xref: /aosp_15_r20/frameworks/av/services/audioflinger/Threads.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioFlinger"
20*ec779b8eSAndroid Build Coastguard Worker // #define LOG_NDEBUG 0
21*ec779b8eSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_AUDIO
22*ec779b8eSAndroid Build Coastguard Worker 
23*ec779b8eSAndroid Build Coastguard Worker #include "Threads.h"
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker #include "Client.h"
26*ec779b8eSAndroid Build Coastguard Worker #include "IAfEffect.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "MelReporter.h"
28*ec779b8eSAndroid Build Coastguard Worker #include "ResamplerBufferProvider.h"
29*ec779b8eSAndroid Build Coastguard Worker 
30*ec779b8eSAndroid Build Coastguard Worker #include <afutils/FallibleLockGuard.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <afutils/Permission.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <afutils/TypedLogger.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <afutils/Vibrator.h>
34*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/MelProcessor.h>
35*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Metadata.h>
36*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Trace.h>
37*ec779b8eSAndroid Build Coastguard Worker #include <com_android_media_audioserver.h>
38*ec779b8eSAndroid Build Coastguard Worker #ifdef DEBUG_CPU_USAGE
39*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/Statistics.h>
40*ec779b8eSAndroid Build Coastguard Worker #include <cpustats/ThreadCpuUsage.h>
41*ec779b8eSAndroid Build Coastguard Worker #endif
42*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/channels.h>
43*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/format.h>
44*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/minifloat.h>
45*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mono_blend.h>
46*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/primitives.h>
47*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/safe_math.h>
48*ec779b8eSAndroid Build Coastguard Worker #include <audiomanager/AudioManager.h>
49*ec779b8eSAndroid Build Coastguard Worker #include <binder/IPCThreadState.h>
50*ec779b8eSAndroid Build Coastguard Worker #include <binder/IServiceManager.h>
51*ec779b8eSAndroid Build Coastguard Worker #include <binder/PersistableBundle.h>
52*ec779b8eSAndroid Build Coastguard Worker #include <com_android_media_audio.h>
53*ec779b8eSAndroid Build Coastguard Worker #include <com_android_media_audioserver.h>
54*ec779b8eSAndroid Build Coastguard Worker #include <cutils/bitops.h>
55*ec779b8eSAndroid Build Coastguard Worker #include <cutils/properties.h>
56*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/AutoPark.h>
57*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioContainers.h>
58*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioDeviceTypeAddr.h>
59*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioParameter.h>
60*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioResamplerPublic.h>
61*ec779b8eSAndroid Build Coastguard Worker #ifdef ADD_BATTERY_DATA
62*ec779b8eSAndroid Build Coastguard Worker #include <media/IMediaPlayerService.h>
63*ec779b8eSAndroid Build Coastguard Worker #include <media/IMediaDeathNotifier.h>
64*ec779b8eSAndroid Build Coastguard Worker #endif
65*ec779b8eSAndroid Build Coastguard Worker #include <media/MmapStreamCallback.h>
66*ec779b8eSAndroid Build Coastguard Worker #include <media/RecordBufferConverter.h>
67*ec779b8eSAndroid Build Coastguard Worker #include <media/TypeConverter.h>
68*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectsFactoryHalInterface.h>
69*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/StreamHalInterface.h>
70*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/AudioStreamInSource.h>
71*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/AudioStreamOutSink.h>
72*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/MonoPipe.h>
73*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/MonoPipeReader.h>
74*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/Pipe.h>
75*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/PipeReader.h>
76*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/SourceAudioBufferProvider.h>
77*ec779b8eSAndroid Build Coastguard Worker #include <media/ValidatedAttributionSourceState.h>
78*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/BatteryNotifier.h>
79*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/Process.h>
80*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/SchedulingPolicyService.h>
81*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ServiceUtilities.h>
82*ec779b8eSAndroid Build Coastguard Worker #include <powermanager/PowerManager.h>
83*ec779b8eSAndroid Build Coastguard Worker #include <private/android_filesystem_config.h>
84*ec779b8eSAndroid Build Coastguard Worker #include <private/media/AudioTrackShared.h>
85*ec779b8eSAndroid Build Coastguard Worker #include <psh_utils/AudioPowerManager.h>
86*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_aec.h>
87*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_downmix.h>
88*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_ns.h>
89*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_spatializer.h>
90*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
91*ec779b8eSAndroid Build Coastguard Worker #include <utils/Trace.h>
92*ec779b8eSAndroid Build Coastguard Worker 
93*ec779b8eSAndroid Build Coastguard Worker #include <fcntl.h>
94*ec779b8eSAndroid Build Coastguard Worker #include <linux/futex.h>
95*ec779b8eSAndroid Build Coastguard Worker #include <math.h>
96*ec779b8eSAndroid Build Coastguard Worker #include <memory>
97*ec779b8eSAndroid Build Coastguard Worker #include <pthread.h>
98*ec779b8eSAndroid Build Coastguard Worker #include <sstream>
99*ec779b8eSAndroid Build Coastguard Worker #include <string>
100*ec779b8eSAndroid Build Coastguard Worker #include <sys/stat.h>
101*ec779b8eSAndroid Build Coastguard Worker #include <sys/syscall.h>
102*ec779b8eSAndroid Build Coastguard Worker 
103*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
104*ec779b8eSAndroid Build Coastguard Worker 
105*ec779b8eSAndroid Build Coastguard Worker // Note: the following macro is used for extremely verbose logging message.  In
106*ec779b8eSAndroid Build Coastguard Worker // order to run with ALOG_ASSERT turned on, we need to have LOG_NDEBUG set to
107*ec779b8eSAndroid Build Coastguard Worker // 0; but one side effect of this is to turn all LOGV's as well.  Some messages
108*ec779b8eSAndroid Build Coastguard Worker // are so verbose that we want to suppress them even when we have ALOG_ASSERT
109*ec779b8eSAndroid Build Coastguard Worker // turned on.  Do not uncomment the #def below unless you really know what you
110*ec779b8eSAndroid Build Coastguard Worker // are doing and want to see all of the extremely verbose messages.
111*ec779b8eSAndroid Build Coastguard Worker //#define VERY_VERY_VERBOSE_LOGGING
112*ec779b8eSAndroid Build Coastguard Worker #ifdef VERY_VERY_VERBOSE_LOGGING
113*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV ALOGV
114*ec779b8eSAndroid Build Coastguard Worker #else
115*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV(a...) do { } while(0)
116*ec779b8eSAndroid Build Coastguard Worker #endif
117*ec779b8eSAndroid Build Coastguard Worker 
118*ec779b8eSAndroid Build Coastguard Worker // TODO: Move these macro/inlines to a header file.
119*ec779b8eSAndroid Build Coastguard Worker #define max(a, b) ((a) > (b) ? (a) : (b))
120*ec779b8eSAndroid Build Coastguard Worker 
121*ec779b8eSAndroid Build Coastguard Worker template <typename T>
min(const T & a,const T & b)122*ec779b8eSAndroid Build Coastguard Worker static inline T min(const T& a, const T& b)
123*ec779b8eSAndroid Build Coastguard Worker {
124*ec779b8eSAndroid Build Coastguard Worker     return a < b ? a : b;
125*ec779b8eSAndroid Build Coastguard Worker }
126*ec779b8eSAndroid Build Coastguard Worker 
127*ec779b8eSAndroid Build Coastguard Worker using com::android::media::permission::ValidatedAttributionSourceState;
128*ec779b8eSAndroid Build Coastguard Worker namespace audioserver_flags = com::android::media::audioserver;
129*ec779b8eSAndroid Build Coastguard Worker 
130*ec779b8eSAndroid Build Coastguard Worker namespace android {
131*ec779b8eSAndroid Build Coastguard Worker 
132*ec779b8eSAndroid Build Coastguard Worker using audioflinger::SyncEvent;
133*ec779b8eSAndroid Build Coastguard Worker using media::IEffectClient;
134*ec779b8eSAndroid Build Coastguard Worker using content::AttributionSourceState;
135*ec779b8eSAndroid Build Coastguard Worker 
136*ec779b8eSAndroid Build Coastguard Worker // Keep in sync with java definition in media/java/android/media/AudioRecord.java
137*ec779b8eSAndroid Build Coastguard Worker static constexpr int32_t kMaxSharedAudioHistoryMs = 5000;
138*ec779b8eSAndroid Build Coastguard Worker 
139*ec779b8eSAndroid Build Coastguard Worker // retry counts for buffer fill timeout
140*ec779b8eSAndroid Build Coastguard Worker // 50 * ~20msecs = 1 second
141*ec779b8eSAndroid Build Coastguard Worker static const int8_t kMaxTrackRetries = 50;
142*ec779b8eSAndroid Build Coastguard Worker static const int8_t kMaxTrackStartupRetries = 50;
143*ec779b8eSAndroid Build Coastguard Worker 
144*ec779b8eSAndroid Build Coastguard Worker // allow less retry attempts on direct output thread.
145*ec779b8eSAndroid Build Coastguard Worker // direct outputs can be a scarce resource in audio hardware and should
146*ec779b8eSAndroid Build Coastguard Worker // be released as quickly as possible.
147*ec779b8eSAndroid Build Coastguard Worker // Notes:
148*ec779b8eSAndroid Build Coastguard Worker // 1) The retry duration kMaxTrackRetriesDirectMs may be increased
149*ec779b8eSAndroid Build Coastguard Worker //    in case the data write is bursty for the AudioTrack.  The application
150*ec779b8eSAndroid Build Coastguard Worker //    should endeavor to write at least once every kMaxTrackRetriesDirectMs
151*ec779b8eSAndroid Build Coastguard Worker //    to prevent an underrun situation.  If the data is bursty, then
152*ec779b8eSAndroid Build Coastguard Worker //    the application can also throttle the data sent to be even.
153*ec779b8eSAndroid Build Coastguard Worker // 2) For compressed audio data, any data present in the AudioTrack buffer
154*ec779b8eSAndroid Build Coastguard Worker //    will be sent and reset the retry count.  This delivers data as
155*ec779b8eSAndroid Build Coastguard Worker //    it arrives, with approximately kDirectMinSleepTimeUs = 10ms checking interval.
156*ec779b8eSAndroid Build Coastguard Worker // 3) For linear PCM or proportional PCM, we wait one period for a period's worth
157*ec779b8eSAndroid Build Coastguard Worker //    of data to be available, then any remaining data is delivered.
158*ec779b8eSAndroid Build Coastguard Worker //    This is required to ensure the last bit of data is delivered before underrun.
159*ec779b8eSAndroid Build Coastguard Worker //
160*ec779b8eSAndroid Build Coastguard Worker // Sleep time per cycle is kDirectMinSleepTimeUs for compressed tracks
161*ec779b8eSAndroid Build Coastguard Worker // or the size of the HAL period for proportional / linear PCM tracks.
162*ec779b8eSAndroid Build Coastguard Worker static const int32_t kMaxTrackRetriesDirectMs = 200;
163*ec779b8eSAndroid Build Coastguard Worker 
164*ec779b8eSAndroid Build Coastguard Worker // don't warn about blocked writes or record buffer overflows more often than this
165*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kWarningThrottleNs = seconds(5);
166*ec779b8eSAndroid Build Coastguard Worker 
167*ec779b8eSAndroid Build Coastguard Worker // RecordThread loop sleep time upon application overrun or audio HAL read error
168*ec779b8eSAndroid Build Coastguard Worker static const int kRecordThreadSleepUs = 5000;
169*ec779b8eSAndroid Build Coastguard Worker 
170*ec779b8eSAndroid Build Coastguard Worker // maximum time to wait in sendConfigEvent_l() for a status to be received
171*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kConfigEventTimeoutNs = seconds(2);
172*ec779b8eSAndroid Build Coastguard Worker // longer timeout for create audio patch to account for specific scenarii
173*ec779b8eSAndroid Build Coastguard Worker // with Bluetooth devices
174*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kCreatePatchEventTimeoutNs = seconds(4);
175*ec779b8eSAndroid Build Coastguard Worker 
176*ec779b8eSAndroid Build Coastguard Worker // minimum sleep time for the mixer thread loop when tracks are active but in underrun
177*ec779b8eSAndroid Build Coastguard Worker static const uint32_t kMinThreadSleepTimeUs = 5000;
178*ec779b8eSAndroid Build Coastguard Worker // maximum divider applied to the active sleep time in the mixer thread loop
179*ec779b8eSAndroid Build Coastguard Worker static const uint32_t kMaxThreadSleepTimeShift = 2;
180*ec779b8eSAndroid Build Coastguard Worker 
181*ec779b8eSAndroid Build Coastguard Worker // minimum normal sink buffer size, expressed in milliseconds rather than frames
182*ec779b8eSAndroid Build Coastguard Worker // FIXME This should be based on experimentally observed scheduling jitter
183*ec779b8eSAndroid Build Coastguard Worker static const uint32_t kMinNormalSinkBufferSizeMs = 20;
184*ec779b8eSAndroid Build Coastguard Worker // maximum normal sink buffer size
185*ec779b8eSAndroid Build Coastguard Worker static const uint32_t kMaxNormalSinkBufferSizeMs = 24;
186*ec779b8eSAndroid Build Coastguard Worker 
187*ec779b8eSAndroid Build Coastguard Worker // minimum capture buffer size in milliseconds to _not_ need a fast capture thread
188*ec779b8eSAndroid Build Coastguard Worker // FIXME This should be based on experimentally observed scheduling jitter
189*ec779b8eSAndroid Build Coastguard Worker static const uint32_t kMinNormalCaptureBufferSizeMs = 12;
190*ec779b8eSAndroid Build Coastguard Worker 
191*ec779b8eSAndroid Build Coastguard Worker // Offloaded output thread standby delay: allows track transition without going to standby
192*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kOffloadStandbyDelayNs = seconds(1);
193*ec779b8eSAndroid Build Coastguard Worker 
194*ec779b8eSAndroid Build Coastguard Worker // Direct output thread minimum sleep time in idle or active(underrun) state
195*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kDirectMinSleepTimeUs = 10000;
196*ec779b8eSAndroid Build Coastguard Worker 
197*ec779b8eSAndroid Build Coastguard Worker // Minimum amount of time between checking to see if the timestamp is advancing
198*ec779b8eSAndroid Build Coastguard Worker // for underrun detection. If we check too frequently, we may not detect a
199*ec779b8eSAndroid Build Coastguard Worker // timestamp update and will falsely detect underrun.
200*ec779b8eSAndroid Build Coastguard Worker static constexpr nsecs_t kMinimumTimeBetweenTimestampChecksNs = 150 /* ms */ * 1'000'000;
201*ec779b8eSAndroid Build Coastguard Worker 
202*ec779b8eSAndroid Build Coastguard Worker // The universal constant for ubiquitous 20ms value. The value of 20ms seems to provide a good
203*ec779b8eSAndroid Build Coastguard Worker // balance between power consumption and latency, and allows threads to be scheduled reliably
204*ec779b8eSAndroid Build Coastguard Worker // by the CFS scheduler.
205*ec779b8eSAndroid Build Coastguard Worker // FIXME Express other hardcoded references to 20ms with references to this constant and move
206*ec779b8eSAndroid Build Coastguard Worker // it appropriately.
207*ec779b8eSAndroid Build Coastguard Worker #define FMS_20 20
208*ec779b8eSAndroid Build Coastguard Worker 
209*ec779b8eSAndroid Build Coastguard Worker // Whether to use fast mixer
210*ec779b8eSAndroid Build Coastguard Worker static const enum {
211*ec779b8eSAndroid Build Coastguard Worker     FastMixer_Never,    // never initialize or use: for debugging only
212*ec779b8eSAndroid Build Coastguard Worker     FastMixer_Always,   // always initialize and use, even if not needed: for debugging only
213*ec779b8eSAndroid Build Coastguard Worker                         // normal mixer multiplier is 1
214*ec779b8eSAndroid Build Coastguard Worker     FastMixer_Static,   // initialize if needed, then use all the time if initialized,
215*ec779b8eSAndroid Build Coastguard Worker                         // multiplier is calculated based on min & max normal mixer buffer size
216*ec779b8eSAndroid Build Coastguard Worker     FastMixer_Dynamic,  // initialize if needed, then use dynamically depending on track load,
217*ec779b8eSAndroid Build Coastguard Worker                         // multiplier is calculated based on min & max normal mixer buffer size
218*ec779b8eSAndroid Build Coastguard Worker     // FIXME for FastMixer_Dynamic:
219*ec779b8eSAndroid Build Coastguard Worker     //  Supporting this option will require fixing HALs that can't handle large writes.
220*ec779b8eSAndroid Build Coastguard Worker     //  For example, one HAL implementation returns an error from a large write,
221*ec779b8eSAndroid Build Coastguard Worker     //  and another HAL implementation corrupts memory, possibly in the sample rate converter.
222*ec779b8eSAndroid Build Coastguard Worker     //  We could either fix the HAL implementations, or provide a wrapper that breaks
223*ec779b8eSAndroid Build Coastguard Worker     //  up large writes into smaller ones, and the wrapper would need to deal with scheduler.
224*ec779b8eSAndroid Build Coastguard Worker } kUseFastMixer = FastMixer_Static;
225*ec779b8eSAndroid Build Coastguard Worker 
226*ec779b8eSAndroid Build Coastguard Worker // Whether to use fast capture
227*ec779b8eSAndroid Build Coastguard Worker static const enum {
228*ec779b8eSAndroid Build Coastguard Worker     FastCapture_Never,  // never initialize or use: for debugging only
229*ec779b8eSAndroid Build Coastguard Worker     FastCapture_Always, // always initialize and use, even if not needed: for debugging only
230*ec779b8eSAndroid Build Coastguard Worker     FastCapture_Static, // initialize if needed, then use all the time if initialized
231*ec779b8eSAndroid Build Coastguard Worker } kUseFastCapture = FastCapture_Static;
232*ec779b8eSAndroid Build Coastguard Worker 
233*ec779b8eSAndroid Build Coastguard Worker // Priorities for requestPriority
234*ec779b8eSAndroid Build Coastguard Worker static const int kPriorityAudioApp = 2;
235*ec779b8eSAndroid Build Coastguard Worker static const int kPriorityFastMixer = 3;
236*ec779b8eSAndroid Build Coastguard Worker static const int kPriorityFastCapture = 3;
237*ec779b8eSAndroid Build Coastguard Worker // Request real-time priority for PlaybackThread in ARC
238*ec779b8eSAndroid Build Coastguard Worker static const int kPriorityPlaybackThreadArc = 1;
239*ec779b8eSAndroid Build Coastguard Worker 
240*ec779b8eSAndroid Build Coastguard Worker // IAudioFlinger::createTrack() has an in/out parameter 'pFrameCount' for the total size of the
241*ec779b8eSAndroid Build Coastguard Worker // track buffer in shared memory.  Zero on input means to use a default value.  For fast tracks,
242*ec779b8eSAndroid Build Coastguard Worker // AudioFlinger derives the default from HAL buffer size and 'fast track multiplier'.
243*ec779b8eSAndroid Build Coastguard Worker 
244*ec779b8eSAndroid Build Coastguard Worker // This is the default value, if not specified by property.
245*ec779b8eSAndroid Build Coastguard Worker static const int kFastTrackMultiplier = 2;
246*ec779b8eSAndroid Build Coastguard Worker 
247*ec779b8eSAndroid Build Coastguard Worker // The minimum and maximum allowed values
248*ec779b8eSAndroid Build Coastguard Worker static const int kFastTrackMultiplierMin = 1;
249*ec779b8eSAndroid Build Coastguard Worker static const int kFastTrackMultiplierMax = 2;
250*ec779b8eSAndroid Build Coastguard Worker 
251*ec779b8eSAndroid Build Coastguard Worker // The actual value to use, which can be specified per-device via property af.fast_track_multiplier.
252*ec779b8eSAndroid Build Coastguard Worker static int sFastTrackMultiplier = kFastTrackMultiplier;
253*ec779b8eSAndroid Build Coastguard Worker 
254*ec779b8eSAndroid Build Coastguard Worker // See Thread::readOnlyHeap().
255*ec779b8eSAndroid Build Coastguard Worker // Initially this heap is used to allocate client buffers for "fast" AudioRecord.
256*ec779b8eSAndroid Build Coastguard Worker // Eventually it will be the single buffer that FastCapture writes into via HAL read(),
257*ec779b8eSAndroid Build Coastguard Worker // and that all "fast" AudioRecord clients read from.  In either case, the size can be small.
258*ec779b8eSAndroid Build Coastguard Worker static const size_t kRecordThreadReadOnlyHeapSize = 0xD000;
259*ec779b8eSAndroid Build Coastguard Worker 
260*ec779b8eSAndroid Build Coastguard Worker static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
261*ec779b8eSAndroid Build Coastguard Worker 
getStandbyTimeInNanos()262*ec779b8eSAndroid Build Coastguard Worker static nsecs_t getStandbyTimeInNanos() {
263*ec779b8eSAndroid Build Coastguard Worker     static nsecs_t standbyTimeInNanos = []() {
264*ec779b8eSAndroid Build Coastguard Worker         const int ms = property_get_int32("ro.audio.flinger_standbytime_ms",
265*ec779b8eSAndroid Build Coastguard Worker                     kDefaultStandbyTimeInNsecs / NANOS_PER_MILLISECOND);
266*ec779b8eSAndroid Build Coastguard Worker         ALOGI("%s: Using %d ms as standby time", __func__, ms);
267*ec779b8eSAndroid Build Coastguard Worker         return milliseconds(ms);
268*ec779b8eSAndroid Build Coastguard Worker     }();
269*ec779b8eSAndroid Build Coastguard Worker     return standbyTimeInNanos;
270*ec779b8eSAndroid Build Coastguard Worker }
271*ec779b8eSAndroid Build Coastguard Worker 
272*ec779b8eSAndroid Build Coastguard Worker // Set kEnableExtendedChannels to true to enable greater than stereo output
273*ec779b8eSAndroid Build Coastguard Worker // for the MixerThread and device sink.  Number of channels allowed is
274*ec779b8eSAndroid Build Coastguard Worker // FCC_2 <= channels <= FCC_LIMIT.
275*ec779b8eSAndroid Build Coastguard Worker constexpr bool kEnableExtendedChannels = true;
276*ec779b8eSAndroid Build Coastguard Worker 
277*ec779b8eSAndroid Build Coastguard Worker // Returns true if channel mask is permitted for the PCM sink in the MixerThread
278*ec779b8eSAndroid Build Coastguard Worker /* static */
isValidPcmSinkChannelMask(audio_channel_mask_t channelMask)279*ec779b8eSAndroid Build Coastguard Worker bool IAfThreadBase::isValidPcmSinkChannelMask(audio_channel_mask_t channelMask) {
280*ec779b8eSAndroid Build Coastguard Worker     switch (audio_channel_mask_get_representation(channelMask)) {
281*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CHANNEL_REPRESENTATION_POSITION: {
282*ec779b8eSAndroid Build Coastguard Worker         // Haptic channel mask is only applicable for channel position mask.
283*ec779b8eSAndroid Build Coastguard Worker         const uint32_t channelCount = audio_channel_count_from_out_mask(
284*ec779b8eSAndroid Build Coastguard Worker                 static_cast<audio_channel_mask_t>(channelMask & ~AUDIO_CHANNEL_HAPTIC_ALL));
285*ec779b8eSAndroid Build Coastguard Worker         const uint32_t maxChannelCount = kEnableExtendedChannels
286*ec779b8eSAndroid Build Coastguard Worker                 ? FCC_LIMIT : FCC_2;
287*ec779b8eSAndroid Build Coastguard Worker         if (channelCount < FCC_2 // mono is not supported at this time
288*ec779b8eSAndroid Build Coastguard Worker                 || channelCount > maxChannelCount) {
289*ec779b8eSAndroid Build Coastguard Worker             return false;
290*ec779b8eSAndroid Build Coastguard Worker         }
291*ec779b8eSAndroid Build Coastguard Worker         // check that channelMask is the "canonical" one we expect for the channelCount.
292*ec779b8eSAndroid Build Coastguard Worker         return audio_channel_position_mask_is_out_canonical(channelMask);
293*ec779b8eSAndroid Build Coastguard Worker         }
294*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CHANNEL_REPRESENTATION_INDEX:
295*ec779b8eSAndroid Build Coastguard Worker         if (kEnableExtendedChannels) {
296*ec779b8eSAndroid Build Coastguard Worker             const uint32_t channelCount = audio_channel_count_from_out_mask(channelMask);
297*ec779b8eSAndroid Build Coastguard Worker             if (channelCount >= FCC_2 // mono is not supported at this time
298*ec779b8eSAndroid Build Coastguard Worker                     && channelCount <= FCC_LIMIT) {
299*ec779b8eSAndroid Build Coastguard Worker                 return true;
300*ec779b8eSAndroid Build Coastguard Worker             }
301*ec779b8eSAndroid Build Coastguard Worker         }
302*ec779b8eSAndroid Build Coastguard Worker         return false;
303*ec779b8eSAndroid Build Coastguard Worker     default:
304*ec779b8eSAndroid Build Coastguard Worker         return false;
305*ec779b8eSAndroid Build Coastguard Worker     }
306*ec779b8eSAndroid Build Coastguard Worker }
307*ec779b8eSAndroid Build Coastguard Worker 
308*ec779b8eSAndroid Build Coastguard Worker // Set kEnableExtendedPrecision to true to use extended precision in MixerThread
309*ec779b8eSAndroid Build Coastguard Worker constexpr bool kEnableExtendedPrecision = true;
310*ec779b8eSAndroid Build Coastguard Worker 
311*ec779b8eSAndroid Build Coastguard Worker // Returns true if format is permitted for the PCM sink in the MixerThread
312*ec779b8eSAndroid Build Coastguard Worker /* static */
isValidPcmSinkFormat(audio_format_t format)313*ec779b8eSAndroid Build Coastguard Worker bool IAfThreadBase::isValidPcmSinkFormat(audio_format_t format) {
314*ec779b8eSAndroid Build Coastguard Worker     switch (format) {
315*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_FORMAT_PCM_16_BIT:
316*ec779b8eSAndroid Build Coastguard Worker         return true;
317*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_FORMAT_PCM_FLOAT:
318*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_FORMAT_PCM_24_BIT_PACKED:
319*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_FORMAT_PCM_32_BIT:
320*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_FORMAT_PCM_8_24_BIT:
321*ec779b8eSAndroid Build Coastguard Worker         return kEnableExtendedPrecision;
322*ec779b8eSAndroid Build Coastguard Worker     default:
323*ec779b8eSAndroid Build Coastguard Worker         return false;
324*ec779b8eSAndroid Build Coastguard Worker     }
325*ec779b8eSAndroid Build Coastguard Worker }
326*ec779b8eSAndroid Build Coastguard Worker 
327*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
328*ec779b8eSAndroid Build Coastguard Worker 
329*ec779b8eSAndroid Build Coastguard Worker // formatToString() needs to be exact for MediaMetrics purposes.
330*ec779b8eSAndroid Build Coastguard Worker // Do not use media/TypeConverter.h toString().
331*ec779b8eSAndroid Build Coastguard Worker /* static */
formatToString(audio_format_t format)332*ec779b8eSAndroid Build Coastguard Worker std::string IAfThreadBase::formatToString(audio_format_t format) {
333*ec779b8eSAndroid Build Coastguard Worker     std::string result;
334*ec779b8eSAndroid Build Coastguard Worker     FormatConverter::toString(format, result);
335*ec779b8eSAndroid Build Coastguard Worker     return result;
336*ec779b8eSAndroid Build Coastguard Worker }
337*ec779b8eSAndroid Build Coastguard Worker 
338*ec779b8eSAndroid Build Coastguard Worker // TODO: move all toString helpers to audio.h
339*ec779b8eSAndroid Build Coastguard Worker // under  #ifdef __cplusplus #endif
patchSinksToString(const struct audio_patch * patch)340*ec779b8eSAndroid Build Coastguard Worker static std::string patchSinksToString(const struct audio_patch *patch)
341*ec779b8eSAndroid Build Coastguard Worker {
342*ec779b8eSAndroid Build Coastguard Worker     std::string s;
343*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < patch->num_sinks; ++i) {
344*ec779b8eSAndroid Build Coastguard Worker         if (i > 0) s.append("|");
345*ec779b8eSAndroid Build Coastguard Worker         if (patch->sinks[i].ext.device.address[0]) {
346*ec779b8eSAndroid Build Coastguard Worker             s.append("(").append(toString(patch->sinks[i].ext.device.type))
347*ec779b8eSAndroid Build Coastguard Worker                     .append(", ").append(patch->sinks[i].ext.device.address).append(")");
348*ec779b8eSAndroid Build Coastguard Worker         } else {
349*ec779b8eSAndroid Build Coastguard Worker             s.append(toString(patch->sinks[i].ext.device.type));
350*ec779b8eSAndroid Build Coastguard Worker         }
351*ec779b8eSAndroid Build Coastguard Worker     }
352*ec779b8eSAndroid Build Coastguard Worker     return s;
353*ec779b8eSAndroid Build Coastguard Worker }
354*ec779b8eSAndroid Build Coastguard Worker 
patchSourcesToString(const struct audio_patch * patch)355*ec779b8eSAndroid Build Coastguard Worker static std::string patchSourcesToString(const struct audio_patch *patch)
356*ec779b8eSAndroid Build Coastguard Worker {
357*ec779b8eSAndroid Build Coastguard Worker     std::string s;
358*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < patch->num_sources; ++i) {
359*ec779b8eSAndroid Build Coastguard Worker         if (i > 0) s.append("|");
360*ec779b8eSAndroid Build Coastguard Worker         if (patch->sources[i].ext.device.address[0]) {
361*ec779b8eSAndroid Build Coastguard Worker             s.append("(").append(toString(patch->sources[i].ext.device.type))
362*ec779b8eSAndroid Build Coastguard Worker                     .append(", ").append(patch->sources[i].ext.device.address).append(")");
363*ec779b8eSAndroid Build Coastguard Worker         } else {
364*ec779b8eSAndroid Build Coastguard Worker             s.append(toString(patch->sources[i].ext.device.type));
365*ec779b8eSAndroid Build Coastguard Worker         }
366*ec779b8eSAndroid Build Coastguard Worker     }
367*ec779b8eSAndroid Build Coastguard Worker     return s;
368*ec779b8eSAndroid Build Coastguard Worker }
369*ec779b8eSAndroid Build Coastguard Worker 
toString(audio_latency_mode_t mode)370*ec779b8eSAndroid Build Coastguard Worker static std::string toString(audio_latency_mode_t mode) {
371*ec779b8eSAndroid Build Coastguard Worker     // We convert to the AIDL type to print (eventually the legacy type will be removed).
372*ec779b8eSAndroid Build Coastguard Worker     const auto result = legacy2aidl_audio_latency_mode_t_AudioLatencyMode(mode);
373*ec779b8eSAndroid Build Coastguard Worker     return result.has_value() ? media::audio::common::toString(*result) : "UNKNOWN";
374*ec779b8eSAndroid Build Coastguard Worker }
375*ec779b8eSAndroid Build Coastguard Worker 
376*ec779b8eSAndroid Build Coastguard Worker // Could be made a template, but other toString overloads for std::vector are confused.
toString(const std::vector<audio_latency_mode_t> & elements)377*ec779b8eSAndroid Build Coastguard Worker static std::string toString(const std::vector<audio_latency_mode_t>& elements) {
378*ec779b8eSAndroid Build Coastguard Worker     std::string s("{ ");
379*ec779b8eSAndroid Build Coastguard Worker     for (const auto& e : elements) {
380*ec779b8eSAndroid Build Coastguard Worker         s.append(toString(e));
381*ec779b8eSAndroid Build Coastguard Worker         s.append(" ");
382*ec779b8eSAndroid Build Coastguard Worker     }
383*ec779b8eSAndroid Build Coastguard Worker     s.append("}");
384*ec779b8eSAndroid Build Coastguard Worker     return s;
385*ec779b8eSAndroid Build Coastguard Worker }
386*ec779b8eSAndroid Build Coastguard Worker 
387*ec779b8eSAndroid Build Coastguard Worker static pthread_once_t sFastTrackMultiplierOnce = PTHREAD_ONCE_INIT;
388*ec779b8eSAndroid Build Coastguard Worker 
sFastTrackMultiplierInit()389*ec779b8eSAndroid Build Coastguard Worker static void sFastTrackMultiplierInit()
390*ec779b8eSAndroid Build Coastguard Worker {
391*ec779b8eSAndroid Build Coastguard Worker     char value[PROPERTY_VALUE_MAX];
392*ec779b8eSAndroid Build Coastguard Worker     if (property_get("af.fast_track_multiplier", value, NULL) > 0) {
393*ec779b8eSAndroid Build Coastguard Worker         char *endptr;
394*ec779b8eSAndroid Build Coastguard Worker         unsigned long ul = strtoul(value, &endptr, 0);
395*ec779b8eSAndroid Build Coastguard Worker         if (*endptr == '\0' && kFastTrackMultiplierMin <= ul && ul <= kFastTrackMultiplierMax) {
396*ec779b8eSAndroid Build Coastguard Worker             sFastTrackMultiplier = (int) ul;
397*ec779b8eSAndroid Build Coastguard Worker         }
398*ec779b8eSAndroid Build Coastguard Worker     }
399*ec779b8eSAndroid Build Coastguard Worker }
400*ec779b8eSAndroid Build Coastguard Worker 
401*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
402*ec779b8eSAndroid Build Coastguard Worker 
403*ec779b8eSAndroid Build Coastguard Worker #ifdef ADD_BATTERY_DATA
404*ec779b8eSAndroid Build Coastguard Worker // To collect the amplifier usage
addBatteryData(uint32_t params)405*ec779b8eSAndroid Build Coastguard Worker static void addBatteryData(uint32_t params) {
406*ec779b8eSAndroid Build Coastguard Worker     sp<IMediaPlayerService> service = IMediaDeathNotifier::getMediaPlayerService();
407*ec779b8eSAndroid Build Coastguard Worker     if (service == NULL) {
408*ec779b8eSAndroid Build Coastguard Worker         // it already logged
409*ec779b8eSAndroid Build Coastguard Worker         return;
410*ec779b8eSAndroid Build Coastguard Worker     }
411*ec779b8eSAndroid Build Coastguard Worker 
412*ec779b8eSAndroid Build Coastguard Worker     service->addBatteryData(params);
413*ec779b8eSAndroid Build Coastguard Worker }
414*ec779b8eSAndroid Build Coastguard Worker #endif
415*ec779b8eSAndroid Build Coastguard Worker 
416*ec779b8eSAndroid Build Coastguard Worker // Track the CLOCK_BOOTTIME versus CLOCK_MONOTONIC timebase offset
417*ec779b8eSAndroid Build Coastguard Worker struct {
418*ec779b8eSAndroid Build Coastguard Worker     // call when you acquire a partial wakelock
acquireandroid::__anonad8abf220408419*ec779b8eSAndroid Build Coastguard Worker     void acquire(const sp<IBinder> &wakeLockToken) {
420*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_lock(&mLock);
421*ec779b8eSAndroid Build Coastguard Worker         if (wakeLockToken.get() == nullptr) {
422*ec779b8eSAndroid Build Coastguard Worker             adjustTimebaseOffset(&mBoottimeOffset, ExtendedTimestamp::TIMEBASE_BOOTTIME);
423*ec779b8eSAndroid Build Coastguard Worker         } else {
424*ec779b8eSAndroid Build Coastguard Worker             if (mCount == 0) {
425*ec779b8eSAndroid Build Coastguard Worker                 adjustTimebaseOffset(&mBoottimeOffset, ExtendedTimestamp::TIMEBASE_BOOTTIME);
426*ec779b8eSAndroid Build Coastguard Worker             }
427*ec779b8eSAndroid Build Coastguard Worker             ++mCount;
428*ec779b8eSAndroid Build Coastguard Worker         }
429*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_unlock(&mLock);
430*ec779b8eSAndroid Build Coastguard Worker     }
431*ec779b8eSAndroid Build Coastguard Worker 
432*ec779b8eSAndroid Build Coastguard Worker     // call when you release a partial wakelock.
releaseandroid::__anonad8abf220408433*ec779b8eSAndroid Build Coastguard Worker     void release(const sp<IBinder> &wakeLockToken) {
434*ec779b8eSAndroid Build Coastguard Worker         if (wakeLockToken.get() == nullptr) {
435*ec779b8eSAndroid Build Coastguard Worker             return;
436*ec779b8eSAndroid Build Coastguard Worker         }
437*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_lock(&mLock);
438*ec779b8eSAndroid Build Coastguard Worker         if (--mCount < 0) {
439*ec779b8eSAndroid Build Coastguard Worker             ALOGE("negative wakelock count");
440*ec779b8eSAndroid Build Coastguard Worker             mCount = 0;
441*ec779b8eSAndroid Build Coastguard Worker         }
442*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_unlock(&mLock);
443*ec779b8eSAndroid Build Coastguard Worker     }
444*ec779b8eSAndroid Build Coastguard Worker 
445*ec779b8eSAndroid Build Coastguard Worker     // retrieves the boottime timebase offset from monotonic.
getBoottimeOffsetandroid::__anonad8abf220408446*ec779b8eSAndroid Build Coastguard Worker     int64_t getBoottimeOffset() {
447*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_lock(&mLock);
448*ec779b8eSAndroid Build Coastguard Worker         int64_t boottimeOffset = mBoottimeOffset;
449*ec779b8eSAndroid Build Coastguard Worker         pthread_mutex_unlock(&mLock);
450*ec779b8eSAndroid Build Coastguard Worker         return boottimeOffset;
451*ec779b8eSAndroid Build Coastguard Worker     }
452*ec779b8eSAndroid Build Coastguard Worker 
453*ec779b8eSAndroid Build Coastguard Worker     // Adjusts the timebase offset between TIMEBASE_MONOTONIC
454*ec779b8eSAndroid Build Coastguard Worker     // and the selected timebase.
455*ec779b8eSAndroid Build Coastguard Worker     // Currently only TIMEBASE_BOOTTIME is allowed.
456*ec779b8eSAndroid Build Coastguard Worker     //
457*ec779b8eSAndroid Build Coastguard Worker     // This only needs to be called upon acquiring the first partial wakelock
458*ec779b8eSAndroid Build Coastguard Worker     // after all other partial wakelocks are released.
459*ec779b8eSAndroid Build Coastguard Worker     //
460*ec779b8eSAndroid Build Coastguard Worker     // We do an empirical measurement of the offset rather than parsing
461*ec779b8eSAndroid Build Coastguard Worker     // /proc/timer_list since the latter is not a formal kernel ABI.
adjustTimebaseOffsetandroid::__anonad8abf220408462*ec779b8eSAndroid Build Coastguard Worker     static void adjustTimebaseOffset(int64_t *offset, ExtendedTimestamp::Timebase timebase) {
463*ec779b8eSAndroid Build Coastguard Worker         int clockbase;
464*ec779b8eSAndroid Build Coastguard Worker         switch (timebase) {
465*ec779b8eSAndroid Build Coastguard Worker         case ExtendedTimestamp::TIMEBASE_BOOTTIME:
466*ec779b8eSAndroid Build Coastguard Worker             clockbase = SYSTEM_TIME_BOOTTIME;
467*ec779b8eSAndroid Build Coastguard Worker             break;
468*ec779b8eSAndroid Build Coastguard Worker         default:
469*ec779b8eSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL("invalid timebase %d", timebase);
470*ec779b8eSAndroid Build Coastguard Worker             break;
471*ec779b8eSAndroid Build Coastguard Worker         }
472*ec779b8eSAndroid Build Coastguard Worker         // try three times to get the clock offset, choose the one
473*ec779b8eSAndroid Build Coastguard Worker         // with the minimum gap in measurements.
474*ec779b8eSAndroid Build Coastguard Worker         const int tries = 3;
475*ec779b8eSAndroid Build Coastguard Worker         nsecs_t bestGap = 0, measured = 0; // not required, initialized for clang-tidy
476*ec779b8eSAndroid Build Coastguard Worker         for (int i = 0; i < tries; ++i) {
477*ec779b8eSAndroid Build Coastguard Worker             const nsecs_t tmono = systemTime(SYSTEM_TIME_MONOTONIC);
478*ec779b8eSAndroid Build Coastguard Worker             const nsecs_t tbase = systemTime(clockbase);
479*ec779b8eSAndroid Build Coastguard Worker             const nsecs_t tmono2 = systemTime(SYSTEM_TIME_MONOTONIC);
480*ec779b8eSAndroid Build Coastguard Worker             const nsecs_t gap = tmono2 - tmono;
481*ec779b8eSAndroid Build Coastguard Worker             if (i == 0 || gap < bestGap) {
482*ec779b8eSAndroid Build Coastguard Worker                 bestGap = gap;
483*ec779b8eSAndroid Build Coastguard Worker                 measured = tbase - ((tmono + tmono2) >> 1);
484*ec779b8eSAndroid Build Coastguard Worker             }
485*ec779b8eSAndroid Build Coastguard Worker         }
486*ec779b8eSAndroid Build Coastguard Worker 
487*ec779b8eSAndroid Build Coastguard Worker         // to avoid micro-adjusting, we don't change the timebase
488*ec779b8eSAndroid Build Coastguard Worker         // unless it is significantly different.
489*ec779b8eSAndroid Build Coastguard Worker         //
490*ec779b8eSAndroid Build Coastguard Worker         // Assumption: It probably takes more than toleranceNs to
491*ec779b8eSAndroid Build Coastguard Worker         // suspend and resume the device.
492*ec779b8eSAndroid Build Coastguard Worker         static int64_t toleranceNs = 10000; // 10 us
493*ec779b8eSAndroid Build Coastguard Worker         if (llabs(*offset - measured) > toleranceNs) {
494*ec779b8eSAndroid Build Coastguard Worker             ALOGV("Adjusting timebase offset old: %lld  new: %lld",
495*ec779b8eSAndroid Build Coastguard Worker                     (long long)*offset, (long long)measured);
496*ec779b8eSAndroid Build Coastguard Worker             *offset = measured;
497*ec779b8eSAndroid Build Coastguard Worker         }
498*ec779b8eSAndroid Build Coastguard Worker     }
499*ec779b8eSAndroid Build Coastguard Worker 
500*ec779b8eSAndroid Build Coastguard Worker     pthread_mutex_t mLock;
501*ec779b8eSAndroid Build Coastguard Worker     int32_t mCount;
502*ec779b8eSAndroid Build Coastguard Worker     int64_t mBoottimeOffset;
503*ec779b8eSAndroid Build Coastguard Worker } gBoottime = { PTHREAD_MUTEX_INITIALIZER, 0, 0 }; // static, so use POD initialization
504*ec779b8eSAndroid Build Coastguard Worker 
505*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
506*ec779b8eSAndroid Build Coastguard Worker //      CPU Stats
507*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
508*ec779b8eSAndroid Build Coastguard Worker 
509*ec779b8eSAndroid Build Coastguard Worker class CpuStats {
510*ec779b8eSAndroid Build Coastguard Worker public:
511*ec779b8eSAndroid Build Coastguard Worker     CpuStats();
512*ec779b8eSAndroid Build Coastguard Worker     void sample(const String8 &title);
513*ec779b8eSAndroid Build Coastguard Worker #ifdef DEBUG_CPU_USAGE
514*ec779b8eSAndroid Build Coastguard Worker private:
515*ec779b8eSAndroid Build Coastguard Worker     ThreadCpuUsage mCpuUsage;           // instantaneous thread CPU usage in wall clock ns
516*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Statistics<double> mWcStats; // statistics on thread CPU usage in wall clock ns
517*ec779b8eSAndroid Build Coastguard Worker 
518*ec779b8eSAndroid Build Coastguard Worker     audio_utils::Statistics<double> mHzStats; // statistics on thread CPU usage in cycles
519*ec779b8eSAndroid Build Coastguard Worker 
520*ec779b8eSAndroid Build Coastguard Worker     int mCpuNum;                        // thread's current CPU number
521*ec779b8eSAndroid Build Coastguard Worker     int mCpukHz;                        // frequency of thread's current CPU in kHz
522*ec779b8eSAndroid Build Coastguard Worker #endif
523*ec779b8eSAndroid Build Coastguard Worker };
524*ec779b8eSAndroid Build Coastguard Worker 
CpuStats()525*ec779b8eSAndroid Build Coastguard Worker CpuStats::CpuStats()
526*ec779b8eSAndroid Build Coastguard Worker #ifdef DEBUG_CPU_USAGE
527*ec779b8eSAndroid Build Coastguard Worker     : mCpuNum(-1), mCpukHz(-1)
528*ec779b8eSAndroid Build Coastguard Worker #endif
529*ec779b8eSAndroid Build Coastguard Worker {
530*ec779b8eSAndroid Build Coastguard Worker }
531*ec779b8eSAndroid Build Coastguard Worker 
sample(const String8 & title __unused)532*ec779b8eSAndroid Build Coastguard Worker void CpuStats::sample(const String8 &title
533*ec779b8eSAndroid Build Coastguard Worker #ifndef DEBUG_CPU_USAGE
534*ec779b8eSAndroid Build Coastguard Worker                 __unused
535*ec779b8eSAndroid Build Coastguard Worker #endif
536*ec779b8eSAndroid Build Coastguard Worker         ) {
537*ec779b8eSAndroid Build Coastguard Worker #ifdef DEBUG_CPU_USAGE
538*ec779b8eSAndroid Build Coastguard Worker     // get current thread's delta CPU time in wall clock ns
539*ec779b8eSAndroid Build Coastguard Worker     double wcNs;
540*ec779b8eSAndroid Build Coastguard Worker     bool valid = mCpuUsage.sampleAndEnable(wcNs);
541*ec779b8eSAndroid Build Coastguard Worker 
542*ec779b8eSAndroid Build Coastguard Worker     // record sample for wall clock statistics
543*ec779b8eSAndroid Build Coastguard Worker     if (valid) {
544*ec779b8eSAndroid Build Coastguard Worker         mWcStats.add(wcNs);
545*ec779b8eSAndroid Build Coastguard Worker     }
546*ec779b8eSAndroid Build Coastguard Worker 
547*ec779b8eSAndroid Build Coastguard Worker     // get the current CPU number
548*ec779b8eSAndroid Build Coastguard Worker     int cpuNum = sched_getcpu();
549*ec779b8eSAndroid Build Coastguard Worker 
550*ec779b8eSAndroid Build Coastguard Worker     // get the current CPU frequency in kHz
551*ec779b8eSAndroid Build Coastguard Worker     int cpukHz = mCpuUsage.getCpukHz(cpuNum);
552*ec779b8eSAndroid Build Coastguard Worker 
553*ec779b8eSAndroid Build Coastguard Worker     // check if either CPU number or frequency changed
554*ec779b8eSAndroid Build Coastguard Worker     if (cpuNum != mCpuNum || cpukHz != mCpukHz) {
555*ec779b8eSAndroid Build Coastguard Worker         mCpuNum = cpuNum;
556*ec779b8eSAndroid Build Coastguard Worker         mCpukHz = cpukHz;
557*ec779b8eSAndroid Build Coastguard Worker         // ignore sample for purposes of cycles
558*ec779b8eSAndroid Build Coastguard Worker         valid = false;
559*ec779b8eSAndroid Build Coastguard Worker     }
560*ec779b8eSAndroid Build Coastguard Worker 
561*ec779b8eSAndroid Build Coastguard Worker     // if no change in CPU number or frequency, then record sample for cycle statistics
562*ec779b8eSAndroid Build Coastguard Worker     if (valid && mCpukHz > 0) {
563*ec779b8eSAndroid Build Coastguard Worker         const double cycles = wcNs * cpukHz * 0.000001;
564*ec779b8eSAndroid Build Coastguard Worker         mHzStats.add(cycles);
565*ec779b8eSAndroid Build Coastguard Worker     }
566*ec779b8eSAndroid Build Coastguard Worker 
567*ec779b8eSAndroid Build Coastguard Worker     const unsigned n = mWcStats.getN();
568*ec779b8eSAndroid Build Coastguard Worker     // mCpuUsage.elapsed() is expensive, so don't call it every loop
569*ec779b8eSAndroid Build Coastguard Worker     if ((n & 127) == 1) {
570*ec779b8eSAndroid Build Coastguard Worker         const long long elapsed = mCpuUsage.elapsed();
571*ec779b8eSAndroid Build Coastguard Worker         if (elapsed >= DEBUG_CPU_USAGE * 1000000000LL) {
572*ec779b8eSAndroid Build Coastguard Worker             const double perLoop = elapsed / (double) n;
573*ec779b8eSAndroid Build Coastguard Worker             const double perLoop100 = perLoop * 0.01;
574*ec779b8eSAndroid Build Coastguard Worker             const double perLoop1k = perLoop * 0.001;
575*ec779b8eSAndroid Build Coastguard Worker             const double mean = mWcStats.getMean();
576*ec779b8eSAndroid Build Coastguard Worker             const double stddev = mWcStats.getStdDev();
577*ec779b8eSAndroid Build Coastguard Worker             const double minimum = mWcStats.getMin();
578*ec779b8eSAndroid Build Coastguard Worker             const double maximum = mWcStats.getMax();
579*ec779b8eSAndroid Build Coastguard Worker             const double meanCycles = mHzStats.getMean();
580*ec779b8eSAndroid Build Coastguard Worker             const double stddevCycles = mHzStats.getStdDev();
581*ec779b8eSAndroid Build Coastguard Worker             const double minCycles = mHzStats.getMin();
582*ec779b8eSAndroid Build Coastguard Worker             const double maxCycles = mHzStats.getMax();
583*ec779b8eSAndroid Build Coastguard Worker             mCpuUsage.resetElapsed();
584*ec779b8eSAndroid Build Coastguard Worker             mWcStats.reset();
585*ec779b8eSAndroid Build Coastguard Worker             mHzStats.reset();
586*ec779b8eSAndroid Build Coastguard Worker             ALOGD("CPU usage for %s over past %.1f secs\n"
587*ec779b8eSAndroid Build Coastguard Worker                 "  (%u mixer loops at %.1f mean ms per loop):\n"
588*ec779b8eSAndroid Build Coastguard Worker                 "  us per mix loop: mean=%.0f stddev=%.0f min=%.0f max=%.0f\n"
589*ec779b8eSAndroid Build Coastguard Worker                 "  %% of wall: mean=%.1f stddev=%.1f min=%.1f max=%.1f\n"
590*ec779b8eSAndroid Build Coastguard Worker                 "  MHz: mean=%.1f, stddev=%.1f, min=%.1f max=%.1f",
591*ec779b8eSAndroid Build Coastguard Worker                     title.c_str(),
592*ec779b8eSAndroid Build Coastguard Worker                     elapsed * .000000001, n, perLoop * .000001,
593*ec779b8eSAndroid Build Coastguard Worker                     mean * .001,
594*ec779b8eSAndroid Build Coastguard Worker                     stddev * .001,
595*ec779b8eSAndroid Build Coastguard Worker                     minimum * .001,
596*ec779b8eSAndroid Build Coastguard Worker                     maximum * .001,
597*ec779b8eSAndroid Build Coastguard Worker                     mean / perLoop100,
598*ec779b8eSAndroid Build Coastguard Worker                     stddev / perLoop100,
599*ec779b8eSAndroid Build Coastguard Worker                     minimum / perLoop100,
600*ec779b8eSAndroid Build Coastguard Worker                     maximum / perLoop100,
601*ec779b8eSAndroid Build Coastguard Worker                     meanCycles / perLoop1k,
602*ec779b8eSAndroid Build Coastguard Worker                     stddevCycles / perLoop1k,
603*ec779b8eSAndroid Build Coastguard Worker                     minCycles / perLoop1k,
604*ec779b8eSAndroid Build Coastguard Worker                     maxCycles / perLoop1k);
605*ec779b8eSAndroid Build Coastguard Worker 
606*ec779b8eSAndroid Build Coastguard Worker         }
607*ec779b8eSAndroid Build Coastguard Worker     }
608*ec779b8eSAndroid Build Coastguard Worker #endif
609*ec779b8eSAndroid Build Coastguard Worker };
610*ec779b8eSAndroid Build Coastguard Worker 
611*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
612*ec779b8eSAndroid Build Coastguard Worker //      ThreadBase
613*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
614*ec779b8eSAndroid Build Coastguard Worker 
615*ec779b8eSAndroid Build Coastguard Worker // static
threadTypeToString(ThreadBase::type_t type)616*ec779b8eSAndroid Build Coastguard Worker const char* IAfThreadBase::threadTypeToString(ThreadBase::type_t type)
617*ec779b8eSAndroid Build Coastguard Worker {
618*ec779b8eSAndroid Build Coastguard Worker     switch (type) {
619*ec779b8eSAndroid Build Coastguard Worker     case MIXER:
620*ec779b8eSAndroid Build Coastguard Worker         return "MIXER";
621*ec779b8eSAndroid Build Coastguard Worker     case DIRECT:
622*ec779b8eSAndroid Build Coastguard Worker         return "DIRECT";
623*ec779b8eSAndroid Build Coastguard Worker     case DUPLICATING:
624*ec779b8eSAndroid Build Coastguard Worker         return "DUPLICATING";
625*ec779b8eSAndroid Build Coastguard Worker     case RECORD:
626*ec779b8eSAndroid Build Coastguard Worker         return "RECORD";
627*ec779b8eSAndroid Build Coastguard Worker     case OFFLOAD:
628*ec779b8eSAndroid Build Coastguard Worker         return "OFFLOAD";
629*ec779b8eSAndroid Build Coastguard Worker     case MMAP_PLAYBACK:
630*ec779b8eSAndroid Build Coastguard Worker         return "MMAP_PLAYBACK";
631*ec779b8eSAndroid Build Coastguard Worker     case MMAP_CAPTURE:
632*ec779b8eSAndroid Build Coastguard Worker         return "MMAP_CAPTURE";
633*ec779b8eSAndroid Build Coastguard Worker     case SPATIALIZER:
634*ec779b8eSAndroid Build Coastguard Worker         return "SPATIALIZER";
635*ec779b8eSAndroid Build Coastguard Worker     case BIT_PERFECT:
636*ec779b8eSAndroid Build Coastguard Worker         return "BIT_PERFECT";
637*ec779b8eSAndroid Build Coastguard Worker     default:
638*ec779b8eSAndroid Build Coastguard Worker         return "unknown";
639*ec779b8eSAndroid Build Coastguard Worker     }
640*ec779b8eSAndroid Build Coastguard Worker }
641*ec779b8eSAndroid Build Coastguard Worker 
ThreadBase(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,type_t type,bool systemReady,bool isOut)642*ec779b8eSAndroid Build Coastguard Worker ThreadBase::ThreadBase(const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
643*ec779b8eSAndroid Build Coastguard Worker         type_t type, bool systemReady, bool isOut)
644*ec779b8eSAndroid Build Coastguard Worker     :   Thread(false /*canCallJava*/),
645*ec779b8eSAndroid Build Coastguard Worker         mType(type),
646*ec779b8eSAndroid Build Coastguard Worker         mAfThreadCallback(afThreadCallback),
647*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics(std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_THREAD) + std::to_string(id),
648*ec779b8eSAndroid Build Coastguard Worker                isOut),
649*ec779b8eSAndroid Build Coastguard Worker         mIsOut(isOut),
650*ec779b8eSAndroid Build Coastguard Worker         // mSampleRate, mFrameCount, mChannelMask, mChannelCount, mFrameSize, mFormat, mBufferSize
651*ec779b8eSAndroid Build Coastguard Worker         // are set by PlaybackThread::readOutputParameters_l() or
652*ec779b8eSAndroid Build Coastguard Worker         // RecordThread::readInputParameters_l()
653*ec779b8eSAndroid Build Coastguard Worker         //FIXME: mStandby should be true here. Is this some kind of hack?
654*ec779b8eSAndroid Build Coastguard Worker         mStandby(false),
655*ec779b8eSAndroid Build Coastguard Worker         mAudioSource(AUDIO_SOURCE_DEFAULT), mId(id),
656*ec779b8eSAndroid Build Coastguard Worker         // mName will be set by concrete (non-virtual) subclass
657*ec779b8eSAndroid Build Coastguard Worker         mDeathRecipient(new PMDeathRecipient(this)),
658*ec779b8eSAndroid Build Coastguard Worker         mSystemReady(systemReady),
659*ec779b8eSAndroid Build Coastguard Worker         mSignalPending(false)
660*ec779b8eSAndroid Build Coastguard Worker {
661*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logConstructor(getpid(), threadTypeToString(type), id);
662*ec779b8eSAndroid Build Coastguard Worker     memset(&mPatch, 0, sizeof(struct audio_patch));
663*ec779b8eSAndroid Build Coastguard Worker }
664*ec779b8eSAndroid Build Coastguard Worker 
~ThreadBase()665*ec779b8eSAndroid Build Coastguard Worker ThreadBase::~ThreadBase()
666*ec779b8eSAndroid Build Coastguard Worker {
667*ec779b8eSAndroid Build Coastguard Worker     // mConfigEvents should be empty, but just in case it isn't, free the memory it owns
668*ec779b8eSAndroid Build Coastguard Worker     mConfigEvents.clear();
669*ec779b8eSAndroid Build Coastguard Worker 
670*ec779b8eSAndroid Build Coastguard Worker     // do not lock the mutex in destructor
671*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock_l();
672*ec779b8eSAndroid Build Coastguard Worker     if (mPowerManager != 0) {
673*ec779b8eSAndroid Build Coastguard Worker         sp<IBinder> binder = IInterface::asBinder(mPowerManager);
674*ec779b8eSAndroid Build Coastguard Worker         binder->unlinkToDeath(mDeathRecipient);
675*ec779b8eSAndroid Build Coastguard Worker     }
676*ec779b8eSAndroid Build Coastguard Worker 
677*ec779b8eSAndroid Build Coastguard Worker     sendStatistics(true /* force */);
678*ec779b8eSAndroid Build Coastguard Worker }
679*ec779b8eSAndroid Build Coastguard Worker 
readyToRun()680*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::readyToRun()
681*ec779b8eSAndroid Build Coastguard Worker {
682*ec779b8eSAndroid Build Coastguard Worker     status_t status = initCheck();
683*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
684*ec779b8eSAndroid Build Coastguard Worker         ALOGI("AudioFlinger's thread %p tid=%d ready to run", this, getTid());
685*ec779b8eSAndroid Build Coastguard Worker     } else {
686*ec779b8eSAndroid Build Coastguard Worker         ALOGE("No working audio driver found.");
687*ec779b8eSAndroid Build Coastguard Worker     }
688*ec779b8eSAndroid Build Coastguard Worker     return status;
689*ec779b8eSAndroid Build Coastguard Worker }
690*ec779b8eSAndroid Build Coastguard Worker 
exit()691*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::exit()
692*ec779b8eSAndroid Build Coastguard Worker {
693*ec779b8eSAndroid Build Coastguard Worker     ALOGV("ThreadBase::exit");
694*ec779b8eSAndroid Build Coastguard Worker     // do any cleanup required for exit to succeed
695*ec779b8eSAndroid Build Coastguard Worker     preExit();
696*ec779b8eSAndroid Build Coastguard Worker     {
697*ec779b8eSAndroid Build Coastguard Worker         // This lock prevents the following race in thread (uniprocessor for illustration):
698*ec779b8eSAndroid Build Coastguard Worker         //  if (!exitPending()) {
699*ec779b8eSAndroid Build Coastguard Worker         //      // context switch from here to exit()
700*ec779b8eSAndroid Build Coastguard Worker         //      // exit() calls requestExit(), what exitPending() observes
701*ec779b8eSAndroid Build Coastguard Worker         //      // exit() calls signal(), which is dropped since no waiters
702*ec779b8eSAndroid Build Coastguard Worker         //      // context switch back from exit() to here
703*ec779b8eSAndroid Build Coastguard Worker         //      mWaitWorkCV.wait(...);
704*ec779b8eSAndroid Build Coastguard Worker         //      // now thread is hung
705*ec779b8eSAndroid Build Coastguard Worker         //  }
706*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard lock(mutex());
707*ec779b8eSAndroid Build Coastguard Worker         requestExit();
708*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_all();
709*ec779b8eSAndroid Build Coastguard Worker     }
710*ec779b8eSAndroid Build Coastguard Worker     // When Thread::requestExitAndWait is made virtual and this method is renamed to
711*ec779b8eSAndroid Build Coastguard Worker     // "virtual status_t requestExitAndWait()", replace by "return Thread::requestExitAndWait();"
712*ec779b8eSAndroid Build Coastguard Worker 
713*ec779b8eSAndroid Build Coastguard Worker     // For TimeCheck: track waiting on the thread join of getTid().
714*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex::scoped_join_wait_check sjw(getTid());
715*ec779b8eSAndroid Build Coastguard Worker 
716*ec779b8eSAndroid Build Coastguard Worker     requestExitAndWait();
717*ec779b8eSAndroid Build Coastguard Worker }
718*ec779b8eSAndroid Build Coastguard Worker 
setParameters(const String8 & keyValuePairs)719*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::setParameters(const String8& keyValuePairs)
720*ec779b8eSAndroid Build Coastguard Worker {
721*ec779b8eSAndroid Build Coastguard Worker     ALOGV("ThreadBase::setParameters() %s", keyValuePairs.c_str());
722*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
723*ec779b8eSAndroid Build Coastguard Worker 
724*ec779b8eSAndroid Build Coastguard Worker     return sendSetParameterConfigEvent_l(keyValuePairs);
725*ec779b8eSAndroid Build Coastguard Worker }
726*ec779b8eSAndroid Build Coastguard Worker 
727*ec779b8eSAndroid Build Coastguard Worker // sendConfigEvent_l() must be called with ThreadBase::mLock held
728*ec779b8eSAndroid Build Coastguard Worker // Can temporarily release the lock if waiting for a reply from processConfigEvents_l().
sendConfigEvent_l(sp<ConfigEvent> & event)729*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::sendConfigEvent_l(sp<ConfigEvent>& event)
730*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // condition variable
731*ec779b8eSAndroid Build Coastguard Worker {
732*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
733*ec779b8eSAndroid Build Coastguard Worker 
734*ec779b8eSAndroid Build Coastguard Worker     if (event->mRequiresSystemReady && !mSystemReady) {
735*ec779b8eSAndroid Build Coastguard Worker         event->mWaitStatus = false;
736*ec779b8eSAndroid Build Coastguard Worker         mPendingConfigEvents.add(event);
737*ec779b8eSAndroid Build Coastguard Worker         return status;
738*ec779b8eSAndroid Build Coastguard Worker     }
739*ec779b8eSAndroid Build Coastguard Worker     mConfigEvents.add(event);
740*ec779b8eSAndroid Build Coastguard Worker     ALOGV("sendConfigEvent_l() num events %zu event %d", mConfigEvents.size(), event->mType);
741*ec779b8eSAndroid Build Coastguard Worker     mWaitWorkCV.notify_one();
742*ec779b8eSAndroid Build Coastguard Worker     mutex().unlock();
743*ec779b8eSAndroid Build Coastguard Worker     {
744*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock _l(event->mutex());
745*ec779b8eSAndroid Build Coastguard Worker         nsecs_t timeoutNs = event->mType == CFG_EVENT_CREATE_AUDIO_PATCH ?
746*ec779b8eSAndroid Build Coastguard Worker               kCreatePatchEventTimeoutNs : kConfigEventTimeoutNs;
747*ec779b8eSAndroid Build Coastguard Worker         while (event->mWaitStatus) {
748*ec779b8eSAndroid Build Coastguard Worker             if (event->mCondition.wait_for(
749*ec779b8eSAndroid Build Coastguard Worker                     _l, std::chrono::nanoseconds(timeoutNs), getTid())
750*ec779b8eSAndroid Build Coastguard Worker                             == std::cv_status::timeout) {
751*ec779b8eSAndroid Build Coastguard Worker                 event->mStatus = TIMED_OUT;
752*ec779b8eSAndroid Build Coastguard Worker                 event->mWaitStatus = false;
753*ec779b8eSAndroid Build Coastguard Worker             }
754*ec779b8eSAndroid Build Coastguard Worker         }
755*ec779b8eSAndroid Build Coastguard Worker         status = event->mStatus;
756*ec779b8eSAndroid Build Coastguard Worker     }
757*ec779b8eSAndroid Build Coastguard Worker     mutex().lock();
758*ec779b8eSAndroid Build Coastguard Worker     return status;
759*ec779b8eSAndroid Build Coastguard Worker }
760*ec779b8eSAndroid Build Coastguard Worker 
sendIoConfigEvent(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)761*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendIoConfigEvent(audio_io_config_event_t event, pid_t pid,
762*ec779b8eSAndroid Build Coastguard Worker                                                  audio_port_handle_t portId)
763*ec779b8eSAndroid Build Coastguard Worker {
764*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
765*ec779b8eSAndroid Build Coastguard Worker     sendIoConfigEvent_l(event, pid, portId);
766*ec779b8eSAndroid Build Coastguard Worker }
767*ec779b8eSAndroid Build Coastguard Worker 
768*ec779b8eSAndroid Build Coastguard Worker // sendIoConfigEvent_l() must be called with ThreadBase::mutex() held
sendIoConfigEvent_l(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)769*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendIoConfigEvent_l(audio_io_config_event_t event, pid_t pid,
770*ec779b8eSAndroid Build Coastguard Worker                                                    audio_port_handle_t portId)
771*ec779b8eSAndroid Build Coastguard Worker {
772*ec779b8eSAndroid Build Coastguard Worker     // The audio statistics history is exponentially weighted to forget events
773*ec779b8eSAndroid Build Coastguard Worker     // about five or more seconds in the past.  In order to have
774*ec779b8eSAndroid Build Coastguard Worker     // crisper statistics for mediametrics, we reset the statistics on
775*ec779b8eSAndroid Build Coastguard Worker     // an IoConfigEvent, to reflect different properties for a new device.
776*ec779b8eSAndroid Build Coastguard Worker     mIoJitterMs.reset();
777*ec779b8eSAndroid Build Coastguard Worker     mLatencyMs.reset();
778*ec779b8eSAndroid Build Coastguard Worker     mProcessTimeMs.reset();
779*ec779b8eSAndroid Build Coastguard Worker     mMonopipePipeDepthStats.reset();
780*ec779b8eSAndroid Build Coastguard Worker     mTimestampVerifier.discontinuity(mTimestampVerifier.DISCONTINUITY_MODE_CONTINUOUS);
781*ec779b8eSAndroid Build Coastguard Worker 
782*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = (ConfigEvent *)new IoConfigEvent(event, pid, portId);
783*ec779b8eSAndroid Build Coastguard Worker     sendConfigEvent_l(configEvent);
784*ec779b8eSAndroid Build Coastguard Worker }
785*ec779b8eSAndroid Build Coastguard Worker 
sendPrioConfigEvent(pid_t pid,pid_t tid,int32_t prio,bool forApp)786*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp)
787*ec779b8eSAndroid Build Coastguard Worker {
788*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
789*ec779b8eSAndroid Build Coastguard Worker     sendPrioConfigEvent_l(pid, tid, prio, forApp);
790*ec779b8eSAndroid Build Coastguard Worker }
791*ec779b8eSAndroid Build Coastguard Worker 
792*ec779b8eSAndroid Build Coastguard Worker // sendPrioConfigEvent_l() must be called with ThreadBase::mutex() held
sendPrioConfigEvent_l(pid_t pid,pid_t tid,int32_t prio,bool forApp)793*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendPrioConfigEvent_l(
794*ec779b8eSAndroid Build Coastguard Worker         pid_t pid, pid_t tid, int32_t prio, bool forApp)
795*ec779b8eSAndroid Build Coastguard Worker {
796*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = (ConfigEvent *)new PrioConfigEvent(pid, tid, prio, forApp);
797*ec779b8eSAndroid Build Coastguard Worker     sendConfigEvent_l(configEvent);
798*ec779b8eSAndroid Build Coastguard Worker }
799*ec779b8eSAndroid Build Coastguard Worker 
800*ec779b8eSAndroid Build Coastguard Worker // sendSetParameterConfigEvent_l() must be called with ThreadBase::mutex() held
sendSetParameterConfigEvent_l(const String8 & keyValuePair)801*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::sendSetParameterConfigEvent_l(const String8& keyValuePair)
802*ec779b8eSAndroid Build Coastguard Worker {
803*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent;
804*ec779b8eSAndroid Build Coastguard Worker     AudioParameter param(keyValuePair);
805*ec779b8eSAndroid Build Coastguard Worker     int value;
806*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyMonoOutput), value) == NO_ERROR) {
807*ec779b8eSAndroid Build Coastguard Worker         setMasterMono_l(value != 0);
808*ec779b8eSAndroid Build Coastguard Worker         if (param.size() == 1) {
809*ec779b8eSAndroid Build Coastguard Worker             return NO_ERROR; // should be a solo parameter - we don't pass down
810*ec779b8eSAndroid Build Coastguard Worker         }
811*ec779b8eSAndroid Build Coastguard Worker         param.remove(String8(AudioParameter::keyMonoOutput));
812*ec779b8eSAndroid Build Coastguard Worker         configEvent = new SetParameterConfigEvent(param.toString());
813*ec779b8eSAndroid Build Coastguard Worker     } else {
814*ec779b8eSAndroid Build Coastguard Worker         configEvent = new SetParameterConfigEvent(keyValuePair);
815*ec779b8eSAndroid Build Coastguard Worker     }
816*ec779b8eSAndroid Build Coastguard Worker     return sendConfigEvent_l(configEvent);
817*ec779b8eSAndroid Build Coastguard Worker }
818*ec779b8eSAndroid Build Coastguard Worker 
sendCreateAudioPatchConfigEvent(const struct audio_patch * patch,audio_patch_handle_t * handle)819*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::sendCreateAudioPatchConfigEvent(
820*ec779b8eSAndroid Build Coastguard Worker                                                         const struct audio_patch *patch,
821*ec779b8eSAndroid Build Coastguard Worker                                                         audio_patch_handle_t *handle)
822*ec779b8eSAndroid Build Coastguard Worker {
823*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
824*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = (ConfigEvent *)new CreateAudioPatchConfigEvent(*patch, *handle);
825*ec779b8eSAndroid Build Coastguard Worker     status_t status = sendConfigEvent_l(configEvent);
826*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
827*ec779b8eSAndroid Build Coastguard Worker         CreateAudioPatchConfigEventData *data =
828*ec779b8eSAndroid Build Coastguard Worker                                         (CreateAudioPatchConfigEventData *)configEvent->mData.get();
829*ec779b8eSAndroid Build Coastguard Worker         *handle = data->mHandle;
830*ec779b8eSAndroid Build Coastguard Worker     }
831*ec779b8eSAndroid Build Coastguard Worker     return status;
832*ec779b8eSAndroid Build Coastguard Worker }
833*ec779b8eSAndroid Build Coastguard Worker 
sendReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle)834*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::sendReleaseAudioPatchConfigEvent(
835*ec779b8eSAndroid Build Coastguard Worker                                                                 const audio_patch_handle_t handle)
836*ec779b8eSAndroid Build Coastguard Worker {
837*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
838*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = (ConfigEvent *)new ReleaseAudioPatchConfigEvent(handle);
839*ec779b8eSAndroid Build Coastguard Worker     return sendConfigEvent_l(configEvent);
840*ec779b8eSAndroid Build Coastguard Worker }
841*ec779b8eSAndroid Build Coastguard Worker 
sendUpdateOutDeviceConfigEvent(const DeviceDescriptorBaseVector & outDevices)842*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::sendUpdateOutDeviceConfigEvent(
843*ec779b8eSAndroid Build Coastguard Worker         const DeviceDescriptorBaseVector& outDevices)
844*ec779b8eSAndroid Build Coastguard Worker {
845*ec779b8eSAndroid Build Coastguard Worker     if (type() != RECORD) {
846*ec779b8eSAndroid Build Coastguard Worker         // The update out device operation is only for record thread.
847*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
848*ec779b8eSAndroid Build Coastguard Worker     }
849*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
850*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = (ConfigEvent *)new UpdateOutDevicesConfigEvent(outDevices);
851*ec779b8eSAndroid Build Coastguard Worker     return sendConfigEvent_l(configEvent);
852*ec779b8eSAndroid Build Coastguard Worker }
853*ec779b8eSAndroid Build Coastguard Worker 
sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs)854*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs)
855*ec779b8eSAndroid Build Coastguard Worker {
856*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(type() == RECORD, "sendResizeBufferConfigEvent_l() called on non record thread");
857*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent =
858*ec779b8eSAndroid Build Coastguard Worker             (ConfigEvent *)new ResizeBufferConfigEvent(maxSharedAudioHistoryMs);
859*ec779b8eSAndroid Build Coastguard Worker     sendConfigEvent_l(configEvent);
860*ec779b8eSAndroid Build Coastguard Worker }
861*ec779b8eSAndroid Build Coastguard Worker 
sendCheckOutputStageEffectsEvent()862*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendCheckOutputStageEffectsEvent()
863*ec779b8eSAndroid Build Coastguard Worker {
864*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
865*ec779b8eSAndroid Build Coastguard Worker     sendCheckOutputStageEffectsEvent_l();
866*ec779b8eSAndroid Build Coastguard Worker }
867*ec779b8eSAndroid Build Coastguard Worker 
sendCheckOutputStageEffectsEvent_l()868*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendCheckOutputStageEffectsEvent_l()
869*ec779b8eSAndroid Build Coastguard Worker {
870*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent =
871*ec779b8eSAndroid Build Coastguard Worker             (ConfigEvent *)new CheckOutputStageEffectsEvent();
872*ec779b8eSAndroid Build Coastguard Worker     sendConfigEvent_l(configEvent);
873*ec779b8eSAndroid Build Coastguard Worker }
874*ec779b8eSAndroid Build Coastguard Worker 
sendHalLatencyModesChangedEvent_l()875*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendHalLatencyModesChangedEvent_l()
876*ec779b8eSAndroid Build Coastguard Worker {
877*ec779b8eSAndroid Build Coastguard Worker     sp<ConfigEvent> configEvent = sp<HalLatencyModesChangedEvent>::make();
878*ec779b8eSAndroid Build Coastguard Worker     sendConfigEvent_l(configEvent);
879*ec779b8eSAndroid Build Coastguard Worker }
880*ec779b8eSAndroid Build Coastguard Worker 
881*ec779b8eSAndroid Build Coastguard Worker // post condition: mConfigEvents.isEmpty()
processConfigEvents_l()882*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::processConfigEvents_l()
883*ec779b8eSAndroid Build Coastguard Worker {
884*ec779b8eSAndroid Build Coastguard Worker     bool configChanged = false;
885*ec779b8eSAndroid Build Coastguard Worker 
886*ec779b8eSAndroid Build Coastguard Worker     while (!mConfigEvents.isEmpty()) {
887*ec779b8eSAndroid Build Coastguard Worker         ALOGV("processConfigEvents_l() remaining events %zu", mConfigEvents.size());
888*ec779b8eSAndroid Build Coastguard Worker         sp<ConfigEvent> event = mConfigEvents[0];
889*ec779b8eSAndroid Build Coastguard Worker         mConfigEvents.removeAt(0);
890*ec779b8eSAndroid Build Coastguard Worker         switch (event->mType) {
891*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_PRIO: {
892*ec779b8eSAndroid Build Coastguard Worker             PrioConfigEventData *data = (PrioConfigEventData *)event->mData.get();
893*ec779b8eSAndroid Build Coastguard Worker             // FIXME Need to understand why this has to be done asynchronously
894*ec779b8eSAndroid Build Coastguard Worker             int err = requestPriority(data->mPid, data->mTid, data->mPrio, data->mForApp,
895*ec779b8eSAndroid Build Coastguard Worker                     true /*asynchronous*/);
896*ec779b8eSAndroid Build Coastguard Worker             if (err != 0) {
897*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("Policy SCHED_FIFO priority %d is unavailable for pid %d tid %d; error %d",
898*ec779b8eSAndroid Build Coastguard Worker                       data->mPrio, data->mPid, data->mTid, err);
899*ec779b8eSAndroid Build Coastguard Worker             }
900*ec779b8eSAndroid Build Coastguard Worker         } break;
901*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_IO: {
902*ec779b8eSAndroid Build Coastguard Worker             IoConfigEventData *data = (IoConfigEventData *)event->mData.get();
903*ec779b8eSAndroid Build Coastguard Worker             ioConfigChanged_l(data->mEvent, data->mPid, data->mPortId);
904*ec779b8eSAndroid Build Coastguard Worker         } break;
905*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_SET_PARAMETER: {
906*ec779b8eSAndroid Build Coastguard Worker             SetParameterConfigEventData *data = (SetParameterConfigEventData *)event->mData.get();
907*ec779b8eSAndroid Build Coastguard Worker             if (checkForNewParameter_l(data->mKeyValuePairs, event->mStatus)) {
908*ec779b8eSAndroid Build Coastguard Worker                 configChanged = true;
909*ec779b8eSAndroid Build Coastguard Worker                 mLocalLog.log("CFG_EVENT_SET_PARAMETER: (%s) configuration changed",
910*ec779b8eSAndroid Build Coastguard Worker                         data->mKeyValuePairs.c_str());
911*ec779b8eSAndroid Build Coastguard Worker             }
912*ec779b8eSAndroid Build Coastguard Worker         } break;
913*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_CREATE_AUDIO_PATCH: {
914*ec779b8eSAndroid Build Coastguard Worker             const DeviceTypeSet oldDevices = getDeviceTypes_l();
915*ec779b8eSAndroid Build Coastguard Worker             CreateAudioPatchConfigEventData *data =
916*ec779b8eSAndroid Build Coastguard Worker                                             (CreateAudioPatchConfigEventData *)event->mData.get();
917*ec779b8eSAndroid Build Coastguard Worker             event->mStatus = createAudioPatch_l(&data->mPatch, &data->mHandle);
918*ec779b8eSAndroid Build Coastguard Worker             const DeviceTypeSet newDevices = getDeviceTypes_l();
919*ec779b8eSAndroid Build Coastguard Worker             configChanged = oldDevices != newDevices;
920*ec779b8eSAndroid Build Coastguard Worker             mLocalLog.log("CFG_EVENT_CREATE_AUDIO_PATCH: old device %s (%s) new device %s (%s)",
921*ec779b8eSAndroid Build Coastguard Worker                     dumpDeviceTypes(oldDevices).c_str(), toString(oldDevices).c_str(),
922*ec779b8eSAndroid Build Coastguard Worker                     dumpDeviceTypes(newDevices).c_str(), toString(newDevices).c_str());
923*ec779b8eSAndroid Build Coastguard Worker         } break;
924*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_RELEASE_AUDIO_PATCH: {
925*ec779b8eSAndroid Build Coastguard Worker             const DeviceTypeSet oldDevices = getDeviceTypes_l();
926*ec779b8eSAndroid Build Coastguard Worker             ReleaseAudioPatchConfigEventData *data =
927*ec779b8eSAndroid Build Coastguard Worker                                             (ReleaseAudioPatchConfigEventData *)event->mData.get();
928*ec779b8eSAndroid Build Coastguard Worker             event->mStatus = releaseAudioPatch_l(data->mHandle);
929*ec779b8eSAndroid Build Coastguard Worker             const DeviceTypeSet newDevices = getDeviceTypes_l();
930*ec779b8eSAndroid Build Coastguard Worker             configChanged = oldDevices != newDevices;
931*ec779b8eSAndroid Build Coastguard Worker             mLocalLog.log("CFG_EVENT_RELEASE_AUDIO_PATCH: old device %s (%s) new device %s (%s)",
932*ec779b8eSAndroid Build Coastguard Worker                     dumpDeviceTypes(oldDevices).c_str(), toString(oldDevices).c_str(),
933*ec779b8eSAndroid Build Coastguard Worker                     dumpDeviceTypes(newDevices).c_str(), toString(newDevices).c_str());
934*ec779b8eSAndroid Build Coastguard Worker         } break;
935*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_UPDATE_OUT_DEVICE: {
936*ec779b8eSAndroid Build Coastguard Worker             UpdateOutDevicesConfigEventData *data =
937*ec779b8eSAndroid Build Coastguard Worker                     (UpdateOutDevicesConfigEventData *)event->mData.get();
938*ec779b8eSAndroid Build Coastguard Worker             updateOutDevices(data->mOutDevices);
939*ec779b8eSAndroid Build Coastguard Worker         } break;
940*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_RESIZE_BUFFER: {
941*ec779b8eSAndroid Build Coastguard Worker             ResizeBufferConfigEventData *data =
942*ec779b8eSAndroid Build Coastguard Worker                     (ResizeBufferConfigEventData *)event->mData.get();
943*ec779b8eSAndroid Build Coastguard Worker             resizeInputBuffer_l(data->mMaxSharedAudioHistoryMs);
944*ec779b8eSAndroid Build Coastguard Worker         } break;
945*ec779b8eSAndroid Build Coastguard Worker 
946*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_CHECK_OUTPUT_STAGE_EFFECTS: {
947*ec779b8eSAndroid Build Coastguard Worker             setCheckOutputStageEffects();
948*ec779b8eSAndroid Build Coastguard Worker         } break;
949*ec779b8eSAndroid Build Coastguard Worker 
950*ec779b8eSAndroid Build Coastguard Worker         case CFG_EVENT_HAL_LATENCY_MODES_CHANGED: {
951*ec779b8eSAndroid Build Coastguard Worker             onHalLatencyModesChanged_l();
952*ec779b8eSAndroid Build Coastguard Worker         } break;
953*ec779b8eSAndroid Build Coastguard Worker 
954*ec779b8eSAndroid Build Coastguard Worker         default:
955*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(false, "processConfigEvents_l() unknown event type %d", event->mType);
956*ec779b8eSAndroid Build Coastguard Worker             break;
957*ec779b8eSAndroid Build Coastguard Worker         }
958*ec779b8eSAndroid Build Coastguard Worker         {
959*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(event->mutex());
960*ec779b8eSAndroid Build Coastguard Worker             if (event->mWaitStatus) {
961*ec779b8eSAndroid Build Coastguard Worker                 event->mWaitStatus = false;
962*ec779b8eSAndroid Build Coastguard Worker                 event->mCondition.notify_one();
963*ec779b8eSAndroid Build Coastguard Worker             }
964*ec779b8eSAndroid Build Coastguard Worker         }
965*ec779b8eSAndroid Build Coastguard Worker         ALOGV_IF(mConfigEvents.isEmpty(), "processConfigEvents_l() DONE thread %p", this);
966*ec779b8eSAndroid Build Coastguard Worker     }
967*ec779b8eSAndroid Build Coastguard Worker 
968*ec779b8eSAndroid Build Coastguard Worker     if (configChanged) {
969*ec779b8eSAndroid Build Coastguard Worker         cacheParameters_l();
970*ec779b8eSAndroid Build Coastguard Worker     }
971*ec779b8eSAndroid Build Coastguard Worker }
972*ec779b8eSAndroid Build Coastguard Worker 
channelMaskToString(audio_channel_mask_t mask,bool output)973*ec779b8eSAndroid Build Coastguard Worker String8 channelMaskToString(audio_channel_mask_t mask, bool output) {
974*ec779b8eSAndroid Build Coastguard Worker     String8 s;
975*ec779b8eSAndroid Build Coastguard Worker     const audio_channel_representation_t representation =
976*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_get_representation(mask);
977*ec779b8eSAndroid Build Coastguard Worker 
978*ec779b8eSAndroid Build Coastguard Worker     switch (representation) {
979*ec779b8eSAndroid Build Coastguard Worker     // Travel all single bit channel mask to convert channel mask to string.
980*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CHANNEL_REPRESENTATION_POSITION: {
981*ec779b8eSAndroid Build Coastguard Worker         if (output) {
982*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_FRONT_LEFT) s.append("front-left, ");
983*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_FRONT_RIGHT) s.append("front-right, ");
984*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_FRONT_CENTER) s.append("front-center, ");
985*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_LOW_FREQUENCY) s.append("low-frequency, ");
986*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BACK_LEFT) s.append("back-left, ");
987*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BACK_RIGHT) s.append("back-right, ");
988*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_FRONT_LEFT_OF_CENTER) s.append("front-left-of-center, ");
989*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_FRONT_RIGHT_OF_CENTER) s.append("front-right-of-center, ");
990*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BACK_CENTER) s.append("back-center, ");
991*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_SIDE_LEFT) s.append("side-left, ");
992*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_SIDE_RIGHT) s.append("side-right, ");
993*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_CENTER) s.append("top-center ,");
994*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_FRONT_LEFT) s.append("top-front-left, ");
995*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_FRONT_CENTER) s.append("top-front-center, ");
996*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_FRONT_RIGHT) s.append("top-front-right, ");
997*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_BACK_LEFT) s.append("top-back-left, ");
998*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_BACK_CENTER) s.append("top-back-center, ");
999*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT) s.append("top-back-right, ");
1000*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_SIDE_LEFT) s.append("top-side-left, ");
1001*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_TOP_SIDE_RIGHT) s.append("top-side-right, ");
1002*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BOTTOM_FRONT_LEFT) s.append("bottom-front-left, ");
1003*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BOTTOM_FRONT_CENTER) s.append("bottom-front-center, ");
1004*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_BOTTOM_FRONT_RIGHT) s.append("bottom-front-right, ");
1005*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_LOW_FREQUENCY_2) s.append("low-frequency-2, ");
1006*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_HAPTIC_B) s.append("haptic-B, ");
1007*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_OUT_HAPTIC_A) s.append("haptic-A, ");
1008*ec779b8eSAndroid Build Coastguard Worker             if (mask & ~AUDIO_CHANNEL_OUT_ALL) s.append("unknown,  ");
1009*ec779b8eSAndroid Build Coastguard Worker         } else {
1010*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_LEFT) s.append("left, ");
1011*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_RIGHT) s.append("right, ");
1012*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_FRONT) s.append("front, ");
1013*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_BACK) s.append("back, ");
1014*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_LEFT_PROCESSED) s.append("left-processed, ");
1015*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_RIGHT_PROCESSED) s.append("right-processed, ");
1016*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_FRONT_PROCESSED) s.append("front-processed, ");
1017*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_BACK_PROCESSED) s.append("back-processed, ");
1018*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_PRESSURE) s.append("pressure, ");
1019*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_X_AXIS) s.append("X, ");
1020*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_Y_AXIS) s.append("Y, ");
1021*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_Z_AXIS) s.append("Z, ");
1022*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_BACK_LEFT) s.append("back-left, ");
1023*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_BACK_RIGHT) s.append("back-right, ");
1024*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_CENTER) s.append("center, ");
1025*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_LOW_FREQUENCY) s.append("low-frequency, ");
1026*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_TOP_LEFT) s.append("top-left, ");
1027*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_TOP_RIGHT) s.append("top-right, ");
1028*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_VOICE_UPLINK) s.append("voice-uplink, ");
1029*ec779b8eSAndroid Build Coastguard Worker             if (mask & AUDIO_CHANNEL_IN_VOICE_DNLINK) s.append("voice-dnlink, ");
1030*ec779b8eSAndroid Build Coastguard Worker             if (mask & ~AUDIO_CHANNEL_IN_ALL) s.append("unknown,  ");
1031*ec779b8eSAndroid Build Coastguard Worker         }
1032*ec779b8eSAndroid Build Coastguard Worker         const int len = s.length();
1033*ec779b8eSAndroid Build Coastguard Worker         if (len > 2) {
1034*ec779b8eSAndroid Build Coastguard Worker             (void) s.lockBuffer(len);      // needed?
1035*ec779b8eSAndroid Build Coastguard Worker             s.unlockBuffer(len - 2);       // remove trailing ", "
1036*ec779b8eSAndroid Build Coastguard Worker         }
1037*ec779b8eSAndroid Build Coastguard Worker         return s;
1038*ec779b8eSAndroid Build Coastguard Worker     }
1039*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CHANNEL_REPRESENTATION_INDEX:
1040*ec779b8eSAndroid Build Coastguard Worker         s.appendFormat("index mask, bits:%#x", audio_channel_mask_get_bits(mask));
1041*ec779b8eSAndroid Build Coastguard Worker         return s;
1042*ec779b8eSAndroid Build Coastguard Worker     default:
1043*ec779b8eSAndroid Build Coastguard Worker         s.appendFormat("unknown mask, representation:%d  bits:%#x",
1044*ec779b8eSAndroid Build Coastguard Worker                 representation, audio_channel_mask_get_bits(mask));
1045*ec779b8eSAndroid Build Coastguard Worker         return s;
1046*ec779b8eSAndroid Build Coastguard Worker     }
1047*ec779b8eSAndroid Build Coastguard Worker }
1048*ec779b8eSAndroid Build Coastguard Worker 
dump(int fd,const Vector<String16> & args)1049*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::dump(int fd, const Vector<String16>& args)
1050*ec779b8eSAndroid Build Coastguard Worker {
1051*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "\n%s thread %p, name %s, tid %d, type %d (%s):\n", isOutput() ? "Output" : "Input",
1052*ec779b8eSAndroid Build Coastguard Worker             this, mThreadName, getTid(), type(), threadTypeToString(type()));
1053*ec779b8eSAndroid Build Coastguard Worker 
1054*ec779b8eSAndroid Build Coastguard Worker     {
1055*ec779b8eSAndroid Build Coastguard Worker         afutils::FallibleLockGuard l{mutex()};
1056*ec779b8eSAndroid Build Coastguard Worker         if (!l) {
1057*ec779b8eSAndroid Build Coastguard Worker             dprintf(fd, "  Thread may be deadlocked\n");
1058*ec779b8eSAndroid Build Coastguard Worker         }
1059*ec779b8eSAndroid Build Coastguard Worker         dumpBase_l(fd, args);
1060*ec779b8eSAndroid Build Coastguard Worker         dumpInternals_l(fd, args);
1061*ec779b8eSAndroid Build Coastguard Worker         dumpTracks_l(fd, args);
1062*ec779b8eSAndroid Build Coastguard Worker         dumpEffectChains_l(fd, args);
1063*ec779b8eSAndroid Build Coastguard Worker     }
1064*ec779b8eSAndroid Build Coastguard Worker 
1065*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Local log:\n");
1066*ec779b8eSAndroid Build Coastguard Worker     const auto logHeader = this->getLocalLogHeader();
1067*ec779b8eSAndroid Build Coastguard Worker     write(fd, logHeader.data(), logHeader.length());
1068*ec779b8eSAndroid Build Coastguard Worker     mLocalLog.dump(fd, "   " /* prefix */);
1069*ec779b8eSAndroid Build Coastguard Worker 
1070*ec779b8eSAndroid Build Coastguard Worker     // --all does the statistics
1071*ec779b8eSAndroid Build Coastguard Worker     bool dumpAll = false;
1072*ec779b8eSAndroid Build Coastguard Worker     for (const auto &arg : args) {
1073*ec779b8eSAndroid Build Coastguard Worker         if (arg == String16("--all")) {
1074*ec779b8eSAndroid Build Coastguard Worker             dumpAll = true;
1075*ec779b8eSAndroid Build Coastguard Worker         }
1076*ec779b8eSAndroid Build Coastguard Worker     }
1077*ec779b8eSAndroid Build Coastguard Worker     if (dumpAll || type() == SPATIALIZER) {
1078*ec779b8eSAndroid Build Coastguard Worker         const std::string sched = mThreadSnapshot.toString();
1079*ec779b8eSAndroid Build Coastguard Worker         if (!sched.empty()) {
1080*ec779b8eSAndroid Build Coastguard Worker             (void)write(fd, sched.c_str(), sched.size());
1081*ec779b8eSAndroid Build Coastguard Worker         }
1082*ec779b8eSAndroid Build Coastguard Worker     }
1083*ec779b8eSAndroid Build Coastguard Worker }
1084*ec779b8eSAndroid Build Coastguard Worker 
dumpBase_l(int fd,const Vector<String16> &)1085*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::dumpBase_l(int fd, const Vector<String16>& /* args */)
1086*ec779b8eSAndroid Build Coastguard Worker {
1087*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  I/O handle: %d\n", mId);
1088*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Standby: %s\n", mStandby ? "yes" : "no");
1089*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Sample rate: %u Hz\n", mSampleRate);
1090*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  HAL frame count: %zu\n", mFrameCount);
1091*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  HAL format: 0x%x (%s)\n", mHALFormat,
1092*ec779b8eSAndroid Build Coastguard Worker             IAfThreadBase::formatToString(mHALFormat).c_str());
1093*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  HAL buffer size: %zu bytes\n", mBufferSize);
1094*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Channel count: %u\n", mChannelCount);
1095*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Channel mask: 0x%08x (%s)\n", mChannelMask,
1096*ec779b8eSAndroid Build Coastguard Worker             channelMaskToString(mChannelMask, mType != RECORD).c_str());
1097*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Processing format: 0x%x (%s)\n", mFormat,
1098*ec779b8eSAndroid Build Coastguard Worker             IAfThreadBase::formatToString(mFormat).c_str());
1099*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Processing frame size: %zu bytes\n", mFrameSize);
1100*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Pending config events:");
1101*ec779b8eSAndroid Build Coastguard Worker     size_t numConfig = mConfigEvents.size();
1102*ec779b8eSAndroid Build Coastguard Worker     if (numConfig) {
1103*ec779b8eSAndroid Build Coastguard Worker         const size_t SIZE = 256;
1104*ec779b8eSAndroid Build Coastguard Worker         char buffer[SIZE];
1105*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numConfig; i++) {
1106*ec779b8eSAndroid Build Coastguard Worker             mConfigEvents[i]->dump(buffer, SIZE);
1107*ec779b8eSAndroid Build Coastguard Worker             dprintf(fd, "\n    %s", buffer);
1108*ec779b8eSAndroid Build Coastguard Worker         }
1109*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "\n");
1110*ec779b8eSAndroid Build Coastguard Worker     } else {
1111*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, " none\n");
1112*ec779b8eSAndroid Build Coastguard Worker     }
1113*ec779b8eSAndroid Build Coastguard Worker     // Note: output device may be used by capture threads for effects such as AEC.
1114*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Output devices: %s (%s)\n",
1115*ec779b8eSAndroid Build Coastguard Worker             dumpDeviceTypes(outDeviceTypes_l()).c_str(), toString(outDeviceTypes_l()).c_str());
1116*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Input device: %#x (%s)\n",
1117*ec779b8eSAndroid Build Coastguard Worker             inDeviceType_l(), toString(inDeviceType_l()).c_str());
1118*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Audio source: %d (%s)\n", mAudioSource, toString(mAudioSource).c_str());
1119*ec779b8eSAndroid Build Coastguard Worker 
1120*ec779b8eSAndroid Build Coastguard Worker     // Dump timestamp statistics for the Thread types that support it.
