()1100*ec779b8eSAndroid Build Coastguard Worker     float* sinkBuffer() const final {
1101*ec779b8eSAndroid Build Coastguard Worker                     return reinterpret_cast<float *>(mSinkBuffer); };
1102*ec779b8eSAndroid Build Coastguard Worker 
1103*ec779b8eSAndroid Build Coastguard Worker     void detachAuxEffect_l(int effectId) final REQUIRES(mutex());
1104*ec779b8eSAndroid Build Coastguard Worker 
1105*ec779b8eSAndroid Build Coastguard Worker     status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) final
1106*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
1107*ec779b8eSAndroid Build Coastguard Worker     status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) final REQUIRES(mutex());
1108*ec779b8eSAndroid Build Coastguard Worker 
1109*ec779b8eSAndroid Build Coastguard Worker     status_t addEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex());
1110*ec779b8eSAndroid Build Coastguard Worker     size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex());
hasAudioSession_l(audio_session_t sessionId)1111*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession_l(audio_session_t sessionId) const final REQUIRES(mutex()) {
1112*ec779b8eSAndroid Build Coastguard Worker                             return ThreadBase::hasAudioSession_l(sessionId, mTracks);
1113*ec779b8eSAndroid Build Coastguard Worker                         }
1114*ec779b8eSAndroid Build Coastguard Worker     product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const final
1115*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
1116*ec779b8eSAndroid Build Coastguard Worker 
1117*ec779b8eSAndroid Build Coastguard Worker 
1118*ec779b8eSAndroid Build Coastguard Worker     status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) final
1119*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
1120*ec779b8eSAndroid Build Coastguard Worker     // could be static.
1121*ec779b8eSAndroid Build Coastguard Worker     bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const final;
1122*ec779b8eSAndroid Build Coastguard Worker 
1123*ec779b8eSAndroid Build Coastguard Worker     // Does this require the AudioFlinger mutex as well?
1124*ec779b8eSAndroid Build Coastguard Worker     bool invalidateTracks_l(audio_stream_type_t streamType) final
1125*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
1126*ec779b8eSAndroid Build Coastguard Worker     bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) final
1127*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
1128*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(audio_stream_type_t streamType) override;
1129*ec779b8eSAndroid Build Coastguard Worker                 // Invalidate tracks by a set of port ids. The port id will be removed from
1130*ec779b8eSAndroid Build Coastguard Worker                 // the given set if the corresponding track is found and invalidated.
1131*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(std::set<audio_port_handle_t>& portIds) override
1132*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
1133*ec779b8eSAndroid Build Coastguard Worker 
frameCount()1134*ec779b8eSAndroid Build Coastguard Worker     size_t frameCount() const final { return mNormalFrameCount; }
1135*ec779b8eSAndroid Build Coastguard Worker 
mixerChannelMask()1136*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t mixerChannelMask() const final {
1137*ec779b8eSAndroid Build Coastguard Worker                     return mMixerChannelMask;
1138*ec779b8eSAndroid Build Coastguard Worker                 }
1139*ec779b8eSAndroid Build Coastguard Worker 
1140*ec779b8eSAndroid Build Coastguard Worker     status_t getTimestamp_l(AudioTimestamp& timestamp) final
1141*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop);
1142*ec779b8eSAndroid Build Coastguard Worker 
1143*ec779b8eSAndroid Build Coastguard Worker     void addPatchTrack(const sp<IAfPatchTrack>& track) final EXCLUDES_ThreadBase_Mutex;
1144*ec779b8eSAndroid Build Coastguard Worker     void deletePatchTrack(const sp<IAfPatchTrack>& track) final EXCLUDES_ThreadBase_Mutex;
1145*ec779b8eSAndroid Build Coastguard Worker 
1146*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS - fix this to use atomics.
1147*ec779b8eSAndroid Build Coastguard Worker     void toAudioPortConfig(struct audio_port_config* config) final;
1148*ec779b8eSAndroid Build Coastguard Worker 
1149*ec779b8eSAndroid Build Coastguard Worker                 // Return the asynchronous signal wait time.
computeWaitTimeNs_l()1150*ec779b8eSAndroid Build Coastguard Worker     int64_t computeWaitTimeNs_l() const override REQUIRES(mutex()) { return INT64_MAX; }
1151*ec779b8eSAndroid Build Coastguard Worker                 // returns true if the track is allowed to be added to the thread.
isTrackAllowed_l(audio_channel_mask_t channelMask __unused,audio_format_t format __unused,audio_session_t sessionId __unused,uid_t uid)1152*ec779b8eSAndroid Build Coastguard Worker     bool isTrackAllowed_l(
1153*ec779b8eSAndroid Build Coastguard Worker                                     audio_channel_mask_t channelMask __unused,
1154*ec779b8eSAndroid Build Coastguard Worker                                     audio_format_t format __unused,
1155*ec779b8eSAndroid Build Coastguard Worker                                     audio_session_t sessionId __unused,
1156*ec779b8eSAndroid Build Coastguard Worker             uid_t uid) const override REQUIRES(mutex()) {
1157*ec779b8eSAndroid Build Coastguard Worker                                 return trackCountForUid_l(uid) < PlaybackThread::kMaxTracksPerUid
1158*ec779b8eSAndroid Build Coastguard Worker                                        && mTracks.size() < PlaybackThread::kMaxTracks;
1159*ec779b8eSAndroid Build Coastguard Worker                             }
1160*ec779b8eSAndroid Build Coastguard Worker 
isTimestampCorrectionEnabled_l()1161*ec779b8eSAndroid Build Coastguard Worker     bool isTimestampCorrectionEnabled_l() const final REQUIRES(mutex()) {
1162*ec779b8eSAndroid Build Coastguard Worker         return audio_is_output_devices(mTimestampCorrectedDevice)
1163*ec779b8eSAndroid Build Coastguard Worker                 && outDeviceTypes_l().count(mTimestampCorrectedDevice) != 0;
1164*ec779b8eSAndroid Build Coastguard Worker                             }
1165*ec779b8eSAndroid Build Coastguard Worker 
1166*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS - fix this to be atomic.
isStreamInitialized()1167*ec779b8eSAndroid Build Coastguard Worker     bool isStreamInitialized() const final {
1168*ec779b8eSAndroid Build Coastguard Worker                                 return !(mOutput == nullptr || mOutput->stream == nullptr);
1169*ec779b8eSAndroid Build Coastguard Worker                             }
1170*ec779b8eSAndroid Build Coastguard Worker 
hapticChannelMask()1171*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t hapticChannelMask() const final {
1172*ec779b8eSAndroid Build Coastguard Worker                                          return mHapticChannelMask;
1173*ec779b8eSAndroid Build Coastguard Worker                                      }
1174*ec779b8eSAndroid Build Coastguard Worker 
hapticChannelCount()1175*ec779b8eSAndroid Build Coastguard Worker     uint32_t hapticChannelCount() const final {
1176*ec779b8eSAndroid Build Coastguard Worker         return mHapticChannelCount;
1177*ec779b8eSAndroid Build Coastguard Worker     }
1178*ec779b8eSAndroid Build Coastguard Worker 
supportsHapticPlayback()1179*ec779b8eSAndroid Build Coastguard Worker     bool supportsHapticPlayback() const final {
1180*ec779b8eSAndroid Build Coastguard Worker                     return (mHapticChannelMask & AUDIO_CHANNEL_HAPTIC_ALL) != AUDIO_CHANNEL_NONE;
1181*ec779b8eSAndroid Build Coastguard Worker                 }
1182*ec779b8eSAndroid Build Coastguard Worker 
setDownStreamPatch(const struct audio_patch * patch)1183*ec779b8eSAndroid Build Coastguard Worker     void setDownStreamPatch(const struct audio_patch* patch) final EXCLUDES_ThreadBase_Mutex {
1184*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1185*ec779b8eSAndroid Build Coastguard Worker                     mDownStreamPatch = *patch;
1186*ec779b8eSAndroid Build Coastguard Worker                 }
1187*ec779b8eSAndroid Build Coastguard Worker 
1188*ec779b8eSAndroid Build Coastguard Worker     IAfTrack* getTrackById_l(audio_port_handle_t trackId) final REQUIRES(mutex());
1189*ec779b8eSAndroid Build Coastguard Worker 
hasMixer()1190*ec779b8eSAndroid Build Coastguard Worker     bool hasMixer() const final {
1191*ec779b8eSAndroid Build Coastguard Worker                     return mType == MIXER || mType == DUPLICATING || mType == SPATIALIZER;
1192*ec779b8eSAndroid Build Coastguard Worker                 }
1193*ec779b8eSAndroid Build Coastguard Worker 
setRequestedLatencyMode(audio_latency_mode_t)1194*ec779b8eSAndroid Build Coastguard Worker     status_t setRequestedLatencyMode(
1195*ec779b8eSAndroid Build Coastguard Worker             audio_latency_mode_t /* mode */) override { return INVALID_OPERATION; }
1196*ec779b8eSAndroid Build Coastguard Worker 
getSupportedLatencyModes(std::vector<audio_latency_mode_t> *)1197*ec779b8eSAndroid Build Coastguard Worker     status_t getSupportedLatencyModes(
1198*ec779b8eSAndroid Build Coastguard Worker             std::vector<audio_latency_mode_t>* /* modes */) override {
1199*ec779b8eSAndroid Build Coastguard Worker                     return INVALID_OPERATION;
1200*ec779b8eSAndroid Build Coastguard Worker                 }
1201*ec779b8eSAndroid Build Coastguard Worker 
setBluetoothVariableLatencyEnabled(bool)1202*ec779b8eSAndroid Build Coastguard Worker     status_t setBluetoothVariableLatencyEnabled(bool /* enabled */) override{
1203*ec779b8eSAndroid Build Coastguard Worker                     return INVALID_OPERATION;
1204*ec779b8eSAndroid Build Coastguard Worker                 }
1205*ec779b8eSAndroid Build Coastguard Worker 
1206*ec779b8eSAndroid Build Coastguard Worker     void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) override
1207*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
1208*ec779b8eSAndroid Build Coastguard Worker     void stopMelComputation_l() override
1209*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
1210*ec779b8eSAndroid Build Coastguard Worker 
setStandby()1211*ec779b8eSAndroid Build Coastguard Worker     void setStandby() final EXCLUDES_ThreadBase_Mutex {
1212*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1213*ec779b8eSAndroid Build Coastguard Worker                     setStandby_l();
1214*ec779b8eSAndroid Build Coastguard Worker                 }
1215*ec779b8eSAndroid Build Coastguard Worker 
setStandby_l()1216*ec779b8eSAndroid Build Coastguard Worker     void setStandby_l() final REQUIRES(mutex()) {
1217*ec779b8eSAndroid Build Coastguard Worker                     mStandby = true;
1218*ec779b8eSAndroid Build Coastguard Worker                     mHalStarted = false;
1219*ec779b8eSAndroid Build Coastguard Worker                     mKernelPositionOnStandby =
1220*ec779b8eSAndroid Build Coastguard Worker                         mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL];
1221*ec779b8eSAndroid Build Coastguard Worker                 }
1222*ec779b8eSAndroid Build Coastguard Worker 
waitForHalStart()1223*ec779b8eSAndroid Build Coastguard Worker     bool waitForHalStart() final EXCLUDES_ThreadBase_Mutex {
1224*ec779b8eSAndroid Build Coastguard Worker                     audio_utils::unique_lock _l(mutex());
1225*ec779b8eSAndroid Build Coastguard Worker                     static const nsecs_t kWaitHalTimeoutNs = seconds(2);
1226*ec779b8eSAndroid Build Coastguard Worker                     nsecs_t endWaitTimetNs = systemTime() + kWaitHalTimeoutNs;
1227*ec779b8eSAndroid Build Coastguard Worker                     while (!mHalStarted) {
1228*ec779b8eSAndroid Build Coastguard Worker                         nsecs_t timeNs = systemTime();
1229*ec779b8eSAndroid Build Coastguard Worker                         if (timeNs >= endWaitTimetNs) {
1230*ec779b8eSAndroid Build Coastguard Worker                             break;
1231*ec779b8eSAndroid Build Coastguard Worker                         }
1232*ec779b8eSAndroid Build Coastguard Worker                         nsecs_t waitTimeLeftNs = endWaitTimetNs - timeNs;
1233*ec779b8eSAndroid Build Coastguard Worker                         mWaitHalStartCV.wait_for(_l, std::chrono::nanoseconds(waitTimeLeftNs));
1234*ec779b8eSAndroid Build Coastguard Worker                     }
1235*ec779b8eSAndroid Build Coastguard Worker                     return mHalStarted;
1236*ec779b8eSAndroid Build Coastguard Worker                 }
1237*ec779b8eSAndroid Build Coastguard Worker 
setTracksInternalMute(std::map<audio_port_handle_t,bool> *)1238*ec779b8eSAndroid Build Coastguard Worker     void setTracksInternalMute(std::map<audio_port_handle_t, bool>* /* tracksInternalMute */)
1239*ec779b8eSAndroid Build Coastguard Worker             override EXCLUDES_ThreadBase_Mutex {
1240*ec779b8eSAndroid Build Coastguard Worker         // Do nothing. It is only used for bit perfect thread
1241*ec779b8eSAndroid Build Coastguard Worker     }
1242*ec779b8eSAndroid Build Coastguard Worker 
1243*ec779b8eSAndroid Build Coastguard Worker     std::string getLocalLogHeader() const override;
1244*ec779b8eSAndroid Build Coastguard Worker 
1245*ec779b8eSAndroid Build Coastguard Worker protected:
1246*ec779b8eSAndroid Build Coastguard Worker     // updated by readOutputParameters_l()
1247*ec779b8eSAndroid Build Coastguard Worker     size_t                          mNormalFrameCount;  // normal mixer and effects
1248*ec779b8eSAndroid Build Coastguard Worker 
1249*ec779b8eSAndroid Build Coastguard Worker     // throttle the thread processing
1250*ec779b8eSAndroid Build Coastguard Worker     bool mThreadThrottle GUARDED_BY(ThreadBase_ThreadLoop);
1251*ec779b8eSAndroid Build Coastguard Worker 
1252*ec779b8eSAndroid Build Coastguard Worker     // throttle time for MIXER threads - atomic as read by dump()
1253*ec779b8eSAndroid Build Coastguard Worker     std::atomic<uint32_t> mThreadThrottleTimeMs;
1254*ec779b8eSAndroid Build Coastguard Worker 
1255*ec779b8eSAndroid Build Coastguard Worker     // notify once per throttling
1256*ec779b8eSAndroid Build Coastguard Worker     uint32_t mThreadThrottleEndMs GUARDED_BY(ThreadBase_ThreadLoop);
1257*ec779b8eSAndroid Build Coastguard Worker 
1258*ec779b8eSAndroid Build Coastguard Worker     // half the buffer size in milliseconds
1259*ec779b8eSAndroid Build Coastguard Worker     uint32_t mHalfBufferMs GUARDED_BY(ThreadBase_ThreadLoop);
1260*ec779b8eSAndroid Build Coastguard Worker 
1261*ec779b8eSAndroid Build Coastguard Worker     void*                           mSinkBuffer;         // frame size aligned sink buffer
1262*ec779b8eSAndroid Build Coastguard Worker 
1263*ec779b8eSAndroid Build Coastguard Worker     // TODO:
1264*ec779b8eSAndroid Build Coastguard Worker     // Rearrange the buffer info into a struct/class with
1265*ec779b8eSAndroid Build Coastguard Worker     // clear, copy, construction, destruction methods.
1266*ec779b8eSAndroid Build Coastguard Worker     //
1267*ec779b8eSAndroid Build Coastguard Worker     // mSinkBuffer also has associated with it:
1268*ec779b8eSAndroid Build Coastguard Worker     //
1269*ec779b8eSAndroid Build Coastguard Worker     // mSinkBufferSize: Sink Buffer Size
1270*ec779b8eSAndroid Build Coastguard Worker     // mFormat: Sink Buffer Format
1271*ec779b8eSAndroid Build Coastguard Worker 
1272*ec779b8eSAndroid Build Coastguard Worker     // Mixer Buffer (mMixerBuffer*)
1273*ec779b8eSAndroid Build Coastguard Worker     //
1274*ec779b8eSAndroid Build Coastguard Worker     // In the case of floating point or multichannel data, which is not in the
1275*ec779b8eSAndroid Build Coastguard Worker     // sink format, it is required to accumulate in a higher precision or greater channel count
1276*ec779b8eSAndroid Build Coastguard Worker     // buffer before downmixing or data conversion to the sink buffer.
1277*ec779b8eSAndroid Build Coastguard Worker 
1278*ec779b8eSAndroid Build Coastguard Worker     // Set to "true" to enable the Mixer Buffer otherwise mixer output goes to sink buffer.
1279*ec779b8eSAndroid Build Coastguard Worker     bool mMixerBufferEnabled GUARDED_BY(ThreadBase_ThreadLoop);
1280*ec779b8eSAndroid Build Coastguard Worker 
1281*ec779b8eSAndroid Build Coastguard Worker     // Storage, 32 byte aligned (may make this alignment a requirement later).
1282*ec779b8eSAndroid Build Coastguard Worker     // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames.
1283*ec779b8eSAndroid Build Coastguard Worker     void* mMixerBuffer GUARDED_BY(ThreadBase_ThreadLoop);
1284*ec779b8eSAndroid Build Coastguard Worker 
1285*ec779b8eSAndroid Build Coastguard Worker     // Size of mMixerBuffer in bytes: mNormalFrameCount * #channels * sampsize.
1286*ec779b8eSAndroid Build Coastguard Worker     size_t mMixerBufferSize GUARDED_BY(ThreadBase_ThreadLoop);
1287*ec779b8eSAndroid Build Coastguard Worker 
1288*ec779b8eSAndroid Build Coastguard Worker     // The audio format of mMixerBuffer. Set to AUDIO_FORMAT_PCM_(FLOAT|16_BIT) only.
1289*ec779b8eSAndroid Build Coastguard Worker     audio_format_t mMixerBufferFormat GUARDED_BY(ThreadBase_ThreadLoop);
1290*ec779b8eSAndroid Build Coastguard Worker 
1291*ec779b8eSAndroid Build Coastguard Worker     // An internal flag set to true by MixerThread::prepareTracks_l()
1292*ec779b8eSAndroid Build Coastguard Worker     // when mMixerBuffer contains valid data after mixing.
1293*ec779b8eSAndroid Build Coastguard Worker     bool mMixerBufferValid GUARDED_BY(ThreadBase_ThreadLoop);
1294*ec779b8eSAndroid Build Coastguard Worker 
1295*ec779b8eSAndroid Build Coastguard Worker     // Effects Buffer (mEffectsBuffer*)
1296*ec779b8eSAndroid Build Coastguard Worker     //
1297*ec779b8eSAndroid Build Coastguard Worker     // In the case of effects data, which is not in the sink format,
1298*ec779b8eSAndroid Build Coastguard Worker     // it is required to accumulate in a different buffer before data conversion
1299*ec779b8eSAndroid Build Coastguard Worker     // to the sink buffer.
1300*ec779b8eSAndroid Build Coastguard Worker 
1301*ec779b8eSAndroid Build Coastguard Worker     // Set to "true" to enable the Effects Buffer otherwise effects output goes to sink buffer.
1302*ec779b8eSAndroid Build Coastguard Worker     bool mEffectBufferEnabled;
1303*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l()
1304*ec779b8eSAndroid Build Coastguard Worker 
1305*ec779b8eSAndroid Build Coastguard Worker     // Storage, 32 byte aligned (may make this alignment a requirement later).
1306*ec779b8eSAndroid Build Coastguard Worker     // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames.
1307*ec779b8eSAndroid Build Coastguard Worker     void* mEffectBuffer;
1308*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l()
1309*ec779b8eSAndroid Build Coastguard Worker 
1310*ec779b8eSAndroid Build Coastguard Worker     // Size of mEffectsBuffer in bytes: mNormalFrameCount * #channels * sampsize.
1311*ec779b8eSAndroid Build Coastguard Worker     size_t mEffectBufferSize;
1312*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l()
1313*ec779b8eSAndroid Build Coastguard Worker 
1314*ec779b8eSAndroid Build Coastguard Worker     // The audio format of mEffectsBuffer. Set to AUDIO_FORMAT_PCM_16_BIT only.
1315*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS: Spatializer access this in addEffectChain_l()
1316*ec779b8eSAndroid Build Coastguard Worker     audio_format_t mEffectBufferFormat;
1317*ec779b8eSAndroid Build Coastguard Worker 
1318*ec779b8eSAndroid Build Coastguard Worker     // An internal flag set to true by MixerThread::prepareTracks_l()
1319*ec779b8eSAndroid Build Coastguard Worker     // when mEffectsBuffer contains valid data after mixing.
1320*ec779b8eSAndroid Build Coastguard Worker     //
1321*ec779b8eSAndroid Build Coastguard Worker     // When this is set, all mixer data is routed into the effects buffer
1322*ec779b8eSAndroid Build Coastguard Worker     // for any processing (including output processing).
1323*ec779b8eSAndroid Build Coastguard Worker     bool mEffectBufferValid GUARDED_BY(ThreadBase_ThreadLoop);
1324*ec779b8eSAndroid Build Coastguard Worker 
1325*ec779b8eSAndroid Build Coastguard Worker     // Set to "true" to enable when data has already copied to sink
1326*ec779b8eSAndroid Build Coastguard Worker     bool mHasDataCopiedToSinkBuffer GUARDED_BY(ThreadBase_ThreadLoop) = false;
1327*ec779b8eSAndroid Build Coastguard Worker 
1328*ec779b8eSAndroid Build Coastguard Worker     // Frame size aligned buffer used as input and output to all post processing effects
1329*ec779b8eSAndroid Build Coastguard Worker     // except the Spatializer in a SPATIALIZER thread. Non spatialized tracks are mixed into
1330*ec779b8eSAndroid Build Coastguard Worker     // this buffer so that post processing effects can be applied.
1331*ec779b8eSAndroid Build Coastguard Worker     void* mPostSpatializerBuffer GUARDED_BY(mutex()) = nullptr;
1332*ec779b8eSAndroid Build Coastguard Worker 
1333*ec779b8eSAndroid Build Coastguard Worker     // Size of mPostSpatializerBuffer in bytes
1334*ec779b8eSAndroid Build Coastguard Worker     size_t mPostSpatializerBufferSize GUARDED_BY(mutex());
1335*ec779b8eSAndroid Build Coastguard Worker 
1336*ec779b8eSAndroid Build Coastguard Worker     // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1337*ec779b8eSAndroid Build Coastguard Worker     // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1338*ec779b8eSAndroid Build Coastguard Worker     // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1339*ec779b8eSAndroid Build Coastguard Worker     // workaround that restriction.
1340*ec779b8eSAndroid Build Coastguard Worker     // 'volatile' means accessed via atomic operations and no lock.
1341*ec779b8eSAndroid Build Coastguard Worker     std::atomic<int32_t> mSuspended;
1342*ec779b8eSAndroid Build Coastguard Worker 
1343*ec779b8eSAndroid Build Coastguard Worker     int64_t                         mBytesWritten;
1344*ec779b8eSAndroid Build Coastguard Worker     std::atomic<int64_t> mFramesWritten;  // not reset on standby
1345*ec779b8eSAndroid Build Coastguard Worker     int64_t                         mLastFramesWritten = -1; // track changes in timestamp
1346*ec779b8eSAndroid Build Coastguard Worker                                                              // server frames written.
1347*ec779b8eSAndroid Build Coastguard Worker     int64_t                         mSuspendedFrames; // not reset on standby
1348*ec779b8eSAndroid Build Coastguard Worker 
1349*ec779b8eSAndroid Build Coastguard Worker     // mHapticChannelMask and mHapticChannelCount will only be valid when the thread support
1350*ec779b8eSAndroid Build Coastguard Worker     // haptic playback.
1351*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t            mHapticChannelMask = AUDIO_CHANNEL_NONE;
1352*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mHapticChannelCount = 0;
1353*ec779b8eSAndroid Build Coastguard Worker 
1354*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t            mMixerChannelMask = AUDIO_CHANNEL_NONE;
1355*ec779b8eSAndroid Build Coastguard Worker 
1356*ec779b8eSAndroid Build Coastguard Worker     // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1357*ec779b8eSAndroid Build Coastguard Worker     // PlaybackThread needs to find out if master-muted, it checks it's local
1358*ec779b8eSAndroid Build Coastguard Worker     // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1359*ec779b8eSAndroid Build Coastguard Worker     bool mMasterMute GUARDED_BY(mutex());
setMasterMute_l(bool muted)1360*ec779b8eSAndroid Build Coastguard Worker     void setMasterMute_l(bool muted) REQUIRES(mutex()) { mMasterMute = muted; }
1361*ec779b8eSAndroid Build Coastguard Worker 
discontinuityForStandbyOrFlush()1362*ec779b8eSAndroid Build Coastguard Worker                 auto discontinuityForStandbyOrFlush() const { // call on threadLoop or with lock.
1363*ec779b8eSAndroid Build Coastguard Worker                     return ((mType == DIRECT && !audio_is_linear_pcm(mFormat))
1364*ec779b8eSAndroid Build Coastguard Worker                                     || mType == OFFLOAD)
1365*ec779b8eSAndroid Build Coastguard Worker                             ? mTimestampVerifier.DISCONTINUITY_MODE_ZERO
1366*ec779b8eSAndroid Build Coastguard Worker                             : mTimestampVerifier.DISCONTINUITY_MODE_CONTINUOUS;
1367*ec779b8eSAndroid Build Coastguard Worker                 }
1368*ec779b8eSAndroid Build Coastguard Worker 
1369*ec779b8eSAndroid Build Coastguard Worker     ActiveTracks<IAfTrack> mActiveTracks;
1370*ec779b8eSAndroid Build Coastguard Worker 
1371*ec779b8eSAndroid Build Coastguard Worker     // Time to sleep between cycles when:
1372*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1373*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1374*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1375*ec779b8eSAndroid Build Coastguard Worker     // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1376*ec779b8eSAndroid Build Coastguard Worker     // No sleep in standby mode; waits on a condition
1377*ec779b8eSAndroid Build Coastguard Worker 
1378*ec779b8eSAndroid Build Coastguard Worker     // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1379*ec779b8eSAndroid Build Coastguard Worker 
1380*ec779b8eSAndroid Build Coastguard Worker     // consider unification with MMapThread
1381*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSilentMode_l() final REQUIRES(mutex());
1382*ec779b8eSAndroid Build Coastguard Worker 
1383*ec779b8eSAndroid Build Coastguard Worker     // Non-trivial for DUPLICATING only
saveOutputTracks()1384*ec779b8eSAndroid Build Coastguard Worker     virtual void saveOutputTracks() REQUIRES(ThreadBase_ThreadLoop) {}
clearOutputTracks()1385*ec779b8eSAndroid Build Coastguard Worker     virtual void clearOutputTracks() REQUIRES(ThreadBase_ThreadLoop) {}
1386*ec779b8eSAndroid Build Coastguard Worker 
1387*ec779b8eSAndroid Build Coastguard Worker     // Cache various calculated values, at threadLoop() entry and after a parameter change
1388*ec779b8eSAndroid Build Coastguard Worker     virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop);
setCheckOutputStageEffects()1389*ec779b8eSAndroid Build Coastguard Worker                 void        setCheckOutputStageEffects() override {
1390*ec779b8eSAndroid Build Coastguard Worker                                 mCheckOutputStageEffects.store(true);
1391*ec779b8eSAndroid Build Coastguard Worker                             }
1392*ec779b8eSAndroid Build Coastguard Worker 
1393*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t correctLatency_l(uint32_t latency) const REQUIRES(mutex());
1394*ec779b8eSAndroid Build Coastguard Worker 
1395*ec779b8eSAndroid Build Coastguard Worker     virtual     status_t    createAudioPatch_l(const struct audio_patch *patch,
1396*ec779b8eSAndroid Build Coastguard Worker             audio_patch_handle_t *handle) REQUIRES(mutex());
1397*ec779b8eSAndroid Build Coastguard Worker     virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle)
1398*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
1399*ec779b8eSAndroid Build Coastguard Worker 
1400*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS - fix this to use atomics
usesHwAvSync()1401*ec779b8eSAndroid Build Coastguard Worker     bool usesHwAvSync() const final { return mType == DIRECT && mOutput != nullptr
1402*ec779b8eSAndroid Build Coastguard Worker                                     && mHwSupportsPause
1403*ec779b8eSAndroid Build Coastguard Worker                                     && (mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC); }
1404*ec779b8eSAndroid Build Coastguard Worker 
1405*ec779b8eSAndroid Build Coastguard Worker                 uint32_t    trackCountForUid_l(uid_t uid) const;
1406*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracksForAudioSession_l(audio_session_t sessionId)1407*ec779b8eSAndroid Build Coastguard Worker                 void        invalidateTracksForAudioSession_l(
1408*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId) const override REQUIRES(mutex()) {
1409*ec779b8eSAndroid Build Coastguard Worker                                 ThreadBase::invalidateTracksForAudioSession_l(sessionId, mTracks);
1410*ec779b8eSAndroid Build Coastguard Worker                             }
1411*ec779b8eSAndroid Build Coastguard Worker 
1412*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(PlaybackThread);
1413*ec779b8eSAndroid Build Coastguard Worker 
1414*ec779b8eSAndroid Build Coastguard Worker     status_t addTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex());
1415*ec779b8eSAndroid Build Coastguard Worker     bool destroyTrack_l(const sp<IAfTrack>& track) final REQUIRES(mutex());
1416*ec779b8eSAndroid Build Coastguard Worker 
1417*ec779b8eSAndroid Build Coastguard Worker     void removeTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex());
1418*ec779b8eSAndroid Build Coastguard Worker     std::set<audio_port_handle_t> getTrackPortIds_l() REQUIRES(mutex());
1419*ec779b8eSAndroid Build Coastguard Worker     std::set<audio_port_handle_t> getTrackPortIds();
1420*ec779b8eSAndroid Build Coastguard Worker 
1421*ec779b8eSAndroid Build Coastguard Worker     void readOutputParameters_l() REQUIRES(mutex());
1422*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate updateMetadata_l() final REQUIRES(mutex());
1423*ec779b8eSAndroid Build Coastguard Worker     virtual void sendMetadataToBackend_l(const StreamOutHalInterface::SourceMetadata& metadata)
1424*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) ;
1425*ec779b8eSAndroid Build Coastguard Worker 
1426*ec779b8eSAndroid Build Coastguard Worker     void collectTimestamps_l() REQUIRES(mutex(), ThreadBase_ThreadLoop);
1427*ec779b8eSAndroid Build Coastguard Worker 
1428*ec779b8eSAndroid Build Coastguard Worker     // The Tracks class manages tracks added and removed from the Thread.
1429*ec779b8eSAndroid Build Coastguard Worker     template <typename T>
1430*ec779b8eSAndroid Build Coastguard Worker     class Tracks {
1431*ec779b8eSAndroid Build Coastguard Worker     public:
Tracks(bool saveDeletedTrackIds)1432*ec779b8eSAndroid Build Coastguard Worker         explicit Tracks(bool saveDeletedTrackIds) :
1433*ec779b8eSAndroid Build Coastguard Worker             mSaveDeletedTrackIds(saveDeletedTrackIds) { }
1434*ec779b8eSAndroid Build Coastguard Worker 
1435*ec779b8eSAndroid Build Coastguard Worker         // SortedVector methods
add(const sp<T> & track)1436*ec779b8eSAndroid Build Coastguard Worker         ssize_t         add(const sp<T> &track) {
1437*ec779b8eSAndroid Build Coastguard Worker             const ssize_t index = mTracks.add(track);
1438*ec779b8eSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL_IF(index < 0, "cannot add track");
1439*ec779b8eSAndroid Build Coastguard Worker             return index;
1440*ec779b8eSAndroid Build Coastguard Worker         }
1441*ec779b8eSAndroid Build Coastguard Worker         ssize_t         remove(const sp<T> &track);
size()1442*ec779b8eSAndroid Build Coastguard Worker         size_t          size() const {
1443*ec779b8eSAndroid Build Coastguard Worker             return mTracks.size();
1444*ec779b8eSAndroid Build Coastguard Worker         }
isEmpty()1445*ec779b8eSAndroid Build Coastguard Worker         bool            isEmpty() const {
1446*ec779b8eSAndroid Build Coastguard Worker             return mTracks.isEmpty();
1447*ec779b8eSAndroid Build Coastguard Worker         }
indexOf(const sp<T> & item)1448*ec779b8eSAndroid Build Coastguard Worker         ssize_t         indexOf(const sp<T> &item) {
1449*ec779b8eSAndroid Build Coastguard Worker             return mTracks.indexOf(item);
1450*ec779b8eSAndroid Build Coastguard Worker         }
1451*ec779b8eSAndroid Build Coastguard Worker         sp<T>           operator[](size_t index) const {
1452*ec779b8eSAndroid Build Coastguard Worker             return mTracks[index];
1453*ec779b8eSAndroid Build Coastguard Worker         }
begin()1454*ec779b8eSAndroid Build Coastguard Worker         typename SortedVector<sp<T>>::iterator begin() {
1455*ec779b8eSAndroid Build Coastguard Worker             return mTracks.begin();
1456*ec779b8eSAndroid Build Coastguard Worker         }
end()1457*ec779b8eSAndroid Build Coastguard Worker         typename SortedVector<sp<T>>::iterator end() {
1458*ec779b8eSAndroid Build Coastguard Worker             return mTracks.end();
1459*ec779b8eSAndroid Build Coastguard Worker         }
1460*ec779b8eSAndroid Build Coastguard Worker 
processDeletedTrackIds(const std::function<void (int)> & f)1461*ec779b8eSAndroid Build Coastguard Worker         size_t          processDeletedTrackIds(const std::function<void(int)>& f) {
1462*ec779b8eSAndroid Build Coastguard Worker             for (const int trackId : mDeletedTrackIds) {
1463*ec779b8eSAndroid Build Coastguard Worker                 f(trackId);
1464*ec779b8eSAndroid Build Coastguard Worker             }
1465*ec779b8eSAndroid Build Coastguard Worker             return mDeletedTrackIds.size();
1466*ec779b8eSAndroid Build Coastguard Worker         }
1467*ec779b8eSAndroid Build Coastguard Worker 
clearDeletedTrackIds()1468*ec779b8eSAndroid Build Coastguard Worker         void            clearDeletedTrackIds() { mDeletedTrackIds.clear(); }
1469*ec779b8eSAndroid Build Coastguard Worker 
1470*ec779b8eSAndroid Build Coastguard Worker     private:
1471*ec779b8eSAndroid Build Coastguard Worker         // Tracks pending deletion for MIXER type threads
1472*ec779b8eSAndroid Build Coastguard Worker         const bool mSaveDeletedTrackIds; // true to enable tracking
1473*ec779b8eSAndroid Build Coastguard Worker         std::set<int> mDeletedTrackIds;
1474*ec779b8eSAndroid Build Coastguard Worker 
1475*ec779b8eSAndroid Build Coastguard Worker         SortedVector<sp<T>> mTracks; // wrapped SortedVector.