1121*ec779b8eSAndroid Build Coastguard Worker     if (mType == RECORD
1122*ec779b8eSAndroid Build Coastguard Worker             || mType == MIXER
1123*ec779b8eSAndroid Build Coastguard Worker             || mType == DUPLICATING
1124*ec779b8eSAndroid Build Coastguard Worker             || mType == DIRECT
1125*ec779b8eSAndroid Build Coastguard Worker             || mType == OFFLOAD
1126*ec779b8eSAndroid Build Coastguard Worker             || mType == SPATIALIZER) {
1127*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Timestamp stats: %s\n", mTimestampVerifier.toString().c_str());
1128*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Timestamp corrected: %s\n",
1129*ec779b8eSAndroid Build Coastguard Worker                 isTimestampCorrectionEnabled_l() ? "yes" : "no");
1130*ec779b8eSAndroid Build Coastguard Worker     }
1131*ec779b8eSAndroid Build Coastguard Worker 
1132*ec779b8eSAndroid Build Coastguard Worker     if (mLastIoBeginNs > 0) { // MMAP may not set this
1133*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Last %s occurred (msecs): %lld\n",
1134*ec779b8eSAndroid Build Coastguard Worker                 isOutput() ? "write" : "read",
1135*ec779b8eSAndroid Build Coastguard Worker                 (long long) (systemTime() - mLastIoBeginNs) / NANOS_PER_MILLISECOND);
1136*ec779b8eSAndroid Build Coastguard Worker     }
1137*ec779b8eSAndroid Build Coastguard Worker 
1138*ec779b8eSAndroid Build Coastguard Worker     if (mProcessTimeMs.getN() > 0) {
1139*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Process time ms stats: %s\n", mProcessTimeMs.toString().c_str());
1140*ec779b8eSAndroid Build Coastguard Worker     }
1141*ec779b8eSAndroid Build Coastguard Worker 
1142*ec779b8eSAndroid Build Coastguard Worker     if (mIoJitterMs.getN() > 0) {
1143*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Hal %s jitter ms stats: %s\n",
1144*ec779b8eSAndroid Build Coastguard Worker                 isOutput() ? "write" : "read",
1145*ec779b8eSAndroid Build Coastguard Worker                 mIoJitterMs.toString().c_str());
1146*ec779b8eSAndroid Build Coastguard Worker     }
1147*ec779b8eSAndroid Build Coastguard Worker 
1148*ec779b8eSAndroid Build Coastguard Worker     if (mLatencyMs.getN() > 0) {
1149*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Threadloop %s latency stats: %s\n",
1150*ec779b8eSAndroid Build Coastguard Worker                 isOutput() ? "write" : "read",
1151*ec779b8eSAndroid Build Coastguard Worker                 mLatencyMs.toString().c_str());
1152*ec779b8eSAndroid Build Coastguard Worker     }
1153*ec779b8eSAndroid Build Coastguard Worker 
1154*ec779b8eSAndroid Build Coastguard Worker     if (mMonopipePipeDepthStats.getN() > 0) {
1155*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Monopipe %s pipe depth stats: %s\n",
1156*ec779b8eSAndroid Build Coastguard Worker             isOutput() ? "write" : "read",
1157*ec779b8eSAndroid Build Coastguard Worker             mMonopipePipeDepthStats.toString().c_str());
1158*ec779b8eSAndroid Build Coastguard Worker     }
1159*ec779b8eSAndroid Build Coastguard Worker }
1160*ec779b8eSAndroid Build Coastguard Worker 
dumpEffectChains_l(int fd,const Vector<String16> & args)1161*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::dumpEffectChains_l(int fd, const Vector<String16>& args)
1162*ec779b8eSAndroid Build Coastguard Worker {
1163*ec779b8eSAndroid Build Coastguard Worker     const size_t SIZE = 256;
1164*ec779b8eSAndroid Build Coastguard Worker     char buffer[SIZE];
1165*ec779b8eSAndroid Build Coastguard Worker 
1166*ec779b8eSAndroid Build Coastguard Worker     size_t numEffectChains = mEffectChains.size();
1167*ec779b8eSAndroid Build Coastguard Worker     snprintf(buffer, SIZE, "  %zu Effect Chains\n", numEffectChains);
1168*ec779b8eSAndroid Build Coastguard Worker     write(fd, buffer, strlen(buffer));
1169*ec779b8eSAndroid Build Coastguard Worker 
1170*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < numEffectChains; ++i) {
1171*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = mEffectChains[i];
1172*ec779b8eSAndroid Build Coastguard Worker         if (chain != 0) {
1173*ec779b8eSAndroid Build Coastguard Worker             chain->dump(fd, args);
1174*ec779b8eSAndroid Build Coastguard Worker         }
1175*ec779b8eSAndroid Build Coastguard Worker     }
1176*ec779b8eSAndroid Build Coastguard Worker }
1177*ec779b8eSAndroid Build Coastguard Worker 
acquireWakeLock()1178*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::acquireWakeLock()
1179*ec779b8eSAndroid Build Coastguard Worker {
1180*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1181*ec779b8eSAndroid Build Coastguard Worker     acquireWakeLock_l();
1182*ec779b8eSAndroid Build Coastguard Worker }
1183*ec779b8eSAndroid Build Coastguard Worker 
getWakeLockTag()1184*ec779b8eSAndroid Build Coastguard Worker String16 ThreadBase::getWakeLockTag()
1185*ec779b8eSAndroid Build Coastguard Worker {
1186*ec779b8eSAndroid Build Coastguard Worker     switch (mType) {
1187*ec779b8eSAndroid Build Coastguard Worker     case MIXER:
1188*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioMix");
1189*ec779b8eSAndroid Build Coastguard Worker     case DIRECT:
1190*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioDirectOut");
1191*ec779b8eSAndroid Build Coastguard Worker     case DUPLICATING:
1192*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioDup");
1193*ec779b8eSAndroid Build Coastguard Worker     case RECORD:
1194*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioIn");
1195*ec779b8eSAndroid Build Coastguard Worker     case OFFLOAD:
1196*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioOffload");
1197*ec779b8eSAndroid Build Coastguard Worker     case MMAP_PLAYBACK:
1198*ec779b8eSAndroid Build Coastguard Worker         return String16("MmapPlayback");
1199*ec779b8eSAndroid Build Coastguard Worker     case MMAP_CAPTURE:
1200*ec779b8eSAndroid Build Coastguard Worker         return String16("MmapCapture");
1201*ec779b8eSAndroid Build Coastguard Worker     case SPATIALIZER:
1202*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioSpatial");
1203*ec779b8eSAndroid Build Coastguard Worker     case BIT_PERFECT:
1204*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioBitPerfect");
1205*ec779b8eSAndroid Build Coastguard Worker     default:
1206*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(false);
1207*ec779b8eSAndroid Build Coastguard Worker         return String16("AudioUnknown");
1208*ec779b8eSAndroid Build Coastguard Worker     }
1209*ec779b8eSAndroid Build Coastguard Worker }
1210*ec779b8eSAndroid Build Coastguard Worker 
acquireWakeLock_l()1211*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::acquireWakeLock_l()
1212*ec779b8eSAndroid Build Coastguard Worker {
1213*ec779b8eSAndroid Build Coastguard Worker     getPowerManager_l();
1214*ec779b8eSAndroid Build Coastguard Worker     if (mPowerManager != 0) {
1215*ec779b8eSAndroid Build Coastguard Worker         sp<IBinder> binder = new BBinder();
1216*ec779b8eSAndroid Build Coastguard Worker         // Uses AID_AUDIOSERVER for wakelock.  updateWakeLockUids_l() updates with client uids.
1217*ec779b8eSAndroid Build Coastguard Worker         binder::Status status = mPowerManager->acquireWakeLockAsync(binder,
1218*ec779b8eSAndroid Build Coastguard Worker                     POWERMANAGER_PARTIAL_WAKE_LOCK,
1219*ec779b8eSAndroid Build Coastguard Worker                     getWakeLockTag(),
1220*ec779b8eSAndroid Build Coastguard Worker                     String16("audioserver"),
1221*ec779b8eSAndroid Build Coastguard Worker                     {} /* workSource */,
1222*ec779b8eSAndroid Build Coastguard Worker                     {} /* historyTag */);
1223*ec779b8eSAndroid Build Coastguard Worker         if (status.isOk()) {
1224*ec779b8eSAndroid Build Coastguard Worker             mWakeLockToken = binder;
1225*ec779b8eSAndroid Build Coastguard Worker             if (media::psh_utils::AudioPowerManager::enabled()) {
1226*ec779b8eSAndroid Build Coastguard Worker                 mThreadToken = media::psh_utils::createAudioThreadToken(
1227*ec779b8eSAndroid Build Coastguard Worker                         getTid(), String8(getWakeLockTag()).c_str());
1228*ec779b8eSAndroid Build Coastguard Worker             }
1229*ec779b8eSAndroid Build Coastguard Worker         }
1230*ec779b8eSAndroid Build Coastguard Worker         ALOGV("acquireWakeLock_l() %s status %d", mThreadName, status.exceptionCode());
1231*ec779b8eSAndroid Build Coastguard Worker     }
1232*ec779b8eSAndroid Build Coastguard Worker 
1233*ec779b8eSAndroid Build Coastguard Worker     gBoottime.acquire(mWakeLockToken);
1234*ec779b8eSAndroid Build Coastguard Worker     mTimestamp.mTimebaseOffset[ExtendedTimestamp::TIMEBASE_BOOTTIME] =
1235*ec779b8eSAndroid Build Coastguard Worker             gBoottime.getBoottimeOffset();
1236*ec779b8eSAndroid Build Coastguard Worker }
1237*ec779b8eSAndroid Build Coastguard Worker 
releaseWakeLock()1238*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::releaseWakeLock()
1239*ec779b8eSAndroid Build Coastguard Worker {
1240*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1241*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock_l();
1242*ec779b8eSAndroid Build Coastguard Worker }
1243*ec779b8eSAndroid Build Coastguard Worker 
releaseWakeLock_l()1244*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::releaseWakeLock_l()
1245*ec779b8eSAndroid Build Coastguard Worker {
1246*ec779b8eSAndroid Build Coastguard Worker     gBoottime.release(mWakeLockToken);
1247*ec779b8eSAndroid Build Coastguard Worker     if (mWakeLockToken != 0) {
1248*ec779b8eSAndroid Build Coastguard Worker         ALOGV("releaseWakeLock_l() %s", mThreadName);
1249*ec779b8eSAndroid Build Coastguard Worker         if (mPowerManager != 0) {
1250*ec779b8eSAndroid Build Coastguard Worker             mPowerManager->releaseWakeLockAsync(mWakeLockToken, 0);
1251*ec779b8eSAndroid Build Coastguard Worker         }
1252*ec779b8eSAndroid Build Coastguard Worker         mWakeLockToken.clear();
1253*ec779b8eSAndroid Build Coastguard Worker     }
1254*ec779b8eSAndroid Build Coastguard Worker     mThreadToken.reset();
1255*ec779b8eSAndroid Build Coastguard Worker }
1256*ec779b8eSAndroid Build Coastguard Worker 
getPowerManager_l()1257*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::getPowerManager_l() {
1258*ec779b8eSAndroid Build Coastguard Worker     if (mSystemReady && mPowerManager == 0) {
1259*ec779b8eSAndroid Build Coastguard Worker         // use checkService() to avoid blocking if power service is not up yet
1260*ec779b8eSAndroid Build Coastguard Worker         sp<IBinder> binder =
1261*ec779b8eSAndroid Build Coastguard Worker             defaultServiceManager()->checkService(String16("power"));
1262*ec779b8eSAndroid Build Coastguard Worker         if (binder == 0) {
1263*ec779b8eSAndroid Build Coastguard Worker             ALOGW("Thread %s cannot connect to the power manager service", mThreadName);
1264*ec779b8eSAndroid Build Coastguard Worker         } else {
1265*ec779b8eSAndroid Build Coastguard Worker             mPowerManager = interface_cast<os::IPowerManager>(binder);
1266*ec779b8eSAndroid Build Coastguard Worker             binder->linkToDeath(mDeathRecipient);
1267*ec779b8eSAndroid Build Coastguard Worker         }
1268*ec779b8eSAndroid Build Coastguard Worker     }
1269*ec779b8eSAndroid Build Coastguard Worker }
1270*ec779b8eSAndroid Build Coastguard Worker 
updateWakeLockUids_l(const SortedVector<uid_t> & uids)1271*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::updateWakeLockUids_l(const SortedVector<uid_t>& uids) {
1272*ec779b8eSAndroid Build Coastguard Worker     getPowerManager_l();
1273*ec779b8eSAndroid Build Coastguard Worker 
1274*ec779b8eSAndroid Build Coastguard Worker #if !LOG_NDEBUG
1275*ec779b8eSAndroid Build Coastguard Worker     std::stringstream s;
1276*ec779b8eSAndroid Build Coastguard Worker     for (uid_t uid : uids) {
1277*ec779b8eSAndroid Build Coastguard Worker         s << uid << " ";
1278*ec779b8eSAndroid Build Coastguard Worker     }
1279*ec779b8eSAndroid Build Coastguard Worker     ALOGD("updateWakeLockUids_l %s uids:%s", mThreadName, s.str().c_str());
1280*ec779b8eSAndroid Build Coastguard Worker #endif
1281*ec779b8eSAndroid Build Coastguard Worker 
1282*ec779b8eSAndroid Build Coastguard Worker     if (mWakeLockToken == NULL) { // token may be NULL if AudioFlinger::systemReady() not called.
1283*ec779b8eSAndroid Build Coastguard Worker         if (mSystemReady) {
1284*ec779b8eSAndroid Build Coastguard Worker             ALOGE("no wake lock to update, but system ready!");
1285*ec779b8eSAndroid Build Coastguard Worker         } else {
1286*ec779b8eSAndroid Build Coastguard Worker             ALOGW("no wake lock to update, system not ready yet");
1287*ec779b8eSAndroid Build Coastguard Worker         }
1288*ec779b8eSAndroid Build Coastguard Worker         return;
1289*ec779b8eSAndroid Build Coastguard Worker     }
1290*ec779b8eSAndroid Build Coastguard Worker     if (mPowerManager != 0) {
1291*ec779b8eSAndroid Build Coastguard Worker         std::vector<int> uidsAsInt(uids.begin(), uids.end()); // powermanager expects uids as ints
1292*ec779b8eSAndroid Build Coastguard Worker         binder::Status status = mPowerManager->updateWakeLockUidsAsync(
1293*ec779b8eSAndroid Build Coastguard Worker                 mWakeLockToken, uidsAsInt);
1294*ec779b8eSAndroid Build Coastguard Worker         ALOGV("updateWakeLockUids_l() %s status %d", mThreadName, status.exceptionCode());
1295*ec779b8eSAndroid Build Coastguard Worker     }
1296*ec779b8eSAndroid Build Coastguard Worker }
1297*ec779b8eSAndroid Build Coastguard Worker 
clearPowerManager()1298*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::clearPowerManager()
1299*ec779b8eSAndroid Build Coastguard Worker {
1300*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1301*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock_l();
1302*ec779b8eSAndroid Build Coastguard Worker     mPowerManager.clear();
1303*ec779b8eSAndroid Build Coastguard Worker }
1304*ec779b8eSAndroid Build Coastguard Worker 
updateOutDevices(const DeviceDescriptorBaseVector & outDevices __unused)1305*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::updateOutDevices(
1306*ec779b8eSAndroid Build Coastguard Worker         const DeviceDescriptorBaseVector& outDevices __unused)
1307*ec779b8eSAndroid Build Coastguard Worker {
1308*ec779b8eSAndroid Build Coastguard Worker     ALOGE("%s should only be called in RecordThread", __func__);
1309*ec779b8eSAndroid Build Coastguard Worker }
1310*ec779b8eSAndroid Build Coastguard Worker 
resizeInputBuffer_l(int32_t)1311*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::resizeInputBuffer_l(int32_t /* maxSharedAudioHistoryMs */)
1312*ec779b8eSAndroid Build Coastguard Worker {
1313*ec779b8eSAndroid Build Coastguard Worker     ALOGE("%s should only be called in RecordThread", __func__);
1314*ec779b8eSAndroid Build Coastguard Worker }
1315*ec779b8eSAndroid Build Coastguard Worker 
binderDied(const wp<IBinder> &)1316*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::PMDeathRecipient::binderDied(const wp<IBinder>& /* who */)
1317*ec779b8eSAndroid Build Coastguard Worker {
1318*ec779b8eSAndroid Build Coastguard Worker     sp<ThreadBase> thread = mThread.promote();
1319*ec779b8eSAndroid Build Coastguard Worker     if (thread != 0) {
1320*ec779b8eSAndroid Build Coastguard Worker         thread->clearPowerManager();
1321*ec779b8eSAndroid Build Coastguard Worker     }
1322*ec779b8eSAndroid Build Coastguard Worker     ALOGW("power manager service died !!!");
1323*ec779b8eSAndroid Build Coastguard Worker }
1324*ec779b8eSAndroid Build Coastguard Worker 
setEffectSuspended_l(const effect_uuid_t * type,bool suspend,audio_session_t sessionId)1325*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::setEffectSuspended_l(
1326*ec779b8eSAndroid Build Coastguard Worker         const effect_uuid_t *type, bool suspend, audio_session_t sessionId)
1327*ec779b8eSAndroid Build Coastguard Worker {
1328*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
1329*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
1330*ec779b8eSAndroid Build Coastguard Worker         if (type != NULL) {
1331*ec779b8eSAndroid Build Coastguard Worker             chain->setEffectSuspended_l(type, suspend);
1332*ec779b8eSAndroid Build Coastguard Worker         } else {
1333*ec779b8eSAndroid Build Coastguard Worker             chain->setEffectSuspendedAll_l(suspend);
1334*ec779b8eSAndroid Build Coastguard Worker         }
1335*ec779b8eSAndroid Build Coastguard Worker     }
1336*ec779b8eSAndroid Build Coastguard Worker 
1337*ec779b8eSAndroid Build Coastguard Worker     updateSuspendedSessions_l(type, suspend, sessionId);
1338*ec779b8eSAndroid Build Coastguard Worker }
1339*ec779b8eSAndroid Build Coastguard Worker 
checkSuspendOnAddEffectChain_l(const sp<IAfEffectChain> & chain)1340*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::checkSuspendOnAddEffectChain_l(const sp<IAfEffectChain>& chain)
1341*ec779b8eSAndroid Build Coastguard Worker {
1342*ec779b8eSAndroid Build Coastguard Worker     ssize_t index = mSuspendedSessions.indexOfKey(chain->sessionId());
1343*ec779b8eSAndroid Build Coastguard Worker     if (index < 0) {
1344*ec779b8eSAndroid Build Coastguard Worker         return;
1345*ec779b8eSAndroid Build Coastguard Worker     }
1346*ec779b8eSAndroid Build Coastguard Worker 
1347*ec779b8eSAndroid Build Coastguard Worker     const KeyedVector <int, sp<SuspendedSessionDesc> >& sessionEffects =
1348*ec779b8eSAndroid Build Coastguard Worker             mSuspendedSessions.valueAt(index);
1349*ec779b8eSAndroid Build Coastguard Worker 
1350*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < sessionEffects.size(); i++) {
1351*ec779b8eSAndroid Build Coastguard Worker         const sp<SuspendedSessionDesc>& desc = sessionEffects.valueAt(i);
1352*ec779b8eSAndroid Build Coastguard Worker         for (int j = 0; j < desc->mRefCount; j++) {
1353*ec779b8eSAndroid Build Coastguard Worker             if (sessionEffects.keyAt(i) == IAfEffectChain::kKeyForSuspendAll) {
1354*ec779b8eSAndroid Build Coastguard Worker                 chain->setEffectSuspendedAll_l(true);
1355*ec779b8eSAndroid Build Coastguard Worker             } else {
1356*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("checkSuspendOnAddEffectChain_l() suspending effects %08x",
1357*ec779b8eSAndroid Build Coastguard Worker                     desc->mType.timeLow);
1358*ec779b8eSAndroid Build Coastguard Worker                 chain->setEffectSuspended_l(&desc->mType, true);
1359*ec779b8eSAndroid Build Coastguard Worker             }
1360*ec779b8eSAndroid Build Coastguard Worker         }
1361*ec779b8eSAndroid Build Coastguard Worker     }
1362*ec779b8eSAndroid Build Coastguard Worker }
1363*ec779b8eSAndroid Build Coastguard Worker 
updateSuspendedSessions_l(const effect_uuid_t * type,bool suspend,audio_session_t sessionId)1364*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::updateSuspendedSessions_l(const effect_uuid_t* type,
1365*ec779b8eSAndroid Build Coastguard Worker                                                          bool suspend,
1366*ec779b8eSAndroid Build Coastguard Worker                                                          audio_session_t sessionId)
1367*ec779b8eSAndroid Build Coastguard Worker {
1368*ec779b8eSAndroid Build Coastguard Worker     ssize_t index = mSuspendedSessions.indexOfKey(sessionId);
1369*ec779b8eSAndroid Build Coastguard Worker 
1370*ec779b8eSAndroid Build Coastguard Worker     KeyedVector <int, sp<SuspendedSessionDesc> > sessionEffects;
1371*ec779b8eSAndroid Build Coastguard Worker 
1372*ec779b8eSAndroid Build Coastguard Worker     if (suspend) {
1373*ec779b8eSAndroid Build Coastguard Worker         if (index >= 0) {
1374*ec779b8eSAndroid Build Coastguard Worker             sessionEffects = mSuspendedSessions.valueAt(index);
1375*ec779b8eSAndroid Build Coastguard Worker         } else {
1376*ec779b8eSAndroid Build Coastguard Worker             mSuspendedSessions.add(sessionId, sessionEffects);
1377*ec779b8eSAndroid Build Coastguard Worker         }
1378*ec779b8eSAndroid Build Coastguard Worker     } else {
1379*ec779b8eSAndroid Build Coastguard Worker         if (index < 0) {
1380*ec779b8eSAndroid Build Coastguard Worker             return;
1381*ec779b8eSAndroid Build Coastguard Worker         }
1382*ec779b8eSAndroid Build Coastguard Worker         sessionEffects = mSuspendedSessions.valueAt(index);
1383*ec779b8eSAndroid Build Coastguard Worker     }
1384*ec779b8eSAndroid Build Coastguard Worker 
1385*ec779b8eSAndroid Build Coastguard Worker 
1386*ec779b8eSAndroid Build Coastguard Worker     int key = IAfEffectChain::kKeyForSuspendAll;
1387*ec779b8eSAndroid Build Coastguard Worker     if (type != NULL) {
1388*ec779b8eSAndroid Build Coastguard Worker         key = type->timeLow;
1389*ec779b8eSAndroid Build Coastguard Worker     }
1390*ec779b8eSAndroid Build Coastguard Worker     index = sessionEffects.indexOfKey(key);
1391*ec779b8eSAndroid Build Coastguard Worker 
1392*ec779b8eSAndroid Build Coastguard Worker     sp<SuspendedSessionDesc> desc;
1393*ec779b8eSAndroid Build Coastguard Worker     if (suspend) {
1394*ec779b8eSAndroid Build Coastguard Worker         if (index >= 0) {
1395*ec779b8eSAndroid Build Coastguard Worker             desc = sessionEffects.valueAt(index);
1396*ec779b8eSAndroid Build Coastguard Worker         } else {
1397*ec779b8eSAndroid Build Coastguard Worker             desc = new SuspendedSessionDesc();
1398*ec779b8eSAndroid Build Coastguard Worker             if (type != NULL) {
1399*ec779b8eSAndroid Build Coastguard Worker                 desc->mType = *type;
1400*ec779b8eSAndroid Build Coastguard Worker             }
1401*ec779b8eSAndroid Build Coastguard Worker             sessionEffects.add(key, desc);
1402*ec779b8eSAndroid Build Coastguard Worker             ALOGV("updateSuspendedSessions_l() suspend adding effect %08x", key);
1403*ec779b8eSAndroid Build Coastguard Worker         }
1404*ec779b8eSAndroid Build Coastguard Worker         desc->mRefCount++;
1405*ec779b8eSAndroid Build Coastguard Worker     } else {
1406*ec779b8eSAndroid Build Coastguard Worker         if (index < 0) {
1407*ec779b8eSAndroid Build Coastguard Worker             return;
1408*ec779b8eSAndroid Build Coastguard Worker         }
1409*ec779b8eSAndroid Build Coastguard Worker         desc = sessionEffects.valueAt(index);
1410*ec779b8eSAndroid Build Coastguard Worker         if (--desc->mRefCount == 0) {
1411*ec779b8eSAndroid Build Coastguard Worker             ALOGV("updateSuspendedSessions_l() restore removing effect %08x", key);
1412*ec779b8eSAndroid Build Coastguard Worker             sessionEffects.removeItemsAt(index);
1413*ec779b8eSAndroid Build Coastguard Worker             if (sessionEffects.isEmpty()) {
1414*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("updateSuspendedSessions_l() restore removing session %d",
1415*ec779b8eSAndroid Build Coastguard Worker                                  sessionId);
1416*ec779b8eSAndroid Build Coastguard Worker                 mSuspendedSessions.removeItem(sessionId);
1417*ec779b8eSAndroid Build Coastguard Worker             }
1418*ec779b8eSAndroid Build Coastguard Worker         }
1419*ec779b8eSAndroid Build Coastguard Worker     }
1420*ec779b8eSAndroid Build Coastguard Worker     if (!sessionEffects.isEmpty()) {
1421*ec779b8eSAndroid Build Coastguard Worker         mSuspendedSessions.replaceValueFor(sessionId, sessionEffects);
1422*ec779b8eSAndroid Build Coastguard Worker     }
1423*ec779b8eSAndroid Build Coastguard Worker }
1424*ec779b8eSAndroid Build Coastguard Worker 
checkSuspendOnEffectEnabled(bool enabled,audio_session_t sessionId,bool threadLocked)1425*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::checkSuspendOnEffectEnabled(bool enabled,
1426*ec779b8eSAndroid Build Coastguard Worker                                                            audio_session_t sessionId,
1427*ec779b8eSAndroid Build Coastguard Worker                                                            bool threadLocked)
1428*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // manual locking
1429*ec779b8eSAndroid Build Coastguard Worker {
1430*ec779b8eSAndroid Build Coastguard Worker     if (!threadLocked) {
1431*ec779b8eSAndroid Build Coastguard Worker         mutex().lock();
1432*ec779b8eSAndroid Build Coastguard Worker     }
1433*ec779b8eSAndroid Build Coastguard Worker 
1434*ec779b8eSAndroid Build Coastguard Worker     if (mType != RECORD) {
1435*ec779b8eSAndroid Build Coastguard Worker         // suspend all effects in AUDIO_SESSION_OUTPUT_MIX when enabling any effect on
1436*ec779b8eSAndroid Build Coastguard Worker         // another session. This gives the priority to well behaved effect control panels
1437*ec779b8eSAndroid Build Coastguard Worker         // and applications not using global effects.
1438*ec779b8eSAndroid Build Coastguard Worker         // Enabling post processing in AUDIO_SESSION_OUTPUT_STAGE session does not affect
1439*ec779b8eSAndroid Build Coastguard Worker         // global effects
1440*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_global_session(sessionId)) {
1441*ec779b8eSAndroid Build Coastguard Worker             setEffectSuspended_l(NULL, enabled, AUDIO_SESSION_OUTPUT_MIX);
1442*ec779b8eSAndroid Build Coastguard Worker         }
1443*ec779b8eSAndroid Build Coastguard Worker     }
1444*ec779b8eSAndroid Build Coastguard Worker 
1445*ec779b8eSAndroid Build Coastguard Worker     if (!threadLocked) {
1446*ec779b8eSAndroid Build Coastguard Worker         mutex().unlock();
1447*ec779b8eSAndroid Build Coastguard Worker     }
1448*ec779b8eSAndroid Build Coastguard Worker }
1449*ec779b8eSAndroid Build Coastguard Worker 
1450*ec779b8eSAndroid Build Coastguard Worker // checkEffectCompatibility_l() must be called with ThreadBase::mutex() held
checkEffectCompatibility_l(const effect_descriptor_t * desc,audio_session_t sessionId)1451*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::checkEffectCompatibility_l(
1452*ec779b8eSAndroid Build Coastguard Worker         const effect_descriptor_t *desc, audio_session_t sessionId)
1453*ec779b8eSAndroid Build Coastguard Worker {
1454*ec779b8eSAndroid Build Coastguard Worker     // No global output effect sessions on record threads
1455*ec779b8eSAndroid Build Coastguard Worker     if (sessionId == AUDIO_SESSION_OUTPUT_MIX
1456*ec779b8eSAndroid Build Coastguard Worker             || sessionId == AUDIO_SESSION_OUTPUT_STAGE) {
1457*ec779b8eSAndroid Build Coastguard Worker         ALOGW("checkEffectCompatibility_l(): global effect %s on record thread %s",
1458*ec779b8eSAndroid Build Coastguard Worker                 desc->name, mThreadName);
1459*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1460*ec779b8eSAndroid Build Coastguard Worker     }
1461*ec779b8eSAndroid Build Coastguard Worker     // only pre processing effects on record thread
1462*ec779b8eSAndroid Build Coastguard Worker     if ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_PRE_PROC) {
1463*ec779b8eSAndroid Build Coastguard Worker         ALOGW("checkEffectCompatibility_l(): non pre processing effect %s on record thread %s",
1464*ec779b8eSAndroid Build Coastguard Worker                 desc->name, mThreadName);
1465*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1466*ec779b8eSAndroid Build Coastguard Worker     }
1467*ec779b8eSAndroid Build Coastguard Worker 
1468*ec779b8eSAndroid Build Coastguard Worker     // always allow effects without processing load or latency
1469*ec779b8eSAndroid Build Coastguard Worker     if ((desc->flags & EFFECT_FLAG_NO_PROCESS_MASK) == EFFECT_FLAG_NO_PROCESS) {
1470*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
1471*ec779b8eSAndroid Build Coastguard Worker     }
1472*ec779b8eSAndroid Build Coastguard Worker 
1473*ec779b8eSAndroid Build Coastguard Worker     audio_input_flags_t flags = mInput->flags;
1474*ec779b8eSAndroid Build Coastguard Worker     if (hasFastCapture() || (flags & AUDIO_INPUT_FLAG_FAST)) {
1475*ec779b8eSAndroid Build Coastguard Worker         if (flags & AUDIO_INPUT_FLAG_RAW) {
1476*ec779b8eSAndroid Build Coastguard Worker             ALOGW("checkEffectCompatibility_l(): effect %s on record thread %s in raw mode",
1477*ec779b8eSAndroid Build Coastguard Worker                   desc->name, mThreadName);
1478*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1479*ec779b8eSAndroid Build Coastguard Worker         }
1480*ec779b8eSAndroid Build Coastguard Worker         if ((desc->flags & EFFECT_FLAG_HW_ACC_TUNNEL) == 0) {
1481*ec779b8eSAndroid Build Coastguard Worker             ALOGW("checkEffectCompatibility_l(): non HW effect %s on record thread %s in fast mode",
1482*ec779b8eSAndroid Build Coastguard Worker                   desc->name, mThreadName);
1483*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1484*ec779b8eSAndroid Build Coastguard Worker         }
1485*ec779b8eSAndroid Build Coastguard Worker     }
1486*ec779b8eSAndroid Build Coastguard Worker 
1487*ec779b8eSAndroid Build Coastguard Worker     if (IAfEffectModule::isHapticGenerator(&desc->type)) {
1488*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s(): HapticGenerator is not supported in RecordThread", __func__);
1489*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1490*ec779b8eSAndroid Build Coastguard Worker     }
1491*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
1492*ec779b8eSAndroid Build Coastguard Worker }
1493*ec779b8eSAndroid Build Coastguard Worker 
1494*ec779b8eSAndroid Build Coastguard Worker // checkEffectCompatibility_l() must be called with ThreadBase::mutex() held
checkEffectCompatibility_l(const effect_descriptor_t * desc,audio_session_t sessionId)1495*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::checkEffectCompatibility_l(
1496*ec779b8eSAndroid Build Coastguard Worker         const effect_descriptor_t *desc, audio_session_t sessionId)
1497*ec779b8eSAndroid Build Coastguard Worker {
1498*ec779b8eSAndroid Build Coastguard Worker     // no preprocessing on playback threads
1499*ec779b8eSAndroid Build Coastguard Worker     if ((desc->flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_PRE_PROC) {
1500*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: pre processing effect %s created on playback"
1501*ec779b8eSAndroid Build Coastguard Worker                 " thread %s", __func__, desc->name, mThreadName);
1502*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1503*ec779b8eSAndroid Build Coastguard Worker     }
1504*ec779b8eSAndroid Build Coastguard Worker 
1505*ec779b8eSAndroid Build Coastguard Worker     // always allow effects without processing load or latency
1506*ec779b8eSAndroid Build Coastguard Worker     if ((desc->flags & EFFECT_FLAG_NO_PROCESS_MASK) == EFFECT_FLAG_NO_PROCESS) {
1507*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
1508*ec779b8eSAndroid Build Coastguard Worker     }
1509*ec779b8eSAndroid Build Coastguard Worker 
1510*ec779b8eSAndroid Build Coastguard Worker     if (IAfEffectModule::isHapticGenerator(&desc->type) && mHapticChannelCount == 0) {
1511*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: thread (%s) doesn't support haptic playback while the effect is HapticGenerator",
1512*ec779b8eSAndroid Build Coastguard Worker               __func__, threadTypeToString(mType));
1513*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1514*ec779b8eSAndroid Build Coastguard Worker     }
1515*ec779b8eSAndroid Build Coastguard Worker 
1516*ec779b8eSAndroid Build Coastguard Worker     if (IAfEffectModule::isSpatializer(&desc->type)
1517*ec779b8eSAndroid Build Coastguard Worker             && mType != SPATIALIZER) {
1518*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: attempt to create a spatializer effect on a thread of type %d",
1519*ec779b8eSAndroid Build Coastguard Worker                 __func__, mType);
1520*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1521*ec779b8eSAndroid Build Coastguard Worker     }
1522*ec779b8eSAndroid Build Coastguard Worker 
1523*ec779b8eSAndroid Build Coastguard Worker     switch (mType) {
1524*ec779b8eSAndroid Build Coastguard Worker     case MIXER: {
1525*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t flags = mOutput->flags;
1526*ec779b8eSAndroid Build Coastguard Worker         if (hasFastMixer() || (flags & AUDIO_OUTPUT_FLAG_FAST)) {
1527*ec779b8eSAndroid Build Coastguard Worker             if (sessionId == AUDIO_SESSION_OUTPUT_MIX) {
1528*ec779b8eSAndroid Build Coastguard Worker                 // global effects are applied only to non fast tracks if they are SW
1529*ec779b8eSAndroid Build Coastguard Worker                 if ((desc->flags & EFFECT_FLAG_HW_ACC_TUNNEL) == 0) {
1530*ec779b8eSAndroid Build Coastguard Worker                     break;
1531*ec779b8eSAndroid Build Coastguard Worker                 }
1532*ec779b8eSAndroid Build Coastguard Worker             } else if (sessionId == AUDIO_SESSION_OUTPUT_STAGE) {
1533*ec779b8eSAndroid Build Coastguard Worker                 // only post processing on output stage session
1534*ec779b8eSAndroid Build Coastguard Worker                 if ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_POST_PROC) {
1535*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("%s: non post processing effect %s not allowed on output stage session",
1536*ec779b8eSAndroid Build Coastguard Worker                             __func__, desc->name);
1537*ec779b8eSAndroid Build Coastguard Worker                     return BAD_VALUE;
1538*ec779b8eSAndroid Build Coastguard Worker                 }
1539*ec779b8eSAndroid Build Coastguard Worker             } else if (sessionId == AUDIO_SESSION_DEVICE) {
1540*ec779b8eSAndroid Build Coastguard Worker                 // only post processing on output stage session
1541*ec779b8eSAndroid Build Coastguard Worker                 if ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_POST_PROC) {
1542*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("%s: non post processing effect %s not allowed on device session",
1543*ec779b8eSAndroid Build Coastguard Worker                             __func__, desc->name);
1544*ec779b8eSAndroid Build Coastguard Worker                     return BAD_VALUE;
1545*ec779b8eSAndroid Build Coastguard Worker                 }
1546*ec779b8eSAndroid Build Coastguard Worker             } else {
1547*ec779b8eSAndroid Build Coastguard Worker                 // no restriction on effects applied on non fast tracks
1548*ec779b8eSAndroid Build Coastguard Worker                 if ((hasAudioSession_l(sessionId) & ThreadBase::FAST_SESSION) == 0) {
1549*ec779b8eSAndroid Build Coastguard Worker                     break;
1550*ec779b8eSAndroid Build Coastguard Worker                 }
1551*ec779b8eSAndroid Build Coastguard Worker             }
1552*ec779b8eSAndroid Build Coastguard Worker 
1553*ec779b8eSAndroid Build Coastguard Worker             if (flags & AUDIO_OUTPUT_FLAG_RAW) {
1554*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: effect %s on playback thread in raw mode", __func__, desc->name);
1555*ec779b8eSAndroid Build Coastguard Worker                 return BAD_VALUE;
1556*ec779b8eSAndroid Build Coastguard Worker             }
1557*ec779b8eSAndroid Build Coastguard Worker             if ((desc->flags & EFFECT_FLAG_HW_ACC_TUNNEL) == 0) {
1558*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: non HW effect %s on playback thread in fast mode",
1559*ec779b8eSAndroid Build Coastguard Worker                         __func__, desc->name);
1560*ec779b8eSAndroid Build Coastguard Worker                 return BAD_VALUE;
1561*ec779b8eSAndroid Build Coastguard Worker             }
1562*ec779b8eSAndroid Build Coastguard Worker         }
1563*ec779b8eSAndroid Build Coastguard Worker     } break;
1564*ec779b8eSAndroid Build Coastguard Worker     case OFFLOAD:
1565*ec779b8eSAndroid Build Coastguard Worker         // nothing actionable on offload threads, if the effect:
1566*ec779b8eSAndroid Build Coastguard Worker         //   - is offloadable: the effect can be created
1567*ec779b8eSAndroid Build Coastguard Worker         //   - is NOT offloadable: the effect should still be created, but EffectHandle::enable()
1568*ec779b8eSAndroid Build Coastguard Worker         //     will take care of invalidating the tracks of the thread
1569*ec779b8eSAndroid Build Coastguard Worker         break;
1570*ec779b8eSAndroid Build Coastguard Worker     case DIRECT:
1571*ec779b8eSAndroid Build Coastguard Worker         // Reject any effect on Direct output threads for now, since the format of
1572*ec779b8eSAndroid Build Coastguard Worker         // mSinkBuffer is not guaranteed to be compatible with effect processing (PCM 16 stereo).
1573*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: effect %s on DIRECT output thread %s",
1574*ec779b8eSAndroid Build Coastguard Worker                 __func__, desc->name, mThreadName);
1575*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1576*ec779b8eSAndroid Build Coastguard Worker     case DUPLICATING:
1577*ec779b8eSAndroid Build Coastguard Worker         if (audio_is_global_session(sessionId)) {
1578*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: global effect %s on DUPLICATING thread %s",
1579*ec779b8eSAndroid Build Coastguard Worker                     __func__, desc->name, mThreadName);
1580*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1581*ec779b8eSAndroid Build Coastguard Worker         }
1582*ec779b8eSAndroid Build Coastguard Worker         if ((desc->flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_POST_PROC) {
1583*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: post processing effect %s on DUPLICATING thread %s",
1584*ec779b8eSAndroid Build Coastguard Worker                 __func__, desc->name, mThreadName);
1585*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1586*ec779b8eSAndroid Build Coastguard Worker         }
1587*ec779b8eSAndroid Build Coastguard Worker         if ((desc->flags & EFFECT_FLAG_HW_ACC_TUNNEL) != 0) {
1588*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: HW tunneled effect %s on DUPLICATING thread %s",
1589*ec779b8eSAndroid Build Coastguard Worker                     __func__, desc->name, mThreadName);
1590*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1591*ec779b8eSAndroid Build Coastguard Worker         }
1592*ec779b8eSAndroid Build Coastguard Worker         break;
1593*ec779b8eSAndroid Build Coastguard Worker     case SPATIALIZER:
1594*ec779b8eSAndroid Build Coastguard Worker         // Global effects (AUDIO_SESSION_OUTPUT_MIX) are supported on spatializer mixer, but only
1595*ec779b8eSAndroid Build Coastguard Worker         // the spatialized track have global effects applied for now.
1596*ec779b8eSAndroid Build Coastguard Worker         // Post processing effects (AUDIO_SESSION_OUTPUT_STAGE or AUDIO_SESSION_DEVICE)
1597*ec779b8eSAndroid Build Coastguard Worker         // are supported and added after the spatializer.
1598*ec779b8eSAndroid Build Coastguard Worker         if (sessionId == AUDIO_SESSION_OUTPUT_MIX) {
1599*ec779b8eSAndroid Build Coastguard Worker             ALOGD("%s: global effect %s on spatializer thread %s", __func__, desc->name,
1600*ec779b8eSAndroid Build Coastguard Worker                   mThreadName);
1601*ec779b8eSAndroid Build Coastguard Worker         } else if (sessionId == AUDIO_SESSION_OUTPUT_STAGE) {
1602*ec779b8eSAndroid Build Coastguard Worker             // only post processing , downmixer or spatializer effects on output stage session
1603*ec779b8eSAndroid Build Coastguard Worker             if (IAfEffectModule::isSpatializer(&desc->type)
1604*ec779b8eSAndroid Build Coastguard Worker                     || memcmp(&desc->type, EFFECT_UIID_DOWNMIX, sizeof(effect_uuid_t)) == 0) {
1605*ec779b8eSAndroid Build Coastguard Worker                 break;
1606*ec779b8eSAndroid Build Coastguard Worker             }
1607*ec779b8eSAndroid Build Coastguard Worker             if ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_POST_PROC) {
1608*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: non post processing effect %s not allowed on output stage session",
1609*ec779b8eSAndroid Build Coastguard Worker                         __func__, desc->name);
1610*ec779b8eSAndroid Build Coastguard Worker                 return BAD_VALUE;
1611*ec779b8eSAndroid Build Coastguard Worker             }
1612*ec779b8eSAndroid Build Coastguard Worker         } else if (sessionId == AUDIO_SESSION_DEVICE) {
1613*ec779b8eSAndroid Build Coastguard Worker             // only post processing on output stage session
1614*ec779b8eSAndroid Build Coastguard Worker             if ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_POST_PROC) {
1615*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: non post processing effect %s not allowed on device session",
1616*ec779b8eSAndroid Build Coastguard Worker                         __func__, desc->name);
1617*ec779b8eSAndroid Build Coastguard Worker                 return BAD_VALUE;
1618*ec779b8eSAndroid Build Coastguard Worker             }
1619*ec779b8eSAndroid Build Coastguard Worker         }
1620*ec779b8eSAndroid Build Coastguard Worker         break;
1621*ec779b8eSAndroid Build Coastguard Worker     case BIT_PERFECT:
1622*ec779b8eSAndroid Build Coastguard Worker         if ((desc->flags & EFFECT_FLAG_HW_ACC_TUNNEL) != 0) {
1623*ec779b8eSAndroid Build Coastguard Worker             // Allow HW accelerated effects of tunnel type
1624*ec779b8eSAndroid Build Coastguard Worker             break;
1625*ec779b8eSAndroid Build Coastguard Worker         }
1626*ec779b8eSAndroid Build Coastguard Worker         // As bit-perfect tracks will not be allowed to apply audio effect that will touch the audio
1627*ec779b8eSAndroid Build Coastguard Worker         // data, effects will not be allowed on 1) global effects (AUDIO_SESSION_OUTPUT_MIX),
1628*ec779b8eSAndroid Build Coastguard Worker         // 2) post-processing effects (AUDIO_SESSION_OUTPUT_STAGE or AUDIO_SESSION_DEVICE) and
1629*ec779b8eSAndroid Build Coastguard Worker         // 3) there is any bit-perfect track with the given session id.
1630*ec779b8eSAndroid Build Coastguard Worker         if (sessionId == AUDIO_SESSION_OUTPUT_MIX || sessionId == AUDIO_SESSION_OUTPUT_STAGE ||
1631*ec779b8eSAndroid Build Coastguard Worker             sessionId == AUDIO_SESSION_DEVICE) {
1632*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: effect %s not supported on bit-perfect thread %s",
1633*ec779b8eSAndroid Build Coastguard Worker                   __func__, desc->name, mThreadName);
1634*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1635*ec779b8eSAndroid Build Coastguard Worker         } else if ((hasAudioSession_l(sessionId) & ThreadBase::BIT_PERFECT_SESSION) != 0) {
1636*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: effect %s not supported as there is a bit-perfect track with session as %d",
1637*ec779b8eSAndroid Build Coastguard Worker                   __func__, desc->name, sessionId);
1638*ec779b8eSAndroid Build Coastguard Worker             return BAD_VALUE;
1639*ec779b8eSAndroid Build Coastguard Worker         }
1640*ec779b8eSAndroid Build Coastguard Worker         break;
1641*ec779b8eSAndroid Build Coastguard Worker     default:
1642*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("checkEffectCompatibility_l(): wrong thread type %d", mType);
1643*ec779b8eSAndroid Build Coastguard Worker     }
1644*ec779b8eSAndroid Build Coastguard Worker 
1645*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
1646*ec779b8eSAndroid Build Coastguard Worker }
1647*ec779b8eSAndroid Build Coastguard Worker 
1648*ec779b8eSAndroid Build Coastguard Worker // ThreadBase::createEffect_l() must be called with AudioFlinger::mutex() held
createEffect_l(const sp<Client> & client,const sp<IEffectClient> & effectClient,int32_t priority,audio_session_t sessionId,effect_descriptor_t * desc,int * enabled,status_t * status,bool pinned,bool probe,bool notifyFramesProcessed)1649*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> ThreadBase::createEffect_l(
1650*ec779b8eSAndroid Build Coastguard Worker         const sp<Client>& client,
1651*ec779b8eSAndroid Build Coastguard Worker         const sp<IEffectClient>& effectClient,
1652*ec779b8eSAndroid Build Coastguard Worker         int32_t priority,
1653*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
1654*ec779b8eSAndroid Build Coastguard Worker         effect_descriptor_t *desc,
1655*ec779b8eSAndroid Build Coastguard Worker         int *enabled,
1656*ec779b8eSAndroid Build Coastguard Worker         status_t *status,
1657*ec779b8eSAndroid Build Coastguard Worker         bool pinned,
1658*ec779b8eSAndroid Build Coastguard Worker         bool probe,
1659*ec779b8eSAndroid Build Coastguard Worker         bool notifyFramesProcessed)
1660*ec779b8eSAndroid Build Coastguard Worker {
1661*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> effect;
1662*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectHandle> handle;
1663*ec779b8eSAndroid Build Coastguard Worker     status_t lStatus;
1664*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain;
1665*ec779b8eSAndroid Build Coastguard Worker     bool chainCreated = false;
1666*ec779b8eSAndroid Build Coastguard Worker     bool effectCreated = false;
1667*ec779b8eSAndroid Build Coastguard Worker     audio_unique_id_t effectId = AUDIO_UNIQUE_ID_USE_UNSPECIFIED;
1668*ec779b8eSAndroid Build Coastguard Worker 
1669*ec779b8eSAndroid Build Coastguard Worker     lStatus = initCheck();
1670*ec779b8eSAndroid Build Coastguard Worker     if (lStatus != NO_ERROR) {
1671*ec779b8eSAndroid Build Coastguard Worker         ALOGW("createEffect_l() Audio driver not initialized.");
1672*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
1673*ec779b8eSAndroid Build Coastguard Worker     }
1674*ec779b8eSAndroid Build Coastguard Worker 
1675*ec779b8eSAndroid Build Coastguard Worker     ALOGV("createEffect_l() thread %p effect %s on session %d", this, desc->name, sessionId);
1676*ec779b8eSAndroid Build Coastguard Worker 
1677*ec779b8eSAndroid Build Coastguard Worker     { // scope for mutex()
1678*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1679*ec779b8eSAndroid Build Coastguard Worker 
1680*ec779b8eSAndroid Build Coastguard Worker         lStatus = checkEffectCompatibility_l(desc, sessionId);
1681*ec779b8eSAndroid Build Coastguard Worker         if (probe || lStatus != NO_ERROR) {
1682*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
1683*ec779b8eSAndroid Build Coastguard Worker         }
1684*ec779b8eSAndroid Build Coastguard Worker 
1685*ec779b8eSAndroid Build Coastguard Worker         // check for existing effect chain with the requested audio session
1686*ec779b8eSAndroid Build Coastguard Worker         chain = getEffectChain_l(sessionId);
1687*ec779b8eSAndroid Build Coastguard Worker         if (chain == 0) {
1688*ec779b8eSAndroid Build Coastguard Worker             // create a new chain for this session
1689*ec779b8eSAndroid Build Coastguard Worker             ALOGV("createEffect_l() new effect chain for session %d", sessionId);
1690*ec779b8eSAndroid Build Coastguard Worker             chain = IAfEffectChain::create(this, sessionId, mAfThreadCallback);
1691*ec779b8eSAndroid Build Coastguard Worker             addEffectChain_l(chain);
1692*ec779b8eSAndroid Build Coastguard Worker             chain->setStrategy(getStrategyForSession_l(sessionId));
1693*ec779b8eSAndroid Build Coastguard Worker             chainCreated = true;
1694*ec779b8eSAndroid Build Coastguard Worker         } else {
1695*ec779b8eSAndroid Build Coastguard Worker             effect = chain->getEffectFromDesc(desc);
1696*ec779b8eSAndroid Build Coastguard Worker         }
1697*ec779b8eSAndroid Build Coastguard Worker 
1698*ec779b8eSAndroid Build Coastguard Worker         ALOGV("createEffect_l() got effect %p on chain %p", effect.get(), chain.get());
1699*ec779b8eSAndroid Build Coastguard Worker 
1700*ec779b8eSAndroid Build Coastguard Worker         if (effect == 0) {
1701*ec779b8eSAndroid Build Coastguard Worker             effectId = mAfThreadCallback->nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT);
1702*ec779b8eSAndroid Build Coastguard Worker             // create a new effect module if none present in the chain
1703*ec779b8eSAndroid Build Coastguard Worker             lStatus = chain->createEffect(effect, desc, effectId, sessionId, pinned);
1704*ec779b8eSAndroid Build Coastguard Worker             if (lStatus != NO_ERROR) {
1705*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
1706*ec779b8eSAndroid Build Coastguard Worker             }
1707*ec779b8eSAndroid Build Coastguard Worker             effectCreated = true;
1708*ec779b8eSAndroid Build Coastguard Worker 
1709*ec779b8eSAndroid Build Coastguard Worker             // FIXME: use vector of device and address when effect interface is ready.
1710*ec779b8eSAndroid Build Coastguard Worker             effect->setDevices(outDeviceTypeAddrs());
1711*ec779b8eSAndroid Build Coastguard Worker             effect->setInputDevice(inDeviceTypeAddr());
1712*ec779b8eSAndroid Build Coastguard Worker             effect->setMode(mAfThreadCallback->getMode());
1713*ec779b8eSAndroid Build Coastguard Worker             effect->setAudioSource(mAudioSource);
1714*ec779b8eSAndroid Build Coastguard Worker         }
1715*ec779b8eSAndroid Build Coastguard Worker         if (effect->isHapticGenerator()) {
1716*ec779b8eSAndroid Build Coastguard Worker             // TODO(b/184194057): Use the vibrator information from the vibrator that will be used
1717*ec779b8eSAndroid Build Coastguard Worker             // for the HapticGenerator.
1718*ec779b8eSAndroid Build Coastguard Worker             const std::optional<media::AudioVibratorInfo> defaultVibratorInfo =
1719*ec779b8eSAndroid Build Coastguard Worker                     mAfThreadCallback->getDefaultVibratorInfo_l();
1720*ec779b8eSAndroid Build Coastguard Worker             if (defaultVibratorInfo) {
1721*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::lock_guard _cl(chain->mutex());
1722*ec779b8eSAndroid Build Coastguard Worker                 // Only set the vibrator info when it is a valid one.
1723*ec779b8eSAndroid Build Coastguard Worker                 effect->setVibratorInfo_l(*defaultVibratorInfo);
1724*ec779b8eSAndroid Build Coastguard Worker             }
1725*ec779b8eSAndroid Build Coastguard Worker         }
1726*ec779b8eSAndroid Build Coastguard Worker         // create effect handle and connect it to effect module
1727*ec779b8eSAndroid Build Coastguard Worker         handle = IAfEffectHandle::create(
1728*ec779b8eSAndroid Build Coastguard Worker                 effect, client, effectClient, priority, notifyFramesProcessed);
1729*ec779b8eSAndroid Build Coastguard Worker         lStatus = handle->initCheck();
1730*ec779b8eSAndroid Build Coastguard Worker         if (lStatus == OK) {
1731*ec779b8eSAndroid Build Coastguard Worker             lStatus = effect->addHandle(handle.get());
1732*ec779b8eSAndroid Build Coastguard Worker             sendCheckOutputStageEffectsEvent_l();
1733*ec779b8eSAndroid Build Coastguard Worker         }
1734*ec779b8eSAndroid Build Coastguard Worker         if (enabled != NULL) {
1735*ec779b8eSAndroid Build Coastguard Worker             *enabled = (int)effect->isEnabled();
1736*ec779b8eSAndroid Build Coastguard Worker         }
1737*ec779b8eSAndroid Build Coastguard Worker     }
1738*ec779b8eSAndroid Build Coastguard Worker 
1739*ec779b8eSAndroid Build Coastguard Worker Exit:
1740*ec779b8eSAndroid Build Coastguard Worker     if (!probe && lStatus != NO_ERROR && lStatus != ALREADY_EXISTS) {
1741*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1742*ec779b8eSAndroid Build Coastguard Worker         if (effectCreated) {
1743*ec779b8eSAndroid Build Coastguard Worker             chain->removeEffect(effect);
1744*ec779b8eSAndroid Build Coastguard Worker         }
1745*ec779b8eSAndroid Build Coastguard Worker         if (chainCreated) {
1746*ec779b8eSAndroid Build Coastguard Worker             removeEffectChain_l(chain);
1747*ec779b8eSAndroid Build Coastguard Worker         }
1748*ec779b8eSAndroid Build Coastguard Worker         // handle must be cleared by caller to avoid deadlock.
1749*ec779b8eSAndroid Build Coastguard Worker     }
1750*ec779b8eSAndroid Build Coastguard Worker 
1751*ec779b8eSAndroid Build Coastguard Worker     *status = lStatus;
1752*ec779b8eSAndroid Build Coastguard Worker     return handle;
1753*ec779b8eSAndroid Build Coastguard Worker }
1754*ec779b8eSAndroid Build Coastguard Worker 
disconnectEffectHandle(IAfEffectHandle * handle,bool unpinIfLast)1755*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::disconnectEffectHandle(IAfEffectHandle* handle,
1756*ec779b8eSAndroid Build Coastguard Worker                                                       bool unpinIfLast)
1757*ec779b8eSAndroid Build Coastguard Worker {
1758*ec779b8eSAndroid Build Coastguard Worker     bool remove = false;
1759*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> effect;
1760*ec779b8eSAndroid Build Coastguard Worker     {
1761*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1762*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectBase> effectBase = handle->effect().promote();
1763*ec779b8eSAndroid Build Coastguard Worker         if (effectBase == nullptr) {
1764*ec779b8eSAndroid Build Coastguard Worker             return;
1765*ec779b8eSAndroid Build Coastguard Worker         }
1766*ec779b8eSAndroid Build Coastguard Worker         effect = effectBase->asEffectModule();
1767*ec779b8eSAndroid Build Coastguard Worker         if (effect == nullptr) {
1768*ec779b8eSAndroid Build Coastguard Worker             return;
1769*ec779b8eSAndroid Build Coastguard Worker         }
1770*ec779b8eSAndroid Build Coastguard Worker         // restore suspended effects if the disconnected handle was enabled and the last one.
1771*ec779b8eSAndroid Build Coastguard Worker         remove = (effect->removeHandle(handle) == 0) && (!effect->isPinned() || unpinIfLast);
1772*ec779b8eSAndroid Build Coastguard Worker         if (remove) {
1773*ec779b8eSAndroid Build Coastguard Worker             removeEffect_l(effect, true);
1774*ec779b8eSAndroid Build Coastguard Worker         }
1775*ec779b8eSAndroid Build Coastguard Worker         sendCheckOutputStageEffectsEvent_l();
1776*ec779b8eSAndroid Build Coastguard Worker     }
1777*ec779b8eSAndroid Build Coastguard Worker     if (remove) {
1778*ec779b8eSAndroid Build Coastguard Worker         mAfThreadCallback->updateOrphanEffectChains(effect);
1779*ec779b8eSAndroid Build Coastguard Worker         if (handle->enabled()) {
1780*ec779b8eSAndroid Build Coastguard Worker             effect->checkSuspendOnEffectEnabled(false, false /*threadLocked*/);
1781*ec779b8eSAndroid Build Coastguard Worker         }
1782*ec779b8eSAndroid Build Coastguard Worker     }
1783*ec779b8eSAndroid Build Coastguard Worker }
1784*ec779b8eSAndroid Build Coastguard Worker 
onEffectEnable(const sp<IAfEffectModule> & effect)1785*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::onEffectEnable(const sp<IAfEffectModule>& effect) {
1786*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadOrMmap()) {
1787*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1788*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
1789*ec779b8eSAndroid Build Coastguard Worker     }
1790*ec779b8eSAndroid Build Coastguard Worker     if (!effect->isOffloadable()) {
1791*ec779b8eSAndroid Build Coastguard Worker         if (mType == ThreadBase::OFFLOAD) {
1792*ec779b8eSAndroid Build Coastguard Worker             PlaybackThread *t = (PlaybackThread *)this;
1793*ec779b8eSAndroid Build Coastguard Worker             t->invalidateTracks(AUDIO_STREAM_MUSIC);
1794*ec779b8eSAndroid Build Coastguard Worker         }
1795*ec779b8eSAndroid Build Coastguard Worker         if (effect->sessionId() == AUDIO_SESSION_OUTPUT_MIX) {
1796*ec779b8eSAndroid Build Coastguard Worker             mAfThreadCallback->onNonOffloadableGlobalEffectEnable();
1797*ec779b8eSAndroid Build Coastguard Worker         }
1798*ec779b8eSAndroid Build Coastguard Worker     }
1799*ec779b8eSAndroid Build Coastguard Worker }
1800*ec779b8eSAndroid Build Coastguard Worker 
onEffectDisable()1801*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::onEffectDisable() {
1802*ec779b8eSAndroid Build Coastguard Worker     if (isOffloadOrMmap()) {
1803*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
1804*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
1805*ec779b8eSAndroid Build Coastguard Worker     }
1806*ec779b8eSAndroid Build Coastguard Worker }
1807*ec779b8eSAndroid Build Coastguard Worker 
getEffect(audio_session_t sessionId,int effectId) const1808*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> ThreadBase::getEffect(audio_session_t sessionId,
1809*ec779b8eSAndroid Build Coastguard Worker         int effectId) const
1810*ec779b8eSAndroid Build Coastguard Worker {
1811*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1812*ec779b8eSAndroid Build Coastguard Worker     return getEffect_l(sessionId, effectId);
1813*ec779b8eSAndroid Build Coastguard Worker }
1814*ec779b8eSAndroid Build Coastguard Worker 
getEffect_l(audio_session_t sessionId,int effectId) const1815*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> ThreadBase::getEffect_l(audio_session_t sessionId,
1816*ec779b8eSAndroid Build Coastguard Worker         int effectId) const
1817*ec779b8eSAndroid Build Coastguard Worker {
1818*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
1819*ec779b8eSAndroid Build Coastguard Worker     return chain != 0 ? chain->getEffectFromId_l(effectId) : 0;
1820*ec779b8eSAndroid Build Coastguard Worker }
1821*ec779b8eSAndroid Build Coastguard Worker 
getEffectIds_l(audio_session_t sessionId) const1822*ec779b8eSAndroid Build Coastguard Worker std::vector<int> ThreadBase::getEffectIds_l(audio_session_t sessionId) const
1823*ec779b8eSAndroid Build Coastguard Worker {
1824*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
1825*ec779b8eSAndroid Build Coastguard Worker     return chain != nullptr ? chain->getEffectIds_l() : std::vector<int>{};
1826*ec779b8eSAndroid Build Coastguard Worker }
1827*ec779b8eSAndroid Build Coastguard Worker 
1828*ec779b8eSAndroid Build Coastguard Worker // PlaybackThread::addEffect_ll() must be called with AudioFlinger::mutex() and
1829*ec779b8eSAndroid Build Coastguard Worker // ThreadBase::mutex() held
addEffect_ll(const sp<IAfEffectModule> & effect)1830*ec779b8eSAndroid Build Coastguard Worker status_t ThreadBase::addEffect_ll(const sp<IAfEffectModule>& effect)
1831*ec779b8eSAndroid Build Coastguard Worker {
1832*ec779b8eSAndroid Build Coastguard Worker     // check for existing effect chain with the requested audio session
1833*ec779b8eSAndroid Build Coastguard Worker     audio_session_t sessionId = effect->sessionId();
1834*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
1835*ec779b8eSAndroid Build Coastguard Worker     bool chainCreated = false;
1836*ec779b8eSAndroid Build Coastguard Worker 
1837*ec779b8eSAndroid Build Coastguard Worker     ALOGD_IF((mType == OFFLOAD) && !effect->isOffloadable(),
1838*ec779b8eSAndroid Build Coastguard Worker              "%s: on offloaded thread %p: effect %s does not support offload flags %#x",
1839*ec779b8eSAndroid Build Coastguard Worker              __func__, this, effect->desc().name, effect->desc().flags);
1840*ec779b8eSAndroid Build Coastguard Worker 
1841*ec779b8eSAndroid Build Coastguard Worker     if (chain == 0) {
1842*ec779b8eSAndroid Build Coastguard Worker         // create a new chain for this session
1843*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s: new effect chain for session %d", __func__, sessionId);
1844*ec779b8eSAndroid Build Coastguard Worker         chain = IAfEffectChain::create(this, sessionId, mAfThreadCallback);
1845*ec779b8eSAndroid Build Coastguard Worker         addEffectChain_l(chain);
1846*ec779b8eSAndroid Build Coastguard Worker         chain->setStrategy(getStrategyForSession_l(sessionId));
1847*ec779b8eSAndroid Build Coastguard Worker         chainCreated = true;
1848*ec779b8eSAndroid Build Coastguard Worker     }
1849*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: %p chain %p effect %p", __func__, this, chain.get(), effect.get());
1850*ec779b8eSAndroid Build Coastguard Worker 
1851*ec779b8eSAndroid Build Coastguard Worker     if (chain->getEffectFromId_l(effect->id()) != 0) {
1852*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: %p effect %s already present in chain %p",
1853*ec779b8eSAndroid Build Coastguard Worker                 __func__, this, effect->desc().name, chain.get());
1854*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
1855*ec779b8eSAndroid Build Coastguard Worker     }
1856*ec779b8eSAndroid Build Coastguard Worker 
1857*ec779b8eSAndroid Build Coastguard Worker     effect->setOffloaded_l(mType == OFFLOAD, mId);
1858*ec779b8eSAndroid Build Coastguard Worker 
1859*ec779b8eSAndroid Build Coastguard Worker     status_t status = chain->addEffect(effect);
1860*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
1861*ec779b8eSAndroid Build Coastguard Worker         if (chainCreated) {
1862*ec779b8eSAndroid Build Coastguard Worker             removeEffectChain_l(chain);
1863*ec779b8eSAndroid Build Coastguard Worker         }
1864*ec779b8eSAndroid Build Coastguard Worker         return status;
1865*ec779b8eSAndroid Build Coastguard Worker     }
1866*ec779b8eSAndroid Build Coastguard Worker 
1867*ec779b8eSAndroid Build Coastguard Worker     effect->setDevices(outDeviceTypeAddrs());
1868*ec779b8eSAndroid Build Coastguard Worker     effect->setInputDevice(inDeviceTypeAddr());
1869*ec779b8eSAndroid Build Coastguard Worker     effect->setMode(mAfThreadCallback->getMode());
1870*ec779b8eSAndroid Build Coastguard Worker     effect->setAudioSource(mAudioSource);
1871*ec779b8eSAndroid Build Coastguard Worker 
1872*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
1873*ec779b8eSAndroid Build Coastguard Worker }
1874*ec779b8eSAndroid Build Coastguard Worker 
removeEffect_l(const sp<IAfEffectModule> & effect,bool release)1875*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::removeEffect_l(const sp<IAfEffectModule>& effect, bool release) {
1876*ec779b8eSAndroid Build Coastguard Worker 
1877*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s %p effect %p", __FUNCTION__, this, effect.get());
1878*ec779b8eSAndroid Build Coastguard Worker     effect_descriptor_t desc = effect->desc();
1879*ec779b8eSAndroid Build Coastguard Worker     if ((desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
1880*ec779b8eSAndroid Build Coastguard Worker         detachAuxEffect_l(effect->id());
1881*ec779b8eSAndroid Build Coastguard Worker     }
1882*ec779b8eSAndroid Build Coastguard Worker 
1883*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = effect->getCallback()->chain().promote();
1884*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
1885*ec779b8eSAndroid Build Coastguard Worker         // remove effect chain if removing last effect
1886*ec779b8eSAndroid Build Coastguard Worker         if (chain->removeEffect(effect, release) == 0) {
1887*ec779b8eSAndroid Build Coastguard Worker             removeEffectChain_l(chain);
1888*ec779b8eSAndroid Build Coastguard Worker         }
1889*ec779b8eSAndroid Build Coastguard Worker     } else {
1890*ec779b8eSAndroid Build Coastguard Worker         ALOGW("removeEffect_l() %p cannot promote chain for effect %p", this, effect.get());
1891*ec779b8eSAndroid Build Coastguard Worker     }
1892*ec779b8eSAndroid Build Coastguard Worker }
1893*ec779b8eSAndroid Build Coastguard Worker 
lockEffectChains_l(Vector<sp<IAfEffectChain>> & effectChains)1894*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains)
1895*ec779b8eSAndroid Build Coastguard Worker         NO_THREAD_SAFETY_ANALYSIS  // calls EffectChain::lock()
1896*ec779b8eSAndroid Build Coastguard Worker {
1897*ec779b8eSAndroid Build Coastguard Worker     effectChains = mEffectChains;
1898*ec779b8eSAndroid Build Coastguard Worker     for (const auto& effectChain : effectChains) {
1899*ec779b8eSAndroid Build Coastguard Worker         effectChain->mutex().lock();
1900*ec779b8eSAndroid Build Coastguard Worker     }
1901*ec779b8eSAndroid Build Coastguard Worker }
1902*ec779b8eSAndroid Build Coastguard Worker 
unlockEffectChains(const Vector<sp<IAfEffectChain>> & effectChains)1903*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains)
1904*ec779b8eSAndroid Build Coastguard Worker         NO_THREAD_SAFETY_ANALYSIS  // calls EffectChain::unlock()
1905*ec779b8eSAndroid Build Coastguard Worker {
1906*ec779b8eSAndroid Build Coastguard Worker     for (const auto& effectChain : effectChains) {
1907*ec779b8eSAndroid Build Coastguard Worker         effectChain->mutex().unlock();
1908*ec779b8eSAndroid Build Coastguard Worker     }
1909*ec779b8eSAndroid Build Coastguard Worker }
1910*ec779b8eSAndroid Build Coastguard Worker 
getEffectChain(audio_session_t sessionId) const1911*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> ThreadBase::getEffectChain(audio_session_t sessionId) const
1912*ec779b8eSAndroid Build Coastguard Worker {
1913*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1914*ec779b8eSAndroid Build Coastguard Worker     return getEffectChain_l(sessionId);
1915*ec779b8eSAndroid Build Coastguard Worker }
1916*ec779b8eSAndroid Build Coastguard Worker 
getEffectChain_l(audio_session_t sessionId) const1917*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> ThreadBase::getEffectChain_l(audio_session_t sessionId)
1918*ec779b8eSAndroid Build Coastguard Worker         const
1919*ec779b8eSAndroid Build Coastguard Worker {
1920*ec779b8eSAndroid Build Coastguard Worker     size_t size = mEffectChains.size();
1921*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < size; i++) {
1922*ec779b8eSAndroid Build Coastguard Worker         if (mEffectChains[i]->sessionId() == sessionId) {
1923*ec779b8eSAndroid Build Coastguard Worker             return mEffectChains[i];
1924*ec779b8eSAndroid Build Coastguard Worker         }
1925*ec779b8eSAndroid Build Coastguard Worker     }
1926*ec779b8eSAndroid Build Coastguard Worker     return 0;
1927*ec779b8eSAndroid Build Coastguard Worker }
1928*ec779b8eSAndroid Build Coastguard Worker 
setMode(audio_mode_t mode)1929*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::setMode(audio_mode_t mode)
1930*ec779b8eSAndroid Build Coastguard Worker {
1931*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1932*ec779b8eSAndroid Build Coastguard Worker     size_t size = mEffectChains.size();
1933*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < size; i++) {
1934*ec779b8eSAndroid Build Coastguard Worker         mEffectChains[i]->setMode_l(mode);
1935*ec779b8eSAndroid Build Coastguard Worker     }
1936*ec779b8eSAndroid Build Coastguard Worker }
1937*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)1938*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::toAudioPortConfig(struct audio_port_config* config)
1939*ec779b8eSAndroid Build Coastguard Worker {
1940*ec779b8eSAndroid Build Coastguard Worker     config->type = AUDIO_PORT_TYPE_MIX;
1941*ec779b8eSAndroid Build Coastguard Worker     config->ext.mix.handle = mId;
1942*ec779b8eSAndroid Build Coastguard Worker     config->sample_rate = mSampleRate;
1943*ec779b8eSAndroid Build Coastguard Worker     config->format = mHALFormat;
1944*ec779b8eSAndroid Build Coastguard Worker     config->channel_mask = mChannelMask;
1945*ec779b8eSAndroid Build Coastguard Worker     config->config_mask = AUDIO_PORT_CONFIG_SAMPLE_RATE|AUDIO_PORT_CONFIG_CHANNEL_MASK|
1946*ec779b8eSAndroid Build Coastguard Worker                             AUDIO_PORT_CONFIG_FORMAT;
1947*ec779b8eSAndroid Build Coastguard Worker }
1948*ec779b8eSAndroid Build Coastguard Worker 
systemReady()1949*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::systemReady()
1950*ec779b8eSAndroid Build Coastguard Worker {
1951*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
1952*ec779b8eSAndroid Build Coastguard Worker     if (mSystemReady) {
1953*ec779b8eSAndroid Build Coastguard Worker         return;
1954*ec779b8eSAndroid Build Coastguard Worker     }
1955*ec779b8eSAndroid Build Coastguard Worker     mSystemReady = true;
1956*ec779b8eSAndroid Build Coastguard Worker 
1957*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mPendingConfigEvents.size(); i++) {
1958*ec779b8eSAndroid Build Coastguard Worker         sendConfigEvent_l(mPendingConfigEvents.editItemAt(i));
1959*ec779b8eSAndroid Build Coastguard Worker     }
1960*ec779b8eSAndroid Build Coastguard Worker     mPendingConfigEvents.clear();
1961*ec779b8eSAndroid Build Coastguard Worker }
1962*ec779b8eSAndroid Build Coastguard Worker 
1963*ec779b8eSAndroid Build Coastguard Worker template <typename T>
add(const sp<T> & track)1964*ec779b8eSAndroid Build Coastguard Worker ssize_t ThreadBase::ActiveTracks<T>::add(const sp<T>& track) {
1965*ec779b8eSAndroid Build Coastguard Worker     ssize_t index = mActiveTracks.indexOf(track);
1966*ec779b8eSAndroid Build Coastguard Worker     if (index >= 0) {
1967*ec779b8eSAndroid Build Coastguard Worker         ALOGW("ActiveTracks<T>::add track %p already there", track.get());
1968*ec779b8eSAndroid Build Coastguard Worker         return index;
1969*ec779b8eSAndroid Build Coastguard Worker     }
1970*ec779b8eSAndroid Build Coastguard Worker     logTrack("add", track);
1971*ec779b8eSAndroid Build Coastguard Worker     mActiveTracksGeneration++;
1972*ec779b8eSAndroid Build Coastguard Worker     mLatestActiveTrack = track;
1973*ec779b8eSAndroid Build Coastguard Worker     track->beginBatteryAttribution();
1974*ec779b8eSAndroid Build Coastguard Worker     mHasChanged = true;
1975*ec779b8eSAndroid Build Coastguard Worker     return mActiveTracks.add(track);
1976*ec779b8eSAndroid Build Coastguard Worker }
1977*ec779b8eSAndroid Build Coastguard Worker 
1978*ec779b8eSAndroid Build Coastguard Worker template <typename T>
remove(const sp<T> & track)1979*ec779b8eSAndroid Build Coastguard Worker ssize_t ThreadBase::ActiveTracks<T>::remove(const sp<T>& track) {
1980*ec779b8eSAndroid Build Coastguard Worker     ssize_t index = mActiveTracks.remove(track);
1981*ec779b8eSAndroid Build Coastguard Worker     if (index < 0) {
1982*ec779b8eSAndroid Build Coastguard Worker         ALOGW("ActiveTracks<T>::remove nonexistent track %p", track.get());
1983*ec779b8eSAndroid Build Coastguard Worker         return index;
1984*ec779b8eSAndroid Build Coastguard Worker     }
1985*ec779b8eSAndroid Build Coastguard Worker     logTrack("remove", track);
1986*ec779b8eSAndroid Build Coastguard Worker     mActiveTracksGeneration++;
1987*ec779b8eSAndroid Build Coastguard Worker     track->endBatteryAttribution();
1988*ec779b8eSAndroid Build Coastguard Worker     // mLatestActiveTrack is not cleared even if is the same as track.
1989*ec779b8eSAndroid Build Coastguard Worker     mHasChanged = true;
1990*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
1991*ec779b8eSAndroid Build Coastguard Worker     track->dumpTee(-1 /* fd */, "_REMOVE");
1992*ec779b8eSAndroid Build Coastguard Worker #endif
1993*ec779b8eSAndroid Build Coastguard Worker     track->logEndInterval(); // log to MediaMetrics
1994*ec779b8eSAndroid Build Coastguard Worker     return index;
1995*ec779b8eSAndroid Build Coastguard Worker }
1996*ec779b8eSAndroid Build Coastguard Worker 
1997*ec779b8eSAndroid Build Coastguard Worker template <typename T>
clear()1998*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::ActiveTracks<T>::clear() {
1999*ec779b8eSAndroid Build Coastguard Worker     for (const sp<T> &track : mActiveTracks) {
2000*ec779b8eSAndroid Build Coastguard Worker         track->endBatteryAttribution();
2001*ec779b8eSAndroid Build Coastguard Worker         logTrack("clear", track);
2002*ec779b8eSAndroid Build Coastguard Worker     }
2003*ec779b8eSAndroid Build Coastguard Worker     mLastActiveTracksGeneration = mActiveTracksGeneration;
2004*ec779b8eSAndroid Build Coastguard Worker     if (!mActiveTracks.empty()) { mHasChanged = true; }
2005*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.clear();
2006*ec779b8eSAndroid Build Coastguard Worker     mLatestActiveTrack.clear();
2007*ec779b8eSAndroid Build Coastguard Worker }
2008*ec779b8eSAndroid Build Coastguard Worker 
2009*ec779b8eSAndroid Build Coastguard Worker template <typename T>
updatePowerState_l(const sp<ThreadBase> & thread,bool force)2010*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::ActiveTracks<T>::updatePowerState_l(
2011*ec779b8eSAndroid Build Coastguard Worker         const sp<ThreadBase>& thread, bool force) {
2012*ec779b8eSAndroid Build Coastguard Worker     // Updates ActiveTracks client uids to the thread wakelock.
2013*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracksGeneration != mLastActiveTracksGeneration || force) {
2014*ec779b8eSAndroid Build Coastguard Worker         thread->updateWakeLockUids_l(getWakeLockUids());
2015*ec779b8eSAndroid Build Coastguard Worker         mLastActiveTracksGeneration = mActiveTracksGeneration;
2016*ec779b8eSAndroid Build Coastguard Worker     }
2017*ec779b8eSAndroid Build Coastguard Worker }
2018*ec779b8eSAndroid Build Coastguard Worker 
2019*ec779b8eSAndroid Build Coastguard Worker template <typename T>
readAndClearHasChanged()2020*ec779b8eSAndroid Build Coastguard Worker bool ThreadBase::ActiveTracks<T>::readAndClearHasChanged() {
2021*ec779b8eSAndroid Build Coastguard Worker     bool hasChanged = mHasChanged;
2022*ec779b8eSAndroid Build Coastguard Worker     mHasChanged = false;
2023*ec779b8eSAndroid Build Coastguard Worker 
2024*ec779b8eSAndroid Build Coastguard Worker     for (const sp<T> &track : mActiveTracks) {
2025*ec779b8eSAndroid Build Coastguard Worker         // Do not short-circuit as all hasChanged states must be reset
2026*ec779b8eSAndroid Build Coastguard Worker         // as all the metadata are going to be sent
2027*ec779b8eSAndroid Build Coastguard Worker         hasChanged |= track->readAndClearHasChanged();
2028*ec779b8eSAndroid Build Coastguard Worker     }
2029*ec779b8eSAndroid Build Coastguard Worker     return hasChanged;
2030*ec779b8eSAndroid Build Coastguard Worker }
2031*ec779b8eSAndroid Build Coastguard Worker 
2032*ec779b8eSAndroid Build Coastguard Worker template <typename T>
logTrack(const char * funcName,const sp<T> & track) const2033*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::ActiveTracks<T>::logTrack(
2034*ec779b8eSAndroid Build Coastguard Worker         const char *funcName, const sp<T> &track) const {
2035*ec779b8eSAndroid Build Coastguard Worker     if (mLocalLog != nullptr) {
2036*ec779b8eSAndroid Build Coastguard Worker         String8 result;
2037*ec779b8eSAndroid Build Coastguard Worker         track->appendDump(result, false /* active */);
2038*ec779b8eSAndroid Build Coastguard Worker         mLocalLog->log("AT::%-10s(%p) %s", funcName, track.get(), result.c_str());
2039*ec779b8eSAndroid Build Coastguard Worker     }
2040*ec779b8eSAndroid Build Coastguard Worker }
2041*ec779b8eSAndroid Build Coastguard Worker 
broadcast_l()2042*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::broadcast_l()
2043*ec779b8eSAndroid Build Coastguard Worker {
2044*ec779b8eSAndroid Build Coastguard Worker     // Thread could be blocked waiting for async
2045*ec779b8eSAndroid Build Coastguard Worker     // so signal it to handle state changes immediately
2046*ec779b8eSAndroid Build Coastguard Worker     // If threadLoop is currently unlocked a signal of mWaitWorkCV will
2047*ec779b8eSAndroid Build Coastguard Worker     // be lost so we also flag to prevent it blocking on mWaitWorkCV
2048*ec779b8eSAndroid Build Coastguard Worker     mSignalPending = true;
2049*ec779b8eSAndroid Build Coastguard Worker     mWaitWorkCV.notify_all();
2050*ec779b8eSAndroid Build Coastguard Worker }
2051*ec779b8eSAndroid Build Coastguard Worker 
2052*ec779b8eSAndroid Build Coastguard Worker // Call only from threadLoop() or when it is idle.
2053*ec779b8eSAndroid Build Coastguard Worker // Do not call from high performance code as this may do binder rpc to the MediaMetrics service.
sendStatistics(bool force)2054*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::sendStatistics(bool force)
2055*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
2056*ec779b8eSAndroid Build Coastguard Worker {
2057*ec779b8eSAndroid Build Coastguard Worker     // Do not log if we have no stats.
2058*ec779b8eSAndroid Build Coastguard Worker     // We choose the timestamp verifier because it is the most likely item to be present.
2059*ec779b8eSAndroid Build Coastguard Worker     const int64_t nstats = mTimestampVerifier.getN() - mLastRecordedTimestampVerifierN;
2060*ec779b8eSAndroid Build Coastguard Worker     if (nstats == 0) {
2061*ec779b8eSAndroid Build Coastguard Worker         return;
2062*ec779b8eSAndroid Build Coastguard Worker     }
2063*ec779b8eSAndroid Build Coastguard Worker 
2064*ec779b8eSAndroid Build Coastguard Worker     // Don't log more frequently than once per 12 hours.
2065*ec779b8eSAndroid Build Coastguard Worker     // We use BOOTTIME to include suspend time.
2066*ec779b8eSAndroid Build Coastguard Worker     const int64_t timeNs = systemTime(SYSTEM_TIME_BOOTTIME);
2067*ec779b8eSAndroid Build Coastguard Worker     const int64_t sinceNs = timeNs - mLastRecordedTimeNs; // ok if mLastRecordedTimeNs = 0
2068*ec779b8eSAndroid Build Coastguard Worker     if (!force && sinceNs <= 12 * NANOS_PER_HOUR) {
2069*ec779b8eSAndroid Build Coastguard Worker         return;
2070*ec779b8eSAndroid Build Coastguard Worker     }
2071*ec779b8eSAndroid Build Coastguard Worker 
2072*ec779b8eSAndroid Build Coastguard Worker     mLastRecordedTimestampVerifierN = mTimestampVerifier.getN();
2073*ec779b8eSAndroid Build Coastguard Worker     mLastRecordedTimeNs = timeNs;
2074*ec779b8eSAndroid Build Coastguard Worker 
2075*ec779b8eSAndroid Build Coastguard Worker     std::unique_ptr<mediametrics::Item> item(mediametrics::Item::create("audiothread"));
2076*ec779b8eSAndroid Build Coastguard Worker 
2077*ec779b8eSAndroid Build Coastguard Worker #define MM_PREFIX "android.media.audiothread." // avoid cut-n-paste errors.
2078*ec779b8eSAndroid Build Coastguard Worker 
2079*ec779b8eSAndroid Build Coastguard Worker     // thread configuration
2080*ec779b8eSAndroid Build Coastguard Worker     item->setInt32(MM_PREFIX "id", (int32_t)mId); // IO handle
2081*ec779b8eSAndroid Build Coastguard Worker     // item->setInt32(MM_PREFIX "portId", (int32_t)mPortId);
2082*ec779b8eSAndroid Build Coastguard Worker     item->setCString(MM_PREFIX "type", threadTypeToString(mType));
2083*ec779b8eSAndroid Build Coastguard Worker     item->setInt32(MM_PREFIX "sampleRate", (int32_t)mSampleRate);
2084*ec779b8eSAndroid Build Coastguard Worker     item->setInt64(MM_PREFIX "channelMask", (int64_t)mChannelMask);
2085*ec779b8eSAndroid Build Coastguard Worker     item->setCString(MM_PREFIX "encoding", toString(mFormat).c_str());
2086*ec779b8eSAndroid Build Coastguard Worker     item->setInt32(MM_PREFIX "frameCount", (int32_t)mFrameCount);
2087*ec779b8eSAndroid Build Coastguard Worker     item->setCString(MM_PREFIX "outDevice", toString(outDeviceTypes_l()).c_str());
2088*ec779b8eSAndroid Build Coastguard Worker     item->setCString(MM_PREFIX "inDevice", toString(inDeviceType_l()).c_str());
2089*ec779b8eSAndroid Build Coastguard Worker 
2090*ec779b8eSAndroid Build Coastguard Worker     // thread statistics
2091*ec779b8eSAndroid Build Coastguard Worker     if (mIoJitterMs.getN() > 0) {
2092*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "ioJitterMs.mean", mIoJitterMs.getMean());
2093*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "ioJitterMs.std", mIoJitterMs.getStdDev());
2094*ec779b8eSAndroid Build Coastguard Worker     }
2095*ec779b8eSAndroid Build Coastguard Worker     if (mProcessTimeMs.getN() > 0) {
2096*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "processTimeMs.mean", mProcessTimeMs.getMean());
2097*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "processTimeMs.std", mProcessTimeMs.getStdDev());
2098*ec779b8eSAndroid Build Coastguard Worker     }
2099*ec779b8eSAndroid Build Coastguard Worker     const auto tsjitter = mTimestampVerifier.getJitterMs();
2100*ec779b8eSAndroid Build Coastguard Worker     if (tsjitter.getN() > 0) {
2101*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "timestampJitterMs.mean", tsjitter.getMean());
2102*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "timestampJitterMs.std", tsjitter.getStdDev());
2103*ec779b8eSAndroid Build Coastguard Worker     }
2104*ec779b8eSAndroid Build Coastguard Worker     if (mLatencyMs.getN() > 0) {
2105*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "latencyMs.mean", mLatencyMs.getMean());
2106*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "latencyMs.std", mLatencyMs.getStdDev());
2107*ec779b8eSAndroid Build Coastguard Worker     }
2108*ec779b8eSAndroid Build Coastguard Worker     if (mMonopipePipeDepthStats.getN() > 0) {
2109*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "monopipePipeDepthStats.mean",
2110*ec779b8eSAndroid Build Coastguard Worker                         mMonopipePipeDepthStats.getMean());
2111*ec779b8eSAndroid Build Coastguard Worker         item->setDouble(MM_PREFIX "monopipePipeDepthStats.std",
2112*ec779b8eSAndroid Build Coastguard Worker                         mMonopipePipeDepthStats.getStdDev());
2113*ec779b8eSAndroid Build Coastguard Worker     }
2114*ec779b8eSAndroid Build Coastguard Worker 
2115*ec779b8eSAndroid Build Coastguard Worker     item->selfrecord();
2116*ec779b8eSAndroid Build Coastguard Worker }
2117*ec779b8eSAndroid Build Coastguard Worker 
getStrategyForStream(audio_stream_type_t stream) const2118*ec779b8eSAndroid Build Coastguard Worker product_strategy_t ThreadBase::getStrategyForStream(audio_stream_type_t stream) const
2119*ec779b8eSAndroid Build Coastguard Worker {
2120*ec779b8eSAndroid Build Coastguard Worker     if (!mAfThreadCallback->isAudioPolicyReady()) {
2121*ec779b8eSAndroid Build Coastguard Worker         return PRODUCT_STRATEGY_NONE;
2122*ec779b8eSAndroid Build Coastguard Worker     }
2123*ec779b8eSAndroid Build Coastguard Worker     return AudioSystem::getStrategyForStream(stream);
2124*ec779b8eSAndroid Build Coastguard Worker }
2125*ec779b8eSAndroid Build Coastguard Worker 
2126*ec779b8eSAndroid Build Coastguard Worker // startMelComputation_l() must be called with AudioFlinger::mutex() held
startMelComputation_l(const sp<audio_utils::MelProcessor> &)2127*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::startMelComputation_l(
2128*ec779b8eSAndroid Build Coastguard Worker         const sp<audio_utils::MelProcessor>& /*processor*/)
2129*ec779b8eSAndroid Build Coastguard Worker {
2130*ec779b8eSAndroid Build Coastguard Worker     // Do nothing
2131*ec779b8eSAndroid Build Coastguard Worker     ALOGW("%s: ThreadBase does not support CSD", __func__);
2132*ec779b8eSAndroid Build Coastguard Worker }
2133*ec779b8eSAndroid Build Coastguard Worker 
2134*ec779b8eSAndroid Build Coastguard Worker // stopMelComputation_l() must be called with AudioFlinger::mutex() held
stopMelComputation_l()2135*ec779b8eSAndroid Build Coastguard Worker void ThreadBase::stopMelComputation_l()
2136*ec779b8eSAndroid Build Coastguard Worker {
2137*ec779b8eSAndroid Build Coastguard Worker     // Do nothing
2138*ec779b8eSAndroid Build Coastguard Worker     ALOGW("%s: ThreadBase does not support CSD", __func__);
2139*ec779b8eSAndroid Build Coastguard Worker }
2140*ec779b8eSAndroid Build Coastguard Worker 
2141*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2142*ec779b8eSAndroid Build Coastguard Worker //      Playback
2143*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
2144*ec779b8eSAndroid Build Coastguard Worker 
PlaybackThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,type_t type,bool systemReady,audio_config_base_t * mixerConfig)2145*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::PlaybackThread(const sp<IAfThreadCallback>& afThreadCallback,
2146*ec779b8eSAndroid Build Coastguard Worker                                              AudioStreamOut* output,
2147*ec779b8eSAndroid Build Coastguard Worker                                              audio_io_handle_t id,
2148*ec779b8eSAndroid Build Coastguard Worker                                              type_t type,
2149*ec779b8eSAndroid Build Coastguard Worker                                              bool systemReady,
2150*ec779b8eSAndroid Build Coastguard Worker                                              audio_config_base_t *mixerConfig)
2151*ec779b8eSAndroid Build Coastguard Worker     :   ThreadBase(afThreadCallback, id, type, systemReady, true /* isOut */),
2152*ec779b8eSAndroid Build Coastguard Worker         mNormalFrameCount(0), mSinkBuffer(NULL),
2153*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferEnabled(kEnableExtendedPrecision || type == SPATIALIZER),
2154*ec779b8eSAndroid Build Coastguard Worker         mMixerBuffer(NULL),
2155*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferSize(0),
2156*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferFormat(AUDIO_FORMAT_INVALID),
2157*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferValid(false),
2158*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferEnabled(kEnableExtendedPrecision || type == SPATIALIZER),
2159*ec779b8eSAndroid Build Coastguard Worker         mEffectBuffer(NULL),
2160*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferSize(0),
2161*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferFormat(AUDIO_FORMAT_INVALID),
2162*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferValid(false),
2163*ec779b8eSAndroid Build Coastguard Worker         mSuspended(0), mBytesWritten(0),
2164*ec779b8eSAndroid Build Coastguard Worker         mFramesWritten(0),
2165*ec779b8eSAndroid Build Coastguard Worker         mSuspendedFrames(0),
2166*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks(&this->mLocalLog),
2167*ec779b8eSAndroid Build Coastguard Worker         // mStreamTypes[] initialized in constructor body
2168*ec779b8eSAndroid Build Coastguard Worker         mTracks(type == MIXER),
2169*ec779b8eSAndroid Build Coastguard Worker         mOutput(output),
2170*ec779b8eSAndroid Build Coastguard Worker         mNumWrites(0), mNumDelayedWrites(0), mInWrite(false),
2171*ec779b8eSAndroid Build Coastguard Worker         mMixerStatus(MIXER_IDLE),
2172*ec779b8eSAndroid Build Coastguard Worker         mMixerStatusIgnoringFastTracks(MIXER_IDLE),
2173*ec779b8eSAndroid Build Coastguard Worker         mStandbyDelayNs(getStandbyTimeInNanos()),
2174*ec779b8eSAndroid Build Coastguard Worker         mBytesRemaining(0),
2175*ec779b8eSAndroid Build Coastguard Worker         mCurrentWriteLength(0),
2176*ec779b8eSAndroid Build Coastguard Worker         mUseAsyncWrite(false),
2177*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence(0),
2178*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence(0),
2179*ec779b8eSAndroid Build Coastguard Worker         mScreenState(mAfThreadCallback->getScreenState()),
2180*ec779b8eSAndroid Build Coastguard Worker         // index 0 is reserved for normal mixer's submix
2181*ec779b8eSAndroid Build Coastguard Worker         mFastTrackAvailMask(((1 << FastMixerState::sMaxFastTracks) - 1) & ~1),
2182*ec779b8eSAndroid Build Coastguard Worker         mHwSupportsPause(false), mHwPaused(false), mFlushPending(false),
2183*ec779b8eSAndroid Build Coastguard Worker         mLeftVolFloat(-1.0), mRightVolFloat(-1.0),
2184*ec779b8eSAndroid Build Coastguard Worker         mDownStreamPatch{},
2185*ec779b8eSAndroid Build Coastguard Worker         mIsTimestampAdvancing(kMinimumTimeBetweenTimestampChecksNs)
2186*ec779b8eSAndroid Build Coastguard Worker {
2187*ec779b8eSAndroid Build Coastguard Worker     snprintf(mThreadName, kThreadNameLength, "AudioOut_%X", id);
2188*ec779b8eSAndroid Build Coastguard Worker     mFlagsAsString = toString(output->flags);
2189*ec779b8eSAndroid Build Coastguard Worker     mNBLogWriter = afThreadCallback->newWriter_l(kLogSize, mThreadName);
2190*ec779b8eSAndroid Build Coastguard Worker 
2191*ec779b8eSAndroid Build Coastguard Worker     // Assumes constructor is called by AudioFlinger with its mutex() held, but
2192*ec779b8eSAndroid Build Coastguard Worker     // it would be safer to explicitly pass initial masterVolume/masterMute as
2193*ec779b8eSAndroid Build Coastguard Worker     // parameter.
2194*ec779b8eSAndroid Build Coastguard Worker     //
2195*ec779b8eSAndroid Build Coastguard Worker     // If the HAL we are using has support for master volume or master mute,
2196*ec779b8eSAndroid Build Coastguard Worker     // then do not attenuate or mute during mixing (just leave the volume at 1.0
2197*ec779b8eSAndroid Build Coastguard Worker     // and the mute set to false).
2198*ec779b8eSAndroid Build Coastguard Worker     mMasterVolume = afThreadCallback->masterVolume_l();
2199*ec779b8eSAndroid Build Coastguard Worker     mMasterMute = afThreadCallback->masterMute_l();
2200*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->audioHwDev) {
2201*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->audioHwDev->canSetMasterVolume()) {
2202*ec779b8eSAndroid Build Coastguard Worker             mMasterVolume = 1.0;
2203*ec779b8eSAndroid Build Coastguard Worker         }
2204*ec779b8eSAndroid Build Coastguard Worker 
2205*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->audioHwDev->canSetMasterMute()) {
2206*ec779b8eSAndroid Build Coastguard Worker             mMasterMute = false;
2207*ec779b8eSAndroid Build Coastguard Worker         }
2208*ec779b8eSAndroid Build Coastguard Worker         mIsMsdDevice = strcmp(
2209*ec779b8eSAndroid Build Coastguard Worker                 mOutput->audioHwDev->moduleName(), AUDIO_HARDWARE_MODULE_ID_MSD) == 0;
2210*ec779b8eSAndroid Build Coastguard Worker     }
2211*ec779b8eSAndroid Build Coastguard Worker 
2212*ec779b8eSAndroid Build Coastguard Worker     if (mixerConfig != nullptr && mixerConfig->channel_mask != AUDIO_CHANNEL_NONE) {
2213*ec779b8eSAndroid Build Coastguard Worker         mMixerChannelMask = mixerConfig->channel_mask;
2214*ec779b8eSAndroid Build Coastguard Worker     }
2215*ec779b8eSAndroid Build Coastguard Worker 
2216*ec779b8eSAndroid Build Coastguard Worker     readOutputParameters_l();
2217*ec779b8eSAndroid Build Coastguard Worker 
2218*ec779b8eSAndroid Build Coastguard Worker     if (mType != SPATIALIZER
2219*ec779b8eSAndroid Build Coastguard Worker             && mMixerChannelMask != mChannelMask) {
2220*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("HAL channel mask %#x does not match mixer channel mask %#x",
2221*ec779b8eSAndroid Build Coastguard Worker                 mChannelMask, mMixerChannelMask);
2222*ec779b8eSAndroid Build Coastguard Worker     }
2223*ec779b8eSAndroid Build Coastguard Worker 
2224*ec779b8eSAndroid Build Coastguard Worker     // TODO: We may also match on address as well as device type for
2225*ec779b8eSAndroid Build Coastguard Worker     // AUDIO_DEVICE_OUT_BUS, AUDIO_DEVICE_OUT_ALL_A2DP, AUDIO_DEVICE_OUT_REMOTE_SUBMIX
2226*ec779b8eSAndroid Build Coastguard Worker     if (type == MIXER || type == DIRECT || type == OFFLOAD) {
2227*ec779b8eSAndroid Build Coastguard Worker         // TODO: This property should be ensure that only contains one single device type.
2228*ec779b8eSAndroid Build Coastguard Worker         mTimestampCorrectedDevice = (audio_devices_t)property_get_int64(
2229*ec779b8eSAndroid Build Coastguard Worker                 "audio.timestamp.corrected_output_device",
2230*ec779b8eSAndroid Build Coastguard Worker                 (int64_t)(mIsMsdDevice ? AUDIO_DEVICE_OUT_BUS // turn on by default for MSD
2231*ec779b8eSAndroid Build Coastguard Worker                                        : AUDIO_DEVICE_NONE));
2232*ec779b8eSAndroid Build Coastguard Worker     }
2233*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
2234*ec779b8eSAndroid Build Coastguard Worker         for (int i = AUDIO_STREAM_MIN; i < AUDIO_STREAM_FOR_POLICY_CNT; ++i) {
2235*ec779b8eSAndroid Build Coastguard Worker             const audio_stream_type_t stream{static_cast<audio_stream_type_t>(i)};
2236*ec779b8eSAndroid Build Coastguard Worker             mStreamTypes[stream].volume = 0.0f;
2237*ec779b8eSAndroid Build Coastguard Worker             mStreamTypes[stream].mute = mAfThreadCallback->streamMute_l(stream);
2238*ec779b8eSAndroid Build Coastguard Worker         }
2239*ec779b8eSAndroid Build Coastguard Worker         // Audio patch and call assistant volume are always max
2240*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_PATCH].volume = 1.0f;
2241*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_PATCH].mute = false;
2242*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_CALL_ASSISTANT].volume = 1.0f;
2243*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_CALL_ASSISTANT].mute = false;
2244*ec779b8eSAndroid Build Coastguard Worker     }
2245*ec779b8eSAndroid Build Coastguard Worker }
2246*ec779b8eSAndroid Build Coastguard Worker 
~PlaybackThread()2247*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::~PlaybackThread()
2248*ec779b8eSAndroid Build Coastguard Worker {
2249*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->unregisterWriter(mNBLogWriter);
2250*ec779b8eSAndroid Build Coastguard Worker     free(mSinkBuffer);
2251*ec779b8eSAndroid Build Coastguard Worker     free(mMixerBuffer);
2252*ec779b8eSAndroid Build Coastguard Worker     free(mEffectBuffer);
2253*ec779b8eSAndroid Build Coastguard Worker     free(mPostSpatializerBuffer);
2254*ec779b8eSAndroid Build Coastguard Worker }
2255*ec779b8eSAndroid Build Coastguard Worker 
2256*ec779b8eSAndroid Build Coastguard Worker // Thread virtuals
2257*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()2258*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onFirstRef()
2259*ec779b8eSAndroid Build Coastguard Worker {
2260*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized()) {
2261*ec779b8eSAndroid Build Coastguard Worker         ALOGE("The stream is not open yet"); // This should not happen.
2262*ec779b8eSAndroid Build Coastguard Worker     } else {
2263*ec779b8eSAndroid Build Coastguard Worker         // Callbacks take strong or weak pointers as a parameter.
2264*ec779b8eSAndroid Build Coastguard Worker         // Since PlaybackThread passes itself as a callback handler, it can only
2265*ec779b8eSAndroid Build Coastguard Worker         // be done outside of the constructor. Creating weak and especially strong
2266*ec779b8eSAndroid Build Coastguard Worker         // pointers to a refcounted object in its own constructor is strongly
2267*ec779b8eSAndroid Build Coastguard Worker         // discouraged, see comments in system/core/libutils/include/utils/RefBase.h.
2268*ec779b8eSAndroid Build Coastguard Worker         // Even if a function takes a weak pointer, it is possible that it will
2269*ec779b8eSAndroid Build Coastguard Worker         // need to convert it to a strong pointer down the line.