1476*ec779b8eSAndroid Build Coastguard Worker     };
1477*ec779b8eSAndroid Build Coastguard Worker 
1478*ec779b8eSAndroid Build Coastguard Worker     Tracks<IAfTrack>                   mTracks;
1479*ec779b8eSAndroid Build Coastguard Worker 
1480*ec779b8eSAndroid Build Coastguard Worker     stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT];
1481*ec779b8eSAndroid Build Coastguard Worker 
1482*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut                  *mOutput;
1483*ec779b8eSAndroid Build Coastguard Worker 
1484*ec779b8eSAndroid Build Coastguard Worker     float                           mMasterVolume;
1485*ec779b8eSAndroid Build Coastguard Worker     std::atomic<float>              mMasterBalance{};
1486*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Balance            mBalance;
1487*ec779b8eSAndroid Build Coastguard Worker     int                             mNumWrites;
1488*ec779b8eSAndroid Build Coastguard Worker     int                             mNumDelayedWrites;
1489*ec779b8eSAndroid Build Coastguard Worker     bool                            mInWrite;
1490*ec779b8eSAndroid Build Coastguard Worker 
1491*ec779b8eSAndroid Build Coastguard Worker     // FIXME rename these former local variables of threadLoop to standard "m" names
1492*ec779b8eSAndroid Build Coastguard Worker     nsecs_t                         mStandbyTimeNs;
1493*ec779b8eSAndroid Build Coastguard Worker     size_t                          mSinkBufferSize;
1494*ec779b8eSAndroid Build Coastguard Worker 
1495*ec779b8eSAndroid Build Coastguard Worker     // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1496*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mActiveSleepTimeUs;
1497*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mIdleSleepTimeUs;
1498*ec779b8eSAndroid Build Coastguard Worker 
1499*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mSleepTimeUs;
1500*ec779b8eSAndroid Build Coastguard Worker 
1501*ec779b8eSAndroid Build Coastguard Worker     // mixer status returned by prepareTracks_l()
1502*ec779b8eSAndroid Build Coastguard Worker     mixer_state mMixerStatus GUARDED_BY(ThreadBase_ThreadLoop); // current cycle
1503*ec779b8eSAndroid Build Coastguard Worker                                                   // previous cycle when in prepareTracks_l()
1504*ec779b8eSAndroid Build Coastguard Worker     mixer_state mMixerStatusIgnoringFastTracks GUARDED_BY(ThreadBase_ThreadLoop);
1505*ec779b8eSAndroid Build Coastguard Worker                                                   // FIXME or a separate ready state per track
1506*ec779b8eSAndroid Build Coastguard Worker 
1507*ec779b8eSAndroid Build Coastguard Worker     // FIXME move these declarations into the specific sub-class that needs them
1508*ec779b8eSAndroid Build Coastguard Worker     // MIXER only
1509*ec779b8eSAndroid Build Coastguard Worker     uint32_t sleepTimeShift GUARDED_BY(ThreadBase_ThreadLoop);
1510*ec779b8eSAndroid Build Coastguard Worker 
1511*ec779b8eSAndroid Build Coastguard Worker     // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1512*ec779b8eSAndroid Build Coastguard Worker     nsecs_t mStandbyDelayNs;  // GUARDED_BY(mutex());
1513*ec779b8eSAndroid Build Coastguard Worker 
1514*ec779b8eSAndroid Build Coastguard Worker     // MIXER only
1515*ec779b8eSAndroid Build Coastguard Worker     nsecs_t                         maxPeriod;
1516*ec779b8eSAndroid Build Coastguard Worker 
1517*ec779b8eSAndroid Build Coastguard Worker     // DUPLICATING only
1518*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        writeFrames;
1519*ec779b8eSAndroid Build Coastguard Worker 
1520*ec779b8eSAndroid Build Coastguard Worker     size_t mBytesRemaining GUARDED_BY(ThreadBase_ThreadLoop);
1521*ec779b8eSAndroid Build Coastguard Worker     size_t mCurrentWriteLength GUARDED_BY(ThreadBase_ThreadLoop);
1522*ec779b8eSAndroid Build Coastguard Worker     bool                            mUseAsyncWrite;
1523*ec779b8eSAndroid Build Coastguard Worker     // mWriteAckSequence contains current write sequence on bits 31-1. The write sequence is
1524*ec779b8eSAndroid Build Coastguard Worker     // incremented each time a write(), a flush() or a standby() occurs.
1525*ec779b8eSAndroid Build Coastguard Worker     // Bit 0 is set when a write blocks and indicates a callback is expected.
1526*ec779b8eSAndroid Build Coastguard Worker     // Bit 0 is reset by the async callback thread calling resetWriteBlocked(). Out of sequence
1527*ec779b8eSAndroid Build Coastguard Worker     // callbacks are ignored.
1528*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mWriteAckSequence;
1529*ec779b8eSAndroid Build Coastguard Worker     // mDrainSequence contains current drain sequence on bits 31-1. The drain sequence is
1530*ec779b8eSAndroid Build Coastguard Worker     // incremented each time a drain is requested or a flush() or standby() occurs.
1531*ec779b8eSAndroid Build Coastguard Worker     // Bit 0 is set when the drain() command is called at the HAL and indicates a callback is
1532*ec779b8eSAndroid Build Coastguard Worker     // expected.
1533*ec779b8eSAndroid Build Coastguard Worker     // Bit 0 is reset by the async callback thread calling resetDraining(). Out of sequence
1534*ec779b8eSAndroid Build Coastguard Worker     // callbacks are ignored.
1535*ec779b8eSAndroid Build Coastguard Worker     uint32_t                        mDrainSequence;
1536*ec779b8eSAndroid Build Coastguard Worker 
1537*ec779b8eSAndroid Build Coastguard Worker     sp<AsyncCallbackThread>         mCallbackThread;
1538*ec779b8eSAndroid Build Coastguard Worker 
audioTrackCbMutex()1539*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& audioTrackCbMutex() const { return mAudioTrackCbMutex; }
1540*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mAudioTrackCbMutex{
1541*ec779b8eSAndroid Build Coastguard Worker             audio_utils::MutexOrder::kPlaybackThread_AudioTrackCbMutex};
1542*ec779b8eSAndroid Build Coastguard Worker     // Record of IAudioTrackCallback
1543*ec779b8eSAndroid Build Coastguard Worker     std::map<sp<IAfTrack>, sp<media::IAudioTrackCallback>> mAudioTrackCallbacks;
1544*ec779b8eSAndroid Build Coastguard Worker 
1545*ec779b8eSAndroid Build Coastguard Worker     // The HAL output sink is treated as non-blocking, but current implementation is blocking
1546*ec779b8eSAndroid Build Coastguard Worker     sp<NBAIO_Sink>          mOutputSink;
1547*ec779b8eSAndroid Build Coastguard Worker     // If a fast mixer is present, the blocking pipe sink, otherwise clear
1548*ec779b8eSAndroid Build Coastguard Worker     sp<NBAIO_Sink>          mPipeSink;
1549*ec779b8eSAndroid Build Coastguard Worker     // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1550*ec779b8eSAndroid Build Coastguard Worker     sp<NBAIO_Sink>          mNormalSink;
1551*ec779b8eSAndroid Build Coastguard Worker 
1552*ec779b8eSAndroid Build Coastguard Worker     uint32_t                mScreenState;   // cached copy of gScreenState
1553*ec779b8eSAndroid Build Coastguard Worker     // TODO: add comment and adjust size as needed
1554*ec779b8eSAndroid Build Coastguard Worker     static const size_t     kFastMixerLogSize = 8 * 1024;
1555*ec779b8eSAndroid Build Coastguard Worker     sp<NBLog::Writer>       mFastMixerNBLogWriter;
1556*ec779b8eSAndroid Build Coastguard Worker 
1557*ec779b8eSAndroid Build Coastguard Worker     // Downstream patch latency, available if mDownstreamLatencyStatMs.getN() > 0.
1558*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Statistics<double> mDownstreamLatencyStatMs{0.999};
1559*ec779b8eSAndroid Build Coastguard Worker 
1560*ec779b8eSAndroid Build Coastguard Worker     // output stream start detection based on render position returned by the kernel
1561*ec779b8eSAndroid Build Coastguard Worker     // condition signalled when the output stream has started
1562*ec779b8eSAndroid Build Coastguard Worker     audio_utils::condition_variable mWaitHalStartCV;
1563*ec779b8eSAndroid Build Coastguard Worker     // true when the output stream render position has moved, reset to false in standby
1564*ec779b8eSAndroid Build Coastguard Worker     bool                     mHalStarted = false;
1565*ec779b8eSAndroid Build Coastguard Worker     // last kernel render position saved when entering standby
1566*ec779b8eSAndroid Build Coastguard Worker     int64_t                  mKernelPositionOnStandby = 0;
1567*ec779b8eSAndroid Build Coastguard Worker 
1568*ec779b8eSAndroid Build Coastguard Worker public:
getFastTrackUnderruns(size_t)1569*ec779b8eSAndroid Build Coastguard Worker     FastTrackUnderruns getFastTrackUnderruns(size_t /* fastIndex */) const override
1570*ec779b8eSAndroid Build Coastguard Worker         { return {}; }
framesWritten()1571*ec779b8eSAndroid Build Coastguard Worker     const std::atomic<int64_t>& framesWritten() const final { return mFramesWritten; }
1572*ec779b8eSAndroid Build Coastguard Worker 
1573*ec779b8eSAndroid Build Coastguard Worker protected:
1574*ec779b8eSAndroid Build Coastguard Worker                 // accessed by both binder threads and within threadLoop(), lock on mutex needed
fastTrackAvailMask_l()1575*ec779b8eSAndroid Build Coastguard Worker      uint32_t& fastTrackAvailMask_l() final REQUIRES(mutex()) { return mFastTrackAvailMask; }
1576*ec779b8eSAndroid Build Coastguard Worker      uint32_t mFastTrackAvailMask;  // bit i set if fast track [i] is available
1577*ec779b8eSAndroid Build Coastguard Worker                 bool        mHwSupportsPause;
1578*ec779b8eSAndroid Build Coastguard Worker                 bool        mHwPaused;
1579*ec779b8eSAndroid Build Coastguard Worker                 bool        mFlushPending;
1580*ec779b8eSAndroid Build Coastguard Worker                 // volumes last sent to audio HAL with stream->setVolume()
1581*ec779b8eSAndroid Build Coastguard Worker                 float mLeftVolFloat;
1582*ec779b8eSAndroid Build Coastguard Worker                 float mRightVolFloat;
1583*ec779b8eSAndroid Build Coastguard Worker 
1584*ec779b8eSAndroid Build Coastguard Worker                 // audio patch used by the downstream software patch.
1585*ec779b8eSAndroid Build Coastguard Worker                 // Only used if ThreadBase::mIsMsdDevice is true.
1586*ec779b8eSAndroid Build Coastguard Worker                 struct audio_patch mDownStreamPatch;
1587*ec779b8eSAndroid Build Coastguard Worker 
1588*ec779b8eSAndroid Build Coastguard Worker                 std::atomic_bool mCheckOutputStageEffects{};
1589*ec779b8eSAndroid Build Coastguard Worker 
1590*ec779b8eSAndroid Build Coastguard Worker 
1591*ec779b8eSAndroid Build Coastguard Worker                 // Provides periodic checking for timestamp advancement for underrun detection.
1592*ec779b8eSAndroid Build Coastguard Worker                 class IsTimestampAdvancing {
1593*ec779b8eSAndroid Build Coastguard Worker                 public:
1594*ec779b8eSAndroid Build Coastguard Worker                     // The timestamp will not be checked any faster than the specified time.
IsTimestampAdvancing(nsecs_t minimumTimeBetweenChecksNs)1595*ec779b8eSAndroid Build Coastguard Worker                     explicit IsTimestampAdvancing(nsecs_t minimumTimeBetweenChecksNs)
1596*ec779b8eSAndroid Build Coastguard Worker                         :   mMinimumTimeBetweenChecksNs(minimumTimeBetweenChecksNs)
1597*ec779b8eSAndroid Build Coastguard Worker                     {
1598*ec779b8eSAndroid Build Coastguard Worker                         clear();
1599*ec779b8eSAndroid Build Coastguard Worker                     }
1600*ec779b8eSAndroid Build Coastguard Worker                     // Check if the presentation position has advanced in the last periodic time.
1601*ec779b8eSAndroid Build Coastguard Worker                     bool check(AudioStreamOut * output);
1602*ec779b8eSAndroid Build Coastguard Worker                     // Clear the internal state when the playback state changes for the output
1603*ec779b8eSAndroid Build Coastguard Worker                     // stream.
1604*ec779b8eSAndroid Build Coastguard Worker                     void clear();
1605*ec779b8eSAndroid Build Coastguard Worker                 private:
1606*ec779b8eSAndroid Build Coastguard Worker                     // The minimum time between timestamp checks.
1607*ec779b8eSAndroid Build Coastguard Worker                     const nsecs_t mMinimumTimeBetweenChecksNs;
1608*ec779b8eSAndroid Build Coastguard Worker                     // Add differential check on the timestamps to see if there is a change in the
1609*ec779b8eSAndroid Build Coastguard Worker                     // timestamp frame position between the last call to check.
1610*ec779b8eSAndroid Build Coastguard Worker                     uint64_t mPreviousPosition;
1611*ec779b8eSAndroid Build Coastguard Worker                     // The time at which the last check occurred, to ensure we don't check too
1612*ec779b8eSAndroid Build Coastguard Worker                     // frequently, giving the Audio HAL enough time to update its timestamps.
1613*ec779b8eSAndroid Build Coastguard Worker                     nsecs_t mPreviousNs;
1614*ec779b8eSAndroid Build Coastguard Worker                     // The valued is latched so we don't check timestamps too frequently.
1615*ec779b8eSAndroid Build Coastguard Worker                     bool mLatchedValue;
1616*ec779b8eSAndroid Build Coastguard Worker                 };
1617*ec779b8eSAndroid Build Coastguard Worker                 IsTimestampAdvancing mIsTimestampAdvancing;
1618*ec779b8eSAndroid Build Coastguard Worker 
flushHw_l()1619*ec779b8eSAndroid Build Coastguard Worker     virtual     void flushHw_l() {
1620*ec779b8eSAndroid Build Coastguard Worker                     mIsTimestampAdvancing.clear();
1621*ec779b8eSAndroid Build Coastguard Worker                 }
1622*ec779b8eSAndroid Build Coastguard Worker };
1623*ec779b8eSAndroid Build Coastguard Worker 
1624*ec779b8eSAndroid Build Coastguard Worker class MixerThread : public PlaybackThread,
1625*ec779b8eSAndroid Build Coastguard Worker                     public StreamOutHalInterfaceLatencyModeCallback  {
1626*ec779b8eSAndroid Build Coastguard Worker public:
1627*ec779b8eSAndroid Build Coastguard Worker     MixerThread(const sp<IAfThreadCallback>& afThreadCallback,
1628*ec779b8eSAndroid Build Coastguard Worker                 AudioStreamOut* output,
1629*ec779b8eSAndroid Build Coastguard Worker                 audio_io_handle_t id,
1630*ec779b8eSAndroid Build Coastguard Worker                 bool systemReady,
1631*ec779b8eSAndroid Build Coastguard Worker                 type_t type = MIXER,
1632*ec779b8eSAndroid Build Coastguard Worker                 audio_config_base_t *mixerConfig = nullptr);
1633*ec779b8eSAndroid Build Coastguard Worker     ~MixerThread() override;
1634*ec779b8eSAndroid Build Coastguard Worker 
1635*ec779b8eSAndroid Build Coastguard Worker     // RefBase
1636*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() override;
1637*ec779b8eSAndroid Build Coastguard Worker 
1638*ec779b8eSAndroid Build Coastguard Worker                 // StreamOutHalInterfaceLatencyModeCallback
1639*ec779b8eSAndroid Build Coastguard Worker                 void        onRecommendedLatencyModeChanged(
1640*ec779b8eSAndroid Build Coastguard Worker             std::vector<audio_latency_mode_t> modes) final;
1641*ec779b8eSAndroid Build Coastguard Worker 
1642*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
1643*ec779b8eSAndroid Build Coastguard Worker 
1644*ec779b8eSAndroid Build Coastguard Worker     bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) final
1645*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
1646*ec779b8eSAndroid Build Coastguard Worker 
1647*ec779b8eSAndroid Build Coastguard Worker     bool isTrackAllowed_l(
1648*ec779b8eSAndroid Build Coastguard Worker                                     audio_channel_mask_t channelMask, audio_format_t format,
1649*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId, uid_t uid) const final REQUIRES(mutex());
1650*ec779b8eSAndroid Build Coastguard Worker protected:
1651*ec779b8eSAndroid Build Coastguard Worker     mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) override
1652*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop);
1653*ec779b8eSAndroid Build Coastguard Worker     uint32_t idleSleepTimeUs() const final;
1654*ec779b8eSAndroid Build Coastguard Worker     uint32_t suspendSleepTimeUs() const final;
1655*ec779b8eSAndroid Build Coastguard Worker     void cacheParameters_l() override REQUIRES(mutex(), ThreadBase_ThreadLoop);
1656*ec779b8eSAndroid Build Coastguard Worker 
acquireWakeLock_l()1657*ec779b8eSAndroid Build Coastguard Worker     void acquireWakeLock_l() final REQUIRES(mutex()) {
1658*ec779b8eSAndroid Build Coastguard Worker         PlaybackThread::acquireWakeLock_l();
1659*ec779b8eSAndroid Build Coastguard Worker         if (hasFastMixer()) {
1660*ec779b8eSAndroid Build Coastguard Worker             mFastMixer->setBoottimeOffset(
1661*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mTimebaseOffset[ExtendedTimestamp::TIMEBASE_BOOTTIME]);
1662*ec779b8eSAndroid Build Coastguard Worker         }
1663*ec779b8eSAndroid Build Coastguard Worker     }
1664*ec779b8eSAndroid Build Coastguard Worker 
1665*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
1666*ec779b8eSAndroid Build Coastguard Worker 
1667*ec779b8eSAndroid Build Coastguard Worker     // threadLoop snippets
1668*ec779b8eSAndroid Build Coastguard Worker     ssize_t threadLoop_write() override REQUIRES(ThreadBase_ThreadLoop);
1669*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_standby() override REQUIRES(ThreadBase_ThreadLoop);
1670*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_mix() override REQUIRES(ThreadBase_ThreadLoop);
1671*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_sleepTime() override REQUIRES(ThreadBase_ThreadLoop);
1672*ec779b8eSAndroid Build Coastguard Worker     uint32_t correctLatency_l(uint32_t latency) const final REQUIRES(mutex());
1673*ec779b8eSAndroid Build Coastguard Worker 
1674*ec779b8eSAndroid Build Coastguard Worker     status_t createAudioPatch_l(
1675*ec779b8eSAndroid Build Coastguard Worker             const struct audio_patch* patch, audio_patch_handle_t* handle)
1676*ec779b8eSAndroid Build Coastguard Worker             final REQUIRES(mutex());
1677*ec779b8eSAndroid Build Coastguard Worker     status_t releaseAudioPatch_l(const audio_patch_handle_t handle) final REQUIRES(mutex());
1678*ec779b8eSAndroid Build Coastguard Worker 
1679*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer* mAudioMixer;    // normal mixer
1680*ec779b8eSAndroid Build Coastguard Worker 
1681*ec779b8eSAndroid Build Coastguard Worker             // Support low latency mode by default as unless explicitly indicated by the audio HAL
1682*ec779b8eSAndroid Build Coastguard Worker             // we assume the audio path is compatible with the head tracking latency requirements
1683*ec779b8eSAndroid Build Coastguard Worker             std::vector<audio_latency_mode_t> mSupportedLatencyModes = {AUDIO_LATENCY_MODE_LOW};
1684*ec779b8eSAndroid Build Coastguard Worker             // default to invalid value to force first update to the audio HAL
1685*ec779b8eSAndroid Build Coastguard Worker             audio_latency_mode_t mSetLatencyMode =
1686*ec779b8eSAndroid Build Coastguard Worker                     (audio_latency_mode_t)AUDIO_LATENCY_MODE_INVALID;
1687*ec779b8eSAndroid Build Coastguard Worker 
1688*ec779b8eSAndroid Build Coastguard Worker             // Bluetooth Variable latency control logic is enabled or disabled for this thread
1689*ec779b8eSAndroid Build Coastguard Worker             std::atomic_bool mBluetoothLatencyModesEnabled;
1690*ec779b8eSAndroid Build Coastguard Worker 
1691*ec779b8eSAndroid Build Coastguard Worker private:
1692*ec779b8eSAndroid Build Coastguard Worker                 // one-time initialization, no locks required
1693*ec779b8eSAndroid Build Coastguard Worker                 sp<FastMixer>     mFastMixer;     // non-0 if there is also a fast mixer
1694*ec779b8eSAndroid Build Coastguard Worker                 sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1695*ec779b8eSAndroid Build Coastguard Worker 
1696*ec779b8eSAndroid Build Coastguard Worker                 // contents are not guaranteed to be consistent, no locks required
1697*ec779b8eSAndroid Build Coastguard Worker                 FastMixerDumpState mFastMixerDumpState;
1698*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
1699*ec779b8eSAndroid Build Coastguard Worker                 StateQueueObserverDump mStateQueueObserverDump;
1700*ec779b8eSAndroid Build Coastguard Worker                 StateQueueMutatorDump  mStateQueueMutatorDump;
1701*ec779b8eSAndroid Build Coastguard Worker #endif
1702*ec779b8eSAndroid Build Coastguard Worker                 AudioWatchdogDump mAudioWatchdogDump;
1703*ec779b8eSAndroid Build Coastguard Worker 
1704*ec779b8eSAndroid Build Coastguard Worker                 // accessible only within the threadLoop(), no locks required
1705*ec779b8eSAndroid Build Coastguard Worker                 //          mFastMixer->sq()    // for mutating and pushing state
1706*ec779b8eSAndroid Build Coastguard Worker     int32_t mFastMixerFutex GUARDED_BY(ThreadBase_ThreadLoop);  // for cold idle
1707*ec779b8eSAndroid Build Coastguard Worker 
1708*ec779b8eSAndroid Build Coastguard Worker                 std::atomic_bool mMasterMono;
1709*ec779b8eSAndroid Build Coastguard Worker public:
hasFastMixer()1710*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        hasFastMixer() const { return mFastMixer != 0; }
getFastTrackUnderruns(size_t fastIndex)1711*ec779b8eSAndroid Build Coastguard Worker     virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1712*ec779b8eSAndroid Build Coastguard Worker                               ALOG_ASSERT(fastIndex < FastMixerState::sMaxFastTracks);
1713*ec779b8eSAndroid Build Coastguard Worker                               return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1714*ec779b8eSAndroid Build Coastguard Worker                             }
1715*ec779b8eSAndroid Build Coastguard Worker 
threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1716*ec779b8eSAndroid Build Coastguard Worker     status_t threadloop_getHalTimestamp_l(
1717*ec779b8eSAndroid Build Coastguard Worker             ExtendedTimestamp *timestamp) const override
1718*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop) {
1719*ec779b8eSAndroid Build Coastguard Worker                                 if (mNormalSink.get() != nullptr) {
1720*ec779b8eSAndroid Build Coastguard Worker                                     return mNormalSink->getTimestamp(*timestamp);
1721*ec779b8eSAndroid Build Coastguard Worker                                 }
1722*ec779b8eSAndroid Build Coastguard Worker                                 return INVALID_OPERATION;
1723*ec779b8eSAndroid Build Coastguard Worker                             }
1724*ec779b8eSAndroid Build Coastguard Worker 
1725*ec779b8eSAndroid Build Coastguard Worker                 status_t    getSupportedLatencyModes(
1726*ec779b8eSAndroid Build Coastguard Worker                                     std::vector<audio_latency_mode_t>* modes) override;
1727*ec779b8eSAndroid Build Coastguard Worker 
1728*ec779b8eSAndroid Build Coastguard Worker                 status_t    setBluetoothVariableLatencyEnabled(bool enabled) override;
1729*ec779b8eSAndroid Build Coastguard Worker 
1730*ec779b8eSAndroid Build Coastguard Worker protected:
setMasterMono_l(bool mono)1731*ec779b8eSAndroid Build Coastguard Worker     virtual     void       setMasterMono_l(bool mono) {
1732*ec779b8eSAndroid Build Coastguard Worker                                mMasterMono.store(mono);
1733*ec779b8eSAndroid Build Coastguard Worker                                if (mFastMixer != nullptr) { /* hasFastMixer() */
1734*ec779b8eSAndroid Build Coastguard Worker                                    mFastMixer->setMasterMono(mMasterMono);
1735*ec779b8eSAndroid Build Coastguard Worker                                }
1736*ec779b8eSAndroid Build Coastguard Worker                            }
1737*ec779b8eSAndroid Build Coastguard Worker                 // the FastMixer performs mono blend if it exists.
1738*ec779b8eSAndroid Build Coastguard Worker                 // Blending with limiter is not idempotent,
1739*ec779b8eSAndroid Build Coastguard Worker                 // and blending without limiter is idempotent but inefficient to do twice.
requireMonoBlend()1740*ec779b8eSAndroid Build Coastguard Worker     virtual     bool       requireMonoBlend() { return mMasterMono.load() && !hasFastMixer(); }
1741*ec779b8eSAndroid Build Coastguard Worker 
setMasterBalance(float balance)1742*ec779b8eSAndroid Build Coastguard Worker     void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex {
1743*ec779b8eSAndroid Build Coastguard Worker                                mMasterBalance.store(balance);
1744*ec779b8eSAndroid Build Coastguard Worker                                if (hasFastMixer()) {
1745*ec779b8eSAndroid Build Coastguard Worker                                    mFastMixer->setMasterBalance(balance);
1746*ec779b8eSAndroid Build Coastguard Worker                                }
1747*ec779b8eSAndroid Build Coastguard Worker                            }
1748*ec779b8eSAndroid Build Coastguard Worker 
1749*ec779b8eSAndroid Build Coastguard Worker     void updateHalSupportedLatencyModes_l() REQUIRES(mutex());
1750*ec779b8eSAndroid Build Coastguard Worker     void onHalLatencyModesChanged_l() override REQUIRES(mutex());
1751*ec779b8eSAndroid Build Coastguard Worker     void setHalLatencyMode_l() override REQUIRES(mutex());
1752*ec779b8eSAndroid Build Coastguard Worker };
1753*ec779b8eSAndroid Build Coastguard Worker 
1754*ec779b8eSAndroid Build Coastguard Worker class DirectOutputThread : public PlaybackThread, public virtual IAfDirectOutputThread {
1755*ec779b8eSAndroid Build Coastguard Worker public:
1756*ec779b8eSAndroid Build Coastguard Worker 
asIAfDirectOutputThread()1757*ec779b8eSAndroid Build Coastguard Worker     sp<IAfDirectOutputThread> asIAfDirectOutputThread() final {
1758*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfDirectOutputThread>::fromExisting(this);
1759*ec779b8eSAndroid Build Coastguard Worker     }
1760*ec779b8eSAndroid Build Coastguard Worker 
DirectOutputThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,const audio_offload_info_t & offloadInfo)1761*ec779b8eSAndroid Build Coastguard Worker     DirectOutputThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
1762*ec779b8eSAndroid Build Coastguard Worker                        audio_io_handle_t id, bool systemReady,
1763*ec779b8eSAndroid Build Coastguard Worker                        const audio_offload_info_t& offloadInfo)
1764*ec779b8eSAndroid Build Coastguard Worker         : DirectOutputThread(afThreadCallback, output, id, DIRECT, systemReady, offloadInfo) { }
1765*ec779b8eSAndroid Build Coastguard Worker 
1766*ec779b8eSAndroid Build Coastguard Worker     ~DirectOutputThread() override;
1767*ec779b8eSAndroid Build Coastguard Worker 
1768*ec779b8eSAndroid Build Coastguard Worker     status_t selectPresentation(int presentationId, int programId) final;
1769*ec779b8eSAndroid Build Coastguard Worker 
1770*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
1771*ec779b8eSAndroid Build Coastguard Worker 
1772*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        checkForNewParameter_l(const String8& keyValuePair,
1773*ec779b8eSAndroid Build Coastguard Worker             status_t& status) REQUIRES(mutex());
1774*ec779b8eSAndroid Build Coastguard Worker 
1775*ec779b8eSAndroid Build Coastguard Worker     void flushHw_l() override REQUIRES(mutex(), ThreadBase_ThreadLoop);
1776*ec779b8eSAndroid Build Coastguard Worker 
1777*ec779b8eSAndroid Build Coastguard Worker     void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex;
1778*ec779b8eSAndroid Build Coastguard Worker 
1779*ec779b8eSAndroid Build Coastguard Worker protected:
1780*ec779b8eSAndroid Build Coastguard Worker     virtual     uint32_t    activeSleepTimeUs() const;
1781*ec779b8eSAndroid Build Coastguard Worker     virtual     uint32_t    idleSleepTimeUs() const;
1782*ec779b8eSAndroid Build Coastguard Worker     virtual     uint32_t    suspendSleepTimeUs() const;
1783*ec779b8eSAndroid Build Coastguard Worker     virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop);
1784*ec779b8eSAndroid Build Coastguard Worker 
1785*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
1786*ec779b8eSAndroid Build Coastguard Worker 
1787*ec779b8eSAndroid Build Coastguard Worker     // threadLoop snippets
1788*ec779b8eSAndroid Build Coastguard Worker     virtual mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove)
1789*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop);
1790*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_mix() REQUIRES(ThreadBase_ThreadLoop);
1791*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_sleepTime() REQUIRES(ThreadBase_ThreadLoop);
1792*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_exit() REQUIRES(ThreadBase_ThreadLoop);
1793*ec779b8eSAndroid Build Coastguard Worker     virtual bool shouldStandby_l() REQUIRES(mutex());
1794*ec779b8eSAndroid Build Coastguard Worker 
1795*ec779b8eSAndroid Build Coastguard Worker     virtual void onAddNewTrack_l() REQUIRES(mutex());
1796*ec779b8eSAndroid Build Coastguard Worker 
1797*ec779b8eSAndroid Build Coastguard Worker     const       audio_offload_info_t mOffloadInfo;
1798*ec779b8eSAndroid Build Coastguard Worker 
1799*ec779b8eSAndroid Build Coastguard Worker     audioflinger::MonotonicFrameCounter mMonotonicFrameCounter;  // for VolumeShaper
1800*ec779b8eSAndroid Build Coastguard Worker     bool mVolumeShaperActive = false;
1801*ec779b8eSAndroid Build Coastguard Worker 
1802*ec779b8eSAndroid Build Coastguard Worker     DirectOutputThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
1803*ec779b8eSAndroid Build Coastguard Worker                        audio_io_handle_t id, ThreadBase::type_t type, bool systemReady,
1804*ec779b8eSAndroid Build Coastguard Worker                        const audio_offload_info_t& offloadInfo);
1805*ec779b8eSAndroid Build Coastguard Worker     void processVolume_l(IAfTrack *track, bool lastTrack) REQUIRES(mutex());
isTunerStream()1806*ec779b8eSAndroid Build Coastguard Worker     bool isTunerStream() const { return (mOffloadInfo.content_id > 0); }
1807*ec779b8eSAndroid Build Coastguard Worker 
1808*ec779b8eSAndroid Build Coastguard Worker     // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1809*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack>               mActiveTrack;
1810*ec779b8eSAndroid Build Coastguard Worker 
1811*ec779b8eSAndroid Build Coastguard Worker     wp<IAfTrack>               mPreviousTrack;         // used to detect track switch
1812*ec779b8eSAndroid Build Coastguard Worker 
1813*ec779b8eSAndroid Build Coastguard Worker     // This must be initialized for initial condition of mMasterBalance = 0 (disabled).