2270*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->flags & AUDIO_OUTPUT_FLAG_NON_BLOCKING &&
2271*ec779b8eSAndroid Build Coastguard Worker                 mOutput->stream->setCallback(this) == OK) {
2272*ec779b8eSAndroid Build Coastguard Worker             mUseAsyncWrite = true;
2273*ec779b8eSAndroid Build Coastguard Worker             mCallbackThread = sp<AsyncCallbackThread>::make(this);
2274*ec779b8eSAndroid Build Coastguard Worker         }
2275*ec779b8eSAndroid Build Coastguard Worker 
2276*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->stream->setEventCallback(this) != OK) {
2277*ec779b8eSAndroid Build Coastguard Worker             ALOGD("Failed to add event callback");
2278*ec779b8eSAndroid Build Coastguard Worker         }
2279*ec779b8eSAndroid Build Coastguard Worker     }
2280*ec779b8eSAndroid Build Coastguard Worker     run(mThreadName, ANDROID_PRIORITY_URGENT_AUDIO);
2281*ec779b8eSAndroid Build Coastguard Worker     mThreadSnapshot.setTid(getTid());
2282*ec779b8eSAndroid Build Coastguard Worker }
2283*ec779b8eSAndroid Build Coastguard Worker 
2284*ec779b8eSAndroid Build Coastguard Worker // ThreadBase virtuals
preExit()2285*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::preExit()
2286*ec779b8eSAndroid Build Coastguard Worker {
2287*ec779b8eSAndroid Build Coastguard Worker     ALOGV("  preExit()");
2288*ec779b8eSAndroid Build Coastguard Worker     status_t result = mOutput->stream->exit();
2289*ec779b8eSAndroid Build Coastguard Worker     ALOGE_IF(result != OK, "Error when calling exit(): %d", result);
2290*ec779b8eSAndroid Build Coastguard Worker }
2291*ec779b8eSAndroid Build Coastguard Worker 
dumpTracks_l(int fd,const Vector<String16> &)2292*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::dumpTracks_l(int fd, const Vector<String16>& /* args */)
2293*ec779b8eSAndroid Build Coastguard Worker {
2294*ec779b8eSAndroid Build Coastguard Worker     String8 result;
2295*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
2296*ec779b8eSAndroid Build Coastguard Worker         result.appendFormat("  Stream volumes in dB: ");
2297*ec779b8eSAndroid Build Coastguard Worker         for (int i = 0; i < AUDIO_STREAM_CNT; ++i) {
2298*ec779b8eSAndroid Build Coastguard Worker             const stream_type_t *st = &mStreamTypes[i];
2299*ec779b8eSAndroid Build Coastguard Worker             if (i > 0) {
2300*ec779b8eSAndroid Build Coastguard Worker                 result.appendFormat(", ");
2301*ec779b8eSAndroid Build Coastguard Worker             }
2302*ec779b8eSAndroid Build Coastguard Worker             result.appendFormat("%d:%.2g", i, 20.0 * log10(st->volume));
2303*ec779b8eSAndroid Build Coastguard Worker             if (st->mute) {
2304*ec779b8eSAndroid Build Coastguard Worker                 result.append("M");
2305*ec779b8eSAndroid Build Coastguard Worker             }
2306*ec779b8eSAndroid Build Coastguard Worker         }
2307*ec779b8eSAndroid Build Coastguard Worker     }
2308*ec779b8eSAndroid Build Coastguard Worker     result.append("\n");
2309*ec779b8eSAndroid Build Coastguard Worker     write(fd, result.c_str(), result.length());
2310*ec779b8eSAndroid Build Coastguard Worker     result.clear();
2311*ec779b8eSAndroid Build Coastguard Worker 
2312*ec779b8eSAndroid Build Coastguard Worker     // These values are "raw"; they will wrap around.  See prepareTracks_l() for a better way.
2313*ec779b8eSAndroid Build Coastguard Worker     FastTrackUnderruns underruns = getFastTrackUnderruns(0);
2314*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Normal mixer raw underrun counters: partial=%u empty=%u\n",
2315*ec779b8eSAndroid Build Coastguard Worker             underruns.mBitFields.mPartial, underruns.mBitFields.mEmpty);
2316*ec779b8eSAndroid Build Coastguard Worker 
2317*ec779b8eSAndroid Build Coastguard Worker     size_t numtracks = mTracks.size();
2318*ec779b8eSAndroid Build Coastguard Worker     size_t numactive = mActiveTracks.size();
2319*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  %zu Tracks", numtracks);
2320*ec779b8eSAndroid Build Coastguard Worker     size_t numactiveseen = 0;
2321*ec779b8eSAndroid Build Coastguard Worker     const char *prefix = "    ";
2322*ec779b8eSAndroid Build Coastguard Worker     if (numtracks) {
2323*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, " of which %zu are active\n", numactive);
2324*ec779b8eSAndroid Build Coastguard Worker         result.append(prefix);
2325*ec779b8eSAndroid Build Coastguard Worker         mTracks[0]->appendDumpHeader(result);
2326*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numtracks; ++i) {
2327*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> track = mTracks[i];
2328*ec779b8eSAndroid Build Coastguard Worker             if (track != 0) {
2329*ec779b8eSAndroid Build Coastguard Worker                 bool active = mActiveTracks.indexOf(track) >= 0;
2330*ec779b8eSAndroid Build Coastguard Worker                 if (active) {
2331*ec779b8eSAndroid Build Coastguard Worker                     numactiveseen++;
2332*ec779b8eSAndroid Build Coastguard Worker                 }
2333*ec779b8eSAndroid Build Coastguard Worker                 result.append(prefix);
2334*ec779b8eSAndroid Build Coastguard Worker                 track->appendDump(result, active);
2335*ec779b8eSAndroid Build Coastguard Worker             }
2336*ec779b8eSAndroid Build Coastguard Worker         }
2337*ec779b8eSAndroid Build Coastguard Worker     } else {
2338*ec779b8eSAndroid Build Coastguard Worker         result.append("\n");
2339*ec779b8eSAndroid Build Coastguard Worker     }
2340*ec779b8eSAndroid Build Coastguard Worker     if (numactiveseen != numactive) {
2341*ec779b8eSAndroid Build Coastguard Worker         // some tracks in the active list were not in the tracks list
2342*ec779b8eSAndroid Build Coastguard Worker         result.append("  The following tracks are in the active list but"
2343*ec779b8eSAndroid Build Coastguard Worker                 " not in the track list\n");
2344*ec779b8eSAndroid Build Coastguard Worker         result.append(prefix);
2345*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks[0]->appendDumpHeader(result);
2346*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numactive; ++i) {
2347*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> track = mActiveTracks[i];
2348*ec779b8eSAndroid Build Coastguard Worker             if (mTracks.indexOf(track) < 0) {
2349*ec779b8eSAndroid Build Coastguard Worker                 result.append(prefix);
2350*ec779b8eSAndroid Build Coastguard Worker                 track->appendDump(result, true /* active */);
2351*ec779b8eSAndroid Build Coastguard Worker             }
2352*ec779b8eSAndroid Build Coastguard Worker         }
2353*ec779b8eSAndroid Build Coastguard Worker     }
2354*ec779b8eSAndroid Build Coastguard Worker 
2355*ec779b8eSAndroid Build Coastguard Worker     write(fd, result.c_str(), result.size());
2356*ec779b8eSAndroid Build Coastguard Worker }
2357*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> & args)2358*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::dumpInternals_l(int fd, const Vector<String16>& args)
2359*ec779b8eSAndroid Build Coastguard Worker {
2360*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master volume: %f\n", mMasterVolume);
2361*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master mute: %s\n", mMasterMute ? "on" : "off");
2362*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Mixer channel Mask: %#x (%s)\n",
2363*ec779b8eSAndroid Build Coastguard Worker             mMixerChannelMask, channelMaskToString(mMixerChannelMask, true /* output */).c_str());
2364*ec779b8eSAndroid Build Coastguard Worker     if (mHapticChannelMask != AUDIO_CHANNEL_NONE) {
2365*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Haptic channel mask: %#x (%s)\n", mHapticChannelMask,
2366*ec779b8eSAndroid Build Coastguard Worker                 channelMaskToString(mHapticChannelMask, true /* output */).c_str());
2367*ec779b8eSAndroid Build Coastguard Worker     }
2368*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Normal frame count: %zu\n", mNormalFrameCount);
2369*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Total writes: %d\n", mNumWrites);
2370*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Delayed writes: %d\n", mNumDelayedWrites);
2371*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Blocked in write: %s\n", mInWrite ? "yes" : "no");
2372*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Suspend count: %d\n", (int32_t)mSuspended);
2373*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Fast track availMask=%#x\n", mFastTrackAvailMask);
2374*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Standby delay ns=%lld\n", (long long)mStandbyDelayNs);
2375*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut *output = mOutput;
2376*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t flags = output != NULL ? output->flags : AUDIO_OUTPUT_FLAG_NONE;
2377*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  AudioStreamOut: %p flags %#x (%s)\n",
2378*ec779b8eSAndroid Build Coastguard Worker             output, flags, toString(flags).c_str());
2379*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Frames written: %lld\n", (long long)mFramesWritten);
2380*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Suspended frames: %lld\n", (long long)mSuspendedFrames);
2381*ec779b8eSAndroid Build Coastguard Worker     if (mPipeSink.get() != nullptr) {
2382*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  PipeSink frames written: %lld\n", (long long)mPipeSink->framesWritten());
2383*ec779b8eSAndroid Build Coastguard Worker     }
2384*ec779b8eSAndroid Build Coastguard Worker     if (output != nullptr) {
2385*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Hal stream dump:\n");
2386*ec779b8eSAndroid Build Coastguard Worker         (void)output->stream->dump(fd, args);
2387*ec779b8eSAndroid Build Coastguard Worker     }
2388*ec779b8eSAndroid Build Coastguard Worker }
2389*ec779b8eSAndroid Build Coastguard Worker 
2390*ec779b8eSAndroid Build Coastguard Worker // PlaybackThread::createTrack_l() must be called with AudioFlinger::mutex() held
createTrack_l(const sp<Client> & client,audio_stream_type_t streamType,const audio_attributes_t & attr,uint32_t * pSampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t * pFrameCount,size_t * pNotificationFrameCount,uint32_t notificationsPerBuffer,float speed,const sp<IMemory> & sharedBuffer,audio_session_t sessionId,audio_output_flags_t * flags,pid_t creatorPid,const AttributionSourceState & attributionSource,pid_t tid,status_t * status,audio_port_handle_t portId,const sp<media::IAudioTrackCallback> & callback,bool isSpatialized,bool isBitPerfect,audio_output_flags_t * afTrackFlags,float volume,bool muted)2391*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> PlaybackThread::createTrack_l(
2392*ec779b8eSAndroid Build Coastguard Worker         const sp<Client>& client,
2393*ec779b8eSAndroid Build Coastguard Worker         audio_stream_type_t streamType,
2394*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t& attr,
2395*ec779b8eSAndroid Build Coastguard Worker         uint32_t *pSampleRate,
2396*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
2397*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
2398*ec779b8eSAndroid Build Coastguard Worker         size_t *pFrameCount,
2399*ec779b8eSAndroid Build Coastguard Worker         size_t *pNotificationFrameCount,
2400*ec779b8eSAndroid Build Coastguard Worker         uint32_t notificationsPerBuffer,
2401*ec779b8eSAndroid Build Coastguard Worker         float speed,
2402*ec779b8eSAndroid Build Coastguard Worker         const sp<IMemory>& sharedBuffer,
2403*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
2404*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t *flags,
2405*ec779b8eSAndroid Build Coastguard Worker         pid_t creatorPid,
2406*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource,
2407*ec779b8eSAndroid Build Coastguard Worker         pid_t tid,
2408*ec779b8eSAndroid Build Coastguard Worker         status_t *status,
2409*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portId,
2410*ec779b8eSAndroid Build Coastguard Worker         const sp<media::IAudioTrackCallback>& callback,
2411*ec779b8eSAndroid Build Coastguard Worker         bool isSpatialized,
2412*ec779b8eSAndroid Build Coastguard Worker         bool isBitPerfect,
2413*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t *afTrackFlags,
2414*ec779b8eSAndroid Build Coastguard Worker         float volume,
2415*ec779b8eSAndroid Build Coastguard Worker         bool muted)
2416*ec779b8eSAndroid Build Coastguard Worker {
2417*ec779b8eSAndroid Build Coastguard Worker     size_t frameCount = *pFrameCount;
2418*ec779b8eSAndroid Build Coastguard Worker     size_t notificationFrameCount = *pNotificationFrameCount;
2419*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack> track;
2420*ec779b8eSAndroid Build Coastguard Worker     status_t lStatus;
2421*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t outputFlags = mOutput->flags;
2422*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t requestedFlags = *flags;
2423*ec779b8eSAndroid Build Coastguard Worker     uint32_t sampleRate;
2424*ec779b8eSAndroid Build Coastguard Worker 
2425*ec779b8eSAndroid Build Coastguard Worker     if (sharedBuffer != 0 && checkIMemory(sharedBuffer) != NO_ERROR) {
2426*ec779b8eSAndroid Build Coastguard Worker         lStatus = BAD_VALUE;
2427*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
2428*ec779b8eSAndroid Build Coastguard Worker     }
2429*ec779b8eSAndroid Build Coastguard Worker 
2430*ec779b8eSAndroid Build Coastguard Worker     if (*pSampleRate == 0) {
2431*ec779b8eSAndroid Build Coastguard Worker         *pSampleRate = mSampleRate;
2432*ec779b8eSAndroid Build Coastguard Worker     }
2433*ec779b8eSAndroid Build Coastguard Worker     sampleRate = *pSampleRate;
2434*ec779b8eSAndroid Build Coastguard Worker 
2435*ec779b8eSAndroid Build Coastguard Worker     // special case for FAST flag considered OK if fast mixer is present
2436*ec779b8eSAndroid Build Coastguard Worker     if (hasFastMixer()) {
2437*ec779b8eSAndroid Build Coastguard Worker         outputFlags = (audio_output_flags_t)(outputFlags | AUDIO_OUTPUT_FLAG_FAST);
2438*ec779b8eSAndroid Build Coastguard Worker     }
2439*ec779b8eSAndroid Build Coastguard Worker 
2440*ec779b8eSAndroid Build Coastguard Worker     // Check if requested flags are compatible with output stream flags
2441*ec779b8eSAndroid Build Coastguard Worker     if ((*flags & outputFlags) != *flags) {
2442*ec779b8eSAndroid Build Coastguard Worker         ALOGW("createTrack_l(): mismatch between requested flags (%08x) and output flags (%08x)",
2443*ec779b8eSAndroid Build Coastguard Worker               *flags, outputFlags);
2444*ec779b8eSAndroid Build Coastguard Worker         *flags = (audio_output_flags_t)(*flags & outputFlags);
2445*ec779b8eSAndroid Build Coastguard Worker     }
2446*ec779b8eSAndroid Build Coastguard Worker 
2447*ec779b8eSAndroid Build Coastguard Worker     if (isBitPerfect) {
2448*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
2449*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
2450*ec779b8eSAndroid Build Coastguard Worker         if (chain.get() != nullptr) {
2451*ec779b8eSAndroid Build Coastguard Worker             // Bit-perfect is required according to the configuration and preferred mixer
2452*ec779b8eSAndroid Build Coastguard Worker             // attributes, but it is not in the output flag from the client's request. Explicitly
2453*ec779b8eSAndroid Build Coastguard Worker             // adding bit-perfect flag to check the compatibility
2454*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t flagsToCheck =
2455*ec779b8eSAndroid Build Coastguard Worker                     (audio_output_flags_t)(*flags & AUDIO_OUTPUT_FLAG_BIT_PERFECT);
2456*ec779b8eSAndroid Build Coastguard Worker             chain->checkOutputFlagCompatibility(&flagsToCheck);
2457*ec779b8eSAndroid Build Coastguard Worker             if ((flagsToCheck & AUDIO_OUTPUT_FLAG_BIT_PERFECT) == AUDIO_OUTPUT_FLAG_NONE) {
2458*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s cannot create track as there is data-processing effect attached to "
2459*ec779b8eSAndroid Build Coastguard Worker                       "given session id(%d)", __func__, sessionId);
2460*ec779b8eSAndroid Build Coastguard Worker                 lStatus = BAD_VALUE;
2461*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
2462*ec779b8eSAndroid Build Coastguard Worker             }
2463*ec779b8eSAndroid Build Coastguard Worker             *flags = flagsToCheck;
2464*ec779b8eSAndroid Build Coastguard Worker         }
2465*ec779b8eSAndroid Build Coastguard Worker     }
2466*ec779b8eSAndroid Build Coastguard Worker 
2467*ec779b8eSAndroid Build Coastguard Worker     // client expresses a preference for FAST, but we get the final say
2468*ec779b8eSAndroid Build Coastguard Worker     if (*flags & AUDIO_OUTPUT_FLAG_FAST) {
2469*ec779b8eSAndroid Build Coastguard Worker       if (
2470*ec779b8eSAndroid Build Coastguard Worker             // PCM data
2471*ec779b8eSAndroid Build Coastguard Worker             audio_is_linear_pcm(format) &&
2472*ec779b8eSAndroid Build Coastguard Worker             // TODO: extract as a data library function that checks that a computationally
2473*ec779b8eSAndroid Build Coastguard Worker             // expensive downmixer is not required: isFastOutputChannelConversion()
2474*ec779b8eSAndroid Build Coastguard Worker             (channelMask == (mChannelMask | mHapticChannelMask) ||
2475*ec779b8eSAndroid Build Coastguard Worker                     mChannelMask != AUDIO_CHANNEL_OUT_STEREO ||
2476*ec779b8eSAndroid Build Coastguard Worker                     (channelMask == AUDIO_CHANNEL_OUT_MONO
2477*ec779b8eSAndroid Build Coastguard Worker                             /* && mChannelMask == AUDIO_CHANNEL_OUT_STEREO */)) &&
2478*ec779b8eSAndroid Build Coastguard Worker             // hardware sample rate
2479*ec779b8eSAndroid Build Coastguard Worker             (sampleRate == mSampleRate) &&
2480*ec779b8eSAndroid Build Coastguard Worker             // normal mixer has an associated fast mixer
2481*ec779b8eSAndroid Build Coastguard Worker             hasFastMixer() &&
2482*ec779b8eSAndroid Build Coastguard Worker             // there are sufficient fast track slots available
2483*ec779b8eSAndroid Build Coastguard Worker             (mFastTrackAvailMask != 0)
2484*ec779b8eSAndroid Build Coastguard Worker             // FIXME test that MixerThread for this fast track has a capable output HAL
2485*ec779b8eSAndroid Build Coastguard Worker             // FIXME add a permission test also?
2486*ec779b8eSAndroid Build Coastguard Worker         ) {
2487*ec779b8eSAndroid Build Coastguard Worker         // static tracks can have any nonzero framecount, streaming tracks check against minimum.
2488*ec779b8eSAndroid Build Coastguard Worker         if (sharedBuffer == 0) {
2489*ec779b8eSAndroid Build Coastguard Worker             // read the fast track multiplier property the first time it is needed
2490*ec779b8eSAndroid Build Coastguard Worker             int ok = pthread_once(&sFastTrackMultiplierOnce, sFastTrackMultiplierInit);
2491*ec779b8eSAndroid Build Coastguard Worker             if (ok != 0) {
2492*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s pthread_once failed: %d", __func__, ok);
2493*ec779b8eSAndroid Build Coastguard Worker             }
2494*ec779b8eSAndroid Build Coastguard Worker             frameCount = max(frameCount, mFrameCount * sFastTrackMultiplier); // incl framecount 0
2495*ec779b8eSAndroid Build Coastguard Worker         }
2496*ec779b8eSAndroid Build Coastguard Worker 
2497*ec779b8eSAndroid Build Coastguard Worker         // check compatibility with audio effects.
2498*ec779b8eSAndroid Build Coastguard Worker         { // scope for mutex()
2499*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(mutex());
2500*ec779b8eSAndroid Build Coastguard Worker             for (audio_session_t session : {
2501*ec779b8eSAndroid Build Coastguard Worker                     AUDIO_SESSION_DEVICE,
2502*ec779b8eSAndroid Build Coastguard Worker                     AUDIO_SESSION_OUTPUT_STAGE,
2503*ec779b8eSAndroid Build Coastguard Worker                     AUDIO_SESSION_OUTPUT_MIX,
2504*ec779b8eSAndroid Build Coastguard Worker                     sessionId,
2505*ec779b8eSAndroid Build Coastguard Worker                 }) {
2506*ec779b8eSAndroid Build Coastguard Worker                 sp<IAfEffectChain> chain = getEffectChain_l(session);
2507*ec779b8eSAndroid Build Coastguard Worker                 if (chain.get() != nullptr) {
2508*ec779b8eSAndroid Build Coastguard Worker                     audio_output_flags_t old = *flags;
2509*ec779b8eSAndroid Build Coastguard Worker                     chain->checkOutputFlagCompatibility(flags);
2510*ec779b8eSAndroid Build Coastguard Worker                     if (old != *flags) {
2511*ec779b8eSAndroid Build Coastguard Worker                         ALOGV("AUDIO_OUTPUT_FLAGS denied by effect, session=%d old=%#x new=%#x",
2512*ec779b8eSAndroid Build Coastguard Worker                                 (int)session, (int)old, (int)*flags);
2513*ec779b8eSAndroid Build Coastguard Worker                     }
2514*ec779b8eSAndroid Build Coastguard Worker                 }
2515*ec779b8eSAndroid Build Coastguard Worker             }
2516*ec779b8eSAndroid Build Coastguard Worker         }
2517*ec779b8eSAndroid Build Coastguard Worker         ALOGV_IF((*flags & AUDIO_OUTPUT_FLAG_FAST) != 0,
2518*ec779b8eSAndroid Build Coastguard Worker                  "AUDIO_OUTPUT_FLAG_FAST accepted: frameCount=%zu mFrameCount=%zu",
2519*ec779b8eSAndroid Build Coastguard Worker                  frameCount, mFrameCount);
2520*ec779b8eSAndroid Build Coastguard Worker       } else {
2521*ec779b8eSAndroid Build Coastguard Worker         ALOGD("AUDIO_OUTPUT_FLAG_FAST denied: sharedBuffer=%p frameCount=%zu "
2522*ec779b8eSAndroid Build Coastguard Worker                 "mFrameCount=%zu format=%#x mFormat=%#x isLinear=%d channelMask=%#x "
2523*ec779b8eSAndroid Build Coastguard Worker                 "sampleRate=%u mSampleRate=%u "
2524*ec779b8eSAndroid Build Coastguard Worker                 "hasFastMixer=%d tid=%d fastTrackAvailMask=%#x",
2525*ec779b8eSAndroid Build Coastguard Worker                 sharedBuffer.get(), frameCount, mFrameCount, format, mFormat,
2526*ec779b8eSAndroid Build Coastguard Worker                 audio_is_linear_pcm(format), channelMask, sampleRate,
2527*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate, hasFastMixer(), tid, mFastTrackAvailMask);
2528*ec779b8eSAndroid Build Coastguard Worker         *flags = (audio_output_flags_t)(*flags & ~AUDIO_OUTPUT_FLAG_FAST);
2529*ec779b8eSAndroid Build Coastguard Worker       }
2530*ec779b8eSAndroid Build Coastguard Worker     }
2531*ec779b8eSAndroid Build Coastguard Worker 
2532*ec779b8eSAndroid Build Coastguard Worker     if (!audio_has_proportional_frames(format)) {
2533*ec779b8eSAndroid Build Coastguard Worker         if (sharedBuffer != 0) {
2534*ec779b8eSAndroid Build Coastguard Worker             // Same comment as below about ignoring frameCount parameter for set()
2535*ec779b8eSAndroid Build Coastguard Worker             frameCount = sharedBuffer->size();
2536*ec779b8eSAndroid Build Coastguard Worker         } else if (frameCount == 0) {
2537*ec779b8eSAndroid Build Coastguard Worker             frameCount = mNormalFrameCount;
2538*ec779b8eSAndroid Build Coastguard Worker         }
2539*ec779b8eSAndroid Build Coastguard Worker         if (notificationFrameCount != frameCount) {
2540*ec779b8eSAndroid Build Coastguard Worker             notificationFrameCount = frameCount;
2541*ec779b8eSAndroid Build Coastguard Worker         }
2542*ec779b8eSAndroid Build Coastguard Worker     } else if (sharedBuffer != 0) {
2543*ec779b8eSAndroid Build Coastguard Worker         // FIXME: Ensure client side memory buffers need
2544*ec779b8eSAndroid Build Coastguard Worker         // not have additional alignment beyond sample
2545*ec779b8eSAndroid Build Coastguard Worker         // (e.g. 16 bit stereo accessed as 32 bit frame).
2546*ec779b8eSAndroid Build Coastguard Worker         size_t alignment = audio_bytes_per_sample(format);
2547*ec779b8eSAndroid Build Coastguard Worker         if (alignment & 1) {
2548*ec779b8eSAndroid Build Coastguard Worker             // for AUDIO_FORMAT_PCM_24_BIT_PACKED (not exposed through Java).
2549*ec779b8eSAndroid Build Coastguard Worker             alignment = 1;
2550*ec779b8eSAndroid Build Coastguard Worker         }
2551*ec779b8eSAndroid Build Coastguard Worker         uint32_t channelCount = audio_channel_count_from_out_mask(channelMask);
2552*ec779b8eSAndroid Build Coastguard Worker         size_t frameSize = channelCount * audio_bytes_per_sample(format);
2553*ec779b8eSAndroid Build Coastguard Worker         if (channelCount > 1) {
2554*ec779b8eSAndroid Build Coastguard Worker             // More than 2 channels does not require stronger alignment than stereo
2555*ec779b8eSAndroid Build Coastguard Worker             alignment <<= 1;
2556*ec779b8eSAndroid Build Coastguard Worker         }
2557*ec779b8eSAndroid Build Coastguard Worker         if (((uintptr_t)sharedBuffer->unsecurePointer() & (alignment - 1)) != 0) {
2558*ec779b8eSAndroid Build Coastguard Worker             ALOGE("Invalid buffer alignment: address %p, channel count %u",
2559*ec779b8eSAndroid Build Coastguard Worker                   sharedBuffer->unsecurePointer(), channelCount);
2560*ec779b8eSAndroid Build Coastguard Worker             lStatus = BAD_VALUE;
2561*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
2562*ec779b8eSAndroid Build Coastguard Worker         }
2563*ec779b8eSAndroid Build Coastguard Worker 
2564*ec779b8eSAndroid Build Coastguard Worker         // When initializing a shared buffer AudioTrack via constructors,
2565*ec779b8eSAndroid Build Coastguard Worker         // there's no frameCount parameter.
2566*ec779b8eSAndroid Build Coastguard Worker         // But when initializing a shared buffer AudioTrack via set(),
2567*ec779b8eSAndroid Build Coastguard Worker         // there _is_ a frameCount parameter.  We silently ignore it.
2568*ec779b8eSAndroid Build Coastguard Worker         frameCount = sharedBuffer->size() / frameSize;
2569*ec779b8eSAndroid Build Coastguard Worker     } else {
2570*ec779b8eSAndroid Build Coastguard Worker         size_t minFrameCount = 0;
2571*ec779b8eSAndroid Build Coastguard Worker         // For fast tracks we try to respect the application's request for notifications per buffer.
2572*ec779b8eSAndroid Build Coastguard Worker         if (*flags & AUDIO_OUTPUT_FLAG_FAST) {
2573*ec779b8eSAndroid Build Coastguard Worker             if (notificationsPerBuffer > 0) {
2574*ec779b8eSAndroid Build Coastguard Worker                 // Avoid possible arithmetic overflow during multiplication.
2575*ec779b8eSAndroid Build Coastguard Worker                 if (notificationsPerBuffer > SIZE_MAX / mFrameCount) {
2576*ec779b8eSAndroid Build Coastguard Worker                     ALOGE("Requested notificationPerBuffer=%u ignored for HAL frameCount=%zu",
2577*ec779b8eSAndroid Build Coastguard Worker                           notificationsPerBuffer, mFrameCount);
2578*ec779b8eSAndroid Build Coastguard Worker                 } else {
2579*ec779b8eSAndroid Build Coastguard Worker                     minFrameCount = mFrameCount * notificationsPerBuffer;
2580*ec779b8eSAndroid Build Coastguard Worker                 }
2581*ec779b8eSAndroid Build Coastguard Worker             }
2582*ec779b8eSAndroid Build Coastguard Worker         } else {
2583*ec779b8eSAndroid Build Coastguard Worker             // For normal PCM streaming tracks, update minimum frame count.
2584*ec779b8eSAndroid Build Coastguard Worker             // Buffer depth is forced to be at least 2 x the normal mixer frame count and
2585*ec779b8eSAndroid Build Coastguard Worker             // cover audio hardware latency.
2586*ec779b8eSAndroid Build Coastguard Worker             // This is probably too conservative, but legacy application code may depend on it.
2587*ec779b8eSAndroid Build Coastguard Worker             // If you change this calculation, also review the start threshold which is related.
2588*ec779b8eSAndroid Build Coastguard Worker             uint32_t latencyMs = latency_l();
2589*ec779b8eSAndroid Build Coastguard Worker             if (latencyMs == 0) {
2590*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("Error when retrieving output stream latency");
2591*ec779b8eSAndroid Build Coastguard Worker                 lStatus = UNKNOWN_ERROR;
2592*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
2593*ec779b8eSAndroid Build Coastguard Worker             }
2594*ec779b8eSAndroid Build Coastguard Worker 
2595*ec779b8eSAndroid Build Coastguard Worker             minFrameCount = AudioSystem::calculateMinFrameCount(latencyMs, mNormalFrameCount,
2596*ec779b8eSAndroid Build Coastguard Worker                                 mSampleRate, sampleRate, speed /*, 0 mNotificationsPerBufferReq*/);
2597*ec779b8eSAndroid Build Coastguard Worker 
2598*ec779b8eSAndroid Build Coastguard Worker         }
2599*ec779b8eSAndroid Build Coastguard Worker         if (frameCount < minFrameCount) {
2600*ec779b8eSAndroid Build Coastguard Worker             frameCount = minFrameCount;
2601*ec779b8eSAndroid Build Coastguard Worker         }
2602*ec779b8eSAndroid Build Coastguard Worker     }
2603*ec779b8eSAndroid Build Coastguard Worker 
2604*ec779b8eSAndroid Build Coastguard Worker     // Make sure that application is notified with sufficient margin before underrun.
2605*ec779b8eSAndroid Build Coastguard Worker     // The client can divide the AudioTrack buffer into sub-buffers,
2606*ec779b8eSAndroid Build Coastguard Worker     // and expresses its desire to server as the notification frame count.
2607*ec779b8eSAndroid Build Coastguard Worker     if (sharedBuffer == 0 && audio_is_linear_pcm(format)) {
2608*ec779b8eSAndroid Build Coastguard Worker         size_t maxNotificationFrames;
2609*ec779b8eSAndroid Build Coastguard Worker         if (*flags & AUDIO_OUTPUT_FLAG_FAST) {
2610*ec779b8eSAndroid Build Coastguard Worker             // notify every HAL buffer, regardless of the size of the track buffer
2611*ec779b8eSAndroid Build Coastguard Worker             maxNotificationFrames = mFrameCount;
2612*ec779b8eSAndroid Build Coastguard Worker         } else {
2613*ec779b8eSAndroid Build Coastguard Worker             // Triple buffer the notification period for a triple buffered mixer period;
2614*ec779b8eSAndroid Build Coastguard Worker             // otherwise, double buffering for the notification period is fine.
2615*ec779b8eSAndroid Build Coastguard Worker             //
2616*ec779b8eSAndroid Build Coastguard Worker             // TODO: This should be moved to AudioTrack to modify the notification period
2617*ec779b8eSAndroid Build Coastguard Worker             // on AudioTrack::setBufferSizeInFrames() changes.
2618*ec779b8eSAndroid Build Coastguard Worker             const int nBuffering =
2619*ec779b8eSAndroid Build Coastguard Worker                     (uint64_t{frameCount} * mSampleRate)
2620*ec779b8eSAndroid Build Coastguard Worker                             / (uint64_t{mNormalFrameCount} * sampleRate) == 3 ? 3 : 2;
2621*ec779b8eSAndroid Build Coastguard Worker 
2622*ec779b8eSAndroid Build Coastguard Worker             maxNotificationFrames = frameCount / nBuffering;
2623*ec779b8eSAndroid Build Coastguard Worker             // If client requested a fast track but this was denied, then use the smaller maximum.
2624*ec779b8eSAndroid Build Coastguard Worker             if (requestedFlags & AUDIO_OUTPUT_FLAG_FAST) {
2625*ec779b8eSAndroid Build Coastguard Worker                 size_t maxNotificationFramesFastDenied = FMS_20 * sampleRate / 1000;
2626*ec779b8eSAndroid Build Coastguard Worker                 if (maxNotificationFrames > maxNotificationFramesFastDenied) {
2627*ec779b8eSAndroid Build Coastguard Worker                     maxNotificationFrames = maxNotificationFramesFastDenied;
2628*ec779b8eSAndroid Build Coastguard Worker                 }
2629*ec779b8eSAndroid Build Coastguard Worker             }
2630*ec779b8eSAndroid Build Coastguard Worker         }
2631*ec779b8eSAndroid Build Coastguard Worker         if (notificationFrameCount == 0 || notificationFrameCount > maxNotificationFrames) {
2632*ec779b8eSAndroid Build Coastguard Worker             if (notificationFrameCount == 0) {
2633*ec779b8eSAndroid Build Coastguard Worker                 ALOGD("Client defaulted notificationFrames to %zu for frameCount %zu",
2634*ec779b8eSAndroid Build Coastguard Worker                     maxNotificationFrames, frameCount);
2635*ec779b8eSAndroid Build Coastguard Worker             } else {
2636*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("Client adjusted notificationFrames from %zu to %zu for frameCount %zu",
2637*ec779b8eSAndroid Build Coastguard Worker                       notificationFrameCount, maxNotificationFrames, frameCount);
2638*ec779b8eSAndroid Build Coastguard Worker             }
2639*ec779b8eSAndroid Build Coastguard Worker             notificationFrameCount = maxNotificationFrames;
2640*ec779b8eSAndroid Build Coastguard Worker         }
2641*ec779b8eSAndroid Build Coastguard Worker     }
2642*ec779b8eSAndroid Build Coastguard Worker 
2643*ec779b8eSAndroid Build Coastguard Worker     *pFrameCount = frameCount;
2644*ec779b8eSAndroid Build Coastguard Worker     *pNotificationFrameCount = notificationFrameCount;
2645*ec779b8eSAndroid Build Coastguard Worker 
2646*ec779b8eSAndroid Build Coastguard Worker     switch (mType) {
2647*ec779b8eSAndroid Build Coastguard Worker     case BIT_PERFECT:
2648*ec779b8eSAndroid Build Coastguard Worker         if (isBitPerfect) {
2649*ec779b8eSAndroid Build Coastguard Worker             if (sampleRate != mSampleRate || format != mFormat || channelMask != mChannelMask) {
2650*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("%s, bad parameter when request streaming bit-perfect, sampleRate=%u, "
2651*ec779b8eSAndroid Build Coastguard Worker                       "format=%#x, channelMask=%#x, mSampleRate=%u, mFormat=%#x, mChannelMask=%#x",
2652*ec779b8eSAndroid Build Coastguard Worker                       __func__, sampleRate, format, channelMask, mSampleRate, mFormat,
2653*ec779b8eSAndroid Build Coastguard Worker                       mChannelMask);
2654*ec779b8eSAndroid Build Coastguard Worker                 lStatus = BAD_VALUE;
2655*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
2656*ec779b8eSAndroid Build Coastguard Worker             }
2657*ec779b8eSAndroid Build Coastguard Worker         }
2658*ec779b8eSAndroid Build Coastguard Worker         break;
2659*ec779b8eSAndroid Build Coastguard Worker 
2660*ec779b8eSAndroid Build Coastguard Worker     case DIRECT:
2661*ec779b8eSAndroid Build Coastguard Worker         if (audio_is_linear_pcm(format)) { // TODO maybe use audio_has_proportional_frames()?
2662*ec779b8eSAndroid Build Coastguard Worker             if (sampleRate != mSampleRate || format != mFormat || channelMask != mChannelMask) {
2663*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("createTrack_l() Bad parameter: sampleRate %u format %#x, channelMask 0x%08x "
2664*ec779b8eSAndroid Build Coastguard Worker                         "for output %p with format %#x",
2665*ec779b8eSAndroid Build Coastguard Worker                         sampleRate, format, channelMask, mOutput, mFormat);
2666*ec779b8eSAndroid Build Coastguard Worker                 lStatus = BAD_VALUE;
2667*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
2668*ec779b8eSAndroid Build Coastguard Worker             }
2669*ec779b8eSAndroid Build Coastguard Worker         }
2670*ec779b8eSAndroid Build Coastguard Worker         break;
2671*ec779b8eSAndroid Build Coastguard Worker 
2672*ec779b8eSAndroid Build Coastguard Worker     case OFFLOAD:
2673*ec779b8eSAndroid Build Coastguard Worker         if (sampleRate != mSampleRate || format != mFormat || channelMask != mChannelMask) {
2674*ec779b8eSAndroid Build Coastguard Worker             ALOGE("createTrack_l() Bad parameter: sampleRate %d format %#x, channelMask 0x%08x \""
2675*ec779b8eSAndroid Build Coastguard Worker                     "for output %p with format %#x",
2676*ec779b8eSAndroid Build Coastguard Worker                     sampleRate, format, channelMask, mOutput, mFormat);
2677*ec779b8eSAndroid Build Coastguard Worker             lStatus = BAD_VALUE;
2678*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
2679*ec779b8eSAndroid Build Coastguard Worker         }
2680*ec779b8eSAndroid Build Coastguard Worker         break;
2681*ec779b8eSAndroid Build Coastguard Worker 
2682*ec779b8eSAndroid Build Coastguard Worker     default:
2683*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_linear_pcm(format)) {
2684*ec779b8eSAndroid Build Coastguard Worker                 ALOGE("createTrack_l() Bad parameter: format %#x \""
2685*ec779b8eSAndroid Build Coastguard Worker                         "for output %p with format %#x",
2686*ec779b8eSAndroid Build Coastguard Worker                         format, mOutput, mFormat);
2687*ec779b8eSAndroid Build Coastguard Worker                 lStatus = BAD_VALUE;
2688*ec779b8eSAndroid Build Coastguard Worker                 goto Exit;
2689*ec779b8eSAndroid Build Coastguard Worker         }
2690*ec779b8eSAndroid Build Coastguard Worker         if (sampleRate > mSampleRate * AUDIO_RESAMPLER_DOWN_RATIO_MAX) {
2691*ec779b8eSAndroid Build Coastguard Worker             ALOGE("Sample rate out of range: %u mSampleRate %u", sampleRate, mSampleRate);
2692*ec779b8eSAndroid Build Coastguard Worker             lStatus = BAD_VALUE;
2693*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
2694*ec779b8eSAndroid Build Coastguard Worker         }
2695*ec779b8eSAndroid Build Coastguard Worker         break;
2696*ec779b8eSAndroid Build Coastguard Worker 
2697*ec779b8eSAndroid Build Coastguard Worker     }
2698*ec779b8eSAndroid Build Coastguard Worker 
2699*ec779b8eSAndroid Build Coastguard Worker     lStatus = initCheck();
2700*ec779b8eSAndroid Build Coastguard Worker     if (lStatus != NO_ERROR) {
2701*ec779b8eSAndroid Build Coastguard Worker         ALOGE("createTrack_l() audio driver not initialized");
2702*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
2703*ec779b8eSAndroid Build Coastguard Worker     }
2704*ec779b8eSAndroid Build Coastguard Worker 
2705*ec779b8eSAndroid Build Coastguard Worker     { // scope for mutex()
2706*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
2707*ec779b8eSAndroid Build Coastguard Worker 
2708*ec779b8eSAndroid Build Coastguard Worker         // all tracks in same audio session must share the same routing strategy otherwise
2709*ec779b8eSAndroid Build Coastguard Worker         // conflicts will happen when tracks are moved from one output to another by audio policy
2710*ec779b8eSAndroid Build Coastguard Worker         // manager
2711*ec779b8eSAndroid Build Coastguard Worker         product_strategy_t strategy = getStrategyForStream(streamType);
2712*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); ++i) {
2713*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> t = mTracks[i];
2714*ec779b8eSAndroid Build Coastguard Worker             if (t != 0 && t->isExternalTrack()) {
2715*ec779b8eSAndroid Build Coastguard Worker                 product_strategy_t actual = getStrategyForStream(t->streamType());
2716*ec779b8eSAndroid Build Coastguard Worker                 if (sessionId == t->sessionId() && strategy != actual) {
2717*ec779b8eSAndroid Build Coastguard Worker                     ALOGE("createTrack_l() mismatched strategy; expected %u but found %u",
2718*ec779b8eSAndroid Build Coastguard Worker                             strategy, actual);
2719*ec779b8eSAndroid Build Coastguard Worker                     lStatus = BAD_VALUE;
2720*ec779b8eSAndroid Build Coastguard Worker                     goto Exit;
2721*ec779b8eSAndroid Build Coastguard Worker                 }
2722*ec779b8eSAndroid Build Coastguard Worker             }
2723*ec779b8eSAndroid Build Coastguard Worker         }
2724*ec779b8eSAndroid Build Coastguard Worker 
2725*ec779b8eSAndroid Build Coastguard Worker         // Set DIRECT/OFFLOAD flag if current thread is DirectOutputThread/OffloadThread.
2726*ec779b8eSAndroid Build Coastguard Worker         // This can happen when the playback is rerouted to direct output/offload thread by
2727*ec779b8eSAndroid Build Coastguard Worker         // dynamic audio policy.
2728*ec779b8eSAndroid Build Coastguard Worker         // Do NOT report the flag changes back to client, since the client
2729*ec779b8eSAndroid Build Coastguard Worker         // doesn't explicitly request a direct/offload flag.
2730*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t trackFlags = *flags;
2731*ec779b8eSAndroid Build Coastguard Worker         if (mType == DIRECT) {
2732*ec779b8eSAndroid Build Coastguard Worker             trackFlags = static_cast<audio_output_flags_t>(trackFlags | AUDIO_OUTPUT_FLAG_DIRECT);
2733*ec779b8eSAndroid Build Coastguard Worker         } else if (mType == OFFLOAD) {
2734*ec779b8eSAndroid Build Coastguard Worker             trackFlags = static_cast<audio_output_flags_t>(trackFlags |
2735*ec779b8eSAndroid Build Coastguard Worker                                    AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD | AUDIO_OUTPUT_FLAG_DIRECT);
2736*ec779b8eSAndroid Build Coastguard Worker         }
2737*ec779b8eSAndroid Build Coastguard Worker         *afTrackFlags = trackFlags;
2738*ec779b8eSAndroid Build Coastguard Worker 
2739*ec779b8eSAndroid Build Coastguard Worker         track = IAfTrack::create(this, client, streamType, attr, sampleRate, format,
2740*ec779b8eSAndroid Build Coastguard Worker                           channelMask, frameCount,
2741*ec779b8eSAndroid Build Coastguard Worker                           nullptr /* buffer */, (size_t)0 /* bufferSize */, sharedBuffer,
2742*ec779b8eSAndroid Build Coastguard Worker                           sessionId, creatorPid, attributionSource, trackFlags,
2743*ec779b8eSAndroid Build Coastguard Worker                           IAfTrackBase::TYPE_DEFAULT, portId, SIZE_MAX /*frameCountToBeReady*/,
2744*ec779b8eSAndroid Build Coastguard Worker                           speed, isSpatialized, isBitPerfect, volume, muted);
2745*ec779b8eSAndroid Build Coastguard Worker 
2746*ec779b8eSAndroid Build Coastguard Worker         lStatus = track != 0 ? track->initCheck() : (status_t) NO_MEMORY;
2747*ec779b8eSAndroid Build Coastguard Worker         if (lStatus != NO_ERROR) {
2748*ec779b8eSAndroid Build Coastguard Worker             ALOGE("createTrack_l() initCheck failed %d; no control block?", lStatus);
2749*ec779b8eSAndroid Build Coastguard Worker             // track must be cleared from the caller as the caller has the AF lock
2750*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
2751*ec779b8eSAndroid Build Coastguard Worker         }
2752*ec779b8eSAndroid Build Coastguard Worker         mTracks.add(track);
2753*ec779b8eSAndroid Build Coastguard Worker         {
2754*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _atCbL(audioTrackCbMutex());
2755*ec779b8eSAndroid Build Coastguard Worker             if (callback.get() != nullptr) {
2756*ec779b8eSAndroid Build Coastguard Worker                 mAudioTrackCallbacks.emplace(track, callback);
2757*ec779b8eSAndroid Build Coastguard Worker             }
2758*ec779b8eSAndroid Build Coastguard Worker         }
2759*ec779b8eSAndroid Build Coastguard Worker 
2760*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
2761*ec779b8eSAndroid Build Coastguard Worker         if (chain != 0) {
2762*ec779b8eSAndroid Build Coastguard Worker             ALOGV("createTrack_l() setting main buffer %p", chain->inBuffer());
2763*ec779b8eSAndroid Build Coastguard Worker             track->setMainBuffer(chain->inBuffer());
2764*ec779b8eSAndroid Build Coastguard Worker             chain->setStrategy(getStrategyForStream(track->streamType()));
2765*ec779b8eSAndroid Build Coastguard Worker             chain->incTrackCnt();
2766*ec779b8eSAndroid Build Coastguard Worker         }
2767*ec779b8eSAndroid Build Coastguard Worker 
2768*ec779b8eSAndroid Build Coastguard Worker         if ((*flags & AUDIO_OUTPUT_FLAG_FAST) && (tid != -1)) {
2769*ec779b8eSAndroid Build Coastguard Worker             pid_t callingPid = IPCThreadState::self()->getCallingPid();
2770*ec779b8eSAndroid Build Coastguard Worker             // we don't have CAP_SYS_NICE, nor do we want to have it as it's too powerful,
2771*ec779b8eSAndroid Build Coastguard Worker             // so ask activity manager to do this on our behalf
2772*ec779b8eSAndroid Build Coastguard Worker             sendPrioConfigEvent_l(callingPid, tid, kPriorityAudioApp, true /*forApp*/);
2773*ec779b8eSAndroid Build Coastguard Worker         }
2774*ec779b8eSAndroid Build Coastguard Worker     }
2775*ec779b8eSAndroid Build Coastguard Worker 
2776*ec779b8eSAndroid Build Coastguard Worker     lStatus = NO_ERROR;
2777*ec779b8eSAndroid Build Coastguard Worker 
2778*ec779b8eSAndroid Build Coastguard Worker Exit:
2779*ec779b8eSAndroid Build Coastguard Worker     *status = lStatus;
2780*ec779b8eSAndroid Build Coastguard Worker     return track;
2781*ec779b8eSAndroid Build Coastguard Worker }
2782*ec779b8eSAndroid Build Coastguard Worker 
2783*ec779b8eSAndroid Build Coastguard Worker template<typename T>
remove(const sp<T> & track)2784*ec779b8eSAndroid Build Coastguard Worker ssize_t PlaybackThread::Tracks<T>::remove(const sp<T>& track)
2785*ec779b8eSAndroid Build Coastguard Worker {
2786*ec779b8eSAndroid Build Coastguard Worker     const int trackId = track->id();
2787*ec779b8eSAndroid Build Coastguard Worker     const ssize_t index = mTracks.remove(track);
2788*ec779b8eSAndroid Build Coastguard Worker     if (index >= 0) {
2789*ec779b8eSAndroid Build Coastguard Worker         if (mSaveDeletedTrackIds) {
2790*ec779b8eSAndroid Build Coastguard Worker             // We can't directly access mAudioMixer since the caller may be outside of threadLoop.
2791*ec779b8eSAndroid Build Coastguard Worker             // Instead, we add to mDeletedTrackIds which is solely used for mAudioMixer update,
2792*ec779b8eSAndroid Build Coastguard Worker             // to be handled when MixerThread::prepareTracks_l() next changes mAudioMixer.
2793*ec779b8eSAndroid Build Coastguard Worker             mDeletedTrackIds.emplace(trackId);
2794*ec779b8eSAndroid Build Coastguard Worker         }
2795*ec779b8eSAndroid Build Coastguard Worker     }
2796*ec779b8eSAndroid Build Coastguard Worker     return index;
2797*ec779b8eSAndroid Build Coastguard Worker }
2798*ec779b8eSAndroid Build Coastguard Worker 
correctLatency_l(uint32_t latency) const2799*ec779b8eSAndroid Build Coastguard Worker uint32_t PlaybackThread::correctLatency_l(uint32_t latency) const
2800*ec779b8eSAndroid Build Coastguard Worker {
2801*ec779b8eSAndroid Build Coastguard Worker     return latency;
2802*ec779b8eSAndroid Build Coastguard Worker }
2803*ec779b8eSAndroid Build Coastguard Worker 
latency() const2804*ec779b8eSAndroid Build Coastguard Worker uint32_t PlaybackThread::latency() const
2805*ec779b8eSAndroid Build Coastguard Worker {
2806*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2807*ec779b8eSAndroid Build Coastguard Worker     return latency_l();
2808*ec779b8eSAndroid Build Coastguard Worker }
latency_l() const2809*ec779b8eSAndroid Build Coastguard Worker uint32_t PlaybackThread::latency_l() const
2810*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
2811*ec779b8eSAndroid Build Coastguard Worker // Fix later.
2812*ec779b8eSAndroid Build Coastguard Worker {
2813*ec779b8eSAndroid Build Coastguard Worker     uint32_t latency;
2814*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() == NO_ERROR && mOutput->stream->getLatency(&latency) == OK) {
2815*ec779b8eSAndroid Build Coastguard Worker         return correctLatency_l(latency);
2816*ec779b8eSAndroid Build Coastguard Worker     }
2817*ec779b8eSAndroid Build Coastguard Worker     return 0;
2818*ec779b8eSAndroid Build Coastguard Worker }
2819*ec779b8eSAndroid Build Coastguard Worker 
setMasterVolume(float value)2820*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setMasterVolume(float value)
2821*ec779b8eSAndroid Build Coastguard Worker {
2822*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2823*ec779b8eSAndroid Build Coastguard Worker     // Don't apply master volume in SW if our HAL can do it for us.
2824*ec779b8eSAndroid Build Coastguard Worker     if (mOutput && mOutput->audioHwDev &&
2825*ec779b8eSAndroid Build Coastguard Worker         mOutput->audioHwDev->canSetMasterVolume()) {
2826*ec779b8eSAndroid Build Coastguard Worker         mMasterVolume = 1.0;
2827*ec779b8eSAndroid Build Coastguard Worker     } else {
2828*ec779b8eSAndroid Build Coastguard Worker         mMasterVolume = value;
2829*ec779b8eSAndroid Build Coastguard Worker     }
2830*ec779b8eSAndroid Build Coastguard Worker }
2831*ec779b8eSAndroid Build Coastguard Worker 
setMasterBalance(float balance)2832*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setMasterBalance(float balance)
2833*ec779b8eSAndroid Build Coastguard Worker {
2834*ec779b8eSAndroid Build Coastguard Worker     mMasterBalance.store(balance);
2835*ec779b8eSAndroid Build Coastguard Worker }
2836*ec779b8eSAndroid Build Coastguard Worker 
setMasterMute(bool muted)2837*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setMasterMute(bool muted)
2838*ec779b8eSAndroid Build Coastguard Worker {
2839*ec779b8eSAndroid Build Coastguard Worker     if (isDuplicating()) {
2840*ec779b8eSAndroid Build Coastguard Worker         return;
2841*ec779b8eSAndroid Build Coastguard Worker     }
2842*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2843*ec779b8eSAndroid Build Coastguard Worker     // Don't apply master mute in SW if our HAL can do it for us.
2844*ec779b8eSAndroid Build Coastguard Worker     if (mOutput && mOutput->audioHwDev &&
2845*ec779b8eSAndroid Build Coastguard Worker         mOutput->audioHwDev->canSetMasterMute()) {
2846*ec779b8eSAndroid Build Coastguard Worker         mMasterMute = false;
2847*ec779b8eSAndroid Build Coastguard Worker     } else {
2848*ec779b8eSAndroid Build Coastguard Worker         mMasterMute = muted;
2849*ec779b8eSAndroid Build Coastguard Worker     }
2850*ec779b8eSAndroid Build Coastguard Worker }
2851*ec779b8eSAndroid Build Coastguard Worker 
setStreamVolume(audio_stream_type_t stream,float value,bool muted)2852*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setStreamVolume(audio_stream_type_t stream, float value, bool muted)
2853*ec779b8eSAndroid Build Coastguard Worker {
2854*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: stream %d value %f muted %d", __func__, stream, value, muted);
2855*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2856*ec779b8eSAndroid Build Coastguard Worker     mStreamTypes[stream].volume = value;
2857*ec779b8eSAndroid Build Coastguard Worker     if (com_android_media_audio_ring_my_car()) {
2858*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[stream].mute = muted;
2859*ec779b8eSAndroid Build Coastguard Worker     }
2860*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
2861*ec779b8eSAndroid Build Coastguard Worker }
2862*ec779b8eSAndroid Build Coastguard Worker 
setStreamMute(audio_stream_type_t stream,bool muted)2863*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setStreamMute(audio_stream_type_t stream, bool muted)
2864*ec779b8eSAndroid Build Coastguard Worker {
2865*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2866*ec779b8eSAndroid Build Coastguard Worker     mStreamTypes[stream].mute = muted;
2867*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
2868*ec779b8eSAndroid Build Coastguard Worker }
2869*ec779b8eSAndroid Build Coastguard Worker 
streamVolume(audio_stream_type_t stream) const2870*ec779b8eSAndroid Build Coastguard Worker float PlaybackThread::streamVolume(audio_stream_type_t stream) const
2871*ec779b8eSAndroid Build Coastguard Worker {
2872*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2873*ec779b8eSAndroid Build Coastguard Worker     return mStreamTypes[stream].volume;
2874*ec779b8eSAndroid Build Coastguard Worker }
2875*ec779b8eSAndroid Build Coastguard Worker 
setPortsVolume(const std::vector<audio_port_handle_t> & portIds,float volume,bool muted)2876*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::setPortsVolume(
2877*ec779b8eSAndroid Build Coastguard Worker         const std::vector<audio_port_handle_t>& portIds, float volume, bool muted) {
2878*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
2879*ec779b8eSAndroid Build Coastguard Worker     for (const auto& portId : portIds) {
2880*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); i++) {
2881*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> track = mTracks[i].get();
2882*ec779b8eSAndroid Build Coastguard Worker             if (portId == track->portId()) {
2883*ec779b8eSAndroid Build Coastguard Worker                 track->setPortVolume(volume);
2884*ec779b8eSAndroid Build Coastguard Worker                 track->setPortMute(muted);
2885*ec779b8eSAndroid Build Coastguard Worker                 break;
2886*ec779b8eSAndroid Build Coastguard Worker             }
2887*ec779b8eSAndroid Build Coastguard Worker         }
2888*ec779b8eSAndroid Build Coastguard Worker     }
2889*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
2890*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
2891*ec779b8eSAndroid Build Coastguard Worker }
2892*ec779b8eSAndroid Build Coastguard Worker 
setVolumeForOutput_l(float left,float right) const2893*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::setVolumeForOutput_l(float left, float right) const
2894*ec779b8eSAndroid Build Coastguard Worker {
2895*ec779b8eSAndroid Build Coastguard Worker     mOutput->stream->setVolume(left, right);
2896*ec779b8eSAndroid Build Coastguard Worker }
2897*ec779b8eSAndroid Build Coastguard Worker 
2898*ec779b8eSAndroid Build Coastguard Worker // addTrack_l() must be called with ThreadBase::mutex() held
addTrack_l(const sp<IAfTrack> & track)2899*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::addTrack_l(const sp<IAfTrack>& track)
2900*ec779b8eSAndroid Build Coastguard Worker {
2901*ec779b8eSAndroid Build Coastguard Worker     status_t status = ALREADY_EXISTS;
2902*ec779b8eSAndroid Build Coastguard Worker 
2903*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.indexOf(track) < 0) {
2904*ec779b8eSAndroid Build Coastguard Worker         // the track is newly added, make sure it fills up all its
2905*ec779b8eSAndroid Build Coastguard Worker         // buffers before playing. This is to ensure the client will
2906*ec779b8eSAndroid Build Coastguard Worker         // effectively get the latency it requested.
2907*ec779b8eSAndroid Build Coastguard Worker         if (track->isExternalTrack()) {
2908*ec779b8eSAndroid Build Coastguard Worker             IAfTrackBase::track_state state = track->state();
2909*ec779b8eSAndroid Build Coastguard Worker             // Because the track is not on the ActiveTracks,
2910*ec779b8eSAndroid Build Coastguard Worker             // at this point, only the TrackHandle will be adding the track.
2911*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
2912*ec779b8eSAndroid Build Coastguard Worker             status = AudioSystem::startOutput(track->portId());
2913*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
2914*ec779b8eSAndroid Build Coastguard Worker             // abort track was stopped/paused while we released the lock
2915*ec779b8eSAndroid Build Coastguard Worker             if (state != track->state()) {
2916*ec779b8eSAndroid Build Coastguard Worker                 if (status == NO_ERROR) {
2917*ec779b8eSAndroid Build Coastguard Worker                     mutex().unlock();
2918*ec779b8eSAndroid Build Coastguard Worker                     AudioSystem::stopOutput(track->portId());
2919*ec779b8eSAndroid Build Coastguard Worker                     mutex().lock();
2920*ec779b8eSAndroid Build Coastguard Worker                 }
2921*ec779b8eSAndroid Build Coastguard Worker                 return INVALID_OPERATION;
2922*ec779b8eSAndroid Build Coastguard Worker             }
2923*ec779b8eSAndroid Build Coastguard Worker             // abort if start is rejected by audio policy manager
2924*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR) {
2925*ec779b8eSAndroid Build Coastguard Worker                 // Do not replace the error if it is DEAD_OBJECT. When this happens, it indicates
2926*ec779b8eSAndroid Build Coastguard Worker                 // current playback thread is reopened, which may happen when clients set preferred
2927*ec779b8eSAndroid Build Coastguard Worker                 // mixer configuration. Returning DEAD_OBJECT will make the client restore track
2928*ec779b8eSAndroid Build Coastguard Worker                 // immediately.
2929*ec779b8eSAndroid Build Coastguard Worker                 return status == DEAD_OBJECT ? status : PERMISSION_DENIED;
2930*ec779b8eSAndroid Build Coastguard Worker             }
2931*ec779b8eSAndroid Build Coastguard Worker #ifdef ADD_BATTERY_DATA
2932*ec779b8eSAndroid Build Coastguard Worker             // to track the speaker usage
2933*ec779b8eSAndroid Build Coastguard Worker             addBatteryData(IMediaPlayerService::kBatteryDataAudioFlingerStart);
2934*ec779b8eSAndroid Build Coastguard Worker #endif
2935*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(AUDIO_CLIENT_STARTED, track->creatorPid(), track->portId());
2936*ec779b8eSAndroid Build Coastguard Worker         }
2937*ec779b8eSAndroid Build Coastguard Worker 
2938*ec779b8eSAndroid Build Coastguard Worker         // set retry count for buffer fill
2939*ec779b8eSAndroid Build Coastguard Worker         if (track->isOffloaded()) {
2940*ec779b8eSAndroid Build Coastguard Worker             if (track->isStopping_1()) {
2941*ec779b8eSAndroid Build Coastguard Worker                 track->retryCount() = kMaxTrackStopRetriesOffload;
2942*ec779b8eSAndroid Build Coastguard Worker             } else {
2943*ec779b8eSAndroid Build Coastguard Worker                 track->retryCount() = kMaxTrackStartupRetriesOffload;
2944*ec779b8eSAndroid Build Coastguard Worker             }
2945*ec779b8eSAndroid Build Coastguard Worker             track->fillingStatus() = mStandby ? IAfTrack::FS_FILLING : IAfTrack::FS_FILLED;
2946*ec779b8eSAndroid Build Coastguard Worker         } else {
2947*ec779b8eSAndroid Build Coastguard Worker             track->retryCount() = kMaxTrackStartupRetries;
2948*ec779b8eSAndroid Build Coastguard Worker             track->fillingStatus() =
2949*ec779b8eSAndroid Build Coastguard Worker                     track->sharedBuffer() != 0 ? IAfTrack::FS_FILLED : IAfTrack::FS_FILLING;
2950*ec779b8eSAndroid Build Coastguard Worker         }
2951*ec779b8eSAndroid Build Coastguard Worker 
2952*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = getEffectChain_l(track->sessionId());
2953*ec779b8eSAndroid Build Coastguard Worker         if (mHapticChannelMask != AUDIO_CHANNEL_NONE
2954*ec779b8eSAndroid Build Coastguard Worker                 && ((track->channelMask() & AUDIO_CHANNEL_HAPTIC_ALL) != AUDIO_CHANNEL_NONE
2955*ec779b8eSAndroid Build Coastguard Worker                         || (chain != nullptr && chain->containsHapticGeneratingEffect()))) {
2956*ec779b8eSAndroid Build Coastguard Worker             // Unlock due to VibratorService will lock for this call and will
2957*ec779b8eSAndroid Build Coastguard Worker             // call Tracks.mute/unmute which also require thread's lock.
2958*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
2959*ec779b8eSAndroid Build Coastguard Worker             const os::HapticScale hapticScale = afutils::onExternalVibrationStart(
2960*ec779b8eSAndroid Build Coastguard Worker                     track->getExternalVibration());
2961*ec779b8eSAndroid Build Coastguard Worker             std::optional<media::AudioVibratorInfo> vibratorInfo;
2962*ec779b8eSAndroid Build Coastguard Worker             {
2963*ec779b8eSAndroid Build Coastguard Worker                 // TODO(b/184194780): Use the vibrator information from the vibrator that will be
2964*ec779b8eSAndroid Build Coastguard Worker                 // used to play this track.
2965*ec779b8eSAndroid Build Coastguard Worker                  audio_utils::lock_guard _l(mAfThreadCallback->mutex());
2966*ec779b8eSAndroid Build Coastguard Worker                 vibratorInfo = mAfThreadCallback->getDefaultVibratorInfo_l();
2967*ec779b8eSAndroid Build Coastguard Worker             }
2968*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
2969*ec779b8eSAndroid Build Coastguard Worker             track->setHapticScale(hapticScale);
2970*ec779b8eSAndroid Build Coastguard Worker             if (vibratorInfo) {
2971*ec779b8eSAndroid Build Coastguard Worker                 track->setHapticMaxAmplitude(vibratorInfo->maxAmplitude);
2972*ec779b8eSAndroid Build Coastguard Worker             }
2973*ec779b8eSAndroid Build Coastguard Worker 
2974*ec779b8eSAndroid Build Coastguard Worker             // Haptic playback should be enabled by vibrator service.
2975*ec779b8eSAndroid Build Coastguard Worker             if (track->getHapticPlaybackEnabled()) {
2976*ec779b8eSAndroid Build Coastguard Worker                 // Disable haptic playback of all active track to ensure only
2977*ec779b8eSAndroid Build Coastguard Worker                 // one track playing haptic if current track should play haptic.
2978*ec779b8eSAndroid Build Coastguard Worker                 for (const auto &t : mActiveTracks) {
2979*ec779b8eSAndroid Build Coastguard Worker                     t->setHapticPlaybackEnabled(false);
2980*ec779b8eSAndroid Build Coastguard Worker                 }
2981*ec779b8eSAndroid Build Coastguard Worker             }
2982*ec779b8eSAndroid Build Coastguard Worker 
2983*ec779b8eSAndroid Build Coastguard Worker             // Set haptic intensity for effect
2984*ec779b8eSAndroid Build Coastguard Worker             if (chain != nullptr) {
2985*ec779b8eSAndroid Build Coastguard Worker                 chain->setHapticScale_l(track->id(), hapticScale);
2986*ec779b8eSAndroid Build Coastguard Worker             }
2987*ec779b8eSAndroid Build Coastguard Worker         }
2988*ec779b8eSAndroid Build Coastguard Worker 
2989*ec779b8eSAndroid Build Coastguard Worker         track->setResetDone(false);
2990*ec779b8eSAndroid Build Coastguard Worker         track->resetPresentationComplete();
2991*ec779b8eSAndroid Build Coastguard Worker 
2992*ec779b8eSAndroid Build Coastguard Worker         // Do not release the ThreadBase mutex after the track is added to mActiveTracks unless
2993*ec779b8eSAndroid Build Coastguard Worker         // all key changes are complete.  It is possible that the threadLoop will begin
2994*ec779b8eSAndroid Build Coastguard Worker         // processing the added track immediately after the ThreadBase mutex is released.
2995*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.add(track);
2996*ec779b8eSAndroid Build Coastguard Worker 
2997*ec779b8eSAndroid Build Coastguard Worker         if (chain != 0) {
2998*ec779b8eSAndroid Build Coastguard Worker             ALOGV("addTrack_l() starting track on chain %p for session %d", chain.get(),
2999*ec779b8eSAndroid Build Coastguard Worker                     track->sessionId());
3000*ec779b8eSAndroid Build Coastguard Worker             chain->incActiveTrackCnt();
3001*ec779b8eSAndroid Build Coastguard Worker         }
3002*ec779b8eSAndroid Build Coastguard Worker 
3003*ec779b8eSAndroid Build Coastguard Worker         track->logBeginInterval(patchSinksToString(&mPatch)); // log to MediaMetrics
3004*ec779b8eSAndroid Build Coastguard Worker         status = NO_ERROR;
3005*ec779b8eSAndroid Build Coastguard Worker     }
3006*ec779b8eSAndroid Build Coastguard Worker 
3007*ec779b8eSAndroid Build Coastguard Worker     onAddNewTrack_l();
3008*ec779b8eSAndroid Build Coastguard Worker     return status;
3009*ec779b8eSAndroid Build Coastguard Worker }
3010*ec779b8eSAndroid Build Coastguard Worker 
destroyTrack_l(const sp<IAfTrack> & track)3011*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::destroyTrack_l(const sp<IAfTrack>& track)
3012*ec779b8eSAndroid Build Coastguard Worker {
3013*ec779b8eSAndroid Build Coastguard Worker     track->terminate();
3014*ec779b8eSAndroid Build Coastguard Worker     // active tracks are removed by threadLoop()
3015*ec779b8eSAndroid Build Coastguard Worker     bool trackActive = (mActiveTracks.indexOf(track) >= 0);
3016*ec779b8eSAndroid Build Coastguard Worker     track->setState(IAfTrackBase::STOPPED);
3017*ec779b8eSAndroid Build Coastguard Worker     if (!trackActive) {
3018*ec779b8eSAndroid Build Coastguard Worker         removeTrack_l(track);
3019*ec779b8eSAndroid Build Coastguard Worker     } else if (track->isFastTrack() || track->isOffloaded() || track->isDirect()) {
3020*ec779b8eSAndroid Build Coastguard Worker         if (track->isPausePending()) {
3021*ec779b8eSAndroid Build Coastguard Worker             track->pauseAck();
3022*ec779b8eSAndroid Build Coastguard Worker         }
3023*ec779b8eSAndroid Build Coastguard Worker         track->setState(IAfTrackBase::STOPPING_1);
3024*ec779b8eSAndroid Build Coastguard Worker     }
3025*ec779b8eSAndroid Build Coastguard Worker 
3026*ec779b8eSAndroid Build Coastguard Worker     return trackActive;
3027*ec779b8eSAndroid Build Coastguard Worker }
3028*ec779b8eSAndroid Build Coastguard Worker 
removeTrack_l(const sp<IAfTrack> & track)3029*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::removeTrack_l(const sp<IAfTrack>& track)
3030*ec779b8eSAndroid Build Coastguard Worker {
3031*ec779b8eSAndroid Build Coastguard Worker     track->triggerEvents(AudioSystem::SYNC_EVENT_PRESENTATION_COMPLETE);
3032*ec779b8eSAndroid Build Coastguard Worker 
3033*ec779b8eSAndroid Build Coastguard Worker     String8 result;
3034*ec779b8eSAndroid Build Coastguard Worker     track->appendDump(result, false /* active */);
3035*ec779b8eSAndroid Build Coastguard Worker     mLocalLog.log("removeTrack_l (%p) %s", track.get(), result.c_str());
3036*ec779b8eSAndroid Build Coastguard Worker 
3037*ec779b8eSAndroid Build Coastguard Worker     mTracks.remove(track);
3038*ec779b8eSAndroid Build Coastguard Worker     {
3039*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _atCbL(audioTrackCbMutex());
3040*ec779b8eSAndroid Build Coastguard Worker         mAudioTrackCallbacks.erase(track);
3041*ec779b8eSAndroid Build Coastguard Worker     }
3042*ec779b8eSAndroid Build Coastguard Worker     if (track->isFastTrack()) {
3043*ec779b8eSAndroid Build Coastguard Worker         int index = track->fastIndex();
3044*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(0 < index && index < (int)FastMixerState::sMaxFastTracks);
3045*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(!(mFastTrackAvailMask & (1 << index)));
3046*ec779b8eSAndroid Build Coastguard Worker         mFastTrackAvailMask |= 1 << index;
3047*ec779b8eSAndroid Build Coastguard Worker         // redundant as track is about to be destroyed, for dumpsys only
3048*ec779b8eSAndroid Build Coastguard Worker         track->fastIndex() = -1;
3049*ec779b8eSAndroid Build Coastguard Worker     }
3050*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(track->sessionId());
3051*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
3052*ec779b8eSAndroid Build Coastguard Worker         chain->decTrackCnt();
3053*ec779b8eSAndroid Build Coastguard Worker     }
3054*ec779b8eSAndroid Build Coastguard Worker }
3055*ec779b8eSAndroid Build Coastguard Worker 
getTrackPortIds_l()3056*ec779b8eSAndroid Build Coastguard Worker std::set<audio_port_handle_t> PlaybackThread::getTrackPortIds_l()
3057*ec779b8eSAndroid Build Coastguard Worker {
3058*ec779b8eSAndroid Build Coastguard Worker     std::set<int32_t> result;
3059*ec779b8eSAndroid Build Coastguard Worker     for (const auto& t : mTracks) {
3060*ec779b8eSAndroid Build Coastguard Worker         if (t->isExternalTrack()) {
3061*ec779b8eSAndroid Build Coastguard Worker             result.insert(t->portId());
3062*ec779b8eSAndroid Build Coastguard Worker         }
3063*ec779b8eSAndroid Build Coastguard Worker     }
3064*ec779b8eSAndroid Build Coastguard Worker     return result;
3065*ec779b8eSAndroid Build Coastguard Worker }
3066*ec779b8eSAndroid Build Coastguard Worker 
getTrackPortIds()3067*ec779b8eSAndroid Build Coastguard Worker std::set<audio_port_handle_t> PlaybackThread::getTrackPortIds()
3068*ec779b8eSAndroid Build Coastguard Worker {
3069*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3070*ec779b8eSAndroid Build Coastguard Worker     return getTrackPortIds_l();
3071*ec779b8eSAndroid Build Coastguard Worker }
3072*ec779b8eSAndroid Build Coastguard Worker 
getParameters(const String8 & keys)3073*ec779b8eSAndroid Build Coastguard Worker String8 PlaybackThread::getParameters(const String8& keys)
3074*ec779b8eSAndroid Build Coastguard Worker {
3075*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3076*ec779b8eSAndroid Build Coastguard Worker     String8 out_s8;
3077*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() == NO_ERROR && mOutput->stream->getParameters(keys, &out_s8) == OK) {
3078*ec779b8eSAndroid Build Coastguard Worker         return out_s8;
3079*ec779b8eSAndroid Build Coastguard Worker     }
3080*ec779b8eSAndroid Build Coastguard Worker     return {};
3081*ec779b8eSAndroid Build Coastguard Worker }
3082*ec779b8eSAndroid Build Coastguard Worker 
selectPresentation(int presentationId,int programId)3083*ec779b8eSAndroid Build Coastguard Worker status_t DirectOutputThread::selectPresentation(int presentationId, int programId) {
3084*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3085*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized()) {
3086*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
3087*ec779b8eSAndroid Build Coastguard Worker     }
3088*ec779b8eSAndroid Build Coastguard Worker     return mOutput->stream->selectPresentation(presentationId, programId);
3089*ec779b8eSAndroid Build Coastguard Worker }
3090*ec779b8eSAndroid Build Coastguard Worker 
ioConfigChanged_l(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)3091*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::ioConfigChanged_l(audio_io_config_event_t event, pid_t pid,
3092*ec779b8eSAndroid Build Coastguard Worker                                                    audio_port_handle_t portId) {
3093*ec779b8eSAndroid Build Coastguard Worker     ALOGV("PlaybackThread::ioConfigChanged, thread %p, event %d", this, event);
3094*ec779b8eSAndroid Build Coastguard Worker     sp<AudioIoDescriptor> desc;
3095*ec779b8eSAndroid Build Coastguard Worker     const struct audio_patch patch = isMsdDevice() ? mDownStreamPatch : mPatch;
3096*ec779b8eSAndroid Build Coastguard Worker     switch (event) {
3097*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_OPENED:
3098*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_REGISTERED:
3099*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_CONFIG_CHANGED:
3100*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId, patch, false /*isInput*/,
3101*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate, mFormat, mChannelMask,
3102*ec779b8eSAndroid Build Coastguard Worker                 // FIXME AudioFlinger::frameCount(audio_io_handle_t) instead of mNormalFrameCount?
3103*ec779b8eSAndroid Build Coastguard Worker                 mNormalFrameCount, mFrameCount, latency_l());
3104*ec779b8eSAndroid Build Coastguard Worker         break;
3105*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CLIENT_STARTED:
3106*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId, patch, portId);
3107*ec779b8eSAndroid Build Coastguard Worker         break;
3108*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_CLOSED:
3109*ec779b8eSAndroid Build Coastguard Worker     default:
3110*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId);
3111*ec779b8eSAndroid Build Coastguard Worker         break;
3112*ec779b8eSAndroid Build Coastguard Worker     }
3113*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->ioConfigChanged_l(event, desc, pid);
3114*ec779b8eSAndroid Build Coastguard Worker }
3115*ec779b8eSAndroid Build Coastguard Worker 
onWriteReady()3116*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onWriteReady()
3117*ec779b8eSAndroid Build Coastguard Worker {
3118*ec779b8eSAndroid Build Coastguard Worker     mCallbackThread->resetWriteBlocked();
3119*ec779b8eSAndroid Build Coastguard Worker }
3120*ec779b8eSAndroid Build Coastguard Worker 
onDrainReady()3121*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onDrainReady()
3122*ec779b8eSAndroid Build Coastguard Worker {
3123*ec779b8eSAndroid Build Coastguard Worker     mCallbackThread->resetDraining();
3124*ec779b8eSAndroid Build Coastguard Worker }
3125*ec779b8eSAndroid Build Coastguard Worker 
onError(bool isHardError)3126*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onError(bool isHardError)
3127*ec779b8eSAndroid Build Coastguard Worker {
3128*ec779b8eSAndroid Build Coastguard Worker     mCallbackThread->setAsyncError(isHardError);
3129*ec779b8eSAndroid Build Coastguard Worker }
3130*ec779b8eSAndroid Build Coastguard Worker 
onCodecFormatChanged(const std::vector<uint8_t> & metadataBs)3131*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onCodecFormatChanged(
3132*ec779b8eSAndroid Build Coastguard Worker         const std::vector<uint8_t>& metadataBs)
3133*ec779b8eSAndroid Build Coastguard Worker {
3134*ec779b8eSAndroid Build Coastguard Worker     const auto weakPointerThis = wp<PlaybackThread>::fromExisting(this);
3135*ec779b8eSAndroid Build Coastguard Worker     std::thread([this, metadataBs, weakPointerThis]() {
3136*ec779b8eSAndroid Build Coastguard Worker             const sp<PlaybackThread> playbackThread = weakPointerThis.promote();
3137*ec779b8eSAndroid Build Coastguard Worker             if (playbackThread == nullptr) {
3138*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("PlaybackThread was destroyed, skip codec format change event");
3139*ec779b8eSAndroid Build Coastguard Worker                 return;
3140*ec779b8eSAndroid Build Coastguard Worker             }
3141*ec779b8eSAndroid Build Coastguard Worker 
3142*ec779b8eSAndroid Build Coastguard Worker             audio_utils::metadata::Data metadata =
3143*ec779b8eSAndroid Build Coastguard Worker                     audio_utils::metadata::dataFromByteString(metadataBs);
3144*ec779b8eSAndroid Build Coastguard Worker             if (metadata.empty()) {
3145*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("Can not transform the buffer to audio metadata, %s, %d",
3146*ec779b8eSAndroid Build Coastguard Worker                       reinterpret_cast<char*>(const_cast<uint8_t*>(metadataBs.data())),
3147*ec779b8eSAndroid Build Coastguard Worker                       (int)metadataBs.size());
3148*ec779b8eSAndroid Build Coastguard Worker                 return;
3149*ec779b8eSAndroid Build Coastguard Worker             }
3150*ec779b8eSAndroid Build Coastguard Worker 
3151*ec779b8eSAndroid Build Coastguard Worker             audio_utils::metadata::ByteString metaDataStr =
3152*ec779b8eSAndroid Build Coastguard Worker                     audio_utils::metadata::byteStringFromData(metadata);
3153*ec779b8eSAndroid Build Coastguard Worker             std::vector metadataVec(metaDataStr.begin(), metaDataStr.end());
3154*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(audioTrackCbMutex());
3155*ec779b8eSAndroid Build Coastguard Worker             for (const auto& callbackPair : mAudioTrackCallbacks) {
3156*ec779b8eSAndroid Build Coastguard Worker                 callbackPair.second->onCodecFormatChanged(metadataVec);
3157*ec779b8eSAndroid Build Coastguard Worker             }
3158*ec779b8eSAndroid Build Coastguard Worker     }).detach();
3159*ec779b8eSAndroid Build Coastguard Worker }
3160*ec779b8eSAndroid Build Coastguard Worker 
resetWriteBlocked(uint32_t sequence)3161*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::resetWriteBlocked(uint32_t sequence)
3162*ec779b8eSAndroid Build Coastguard Worker {
3163*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3164*ec779b8eSAndroid Build Coastguard Worker     // reject out of sequence requests
3165*ec779b8eSAndroid Build Coastguard Worker     if ((mWriteAckSequence & 1) && (sequence == mWriteAckSequence)) {
3166*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence &= ~1;
3167*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_one();
3168*ec779b8eSAndroid Build Coastguard Worker     }
3169*ec779b8eSAndroid Build Coastguard Worker }
3170*ec779b8eSAndroid Build Coastguard Worker 
resetDraining(uint32_t sequence)3171*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::resetDraining(uint32_t sequence)
3172*ec779b8eSAndroid Build Coastguard Worker {
3173*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3174*ec779b8eSAndroid Build Coastguard Worker     // reject out of sequence requests
3175*ec779b8eSAndroid Build Coastguard Worker     if ((mDrainSequence & 1) && (sequence == mDrainSequence)) {
3176*ec779b8eSAndroid Build Coastguard Worker         // Register discontinuity when HW drain is completed because that can cause
3177*ec779b8eSAndroid Build Coastguard Worker         // the timestamp frame position to reset to 0 for direct and offload threads.
3178*ec779b8eSAndroid Build Coastguard Worker         // (Out of sequence requests are ignored, since the discontinuity would be handled
3179*ec779b8eSAndroid Build Coastguard Worker         // elsewhere, e.g. in flush).
3180*ec779b8eSAndroid Build Coastguard Worker         mTimestampVerifier.discontinuity(mTimestampVerifier.DISCONTINUITY_MODE_ZERO);
3181*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence &= ~1;
3182*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_one();
3183*ec779b8eSAndroid Build Coastguard Worker     }
3184*ec779b8eSAndroid Build Coastguard Worker }
3185*ec779b8eSAndroid Build Coastguard Worker 
readOutputParameters_l()3186*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::readOutputParameters_l()
3187*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
3188*ec779b8eSAndroid Build Coastguard Worker // 'moveEffectChain_ll' requires holding mutex 'AudioFlinger_Mutex' exclusively
3189*ec779b8eSAndroid Build Coastguard Worker {
3190*ec779b8eSAndroid Build Coastguard Worker     // unfortunately we have no way of recovering from errors here, hence the LOG_ALWAYS_FATAL
3191*ec779b8eSAndroid Build Coastguard Worker     const audio_config_base_t audioConfig = mOutput->getAudioProperties();
3192*ec779b8eSAndroid Build Coastguard Worker     mSampleRate = audioConfig.sample_rate;
3193*ec779b8eSAndroid Build Coastguard Worker     mChannelMask = audioConfig.channel_mask;
3194*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_output_channel(mChannelMask)) {
3195*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("HAL channel mask %#x not valid for output", mChannelMask);
3196*ec779b8eSAndroid Build Coastguard Worker     }
3197*ec779b8eSAndroid Build Coastguard Worker     if (hasMixer() && !isValidPcmSinkChannelMask(mChannelMask)) {
3198*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("HAL channel mask %#x not supported for mixed output",
3199*ec779b8eSAndroid Build Coastguard Worker                 mChannelMask);
3200*ec779b8eSAndroid Build Coastguard Worker     }
3201*ec779b8eSAndroid Build Coastguard Worker 
3202*ec779b8eSAndroid Build Coastguard Worker     if (mMixerChannelMask == AUDIO_CHANNEL_NONE) {
3203*ec779b8eSAndroid Build Coastguard Worker         mMixerChannelMask = mChannelMask;
3204*ec779b8eSAndroid Build Coastguard Worker     }
3205*ec779b8eSAndroid Build Coastguard Worker 
3206*ec779b8eSAndroid Build Coastguard Worker     mChannelCount = audio_channel_count_from_out_mask(mChannelMask);
3207*ec779b8eSAndroid Build Coastguard Worker     mBalance.setChannelMask(mChannelMask);
3208*ec779b8eSAndroid Build Coastguard Worker 
3209*ec779b8eSAndroid Build Coastguard Worker     uint32_t mixerChannelCount = audio_channel_count_from_out_mask(mMixerChannelMask);
3210*ec779b8eSAndroid Build Coastguard Worker 
3211*ec779b8eSAndroid Build Coastguard Worker     // Get actual HAL format.
3212*ec779b8eSAndroid Build Coastguard Worker     status_t result = mOutput->stream->getAudioProperties(nullptr, nullptr, &mHALFormat);
3213*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error when retrieving output stream format: %d", result);
3214*ec779b8eSAndroid Build Coastguard Worker     // Get format from the shim, which will be different than the HAL format
3215*ec779b8eSAndroid Build Coastguard Worker     // if playing compressed audio over HDMI passthrough.
3216*ec779b8eSAndroid Build Coastguard Worker     mFormat = audioConfig.format;
3217*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_valid_format(mFormat)) {
3218*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("HAL format %#x not valid for output", mFormat);
3219*ec779b8eSAndroid Build Coastguard Worker     }
3220*ec779b8eSAndroid Build Coastguard Worker     if (hasMixer() && !isValidPcmSinkFormat(mFormat)) {
3221*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("HAL format %#x not supported for mixed output",
3222*ec779b8eSAndroid Build Coastguard Worker                 mFormat);
3223*ec779b8eSAndroid Build Coastguard Worker     }
3224*ec779b8eSAndroid Build Coastguard Worker     mFrameSize = mOutput->getFrameSize();
3225*ec779b8eSAndroid Build Coastguard Worker     result = mOutput->stream->getBufferSize(&mBufferSize);
3226*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK,
3227*ec779b8eSAndroid Build Coastguard Worker             "Error when retrieving output stream buffer size: %d", result);
3228*ec779b8eSAndroid Build Coastguard Worker     mFrameCount = mBufferSize / mFrameSize;
3229*ec779b8eSAndroid Build Coastguard Worker     if (hasMixer() && (mFrameCount & 15)) {
3230*ec779b8eSAndroid Build Coastguard Worker         ALOGW("HAL output buffer size is %zu frames but AudioMixer requires multiples of 16 frames",
3231*ec779b8eSAndroid Build Coastguard Worker                 mFrameCount);
3232*ec779b8eSAndroid Build Coastguard Worker     }
3233*ec779b8eSAndroid Build Coastguard Worker 
3234*ec779b8eSAndroid Build Coastguard Worker     mHwSupportsPause = false;
3235*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->flags & AUDIO_OUTPUT_FLAG_DIRECT) {
3236*ec779b8eSAndroid Build Coastguard Worker         bool supportsPause = false, supportsResume = false;
3237*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->stream->supportsPauseAndResume(&supportsPause, &supportsResume) == OK) {
3238*ec779b8eSAndroid Build Coastguard Worker             if (supportsPause && supportsResume) {
3239*ec779b8eSAndroid Build Coastguard Worker                 mHwSupportsPause = true;
3240*ec779b8eSAndroid Build Coastguard Worker             } else if (supportsPause) {
3241*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("direct output implements pause but not resume");
3242*ec779b8eSAndroid Build Coastguard Worker             } else if (supportsResume) {
3243*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("direct output implements resume but not pause");
3244*ec779b8eSAndroid Build Coastguard Worker             }
3245*ec779b8eSAndroid Build Coastguard Worker         }
3246*ec779b8eSAndroid Build Coastguard Worker     }
3247*ec779b8eSAndroid Build Coastguard Worker     if (!mHwSupportsPause && mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC) {
3248*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("HW_AV_SYNC requested but HAL does not implement pause and resume");
3249*ec779b8eSAndroid Build Coastguard Worker     }
3250*ec779b8eSAndroid Build Coastguard Worker 
3251*ec779b8eSAndroid Build Coastguard Worker     if (mType == DUPLICATING && mMixerBufferEnabled && mEffectBufferEnabled) {
3252*ec779b8eSAndroid Build Coastguard Worker         // For best precision, we use float instead of the associated output
3253*ec779b8eSAndroid Build Coastguard Worker         // device format (typically PCM 16 bit).
3254*ec779b8eSAndroid Build Coastguard Worker 
3255*ec779b8eSAndroid Build Coastguard Worker         mFormat = AUDIO_FORMAT_PCM_FLOAT;
3256*ec779b8eSAndroid Build Coastguard Worker         mFrameSize = mChannelCount * audio_bytes_per_sample(mFormat);
3257*ec779b8eSAndroid Build Coastguard Worker         mBufferSize = mFrameSize * mFrameCount;
3258*ec779b8eSAndroid Build Coastguard Worker 
3259*ec779b8eSAndroid Build Coastguard Worker         // TODO: We currently use the associated output device channel mask and sample rate.
3260*ec779b8eSAndroid Build Coastguard Worker         // (1) Perhaps use the ORed channel mask of all downstream MixerThreads
3261*ec779b8eSAndroid Build Coastguard Worker         // (if a valid mask) to avoid premature downmix.
3262*ec779b8eSAndroid Build Coastguard Worker         // (2) Perhaps use the maximum sample rate of all downstream MixerThreads
3263*ec779b8eSAndroid Build Coastguard Worker         // instead of the output device sample rate to avoid loss of high frequency information.
3264*ec779b8eSAndroid Build Coastguard Worker         // This may need to be updated as MixerThread/OutputTracks are added and not here.
3265*ec779b8eSAndroid Build Coastguard Worker     }
3266*ec779b8eSAndroid Build Coastguard Worker 
3267*ec779b8eSAndroid Build Coastguard Worker     // Calculate size of normal sink buffer relative to the HAL output buffer size
3268*ec779b8eSAndroid Build Coastguard Worker     double multiplier = 1.0;
3269*ec779b8eSAndroid Build Coastguard Worker     // Note: mType == SPATIALIZER does not support FastMixer and DEEP is by definition not "fast"
3270*ec779b8eSAndroid Build Coastguard Worker     if ((mType == MIXER && !(mOutput->flags & AUDIO_OUTPUT_FLAG_DEEP_BUFFER)) &&
3271*ec779b8eSAndroid Build Coastguard Worker             (kUseFastMixer == FastMixer_Static || kUseFastMixer == FastMixer_Dynamic)) {
3272*ec779b8eSAndroid Build Coastguard Worker         size_t minNormalFrameCount = (kMinNormalSinkBufferSizeMs * mSampleRate) / 1000;
3273*ec779b8eSAndroid Build Coastguard Worker         size_t maxNormalFrameCount = (kMaxNormalSinkBufferSizeMs * mSampleRate) / 1000;
3274*ec779b8eSAndroid Build Coastguard Worker 
3275*ec779b8eSAndroid Build Coastguard Worker         // round up minimum and round down maximum to nearest 16 frames to satisfy AudioMixer
3276*ec779b8eSAndroid Build Coastguard Worker         minNormalFrameCount = (minNormalFrameCount + 15) & ~15;
3277*ec779b8eSAndroid Build Coastguard Worker         maxNormalFrameCount = maxNormalFrameCount & ~15;
3278*ec779b8eSAndroid Build Coastguard Worker         if (maxNormalFrameCount < minNormalFrameCount) {
3279*ec779b8eSAndroid Build Coastguard Worker             maxNormalFrameCount = minNormalFrameCount;
3280*ec779b8eSAndroid Build Coastguard Worker         }
3281*ec779b8eSAndroid Build Coastguard Worker         multiplier = (double) minNormalFrameCount / (double) mFrameCount;
3282*ec779b8eSAndroid Build Coastguard Worker         if (multiplier <= 1.0) {
3283*ec779b8eSAndroid Build Coastguard Worker             multiplier = 1.0;
3284*ec779b8eSAndroid Build Coastguard Worker         } else if (multiplier <= 2.0) {
3285*ec779b8eSAndroid Build Coastguard Worker             if (2 * mFrameCount <= maxNormalFrameCount) {
3286*ec779b8eSAndroid Build Coastguard Worker                 multiplier = 2.0;
3287*ec779b8eSAndroid Build Coastguard Worker             } else {
3288*ec779b8eSAndroid Build Coastguard Worker                 multiplier = (double) maxNormalFrameCount / (double) mFrameCount;
3289*ec779b8eSAndroid Build Coastguard Worker             }
3290*ec779b8eSAndroid Build Coastguard Worker         } else {
3291*ec779b8eSAndroid Build Coastguard Worker             multiplier = floor(multiplier);
3292*ec779b8eSAndroid Build Coastguard Worker         }
3293*ec779b8eSAndroid Build Coastguard Worker     }
3294*ec779b8eSAndroid Build Coastguard Worker     mNormalFrameCount = multiplier * mFrameCount;
3295*ec779b8eSAndroid Build Coastguard Worker     // round up to nearest 16 frames to satisfy AudioMixer
3296*ec779b8eSAndroid Build Coastguard Worker     if (hasMixer()) {
3297*ec779b8eSAndroid Build Coastguard Worker         mNormalFrameCount = (mNormalFrameCount + 15) & ~15;
3298*ec779b8eSAndroid Build Coastguard Worker     }
3299*ec779b8eSAndroid Build Coastguard Worker     ALOGI("HAL output buffer size %zu frames, normal sink buffer size %zu frames",
3300*ec779b8eSAndroid Build Coastguard Worker             (size_t)mFrameCount, mNormalFrameCount);
3301*ec779b8eSAndroid Build Coastguard Worker 
3302*ec779b8eSAndroid Build Coastguard Worker     // Check if we want to throttle the processing to no more than 2x normal rate
3303*ec779b8eSAndroid Build Coastguard Worker     mThreadThrottle = property_get_bool("af.thread.throttle", true /* default_value */);
3304*ec779b8eSAndroid Build Coastguard Worker     mThreadThrottleTimeMs = 0;
3305*ec779b8eSAndroid Build Coastguard Worker     mThreadThrottleEndMs = 0;
3306*ec779b8eSAndroid Build Coastguard Worker     mHalfBufferMs = mNormalFrameCount * 1000 / (2 * mSampleRate);
3307*ec779b8eSAndroid Build Coastguard Worker 
3308*ec779b8eSAndroid Build Coastguard Worker     // mSinkBuffer is the sink buffer.  Size is always multiple-of-16 frames.
3309*ec779b8eSAndroid Build Coastguard Worker     // Originally this was int16_t[] array, need to remove legacy implications.
3310*ec779b8eSAndroid Build Coastguard Worker     free(mSinkBuffer);
3311*ec779b8eSAndroid Build Coastguard Worker     mSinkBuffer = NULL;
3312*ec779b8eSAndroid Build Coastguard Worker 
3313*ec779b8eSAndroid Build Coastguard Worker     // For sink buffer size, we use the frame size from the downstream sink to avoid problems
3314*ec779b8eSAndroid Build Coastguard Worker     // with non PCM formats for compressed music, e.g. AAC, and Offload threads.
3315*ec779b8eSAndroid Build Coastguard Worker     const size_t sinkBufferSize = mNormalFrameCount * mFrameSize;
3316*ec779b8eSAndroid Build Coastguard Worker     (void)posix_memalign(&mSinkBuffer, 32, sinkBufferSize);
3317*ec779b8eSAndroid Build Coastguard Worker 
3318*ec779b8eSAndroid Build Coastguard Worker     // We resize the mMixerBuffer according to the requirements of the sink buffer which
3319*ec779b8eSAndroid Build Coastguard Worker     // drives the output.
3320*ec779b8eSAndroid Build Coastguard Worker     free(mMixerBuffer);
3321*ec779b8eSAndroid Build Coastguard Worker     mMixerBuffer = NULL;
3322*ec779b8eSAndroid Build Coastguard Worker     if (mMixerBufferEnabled) {
3323*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferFormat = AUDIO_FORMAT_PCM_FLOAT; // no longer valid: AUDIO_FORMAT_PCM_16_BIT.
3324*ec779b8eSAndroid Build Coastguard Worker         mMixerBufferSize = mNormalFrameCount * mixerChannelCount
3325*ec779b8eSAndroid Build Coastguard Worker                 * audio_bytes_per_sample(mMixerBufferFormat);
3326*ec779b8eSAndroid Build Coastguard Worker         (void)posix_memalign(&mMixerBuffer, 32, mMixerBufferSize);
3327*ec779b8eSAndroid Build Coastguard Worker     }
3328*ec779b8eSAndroid Build Coastguard Worker     free(mEffectBuffer);
3329*ec779b8eSAndroid Build Coastguard Worker     mEffectBuffer = NULL;
3330*ec779b8eSAndroid Build Coastguard Worker     if (mEffectBufferEnabled) {
3331*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferFormat = AUDIO_FORMAT_PCM_FLOAT;
3332*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferSize = mNormalFrameCount * mixerChannelCount
3333*ec779b8eSAndroid Build Coastguard Worker                 * audio_bytes_per_sample(mEffectBufferFormat);
3334*ec779b8eSAndroid Build Coastguard Worker         (void)posix_memalign(&mEffectBuffer, 32, mEffectBufferSize);
3335*ec779b8eSAndroid Build Coastguard Worker     }
3336*ec779b8eSAndroid Build Coastguard Worker 
3337*ec779b8eSAndroid Build Coastguard Worker     if (mType == SPATIALIZER) {
3338*ec779b8eSAndroid Build Coastguard Worker         free(mPostSpatializerBuffer);
3339*ec779b8eSAndroid Build Coastguard Worker         mPostSpatializerBuffer = nullptr;
3340*ec779b8eSAndroid Build Coastguard Worker         mPostSpatializerBufferSize = mNormalFrameCount * mChannelCount
3341*ec779b8eSAndroid Build Coastguard Worker                 * audio_bytes_per_sample(mEffectBufferFormat);
3342*ec779b8eSAndroid Build Coastguard Worker         (void)posix_memalign(&mPostSpatializerBuffer, 32, mPostSpatializerBufferSize);
3343*ec779b8eSAndroid Build Coastguard Worker     }
3344*ec779b8eSAndroid Build Coastguard Worker 
3345*ec779b8eSAndroid Build Coastguard Worker     mHapticChannelMask = static_cast<audio_channel_mask_t>(mChannelMask & AUDIO_CHANNEL_HAPTIC_ALL);
3346*ec779b8eSAndroid Build Coastguard Worker     mChannelMask = static_cast<audio_channel_mask_t>(mChannelMask & ~mHapticChannelMask);
3347*ec779b8eSAndroid Build Coastguard Worker     mHapticChannelCount = audio_channel_count_from_out_mask(mHapticChannelMask);
3348*ec779b8eSAndroid Build Coastguard Worker     mChannelCount -= mHapticChannelCount;
3349*ec779b8eSAndroid Build Coastguard Worker     mMixerChannelMask = static_cast<audio_channel_mask_t>(mMixerChannelMask & ~mHapticChannelMask);
3350*ec779b8eSAndroid Build Coastguard Worker 
3351*ec779b8eSAndroid Build Coastguard Worker     // force reconfiguration of effect chains and engines to take new buffer size and audio
3352*ec779b8eSAndroid Build Coastguard Worker     // parameters into account
3353*ec779b8eSAndroid Build Coastguard Worker     // Note that mutex() is not held when readOutputParameters_l() is called from the constructor
3354*ec779b8eSAndroid Build Coastguard Worker     // but in this case nothing is done below as no audio sessions have effect yet so it doesn't
3355*ec779b8eSAndroid Build Coastguard Worker     // matter.
3356*ec779b8eSAndroid Build Coastguard Worker     // create a copy of mEffectChains as calling moveEffectChain_ll()
3357*ec779b8eSAndroid Build Coastguard Worker     // can reorder some effect chains
3358*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfEffectChain>> effectChains = mEffectChains;
3359*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < effectChains.size(); i ++) {
3360*ec779b8eSAndroid Build Coastguard Worker         mAfThreadCallback->moveEffectChain_ll(effectChains[i]->sessionId(),
3361*ec779b8eSAndroid Build Coastguard Worker             this/* srcThread */, this/* dstThread */);
3362*ec779b8eSAndroid Build Coastguard Worker     }
3363*ec779b8eSAndroid Build Coastguard Worker 
3364*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t flags = mOutput->flags;
3365*ec779b8eSAndroid Build Coastguard Worker     mediametrics::LogItem item(mThreadMetrics.getMetricsId()); // TODO: method in ThreadMetrics?