1814*ec779b8eSAndroid Build Coastguard Worker     float                   mMasterBalanceLeft = 1.f;
1815*ec779b8eSAndroid Build Coastguard Worker     float                   mMasterBalanceRight = 1.f;
1816*ec779b8eSAndroid Build Coastguard Worker 
1817*ec779b8eSAndroid Build Coastguard Worker public:
hasFastMixer()1818*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        hasFastMixer() const { return false; }
1819*ec779b8eSAndroid Build Coastguard Worker 
1820*ec779b8eSAndroid Build Coastguard Worker     virtual int64_t computeWaitTimeNs_l() const override REQUIRES(mutex());
1821*ec779b8eSAndroid Build Coastguard Worker 
threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1822*ec779b8eSAndroid Build Coastguard Worker     status_t    threadloop_getHalTimestamp_l(ExtendedTimestamp *timestamp) const override {
1823*ec779b8eSAndroid Build Coastguard Worker                     // For DIRECT and OFFLOAD threads, query the output sink directly.
1824*ec779b8eSAndroid Build Coastguard Worker                     if (mOutput != nullptr) {
1825*ec779b8eSAndroid Build Coastguard Worker                         uint64_t uposition64;
1826*ec779b8eSAndroid Build Coastguard Worker                         struct timespec time;
1827*ec779b8eSAndroid Build Coastguard Worker                         if (mOutput->getPresentationPosition(
1828*ec779b8eSAndroid Build Coastguard Worker                                 &uposition64, &time) == OK) {
1829*ec779b8eSAndroid Build Coastguard Worker                             timestamp->mPosition[ExtendedTimestamp::LOCATION_KERNEL]
1830*ec779b8eSAndroid Build Coastguard Worker                                     = (int64_t)uposition64;
1831*ec779b8eSAndroid Build Coastguard Worker                             timestamp->mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]
1832*ec779b8eSAndroid Build Coastguard Worker                                     = audio_utils_ns_from_timespec(&time);
1833*ec779b8eSAndroid Build Coastguard Worker                             return NO_ERROR;
1834*ec779b8eSAndroid Build Coastguard Worker                         }
1835*ec779b8eSAndroid Build Coastguard Worker                     }
1836*ec779b8eSAndroid Build Coastguard Worker                     return INVALID_OPERATION;
1837*ec779b8eSAndroid Build Coastguard Worker                 }
1838*ec779b8eSAndroid Build Coastguard Worker };
1839*ec779b8eSAndroid Build Coastguard Worker 
1840*ec779b8eSAndroid Build Coastguard Worker class OffloadThread : public DirectOutputThread {
1841*ec779b8eSAndroid Build Coastguard Worker public:
1842*ec779b8eSAndroid Build Coastguard Worker 
1843*ec779b8eSAndroid Build Coastguard Worker     OffloadThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
1844*ec779b8eSAndroid Build Coastguard Worker                   audio_io_handle_t id, bool systemReady,
1845*ec779b8eSAndroid Build Coastguard Worker                   const audio_offload_info_t& offloadInfo);
~OffloadThread()1846*ec779b8eSAndroid Build Coastguard Worker     virtual                 ~OffloadThread() {};
1847*ec779b8eSAndroid Build Coastguard Worker     void flushHw_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop);
1848*ec779b8eSAndroid Build Coastguard Worker 
1849*ec779b8eSAndroid Build Coastguard Worker protected:
1850*ec779b8eSAndroid Build Coastguard Worker     // threadLoop snippets
1851*ec779b8eSAndroid Build Coastguard Worker     mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) final
1852*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop);
1853*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop);
1854*ec779b8eSAndroid Build Coastguard Worker 
1855*ec779b8eSAndroid Build Coastguard Worker     bool waitingAsyncCallback() final;
1856*ec779b8eSAndroid Build Coastguard Worker     bool waitingAsyncCallback_l() final REQUIRES(mutex());
1857*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(audio_stream_type_t streamType) final EXCLUDES_ThreadBase_Mutex;
1858*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(std::set<audio_port_handle_t>& portIds) final EXCLUDES_ThreadBase_Mutex;
1859*ec779b8eSAndroid Build Coastguard Worker 
keepWakeLock()1860*ec779b8eSAndroid Build Coastguard Worker     bool keepWakeLock() const final { return (mKeepWakeLock || (mDrainSequence & 1)); }
1861*ec779b8eSAndroid Build Coastguard Worker 
1862*ec779b8eSAndroid Build Coastguard Worker private:
1863*ec779b8eSAndroid Build Coastguard Worker     size_t      mPausedWriteLength;     // length in bytes of write interrupted by pause
1864*ec779b8eSAndroid Build Coastguard Worker     size_t      mPausedBytesRemaining;  // bytes still waiting in mixbuffer after resume
1865*ec779b8eSAndroid Build Coastguard Worker     bool        mKeepWakeLock;          // keep wake lock while waiting for write callback
1866*ec779b8eSAndroid Build Coastguard Worker };
1867*ec779b8eSAndroid Build Coastguard Worker 
1868*ec779b8eSAndroid Build Coastguard Worker class AsyncCallbackThread : public Thread {
1869*ec779b8eSAndroid Build Coastguard Worker public:
1870*ec779b8eSAndroid Build Coastguard Worker     explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);
1871*ec779b8eSAndroid Build Coastguard Worker 
1872*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
1873*ec779b8eSAndroid Build Coastguard Worker     bool threadLoop() final;
1874*ec779b8eSAndroid Build Coastguard Worker 
1875*ec779b8eSAndroid Build Coastguard Worker     // RefBase
1876*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() final;
1877*ec779b8eSAndroid Build Coastguard Worker 
1878*ec779b8eSAndroid Build Coastguard Worker             void        exit();
1879*ec779b8eSAndroid Build Coastguard Worker             void        setWriteBlocked(uint32_t sequence);
1880*ec779b8eSAndroid Build Coastguard Worker             void        resetWriteBlocked();
1881*ec779b8eSAndroid Build Coastguard Worker             void        setDraining(uint32_t sequence);
1882*ec779b8eSAndroid Build Coastguard Worker             void        resetDraining();
1883*ec779b8eSAndroid Build Coastguard Worker             void        setAsyncError(bool isHardError);
1884*ec779b8eSAndroid Build Coastguard Worker 
1885*ec779b8eSAndroid Build Coastguard Worker private:
1886*ec779b8eSAndroid Build Coastguard Worker     const wp<PlaybackThread>   mPlaybackThread;
1887*ec779b8eSAndroid Build Coastguard Worker     // mWriteAckSequence corresponds to the last write sequence passed by the offload thread via
1888*ec779b8eSAndroid Build Coastguard Worker     // setWriteBlocked(). The sequence is shifted one bit to the left and the lsb is used
1889*ec779b8eSAndroid Build Coastguard Worker     // to indicate that the callback has been received via resetWriteBlocked()
1890*ec779b8eSAndroid Build Coastguard Worker     uint32_t                   mWriteAckSequence;
1891*ec779b8eSAndroid Build Coastguard Worker     // mDrainSequence corresponds to the last drain sequence passed by the offload thread via
1892*ec779b8eSAndroid Build Coastguard Worker     // setDraining(). The sequence is shifted one bit to the left and the lsb is used
1893*ec779b8eSAndroid Build Coastguard Worker     // to indicate that the callback has been received via resetDraining()
1894*ec779b8eSAndroid Build Coastguard Worker     uint32_t                   mDrainSequence;
1895*ec779b8eSAndroid Build Coastguard Worker     audio_utils::condition_variable mWaitWorkCV;
1896*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kAsyncCallbackThread_Mutex};
1897*ec779b8eSAndroid Build Coastguard Worker     enum AsyncError { ASYNC_ERROR_NONE, ASYNC_ERROR_SOFT, ASYNC_ERROR_HARD };
1898*ec779b8eSAndroid Build Coastguard Worker     AsyncError                 mAsyncError;
1899*ec779b8eSAndroid Build Coastguard Worker 
mutex()1900*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::AsyncCallbackThread_Mutex) {
1901*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
1902*ec779b8eSAndroid Build Coastguard Worker     }
1903*ec779b8eSAndroid Build Coastguard Worker };
1904*ec779b8eSAndroid Build Coastguard Worker 
1905*ec779b8eSAndroid Build Coastguard Worker class DuplicatingThread : public MixerThread, public IAfDuplicatingThread {
1906*ec779b8eSAndroid Build Coastguard Worker public:
1907*ec779b8eSAndroid Build Coastguard Worker     DuplicatingThread(const sp<IAfThreadCallback>& afThreadCallback,
1908*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* mainThread,
1909*ec779b8eSAndroid Build Coastguard Worker                       audio_io_handle_t id, bool systemReady);
1910*ec779b8eSAndroid Build Coastguard Worker     ~DuplicatingThread() override;
1911*ec779b8eSAndroid Build Coastguard Worker 
asIAfDuplicatingThread()1912*ec779b8eSAndroid Build Coastguard Worker     sp<IAfDuplicatingThread> asIAfDuplicatingThread() final {
1913*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfDuplicatingThread>::fromExisting(this);
1914*ec779b8eSAndroid Build Coastguard Worker     }
1915*ec779b8eSAndroid Build Coastguard Worker 
1916*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
1917*ec779b8eSAndroid Build Coastguard Worker     void addOutputTrack(IAfPlaybackThread* thread) final EXCLUDES_ThreadBase_Mutex;
1918*ec779b8eSAndroid Build Coastguard Worker     void removeOutputTrack(IAfPlaybackThread* thread) final EXCLUDES_ThreadBase_Mutex;
waitTimeMs()1919*ec779b8eSAndroid Build Coastguard Worker     uint32_t waitTimeMs() const final { return mWaitTimeMs; }
1920*ec779b8eSAndroid Build Coastguard Worker 
1921*ec779b8eSAndroid Build Coastguard Worker                 void        sendMetadataToBackend_l(
1922*ec779b8eSAndroid Build Coastguard Worker             const StreamOutHalInterface::SourceMetadata& metadata) final REQUIRES(mutex());
1923*ec779b8eSAndroid Build Coastguard Worker protected:
1924*ec779b8eSAndroid Build Coastguard Worker     virtual     uint32_t    activeSleepTimeUs() const;
1925*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) final REQUIRES(mutex());
1926*ec779b8eSAndroid Build Coastguard Worker 
1927*ec779b8eSAndroid Build Coastguard Worker private:
1928*ec779b8eSAndroid Build Coastguard Worker     bool outputsReady() REQUIRES(ThreadBase_ThreadLoop);
1929*ec779b8eSAndroid Build Coastguard Worker protected:
1930*ec779b8eSAndroid Build Coastguard Worker     // threadLoop snippets
1931*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_mix() final REQUIRES(ThreadBase_ThreadLoop);
1932*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_sleepTime() final REQUIRES(ThreadBase_ThreadLoop);
1933*ec779b8eSAndroid Build Coastguard Worker     ssize_t threadLoop_write() final REQUIRES(ThreadBase_ThreadLoop);
1934*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_standby() final REQUIRES(ThreadBase_ThreadLoop);
1935*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop);
1936*ec779b8eSAndroid Build Coastguard Worker     void cacheParameters_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop);
1937*ec779b8eSAndroid Build Coastguard Worker 
1938*ec779b8eSAndroid Build Coastguard Worker private:
1939*ec779b8eSAndroid Build Coastguard Worker     // called from threadLoop, addOutputTrack, removeOutputTrack
1940*ec779b8eSAndroid Build Coastguard Worker     void updateWaitTime_l() REQUIRES(mutex());
1941*ec779b8eSAndroid Build Coastguard Worker protected:
1942*ec779b8eSAndroid Build Coastguard Worker     void saveOutputTracks() final REQUIRES(mutex(), ThreadBase_ThreadLoop);
1943*ec779b8eSAndroid Build Coastguard Worker     void clearOutputTracks() final REQUIRES(mutex(), ThreadBase_ThreadLoop);
1944*ec779b8eSAndroid Build Coastguard Worker private:
1945*ec779b8eSAndroid Build Coastguard Worker 
1946*ec779b8eSAndroid Build Coastguard Worker                 uint32_t    mWaitTimeMs;
1947*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS  GUARDED_BY(ThreadBase_ThreadLoop)
1948*ec779b8eSAndroid Build Coastguard Worker     SortedVector <sp<IAfOutputTrack>> outputTracks;
1949*ec779b8eSAndroid Build Coastguard Worker     SortedVector <sp<IAfOutputTrack>> mOutputTracks GUARDED_BY(mutex());
1950*ec779b8eSAndroid Build Coastguard Worker public:
hasFastMixer()1951*ec779b8eSAndroid Build Coastguard Worker     virtual     bool        hasFastMixer() const { return false; }
threadloop_getHalTimestamp_l(ExtendedTimestamp * timestamp)1952*ec779b8eSAndroid Build Coastguard Worker                 status_t    threadloop_getHalTimestamp_l(
1953*ec779b8eSAndroid Build Coastguard Worker             ExtendedTimestamp *timestamp) const override REQUIRES(mutex()) {
1954*ec779b8eSAndroid Build Coastguard Worker         if (mOutputTracks.size() > 0) {
1955*ec779b8eSAndroid Build Coastguard Worker             // forward the first OutputTrack's kernel information for timestamp.
1956*ec779b8eSAndroid Build Coastguard Worker             const ExtendedTimestamp trackTimestamp =
1957*ec779b8eSAndroid Build Coastguard Worker                     mOutputTracks[0]->getClientProxyTimestamp();
1958*ec779b8eSAndroid Build Coastguard Worker             if (trackTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] > 0) {
1959*ec779b8eSAndroid Build Coastguard Worker                 timestamp->mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] =
1960*ec779b8eSAndroid Build Coastguard Worker                         trackTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL];
1961*ec779b8eSAndroid Build Coastguard Worker                 timestamp->mPosition[ExtendedTimestamp::LOCATION_KERNEL] =
1962*ec779b8eSAndroid Build Coastguard Worker                         trackTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL];
1963*ec779b8eSAndroid Build Coastguard Worker                 return OK;  // discard server timestamp - that's ignored.
1964*ec779b8eSAndroid Build Coastguard Worker             }
1965*ec779b8eSAndroid Build Coastguard Worker         }
1966*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
1967*ec779b8eSAndroid Build Coastguard Worker     }
1968*ec779b8eSAndroid Build Coastguard Worker };
1969*ec779b8eSAndroid Build Coastguard Worker 
1970*ec779b8eSAndroid Build Coastguard Worker class SpatializerThread : public MixerThread {
1971*ec779b8eSAndroid Build Coastguard Worker public:
1972*ec779b8eSAndroid Build Coastguard Worker     SpatializerThread(const sp<IAfThreadCallback>& afThreadCallback,
1973*ec779b8eSAndroid Build Coastguard Worker                            AudioStreamOut* output,
1974*ec779b8eSAndroid Build Coastguard Worker                            audio_io_handle_t id,
1975*ec779b8eSAndroid Build Coastguard Worker                            bool systemReady,
1976*ec779b8eSAndroid Build Coastguard Worker                            audio_config_base_t *mixerConfig);
1977*ec779b8eSAndroid Build Coastguard Worker 
hasFastMixer()1978*ec779b8eSAndroid Build Coastguard Worker     bool hasFastMixer() const final { return false; }
1979*ec779b8eSAndroid Build Coastguard Worker 
1980*ec779b8eSAndroid Build Coastguard Worker     status_t setRequestedLatencyMode(audio_latency_mode_t mode) final EXCLUDES_ThreadBase_Mutex;
1981*ec779b8eSAndroid Build Coastguard Worker 
1982*ec779b8eSAndroid Build Coastguard Worker protected:
1983*ec779b8eSAndroid Build Coastguard Worker     void checkOutputStageEffects() final
1984*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex;
1985*ec779b8eSAndroid Build Coastguard Worker     void setHalLatencyMode_l() final REQUIRES(mutex());
1986*ec779b8eSAndroid Build Coastguard Worker 
1987*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop);
1988*ec779b8eSAndroid Build Coastguard Worker 
1989*ec779b8eSAndroid Build Coastguard Worker private:
1990*ec779b8eSAndroid Build Coastguard Worker             // Do not request a specific mode by default
1991*ec779b8eSAndroid Build Coastguard Worker             audio_latency_mode_t mRequestedLatencyMode = AUDIO_LATENCY_MODE_FREE;
1992*ec779b8eSAndroid Build Coastguard Worker 
1993*ec779b8eSAndroid Build Coastguard Worker             sp<IAfEffectHandle> mFinalDownMixer;
1994*ec779b8eSAndroid Build Coastguard Worker };
1995*ec779b8eSAndroid Build Coastguard Worker 
1996*ec779b8eSAndroid Build Coastguard Worker // record thread
1997*ec779b8eSAndroid Build Coastguard Worker class RecordThread : public IAfRecordThread, public ThreadBase
1998*ec779b8eSAndroid Build Coastguard Worker {
1999*ec779b8eSAndroid Build Coastguard Worker     friend class ResamplerBufferProvider;
2000*ec779b8eSAndroid Build Coastguard Worker public:
asIAfRecordThread()2001*ec779b8eSAndroid Build Coastguard Worker     sp<IAfRecordThread> asIAfRecordThread() final {
2002*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfRecordThread>::fromExisting(this);
2003*ec779b8eSAndroid Build Coastguard Worker     }
2004*ec779b8eSAndroid Build Coastguard Worker 
2005*ec779b8eSAndroid Build Coastguard Worker             RecordThread(const sp<IAfThreadCallback>& afThreadCallback,
2006*ec779b8eSAndroid Build Coastguard Worker                     AudioStreamIn *input,
2007*ec779b8eSAndroid Build Coastguard Worker                     audio_io_handle_t id,
2008*ec779b8eSAndroid Build Coastguard Worker                     bool systemReady
2009*ec779b8eSAndroid Build Coastguard Worker                     );
2010*ec779b8eSAndroid Build Coastguard Worker     ~RecordThread() override;
2011*ec779b8eSAndroid Build Coastguard Worker 
2012*ec779b8eSAndroid Build Coastguard Worker     // no addTrack_l ?
2013*ec779b8eSAndroid Build Coastguard Worker     void destroyTrack_l(const sp<IAfRecordTrack>& track) final REQUIRES(mutex());
2014*ec779b8eSAndroid Build Coastguard Worker     void removeTrack_l(const sp<IAfRecordTrack>& track) final REQUIRES(mutex());
2015*ec779b8eSAndroid Build Coastguard Worker 
2016*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
2017*ec779b8eSAndroid Build Coastguard Worker     bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex;
2018*ec779b8eSAndroid Build Coastguard Worker     void preExit() final EXCLUDES_ThreadBase_Mutex;
2019*ec779b8eSAndroid Build Coastguard Worker 
2020*ec779b8eSAndroid Build Coastguard Worker     // RefBase
2021*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() final EXCLUDES_ThreadBase_Mutex;
2022*ec779b8eSAndroid Build Coastguard Worker 
initCheck()2023*ec779b8eSAndroid Build Coastguard Worker     status_t initCheck() const final { return mInput == nullptr ? NO_INIT : NO_ERROR; }
2024*ec779b8eSAndroid Build Coastguard Worker 
readOnlyHeap()2025*ec779b8eSAndroid Build Coastguard Worker     sp<MemoryDealer> readOnlyHeap() const final { return mReadOnlyHeap; }
2026*ec779b8eSAndroid Build Coastguard Worker 
pipeMemory()2027*ec779b8eSAndroid Build Coastguard Worker     sp<IMemory> pipeMemory() const final { return mPipeMemory; }
2028*ec779b8eSAndroid Build Coastguard Worker 
2029*ec779b8eSAndroid Build Coastguard Worker     sp<IAfRecordTrack> createRecordTrack_l(
2030*ec779b8eSAndroid Build Coastguard Worker                     const sp<Client>& client,
2031*ec779b8eSAndroid Build Coastguard Worker                     const audio_attributes_t& attr,
2032*ec779b8eSAndroid Build Coastguard Worker                     uint32_t *pSampleRate,
2033*ec779b8eSAndroid Build Coastguard Worker                     audio_format_t format,
2034*ec779b8eSAndroid Build Coastguard Worker                     audio_channel_mask_t channelMask,
2035*ec779b8eSAndroid Build Coastguard Worker                     size_t *pFrameCount,
2036*ec779b8eSAndroid Build Coastguard Worker                     audio_session_t sessionId,
2037*ec779b8eSAndroid Build Coastguard Worker                     size_t *pNotificationFrameCount,
2038*ec779b8eSAndroid Build Coastguard Worker                     pid_t creatorPid,
2039*ec779b8eSAndroid Build Coastguard Worker                     const AttributionSourceState& attributionSource,
2040*ec779b8eSAndroid Build Coastguard Worker                     audio_input_flags_t *flags,
2041*ec779b8eSAndroid Build Coastguard Worker                     pid_t tid,
2042*ec779b8eSAndroid Build Coastguard Worker                     status_t *status /*non-NULL*/,
2043*ec779b8eSAndroid Build Coastguard Worker                     audio_port_handle_t portId,
2044*ec779b8eSAndroid Build Coastguard Worker                     int32_t maxSharedAudioHistoryMs) final
2045*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex;
2046*ec779b8eSAndroid Build Coastguard Worker 
2047*ec779b8eSAndroid Build Coastguard Worker             status_t start(IAfRecordTrack* recordTrack,
2048*ec779b8eSAndroid Build Coastguard Worker                               AudioSystem::sync_event_t event,
2049*ec779b8eSAndroid Build Coastguard Worker             audio_session_t triggerSession) final EXCLUDES_ThreadBase_Mutex;
2050*ec779b8eSAndroid Build Coastguard Worker 
2051*ec779b8eSAndroid Build Coastguard Worker             // ask the thread to stop the specified track, and
2052*ec779b8eSAndroid Build Coastguard Worker             // return true if the caller should then do it's part of the stopping process
2053*ec779b8eSAndroid Build Coastguard Worker     bool stop(IAfRecordTrack* recordTrack) final EXCLUDES_ThreadBase_Mutex;
getInput()2054*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn* getInput() const final { return mInput; }
2055*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn* clearInput() final;
2056*ec779b8eSAndroid Build Coastguard Worker 
2057*ec779b8eSAndroid Build Coastguard Worker             // TODO(b/291317898) Unify with IAfThreadBase
2058*ec779b8eSAndroid Build Coastguard Worker             virtual sp<StreamHalInterface> stream() const;
2059*ec779b8eSAndroid Build Coastguard Worker 
2060*ec779b8eSAndroid Build Coastguard Worker 
2061*ec779b8eSAndroid Build Coastguard Worker     virtual bool checkForNewParameter_l(const String8& keyValuePair,
2062*ec779b8eSAndroid Build Coastguard Worker                                                status_t& status) REQUIRES(mutex());
cacheParameters_l()2063*ec779b8eSAndroid Build Coastguard Worker     virtual void cacheParameters_l() REQUIRES(mutex(), ThreadBase_ThreadLoop) {}
2064*ec779b8eSAndroid Build Coastguard Worker     virtual String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex;
2065*ec779b8eSAndroid Build Coastguard Worker 
2066*ec779b8eSAndroid Build Coastguard Worker     // Hold either the AudioFlinger::mutex or the ThreadBase::mutex
2067*ec779b8eSAndroid Build Coastguard Worker     void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0,
2068*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final;
2069*ec779b8eSAndroid Build Coastguard Worker     virtual status_t    createAudioPatch_l(const struct audio_patch *patch,
2070*ec779b8eSAndroid Build Coastguard Worker             audio_patch_handle_t *handle) REQUIRES(mutex());
2071*ec779b8eSAndroid Build Coastguard Worker     virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) REQUIRES(mutex());
2072*ec779b8eSAndroid Build Coastguard Worker     void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) override
2073*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2074*ec779b8eSAndroid Build Coastguard Worker     void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) override REQUIRES(mutex());
2075*ec779b8eSAndroid Build Coastguard Worker 
2076*ec779b8eSAndroid Build Coastguard Worker     void addPatchTrack(const sp<IAfPatchRecord>& record) final EXCLUDES_ThreadBase_Mutex;
2077*ec779b8eSAndroid Build Coastguard Worker     void deletePatchTrack(const sp<IAfPatchRecord>& record) final EXCLUDES_ThreadBase_Mutex;
2078*ec779b8eSAndroid Build Coastguard Worker 
2079*ec779b8eSAndroid Build Coastguard Worker     void readInputParameters_l() REQUIRES(mutex());
2080*ec779b8eSAndroid Build Coastguard Worker     uint32_t getInputFramesLost() const final EXCLUDES_ThreadBase_Mutex;
2081*ec779b8eSAndroid Build Coastguard Worker 
2082*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex());
2083*ec779b8eSAndroid Build Coastguard Worker     virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex());
hasAudioSession_l(audio_session_t sessionId)2084*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) {
2085*ec779b8eSAndroid Build Coastguard Worker                          return ThreadBase::hasAudioSession_l(sessionId, mTracks);
2086*ec779b8eSAndroid Build Coastguard Worker                      }
2087*ec779b8eSAndroid Build Coastguard Worker 
2088*ec779b8eSAndroid Build Coastguard Worker             // Return the set of unique session IDs across all tracks.
2089*ec779b8eSAndroid Build Coastguard Worker             // The keys are the session IDs, and the associated values are meaningless.
2090*ec779b8eSAndroid Build Coastguard Worker             // FIXME replace by Set [and implement Bag/Multiset for other uses].
2091*ec779b8eSAndroid Build Coastguard Worker             KeyedVector<audio_session_t, bool> sessionIds() const;
2092*ec779b8eSAndroid Build Coastguard Worker 
2093*ec779b8eSAndroid Build Coastguard Worker     status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) override
2094*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2095*ec779b8eSAndroid Build Coastguard Worker             bool     isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const override;
2096*ec779b8eSAndroid Build Coastguard Worker 
2097*ec779b8eSAndroid Build Coastguard Worker     static void syncStartEventCallback(const wp<audioflinger::SyncEvent>& event);
2098*ec779b8eSAndroid Build Coastguard Worker 
frameCount()2099*ec779b8eSAndroid Build Coastguard Worker     virtual size_t      frameCount() const { return mFrameCount; }
hasFastCapture()2100*ec779b8eSAndroid Build Coastguard Worker     bool hasFastCapture() const final { return mFastCapture != 0; }
2101*ec779b8eSAndroid Build Coastguard Worker     virtual void        toAudioPortConfig(struct audio_port_config *config);
2102*ec779b8eSAndroid Build Coastguard Worker 
2103*ec779b8eSAndroid Build Coastguard Worker     virtual status_t checkEffectCompatibility_l(const effect_descriptor_t *desc,
2104*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId) REQUIRES(mutex());
2105*ec779b8eSAndroid Build Coastguard Worker 
acquireWakeLock_l()2106*ec779b8eSAndroid Build Coastguard Worker     virtual void acquireWakeLock_l() REQUIRES(mutex()) {
2107*ec779b8eSAndroid Build Coastguard Worker                             ThreadBase::acquireWakeLock_l();
2108*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.updatePowerState_l(this, true /* force */);
2109*ec779b8eSAndroid Build Coastguard Worker                         }
2110*ec779b8eSAndroid Build Coastguard Worker 
2111*ec779b8eSAndroid Build Coastguard Worker     void checkBtNrec() final EXCLUDES_ThreadBase_Mutex;
2112*ec779b8eSAndroid Build Coastguard Worker 
2113*ec779b8eSAndroid Build Coastguard Worker             // Sets the UID records silence
2114*ec779b8eSAndroid Build Coastguard Worker     void setRecordSilenced(audio_port_handle_t portId, bool silenced) final
2115*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2116*ec779b8eSAndroid Build Coastguard Worker 
2117*ec779b8eSAndroid Build Coastguard Worker     status_t getActiveMicrophones(
2118*ec779b8eSAndroid Build Coastguard Worker             std::vector<media::MicrophoneInfoFw>* activeMicrophones) const final
2119*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2120*ec779b8eSAndroid Build Coastguard Worker     status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) final
2121*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2122*ec779b8eSAndroid Build Coastguard Worker     status_t setPreferredMicrophoneFieldDimension(float zoom) final EXCLUDES_ThreadBase_Mutex;
2123*ec779b8eSAndroid Build Coastguard Worker 
2124*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate updateMetadata_l() override REQUIRES(mutex());
2125*ec779b8eSAndroid Build Coastguard Worker 
fastTrackAvailable()2126*ec779b8eSAndroid Build Coastguard Worker     bool fastTrackAvailable() const final { return mFastTrackAvail; }
setFastTrackAvailable(bool available)2127*ec779b8eSAndroid Build Coastguard Worker     void setFastTrackAvailable(bool available) final { mFastTrackAvail = available; }
2128*ec779b8eSAndroid Build Coastguard Worker 
isTimestampCorrectionEnabled_l()2129*ec779b8eSAndroid Build Coastguard Worker     bool isTimestampCorrectionEnabled_l() const override REQUIRES(mutex()) {
2130*ec779b8eSAndroid Build Coastguard Worker                             // checks popcount for exactly one device.
2131*ec779b8eSAndroid Build Coastguard Worker                             // Is currently disabled. Before enabling,
2132*ec779b8eSAndroid Build Coastguard Worker                             // verify compressed record timestamps.