3366*ec779b8eSAndroid Build Coastguard Worker     item.set(AMEDIAMETRICS_PROP_EVENT, AMEDIAMETRICS_PROP_EVENT_VALUE_READPARAMETERS)
3367*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_ENCODING, IAfThreadBase::formatToString(mFormat).c_str())
3368*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_SAMPLERATE, (int32_t)mSampleRate)
3369*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELMASK, (int32_t)mChannelMask)
3370*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELCOUNT, (int32_t)mChannelCount)
3371*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FRAMECOUNT, (int32_t)mNormalFrameCount)
3372*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FLAGS, toString(flags).c_str())
3373*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAPTIC AMEDIAMETRICS_PROP_CHANNELMASK,
3374*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mHapticChannelMask)
3375*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAPTIC AMEDIAMETRICS_PROP_CHANNELCOUNT,
3376*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mHapticChannelCount)
3377*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAL    AMEDIAMETRICS_PROP_ENCODING,
3378*ec779b8eSAndroid Build Coastguard Worker                 IAfThreadBase::formatToString(mHALFormat).c_str())
3379*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAL    AMEDIAMETRICS_PROP_FRAMECOUNT,
3380*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mFrameCount) // sic - added HAL
3381*ec779b8eSAndroid Build Coastguard Worker         ;
3382*ec779b8eSAndroid Build Coastguard Worker     uint32_t latencyMs;
3383*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->stream->getLatency(&latencyMs) == NO_ERROR) {
3384*ec779b8eSAndroid Build Coastguard Worker         item.set(AMEDIAMETRICS_PROP_PREFIX_HAL AMEDIAMETRICS_PROP_LATENCYMS, (double)latencyMs);
3385*ec779b8eSAndroid Build Coastguard Worker     }
3386*ec779b8eSAndroid Build Coastguard Worker     item.record();
3387*ec779b8eSAndroid Build Coastguard Worker }
3388*ec779b8eSAndroid Build Coastguard Worker 
updateMetadata_l()3389*ec779b8eSAndroid Build Coastguard Worker ThreadBase::MetadataUpdate PlaybackThread::updateMetadata_l()
3390*ec779b8eSAndroid Build Coastguard Worker {
3391*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized() || !mActiveTracks.readAndClearHasChanged()) {
3392*ec779b8eSAndroid Build Coastguard Worker         return {}; // nothing to do
3393*ec779b8eSAndroid Build Coastguard Worker     }
3394*ec779b8eSAndroid Build Coastguard Worker     StreamOutHalInterface::SourceMetadata metadata;
3395*ec779b8eSAndroid Build Coastguard Worker     static const bool stereo_spatialization_property =
3396*ec779b8eSAndroid Build Coastguard Worker             property_get_bool("ro.audio.stereo_spatialization_enabled", false);
3397*ec779b8eSAndroid Build Coastguard Worker     const bool stereo_spatialization_enabled =
3398*ec779b8eSAndroid Build Coastguard Worker             stereo_spatialization_property && com_android_media_audio_stereo_spatialization();
3399*ec779b8eSAndroid Build Coastguard Worker     if (stereo_spatialization_enabled) {
3400*ec779b8eSAndroid Build Coastguard Worker         std::map<audio_session_t, std::vector<playback_track_metadata_v7_t> >allSessionsMetadata;
3401*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfTrack>& track : mActiveTracks) {
3402*ec779b8eSAndroid Build Coastguard Worker             std::vector<playback_track_metadata_v7_t>& sessionMetadata =
3403*ec779b8eSAndroid Build Coastguard Worker                     allSessionsMetadata[track->sessionId()];
3404*ec779b8eSAndroid Build Coastguard Worker             auto backInserter = std::back_inserter(sessionMetadata);
3405*ec779b8eSAndroid Build Coastguard Worker             // No track is invalid as this is called after prepareTrack_l in the same
3406*ec779b8eSAndroid Build Coastguard Worker             // critical section
3407*ec779b8eSAndroid Build Coastguard Worker             track->copyMetadataTo(backInserter);
3408*ec779b8eSAndroid Build Coastguard Worker         }
3409*ec779b8eSAndroid Build Coastguard Worker         std::vector<playback_track_metadata_v7_t> spatializedTracksMetaData;
3410*ec779b8eSAndroid Build Coastguard Worker         for (const auto& [session, sessionTrackMetadata] : allSessionsMetadata) {
3411*ec779b8eSAndroid Build Coastguard Worker             metadata.tracks.insert(metadata.tracks.end(),
3412*ec779b8eSAndroid Build Coastguard Worker                     sessionTrackMetadata.begin(), sessionTrackMetadata.end());
3413*ec779b8eSAndroid Build Coastguard Worker             if (auto chain = getEffectChain_l(session) ; chain != nullptr) {
3414*ec779b8eSAndroid Build Coastguard Worker                 chain->sendMetadata_l(sessionTrackMetadata, {});
3415*ec779b8eSAndroid Build Coastguard Worker             }
3416*ec779b8eSAndroid Build Coastguard Worker             if ((hasAudioSession_l(session) & IAfThreadBase::SPATIALIZED_SESSION) != 0) {
3417*ec779b8eSAndroid Build Coastguard Worker                 spatializedTracksMetaData.insert(spatializedTracksMetaData.end(),
3418*ec779b8eSAndroid Build Coastguard Worker                         sessionTrackMetadata.begin(), sessionTrackMetadata.end());
3419*ec779b8eSAndroid Build Coastguard Worker             }
3420*ec779b8eSAndroid Build Coastguard Worker         }
3421*ec779b8eSAndroid Build Coastguard Worker         if (auto chain = getEffectChain_l(AUDIO_SESSION_OUTPUT_MIX); chain != nullptr) {
3422*ec779b8eSAndroid Build Coastguard Worker             chain->sendMetadata_l(metadata.tracks, {});
3423*ec779b8eSAndroid Build Coastguard Worker         }
3424*ec779b8eSAndroid Build Coastguard Worker         if (auto chain = getEffectChain_l(AUDIO_SESSION_OUTPUT_STAGE); chain != nullptr) {
3425*ec779b8eSAndroid Build Coastguard Worker             chain->sendMetadata_l(metadata.tracks, spatializedTracksMetaData);
3426*ec779b8eSAndroid Build Coastguard Worker         }
3427*ec779b8eSAndroid Build Coastguard Worker         if (auto chain = getEffectChain_l(AUDIO_SESSION_DEVICE); chain != nullptr) {
3428*ec779b8eSAndroid Build Coastguard Worker             chain->sendMetadata_l(metadata.tracks, {});
3429*ec779b8eSAndroid Build Coastguard Worker         }
3430*ec779b8eSAndroid Build Coastguard Worker     } else {
3431*ec779b8eSAndroid Build Coastguard Worker         auto backInserter = std::back_inserter(metadata.tracks);
3432*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfTrack>& track : mActiveTracks) {
3433*ec779b8eSAndroid Build Coastguard Worker             // No track is invalid as this is called after prepareTrack_l in the same
3434*ec779b8eSAndroid Build Coastguard Worker             // critical section
3435*ec779b8eSAndroid Build Coastguard Worker             track->copyMetadataTo(backInserter);
3436*ec779b8eSAndroid Build Coastguard Worker         }
3437*ec779b8eSAndroid Build Coastguard Worker     }
3438*ec779b8eSAndroid Build Coastguard Worker     sendMetadataToBackend_l(metadata);
3439*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate change;
3440*ec779b8eSAndroid Build Coastguard Worker     change.playbackMetadataUpdate = metadata.tracks;
3441*ec779b8eSAndroid Build Coastguard Worker     return change;
3442*ec779b8eSAndroid Build Coastguard Worker }
3443*ec779b8eSAndroid Build Coastguard Worker 
sendMetadataToBackend_l(const StreamOutHalInterface::SourceMetadata & metadata)3444*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::sendMetadataToBackend_l(
3445*ec779b8eSAndroid Build Coastguard Worker         const StreamOutHalInterface::SourceMetadata& metadata)
3446*ec779b8eSAndroid Build Coastguard Worker {
3447*ec779b8eSAndroid Build Coastguard Worker     mOutput->stream->updateSourceMetadata(metadata);
3448*ec779b8eSAndroid Build Coastguard Worker };
3449*ec779b8eSAndroid Build Coastguard Worker 
getRenderPosition(uint32_t * halFrames,uint32_t * dspFrames) const3450*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::getRenderPosition(
3451*ec779b8eSAndroid Build Coastguard Worker         uint32_t* halFrames, uint32_t* dspFrames) const
3452*ec779b8eSAndroid Build Coastguard Worker {
3453*ec779b8eSAndroid Build Coastguard Worker     if (halFrames == NULL || dspFrames == NULL) {
3454*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3455*ec779b8eSAndroid Build Coastguard Worker     }
3456*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3457*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() != NO_ERROR) {
3458*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
3459*ec779b8eSAndroid Build Coastguard Worker     }
3460*ec779b8eSAndroid Build Coastguard Worker     int64_t framesWritten = mBytesWritten / mFrameSize;
3461*ec779b8eSAndroid Build Coastguard Worker     *halFrames = framesWritten;
3462*ec779b8eSAndroid Build Coastguard Worker 
3463*ec779b8eSAndroid Build Coastguard Worker     if (isSuspended()) {
3464*ec779b8eSAndroid Build Coastguard Worker         // return an estimation of rendered frames when the output is suspended
3465*ec779b8eSAndroid Build Coastguard Worker         size_t latencyFrames = (latency_l() * mSampleRate) / 1000;
3466*ec779b8eSAndroid Build Coastguard Worker         *dspFrames = (uint32_t)
3467*ec779b8eSAndroid Build Coastguard Worker                 (framesWritten >= (int64_t)latencyFrames ? framesWritten - latencyFrames : 0);
3468*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
3469*ec779b8eSAndroid Build Coastguard Worker     } else {
3470*ec779b8eSAndroid Build Coastguard Worker         status_t status;
3471*ec779b8eSAndroid Build Coastguard Worker         uint64_t frames = 0;
3472*ec779b8eSAndroid Build Coastguard Worker         status = mOutput->getRenderPosition(&frames);
3473*ec779b8eSAndroid Build Coastguard Worker         *dspFrames = (uint32_t)frames;
3474*ec779b8eSAndroid Build Coastguard Worker         return status;
3475*ec779b8eSAndroid Build Coastguard Worker     }
3476*ec779b8eSAndroid Build Coastguard Worker }
3477*ec779b8eSAndroid Build Coastguard Worker 
getStrategyForSession_l(audio_session_t sessionId) const3478*ec779b8eSAndroid Build Coastguard Worker product_strategy_t PlaybackThread::getStrategyForSession_l(audio_session_t sessionId) const
3479*ec779b8eSAndroid Build Coastguard Worker {
3480*ec779b8eSAndroid Build Coastguard Worker     // session AUDIO_SESSION_OUTPUT_MIX is placed in same strategy as MUSIC stream so that
3481*ec779b8eSAndroid Build Coastguard Worker     // it is moved to correct output by audio policy manager when A2DP is connected or disconnected
3482*ec779b8eSAndroid Build Coastguard Worker     if (sessionId == AUDIO_SESSION_OUTPUT_MIX) {
3483*ec779b8eSAndroid Build Coastguard Worker         return getStrategyForStream(AUDIO_STREAM_MUSIC);
3484*ec779b8eSAndroid Build Coastguard Worker     }
3485*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
3486*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> track = mTracks[i];
3487*ec779b8eSAndroid Build Coastguard Worker         if (sessionId == track->sessionId() && !track->isInvalid()) {
3488*ec779b8eSAndroid Build Coastguard Worker             return getStrategyForStream(track->streamType());
3489*ec779b8eSAndroid Build Coastguard Worker         }
3490*ec779b8eSAndroid Build Coastguard Worker     }
3491*ec779b8eSAndroid Build Coastguard Worker     return getStrategyForStream(AUDIO_STREAM_MUSIC);
3492*ec779b8eSAndroid Build Coastguard Worker }
3493*ec779b8eSAndroid Build Coastguard Worker 
3494*ec779b8eSAndroid Build Coastguard Worker 
getOutput() const3495*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* PlaybackThread::getOutput() const
3496*ec779b8eSAndroid Build Coastguard Worker {
3497*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3498*ec779b8eSAndroid Build Coastguard Worker     return mOutput;
3499*ec779b8eSAndroid Build Coastguard Worker }
3500*ec779b8eSAndroid Build Coastguard Worker 
clearOutput()3501*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* PlaybackThread::clearOutput()
3502*ec779b8eSAndroid Build Coastguard Worker {
3503*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3504*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut *output = mOutput;
3505*ec779b8eSAndroid Build Coastguard Worker     mOutput = NULL;
3506*ec779b8eSAndroid Build Coastguard Worker     // FIXME FastMixer might also have a raw ptr to mOutputSink;
3507*ec779b8eSAndroid Build Coastguard Worker     //       must push a NULL and wait for ack
3508*ec779b8eSAndroid Build Coastguard Worker     mOutputSink.clear();
3509*ec779b8eSAndroid Build Coastguard Worker     mPipeSink.clear();
3510*ec779b8eSAndroid Build Coastguard Worker     mNormalSink.clear();
3511*ec779b8eSAndroid Build Coastguard Worker     return output;
3512*ec779b8eSAndroid Build Coastguard Worker }
3513*ec779b8eSAndroid Build Coastguard Worker 
3514*ec779b8eSAndroid Build Coastguard Worker // this method must always be called either with ThreadBase mutex() held or inside the thread loop
stream() const3515*ec779b8eSAndroid Build Coastguard Worker sp<StreamHalInterface> PlaybackThread::stream() const
3516*ec779b8eSAndroid Build Coastguard Worker {
3517*ec779b8eSAndroid Build Coastguard Worker     if (mOutput == NULL) {
3518*ec779b8eSAndroid Build Coastguard Worker         return NULL;
3519*ec779b8eSAndroid Build Coastguard Worker     }
3520*ec779b8eSAndroid Build Coastguard Worker     return mOutput->stream;
3521*ec779b8eSAndroid Build Coastguard Worker }
3522*ec779b8eSAndroid Build Coastguard Worker 
activeSleepTimeUs() const3523*ec779b8eSAndroid Build Coastguard Worker uint32_t PlaybackThread::activeSleepTimeUs() const
3524*ec779b8eSAndroid Build Coastguard Worker {
3525*ec779b8eSAndroid Build Coastguard Worker     return (uint32_t)((uint32_t)((mNormalFrameCount * 1000) / mSampleRate) * 1000);
3526*ec779b8eSAndroid Build Coastguard Worker }
3527*ec779b8eSAndroid Build Coastguard Worker 
setSyncEvent(const sp<SyncEvent> & event)3528*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::setSyncEvent(const sp<SyncEvent>& event)
3529*ec779b8eSAndroid Build Coastguard Worker {
3530*ec779b8eSAndroid Build Coastguard Worker     if (!isValidSyncEvent(event)) {
3531*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
3532*ec779b8eSAndroid Build Coastguard Worker     }
3533*ec779b8eSAndroid Build Coastguard Worker 
3534*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3535*ec779b8eSAndroid Build Coastguard Worker 
3536*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); ++i) {
3537*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> track = mTracks[i];
3538*ec779b8eSAndroid Build Coastguard Worker         if (event->triggerSession() == track->sessionId()) {
3539*ec779b8eSAndroid Build Coastguard Worker             (void) track->setSyncEvent(event);
3540*ec779b8eSAndroid Build Coastguard Worker             return NO_ERROR;
3541*ec779b8eSAndroid Build Coastguard Worker         }
3542*ec779b8eSAndroid Build Coastguard Worker     }
3543*ec779b8eSAndroid Build Coastguard Worker 
3544*ec779b8eSAndroid Build Coastguard Worker     return NAME_NOT_FOUND;
3545*ec779b8eSAndroid Build Coastguard Worker }
3546*ec779b8eSAndroid Build Coastguard Worker 
isValidSyncEvent(const sp<SyncEvent> & event) const3547*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::isValidSyncEvent(const sp<SyncEvent>& event) const
3548*ec779b8eSAndroid Build Coastguard Worker {
3549*ec779b8eSAndroid Build Coastguard Worker     return event->type() == AudioSystem::SYNC_EVENT_PRESENTATION_COMPLETE;
3550*ec779b8eSAndroid Build Coastguard Worker }
3551*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_removeTracks(const Vector<sp<IAfTrack>> & tracksToRemove)3552*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::threadLoop_removeTracks(
3553*ec779b8eSAndroid Build Coastguard Worker         [[maybe_unused]] const Vector<sp<IAfTrack>>& tracksToRemove)
3554*ec779b8eSAndroid Build Coastguard Worker {
3555*ec779b8eSAndroid Build Coastguard Worker     // Miscellaneous track cleanup when removed from the active list,
3556*ec779b8eSAndroid Build Coastguard Worker     // called without Thread lock but synchronized with threadLoop processing.
3557*ec779b8eSAndroid Build Coastguard Worker #ifdef ADD_BATTERY_DATA
3558*ec779b8eSAndroid Build Coastguard Worker     for (const auto& track : tracksToRemove) {
3559*ec779b8eSAndroid Build Coastguard Worker         if (track->isExternalTrack()) {
3560*ec779b8eSAndroid Build Coastguard Worker             // to track the speaker usage
3561*ec779b8eSAndroid Build Coastguard Worker             addBatteryData(IMediaPlayerService::kBatteryDataAudioFlingerStop);
3562*ec779b8eSAndroid Build Coastguard Worker         }
3563*ec779b8eSAndroid Build Coastguard Worker     }
3564*ec779b8eSAndroid Build Coastguard Worker #endif
3565*ec779b8eSAndroid Build Coastguard Worker }
3566*ec779b8eSAndroid Build Coastguard Worker 
checkSilentMode_l()3567*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::checkSilentMode_l()
3568*ec779b8eSAndroid Build Coastguard Worker {
3569*ec779b8eSAndroid Build Coastguard Worker     if (property_get_bool("ro.audio.silent", false)) {
3570*ec779b8eSAndroid Build Coastguard Worker         ALOGW("ro.audio.silent is now ignored");
3571*ec779b8eSAndroid Build Coastguard Worker     }
3572*ec779b8eSAndroid Build Coastguard Worker }
3573*ec779b8eSAndroid Build Coastguard Worker 
3574*ec779b8eSAndroid Build Coastguard Worker // shared by MIXER and DIRECT, overridden by DUPLICATING
threadLoop_write()3575*ec779b8eSAndroid Build Coastguard Worker ssize_t PlaybackThread::threadLoop_write()
3576*ec779b8eSAndroid Build Coastguard Worker {
3577*ec779b8eSAndroid Build Coastguard Worker     LOG_HIST_TS();
3578*ec779b8eSAndroid Build Coastguard Worker     mInWrite = true;
3579*ec779b8eSAndroid Build Coastguard Worker     ssize_t bytesWritten;
3580*ec779b8eSAndroid Build Coastguard Worker     const size_t offset = mCurrentWriteLength - mBytesRemaining;
3581*ec779b8eSAndroid Build Coastguard Worker 
3582*ec779b8eSAndroid Build Coastguard Worker     // If an NBAIO sink is present, use it to write the normal mixer's submix
3583*ec779b8eSAndroid Build Coastguard Worker     if (mNormalSink != 0) {
3584*ec779b8eSAndroid Build Coastguard Worker 
3585*ec779b8eSAndroid Build Coastguard Worker         const size_t count = mBytesRemaining / mFrameSize;
3586*ec779b8eSAndroid Build Coastguard Worker 
3587*ec779b8eSAndroid Build Coastguard Worker         ATRACE_BEGIN("write");
3588*ec779b8eSAndroid Build Coastguard Worker         // update the setpoint when AudioFlinger::mScreenState changes
3589*ec779b8eSAndroid Build Coastguard Worker         const uint32_t screenState = mAfThreadCallback->getScreenState();
3590*ec779b8eSAndroid Build Coastguard Worker         if (screenState != mScreenState) {
3591*ec779b8eSAndroid Build Coastguard Worker             mScreenState = screenState;
3592*ec779b8eSAndroid Build Coastguard Worker             MonoPipe *pipe = (MonoPipe *)mPipeSink.get();
3593*ec779b8eSAndroid Build Coastguard Worker             if (pipe != NULL) {
3594*ec779b8eSAndroid Build Coastguard Worker                 pipe->setAvgFrames((mScreenState & 1) ?
3595*ec779b8eSAndroid Build Coastguard Worker                         (pipe->maxFrames() * 7) / 8 : mNormalFrameCount * 2);
3596*ec779b8eSAndroid Build Coastguard Worker             }
3597*ec779b8eSAndroid Build Coastguard Worker         }
3598*ec779b8eSAndroid Build Coastguard Worker         ssize_t framesWritten = mNormalSink->write((char *)mSinkBuffer + offset, count);
3599*ec779b8eSAndroid Build Coastguard Worker         ATRACE_END();
3600*ec779b8eSAndroid Build Coastguard Worker 
3601*ec779b8eSAndroid Build Coastguard Worker         if (framesWritten > 0) {
3602*ec779b8eSAndroid Build Coastguard Worker             bytesWritten = framesWritten * mFrameSize;
3603*ec779b8eSAndroid Build Coastguard Worker 
3604*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
3605*ec779b8eSAndroid Build Coastguard Worker             mTee.write((char *)mSinkBuffer + offset, framesWritten);
3606*ec779b8eSAndroid Build Coastguard Worker #endif
3607*ec779b8eSAndroid Build Coastguard Worker         } else {
3608*ec779b8eSAndroid Build Coastguard Worker             bytesWritten = framesWritten;
3609*ec779b8eSAndroid Build Coastguard Worker         }
3610*ec779b8eSAndroid Build Coastguard Worker     // otherwise use the HAL / AudioStreamOut directly
3611*ec779b8eSAndroid Build Coastguard Worker     } else {
3612*ec779b8eSAndroid Build Coastguard Worker         // Direct output and offload threads
3613*ec779b8eSAndroid Build Coastguard Worker 
3614*ec779b8eSAndroid Build Coastguard Worker         if (mUseAsyncWrite) {
3615*ec779b8eSAndroid Build Coastguard Worker             ALOGW_IF(mWriteAckSequence & 1, "threadLoop_write(): out of sequence write request");
3616*ec779b8eSAndroid Build Coastguard Worker             mWriteAckSequence += 2;
3617*ec779b8eSAndroid Build Coastguard Worker             mWriteAckSequence |= 1;
3618*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(mCallbackThread != 0);
3619*ec779b8eSAndroid Build Coastguard Worker             mCallbackThread->setWriteBlocked(mWriteAckSequence);
3620*ec779b8eSAndroid Build Coastguard Worker         }
3621*ec779b8eSAndroid Build Coastguard Worker         ATRACE_BEGIN("write");
3622*ec779b8eSAndroid Build Coastguard Worker         // FIXME We should have an implementation of timestamps for direct output threads.
3623*ec779b8eSAndroid Build Coastguard Worker         // They are used e.g for multichannel PCM playback over HDMI.
3624*ec779b8eSAndroid Build Coastguard Worker         bytesWritten = mOutput->write((char *)mSinkBuffer + offset, mBytesRemaining);
3625*ec779b8eSAndroid Build Coastguard Worker         ATRACE_END();
3626*ec779b8eSAndroid Build Coastguard Worker 
3627*ec779b8eSAndroid Build Coastguard Worker         if (mUseAsyncWrite &&
3628*ec779b8eSAndroid Build Coastguard Worker                 ((bytesWritten < 0) || (bytesWritten == (ssize_t)mBytesRemaining))) {
3629*ec779b8eSAndroid Build Coastguard Worker             // do not wait for async callback in case of error of full write
3630*ec779b8eSAndroid Build Coastguard Worker             mWriteAckSequence &= ~1;
3631*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(mCallbackThread != 0);
3632*ec779b8eSAndroid Build Coastguard Worker             mCallbackThread->setWriteBlocked(mWriteAckSequence);
3633*ec779b8eSAndroid Build Coastguard Worker         }
3634*ec779b8eSAndroid Build Coastguard Worker     }
3635*ec779b8eSAndroid Build Coastguard Worker 
3636*ec779b8eSAndroid Build Coastguard Worker     mNumWrites++;
3637*ec779b8eSAndroid Build Coastguard Worker     mInWrite = false;
3638*ec779b8eSAndroid Build Coastguard Worker     if (mStandby) {
3639*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics.logBeginInterval();
3640*ec779b8eSAndroid Build Coastguard Worker         mThreadSnapshot.onBegin();
3641*ec779b8eSAndroid Build Coastguard Worker         mStandby = false;
3642*ec779b8eSAndroid Build Coastguard Worker     }
3643*ec779b8eSAndroid Build Coastguard Worker     return bytesWritten;
3644*ec779b8eSAndroid Build Coastguard Worker }
3645*ec779b8eSAndroid Build Coastguard Worker 
3646*ec779b8eSAndroid Build Coastguard Worker // startMelComputation_l() must be called with AudioFlinger::mutex() held
startMelComputation_l(const sp<audio_utils::MelProcessor> & processor)3647*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::startMelComputation_l(
3648*ec779b8eSAndroid Build Coastguard Worker         const sp<audio_utils::MelProcessor>& processor)
3649*ec779b8eSAndroid Build Coastguard Worker {
3650*ec779b8eSAndroid Build Coastguard Worker     auto outputSink = static_cast<AudioStreamOutSink*>(mOutputSink.get());
3651*ec779b8eSAndroid Build Coastguard Worker     if (outputSink != nullptr) {
3652*ec779b8eSAndroid Build Coastguard Worker         outputSink->startMelComputation(processor);
3653*ec779b8eSAndroid Build Coastguard Worker     }
3654*ec779b8eSAndroid Build Coastguard Worker }
3655*ec779b8eSAndroid Build Coastguard Worker 
3656*ec779b8eSAndroid Build Coastguard Worker // stopMelComputation_l() must be called with AudioFlinger::mutex() held
stopMelComputation_l()3657*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::stopMelComputation_l()
3658*ec779b8eSAndroid Build Coastguard Worker {
3659*ec779b8eSAndroid Build Coastguard Worker     auto outputSink = static_cast<AudioStreamOutSink*>(mOutputSink.get());
3660*ec779b8eSAndroid Build Coastguard Worker     if (outputSink != nullptr) {
3661*ec779b8eSAndroid Build Coastguard Worker         outputSink->stopMelComputation();
3662*ec779b8eSAndroid Build Coastguard Worker     }
3663*ec779b8eSAndroid Build Coastguard Worker }
3664*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_drain()3665*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::threadLoop_drain()
3666*ec779b8eSAndroid Build Coastguard Worker {
3667*ec779b8eSAndroid Build Coastguard Worker     bool supportsDrain = false;
3668*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->stream->supportsDrain(&supportsDrain) == OK && supportsDrain) {
3669*ec779b8eSAndroid Build Coastguard Worker         ALOGV("draining %s", (mMixerStatus == MIXER_DRAIN_TRACK) ? "early" : "full");
3670*ec779b8eSAndroid Build Coastguard Worker         if (mUseAsyncWrite) {
3671*ec779b8eSAndroid Build Coastguard Worker             ALOGW_IF(mDrainSequence & 1, "threadLoop_drain(): out of sequence drain request");
3672*ec779b8eSAndroid Build Coastguard Worker             mDrainSequence |= 1;
3673*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(mCallbackThread != 0);
3674*ec779b8eSAndroid Build Coastguard Worker             mCallbackThread->setDraining(mDrainSequence);
3675*ec779b8eSAndroid Build Coastguard Worker         }
3676*ec779b8eSAndroid Build Coastguard Worker         status_t result = mOutput->stream->drain(mMixerStatus == MIXER_DRAIN_TRACK);
3677*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(result != OK, "Error when draining stream: %d", result);
3678*ec779b8eSAndroid Build Coastguard Worker     }
3679*ec779b8eSAndroid Build Coastguard Worker }
3680*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()3681*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::threadLoop_exit()
3682*ec779b8eSAndroid Build Coastguard Worker {
3683*ec779b8eSAndroid Build Coastguard Worker     {
3684*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
3685*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); i++) {
3686*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> track = mTracks[i];
3687*ec779b8eSAndroid Build Coastguard Worker             track->invalidate();
3688*ec779b8eSAndroid Build Coastguard Worker         }
3689*ec779b8eSAndroid Build Coastguard Worker         // Clear ActiveTracks to update BatteryNotifier in case active tracks remain.
3690*ec779b8eSAndroid Build Coastguard Worker         // After we exit there are no more track changes sent to BatteryNotifier
3691*ec779b8eSAndroid Build Coastguard Worker         // because that requires an active threadLoop.
3692*ec779b8eSAndroid Build Coastguard Worker         // TODO: should we decActiveTrackCnt() of the cleared track effect chain?
3693*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.clear();
3694*ec779b8eSAndroid Build Coastguard Worker     }
3695*ec779b8eSAndroid Build Coastguard Worker }
3696*ec779b8eSAndroid Build Coastguard Worker 
3697*ec779b8eSAndroid Build Coastguard Worker /*
3698*ec779b8eSAndroid Build Coastguard Worker The derived values that are cached:
3699*ec779b8eSAndroid Build Coastguard Worker  - mSinkBufferSize from frame count * frame size
3700*ec779b8eSAndroid Build Coastguard Worker  - mActiveSleepTimeUs from activeSleepTimeUs()
3701*ec779b8eSAndroid Build Coastguard Worker  - mIdleSleepTimeUs from idleSleepTimeUs()
3702*ec779b8eSAndroid Build Coastguard Worker  - mStandbyDelayNs from mActiveSleepTimeUs (DIRECT only) or forced to at least
3703*ec779b8eSAndroid Build Coastguard Worker    kDefaultStandbyTimeInNsecs when connected to an A2DP device.
3704*ec779b8eSAndroid Build Coastguard Worker  - maxPeriod from frame count and sample rate (MIXER only)
3705*ec779b8eSAndroid Build Coastguard Worker 
3706*ec779b8eSAndroid Build Coastguard Worker The parameters that affect these derived values are:
3707*ec779b8eSAndroid Build Coastguard Worker  - frame count
3708*ec779b8eSAndroid Build Coastguard Worker  - frame size
3709*ec779b8eSAndroid Build Coastguard Worker  - sample rate
3710*ec779b8eSAndroid Build Coastguard Worker  - device type: A2DP or not
3711*ec779b8eSAndroid Build Coastguard Worker  - device latency
3712*ec779b8eSAndroid Build Coastguard Worker  - format: PCM or not
3713*ec779b8eSAndroid Build Coastguard Worker  - active sleep time
3714*ec779b8eSAndroid Build Coastguard Worker  - idle sleep time
3715*ec779b8eSAndroid Build Coastguard Worker */
3716*ec779b8eSAndroid Build Coastguard Worker 
cacheParameters_l()3717*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::cacheParameters_l()
3718*ec779b8eSAndroid Build Coastguard Worker {
3719*ec779b8eSAndroid Build Coastguard Worker     mSinkBufferSize = mNormalFrameCount * mFrameSize;
3720*ec779b8eSAndroid Build Coastguard Worker     mActiveSleepTimeUs = activeSleepTimeUs();
3721*ec779b8eSAndroid Build Coastguard Worker     mIdleSleepTimeUs = idleSleepTimeUs();
3722*ec779b8eSAndroid Build Coastguard Worker 
3723*ec779b8eSAndroid Build Coastguard Worker     mStandbyDelayNs = getStandbyTimeInNanos();
3724*ec779b8eSAndroid Build Coastguard Worker 
3725*ec779b8eSAndroid Build Coastguard Worker     // make sure standby delay is not too short when connected to an A2DP sink to avoid
3726*ec779b8eSAndroid Build Coastguard Worker     // truncating audio when going to standby.
3727*ec779b8eSAndroid Build Coastguard Worker     if (!Intersection(outDeviceTypes_l(),  getAudioDeviceOutAllA2dpSet()).empty()) {
3728*ec779b8eSAndroid Build Coastguard Worker         if (mStandbyDelayNs < kDefaultStandbyTimeInNsecs) {
3729*ec779b8eSAndroid Build Coastguard Worker             mStandbyDelayNs = kDefaultStandbyTimeInNsecs;
3730*ec779b8eSAndroid Build Coastguard Worker         }
3731*ec779b8eSAndroid Build Coastguard Worker     }
3732*ec779b8eSAndroid Build Coastguard Worker }
3733*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks_l(audio_stream_type_t streamType)3734*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::invalidateTracks_l(audio_stream_type_t streamType)
3735*ec779b8eSAndroid Build Coastguard Worker {
3736*ec779b8eSAndroid Build Coastguard Worker     ALOGV("MixerThread::invalidateTracks() mixer %p, streamType %d, mTracks.size %zu",
3737*ec779b8eSAndroid Build Coastguard Worker             this,  streamType, mTracks.size());
3738*ec779b8eSAndroid Build Coastguard Worker     bool trackMatch = false;
3739*ec779b8eSAndroid Build Coastguard Worker     size_t size = mTracks.size();
3740*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < size; i++) {
3741*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> t = mTracks[i];
3742*ec779b8eSAndroid Build Coastguard Worker         if (t->streamType() == streamType && t->isExternalTrack()) {
3743*ec779b8eSAndroid Build Coastguard Worker             t->invalidate();
3744*ec779b8eSAndroid Build Coastguard Worker             trackMatch = true;
3745*ec779b8eSAndroid Build Coastguard Worker         }
3746*ec779b8eSAndroid Build Coastguard Worker     }
3747*ec779b8eSAndroid Build Coastguard Worker     return trackMatch;
3748*ec779b8eSAndroid Build Coastguard Worker }
3749*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(audio_stream_type_t streamType)3750*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::invalidateTracks(audio_stream_type_t streamType)
3751*ec779b8eSAndroid Build Coastguard Worker {
3752*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3753*ec779b8eSAndroid Build Coastguard Worker     invalidateTracks_l(streamType);
3754*ec779b8eSAndroid Build Coastguard Worker }
3755*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(std::set<audio_port_handle_t> & portIds)3756*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::invalidateTracks(std::set<audio_port_handle_t>& portIds) {
3757*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3758*ec779b8eSAndroid Build Coastguard Worker     invalidateTracks_l(portIds);
3759*ec779b8eSAndroid Build Coastguard Worker }
3760*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks_l(std::set<audio_port_handle_t> & portIds)3761*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::invalidateTracks_l(std::set<audio_port_handle_t>& portIds) {
3762*ec779b8eSAndroid Build Coastguard Worker     bool trackMatch = false;
3763*ec779b8eSAndroid Build Coastguard Worker     const size_t size = mTracks.size();
3764*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < size; i++) {
3765*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> t = mTracks[i];
3766*ec779b8eSAndroid Build Coastguard Worker         if (t->isExternalTrack() && portIds.find(t->portId()) != portIds.end()) {
3767*ec779b8eSAndroid Build Coastguard Worker             t->invalidate();
3768*ec779b8eSAndroid Build Coastguard Worker             portIds.erase(t->portId());
3769*ec779b8eSAndroid Build Coastguard Worker             trackMatch = true;
3770*ec779b8eSAndroid Build Coastguard Worker         }
3771*ec779b8eSAndroid Build Coastguard Worker         if (portIds.empty()) {
3772*ec779b8eSAndroid Build Coastguard Worker             break;
3773*ec779b8eSAndroid Build Coastguard Worker         }
3774*ec779b8eSAndroid Build Coastguard Worker     }
3775*ec779b8eSAndroid Build Coastguard Worker     return trackMatch;
3776*ec779b8eSAndroid Build Coastguard Worker }
3777*ec779b8eSAndroid Build Coastguard Worker 
3778*ec779b8eSAndroid Build Coastguard Worker // getTrackById_l must be called with holding thread lock
getTrackById_l(audio_port_handle_t trackPortId)3779*ec779b8eSAndroid Build Coastguard Worker IAfTrack* PlaybackThread::getTrackById_l(
3780*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t trackPortId) {
3781*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
3782*ec779b8eSAndroid Build Coastguard Worker         if (mTracks[i]->portId() == trackPortId) {
3783*ec779b8eSAndroid Build Coastguard Worker             return mTracks[i].get();
3784*ec779b8eSAndroid Build Coastguard Worker         }
3785*ec779b8eSAndroid Build Coastguard Worker     }
3786*ec779b8eSAndroid Build Coastguard Worker     return nullptr;
3787*ec779b8eSAndroid Build Coastguard Worker }
3788*ec779b8eSAndroid Build Coastguard Worker 
addEffectChain_l(const sp<IAfEffectChain> & chain)3789*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::addEffectChain_l(const sp<IAfEffectChain>& chain)
3790*ec779b8eSAndroid Build Coastguard Worker {
3791*ec779b8eSAndroid Build Coastguard Worker     audio_session_t session = chain->sessionId();
3792*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> halInBuffer, halOutBuffer;
3793*ec779b8eSAndroid Build Coastguard Worker     float *buffer = nullptr; // only used for non global sessions
3794*ec779b8eSAndroid Build Coastguard Worker 
3795*ec779b8eSAndroid Build Coastguard Worker     if (mType == SPATIALIZER) {
3796*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_global_session(session)) {
3797*ec779b8eSAndroid Build Coastguard Worker             // player sessions on a spatializer output will use a dedicated input buffer and
3798*ec779b8eSAndroid Build Coastguard Worker             // will either output multi channel to mEffectBuffer if the track is spatilaized
3799*ec779b8eSAndroid Build Coastguard Worker             // or stereo to mPostSpatializerBuffer if not spatialized.
3800*ec779b8eSAndroid Build Coastguard Worker             uint32_t channelMask;
3801*ec779b8eSAndroid Build Coastguard Worker             bool isSessionSpatialized =
3802*ec779b8eSAndroid Build Coastguard Worker                 (hasAudioSession_l(session) & ThreadBase::SPATIALIZED_SESSION) != 0;
3803*ec779b8eSAndroid Build Coastguard Worker             if (isSessionSpatialized) {
3804*ec779b8eSAndroid Build Coastguard Worker                 channelMask = mMixerChannelMask;
3805*ec779b8eSAndroid Build Coastguard Worker             } else {
3806*ec779b8eSAndroid Build Coastguard Worker                 channelMask = mChannelMask;
3807*ec779b8eSAndroid Build Coastguard Worker             }
3808*ec779b8eSAndroid Build Coastguard Worker             size_t numSamples = mNormalFrameCount
3809*ec779b8eSAndroid Build Coastguard Worker                     * (audio_channel_count_from_out_mask(channelMask) + mHapticChannelCount);
3810*ec779b8eSAndroid Build Coastguard Worker             status_t result = mAfThreadCallback->getEffectsFactoryHal()->allocateBuffer(
3811*ec779b8eSAndroid Build Coastguard Worker                     numSamples * sizeof(float),
3812*ec779b8eSAndroid Build Coastguard Worker                     &halInBuffer);
3813*ec779b8eSAndroid Build Coastguard Worker             if (result != OK) return result;
3814*ec779b8eSAndroid Build Coastguard Worker 
3815*ec779b8eSAndroid Build Coastguard Worker             result = mAfThreadCallback->getEffectsFactoryHal()->mirrorBuffer(
3816*ec779b8eSAndroid Build Coastguard Worker                     isSessionSpatialized ? mEffectBuffer : mPostSpatializerBuffer,
3817*ec779b8eSAndroid Build Coastguard Worker                     isSessionSpatialized ? mEffectBufferSize : mPostSpatializerBufferSize,
3818*ec779b8eSAndroid Build Coastguard Worker                     &halOutBuffer);
3819*ec779b8eSAndroid Build Coastguard Worker             if (result != OK) return result;
3820*ec779b8eSAndroid Build Coastguard Worker 
3821*ec779b8eSAndroid Build Coastguard Worker             buffer = halInBuffer ? halInBuffer->audioBuffer()->f32 : buffer;
3822*ec779b8eSAndroid Build Coastguard Worker 
3823*ec779b8eSAndroid Build Coastguard Worker             ALOGV("addEffectChain_l() creating new input buffer %p session %d",
3824*ec779b8eSAndroid Build Coastguard Worker                     buffer, session);
3825*ec779b8eSAndroid Build Coastguard Worker         } else {
3826*ec779b8eSAndroid Build Coastguard Worker             status_t result = INVALID_OPERATION;
3827*ec779b8eSAndroid Build Coastguard Worker             // Buffer configuration for global sessions on a SPATIALIZER thread:
3828*ec779b8eSAndroid Build Coastguard Worker             // - AUDIO_SESSION_OUTPUT_MIX session uses the mEffectBuffer as input and output buffer
3829*ec779b8eSAndroid Build Coastguard Worker             // - AUDIO_SESSION_OUTPUT_STAGE session uses the mEffectBuffer as input buffer and
3830*ec779b8eSAndroid Build Coastguard Worker             //   mPostSpatializerBuffer as output buffer
3831*ec779b8eSAndroid Build Coastguard Worker             // - AUDIO_SESSION_DEVICE session uses the mPostSpatializerBuffer as input and output
3832*ec779b8eSAndroid Build Coastguard Worker             //   buffer
3833*ec779b8eSAndroid Build Coastguard Worker             if (session == AUDIO_SESSION_OUTPUT_MIX || session == AUDIO_SESSION_OUTPUT_STAGE) {
3834*ec779b8eSAndroid Build Coastguard Worker                 result = mAfThreadCallback->getEffectsFactoryHal()->mirrorBuffer(
3835*ec779b8eSAndroid Build Coastguard Worker                         mEffectBuffer, mEffectBufferSize, &halInBuffer);
3836*ec779b8eSAndroid Build Coastguard Worker                 if (result != OK) return result;
3837*ec779b8eSAndroid Build Coastguard Worker 
3838*ec779b8eSAndroid Build Coastguard Worker                 if (session == AUDIO_SESSION_OUTPUT_MIX) {
3839*ec779b8eSAndroid Build Coastguard Worker                     halOutBuffer = halInBuffer;
3840*ec779b8eSAndroid Build Coastguard Worker                 }
3841*ec779b8eSAndroid Build Coastguard Worker             }
3842*ec779b8eSAndroid Build Coastguard Worker 
3843*ec779b8eSAndroid Build Coastguard Worker             if (session == AUDIO_SESSION_OUTPUT_STAGE || session == AUDIO_SESSION_DEVICE) {
3844*ec779b8eSAndroid Build Coastguard Worker                 result = mAfThreadCallback->getEffectsFactoryHal()->mirrorBuffer(
3845*ec779b8eSAndroid Build Coastguard Worker                         mPostSpatializerBuffer, mPostSpatializerBufferSize, &halOutBuffer);
3846*ec779b8eSAndroid Build Coastguard Worker                 if (result != OK) return result;
3847*ec779b8eSAndroid Build Coastguard Worker 
3848*ec779b8eSAndroid Build Coastguard Worker                 if (session == AUDIO_SESSION_DEVICE) {
3849*ec779b8eSAndroid Build Coastguard Worker                     halInBuffer = halOutBuffer;
3850*ec779b8eSAndroid Build Coastguard Worker                 }
3851*ec779b8eSAndroid Build Coastguard Worker             }
3852*ec779b8eSAndroid Build Coastguard Worker         }
3853*ec779b8eSAndroid Build Coastguard Worker     } else {
3854*ec779b8eSAndroid Build Coastguard Worker         status_t result = mAfThreadCallback->getEffectsFactoryHal()->mirrorBuffer(
3855*ec779b8eSAndroid Build Coastguard Worker                 mEffectBufferEnabled ? mEffectBuffer : mSinkBuffer,
3856*ec779b8eSAndroid Build Coastguard Worker                 mEffectBufferEnabled ? mEffectBufferSize : mSinkBufferSize,
3857*ec779b8eSAndroid Build Coastguard Worker                 &halInBuffer);
3858*ec779b8eSAndroid Build Coastguard Worker         if (result != OK) return result;
3859*ec779b8eSAndroid Build Coastguard Worker         halOutBuffer = halInBuffer;
3860*ec779b8eSAndroid Build Coastguard Worker         ALOGV("addEffectChain_l() %p on thread %p for session %d", chain.get(), this, session);
3861*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_global_session(session)) {
3862*ec779b8eSAndroid Build Coastguard Worker             buffer = halInBuffer ? reinterpret_cast<float*>(halInBuffer->externalData())
3863*ec779b8eSAndroid Build Coastguard Worker                                  : buffer;
3864*ec779b8eSAndroid Build Coastguard Worker             // Only one effect chain can be present in direct output thread and it uses
3865*ec779b8eSAndroid Build Coastguard Worker             // the sink buffer as input
3866*ec779b8eSAndroid Build Coastguard Worker             if (mType != DIRECT) {
3867*ec779b8eSAndroid Build Coastguard Worker                 size_t numSamples = mNormalFrameCount
3868*ec779b8eSAndroid Build Coastguard Worker                         * (audio_channel_count_from_out_mask(mMixerChannelMask)
3869*ec779b8eSAndroid Build Coastguard Worker                                                              + mHapticChannelCount);
3870*ec779b8eSAndroid Build Coastguard Worker                 const status_t allocateStatus =
3871*ec779b8eSAndroid Build Coastguard Worker                         mAfThreadCallback->getEffectsFactoryHal()->allocateBuffer(
3872*ec779b8eSAndroid Build Coastguard Worker                         numSamples * sizeof(float),
3873*ec779b8eSAndroid Build Coastguard Worker                         &halInBuffer);
3874*ec779b8eSAndroid Build Coastguard Worker                 if (allocateStatus != OK) return allocateStatus;
3875*ec779b8eSAndroid Build Coastguard Worker 
3876*ec779b8eSAndroid Build Coastguard Worker                 buffer = halInBuffer ? halInBuffer->audioBuffer()->f32 : buffer;
3877*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("addEffectChain_l() creating new input buffer %p session %d",
3878*ec779b8eSAndroid Build Coastguard Worker                         buffer, session);
3879*ec779b8eSAndroid Build Coastguard Worker             }
3880*ec779b8eSAndroid Build Coastguard Worker         }
3881*ec779b8eSAndroid Build Coastguard Worker     }
3882*ec779b8eSAndroid Build Coastguard Worker 
3883*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_global_session(session)) {
3884*ec779b8eSAndroid Build Coastguard Worker         // Attach all tracks with same session ID to this chain.
3885*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); ++i) {
3886*ec779b8eSAndroid Build Coastguard Worker             sp<IAfTrack> track = mTracks[i];
3887*ec779b8eSAndroid Build Coastguard Worker             if (session == track->sessionId()) {
3888*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("addEffectChain_l() track->setMainBuffer track %p buffer %p",
3889*ec779b8eSAndroid Build Coastguard Worker                         track.get(), buffer);
3890*ec779b8eSAndroid Build Coastguard Worker                 track->setMainBuffer(buffer);
3891*ec779b8eSAndroid Build Coastguard Worker                 chain->incTrackCnt();
3892*ec779b8eSAndroid Build Coastguard Worker             }
3893*ec779b8eSAndroid Build Coastguard Worker         }
3894*ec779b8eSAndroid Build Coastguard Worker 
3895*ec779b8eSAndroid Build Coastguard Worker         // indicate all active tracks in the chain
3896*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfTrack>& track : mActiveTracks) {
3897*ec779b8eSAndroid Build Coastguard Worker             if (session == track->sessionId()) {
3898*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("addEffectChain_l() activating track %p on session %d",
3899*ec779b8eSAndroid Build Coastguard Worker                         track.get(), session);
3900*ec779b8eSAndroid Build Coastguard Worker                 chain->incActiveTrackCnt();
3901*ec779b8eSAndroid Build Coastguard Worker             }
3902*ec779b8eSAndroid Build Coastguard Worker         }
3903*ec779b8eSAndroid Build Coastguard Worker     }
3904*ec779b8eSAndroid Build Coastguard Worker 
3905*ec779b8eSAndroid Build Coastguard Worker     chain->setThread(this);
3906*ec779b8eSAndroid Build Coastguard Worker     chain->setInBuffer(halInBuffer);
3907*ec779b8eSAndroid Build Coastguard Worker     chain->setOutBuffer(halOutBuffer);
3908*ec779b8eSAndroid Build Coastguard Worker     // Effect chain for session AUDIO_SESSION_DEVICE is inserted at end of effect
3909*ec779b8eSAndroid Build Coastguard Worker     // chains list in order to be processed last as it contains output device effects.
3910*ec779b8eSAndroid Build Coastguard Worker     // Effect chain for session AUDIO_SESSION_OUTPUT_STAGE is inserted just before to apply post
3911*ec779b8eSAndroid Build Coastguard Worker     // processing effects specific to an output stream before effects applied to all streams
3912*ec779b8eSAndroid Build Coastguard Worker     // routed to a given device.
3913*ec779b8eSAndroid Build Coastguard Worker     // Effect chain for session AUDIO_SESSION_OUTPUT_MIX is inserted before
3914*ec779b8eSAndroid Build Coastguard Worker     // session AUDIO_SESSION_OUTPUT_STAGE to be processed
3915*ec779b8eSAndroid Build Coastguard Worker     // after track specific effects and before output stage.
3916*ec779b8eSAndroid Build Coastguard Worker     // It is therefore mandatory that AUDIO_SESSION_OUTPUT_MIX == 0 and
3917*ec779b8eSAndroid Build Coastguard Worker     // that AUDIO_SESSION_OUTPUT_STAGE < AUDIO_SESSION_OUTPUT_MIX.
3918*ec779b8eSAndroid Build Coastguard Worker     // Effect chain for other sessions are inserted at beginning of effect
3919*ec779b8eSAndroid Build Coastguard Worker     // chains list to be processed before output mix effects. Relative order between other
3920*ec779b8eSAndroid Build Coastguard Worker     // sessions is not important.
3921*ec779b8eSAndroid Build Coastguard Worker     static_assert(AUDIO_SESSION_OUTPUT_MIX == 0 &&
3922*ec779b8eSAndroid Build Coastguard Worker             AUDIO_SESSION_OUTPUT_STAGE < AUDIO_SESSION_OUTPUT_MIX &&
3923*ec779b8eSAndroid Build Coastguard Worker             AUDIO_SESSION_DEVICE < AUDIO_SESSION_OUTPUT_STAGE,
3924*ec779b8eSAndroid Build Coastguard Worker             "audio_session_t constants misdefined");
3925*ec779b8eSAndroid Build Coastguard Worker     size_t size = mEffectChains.size();
3926*ec779b8eSAndroid Build Coastguard Worker     size_t i = 0;
3927*ec779b8eSAndroid Build Coastguard Worker     for (i = 0; i < size; i++) {
3928*ec779b8eSAndroid Build Coastguard Worker         if (mEffectChains[i]->sessionId() < session) {
3929*ec779b8eSAndroid Build Coastguard Worker             break;
3930*ec779b8eSAndroid Build Coastguard Worker         }
3931*ec779b8eSAndroid Build Coastguard Worker     }
3932*ec779b8eSAndroid Build Coastguard Worker     mEffectChains.insertAt(chain, i);
3933*ec779b8eSAndroid Build Coastguard Worker     checkSuspendOnAddEffectChain_l(chain);
3934*ec779b8eSAndroid Build Coastguard Worker 
3935*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
3936*ec779b8eSAndroid Build Coastguard Worker }
3937*ec779b8eSAndroid Build Coastguard Worker 
removeEffectChain_l(const sp<IAfEffectChain> & chain)3938*ec779b8eSAndroid Build Coastguard Worker size_t PlaybackThread::removeEffectChain_l(const sp<IAfEffectChain>& chain)
3939*ec779b8eSAndroid Build Coastguard Worker {
3940*ec779b8eSAndroid Build Coastguard Worker     audio_session_t session = chain->sessionId();
3941*ec779b8eSAndroid Build Coastguard Worker 
3942*ec779b8eSAndroid Build Coastguard Worker     ALOGV("removeEffectChain_l() %p from thread %p for session %d", chain.get(), this, session);
3943*ec779b8eSAndroid Build Coastguard Worker 
3944*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
3945*ec779b8eSAndroid Build Coastguard Worker         if (chain == mEffectChains[i]) {
3946*ec779b8eSAndroid Build Coastguard Worker             mEffectChains.removeAt(i);
3947*ec779b8eSAndroid Build Coastguard Worker             // detach all active tracks from the chain
3948*ec779b8eSAndroid Build Coastguard Worker             for (const sp<IAfTrack>& track : mActiveTracks) {
3949*ec779b8eSAndroid Build Coastguard Worker                 if (session == track->sessionId()) {
3950*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("removeEffectChain_l(): stopping track on chain %p for session Id: %d",
3951*ec779b8eSAndroid Build Coastguard Worker                             chain.get(), session);
3952*ec779b8eSAndroid Build Coastguard Worker                     chain->decActiveTrackCnt();
3953*ec779b8eSAndroid Build Coastguard Worker                 }
3954*ec779b8eSAndroid Build Coastguard Worker             }
3955*ec779b8eSAndroid Build Coastguard Worker 
3956*ec779b8eSAndroid Build Coastguard Worker             // detach all tracks with same session ID from this chain
3957*ec779b8eSAndroid Build Coastguard Worker             for (size_t j = 0; j < mTracks.size(); ++j) {
3958*ec779b8eSAndroid Build Coastguard Worker                 sp<IAfTrack> track = mTracks[j];
3959*ec779b8eSAndroid Build Coastguard Worker                 if (session == track->sessionId()) {
3960*ec779b8eSAndroid Build Coastguard Worker                     track->setMainBuffer(reinterpret_cast<float*>(mSinkBuffer));
3961*ec779b8eSAndroid Build Coastguard Worker                     chain->decTrackCnt();
3962*ec779b8eSAndroid Build Coastguard Worker                 }
3963*ec779b8eSAndroid Build Coastguard Worker             }
3964*ec779b8eSAndroid Build Coastguard Worker             break;
3965*ec779b8eSAndroid Build Coastguard Worker         }
3966*ec779b8eSAndroid Build Coastguard Worker     }
3967*ec779b8eSAndroid Build Coastguard Worker     return mEffectChains.size();
3968*ec779b8eSAndroid Build Coastguard Worker }
3969*ec779b8eSAndroid Build Coastguard Worker 
attachAuxEffect(const sp<IAfTrack> & track,int EffectId)3970*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::attachAuxEffect(
3971*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfTrack>& track, int EffectId)
3972*ec779b8eSAndroid Build Coastguard Worker {
3973*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
3974*ec779b8eSAndroid Build Coastguard Worker     return attachAuxEffect_l(track, EffectId);
3975*ec779b8eSAndroid Build Coastguard Worker }
3976*ec779b8eSAndroid Build Coastguard Worker 
attachAuxEffect_l(const sp<IAfTrack> & track,int EffectId)3977*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::attachAuxEffect_l(
3978*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfTrack>& track, int EffectId)
3979*ec779b8eSAndroid Build Coastguard Worker {
3980*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
3981*ec779b8eSAndroid Build Coastguard Worker 
3982*ec779b8eSAndroid Build Coastguard Worker     if (EffectId == 0) {
3983*ec779b8eSAndroid Build Coastguard Worker         track->setAuxBuffer(0, NULL);
3984*ec779b8eSAndroid Build Coastguard Worker     } else {
3985*ec779b8eSAndroid Build Coastguard Worker         // Auxiliary effects are always in audio session AUDIO_SESSION_OUTPUT_MIX
3986*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectModule> effect = getEffect_l(AUDIO_SESSION_OUTPUT_MIX, EffectId);
3987*ec779b8eSAndroid Build Coastguard Worker         if (effect != 0) {
3988*ec779b8eSAndroid Build Coastguard Worker             if ((effect->desc().flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
3989*ec779b8eSAndroid Build Coastguard Worker                 track->setAuxBuffer(EffectId, (int32_t *)effect->inBuffer());
3990*ec779b8eSAndroid Build Coastguard Worker             } else {
3991*ec779b8eSAndroid Build Coastguard Worker                 status = INVALID_OPERATION;
3992*ec779b8eSAndroid Build Coastguard Worker             }
3993*ec779b8eSAndroid Build Coastguard Worker         } else {
3994*ec779b8eSAndroid Build Coastguard Worker             status = BAD_VALUE;
3995*ec779b8eSAndroid Build Coastguard Worker         }
3996*ec779b8eSAndroid Build Coastguard Worker     }
3997*ec779b8eSAndroid Build Coastguard Worker     return status;
3998*ec779b8eSAndroid Build Coastguard Worker }
3999*ec779b8eSAndroid Build Coastguard Worker 
detachAuxEffect_l(int effectId)4000*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::detachAuxEffect_l(int effectId)
4001*ec779b8eSAndroid Build Coastguard Worker {
4002*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); ++i) {
4003*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> track = mTracks[i];
4004*ec779b8eSAndroid Build Coastguard Worker         if (track->auxEffectId() == effectId) {
4005*ec779b8eSAndroid Build Coastguard Worker             attachAuxEffect_l(track, 0);
4006*ec779b8eSAndroid Build Coastguard Worker         }
4007*ec779b8eSAndroid Build Coastguard Worker     }
4008*ec779b8eSAndroid Build Coastguard Worker }
4009*ec779b8eSAndroid Build Coastguard Worker 
threadLoop()4010*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::threadLoop()
4011*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // manual locking of AudioFlinger
4012*ec779b8eSAndroid Build Coastguard Worker {
4013*ec779b8eSAndroid Build Coastguard Worker     aflog::setThreadWriter(mNBLogWriter.get());
4014*ec779b8eSAndroid Build Coastguard Worker 
4015*ec779b8eSAndroid Build Coastguard Worker     if (mType == SPATIALIZER) {
4016*ec779b8eSAndroid Build Coastguard Worker         const pid_t tid = getTid();
4017*ec779b8eSAndroid Build Coastguard Worker         if (tid == -1) {  // odd: we are here, we must be a running thread.
4018*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: Cannot update Spatializer mixer thread priority, no tid", __func__);
4019*ec779b8eSAndroid Build Coastguard Worker         } else {
4020*ec779b8eSAndroid Build Coastguard Worker             const int priorityBoost = requestSpatializerPriority(getpid(), tid);
4021*ec779b8eSAndroid Build Coastguard Worker             if (priorityBoost > 0) {
4022*ec779b8eSAndroid Build Coastguard Worker                 stream()->setHalThreadPriority(priorityBoost);
4023*ec779b8eSAndroid Build Coastguard Worker             }
4024*ec779b8eSAndroid Build Coastguard Worker         }
4025*ec779b8eSAndroid Build Coastguard Worker     } else if (property_get_bool("ro.boot.container", false /* default_value */)) {
4026*ec779b8eSAndroid Build Coastguard Worker         // In ARC experiments (b/73091832), the latency under using CFS scheduler with any priority
4027*ec779b8eSAndroid Build Coastguard Worker         // is not enough for PlaybackThread to process audio data in time. We request the lowest
4028*ec779b8eSAndroid Build Coastguard Worker         // real-time priority, SCHED_FIFO=1, for PlaybackThread in ARC. ro.boot.container is true
4029*ec779b8eSAndroid Build Coastguard Worker         // only on ARC.
4030*ec779b8eSAndroid Build Coastguard Worker         const pid_t tid = getTid();
4031*ec779b8eSAndroid Build Coastguard Worker         if (tid == -1) {
4032*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: Cannot update PlaybackThread priority for ARC, no tid", __func__);
4033*ec779b8eSAndroid Build Coastguard Worker         } else {
4034*ec779b8eSAndroid Build Coastguard Worker             const status_t status = requestPriority(getpid(),
4035*ec779b8eSAndroid Build Coastguard Worker                                                     tid,
4036*ec779b8eSAndroid Build Coastguard Worker                                                     kPriorityPlaybackThreadArc,
4037*ec779b8eSAndroid Build Coastguard Worker                                                     false /* isForApp */,
4038*ec779b8eSAndroid Build Coastguard Worker                                                     true /* asynchronous */);
4039*ec779b8eSAndroid Build Coastguard Worker             if (status != OK) {
4040*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s: Cannot update PlaybackThread priority for ARC, status %d", __func__,
4041*ec779b8eSAndroid Build Coastguard Worker                         status);
4042*ec779b8eSAndroid Build Coastguard Worker             } else {
4043*ec779b8eSAndroid Build Coastguard Worker                 stream()->setHalThreadPriority(kPriorityPlaybackThreadArc);
4044*ec779b8eSAndroid Build Coastguard Worker             }
4045*ec779b8eSAndroid Build Coastguard Worker         }
4046*ec779b8eSAndroid Build Coastguard Worker     }
4047*ec779b8eSAndroid Build Coastguard Worker 
4048*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfTrack>> tracksToRemove;
4049*ec779b8eSAndroid Build Coastguard Worker 
4050*ec779b8eSAndroid Build Coastguard Worker     mStandbyTimeNs = systemTime();
4051*ec779b8eSAndroid Build Coastguard Worker     int64_t lastLoopCountWritten = -2; // never matches "previous" loop, when loopCount = 0.
4052*ec779b8eSAndroid Build Coastguard Worker 
4053*ec779b8eSAndroid Build Coastguard Worker     // MIXER
4054*ec779b8eSAndroid Build Coastguard Worker     nsecs_t lastWarning = 0;
4055*ec779b8eSAndroid Build Coastguard Worker 
4056*ec779b8eSAndroid Build Coastguard Worker     // DUPLICATING
4057*ec779b8eSAndroid Build Coastguard Worker     // FIXME could this be made local to while loop?
4058*ec779b8eSAndroid Build Coastguard Worker     writeFrames = 0;
4059*ec779b8eSAndroid Build Coastguard Worker 
4060*ec779b8eSAndroid Build Coastguard Worker     {
4061*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard l(mutex());
4062*ec779b8eSAndroid Build Coastguard Worker 
4063*ec779b8eSAndroid Build Coastguard Worker         cacheParameters_l();
4064*ec779b8eSAndroid Build Coastguard Worker         checkSilentMode_l();
4065*ec779b8eSAndroid Build Coastguard Worker     }
4066*ec779b8eSAndroid Build Coastguard Worker 
4067*ec779b8eSAndroid Build Coastguard Worker     mSleepTimeUs = mIdleSleepTimeUs;
4068*ec779b8eSAndroid Build Coastguard Worker 
4069*ec779b8eSAndroid Build Coastguard Worker     if (mType == MIXER || mType == SPATIALIZER) {
4070*ec779b8eSAndroid Build Coastguard Worker         sleepTimeShift = 0;
4071*ec779b8eSAndroid Build Coastguard Worker     }
4072*ec779b8eSAndroid Build Coastguard Worker 
4073*ec779b8eSAndroid Build Coastguard Worker     CpuStats cpuStats;
4074*ec779b8eSAndroid Build Coastguard Worker     const String8 myName(String8::format("thread %p type %d TID %d", this, mType, gettid()));
4075*ec779b8eSAndroid Build Coastguard Worker 
4076*ec779b8eSAndroid Build Coastguard Worker     acquireWakeLock();
4077*ec779b8eSAndroid Build Coastguard Worker 
4078*ec779b8eSAndroid Build Coastguard Worker     // mNBLogWriter logging APIs can only be called by a single thread, typically the
4079*ec779b8eSAndroid Build Coastguard Worker     // thread associated with this PlaybackThread.
4080*ec779b8eSAndroid Build Coastguard Worker     // If you want to share the mNBLogWriter with other threads (for example, binder threads)
4081*ec779b8eSAndroid Build Coastguard Worker     // then all such threads must agree to hold a common mutex before logging.
4082*ec779b8eSAndroid Build Coastguard Worker     // So if you need to log when mutex is unlocked, set logString to a non-NULL string,
4083*ec779b8eSAndroid Build Coastguard Worker     // and then that string will be logged at the next convenient opportunity.
4084*ec779b8eSAndroid Build Coastguard Worker     // See reference to logString below.
4085*ec779b8eSAndroid Build Coastguard Worker     const char *logString = NULL;
4086*ec779b8eSAndroid Build Coastguard Worker 
4087*ec779b8eSAndroid Build Coastguard Worker     // Estimated time for next buffer to be written to hal. This is used only on
4088*ec779b8eSAndroid Build Coastguard Worker     // suspended mode (for now) to help schedule the wait time until next iteration.
4089*ec779b8eSAndroid Build Coastguard Worker     nsecs_t timeLoopNextNs = 0;
4090*ec779b8eSAndroid Build Coastguard Worker 
4091*ec779b8eSAndroid Build Coastguard Worker     audio_patch_handle_t lastDownstreamPatchHandle = AUDIO_PATCH_HANDLE_NONE;
4092*ec779b8eSAndroid Build Coastguard Worker 
4093*ec779b8eSAndroid Build Coastguard Worker     sendCheckOutputStageEffectsEvent();
4094*ec779b8eSAndroid Build Coastguard Worker 
4095*ec779b8eSAndroid Build Coastguard Worker     // loopCount is used for statistics and diagnostics.
4096*ec779b8eSAndroid Build Coastguard Worker     for (int64_t loopCount = 0; !exitPending(); ++loopCount)
4097*ec779b8eSAndroid Build Coastguard Worker     {
4098*ec779b8eSAndroid Build Coastguard Worker         // Log merge requests are performed during AudioFlinger binder transactions, but
4099*ec779b8eSAndroid Build Coastguard Worker         // that does not cover audio playback. It's requested here for that reason.
4100*ec779b8eSAndroid Build Coastguard Worker         mAfThreadCallback->requestLogMerge();
4101*ec779b8eSAndroid Build Coastguard Worker 
4102*ec779b8eSAndroid Build Coastguard Worker         cpuStats.sample(myName);
4103*ec779b8eSAndroid Build Coastguard Worker 
4104*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfEffectChain>> effectChains;
4105*ec779b8eSAndroid Build Coastguard Worker         audio_session_t activeHapticSessionId = AUDIO_SESSION_NONE;
4106*ec779b8eSAndroid Build Coastguard Worker         bool isHapticSessionSpatialized = false;
4107*ec779b8eSAndroid Build Coastguard Worker         std::vector<sp<IAfTrack>> activeTracks;
4108*ec779b8eSAndroid Build Coastguard Worker 
4109*ec779b8eSAndroid Build Coastguard Worker         // If the device is AUDIO_DEVICE_OUT_BUS, check for downstream latency.
4110*ec779b8eSAndroid Build Coastguard Worker         //
4111*ec779b8eSAndroid Build Coastguard Worker         // Note: we access outDeviceTypes() outside of mutex().
4112*ec779b8eSAndroid Build Coastguard Worker         if (isMsdDevice() && outDeviceTypes_l().count(AUDIO_DEVICE_OUT_BUS) != 0) {
4113*ec779b8eSAndroid Build Coastguard Worker             // Here, we try for the AF lock, but do not block on it as the latency
4114*ec779b8eSAndroid Build Coastguard Worker             // is more informational.
4115*ec779b8eSAndroid Build Coastguard Worker             if (mAfThreadCallback->mutex().try_lock()) {
4116*ec779b8eSAndroid Build Coastguard Worker                 std::vector<SoftwarePatch> swPatches;
4117*ec779b8eSAndroid Build Coastguard Worker                 double latencyMs = 0.; // not required; initialized for clang-tidy
4118*ec779b8eSAndroid Build Coastguard Worker                 status_t status = INVALID_OPERATION;
4119*ec779b8eSAndroid Build Coastguard Worker                 audio_patch_handle_t downstreamPatchHandle = AUDIO_PATCH_HANDLE_NONE;
4120*ec779b8eSAndroid Build Coastguard Worker                 if (mAfThreadCallback->getPatchPanel()->getDownstreamSoftwarePatches(
4121*ec779b8eSAndroid Build Coastguard Worker                                 id(), &swPatches) == OK
4122*ec779b8eSAndroid Build Coastguard Worker                         && swPatches.size() > 0) {
4123*ec779b8eSAndroid Build Coastguard Worker                         status = swPatches[0].getLatencyMs_l(&latencyMs);
4124*ec779b8eSAndroid Build Coastguard Worker                         downstreamPatchHandle = swPatches[0].getPatchHandle();
4125*ec779b8eSAndroid Build Coastguard Worker                 }
4126*ec779b8eSAndroid Build Coastguard Worker                 if (downstreamPatchHandle != lastDownstreamPatchHandle) {
4127*ec779b8eSAndroid Build Coastguard Worker                     mDownstreamLatencyStatMs.reset();
4128*ec779b8eSAndroid Build Coastguard Worker                     lastDownstreamPatchHandle = downstreamPatchHandle;
4129*ec779b8eSAndroid Build Coastguard Worker                 }
4130*ec779b8eSAndroid Build Coastguard Worker                 if (status == OK) {
4131*ec779b8eSAndroid Build Coastguard Worker                     // verify downstream latency (we assume a max reasonable
4132*ec779b8eSAndroid Build Coastguard Worker                     // latency of 5 seconds).
4133*ec779b8eSAndroid Build Coastguard Worker                     const double minLatency = 0., maxLatency = 5000.;
4134*ec779b8eSAndroid Build Coastguard Worker                     if (latencyMs >= minLatency && latencyMs <= maxLatency) {
4135*ec779b8eSAndroid Build Coastguard Worker                         ALOGVV("new downstream latency %lf ms", latencyMs);
4136*ec779b8eSAndroid Build Coastguard Worker                     } else {
4137*ec779b8eSAndroid Build Coastguard Worker                         ALOGD("out of range downstream latency %lf ms", latencyMs);
4138*ec779b8eSAndroid Build Coastguard Worker                         latencyMs = std::clamp(latencyMs, minLatency, maxLatency);
4139*ec779b8eSAndroid Build Coastguard Worker                     }
4140*ec779b8eSAndroid Build Coastguard Worker                     mDownstreamLatencyStatMs.add(latencyMs);
4141*ec779b8eSAndroid Build Coastguard Worker                 }
4142*ec779b8eSAndroid Build Coastguard Worker                 mAfThreadCallback->mutex().unlock();
4143*ec779b8eSAndroid Build Coastguard Worker             }
4144*ec779b8eSAndroid Build Coastguard Worker         } else {
4145*ec779b8eSAndroid Build Coastguard Worker             if (lastDownstreamPatchHandle != AUDIO_PATCH_HANDLE_NONE) {
4146*ec779b8eSAndroid Build Coastguard Worker                 // our device is no longer AUDIO_DEVICE_OUT_BUS, reset patch handle and stats.
4147*ec779b8eSAndroid Build Coastguard Worker                 mDownstreamLatencyStatMs.reset();
4148*ec779b8eSAndroid Build Coastguard Worker                 lastDownstreamPatchHandle = AUDIO_PATCH_HANDLE_NONE;
4149*ec779b8eSAndroid Build Coastguard Worker             }
4150*ec779b8eSAndroid Build Coastguard Worker         }
4151*ec779b8eSAndroid Build Coastguard Worker 
4152*ec779b8eSAndroid Build Coastguard Worker         if (mCheckOutputStageEffects.exchange(false)) {
4153*ec779b8eSAndroid Build Coastguard Worker             checkOutputStageEffects();
4154*ec779b8eSAndroid Build Coastguard Worker         }
4155*ec779b8eSAndroid Build Coastguard Worker 
4156*ec779b8eSAndroid Build Coastguard Worker         MetadataUpdate metadataUpdate;
4157*ec779b8eSAndroid Build Coastguard Worker         { // scope for mutex()
4158*ec779b8eSAndroid Build Coastguard Worker 
4159*ec779b8eSAndroid Build Coastguard Worker             audio_utils::unique_lock _l(mutex());
4160*ec779b8eSAndroid Build Coastguard Worker 
4161*ec779b8eSAndroid Build Coastguard Worker             processConfigEvents_l();
4162*ec779b8eSAndroid Build Coastguard Worker             if (mCheckOutputStageEffects.load()) {
4163*ec779b8eSAndroid Build Coastguard Worker                 continue;
4164*ec779b8eSAndroid Build Coastguard Worker             }
4165*ec779b8eSAndroid Build Coastguard Worker 
4166*ec779b8eSAndroid Build Coastguard Worker             // See comment at declaration of logString for why this is done under mutex()
4167*ec779b8eSAndroid Build Coastguard Worker             if (logString != NULL) {
4168*ec779b8eSAndroid Build Coastguard Worker                 mNBLogWriter->logTimestamp();
4169*ec779b8eSAndroid Build Coastguard Worker                 mNBLogWriter->log(logString);
4170*ec779b8eSAndroid Build Coastguard Worker                 logString = NULL;
4171*ec779b8eSAndroid Build Coastguard Worker             }
4172*ec779b8eSAndroid Build Coastguard Worker 
4173*ec779b8eSAndroid Build Coastguard Worker             collectTimestamps_l();
4174*ec779b8eSAndroid Build Coastguard Worker 
4175*ec779b8eSAndroid Build Coastguard Worker             saveOutputTracks();
4176*ec779b8eSAndroid Build Coastguard Worker             if (mSignalPending) {
4177*ec779b8eSAndroid Build Coastguard Worker                 // A signal was raised while we were unlocked
4178*ec779b8eSAndroid Build Coastguard Worker                 mSignalPending = false;
4179*ec779b8eSAndroid Build Coastguard Worker             } else if (waitingAsyncCallback_l()) {
4180*ec779b8eSAndroid Build Coastguard Worker                 if (exitPending()) {
4181*ec779b8eSAndroid Build Coastguard Worker                     break;
4182*ec779b8eSAndroid Build Coastguard Worker                 }
4183*ec779b8eSAndroid Build Coastguard Worker                 bool released = false;
4184*ec779b8eSAndroid Build Coastguard Worker                 if (!keepWakeLock()) {
4185*ec779b8eSAndroid Build Coastguard Worker                     releaseWakeLock_l();
4186*ec779b8eSAndroid Build Coastguard Worker                     released = true;
4187*ec779b8eSAndroid Build Coastguard Worker                 }
4188*ec779b8eSAndroid Build Coastguard Worker 
4189*ec779b8eSAndroid Build Coastguard Worker                 const int64_t waitNs = computeWaitTimeNs_l();
4190*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("wait async completion (wait time: %lld)", (long long)waitNs);
4191*ec779b8eSAndroid Build Coastguard Worker                 std::cv_status cvstatus =
4192*ec779b8eSAndroid Build Coastguard Worker                         mWaitWorkCV.wait_for(_l, std::chrono::nanoseconds(waitNs));
4193*ec779b8eSAndroid Build Coastguard Worker                 if (cvstatus == std::cv_status::timeout) {
4194*ec779b8eSAndroid Build Coastguard Worker                     mSignalPending = true; // if timeout recheck everything
4195*ec779b8eSAndroid Build Coastguard Worker                 }
4196*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("async completion/wake");
4197*ec779b8eSAndroid Build Coastguard Worker                 if (released) {
4198*ec779b8eSAndroid Build Coastguard Worker                     acquireWakeLock_l();
4199*ec779b8eSAndroid Build Coastguard Worker                 }
4200*ec779b8eSAndroid Build Coastguard Worker                 mStandbyTimeNs = systemTime() + mStandbyDelayNs;
4201*ec779b8eSAndroid Build Coastguard Worker                 mSleepTimeUs = 0;
4202*ec779b8eSAndroid Build Coastguard Worker 
4203*ec779b8eSAndroid Build Coastguard Worker                 continue;
4204*ec779b8eSAndroid Build Coastguard Worker             }
4205*ec779b8eSAndroid Build Coastguard Worker             if ((mActiveTracks.isEmpty() && systemTime() > mStandbyTimeNs) ||
4206*ec779b8eSAndroid Build Coastguard Worker                                    isSuspended()) {
4207*ec779b8eSAndroid Build Coastguard Worker                 // put audio hardware into standby after short delay
4208*ec779b8eSAndroid Build Coastguard Worker                 if (shouldStandby_l()) {
4209*ec779b8eSAndroid Build Coastguard Worker 
4210*ec779b8eSAndroid Build Coastguard Worker                     threadLoop_standby();
4211*ec779b8eSAndroid Build Coastguard Worker 
4212*ec779b8eSAndroid Build Coastguard Worker                     // This is where we go into standby
4213*ec779b8eSAndroid Build Coastguard Worker                     if (!mStandby) {
4214*ec779b8eSAndroid Build Coastguard Worker                         LOG_AUDIO_STATE();
4215*ec779b8eSAndroid Build Coastguard Worker                         mThreadMetrics.logEndInterval();
4216*ec779b8eSAndroid Build Coastguard Worker                         mThreadSnapshot.onEnd();
4217*ec779b8eSAndroid Build Coastguard Worker                         setStandby_l();
4218*ec779b8eSAndroid Build Coastguard Worker                     }
4219*ec779b8eSAndroid Build Coastguard Worker                     sendStatistics(false /* force */);
4220*ec779b8eSAndroid Build Coastguard Worker                 }
4221*ec779b8eSAndroid Build Coastguard Worker 
4222*ec779b8eSAndroid Build Coastguard Worker                 if (mActiveTracks.isEmpty() && mConfigEvents.isEmpty()) {
4223*ec779b8eSAndroid Build Coastguard Worker                     // we're about to wait, flush the binder command buffer
4224*ec779b8eSAndroid Build Coastguard Worker                     IPCThreadState::self()->flushCommands();
4225*ec779b8eSAndroid Build Coastguard Worker 
4226*ec779b8eSAndroid Build Coastguard Worker                     clearOutputTracks();
4227*ec779b8eSAndroid Build Coastguard Worker 
4228*ec779b8eSAndroid Build Coastguard Worker                     if (exitPending()) {
4229*ec779b8eSAndroid Build Coastguard Worker                         break;
4230*ec779b8eSAndroid Build Coastguard Worker                     }
4231*ec779b8eSAndroid Build Coastguard Worker 
4232*ec779b8eSAndroid Build Coastguard Worker                     releaseWakeLock_l();
4233*ec779b8eSAndroid Build Coastguard Worker                     // wait until we have something to do...
4234*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("%s going to sleep", myName.c_str());
4235*ec779b8eSAndroid Build Coastguard Worker                     mWaitWorkCV.wait(_l);
4236*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("%s waking up", myName.c_str());
4237*ec779b8eSAndroid Build Coastguard Worker                     acquireWakeLock_l();
4238*ec779b8eSAndroid Build Coastguard Worker 
4239*ec779b8eSAndroid Build Coastguard Worker                     mMixerStatus = MIXER_IDLE;
4240*ec779b8eSAndroid Build Coastguard Worker                     mMixerStatusIgnoringFastTracks = MIXER_IDLE;
4241*ec779b8eSAndroid Build Coastguard Worker                     mBytesWritten = 0;
4242*ec779b8eSAndroid Build Coastguard Worker                     mBytesRemaining = 0;
4243*ec779b8eSAndroid Build Coastguard Worker                     checkSilentMode_l();
4244*ec779b8eSAndroid Build Coastguard Worker 
4245*ec779b8eSAndroid Build Coastguard Worker                     mStandbyTimeNs = systemTime() + mStandbyDelayNs;
4246*ec779b8eSAndroid Build Coastguard Worker                     mSleepTimeUs = mIdleSleepTimeUs;
4247*ec779b8eSAndroid Build Coastguard Worker                     if (mType == MIXER || mType == SPATIALIZER) {
4248*ec779b8eSAndroid Build Coastguard Worker                         sleepTimeShift = 0;
4249*ec779b8eSAndroid Build Coastguard Worker                     }
4250*ec779b8eSAndroid Build Coastguard Worker 
4251*ec779b8eSAndroid Build Coastguard Worker                     continue;
4252*ec779b8eSAndroid Build Coastguard Worker                 }
4253*ec779b8eSAndroid Build Coastguard Worker             }
4254*ec779b8eSAndroid Build Coastguard Worker             // mMixerStatusIgnoringFastTracks is also updated internally
4255*ec779b8eSAndroid Build Coastguard Worker             mMixerStatus = prepareTracks_l(&tracksToRemove);
4256*ec779b8eSAndroid Build Coastguard Worker 
4257*ec779b8eSAndroid Build Coastguard Worker             mActiveTracks.updatePowerState_l(this);
4258*ec779b8eSAndroid Build Coastguard Worker 
4259*ec779b8eSAndroid Build Coastguard Worker             metadataUpdate = updateMetadata_l();
4260*ec779b8eSAndroid Build Coastguard Worker 
4261*ec779b8eSAndroid Build Coastguard Worker             // Acquire a local copy of active tracks with lock (release w/o lock).
4262*ec779b8eSAndroid Build Coastguard Worker             //
4263*ec779b8eSAndroid Build Coastguard Worker             // Control methods on the track acquire the ThreadBase lock (e.g. start()
4264*ec779b8eSAndroid Build Coastguard Worker             // stop(), pause(), etc.), but the threadLoop is entitled to call audio
4265*ec779b8eSAndroid Build Coastguard Worker             // data / buffer methods on tracks from activeTracks without the ThreadBase lock.
4266*ec779b8eSAndroid Build Coastguard Worker             activeTracks.insert(activeTracks.end(), mActiveTracks.begin(), mActiveTracks.end());
4267*ec779b8eSAndroid Build Coastguard Worker 
4268*ec779b8eSAndroid Build Coastguard Worker             setHalLatencyMode_l();
4269*ec779b8eSAndroid Build Coastguard Worker 
4270*ec779b8eSAndroid Build Coastguard Worker             // updateTeePatches_l will acquire the ThreadBase_Mutex of other threads,
4271*ec779b8eSAndroid Build Coastguard Worker             // so this is done before we lock our effect chains.
4272*ec779b8eSAndroid Build Coastguard Worker             for (const auto& track : mActiveTracks) {
4273*ec779b8eSAndroid Build Coastguard Worker                 track->updateTeePatches_l();
4274*ec779b8eSAndroid Build Coastguard Worker             }
4275*ec779b8eSAndroid Build Coastguard Worker 
4276*ec779b8eSAndroid Build Coastguard Worker             // check if traces have been enabled.
4277*ec779b8eSAndroid Build Coastguard Worker             bool atraceEnabled = ATRACE_ENABLED();
4278*ec779b8eSAndroid Build Coastguard Worker             if (atraceEnabled != mAtraceEnabled) [[unlikely]] {
4279*ec779b8eSAndroid Build Coastguard Worker                 mAtraceEnabled = atraceEnabled;
4280*ec779b8eSAndroid Build Coastguard Worker                 if (atraceEnabled) {
4281*ec779b8eSAndroid Build Coastguard Worker                     const auto devices = patchSinksToString(&mPatch);
4282*ec779b8eSAndroid Build Coastguard Worker                     for (const auto& track : activeTracks) {
4283*ec779b8eSAndroid Build Coastguard Worker                         track->logRefreshInterval(devices);
4284*ec779b8eSAndroid Build Coastguard Worker                     }
4285*ec779b8eSAndroid Build Coastguard Worker                 }
4286*ec779b8eSAndroid Build Coastguard Worker             }
4287*ec779b8eSAndroid Build Coastguard Worker             // signal actual start of output stream when the render position reported by
4288*ec779b8eSAndroid Build Coastguard Worker             // the kernel starts moving.
4289*ec779b8eSAndroid Build Coastguard Worker             if (!mHalStarted && ((isSuspended() && (mBytesWritten != 0)) || (!mStandby
4290*ec779b8eSAndroid Build Coastguard Worker                     && (mKernelPositionOnStandby
4291*ec779b8eSAndroid Build Coastguard Worker                             != mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL])))) {
4292*ec779b8eSAndroid Build Coastguard Worker                 mHalStarted = true;
4293*ec779b8eSAndroid Build Coastguard Worker                 mWaitHalStartCV.notify_all();
4294*ec779b8eSAndroid Build Coastguard Worker             }
4295*ec779b8eSAndroid Build Coastguard Worker 
4296*ec779b8eSAndroid Build Coastguard Worker             // prevent any changes in effect chain list and in each effect chain
4297*ec779b8eSAndroid Build Coastguard Worker             // during mixing and effect process as the audio buffers could be deleted
4298*ec779b8eSAndroid Build Coastguard Worker             // or modified if an effect is created or deleted
4299*ec779b8eSAndroid Build Coastguard Worker             lockEffectChains_l(effectChains);
4300*ec779b8eSAndroid Build Coastguard Worker 
4301*ec779b8eSAndroid Build Coastguard Worker             // Determine which session to pick up haptic data.
4302*ec779b8eSAndroid Build Coastguard Worker             // This must be done under the same lock as prepareTracks_l().
4303*ec779b8eSAndroid Build Coastguard Worker             // The haptic data from the effect is at a higher priority than the one from track.
4304*ec779b8eSAndroid Build Coastguard Worker             // TODO: Write haptic data directly to sink buffer when mixing.
4305*ec779b8eSAndroid Build Coastguard Worker             if (mHapticChannelCount > 0) {
4306*ec779b8eSAndroid Build Coastguard Worker                 for (const auto& track : mActiveTracks) {
4307*ec779b8eSAndroid Build Coastguard Worker                     sp<IAfEffectChain> effectChain = getEffectChain_l(track->sessionId());
4308*ec779b8eSAndroid Build Coastguard Worker                     if (effectChain != nullptr
4309*ec779b8eSAndroid Build Coastguard Worker                             && effectChain->containsHapticGeneratingEffect_l()) {
4310*ec779b8eSAndroid Build Coastguard Worker                         activeHapticSessionId = track->sessionId();
4311*ec779b8eSAndroid Build Coastguard Worker                         isHapticSessionSpatialized =
4312*ec779b8eSAndroid Build Coastguard Worker                                 mType == SPATIALIZER && track->isSpatialized();
4313*ec779b8eSAndroid Build Coastguard Worker                         break;
4314*ec779b8eSAndroid Build Coastguard Worker                     }
4315*ec779b8eSAndroid Build Coastguard Worker                     if (activeHapticSessionId == AUDIO_SESSION_NONE
4316*ec779b8eSAndroid Build Coastguard Worker                             && track->getHapticPlaybackEnabled()) {
4317*ec779b8eSAndroid Build Coastguard Worker                         activeHapticSessionId = track->sessionId();
4318*ec779b8eSAndroid Build Coastguard Worker                         isHapticSessionSpatialized =
4319*ec779b8eSAndroid Build Coastguard Worker                                 mType == SPATIALIZER && track->isSpatialized();
4320*ec779b8eSAndroid Build Coastguard Worker                     }
4321*ec779b8eSAndroid Build Coastguard Worker                 }
4322*ec779b8eSAndroid Build Coastguard Worker             }
4323*ec779b8eSAndroid Build Coastguard Worker         } // mutex() scope ends
4324*ec779b8eSAndroid Build Coastguard Worker 
4325*ec779b8eSAndroid Build Coastguard Worker         if (mBytesRemaining == 0) {
4326*ec779b8eSAndroid Build Coastguard Worker             mCurrentWriteLength = 0;
4327*ec779b8eSAndroid Build Coastguard Worker             if (mMixerStatus == MIXER_TRACKS_READY) {
4328*ec779b8eSAndroid Build Coastguard Worker                 // threadLoop_mix() sets mCurrentWriteLength
4329*ec779b8eSAndroid Build Coastguard Worker                 threadLoop_mix();
4330*ec779b8eSAndroid Build Coastguard Worker             } else if ((mMixerStatus != MIXER_DRAIN_TRACK)
4331*ec779b8eSAndroid Build Coastguard Worker                         && (mMixerStatus != MIXER_DRAIN_ALL)) {
4332*ec779b8eSAndroid Build Coastguard Worker                 // threadLoop_sleepTime sets mSleepTimeUs to 0 if data
4333*ec779b8eSAndroid Build Coastguard Worker                 // must be written to HAL
4334*ec779b8eSAndroid Build Coastguard Worker                 threadLoop_sleepTime();
4335*ec779b8eSAndroid Build Coastguard Worker                 if (mSleepTimeUs == 0) {
4336*ec779b8eSAndroid Build Coastguard Worker                     mCurrentWriteLength = mSinkBufferSize;
4337*ec779b8eSAndroid Build Coastguard Worker 
4338*ec779b8eSAndroid Build Coastguard Worker                     // Tally underrun frames as we are inserting 0s here.
4339*ec779b8eSAndroid Build Coastguard Worker                     for (const auto& track : activeTracks) {
4340*ec779b8eSAndroid Build Coastguard Worker                         if (track->fillingStatus() == IAfTrack::FS_ACTIVE
4341*ec779b8eSAndroid Build Coastguard Worker                                 && !track->isStopped()
4342*ec779b8eSAndroid Build Coastguard Worker                                 && !track->isPaused()
4343*ec779b8eSAndroid Build Coastguard Worker                                 && !track->isTerminated()) {
4344*ec779b8eSAndroid Build Coastguard Worker                             ALOGV("%s: track(%d) %s underrun due to thread sleep of %zu frames",
4345*ec779b8eSAndroid Build Coastguard Worker                                     __func__, track->id(), track->getTrackStateAsString(),
4346*ec779b8eSAndroid Build Coastguard Worker                                     mNormalFrameCount);
4347*ec779b8eSAndroid Build Coastguard Worker                             track->audioTrackServerProxy()->tallyUnderrunFrames(
4348*ec779b8eSAndroid Build Coastguard Worker                                     mNormalFrameCount);
4349*ec779b8eSAndroid Build Coastguard Worker                         }
4350*ec779b8eSAndroid Build Coastguard Worker                     }
4351*ec779b8eSAndroid Build Coastguard Worker                 }
4352*ec779b8eSAndroid Build Coastguard Worker             }
4353*ec779b8eSAndroid Build Coastguard Worker             // Either threadLoop_mix() or threadLoop_sleepTime() should have set
4354*ec779b8eSAndroid Build Coastguard Worker             // mMixerBuffer with data if mMixerBufferValid is true and mSleepTimeUs == 0.
4355*ec779b8eSAndroid Build Coastguard Worker             // Merge mMixerBuffer data into mEffectBuffer (if any effects are valid)
4356*ec779b8eSAndroid Build Coastguard Worker             // or mSinkBuffer (if there are no effects and there is no data already copied to
4357*ec779b8eSAndroid Build Coastguard Worker             // mSinkBuffer).
4358*ec779b8eSAndroid Build Coastguard Worker             //
4359*ec779b8eSAndroid Build Coastguard Worker             // This is done pre-effects computation; if effects change to
4360*ec779b8eSAndroid Build Coastguard Worker             // support higher precision, this needs to move.
4361*ec779b8eSAndroid Build Coastguard Worker             //
4362*ec779b8eSAndroid Build Coastguard Worker             // mMixerBufferValid is only set true by MixerThread::prepareTracks_l().
4363*ec779b8eSAndroid Build Coastguard Worker             // TODO use mSleepTimeUs == 0 as an additional condition.
4364*ec779b8eSAndroid Build Coastguard Worker             uint32_t mixerChannelCount = mEffectBufferValid ?
4365*ec779b8eSAndroid Build Coastguard Worker                         audio_channel_count_from_out_mask(mMixerChannelMask) : mChannelCount;
4366*ec779b8eSAndroid Build Coastguard Worker             if (mMixerBufferValid && (mEffectBufferValid || !mHasDataCopiedToSinkBuffer)) {
4367*ec779b8eSAndroid Build Coastguard Worker                 void *buffer = mEffectBufferValid ? mEffectBuffer : mSinkBuffer;
4368*ec779b8eSAndroid Build Coastguard Worker                 audio_format_t format = mEffectBufferValid ? mEffectBufferFormat : mFormat;
4369*ec779b8eSAndroid Build Coastguard Worker 
4370*ec779b8eSAndroid Build Coastguard Worker                 // Apply mono blending and balancing if the effect buffer is not valid. Otherwise,
4371*ec779b8eSAndroid Build Coastguard Worker                 // do these processes after effects are applied.
4372*ec779b8eSAndroid Build Coastguard Worker                 if (!mEffectBufferValid) {
4373*ec779b8eSAndroid Build Coastguard Worker                     // mono blend occurs for mixer threads only (not direct or offloaded)
4374*ec779b8eSAndroid Build Coastguard Worker                     // and is handled here if we're going directly to the sink.
4375*ec779b8eSAndroid Build Coastguard Worker                     if (requireMonoBlend()) {
4376*ec779b8eSAndroid Build Coastguard Worker                         mono_blend(mMixerBuffer, mMixerBufferFormat, mChannelCount,
4377*ec779b8eSAndroid Build Coastguard Worker                                 mNormalFrameCount, true /*limit*/);
4378*ec779b8eSAndroid Build Coastguard Worker                     }
4379*ec779b8eSAndroid Build Coastguard Worker 
4380*ec779b8eSAndroid Build Coastguard Worker                     if (!hasFastMixer()) {
4381*ec779b8eSAndroid Build Coastguard Worker                         // Balance must take effect after mono conversion.
4382*ec779b8eSAndroid Build Coastguard Worker                         // We do it here if there is no FastMixer.
4383*ec779b8eSAndroid Build Coastguard Worker                         // mBalance detects zero balance within the class for speed
4384*ec779b8eSAndroid Build Coastguard Worker                         // (not needed here).
4385*ec779b8eSAndroid Build Coastguard Worker                         mBalance.setBalance(mMasterBalance.load());
4386*ec779b8eSAndroid Build Coastguard Worker                         mBalance.process((float *)mMixerBuffer, mNormalFrameCount);
4387*ec779b8eSAndroid Build Coastguard Worker                     }
4388*ec779b8eSAndroid Build Coastguard Worker                 }
4389*ec779b8eSAndroid Build Coastguard Worker 
4390*ec779b8eSAndroid Build Coastguard Worker                 memcpy_by_audio_format(buffer, format, mMixerBuffer, mMixerBufferFormat,
4391*ec779b8eSAndroid Build Coastguard Worker                         mNormalFrameCount * (mixerChannelCount + mHapticChannelCount));
4392*ec779b8eSAndroid Build Coastguard Worker 
4393*ec779b8eSAndroid Build Coastguard Worker                 // If we're going directly to the sink and there are haptic channels,
4394*ec779b8eSAndroid Build Coastguard Worker                 // we should adjust channels as the sample data is partially interleaved
4395*ec779b8eSAndroid Build Coastguard Worker                 // in this case.
4396*ec779b8eSAndroid Build Coastguard Worker                 if (!mEffectBufferValid && mHapticChannelCount > 0) {
4397*ec779b8eSAndroid Build Coastguard Worker                     adjust_channels_non_destructive(buffer, mChannelCount, buffer,
4398*ec779b8eSAndroid Build Coastguard Worker                             mChannelCount + mHapticChannelCount,
4399*ec779b8eSAndroid Build Coastguard Worker                             audio_bytes_per_sample(format),
4400*ec779b8eSAndroid Build Coastguard Worker                             audio_bytes_per_frame(mChannelCount, format) * mNormalFrameCount);
4401*ec779b8eSAndroid Build Coastguard Worker                 }
4402*ec779b8eSAndroid Build Coastguard Worker             }
4403*ec779b8eSAndroid Build Coastguard Worker 
4404*ec779b8eSAndroid Build Coastguard Worker             mBytesRemaining = mCurrentWriteLength;
4405*ec779b8eSAndroid Build Coastguard Worker             if (isSuspended()) {
4406*ec779b8eSAndroid Build Coastguard Worker                 // Simulate write to HAL when suspended (e.g. BT SCO phone call).
4407*ec779b8eSAndroid Build Coastguard Worker                 mSleepTimeUs = suspendSleepTimeUs(); // assumes full buffer.
4408*ec779b8eSAndroid Build Coastguard Worker                 const size_t framesRemaining = mBytesRemaining / mFrameSize;
4409*ec779b8eSAndroid Build Coastguard Worker                 mBytesWritten += mBytesRemaining;
4410*ec779b8eSAndroid Build Coastguard Worker                 mFramesWritten += framesRemaining;
4411*ec779b8eSAndroid Build Coastguard Worker                 mSuspendedFrames += framesRemaining; // to adjust kernel HAL position
4412*ec779b8eSAndroid Build Coastguard Worker                 mBytesRemaining = 0;
4413*ec779b8eSAndroid Build Coastguard Worker             }
4414*ec779b8eSAndroid Build Coastguard Worker 
4415*ec779b8eSAndroid Build Coastguard Worker             // only process effects if we're going to write
4416*ec779b8eSAndroid Build Coastguard Worker             if (mSleepTimeUs == 0 && mType != OFFLOAD) {
4417*ec779b8eSAndroid Build Coastguard Worker                 for (size_t i = 0; i < effectChains.size(); i ++) {
4418*ec779b8eSAndroid Build Coastguard Worker                     effectChains[i]->process_l();
4419*ec779b8eSAndroid Build Coastguard Worker                     // TODO: Write haptic data directly to sink buffer when mixing.
4420*ec779b8eSAndroid Build Coastguard Worker                     if (activeHapticSessionId != AUDIO_SESSION_NONE
4421*ec779b8eSAndroid Build Coastguard Worker                             && activeHapticSessionId == effectChains[i]->sessionId()) {
4422*ec779b8eSAndroid Build Coastguard Worker                         // Haptic data is active in this case, copy it directly from
4423*ec779b8eSAndroid Build Coastguard Worker                         // in buffer to out buffer.
4424*ec779b8eSAndroid Build Coastguard Worker                         uint32_t hapticSessionChannelCount = mEffectBufferValid ?
4425*ec779b8eSAndroid Build Coastguard Worker                                             audio_channel_count_from_out_mask(mMixerChannelMask) :
4426*ec779b8eSAndroid Build Coastguard Worker                                             mChannelCount;
4427*ec779b8eSAndroid Build Coastguard Worker                         if (mType == SPATIALIZER && !isHapticSessionSpatialized) {
4428*ec779b8eSAndroid Build Coastguard Worker                             hapticSessionChannelCount = mChannelCount;
4429*ec779b8eSAndroid Build Coastguard Worker                         }
4430*ec779b8eSAndroid Build Coastguard Worker 
4431*ec779b8eSAndroid Build Coastguard Worker                         const size_t audioBufferSize = mNormalFrameCount
4432*ec779b8eSAndroid Build Coastguard Worker                             * audio_bytes_per_frame(hapticSessionChannelCount,
4433*ec779b8eSAndroid Build Coastguard Worker                                                     AUDIO_FORMAT_PCM_FLOAT);
4434*ec779b8eSAndroid Build Coastguard Worker                         memcpy_by_audio_format(
4435*ec779b8eSAndroid Build Coastguard Worker                                 (uint8_t*)effectChains[i]->outBuffer() + audioBufferSize,
4436*ec779b8eSAndroid Build Coastguard Worker                                 AUDIO_FORMAT_PCM_FLOAT,
4437*ec779b8eSAndroid Build Coastguard Worker                                 (const uint8_t*)effectChains[i]->inBuffer() + audioBufferSize,
4438*ec779b8eSAndroid Build Coastguard Worker                                 AUDIO_FORMAT_PCM_FLOAT, mNormalFrameCount * mHapticChannelCount);
4439*ec779b8eSAndroid Build Coastguard Worker                     }
4440*ec779b8eSAndroid Build Coastguard Worker                 }
4441*ec779b8eSAndroid Build Coastguard Worker             }
4442*ec779b8eSAndroid Build Coastguard Worker         }
4443*ec779b8eSAndroid Build Coastguard Worker         // Process effect chains for offloaded thread even if no audio
4444*ec779b8eSAndroid Build Coastguard Worker         // was read from audio track: process only updates effect state
4445*ec779b8eSAndroid Build Coastguard Worker         // and thus does have to be synchronized with audio writes but may have
4446*ec779b8eSAndroid Build Coastguard Worker         // to be called while waiting for async write callback
4447*ec779b8eSAndroid Build Coastguard Worker         if (mType == OFFLOAD) {
4448*ec779b8eSAndroid Build Coastguard Worker             for (size_t i = 0; i < effectChains.size(); i ++) {
4449*ec779b8eSAndroid Build Coastguard Worker                 effectChains[i]->process_l();
4450*ec779b8eSAndroid Build Coastguard Worker             }
4451*ec779b8eSAndroid Build Coastguard Worker         }
4452*ec779b8eSAndroid Build Coastguard Worker 
4453*ec779b8eSAndroid Build Coastguard Worker         // Only if the Effects buffer is enabled and there is data in the
4454*ec779b8eSAndroid Build Coastguard Worker         // Effects buffer (buffer valid), we need to
4455*ec779b8eSAndroid Build Coastguard Worker         // copy into the sink buffer.
4456*ec779b8eSAndroid Build Coastguard Worker         // TODO use mSleepTimeUs == 0 as an additional condition.
4457*ec779b8eSAndroid Build Coastguard Worker         if (mEffectBufferValid && !mHasDataCopiedToSinkBuffer) {
4458*ec779b8eSAndroid Build Coastguard Worker             //ALOGV("writing effect buffer to sink buffer format %#x", mFormat);
4459*ec779b8eSAndroid Build Coastguard Worker             void *effectBuffer = (mType == SPATIALIZER) ? mPostSpatializerBuffer : mEffectBuffer;
4460*ec779b8eSAndroid Build Coastguard Worker             if (requireMonoBlend()) {
4461*ec779b8eSAndroid Build Coastguard Worker                 mono_blend(effectBuffer, mEffectBufferFormat, mChannelCount, mNormalFrameCount,
4462*ec779b8eSAndroid Build Coastguard Worker                            true /*limit*/);
4463*ec779b8eSAndroid Build Coastguard Worker             }
4464*ec779b8eSAndroid Build Coastguard Worker 
4465*ec779b8eSAndroid Build Coastguard Worker             if (!hasFastMixer()) {
4466*ec779b8eSAndroid Build Coastguard Worker                 // Balance must take effect after mono conversion.
4467*ec779b8eSAndroid Build Coastguard Worker                 // We do it here if there is no FastMixer.
4468*ec779b8eSAndroid Build Coastguard Worker                 // mBalance detects zero balance within the class for speed (not needed here).
4469*ec779b8eSAndroid Build Coastguard Worker                 mBalance.setBalance(mMasterBalance.load());
4470*ec779b8eSAndroid Build Coastguard Worker                 mBalance.process((float *)effectBuffer, mNormalFrameCount);
4471*ec779b8eSAndroid Build Coastguard Worker             }
4472*ec779b8eSAndroid Build Coastguard Worker 
4473*ec779b8eSAndroid Build Coastguard Worker             // for SPATIALIZER thread, Move haptics channels from mEffectBuffer to
4474*ec779b8eSAndroid Build Coastguard Worker             // mPostSpatializerBuffer if the haptics track is spatialized.
4475*ec779b8eSAndroid Build Coastguard Worker             // Otherwise, the haptics channels are already in mPostSpatializerBuffer.
4476*ec779b8eSAndroid Build Coastguard Worker             // For other thread types, the haptics channels are already in mEffectBuffer.
4477*ec779b8eSAndroid Build Coastguard Worker             if (mType == SPATIALIZER && isHapticSessionSpatialized) {
4478*ec779b8eSAndroid Build Coastguard Worker                 const size_t srcBufferSize = mNormalFrameCount *
4479*ec779b8eSAndroid Build Coastguard Worker                         audio_bytes_per_frame(audio_channel_count_from_out_mask(mMixerChannelMask),
4480*ec779b8eSAndroid Build Coastguard Worker                                               mEffectBufferFormat);
4481*ec779b8eSAndroid Build Coastguard Worker                 const size_t dstBufferSize = mNormalFrameCount
4482*ec779b8eSAndroid Build Coastguard Worker                         * audio_bytes_per_frame(mChannelCount, mEffectBufferFormat);
4483*ec779b8eSAndroid Build Coastguard Worker 
4484*ec779b8eSAndroid Build Coastguard Worker                 memcpy_by_audio_format((uint8_t*)mPostSpatializerBuffer + dstBufferSize,
4485*ec779b8eSAndroid Build Coastguard Worker                                        mEffectBufferFormat,
4486*ec779b8eSAndroid Build Coastguard Worker                                        (uint8_t*)mEffectBuffer + srcBufferSize,
4487*ec779b8eSAndroid Build Coastguard Worker                                        mEffectBufferFormat,
4488*ec779b8eSAndroid Build Coastguard Worker                                        mNormalFrameCount * mHapticChannelCount);
4489*ec779b8eSAndroid Build Coastguard Worker             }
4490*ec779b8eSAndroid Build Coastguard Worker             const size_t framesToCopy = mNormalFrameCount * (mChannelCount + mHapticChannelCount);
4491*ec779b8eSAndroid Build Coastguard Worker             if (mFormat == AUDIO_FORMAT_PCM_FLOAT &&
4492*ec779b8eSAndroid Build Coastguard Worker                     mEffectBufferFormat == AUDIO_FORMAT_PCM_FLOAT) {
4493*ec779b8eSAndroid Build Coastguard Worker                 // Clamp PCM float values more than this distance from 0 to insulate
4494*ec779b8eSAndroid Build Coastguard Worker                 // a HAL which doesn't handle NaN correctly.
4495*ec779b8eSAndroid Build Coastguard Worker                 static constexpr float HAL_FLOAT_SAMPLE_LIMIT = 2.0f;
4496*ec779b8eSAndroid Build Coastguard Worker                 memcpy_to_float_from_float_with_clamping(static_cast<float*>(mSinkBuffer),
4497*ec779b8eSAndroid Build Coastguard Worker                         static_cast<const float*>(effectBuffer),
4498*ec779b8eSAndroid Build Coastguard Worker                         framesToCopy, HAL_FLOAT_SAMPLE_LIMIT /* absMax */);
4499*ec779b8eSAndroid Build Coastguard Worker             } else {
4500*ec779b8eSAndroid Build Coastguard Worker                 memcpy_by_audio_format(mSinkBuffer, mFormat,
4501*ec779b8eSAndroid Build Coastguard Worker                         effectBuffer, mEffectBufferFormat, framesToCopy);
4502*ec779b8eSAndroid Build Coastguard Worker             }
4503*ec779b8eSAndroid Build Coastguard Worker             // The sample data is partially interleaved when haptic channels exist,
4504*ec779b8eSAndroid Build Coastguard Worker             // we need to adjust channels here.
4505*ec779b8eSAndroid Build Coastguard Worker             if (mHapticChannelCount > 0) {
4506*ec779b8eSAndroid Build Coastguard Worker                 adjust_channels_non_destructive(mSinkBuffer, mChannelCount, mSinkBuffer,
4507*ec779b8eSAndroid Build Coastguard Worker                         mChannelCount + mHapticChannelCount,
4508*ec779b8eSAndroid Build Coastguard Worker                         audio_bytes_per_sample(mFormat),
4509*ec779b8eSAndroid Build Coastguard Worker                         audio_bytes_per_frame(mChannelCount, mFormat) * mNormalFrameCount);
4510*ec779b8eSAndroid Build Coastguard Worker             }
4511*ec779b8eSAndroid Build Coastguard Worker         }
4512*ec779b8eSAndroid Build Coastguard Worker 
4513*ec779b8eSAndroid Build Coastguard Worker         // enable changes in effect chain
4514*ec779b8eSAndroid Build Coastguard Worker         unlockEffectChains(effectChains);
4515*ec779b8eSAndroid Build Coastguard Worker 
4516*ec779b8eSAndroid Build Coastguard Worker         if (!metadataUpdate.playbackMetadataUpdate.empty()) {
4517*ec779b8eSAndroid Build Coastguard Worker             mAfThreadCallback->getMelReporter()->updateMetadataForCsd(id(),
4518*ec779b8eSAndroid Build Coastguard Worker                     metadataUpdate.playbackMetadataUpdate);
4519*ec779b8eSAndroid Build Coastguard Worker         }
4520*ec779b8eSAndroid Build Coastguard Worker 
4521*ec779b8eSAndroid Build Coastguard Worker         if (!waitingAsyncCallback()) {
4522*ec779b8eSAndroid Build Coastguard Worker             // mSleepTimeUs == 0 means we must write to audio hardware
4523*ec779b8eSAndroid Build Coastguard Worker             if (mSleepTimeUs == 0) {
4524*ec779b8eSAndroid Build Coastguard Worker                 ssize_t ret = 0;
4525*ec779b8eSAndroid Build Coastguard Worker                 // writePeriodNs is updated >= 0 when ret > 0.
4526*ec779b8eSAndroid Build Coastguard Worker                 int64_t writePeriodNs = -1;
4527*ec779b8eSAndroid Build Coastguard Worker                 if (mBytesRemaining) {
4528*ec779b8eSAndroid Build Coastguard Worker                     // FIXME rewrite to reduce number of system calls
4529*ec779b8eSAndroid Build Coastguard Worker                     const int64_t lastIoBeginNs = systemTime();
4530*ec779b8eSAndroid Build Coastguard Worker                     ret = threadLoop_write();
4531*ec779b8eSAndroid Build Coastguard Worker                     const int64_t lastIoEndNs = systemTime();
4532*ec779b8eSAndroid Build Coastguard Worker                     if (ret < 0) {
4533*ec779b8eSAndroid Build Coastguard Worker                         mBytesRemaining = 0;
4534*ec779b8eSAndroid Build Coastguard Worker                     } else if (ret > 0) {
4535*ec779b8eSAndroid Build Coastguard Worker                         mBytesWritten += ret;
4536*ec779b8eSAndroid Build Coastguard Worker                         mBytesRemaining -= ret;
4537*ec779b8eSAndroid Build Coastguard Worker                         const int64_t frames = ret / mFrameSize;
4538*ec779b8eSAndroid Build Coastguard Worker                         mFramesWritten += frames;
4539*ec779b8eSAndroid Build Coastguard Worker 
4540*ec779b8eSAndroid Build Coastguard Worker                         writePeriodNs = lastIoEndNs - mLastIoEndNs;
4541*ec779b8eSAndroid Build Coastguard Worker                         // process information relating to write time.
4542*ec779b8eSAndroid Build Coastguard Worker                         if (audio_has_proportional_frames(mFormat)) {
4543*ec779b8eSAndroid Build Coastguard Worker                             // we are in a continuous mixing cycle
4544*ec779b8eSAndroid Build Coastguard Worker                             if (mMixerStatus == MIXER_TRACKS_READY &&
4545*ec779b8eSAndroid Build Coastguard Worker                                     loopCount == lastLoopCountWritten + 1) {
4546*ec779b8eSAndroid Build Coastguard Worker 
4547*ec779b8eSAndroid Build Coastguard Worker                                 const double jitterMs =
4548*ec779b8eSAndroid Build Coastguard Worker                                         TimestampVerifier<int64_t, int64_t>::computeJitterMs(
4549*ec779b8eSAndroid Build Coastguard Worker                                                 {frames, writePeriodNs},
4550*ec779b8eSAndroid Build Coastguard Worker                                                 {0, 0} /* lastTimestamp */, mSampleRate);
4551*ec779b8eSAndroid Build Coastguard Worker                                 const double processMs =
4552*ec779b8eSAndroid Build Coastguard Worker                                        (lastIoBeginNs - mLastIoEndNs) * 1e-6;
4553*ec779b8eSAndroid Build Coastguard Worker 
4554*ec779b8eSAndroid Build Coastguard Worker                                 audio_utils::lock_guard _l(mutex());
4555*ec779b8eSAndroid Build Coastguard Worker                                 mIoJitterMs.add(jitterMs);
4556*ec779b8eSAndroid Build Coastguard Worker                                 mProcessTimeMs.add(processMs);
4557*ec779b8eSAndroid Build Coastguard Worker 
4558*ec779b8eSAndroid Build Coastguard Worker                                 if (mPipeSink.get() != nullptr) {
4559*ec779b8eSAndroid Build Coastguard Worker                                     // Using the Monopipe availableToWrite, we estimate the current
4560*ec779b8eSAndroid Build Coastguard Worker                                     // buffer size.
4561*ec779b8eSAndroid Build Coastguard Worker                                     MonoPipe* monoPipe = static_cast<MonoPipe*>(mPipeSink.get());
4562*ec779b8eSAndroid Build Coastguard Worker                                     const ssize_t
4563*ec779b8eSAndroid Build Coastguard Worker                                             availableToWrite = mPipeSink->availableToWrite();
4564*ec779b8eSAndroid Build Coastguard Worker                                     const size_t pipeFrames = monoPipe->maxFrames();
4565*ec779b8eSAndroid Build Coastguard Worker                                     const size_t
4566*ec779b8eSAndroid Build Coastguard Worker                                             remainingFrames = pipeFrames - max(availableToWrite, 0);
4567*ec779b8eSAndroid Build Coastguard Worker                                     mMonopipePipeDepthStats.add(remainingFrames);
4568*ec779b8eSAndroid Build Coastguard Worker                                 }
4569*ec779b8eSAndroid Build Coastguard Worker                             }
4570*ec779b8eSAndroid Build Coastguard Worker 
4571*ec779b8eSAndroid Build Coastguard Worker                             // write blocked detection
4572*ec779b8eSAndroid Build Coastguard Worker                             const int64_t deltaWriteNs = lastIoEndNs - lastIoBeginNs;
4573*ec779b8eSAndroid Build Coastguard Worker                             if ((mType == MIXER || mType == SPATIALIZER)
4574*ec779b8eSAndroid Build Coastguard Worker                                     && deltaWriteNs > maxPeriod) {
4575*ec779b8eSAndroid Build Coastguard Worker                                 mNumDelayedWrites++;
4576*ec779b8eSAndroid Build Coastguard Worker                                 if ((lastIoEndNs - lastWarning) > kWarningThrottleNs) {
4577*ec779b8eSAndroid Build Coastguard Worker                                     ATRACE_NAME("underrun");
4578*ec779b8eSAndroid Build Coastguard Worker                                     ALOGW("write blocked for %lld msecs, "
4579*ec779b8eSAndroid Build Coastguard Worker                                             "%d delayed writes, thread %d",
4580*ec779b8eSAndroid Build Coastguard Worker                                             (long long)deltaWriteNs / NANOS_PER_MILLISECOND,
4581*ec779b8eSAndroid Build Coastguard Worker                                             mNumDelayedWrites, mId);
4582*ec779b8eSAndroid Build Coastguard Worker                                     lastWarning = lastIoEndNs;
4583*ec779b8eSAndroid Build Coastguard Worker                                 }
4584*ec779b8eSAndroid Build Coastguard Worker                             }
4585*ec779b8eSAndroid Build Coastguard Worker                         }
4586*ec779b8eSAndroid Build Coastguard Worker                         // update timing info.
4587*ec779b8eSAndroid Build Coastguard Worker                         mLastIoBeginNs = lastIoBeginNs;
4588*ec779b8eSAndroid Build Coastguard Worker                         mLastIoEndNs = lastIoEndNs;
4589*ec779b8eSAndroid Build Coastguard Worker                         lastLoopCountWritten = loopCount;
4590*ec779b8eSAndroid Build Coastguard Worker                     }
4591*ec779b8eSAndroid Build Coastguard Worker                 } else if ((mMixerStatus == MIXER_DRAIN_TRACK) ||
4592*ec779b8eSAndroid Build Coastguard Worker                         (mMixerStatus == MIXER_DRAIN_ALL)) {
4593*ec779b8eSAndroid Build Coastguard Worker                     threadLoop_drain();
4594*ec779b8eSAndroid Build Coastguard Worker                 }
4595*ec779b8eSAndroid Build Coastguard Worker                 if ((mType == MIXER || mType == SPATIALIZER) && !mStandby) {
4596*ec779b8eSAndroid Build Coastguard Worker 
4597*ec779b8eSAndroid Build Coastguard Worker                     if (mThreadThrottle
4598*ec779b8eSAndroid Build Coastguard Worker                             && mMixerStatus == MIXER_TRACKS_READY // we are mixing (active tracks)
4599*ec779b8eSAndroid Build Coastguard Worker                             && writePeriodNs > 0) {               // we have write period info
4600*ec779b8eSAndroid Build Coastguard Worker                         // Limit MixerThread data processing to no more than twice the
4601*ec779b8eSAndroid Build Coastguard Worker                         // expected processing rate.
4602*ec779b8eSAndroid Build Coastguard Worker                         //
4603*ec779b8eSAndroid Build Coastguard Worker                         // This helps prevent underruns with NuPlayer and other applications
4604*ec779b8eSAndroid Build Coastguard Worker                         // which may set up buffers that are close to the minimum size, or use
4605*ec779b8eSAndroid Build Coastguard Worker                         // deep buffers, and rely on a double-buffering sleep strategy to fill.
4606*ec779b8eSAndroid Build Coastguard Worker                         //
4607*ec779b8eSAndroid Build Coastguard Worker                         // The throttle smooths out sudden large data drains from the device,
4608*ec779b8eSAndroid Build Coastguard Worker                         // e.g. when it comes out of standby, which often causes problems with
4609*ec779b8eSAndroid Build Coastguard Worker                         // (1) mixer threads without a fast mixer (which has its own warm-up)
4610*ec779b8eSAndroid Build Coastguard Worker                         // (2) minimum buffer sized tracks (even if the track is full,
4611*ec779b8eSAndroid Build Coastguard Worker                         //     the app won't fill fast enough to handle the sudden draw).
4612*ec779b8eSAndroid Build Coastguard Worker                         //
4613*ec779b8eSAndroid Build Coastguard Worker                         // Total time spent in last processing cycle equals time spent in
4614*ec779b8eSAndroid Build Coastguard Worker                         // 1. threadLoop_write, as well as time spent in
4615*ec779b8eSAndroid Build Coastguard Worker                         // 2. threadLoop_mix (significant for heavy mixing, especially
4616*ec779b8eSAndroid Build Coastguard Worker                         //                    on low tier processors)
4617*ec779b8eSAndroid Build Coastguard Worker 
4618*ec779b8eSAndroid Build Coastguard Worker                         // it's OK if deltaMs is an overestimate.
4619*ec779b8eSAndroid Build Coastguard Worker 
4620*ec779b8eSAndroid Build Coastguard Worker                         const int32_t deltaMs = writePeriodNs / NANOS_PER_MILLISECOND;
4621*ec779b8eSAndroid Build Coastguard Worker 
4622*ec779b8eSAndroid Build Coastguard Worker                         const int32_t throttleMs = (int32_t)mHalfBufferMs - deltaMs;
4623*ec779b8eSAndroid Build Coastguard Worker                         if ((signed)mHalfBufferMs >= throttleMs && throttleMs > 0) {
4624*ec779b8eSAndroid Build Coastguard Worker                             mThreadMetrics.logThrottleMs((double)throttleMs);
4625*ec779b8eSAndroid Build Coastguard Worker 
4626*ec779b8eSAndroid Build Coastguard Worker                             usleep(throttleMs * 1000);
4627*ec779b8eSAndroid Build Coastguard Worker                             // notify of throttle start on verbose log
4628*ec779b8eSAndroid Build Coastguard Worker                             ALOGV_IF(mThreadThrottleEndMs == mThreadThrottleTimeMs,
4629*ec779b8eSAndroid Build Coastguard Worker                                     "mixer(%p) throttle begin:"
4630*ec779b8eSAndroid Build Coastguard Worker                                     " ret(%zd) deltaMs(%d) requires sleep %d ms",
4631*ec779b8eSAndroid Build Coastguard Worker                                     this, ret, deltaMs, throttleMs);
4632*ec779b8eSAndroid Build Coastguard Worker                             mThreadThrottleTimeMs += throttleMs;
4633*ec779b8eSAndroid Build Coastguard Worker                             // Throttle must be attributed to the previous mixer loop's write time
4634*ec779b8eSAndroid Build Coastguard Worker                             // to allow back-to-back throttling.
4635*ec779b8eSAndroid Build Coastguard Worker                             // This also ensures proper timing statistics.
4636*ec779b8eSAndroid Build Coastguard Worker                             mLastIoEndNs = systemTime();  // we fetch the write end time again.
4637*ec779b8eSAndroid Build Coastguard Worker                         } else {
4638*ec779b8eSAndroid Build Coastguard Worker                             uint32_t diff = mThreadThrottleTimeMs - mThreadThrottleEndMs;
4639*ec779b8eSAndroid Build Coastguard Worker                             if (diff > 0) {
4640*ec779b8eSAndroid Build Coastguard Worker                                 // notify of throttle end on debug log
4641*ec779b8eSAndroid Build Coastguard Worker                                 // but prevent spamming for bluetooth
4642*ec779b8eSAndroid Build Coastguard Worker                                 ALOGD_IF(!isSingleDeviceType(
4643*ec779b8eSAndroid Build Coastguard Worker                                                  outDeviceTypes_l(), audio_is_a2dp_out_device) &&
4644*ec779b8eSAndroid Build Coastguard Worker                                          !isSingleDeviceType(
4645*ec779b8eSAndroid Build Coastguard Worker                                                  outDeviceTypes_l(),
4646*ec779b8eSAndroid Build Coastguard Worker                                                  audio_is_hearing_aid_out_device),
4647*ec779b8eSAndroid Build Coastguard Worker                                         "mixer(%p) throttle end: throttle time(%u)", this, diff);
4648*ec779b8eSAndroid Build Coastguard Worker                                 mThreadThrottleEndMs = mThreadThrottleTimeMs;
4649*ec779b8eSAndroid Build Coastguard Worker                             }
4650*ec779b8eSAndroid Build Coastguard Worker                         }
4651*ec779b8eSAndroid Build Coastguard Worker                     }
4652*ec779b8eSAndroid Build Coastguard Worker                 }
4653*ec779b8eSAndroid Build Coastguard Worker 
4654*ec779b8eSAndroid Build Coastguard Worker             } else {
4655*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_BEGIN("sleep");
4656*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::unique_lock _l(mutex());
4657*ec779b8eSAndroid Build Coastguard Worker                 // suspended requires accurate metering of sleep time.
4658*ec779b8eSAndroid Build Coastguard Worker                 if (isSuspended()) {
4659*ec779b8eSAndroid Build Coastguard Worker                     // advance by expected sleepTime
4660*ec779b8eSAndroid Build Coastguard Worker                     timeLoopNextNs += microseconds((nsecs_t)mSleepTimeUs);
4661*ec779b8eSAndroid Build Coastguard Worker                     const nsecs_t nowNs = systemTime();
4662*ec779b8eSAndroid Build Coastguard Worker 
4663*ec779b8eSAndroid Build Coastguard Worker                     // compute expected next time vs current time.
4664*ec779b8eSAndroid Build Coastguard Worker                     // (negative deltas are treated as delays).
4665*ec779b8eSAndroid Build Coastguard Worker                     nsecs_t deltaNs = timeLoopNextNs - nowNs;
4666*ec779b8eSAndroid Build Coastguard Worker                     if (deltaNs < -kMaxNextBufferDelayNs) {
4667*ec779b8eSAndroid Build Coastguard Worker                         // Delays longer than the max allowed trigger a reset.
4668*ec779b8eSAndroid Build Coastguard Worker                         ALOGV("DelayNs: %lld, resetting timeLoopNextNs", (long long) deltaNs);
4669*ec779b8eSAndroid Build Coastguard Worker                         deltaNs = microseconds((nsecs_t)mSleepTimeUs);
4670*ec779b8eSAndroid Build Coastguard Worker                         timeLoopNextNs = nowNs + deltaNs;
4671*ec779b8eSAndroid Build Coastguard Worker                     } else if (deltaNs < 0) {
4672*ec779b8eSAndroid Build Coastguard Worker                         // Delays within the max delay allowed: zero the delta/sleepTime
4673*ec779b8eSAndroid Build Coastguard Worker                         // to help the system catch up in the next iteration(s)
4674*ec779b8eSAndroid Build Coastguard Worker                         ALOGV("DelayNs: %lld, catching-up", (long long) deltaNs);
4675*ec779b8eSAndroid Build Coastguard Worker                         deltaNs = 0;
4676*ec779b8eSAndroid Build Coastguard Worker                     }
4677*ec779b8eSAndroid Build Coastguard Worker                     // update sleep time (which is >= 0)
4678*ec779b8eSAndroid Build Coastguard Worker                     mSleepTimeUs = deltaNs / 1000;
4679*ec779b8eSAndroid Build Coastguard Worker                 }
4680*ec779b8eSAndroid Build Coastguard Worker                 if (!mSignalPending && mConfigEvents.isEmpty() && !exitPending()) {
4681*ec779b8eSAndroid Build Coastguard Worker                     mWaitWorkCV.wait_for(_l, std::chrono::microseconds(mSleepTimeUs));
4682*ec779b8eSAndroid Build Coastguard Worker                 }
4683*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_END();
4684*ec779b8eSAndroid Build Coastguard Worker             }
4685*ec779b8eSAndroid Build Coastguard Worker         }
4686*ec779b8eSAndroid Build Coastguard Worker 
4687*ec779b8eSAndroid Build Coastguard Worker         // Finally let go of removed track(s), without the lock held
4688*ec779b8eSAndroid Build Coastguard Worker         // since we can't guarantee the destructors won't acquire that
4689*ec779b8eSAndroid Build Coastguard Worker         // same lock.  This will also mutate and push a new fast mixer state.
4690*ec779b8eSAndroid Build Coastguard Worker         threadLoop_removeTracks(tracksToRemove);
4691*ec779b8eSAndroid Build Coastguard Worker         tracksToRemove.clear();
4692*ec779b8eSAndroid Build Coastguard Worker 
4693*ec779b8eSAndroid Build Coastguard Worker         // FIXME I don't understand the need for this here;
4694*ec779b8eSAndroid Build Coastguard Worker         //       it was in the original code but maybe the
4695*ec779b8eSAndroid Build Coastguard Worker         //       assignment in saveOutputTracks() makes this unnecessary?
4696*ec779b8eSAndroid Build Coastguard Worker         clearOutputTracks();
4697*ec779b8eSAndroid Build Coastguard Worker 
4698*ec779b8eSAndroid Build Coastguard Worker         // Effect chains will be actually deleted here if they were removed from
4699*ec779b8eSAndroid Build Coastguard Worker         // mEffectChains list during mixing or effects processing
4700*ec779b8eSAndroid Build Coastguard Worker         effectChains.clear();
4701*ec779b8eSAndroid Build Coastguard Worker 
4702*ec779b8eSAndroid Build Coastguard Worker         // FIXME Note that the above .clear() is no longer necessary since effectChains
4703*ec779b8eSAndroid Build Coastguard Worker         // is now local to this block, but will keep it for now (at least until merge done).
4704*ec779b8eSAndroid Build Coastguard Worker 
4705*ec779b8eSAndroid Build Coastguard Worker         mThreadloopExecutor.process();
4706*ec779b8eSAndroid Build Coastguard Worker     }
4707*ec779b8eSAndroid Build Coastguard Worker     mThreadloopExecutor.process(); // process any remaining deferred actions.
4708*ec779b8eSAndroid Build Coastguard Worker     // deferred actions after this point are ignored.
4709*ec779b8eSAndroid Build Coastguard Worker 
4710*ec779b8eSAndroid Build Coastguard Worker     threadLoop_exit();
4711*ec779b8eSAndroid Build Coastguard Worker 
4712*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby) {
4713*ec779b8eSAndroid Build Coastguard Worker         threadLoop_standby();
4714*ec779b8eSAndroid Build Coastguard Worker         setStandby();
4715*ec779b8eSAndroid Build Coastguard Worker     }
4716*ec779b8eSAndroid Build Coastguard Worker 
4717*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock();
4718*ec779b8eSAndroid Build Coastguard Worker 
4719*ec779b8eSAndroid Build Coastguard Worker     ALOGV("Thread %p type %d exiting", this, mType);
4720*ec779b8eSAndroid Build Coastguard Worker     return false;
4721*ec779b8eSAndroid Build Coastguard Worker }
4722*ec779b8eSAndroid Build Coastguard Worker 
collectTimestamps_l()4723*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::collectTimestamps_l()
4724*ec779b8eSAndroid Build Coastguard Worker {
4725*ec779b8eSAndroid Build Coastguard Worker     if (mStandby) {
4726*ec779b8eSAndroid Build Coastguard Worker         mTimestampVerifier.discontinuity(discontinuityForStandbyOrFlush());
4727*ec779b8eSAndroid Build Coastguard Worker         return;
4728*ec779b8eSAndroid Build Coastguard Worker     } else if (mHwPaused) {
4729*ec779b8eSAndroid Build Coastguard Worker         mTimestampVerifier.discontinuity(mTimestampVerifier.DISCONTINUITY_MODE_CONTINUOUS);
4730*ec779b8eSAndroid Build Coastguard Worker         return;
4731*ec779b8eSAndroid Build Coastguard Worker     }
4732*ec779b8eSAndroid Build Coastguard Worker 
4733*ec779b8eSAndroid Build Coastguard Worker     // Gather the framesReleased counters for all active tracks,
4734*ec779b8eSAndroid Build Coastguard Worker     // and associate with the sink frames written out.  We need
4735*ec779b8eSAndroid Build Coastguard Worker     // this to convert the sink timestamp to the track timestamp.
4736*ec779b8eSAndroid Build Coastguard Worker     bool kernelLocationUpdate = false;
4737*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp timestamp; // use private copy to fetch
4738*ec779b8eSAndroid Build Coastguard Worker 
4739*ec779b8eSAndroid Build Coastguard Worker     // Always query HAL timestamp and update timestamp verifier. In standby or pause,
4740*ec779b8eSAndroid Build Coastguard Worker     // HAL may be draining some small duration buffered data for fade out.
4741*ec779b8eSAndroid Build Coastguard Worker     if (threadloop_getHalTimestamp_l(&timestamp) == OK) {
4742*ec779b8eSAndroid Build Coastguard Worker         mTimestampVerifier.add(timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL],
4743*ec779b8eSAndroid Build Coastguard Worker                 timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL],
4744*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate);
4745*ec779b8eSAndroid Build Coastguard Worker 
4746*ec779b8eSAndroid Build Coastguard Worker         if (isTimestampCorrectionEnabled_l()) {
4747*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("TS_BEFORE: %d %lld %lld", id(),
4748*ec779b8eSAndroid Build Coastguard Worker                     (long long)timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL],
4749*ec779b8eSAndroid Build Coastguard Worker                     (long long)timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]);
4750*ec779b8eSAndroid Build Coastguard Worker             auto correctedTimestamp = mTimestampVerifier.getLastCorrectedTimestamp();
4751*ec779b8eSAndroid Build Coastguard Worker             timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]
4752*ec779b8eSAndroid Build Coastguard Worker                     = correctedTimestamp.mFrames;
4753*ec779b8eSAndroid Build Coastguard Worker             timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]
4754*ec779b8eSAndroid Build Coastguard Worker                     = correctedTimestamp.mTimeNs;
4755*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("TS_AFTER: %d %lld %lld", id(),
4756*ec779b8eSAndroid Build Coastguard Worker                     (long long)timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL],
4757*ec779b8eSAndroid Build Coastguard Worker                     (long long)timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]);
4758*ec779b8eSAndroid Build Coastguard Worker 
4759*ec779b8eSAndroid Build Coastguard Worker             // Note: Downstream latency only added if timestamp correction enabled.
4760*ec779b8eSAndroid Build Coastguard Worker             if (mDownstreamLatencyStatMs.getN() > 0) { // we have latency info.
4761*ec779b8eSAndroid Build Coastguard Worker                 const int64_t newPosition =
4762*ec779b8eSAndroid Build Coastguard Worker                         timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]
4763*ec779b8eSAndroid Build Coastguard Worker                         - int64_t(mDownstreamLatencyStatMs.getMean() * mSampleRate * 1e-3);
4764*ec779b8eSAndroid Build Coastguard Worker                 // prevent retrograde
4765*ec779b8eSAndroid Build Coastguard Worker                 timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL] = max(
4766*ec779b8eSAndroid Build Coastguard Worker                         newPosition,
4767*ec779b8eSAndroid Build Coastguard Worker                         (mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]
4768*ec779b8eSAndroid Build Coastguard Worker                                 - mSuspendedFrames));
4769*ec779b8eSAndroid Build Coastguard Worker             }
4770*ec779b8eSAndroid Build Coastguard Worker         }
4771*ec779b8eSAndroid Build Coastguard Worker 
4772*ec779b8eSAndroid Build Coastguard Worker         // We always fetch the timestamp here because often the downstream
4773*ec779b8eSAndroid Build Coastguard Worker         // sink will block while writing.
4774*ec779b8eSAndroid Build Coastguard Worker 
4775*ec779b8eSAndroid Build Coastguard Worker         // We keep track of the last valid kernel position in case we are in underrun
4776*ec779b8eSAndroid Build Coastguard Worker         // and the normal mixer period is the same as the fast mixer period, or there
4777*ec779b8eSAndroid Build Coastguard Worker         // is some error from the HAL.
4778*ec779b8eSAndroid Build Coastguard Worker         if (mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] >= 0) {
4779*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL_LASTKERNELOK] =
4780*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL];
4781*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL_LASTKERNELOK] =
4782*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL];
4783*ec779b8eSAndroid Build Coastguard Worker 
4784*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER_LASTKERNELOK] =
4785*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER];
4786*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_SERVER_LASTKERNELOK] =
4787*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_SERVER];
4788*ec779b8eSAndroid Build Coastguard Worker         }
4789*ec779b8eSAndroid Build Coastguard Worker 
4790*ec779b8eSAndroid Build Coastguard Worker         if (timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] >= 0) {
4791*ec779b8eSAndroid Build Coastguard Worker             kernelLocationUpdate = true;
4792*ec779b8eSAndroid Build Coastguard Worker         } else {
4793*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("getTimestamp error - no valid kernel position");
4794*ec779b8eSAndroid Build Coastguard Worker         }
4795*ec779b8eSAndroid Build Coastguard Worker 
4796*ec779b8eSAndroid Build Coastguard Worker         // copy over kernel info
4797*ec779b8eSAndroid Build Coastguard Worker         mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL] =
4798*ec779b8eSAndroid Build Coastguard Worker                 timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL]
4799*ec779b8eSAndroid Build Coastguard Worker                 + mSuspendedFrames; // add frames discarded when suspended
4800*ec779b8eSAndroid Build Coastguard Worker         mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] =
4801*ec779b8eSAndroid Build Coastguard Worker                 timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL];
4802*ec779b8eSAndroid Build Coastguard Worker     } else {
4803*ec779b8eSAndroid Build Coastguard Worker         mTimestampVerifier.error();
4804*ec779b8eSAndroid Build Coastguard Worker     }
4805*ec779b8eSAndroid Build Coastguard Worker 
4806*ec779b8eSAndroid Build Coastguard Worker     // mFramesWritten for non-offloaded tracks are contiguous
4807*ec779b8eSAndroid Build Coastguard Worker     // even after standby() is called. This is useful for the track frame
4808*ec779b8eSAndroid Build Coastguard Worker     // to sink frame mapping.
4809*ec779b8eSAndroid Build Coastguard Worker     bool serverLocationUpdate = false;
4810*ec779b8eSAndroid Build Coastguard Worker     if (mFramesWritten != mLastFramesWritten) {
4811*ec779b8eSAndroid Build Coastguard Worker         serverLocationUpdate = true;
4812*ec779b8eSAndroid Build Coastguard Worker         mLastFramesWritten = mFramesWritten;
4813*ec779b8eSAndroid Build Coastguard Worker     }
4814*ec779b8eSAndroid Build Coastguard Worker     // Only update timestamps if there is a meaningful change.
4815*ec779b8eSAndroid Build Coastguard Worker     // Either the kernel timestamp must be valid or we have written something.
4816*ec779b8eSAndroid Build Coastguard Worker     if (kernelLocationUpdate || serverLocationUpdate) {
4817*ec779b8eSAndroid Build Coastguard Worker         if (serverLocationUpdate) {
4818*ec779b8eSAndroid Build Coastguard Worker             // use the time before we called the HAL write - it is a bit more accurate
4819*ec779b8eSAndroid Build Coastguard Worker             // to when the server last read data than the current time here.
4820*ec779b8eSAndroid Build Coastguard Worker             //
4821*ec779b8eSAndroid Build Coastguard Worker             // If we haven't written anything, mLastIoBeginNs will be -1
4822*ec779b8eSAndroid Build Coastguard Worker             // and we use systemTime().
4823*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER] = mFramesWritten;
4824*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_SERVER] = mLastIoBeginNs == -1
4825*ec779b8eSAndroid Build Coastguard Worker                     ? systemTime() : (int64_t)mLastIoBeginNs;
4826*ec779b8eSAndroid Build Coastguard Worker         }
4827*ec779b8eSAndroid Build Coastguard Worker 
4828*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfTrack>& t : mActiveTracks) {
4829*ec779b8eSAndroid Build Coastguard Worker             if (!t->isFastTrack()) {
4830*ec779b8eSAndroid Build Coastguard Worker                 t->updateTrackFrameInfo(
4831*ec779b8eSAndroid Build Coastguard Worker                         t->audioTrackServerProxy()->framesReleased(),
4832*ec779b8eSAndroid Build Coastguard Worker                         mFramesWritten,
4833*ec779b8eSAndroid Build Coastguard Worker                         mSampleRate,
4834*ec779b8eSAndroid Build Coastguard Worker                         mTimestamp);
4835*ec779b8eSAndroid Build Coastguard Worker             }
4836*ec779b8eSAndroid Build Coastguard Worker         }
4837*ec779b8eSAndroid Build Coastguard Worker     }
4838*ec779b8eSAndroid Build Coastguard Worker 
4839*ec779b8eSAndroid Build Coastguard Worker     if (audio_has_proportional_frames(mFormat)) {
4840*ec779b8eSAndroid Build Coastguard Worker         const double latencyMs = mTimestamp.getOutputServerLatencyMs(mSampleRate);
4841*ec779b8eSAndroid Build Coastguard Worker         if (latencyMs != 0.) { // note 0. means timestamp is empty.
4842*ec779b8eSAndroid Build Coastguard Worker             mLatencyMs.add(latencyMs);
4843*ec779b8eSAndroid Build Coastguard Worker         }
4844*ec779b8eSAndroid Build Coastguard Worker     }
4845*ec779b8eSAndroid Build Coastguard Worker #if 0
4846*ec779b8eSAndroid Build Coastguard Worker     // logFormat example
4847*ec779b8eSAndroid Build Coastguard Worker     if (z % 100 == 0) {
4848*ec779b8eSAndroid Build Coastguard Worker         timespec ts;
4849*ec779b8eSAndroid Build Coastguard Worker         clock_gettime(CLOCK_MONOTONIC, &ts);
4850*ec779b8eSAndroid Build Coastguard Worker         LOGT("This is an integer %d, this is a float %f, this is my "
4851*ec779b8eSAndroid Build Coastguard Worker             "pid %p %% %s %t", 42, 3.14, "and this is a timestamp", ts);
4852*ec779b8eSAndroid Build Coastguard Worker         LOGT("A deceptive null-terminated string %\0");
4853*ec779b8eSAndroid Build Coastguard Worker     }
4854*ec779b8eSAndroid Build Coastguard Worker     ++z;
4855*ec779b8eSAndroid Build Coastguard Worker #endif
4856*ec779b8eSAndroid Build Coastguard Worker }
4857*ec779b8eSAndroid Build Coastguard Worker 
4858*ec779b8eSAndroid Build Coastguard Worker // removeTracks_l() must be called with ThreadBase::mutex() held
removeTracks_l(const Vector<sp<IAfTrack>> & tracksToRemove)4859*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::removeTracks_l(const Vector<sp<IAfTrack>>& tracksToRemove)
4860*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // release and re-acquire mutex()
4861*ec779b8eSAndroid Build Coastguard Worker {
4862*ec779b8eSAndroid Build Coastguard Worker     if (tracksToRemove.empty()) return;
4863*ec779b8eSAndroid Build Coastguard Worker 
4864*ec779b8eSAndroid Build Coastguard Worker     // Block all incoming TrackHandle requests until we are finished with the release.
4865*ec779b8eSAndroid Build Coastguard Worker     setThreadBusy_l(true);
4866*ec779b8eSAndroid Build Coastguard Worker 
4867*ec779b8eSAndroid Build Coastguard Worker     for (const auto& track : tracksToRemove) {
4868*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s(%d): removing track on session %d", __func__, track->id(), track->sessionId());
4869*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = getEffectChain_l(track->sessionId());
4870*ec779b8eSAndroid Build Coastguard Worker         if (chain != 0) {
4871*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s(%d): stopping track on chain %p for session Id: %d",
4872*ec779b8eSAndroid Build Coastguard Worker                     __func__, track->id(), chain.get(), track->sessionId());
4873*ec779b8eSAndroid Build Coastguard Worker             chain->decActiveTrackCnt();
4874*ec779b8eSAndroid Build Coastguard Worker         }
4875*ec779b8eSAndroid Build Coastguard Worker 
4876*ec779b8eSAndroid Build Coastguard Worker         // If an external client track, inform APM we're no longer active, and remove if needed.
4877*ec779b8eSAndroid Build Coastguard Worker         // Since the track is active, we do it here instead of TrackBase::destroy().
4878*ec779b8eSAndroid Build Coastguard Worker         if (track->isExternalTrack()) {
4879*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
4880*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::stopOutput(track->portId());
4881*ec779b8eSAndroid Build Coastguard Worker             if (track->isTerminated()) {
4882*ec779b8eSAndroid Build Coastguard Worker                 AudioSystem::releaseOutput(track->portId());
4883*ec779b8eSAndroid Build Coastguard Worker             }
4884*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
4885*ec779b8eSAndroid Build Coastguard Worker         }
4886*ec779b8eSAndroid Build Coastguard Worker         if (mHapticChannelCount > 0 &&
4887*ec779b8eSAndroid Build Coastguard Worker                 ((track->channelMask() & AUDIO_CHANNEL_HAPTIC_ALL) != AUDIO_CHANNEL_NONE
4888*ec779b8eSAndroid Build Coastguard Worker                         || (chain != nullptr && chain->containsHapticGeneratingEffect()))) {
4889*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
4890*ec779b8eSAndroid Build Coastguard Worker             // Unlock due to VibratorService will lock for this call and will
4891*ec779b8eSAndroid Build Coastguard Worker             // call Tracks.mute/unmute which also require thread's lock.
4892*ec779b8eSAndroid Build Coastguard Worker             afutils::onExternalVibrationStop(track->getExternalVibration());
4893*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
4894*ec779b8eSAndroid Build Coastguard Worker 
4895*ec779b8eSAndroid Build Coastguard Worker             // When the track is stop, set the haptic intensity as MUTE
4896*ec779b8eSAndroid Build Coastguard Worker             // for the HapticGenerator effect.
4897*ec779b8eSAndroid Build Coastguard Worker             if (chain != nullptr) {
4898*ec779b8eSAndroid Build Coastguard Worker                 chain->setHapticScale_l(track->id(), os::HapticScale::mute());
4899*ec779b8eSAndroid Build Coastguard Worker             }
4900*ec779b8eSAndroid Build Coastguard Worker         }
4901*ec779b8eSAndroid Build Coastguard Worker 
4902*ec779b8eSAndroid Build Coastguard Worker         // Under lock, the track is removed from the active tracks list.
4903*ec779b8eSAndroid Build Coastguard Worker         //
4904*ec779b8eSAndroid Build Coastguard Worker         // Once the track is no longer active, the TrackHandle may directly
4905*ec779b8eSAndroid Build Coastguard Worker         // modify it as the threadLoop() is no longer responsible for its maintenance.
4906*ec779b8eSAndroid Build Coastguard Worker         // Do not modify the track from threadLoop after the mutex is unlocked
4907*ec779b8eSAndroid Build Coastguard Worker         // if it is not active.
4908*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.remove(track);
4909*ec779b8eSAndroid Build Coastguard Worker 
4910*ec779b8eSAndroid Build Coastguard Worker         if (track->isTerminated()) {
4911*ec779b8eSAndroid Build Coastguard Worker             // remove from our tracks vector
4912*ec779b8eSAndroid Build Coastguard Worker             removeTrack_l(track);
4913*ec779b8eSAndroid Build Coastguard Worker         }
4914*ec779b8eSAndroid Build Coastguard Worker     }
4915*ec779b8eSAndroid Build Coastguard Worker 
4916*ec779b8eSAndroid Build Coastguard Worker     // Allow incoming TrackHandle requests.  We still hold the mutex,
4917*ec779b8eSAndroid Build Coastguard Worker     // so pending TrackHandle requests will occur after we unlock it.
4918*ec779b8eSAndroid Build Coastguard Worker     setThreadBusy_l(false);
4919*ec779b8eSAndroid Build Coastguard Worker }
4920*ec779b8eSAndroid Build Coastguard Worker 
getTimestamp_l(AudioTimestamp & timestamp)4921*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::getTimestamp_l(AudioTimestamp& timestamp)
4922*ec779b8eSAndroid Build Coastguard Worker {
4923*ec779b8eSAndroid Build Coastguard Worker     if (mNormalSink != 0) {
4924*ec779b8eSAndroid Build Coastguard Worker         ExtendedTimestamp ets;
4925*ec779b8eSAndroid Build Coastguard Worker         status_t status = mNormalSink->getTimestamp(ets);
4926*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
4927*ec779b8eSAndroid Build Coastguard Worker             status = ets.getBestTimestamp(&timestamp);
4928*ec779b8eSAndroid Build Coastguard Worker         }
4929*ec779b8eSAndroid Build Coastguard Worker         return status;
4930*ec779b8eSAndroid Build Coastguard Worker     }
4931*ec779b8eSAndroid Build Coastguard Worker     if ((mType == OFFLOAD || mType == DIRECT) && mOutput != NULL) {
4932*ec779b8eSAndroid Build Coastguard Worker         collectTimestamps_l();
4933*ec779b8eSAndroid Build Coastguard Worker         if (mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] <= 0) {
4934*ec779b8eSAndroid Build Coastguard Worker             return INVALID_OPERATION;
4935*ec779b8eSAndroid Build Coastguard Worker         }
4936*ec779b8eSAndroid Build Coastguard Worker         timestamp.mPosition = mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL];
4937*ec779b8eSAndroid Build Coastguard Worker         const int64_t timeNs = mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL];
4938*ec779b8eSAndroid Build Coastguard Worker         timestamp.mTime.tv_sec = timeNs / NANOS_PER_SECOND;
4939*ec779b8eSAndroid Build Coastguard Worker         timestamp.mTime.tv_nsec = timeNs - (timestamp.mTime.tv_sec * NANOS_PER_SECOND);
4940*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
4941*ec779b8eSAndroid Build Coastguard Worker     }
4942*ec779b8eSAndroid Build Coastguard Worker     return INVALID_OPERATION;
4943*ec779b8eSAndroid Build Coastguard Worker }
4944*ec779b8eSAndroid Build Coastguard Worker 
4945*ec779b8eSAndroid Build Coastguard Worker // For dedicated VoIP outputs, let the HAL apply the stream volume. Track volume is
4946*ec779b8eSAndroid Build Coastguard Worker // still applied by the mixer.
4947*ec779b8eSAndroid Build Coastguard Worker // All tracks attached to a mixer with flag VOIP_RX are tied to the same
4948*ec779b8eSAndroid Build Coastguard Worker // stream type STREAM_VOICE_CALL so this will only change the HAL volume once even
4949*ec779b8eSAndroid Build Coastguard Worker // if more than one track are active
handleVoipVolume_l(float * volume)4950*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::handleVoipVolume_l(float* volume)
4951*ec779b8eSAndroid Build Coastguard Worker {
4952*ec779b8eSAndroid Build Coastguard Worker     status_t result = NO_ERROR;
4953*ec779b8eSAndroid Build Coastguard Worker     if ((mOutput->flags & AUDIO_OUTPUT_FLAG_VOIP_RX) != 0) {
4954*ec779b8eSAndroid Build Coastguard Worker         if (*volume != mLeftVolFloat) {
4955*ec779b8eSAndroid Build Coastguard Worker             result = mOutput->stream->setVolume(*volume, *volume);
4956*ec779b8eSAndroid Build Coastguard Worker             // HAL can return INVALID_OPERATION if operation is not supported.
4957*ec779b8eSAndroid Build Coastguard Worker             ALOGE_IF(result != OK && result != INVALID_OPERATION,
4958*ec779b8eSAndroid Build Coastguard Worker                      "Error when setting output stream volume: %d", result);
4959*ec779b8eSAndroid Build Coastguard Worker             if (result == NO_ERROR) {
4960*ec779b8eSAndroid Build Coastguard Worker                 mLeftVolFloat = *volume;
4961*ec779b8eSAndroid Build Coastguard Worker             }
4962*ec779b8eSAndroid Build Coastguard Worker         }
4963*ec779b8eSAndroid Build Coastguard Worker         // if stream volume was successfully sent to the HAL, mLeftVolFloat == v here and we
4964*ec779b8eSAndroid Build Coastguard Worker         // remove stream volume contribution from software volume.
4965*ec779b8eSAndroid Build Coastguard Worker         if (mLeftVolFloat == *volume) {
4966*ec779b8eSAndroid Build Coastguard Worker             *volume = 1.0f;
4967*ec779b8eSAndroid Build Coastguard Worker         }
4968*ec779b8eSAndroid Build Coastguard Worker     }
4969*ec779b8eSAndroid Build Coastguard Worker     return result;
4970*ec779b8eSAndroid Build Coastguard Worker }
4971*ec779b8eSAndroid Build Coastguard Worker 
createAudioPatch_l(const struct audio_patch * patch,audio_patch_handle_t * handle)4972*ec779b8eSAndroid Build Coastguard Worker status_t MixerThread::createAudioPatch_l(const struct audio_patch* patch,
4973*ec779b8eSAndroid Build Coastguard Worker                                                           audio_patch_handle_t *handle)
4974*ec779b8eSAndroid Build Coastguard Worker {
4975*ec779b8eSAndroid Build Coastguard Worker     status_t status;
4976*ec779b8eSAndroid Build Coastguard Worker     if (property_get_bool("af.patch_park", false /* default_value */)) {
4977*ec779b8eSAndroid Build Coastguard Worker         // Park FastMixer to avoid potential DOS issues with writing to the HAL
4978*ec779b8eSAndroid Build Coastguard Worker         // or if HAL does not properly lock against access.
4979*ec779b8eSAndroid Build Coastguard Worker         AutoPark<FastMixer> park(mFastMixer);
4980*ec779b8eSAndroid Build Coastguard Worker         status = PlaybackThread::createAudioPatch_l(patch, handle);
4981*ec779b8eSAndroid Build Coastguard Worker     } else {
4982*ec779b8eSAndroid Build Coastguard Worker         status = PlaybackThread::createAudioPatch_l(patch, handle);
4983*ec779b8eSAndroid Build Coastguard Worker     }
4984*ec779b8eSAndroid Build Coastguard Worker 
4985*ec779b8eSAndroid Build Coastguard Worker     updateHalSupportedLatencyModes_l();
4986*ec779b8eSAndroid Build Coastguard Worker     return status;
4987*ec779b8eSAndroid Build Coastguard Worker }
4988*ec779b8eSAndroid Build Coastguard Worker 
createAudioPatch_l(const struct audio_patch * patch,audio_patch_handle_t * handle)4989*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::createAudioPatch_l(const struct audio_patch *patch,
4990*ec779b8eSAndroid Build Coastguard Worker                                                           audio_patch_handle_t *handle)
4991*ec779b8eSAndroid Build Coastguard Worker {
4992*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
4993*ec779b8eSAndroid Build Coastguard Worker 
4994*ec779b8eSAndroid Build Coastguard Worker     // store new device and send to effects
4995*ec779b8eSAndroid Build Coastguard Worker     audio_devices_t type = AUDIO_DEVICE_NONE;
4996*ec779b8eSAndroid Build Coastguard Worker     AudioDeviceTypeAddrVector deviceTypeAddrs;
4997*ec779b8eSAndroid Build Coastguard Worker     for (unsigned int i = 0; i < patch->num_sinks; i++) {
4998*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL_IF(popcount(patch->sinks[i].ext.device.type) > 1
4999*ec779b8eSAndroid Build Coastguard Worker                             && !mOutput->audioHwDev->supportsAudioPatches(),
5000*ec779b8eSAndroid Build Coastguard Worker                             "Enumerated device type(%#x) must not be used "
5001*ec779b8eSAndroid Build Coastguard Worker                             "as it does not support audio patches",
5002*ec779b8eSAndroid Build Coastguard Worker                             patch->sinks[i].ext.device.type);
5003*ec779b8eSAndroid Build Coastguard Worker         type = static_cast<audio_devices_t>(type | patch->sinks[i].ext.device.type);
5004*ec779b8eSAndroid Build Coastguard Worker         deviceTypeAddrs.emplace_back(patch->sinks[i].ext.device.type,
5005*ec779b8eSAndroid Build Coastguard Worker                 patch->sinks[i].ext.device.address);
5006*ec779b8eSAndroid Build Coastguard Worker     }
5007*ec779b8eSAndroid Build Coastguard Worker 
5008*ec779b8eSAndroid Build Coastguard Worker     audio_port_handle_t sinkPortId = patch->sinks[0].id;
5009*ec779b8eSAndroid Build Coastguard Worker #ifdef ADD_BATTERY_DATA
5010*ec779b8eSAndroid Build Coastguard Worker     // when changing the audio output device, call addBatteryData to notify
5011*ec779b8eSAndroid Build Coastguard Worker     // the change
5012*ec779b8eSAndroid Build Coastguard Worker     if (outDeviceTypes() != deviceTypes) {
5013*ec779b8eSAndroid Build Coastguard Worker         uint32_t params = 0;
5014*ec779b8eSAndroid Build Coastguard Worker         // check whether speaker is on
5015*ec779b8eSAndroid Build Coastguard Worker         if (deviceTypes.count(AUDIO_DEVICE_OUT_SPEAKER) > 0) {
5016*ec779b8eSAndroid Build Coastguard Worker             params |= IMediaPlayerService::kBatteryDataSpeakerOn;
5017*ec779b8eSAndroid Build Coastguard Worker         }
5018*ec779b8eSAndroid Build Coastguard Worker 
5019*ec779b8eSAndroid Build Coastguard Worker         // check if any other device (except speaker) is on
5020*ec779b8eSAndroid Build Coastguard Worker         if (!isSingleDeviceType(deviceTypes, AUDIO_DEVICE_OUT_SPEAKER)) {
5021*ec779b8eSAndroid Build Coastguard Worker             params |= IMediaPlayerService::kBatteryDataOtherAudioDeviceOn;
5022*ec779b8eSAndroid Build Coastguard Worker         }
5023*ec779b8eSAndroid Build Coastguard Worker 
5024*ec779b8eSAndroid Build Coastguard Worker         if (params != 0) {
5025*ec779b8eSAndroid Build Coastguard Worker             addBatteryData(params);
5026*ec779b8eSAndroid Build Coastguard Worker         }
5027*ec779b8eSAndroid Build Coastguard Worker     }
5028*ec779b8eSAndroid Build Coastguard Worker #endif
5029*ec779b8eSAndroid Build Coastguard Worker 
5030*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
5031*ec779b8eSAndroid Build Coastguard Worker         mEffectChains[i]->setDevices_l(deviceTypeAddrs);
5032*ec779b8eSAndroid Build Coastguard Worker     }
5033*ec779b8eSAndroid Build Coastguard Worker 
5034*ec779b8eSAndroid Build Coastguard Worker     // mPatch.num_sinks is not set when the thread is created so that
5035*ec779b8eSAndroid Build Coastguard Worker     // the first patch creation triggers an ioConfigChanged callback
5036*ec779b8eSAndroid Build Coastguard Worker     bool configChanged = (mPatch.num_sinks == 0) ||
5037*ec779b8eSAndroid Build Coastguard Worker                          (mPatch.sinks[0].id != sinkPortId);
5038*ec779b8eSAndroid Build Coastguard Worker     mPatch = *patch;
5039*ec779b8eSAndroid Build Coastguard Worker     mOutDeviceTypeAddrs = deviceTypeAddrs;
5040*ec779b8eSAndroid Build Coastguard Worker     checkSilentMode_l();
5041*ec779b8eSAndroid Build Coastguard Worker 
5042*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->audioHwDev->supportsAudioPatches()) {
5043*ec779b8eSAndroid Build Coastguard Worker         sp<DeviceHalInterface> hwDevice = mOutput->audioHwDev->hwDevice();
5044*ec779b8eSAndroid Build Coastguard Worker         status = hwDevice->createAudioPatch(patch->num_sources,
5045*ec779b8eSAndroid Build Coastguard Worker                                             patch->sources,
5046*ec779b8eSAndroid Build Coastguard Worker                                             patch->num_sinks,
5047*ec779b8eSAndroid Build Coastguard Worker                                             patch->sinks,
5048*ec779b8eSAndroid Build Coastguard Worker                                             handle);
5049*ec779b8eSAndroid Build Coastguard Worker     } else {
5050*ec779b8eSAndroid Build Coastguard Worker         status = mOutput->stream->legacyCreateAudioPatch(patch->sinks[0], std::nullopt, type);
5051*ec779b8eSAndroid Build Coastguard Worker         *handle = AUDIO_PATCH_HANDLE_NONE;
5052*ec779b8eSAndroid Build Coastguard Worker     }
5053*ec779b8eSAndroid Build Coastguard Worker     const std::string patchSinksAsString = patchSinksToString(patch);
5054*ec779b8eSAndroid Build Coastguard Worker 
5055*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logEndInterval();
5056*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logCreatePatch(/* inDevices */ {}, patchSinksAsString);
5057*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logBeginInterval();
5058*ec779b8eSAndroid Build Coastguard Worker     // also dispatch to active AudioTracks for MediaMetrics
5059*ec779b8eSAndroid Build Coastguard Worker     for (const auto &track : mActiveTracks) {
5060*ec779b8eSAndroid Build Coastguard Worker         track->logEndInterval();
5061*ec779b8eSAndroid Build Coastguard Worker         track->logBeginInterval(patchSinksAsString);
5062*ec779b8eSAndroid Build Coastguard Worker     }
5063*ec779b8eSAndroid Build Coastguard Worker 
5064*ec779b8eSAndroid Build Coastguard Worker     if (configChanged) {
5065*ec779b8eSAndroid Build Coastguard Worker         sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
5066*ec779b8eSAndroid Build Coastguard Worker     }
5067*ec779b8eSAndroid Build Coastguard Worker     // Force metadata update after a route change
5068*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
5069*ec779b8eSAndroid Build Coastguard Worker 
5070*ec779b8eSAndroid Build Coastguard Worker     return status;
5071*ec779b8eSAndroid Build Coastguard Worker }
5072*ec779b8eSAndroid Build Coastguard Worker 
releaseAudioPatch_l(const audio_patch_handle_t handle)5073*ec779b8eSAndroid Build Coastguard Worker status_t MixerThread::releaseAudioPatch_l(const audio_patch_handle_t handle)
5074*ec779b8eSAndroid Build Coastguard Worker {
5075*ec779b8eSAndroid Build Coastguard Worker     status_t status;
5076*ec779b8eSAndroid Build Coastguard Worker     if (property_get_bool("af.patch_park", false /* default_value */)) {
5077*ec779b8eSAndroid Build Coastguard Worker         // Park FastMixer to avoid potential DOS issues with writing to the HAL
5078*ec779b8eSAndroid Build Coastguard Worker         // or if HAL does not properly lock against access.
5079*ec779b8eSAndroid Build Coastguard Worker         AutoPark<FastMixer> park(mFastMixer);
5080*ec779b8eSAndroid Build Coastguard Worker         status = PlaybackThread::releaseAudioPatch_l(handle);
5081*ec779b8eSAndroid Build Coastguard Worker     } else {
5082*ec779b8eSAndroid Build Coastguard Worker         status = PlaybackThread::releaseAudioPatch_l(handle);
5083*ec779b8eSAndroid Build Coastguard Worker     }
5084*ec779b8eSAndroid Build Coastguard Worker     return status;
5085*ec779b8eSAndroid Build Coastguard Worker }
5086*ec779b8eSAndroid Build Coastguard Worker 
releaseAudioPatch_l(const audio_patch_handle_t handle)5087*ec779b8eSAndroid Build Coastguard Worker status_t PlaybackThread::releaseAudioPatch_l(const audio_patch_handle_t handle)
5088*ec779b8eSAndroid Build Coastguard Worker {
5089*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
5090*ec779b8eSAndroid Build Coastguard Worker 
5091*ec779b8eSAndroid Build Coastguard Worker     mPatch = audio_patch{};
5092*ec779b8eSAndroid Build Coastguard Worker     mOutDeviceTypeAddrs.clear();
5093*ec779b8eSAndroid Build Coastguard Worker 
5094*ec779b8eSAndroid Build Coastguard Worker     if (mOutput->audioHwDev->supportsAudioPatches()) {
5095*ec779b8eSAndroid Build Coastguard Worker         sp<DeviceHalInterface> hwDevice = mOutput->audioHwDev->hwDevice();
5096*ec779b8eSAndroid Build Coastguard Worker         status = hwDevice->releaseAudioPatch(handle);
5097*ec779b8eSAndroid Build Coastguard Worker     } else {
5098*ec779b8eSAndroid Build Coastguard Worker         status = mOutput->stream->legacyReleaseAudioPatch();
5099*ec779b8eSAndroid Build Coastguard Worker     }
5100*ec779b8eSAndroid Build Coastguard Worker     // Force meteadata update after a route change
5101*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
5102*ec779b8eSAndroid Build Coastguard Worker 
5103*ec779b8eSAndroid Build Coastguard Worker     return status;
5104*ec779b8eSAndroid Build Coastguard Worker }
5105*ec779b8eSAndroid Build Coastguard Worker 
addPatchTrack(const sp<IAfPatchTrack> & track)5106*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::addPatchTrack(const sp<IAfPatchTrack>& track)
5107*ec779b8eSAndroid Build Coastguard Worker {
5108*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
5109*ec779b8eSAndroid Build Coastguard Worker     mTracks.add(track);
5110*ec779b8eSAndroid Build Coastguard Worker }
5111*ec779b8eSAndroid Build Coastguard Worker 
deletePatchTrack(const sp<IAfPatchTrack> & track)5112*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::deletePatchTrack(const sp<IAfPatchTrack>& track)
5113*ec779b8eSAndroid Build Coastguard Worker {
5114*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
5115*ec779b8eSAndroid Build Coastguard Worker     destroyTrack_l(track);
5116*ec779b8eSAndroid Build Coastguard Worker }
5117*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)5118*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::toAudioPortConfig(struct audio_port_config* config)
5119*ec779b8eSAndroid Build Coastguard Worker {
5120*ec779b8eSAndroid Build Coastguard Worker     ThreadBase::toAudioPortConfig(config);
5121*ec779b8eSAndroid Build Coastguard Worker     config->role = AUDIO_PORT_ROLE_SOURCE;
5122*ec779b8eSAndroid Build Coastguard Worker     config->ext.mix.hw_module = mOutput->audioHwDev->handle();
5123*ec779b8eSAndroid Build Coastguard Worker     config->ext.mix.usecase.stream = AUDIO_STREAM_DEFAULT;
5124*ec779b8eSAndroid Build Coastguard Worker     if (mOutput && mOutput->flags != AUDIO_OUTPUT_FLAG_NONE) {
5125*ec779b8eSAndroid Build Coastguard Worker         config->config_mask |= AUDIO_PORT_CONFIG_FLAGS;
5126*ec779b8eSAndroid Build Coastguard Worker         config->flags.output = mOutput->flags;
5127*ec779b8eSAndroid Build Coastguard Worker     }
5128*ec779b8eSAndroid Build Coastguard Worker }
5129*ec779b8eSAndroid Build Coastguard Worker 
getLocalLogHeader() const5130*ec779b8eSAndroid Build Coastguard Worker std::string PlaybackThread::getLocalLogHeader() const {
5131*ec779b8eSAndroid Build Coastguard Worker     using namespace std::literals;
5132*ec779b8eSAndroid Build Coastguard Worker     static constexpr auto indent = "                             "
5133*ec779b8eSAndroid Build Coastguard Worker                                    "                            "sv;
5134*ec779b8eSAndroid Build Coastguard Worker     return std::string{indent}.append(IAfTrack::getLogHeader());
5135*ec779b8eSAndroid Build Coastguard Worker }
5136*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
5137*ec779b8eSAndroid Build Coastguard Worker 
5138*ec779b8eSAndroid Build Coastguard Worker /* static */
createMixerThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,type_t type,audio_config_base_t * mixerConfig)5139*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> IAfPlaybackThread::createMixerThread(
5140*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
5141*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t id, bool systemReady, type_t type, audio_config_base_t* mixerConfig) {
5142*ec779b8eSAndroid Build Coastguard Worker     return sp<MixerThread>::make(afThreadCallback, output, id, systemReady, type, mixerConfig);
5143*ec779b8eSAndroid Build Coastguard Worker }
5144*ec779b8eSAndroid Build Coastguard Worker 
MixerThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,type_t type,audio_config_base_t * mixerConfig)5145*ec779b8eSAndroid Build Coastguard Worker MixerThread::MixerThread(const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
5146*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t id, bool systemReady, type_t type, audio_config_base_t *mixerConfig)
5147*ec779b8eSAndroid Build Coastguard Worker     :   PlaybackThread(afThreadCallback, output, id, type, systemReady, mixerConfig),
5148*ec779b8eSAndroid Build Coastguard Worker         // mAudioMixer below
5149*ec779b8eSAndroid Build Coastguard Worker         // mFastMixer below
5150*ec779b8eSAndroid Build Coastguard Worker         mBluetoothLatencyModesEnabled(false),
5151*ec779b8eSAndroid Build Coastguard Worker         mFastMixerFutex(0),
5152*ec779b8eSAndroid Build Coastguard Worker         mMasterMono(false)
5153*ec779b8eSAndroid Build Coastguard Worker         // mOutputSink below
5154*ec779b8eSAndroid Build Coastguard Worker         // mPipeSink below
5155*ec779b8eSAndroid Build Coastguard Worker         // mNormalSink below
5156*ec779b8eSAndroid Build Coastguard Worker {
5157*ec779b8eSAndroid Build Coastguard Worker     ALOGV("MixerThread() id=%d type=%d", id, type);
5158*ec779b8eSAndroid Build Coastguard Worker     ALOGV("mSampleRate=%u, mChannelMask=%#x, mChannelCount=%u, mFormat=%#x, mFrameSize=%zu, "
5159*ec779b8eSAndroid Build Coastguard Worker             "mFrameCount=%zu, mNormalFrameCount=%zu",
5160*ec779b8eSAndroid Build Coastguard Worker             mSampleRate, mChannelMask, mChannelCount, mFormat, mFrameSize, mFrameCount,
5161*ec779b8eSAndroid Build Coastguard Worker             mNormalFrameCount);
5162*ec779b8eSAndroid Build Coastguard Worker     mAudioMixer = new AudioMixer(mNormalFrameCount, mSampleRate);
5163*ec779b8eSAndroid Build Coastguard Worker 
5164*ec779b8eSAndroid Build Coastguard Worker     if (type == DUPLICATING) {
5165*ec779b8eSAndroid Build Coastguard Worker         // The Duplicating thread uses the AudioMixer and delivers data to OutputTracks
5166*ec779b8eSAndroid Build Coastguard Worker         // (downstream MixerThreads) in DuplicatingThread::threadLoop_write().
5167*ec779b8eSAndroid Build Coastguard Worker         // Do not create or use mFastMixer, mOutputSink, mPipeSink, or mNormalSink.
5168*ec779b8eSAndroid Build Coastguard Worker         // Balance is *not* set in the DuplicatingThread here (or from AudioFlinger),
5169*ec779b8eSAndroid Build Coastguard Worker         // as the downstream MixerThreads implement it.
5170*ec779b8eSAndroid Build Coastguard Worker         return;
5171*ec779b8eSAndroid Build Coastguard Worker     }
5172*ec779b8eSAndroid Build Coastguard Worker     // create an NBAIO sink for the HAL output stream, and negotiate
5173*ec779b8eSAndroid Build Coastguard Worker     mOutputSink = new AudioStreamOutSink(output->stream);
5174*ec779b8eSAndroid Build Coastguard Worker     size_t numCounterOffers = 0;
5175*ec779b8eSAndroid Build Coastguard Worker     const NBAIO_Format offers[1] = {Format_from_SR_C(
5176*ec779b8eSAndroid Build Coastguard Worker             mSampleRate, mChannelCount + mHapticChannelCount, mFormat)};
5177*ec779b8eSAndroid Build Coastguard Worker #if !LOG_NDEBUG
5178*ec779b8eSAndroid Build Coastguard Worker     ssize_t index =
5179*ec779b8eSAndroid Build Coastguard Worker #else
5180*ec779b8eSAndroid Build Coastguard Worker     (void)
5181*ec779b8eSAndroid Build Coastguard Worker #endif
5182*ec779b8eSAndroid Build Coastguard Worker             mOutputSink->negotiate(offers, 1, NULL, numCounterOffers);
5183*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(index == 0);
5184*ec779b8eSAndroid Build Coastguard Worker 
5185*ec779b8eSAndroid Build Coastguard Worker     // initialize fast mixer depending on configuration
5186*ec779b8eSAndroid Build Coastguard Worker     bool initFastMixer;
5187*ec779b8eSAndroid Build Coastguard Worker     if (mType == SPATIALIZER || mType == BIT_PERFECT) {
5188*ec779b8eSAndroid Build Coastguard Worker         initFastMixer = false;
5189*ec779b8eSAndroid Build Coastguard Worker     } else {
5190*ec779b8eSAndroid Build Coastguard Worker         switch (kUseFastMixer) {
5191*ec779b8eSAndroid Build Coastguard Worker         case FastMixer_Never:
5192*ec779b8eSAndroid Build Coastguard Worker             initFastMixer = false;
5193*ec779b8eSAndroid Build Coastguard Worker             break;
5194*ec779b8eSAndroid Build Coastguard Worker         case FastMixer_Always:
5195*ec779b8eSAndroid Build Coastguard Worker             initFastMixer = true;
5196*ec779b8eSAndroid Build Coastguard Worker             break;
5197*ec779b8eSAndroid Build Coastguard Worker         case FastMixer_Static:
5198*ec779b8eSAndroid Build Coastguard Worker         case FastMixer_Dynamic:
5199*ec779b8eSAndroid Build Coastguard Worker             if (mType == MIXER && (output->flags & AUDIO_OUTPUT_FLAG_DEEP_BUFFER)) {
5200*ec779b8eSAndroid Build Coastguard Worker                 /* Do not init fast mixer on deep buffer, warn if buffers are confed too small */
5201*ec779b8eSAndroid Build Coastguard Worker                 initFastMixer = false;
5202*ec779b8eSAndroid Build Coastguard Worker                 ALOGW_IF(mFrameCount * 1000 / mSampleRate < kMinNormalSinkBufferSizeMs,
5203*ec779b8eSAndroid Build Coastguard Worker                          "HAL DEEP BUFFER Buffer (%zu ms) is smaller than set minimal buffer "
5204*ec779b8eSAndroid Build Coastguard Worker                          "(%u ms), seems like a configuration error",
5205*ec779b8eSAndroid Build Coastguard Worker                          mFrameCount * 1000 / mSampleRate, kMinNormalSinkBufferSizeMs);
5206*ec779b8eSAndroid Build Coastguard Worker             } else {
5207*ec779b8eSAndroid Build Coastguard Worker                 initFastMixer = mFrameCount < mNormalFrameCount;
5208*ec779b8eSAndroid Build Coastguard Worker             }
5209*ec779b8eSAndroid Build Coastguard Worker             break;
5210*ec779b8eSAndroid Build Coastguard Worker         }
5211*ec779b8eSAndroid Build Coastguard Worker         ALOGW_IF(initFastMixer == false && mFrameCount < mNormalFrameCount,
5212*ec779b8eSAndroid Build Coastguard Worker                 "FastMixer is preferred for this sink as frameCount %zu is less than threshold %zu",
5213*ec779b8eSAndroid Build Coastguard Worker                 mFrameCount, mNormalFrameCount);
5214*ec779b8eSAndroid Build Coastguard Worker     }
5215*ec779b8eSAndroid Build Coastguard Worker     if (initFastMixer) {
5216*ec779b8eSAndroid Build Coastguard Worker         audio_format_t fastMixerFormat;
5217*ec779b8eSAndroid Build Coastguard Worker         if (mMixerBufferEnabled && mEffectBufferEnabled) {
5218*ec779b8eSAndroid Build Coastguard Worker             fastMixerFormat = AUDIO_FORMAT_PCM_FLOAT;
5219*ec779b8eSAndroid Build Coastguard Worker         } else {
5220*ec779b8eSAndroid Build Coastguard Worker             fastMixerFormat = AUDIO_FORMAT_PCM_16_BIT;
5221*ec779b8eSAndroid Build Coastguard Worker         }
5222*ec779b8eSAndroid Build Coastguard Worker         if (mFormat != fastMixerFormat) {
5223*ec779b8eSAndroid Build Coastguard Worker             // change our Sink format to accept our intermediate precision
5224*ec779b8eSAndroid Build Coastguard Worker             mFormat = fastMixerFormat;
5225*ec779b8eSAndroid Build Coastguard Worker             free(mSinkBuffer);
5226*ec779b8eSAndroid Build Coastguard Worker             mFrameSize = audio_bytes_per_frame(mChannelCount + mHapticChannelCount, mFormat);
5227*ec779b8eSAndroid Build Coastguard Worker             const size_t sinkBufferSize = mNormalFrameCount * mFrameSize;
5228*ec779b8eSAndroid Build Coastguard Worker             (void)posix_memalign(&mSinkBuffer, 32, sinkBufferSize);
5229*ec779b8eSAndroid Build Coastguard Worker         }
5230*ec779b8eSAndroid Build Coastguard Worker 
5231*ec779b8eSAndroid Build Coastguard Worker         // create a MonoPipe to connect our submix to FastMixer
5232*ec779b8eSAndroid Build Coastguard Worker         NBAIO_Format format = mOutputSink->format();
5233*ec779b8eSAndroid Build Coastguard Worker 
5234*ec779b8eSAndroid Build Coastguard Worker         // adjust format to match that of the Fast Mixer
5235*ec779b8eSAndroid Build Coastguard Worker         ALOGV("format changed from %#x to %#x", format.mFormat, fastMixerFormat);
5236*ec779b8eSAndroid Build Coastguard Worker         format.mFormat = fastMixerFormat;
5237*ec779b8eSAndroid Build Coastguard Worker         format.mFrameSize = audio_bytes_per_sample(format.mFormat) * format.mChannelCount;
5238*ec779b8eSAndroid Build Coastguard Worker 
5239*ec779b8eSAndroid Build Coastguard Worker         // This pipe depth compensates for scheduling latency of the normal mixer thread.
5240*ec779b8eSAndroid Build Coastguard Worker         // When it wakes up after a maximum latency, it runs a few cycles quickly before
5241*ec779b8eSAndroid Build Coastguard Worker         // finally blocking.  Note the pipe implementation rounds up the request to a power of 2.
5242*ec779b8eSAndroid Build Coastguard Worker         MonoPipe *monoPipe = new MonoPipe(mNormalFrameCount * 4, format, true /*writeCanBlock*/);
5243*ec779b8eSAndroid Build Coastguard Worker         const NBAIO_Format offersFast[1] = {format};
5244*ec779b8eSAndroid Build Coastguard Worker         size_t numCounterOffersFast = 0;
5245*ec779b8eSAndroid Build Coastguard Worker #if !LOG_NDEBUG
5246*ec779b8eSAndroid Build Coastguard Worker         index =
5247*ec779b8eSAndroid Build Coastguard Worker #else
5248*ec779b8eSAndroid Build Coastguard Worker         (void)
5249*ec779b8eSAndroid Build Coastguard Worker #endif
5250*ec779b8eSAndroid Build Coastguard Worker                 monoPipe->negotiate(offersFast, std::size(offersFast),
5251*ec779b8eSAndroid Build Coastguard Worker                         nullptr /* counterOffers */, numCounterOffersFast);
5252*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(index == 0);
5253*ec779b8eSAndroid Build Coastguard Worker         monoPipe->setAvgFrames((mScreenState & 1) ?
5254*ec779b8eSAndroid Build Coastguard Worker                 (monoPipe->maxFrames() * 7) / 8 : mNormalFrameCount * 2);
5255*ec779b8eSAndroid Build Coastguard Worker         mPipeSink = monoPipe;
5256*ec779b8eSAndroid Build Coastguard Worker 
5257*ec779b8eSAndroid Build Coastguard Worker         // create fast mixer and configure it initially with just one fast track for our submix
5258*ec779b8eSAndroid Build Coastguard Worker         mFastMixer = new FastMixer(mId);
5259*ec779b8eSAndroid Build Coastguard Worker         FastMixerStateQueue *sq = mFastMixer->sq();
5260*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
5261*ec779b8eSAndroid Build Coastguard Worker         sq->setObserverDump(&mStateQueueObserverDump);
5262*ec779b8eSAndroid Build Coastguard Worker         sq->setMutatorDump(&mStateQueueMutatorDump);
5263*ec779b8eSAndroid Build Coastguard Worker #endif
5264*ec779b8eSAndroid Build Coastguard Worker         FastMixerState *state = sq->begin();
5265*ec779b8eSAndroid Build Coastguard Worker         FastTrack *fastTrack = &state->mFastTracks[0];
5266*ec779b8eSAndroid Build Coastguard Worker         // wrap the source side of the MonoPipe to make it an AudioBufferProvider
5267*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mBufferProvider = new SourceAudioBufferProvider(new MonoPipeReader(monoPipe));
5268*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mVolumeProvider = NULL;
5269*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mChannelMask = static_cast<audio_channel_mask_t>(
5270*ec779b8eSAndroid Build Coastguard Worker                 mChannelMask | mHapticChannelMask); // mPipeSink channel mask for
5271*ec779b8eSAndroid Build Coastguard Worker                                                     // audio to FastMixer
5272*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mFormat = mFormat; // mPipeSink format for audio to FastMixer
5273*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mHapticPlaybackEnabled = mHapticChannelMask != AUDIO_CHANNEL_NONE;
5274*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mHapticScale = os::HapticScale::none();
5275*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mHapticMaxAmplitude = NAN;
5276*ec779b8eSAndroid Build Coastguard Worker         fastTrack->mGeneration++;
5277*ec779b8eSAndroid Build Coastguard Worker         snprintf(fastTrack->mTraceName, sizeof(fastTrack->mTraceName),
5278*ec779b8eSAndroid Build Coastguard Worker                  "%s.0.0.%d", AUDIO_TRACE_PREFIX_AUDIO_TRACK_FRDY, mId);
5279*ec779b8eSAndroid Build Coastguard Worker         state->mFastTracksGen++;
5280*ec779b8eSAndroid Build Coastguard Worker         state->mTrackMask = 1;
5281*ec779b8eSAndroid Build Coastguard Worker         // fast mixer will use the HAL output sink
5282*ec779b8eSAndroid Build Coastguard Worker         state->mOutputSink = mOutputSink.get();
5283*ec779b8eSAndroid Build Coastguard Worker         state->mOutputSinkGen++;
5284*ec779b8eSAndroid Build Coastguard Worker         state->mFrameCount = mFrameCount;
5285*ec779b8eSAndroid Build Coastguard Worker         // specify sink channel mask when haptic channel mask present as it can not
5286*ec779b8eSAndroid Build Coastguard Worker         // be calculated directly from channel count
5287*ec779b8eSAndroid Build Coastguard Worker         state->mSinkChannelMask = mHapticChannelMask == AUDIO_CHANNEL_NONE
5288*ec779b8eSAndroid Build Coastguard Worker                 ? AUDIO_CHANNEL_NONE
5289*ec779b8eSAndroid Build Coastguard Worker                 : static_cast<audio_channel_mask_t>(mChannelMask | mHapticChannelMask);
5290*ec779b8eSAndroid Build Coastguard Worker         state->mCommand = FastMixerState::COLD_IDLE;
5291*ec779b8eSAndroid Build Coastguard Worker         // already done in constructor initialization list
5292*ec779b8eSAndroid Build Coastguard Worker         //mFastMixerFutex = 0;
5293*ec779b8eSAndroid Build Coastguard Worker         state->mColdFutexAddr = &mFastMixerFutex;
5294*ec779b8eSAndroid Build Coastguard Worker         state->mColdGen++;
5295*ec779b8eSAndroid Build Coastguard Worker         state->mDumpState = &mFastMixerDumpState;
5296*ec779b8eSAndroid Build Coastguard Worker         mFastMixerNBLogWriter = afThreadCallback->newWriter_l(kFastMixerLogSize, "FastMixer");
5297*ec779b8eSAndroid Build Coastguard Worker         state->mNBLogWriter = mFastMixerNBLogWriter.get();
5298*ec779b8eSAndroid Build Coastguard Worker         sq->end();
5299*ec779b8eSAndroid Build Coastguard Worker         {
5300*ec779b8eSAndroid Build Coastguard Worker             audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastMixer->getTid());
5301*ec779b8eSAndroid Build Coastguard Worker             sq->push(FastMixerStateQueue::BLOCK_UNTIL_PUSHED);
5302*ec779b8eSAndroid Build Coastguard Worker         }
5303*ec779b8eSAndroid Build Coastguard Worker 
5304*ec779b8eSAndroid Build Coastguard Worker         NBLog::thread_info_t info;
5305*ec779b8eSAndroid Build Coastguard Worker         info.id = mId;
5306*ec779b8eSAndroid Build Coastguard Worker         info.type = NBLog::FASTMIXER;
5307*ec779b8eSAndroid Build Coastguard Worker         mFastMixerNBLogWriter->log<NBLog::EVENT_THREAD_INFO>(info);
5308*ec779b8eSAndroid Build Coastguard Worker 
5309*ec779b8eSAndroid Build Coastguard Worker         // start the fast mixer
5310*ec779b8eSAndroid Build Coastguard Worker         mFastMixer->run("FastMixer", PRIORITY_URGENT_AUDIO);
5311*ec779b8eSAndroid Build Coastguard Worker         pid_t tid = mFastMixer->getTid();
5312*ec779b8eSAndroid Build Coastguard Worker         sendPrioConfigEvent(getpid(), tid, kPriorityFastMixer, false /*forApp*/);
5313*ec779b8eSAndroid Build Coastguard Worker         stream()->setHalThreadPriority(kPriorityFastMixer);
5314*ec779b8eSAndroid Build Coastguard Worker 
5315*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
5316*ec779b8eSAndroid Build Coastguard Worker         // create and start the watchdog
5317*ec779b8eSAndroid Build Coastguard Worker         mAudioWatchdog = new AudioWatchdog();
5318*ec779b8eSAndroid Build Coastguard Worker         mAudioWatchdog->setDump(&mAudioWatchdogDump);
5319*ec779b8eSAndroid Build Coastguard Worker         mAudioWatchdog->run("AudioWatchdog", PRIORITY_URGENT_AUDIO);
5320*ec779b8eSAndroid Build Coastguard Worker         tid = mAudioWatchdog->getTid();
5321*ec779b8eSAndroid Build Coastguard Worker         sendPrioConfigEvent(getpid(), tid, kPriorityFastMixer, false /*forApp*/);
5322*ec779b8eSAndroid Build Coastguard Worker #endif
5323*ec779b8eSAndroid Build Coastguard Worker     } else {
5324*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
5325*ec779b8eSAndroid Build Coastguard Worker         // Only use the MixerThread tee if there is no FastMixer.
5326*ec779b8eSAndroid Build Coastguard Worker         mTee.set(mOutputSink->format(), NBAIO_Tee::TEE_FLAG_OUTPUT_THREAD);
5327*ec779b8eSAndroid Build Coastguard Worker         mTee.setId(std::string("_") + std::to_string(mId) + "_M");
5328*ec779b8eSAndroid Build Coastguard Worker #endif
5329*ec779b8eSAndroid Build Coastguard Worker     }
5330*ec779b8eSAndroid Build Coastguard Worker 
5331*ec779b8eSAndroid Build Coastguard Worker     switch (kUseFastMixer) {
5332*ec779b8eSAndroid Build Coastguard Worker     case FastMixer_Never:
5333*ec779b8eSAndroid Build Coastguard Worker     case FastMixer_Dynamic:
5334*ec779b8eSAndroid Build Coastguard Worker         mNormalSink = mOutputSink;
5335*ec779b8eSAndroid Build Coastguard Worker         break;
5336*ec779b8eSAndroid Build Coastguard Worker     case FastMixer_Always:
5337*ec779b8eSAndroid Build Coastguard Worker         mNormalSink = mPipeSink;
5338*ec779b8eSAndroid Build Coastguard Worker         break;
5339*ec779b8eSAndroid Build Coastguard Worker     case FastMixer_Static:
5340*ec779b8eSAndroid Build Coastguard Worker         mNormalSink = initFastMixer ? mPipeSink : mOutputSink;
5341*ec779b8eSAndroid Build Coastguard Worker         break;
5342*ec779b8eSAndroid Build Coastguard Worker     }
5343*ec779b8eSAndroid Build Coastguard Worker     // setMasterBalance needs to be called after the FastMixer
5344*ec779b8eSAndroid Build Coastguard Worker     // (if any) is set up, in order to deliver the balance settings to it.
5345*ec779b8eSAndroid Build Coastguard Worker     setMasterBalance(afThreadCallback->getMasterBalance_l());
5346*ec779b8eSAndroid Build Coastguard Worker }
5347*ec779b8eSAndroid Build Coastguard Worker 
~MixerThread()5348*ec779b8eSAndroid Build Coastguard Worker MixerThread::~MixerThread()
5349*ec779b8eSAndroid Build Coastguard Worker {
5350*ec779b8eSAndroid Build Coastguard Worker     if (mFastMixer != 0) {
5351*ec779b8eSAndroid Build Coastguard Worker         FastMixerStateQueue *sq = mFastMixer->sq();
5352*ec779b8eSAndroid Build Coastguard Worker         FastMixerState *state = sq->begin();
5353*ec779b8eSAndroid Build Coastguard Worker         if (state->mCommand == FastMixerState::COLD_IDLE) {
5354*ec779b8eSAndroid Build Coastguard Worker             int32_t old = android_atomic_inc(&mFastMixerFutex);
5355*ec779b8eSAndroid Build Coastguard Worker             if (old == -1) {
5356*ec779b8eSAndroid Build Coastguard Worker                 (void) syscall(__NR_futex, &mFastMixerFutex, FUTEX_WAKE_PRIVATE, 1);
5357*ec779b8eSAndroid Build Coastguard Worker             }
5358*ec779b8eSAndroid Build Coastguard Worker         }
5359*ec779b8eSAndroid Build Coastguard Worker         state->mCommand = FastMixerState::EXIT;
5360*ec779b8eSAndroid Build Coastguard Worker         sq->end();
5361*ec779b8eSAndroid Build Coastguard Worker         {
5362*ec779b8eSAndroid Build Coastguard Worker             audio_utils::mutex::scoped_join_wait_check queueWaitCheck(mFastMixer->getTid());
5363*ec779b8eSAndroid Build Coastguard Worker             sq->push(FastMixerStateQueue::BLOCK_UNTIL_PUSHED);
5364*ec779b8eSAndroid Build Coastguard Worker             mFastMixer->join();
5365*ec779b8eSAndroid Build Coastguard Worker         }
5366*ec779b8eSAndroid Build Coastguard Worker         // Though the fast mixer thread has exited, it's state queue is still valid.
5367*ec779b8eSAndroid Build Coastguard Worker         // We'll use that extract the final state which contains one remaining fast track
5368*ec779b8eSAndroid Build Coastguard Worker         // corresponding to our sub-mix.
5369*ec779b8eSAndroid Build Coastguard Worker         state = sq->begin();
5370*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(state->mTrackMask == 1);
5371*ec779b8eSAndroid Build Coastguard Worker         FastTrack *fastTrack = &state->mFastTracks[0];
5372*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(fastTrack->mBufferProvider != NULL);
5373*ec779b8eSAndroid Build Coastguard Worker         delete fastTrack->mBufferProvider;
5374*ec779b8eSAndroid Build Coastguard Worker         sq->end(false /*didModify*/);
5375*ec779b8eSAndroid Build Coastguard Worker         mFastMixer.clear();
5376*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
5377*ec779b8eSAndroid Build Coastguard Worker         if (mAudioWatchdog != 0) {
5378*ec779b8eSAndroid Build Coastguard Worker             mAudioWatchdog->requestExit();
5379*ec779b8eSAndroid Build Coastguard Worker             mAudioWatchdog->requestExitAndWait();
5380*ec779b8eSAndroid Build Coastguard Worker             mAudioWatchdog.clear();
5381*ec779b8eSAndroid Build Coastguard Worker         }
5382*ec779b8eSAndroid Build Coastguard Worker #endif
5383*ec779b8eSAndroid Build Coastguard Worker     }
5384*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->unregisterWriter(mFastMixerNBLogWriter);
5385*ec779b8eSAndroid Build Coastguard Worker     delete mAudioMixer;
5386*ec779b8eSAndroid Build Coastguard Worker }
5387*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()5388*ec779b8eSAndroid Build Coastguard Worker void MixerThread::onFirstRef() {
5389*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::onFirstRef();
5390*ec779b8eSAndroid Build Coastguard Worker 
5391*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
5392*ec779b8eSAndroid Build Coastguard Worker     if (mOutput != nullptr && mOutput->stream != nullptr) {
5393*ec779b8eSAndroid Build Coastguard Worker         status_t status = mOutput->stream->setLatencyModeCallback(this);
5394*ec779b8eSAndroid Build Coastguard Worker         if (status != INVALID_OPERATION) {
5395*ec779b8eSAndroid Build Coastguard Worker             updateHalSupportedLatencyModes_l();
5396*ec779b8eSAndroid Build Coastguard Worker         }
5397*ec779b8eSAndroid Build Coastguard Worker         // Default to enabled if the HAL supports it. This can be changed by Audioflinger after
5398*ec779b8eSAndroid Build Coastguard Worker         // the thread construction according to AudioFlinger::mBluetoothLatencyModesEnabled
5399*ec779b8eSAndroid Build Coastguard Worker         mBluetoothLatencyModesEnabled.store(
5400*ec779b8eSAndroid Build Coastguard Worker                 mOutput->audioHwDev->supportsBluetoothVariableLatency());
5401*ec779b8eSAndroid Build Coastguard Worker     }
5402*ec779b8eSAndroid Build Coastguard Worker }
5403*ec779b8eSAndroid Build Coastguard Worker 
correctLatency_l(uint32_t latency) const5404*ec779b8eSAndroid Build Coastguard Worker uint32_t MixerThread::correctLatency_l(uint32_t latency) const
5405*ec779b8eSAndroid Build Coastguard Worker {
5406*ec779b8eSAndroid Build Coastguard Worker     if (mFastMixer != 0) {
5407*ec779b8eSAndroid Build Coastguard Worker         MonoPipe *pipe = (MonoPipe *)mPipeSink.get();
5408*ec779b8eSAndroid Build Coastguard Worker         latency += (pipe->getAvgFrames() * 1000) / mSampleRate;
5409*ec779b8eSAndroid Build Coastguard Worker     }
5410*ec779b8eSAndroid Build Coastguard Worker     return latency;
5411*ec779b8eSAndroid Build Coastguard Worker }
5412*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_write()5413*ec779b8eSAndroid Build Coastguard Worker ssize_t MixerThread::threadLoop_write()
5414*ec779b8eSAndroid Build Coastguard Worker {
5415*ec779b8eSAndroid Build Coastguard Worker     // FIXME we should only do one push per cycle; confirm this is true
5416*ec779b8eSAndroid Build Coastguard Worker     // Start the fast mixer if it's not already running
5417*ec779b8eSAndroid Build Coastguard Worker     if (mFastMixer != 0) {
5418*ec779b8eSAndroid Build Coastguard Worker         FastMixerStateQueue *sq = mFastMixer->sq();
5419*ec779b8eSAndroid Build Coastguard Worker         FastMixerState *state = sq->begin();
5420*ec779b8eSAndroid Build Coastguard Worker         if (state->mCommand != FastMixerState::MIX_WRITE &&
5421*ec779b8eSAndroid Build Coastguard Worker                 (kUseFastMixer != FastMixer_Dynamic || state->mTrackMask > 1)) {
5422*ec779b8eSAndroid Build Coastguard Worker             if (state->mCommand == FastMixerState::COLD_IDLE) {
5423*ec779b8eSAndroid Build Coastguard Worker 
5424*ec779b8eSAndroid Build Coastguard Worker                 // FIXME workaround for first HAL write being CPU bound on some devices
5425*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_BEGIN("write");
5426*ec779b8eSAndroid Build Coastguard Worker                 mOutput->write((char *)mSinkBuffer, 0);
5427*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_END();
5428*ec779b8eSAndroid Build Coastguard Worker 
5429*ec779b8eSAndroid Build Coastguard Worker                 int32_t old = android_atomic_inc(&mFastMixerFutex);
5430*ec779b8eSAndroid Build Coastguard Worker                 if (old == -1) {
5431*ec779b8eSAndroid Build Coastguard Worker                     (void) syscall(__NR_futex, &mFastMixerFutex, FUTEX_WAKE_PRIVATE, 1);
5432*ec779b8eSAndroid Build Coastguard Worker                 }
5433*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
5434*ec779b8eSAndroid Build Coastguard Worker                 if (mAudioWatchdog != 0) {
5435*ec779b8eSAndroid Build Coastguard Worker                     mAudioWatchdog->resume();
5436*ec779b8eSAndroid Build Coastguard Worker                 }
5437*ec779b8eSAndroid Build Coastguard Worker #endif
5438*ec779b8eSAndroid Build Coastguard Worker             }
5439*ec779b8eSAndroid Build Coastguard Worker             state->mCommand = FastMixerState::MIX_WRITE;
5440*ec779b8eSAndroid Build Coastguard Worker #ifdef FAST_THREAD_STATISTICS
5441*ec779b8eSAndroid Build Coastguard Worker             mFastMixerDumpState.increaseSamplingN(mAfThreadCallback->isLowRamDevice() ?