2133*ec779b8eSAndroid Build Coastguard Worker                             return audio_is_input_device(mTimestampCorrectedDevice)
2134*ec779b8eSAndroid Build Coastguard Worker                 && inDeviceType_l() == mTimestampCorrectedDevice;
2135*ec779b8eSAndroid Build Coastguard Worker                         }
2136*ec779b8eSAndroid Build Coastguard Worker 
2137*ec779b8eSAndroid Build Coastguard Worker     status_t shareAudioHistory(const std::string& sharedAudioPackageName,
2138*ec779b8eSAndroid Build Coastguard Worker                                           audio_session_t sharedSessionId = AUDIO_SESSION_NONE,
2139*ec779b8eSAndroid Build Coastguard Worker             int64_t sharedAudioStartMs = -1) final EXCLUDES_ThreadBase_Mutex;
2140*ec779b8eSAndroid Build Coastguard Worker             status_t    shareAudioHistory_l(const std::string& sharedAudioPackageName,
2141*ec779b8eSAndroid Build Coastguard Worker                                           audio_session_t sharedSessionId = AUDIO_SESSION_NONE,
2142*ec779b8eSAndroid Build Coastguard Worker             int64_t sharedAudioStartMs = -1) REQUIRES(mutex());
2143*ec779b8eSAndroid Build Coastguard Worker     void resetAudioHistory_l() final REQUIRES(mutex());
2144*ec779b8eSAndroid Build Coastguard Worker 
isStreamInitialized()2145*ec779b8eSAndroid Build Coastguard Worker     bool isStreamInitialized() const final {
2146*ec779b8eSAndroid Build Coastguard Worker                             return !(mInput == nullptr || mInput->stream == nullptr);
2147*ec779b8eSAndroid Build Coastguard Worker                         }
2148*ec779b8eSAndroid Build Coastguard Worker 
2149*ec779b8eSAndroid Build Coastguard Worker     std::string getLocalLogHeader() const override;
2150*ec779b8eSAndroid Build Coastguard Worker 
2151*ec779b8eSAndroid Build Coastguard Worker protected:
2152*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
2153*ec779b8eSAndroid Build Coastguard Worker     void dumpTracks_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
2154*ec779b8eSAndroid Build Coastguard Worker 
2155*ec779b8eSAndroid Build Coastguard Worker private:
2156*ec779b8eSAndroid Build Coastguard Worker             // Enter standby if not already in standby, and set mStandby flag
2157*ec779b8eSAndroid Build Coastguard Worker             void    standbyIfNotAlreadyInStandby();
2158*ec779b8eSAndroid Build Coastguard Worker 
2159*ec779b8eSAndroid Build Coastguard Worker             // Call the HAL standby method unconditionally, and don't change mStandby flag
2160*ec779b8eSAndroid Build Coastguard Worker             void    inputStandBy();
2161*ec779b8eSAndroid Build Coastguard Worker 
2162*ec779b8eSAndroid Build Coastguard Worker     void checkBtNrec_l() REQUIRES(mutex());
2163*ec779b8eSAndroid Build Coastguard Worker 
2164*ec779b8eSAndroid Build Coastguard Worker     int32_t getOldestFront_l() REQUIRES(mutex());
2165*ec779b8eSAndroid Build Coastguard Worker     void updateFronts_l(int32_t offset) REQUIRES(mutex());
2166*ec779b8eSAndroid Build Coastguard Worker 
2167*ec779b8eSAndroid Build Coastguard Worker             AudioStreamIn                       *mInput;
2168*ec779b8eSAndroid Build Coastguard Worker             Source                              *mSource;
2169*ec779b8eSAndroid Build Coastguard Worker             SortedVector <sp<IAfRecordTrack>>    mTracks;
2170*ec779b8eSAndroid Build Coastguard Worker             // mActiveTracks has dual roles:  it indicates the current active track(s), and
2171*ec779b8eSAndroid Build Coastguard Worker             // is used together with mStartStopCV to indicate start()/stop() progress
2172*ec779b8eSAndroid Build Coastguard Worker             ActiveTracks<IAfRecordTrack>           mActiveTracks;
2173*ec779b8eSAndroid Build Coastguard Worker 
2174*ec779b8eSAndroid Build Coastguard Worker             audio_utils::condition_variable mStartStopCV;
2175*ec779b8eSAndroid Build Coastguard Worker 
2176*ec779b8eSAndroid Build Coastguard Worker             // resampler converts input at HAL Hz to output at AudioRecord client Hz
2177*ec779b8eSAndroid Build Coastguard Worker             void                               *mRsmpInBuffer;  // size = mRsmpInFramesOA
2178*ec779b8eSAndroid Build Coastguard Worker             size_t                              mRsmpInFrames;  // size of resampler input in frames
2179*ec779b8eSAndroid Build Coastguard Worker             size_t                              mRsmpInFramesP2;// size rounded up to a power-of-2
2180*ec779b8eSAndroid Build Coastguard Worker             size_t                              mRsmpInFramesOA;// mRsmpInFramesP2 + over-allocation
2181*ec779b8eSAndroid Build Coastguard Worker 
2182*ec779b8eSAndroid Build Coastguard Worker             // rolling index that is never cleared
2183*ec779b8eSAndroid Build Coastguard Worker             int32_t                             mRsmpInRear;    // last filled frame + 1
2184*ec779b8eSAndroid Build Coastguard Worker 
2185*ec779b8eSAndroid Build Coastguard Worker             // For dumpsys
2186*ec779b8eSAndroid Build Coastguard Worker             const sp<MemoryDealer>              mReadOnlyHeap;
2187*ec779b8eSAndroid Build Coastguard Worker 
2188*ec779b8eSAndroid Build Coastguard Worker             // one-time initialization, no locks required
2189*ec779b8eSAndroid Build Coastguard Worker             sp<FastCapture>                     mFastCapture;   // non-0 if there is also
2190*ec779b8eSAndroid Build Coastguard Worker                                                                 // a fast capture
2191*ec779b8eSAndroid Build Coastguard Worker 
2192*ec779b8eSAndroid Build Coastguard Worker             // FIXME audio watchdog thread
2193*ec779b8eSAndroid Build Coastguard Worker 
2194*ec779b8eSAndroid Build Coastguard Worker             // contents are not guaranteed to be consistent, no locks required
2195*ec779b8eSAndroid Build Coastguard Worker             FastCaptureDumpState                mFastCaptureDumpState;
2196*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
2197*ec779b8eSAndroid Build Coastguard Worker             // FIXME StateQueue observer and mutator dump fields
2198*ec779b8eSAndroid Build Coastguard Worker #endif
2199*ec779b8eSAndroid Build Coastguard Worker             // FIXME audio watchdog dump
2200*ec779b8eSAndroid Build Coastguard Worker 
2201*ec779b8eSAndroid Build Coastguard Worker             // accessible only within the threadLoop(), no locks required
2202*ec779b8eSAndroid Build Coastguard Worker             //          mFastCapture->sq()      // for mutating and pushing state
2203*ec779b8eSAndroid Build Coastguard Worker             int32_t     mFastCaptureFutex;      // for cold idle
2204*ec779b8eSAndroid Build Coastguard Worker 
2205*ec779b8eSAndroid Build Coastguard Worker             // The HAL input source is treated as non-blocking,
2206*ec779b8eSAndroid Build Coastguard Worker             // but current implementation is blocking
2207*ec779b8eSAndroid Build Coastguard Worker             sp<NBAIO_Source>                    mInputSource;
2208*ec779b8eSAndroid Build Coastguard Worker             // The source for the normal capture thread to read from: mInputSource or mPipeSource
2209*ec779b8eSAndroid Build Coastguard Worker             sp<NBAIO_Source>                    mNormalSource;
2210*ec779b8eSAndroid Build Coastguard Worker             // If a fast capture is present, the non-blocking pipe sink written to by fast capture,
2211*ec779b8eSAndroid Build Coastguard Worker             // otherwise clear
2212*ec779b8eSAndroid Build Coastguard Worker             sp<NBAIO_Sink>                      mPipeSink;
2213*ec779b8eSAndroid Build Coastguard Worker             // If a fast capture is present, the non-blocking pipe source read by normal thread,
2214*ec779b8eSAndroid Build Coastguard Worker             // otherwise clear
2215*ec779b8eSAndroid Build Coastguard Worker             sp<NBAIO_Source>                    mPipeSource;
2216*ec779b8eSAndroid Build Coastguard Worker             // Depth of pipe from fast capture to normal thread and fast clients, always power of 2
2217*ec779b8eSAndroid Build Coastguard Worker             size_t                              mPipeFramesP2;
2218*ec779b8eSAndroid Build Coastguard Worker             // If a fast capture is present, the Pipe as IMemory, otherwise clear
2219*ec779b8eSAndroid Build Coastguard Worker             sp<IMemory>                         mPipeMemory;
2220*ec779b8eSAndroid Build Coastguard Worker 
2221*ec779b8eSAndroid Build Coastguard Worker             // TODO: add comment and adjust size as needed
2222*ec779b8eSAndroid Build Coastguard Worker             static const size_t                 kFastCaptureLogSize = 4 * 1024;
2223*ec779b8eSAndroid Build Coastguard Worker             sp<NBLog::Writer>                   mFastCaptureNBLogWriter;
2224*ec779b8eSAndroid Build Coastguard Worker 
2225*ec779b8eSAndroid Build Coastguard Worker             bool                                mFastTrackAvail;    // true if fast track available
2226*ec779b8eSAndroid Build Coastguard Worker             // common state to all record threads
2227*ec779b8eSAndroid Build Coastguard Worker             std::atomic_bool                    mBtNrecSuspended;
2228*ec779b8eSAndroid Build Coastguard Worker 
2229*ec779b8eSAndroid Build Coastguard Worker             int64_t                             mFramesRead = 0;    // continuous running counter.
2230*ec779b8eSAndroid Build Coastguard Worker 
2231*ec779b8eSAndroid Build Coastguard Worker             DeviceDescriptorBaseVector          mOutDevices;
2232*ec779b8eSAndroid Build Coastguard Worker 
2233*ec779b8eSAndroid Build Coastguard Worker             int32_t                             mMaxSharedAudioHistoryMs = 0;
2234*ec779b8eSAndroid Build Coastguard Worker             std::string                         mSharedAudioPackageName = {};
2235*ec779b8eSAndroid Build Coastguard Worker             int32_t                             mSharedAudioStartFrames = -1;
2236*ec779b8eSAndroid Build Coastguard Worker             audio_session_t                     mSharedAudioSessionId = AUDIO_SESSION_NONE;
2237*ec779b8eSAndroid Build Coastguard Worker };
2238*ec779b8eSAndroid Build Coastguard Worker 
2239*ec779b8eSAndroid Build Coastguard Worker class MmapThread : public ThreadBase, public virtual IAfMmapThread
2240*ec779b8eSAndroid Build Coastguard Worker {
2241*ec779b8eSAndroid Build Coastguard Worker  public:
2242*ec779b8eSAndroid Build Coastguard Worker     MmapThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
2243*ec779b8eSAndroid Build Coastguard Worker                AudioHwDevice *hwDev, const sp<StreamHalInterface>& stream, bool systemReady,
2244*ec779b8eSAndroid Build Coastguard Worker                bool isOut);
2245*ec779b8eSAndroid Build Coastguard Worker 
configure(const audio_attributes_t * attr,audio_stream_type_t streamType,audio_session_t sessionId,const sp<MmapStreamCallback> & callback,const DeviceIdVector & deviceIds,audio_port_handle_t portId)2246*ec779b8eSAndroid Build Coastguard Worker     void configure(const audio_attributes_t* attr,
2247*ec779b8eSAndroid Build Coastguard Worker                                       audio_stream_type_t streamType,
2248*ec779b8eSAndroid Build Coastguard Worker                                       audio_session_t sessionId,
2249*ec779b8eSAndroid Build Coastguard Worker                                       const sp<MmapStreamCallback>& callback,
2250*ec779b8eSAndroid Build Coastguard Worker                                       const DeviceIdVector& deviceIds,
2251*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId) override EXCLUDES_ThreadBase_Mutex {
2252*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard l(mutex());
2253*ec779b8eSAndroid Build Coastguard Worker         configure_l(attr, streamType, sessionId, callback, deviceIds, portId);
2254*ec779b8eSAndroid Build Coastguard Worker     }
2255*ec779b8eSAndroid Build Coastguard Worker 
2256*ec779b8eSAndroid Build Coastguard Worker     void configure_l(const audio_attributes_t* attr,
2257*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
2258*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
2259*ec779b8eSAndroid Build Coastguard Worker             const sp<MmapStreamCallback>& callback,
2260*ec779b8eSAndroid Build Coastguard Worker             const DeviceIdVector& deviceIds,
2261*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId) REQUIRES(mutex());
2262*ec779b8eSAndroid Build Coastguard Worker 
2263*ec779b8eSAndroid Build Coastguard Worker     void disconnect() final EXCLUDES_ThreadBase_Mutex;
2264*ec779b8eSAndroid Build Coastguard Worker 
2265*ec779b8eSAndroid Build Coastguard Worker     // MmapStreamInterface for adapter.
2266*ec779b8eSAndroid Build Coastguard Worker     status_t createMmapBuffer(int32_t minSizeFrames, struct audio_mmap_buffer_info* info) final
2267*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2268*ec779b8eSAndroid Build Coastguard Worker     status_t getMmapPosition(struct audio_mmap_position* position) const override
2269*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2270*ec779b8eSAndroid Build Coastguard Worker     status_t start(const AudioClient& client,
2271*ec779b8eSAndroid Build Coastguard Worker                    const audio_attributes_t *attr,
2272*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t* handle) final EXCLUDES_ThreadBase_Mutex;
2273*ec779b8eSAndroid Build Coastguard Worker     status_t stop(audio_port_handle_t handle) final EXCLUDES_ThreadBase_Mutex;
2274*ec779b8eSAndroid Build Coastguard Worker     status_t standby() final EXCLUDES_ThreadBase_Mutex;
2275*ec779b8eSAndroid Build Coastguard Worker     status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const
2276*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
2277*ec779b8eSAndroid Build Coastguard Worker     status_t reportData(const void* buffer, size_t frameCount) override EXCLUDES_ThreadBase_Mutex;
2278*ec779b8eSAndroid Build Coastguard Worker 
2279*ec779b8eSAndroid Build Coastguard Worker     // RefBase
2280*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() final;
2281*ec779b8eSAndroid Build Coastguard Worker 
2282*ec779b8eSAndroid Build Coastguard Worker     // Thread virtuals
2283*ec779b8eSAndroid Build Coastguard Worker     bool threadLoop() final REQUIRES(ThreadBase_ThreadLoop) EXCLUDES_ThreadBase_Mutex;
2284*ec779b8eSAndroid Build Coastguard Worker 
2285*ec779b8eSAndroid Build Coastguard Worker     // Not in ThreadBase
2286*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_exit() final REQUIRES(ThreadBase_ThreadLoop);
2287*ec779b8eSAndroid Build Coastguard Worker     virtual void threadLoop_standby() final REQUIRES(ThreadBase_ThreadLoop);
shouldStandby_l()2288*ec779b8eSAndroid Build Coastguard Worker     virtual bool shouldStandby_l() final REQUIRES(mutex()){ return false; }
2289*ec779b8eSAndroid Build Coastguard Worker     virtual status_t exitStandby_l() REQUIRES(mutex());
2290*ec779b8eSAndroid Build Coastguard Worker 
initCheck()2291*ec779b8eSAndroid Build Coastguard Worker     status_t initCheck() const final { return mHalStream == nullptr ? NO_INIT : NO_ERROR; }
frameCount()2292*ec779b8eSAndroid Build Coastguard Worker     size_t frameCount() const final { return mFrameCount; }
2293*ec779b8eSAndroid Build Coastguard Worker     bool checkForNewParameter_l(const String8& keyValuePair, status_t& status)
2294*ec779b8eSAndroid Build Coastguard Worker             final REQUIRES(mutex());
2295*ec779b8eSAndroid Build Coastguard Worker     String8 getParameters(const String8& keys) final EXCLUDES_ThreadBase_Mutex;
2296*ec779b8eSAndroid Build Coastguard Worker     void ioConfigChanged_l(audio_io_config_event_t event, pid_t pid = 0,
2297*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) final
2298*ec779b8eSAndroid Build Coastguard Worker             /* holds either AF::mutex or TB::mutex */;
2299*ec779b8eSAndroid Build Coastguard Worker     void readHalParameters_l() REQUIRES(mutex());
cacheParameters_l()2300*ec779b8eSAndroid Build Coastguard Worker     void cacheParameters_l() final REQUIRES(mutex(), ThreadBase_ThreadLoop) {}
2301*ec779b8eSAndroid Build Coastguard Worker     status_t createAudioPatch_l(
2302*ec779b8eSAndroid Build Coastguard Worker             const struct audio_patch* patch, audio_patch_handle_t* handle) final
2303*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
2304*ec779b8eSAndroid Build Coastguard Worker     status_t releaseAudioPatch_l(const audio_patch_handle_t handle) final
2305*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex());
2306*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS
2307*ec779b8eSAndroid Build Coastguard Worker     void toAudioPortConfig(struct audio_port_config* config) override;
2308*ec779b8eSAndroid Build Coastguard Worker 
stream()2309*ec779b8eSAndroid Build Coastguard Worker     sp<StreamHalInterface> stream() const final { return mHalStream; }
2310*ec779b8eSAndroid Build Coastguard Worker     status_t addEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex());
2311*ec779b8eSAndroid Build Coastguard Worker     size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) final REQUIRES(mutex());
2312*ec779b8eSAndroid Build Coastguard Worker     status_t checkEffectCompatibility_l(
2313*ec779b8eSAndroid Build Coastguard Worker             const effect_descriptor_t *desc, audio_session_t sessionId) final REQUIRES(mutex());
2314*ec779b8eSAndroid Build Coastguard Worker 
hasAudioSession_l(audio_session_t sessionId)2315*ec779b8eSAndroid Build Coastguard Worker     uint32_t hasAudioSession_l(audio_session_t sessionId) const override REQUIRES(mutex()) {
2316*ec779b8eSAndroid Build Coastguard Worker                                 // Note: using mActiveTracks as no mTracks here.