5442*ec779b8eSAndroid Build Coastguard Worker                 FastThreadDumpState::kSamplingNforLowRamDevice : FastThreadDumpState::kSamplingN);
5443*ec779b8eSAndroid Build Coastguard Worker #endif
5444*ec779b8eSAndroid Build Coastguard Worker             sq->end();
5445*ec779b8eSAndroid Build Coastguard Worker             {
5446*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastMixer->getTid());
5447*ec779b8eSAndroid Build Coastguard Worker                 sq->push(FastMixerStateQueue::BLOCK_UNTIL_PUSHED);
5448*ec779b8eSAndroid Build Coastguard Worker             }
5449*ec779b8eSAndroid Build Coastguard Worker             if (kUseFastMixer == FastMixer_Dynamic) {
5450*ec779b8eSAndroid Build Coastguard Worker                 mNormalSink = mPipeSink;
5451*ec779b8eSAndroid Build Coastguard Worker             }
5452*ec779b8eSAndroid Build Coastguard Worker         } else {
5453*ec779b8eSAndroid Build Coastguard Worker             sq->end(false /*didModify*/);
5454*ec779b8eSAndroid Build Coastguard Worker         }
5455*ec779b8eSAndroid Build Coastguard Worker     }
5456*ec779b8eSAndroid Build Coastguard Worker     return PlaybackThread::threadLoop_write();
5457*ec779b8eSAndroid Build Coastguard Worker }
5458*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_standby()5459*ec779b8eSAndroid Build Coastguard Worker void MixerThread::threadLoop_standby()
5460*ec779b8eSAndroid Build Coastguard Worker {
5461*ec779b8eSAndroid Build Coastguard Worker     // Idle the fast mixer if it's currently running
5462*ec779b8eSAndroid Build Coastguard Worker     if (mFastMixer != 0) {
5463*ec779b8eSAndroid Build Coastguard Worker         FastMixerStateQueue *sq = mFastMixer->sq();
5464*ec779b8eSAndroid Build Coastguard Worker         FastMixerState *state = sq->begin();
5465*ec779b8eSAndroid Build Coastguard Worker         if (!(state->mCommand & FastMixerState::IDLE)) {
5466*ec779b8eSAndroid Build Coastguard Worker             // Report any frames trapped in the Monopipe
5467*ec779b8eSAndroid Build Coastguard Worker             MonoPipe *monoPipe = (MonoPipe *)mPipeSink.get();
5468*ec779b8eSAndroid Build Coastguard Worker             const long long pipeFrames = monoPipe->maxFrames() - monoPipe->availableToWrite();
5469*ec779b8eSAndroid Build Coastguard Worker             mLocalLog.log("threadLoop_standby: framesWritten:%lld  suspendedFrames:%lld  "
5470*ec779b8eSAndroid Build Coastguard Worker                     "monoPipeWritten:%lld  monoPipeLeft:%lld",
5471*ec779b8eSAndroid Build Coastguard Worker                     (long long)mFramesWritten, (long long)mSuspendedFrames,
5472*ec779b8eSAndroid Build Coastguard Worker                     (long long)mPipeSink->framesWritten(), pipeFrames);
5473*ec779b8eSAndroid Build Coastguard Worker             mLocalLog.log("threadLoop_standby: %s", mTimestamp.toString().c_str());
5474*ec779b8eSAndroid Build Coastguard Worker 
5475*ec779b8eSAndroid Build Coastguard Worker             state->mCommand = FastMixerState::COLD_IDLE;
5476*ec779b8eSAndroid Build Coastguard Worker             state->mColdFutexAddr = &mFastMixerFutex;
5477*ec779b8eSAndroid Build Coastguard Worker             state->mColdGen++;
5478*ec779b8eSAndroid Build Coastguard Worker             mFastMixerFutex = 0;
5479*ec779b8eSAndroid Build Coastguard Worker             sq->end();
5480*ec779b8eSAndroid Build Coastguard Worker             // BLOCK_UNTIL_PUSHED would be insufficient, as we need it to stop doing I/O now
5481*ec779b8eSAndroid Build Coastguard Worker             {
5482*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastMixer->getTid());
5483*ec779b8eSAndroid Build Coastguard Worker                 sq->push(FastMixerStateQueue::BLOCK_UNTIL_ACKED);
5484*ec779b8eSAndroid Build Coastguard Worker             }
5485*ec779b8eSAndroid Build Coastguard Worker             if (kUseFastMixer == FastMixer_Dynamic) {
5486*ec779b8eSAndroid Build Coastguard Worker                 mNormalSink = mOutputSink;
5487*ec779b8eSAndroid Build Coastguard Worker             }
5488*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
5489*ec779b8eSAndroid Build Coastguard Worker             if (mAudioWatchdog != 0) {
5490*ec779b8eSAndroid Build Coastguard Worker                 mAudioWatchdog->pause();
5491*ec779b8eSAndroid Build Coastguard Worker             }
5492*ec779b8eSAndroid Build Coastguard Worker #endif
5493*ec779b8eSAndroid Build Coastguard Worker         } else {
5494*ec779b8eSAndroid Build Coastguard Worker             sq->end(false /*didModify*/);
5495*ec779b8eSAndroid Build Coastguard Worker         }
5496*ec779b8eSAndroid Build Coastguard Worker     }
5497*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::threadLoop_standby();
5498*ec779b8eSAndroid Build Coastguard Worker }
5499*ec779b8eSAndroid Build Coastguard Worker 
waitingAsyncCallback_l()5500*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::waitingAsyncCallback_l()
5501*ec779b8eSAndroid Build Coastguard Worker {
5502*ec779b8eSAndroid Build Coastguard Worker     return false;
5503*ec779b8eSAndroid Build Coastguard Worker }
5504*ec779b8eSAndroid Build Coastguard Worker 
shouldStandby_l()5505*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::shouldStandby_l()
5506*ec779b8eSAndroid Build Coastguard Worker {
5507*ec779b8eSAndroid Build Coastguard Worker     return !mStandby;
5508*ec779b8eSAndroid Build Coastguard Worker }
5509*ec779b8eSAndroid Build Coastguard Worker 
waitingAsyncCallback()5510*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::waitingAsyncCallback()
5511*ec779b8eSAndroid Build Coastguard Worker {
5512*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
5513*ec779b8eSAndroid Build Coastguard Worker     return waitingAsyncCallback_l();
5514*ec779b8eSAndroid Build Coastguard Worker }
5515*ec779b8eSAndroid Build Coastguard Worker 
5516*ec779b8eSAndroid Build Coastguard Worker // shared by MIXER and DIRECT, overridden by DUPLICATING
threadLoop_standby()5517*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::threadLoop_standby()
5518*ec779b8eSAndroid Build Coastguard Worker {
5519*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: audio hardware entering standby, mixer %p, suspend count %d",
5520*ec779b8eSAndroid Build Coastguard Worker             __func__, this, (int32_t)mSuspended);
5521*ec779b8eSAndroid Build Coastguard Worker     mOutput->standby();
5522*ec779b8eSAndroid Build Coastguard Worker     if (mUseAsyncWrite != 0) {
5523*ec779b8eSAndroid Build Coastguard Worker         // discard any pending drain or write ack by incrementing sequence
5524*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence = (mWriteAckSequence + 2) & ~1;
5525*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence = (mDrainSequence + 2) & ~1;
5526*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(mCallbackThread != 0);
5527*ec779b8eSAndroid Build Coastguard Worker         mCallbackThread->setWriteBlocked(mWriteAckSequence);
5528*ec779b8eSAndroid Build Coastguard Worker         mCallbackThread->setDraining(mDrainSequence);
5529*ec779b8eSAndroid Build Coastguard Worker     }
5530*ec779b8eSAndroid Build Coastguard Worker     mHwPaused = false;
5531*ec779b8eSAndroid Build Coastguard Worker     setHalLatencyMode_l();
5532*ec779b8eSAndroid Build Coastguard Worker }
5533*ec779b8eSAndroid Build Coastguard Worker 
onAddNewTrack_l()5534*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onAddNewTrack_l()
5535*ec779b8eSAndroid Build Coastguard Worker {
5536*ec779b8eSAndroid Build Coastguard Worker     ALOGV("signal playback thread");
5537*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
5538*ec779b8eSAndroid Build Coastguard Worker }
5539*ec779b8eSAndroid Build Coastguard Worker 
onAsyncError(bool isHardError)5540*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::onAsyncError(bool isHardError)
5541*ec779b8eSAndroid Build Coastguard Worker {
5542*ec779b8eSAndroid Build Coastguard Worker     auto allTrackPortIds = getTrackPortIds();
5543*ec779b8eSAndroid Build Coastguard Worker     for (int i = AUDIO_STREAM_SYSTEM; i < (int)AUDIO_STREAM_CNT; i++) {
5544*ec779b8eSAndroid Build Coastguard Worker         invalidateTracks((audio_stream_type_t)i);
5545*ec779b8eSAndroid Build Coastguard Worker     }
5546*ec779b8eSAndroid Build Coastguard Worker     if (isHardError) {
5547*ec779b8eSAndroid Build Coastguard Worker         mAfThreadCallback->onHardError(allTrackPortIds);
5548*ec779b8eSAndroid Build Coastguard Worker     }
5549*ec779b8eSAndroid Build Coastguard Worker }
5550*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_mix()5551*ec779b8eSAndroid Build Coastguard Worker void MixerThread::threadLoop_mix()
5552*ec779b8eSAndroid Build Coastguard Worker {
5553*ec779b8eSAndroid Build Coastguard Worker     // mix buffers...
5554*ec779b8eSAndroid Build Coastguard Worker     mAudioMixer->process();
5555*ec779b8eSAndroid Build Coastguard Worker     mCurrentWriteLength = mSinkBufferSize;
5556*ec779b8eSAndroid Build Coastguard Worker     // increase sleep time progressively when application underrun condition clears.
5557*ec779b8eSAndroid Build Coastguard Worker     // Only increase sleep time if the mixer is ready for two consecutive times to avoid
5558*ec779b8eSAndroid Build Coastguard Worker     // that a steady state of alternating ready/not ready conditions keeps the sleep time
5559*ec779b8eSAndroid Build Coastguard Worker     // such that we would underrun the audio HAL.
5560*ec779b8eSAndroid Build Coastguard Worker     if ((mSleepTimeUs == 0) && (sleepTimeShift > 0)) {
5561*ec779b8eSAndroid Build Coastguard Worker         sleepTimeShift--;
5562*ec779b8eSAndroid Build Coastguard Worker     }
5563*ec779b8eSAndroid Build Coastguard Worker     mSleepTimeUs = 0;
5564*ec779b8eSAndroid Build Coastguard Worker     mStandbyTimeNs = systemTime() + mStandbyDelayNs;
5565*ec779b8eSAndroid Build Coastguard Worker     //TODO: delay standby when effects have a tail
5566*ec779b8eSAndroid Build Coastguard Worker 
5567*ec779b8eSAndroid Build Coastguard Worker }
5568*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_sleepTime()5569*ec779b8eSAndroid Build Coastguard Worker void MixerThread::threadLoop_sleepTime()
5570*ec779b8eSAndroid Build Coastguard Worker {
5571*ec779b8eSAndroid Build Coastguard Worker     // If no tracks are ready, sleep once for the duration of an output
5572*ec779b8eSAndroid Build Coastguard Worker     // buffer size, then write 0s to the output
5573*ec779b8eSAndroid Build Coastguard Worker     if (mSleepTimeUs == 0) {
5574*ec779b8eSAndroid Build Coastguard Worker         if (mMixerStatus == MIXER_TRACKS_ENABLED) {
5575*ec779b8eSAndroid Build Coastguard Worker             if (mPipeSink.get() != nullptr && mPipeSink == mNormalSink) {
5576*ec779b8eSAndroid Build Coastguard Worker                 // Using the Monopipe availableToWrite, we estimate the
5577*ec779b8eSAndroid Build Coastguard Worker                 // sleep time to retry for more data (before we underrun).
5578*ec779b8eSAndroid Build Coastguard Worker                 MonoPipe *monoPipe = static_cast<MonoPipe *>(mPipeSink.get());
5579*ec779b8eSAndroid Build Coastguard Worker                 const ssize_t availableToWrite = mPipeSink->availableToWrite();
5580*ec779b8eSAndroid Build Coastguard Worker                 const size_t pipeFrames = monoPipe->maxFrames();
5581*ec779b8eSAndroid Build Coastguard Worker                 const size_t framesLeft = pipeFrames - max(availableToWrite, 0);
5582*ec779b8eSAndroid Build Coastguard Worker                 // HAL_framecount <= framesDelay ~ framesLeft / 2 <= Normal_Mixer_framecount
5583*ec779b8eSAndroid Build Coastguard Worker                 const size_t framesDelay = std::min(
5584*ec779b8eSAndroid Build Coastguard Worker                         mNormalFrameCount, max(framesLeft / 2, mFrameCount));
5585*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("pipeFrames:%zu framesLeft:%zu framesDelay:%zu",
5586*ec779b8eSAndroid Build Coastguard Worker                         pipeFrames, framesLeft, framesDelay);
5587*ec779b8eSAndroid Build Coastguard Worker                 mSleepTimeUs = framesDelay * MICROS_PER_SECOND / mSampleRate;
5588*ec779b8eSAndroid Build Coastguard Worker             } else {
5589*ec779b8eSAndroid Build Coastguard Worker                 mSleepTimeUs = mActiveSleepTimeUs >> sleepTimeShift;
5590*ec779b8eSAndroid Build Coastguard Worker                 if (mSleepTimeUs < kMinThreadSleepTimeUs) {
5591*ec779b8eSAndroid Build Coastguard Worker                     mSleepTimeUs = kMinThreadSleepTimeUs;
5592*ec779b8eSAndroid Build Coastguard Worker                 }
5593*ec779b8eSAndroid Build Coastguard Worker                 // reduce sleep time in case of consecutive application underruns to avoid
5594*ec779b8eSAndroid Build Coastguard Worker                 // starving the audio HAL. As activeSleepTimeUs() is larger than a buffer
5595*ec779b8eSAndroid Build Coastguard Worker                 // duration we would end up writing less data than needed by the audio HAL if
5596*ec779b8eSAndroid Build Coastguard Worker                 // the condition persists.
5597*ec779b8eSAndroid Build Coastguard Worker                 if (sleepTimeShift < kMaxThreadSleepTimeShift) {
5598*ec779b8eSAndroid Build Coastguard Worker                     sleepTimeShift++;
5599*ec779b8eSAndroid Build Coastguard Worker                 }
5600*ec779b8eSAndroid Build Coastguard Worker             }
5601*ec779b8eSAndroid Build Coastguard Worker         } else {
5602*ec779b8eSAndroid Build Coastguard Worker             mSleepTimeUs = mIdleSleepTimeUs;
5603*ec779b8eSAndroid Build Coastguard Worker         }
5604*ec779b8eSAndroid Build Coastguard Worker     } else if (mBytesWritten != 0 || (mMixerStatus == MIXER_TRACKS_ENABLED)) {
5605*ec779b8eSAndroid Build Coastguard Worker         // clear out mMixerBuffer or mSinkBuffer, to ensure buffers are cleared
5606*ec779b8eSAndroid Build Coastguard Worker         // before effects processing or output.
5607*ec779b8eSAndroid Build Coastguard Worker         if (mMixerBufferValid) {
5608*ec779b8eSAndroid Build Coastguard Worker             memset(mMixerBuffer, 0, mMixerBufferSize);
5609*ec779b8eSAndroid Build Coastguard Worker             if (mType == SPATIALIZER) {
5610*ec779b8eSAndroid Build Coastguard Worker                 memset(mSinkBuffer, 0, mSinkBufferSize);
5611*ec779b8eSAndroid Build Coastguard Worker             }
5612*ec779b8eSAndroid Build Coastguard Worker         } else {
5613*ec779b8eSAndroid Build Coastguard Worker             memset(mSinkBuffer, 0, mSinkBufferSize);
5614*ec779b8eSAndroid Build Coastguard Worker         }
5615*ec779b8eSAndroid Build Coastguard Worker         mSleepTimeUs = 0;
5616*ec779b8eSAndroid Build Coastguard Worker         ALOGV_IF(mBytesWritten == 0 && (mMixerStatus == MIXER_TRACKS_ENABLED),
5617*ec779b8eSAndroid Build Coastguard Worker                 "anticipated start");
5618*ec779b8eSAndroid Build Coastguard Worker     }
5619*ec779b8eSAndroid Build Coastguard Worker     // TODO add standby time extension fct of effect tail
5620*ec779b8eSAndroid Build Coastguard Worker }
5621*ec779b8eSAndroid Build Coastguard Worker 
5622*ec779b8eSAndroid Build Coastguard Worker // prepareTracks_l() must be called with ThreadBase::mutex() held
prepareTracks_l(Vector<sp<IAfTrack>> * tracksToRemove)5623*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::mixer_state MixerThread::prepareTracks_l(
5624*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfTrack>>* tracksToRemove)
5625*ec779b8eSAndroid Build Coastguard Worker {
5626*ec779b8eSAndroid Build Coastguard Worker     // clean up deleted track ids in AudioMixer before allocating new tracks
5627*ec779b8eSAndroid Build Coastguard Worker     (void)mTracks.processDeletedTrackIds([this](int trackId) {
5628*ec779b8eSAndroid Build Coastguard Worker         // for each trackId, destroy it in the AudioMixer
5629*ec779b8eSAndroid Build Coastguard Worker         if (mAudioMixer->exists(trackId)) {
5630*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->destroy(trackId);
5631*ec779b8eSAndroid Build Coastguard Worker         }
5632*ec779b8eSAndroid Build Coastguard Worker     });
5633*ec779b8eSAndroid Build Coastguard Worker     mTracks.clearDeletedTrackIds();
5634*ec779b8eSAndroid Build Coastguard Worker 
5635*ec779b8eSAndroid Build Coastguard Worker     mixer_state mixerStatus = MIXER_IDLE;
5636*ec779b8eSAndroid Build Coastguard Worker     // find out which tracks need to be processed
5637*ec779b8eSAndroid Build Coastguard Worker     size_t count = mActiveTracks.size();
5638*ec779b8eSAndroid Build Coastguard Worker     size_t mixedTracks = 0;
5639*ec779b8eSAndroid Build Coastguard Worker     size_t tracksWithEffect = 0;
5640*ec779b8eSAndroid Build Coastguard Worker     // counts only _active_ fast tracks
5641*ec779b8eSAndroid Build Coastguard Worker     size_t fastTracks = 0;
5642*ec779b8eSAndroid Build Coastguard Worker     uint32_t resetMask = 0; // bit mask of fast tracks that need to be reset
5643*ec779b8eSAndroid Build Coastguard Worker 
5644*ec779b8eSAndroid Build Coastguard Worker     float masterVolume = mMasterVolume;
5645*ec779b8eSAndroid Build Coastguard Worker     bool masterMute = mMasterMute;
5646*ec779b8eSAndroid Build Coastguard Worker 
5647*ec779b8eSAndroid Build Coastguard Worker     if (masterMute) {
5648*ec779b8eSAndroid Build Coastguard Worker         masterVolume = 0;
5649*ec779b8eSAndroid Build Coastguard Worker     }
5650*ec779b8eSAndroid Build Coastguard Worker     // Delegate master volume control to effect in output mix effect chain if needed
5651*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(AUDIO_SESSION_OUTPUT_MIX);
5652*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
5653*ec779b8eSAndroid Build Coastguard Worker         uint32_t v = (uint32_t)(masterVolume * (1 << 24));
5654*ec779b8eSAndroid Build Coastguard Worker         chain->setVolume(&v, &v);
5655*ec779b8eSAndroid Build Coastguard Worker         masterVolume = (float)((v + (1 << 23)) >> 24);
5656*ec779b8eSAndroid Build Coastguard Worker         chain.clear();
5657*ec779b8eSAndroid Build Coastguard Worker     }
5658*ec779b8eSAndroid Build Coastguard Worker 
5659*ec779b8eSAndroid Build Coastguard Worker     // prepare a new state to push
5660*ec779b8eSAndroid Build Coastguard Worker     FastMixerStateQueue *sq = NULL;
5661*ec779b8eSAndroid Build Coastguard Worker     FastMixerState *state = NULL;
5662*ec779b8eSAndroid Build Coastguard Worker     bool didModify = false;
5663*ec779b8eSAndroid Build Coastguard Worker     FastMixerStateQueue::block_t block = FastMixerStateQueue::BLOCK_UNTIL_PUSHED;
5664*ec779b8eSAndroid Build Coastguard Worker     bool coldIdle = false;
5665*ec779b8eSAndroid Build Coastguard Worker     if (mFastMixer != 0) {
5666*ec779b8eSAndroid Build Coastguard Worker         sq = mFastMixer->sq();
5667*ec779b8eSAndroid Build Coastguard Worker         state = sq->begin();
5668*ec779b8eSAndroid Build Coastguard Worker         coldIdle = state->mCommand == FastMixerState::COLD_IDLE;
5669*ec779b8eSAndroid Build Coastguard Worker     }
5670*ec779b8eSAndroid Build Coastguard Worker 
5671*ec779b8eSAndroid Build Coastguard Worker     mMixerBufferValid = false;  // mMixerBuffer has no valid data until appropriate tracks found.
5672*ec779b8eSAndroid Build Coastguard Worker     mEffectBufferValid = false; // mEffectBuffer has no valid data until tracks found.
5673*ec779b8eSAndroid Build Coastguard Worker 
5674*ec779b8eSAndroid Build Coastguard Worker     // DeferredOperations handles statistics after setting mixerStatus.
5675*ec779b8eSAndroid Build Coastguard Worker     class DeferredOperations {
5676*ec779b8eSAndroid Build Coastguard Worker     public:
5677*ec779b8eSAndroid Build Coastguard Worker         DeferredOperations(mixer_state *mixerStatus, ThreadMetrics *threadMetrics)
5678*ec779b8eSAndroid Build Coastguard Worker             : mMixerStatus(mixerStatus)
5679*ec779b8eSAndroid Build Coastguard Worker             , mThreadMetrics(threadMetrics) {}
5680*ec779b8eSAndroid Build Coastguard Worker 
5681*ec779b8eSAndroid Build Coastguard Worker         // when leaving scope, tally frames properly.
5682*ec779b8eSAndroid Build Coastguard Worker         ~DeferredOperations() {
5683*ec779b8eSAndroid Build Coastguard Worker             // Tally underrun frames only if we are actually mixing (MIXER_TRACKS_READY)
5684*ec779b8eSAndroid Build Coastguard Worker             // because that is when the underrun occurs.
5685*ec779b8eSAndroid Build Coastguard Worker             // We do not distinguish between FastTracks and NormalTracks here.
5686*ec779b8eSAndroid Build Coastguard Worker             size_t maxUnderrunFrames = 0;
5687*ec779b8eSAndroid Build Coastguard Worker             if (*mMixerStatus == MIXER_TRACKS_READY && mUnderrunFrames.size() > 0) {
5688*ec779b8eSAndroid Build Coastguard Worker                 for (const auto &underrun : mUnderrunFrames) {
5689*ec779b8eSAndroid Build Coastguard Worker                     underrun.first->tallyUnderrunFrames(underrun.second);
5690*ec779b8eSAndroid Build Coastguard Worker                     maxUnderrunFrames = max(underrun.second, maxUnderrunFrames);
5691*ec779b8eSAndroid Build Coastguard Worker                 }
5692*ec779b8eSAndroid Build Coastguard Worker             }
5693*ec779b8eSAndroid Build Coastguard Worker             // send the max underrun frames for this mixer period
5694*ec779b8eSAndroid Build Coastguard Worker             mThreadMetrics->logUnderrunFrames(maxUnderrunFrames);
5695*ec779b8eSAndroid Build Coastguard Worker         }
5696*ec779b8eSAndroid Build Coastguard Worker 
5697*ec779b8eSAndroid Build Coastguard Worker         // tallyUnderrunFrames() is called to update the track counters
5698*ec779b8eSAndroid Build Coastguard Worker         // with the number of underrun frames for a particular mixer period.
5699*ec779b8eSAndroid Build Coastguard Worker         // We defer tallying until we know the final mixer status.
5700*ec779b8eSAndroid Build Coastguard Worker         void tallyUnderrunFrames(const sp<IAfTrack>& track, size_t underrunFrames) {
5701*ec779b8eSAndroid Build Coastguard Worker             mUnderrunFrames.emplace_back(track, underrunFrames);
5702*ec779b8eSAndroid Build Coastguard Worker         }
5703*ec779b8eSAndroid Build Coastguard Worker 
5704*ec779b8eSAndroid Build Coastguard Worker     private:
5705*ec779b8eSAndroid Build Coastguard Worker         const mixer_state * const mMixerStatus;
5706*ec779b8eSAndroid Build Coastguard Worker         ThreadMetrics * const mThreadMetrics;
5707*ec779b8eSAndroid Build Coastguard Worker         std::vector<std::pair<sp<IAfTrack>, size_t>> mUnderrunFrames;
5708*ec779b8eSAndroid Build Coastguard Worker     } deferredOperations(&mixerStatus, &mThreadMetrics);
5709*ec779b8eSAndroid Build Coastguard Worker     // implicit nested scope for variable capture
5710*ec779b8eSAndroid Build Coastguard Worker 
5711*ec779b8eSAndroid Build Coastguard Worker     bool noFastHapticTrack = true;
5712*ec779b8eSAndroid Build Coastguard Worker     for (size_t i=0 ; i<count ; i++) {
5713*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfTrack> t = mActiveTracks[i];
5714*ec779b8eSAndroid Build Coastguard Worker 
5715*ec779b8eSAndroid Build Coastguard Worker         // this const just means the local variable doesn't change
5716*ec779b8eSAndroid Build Coastguard Worker         IAfTrack* const track = t.get();
5717*ec779b8eSAndroid Build Coastguard Worker 
5718*ec779b8eSAndroid Build Coastguard Worker         // process fast tracks
5719*ec779b8eSAndroid Build Coastguard Worker         if (track->isFastTrack()) {
5720*ec779b8eSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL_IF(mFastMixer.get() == nullptr,
5721*ec779b8eSAndroid Build Coastguard Worker                     "%s(%d): FastTrack(%d) present without FastMixer",
5722*ec779b8eSAndroid Build Coastguard Worker                      __func__, id(), track->id());
5723*ec779b8eSAndroid Build Coastguard Worker 
5724*ec779b8eSAndroid Build Coastguard Worker             if (track->getHapticPlaybackEnabled()) {
5725*ec779b8eSAndroid Build Coastguard Worker                 noFastHapticTrack = false;
5726*ec779b8eSAndroid Build Coastguard Worker             }
5727*ec779b8eSAndroid Build Coastguard Worker 
5728*ec779b8eSAndroid Build Coastguard Worker             // It's theoretically possible (though unlikely) for a fast track to be created
5729*ec779b8eSAndroid Build Coastguard Worker             // and then removed within the same normal mix cycle.  This is not a problem, as
5730*ec779b8eSAndroid Build Coastguard Worker             // the track never becomes active so it's fast mixer slot is never touched.
5731*ec779b8eSAndroid Build Coastguard Worker             // The converse, of removing an (active) track and then creating a new track
5732*ec779b8eSAndroid Build Coastguard Worker             // at the identical fast mixer slot within the same normal mix cycle,
5733*ec779b8eSAndroid Build Coastguard Worker             // is impossible because the slot isn't marked available until the end of each cycle.
5734*ec779b8eSAndroid Build Coastguard Worker             int j = track->fastIndex();
5735*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(0 < j && j < (int)FastMixerState::sMaxFastTracks);
5736*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(!(mFastTrackAvailMask & (1 << j)));
5737*ec779b8eSAndroid Build Coastguard Worker             FastTrack *fastTrack = &state->mFastTracks[j];
5738*ec779b8eSAndroid Build Coastguard Worker 
5739*ec779b8eSAndroid Build Coastguard Worker             // Determine whether the track is currently in underrun condition,
5740*ec779b8eSAndroid Build Coastguard Worker             // and whether it had a recent underrun.
5741*ec779b8eSAndroid Build Coastguard Worker             FastTrackDump *ftDump = &mFastMixerDumpState.mTracks[j];
5742*ec779b8eSAndroid Build Coastguard Worker             FastTrackUnderruns underruns = ftDump->mUnderruns;
5743*ec779b8eSAndroid Build Coastguard Worker             uint32_t recentFull = (underruns.mBitFields.mFull -
5744*ec779b8eSAndroid Build Coastguard Worker                     track->fastTrackUnderruns().mBitFields.mFull) & UNDERRUN_MASK;
5745*ec779b8eSAndroid Build Coastguard Worker             uint32_t recentPartial = (underruns.mBitFields.mPartial -
5746*ec779b8eSAndroid Build Coastguard Worker                     track->fastTrackUnderruns().mBitFields.mPartial) & UNDERRUN_MASK;
5747*ec779b8eSAndroid Build Coastguard Worker             uint32_t recentEmpty = (underruns.mBitFields.mEmpty -
5748*ec779b8eSAndroid Build Coastguard Worker                     track->fastTrackUnderruns().mBitFields.mEmpty) & UNDERRUN_MASK;
5749*ec779b8eSAndroid Build Coastguard Worker             uint32_t recentUnderruns = recentPartial + recentEmpty;
5750*ec779b8eSAndroid Build Coastguard Worker             track->fastTrackUnderruns() = underruns;
5751*ec779b8eSAndroid Build Coastguard Worker             // don't count underruns that occur while stopping or pausing
5752*ec779b8eSAndroid Build Coastguard Worker             // or stopped which can occur when flush() is called while active
5753*ec779b8eSAndroid Build Coastguard Worker             size_t underrunFrames = 0;
5754*ec779b8eSAndroid Build Coastguard Worker             if (!(track->isStopping() || track->isPausing() || track->isStopped()) &&
5755*ec779b8eSAndroid Build Coastguard Worker                     recentUnderruns > 0) {
5756*ec779b8eSAndroid Build Coastguard Worker                 // FIXME fast mixer will pull & mix partial buffers, but we count as a full underrun
5757*ec779b8eSAndroid Build Coastguard Worker                 underrunFrames = recentUnderruns * mFrameCount;
5758*ec779b8eSAndroid Build Coastguard Worker             }
5759*ec779b8eSAndroid Build Coastguard Worker             // Immediately account for FastTrack underruns.
5760*ec779b8eSAndroid Build Coastguard Worker             track->audioTrackServerProxy()->tallyUnderrunFrames(underrunFrames);
5761*ec779b8eSAndroid Build Coastguard Worker 
5762*ec779b8eSAndroid Build Coastguard Worker             // This is similar to the state machine for normal tracks,
5763*ec779b8eSAndroid Build Coastguard Worker             // with a few modifications for fast tracks.
5764*ec779b8eSAndroid Build Coastguard Worker             bool isActive = true;
5765*ec779b8eSAndroid Build Coastguard Worker             switch (track->state()) {
5766*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::STOPPING_1:
5767*ec779b8eSAndroid Build Coastguard Worker                 // track stays active in STOPPING_1 state until first underrun
5768*ec779b8eSAndroid Build Coastguard Worker                 if (recentUnderruns > 0 || track->isTerminated()) {
5769*ec779b8eSAndroid Build Coastguard Worker                     track->setState(IAfTrackBase::STOPPING_2);
5770*ec779b8eSAndroid Build Coastguard Worker                 }
5771*ec779b8eSAndroid Build Coastguard Worker                 break;
5772*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::PAUSING:
5773*ec779b8eSAndroid Build Coastguard Worker                 // ramp down is not yet implemented
5774*ec779b8eSAndroid Build Coastguard Worker                 track->setPaused();
5775*ec779b8eSAndroid Build Coastguard Worker                 break;
5776*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::RESUMING:
5777*ec779b8eSAndroid Build Coastguard Worker                 // ramp up is not yet implemented
5778*ec779b8eSAndroid Build Coastguard Worker                 track->setState(IAfTrackBase::ACTIVE);
5779*ec779b8eSAndroid Build Coastguard Worker                 break;
5780*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::ACTIVE:
5781*ec779b8eSAndroid Build Coastguard Worker                 if (recentFull > 0 || recentPartial > 0) {
5782*ec779b8eSAndroid Build Coastguard Worker                     // track has provided at least some frames recently: reset retry count
5783*ec779b8eSAndroid Build Coastguard Worker                     track->retryCount() = kMaxTrackRetries;
5784*ec779b8eSAndroid Build Coastguard Worker                 }
5785*ec779b8eSAndroid Build Coastguard Worker                 if (recentUnderruns == 0) {
5786*ec779b8eSAndroid Build Coastguard Worker                     // no recent underruns: stay active
5787*ec779b8eSAndroid Build Coastguard Worker                     break;
5788*ec779b8eSAndroid Build Coastguard Worker                 }
5789*ec779b8eSAndroid Build Coastguard Worker                 // there has recently been an underrun of some kind
5790*ec779b8eSAndroid Build Coastguard Worker                 if (track->sharedBuffer() == 0) {
5791*ec779b8eSAndroid Build Coastguard Worker                     // were any of the recent underruns "empty" (no frames available)?
5792*ec779b8eSAndroid Build Coastguard Worker                     if (recentEmpty == 0) {
5793*ec779b8eSAndroid Build Coastguard Worker                         // no, then ignore the partial underruns as they are allowed indefinitely
5794*ec779b8eSAndroid Build Coastguard Worker                         break;
5795*ec779b8eSAndroid Build Coastguard Worker                     }
5796*ec779b8eSAndroid Build Coastguard Worker                     // there has recently been an "empty" underrun: decrement the retry counter
5797*ec779b8eSAndroid Build Coastguard Worker                     if (--(track->retryCount()) > 0) {
5798*ec779b8eSAndroid Build Coastguard Worker                         break;
5799*ec779b8eSAndroid Build Coastguard Worker                     }
5800*ec779b8eSAndroid Build Coastguard Worker                     // indicate to client process that the track was disabled because of underrun;
5801*ec779b8eSAndroid Build Coastguard Worker                     // it will then automatically call start() when data is available
5802*ec779b8eSAndroid Build Coastguard Worker                     track->disable();
5803*ec779b8eSAndroid Build Coastguard Worker                     // remove from active list, but state remains ACTIVE [confusing but true]
5804*ec779b8eSAndroid Build Coastguard Worker                     isActive = false;
5805*ec779b8eSAndroid Build Coastguard Worker                     break;
5806*ec779b8eSAndroid Build Coastguard Worker                 }
5807*ec779b8eSAndroid Build Coastguard Worker                 FALLTHROUGH_INTENDED;
5808*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::STOPPING_2:
5809*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::PAUSED:
5810*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::STOPPED:
5811*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::FLUSHED:   // flush() while active
5812*ec779b8eSAndroid Build Coastguard Worker                 // Check for presentation complete if track is inactive
5813*ec779b8eSAndroid Build Coastguard Worker                 // We have consumed all the buffers of this track.
5814*ec779b8eSAndroid Build Coastguard Worker                 // This would be incomplete if we auto-paused on underrun
5815*ec779b8eSAndroid Build Coastguard Worker                 {
5816*ec779b8eSAndroid Build Coastguard Worker                     uint32_t latency = 0;
5817*ec779b8eSAndroid Build Coastguard Worker                     status_t result = mOutput->stream->getLatency(&latency);
5818*ec779b8eSAndroid Build Coastguard Worker                     ALOGE_IF(result != OK,
5819*ec779b8eSAndroid Build Coastguard Worker                             "Error when retrieving output stream latency: %d", result);
5820*ec779b8eSAndroid Build Coastguard Worker                     size_t audioHALFrames = (latency * mSampleRate) / 1000;
5821*ec779b8eSAndroid Build Coastguard Worker                     int64_t framesWritten = mBytesWritten / mFrameSize;
5822*ec779b8eSAndroid Build Coastguard Worker                     if (!(mStandby || track->presentationComplete(framesWritten, audioHALFrames))) {
5823*ec779b8eSAndroid Build Coastguard Worker                         // track stays in active list until presentation is complete
5824*ec779b8eSAndroid Build Coastguard Worker                         break;
5825*ec779b8eSAndroid Build Coastguard Worker                     }
5826*ec779b8eSAndroid Build Coastguard Worker                 }
5827*ec779b8eSAndroid Build Coastguard Worker                 if (track->isStopping_2()) {
5828*ec779b8eSAndroid Build Coastguard Worker                     track->setState(IAfTrackBase::STOPPED);
5829*ec779b8eSAndroid Build Coastguard Worker                 }
5830*ec779b8eSAndroid Build Coastguard Worker                 if (track->isStopped()) {
5831*ec779b8eSAndroid Build Coastguard Worker                     // Can't reset directly, as fast mixer is still polling this track
5832*ec779b8eSAndroid Build Coastguard Worker                     //   track->reset();
5833*ec779b8eSAndroid Build Coastguard Worker                     // So instead mark this track as needing to be reset after push with ack
5834*ec779b8eSAndroid Build Coastguard Worker                     resetMask |= 1 << i;
5835*ec779b8eSAndroid Build Coastguard Worker                 }
5836*ec779b8eSAndroid Build Coastguard Worker                 isActive = false;
5837*ec779b8eSAndroid Build Coastguard Worker                 break;
5838*ec779b8eSAndroid Build Coastguard Worker             case IAfTrackBase::IDLE:
5839*ec779b8eSAndroid Build Coastguard Worker             default:
5840*ec779b8eSAndroid Build Coastguard Worker                 LOG_ALWAYS_FATAL("unexpected track state %d", (int)track->state());
5841*ec779b8eSAndroid Build Coastguard Worker             }
5842*ec779b8eSAndroid Build Coastguard Worker 
5843*ec779b8eSAndroid Build Coastguard Worker             if (isActive) {
5844*ec779b8eSAndroid Build Coastguard Worker                 // was it previously inactive?
5845*ec779b8eSAndroid Build Coastguard Worker                 if (!(state->mTrackMask & (1 << j))) {
5846*ec779b8eSAndroid Build Coastguard Worker                     ExtendedAudioBufferProvider *eabp = track->asExtendedAudioBufferProvider();
5847*ec779b8eSAndroid Build Coastguard Worker                     VolumeProvider *vp = track->asVolumeProvider();
5848*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mBufferProvider = eabp;
5849*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mVolumeProvider = vp;
5850*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mChannelMask = track->channelMask();
5851*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mFormat = track->format();
5852*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mHapticPlaybackEnabled = track->getHapticPlaybackEnabled();
5853*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mHapticScale = track->getHapticScale();
5854*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mHapticMaxAmplitude = track->getHapticMaxAmplitude();
5855*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mGeneration++;
5856*ec779b8eSAndroid Build Coastguard Worker                     snprintf(fastTrack->mTraceName, sizeof(fastTrack->mTraceName),
5857*ec779b8eSAndroid Build Coastguard Worker                              "%s%s", AUDIO_TRACE_PREFIX_AUDIO_TRACK_FRDY,
5858*ec779b8eSAndroid Build Coastguard Worker                              track->getTraceSuffix().c_str());
5859*ec779b8eSAndroid Build Coastguard Worker                     state->mTrackMask |= 1 << j;
5860*ec779b8eSAndroid Build Coastguard Worker                     didModify = true;
5861*ec779b8eSAndroid Build Coastguard Worker                     // no acknowledgement required for newly active tracks
5862*ec779b8eSAndroid Build Coastguard Worker                 }
5863*ec779b8eSAndroid Build Coastguard Worker                 sp<AudioTrackServerProxy> proxy = track->audioTrackServerProxy();
5864*ec779b8eSAndroid Build Coastguard Worker                 float volume;
5865*ec779b8eSAndroid Build Coastguard Worker                 if (!audioserver_flags::portid_volume_management()) {
5866*ec779b8eSAndroid Build Coastguard Worker                     if (track->isPlaybackRestricted() || mStreamTypes[track->streamType()].mute) {
5867*ec779b8eSAndroid Build Coastguard Worker                         volume = 0.f;
5868*ec779b8eSAndroid Build Coastguard Worker                     } else {
5869*ec779b8eSAndroid Build Coastguard Worker                         volume = masterVolume * mStreamTypes[track->streamType()].volume;
5870*ec779b8eSAndroid Build Coastguard Worker                     }
5871*ec779b8eSAndroid Build Coastguard Worker                 } else {
5872*ec779b8eSAndroid Build Coastguard Worker                     if (track->isPlaybackRestricted() || track->getPortMute()) {
5873*ec779b8eSAndroid Build Coastguard Worker                         volume = 0.f;
5874*ec779b8eSAndroid Build Coastguard Worker                     } else {
5875*ec779b8eSAndroid Build Coastguard Worker                         volume = masterVolume * track->getPortVolume();
5876*ec779b8eSAndroid Build Coastguard Worker                     }
5877*ec779b8eSAndroid Build Coastguard Worker                 }
5878*ec779b8eSAndroid Build Coastguard Worker                 handleVoipVolume_l(&volume);
5879*ec779b8eSAndroid Build Coastguard Worker 
5880*ec779b8eSAndroid Build Coastguard Worker                 // cache the combined master volume and stream type volume for fast mixer; this
5881*ec779b8eSAndroid Build Coastguard Worker                 // lacks any synchronization or barrier so VolumeProvider may read a stale value
5882*ec779b8eSAndroid Build Coastguard Worker                 const float vh = track->getVolumeHandler()->getVolume(
5883*ec779b8eSAndroid Build Coastguard Worker                     proxy->framesReleased()).first;
5884*ec779b8eSAndroid Build Coastguard Worker                 volume *= vh;
5885*ec779b8eSAndroid Build Coastguard Worker                 track->setCachedVolume(volume);
5886*ec779b8eSAndroid Build Coastguard Worker                 gain_minifloat_packed_t vlr = proxy->getVolumeLR();
5887*ec779b8eSAndroid Build Coastguard Worker                 float vlf = float_from_gain(gain_minifloat_unpack_left(vlr));
5888*ec779b8eSAndroid Build Coastguard Worker                 float vrf = float_from_gain(gain_minifloat_unpack_right(vlr));
5889*ec779b8eSAndroid Build Coastguard Worker                 if (!audioserver_flags::portid_volume_management()) {
5890*ec779b8eSAndroid Build Coastguard Worker                     track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
5891*ec779b8eSAndroid Build Coastguard Worker                             /*muteState=*/{masterVolume == 0.f,
5892*ec779b8eSAndroid Build Coastguard Worker                                            mStreamTypes[track->streamType()].volume == 0.f,
5893*ec779b8eSAndroid Build Coastguard Worker                                            mStreamTypes[track->streamType()].mute,
5894*ec779b8eSAndroid Build Coastguard Worker                                            track->isPlaybackRestricted(),
5895*ec779b8eSAndroid Build Coastguard Worker                                            vlf == 0.f && vrf == 0.f,
5896*ec779b8eSAndroid Build Coastguard Worker                                            vh == 0.f,
5897*ec779b8eSAndroid Build Coastguard Worker                                            /*muteFromPortVolume=*/false});
5898*ec779b8eSAndroid Build Coastguard Worker                 } else {
5899*ec779b8eSAndroid Build Coastguard Worker                     track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
5900*ec779b8eSAndroid Build Coastguard Worker                             /*muteState=*/{masterVolume == 0.f,
5901*ec779b8eSAndroid Build Coastguard Worker                                            track->getPortVolume() == 0.f,
5902*ec779b8eSAndroid Build Coastguard Worker                                            /* muteFromStreamMuted= */ false,
5903*ec779b8eSAndroid Build Coastguard Worker                                            track->isPlaybackRestricted(),
5904*ec779b8eSAndroid Build Coastguard Worker                                            vlf == 0.f && vrf == 0.f,
5905*ec779b8eSAndroid Build Coastguard Worker                                            vh == 0.f,
5906*ec779b8eSAndroid Build Coastguard Worker                                            track->getPortMute()});
5907*ec779b8eSAndroid Build Coastguard Worker                 }
5908*ec779b8eSAndroid Build Coastguard Worker                 vlf *= volume;
5909*ec779b8eSAndroid Build Coastguard Worker                 vrf *= volume;
5910*ec779b8eSAndroid Build Coastguard Worker 
5911*ec779b8eSAndroid Build Coastguard Worker                 if (track->getInternalMute()) {
5912*ec779b8eSAndroid Build Coastguard Worker                     vlf = 0.f;
5913*ec779b8eSAndroid Build Coastguard Worker                     vrf = 0.f;
5914*ec779b8eSAndroid Build Coastguard Worker                 }
5915*ec779b8eSAndroid Build Coastguard Worker 
5916*ec779b8eSAndroid Build Coastguard Worker                 track->setFinalVolume(vlf, vrf);
5917*ec779b8eSAndroid Build Coastguard Worker                 ++fastTracks;
5918*ec779b8eSAndroid Build Coastguard Worker             } else {
5919*ec779b8eSAndroid Build Coastguard Worker                 // was it previously active?
5920*ec779b8eSAndroid Build Coastguard Worker                 if (state->mTrackMask & (1 << j)) {
5921*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mBufferProvider = NULL;
5922*ec779b8eSAndroid Build Coastguard Worker                     fastTrack->mGeneration++;
5923*ec779b8eSAndroid Build Coastguard Worker                     state->mTrackMask &= ~(1 << j);
5924*ec779b8eSAndroid Build Coastguard Worker                     didModify = true;
5925*ec779b8eSAndroid Build Coastguard Worker                     // If any fast tracks were removed, we must wait for acknowledgement
5926*ec779b8eSAndroid Build Coastguard Worker                     // because we're about to decrement the last sp<> on those tracks.
5927*ec779b8eSAndroid Build Coastguard Worker                     block = FastMixerStateQueue::BLOCK_UNTIL_ACKED;
5928*ec779b8eSAndroid Build Coastguard Worker                 } else {
5929*ec779b8eSAndroid Build Coastguard Worker                     // ALOGW rather than LOG_ALWAYS_FATAL because it seems there are cases where an
5930*ec779b8eSAndroid Build Coastguard Worker                     // AudioTrack may start (which may not be with a start() but with a write()
5931*ec779b8eSAndroid Build Coastguard Worker                     // after underrun) and immediately paused or released.  In that case the
5932*ec779b8eSAndroid Build Coastguard Worker                     // FastTrack state hasn't had time to update.
5933*ec779b8eSAndroid Build Coastguard Worker                     // TODO Remove the ALOGW when this theory is confirmed.
5934*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("fast track %d should have been active; "
5935*ec779b8eSAndroid Build Coastguard Worker                             "mState=%d, mTrackMask=%#x, recentUnderruns=%u, isShared=%d",
5936*ec779b8eSAndroid Build Coastguard Worker                             j, (int)track->state(), state->mTrackMask, recentUnderruns,
5937*ec779b8eSAndroid Build Coastguard Worker                             track->sharedBuffer() != 0);
5938*ec779b8eSAndroid Build Coastguard Worker                     // Since the FastMixer state already has the track inactive, do nothing here.
5939*ec779b8eSAndroid Build Coastguard Worker                 }
5940*ec779b8eSAndroid Build Coastguard Worker                 tracksToRemove->add(track);
5941*ec779b8eSAndroid Build Coastguard Worker                 // Avoids a misleading display in dumpsys
5942*ec779b8eSAndroid Build Coastguard Worker                 track->fastTrackUnderruns().mBitFields.mMostRecent = UNDERRUN_FULL;
5943*ec779b8eSAndroid Build Coastguard Worker             }
5944*ec779b8eSAndroid Build Coastguard Worker             if (fastTrack->mHapticPlaybackEnabled != track->getHapticPlaybackEnabled()) {
5945*ec779b8eSAndroid Build Coastguard Worker                 fastTrack->mHapticPlaybackEnabled = track->getHapticPlaybackEnabled();
5946*ec779b8eSAndroid Build Coastguard Worker                 didModify = true;
5947*ec779b8eSAndroid Build Coastguard Worker             }
5948*ec779b8eSAndroid Build Coastguard Worker             continue;
5949*ec779b8eSAndroid Build Coastguard Worker         }
5950*ec779b8eSAndroid Build Coastguard Worker 
5951*ec779b8eSAndroid Build Coastguard Worker         {   // local variable scope to avoid goto warning
5952*ec779b8eSAndroid Build Coastguard Worker 
5953*ec779b8eSAndroid Build Coastguard Worker         audio_track_cblk_t* cblk = track->cblk();
5954*ec779b8eSAndroid Build Coastguard Worker 
5955*ec779b8eSAndroid Build Coastguard Worker         // The first time a track is added we wait
5956*ec779b8eSAndroid Build Coastguard Worker         // for all its buffers to be filled before processing it
5957*ec779b8eSAndroid Build Coastguard Worker         const int trackId = track->id();
5958*ec779b8eSAndroid Build Coastguard Worker 
5959*ec779b8eSAndroid Build Coastguard Worker         // if an active track doesn't exist in the AudioMixer, create it.
5960*ec779b8eSAndroid Build Coastguard Worker         // use the trackId as the AudioMixer name.
5961*ec779b8eSAndroid Build Coastguard Worker         if (!mAudioMixer->exists(trackId)) {
5962*ec779b8eSAndroid Build Coastguard Worker             status_t status = mAudioMixer->create(
5963*ec779b8eSAndroid Build Coastguard Worker                     trackId,
5964*ec779b8eSAndroid Build Coastguard Worker                     track->channelMask(),
5965*ec779b8eSAndroid Build Coastguard Worker                     track->format(),
5966*ec779b8eSAndroid Build Coastguard Worker                     track->sessionId());
5967*ec779b8eSAndroid Build Coastguard Worker             if (status != OK) {
5968*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s(): AudioMixer cannot create track(%d)"
5969*ec779b8eSAndroid Build Coastguard Worker                         " mask %#x, format %#x, sessionId %d",
5970*ec779b8eSAndroid Build Coastguard Worker                         __func__, trackId,
5971*ec779b8eSAndroid Build Coastguard Worker                         track->channelMask(), track->format(), track->sessionId());
5972*ec779b8eSAndroid Build Coastguard Worker                 tracksToRemove->add(track);
5973*ec779b8eSAndroid Build Coastguard Worker                 track->invalidate(); // consider it dead.
5974*ec779b8eSAndroid Build Coastguard Worker                 continue;
5975*ec779b8eSAndroid Build Coastguard Worker             }
5976*ec779b8eSAndroid Build Coastguard Worker         }
5977*ec779b8eSAndroid Build Coastguard Worker 
5978*ec779b8eSAndroid Build Coastguard Worker         // make sure that we have enough frames to mix one full buffer.
5979*ec779b8eSAndroid Build Coastguard Worker         // enforce this condition only once to enable draining the buffer in case the client
5980*ec779b8eSAndroid Build Coastguard Worker         // app does not call stop() and relies on underrun to stop:
5981*ec779b8eSAndroid Build Coastguard Worker         // hence the test on (mMixerStatus == MIXER_TRACKS_READY) meaning the track was mixed
5982*ec779b8eSAndroid Build Coastguard Worker         // during last round
5983*ec779b8eSAndroid Build Coastguard Worker         size_t desiredFrames;
5984*ec779b8eSAndroid Build Coastguard Worker         const uint32_t sampleRate = track->audioTrackServerProxy()->getSampleRate();
5985*ec779b8eSAndroid Build Coastguard Worker         const AudioPlaybackRate playbackRate = track->audioTrackServerProxy()->getPlaybackRate();
5986*ec779b8eSAndroid Build Coastguard Worker 
5987*ec779b8eSAndroid Build Coastguard Worker         desiredFrames = sourceFramesNeededWithTimestretch(
5988*ec779b8eSAndroid Build Coastguard Worker                 sampleRate, mNormalFrameCount, mSampleRate, playbackRate.mSpeed);
5989*ec779b8eSAndroid Build Coastguard Worker         // TODO: ONLY USED FOR LEGACY RESAMPLERS, remove when they are removed.
5990*ec779b8eSAndroid Build Coastguard Worker         // add frames already consumed but not yet released by the resampler
5991*ec779b8eSAndroid Build Coastguard Worker         // because mAudioTrackServerProxy->framesReady() will include these frames
5992*ec779b8eSAndroid Build Coastguard Worker         desiredFrames += mAudioMixer->getUnreleasedFrames(trackId);
5993*ec779b8eSAndroid Build Coastguard Worker 
5994*ec779b8eSAndroid Build Coastguard Worker         uint32_t minFrames = 1;
5995*ec779b8eSAndroid Build Coastguard Worker         if ((track->sharedBuffer() == 0) && !track->isStopped() && !track->isPausing() &&
5996*ec779b8eSAndroid Build Coastguard Worker                 (mMixerStatusIgnoringFastTracks == MIXER_TRACKS_READY)) {
5997*ec779b8eSAndroid Build Coastguard Worker             minFrames = desiredFrames;
5998*ec779b8eSAndroid Build Coastguard Worker         }
5999*ec779b8eSAndroid Build Coastguard Worker 
6000*ec779b8eSAndroid Build Coastguard Worker         size_t framesReady = track->framesReady();
6001*ec779b8eSAndroid Build Coastguard Worker         if (ATRACE_ENABLED()) [[unlikely]] {
6002*ec779b8eSAndroid Build Coastguard Worker             ATRACE_INT(std::string(AUDIO_TRACE_PREFIX_AUDIO_TRACK_NRDY)
6003*ec779b8eSAndroid Build Coastguard Worker                     .append(track->getTraceSuffix()).c_str(), framesReady);
6004*ec779b8eSAndroid Build Coastguard Worker         }
6005*ec779b8eSAndroid Build Coastguard Worker         if ((framesReady >= minFrames) && track->isReady() &&
6006*ec779b8eSAndroid Build Coastguard Worker                 !track->isPaused() && !track->isTerminated())
6007*ec779b8eSAndroid Build Coastguard Worker         {
6008*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("track(%d) s=%08x [OK] on thread %p", trackId, cblk->mServer, this);
6009*ec779b8eSAndroid Build Coastguard Worker 
6010*ec779b8eSAndroid Build Coastguard Worker             mixedTracks++;
6011*ec779b8eSAndroid Build Coastguard Worker 
6012*ec779b8eSAndroid Build Coastguard Worker             // track->mainBuffer() != mSinkBuffer and mMixerBuffer means
6013*ec779b8eSAndroid Build Coastguard Worker             // there is an effect chain connected to the track
6014*ec779b8eSAndroid Build Coastguard Worker             chain.clear();
6015*ec779b8eSAndroid Build Coastguard Worker             if (track->mainBuffer() != mSinkBuffer &&
6016*ec779b8eSAndroid Build Coastguard Worker                     track->mainBuffer() != mMixerBuffer) {
6017*ec779b8eSAndroid Build Coastguard Worker                 if (mEffectBufferEnabled) {
6018*ec779b8eSAndroid Build Coastguard Worker                     mEffectBufferValid = true; // Later can set directly.
6019*ec779b8eSAndroid Build Coastguard Worker                 }
6020*ec779b8eSAndroid Build Coastguard Worker                 chain = getEffectChain_l(track->sessionId());
6021*ec779b8eSAndroid Build Coastguard Worker                 // Delegate volume control to effect in track effect chain if needed
6022*ec779b8eSAndroid Build Coastguard Worker                 if (chain != 0) {
6023*ec779b8eSAndroid Build Coastguard Worker                     tracksWithEffect++;
6024*ec779b8eSAndroid Build Coastguard Worker                 } else {
6025*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("prepareTracks_l(): track(%d) attached to effect but no chain found on "
6026*ec779b8eSAndroid Build Coastguard Worker                             "session %d",
6027*ec779b8eSAndroid Build Coastguard Worker                             trackId, track->sessionId());
6028*ec779b8eSAndroid Build Coastguard Worker                 }
6029*ec779b8eSAndroid Build Coastguard Worker             }
6030*ec779b8eSAndroid Build Coastguard Worker 
6031*ec779b8eSAndroid Build Coastguard Worker 
6032*ec779b8eSAndroid Build Coastguard Worker             int param = AudioMixer::VOLUME;
6033*ec779b8eSAndroid Build Coastguard Worker             if (track->fillingStatus() == IAfTrack::FS_FILLED) {
6034*ec779b8eSAndroid Build Coastguard Worker                 // no ramp for the first volume setting
6035*ec779b8eSAndroid Build Coastguard Worker                 track->fillingStatus() = IAfTrack::FS_ACTIVE;
6036*ec779b8eSAndroid Build Coastguard Worker                 if (track->state() == IAfTrackBase::RESUMING) {
6037*ec779b8eSAndroid Build Coastguard Worker                     track->setState(IAfTrackBase::ACTIVE);
6038*ec779b8eSAndroid Build Coastguard Worker                     // If a new track is paused immediately after start, do not ramp on resume.
6039*ec779b8eSAndroid Build Coastguard Worker                     if (cblk->mServer != 0) {
6040*ec779b8eSAndroid Build Coastguard Worker                         param = AudioMixer::RAMP_VOLUME;
6041*ec779b8eSAndroid Build Coastguard Worker                     }
6042*ec779b8eSAndroid Build Coastguard Worker                 }
6043*ec779b8eSAndroid Build Coastguard Worker                 mAudioMixer->setParameter(trackId, AudioMixer::RESAMPLE, AudioMixer::RESET, NULL);
6044*ec779b8eSAndroid Build Coastguard Worker                 mLeftVolFloat = -1.0;
6045*ec779b8eSAndroid Build Coastguard Worker             // FIXME should not make a decision based on mServer
6046*ec779b8eSAndroid Build Coastguard Worker             } else if (cblk->mServer != 0) {
6047*ec779b8eSAndroid Build Coastguard Worker                 // If the track is stopped before the first frame was mixed,
6048*ec779b8eSAndroid Build Coastguard Worker                 // do not apply ramp
6049*ec779b8eSAndroid Build Coastguard Worker                 param = AudioMixer::RAMP_VOLUME;
6050*ec779b8eSAndroid Build Coastguard Worker             }
6051*ec779b8eSAndroid Build Coastguard Worker 
6052*ec779b8eSAndroid Build Coastguard Worker             // compute volume for this track
6053*ec779b8eSAndroid Build Coastguard Worker             uint32_t vl, vr;       // in U8.24 integer format
6054*ec779b8eSAndroid Build Coastguard Worker             float vlf, vrf, vaf;   // in [0.0, 1.0] float format
6055*ec779b8eSAndroid Build Coastguard Worker             // read original volumes with volume control
6056*ec779b8eSAndroid Build Coastguard Worker             // Always fetch volumeshaper volume to ensure state is updated.
6057*ec779b8eSAndroid Build Coastguard Worker             const sp<AudioTrackServerProxy> proxy = track->audioTrackServerProxy();
6058*ec779b8eSAndroid Build Coastguard Worker             const float vh = track->getVolumeHandler()->getVolume(
6059*ec779b8eSAndroid Build Coastguard Worker                     track->audioTrackServerProxy()->framesReleased()).first;
6060*ec779b8eSAndroid Build Coastguard Worker             float v;
6061*ec779b8eSAndroid Build Coastguard Worker             if (!audioserver_flags::portid_volume_management()) {
6062*ec779b8eSAndroid Build Coastguard Worker                 v = masterVolume * mStreamTypes[track->streamType()].volume;
6063*ec779b8eSAndroid Build Coastguard Worker                 if (mStreamTypes[track->streamType()].mute || track->isPlaybackRestricted()) {
6064*ec779b8eSAndroid Build Coastguard Worker                     v = 0;
6065*ec779b8eSAndroid Build Coastguard Worker                 }
6066*ec779b8eSAndroid Build Coastguard Worker             } else {
6067*ec779b8eSAndroid Build Coastguard Worker                 v = masterVolume * track->getPortVolume();
6068*ec779b8eSAndroid Build Coastguard Worker                 if (track->isPlaybackRestricted() || track->getPortMute()) {
6069*ec779b8eSAndroid Build Coastguard Worker                     v = 0;
6070*ec779b8eSAndroid Build Coastguard Worker                 }
6071*ec779b8eSAndroid Build Coastguard Worker             }
6072*ec779b8eSAndroid Build Coastguard Worker             handleVoipVolume_l(&v);
6073*ec779b8eSAndroid Build Coastguard Worker 
6074*ec779b8eSAndroid Build Coastguard Worker             if (track->isPausing()) {
6075*ec779b8eSAndroid Build Coastguard Worker                 vl = vr = 0;
6076*ec779b8eSAndroid Build Coastguard Worker                 vlf = vrf = vaf = 0.;
6077*ec779b8eSAndroid Build Coastguard Worker                 track->setPaused();
6078*ec779b8eSAndroid Build Coastguard Worker             } else {
6079*ec779b8eSAndroid Build Coastguard Worker                 gain_minifloat_packed_t vlr = proxy->getVolumeLR();
6080*ec779b8eSAndroid Build Coastguard Worker                 vlf = float_from_gain(gain_minifloat_unpack_left(vlr));
6081*ec779b8eSAndroid Build Coastguard Worker                 vrf = float_from_gain(gain_minifloat_unpack_right(vlr));
6082*ec779b8eSAndroid Build Coastguard Worker                 // track volumes come from shared memory, so can't be trusted and must be clamped
6083*ec779b8eSAndroid Build Coastguard Worker                 if (vlf > GAIN_FLOAT_UNITY) {
6084*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("Track left volume out of range: %.3g", vlf);
6085*ec779b8eSAndroid Build Coastguard Worker                     vlf = GAIN_FLOAT_UNITY;
6086*ec779b8eSAndroid Build Coastguard Worker                 }
6087*ec779b8eSAndroid Build Coastguard Worker                 if (vrf > GAIN_FLOAT_UNITY) {
6088*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("Track right volume out of range: %.3g", vrf);
6089*ec779b8eSAndroid Build Coastguard Worker                     vrf = GAIN_FLOAT_UNITY;
6090*ec779b8eSAndroid Build Coastguard Worker                 }
6091*ec779b8eSAndroid Build Coastguard Worker                 if (!audioserver_flags::portid_volume_management()) {
6092*ec779b8eSAndroid Build Coastguard Worker                     track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
6093*ec779b8eSAndroid Build Coastguard Worker                             /*muteState=*/{masterVolume == 0.f,
6094*ec779b8eSAndroid Build Coastguard Worker                                            mStreamTypes[track->streamType()].volume == 0.f,
6095*ec779b8eSAndroid Build Coastguard Worker                                            mStreamTypes[track->streamType()].mute,
6096*ec779b8eSAndroid Build Coastguard Worker                                            track->isPlaybackRestricted(),
6097*ec779b8eSAndroid Build Coastguard Worker                                            vlf == 0.f && vrf == 0.f,
6098*ec779b8eSAndroid Build Coastguard Worker                                            vh == 0.f,
6099*ec779b8eSAndroid Build Coastguard Worker                                            /*muteFromPortVolume=*/false});
6100*ec779b8eSAndroid Build Coastguard Worker                 } else {
6101*ec779b8eSAndroid Build Coastguard Worker                     track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
6102*ec779b8eSAndroid Build Coastguard Worker                             /*muteState=*/{masterVolume == 0.f,
6103*ec779b8eSAndroid Build Coastguard Worker                                            track->getPortVolume() == 0.f,
6104*ec779b8eSAndroid Build Coastguard Worker                                            /* muteFromStreamMuted= */ false,
6105*ec779b8eSAndroid Build Coastguard Worker                                            track->isPlaybackRestricted(),
6106*ec779b8eSAndroid Build Coastguard Worker                                            vlf == 0.f && vrf == 0.f,
6107*ec779b8eSAndroid Build Coastguard Worker                                            vh == 0.f,
6108*ec779b8eSAndroid Build Coastguard Worker                                            track->getPortMute()});
6109*ec779b8eSAndroid Build Coastguard Worker                 }
6110*ec779b8eSAndroid Build Coastguard Worker                 // now apply the master volume and stream type volume and shaper volume
6111*ec779b8eSAndroid Build Coastguard Worker                 vlf *= v * vh;
6112*ec779b8eSAndroid Build Coastguard Worker                 vrf *= v * vh;
6113*ec779b8eSAndroid Build Coastguard Worker                 // assuming master volume and stream type volume each go up to 1.0,
6114*ec779b8eSAndroid Build Coastguard Worker                 // then derive vl and vr as U8.24 versions for the effect chain
6115*ec779b8eSAndroid Build Coastguard Worker                 const float scaleto8_24 = MAX_GAIN_INT * MAX_GAIN_INT;
6116*ec779b8eSAndroid Build Coastguard Worker                 vl = (uint32_t) (scaleto8_24 * vlf);
6117*ec779b8eSAndroid Build Coastguard Worker                 vr = (uint32_t) (scaleto8_24 * vrf);
6118*ec779b8eSAndroid Build Coastguard Worker                 // vl and vr are now in U8.24 format
6119*ec779b8eSAndroid Build Coastguard Worker                 uint16_t sendLevel = proxy->getSendLevel_U4_12();
6120*ec779b8eSAndroid Build Coastguard Worker                 // send level comes from shared memory and so may be corrupt
6121*ec779b8eSAndroid Build Coastguard Worker                 if (sendLevel > MAX_GAIN_INT) {
6122*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("Track send level out of range: %04X", sendLevel);
6123*ec779b8eSAndroid Build Coastguard Worker                     sendLevel = MAX_GAIN_INT;
6124*ec779b8eSAndroid Build Coastguard Worker                 }
6125*ec779b8eSAndroid Build Coastguard Worker                 // vaf is represented as [0.0, 1.0] float by rescaling sendLevel
6126*ec779b8eSAndroid Build Coastguard Worker                 vaf = v * sendLevel * (1. / MAX_GAIN_INT);
6127*ec779b8eSAndroid Build Coastguard Worker             }
6128*ec779b8eSAndroid Build Coastguard Worker 
6129*ec779b8eSAndroid Build Coastguard Worker             if (track->getInternalMute()) {
6130*ec779b8eSAndroid Build Coastguard Worker                 vrf = 0.f;
6131*ec779b8eSAndroid Build Coastguard Worker                 vlf = 0.f;
6132*ec779b8eSAndroid Build Coastguard Worker             }
6133*ec779b8eSAndroid Build Coastguard Worker 
6134*ec779b8eSAndroid Build Coastguard Worker             track->setFinalVolume(vlf, vrf);
6135*ec779b8eSAndroid Build Coastguard Worker 
6136*ec779b8eSAndroid Build Coastguard Worker             // Delegate volume control to effect in track effect chain if needed
6137*ec779b8eSAndroid Build Coastguard Worker             if (chain != 0 && chain->setVolume(&vl, &vr)) {
6138*ec779b8eSAndroid Build Coastguard Worker                 // Do not ramp volume if volume is controlled by effect
6139*ec779b8eSAndroid Build Coastguard Worker                 param = AudioMixer::VOLUME;
6140*ec779b8eSAndroid Build Coastguard Worker                 // Update remaining floating point volume levels
6141*ec779b8eSAndroid Build Coastguard Worker                 vlf = (float)vl / (1 << 24);
6142*ec779b8eSAndroid Build Coastguard Worker                 vrf = (float)vr / (1 << 24);
6143*ec779b8eSAndroid Build Coastguard Worker                 track->setHasVolumeController(true);
6144*ec779b8eSAndroid Build Coastguard Worker             } else {
6145*ec779b8eSAndroid Build Coastguard Worker                 // force no volume ramp when volume controller was just disabled or removed
6146*ec779b8eSAndroid Build Coastguard Worker                 // from effect chain to avoid volume spike
6147*ec779b8eSAndroid Build Coastguard Worker                 if (track->hasVolumeController()) {
6148*ec779b8eSAndroid Build Coastguard Worker                     param = AudioMixer::VOLUME;
6149*ec779b8eSAndroid Build Coastguard Worker                 }
6150*ec779b8eSAndroid Build Coastguard Worker                 track->setHasVolumeController(false);
6151*ec779b8eSAndroid Build Coastguard Worker             }
6152*ec779b8eSAndroid Build Coastguard Worker 
6153*ec779b8eSAndroid Build Coastguard Worker             // XXX: these things DON'T need to be done each time
6154*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setBufferProvider(trackId, track->asExtendedAudioBufferProvider());
6155*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->enable(trackId);
6156*ec779b8eSAndroid Build Coastguard Worker 
6157*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(trackId, param, AudioMixer::VOLUME0, &vlf);
6158*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(trackId, param, AudioMixer::VOLUME1, &vrf);
6159*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(trackId, param, AudioMixer::AUXLEVEL, &vaf);
6160*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6161*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6162*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TRACK,
6163*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::FORMAT, (void *)track->format());
6164*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6165*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6166*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TRACK,
6167*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::CHANNEL_MASK, (void *)(uintptr_t)track->channelMask());
6168*ec779b8eSAndroid Build Coastguard Worker 
6169*ec779b8eSAndroid Build Coastguard Worker             if (mType == SPATIALIZER && !track->isSpatialized()) {
6170*ec779b8eSAndroid Build Coastguard Worker                 mAudioMixer->setParameter(
6171*ec779b8eSAndroid Build Coastguard Worker                     trackId,
6172*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::TRACK,
6173*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::MIXER_CHANNEL_MASK,
6174*ec779b8eSAndroid Build Coastguard Worker                     (void *)(uintptr_t)(mChannelMask | mHapticChannelMask));
6175*ec779b8eSAndroid Build Coastguard Worker             } else {
6176*ec779b8eSAndroid Build Coastguard Worker                 mAudioMixer->setParameter(
6177*ec779b8eSAndroid Build Coastguard Worker                     trackId,
6178*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::TRACK,
6179*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::MIXER_CHANNEL_MASK,
6180*ec779b8eSAndroid Build Coastguard Worker                     (void *)(uintptr_t)(mMixerChannelMask | mHapticChannelMask));
6181*ec779b8eSAndroid Build Coastguard Worker             }
6182*ec779b8eSAndroid Build Coastguard Worker 
6183*ec779b8eSAndroid Build Coastguard Worker             // limit track sample rate to 2 x output sample rate, which changes at re-configuration
6184*ec779b8eSAndroid Build Coastguard Worker             uint32_t maxSampleRate = mSampleRate * AUDIO_RESAMPLER_DOWN_RATIO_MAX;
6185*ec779b8eSAndroid Build Coastguard Worker             uint32_t reqSampleRate = proxy->getSampleRate();
6186*ec779b8eSAndroid Build Coastguard Worker             if (reqSampleRate == 0) {
6187*ec779b8eSAndroid Build Coastguard Worker                 reqSampleRate = mSampleRate;
6188*ec779b8eSAndroid Build Coastguard Worker             } else if (reqSampleRate > maxSampleRate) {
6189*ec779b8eSAndroid Build Coastguard Worker                 reqSampleRate = maxSampleRate;
6190*ec779b8eSAndroid Build Coastguard Worker             }
6191*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6192*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6193*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::RESAMPLE,
6194*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::SAMPLE_RATE,
6195*ec779b8eSAndroid Build Coastguard Worker                 (void *)(uintptr_t)reqSampleRate);
6196*ec779b8eSAndroid Build Coastguard Worker 
6197*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6198*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6199*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TIMESTRETCH,
6200*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::PLAYBACK_RATE,
6201*ec779b8eSAndroid Build Coastguard Worker                 // cast away constness for this generic API.
6202*ec779b8eSAndroid Build Coastguard Worker                 const_cast<void *>(reinterpret_cast<const void *>(&playbackRate)));
6203*ec779b8eSAndroid Build Coastguard Worker 
6204*ec779b8eSAndroid Build Coastguard Worker             /*
6205*ec779b8eSAndroid Build Coastguard Worker              * Select the appropriate output buffer for the track.
6206*ec779b8eSAndroid Build Coastguard Worker              *
6207*ec779b8eSAndroid Build Coastguard Worker              * Tracks with effects go into their own effects chain buffer
6208*ec779b8eSAndroid Build Coastguard Worker              * and from there into either mEffectBuffer or mSinkBuffer.
6209*ec779b8eSAndroid Build Coastguard Worker              *
6210*ec779b8eSAndroid Build Coastguard Worker              * Other tracks can use mMixerBuffer for higher precision
6211*ec779b8eSAndroid Build Coastguard Worker              * channel accumulation.  If this buffer is enabled
6212*ec779b8eSAndroid Build Coastguard Worker              * (mMixerBufferEnabled true), then selected tracks will accumulate
6213*ec779b8eSAndroid Build Coastguard Worker              * into it.
6214*ec779b8eSAndroid Build Coastguard Worker              *
6215*ec779b8eSAndroid Build Coastguard Worker              */
6216*ec779b8eSAndroid Build Coastguard Worker             if (mMixerBufferEnabled
6217*ec779b8eSAndroid Build Coastguard Worker                     && (track->mainBuffer() == mSinkBuffer
6218*ec779b8eSAndroid Build Coastguard Worker                             || track->mainBuffer() == mMixerBuffer)) {
6219*ec779b8eSAndroid Build Coastguard Worker                 if (mType == SPATIALIZER && !track->isSpatialized()) {
6220*ec779b8eSAndroid Build Coastguard Worker                     mAudioMixer->setParameter(
6221*ec779b8eSAndroid Build Coastguard Worker                             trackId,
6222*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::TRACK,
6223*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::MIXER_FORMAT, (void *)mEffectBufferFormat);
6224*ec779b8eSAndroid Build Coastguard Worker                     mAudioMixer->setParameter(
6225*ec779b8eSAndroid Build Coastguard Worker                             trackId,
6226*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::TRACK,
6227*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::MAIN_BUFFER, (void *)mPostSpatializerBuffer);
6228*ec779b8eSAndroid Build Coastguard Worker                 } else {
6229*ec779b8eSAndroid Build Coastguard Worker                     mAudioMixer->setParameter(
6230*ec779b8eSAndroid Build Coastguard Worker                             trackId,
6231*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::TRACK,
6232*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::MIXER_FORMAT, (void *)mMixerBufferFormat);
6233*ec779b8eSAndroid Build Coastguard Worker                     mAudioMixer->setParameter(
6234*ec779b8eSAndroid Build Coastguard Worker                             trackId,
6235*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::TRACK,
6236*ec779b8eSAndroid Build Coastguard Worker                             AudioMixer::MAIN_BUFFER, (void *)mMixerBuffer);
6237*ec779b8eSAndroid Build Coastguard Worker                     // TODO: override track->mainBuffer()?
6238*ec779b8eSAndroid Build Coastguard Worker                     mMixerBufferValid = true;
6239*ec779b8eSAndroid Build Coastguard Worker                 }
6240*ec779b8eSAndroid Build Coastguard Worker             } else {
6241*ec779b8eSAndroid Build Coastguard Worker                 mAudioMixer->setParameter(
6242*ec779b8eSAndroid Build Coastguard Worker                         trackId,
6243*ec779b8eSAndroid Build Coastguard Worker                         AudioMixer::TRACK,
6244*ec779b8eSAndroid Build Coastguard Worker                         AudioMixer::MIXER_FORMAT, (void *)AUDIO_FORMAT_PCM_FLOAT);
6245*ec779b8eSAndroid Build Coastguard Worker                 mAudioMixer->setParameter(
6246*ec779b8eSAndroid Build Coastguard Worker                         trackId,
6247*ec779b8eSAndroid Build Coastguard Worker                         AudioMixer::TRACK,
6248*ec779b8eSAndroid Build Coastguard Worker                         AudioMixer::MAIN_BUFFER, (void *)track->mainBuffer());
6249*ec779b8eSAndroid Build Coastguard Worker             }
6250*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6251*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6252*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TRACK,
6253*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::AUX_BUFFER, (void *)track->auxBuffer());
6254*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6255*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6256*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TRACK,
6257*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::HAPTIC_ENABLED, (void *)(uintptr_t)track->getHapticPlaybackEnabled());
6258*ec779b8eSAndroid Build Coastguard Worker             const os::HapticScale hapticScale = track->getHapticScale();
6259*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6260*ec779b8eSAndroid Build Coastguard Worker                     trackId,
6261*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::TRACK,
6262*ec779b8eSAndroid Build Coastguard Worker                     AudioMixer::HAPTIC_SCALE, (void *)&hapticScale);
6263*ec779b8eSAndroid Build Coastguard Worker             const float hapticMaxAmplitude = track->getHapticMaxAmplitude();
6264*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
6265*ec779b8eSAndroid Build Coastguard Worker                 trackId,
6266*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::TRACK,
6267*ec779b8eSAndroid Build Coastguard Worker                 AudioMixer::HAPTIC_MAX_AMPLITUDE, (void *)&hapticMaxAmplitude);
6268*ec779b8eSAndroid Build Coastguard Worker 
6269*ec779b8eSAndroid Build Coastguard Worker             // reset retry count
6270*ec779b8eSAndroid Build Coastguard Worker             track->retryCount() = kMaxTrackRetries;
6271*ec779b8eSAndroid Build Coastguard Worker 
6272*ec779b8eSAndroid Build Coastguard Worker             // If one track is ready, set the mixer ready if:
6273*ec779b8eSAndroid Build Coastguard Worker             //  - the mixer was not ready during previous round OR
6274*ec779b8eSAndroid Build Coastguard Worker             //  - no other track is not ready
6275*ec779b8eSAndroid Build Coastguard Worker             if (mMixerStatusIgnoringFastTracks != MIXER_TRACKS_READY ||
6276*ec779b8eSAndroid Build Coastguard Worker                     mixerStatus != MIXER_TRACKS_ENABLED) {
6277*ec779b8eSAndroid Build Coastguard Worker                 mixerStatus = MIXER_TRACKS_READY;
6278*ec779b8eSAndroid Build Coastguard Worker             }
6279*ec779b8eSAndroid Build Coastguard Worker 
6280*ec779b8eSAndroid Build Coastguard Worker             // Enable the next few lines to instrument a test for underrun log handling.
6281*ec779b8eSAndroid Build Coastguard Worker             // TODO: Remove when we have a better way of testing the underrun log.
6282*ec779b8eSAndroid Build Coastguard Worker #if 0
6283*ec779b8eSAndroid Build Coastguard Worker             static int i;
6284*ec779b8eSAndroid Build Coastguard Worker             if ((++i & 0xf) == 0) {
6285*ec779b8eSAndroid Build Coastguard Worker                 deferredOperations.tallyUnderrunFrames(track, 10 /* underrunFrames */);
6286*ec779b8eSAndroid Build Coastguard Worker             }
6287*ec779b8eSAndroid Build Coastguard Worker #endif
6288*ec779b8eSAndroid Build Coastguard Worker         } else {
6289*ec779b8eSAndroid Build Coastguard Worker             size_t underrunFrames = 0;
6290*ec779b8eSAndroid Build Coastguard Worker             if (framesReady < desiredFrames && !track->isStopped() && !track->isPaused()) {
6291*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("track(%d) underrun, track state %s  framesReady(%zu) < framesDesired(%zd)",
6292*ec779b8eSAndroid Build Coastguard Worker                         trackId, track->getTrackStateAsString(), framesReady, desiredFrames);
6293*ec779b8eSAndroid Build Coastguard Worker                 underrunFrames = desiredFrames;
6294*ec779b8eSAndroid Build Coastguard Worker             }
6295*ec779b8eSAndroid Build Coastguard Worker             deferredOperations.tallyUnderrunFrames(track, underrunFrames);
6296*ec779b8eSAndroid Build Coastguard Worker 
6297*ec779b8eSAndroid Build Coastguard Worker             // clear effect chain input buffer if an active track underruns to avoid sending
6298*ec779b8eSAndroid Build Coastguard Worker             // previous audio buffer again to effects
6299*ec779b8eSAndroid Build Coastguard Worker             chain = getEffectChain_l(track->sessionId());
6300*ec779b8eSAndroid Build Coastguard Worker             if (chain != 0) {
6301*ec779b8eSAndroid Build Coastguard Worker                 chain->clearInputBuffer();
6302*ec779b8eSAndroid Build Coastguard Worker             }
6303*ec779b8eSAndroid Build Coastguard Worker 
6304*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("track(%d) s=%08x [NOT READY] on thread %p", trackId, cblk->mServer, this);
6305*ec779b8eSAndroid Build Coastguard Worker             if ((track->sharedBuffer() != 0) || track->isTerminated() ||
6306*ec779b8eSAndroid Build Coastguard Worker                     track->isStopped() || track->isPaused()) {
6307*ec779b8eSAndroid Build Coastguard Worker                 // We have consumed all the buffers of this track.
6308*ec779b8eSAndroid Build Coastguard Worker                 // Remove it from the list of active tracks.
6309*ec779b8eSAndroid Build Coastguard Worker                 // TODO: use actual buffer filling status instead of latency when available from
6310*ec779b8eSAndroid Build Coastguard Worker                 // audio HAL
6311*ec779b8eSAndroid Build Coastguard Worker                 size_t audioHALFrames = (latency_l() * mSampleRate) / 1000;
6312*ec779b8eSAndroid Build Coastguard Worker                 int64_t framesWritten = mBytesWritten / mFrameSize;
6313*ec779b8eSAndroid Build Coastguard Worker                 if (mStandby || track->presentationComplete(framesWritten, audioHALFrames)) {
6314*ec779b8eSAndroid Build Coastguard Worker                     if (track->isStopped()) {
6315*ec779b8eSAndroid Build Coastguard Worker                         track->reset();
6316*ec779b8eSAndroid Build Coastguard Worker                     }
6317*ec779b8eSAndroid Build Coastguard Worker                     tracksToRemove->add(track);
6318*ec779b8eSAndroid Build Coastguard Worker                 }
6319*ec779b8eSAndroid Build Coastguard Worker             } else {
6320*ec779b8eSAndroid Build Coastguard Worker                 // No buffers for this track. Give it a few chances to
6321*ec779b8eSAndroid Build Coastguard Worker                 // fill a buffer, then remove it from active list.
6322*ec779b8eSAndroid Build Coastguard Worker                 if (--(track->retryCount()) <= 0) {
6323*ec779b8eSAndroid Build Coastguard Worker                     ALOGI("%s BUFFER TIMEOUT: remove track(%d) from active list due to underrun"
6324*ec779b8eSAndroid Build Coastguard Worker                           " on thread %d", __func__, trackId, mId);
6325*ec779b8eSAndroid Build Coastguard Worker                     tracksToRemove->add(track);
6326*ec779b8eSAndroid Build Coastguard Worker                     // indicate to client process that the track was disabled because of underrun;
6327*ec779b8eSAndroid Build Coastguard Worker                     // it will then automatically call start() when data is available
6328*ec779b8eSAndroid Build Coastguard Worker                     track->disable();
6329*ec779b8eSAndroid Build Coastguard Worker                 // If one track is not ready, mark the mixer also not ready if:
6330*ec779b8eSAndroid Build Coastguard Worker                 //  - the mixer was ready during previous round OR
6331*ec779b8eSAndroid Build Coastguard Worker                 //  - no other track is ready
6332*ec779b8eSAndroid Build Coastguard Worker                 } else if (mMixerStatusIgnoringFastTracks == MIXER_TRACKS_READY ||
6333*ec779b8eSAndroid Build Coastguard Worker                                 mixerStatus != MIXER_TRACKS_READY) {
6334*ec779b8eSAndroid Build Coastguard Worker                     mixerStatus = MIXER_TRACKS_ENABLED;
6335*ec779b8eSAndroid Build Coastguard Worker                 }
6336*ec779b8eSAndroid Build Coastguard Worker             }
6337*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->disable(trackId);
6338*ec779b8eSAndroid Build Coastguard Worker         }
6339*ec779b8eSAndroid Build Coastguard Worker 
6340*ec779b8eSAndroid Build Coastguard Worker         }   // local variable scope to avoid goto warning
6341*ec779b8eSAndroid Build Coastguard Worker 
6342*ec779b8eSAndroid Build Coastguard Worker     }
6343*ec779b8eSAndroid Build Coastguard Worker 
6344*ec779b8eSAndroid Build Coastguard Worker     if (mHapticChannelMask != AUDIO_CHANNEL_NONE && sq != NULL) {
6345*ec779b8eSAndroid Build Coastguard Worker         // When there is no fast track playing haptic and FastMixer exists,
6346*ec779b8eSAndroid Build Coastguard Worker         // enabling the first FastTrack, which provides mixed data from normal
6347*ec779b8eSAndroid Build Coastguard Worker         // tracks, to play haptic data.
6348*ec779b8eSAndroid Build Coastguard Worker         FastTrack *fastTrack = &state->mFastTracks[0];
6349*ec779b8eSAndroid Build Coastguard Worker         if (fastTrack->mHapticPlaybackEnabled != noFastHapticTrack) {
6350*ec779b8eSAndroid Build Coastguard Worker             fastTrack->mHapticPlaybackEnabled = noFastHapticTrack;
6351*ec779b8eSAndroid Build Coastguard Worker             didModify = true;
6352*ec779b8eSAndroid Build Coastguard Worker         }
6353*ec779b8eSAndroid Build Coastguard Worker     }
6354*ec779b8eSAndroid Build Coastguard Worker 
6355*ec779b8eSAndroid Build Coastguard Worker     // Push the new FastMixer state if necessary
6356*ec779b8eSAndroid Build Coastguard Worker     [[maybe_unused]] bool pauseAudioWatchdog = false;
6357*ec779b8eSAndroid Build Coastguard Worker     if (didModify) {
6358*ec779b8eSAndroid Build Coastguard Worker         state->mFastTracksGen++;
6359*ec779b8eSAndroid Build Coastguard Worker         // if the fast mixer was active, but now there are no fast tracks, then put it in cold idle
6360*ec779b8eSAndroid Build Coastguard Worker         if (kUseFastMixer == FastMixer_Dynamic &&
6361*ec779b8eSAndroid Build Coastguard Worker                 state->mCommand == FastMixerState::MIX_WRITE && state->mTrackMask <= 1) {
6362*ec779b8eSAndroid Build Coastguard Worker             state->mCommand = FastMixerState::COLD_IDLE;
6363*ec779b8eSAndroid Build Coastguard Worker             state->mColdFutexAddr = &mFastMixerFutex;
6364*ec779b8eSAndroid Build Coastguard Worker             state->mColdGen++;
6365*ec779b8eSAndroid Build Coastguard Worker             mFastMixerFutex = 0;
6366*ec779b8eSAndroid Build Coastguard Worker             if (kUseFastMixer == FastMixer_Dynamic) {
6367*ec779b8eSAndroid Build Coastguard Worker                 mNormalSink = mOutputSink;
6368*ec779b8eSAndroid Build Coastguard Worker             }
6369*ec779b8eSAndroid Build Coastguard Worker             // If we go into cold idle, need to wait for acknowledgement
6370*ec779b8eSAndroid Build Coastguard Worker             // so that fast mixer stops doing I/O.
6371*ec779b8eSAndroid Build Coastguard Worker             block = FastMixerStateQueue::BLOCK_UNTIL_ACKED;
6372*ec779b8eSAndroid Build Coastguard Worker             pauseAudioWatchdog = true;
6373*ec779b8eSAndroid Build Coastguard Worker         }
6374*ec779b8eSAndroid Build Coastguard Worker     }
6375*ec779b8eSAndroid Build Coastguard Worker     if (sq != NULL) {
6376*ec779b8eSAndroid Build Coastguard Worker         sq->end(didModify);
6377*ec779b8eSAndroid Build Coastguard Worker         // No need to block if the FastMixer is in COLD_IDLE as the FastThread
6378*ec779b8eSAndroid Build Coastguard Worker         // is not active. (We BLOCK_UNTIL_ACKED when entering COLD_IDLE
6379*ec779b8eSAndroid Build Coastguard Worker         // when bringing the output sink into standby.)
6380*ec779b8eSAndroid Build Coastguard Worker         //
6381*ec779b8eSAndroid Build Coastguard Worker         // We will get the latest FastMixer state when we come out of COLD_IDLE.
6382*ec779b8eSAndroid Build Coastguard Worker         //
6383*ec779b8eSAndroid Build Coastguard Worker         // This occurs with BT suspend when we idle the FastMixer with
6384*ec779b8eSAndroid Build Coastguard Worker         // active tracks, which may be added or removed.
6385*ec779b8eSAndroid Build Coastguard Worker         {
6386*ec779b8eSAndroid Build Coastguard Worker             audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastMixer->getTid());
6387*ec779b8eSAndroid Build Coastguard Worker             sq->push(coldIdle ? FastMixerStateQueue::BLOCK_NEVER : block);
6388*ec779b8eSAndroid Build Coastguard Worker         }
6389*ec779b8eSAndroid Build Coastguard Worker     }
6390*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
6391*ec779b8eSAndroid Build Coastguard Worker     if (pauseAudioWatchdog && mAudioWatchdog != 0) {
6392*ec779b8eSAndroid Build Coastguard Worker         mAudioWatchdog->pause();
6393*ec779b8eSAndroid Build Coastguard Worker     }
6394*ec779b8eSAndroid Build Coastguard Worker #endif
6395*ec779b8eSAndroid Build Coastguard Worker 
6396*ec779b8eSAndroid Build Coastguard Worker     // Now perform the deferred reset on fast tracks that have stopped
6397*ec779b8eSAndroid Build Coastguard Worker     while (resetMask != 0) {
6398*ec779b8eSAndroid Build Coastguard Worker         size_t i = __builtin_ctz(resetMask);
6399*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(i < count);
6400*ec779b8eSAndroid Build Coastguard Worker         resetMask &= ~(1 << i);
6401*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> track = mActiveTracks[i];
6402*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(track->isFastTrack() && track->isStopped());
6403*ec779b8eSAndroid Build Coastguard Worker         track->reset();
6404*ec779b8eSAndroid Build Coastguard Worker     }
6405*ec779b8eSAndroid Build Coastguard Worker 
6406*ec779b8eSAndroid Build Coastguard Worker     // Track destruction may occur outside of threadLoop once it is removed from active tracks.
6407*ec779b8eSAndroid Build Coastguard Worker     // Ensure the AudioMixer doesn't have a raw "buffer provider" pointer to the track if
6408*ec779b8eSAndroid Build Coastguard Worker     // it ceases to be active, to allow safe removal from the AudioMixer at the start
6409*ec779b8eSAndroid Build Coastguard Worker     // of prepareTracks_l(); this releases any outstanding buffer back to the track.
6410*ec779b8eSAndroid Build Coastguard Worker     // See also the implementation of destroyTrack_l().
6411*ec779b8eSAndroid Build Coastguard Worker     for (const auto &track : *tracksToRemove) {
6412*ec779b8eSAndroid Build Coastguard Worker         const int trackId = track->id();
6413*ec779b8eSAndroid Build Coastguard Worker         if (mAudioMixer->exists(trackId)) { // Normal tracks here, fast tracks in FastMixer.
6414*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setBufferProvider(trackId, nullptr /* bufferProvider */);
6415*ec779b8eSAndroid Build Coastguard Worker         }
6416*ec779b8eSAndroid Build Coastguard Worker     }
6417*ec779b8eSAndroid Build Coastguard Worker 
6418*ec779b8eSAndroid Build Coastguard Worker     // remove all the tracks that need to be...
6419*ec779b8eSAndroid Build Coastguard Worker     removeTracks_l(*tracksToRemove);
6420*ec779b8eSAndroid Build Coastguard Worker 
6421*ec779b8eSAndroid Build Coastguard Worker     if (getEffectChain_l(AUDIO_SESSION_OUTPUT_MIX) != 0 ||
6422*ec779b8eSAndroid Build Coastguard Worker             getEffectChain_l(AUDIO_SESSION_OUTPUT_STAGE) != 0) {
6423*ec779b8eSAndroid Build Coastguard Worker         mEffectBufferValid = true;
6424*ec779b8eSAndroid Build Coastguard Worker     }
6425*ec779b8eSAndroid Build Coastguard Worker 
6426*ec779b8eSAndroid Build Coastguard Worker     if (mEffectBufferValid) {
6427*ec779b8eSAndroid Build Coastguard Worker         // as long as there are effects we should clear the effects buffer, to avoid
6428*ec779b8eSAndroid Build Coastguard Worker         // passing a non-clean buffer to the effect chain
6429*ec779b8eSAndroid Build Coastguard Worker         memset(mEffectBuffer, 0, mEffectBufferSize);
6430*ec779b8eSAndroid Build Coastguard Worker         if (mType == SPATIALIZER) {
6431*ec779b8eSAndroid Build Coastguard Worker             memset(mPostSpatializerBuffer, 0, mPostSpatializerBufferSize);
6432*ec779b8eSAndroid Build Coastguard Worker         }
6433*ec779b8eSAndroid Build Coastguard Worker     }
6434*ec779b8eSAndroid Build Coastguard Worker     // sink or mix buffer must be cleared if all tracks are connected to an
6435*ec779b8eSAndroid Build Coastguard Worker     // effect chain as in this case the mixer will not write to the sink or mix buffer
6436*ec779b8eSAndroid Build Coastguard Worker     // and track effects will accumulate into it
6437*ec779b8eSAndroid Build Coastguard Worker     // always clear sink buffer for spatializer output as the output of the spatializer
6438*ec779b8eSAndroid Build Coastguard Worker     // effect will be accumulated into it
6439*ec779b8eSAndroid Build Coastguard Worker     if ((mBytesRemaining == 0) && (((mixedTracks != 0 && mixedTracks == tracksWithEffect) ||
6440*ec779b8eSAndroid Build Coastguard Worker             (mixedTracks == 0 && fastTracks > 0)) || (mType == SPATIALIZER))) {
6441*ec779b8eSAndroid Build Coastguard Worker         // FIXME as a performance optimization, should remember previous zero status
6442*ec779b8eSAndroid Build Coastguard Worker         if (mMixerBufferValid) {
6443*ec779b8eSAndroid Build Coastguard Worker             memset(mMixerBuffer, 0, mMixerBufferSize);
6444*ec779b8eSAndroid Build Coastguard Worker             // TODO: In testing, mSinkBuffer below need not be cleared because
6445*ec779b8eSAndroid Build Coastguard Worker             // the PlaybackThread::threadLoop() copies mMixerBuffer into mSinkBuffer
6446*ec779b8eSAndroid Build Coastguard Worker             // after mixing.
6447*ec779b8eSAndroid Build Coastguard Worker             //
6448*ec779b8eSAndroid Build Coastguard Worker             // To enforce this guarantee:
6449*ec779b8eSAndroid Build Coastguard Worker             // ((mixedTracks != 0 && mixedTracks == tracksWithEffect) ||
6450*ec779b8eSAndroid Build Coastguard Worker             // (mixedTracks == 0 && fastTracks > 0))
6451*ec779b8eSAndroid Build Coastguard Worker             // must imply MIXER_TRACKS_READY.
6452*ec779b8eSAndroid Build Coastguard Worker             // Later, we may clear buffers regardless, and skip much of this logic.
6453*ec779b8eSAndroid Build Coastguard Worker         }
6454*ec779b8eSAndroid Build Coastguard Worker         // FIXME as a performance optimization, should remember previous zero status
6455*ec779b8eSAndroid Build Coastguard Worker         memset(mSinkBuffer, 0, mNormalFrameCount * mFrameSize);
6456*ec779b8eSAndroid Build Coastguard Worker     }
6457*ec779b8eSAndroid Build Coastguard Worker 
6458*ec779b8eSAndroid Build Coastguard Worker     // if any fast tracks, then status is ready
6459*ec779b8eSAndroid Build Coastguard Worker     mMixerStatusIgnoringFastTracks = mixerStatus;
6460*ec779b8eSAndroid Build Coastguard Worker     if (fastTracks > 0) {
6461*ec779b8eSAndroid Build Coastguard Worker         mixerStatus = MIXER_TRACKS_READY;
6462*ec779b8eSAndroid Build Coastguard Worker     }
6463*ec779b8eSAndroid Build Coastguard Worker     return mixerStatus;
6464*ec779b8eSAndroid Build Coastguard Worker }
6465*ec779b8eSAndroid Build Coastguard Worker 
6466*ec779b8eSAndroid Build Coastguard Worker // trackCountForUid_l() must be called with ThreadBase::mutex() held
trackCountForUid_l(uid_t uid) const6467*ec779b8eSAndroid Build Coastguard Worker uint32_t PlaybackThread::trackCountForUid_l(uid_t uid) const
6468*ec779b8eSAndroid Build Coastguard Worker {
6469*ec779b8eSAndroid Build Coastguard Worker     uint32_t trackCount = 0;
6470*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size() ; i++) {
6471*ec779b8eSAndroid Build Coastguard Worker         if (mTracks[i]->uid() == uid) {
6472*ec779b8eSAndroid Build Coastguard Worker             trackCount++;
6473*ec779b8eSAndroid Build Coastguard Worker         }
6474*ec779b8eSAndroid Build Coastguard Worker     }
6475*ec779b8eSAndroid Build Coastguard Worker     return trackCount;
6476*ec779b8eSAndroid Build Coastguard Worker }
6477*ec779b8eSAndroid Build Coastguard Worker 
check(AudioStreamOut * output)6478*ec779b8eSAndroid Build Coastguard Worker bool PlaybackThread::IsTimestampAdvancing::check(AudioStreamOut* output)
6479*ec779b8eSAndroid Build Coastguard Worker {
6480*ec779b8eSAndroid Build Coastguard Worker     // Check the timestamp to see if it's advancing once every 150ms. If we check too frequently, we
6481*ec779b8eSAndroid Build Coastguard Worker     // could falsely detect that the frame position has stalled due to underrun because we haven't
6482*ec779b8eSAndroid Build Coastguard Worker     // given the Audio HAL enough time to update.
6483*ec779b8eSAndroid Build Coastguard Worker     const nsecs_t nowNs = systemTime();
6484*ec779b8eSAndroid Build Coastguard Worker     if (nowNs - mPreviousNs < mMinimumTimeBetweenChecksNs) {
6485*ec779b8eSAndroid Build Coastguard Worker         return mLatchedValue;
6486*ec779b8eSAndroid Build Coastguard Worker     }
6487*ec779b8eSAndroid Build Coastguard Worker     mPreviousNs = nowNs;
6488*ec779b8eSAndroid Build Coastguard Worker     mLatchedValue = false;
6489*ec779b8eSAndroid Build Coastguard Worker     // Determine if the presentation position is still advancing.
6490*ec779b8eSAndroid Build Coastguard Worker     uint64_t position = 0;
6491*ec779b8eSAndroid Build Coastguard Worker     struct timespec unused;
6492*ec779b8eSAndroid Build Coastguard Worker     const status_t ret = output->getPresentationPosition(&position, &unused);
6493*ec779b8eSAndroid Build Coastguard Worker     if (ret == NO_ERROR) {
6494*ec779b8eSAndroid Build Coastguard Worker         if (position != mPreviousPosition) {
6495*ec779b8eSAndroid Build Coastguard Worker             mPreviousPosition = position;
6496*ec779b8eSAndroid Build Coastguard Worker             mLatchedValue = true;
6497*ec779b8eSAndroid Build Coastguard Worker         }
6498*ec779b8eSAndroid Build Coastguard Worker     }
6499*ec779b8eSAndroid Build Coastguard Worker     return mLatchedValue;
6500*ec779b8eSAndroid Build Coastguard Worker }
6501*ec779b8eSAndroid Build Coastguard Worker 
clear()6502*ec779b8eSAndroid Build Coastguard Worker void PlaybackThread::IsTimestampAdvancing::clear()
6503*ec779b8eSAndroid Build Coastguard Worker {
6504*ec779b8eSAndroid Build Coastguard Worker     mLatchedValue = true;
6505*ec779b8eSAndroid Build Coastguard Worker     mPreviousPosition = 0;
6506*ec779b8eSAndroid Build Coastguard Worker     mPreviousNs = 0;
6507*ec779b8eSAndroid Build Coastguard Worker }
6508*ec779b8eSAndroid Build Coastguard Worker 
6509*ec779b8eSAndroid Build Coastguard Worker // isTrackAllowed_l() must be called with ThreadBase::mutex() held
isTrackAllowed_l(audio_channel_mask_t channelMask,audio_format_t format,audio_session_t sessionId,uid_t uid) const6510*ec779b8eSAndroid Build Coastguard Worker bool MixerThread::isTrackAllowed_l(
6511*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask, audio_format_t format,
6512*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId, uid_t uid) const
6513*ec779b8eSAndroid Build Coastguard Worker {
6514*ec779b8eSAndroid Build Coastguard Worker     if (!PlaybackThread::isTrackAllowed_l(channelMask, format, sessionId, uid)) {
6515*ec779b8eSAndroid Build Coastguard Worker         return false;
6516*ec779b8eSAndroid Build Coastguard Worker     }
6517*ec779b8eSAndroid Build Coastguard Worker     // Check validity as we don't call AudioMixer::create() here.
6518*ec779b8eSAndroid Build Coastguard Worker     if (!mAudioMixer->isValidFormat(format)) {
6519*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: invalid format: %#x", __func__, format);
6520*ec779b8eSAndroid Build Coastguard Worker         return false;
6521*ec779b8eSAndroid Build Coastguard Worker     }
6522*ec779b8eSAndroid Build Coastguard Worker     if (!mAudioMixer->isValidChannelMask(channelMask)) {
6523*ec779b8eSAndroid Build Coastguard Worker         ALOGW("%s: invalid channelMask: %#x", __func__, channelMask);
6524*ec779b8eSAndroid Build Coastguard Worker         return false;
6525*ec779b8eSAndroid Build Coastguard Worker     }
6526*ec779b8eSAndroid Build Coastguard Worker     return true;
6527*ec779b8eSAndroid Build Coastguard Worker }
6528*ec779b8eSAndroid Build Coastguard Worker 
6529*ec779b8eSAndroid Build Coastguard Worker // checkForNewParameter_l() must be called with ThreadBase::mutex() held
checkForNewParameter_l(const String8 & keyValuePair,status_t & status)6530*ec779b8eSAndroid Build Coastguard Worker bool MixerThread::checkForNewParameter_l(const String8& keyValuePair,
6531*ec779b8eSAndroid Build Coastguard Worker                                                        status_t& status)
6532*ec779b8eSAndroid Build Coastguard Worker {
6533*ec779b8eSAndroid Build Coastguard Worker     bool reconfig = false;
6534*ec779b8eSAndroid Build Coastguard Worker     status = NO_ERROR;
6535*ec779b8eSAndroid Build Coastguard Worker 
6536*ec779b8eSAndroid Build Coastguard Worker     AutoPark<FastMixer> park(mFastMixer);
6537*ec779b8eSAndroid Build Coastguard Worker 
6538*ec779b8eSAndroid Build Coastguard Worker     AudioParameter param = AudioParameter(keyValuePair);
6539*ec779b8eSAndroid Build Coastguard Worker     int value;
6540*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keySamplingRate), value) == NO_ERROR) {
6541*ec779b8eSAndroid Build Coastguard Worker         reconfig = true;
6542*ec779b8eSAndroid Build Coastguard Worker     }
6543*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyFormat), value) == NO_ERROR) {
6544*ec779b8eSAndroid Build Coastguard Worker         if (!isValidPcmSinkFormat(static_cast<audio_format_t>(value))) {
6545*ec779b8eSAndroid Build Coastguard Worker             status = BAD_VALUE;
6546*ec779b8eSAndroid Build Coastguard Worker         } else {
6547*ec779b8eSAndroid Build Coastguard Worker             // no need to save value, since it's constant
6548*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
6549*ec779b8eSAndroid Build Coastguard Worker         }
6550*ec779b8eSAndroid Build Coastguard Worker     }
6551*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyChannels), value) == NO_ERROR) {
6552*ec779b8eSAndroid Build Coastguard Worker         if (!isValidPcmSinkChannelMask(static_cast<audio_channel_mask_t>(value))) {
6553*ec779b8eSAndroid Build Coastguard Worker             status = BAD_VALUE;
6554*ec779b8eSAndroid Build Coastguard Worker         } else {
6555*ec779b8eSAndroid Build Coastguard Worker             // no need to save value, since it's constant
6556*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
6557*ec779b8eSAndroid Build Coastguard Worker         }
6558*ec779b8eSAndroid Build Coastguard Worker     }
6559*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyFrameCount), value) == NO_ERROR) {
6560*ec779b8eSAndroid Build Coastguard Worker         // do not accept frame count changes if tracks are open as the track buffer
6561*ec779b8eSAndroid Build Coastguard Worker         // size depends on frame count and correct behavior would not be guaranteed
6562*ec779b8eSAndroid Build Coastguard Worker         // if frame count is changed after track creation
6563*ec779b8eSAndroid Build Coastguard Worker         if (!mTracks.isEmpty()) {
6564*ec779b8eSAndroid Build Coastguard Worker             status = INVALID_OPERATION;
6565*ec779b8eSAndroid Build Coastguard Worker         } else {
6566*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
6567*ec779b8eSAndroid Build Coastguard Worker         }
6568*ec779b8eSAndroid Build Coastguard Worker     }
6569*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyRouting), value) == NO_ERROR) {
6570*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("Should not set routing device in MixerThread");
6571*ec779b8eSAndroid Build Coastguard Worker     }
6572*ec779b8eSAndroid Build Coastguard Worker 
6573*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
6574*ec779b8eSAndroid Build Coastguard Worker         status = mOutput->stream->setParameters(keyValuePair);
6575*ec779b8eSAndroid Build Coastguard Worker         if (!mStandby && status == INVALID_OPERATION) {
6576*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s: setParameters failed with keyValuePair %s, entering standby",
6577*ec779b8eSAndroid Build Coastguard Worker                     __func__, keyValuePair.c_str());
6578*ec779b8eSAndroid Build Coastguard Worker             mOutput->standby();
6579*ec779b8eSAndroid Build Coastguard Worker             mThreadMetrics.logEndInterval();
6580*ec779b8eSAndroid Build Coastguard Worker             mThreadSnapshot.onEnd();
6581*ec779b8eSAndroid Build Coastguard Worker             setStandby_l();
6582*ec779b8eSAndroid Build Coastguard Worker             mBytesWritten = 0;
6583*ec779b8eSAndroid Build Coastguard Worker             status = mOutput->stream->setParameters(keyValuePair);
6584*ec779b8eSAndroid Build Coastguard Worker         }
6585*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR && reconfig) {
6586*ec779b8eSAndroid Build Coastguard Worker             readOutputParameters_l();
6587*ec779b8eSAndroid Build Coastguard Worker             delete mAudioMixer;
6588*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer = new AudioMixer(mNormalFrameCount, mSampleRate);
6589*ec779b8eSAndroid Build Coastguard Worker             for (const auto &track : mTracks) {
6590*ec779b8eSAndroid Build Coastguard Worker                 const int trackId = track->id();
6591*ec779b8eSAndroid Build Coastguard Worker                 const status_t createStatus = mAudioMixer->create(
6592*ec779b8eSAndroid Build Coastguard Worker                         trackId,
6593*ec779b8eSAndroid Build Coastguard Worker                         track->channelMask(),
6594*ec779b8eSAndroid Build Coastguard Worker                         track->format(),
6595*ec779b8eSAndroid Build Coastguard Worker                         track->sessionId());
6596*ec779b8eSAndroid Build Coastguard Worker                 ALOGW_IF(createStatus != NO_ERROR,
6597*ec779b8eSAndroid Build Coastguard Worker                         "%s(): AudioMixer cannot create track(%d)"
6598*ec779b8eSAndroid Build Coastguard Worker                         " mask %#x, format %#x, sessionId %d",
6599*ec779b8eSAndroid Build Coastguard Worker                         __func__,
6600*ec779b8eSAndroid Build Coastguard Worker                         trackId, track->channelMask(), track->format(), track->sessionId());
6601*ec779b8eSAndroid Build Coastguard Worker             }
6602*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
6603*ec779b8eSAndroid Build Coastguard Worker         }
6604*ec779b8eSAndroid Build Coastguard Worker     }
6605*ec779b8eSAndroid Build Coastguard Worker 
6606*ec779b8eSAndroid Build Coastguard Worker     return reconfig;
6607*ec779b8eSAndroid Build Coastguard Worker }
6608*ec779b8eSAndroid Build Coastguard Worker 
6609*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> & args)6610*ec779b8eSAndroid Build Coastguard Worker void MixerThread::dumpInternals_l(int fd, const Vector<String16>& args)
6611*ec779b8eSAndroid Build Coastguard Worker {
6612*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::dumpInternals_l(fd, args);
6613*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Thread throttle time (msecs): %u\n", (uint32_t)mThreadThrottleTimeMs);
6614*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  AudioMixer tracks: %s\n", mAudioMixer->trackNames().c_str());
6615*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master mono: %s\n", mMasterMono ? "on" : "off");
6616*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master balance: %f (%s)\n", mMasterBalance.load(),
6617*ec779b8eSAndroid Build Coastguard Worker             (hasFastMixer() ? std::to_string(mFastMixer->getMasterBalance())
6618*ec779b8eSAndroid Build Coastguard Worker                             : mBalance.toString()).c_str());
6619*ec779b8eSAndroid Build Coastguard Worker     if (hasFastMixer()) {
6620*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  FastMixer thread %p tid=%d", mFastMixer.get(), mFastMixer->getTid());
6621*ec779b8eSAndroid Build Coastguard Worker 
6622*ec779b8eSAndroid Build Coastguard Worker         // Make a non-atomic copy of fast mixer dump state so it won't change underneath us
6623*ec779b8eSAndroid Build Coastguard Worker         // while we are dumping it.  It may be inconsistent, but it won't mutate!
6624*ec779b8eSAndroid Build Coastguard Worker         // This is a large object so we place it on the heap.
6625*ec779b8eSAndroid Build Coastguard Worker         // FIXME 25972958: Need an intelligent copy constructor that does not touch unused pages.
6626*ec779b8eSAndroid Build Coastguard Worker         const std::unique_ptr<FastMixerDumpState> copy =
6627*ec779b8eSAndroid Build Coastguard Worker                 std::make_unique<FastMixerDumpState>(mFastMixerDumpState);
6628*ec779b8eSAndroid Build Coastguard Worker         copy->dump(fd);
6629*ec779b8eSAndroid Build Coastguard Worker 
6630*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
6631*ec779b8eSAndroid Build Coastguard Worker         // Similar for state queue
6632*ec779b8eSAndroid Build Coastguard Worker         StateQueueObserverDump observerCopy = mStateQueueObserverDump;
6633*ec779b8eSAndroid Build Coastguard Worker         observerCopy.dump(fd);
6634*ec779b8eSAndroid Build Coastguard Worker         StateQueueMutatorDump mutatorCopy = mStateQueueMutatorDump;
6635*ec779b8eSAndroid Build Coastguard Worker         mutatorCopy.dump(fd);
6636*ec779b8eSAndroid Build Coastguard Worker #endif
6637*ec779b8eSAndroid Build Coastguard Worker 
6638*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
6639*ec779b8eSAndroid Build Coastguard Worker         if (mAudioWatchdog != 0) {
6640*ec779b8eSAndroid Build Coastguard Worker             // Make a non-atomic copy of audio watchdog dump so it won't change underneath us
6641*ec779b8eSAndroid Build Coastguard Worker             AudioWatchdogDump wdCopy = mAudioWatchdogDump;
6642*ec779b8eSAndroid Build Coastguard Worker             wdCopy.dump(fd);
6643*ec779b8eSAndroid Build Coastguard Worker         }
6644*ec779b8eSAndroid Build Coastguard Worker #endif
6645*ec779b8eSAndroid Build Coastguard Worker 
6646*ec779b8eSAndroid Build Coastguard Worker     } else {
6647*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  No FastMixer\n");
6648*ec779b8eSAndroid Build Coastguard Worker     }
6649*ec779b8eSAndroid Build Coastguard Worker 
6650*ec779b8eSAndroid Build Coastguard Worker      dprintf(fd, "Bluetooth latency modes are %senabled\n",
6651*ec779b8eSAndroid Build Coastguard Worker             mBluetoothLatencyModesEnabled ? "" : "not ");
6652*ec779b8eSAndroid Build Coastguard Worker      dprintf(fd, "HAL does %ssupport Bluetooth latency modes\n", mOutput != nullptr &&
6653*ec779b8eSAndroid Build Coastguard Worker              mOutput->audioHwDev->supportsBluetoothVariableLatency() ? "" : "not ");
6654*ec779b8eSAndroid Build Coastguard Worker      dprintf(fd, "Supported latency modes: %s\n", toString(mSupportedLatencyModes).c_str());
6655*ec779b8eSAndroid Build Coastguard Worker }
6656*ec779b8eSAndroid Build Coastguard Worker 
idleSleepTimeUs() const6657*ec779b8eSAndroid Build Coastguard Worker uint32_t MixerThread::idleSleepTimeUs() const
6658*ec779b8eSAndroid Build Coastguard Worker {
6659*ec779b8eSAndroid Build Coastguard Worker     return (uint32_t)(((mNormalFrameCount * 1000) / mSampleRate) * 1000) / 2;
6660*ec779b8eSAndroid Build Coastguard Worker }
6661*ec779b8eSAndroid Build Coastguard Worker 
suspendSleepTimeUs() const6662*ec779b8eSAndroid Build Coastguard Worker uint32_t MixerThread::suspendSleepTimeUs() const
6663*ec779b8eSAndroid Build Coastguard Worker {
6664*ec779b8eSAndroid Build Coastguard Worker     return (uint32_t)(((mNormalFrameCount * 1000) / mSampleRate) * 1000);
6665*ec779b8eSAndroid Build Coastguard Worker }
6666*ec779b8eSAndroid Build Coastguard Worker 
cacheParameters_l()6667*ec779b8eSAndroid Build Coastguard Worker void MixerThread::cacheParameters_l()
6668*ec779b8eSAndroid Build Coastguard Worker {
6669*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::cacheParameters_l();
6670*ec779b8eSAndroid Build Coastguard Worker 
6671*ec779b8eSAndroid Build Coastguard Worker     // FIXME: Relaxed timing because of a certain device that can't meet latency
6672*ec779b8eSAndroid Build Coastguard Worker     // Should be reduced to 2x after the vendor fixes the driver issue
6673*ec779b8eSAndroid Build Coastguard Worker     // increase threshold again due to low power audio mode. The way this warning
6674*ec779b8eSAndroid Build Coastguard Worker     // threshold is calculated and its usefulness should be reconsidered anyway.
6675*ec779b8eSAndroid Build Coastguard Worker     maxPeriod = seconds(mNormalFrameCount) / mSampleRate * 15;
6676*ec779b8eSAndroid Build Coastguard Worker }
6677*ec779b8eSAndroid Build Coastguard Worker 
onHalLatencyModesChanged_l()6678*ec779b8eSAndroid Build Coastguard Worker void MixerThread::onHalLatencyModesChanged_l() {
6679*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->onSupportedLatencyModesChanged(mId, mSupportedLatencyModes);
6680*ec779b8eSAndroid Build Coastguard Worker }
6681*ec779b8eSAndroid Build Coastguard Worker 
setHalLatencyMode_l()6682*ec779b8eSAndroid Build Coastguard Worker void MixerThread::setHalLatencyMode_l() {
6683*ec779b8eSAndroid Build Coastguard Worker     // Only handle latency mode if:
6684*ec779b8eSAndroid Build Coastguard Worker     // - mBluetoothLatencyModesEnabled is true
6685*ec779b8eSAndroid Build Coastguard Worker     // - the HAL supports latency modes
6686*ec779b8eSAndroid Build Coastguard Worker     // - the selected device is Bluetooth LE or A2DP
6687*ec779b8eSAndroid Build Coastguard Worker     if (!mBluetoothLatencyModesEnabled.load() || mSupportedLatencyModes.empty()) {
6688*ec779b8eSAndroid Build Coastguard Worker         return;
6689*ec779b8eSAndroid Build Coastguard Worker     }
6690*ec779b8eSAndroid Build Coastguard Worker     if (mOutDeviceTypeAddrs.size() != 1
6691*ec779b8eSAndroid Build Coastguard Worker             || !(audio_is_a2dp_out_device(mOutDeviceTypeAddrs[0].mType)
6692*ec779b8eSAndroid Build Coastguard Worker                  || audio_is_ble_out_device(mOutDeviceTypeAddrs[0].mType))) {
6693*ec779b8eSAndroid Build Coastguard Worker         return;
6694*ec779b8eSAndroid Build Coastguard Worker     }
6695*ec779b8eSAndroid Build Coastguard Worker 
6696*ec779b8eSAndroid Build Coastguard Worker     audio_latency_mode_t latencyMode = AUDIO_LATENCY_MODE_FREE;
6697*ec779b8eSAndroid Build Coastguard Worker     if (mSupportedLatencyModes.size() == 1) {
6698*ec779b8eSAndroid Build Coastguard Worker         // If the HAL only support one latency mode currently, confirm the choice
6699*ec779b8eSAndroid Build Coastguard Worker         latencyMode = mSupportedLatencyModes[0];
6700*ec779b8eSAndroid Build Coastguard Worker     } else if (mSupportedLatencyModes.size() > 1) {
6701*ec779b8eSAndroid Build Coastguard Worker         // Request low latency if:
6702*ec779b8eSAndroid Build Coastguard Worker         // - At least one active track is either:
6703*ec779b8eSAndroid Build Coastguard Worker         //   - a fast track with gaming usage or
6704*ec779b8eSAndroid Build Coastguard Worker         //   - a track with acessibility usage
6705*ec779b8eSAndroid Build Coastguard Worker         for (const auto& track : mActiveTracks) {
6706*ec779b8eSAndroid Build Coastguard Worker             if ((track->isFastTrack() && track->attributes().usage == AUDIO_USAGE_GAME)
6707*ec779b8eSAndroid Build Coastguard Worker                     || track->attributes().usage == AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY) {
6708*ec779b8eSAndroid Build Coastguard Worker                 latencyMode = AUDIO_LATENCY_MODE_LOW;
6709*ec779b8eSAndroid Build Coastguard Worker                 break;
6710*ec779b8eSAndroid Build Coastguard Worker             }
6711*ec779b8eSAndroid Build Coastguard Worker         }
6712*ec779b8eSAndroid Build Coastguard Worker     }
6713*ec779b8eSAndroid Build Coastguard Worker 
6714*ec779b8eSAndroid Build Coastguard Worker     if (latencyMode != mSetLatencyMode) {
6715*ec779b8eSAndroid Build Coastguard Worker         status_t status = mOutput->stream->setLatencyMode(latencyMode);
6716*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s: thread(%d) setLatencyMode(%s) returned %d",
6717*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, toString(latencyMode).c_str(), status);
6718*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
6719*ec779b8eSAndroid Build Coastguard Worker             mSetLatencyMode = latencyMode;
6720*ec779b8eSAndroid Build Coastguard Worker         }
6721*ec779b8eSAndroid Build Coastguard Worker     }
6722*ec779b8eSAndroid Build Coastguard Worker }
6723*ec779b8eSAndroid Build Coastguard Worker 
updateHalSupportedLatencyModes_l()6724*ec779b8eSAndroid Build Coastguard Worker void MixerThread::updateHalSupportedLatencyModes_l() {
6725*ec779b8eSAndroid Build Coastguard Worker 
6726*ec779b8eSAndroid Build Coastguard Worker     if (mOutput == nullptr || mOutput->stream == nullptr) {
6727*ec779b8eSAndroid Build Coastguard Worker         return;
6728*ec779b8eSAndroid Build Coastguard Worker     }
6729*ec779b8eSAndroid Build Coastguard Worker     std::vector<audio_latency_mode_t> latencyModes;
6730*ec779b8eSAndroid Build Coastguard Worker     const status_t status = mOutput->stream->getRecommendedLatencyModes(&latencyModes);
6731*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
6732*ec779b8eSAndroid Build Coastguard Worker         latencyModes.clear();
6733*ec779b8eSAndroid Build Coastguard Worker     }
6734*ec779b8eSAndroid Build Coastguard Worker     if (latencyModes != mSupportedLatencyModes) {
6735*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s: thread(%d) status %d supported latency modes: %s",
6736*ec779b8eSAndroid Build Coastguard Worker             __func__, mId, status, toString(latencyModes).c_str());
6737*ec779b8eSAndroid Build Coastguard Worker         mSupportedLatencyModes.swap(latencyModes);
6738*ec779b8eSAndroid Build Coastguard Worker         sendHalLatencyModesChangedEvent_l();
6739*ec779b8eSAndroid Build Coastguard Worker     }
6740*ec779b8eSAndroid Build Coastguard Worker }
6741*ec779b8eSAndroid Build Coastguard Worker 
getSupportedLatencyModes(std::vector<audio_latency_mode_t> * modes)6742*ec779b8eSAndroid Build Coastguard Worker status_t MixerThread::getSupportedLatencyModes(
6743*ec779b8eSAndroid Build Coastguard Worker         std::vector<audio_latency_mode_t>* modes) {
6744*ec779b8eSAndroid Build Coastguard Worker     if (modes == nullptr) {
6745*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
6746*ec779b8eSAndroid Build Coastguard Worker     }
6747*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
6748*ec779b8eSAndroid Build Coastguard Worker     *modes = mSupportedLatencyModes;
6749*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
6750*ec779b8eSAndroid Build Coastguard Worker }
6751*ec779b8eSAndroid Build Coastguard Worker 
onRecommendedLatencyModeChanged(std::vector<audio_latency_mode_t> modes)6752*ec779b8eSAndroid Build Coastguard Worker void MixerThread::onRecommendedLatencyModeChanged(
6753*ec779b8eSAndroid Build Coastguard Worker         std::vector<audio_latency_mode_t> modes) {
6754*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
6755*ec779b8eSAndroid Build Coastguard Worker     if (modes != mSupportedLatencyModes) {
6756*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s: thread(%d) supported latency modes: %s",
6757*ec779b8eSAndroid Build Coastguard Worker             __func__, mId, toString(modes).c_str());
6758*ec779b8eSAndroid Build Coastguard Worker         mSupportedLatencyModes.swap(modes);
6759*ec779b8eSAndroid Build Coastguard Worker         sendHalLatencyModesChangedEvent_l();
6760*ec779b8eSAndroid Build Coastguard Worker     }
6761*ec779b8eSAndroid Build Coastguard Worker }
6762*ec779b8eSAndroid Build Coastguard Worker 
setBluetoothVariableLatencyEnabled(bool enabled)6763*ec779b8eSAndroid Build Coastguard Worker status_t MixerThread::setBluetoothVariableLatencyEnabled(bool enabled) {
6764*ec779b8eSAndroid Build Coastguard Worker     if (mOutput == nullptr || mOutput->audioHwDev == nullptr
6765*ec779b8eSAndroid Build Coastguard Worker             || !mOutput->audioHwDev->supportsBluetoothVariableLatency()) {
6766*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
6767*ec779b8eSAndroid Build Coastguard Worker     }
6768*ec779b8eSAndroid Build Coastguard Worker     mBluetoothLatencyModesEnabled.store(enabled);
6769*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
6770*ec779b8eSAndroid Build Coastguard Worker }
6771*ec779b8eSAndroid Build Coastguard Worker 
6772*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
6773*ec779b8eSAndroid Build Coastguard Worker 
6774*ec779b8eSAndroid Build Coastguard Worker /* static */
createDirectOutputThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,const audio_offload_info_t & offloadInfo)6775*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> IAfPlaybackThread::createDirectOutputThread(
6776*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback,
6777*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output, audio_io_handle_t id, bool systemReady,
6778*ec779b8eSAndroid Build Coastguard Worker         const audio_offload_info_t& offloadInfo) {
6779*ec779b8eSAndroid Build Coastguard Worker     return sp<DirectOutputThread>::make(
6780*ec779b8eSAndroid Build Coastguard Worker             afThreadCallback, output, id, systemReady, offloadInfo);
6781*ec779b8eSAndroid Build Coastguard Worker }
6782*ec779b8eSAndroid Build Coastguard Worker 
DirectOutputThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,ThreadBase::type_t type,bool systemReady,const audio_offload_info_t & offloadInfo)6783*ec779b8eSAndroid Build Coastguard Worker DirectOutputThread::DirectOutputThread(const sp<IAfThreadCallback>& afThreadCallback,
6784*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output, audio_io_handle_t id, ThreadBase::type_t type, bool systemReady,
6785*ec779b8eSAndroid Build Coastguard Worker         const audio_offload_info_t& offloadInfo)
6786*ec779b8eSAndroid Build Coastguard Worker     :   PlaybackThread(afThreadCallback, output, id, type, systemReady)
6787*ec779b8eSAndroid Build Coastguard Worker     , mOffloadInfo(offloadInfo)
6788*ec779b8eSAndroid Build Coastguard Worker {
6789*ec779b8eSAndroid Build Coastguard Worker     setMasterBalance(afThreadCallback->getMasterBalance_l());
6790*ec779b8eSAndroid Build Coastguard Worker }
6791*ec779b8eSAndroid Build Coastguard Worker 
~DirectOutputThread()6792*ec779b8eSAndroid Build Coastguard Worker DirectOutputThread::~DirectOutputThread()
6793*ec779b8eSAndroid Build Coastguard Worker {
6794*ec779b8eSAndroid Build Coastguard Worker }
6795*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> & args)6796*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::dumpInternals_l(int fd, const Vector<String16>& args)
6797*ec779b8eSAndroid Build Coastguard Worker {
6798*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::dumpInternals_l(fd, args);
6799*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master balance: %f  Left: %f  Right: %f\n",
6800*ec779b8eSAndroid Build Coastguard Worker             mMasterBalance.load(), mMasterBalanceLeft, mMasterBalanceRight);
6801*ec779b8eSAndroid Build Coastguard Worker }
6802*ec779b8eSAndroid Build Coastguard Worker 
setMasterBalance(float balance)6803*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::setMasterBalance(float balance)
6804*ec779b8eSAndroid Build Coastguard Worker {
6805*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
6806*ec779b8eSAndroid Build Coastguard Worker     if (mMasterBalance != balance) {
6807*ec779b8eSAndroid Build Coastguard Worker         mMasterBalance.store(balance);
6808*ec779b8eSAndroid Build Coastguard Worker         mBalance.computeStereoBalance(balance, &mMasterBalanceLeft, &mMasterBalanceRight);
6809*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
6810*ec779b8eSAndroid Build Coastguard Worker     }
6811*ec779b8eSAndroid Build Coastguard Worker }
6812*ec779b8eSAndroid Build Coastguard Worker 
processVolume_l(IAfTrack * track,bool lastTrack)6813*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::processVolume_l(IAfTrack* track, bool lastTrack)
6814*ec779b8eSAndroid Build Coastguard Worker {
6815*ec779b8eSAndroid Build Coastguard Worker     float left, right;
6816*ec779b8eSAndroid Build Coastguard Worker 
6817*ec779b8eSAndroid Build Coastguard Worker     // Ensure volumeshaper state always advances even when muted.
6818*ec779b8eSAndroid Build Coastguard Worker     const sp<AudioTrackServerProxy> proxy = track->audioTrackServerProxy();
6819*ec779b8eSAndroid Build Coastguard Worker 
6820*ec779b8eSAndroid Build Coastguard Worker     const int64_t frames = mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL];
6821*ec779b8eSAndroid Build Coastguard Worker     const int64_t time = mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL];
6822*ec779b8eSAndroid Build Coastguard Worker 
6823*ec779b8eSAndroid Build Coastguard Worker     ALOGVV("%s: Direct/Offload bufferConsumed:%zu  timestamp frames:%lld  time:%lld",
6824*ec779b8eSAndroid Build Coastguard Worker             __func__, proxy->framesReleased(), (long long)frames, (long long)time);
6825*ec779b8eSAndroid Build Coastguard Worker 
6826*ec779b8eSAndroid Build Coastguard Worker     const int64_t volumeShaperFrames =
6827*ec779b8eSAndroid Build Coastguard Worker             mMonotonicFrameCounter.updateAndGetMonotonicFrameCount(frames, time);
6828*ec779b8eSAndroid Build Coastguard Worker     const auto [shaperVolume, shaperActive] =
6829*ec779b8eSAndroid Build Coastguard Worker             track->getVolumeHandler()->getVolume(volumeShaperFrames);
6830*ec779b8eSAndroid Build Coastguard Worker     mVolumeShaperActive = shaperActive;
6831*ec779b8eSAndroid Build Coastguard Worker 
6832*ec779b8eSAndroid Build Coastguard Worker     gain_minifloat_packed_t vlr = proxy->getVolumeLR();
6833*ec779b8eSAndroid Build Coastguard Worker     left = float_from_gain(gain_minifloat_unpack_left(vlr));
6834*ec779b8eSAndroid Build Coastguard Worker     right = float_from_gain(gain_minifloat_unpack_right(vlr));
6835*ec779b8eSAndroid Build Coastguard Worker 
6836*ec779b8eSAndroid Build Coastguard Worker     const bool clientVolumeMute = (left == 0.f && right == 0.f);
6837*ec779b8eSAndroid Build Coastguard Worker 
6838*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
6839*ec779b8eSAndroid Build Coastguard Worker         if (mMasterMute || mStreamTypes[track->streamType()].mute ||
6840*ec779b8eSAndroid Build Coastguard Worker             track->isPlaybackRestricted()) {
6841*ec779b8eSAndroid Build Coastguard Worker             left = right = 0;
6842*ec779b8eSAndroid Build Coastguard Worker         } else {
6843*ec779b8eSAndroid Build Coastguard Worker             float typeVolume = mStreamTypes[track->streamType()].volume;
6844*ec779b8eSAndroid Build Coastguard Worker             const float v = mMasterVolume * typeVolume * shaperVolume;
6845*ec779b8eSAndroid Build Coastguard Worker 
6846*ec779b8eSAndroid Build Coastguard Worker             if (left > GAIN_FLOAT_UNITY) {
6847*ec779b8eSAndroid Build Coastguard Worker                 left = GAIN_FLOAT_UNITY;
6848*ec779b8eSAndroid Build Coastguard Worker             }
6849*ec779b8eSAndroid Build Coastguard Worker             if (right > GAIN_FLOAT_UNITY) {
6850*ec779b8eSAndroid Build Coastguard Worker                 right = GAIN_FLOAT_UNITY;
6851*ec779b8eSAndroid Build Coastguard Worker             }
6852*ec779b8eSAndroid Build Coastguard Worker             left *= v;
6853*ec779b8eSAndroid Build Coastguard Worker             right *= v;
6854*ec779b8eSAndroid Build Coastguard Worker             if (mAfThreadCallback->getMode() != AUDIO_MODE_IN_COMMUNICATION
6855*ec779b8eSAndroid Build Coastguard Worker                 || audio_channel_count_from_out_mask(mChannelMask) > 1) {
6856*ec779b8eSAndroid Build Coastguard Worker                 left *= mMasterBalanceLeft; // DirectOutputThread balance applied as track volume
6857*ec779b8eSAndroid Build Coastguard Worker                 right *= mMasterBalanceRight;
6858*ec779b8eSAndroid Build Coastguard Worker             }
6859*ec779b8eSAndroid Build Coastguard Worker         }
6860*ec779b8eSAndroid Build Coastguard Worker         track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
6861*ec779b8eSAndroid Build Coastguard Worker                 /*muteState=*/{mMasterMute,
6862*ec779b8eSAndroid Build Coastguard Worker                                mStreamTypes[track->streamType()].volume == 0.f,
6863*ec779b8eSAndroid Build Coastguard Worker                                mStreamTypes[track->streamType()].mute,
6864*ec779b8eSAndroid Build Coastguard Worker                                track->isPlaybackRestricted(),
6865*ec779b8eSAndroid Build Coastguard Worker                                clientVolumeMute,
6866*ec779b8eSAndroid Build Coastguard Worker                                shaperVolume == 0.f,
6867*ec779b8eSAndroid Build Coastguard Worker                                /*muteFromPortVolume=*/false});
6868*ec779b8eSAndroid Build Coastguard Worker     } else {
6869*ec779b8eSAndroid Build Coastguard Worker         if (mMasterMute || track->isPlaybackRestricted()) {
6870*ec779b8eSAndroid Build Coastguard Worker             left = right = 0;
6871*ec779b8eSAndroid Build Coastguard Worker         } else {
6872*ec779b8eSAndroid Build Coastguard Worker             float typeVolume = track->getPortVolume();
6873*ec779b8eSAndroid Build Coastguard Worker             const float v = mMasterVolume * typeVolume * shaperVolume;
6874*ec779b8eSAndroid Build Coastguard Worker 
6875*ec779b8eSAndroid Build Coastguard Worker             if (left > GAIN_FLOAT_UNITY) {
6876*ec779b8eSAndroid Build Coastguard Worker                 left = GAIN_FLOAT_UNITY;
6877*ec779b8eSAndroid Build Coastguard Worker             }
6878*ec779b8eSAndroid Build Coastguard Worker             if (right > GAIN_FLOAT_UNITY) {
6879*ec779b8eSAndroid Build Coastguard Worker                 right = GAIN_FLOAT_UNITY;
6880*ec779b8eSAndroid Build Coastguard Worker             }
6881*ec779b8eSAndroid Build Coastguard Worker             left *= v;
6882*ec779b8eSAndroid Build Coastguard Worker             right *= v;
6883*ec779b8eSAndroid Build Coastguard Worker             if (mAfThreadCallback->getMode() != AUDIO_MODE_IN_COMMUNICATION
6884*ec779b8eSAndroid Build Coastguard Worker                 || audio_channel_count_from_out_mask(mChannelMask) > 1) {
6885*ec779b8eSAndroid Build Coastguard Worker                 left *= mMasterBalanceLeft; // DirectOutputThread balance applied as track volume
6886*ec779b8eSAndroid Build Coastguard Worker                 right *= mMasterBalanceRight;
6887*ec779b8eSAndroid Build Coastguard Worker             }
6888*ec779b8eSAndroid Build Coastguard Worker         }
6889*ec779b8eSAndroid Build Coastguard Worker         track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
6890*ec779b8eSAndroid Build Coastguard Worker                 /*muteState=*/{mMasterMute,
6891*ec779b8eSAndroid Build Coastguard Worker                                track->getPortVolume() == 0.f,
6892*ec779b8eSAndroid Build Coastguard Worker                                /* muteFromStreamMuted= */ false,
6893*ec779b8eSAndroid Build Coastguard Worker                                track->isPlaybackRestricted(),
6894*ec779b8eSAndroid Build Coastguard Worker                                clientVolumeMute,
6895*ec779b8eSAndroid Build Coastguard Worker                                shaperVolume == 0.f,
6896*ec779b8eSAndroid Build Coastguard Worker                                track->getPortMute()});
6897*ec779b8eSAndroid Build Coastguard Worker     }
6898*ec779b8eSAndroid Build Coastguard Worker 
6899*ec779b8eSAndroid Build Coastguard Worker     if (lastTrack) {
6900*ec779b8eSAndroid Build Coastguard Worker         track->setFinalVolume(left, right);
6901*ec779b8eSAndroid Build Coastguard Worker         if (left != mLeftVolFloat || right != mRightVolFloat) {
6902*ec779b8eSAndroid Build Coastguard Worker             mLeftVolFloat = left;
6903*ec779b8eSAndroid Build Coastguard Worker             mRightVolFloat = right;
6904*ec779b8eSAndroid Build Coastguard Worker 
6905*ec779b8eSAndroid Build Coastguard Worker             // Delegate volume control to effect in track effect chain if needed
6906*ec779b8eSAndroid Build Coastguard Worker             // only one effect chain can be present on DirectOutputThread, so if
6907*ec779b8eSAndroid Build Coastguard Worker             // there is one, the track is connected to it
6908*ec779b8eSAndroid Build Coastguard Worker             if (!mEffectChains.isEmpty()) {
6909*ec779b8eSAndroid Build Coastguard Worker                 // if effect chain exists, volume is handled by it.
6910*ec779b8eSAndroid Build Coastguard Worker                 // Convert volumes from float to 8.24
6911*ec779b8eSAndroid Build Coastguard Worker                 uint32_t vl = (uint32_t)(left * (1 << 24));
6912*ec779b8eSAndroid Build Coastguard Worker                 uint32_t vr = (uint32_t)(right * (1 << 24));
6913*ec779b8eSAndroid Build Coastguard Worker                 // Direct/Offload effect chains set output volume in setVolume().
6914*ec779b8eSAndroid Build Coastguard Worker                 (void)mEffectChains[0]->setVolume(&vl, &vr);
6915*ec779b8eSAndroid Build Coastguard Worker             } else {
6916*ec779b8eSAndroid Build Coastguard Worker                 // otherwise we directly set the volume.
6917*ec779b8eSAndroid Build Coastguard Worker                 setVolumeForOutput_l(left, right);
6918*ec779b8eSAndroid Build Coastguard Worker             }
6919*ec779b8eSAndroid Build Coastguard Worker         }
6920*ec779b8eSAndroid Build Coastguard Worker     }
6921*ec779b8eSAndroid Build Coastguard Worker }
6922*ec779b8eSAndroid Build Coastguard Worker 
onAddNewTrack_l()6923*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::onAddNewTrack_l()
6924*ec779b8eSAndroid Build Coastguard Worker {
6925*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack> previousTrack = mPreviousTrack.promote();
6926*ec779b8eSAndroid Build Coastguard Worker     sp<IAfTrack> latestTrack = mActiveTracks.getLatest();
6927*ec779b8eSAndroid Build Coastguard Worker 
6928*ec779b8eSAndroid Build Coastguard Worker     if (previousTrack != 0 && latestTrack != 0) {
6929*ec779b8eSAndroid Build Coastguard Worker         if (mType == DIRECT) {
6930*ec779b8eSAndroid Build Coastguard Worker             if (previousTrack.get() != latestTrack.get()) {
6931*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
6932*ec779b8eSAndroid Build Coastguard Worker             }
6933*ec779b8eSAndroid Build Coastguard Worker         } else /* mType == OFFLOAD */ {
6934*ec779b8eSAndroid Build Coastguard Worker             if (previousTrack->sessionId() != latestTrack->sessionId() ||
6935*ec779b8eSAndroid Build Coastguard Worker                 previousTrack->isFlushPending()) {
6936*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
6937*ec779b8eSAndroid Build Coastguard Worker             }
6938*ec779b8eSAndroid Build Coastguard Worker         }
6939*ec779b8eSAndroid Build Coastguard Worker     } else if (previousTrack == 0) {
6940*ec779b8eSAndroid Build Coastguard Worker         // there could be an old track added back during track transition for direct
6941*ec779b8eSAndroid Build Coastguard Worker         // output, so always issues flush to flush data of the previous track if it
6942*ec779b8eSAndroid Build Coastguard Worker         // was already destroyed with HAL paused, then flush can resume the playback
6943*ec779b8eSAndroid Build Coastguard Worker         mFlushPending = true;
6944*ec779b8eSAndroid Build Coastguard Worker     }
6945*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::onAddNewTrack_l();
6946*ec779b8eSAndroid Build Coastguard Worker }
6947*ec779b8eSAndroid Build Coastguard Worker 
prepareTracks_l(Vector<sp<IAfTrack>> * tracksToRemove)6948*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::mixer_state DirectOutputThread::prepareTracks_l(
6949*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfTrack>>* tracksToRemove
6950*ec779b8eSAndroid Build Coastguard Worker )
6951*ec779b8eSAndroid Build Coastguard Worker {
6952*ec779b8eSAndroid Build Coastguard Worker     size_t count = mActiveTracks.size();
6953*ec779b8eSAndroid Build Coastguard Worker     mixer_state mixerStatus = MIXER_IDLE;
6954*ec779b8eSAndroid Build Coastguard Worker     bool doHwPause = false;
6955*ec779b8eSAndroid Build Coastguard Worker     bool doHwResume = false;
6956*ec779b8eSAndroid Build Coastguard Worker 
6957*ec779b8eSAndroid Build Coastguard Worker     // find out which tracks need to be processed
6958*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfTrack>& t : mActiveTracks) {
6959*ec779b8eSAndroid Build Coastguard Worker         if (t->isInvalid()) {
6960*ec779b8eSAndroid Build Coastguard Worker             ALOGW("An invalidated track shouldn't be in active list");
6961*ec779b8eSAndroid Build Coastguard Worker             tracksToRemove->add(t);
6962*ec779b8eSAndroid Build Coastguard Worker             continue;
6963*ec779b8eSAndroid Build Coastguard Worker         }
6964*ec779b8eSAndroid Build Coastguard Worker 
6965*ec779b8eSAndroid Build Coastguard Worker         IAfTrack* const track = t.get();
6966*ec779b8eSAndroid Build Coastguard Worker #ifdef VERY_VERY_VERBOSE_LOGGING
6967*ec779b8eSAndroid Build Coastguard Worker         audio_track_cblk_t* cblk = track->cblk();
6968*ec779b8eSAndroid Build Coastguard Worker #endif
6969*ec779b8eSAndroid Build Coastguard Worker         // Only consider last track started for volume and mixer state control.
6970*ec779b8eSAndroid Build Coastguard Worker         // In theory an older track could underrun and restart after the new one starts
6971*ec779b8eSAndroid Build Coastguard Worker         // but as we only care about the transition phase between two tracks on a
6972*ec779b8eSAndroid Build Coastguard Worker         // direct output, it is not a problem to ignore the underrun case.
6973*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> l = mActiveTracks.getLatest();
6974*ec779b8eSAndroid Build Coastguard Worker         bool last = l.get() == track;
6975*ec779b8eSAndroid Build Coastguard Worker 
6976*ec779b8eSAndroid Build Coastguard Worker         if (track->isPausePending()) {
6977*ec779b8eSAndroid Build Coastguard Worker             track->pauseAck();
6978*ec779b8eSAndroid Build Coastguard Worker             // It is possible a track might have been flushed or stopped.
6979*ec779b8eSAndroid Build Coastguard Worker             // Other operations such as flush pending might occur on the next prepare.
6980*ec779b8eSAndroid Build Coastguard Worker             if (track->isPausing()) {
6981*ec779b8eSAndroid Build Coastguard Worker                 track->setPaused();
6982*ec779b8eSAndroid Build Coastguard Worker             }
6983*ec779b8eSAndroid Build Coastguard Worker             // Always perform pause, as an immediate flush will change
6984*ec779b8eSAndroid Build Coastguard Worker             // the pause state to be no longer isPausing().
6985*ec779b8eSAndroid Build Coastguard Worker             if (mHwSupportsPause && last && !mHwPaused) {
6986*ec779b8eSAndroid Build Coastguard Worker                 doHwPause = true;
6987*ec779b8eSAndroid Build Coastguard Worker                 mHwPaused = true;
6988*ec779b8eSAndroid Build Coastguard Worker             }
6989*ec779b8eSAndroid Build Coastguard Worker         } else if (track->isFlushPending()) {
6990*ec779b8eSAndroid Build Coastguard Worker             track->flushAck();
6991*ec779b8eSAndroid Build Coastguard Worker             if (last) {
6992*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
6993*ec779b8eSAndroid Build Coastguard Worker             }
6994*ec779b8eSAndroid Build Coastguard Worker         } else if (track->isResumePending()) {
6995*ec779b8eSAndroid Build Coastguard Worker             track->resumeAck();
6996*ec779b8eSAndroid Build Coastguard Worker             if (last) {
6997*ec779b8eSAndroid Build Coastguard Worker                 mLeftVolFloat = mRightVolFloat = -1.0;
6998*ec779b8eSAndroid Build Coastguard Worker                 if (mHwPaused) {
6999*ec779b8eSAndroid Build Coastguard Worker                     doHwResume = true;
7000*ec779b8eSAndroid Build Coastguard Worker                     mHwPaused = false;
7001*ec779b8eSAndroid Build Coastguard Worker                 }
7002*ec779b8eSAndroid Build Coastguard Worker             }
7003*ec779b8eSAndroid Build Coastguard Worker         }
7004*ec779b8eSAndroid Build Coastguard Worker 
7005*ec779b8eSAndroid Build Coastguard Worker         // The first time a track is added we wait
7006*ec779b8eSAndroid Build Coastguard Worker         // for all its buffers to be filled before processing it.
7007*ec779b8eSAndroid Build Coastguard Worker         // Allow draining the buffer in case the client
7008*ec779b8eSAndroid Build Coastguard Worker         // app does not call stop() and relies on underrun to stop:
7009*ec779b8eSAndroid Build Coastguard Worker         // hence the test on (track->retryCount() > 1).
7010*ec779b8eSAndroid Build Coastguard Worker         // If track->retryCount() <= 1 then track is about to be disabled, paused, removed,
7011*ec779b8eSAndroid Build Coastguard Worker         // so we accept any nonzero amount of data delivered by the AudioTrack (which will
7012*ec779b8eSAndroid Build Coastguard Worker         // reset the retry counter).
7013*ec779b8eSAndroid Build Coastguard Worker         // Do not use a high threshold for compressed audio.
7014*ec779b8eSAndroid Build Coastguard Worker 
7015*ec779b8eSAndroid Build Coastguard Worker         // target retry count that we will use is based on the time we wait for retries.
7016*ec779b8eSAndroid Build Coastguard Worker         const int32_t targetRetryCount = kMaxTrackRetriesDirectMs * 1000 / mActiveSleepTimeUs;
7017*ec779b8eSAndroid Build Coastguard Worker         // the retry threshold is when we accept any size for PCM data.  This is slightly
7018*ec779b8eSAndroid Build Coastguard Worker         // smaller than the retry count so we can push small bits of data without a glitch.
7019*ec779b8eSAndroid Build Coastguard Worker         const int32_t retryThreshold = targetRetryCount > 2 ? targetRetryCount - 1 : 1;
7020*ec779b8eSAndroid Build Coastguard Worker         uint32_t minFrames;
7021*ec779b8eSAndroid Build Coastguard Worker         if ((track->sharedBuffer() == 0) && !track->isStopping_1() && !track->isPausing()
7022*ec779b8eSAndroid Build Coastguard Worker             && (track->retryCount() > retryThreshold) && audio_has_proportional_frames(mFormat)) {
7023*ec779b8eSAndroid Build Coastguard Worker             minFrames = mNormalFrameCount;
7024*ec779b8eSAndroid Build Coastguard Worker         } else {
7025*ec779b8eSAndroid Build Coastguard Worker             minFrames = 1;
7026*ec779b8eSAndroid Build Coastguard Worker         }
7027*ec779b8eSAndroid Build Coastguard Worker 
7028*ec779b8eSAndroid Build Coastguard Worker         const size_t framesReady = track->framesReady();
7029*ec779b8eSAndroid Build Coastguard Worker         const int trackId = track->id();
7030*ec779b8eSAndroid Build Coastguard Worker         if (ATRACE_ENABLED()) [[unlikely]] {
7031*ec779b8eSAndroid Build Coastguard Worker             ATRACE_INT(std::string(AUDIO_TRACE_PREFIX_AUDIO_TRACK_NRDY)
7032*ec779b8eSAndroid Build Coastguard Worker                     .append(track->getTraceSuffix()).c_str(), framesReady);
7033*ec779b8eSAndroid Build Coastguard Worker         }
7034*ec779b8eSAndroid Build Coastguard Worker         if ((framesReady >= minFrames) && track->isReady() && !track->isPaused() &&
7035*ec779b8eSAndroid Build Coastguard Worker                 !track->isStopping_2() && !track->isStopped())
7036*ec779b8eSAndroid Build Coastguard Worker         {
7037*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("track(%d) s=%08x [OK]", trackId, cblk->mServer);
7038*ec779b8eSAndroid Build Coastguard Worker 
7039*ec779b8eSAndroid Build Coastguard Worker             if (track->fillingStatus() == IAfTrack::FS_FILLED) {
7040*ec779b8eSAndroid Build Coastguard Worker                 track->fillingStatus() = IAfTrack::FS_ACTIVE;
7041*ec779b8eSAndroid Build Coastguard Worker                 if (last) {
7042*ec779b8eSAndroid Build Coastguard Worker                     // make sure processVolume_l() will apply new volume even if 0
7043*ec779b8eSAndroid Build Coastguard Worker                     mLeftVolFloat = mRightVolFloat = -1.0;
7044*ec779b8eSAndroid Build Coastguard Worker                 }
7045*ec779b8eSAndroid Build Coastguard Worker                 if (!mHwSupportsPause) {
7046*ec779b8eSAndroid Build Coastguard Worker                     track->resumeAck();
7047*ec779b8eSAndroid Build Coastguard Worker                 }
7048*ec779b8eSAndroid Build Coastguard Worker             }
7049*ec779b8eSAndroid Build Coastguard Worker 
7050*ec779b8eSAndroid Build Coastguard Worker             // compute volume for this track
7051*ec779b8eSAndroid Build Coastguard Worker             processVolume_l(track, last);
7052*ec779b8eSAndroid Build Coastguard Worker             if (last) {
7053*ec779b8eSAndroid Build Coastguard Worker                 sp<IAfTrack> previousTrack = mPreviousTrack.promote();
7054*ec779b8eSAndroid Build Coastguard Worker                 if (previousTrack != 0) {
7055*ec779b8eSAndroid Build Coastguard Worker                     if (track != previousTrack.get()) {
7056*ec779b8eSAndroid Build Coastguard Worker                         // Flush any data still being written from last track
7057*ec779b8eSAndroid Build Coastguard Worker                         mBytesRemaining = 0;
7058*ec779b8eSAndroid Build Coastguard Worker                         // Invalidate previous track to force a seek when resuming.
7059*ec779b8eSAndroid Build Coastguard Worker                         previousTrack->invalidate();
7060*ec779b8eSAndroid Build Coastguard Worker                     }
7061*ec779b8eSAndroid Build Coastguard Worker                 }
7062*ec779b8eSAndroid Build Coastguard Worker                 mPreviousTrack = track;
7063*ec779b8eSAndroid Build Coastguard Worker 
7064*ec779b8eSAndroid Build Coastguard Worker                 // reset retry count
7065*ec779b8eSAndroid Build Coastguard Worker                 track->retryCount() = targetRetryCount;
7066*ec779b8eSAndroid Build Coastguard Worker                 mActiveTrack = t;
7067*ec779b8eSAndroid Build Coastguard Worker                 mixerStatus = MIXER_TRACKS_READY;
7068*ec779b8eSAndroid Build Coastguard Worker                 if (mHwPaused) {
7069*ec779b8eSAndroid Build Coastguard Worker                     doHwResume = true;
7070*ec779b8eSAndroid Build Coastguard Worker                     mHwPaused = false;
7071*ec779b8eSAndroid Build Coastguard Worker                 }
7072*ec779b8eSAndroid Build Coastguard Worker             }
7073*ec779b8eSAndroid Build Coastguard Worker         } else {
7074*ec779b8eSAndroid Build Coastguard Worker             // clear effect chain input buffer if the last active track started underruns
7075*ec779b8eSAndroid Build Coastguard Worker             // to avoid sending previous audio buffer again to effects
7076*ec779b8eSAndroid Build Coastguard Worker             if (!mEffectChains.isEmpty() && last) {
7077*ec779b8eSAndroid Build Coastguard Worker                 mEffectChains[0]->clearInputBuffer();
7078*ec779b8eSAndroid Build Coastguard Worker             }
7079*ec779b8eSAndroid Build Coastguard Worker             if (track->isStopping_1()) {
7080*ec779b8eSAndroid Build Coastguard Worker                 track->setState(IAfTrackBase::STOPPING_2);
7081*ec779b8eSAndroid Build Coastguard Worker                 if (last && mHwPaused) {
7082*ec779b8eSAndroid Build Coastguard Worker                      doHwResume = true;
7083*ec779b8eSAndroid Build Coastguard Worker                      mHwPaused = false;
7084*ec779b8eSAndroid Build Coastguard Worker                  }
7085*ec779b8eSAndroid Build Coastguard Worker             }
7086*ec779b8eSAndroid Build Coastguard Worker             if ((track->sharedBuffer() != 0) || track->isStopped() ||
7087*ec779b8eSAndroid Build Coastguard Worker                     track->isStopping_2() || track->isPaused()) {
7088*ec779b8eSAndroid Build Coastguard Worker                 // We have consumed all the buffers of this track.
7089*ec779b8eSAndroid Build Coastguard Worker                 // Remove it from the list of active tracks.
7090*ec779b8eSAndroid Build Coastguard Worker                 bool presComplete = false;
7091*ec779b8eSAndroid Build Coastguard Worker                 if (mStandby || !last ||
7092*ec779b8eSAndroid Build Coastguard Worker                         (presComplete = track->presentationComplete(latency_l())) ||
7093*ec779b8eSAndroid Build Coastguard Worker                         track->isPaused() || mHwPaused) {
7094*ec779b8eSAndroid Build Coastguard Worker                     if (presComplete) {
7095*ec779b8eSAndroid Build Coastguard Worker                         mOutput->presentationComplete();
7096*ec779b8eSAndroid Build Coastguard Worker                     }
7097*ec779b8eSAndroid Build Coastguard Worker                     if (track->isStopping_2()) {
7098*ec779b8eSAndroid Build Coastguard Worker                         track->setState(IAfTrackBase::STOPPED);
7099*ec779b8eSAndroid Build Coastguard Worker                     }
7100*ec779b8eSAndroid Build Coastguard Worker                     if (track->isStopped()) {
7101*ec779b8eSAndroid Build Coastguard Worker                         track->reset();
7102*ec779b8eSAndroid Build Coastguard Worker                     }
7103*ec779b8eSAndroid Build Coastguard Worker                     tracksToRemove->add(track);
7104*ec779b8eSAndroid Build Coastguard Worker                 }
7105*ec779b8eSAndroid Build Coastguard Worker             } else {
7106*ec779b8eSAndroid Build Coastguard Worker                 // No buffers for this track. Give it a few chances to
7107*ec779b8eSAndroid Build Coastguard Worker                 // fill a buffer, then remove it from active list.
7108*ec779b8eSAndroid Build Coastguard Worker                 // Only consider last track started for mixer state control
7109*ec779b8eSAndroid Build Coastguard Worker                 bool isTimestampAdvancing = mIsTimestampAdvancing.check(mOutput);
7110*ec779b8eSAndroid Build Coastguard Worker                 if (!isTunerStream()  // tuner streams remain active in underrun
7111*ec779b8eSAndroid Build Coastguard Worker                         && --(track->retryCount()) <= 0) {
7112*ec779b8eSAndroid Build Coastguard Worker                     if (isTimestampAdvancing) { // HAL is still playing audio, give us more time.
7113*ec779b8eSAndroid Build Coastguard Worker                         track->retryCount() = kMaxTrackRetriesOffload;
7114*ec779b8eSAndroid Build Coastguard Worker                     } else {
7115*ec779b8eSAndroid Build Coastguard Worker                         ALOGI("%s BUFFER TIMEOUT: remove track(%d) from active list due to"
7116*ec779b8eSAndroid Build Coastguard Worker                               " underrun on thread %d", __func__, trackId, mId);
7117*ec779b8eSAndroid Build Coastguard Worker                         tracksToRemove->add(track);
7118*ec779b8eSAndroid Build Coastguard Worker                         // indicate to client process that the track was disabled because of
7119*ec779b8eSAndroid Build Coastguard Worker                         // underrun; it will then automatically call start() when data is available
7120*ec779b8eSAndroid Build Coastguard Worker                         track->disable();
7121*ec779b8eSAndroid Build Coastguard Worker                         // only do hw pause when track is going to be removed due to BUFFER TIMEOUT.
7122*ec779b8eSAndroid Build Coastguard Worker                         // unlike mixerthread, HAL can be paused for direct output
7123*ec779b8eSAndroid Build Coastguard Worker                         ALOGW("pause because of UNDERRUN, framesReady = %zu,"
7124*ec779b8eSAndroid Build Coastguard Worker                                 "minFrames = %u, mFormat = %#x",
7125*ec779b8eSAndroid Build Coastguard Worker                                 framesReady, minFrames, mFormat);
7126*ec779b8eSAndroid Build Coastguard Worker                         if (last && mHwSupportsPause && !mHwPaused && !mStandby) {
7127*ec779b8eSAndroid Build Coastguard Worker                             doHwPause = true;
7128*ec779b8eSAndroid Build Coastguard Worker                             mHwPaused = true;
7129*ec779b8eSAndroid Build Coastguard Worker                         }
7130*ec779b8eSAndroid Build Coastguard Worker                     }
7131*ec779b8eSAndroid Build Coastguard Worker                 } else if (last) {
7132*ec779b8eSAndroid Build Coastguard Worker                     mixerStatus = MIXER_TRACKS_ENABLED;
7133*ec779b8eSAndroid Build Coastguard Worker                 }
7134*ec779b8eSAndroid Build Coastguard Worker             }
7135*ec779b8eSAndroid Build Coastguard Worker         }
7136*ec779b8eSAndroid Build Coastguard Worker     }
7137*ec779b8eSAndroid Build Coastguard Worker 
7138*ec779b8eSAndroid Build Coastguard Worker     // if an active track did not command a flush, check for pending flush on stopped tracks
7139*ec779b8eSAndroid Build Coastguard Worker     if (!mFlushPending) {
7140*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); i++) {
7141*ec779b8eSAndroid Build Coastguard Worker             if (mTracks[i]->isFlushPending()) {
7142*ec779b8eSAndroid Build Coastguard Worker                 mTracks[i]->flushAck();
7143*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
7144*ec779b8eSAndroid Build Coastguard Worker             }
7145*ec779b8eSAndroid Build Coastguard Worker         }
7146*ec779b8eSAndroid Build Coastguard Worker     }
7147*ec779b8eSAndroid Build Coastguard Worker 
7148*ec779b8eSAndroid Build Coastguard Worker     // make sure the pause/flush/resume sequence is executed in the right order.
7149*ec779b8eSAndroid Build Coastguard Worker     // If a flush is pending and a track is active but the HW is not paused, force a HW pause
7150*ec779b8eSAndroid Build Coastguard Worker     // before flush and then resume HW. This can happen in case of pause/flush/resume
7151*ec779b8eSAndroid Build Coastguard Worker     // if resume is received before pause is executed.
7152*ec779b8eSAndroid Build Coastguard Worker     if (mHwSupportsPause && !mStandby &&
7153*ec779b8eSAndroid Build Coastguard Worker             (doHwPause || (mFlushPending && !mHwPaused && (count != 0)))) {
7154*ec779b8eSAndroid Build Coastguard Worker         status_t result = mOutput->stream->pause();
7155*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(result != OK, "Error when pausing output stream: %d", result);
7156*ec779b8eSAndroid Build Coastguard Worker         doHwResume = !doHwPause;  // resume if pause is due to flush.
7157*ec779b8eSAndroid Build Coastguard Worker     }
7158*ec779b8eSAndroid Build Coastguard Worker     if (mFlushPending) {
7159*ec779b8eSAndroid Build Coastguard Worker         flushHw_l();
7160*ec779b8eSAndroid Build Coastguard Worker     }
7161*ec779b8eSAndroid Build Coastguard Worker     if (mHwSupportsPause && !mStandby && doHwResume) {
7162*ec779b8eSAndroid Build Coastguard Worker         status_t result = mOutput->stream->resume();
7163*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(result != OK, "Error when resuming output stream: %d", result);
7164*ec779b8eSAndroid Build Coastguard Worker     }
7165*ec779b8eSAndroid Build Coastguard Worker     // remove all the tracks that need to be...
7166*ec779b8eSAndroid Build Coastguard Worker     removeTracks_l(*tracksToRemove);
7167*ec779b8eSAndroid Build Coastguard Worker 
7168*ec779b8eSAndroid Build Coastguard Worker     return mixerStatus;
7169*ec779b8eSAndroid Build Coastguard Worker }
7170*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_mix()7171*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::threadLoop_mix()
7172*ec779b8eSAndroid Build Coastguard Worker {
7173*ec779b8eSAndroid Build Coastguard Worker     size_t frameCount = mFrameCount;
7174*ec779b8eSAndroid Build Coastguard Worker     int8_t *curBuf = (int8_t *)mSinkBuffer;
7175*ec779b8eSAndroid Build Coastguard Worker     // output audio to hardware
7176*ec779b8eSAndroid Build Coastguard Worker     while (frameCount) {
7177*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer buffer;
7178*ec779b8eSAndroid Build Coastguard Worker         buffer.frameCount = frameCount;
7179*ec779b8eSAndroid Build Coastguard Worker         status_t status = mActiveTrack->getNextBuffer(&buffer);
7180*ec779b8eSAndroid Build Coastguard Worker         if (status != NO_ERROR || buffer.raw == NULL) {
7181*ec779b8eSAndroid Build Coastguard Worker             // no need to pad with 0 for compressed audio
7182*ec779b8eSAndroid Build Coastguard Worker             if (audio_has_proportional_frames(mFormat)) {
7183*ec779b8eSAndroid Build Coastguard Worker                 memset(curBuf, 0, frameCount * mFrameSize);
7184*ec779b8eSAndroid Build Coastguard Worker             }
7185*ec779b8eSAndroid Build Coastguard Worker             break;
7186*ec779b8eSAndroid Build Coastguard Worker         }
7187*ec779b8eSAndroid Build Coastguard Worker         memcpy(curBuf, buffer.raw, buffer.frameCount * mFrameSize);
7188*ec779b8eSAndroid Build Coastguard Worker         frameCount -= buffer.frameCount;
7189*ec779b8eSAndroid Build Coastguard Worker         curBuf += buffer.frameCount * mFrameSize;
7190*ec779b8eSAndroid Build Coastguard Worker         mActiveTrack->releaseBuffer(&buffer);
7191*ec779b8eSAndroid Build Coastguard Worker     }
7192*ec779b8eSAndroid Build Coastguard Worker     mCurrentWriteLength = curBuf - (int8_t *)mSinkBuffer;
7193*ec779b8eSAndroid Build Coastguard Worker     mSleepTimeUs = 0;
7194*ec779b8eSAndroid Build Coastguard Worker     mStandbyTimeNs = systemTime() + mStandbyDelayNs;
7195*ec779b8eSAndroid Build Coastguard Worker     mActiveTrack.clear();
7196*ec779b8eSAndroid Build Coastguard Worker }
7197*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_sleepTime()7198*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::threadLoop_sleepTime()
7199*ec779b8eSAndroid Build Coastguard Worker {
7200*ec779b8eSAndroid Build Coastguard Worker     // do not write to HAL when paused
7201*ec779b8eSAndroid Build Coastguard Worker     if (mHwPaused || (usesHwAvSync() && mStandby)) {
7202*ec779b8eSAndroid Build Coastguard Worker         mSleepTimeUs = mIdleSleepTimeUs;
7203*ec779b8eSAndroid Build Coastguard Worker         return;
7204*ec779b8eSAndroid Build Coastguard Worker     }
7205*ec779b8eSAndroid Build Coastguard Worker     if (mMixerStatus == MIXER_TRACKS_ENABLED) {
7206*ec779b8eSAndroid Build Coastguard Worker         mSleepTimeUs = mActiveSleepTimeUs;
7207*ec779b8eSAndroid Build Coastguard Worker     } else {
7208*ec779b8eSAndroid Build Coastguard Worker         mSleepTimeUs = mIdleSleepTimeUs;
7209*ec779b8eSAndroid Build Coastguard Worker     }
7210*ec779b8eSAndroid Build Coastguard Worker     // Note: In S or later, we do not write zeroes for
7211*ec779b8eSAndroid Build Coastguard Worker     // linear or proportional PCM direct tracks in underrun.
7212*ec779b8eSAndroid Build Coastguard Worker }
7213*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()7214*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::threadLoop_exit()
7215*ec779b8eSAndroid Build Coastguard Worker {
7216*ec779b8eSAndroid Build Coastguard Worker     {
7217*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
7218*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); i++) {
7219*ec779b8eSAndroid Build Coastguard Worker             if (mTracks[i]->isFlushPending()) {
7220*ec779b8eSAndroid Build Coastguard Worker                 mTracks[i]->flushAck();
7221*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
7222*ec779b8eSAndroid Build Coastguard Worker             }
7223*ec779b8eSAndroid Build Coastguard Worker         }
7224*ec779b8eSAndroid Build Coastguard Worker         if (mFlushPending) {
7225*ec779b8eSAndroid Build Coastguard Worker             flushHw_l();
7226*ec779b8eSAndroid Build Coastguard Worker         }
7227*ec779b8eSAndroid Build Coastguard Worker     }
7228*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::threadLoop_exit();
7229*ec779b8eSAndroid Build Coastguard Worker }
7230*ec779b8eSAndroid Build Coastguard Worker 
7231*ec779b8eSAndroid Build Coastguard Worker // must be called with thread mutex locked
shouldStandby_l()7232*ec779b8eSAndroid Build Coastguard Worker bool DirectOutputThread::shouldStandby_l()
7233*ec779b8eSAndroid Build Coastguard Worker {
7234*ec779b8eSAndroid Build Coastguard Worker     bool trackPaused = false;
7235*ec779b8eSAndroid Build Coastguard Worker     bool trackStopped = false;
7236*ec779b8eSAndroid Build Coastguard Worker     bool trackDisabled = false;
7237*ec779b8eSAndroid Build Coastguard Worker 
7238*ec779b8eSAndroid Build Coastguard Worker     // do not put the HAL in standby when paused. NuPlayer clear the offloaded AudioTrack
7239*ec779b8eSAndroid Build Coastguard Worker     // after a timeout and we will enter standby then.
7240*ec779b8eSAndroid Build Coastguard Worker     // On offload threads, do not enter standby if the main track is still underrunning.
7241*ec779b8eSAndroid Build Coastguard Worker     if (mTracks.size() > 0) {
7242*ec779b8eSAndroid Build Coastguard Worker         const auto& mainTrack = mTracks[mTracks.size() - 1];
7243*ec779b8eSAndroid Build Coastguard Worker 
7244*ec779b8eSAndroid Build Coastguard Worker         trackPaused = mainTrack->isPaused();
7245*ec779b8eSAndroid Build Coastguard Worker         trackStopped = mainTrack->isStopped() || mainTrack->state() == IAfTrackBase::IDLE;
7246*ec779b8eSAndroid Build Coastguard Worker         trackDisabled = (mType == OFFLOAD) && mainTrack->isDisabled();
7247*ec779b8eSAndroid Build Coastguard Worker     }
7248*ec779b8eSAndroid Build Coastguard Worker 
7249*ec779b8eSAndroid Build Coastguard Worker     return !mStandby && !(trackPaused || (mHwPaused && !trackStopped) || trackDisabled);
7250*ec779b8eSAndroid Build Coastguard Worker }
7251*ec779b8eSAndroid Build Coastguard Worker 
7252*ec779b8eSAndroid Build Coastguard Worker // checkForNewParameter_l() must be called with ThreadBase::mutex() held
checkForNewParameter_l(const String8 & keyValuePair,status_t & status)7253*ec779b8eSAndroid Build Coastguard Worker bool DirectOutputThread::checkForNewParameter_l(const String8& keyValuePair,
7254*ec779b8eSAndroid Build Coastguard Worker                                                               status_t& status)
7255*ec779b8eSAndroid Build Coastguard Worker {
7256*ec779b8eSAndroid Build Coastguard Worker     bool reconfig = false;
7257*ec779b8eSAndroid Build Coastguard Worker     status = NO_ERROR;
7258*ec779b8eSAndroid Build Coastguard Worker 
7259*ec779b8eSAndroid Build Coastguard Worker     AudioParameter param = AudioParameter(keyValuePair);
7260*ec779b8eSAndroid Build Coastguard Worker     int value;
7261*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyRouting), value) == NO_ERROR) {
7262*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("Should not set routing device in DirectOutputThread");
7263*ec779b8eSAndroid Build Coastguard Worker     }
7264*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyFrameCount), value) == NO_ERROR) {
7265*ec779b8eSAndroid Build Coastguard Worker         // do not accept frame count changes if tracks are open as the track buffer
7266*ec779b8eSAndroid Build Coastguard Worker         // size depends on frame count and correct behavior would not be garantied
7267*ec779b8eSAndroid Build Coastguard Worker         // if frame count is changed after track creation
7268*ec779b8eSAndroid Build Coastguard Worker         if (!mTracks.isEmpty()) {
7269*ec779b8eSAndroid Build Coastguard Worker             status = INVALID_OPERATION;
7270*ec779b8eSAndroid Build Coastguard Worker         } else {
7271*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
7272*ec779b8eSAndroid Build Coastguard Worker         }
7273*ec779b8eSAndroid Build Coastguard Worker     }
7274*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
7275*ec779b8eSAndroid Build Coastguard Worker         status = mOutput->stream->setParameters(keyValuePair);
7276*ec779b8eSAndroid Build Coastguard Worker         if (!mStandby && status == INVALID_OPERATION) {
7277*ec779b8eSAndroid Build Coastguard Worker             mOutput->standby();
7278*ec779b8eSAndroid Build Coastguard Worker             if (!mStandby) {
7279*ec779b8eSAndroid Build Coastguard Worker                 mThreadMetrics.logEndInterval();
7280*ec779b8eSAndroid Build Coastguard Worker                 mThreadSnapshot.onEnd();
7281*ec779b8eSAndroid Build Coastguard Worker                 setStandby_l();
7282*ec779b8eSAndroid Build Coastguard Worker             }
7283*ec779b8eSAndroid Build Coastguard Worker             mBytesWritten = 0;
7284*ec779b8eSAndroid Build Coastguard Worker             status = mOutput->stream->setParameters(keyValuePair);
7285*ec779b8eSAndroid Build Coastguard Worker         }
7286*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR && reconfig) {
7287*ec779b8eSAndroid Build Coastguard Worker             readOutputParameters_l();
7288*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
7289*ec779b8eSAndroid Build Coastguard Worker         }
7290*ec779b8eSAndroid Build Coastguard Worker     }
7291*ec779b8eSAndroid Build Coastguard Worker 
7292*ec779b8eSAndroid Build Coastguard Worker     return reconfig;
7293*ec779b8eSAndroid Build Coastguard Worker }
7294*ec779b8eSAndroid Build Coastguard Worker 
activeSleepTimeUs() const7295*ec779b8eSAndroid Build Coastguard Worker uint32_t DirectOutputThread::activeSleepTimeUs() const
7296*ec779b8eSAndroid Build Coastguard Worker {
7297*ec779b8eSAndroid Build Coastguard Worker     uint32_t time;
7298*ec779b8eSAndroid Build Coastguard Worker     if (audio_has_proportional_frames(mFormat) && mType != OFFLOAD) {
7299*ec779b8eSAndroid Build Coastguard Worker         time = PlaybackThread::activeSleepTimeUs();
7300*ec779b8eSAndroid Build Coastguard Worker     } else {
7301*ec779b8eSAndroid Build Coastguard Worker         time = kDirectMinSleepTimeUs;
7302*ec779b8eSAndroid Build Coastguard Worker     }
7303*ec779b8eSAndroid Build Coastguard Worker     return time;
7304*ec779b8eSAndroid Build Coastguard Worker }
7305*ec779b8eSAndroid Build Coastguard Worker 
idleSleepTimeUs() const7306*ec779b8eSAndroid Build Coastguard Worker uint32_t DirectOutputThread::idleSleepTimeUs() const
7307*ec779b8eSAndroid Build Coastguard Worker {
7308*ec779b8eSAndroid Build Coastguard Worker     uint32_t time;
7309*ec779b8eSAndroid Build Coastguard Worker     if (audio_has_proportional_frames(mFormat) && mType != OFFLOAD) {
7310*ec779b8eSAndroid Build Coastguard Worker         time = (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000) / 2;
7311*ec779b8eSAndroid Build Coastguard Worker     } else {
7312*ec779b8eSAndroid Build Coastguard Worker         time = kDirectMinSleepTimeUs;
7313*ec779b8eSAndroid Build Coastguard Worker     }
7314*ec779b8eSAndroid Build Coastguard Worker     return time;
7315*ec779b8eSAndroid Build Coastguard Worker }
7316*ec779b8eSAndroid Build Coastguard Worker 
suspendSleepTimeUs() const7317*ec779b8eSAndroid Build Coastguard Worker uint32_t DirectOutputThread::suspendSleepTimeUs() const
7318*ec779b8eSAndroid Build Coastguard Worker {
7319*ec779b8eSAndroid Build Coastguard Worker     uint32_t time;
7320*ec779b8eSAndroid Build Coastguard Worker     if (audio_has_proportional_frames(mFormat) && mType != OFFLOAD) {
7321*ec779b8eSAndroid Build Coastguard Worker         time = (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000);
7322*ec779b8eSAndroid Build Coastguard Worker     } else {
7323*ec779b8eSAndroid Build Coastguard Worker         time = kDirectMinSleepTimeUs;
7324*ec779b8eSAndroid Build Coastguard Worker     }
7325*ec779b8eSAndroid Build Coastguard Worker     return time;
7326*ec779b8eSAndroid Build Coastguard Worker }
7327*ec779b8eSAndroid Build Coastguard Worker 
cacheParameters_l()7328*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::cacheParameters_l()
7329*ec779b8eSAndroid Build Coastguard Worker {
7330*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::cacheParameters_l();
7331*ec779b8eSAndroid Build Coastguard Worker 
7332*ec779b8eSAndroid Build Coastguard Worker     // use shorter standby delay as on normal output to release
7333*ec779b8eSAndroid Build Coastguard Worker     // hardware resources as soon as possible
7334*ec779b8eSAndroid Build Coastguard Worker     // no delay on outputs with HW A/V sync
7335*ec779b8eSAndroid Build Coastguard Worker     if (usesHwAvSync()) {
7336*ec779b8eSAndroid Build Coastguard Worker         mStandbyDelayNs = 0;
7337*ec779b8eSAndroid Build Coastguard Worker     } else if (mType == OFFLOAD) {
7338*ec779b8eSAndroid Build Coastguard Worker         mStandbyDelayNs = kOffloadStandbyDelayNs;
7339*ec779b8eSAndroid Build Coastguard Worker     } else {
7340*ec779b8eSAndroid Build Coastguard Worker         mStandbyDelayNs = microseconds(mActiveSleepTimeUs*2);
7341*ec779b8eSAndroid Build Coastguard Worker     }
7342*ec779b8eSAndroid Build Coastguard Worker }
7343*ec779b8eSAndroid Build Coastguard Worker 
flushHw_l()7344*ec779b8eSAndroid Build Coastguard Worker void DirectOutputThread::flushHw_l()
7345*ec779b8eSAndroid Build Coastguard Worker {
7346*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::flushHw_l();
7347*ec779b8eSAndroid Build Coastguard Worker     mOutput->flush();
7348*ec779b8eSAndroid Build Coastguard Worker     mFlushPending = false;
7349*ec779b8eSAndroid Build Coastguard Worker     mTimestampVerifier.discontinuity(discontinuityForStandbyOrFlush());
7350*ec779b8eSAndroid Build Coastguard Worker     mTimestamp.clear();
7351*ec779b8eSAndroid Build Coastguard Worker     mMonotonicFrameCounter.onFlush();
7352*ec779b8eSAndroid Build Coastguard Worker     // We do not reset mHwPaused which is hidden from the Track client.
7353*ec779b8eSAndroid Build Coastguard Worker     // Note: the client track in Tracks.cpp and AudioTrack.cpp
7354*ec779b8eSAndroid Build Coastguard Worker     // has a FLUSHED state but the DirectOutputThread does not;
7355*ec779b8eSAndroid Build Coastguard Worker     // those tracks will continue to show isStopped().
7356*ec779b8eSAndroid Build Coastguard Worker }
7357*ec779b8eSAndroid Build Coastguard Worker 
computeWaitTimeNs_l() const7358*ec779b8eSAndroid Build Coastguard Worker int64_t DirectOutputThread::computeWaitTimeNs_l() const {
7359*ec779b8eSAndroid Build Coastguard Worker     // If a VolumeShaper is active, we must wake up periodically to update volume.
7360*ec779b8eSAndroid Build Coastguard Worker     const int64_t NS_PER_MS = 1000000;
7361*ec779b8eSAndroid Build Coastguard Worker     return mVolumeShaperActive ?
7362*ec779b8eSAndroid Build Coastguard Worker             kMinNormalSinkBufferSizeMs * NS_PER_MS : PlaybackThread::computeWaitTimeNs_l();
7363*ec779b8eSAndroid Build Coastguard Worker }
7364*ec779b8eSAndroid Build Coastguard Worker 
7365*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
7366*ec779b8eSAndroid Build Coastguard Worker 
AsyncCallbackThread(const wp<PlaybackThread> & playbackThread)7367*ec779b8eSAndroid Build Coastguard Worker AsyncCallbackThread::AsyncCallbackThread(
7368*ec779b8eSAndroid Build Coastguard Worker         const wp<PlaybackThread>& playbackThread)
7369*ec779b8eSAndroid Build Coastguard Worker     :   Thread(false /*canCallJava*/),
7370*ec779b8eSAndroid Build Coastguard Worker         mPlaybackThread(playbackThread),
7371*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence(0),
7372*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence(0),
7373*ec779b8eSAndroid Build Coastguard Worker         mAsyncError(ASYNC_ERROR_NONE)
7374*ec779b8eSAndroid Build Coastguard Worker {
7375*ec779b8eSAndroid Build Coastguard Worker }
7376*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()7377*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::onFirstRef()
7378*ec779b8eSAndroid Build Coastguard Worker {
7379*ec779b8eSAndroid Build Coastguard Worker     run("Offload Cbk", ANDROID_PRIORITY_URGENT_AUDIO);
7380*ec779b8eSAndroid Build Coastguard Worker }
7381*ec779b8eSAndroid Build Coastguard Worker 
threadLoop()7382*ec779b8eSAndroid Build Coastguard Worker bool AsyncCallbackThread::threadLoop()
7383*ec779b8eSAndroid Build Coastguard Worker {
7384*ec779b8eSAndroid Build Coastguard Worker     while (!exitPending()) {
7385*ec779b8eSAndroid Build Coastguard Worker         uint32_t writeAckSequence;
7386*ec779b8eSAndroid Build Coastguard Worker         uint32_t drainSequence;
7387*ec779b8eSAndroid Build Coastguard Worker         AsyncError asyncError;
7388*ec779b8eSAndroid Build Coastguard Worker 
7389*ec779b8eSAndroid Build Coastguard Worker         {
7390*ec779b8eSAndroid Build Coastguard Worker             audio_utils::unique_lock _l(mutex());
7391*ec779b8eSAndroid Build Coastguard Worker             while (!((mWriteAckSequence & 1) ||
7392*ec779b8eSAndroid Build Coastguard Worker                      (mDrainSequence & 1) ||
7393*ec779b8eSAndroid Build Coastguard Worker                      mAsyncError ||
7394*ec779b8eSAndroid Build Coastguard Worker                      exitPending())) {
7395*ec779b8eSAndroid Build Coastguard Worker                 mWaitWorkCV.wait(_l);
7396*ec779b8eSAndroid Build Coastguard Worker             }
7397*ec779b8eSAndroid Build Coastguard Worker 
7398*ec779b8eSAndroid Build Coastguard Worker             if (exitPending()) {
7399*ec779b8eSAndroid Build Coastguard Worker                 break;
7400*ec779b8eSAndroid Build Coastguard Worker             }
7401*ec779b8eSAndroid Build Coastguard Worker             ALOGV("AsyncCallbackThread mWriteAckSequence %d mDrainSequence %d",
7402*ec779b8eSAndroid Build Coastguard Worker                   mWriteAckSequence, mDrainSequence);
7403*ec779b8eSAndroid Build Coastguard Worker             writeAckSequence = mWriteAckSequence;
7404*ec779b8eSAndroid Build Coastguard Worker             mWriteAckSequence &= ~1;
7405*ec779b8eSAndroid Build Coastguard Worker             drainSequence = mDrainSequence;
7406*ec779b8eSAndroid Build Coastguard Worker             mDrainSequence &= ~1;
7407*ec779b8eSAndroid Build Coastguard Worker             asyncError = mAsyncError;
7408*ec779b8eSAndroid Build Coastguard Worker             mAsyncError = ASYNC_ERROR_NONE;
7409*ec779b8eSAndroid Build Coastguard Worker         }
7410*ec779b8eSAndroid Build Coastguard Worker         {
7411*ec779b8eSAndroid Build Coastguard Worker             const sp<PlaybackThread> playbackThread = mPlaybackThread.promote();
7412*ec779b8eSAndroid Build Coastguard Worker             if (playbackThread != 0) {
7413*ec779b8eSAndroid Build Coastguard Worker                 if (writeAckSequence & 1) {
7414*ec779b8eSAndroid Build Coastguard Worker                     playbackThread->resetWriteBlocked(writeAckSequence >> 1);
7415*ec779b8eSAndroid Build Coastguard Worker                 }
7416*ec779b8eSAndroid Build Coastguard Worker                 if (drainSequence & 1) {
7417*ec779b8eSAndroid Build Coastguard Worker                     playbackThread->resetDraining(drainSequence >> 1);
7418*ec779b8eSAndroid Build Coastguard Worker                 }
7419*ec779b8eSAndroid Build Coastguard Worker                 if (asyncError != ASYNC_ERROR_NONE) {
7420*ec779b8eSAndroid Build Coastguard Worker                     playbackThread->onAsyncError(asyncError == ASYNC_ERROR_HARD);
7421*ec779b8eSAndroid Build Coastguard Worker                 }
7422*ec779b8eSAndroid Build Coastguard Worker             }
7423*ec779b8eSAndroid Build Coastguard Worker         }
7424*ec779b8eSAndroid Build Coastguard Worker     }
7425*ec779b8eSAndroid Build Coastguard Worker     return false;
7426*ec779b8eSAndroid Build Coastguard Worker }
7427*ec779b8eSAndroid Build Coastguard Worker 
exit()7428*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::exit()
7429*ec779b8eSAndroid Build Coastguard Worker {
7430*ec779b8eSAndroid Build Coastguard Worker     ALOGV("AsyncCallbackThread::exit");
7431*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7432*ec779b8eSAndroid Build Coastguard Worker     requestExit();
7433*ec779b8eSAndroid Build Coastguard Worker     mWaitWorkCV.notify_all();
7434*ec779b8eSAndroid Build Coastguard Worker }
7435*ec779b8eSAndroid Build Coastguard Worker 
setWriteBlocked(uint32_t sequence)7436*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::setWriteBlocked(uint32_t sequence)
7437*ec779b8eSAndroid Build Coastguard Worker {
7438*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7439*ec779b8eSAndroid Build Coastguard Worker     // bit 0 is cleared
7440*ec779b8eSAndroid Build Coastguard Worker     mWriteAckSequence = sequence << 1;
7441*ec779b8eSAndroid Build Coastguard Worker }
7442*ec779b8eSAndroid Build Coastguard Worker 
resetWriteBlocked()7443*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::resetWriteBlocked()
7444*ec779b8eSAndroid Build Coastguard Worker {
7445*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7446*ec779b8eSAndroid Build Coastguard Worker     // ignore unexpected callbacks
7447*ec779b8eSAndroid Build Coastguard Worker     if (mWriteAckSequence & 2) {
7448*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence |= 1;
7449*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_one();
7450*ec779b8eSAndroid Build Coastguard Worker     }
7451*ec779b8eSAndroid Build Coastguard Worker }
7452*ec779b8eSAndroid Build Coastguard Worker 
setDraining(uint32_t sequence)7453*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::setDraining(uint32_t sequence)
7454*ec779b8eSAndroid Build Coastguard Worker {
7455*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7456*ec779b8eSAndroid Build Coastguard Worker     // bit 0 is cleared
7457*ec779b8eSAndroid Build Coastguard Worker     mDrainSequence = sequence << 1;
7458*ec779b8eSAndroid Build Coastguard Worker }
7459*ec779b8eSAndroid Build Coastguard Worker 
resetDraining()7460*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::resetDraining()
7461*ec779b8eSAndroid Build Coastguard Worker {
7462*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7463*ec779b8eSAndroid Build Coastguard Worker     // ignore unexpected callbacks
7464*ec779b8eSAndroid Build Coastguard Worker     if (mDrainSequence & 2) {
7465*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence |= 1;
7466*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_one();
7467*ec779b8eSAndroid Build Coastguard Worker     }
7468*ec779b8eSAndroid Build Coastguard Worker }
7469*ec779b8eSAndroid Build Coastguard Worker 
setAsyncError(bool isHardError)7470*ec779b8eSAndroid Build Coastguard Worker void AsyncCallbackThread::setAsyncError(bool isHardError)
7471*ec779b8eSAndroid Build Coastguard Worker {
7472*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7473*ec779b8eSAndroid Build Coastguard Worker     mAsyncError = isHardError ? ASYNC_ERROR_HARD : ASYNC_ERROR_SOFT;
7474*ec779b8eSAndroid Build Coastguard Worker     mWaitWorkCV.notify_one();
7475*ec779b8eSAndroid Build Coastguard Worker }
7476*ec779b8eSAndroid Build Coastguard Worker 
7477*ec779b8eSAndroid Build Coastguard Worker 
7478*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
7479*ec779b8eSAndroid Build Coastguard Worker 
7480*ec779b8eSAndroid Build Coastguard Worker /* static */
createOffloadThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,const audio_offload_info_t & offloadInfo)7481*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> IAfPlaybackThread::createOffloadThread(
7482*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback,
7483*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output, audio_io_handle_t id, bool systemReady,
7484*ec779b8eSAndroid Build Coastguard Worker         const audio_offload_info_t& offloadInfo) {
7485*ec779b8eSAndroid Build Coastguard Worker     return sp<OffloadThread>::make(afThreadCallback, output, id, systemReady, offloadInfo);
7486*ec779b8eSAndroid Build Coastguard Worker }
7487*ec779b8eSAndroid Build Coastguard Worker 
OffloadThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,const audio_offload_info_t & offloadInfo)7488*ec779b8eSAndroid Build Coastguard Worker OffloadThread::OffloadThread(const sp<IAfThreadCallback>& afThreadCallback,
7489*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output, audio_io_handle_t id, bool systemReady,
7490*ec779b8eSAndroid Build Coastguard Worker         const audio_offload_info_t& offloadInfo)
7491*ec779b8eSAndroid Build Coastguard Worker     :   DirectOutputThread(afThreadCallback, output, id, OFFLOAD, systemReady, offloadInfo),
7492*ec779b8eSAndroid Build Coastguard Worker         mPausedWriteLength(0), mPausedBytesRemaining(0), mKeepWakeLock(true)
7493*ec779b8eSAndroid Build Coastguard Worker {
7494*ec779b8eSAndroid Build Coastguard Worker     //FIXME: mStandby should be set to true by ThreadBase constructo
7495*ec779b8eSAndroid Build Coastguard Worker     mStandby = true;
7496*ec779b8eSAndroid Build Coastguard Worker     mKeepWakeLock = property_get_bool("ro.audio.offload_wakelock", true /* default_value */);
7497*ec779b8eSAndroid Build Coastguard Worker }
7498*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()7499*ec779b8eSAndroid Build Coastguard Worker void OffloadThread::threadLoop_exit()
7500*ec779b8eSAndroid Build Coastguard Worker {
7501*ec779b8eSAndroid Build Coastguard Worker     if (mFlushPending || mHwPaused) {
7502*ec779b8eSAndroid Build Coastguard Worker         // If a flush is pending or track was paused, just discard buffered data
7503*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard l(mutex());
7504*ec779b8eSAndroid Build Coastguard Worker         flushHw_l();
7505*ec779b8eSAndroid Build Coastguard Worker     } else {
7506*ec779b8eSAndroid Build Coastguard Worker         mMixerStatus = MIXER_DRAIN_ALL;
7507*ec779b8eSAndroid Build Coastguard Worker         threadLoop_drain();
7508*ec779b8eSAndroid Build Coastguard Worker     }
7509*ec779b8eSAndroid Build Coastguard Worker     if (mUseAsyncWrite) {
7510*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(mCallbackThread != 0);
7511*ec779b8eSAndroid Build Coastguard Worker         mCallbackThread->exit();
7512*ec779b8eSAndroid Build Coastguard Worker     }
7513*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::threadLoop_exit();
7514*ec779b8eSAndroid Build Coastguard Worker }
7515*ec779b8eSAndroid Build Coastguard Worker 
prepareTracks_l(Vector<sp<IAfTrack>> * tracksToRemove)7516*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::mixer_state OffloadThread::prepareTracks_l(
7517*ec779b8eSAndroid Build Coastguard Worker     Vector<sp<IAfTrack>>* tracksToRemove
7518*ec779b8eSAndroid Build Coastguard Worker )
7519*ec779b8eSAndroid Build Coastguard Worker {
7520*ec779b8eSAndroid Build Coastguard Worker     size_t count = mActiveTracks.size();
7521*ec779b8eSAndroid Build Coastguard Worker 
7522*ec779b8eSAndroid Build Coastguard Worker     mixer_state mixerStatus = MIXER_IDLE;
7523*ec779b8eSAndroid Build Coastguard Worker     bool doHwPause = false;
7524*ec779b8eSAndroid Build Coastguard Worker     bool doHwResume = false;
7525*ec779b8eSAndroid Build Coastguard Worker 
7526*ec779b8eSAndroid Build Coastguard Worker     ALOGV("OffloadThread::prepareTracks_l active tracks %zu", count);
7527*ec779b8eSAndroid Build Coastguard Worker 
7528*ec779b8eSAndroid Build Coastguard Worker     // find out which tracks need to be processed
7529*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfTrack>& t : mActiveTracks) {
7530*ec779b8eSAndroid Build Coastguard Worker         IAfTrack* const track = t.get();
7531*ec779b8eSAndroid Build Coastguard Worker #ifdef VERY_VERY_VERBOSE_LOGGING
7532*ec779b8eSAndroid Build Coastguard Worker         audio_track_cblk_t* cblk = track->cblk();
7533*ec779b8eSAndroid Build Coastguard Worker #endif
7534*ec779b8eSAndroid Build Coastguard Worker         // Only consider last track started for volume and mixer state control.
7535*ec779b8eSAndroid Build Coastguard Worker         // In theory an older track could underrun and restart after the new one starts
7536*ec779b8eSAndroid Build Coastguard Worker         // but as we only care about the transition phase between two tracks on a
7537*ec779b8eSAndroid Build Coastguard Worker         // direct output, it is not a problem to ignore the underrun case.
7538*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> l = mActiveTracks.getLatest();
7539*ec779b8eSAndroid Build Coastguard Worker         bool last = l.get() == track;
7540*ec779b8eSAndroid Build Coastguard Worker 
7541*ec779b8eSAndroid Build Coastguard Worker         if (track->isInvalid()) {
7542*ec779b8eSAndroid Build Coastguard Worker             ALOGW("An invalidated track shouldn't be in active list");
7543*ec779b8eSAndroid Build Coastguard Worker             tracksToRemove->add(track);
7544*ec779b8eSAndroid Build Coastguard Worker             continue;
7545*ec779b8eSAndroid Build Coastguard Worker         }
7546*ec779b8eSAndroid Build Coastguard Worker 
7547*ec779b8eSAndroid Build Coastguard Worker         if (track->state() == IAfTrackBase::IDLE) {
7548*ec779b8eSAndroid Build Coastguard Worker             ALOGW("An idle track shouldn't be in active list");
7549*ec779b8eSAndroid Build Coastguard Worker             continue;
7550*ec779b8eSAndroid Build Coastguard Worker         }
7551*ec779b8eSAndroid Build Coastguard Worker 
7552*ec779b8eSAndroid Build Coastguard Worker         const size_t framesReady = track->framesReady();
7553*ec779b8eSAndroid Build Coastguard Worker         if (ATRACE_ENABLED()) [[unlikely]] {
7554*ec779b8eSAndroid Build Coastguard Worker             ATRACE_INT(std::string(AUDIO_TRACE_PREFIX_AUDIO_TRACK_NRDY)
7555*ec779b8eSAndroid Build Coastguard Worker                     .append(track->getTraceSuffix()).c_str(), framesReady);
7556*ec779b8eSAndroid Build Coastguard Worker         }
7557*ec779b8eSAndroid Build Coastguard Worker         if (track->isPausePending()) {
7558*ec779b8eSAndroid Build Coastguard Worker             track->pauseAck();
7559*ec779b8eSAndroid Build Coastguard Worker             // It is possible a track might have been flushed or stopped.
7560*ec779b8eSAndroid Build Coastguard Worker             // Other operations such as flush pending might occur on the next prepare.
7561*ec779b8eSAndroid Build Coastguard Worker             if (track->isPausing()) {
7562*ec779b8eSAndroid Build Coastguard Worker                 track->setPaused();
7563*ec779b8eSAndroid Build Coastguard Worker             }
7564*ec779b8eSAndroid Build Coastguard Worker             // Always perform pause if last, as an immediate flush will change
7565*ec779b8eSAndroid Build Coastguard Worker             // the pause state to be no longer isPausing().
7566*ec779b8eSAndroid Build Coastguard Worker             if (last) {
7567*ec779b8eSAndroid Build Coastguard Worker                 if (mHwSupportsPause && !mHwPaused) {
7568*ec779b8eSAndroid Build Coastguard Worker                     doHwPause = true;
7569*ec779b8eSAndroid Build Coastguard Worker                     mHwPaused = true;
7570*ec779b8eSAndroid Build Coastguard Worker                 }
7571*ec779b8eSAndroid Build Coastguard Worker                 // If we were part way through writing the mixbuffer to
7572*ec779b8eSAndroid Build Coastguard Worker                 // the HAL we must save this until we resume
7573*ec779b8eSAndroid Build Coastguard Worker                 // BUG - this will be wrong if a different track is made active,
7574*ec779b8eSAndroid Build Coastguard Worker                 // in that case we want to discard the pending data in the
7575*ec779b8eSAndroid Build Coastguard Worker                 // mixbuffer and tell the client to present it again when the
7576*ec779b8eSAndroid Build Coastguard Worker                 // track is resumed
7577*ec779b8eSAndroid Build Coastguard Worker                 mPausedWriteLength = mCurrentWriteLength;
7578*ec779b8eSAndroid Build Coastguard Worker                 mPausedBytesRemaining = mBytesRemaining;
7579*ec779b8eSAndroid Build Coastguard Worker                 mBytesRemaining = 0;    // stop writing
7580*ec779b8eSAndroid Build Coastguard Worker             }
7581*ec779b8eSAndroid Build Coastguard Worker             tracksToRemove->add(track);
7582*ec779b8eSAndroid Build Coastguard Worker         } else if (track->isFlushPending()) {
7583*ec779b8eSAndroid Build Coastguard Worker             if (track->isStopping_1()) {
7584*ec779b8eSAndroid Build Coastguard Worker                 track->retryCount() = kMaxTrackStopRetriesOffload;
7585*ec779b8eSAndroid Build Coastguard Worker             } else {
7586*ec779b8eSAndroid Build Coastguard Worker                 track->retryCount() = kMaxTrackRetriesOffload;
7587*ec779b8eSAndroid Build Coastguard Worker             }
7588*ec779b8eSAndroid Build Coastguard Worker             track->flushAck();
7589*ec779b8eSAndroid Build Coastguard Worker             if (last) {
7590*ec779b8eSAndroid Build Coastguard Worker                 mFlushPending = true;
7591*ec779b8eSAndroid Build Coastguard Worker             }
7592*ec779b8eSAndroid Build Coastguard Worker         } else if (track->isResumePending()){
7593*ec779b8eSAndroid Build Coastguard Worker             track->resumeAck();
7594*ec779b8eSAndroid Build Coastguard Worker             if (last) {
7595*ec779b8eSAndroid Build Coastguard Worker                 if (mPausedBytesRemaining) {
7596*ec779b8eSAndroid Build Coastguard Worker                     // Need to continue write that was interrupted
7597*ec779b8eSAndroid Build Coastguard Worker                     mCurrentWriteLength = mPausedWriteLength;
7598*ec779b8eSAndroid Build Coastguard Worker                     mBytesRemaining = mPausedBytesRemaining;
7599*ec779b8eSAndroid Build Coastguard Worker                     mPausedBytesRemaining = 0;
7600*ec779b8eSAndroid Build Coastguard Worker                 }
7601*ec779b8eSAndroid Build Coastguard Worker                 if (mHwPaused) {
7602*ec779b8eSAndroid Build Coastguard Worker                     doHwResume = true;
7603*ec779b8eSAndroid Build Coastguard Worker                     mHwPaused = false;
7604*ec779b8eSAndroid Build Coastguard Worker                     // threadLoop_mix() will handle the case that we need to
7605*ec779b8eSAndroid Build Coastguard Worker                     // resume an interrupted write
7606*ec779b8eSAndroid Build Coastguard Worker                 }
7607*ec779b8eSAndroid Build Coastguard Worker                 // enable write to audio HAL
7608*ec779b8eSAndroid Build Coastguard Worker                 mSleepTimeUs = 0;
7609*ec779b8eSAndroid Build Coastguard Worker 
7610*ec779b8eSAndroid Build Coastguard Worker                 mLeftVolFloat = mRightVolFloat = -1.0;
7611*ec779b8eSAndroid Build Coastguard Worker 
7612*ec779b8eSAndroid Build Coastguard Worker                 // Do not handle new data in this iteration even if track->framesReady()
7613*ec779b8eSAndroid Build Coastguard Worker                 mixerStatus = MIXER_TRACKS_ENABLED;
7614*ec779b8eSAndroid Build Coastguard Worker             }
7615*ec779b8eSAndroid Build Coastguard Worker         } else if (framesReady && track->isReady() &&
7616*ec779b8eSAndroid Build Coastguard Worker                 !track->isPaused() && !track->isTerminated() && !track->isStopping_2()) {
7617*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("OffloadThread: track(%d) s=%08x [OK]", track->id(), cblk->mServer);
7618*ec779b8eSAndroid Build Coastguard Worker             if (track->fillingStatus() == IAfTrack::FS_FILLED) {
7619*ec779b8eSAndroid Build Coastguard Worker                 track->fillingStatus() = IAfTrack::FS_ACTIVE;
7620*ec779b8eSAndroid Build Coastguard Worker                 if (last) {
7621*ec779b8eSAndroid Build Coastguard Worker                     // make sure processVolume_l() will apply new volume even if 0
7622*ec779b8eSAndroid Build Coastguard Worker                     mLeftVolFloat = mRightVolFloat = -1.0;
7623*ec779b8eSAndroid Build Coastguard Worker                 }
7624*ec779b8eSAndroid Build Coastguard Worker             }
7625*ec779b8eSAndroid Build Coastguard Worker 
7626*ec779b8eSAndroid Build Coastguard Worker             if (last) {
7627*ec779b8eSAndroid Build Coastguard Worker                 sp<IAfTrack> previousTrack = mPreviousTrack.promote();
7628*ec779b8eSAndroid Build Coastguard Worker                 if (previousTrack != 0) {
7629*ec779b8eSAndroid Build Coastguard Worker                     if (track != previousTrack.get()) {
7630*ec779b8eSAndroid Build Coastguard Worker                         // Flush any data still being written from last track
7631*ec779b8eSAndroid Build Coastguard Worker                         mBytesRemaining = 0;
7632*ec779b8eSAndroid Build Coastguard Worker                         if (mPausedBytesRemaining) {
7633*ec779b8eSAndroid Build Coastguard Worker                             // Last track was paused so we also need to flush saved
7634*ec779b8eSAndroid Build Coastguard Worker                             // mixbuffer state and invalidate track so that it will
7635*ec779b8eSAndroid Build Coastguard Worker                             // re-submit that unwritten data when it is next resumed
7636*ec779b8eSAndroid Build Coastguard Worker                             mPausedBytesRemaining = 0;
7637*ec779b8eSAndroid Build Coastguard Worker                             // Invalidate is a bit drastic - would be more efficient
7638*ec779b8eSAndroid Build Coastguard Worker                             // to have a flag to tell client that some of the
7639*ec779b8eSAndroid Build Coastguard Worker                             // previously written data was lost
7640*ec779b8eSAndroid Build Coastguard Worker                             previousTrack->invalidate();
7641*ec779b8eSAndroid Build Coastguard Worker                         }
7642*ec779b8eSAndroid Build Coastguard Worker                         // flush data already sent to the DSP if changing audio session as audio
7643*ec779b8eSAndroid Build Coastguard Worker                         // comes from a different source. Also invalidate previous track to force a
7644*ec779b8eSAndroid Build Coastguard Worker                         // seek when resuming.