2317*ec779b8eSAndroid Build Coastguard Worker                                 return ThreadBase::hasAudioSession_l(sessionId, mActiveTracks);
2318*ec779b8eSAndroid Build Coastguard Worker                             }
2319*ec779b8eSAndroid Build Coastguard Worker     status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) final;
2320*ec779b8eSAndroid Build Coastguard Worker     bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const final;
2321*ec779b8eSAndroid Build Coastguard Worker 
checkSilentMode_l()2322*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSilentMode_l() REQUIRES(mutex()) {} // cannot be const (RecordThread)
processVolume_l()2323*ec779b8eSAndroid Build Coastguard Worker     virtual void processVolume_l() REQUIRES(mutex()) {}
2324*ec779b8eSAndroid Build Coastguard Worker     void checkInvalidTracks_l() REQUIRES(mutex());
2325*ec779b8eSAndroid Build Coastguard Worker 
2326*ec779b8eSAndroid Build Coastguard Worker     // Not in ThreadBase
streamType_l()2327*ec779b8eSAndroid Build Coastguard Worker     virtual audio_stream_type_t streamType_l() const REQUIRES(mutex()) {
2328*ec779b8eSAndroid Build Coastguard Worker         return AUDIO_STREAM_DEFAULT;
2329*ec779b8eSAndroid Build Coastguard Worker     }
invalidateTracks(audio_stream_type_t)2330*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracks(audio_stream_type_t /* streamType */)
2331*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex {}
invalidateTracks(std::set<audio_port_handle_t> &)2332*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(std::set<audio_port_handle_t>& /* portIds */) override
2333*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex {}
2334*ec779b8eSAndroid Build Coastguard Worker 
2335*ec779b8eSAndroid Build Coastguard Worker                 // Sets the UID records silence
setRecordSilenced(audio_port_handle_t,bool)2336*ec779b8eSAndroid Build Coastguard Worker     void setRecordSilenced(
2337*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t /* portId */, bool /* silenced */) override
2338*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex {}
2339*ec779b8eSAndroid Build Coastguard Worker 
isStreamInitialized()2340*ec779b8eSAndroid Build Coastguard Worker     bool isStreamInitialized() const override { return false; }
2341*ec779b8eSAndroid Build Coastguard Worker 
2342*ec779b8eSAndroid Build Coastguard Worker     std::string getLocalLogHeader() const override;
2343*ec779b8eSAndroid Build Coastguard Worker 
setClientSilencedState_l(audio_port_handle_t portId,bool silenced)2344*ec779b8eSAndroid Build Coastguard Worker     void setClientSilencedState_l(audio_port_handle_t portId, bool silenced) REQUIRES(mutex()) {
2345*ec779b8eSAndroid Build Coastguard Worker                                 mClientSilencedStates[portId] = silenced;
2346*ec779b8eSAndroid Build Coastguard Worker                             }
2347*ec779b8eSAndroid Build Coastguard Worker 
eraseClientSilencedState_l(audio_port_handle_t portId)2348*ec779b8eSAndroid Build Coastguard Worker     size_t eraseClientSilencedState_l(audio_port_handle_t portId) REQUIRES(mutex()) {
2349*ec779b8eSAndroid Build Coastguard Worker                                 return mClientSilencedStates.erase(portId);
2350*ec779b8eSAndroid Build Coastguard Worker                             }
2351*ec779b8eSAndroid Build Coastguard Worker 
isClientSilenced_l(audio_port_handle_t portId)2352*ec779b8eSAndroid Build Coastguard Worker     bool isClientSilenced_l(audio_port_handle_t portId) const REQUIRES(mutex()) {
2353*ec779b8eSAndroid Build Coastguard Worker                                 const auto it = mClientSilencedStates.find(portId);
2354*ec779b8eSAndroid Build Coastguard Worker                                 return it != mClientSilencedStates.end() ? it->second : false;
2355*ec779b8eSAndroid Build Coastguard Worker                             }
2356*ec779b8eSAndroid Build Coastguard Worker 
setClientSilencedIfExists_l(audio_port_handle_t portId,bool silenced)2357*ec779b8eSAndroid Build Coastguard Worker     void setClientSilencedIfExists_l(audio_port_handle_t portId, bool silenced)
2358*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) {
2359*ec779b8eSAndroid Build Coastguard Worker                                 const auto it = mClientSilencedStates.find(portId);
2360*ec779b8eSAndroid Build Coastguard Worker                                 if (it != mClientSilencedStates.end()) {
2361*ec779b8eSAndroid Build Coastguard Worker                                     it->second = silenced;
2362*ec779b8eSAndroid Build Coastguard Worker                                 }
2363*ec779b8eSAndroid Build Coastguard Worker                             }
2364*ec779b8eSAndroid Build Coastguard Worker 
2365*ec779b8eSAndroid Build Coastguard Worker  protected:
2366*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) override REQUIRES(mutex());
2367*ec779b8eSAndroid Build Coastguard Worker     void dumpTracks_l(int fd, const Vector<String16>& args) final REQUIRES(mutex());
2368*ec779b8eSAndroid Build Coastguard Worker 
2369*ec779b8eSAndroid Build Coastguard Worker                 /**
2370*ec779b8eSAndroid Build Coastguard Worker                  * @brief mDeviceIds current device port unique identifiers
2371*ec779b8eSAndroid Build Coastguard Worker                  */
2372*ec779b8eSAndroid Build Coastguard Worker     DeviceIdVector mDeviceIds GUARDED_BY(mutex());
2373*ec779b8eSAndroid Build Coastguard Worker 
2374*ec779b8eSAndroid Build Coastguard Worker     audio_attributes_t mAttr GUARDED_BY(mutex());
2375*ec779b8eSAndroid Build Coastguard Worker     audio_session_t mSessionId GUARDED_BY(mutex());
2376*ec779b8eSAndroid Build Coastguard Worker     audio_port_handle_t mPortId GUARDED_BY(mutex());
2377*ec779b8eSAndroid Build Coastguard Worker 
2378*ec779b8eSAndroid Build Coastguard Worker     wp<MmapStreamCallback> mCallback GUARDED_BY(mutex());
2379*ec779b8eSAndroid Build Coastguard Worker     sp<StreamHalInterface> mHalStream; // NO_THREAD_SAFETY_ANALYSIS
2380*ec779b8eSAndroid Build Coastguard Worker     sp<DeviceHalInterface> mHalDevice GUARDED_BY(mutex());
2381*ec779b8eSAndroid Build Coastguard Worker     AudioHwDevice* const mAudioHwDev GUARDED_BY(mutex());
2382*ec779b8eSAndroid Build Coastguard Worker     ActiveTracks<IAfMmapTrack> mActiveTracks GUARDED_BY(mutex());
2383*ec779b8eSAndroid Build Coastguard Worker     float mHalVolFloat GUARDED_BY(mutex());
2384*ec779b8eSAndroid Build Coastguard Worker     std::map<audio_port_handle_t, bool> mClientSilencedStates GUARDED_BY(mutex());
2385*ec779b8eSAndroid Build Coastguard Worker 
2386*ec779b8eSAndroid Build Coastguard Worker     int32_t mNoCallbackWarningCount GUARDED_BY(mutex());
2387*ec779b8eSAndroid Build Coastguard Worker     static constexpr int32_t kMaxNoCallbackWarnings = 5;
2388*ec779b8eSAndroid Build Coastguard Worker };
2389*ec779b8eSAndroid Build Coastguard Worker 
2390*ec779b8eSAndroid Build Coastguard Worker class MmapPlaybackThread : public MmapThread, public IAfMmapPlaybackThread,
2391*ec779b8eSAndroid Build Coastguard Worker         public virtual VolumeInterface {
2392*ec779b8eSAndroid Build Coastguard Worker public:
2393*ec779b8eSAndroid Build Coastguard Worker     MmapPlaybackThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
2394*ec779b8eSAndroid Build Coastguard Worker                        AudioHwDevice *hwDev, AudioStreamOut *output, bool systemReady);
2395*ec779b8eSAndroid Build Coastguard Worker 
asIAfMmapPlaybackThread()2396*ec779b8eSAndroid Build Coastguard Worker     sp<IAfMmapPlaybackThread> asIAfMmapPlaybackThread() final {
2397*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfMmapPlaybackThread>::fromExisting(this);
2398*ec779b8eSAndroid Build Coastguard Worker     }
2399*ec779b8eSAndroid Build Coastguard Worker 
2400*ec779b8eSAndroid Build Coastguard Worker     void configure(const audio_attributes_t* attr,
2401*ec779b8eSAndroid Build Coastguard Worker                                       audio_stream_type_t streamType,
2402*ec779b8eSAndroid Build Coastguard Worker                                       audio_session_t sessionId,
2403*ec779b8eSAndroid Build Coastguard Worker                                       const sp<MmapStreamCallback>& callback,
2404*ec779b8eSAndroid Build Coastguard Worker                                       const DeviceIdVector& deviceIds,
2405*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId) final EXCLUDES_ThreadBase_Mutex;
2406*ec779b8eSAndroid Build Coastguard Worker 
2407*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut* clearOutput() final EXCLUDES_ThreadBase_Mutex;
2408*ec779b8eSAndroid Build Coastguard Worker 
2409*ec779b8eSAndroid Build Coastguard Worker                 // VolumeInterface
2410*ec779b8eSAndroid Build Coastguard Worker     void setMasterVolume(float value) final;
2411*ec779b8eSAndroid Build Coastguard Worker     // Needs implementation?
setMasterBalance(float)2412*ec779b8eSAndroid Build Coastguard Worker     void setMasterBalance(float /* value */) final EXCLUDES_ThreadBase_Mutex {}
2413*ec779b8eSAndroid Build Coastguard Worker     void setMasterMute(bool muted) final EXCLUDES_ThreadBase_Mutex;
2414*ec779b8eSAndroid Build Coastguard Worker 
2415*ec779b8eSAndroid Build Coastguard Worker     void setStreamVolume(audio_stream_type_t stream, float value, bool muted) final
2416*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2417*ec779b8eSAndroid Build Coastguard Worker     void setStreamMute(audio_stream_type_t stream, bool muted) final EXCLUDES_ThreadBase_Mutex;
2418*ec779b8eSAndroid Build Coastguard Worker     float streamVolume(audio_stream_type_t stream) const final EXCLUDES_ThreadBase_Mutex;
2419*ec779b8eSAndroid Build Coastguard Worker     status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume,
2420*ec779b8eSAndroid Build Coastguard Worker                             bool muted) final EXCLUDES_ThreadBase_Mutex;
2421*ec779b8eSAndroid Build Coastguard Worker 
setMasterMute_l(bool muted)2422*ec779b8eSAndroid Build Coastguard Worker     void setMasterMute_l(bool muted) REQUIRES(mutex()) { mMasterMute = muted; }
2423*ec779b8eSAndroid Build Coastguard Worker 
2424*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(audio_stream_type_t streamType) final EXCLUDES_ThreadBase_Mutex;
2425*ec779b8eSAndroid Build Coastguard Worker     void invalidateTracks(std::set<audio_port_handle_t>& portIds) final EXCLUDES_ThreadBase_Mutex;
2426*ec779b8eSAndroid Build Coastguard Worker 
streamType_l()2427*ec779b8eSAndroid Build Coastguard Worker     audio_stream_type_t streamType_l() const final REQUIRES(mutex()) {
2428*ec779b8eSAndroid Build Coastguard Worker         return mStreamType;
2429*ec779b8eSAndroid Build Coastguard Worker     }
2430*ec779b8eSAndroid Build Coastguard Worker     void checkSilentMode_l() final REQUIRES(mutex());
2431*ec779b8eSAndroid Build Coastguard Worker     void processVolume_l() final REQUIRES(mutex());
2432*ec779b8eSAndroid Build Coastguard Worker 
2433*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate updateMetadata_l() final REQUIRES(mutex());
2434*ec779b8eSAndroid Build Coastguard Worker 
2435*ec779b8eSAndroid Build Coastguard Worker     void toAudioPortConfig(struct audio_port_config* config) final;
2436*ec779b8eSAndroid Build Coastguard Worker 
2437*ec779b8eSAndroid Build Coastguard Worker     status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const final;
2438*ec779b8eSAndroid Build Coastguard Worker 
isStreamInitialized()2439*ec779b8eSAndroid Build Coastguard Worker     bool isStreamInitialized() const final {
2440*ec779b8eSAndroid Build Coastguard Worker                                 return !(mOutput == nullptr || mOutput->stream == nullptr);
2441*ec779b8eSAndroid Build Coastguard Worker                             }
2442*ec779b8eSAndroid Build Coastguard Worker 
2443*ec779b8eSAndroid Build Coastguard Worker     status_t reportData(const void* buffer, size_t frameCount) final;
2444*ec779b8eSAndroid Build Coastguard Worker 
2445*ec779b8eSAndroid Build Coastguard Worker     void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) final
2446*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
2447*ec779b8eSAndroid Build Coastguard Worker     void stopMelComputation_l() final
2448*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex);
2449*ec779b8eSAndroid Build Coastguard Worker 
2450*ec779b8eSAndroid Build Coastguard Worker protected:
2451*ec779b8eSAndroid Build Coastguard Worker     void dumpInternals_l(int fd, const Vector<String16>& args) final REQUIRES(mutex());
streamVolume_l()2452*ec779b8eSAndroid Build Coastguard Worker     float streamVolume_l() const REQUIRES(mutex()) {
2453*ec779b8eSAndroid Build Coastguard Worker                     return mStreamTypes[mStreamType].volume;
2454*ec779b8eSAndroid Build Coastguard Worker                 }
streamMuted_l()2455*ec779b8eSAndroid Build Coastguard Worker     bool streamMuted_l() const REQUIRES(mutex()) {
2456*ec779b8eSAndroid Build Coastguard Worker                     return mStreamTypes[mStreamType].mute;
2457*ec779b8eSAndroid Build Coastguard Worker                 }
2458*ec779b8eSAndroid Build Coastguard Worker 
2459*ec779b8eSAndroid Build Coastguard Worker     stream_type_t mStreamTypes[AUDIO_STREAM_CNT] GUARDED_BY(mutex());
2460*ec779b8eSAndroid Build Coastguard Worker     audio_stream_type_t mStreamType GUARDED_BY(mutex());
2461*ec779b8eSAndroid Build Coastguard Worker     float mMasterVolume GUARDED_BY(mutex());
2462*ec779b8eSAndroid Build Coastguard Worker     bool mMasterMute GUARDED_BY(mutex());
2463*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut* mOutput;  // NO_THREAD_SAFETY_ANALYSIS
2464*ec779b8eSAndroid Build Coastguard Worker 
2465*ec779b8eSAndroid Build Coastguard Worker     mediautils::atomic_sp<audio_utils::MelProcessor> mMelProcessor;  // locked internally
2466*ec779b8eSAndroid Build Coastguard Worker };
2467*ec779b8eSAndroid Build Coastguard Worker 
2468*ec779b8eSAndroid Build Coastguard Worker class MmapCaptureThread : public MmapThread, public IAfMmapCaptureThread
2469*ec779b8eSAndroid Build Coastguard Worker {
2470*ec779b8eSAndroid Build Coastguard Worker public:
2471*ec779b8eSAndroid Build Coastguard Worker     MmapCaptureThread(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
2472*ec779b8eSAndroid Build Coastguard Worker                       AudioHwDevice *hwDev, AudioStreamIn *input, bool systemReady);
2473*ec779b8eSAndroid Build Coastguard Worker 
asIAfMmapCaptureThread()2474*ec779b8eSAndroid Build Coastguard Worker     sp<IAfMmapCaptureThread> asIAfMmapCaptureThread() final {
2475*ec779b8eSAndroid Build Coastguard Worker         return sp<IAfMmapCaptureThread>::fromExisting(this);
2476*ec779b8eSAndroid Build Coastguard Worker     }
2477*ec779b8eSAndroid Build Coastguard Worker 
2478*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn* clearInput() final EXCLUDES_ThreadBase_Mutex;
2479*ec779b8eSAndroid Build Coastguard Worker 
2480*ec779b8eSAndroid Build Coastguard Worker     status_t exitStandby_l() REQUIRES(mutex()) final;
2481*ec779b8eSAndroid Build Coastguard Worker 
2482*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate updateMetadata_l() final REQUIRES(mutex());
2483*ec779b8eSAndroid Build Coastguard Worker     void processVolume_l() final REQUIRES(mutex());
2484*ec779b8eSAndroid Build Coastguard Worker     void setRecordSilenced(audio_port_handle_t portId, bool silenced) final
2485*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex;
2486*ec779b8eSAndroid Build Coastguard Worker 
2487*ec779b8eSAndroid Build Coastguard Worker     void toAudioPortConfig(struct audio_port_config* config) final;
2488*ec779b8eSAndroid Build Coastguard Worker 
2489*ec779b8eSAndroid Build Coastguard Worker     status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const final;
2490*ec779b8eSAndroid Build Coastguard Worker 
isStreamInitialized()2491*ec779b8eSAndroid Build Coastguard Worker     bool isStreamInitialized() const final {
2492*ec779b8eSAndroid Build Coastguard Worker                                    return !(mInput == nullptr || mInput->stream == nullptr);
2493*ec779b8eSAndroid Build Coastguard Worker                                }
2494*ec779b8eSAndroid Build Coastguard Worker 
2495*ec779b8eSAndroid Build Coastguard Worker protected:
2496*ec779b8eSAndroid Build Coastguard Worker 
2497*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn* mInput;  // NO_THREAD_SAFETY_ANALYSIS
2498*ec779b8eSAndroid Build Coastguard Worker };
2499*ec779b8eSAndroid Build Coastguard Worker 
2500*ec779b8eSAndroid Build Coastguard Worker class BitPerfectThread : public MixerThread {
2501*ec779b8eSAndroid Build Coastguard Worker public:
2502*ec779b8eSAndroid Build Coastguard Worker     BitPerfectThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut *output,
2503*ec779b8eSAndroid Build Coastguard Worker                      audio_io_handle_t id, bool systemReady);
2504*ec779b8eSAndroid Build Coastguard Worker 
2505*ec779b8eSAndroid Build Coastguard Worker     void setTracksInternalMute(std::map<audio_port_handle_t, bool>* tracksInternalMuted)
2506*ec779b8eSAndroid Build Coastguard Worker             final EXCLUDES_ThreadBase_Mutex;
2507*ec779b8eSAndroid Build Coastguard Worker 
2508*ec779b8eSAndroid Build Coastguard Worker protected:
2509*ec779b8eSAndroid Build Coastguard Worker     mixer_state prepareTracks_l(Vector<sp<IAfTrack>>* tracksToRemove) final
2510*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), ThreadBase_ThreadLoop);
2511*ec779b8eSAndroid Build Coastguard Worker     void threadLoop_mix() final REQUIRES(ThreadBase_ThreadLoop);
2512*ec779b8eSAndroid Build Coastguard Worker 
2513*ec779b8eSAndroid Build Coastguard Worker private:
2514*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack> getTrackToStreamBitPerfectly_l() REQUIRES(mutex());
2515*ec779b8eSAndroid Build Coastguard Worker 
2516*ec779b8eSAndroid Build Coastguard Worker     // These variables are only accessed on the threadLoop; hence need no mutex.
2517*ec779b8eSAndroid Build Coastguard Worker     bool mIsBitPerfect GUARDED_BY(ThreadBase_ThreadLoop) = false;
2518*ec779b8eSAndroid Build Coastguard Worker     float mVolumeLeft GUARDED_BY(ThreadBase_ThreadLoop) = 0.f;
2519*ec779b8eSAndroid Build Coastguard Worker     float mVolumeRight GUARDED_BY(ThreadBase_ThreadLoop) = 0.f;
2520*ec779b8eSAndroid Build Coastguard Worker };
2521*ec779b8eSAndroid Build Coastguard Worker 
2522*ec779b8eSAndroid Build Coastguard Worker } // namespace android
2523