7645*ec779b8eSAndroid Build Coastguard Worker                         if (previousTrack->sessionId() != track->sessionId()) {
7646*ec779b8eSAndroid Build Coastguard Worker                             previousTrack->invalidate();
7647*ec779b8eSAndroid Build Coastguard Worker                         }
7648*ec779b8eSAndroid Build Coastguard Worker                     }
7649*ec779b8eSAndroid Build Coastguard Worker                 }
7650*ec779b8eSAndroid Build Coastguard Worker                 mPreviousTrack = track;
7651*ec779b8eSAndroid Build Coastguard Worker                 // reset retry count
7652*ec779b8eSAndroid Build Coastguard Worker                 if (track->isStopping_1()) {
7653*ec779b8eSAndroid Build Coastguard Worker                     track->retryCount() = kMaxTrackStopRetriesOffload;
7654*ec779b8eSAndroid Build Coastguard Worker                 } else {
7655*ec779b8eSAndroid Build Coastguard Worker                     track->retryCount() = kMaxTrackRetriesOffload;
7656*ec779b8eSAndroid Build Coastguard Worker                 }
7657*ec779b8eSAndroid Build Coastguard Worker                 mActiveTrack = t;
7658*ec779b8eSAndroid Build Coastguard Worker                 mixerStatus = MIXER_TRACKS_READY;
7659*ec779b8eSAndroid Build Coastguard Worker             }
7660*ec779b8eSAndroid Build Coastguard Worker         } else {
7661*ec779b8eSAndroid Build Coastguard Worker             ALOGVV("OffloadThread: track(%d) s=%08x [NOT READY]", track->id(), cblk->mServer);
7662*ec779b8eSAndroid Build Coastguard Worker             if (track->isStopping_1()) {
7663*ec779b8eSAndroid Build Coastguard Worker                 if (--(track->retryCount()) <= 0) {
7664*ec779b8eSAndroid Build Coastguard Worker                     // Hardware buffer can hold a large amount of audio so we must
7665*ec779b8eSAndroid Build Coastguard Worker                     // wait for all current track's data to drain before we say
7666*ec779b8eSAndroid Build Coastguard Worker                     // that the track is stopped.
7667*ec779b8eSAndroid Build Coastguard Worker                     if (mBytesRemaining == 0) {
7668*ec779b8eSAndroid Build Coastguard Worker                         // Only start draining when all data in mixbuffer
7669*ec779b8eSAndroid Build Coastguard Worker                         // has been written
7670*ec779b8eSAndroid Build Coastguard Worker                         ALOGV("OffloadThread: underrun and STOPPING_1 -> draining, STOPPING_2");
7671*ec779b8eSAndroid Build Coastguard Worker                         track->setState(IAfTrackBase::STOPPING_2);
7672*ec779b8eSAndroid Build Coastguard Worker                         // so presentation completes after
7673*ec779b8eSAndroid Build Coastguard Worker                         // drain do not drain if no data was ever sent to HAL (mStandby == true)
7674*ec779b8eSAndroid Build Coastguard Worker                         if (last && !mStandby) {
7675*ec779b8eSAndroid Build Coastguard Worker                             // do not modify drain sequence if we are already draining. This happens
7676*ec779b8eSAndroid Build Coastguard Worker                             // when resuming from pause after drain.
7677*ec779b8eSAndroid Build Coastguard Worker                             if ((mDrainSequence & 1) == 0) {
7678*ec779b8eSAndroid Build Coastguard Worker                                 mSleepTimeUs = 0;
7679*ec779b8eSAndroid Build Coastguard Worker                                 mStandbyTimeNs = systemTime() + mStandbyDelayNs;
7680*ec779b8eSAndroid Build Coastguard Worker                                 mixerStatus = MIXER_DRAIN_TRACK;
7681*ec779b8eSAndroid Build Coastguard Worker                                 mDrainSequence += 2;
7682*ec779b8eSAndroid Build Coastguard Worker                             }
7683*ec779b8eSAndroid Build Coastguard Worker                             if (mHwPaused) {
7684*ec779b8eSAndroid Build Coastguard Worker                                 // It is possible to move from PAUSED to STOPPING_1 without
7685*ec779b8eSAndroid Build Coastguard Worker                                 // a resume so we must ensure hardware is running
7686*ec779b8eSAndroid Build Coastguard Worker                                 doHwResume = true;
7687*ec779b8eSAndroid Build Coastguard Worker                                 mHwPaused = false;
7688*ec779b8eSAndroid Build Coastguard Worker                             }
7689*ec779b8eSAndroid Build Coastguard Worker                         }
7690*ec779b8eSAndroid Build Coastguard Worker                     }
7691*ec779b8eSAndroid Build Coastguard Worker                 } else if (last) {
7692*ec779b8eSAndroid Build Coastguard Worker                     ALOGV("stopping1 underrun retries left %d", track->retryCount());
7693*ec779b8eSAndroid Build Coastguard Worker                     mixerStatus = MIXER_TRACKS_ENABLED;
7694*ec779b8eSAndroid Build Coastguard Worker                 }
7695*ec779b8eSAndroid Build Coastguard Worker             } else if (track->isStopping_2()) {
7696*ec779b8eSAndroid Build Coastguard Worker                 // Drain has completed or we are in standby, signal presentation complete
7697*ec779b8eSAndroid Build Coastguard Worker                 if (!(mDrainSequence & 1) || !last || mStandby) {
7698*ec779b8eSAndroid Build Coastguard Worker                     track->setState(IAfTrackBase::STOPPED);
7699*ec779b8eSAndroid Build Coastguard Worker                     mOutput->presentationComplete();
7700*ec779b8eSAndroid Build Coastguard Worker                     track->presentationComplete(latency_l()); // always returns true
7701*ec779b8eSAndroid Build Coastguard Worker                     track->reset();
7702*ec779b8eSAndroid Build Coastguard Worker                     tracksToRemove->add(track);
7703*ec779b8eSAndroid Build Coastguard Worker                     // OFFLOADED stop resets frame counts.
7704*ec779b8eSAndroid Build Coastguard Worker                     if (!mUseAsyncWrite) {
7705*ec779b8eSAndroid Build Coastguard Worker                         // If we don't get explicit drain notification we must
7706*ec779b8eSAndroid Build Coastguard Worker                         // register discontinuity regardless of whether this is
7707*ec779b8eSAndroid Build Coastguard Worker                         // the previous (!last) or the upcoming (last) track
7708*ec779b8eSAndroid Build Coastguard Worker                         // to avoid skipping the discontinuity.
7709*ec779b8eSAndroid Build Coastguard Worker                         mTimestampVerifier.discontinuity(
7710*ec779b8eSAndroid Build Coastguard Worker                                 mTimestampVerifier.DISCONTINUITY_MODE_ZERO);
7711*ec779b8eSAndroid Build Coastguard Worker                     }
7712*ec779b8eSAndroid Build Coastguard Worker                 }
7713*ec779b8eSAndroid Build Coastguard Worker             } else {
7714*ec779b8eSAndroid Build Coastguard Worker                 // No buffers for this track. Give it a few chances to
7715*ec779b8eSAndroid Build Coastguard Worker                 // fill a buffer, then remove it from active list.
7716*ec779b8eSAndroid Build Coastguard Worker                 bool isTimestampAdvancing = mIsTimestampAdvancing.check(mOutput);
7717*ec779b8eSAndroid Build Coastguard Worker                 if (!isTunerStream()  // tuner streams remain active in underrun
7718*ec779b8eSAndroid Build Coastguard Worker                         && --(track->retryCount()) <= 0) {
7719*ec779b8eSAndroid Build Coastguard Worker                     if (isTimestampAdvancing) { // HAL is still playing audio, give us more time.
7720*ec779b8eSAndroid Build Coastguard Worker                         track->retryCount() = kMaxTrackRetriesOffload;
7721*ec779b8eSAndroid Build Coastguard Worker                     } else {
7722*ec779b8eSAndroid Build Coastguard Worker                         ALOGI("%s BUFFER TIMEOUT: remove track(%d) from active list due to"
7723*ec779b8eSAndroid Build Coastguard Worker                               " underrun on thread %d", __func__, track->id(), mId);
7724*ec779b8eSAndroid Build Coastguard Worker                         tracksToRemove->add(track);
7725*ec779b8eSAndroid Build Coastguard Worker                         // tell client process that the track was disabled because of underrun;
7726*ec779b8eSAndroid Build Coastguard Worker                         // it will then automatically call start() when data is available
7727*ec779b8eSAndroid Build Coastguard Worker                         track->disable();
7728*ec779b8eSAndroid Build Coastguard Worker                     }
7729*ec779b8eSAndroid Build Coastguard Worker                 } else if (last){
7730*ec779b8eSAndroid Build Coastguard Worker                     mixerStatus = MIXER_TRACKS_ENABLED;
7731*ec779b8eSAndroid Build Coastguard Worker                 }
7732*ec779b8eSAndroid Build Coastguard Worker             }
7733*ec779b8eSAndroid Build Coastguard Worker         }
7734*ec779b8eSAndroid Build Coastguard Worker         // compute volume for this track
7735*ec779b8eSAndroid Build Coastguard Worker         if (track->isReady()) {  // check ready to prevent premature start.
7736*ec779b8eSAndroid Build Coastguard Worker             processVolume_l(track, last);
7737*ec779b8eSAndroid Build Coastguard Worker         }
7738*ec779b8eSAndroid Build Coastguard Worker     }
7739*ec779b8eSAndroid Build Coastguard Worker 
7740*ec779b8eSAndroid Build Coastguard Worker     // make sure the pause/flush/resume sequence is executed in the right order.
7741*ec779b8eSAndroid Build Coastguard Worker     // If a flush is pending and a track is active but the HW is not paused, force a HW pause
7742*ec779b8eSAndroid Build Coastguard Worker     // before flush and then resume HW. This can happen in case of pause/flush/resume
7743*ec779b8eSAndroid Build Coastguard Worker     // if resume is received before pause is executed.
7744*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby && (doHwPause || (mFlushPending && !mHwPaused && (count != 0)))) {
7745*ec779b8eSAndroid Build Coastguard Worker         status_t result = mOutput->stream->pause();
7746*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(result != OK, "Error when pausing output stream: %d", result);
7747*ec779b8eSAndroid Build Coastguard Worker         doHwResume = !doHwPause;  // resume if pause is due to flush.
7748*ec779b8eSAndroid Build Coastguard Worker     }
7749*ec779b8eSAndroid Build Coastguard Worker     if (mFlushPending) {
7750*ec779b8eSAndroid Build Coastguard Worker         flushHw_l();
7751*ec779b8eSAndroid Build Coastguard Worker     }
7752*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby && doHwResume) {
7753*ec779b8eSAndroid Build Coastguard Worker         status_t result = mOutput->stream->resume();
7754*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(result != OK, "Error when resuming output stream: %d", result);
7755*ec779b8eSAndroid Build Coastguard Worker     }
7756*ec779b8eSAndroid Build Coastguard Worker 
7757*ec779b8eSAndroid Build Coastguard Worker     // remove all the tracks that need to be...
7758*ec779b8eSAndroid Build Coastguard Worker     removeTracks_l(*tracksToRemove);
7759*ec779b8eSAndroid Build Coastguard Worker 
7760*ec779b8eSAndroid Build Coastguard Worker     return mixerStatus;
7761*ec779b8eSAndroid Build Coastguard Worker }
7762*ec779b8eSAndroid Build Coastguard Worker 
7763*ec779b8eSAndroid Build Coastguard Worker // must be called with thread mutex locked
waitingAsyncCallback_l()7764*ec779b8eSAndroid Build Coastguard Worker bool OffloadThread::waitingAsyncCallback_l()
7765*ec779b8eSAndroid Build Coastguard Worker {
7766*ec779b8eSAndroid Build Coastguard Worker     ALOGVV("waitingAsyncCallback_l mWriteAckSequence %d mDrainSequence %d",
7767*ec779b8eSAndroid Build Coastguard Worker           mWriteAckSequence, mDrainSequence);
7768*ec779b8eSAndroid Build Coastguard Worker     if (mUseAsyncWrite && ((mWriteAckSequence & 1) || (mDrainSequence & 1))) {
7769*ec779b8eSAndroid Build Coastguard Worker         return true;
7770*ec779b8eSAndroid Build Coastguard Worker     }
7771*ec779b8eSAndroid Build Coastguard Worker     return false;
7772*ec779b8eSAndroid Build Coastguard Worker }
7773*ec779b8eSAndroid Build Coastguard Worker 
waitingAsyncCallback()7774*ec779b8eSAndroid Build Coastguard Worker bool OffloadThread::waitingAsyncCallback()
7775*ec779b8eSAndroid Build Coastguard Worker {
7776*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7777*ec779b8eSAndroid Build Coastguard Worker     return waitingAsyncCallback_l();
7778*ec779b8eSAndroid Build Coastguard Worker }
7779*ec779b8eSAndroid Build Coastguard Worker 
flushHw_l()7780*ec779b8eSAndroid Build Coastguard Worker void OffloadThread::flushHw_l()
7781*ec779b8eSAndroid Build Coastguard Worker {
7782*ec779b8eSAndroid Build Coastguard Worker     DirectOutputThread::flushHw_l();
7783*ec779b8eSAndroid Build Coastguard Worker     // Flush anything still waiting in the mixbuffer
7784*ec779b8eSAndroid Build Coastguard Worker     mCurrentWriteLength = 0;
7785*ec779b8eSAndroid Build Coastguard Worker     mBytesRemaining = 0;
7786*ec779b8eSAndroid Build Coastguard Worker     mPausedWriteLength = 0;
7787*ec779b8eSAndroid Build Coastguard Worker     mPausedBytesRemaining = 0;
7788*ec779b8eSAndroid Build Coastguard Worker     // reset bytes written count to reflect that DSP buffers are empty after flush.
7789*ec779b8eSAndroid Build Coastguard Worker     mBytesWritten = 0;
7790*ec779b8eSAndroid Build Coastguard Worker 
7791*ec779b8eSAndroid Build Coastguard Worker     if (mUseAsyncWrite) {
7792*ec779b8eSAndroid Build Coastguard Worker         // discard any pending drain or write ack by incrementing sequence
7793*ec779b8eSAndroid Build Coastguard Worker         mWriteAckSequence = (mWriteAckSequence + 2) & ~1;
7794*ec779b8eSAndroid Build Coastguard Worker         mDrainSequence = (mDrainSequence + 2) & ~1;
7795*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(mCallbackThread != 0);
7796*ec779b8eSAndroid Build Coastguard Worker         mCallbackThread->setWriteBlocked(mWriteAckSequence);
7797*ec779b8eSAndroid Build Coastguard Worker         mCallbackThread->setDraining(mDrainSequence);
7798*ec779b8eSAndroid Build Coastguard Worker     }
7799*ec779b8eSAndroid Build Coastguard Worker }
7800*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(audio_stream_type_t streamType)7801*ec779b8eSAndroid Build Coastguard Worker void OffloadThread::invalidateTracks(audio_stream_type_t streamType)
7802*ec779b8eSAndroid Build Coastguard Worker {
7803*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7804*ec779b8eSAndroid Build Coastguard Worker     if (PlaybackThread::invalidateTracks_l(streamType)) {
7805*ec779b8eSAndroid Build Coastguard Worker         mFlushPending = true;
7806*ec779b8eSAndroid Build Coastguard Worker     }
7807*ec779b8eSAndroid Build Coastguard Worker }
7808*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(std::set<audio_port_handle_t> & portIds)7809*ec779b8eSAndroid Build Coastguard Worker void OffloadThread::invalidateTracks(std::set<audio_port_handle_t>& portIds) {
7810*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7811*ec779b8eSAndroid Build Coastguard Worker     if (PlaybackThread::invalidateTracks_l(portIds)) {
7812*ec779b8eSAndroid Build Coastguard Worker         mFlushPending = true;
7813*ec779b8eSAndroid Build Coastguard Worker     }
7814*ec779b8eSAndroid Build Coastguard Worker }
7815*ec779b8eSAndroid Build Coastguard Worker 
7816*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
7817*ec779b8eSAndroid Build Coastguard Worker 
7818*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const sp<IAfThreadCallback> & afThreadCallback,IAfPlaybackThread * mainThread,audio_io_handle_t id,bool systemReady)7819*ec779b8eSAndroid Build Coastguard Worker sp<IAfDuplicatingThread> IAfDuplicatingThread::create(
7820*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback,
7821*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* mainThread, audio_io_handle_t id, bool systemReady) {
7822*ec779b8eSAndroid Build Coastguard Worker     return sp<DuplicatingThread>::make(afThreadCallback, mainThread, id, systemReady);
7823*ec779b8eSAndroid Build Coastguard Worker }
7824*ec779b8eSAndroid Build Coastguard Worker 
DuplicatingThread(const sp<IAfThreadCallback> & afThreadCallback,IAfPlaybackThread * mainThread,audio_io_handle_t id,bool systemReady)7825*ec779b8eSAndroid Build Coastguard Worker DuplicatingThread::DuplicatingThread(const sp<IAfThreadCallback>& afThreadCallback,
7826*ec779b8eSAndroid Build Coastguard Worker        IAfPlaybackThread* mainThread, audio_io_handle_t id, bool systemReady)
7827*ec779b8eSAndroid Build Coastguard Worker     :   MixerThread(afThreadCallback, mainThread->getOutput(), id,
7828*ec779b8eSAndroid Build Coastguard Worker                     systemReady, DUPLICATING),
7829*ec779b8eSAndroid Build Coastguard Worker         mWaitTimeMs(UINT_MAX)
7830*ec779b8eSAndroid Build Coastguard Worker {
7831*ec779b8eSAndroid Build Coastguard Worker     addOutputTrack(mainThread);
7832*ec779b8eSAndroid Build Coastguard Worker }
7833*ec779b8eSAndroid Build Coastguard Worker 
~DuplicatingThread()7834*ec779b8eSAndroid Build Coastguard Worker DuplicatingThread::~DuplicatingThread()
7835*ec779b8eSAndroid Build Coastguard Worker {
7836*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mOutputTracks.size(); i++) {
7837*ec779b8eSAndroid Build Coastguard Worker         mOutputTracks[i]->destroy();
7838*ec779b8eSAndroid Build Coastguard Worker     }
7839*ec779b8eSAndroid Build Coastguard Worker }
7840*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_mix()7841*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::threadLoop_mix()
7842*ec779b8eSAndroid Build Coastguard Worker {
7843*ec779b8eSAndroid Build Coastguard Worker     // mix buffers...
7844*ec779b8eSAndroid Build Coastguard Worker     if (outputsReady()) {
7845*ec779b8eSAndroid Build Coastguard Worker         mAudioMixer->process();
7846*ec779b8eSAndroid Build Coastguard Worker     } else {
7847*ec779b8eSAndroid Build Coastguard Worker         if (mMixerBufferValid) {
7848*ec779b8eSAndroid Build Coastguard Worker             memset(mMixerBuffer, 0, mMixerBufferSize);
7849*ec779b8eSAndroid Build Coastguard Worker         } else {
7850*ec779b8eSAndroid Build Coastguard Worker             memset(mSinkBuffer, 0, mSinkBufferSize);
7851*ec779b8eSAndroid Build Coastguard Worker         }
7852*ec779b8eSAndroid Build Coastguard Worker     }
7853*ec779b8eSAndroid Build Coastguard Worker     mSleepTimeUs = 0;
7854*ec779b8eSAndroid Build Coastguard Worker     writeFrames = mNormalFrameCount;
7855*ec779b8eSAndroid Build Coastguard Worker     mCurrentWriteLength = mSinkBufferSize;
7856*ec779b8eSAndroid Build Coastguard Worker     mStandbyTimeNs = systemTime() + mStandbyDelayNs;
7857*ec779b8eSAndroid Build Coastguard Worker }
7858*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_sleepTime()7859*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::threadLoop_sleepTime()
7860*ec779b8eSAndroid Build Coastguard Worker {
7861*ec779b8eSAndroid Build Coastguard Worker     if (mSleepTimeUs == 0) {
7862*ec779b8eSAndroid Build Coastguard Worker         if (mMixerStatus == MIXER_TRACKS_ENABLED) {
7863*ec779b8eSAndroid Build Coastguard Worker             mSleepTimeUs = mActiveSleepTimeUs;
7864*ec779b8eSAndroid Build Coastguard Worker         } else {
7865*ec779b8eSAndroid Build Coastguard Worker             mSleepTimeUs = mIdleSleepTimeUs;
7866*ec779b8eSAndroid Build Coastguard Worker         }
7867*ec779b8eSAndroid Build Coastguard Worker     } else if (mBytesWritten != 0) {
7868*ec779b8eSAndroid Build Coastguard Worker         if (mMixerStatus == MIXER_TRACKS_ENABLED) {
7869*ec779b8eSAndroid Build Coastguard Worker             writeFrames = mNormalFrameCount;
7870*ec779b8eSAndroid Build Coastguard Worker             memset(mSinkBuffer, 0, mSinkBufferSize);
7871*ec779b8eSAndroid Build Coastguard Worker         } else {
7872*ec779b8eSAndroid Build Coastguard Worker             // flush remaining overflow buffers in output tracks
7873*ec779b8eSAndroid Build Coastguard Worker             writeFrames = 0;
7874*ec779b8eSAndroid Build Coastguard Worker         }
7875*ec779b8eSAndroid Build Coastguard Worker         mSleepTimeUs = 0;
7876*ec779b8eSAndroid Build Coastguard Worker     }
7877*ec779b8eSAndroid Build Coastguard Worker }
7878*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_write()7879*ec779b8eSAndroid Build Coastguard Worker ssize_t DuplicatingThread::threadLoop_write()
7880*ec779b8eSAndroid Build Coastguard Worker {
7881*ec779b8eSAndroid Build Coastguard Worker     ATRACE_BEGIN("write");
7882*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < outputTracks.size(); i++) {
7883*ec779b8eSAndroid Build Coastguard Worker         const ssize_t actualWritten = outputTracks[i]->write(mSinkBuffer, writeFrames);
7884*ec779b8eSAndroid Build Coastguard Worker 
7885*ec779b8eSAndroid Build Coastguard Worker         // Consider the first OutputTrack for timestamp and frame counting.
7886*ec779b8eSAndroid Build Coastguard Worker 
7887*ec779b8eSAndroid Build Coastguard Worker         // The threadLoop() generally assumes writing a full sink buffer size at a time.
7888*ec779b8eSAndroid Build Coastguard Worker         // Here, we correct for writeFrames of 0 (a stop) or underruns because
7889*ec779b8eSAndroid Build Coastguard Worker         // we always claim success.
7890*ec779b8eSAndroid Build Coastguard Worker         if (i == 0) {
7891*ec779b8eSAndroid Build Coastguard Worker             const ssize_t correction = mSinkBufferSize / mFrameSize - actualWritten;
7892*ec779b8eSAndroid Build Coastguard Worker             ALOGD_IF(correction != 0 && writeFrames != 0,
7893*ec779b8eSAndroid Build Coastguard Worker                     "%s: writeFrames:%u  actualWritten:%zd  correction:%zd  mFramesWritten:%lld",
7894*ec779b8eSAndroid Build Coastguard Worker                     __func__, writeFrames, actualWritten, correction, (long long)mFramesWritten);
7895*ec779b8eSAndroid Build Coastguard Worker             mFramesWritten -= correction;
7896*ec779b8eSAndroid Build Coastguard Worker         }
7897*ec779b8eSAndroid Build Coastguard Worker 
7898*ec779b8eSAndroid Build Coastguard Worker         // TODO: Report correction for the other output tracks and show in the dump.
7899*ec779b8eSAndroid Build Coastguard Worker     }
7900*ec779b8eSAndroid Build Coastguard Worker     ATRACE_END();
7901*ec779b8eSAndroid Build Coastguard Worker     if (mStandby) {
7902*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics.logBeginInterval();
7903*ec779b8eSAndroid Build Coastguard Worker         mThreadSnapshot.onBegin();
7904*ec779b8eSAndroid Build Coastguard Worker         mStandby = false;
7905*ec779b8eSAndroid Build Coastguard Worker     }
7906*ec779b8eSAndroid Build Coastguard Worker     return (ssize_t)mSinkBufferSize;
7907*ec779b8eSAndroid Build Coastguard Worker }
7908*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_standby()7909*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::threadLoop_standby()
7910*ec779b8eSAndroid Build Coastguard Worker {
7911*ec779b8eSAndroid Build Coastguard Worker     // DuplicatingThread implements standby by stopping all tracks
7912*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < outputTracks.size(); i++) {
7913*ec779b8eSAndroid Build Coastguard Worker         outputTracks[i]->stop();
7914*ec779b8eSAndroid Build Coastguard Worker     }
7915*ec779b8eSAndroid Build Coastguard Worker }
7916*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()7917*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::threadLoop_exit()
7918*ec779b8eSAndroid Build Coastguard Worker {
7919*ec779b8eSAndroid Build Coastguard Worker     // Prevent calling the OutputTrack dtor in the DuplicatingThread dtor
7920*ec779b8eSAndroid Build Coastguard Worker     // where other mutexes (i.e. AudioPolicyService_Mutex) may be held.
7921*ec779b8eSAndroid Build Coastguard Worker     // Do so here in the threadLoop_exit().
7922*ec779b8eSAndroid Build Coastguard Worker 
7923*ec779b8eSAndroid Build Coastguard Worker     SortedVector <sp<IAfOutputTrack>> localTracks;
7924*ec779b8eSAndroid Build Coastguard Worker     {
7925*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard l(mutex());
7926*ec779b8eSAndroid Build Coastguard Worker         localTracks = std::move(mOutputTracks);
7927*ec779b8eSAndroid Build Coastguard Worker         mOutputTracks.clear();
7928*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < localTracks.size(); ++i) {
7929*ec779b8eSAndroid Build Coastguard Worker             localTracks[i]->destroy();
7930*ec779b8eSAndroid Build Coastguard Worker         }
7931*ec779b8eSAndroid Build Coastguard Worker     }
7932*ec779b8eSAndroid Build Coastguard Worker     localTracks.clear();
7933*ec779b8eSAndroid Build Coastguard Worker     outputTracks.clear();
7934*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::threadLoop_exit();
7935*ec779b8eSAndroid Build Coastguard Worker }
7936*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> & args)7937*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::dumpInternals_l(int fd, const Vector<String16>& args)
7938*ec779b8eSAndroid Build Coastguard Worker {
7939*ec779b8eSAndroid Build Coastguard Worker     MixerThread::dumpInternals_l(fd, args);
7940*ec779b8eSAndroid Build Coastguard Worker 
7941*ec779b8eSAndroid Build Coastguard Worker     std::stringstream ss;
7942*ec779b8eSAndroid Build Coastguard Worker     const size_t numTracks = mOutputTracks.size();
7943*ec779b8eSAndroid Build Coastguard Worker     ss << "  " << numTracks << " OutputTracks";
7944*ec779b8eSAndroid Build Coastguard Worker     if (numTracks > 0) {
7945*ec779b8eSAndroid Build Coastguard Worker         ss << ":";
7946*ec779b8eSAndroid Build Coastguard Worker         for (const auto &track : mOutputTracks) {
7947*ec779b8eSAndroid Build Coastguard Worker             const auto thread = track->thread().promote();
7948*ec779b8eSAndroid Build Coastguard Worker             ss << " (" << track->id() << " : ";
7949*ec779b8eSAndroid Build Coastguard Worker             if (thread.get() != nullptr) {
7950*ec779b8eSAndroid Build Coastguard Worker                 ss << thread.get() << ", " << thread->id();
7951*ec779b8eSAndroid Build Coastguard Worker             } else {
7952*ec779b8eSAndroid Build Coastguard Worker                 ss << "null";
7953*ec779b8eSAndroid Build Coastguard Worker             }
7954*ec779b8eSAndroid Build Coastguard Worker             ss << ")";
7955*ec779b8eSAndroid Build Coastguard Worker         }
7956*ec779b8eSAndroid Build Coastguard Worker     }
7957*ec779b8eSAndroid Build Coastguard Worker     ss << "\n";
7958*ec779b8eSAndroid Build Coastguard Worker     std::string result = ss.str();
7959*ec779b8eSAndroid Build Coastguard Worker     write(fd, result.c_str(), result.size());
7960*ec779b8eSAndroid Build Coastguard Worker }
7961*ec779b8eSAndroid Build Coastguard Worker 
saveOutputTracks()7962*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::saveOutputTracks()
7963*ec779b8eSAndroid Build Coastguard Worker {
7964*ec779b8eSAndroid Build Coastguard Worker     outputTracks = mOutputTracks;
7965*ec779b8eSAndroid Build Coastguard Worker }
7966*ec779b8eSAndroid Build Coastguard Worker 
clearOutputTracks()7967*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::clearOutputTracks()
7968*ec779b8eSAndroid Build Coastguard Worker {
7969*ec779b8eSAndroid Build Coastguard Worker     outputTracks.clear();
7970*ec779b8eSAndroid Build Coastguard Worker }
7971*ec779b8eSAndroid Build Coastguard Worker 
addOutputTrack(IAfPlaybackThread * thread)7972*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::addOutputTrack(IAfPlaybackThread* thread)
7973*ec779b8eSAndroid Build Coastguard Worker {
7974*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
7975*ec779b8eSAndroid Build Coastguard Worker     // The downstream MixerThread consumes thread->frameCount() amount of frames per mix pass.
7976*ec779b8eSAndroid Build Coastguard Worker     // Adjust for thread->sampleRate() to determine minimum buffer frame count.
7977*ec779b8eSAndroid Build Coastguard Worker     // Then triple buffer because Threads do not run synchronously and may not be clock locked.
7978*ec779b8eSAndroid Build Coastguard Worker     const size_t frameCount =
7979*ec779b8eSAndroid Build Coastguard Worker             3 * sourceFramesNeeded(mSampleRate, thread->frameCount(), thread->sampleRate());
7980*ec779b8eSAndroid Build Coastguard Worker     // TODO: Consider asynchronous sample rate conversion to handle clock disparity
7981*ec779b8eSAndroid Build Coastguard Worker     // from different OutputTracks and their associated MixerThreads (e.g. one may
7982*ec779b8eSAndroid Build Coastguard Worker     // nearly empty and the other may be dropping data).
7983*ec779b8eSAndroid Build Coastguard Worker 
7984*ec779b8eSAndroid Build Coastguard Worker     // TODO b/182392769: use attribution source util, move to server edge
7985*ec779b8eSAndroid Build Coastguard Worker     AttributionSourceState attributionSource = AttributionSourceState();
7986*ec779b8eSAndroid Build Coastguard Worker     attributionSource.uid = VALUE_OR_FATAL(legacy2aidl_uid_t_int32_t(
7987*ec779b8eSAndroid Build Coastguard Worker         IPCThreadState::self()->getCallingUid()));
7988*ec779b8eSAndroid Build Coastguard Worker     attributionSource.pid = VALUE_OR_FATAL(legacy2aidl_pid_t_int32_t(
7989*ec779b8eSAndroid Build Coastguard Worker       IPCThreadState::self()->getCallingPid()));
7990*ec779b8eSAndroid Build Coastguard Worker     attributionSource.token = sp<BBinder>::make();
7991*ec779b8eSAndroid Build Coastguard Worker     sp<IAfOutputTrack> outputTrack = IAfOutputTrack::create(thread,
7992*ec779b8eSAndroid Build Coastguard Worker                                             this,
7993*ec779b8eSAndroid Build Coastguard Worker                                             mSampleRate,
7994*ec779b8eSAndroid Build Coastguard Worker                                             mFormat,
7995*ec779b8eSAndroid Build Coastguard Worker                                             mChannelMask,
7996*ec779b8eSAndroid Build Coastguard Worker                                             frameCount,
7997*ec779b8eSAndroid Build Coastguard Worker                                             attributionSource);
7998*ec779b8eSAndroid Build Coastguard Worker     status_t status = outputTrack != 0 ? outputTrack->initCheck() : (status_t) NO_MEMORY;
7999*ec779b8eSAndroid Build Coastguard Worker     if (status != NO_ERROR) {
8000*ec779b8eSAndroid Build Coastguard Worker         ALOGE("addOutputTrack() initCheck failed %d", status);
8001*ec779b8eSAndroid Build Coastguard Worker         return;
8002*ec779b8eSAndroid Build Coastguard Worker     }
8003*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
8004*ec779b8eSAndroid Build Coastguard Worker         thread->setStreamVolume(AUDIO_STREAM_PATCH, /*volume=*/1.0f, /*muted=*/false);
8005*ec779b8eSAndroid Build Coastguard Worker     }
8006*ec779b8eSAndroid Build Coastguard Worker 
8007*ec779b8eSAndroid Build Coastguard Worker     mOutputTracks.add(outputTrack);
8008*ec779b8eSAndroid Build Coastguard Worker     ALOGV("addOutputTrack() track %p, on thread %p", outputTrack.get(), thread);
8009*ec779b8eSAndroid Build Coastguard Worker     updateWaitTime_l();
8010*ec779b8eSAndroid Build Coastguard Worker }
8011*ec779b8eSAndroid Build Coastguard Worker 
removeOutputTrack(IAfPlaybackThread * thread)8012*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::removeOutputTrack(IAfPlaybackThread* thread)
8013*ec779b8eSAndroid Build Coastguard Worker {
8014*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
8015*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mOutputTracks.size(); i++) {
8016*ec779b8eSAndroid Build Coastguard Worker         if (mOutputTracks[i]->thread() == thread) {
8017*ec779b8eSAndroid Build Coastguard Worker             mOutputTracks[i]->destroy();
8018*ec779b8eSAndroid Build Coastguard Worker             mOutputTracks.removeAt(i);
8019*ec779b8eSAndroid Build Coastguard Worker             updateWaitTime_l();
8020*ec779b8eSAndroid Build Coastguard Worker             // NO_THREAD_SAFETY_ANALYSIS
8021*ec779b8eSAndroid Build Coastguard Worker             // Lambda workaround: as thread != this
8022*ec779b8eSAndroid Build Coastguard Worker             // we can safely call the remote thread getOutput.
8023*ec779b8eSAndroid Build Coastguard Worker             const bool equalOutput =
8024*ec779b8eSAndroid Build Coastguard Worker                     [&](){ return thread->getOutput() == mOutput; }();
8025*ec779b8eSAndroid Build Coastguard Worker             if (equalOutput) {
8026*ec779b8eSAndroid Build Coastguard Worker                 mOutput = nullptr;
8027*ec779b8eSAndroid Build Coastguard Worker             }
8028*ec779b8eSAndroid Build Coastguard Worker             return;
8029*ec779b8eSAndroid Build Coastguard Worker         }
8030*ec779b8eSAndroid Build Coastguard Worker     }
8031*ec779b8eSAndroid Build Coastguard Worker     ALOGV("removeOutputTrack(): unknown thread: %p", thread);
8032*ec779b8eSAndroid Build Coastguard Worker }
8033*ec779b8eSAndroid Build Coastguard Worker 
8034*ec779b8eSAndroid Build Coastguard Worker // caller must hold mutex()
updateWaitTime_l()8035*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::updateWaitTime_l()
8036*ec779b8eSAndroid Build Coastguard Worker {
8037*ec779b8eSAndroid Build Coastguard Worker     // Initialize mWaitTimeMs according to the mixer buffer size.
8038*ec779b8eSAndroid Build Coastguard Worker     mWaitTimeMs = mNormalFrameCount * 2 * 1000 / mSampleRate;
8039*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mOutputTracks.size(); i++) {
8040*ec779b8eSAndroid Build Coastguard Worker         const auto strong = mOutputTracks[i]->thread().promote();
8041*ec779b8eSAndroid Build Coastguard Worker         if (strong != 0) {
8042*ec779b8eSAndroid Build Coastguard Worker             uint32_t waitTimeMs = (strong->frameCount() * 2 * 1000) / strong->sampleRate();
8043*ec779b8eSAndroid Build Coastguard Worker             if (waitTimeMs < mWaitTimeMs) {
8044*ec779b8eSAndroid Build Coastguard Worker                 mWaitTimeMs = waitTimeMs;
8045*ec779b8eSAndroid Build Coastguard Worker             }
8046*ec779b8eSAndroid Build Coastguard Worker         }
8047*ec779b8eSAndroid Build Coastguard Worker     }
8048*ec779b8eSAndroid Build Coastguard Worker }
8049*ec779b8eSAndroid Build Coastguard Worker 
outputsReady()8050*ec779b8eSAndroid Build Coastguard Worker bool DuplicatingThread::outputsReady()
8051*ec779b8eSAndroid Build Coastguard Worker {
8052*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < outputTracks.size(); i++) {
8053*ec779b8eSAndroid Build Coastguard Worker         const auto thread = outputTracks[i]->thread().promote();
8054*ec779b8eSAndroid Build Coastguard Worker         if (thread == 0) {
8055*ec779b8eSAndroid Build Coastguard Worker             ALOGW("DuplicatingThread::outputsReady() could not promote thread on output track %p",
8056*ec779b8eSAndroid Build Coastguard Worker                     outputTracks[i].get());
8057*ec779b8eSAndroid Build Coastguard Worker             return false;
8058*ec779b8eSAndroid Build Coastguard Worker         }
8059*ec779b8eSAndroid Build Coastguard Worker         IAfPlaybackThread* const playbackThread = thread->asIAfPlaybackThread().get();
8060*ec779b8eSAndroid Build Coastguard Worker         // see note at standby() declaration
8061*ec779b8eSAndroid Build Coastguard Worker         if (playbackThread->inStandby() && !playbackThread->isSuspended()) {
8062*ec779b8eSAndroid Build Coastguard Worker             ALOGV("DuplicatingThread output track %p on thread %p Not Ready", outputTracks[i].get(),
8063*ec779b8eSAndroid Build Coastguard Worker                     thread.get());
8064*ec779b8eSAndroid Build Coastguard Worker             return false;
8065*ec779b8eSAndroid Build Coastguard Worker         }
8066*ec779b8eSAndroid Build Coastguard Worker     }
8067*ec779b8eSAndroid Build Coastguard Worker     return true;
8068*ec779b8eSAndroid Build Coastguard Worker }
8069*ec779b8eSAndroid Build Coastguard Worker 
sendMetadataToBackend_l(const StreamOutHalInterface::SourceMetadata & metadata)8070*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::sendMetadataToBackend_l(
8071*ec779b8eSAndroid Build Coastguard Worker         const StreamOutHalInterface::SourceMetadata& metadata)
8072*ec779b8eSAndroid Build Coastguard Worker {
8073*ec779b8eSAndroid Build Coastguard Worker     for (auto& outputTrack : outputTracks) { // not mOutputTracks
8074*ec779b8eSAndroid Build Coastguard Worker         outputTrack->setMetadatas(metadata.tracks);
8075*ec779b8eSAndroid Build Coastguard Worker     }
8076*ec779b8eSAndroid Build Coastguard Worker }
8077*ec779b8eSAndroid Build Coastguard Worker 
activeSleepTimeUs() const8078*ec779b8eSAndroid Build Coastguard Worker uint32_t DuplicatingThread::activeSleepTimeUs() const
8079*ec779b8eSAndroid Build Coastguard Worker {
8080*ec779b8eSAndroid Build Coastguard Worker     // return half the wait time in microseconds.
8081*ec779b8eSAndroid Build Coastguard Worker     return std::min(mWaitTimeMs * 500ULL, (unsigned long long)UINT32_MAX);  // prevent overflow.
8082*ec779b8eSAndroid Build Coastguard Worker }
8083*ec779b8eSAndroid Build Coastguard Worker 
cacheParameters_l()8084*ec779b8eSAndroid Build Coastguard Worker void DuplicatingThread::cacheParameters_l()
8085*ec779b8eSAndroid Build Coastguard Worker {
8086*ec779b8eSAndroid Build Coastguard Worker     // updateWaitTime_l() sets mWaitTimeMs, which affects activeSleepTimeUs(), so call it first
8087*ec779b8eSAndroid Build Coastguard Worker     updateWaitTime_l();
8088*ec779b8eSAndroid Build Coastguard Worker 
8089*ec779b8eSAndroid Build Coastguard Worker     MixerThread::cacheParameters_l();
8090*ec779b8eSAndroid Build Coastguard Worker }
8091*ec779b8eSAndroid Build Coastguard Worker 
8092*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
8093*ec779b8eSAndroid Build Coastguard Worker 
8094*ec779b8eSAndroid Build Coastguard Worker /* static */
createSpatializerThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,audio_config_base_t * mixerConfig)8095*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> IAfPlaybackThread::createSpatializerThread(
8096*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback,
8097*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output,
8098*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t id,
8099*ec779b8eSAndroid Build Coastguard Worker         bool systemReady,
8100*ec779b8eSAndroid Build Coastguard Worker         audio_config_base_t* mixerConfig) {
8101*ec779b8eSAndroid Build Coastguard Worker     return sp<SpatializerThread>::make(afThreadCallback, output, id, systemReady, mixerConfig);
8102*ec779b8eSAndroid Build Coastguard Worker }
8103*ec779b8eSAndroid Build Coastguard Worker 
SpatializerThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady,audio_config_base_t * mixerConfig)8104*ec779b8eSAndroid Build Coastguard Worker SpatializerThread::SpatializerThread(const sp<IAfThreadCallback>& afThreadCallback,
8105*ec779b8eSAndroid Build Coastguard Worker                                                              AudioStreamOut* output,
8106*ec779b8eSAndroid Build Coastguard Worker                                                              audio_io_handle_t id,
8107*ec779b8eSAndroid Build Coastguard Worker                                                              bool systemReady,
8108*ec779b8eSAndroid Build Coastguard Worker                                                              audio_config_base_t *mixerConfig)
8109*ec779b8eSAndroid Build Coastguard Worker     : MixerThread(afThreadCallback, output, id, systemReady, SPATIALIZER, mixerConfig)
8110*ec779b8eSAndroid Build Coastguard Worker {
8111*ec779b8eSAndroid Build Coastguard Worker }
8112*ec779b8eSAndroid Build Coastguard Worker 
setHalLatencyMode_l()8113*ec779b8eSAndroid Build Coastguard Worker void SpatializerThread::setHalLatencyMode_l() {
8114*ec779b8eSAndroid Build Coastguard Worker     // if mSupportedLatencyModes is empty, the HAL stream does not support
8115*ec779b8eSAndroid Build Coastguard Worker     // latency mode control and we can exit.
8116*ec779b8eSAndroid Build Coastguard Worker     if (mSupportedLatencyModes.empty()) {
8117*ec779b8eSAndroid Build Coastguard Worker         return;
8118*ec779b8eSAndroid Build Coastguard Worker     }
8119*ec779b8eSAndroid Build Coastguard Worker     // Do not update the HAL latency mode if no track is active
8120*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.isEmpty()) {
8121*ec779b8eSAndroid Build Coastguard Worker         return;
8122*ec779b8eSAndroid Build Coastguard Worker     }
8123*ec779b8eSAndroid Build Coastguard Worker 
8124*ec779b8eSAndroid Build Coastguard Worker     audio_latency_mode_t latencyMode = AUDIO_LATENCY_MODE_FREE;
8125*ec779b8eSAndroid Build Coastguard Worker     if (mSupportedLatencyModes.size() == 1) {
8126*ec779b8eSAndroid Build Coastguard Worker         // If the HAL only support one latency mode currently, confirm the choice
8127*ec779b8eSAndroid Build Coastguard Worker         latencyMode = mSupportedLatencyModes[0];
8128*ec779b8eSAndroid Build Coastguard Worker     } else if (mSupportedLatencyModes.size() > 1) {
8129*ec779b8eSAndroid Build Coastguard Worker         // Request low latency if:
8130*ec779b8eSAndroid Build Coastguard Worker         // - The low latency mode is requested by the spatializer controller
8131*ec779b8eSAndroid Build Coastguard Worker         //   (mRequestedLatencyMode = AUDIO_LATENCY_MODE_LOW)
8132*ec779b8eSAndroid Build Coastguard Worker         //      AND
8133*ec779b8eSAndroid Build Coastguard Worker         // - At least one active track is spatialized
8134*ec779b8eSAndroid Build Coastguard Worker         for (const auto& track : mActiveTracks) {
8135*ec779b8eSAndroid Build Coastguard Worker             if (track->isSpatialized()) {
8136*ec779b8eSAndroid Build Coastguard Worker                 latencyMode = mRequestedLatencyMode;
8137*ec779b8eSAndroid Build Coastguard Worker                 break;
8138*ec779b8eSAndroid Build Coastguard Worker             }
8139*ec779b8eSAndroid Build Coastguard Worker         }
8140*ec779b8eSAndroid Build Coastguard Worker     }
8141*ec779b8eSAndroid Build Coastguard Worker 
8142*ec779b8eSAndroid Build Coastguard Worker     if (latencyMode != mSetLatencyMode) {
8143*ec779b8eSAndroid Build Coastguard Worker         status_t status = mOutput->stream->setLatencyMode(latencyMode);
8144*ec779b8eSAndroid Build Coastguard Worker         ALOGD("%s: thread(%d) setLatencyMode(%s) returned %d",
8145*ec779b8eSAndroid Build Coastguard Worker                 __func__, mId, toString(latencyMode).c_str(), status);
8146*ec779b8eSAndroid Build Coastguard Worker         if (status == NO_ERROR) {
8147*ec779b8eSAndroid Build Coastguard Worker             mSetLatencyMode = latencyMode;
8148*ec779b8eSAndroid Build Coastguard Worker         }
8149*ec779b8eSAndroid Build Coastguard Worker     }
8150*ec779b8eSAndroid Build Coastguard Worker }
8151*ec779b8eSAndroid Build Coastguard Worker 
setRequestedLatencyMode(audio_latency_mode_t mode)8152*ec779b8eSAndroid Build Coastguard Worker status_t SpatializerThread::setRequestedLatencyMode(audio_latency_mode_t mode) {
8153*ec779b8eSAndroid Build Coastguard Worker     if (mode < 0 || mode >= AUDIO_LATENCY_MODE_CNT) {
8154*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
8155*ec779b8eSAndroid Build Coastguard Worker     }
8156*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
8157*ec779b8eSAndroid Build Coastguard Worker     mRequestedLatencyMode = mode;
8158*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
8159*ec779b8eSAndroid Build Coastguard Worker }
8160*ec779b8eSAndroid Build Coastguard Worker 
checkOutputStageEffects()8161*ec779b8eSAndroid Build Coastguard Worker void SpatializerThread::checkOutputStageEffects()
8162*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
8163*ec779b8eSAndroid Build Coastguard Worker //  'createEffect_l' requires holding mutex 'AudioFlinger_Mutex' exclusively
8164*ec779b8eSAndroid Build Coastguard Worker {
8165*ec779b8eSAndroid Build Coastguard Worker     bool hasVirtualizer = false;
8166*ec779b8eSAndroid Build Coastguard Worker     bool hasDownMixer = false;
8167*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectHandle> finalDownMixer;
8168*ec779b8eSAndroid Build Coastguard Worker     {
8169*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
8170*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectChain> chain = getEffectChain_l(AUDIO_SESSION_OUTPUT_STAGE);
8171*ec779b8eSAndroid Build Coastguard Worker         if (chain != 0) {
8172*ec779b8eSAndroid Build Coastguard Worker             hasVirtualizer = chain->getEffectFromType_l(FX_IID_SPATIALIZER) != nullptr;
8173*ec779b8eSAndroid Build Coastguard Worker             hasDownMixer = chain->getEffectFromType_l(EFFECT_UIID_DOWNMIX) != nullptr;
8174*ec779b8eSAndroid Build Coastguard Worker         }
8175*ec779b8eSAndroid Build Coastguard Worker 
8176*ec779b8eSAndroid Build Coastguard Worker         finalDownMixer = mFinalDownMixer;
8177*ec779b8eSAndroid Build Coastguard Worker         mFinalDownMixer.clear();
8178*ec779b8eSAndroid Build Coastguard Worker     }
8179*ec779b8eSAndroid Build Coastguard Worker 
8180*ec779b8eSAndroid Build Coastguard Worker     if (hasVirtualizer) {
8181*ec779b8eSAndroid Build Coastguard Worker         if (finalDownMixer != nullptr) {
8182*ec779b8eSAndroid Build Coastguard Worker             int32_t ret;
8183*ec779b8eSAndroid Build Coastguard Worker             finalDownMixer->asIEffect()->disable(&ret);
8184*ec779b8eSAndroid Build Coastguard Worker         }
8185*ec779b8eSAndroid Build Coastguard Worker         finalDownMixer.clear();
8186*ec779b8eSAndroid Build Coastguard Worker     } else if (!hasDownMixer) {
8187*ec779b8eSAndroid Build Coastguard Worker         std::vector<effect_descriptor_t> descriptors;
8188*ec779b8eSAndroid Build Coastguard Worker         status_t status = mAfThreadCallback->getEffectsFactoryHal()->getDescriptors(
8189*ec779b8eSAndroid Build Coastguard Worker                                                         EFFECT_UIID_DOWNMIX, &descriptors);
8190*ec779b8eSAndroid Build Coastguard Worker         if (status != NO_ERROR) {
8191*ec779b8eSAndroid Build Coastguard Worker             return;
8192*ec779b8eSAndroid Build Coastguard Worker         }
8193*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(!descriptors.empty(),
8194*ec779b8eSAndroid Build Coastguard Worker                 "%s getDescriptors() returned no error but empty list", __func__);
8195*ec779b8eSAndroid Build Coastguard Worker 
8196*ec779b8eSAndroid Build Coastguard Worker         finalDownMixer = createEffect_l(nullptr /*client*/, nullptr /*effectClient*/,
8197*ec779b8eSAndroid Build Coastguard Worker                 0 /*priority*/, AUDIO_SESSION_OUTPUT_STAGE, &descriptors[0], nullptr /*enabled*/,
8198*ec779b8eSAndroid Build Coastguard Worker                 &status, false /*pinned*/, false /*probe*/, false /*notifyFramesProcessed*/);
8199*ec779b8eSAndroid Build Coastguard Worker 
8200*ec779b8eSAndroid Build Coastguard Worker         if (finalDownMixer == nullptr || (status != NO_ERROR && status != ALREADY_EXISTS)) {
8201*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s error creating downmixer %d", __func__, status);
8202*ec779b8eSAndroid Build Coastguard Worker             finalDownMixer.clear();
8203*ec779b8eSAndroid Build Coastguard Worker         } else {
8204*ec779b8eSAndroid Build Coastguard Worker             int32_t ret;
8205*ec779b8eSAndroid Build Coastguard Worker             finalDownMixer->asIEffect()->enable(&ret);
8206*ec779b8eSAndroid Build Coastguard Worker         }
8207*ec779b8eSAndroid Build Coastguard Worker     }
8208*ec779b8eSAndroid Build Coastguard Worker 
8209*ec779b8eSAndroid Build Coastguard Worker     {
8210*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
8211*ec779b8eSAndroid Build Coastguard Worker         mFinalDownMixer = finalDownMixer;
8212*ec779b8eSAndroid Build Coastguard Worker     }
8213*ec779b8eSAndroid Build Coastguard Worker }
8214*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()8215*ec779b8eSAndroid Build Coastguard Worker void SpatializerThread::threadLoop_exit()
8216*ec779b8eSAndroid Build Coastguard Worker {
8217*ec779b8eSAndroid Build Coastguard Worker     // The Spatializer EffectHandle must be released on the PlaybackThread
8218*ec779b8eSAndroid Build Coastguard Worker     // threadLoop() to prevent lock inversion in the SpatializerThread dtor.
8219*ec779b8eSAndroid Build Coastguard Worker     mFinalDownMixer.clear();
8220*ec779b8eSAndroid Build Coastguard Worker 
8221*ec779b8eSAndroid Build Coastguard Worker     PlaybackThread::threadLoop_exit();
8222*ec779b8eSAndroid Build Coastguard Worker }
8223*ec779b8eSAndroid Build Coastguard Worker 
8224*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
8225*ec779b8eSAndroid Build Coastguard Worker //      Record
8226*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
8227*ec779b8eSAndroid Build Coastguard Worker 
create(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamIn * input,audio_io_handle_t id,bool systemReady)8228*ec779b8eSAndroid Build Coastguard Worker sp<IAfRecordThread> IAfRecordThread::create(const sp<IAfThreadCallback>& afThreadCallback,
8229*ec779b8eSAndroid Build Coastguard Worker         AudioStreamIn* input,
8230*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t id,
8231*ec779b8eSAndroid Build Coastguard Worker         bool systemReady) {
8232*ec779b8eSAndroid Build Coastguard Worker     return sp<RecordThread>::make(afThreadCallback, input, id, systemReady);
8233*ec779b8eSAndroid Build Coastguard Worker }
8234*ec779b8eSAndroid Build Coastguard Worker 
RecordThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamIn * input,audio_io_handle_t id,bool systemReady)8235*ec779b8eSAndroid Build Coastguard Worker RecordThread::RecordThread(const sp<IAfThreadCallback>& afThreadCallback,
8236*ec779b8eSAndroid Build Coastguard Worker                                          AudioStreamIn *input,
8237*ec779b8eSAndroid Build Coastguard Worker                                          audio_io_handle_t id,
8238*ec779b8eSAndroid Build Coastguard Worker                                          bool systemReady
8239*ec779b8eSAndroid Build Coastguard Worker                                          ) :
8240*ec779b8eSAndroid Build Coastguard Worker     ThreadBase(afThreadCallback, id, RECORD, systemReady, false /* isOut */),
8241*ec779b8eSAndroid Build Coastguard Worker     mInput(input),
8242*ec779b8eSAndroid Build Coastguard Worker     mSource(mInput),
8243*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks(&this->mLocalLog),
8244*ec779b8eSAndroid Build Coastguard Worker     mRsmpInBuffer(NULL),
8245*ec779b8eSAndroid Build Coastguard Worker     // mRsmpInFrames, mRsmpInFramesP2, and mRsmpInFramesOA are set by readInputParameters_l()
8246*ec779b8eSAndroid Build Coastguard Worker     mRsmpInRear(0)
8247*ec779b8eSAndroid Build Coastguard Worker     , mReadOnlyHeap(new MemoryDealer(kRecordThreadReadOnlyHeapSize,
8248*ec779b8eSAndroid Build Coastguard Worker             "RecordThreadRO", MemoryHeapBase::READ_ONLY))
8249*ec779b8eSAndroid Build Coastguard Worker     // mFastCapture below
8250*ec779b8eSAndroid Build Coastguard Worker     , mFastCaptureFutex(0)
8251*ec779b8eSAndroid Build Coastguard Worker     // mInputSource
8252*ec779b8eSAndroid Build Coastguard Worker     // mPipeSink
8253*ec779b8eSAndroid Build Coastguard Worker     // mPipeSource
8254*ec779b8eSAndroid Build Coastguard Worker     , mPipeFramesP2(0)
8255*ec779b8eSAndroid Build Coastguard Worker     // mPipeMemory
8256*ec779b8eSAndroid Build Coastguard Worker     // mFastCaptureNBLogWriter
8257*ec779b8eSAndroid Build Coastguard Worker     , mFastTrackAvail(false)
8258*ec779b8eSAndroid Build Coastguard Worker     , mBtNrecSuspended(false)
8259*ec779b8eSAndroid Build Coastguard Worker {
8260*ec779b8eSAndroid Build Coastguard Worker     snprintf(mThreadName, kThreadNameLength, "AudioIn_%X", id);
8261*ec779b8eSAndroid Build Coastguard Worker     mFlagsAsString = toString(input->flags);
8262*ec779b8eSAndroid Build Coastguard Worker     mNBLogWriter = afThreadCallback->newWriter_l(kLogSize, mThreadName);
8263*ec779b8eSAndroid Build Coastguard Worker 
8264*ec779b8eSAndroid Build Coastguard Worker     if (mInput->audioHwDev != nullptr) {
8265*ec779b8eSAndroid Build Coastguard Worker         mIsMsdDevice = strcmp(
8266*ec779b8eSAndroid Build Coastguard Worker                 mInput->audioHwDev->moduleName(), AUDIO_HARDWARE_MODULE_ID_MSD) == 0;
8267*ec779b8eSAndroid Build Coastguard Worker     }
8268*ec779b8eSAndroid Build Coastguard Worker 
8269*ec779b8eSAndroid Build Coastguard Worker     readInputParameters_l();
8270*ec779b8eSAndroid Build Coastguard Worker 
8271*ec779b8eSAndroid Build Coastguard Worker     // TODO: We may also match on address as well as device type for
8272*ec779b8eSAndroid Build Coastguard Worker     // AUDIO_DEVICE_IN_BUS, AUDIO_DEVICE_IN_BLUETOOTH_A2DP, AUDIO_DEVICE_IN_REMOTE_SUBMIX
8273*ec779b8eSAndroid Build Coastguard Worker     // TODO: This property should be ensure that only contains one single device type.
8274*ec779b8eSAndroid Build Coastguard Worker     mTimestampCorrectedDevice = (audio_devices_t)property_get_int64(
8275*ec779b8eSAndroid Build Coastguard Worker             "audio.timestamp.corrected_input_device",
8276*ec779b8eSAndroid Build Coastguard Worker             (int64_t)(mIsMsdDevice ? AUDIO_DEVICE_IN_BUS // turn on by default for MSD
8277*ec779b8eSAndroid Build Coastguard Worker                                    : AUDIO_DEVICE_NONE));
8278*ec779b8eSAndroid Build Coastguard Worker 
8279*ec779b8eSAndroid Build Coastguard Worker     // create an NBAIO source for the HAL input stream, and negotiate
8280*ec779b8eSAndroid Build Coastguard Worker     mInputSource = new AudioStreamInSource(input->stream);
8281*ec779b8eSAndroid Build Coastguard Worker     size_t numCounterOffers = 0;
8282*ec779b8eSAndroid Build Coastguard Worker     const NBAIO_Format offers[1] = {Format_from_SR_C(mSampleRate, mChannelCount, mFormat)};
8283*ec779b8eSAndroid Build Coastguard Worker #if !LOG_NDEBUG
8284*ec779b8eSAndroid Build Coastguard Worker     [[maybe_unused]] ssize_t index =
8285*ec779b8eSAndroid Build Coastguard Worker #else
8286*ec779b8eSAndroid Build Coastguard Worker     (void)
8287*ec779b8eSAndroid Build Coastguard Worker #endif
8288*ec779b8eSAndroid Build Coastguard Worker             mInputSource->negotiate(offers, 1, NULL, numCounterOffers);
8289*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(index == 0);
8290*ec779b8eSAndroid Build Coastguard Worker 
8291*ec779b8eSAndroid Build Coastguard Worker     // initialize fast capture depending on configuration
8292*ec779b8eSAndroid Build Coastguard Worker     bool initFastCapture;
8293*ec779b8eSAndroid Build Coastguard Worker     switch (kUseFastCapture) {
8294*ec779b8eSAndroid Build Coastguard Worker     case FastCapture_Never:
8295*ec779b8eSAndroid Build Coastguard Worker         initFastCapture = false;
8296*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%p kUseFastCapture = Never, initFastCapture = false", this);
8297*ec779b8eSAndroid Build Coastguard Worker         break;
8298*ec779b8eSAndroid Build Coastguard Worker     case FastCapture_Always:
8299*ec779b8eSAndroid Build Coastguard Worker         initFastCapture = true;
8300*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%p kUseFastCapture = Always, initFastCapture = true", this);
8301*ec779b8eSAndroid Build Coastguard Worker         break;
8302*ec779b8eSAndroid Build Coastguard Worker     case FastCapture_Static:
8303*ec779b8eSAndroid Build Coastguard Worker         initFastCapture = !mIsMsdDevice // Disable fast capture for MSD BUS devices.
8304*ec779b8eSAndroid Build Coastguard Worker                 && audio_is_linear_pcm(mFormat)
8305*ec779b8eSAndroid Build Coastguard Worker                 && (mFrameCount * 1000) / mSampleRate < kMinNormalCaptureBufferSizeMs;
8306*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%p kUseFastCapture = Static, format = 0x%x, (%lld * 1000) / %u vs %u, "
8307*ec779b8eSAndroid Build Coastguard Worker                 "initFastCapture = %d, mIsMsdDevice = %d", this, mFormat, (long long)mFrameCount,
8308*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate, kMinNormalCaptureBufferSizeMs, initFastCapture, mIsMsdDevice);
8309*ec779b8eSAndroid Build Coastguard Worker         break;
8310*ec779b8eSAndroid Build Coastguard Worker     // case FastCapture_Dynamic:
8311*ec779b8eSAndroid Build Coastguard Worker     }
8312*ec779b8eSAndroid Build Coastguard Worker 
8313*ec779b8eSAndroid Build Coastguard Worker     if (initFastCapture) {
8314*ec779b8eSAndroid Build Coastguard Worker         // create a Pipe for FastCapture to write to, and for us and fast tracks to read from
8315*ec779b8eSAndroid Build Coastguard Worker         NBAIO_Format format = mInputSource->format();
8316*ec779b8eSAndroid Build Coastguard Worker         // quadruple-buffering of 20 ms each; this ensures we can sleep for 20ms in RecordThread
8317*ec779b8eSAndroid Build Coastguard Worker         size_t pipeFramesP2 = roundup(4 * FMS_20 * mSampleRate / 1000);
8318*ec779b8eSAndroid Build Coastguard Worker         size_t pipeSize = pipeFramesP2 * Format_frameSize(format);
8319*ec779b8eSAndroid Build Coastguard Worker         void *pipeBuffer = nullptr;
8320*ec779b8eSAndroid Build Coastguard Worker         const sp<MemoryDealer> roHeap(readOnlyHeap());
8321*ec779b8eSAndroid Build Coastguard Worker         sp<IMemory> pipeMemory;
8322*ec779b8eSAndroid Build Coastguard Worker         if ((roHeap == 0) ||
8323*ec779b8eSAndroid Build Coastguard Worker                 (pipeMemory = roHeap->allocate(pipeSize)) == 0 ||
8324*ec779b8eSAndroid Build Coastguard Worker                 (pipeBuffer = pipeMemory->unsecurePointer()) == nullptr) {
8325*ec779b8eSAndroid Build Coastguard Worker             ALOGE("not enough memory for pipe buffer size=%zu; "
8326*ec779b8eSAndroid Build Coastguard Worker                     "roHeap=%p, pipeMemory=%p, pipeBuffer=%p; roHeapSize: %lld",
8327*ec779b8eSAndroid Build Coastguard Worker                     pipeSize, roHeap.get(), pipeMemory.get(), pipeBuffer,
8328*ec779b8eSAndroid Build Coastguard Worker                     (long long)kRecordThreadReadOnlyHeapSize);
8329*ec779b8eSAndroid Build Coastguard Worker             goto failed;
8330*ec779b8eSAndroid Build Coastguard Worker         }
8331*ec779b8eSAndroid Build Coastguard Worker         // pipe will be shared directly with fast clients, so clear to avoid leaking old information
8332*ec779b8eSAndroid Build Coastguard Worker         memset(pipeBuffer, 0, pipeSize);
8333*ec779b8eSAndroid Build Coastguard Worker         Pipe *pipe = new Pipe(pipeFramesP2, format, pipeBuffer);
8334*ec779b8eSAndroid Build Coastguard Worker         const NBAIO_Format offersFast[1] = {format};
8335*ec779b8eSAndroid Build Coastguard Worker         size_t numCounterOffersFast = 0;
8336*ec779b8eSAndroid Build Coastguard Worker         [[maybe_unused]] ssize_t index2 = pipe->negotiate(offersFast, std::size(offersFast),
8337*ec779b8eSAndroid Build Coastguard Worker                 nullptr /* counterOffers */, numCounterOffersFast);
8338*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(index2 == 0);
8339*ec779b8eSAndroid Build Coastguard Worker         mPipeSink = pipe;
8340*ec779b8eSAndroid Build Coastguard Worker         PipeReader *pipeReader = new PipeReader(*pipe);
8341*ec779b8eSAndroid Build Coastguard Worker         numCounterOffersFast = 0;
8342*ec779b8eSAndroid Build Coastguard Worker         index2 = pipeReader->negotiate(offersFast, std::size(offersFast),
8343*ec779b8eSAndroid Build Coastguard Worker                 nullptr /* counterOffers */, numCounterOffersFast);
8344*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(index2 == 0);
8345*ec779b8eSAndroid Build Coastguard Worker         mPipeSource = pipeReader;
8346*ec779b8eSAndroid Build Coastguard Worker         mPipeFramesP2 = pipeFramesP2;
8347*ec779b8eSAndroid Build Coastguard Worker         mPipeMemory = pipeMemory;
8348*ec779b8eSAndroid Build Coastguard Worker 
8349*ec779b8eSAndroid Build Coastguard Worker         // create fast capture
8350*ec779b8eSAndroid Build Coastguard Worker         mFastCapture = new FastCapture();
8351*ec779b8eSAndroid Build Coastguard Worker         FastCaptureStateQueue *sq = mFastCapture->sq();
8352*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
8353*ec779b8eSAndroid Build Coastguard Worker         // FIXME
8354*ec779b8eSAndroid Build Coastguard Worker #endif
8355*ec779b8eSAndroid Build Coastguard Worker         FastCaptureState *state = sq->begin();
8356*ec779b8eSAndroid Build Coastguard Worker         state->mCblk = NULL;
8357*ec779b8eSAndroid Build Coastguard Worker         state->mInputSource = mInputSource.get();
8358*ec779b8eSAndroid Build Coastguard Worker         state->mInputSourceGen++;
8359*ec779b8eSAndroid Build Coastguard Worker         state->mPipeSink = pipe;
8360*ec779b8eSAndroid Build Coastguard Worker         state->mPipeSinkGen++;
8361*ec779b8eSAndroid Build Coastguard Worker         state->mFrameCount = mFrameCount;
8362*ec779b8eSAndroid Build Coastguard Worker         state->mCommand = FastCaptureState::COLD_IDLE;
8363*ec779b8eSAndroid Build Coastguard Worker         // already done in constructor initialization list
8364*ec779b8eSAndroid Build Coastguard Worker         //mFastCaptureFutex = 0;
8365*ec779b8eSAndroid Build Coastguard Worker         state->mColdFutexAddr = &mFastCaptureFutex;
8366*ec779b8eSAndroid Build Coastguard Worker         state->mColdGen++;
8367*ec779b8eSAndroid Build Coastguard Worker         state->mDumpState = &mFastCaptureDumpState;
8368*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
8369*ec779b8eSAndroid Build Coastguard Worker         // FIXME
8370*ec779b8eSAndroid Build Coastguard Worker #endif
8371*ec779b8eSAndroid Build Coastguard Worker         mFastCaptureNBLogWriter =
8372*ec779b8eSAndroid Build Coastguard Worker                 afThreadCallback->newWriter_l(kFastCaptureLogSize, "FastCapture");
8373*ec779b8eSAndroid Build Coastguard Worker         state->mNBLogWriter = mFastCaptureNBLogWriter.get();
8374*ec779b8eSAndroid Build Coastguard Worker         sq->end();
8375*ec779b8eSAndroid Build Coastguard Worker         {
8376*ec779b8eSAndroid Build Coastguard Worker             audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastCapture->getTid());
8377*ec779b8eSAndroid Build Coastguard Worker             sq->push(FastCaptureStateQueue::BLOCK_UNTIL_PUSHED);
8378*ec779b8eSAndroid Build Coastguard Worker         }
8379*ec779b8eSAndroid Build Coastguard Worker         // start the fast capture
8380*ec779b8eSAndroid Build Coastguard Worker         mFastCapture->run("FastCapture", ANDROID_PRIORITY_URGENT_AUDIO);
8381*ec779b8eSAndroid Build Coastguard Worker         pid_t tid = mFastCapture->getTid();
8382*ec779b8eSAndroid Build Coastguard Worker         sendPrioConfigEvent(getpid(), tid, kPriorityFastCapture, false /*forApp*/);
8383*ec779b8eSAndroid Build Coastguard Worker         stream()->setHalThreadPriority(kPriorityFastCapture);
8384*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
8385*ec779b8eSAndroid Build Coastguard Worker         // FIXME
8386*ec779b8eSAndroid Build Coastguard Worker #endif
8387*ec779b8eSAndroid Build Coastguard Worker 
8388*ec779b8eSAndroid Build Coastguard Worker         mFastTrackAvail = true;
8389*ec779b8eSAndroid Build Coastguard Worker     }
8390*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
8391*ec779b8eSAndroid Build Coastguard Worker     mTee.set(mInputSource->format(), NBAIO_Tee::TEE_FLAG_INPUT_THREAD);
8392*ec779b8eSAndroid Build Coastguard Worker     mTee.setId(std::string("_") + std::to_string(mId) + "_C");
8393*ec779b8eSAndroid Build Coastguard Worker #endif
8394*ec779b8eSAndroid Build Coastguard Worker failed: ;
8395*ec779b8eSAndroid Build Coastguard Worker 
8396*ec779b8eSAndroid Build Coastguard Worker     // FIXME mNormalSource
8397*ec779b8eSAndroid Build Coastguard Worker }
8398*ec779b8eSAndroid Build Coastguard Worker 
~RecordThread()8399*ec779b8eSAndroid Build Coastguard Worker RecordThread::~RecordThread()
8400*ec779b8eSAndroid Build Coastguard Worker {
8401*ec779b8eSAndroid Build Coastguard Worker     if (mFastCapture != 0) {
8402*ec779b8eSAndroid Build Coastguard Worker         FastCaptureStateQueue *sq = mFastCapture->sq();
8403*ec779b8eSAndroid Build Coastguard Worker         FastCaptureState *state = sq->begin();
8404*ec779b8eSAndroid Build Coastguard Worker         if (state->mCommand == FastCaptureState::COLD_IDLE) {
8405*ec779b8eSAndroid Build Coastguard Worker             int32_t old = android_atomic_inc(&mFastCaptureFutex);
8406*ec779b8eSAndroid Build Coastguard Worker             if (old == -1) {
8407*ec779b8eSAndroid Build Coastguard Worker                 (void) syscall(__NR_futex, &mFastCaptureFutex, FUTEX_WAKE_PRIVATE, 1);
8408*ec779b8eSAndroid Build Coastguard Worker             }
8409*ec779b8eSAndroid Build Coastguard Worker         }
8410*ec779b8eSAndroid Build Coastguard Worker         state->mCommand = FastCaptureState::EXIT;
8411*ec779b8eSAndroid Build Coastguard Worker         sq->end();
8412*ec779b8eSAndroid Build Coastguard Worker         {
8413*ec779b8eSAndroid Build Coastguard Worker             audio_utils::mutex::scoped_join_wait_check queueWaitCheck(mFastCapture->getTid());
8414*ec779b8eSAndroid Build Coastguard Worker             sq->push(FastCaptureStateQueue::BLOCK_UNTIL_PUSHED);
8415*ec779b8eSAndroid Build Coastguard Worker             mFastCapture->join();
8416*ec779b8eSAndroid Build Coastguard Worker         }
8417*ec779b8eSAndroid Build Coastguard Worker         mFastCapture.clear();
8418*ec779b8eSAndroid Build Coastguard Worker     }
8419*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->unregisterWriter(mFastCaptureNBLogWriter);
8420*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->unregisterWriter(mNBLogWriter);
8421*ec779b8eSAndroid Build Coastguard Worker     free(mRsmpInBuffer);
8422*ec779b8eSAndroid Build Coastguard Worker }
8423*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()8424*ec779b8eSAndroid Build Coastguard Worker void RecordThread::onFirstRef()
8425*ec779b8eSAndroid Build Coastguard Worker {
8426*ec779b8eSAndroid Build Coastguard Worker     run(mThreadName, PRIORITY_URGENT_AUDIO);
8427*ec779b8eSAndroid Build Coastguard Worker }
8428*ec779b8eSAndroid Build Coastguard Worker 
preExit()8429*ec779b8eSAndroid Build Coastguard Worker void RecordThread::preExit()
8430*ec779b8eSAndroid Build Coastguard Worker {
8431*ec779b8eSAndroid Build Coastguard Worker     ALOGV("  preExit()");
8432*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
8433*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
8434*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> track = mTracks[i];
8435*ec779b8eSAndroid Build Coastguard Worker         track->invalidate();
8436*ec779b8eSAndroid Build Coastguard Worker     }
8437*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.clear();
8438*ec779b8eSAndroid Build Coastguard Worker     mStartStopCV.notify_all();
8439*ec779b8eSAndroid Build Coastguard Worker }
8440*ec779b8eSAndroid Build Coastguard Worker 
threadLoop()8441*ec779b8eSAndroid Build Coastguard Worker bool RecordThread::threadLoop()
8442*ec779b8eSAndroid Build Coastguard Worker {
8443*ec779b8eSAndroid Build Coastguard Worker     nsecs_t lastWarning = 0;
8444*ec779b8eSAndroid Build Coastguard Worker 
8445*ec779b8eSAndroid Build Coastguard Worker     inputStandBy();
8446*ec779b8eSAndroid Build Coastguard Worker 
8447*ec779b8eSAndroid Build Coastguard Worker reacquire_wakelock:
8448*ec779b8eSAndroid Build Coastguard Worker     {
8449*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
8450*ec779b8eSAndroid Build Coastguard Worker         acquireWakeLock_l();
8451*ec779b8eSAndroid Build Coastguard Worker     }
8452*ec779b8eSAndroid Build Coastguard Worker 
8453*ec779b8eSAndroid Build Coastguard Worker     // used to request a deferred sleep, to be executed later while mutex is unlocked
8454*ec779b8eSAndroid Build Coastguard Worker     uint32_t sleepUs = 0;
8455*ec779b8eSAndroid Build Coastguard Worker 
8456*ec779b8eSAndroid Build Coastguard Worker     // timestamp correction enable is determined under lock, used in processing step.
8457*ec779b8eSAndroid Build Coastguard Worker     bool timestampCorrectionEnabled = false;
8458*ec779b8eSAndroid Build Coastguard Worker 
8459*ec779b8eSAndroid Build Coastguard Worker     int64_t lastLoopCountRead = -2;  // never matches "previous" loop, when loopCount = 0.
8460*ec779b8eSAndroid Build Coastguard Worker 
8461*ec779b8eSAndroid Build Coastguard Worker     // loop while there is work to do
8462*ec779b8eSAndroid Build Coastguard Worker     for (int64_t loopCount = 0;; ++loopCount) {  // loopCount used for statistics tracking
8463*ec779b8eSAndroid Build Coastguard Worker         // Note: these sp<> are released at the end of the for loop outside of the mutex() lock.
8464*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> activeTrack;
8465*ec779b8eSAndroid Build Coastguard Worker         std::vector<sp<IAfRecordTrack>> oldActiveTracks;
8466*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfEffectChain>> effectChains;
8467*ec779b8eSAndroid Build Coastguard Worker 
8468*ec779b8eSAndroid Build Coastguard Worker         // activeTracks accumulates a copy of a subset of mActiveTracks
8469*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfRecordTrack>> activeTracks;
8470*ec779b8eSAndroid Build Coastguard Worker 
8471*ec779b8eSAndroid Build Coastguard Worker         // reference to the (first and only) active fast track
8472*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> fastTrack;
8473*ec779b8eSAndroid Build Coastguard Worker 
8474*ec779b8eSAndroid Build Coastguard Worker         // reference to a fast track which is about to be removed
8475*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> fastTrackToRemove;
8476*ec779b8eSAndroid Build Coastguard Worker 
8477*ec779b8eSAndroid Build Coastguard Worker         bool silenceFastCapture = false;
8478*ec779b8eSAndroid Build Coastguard Worker 
8479*ec779b8eSAndroid Build Coastguard Worker         { // scope for mutex()
8480*ec779b8eSAndroid Build Coastguard Worker             audio_utils::unique_lock _l(mutex());
8481*ec779b8eSAndroid Build Coastguard Worker 
8482*ec779b8eSAndroid Build Coastguard Worker             processConfigEvents_l();
8483*ec779b8eSAndroid Build Coastguard Worker 
8484*ec779b8eSAndroid Build Coastguard Worker             // check exitPending here because checkForNewParameters_l() and
8485*ec779b8eSAndroid Build Coastguard Worker             // checkForNewParameters_l() can temporarily release mutex()
8486*ec779b8eSAndroid Build Coastguard Worker             if (exitPending()) {
8487*ec779b8eSAndroid Build Coastguard Worker                 break;
8488*ec779b8eSAndroid Build Coastguard Worker             }
8489*ec779b8eSAndroid Build Coastguard Worker 
8490*ec779b8eSAndroid Build Coastguard Worker             // sleep with mutex unlocked
8491*ec779b8eSAndroid Build Coastguard Worker             if (sleepUs > 0) {
8492*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_BEGIN("sleepC");
8493*ec779b8eSAndroid Build Coastguard Worker                 (void)mWaitWorkCV.wait_for(_l, std::chrono::microseconds(sleepUs));
8494*ec779b8eSAndroid Build Coastguard Worker                 ATRACE_END();
8495*ec779b8eSAndroid Build Coastguard Worker                 sleepUs = 0;
8496*ec779b8eSAndroid Build Coastguard Worker                 continue;
8497*ec779b8eSAndroid Build Coastguard Worker             }
8498*ec779b8eSAndroid Build Coastguard Worker 
8499*ec779b8eSAndroid Build Coastguard Worker             // if no active track(s), then standby and release wakelock
8500*ec779b8eSAndroid Build Coastguard Worker             size_t size = mActiveTracks.size();
8501*ec779b8eSAndroid Build Coastguard Worker             if (size == 0) {
8502*ec779b8eSAndroid Build Coastguard Worker                 standbyIfNotAlreadyInStandby();
8503*ec779b8eSAndroid Build Coastguard Worker                 // exitPending() can't become true here
8504*ec779b8eSAndroid Build Coastguard Worker                 releaseWakeLock_l();
8505*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("RecordThread: loop stopping");
8506*ec779b8eSAndroid Build Coastguard Worker                 // go to sleep
8507*ec779b8eSAndroid Build Coastguard Worker                 mWaitWorkCV.wait(_l);
8508*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("RecordThread: loop starting");
8509*ec779b8eSAndroid Build Coastguard Worker                 goto reacquire_wakelock;
8510*ec779b8eSAndroid Build Coastguard Worker             }
8511*ec779b8eSAndroid Build Coastguard Worker 
8512*ec779b8eSAndroid Build Coastguard Worker             bool doBroadcast = false;
8513*ec779b8eSAndroid Build Coastguard Worker             bool allStopped = true;
8514*ec779b8eSAndroid Build Coastguard Worker             for (size_t i = 0; i < size; ) {
8515*ec779b8eSAndroid Build Coastguard Worker                 if (activeTrack) {  // ensure track release is outside lock.
8516*ec779b8eSAndroid Build Coastguard Worker                     oldActiveTracks.emplace_back(std::move(activeTrack));
8517*ec779b8eSAndroid Build Coastguard Worker                 }
8518*ec779b8eSAndroid Build Coastguard Worker                 activeTrack = mActiveTracks[i];
8519*ec779b8eSAndroid Build Coastguard Worker                 if (activeTrack->isTerminated()) {
8520*ec779b8eSAndroid Build Coastguard Worker                     if (activeTrack->isFastTrack()) {
8521*ec779b8eSAndroid Build Coastguard Worker                         ALOG_ASSERT(fastTrackToRemove == 0);
8522*ec779b8eSAndroid Build Coastguard Worker                         fastTrackToRemove = activeTrack;
8523*ec779b8eSAndroid Build Coastguard Worker                     }
8524*ec779b8eSAndroid Build Coastguard Worker                     removeTrack_l(activeTrack);
8525*ec779b8eSAndroid Build Coastguard Worker                     mActiveTracks.remove(activeTrack);
8526*ec779b8eSAndroid Build Coastguard Worker                     size--;
8527*ec779b8eSAndroid Build Coastguard Worker                     continue;
8528*ec779b8eSAndroid Build Coastguard Worker                 }
8529*ec779b8eSAndroid Build Coastguard Worker 
8530*ec779b8eSAndroid Build Coastguard Worker                 IAfTrackBase::track_state activeTrackState = activeTrack->state();
8531*ec779b8eSAndroid Build Coastguard Worker                 switch (activeTrackState) {
8532*ec779b8eSAndroid Build Coastguard Worker 
8533*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::PAUSING:
8534*ec779b8eSAndroid Build Coastguard Worker                     mActiveTracks.remove(activeTrack);
8535*ec779b8eSAndroid Build Coastguard Worker                     activeTrack->setState(IAfTrackBase::PAUSED);
8536*ec779b8eSAndroid Build Coastguard Worker                     if (activeTrack->isFastTrack()) {
8537*ec779b8eSAndroid Build Coastguard Worker                         ALOGV("%s fast track is paused, thus removed from active list", __func__);
8538*ec779b8eSAndroid Build Coastguard Worker                         // Keep a ref on fast track to wait for FastCapture thread to get updated
8539*ec779b8eSAndroid Build Coastguard Worker                         // state before potential track removal
8540*ec779b8eSAndroid Build Coastguard Worker                         fastTrackToRemove = activeTrack;
8541*ec779b8eSAndroid Build Coastguard Worker                     }
8542*ec779b8eSAndroid Build Coastguard Worker                     doBroadcast = true;
8543*ec779b8eSAndroid Build Coastguard Worker                     size--;
8544*ec779b8eSAndroid Build Coastguard Worker                     continue;
8545*ec779b8eSAndroid Build Coastguard Worker 
8546*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::STARTING_1:
8547*ec779b8eSAndroid Build Coastguard Worker                     sleepUs = 10000;
8548*ec779b8eSAndroid Build Coastguard Worker                     i++;
8549*ec779b8eSAndroid Build Coastguard Worker                     allStopped = false;
8550*ec779b8eSAndroid Build Coastguard Worker                     continue;
8551*ec779b8eSAndroid Build Coastguard Worker 
8552*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::STARTING_2:
8553*ec779b8eSAndroid Build Coastguard Worker                     doBroadcast = true;
8554*ec779b8eSAndroid Build Coastguard Worker                     if (mStandby) {
8555*ec779b8eSAndroid Build Coastguard Worker                         mThreadMetrics.logBeginInterval();
8556*ec779b8eSAndroid Build Coastguard Worker                         mThreadSnapshot.onBegin();
8557*ec779b8eSAndroid Build Coastguard Worker                         mStandby = false;
8558*ec779b8eSAndroid Build Coastguard Worker                     }
8559*ec779b8eSAndroid Build Coastguard Worker                     activeTrack->setState(IAfTrackBase::ACTIVE);
8560*ec779b8eSAndroid Build Coastguard Worker                     allStopped = false;
8561*ec779b8eSAndroid Build Coastguard Worker                     break;
8562*ec779b8eSAndroid Build Coastguard Worker 
8563*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::ACTIVE:
8564*ec779b8eSAndroid Build Coastguard Worker                     allStopped = false;
8565*ec779b8eSAndroid Build Coastguard Worker                     break;
8566*ec779b8eSAndroid Build Coastguard Worker 
8567*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::IDLE:    // cannot be on ActiveTracks if idle
8568*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::PAUSED:  // cannot be on ActiveTracks if paused
8569*ec779b8eSAndroid Build Coastguard Worker                 case IAfTrackBase::STOPPED: // cannot be on ActiveTracks if destroyed/terminated
8570*ec779b8eSAndroid Build Coastguard Worker                 default:
8571*ec779b8eSAndroid Build Coastguard Worker                     LOG_ALWAYS_FATAL("%s: Unexpected active track state:%d, id:%d, tracks:%zu",
8572*ec779b8eSAndroid Build Coastguard Worker                             __func__, activeTrackState, activeTrack->id(), size);
8573*ec779b8eSAndroid Build Coastguard Worker                 }
8574*ec779b8eSAndroid Build Coastguard Worker 
8575*ec779b8eSAndroid Build Coastguard Worker                 if (activeTrack->isFastTrack()) {
8576*ec779b8eSAndroid Build Coastguard Worker                     ALOG_ASSERT(!mFastTrackAvail);
8577*ec779b8eSAndroid Build Coastguard Worker                     ALOG_ASSERT(fastTrack == 0);
8578*ec779b8eSAndroid Build Coastguard Worker                     // if the active fast track is silenced either:
8579*ec779b8eSAndroid Build Coastguard Worker                     // 1) silence the whole capture from fast capture buffer if this is
8580*ec779b8eSAndroid Build Coastguard Worker                     //    the only active track
8581*ec779b8eSAndroid Build Coastguard Worker                     // 2) invalidate this track: this will cause the client to reconnect and possibly
8582*ec779b8eSAndroid Build Coastguard Worker                     //    be invalidated again until unsilenced
8583*ec779b8eSAndroid Build Coastguard Worker                     bool invalidate = false;
8584*ec779b8eSAndroid Build Coastguard Worker                     if (activeTrack->isSilenced()) {
8585*ec779b8eSAndroid Build Coastguard Worker                         if (size > 1) {
8586*ec779b8eSAndroid Build Coastguard Worker                             invalidate = true;
8587*ec779b8eSAndroid Build Coastguard Worker                         } else {
8588*ec779b8eSAndroid Build Coastguard Worker                             silenceFastCapture = true;
8589*ec779b8eSAndroid Build Coastguard Worker                         }
8590*ec779b8eSAndroid Build Coastguard Worker                     }
8591*ec779b8eSAndroid Build Coastguard Worker                     // Invalidate fast tracks if access to audio history is required as this is not
8592*ec779b8eSAndroid Build Coastguard Worker                     // possible with fast tracks. Once the fast track has been invalidated, no new
8593*ec779b8eSAndroid Build Coastguard Worker                     // fast track will be created until mMaxSharedAudioHistoryMs is cleared.
8594*ec779b8eSAndroid Build Coastguard Worker                     if (mMaxSharedAudioHistoryMs != 0) {
8595*ec779b8eSAndroid Build Coastguard Worker                         invalidate = true;
8596*ec779b8eSAndroid Build Coastguard Worker                     }
8597*ec779b8eSAndroid Build Coastguard Worker                     if (invalidate) {
8598*ec779b8eSAndroid Build Coastguard Worker                         activeTrack->invalidate();
8599*ec779b8eSAndroid Build Coastguard Worker                         fastTrackToRemove = activeTrack;
8600*ec779b8eSAndroid Build Coastguard Worker                         removeTrack_l(activeTrack);
8601*ec779b8eSAndroid Build Coastguard Worker                         mActiveTracks.remove(activeTrack);
8602*ec779b8eSAndroid Build Coastguard Worker                         size--;
8603*ec779b8eSAndroid Build Coastguard Worker                         continue;
8604*ec779b8eSAndroid Build Coastguard Worker                     }
8605*ec779b8eSAndroid Build Coastguard Worker                     fastTrack = activeTrack;
8606*ec779b8eSAndroid Build Coastguard Worker                 }
8607*ec779b8eSAndroid Build Coastguard Worker 
8608*ec779b8eSAndroid Build Coastguard Worker                 activeTracks.add(activeTrack);
8609*ec779b8eSAndroid Build Coastguard Worker                 i++;
8610*ec779b8eSAndroid Build Coastguard Worker 
8611*ec779b8eSAndroid Build Coastguard Worker             }
8612*ec779b8eSAndroid Build Coastguard Worker 
8613*ec779b8eSAndroid Build Coastguard Worker             mActiveTracks.updatePowerState_l(this);
8614*ec779b8eSAndroid Build Coastguard Worker 
8615*ec779b8eSAndroid Build Coastguard Worker             // check if traces have been enabled.
8616*ec779b8eSAndroid Build Coastguard Worker             bool atraceEnabled = ATRACE_ENABLED();
8617*ec779b8eSAndroid Build Coastguard Worker             if (atraceEnabled != mAtraceEnabled) [[unlikely]] {
8618*ec779b8eSAndroid Build Coastguard Worker                 mAtraceEnabled = atraceEnabled;
8619*ec779b8eSAndroid Build Coastguard Worker                 if (atraceEnabled) {
8620*ec779b8eSAndroid Build Coastguard Worker                     const auto devices = patchSourcesToString(&mPatch);
8621*ec779b8eSAndroid Build Coastguard Worker                     for (const auto& track : activeTracks) {
8622*ec779b8eSAndroid Build Coastguard Worker                         track->logRefreshInterval(devices);
8623*ec779b8eSAndroid Build Coastguard Worker                     }
8624*ec779b8eSAndroid Build Coastguard Worker                 }
8625*ec779b8eSAndroid Build Coastguard Worker             }
8626*ec779b8eSAndroid Build Coastguard Worker 
8627*ec779b8eSAndroid Build Coastguard Worker             updateMetadata_l();
8628*ec779b8eSAndroid Build Coastguard Worker 
8629*ec779b8eSAndroid Build Coastguard Worker             if (allStopped) {
8630*ec779b8eSAndroid Build Coastguard Worker                 standbyIfNotAlreadyInStandby();
8631*ec779b8eSAndroid Build Coastguard Worker             }
8632*ec779b8eSAndroid Build Coastguard Worker             if (doBroadcast) {
8633*ec779b8eSAndroid Build Coastguard Worker                 mStartStopCV.notify_all();
8634*ec779b8eSAndroid Build Coastguard Worker             }
8635*ec779b8eSAndroid Build Coastguard Worker 
8636*ec779b8eSAndroid Build Coastguard Worker             // sleep if there are no active tracks to process
8637*ec779b8eSAndroid Build Coastguard Worker             if (activeTracks.isEmpty()) {
8638*ec779b8eSAndroid Build Coastguard Worker                 if (sleepUs == 0) {
8639*ec779b8eSAndroid Build Coastguard Worker                     sleepUs = kRecordThreadSleepUs;
8640*ec779b8eSAndroid Build Coastguard Worker                 }
8641*ec779b8eSAndroid Build Coastguard Worker                 continue;
8642*ec779b8eSAndroid Build Coastguard Worker             }
8643*ec779b8eSAndroid Build Coastguard Worker             sleepUs = 0;
8644*ec779b8eSAndroid Build Coastguard Worker 
8645*ec779b8eSAndroid Build Coastguard Worker             timestampCorrectionEnabled = isTimestampCorrectionEnabled_l();
8646*ec779b8eSAndroid Build Coastguard Worker             lockEffectChains_l(effectChains);
8647*ec779b8eSAndroid Build Coastguard Worker             // We're exiting locked scope with non empty activeTracks, make sure
8648*ec779b8eSAndroid Build Coastguard Worker             // that we're not in standby mode which we could have entered if some
8649*ec779b8eSAndroid Build Coastguard Worker             // tracks were muted/unmuted.
8650*ec779b8eSAndroid Build Coastguard Worker             mStandby = false;
8651*ec779b8eSAndroid Build Coastguard Worker         }
8652*ec779b8eSAndroid Build Coastguard Worker 
8653*ec779b8eSAndroid Build Coastguard Worker         // thread mutex is now unlocked, mActiveTracks unknown, activeTracks.size() > 0
8654*ec779b8eSAndroid Build Coastguard Worker 
8655*ec779b8eSAndroid Build Coastguard Worker         size_t size = effectChains.size();
8656*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < size; i++) {
8657*ec779b8eSAndroid Build Coastguard Worker             // thread mutex is not locked, but effect chain is locked
8658*ec779b8eSAndroid Build Coastguard Worker             effectChains[i]->process_l();
8659*ec779b8eSAndroid Build Coastguard Worker         }
8660*ec779b8eSAndroid Build Coastguard Worker 
8661*ec779b8eSAndroid Build Coastguard Worker         // Push a new fast capture state if fast capture is not already running, or cblk change
8662*ec779b8eSAndroid Build Coastguard Worker         if (mFastCapture != 0) {
8663*ec779b8eSAndroid Build Coastguard Worker             FastCaptureStateQueue *sq = mFastCapture->sq();
8664*ec779b8eSAndroid Build Coastguard Worker             FastCaptureState *state = sq->begin();
8665*ec779b8eSAndroid Build Coastguard Worker             bool didModify = false;
8666*ec779b8eSAndroid Build Coastguard Worker             FastCaptureStateQueue::block_t block = FastCaptureStateQueue::BLOCK_UNTIL_PUSHED;
8667*ec779b8eSAndroid Build Coastguard Worker             if (state->mCommand != FastCaptureState::READ_WRITE /* FIXME &&
8668*ec779b8eSAndroid Build Coastguard Worker                     (kUseFastMixer != FastMixer_Dynamic || state->mTrackMask > 1)*/) {
8669*ec779b8eSAndroid Build Coastguard Worker                 if (state->mCommand == FastCaptureState::COLD_IDLE) {
8670*ec779b8eSAndroid Build Coastguard Worker                     int32_t old = android_atomic_inc(&mFastCaptureFutex);
8671*ec779b8eSAndroid Build Coastguard Worker                     if (old == -1) {
8672*ec779b8eSAndroid Build Coastguard Worker                         (void) syscall(__NR_futex, &mFastCaptureFutex, FUTEX_WAKE_PRIVATE, 1);
8673*ec779b8eSAndroid Build Coastguard Worker                     }
8674*ec779b8eSAndroid Build Coastguard Worker                 }
8675*ec779b8eSAndroid Build Coastguard Worker                 state->mCommand = FastCaptureState::READ_WRITE;
8676*ec779b8eSAndroid Build Coastguard Worker #if 0   // FIXME
8677*ec779b8eSAndroid Build Coastguard Worker                 mFastCaptureDumpState.increaseSamplingN(mAfThreadCallback->isLowRamDevice() ?
8678*ec779b8eSAndroid Build Coastguard Worker                         FastThreadDumpState::kSamplingNforLowRamDevice :
8679*ec779b8eSAndroid Build Coastguard Worker                         FastThreadDumpState::kSamplingN);
8680*ec779b8eSAndroid Build Coastguard Worker #endif
8681*ec779b8eSAndroid Build Coastguard Worker                 didModify = true;
8682*ec779b8eSAndroid Build Coastguard Worker             }
8683*ec779b8eSAndroid Build Coastguard Worker             audio_track_cblk_t *cblkOld = state->mCblk;
8684*ec779b8eSAndroid Build Coastguard Worker             audio_track_cblk_t *cblkNew = fastTrack != 0 ? fastTrack->cblk() : NULL;
8685*ec779b8eSAndroid Build Coastguard Worker             if (cblkNew != cblkOld) {
8686*ec779b8eSAndroid Build Coastguard Worker                 state->mCblk = cblkNew;
8687*ec779b8eSAndroid Build Coastguard Worker                 // block until acked if removing a fast track
8688*ec779b8eSAndroid Build Coastguard Worker                 if (cblkOld != NULL) {
8689*ec779b8eSAndroid Build Coastguard Worker                     block = FastCaptureStateQueue::BLOCK_UNTIL_ACKED;
8690*ec779b8eSAndroid Build Coastguard Worker                 }
8691*ec779b8eSAndroid Build Coastguard Worker                 didModify = true;
8692*ec779b8eSAndroid Build Coastguard Worker             }
8693*ec779b8eSAndroid Build Coastguard Worker             AudioBufferProvider* abp = (fastTrack != 0 && fastTrack->isPatchTrack()) ?
8694*ec779b8eSAndroid Build Coastguard Worker                     reinterpret_cast<AudioBufferProvider*>(fastTrack.get()) : nullptr;
8695*ec779b8eSAndroid Build Coastguard Worker             if (state->mFastPatchRecordBufferProvider != abp) {
8696*ec779b8eSAndroid Build Coastguard Worker                 state->mFastPatchRecordBufferProvider = abp;
8697*ec779b8eSAndroid Build Coastguard Worker                 state->mFastPatchRecordFormat = fastTrack == 0 ?
8698*ec779b8eSAndroid Build Coastguard Worker                         AUDIO_FORMAT_INVALID : fastTrack->format();
8699*ec779b8eSAndroid Build Coastguard Worker                 didModify = true;
8700*ec779b8eSAndroid Build Coastguard Worker             }
8701*ec779b8eSAndroid Build Coastguard Worker             if (state->mSilenceCapture != silenceFastCapture) {
8702*ec779b8eSAndroid Build Coastguard Worker                 state->mSilenceCapture = silenceFastCapture;
8703*ec779b8eSAndroid Build Coastguard Worker                 didModify = true;
8704*ec779b8eSAndroid Build Coastguard Worker             }
8705*ec779b8eSAndroid Build Coastguard Worker             sq->end(didModify);
8706*ec779b8eSAndroid Build Coastguard Worker             if (didModify) {
8707*ec779b8eSAndroid Build Coastguard Worker                 sq->push(block);
8708*ec779b8eSAndroid Build Coastguard Worker #if 0
8709*ec779b8eSAndroid Build Coastguard Worker                 if (kUseFastCapture == FastCapture_Dynamic) {
8710*ec779b8eSAndroid Build Coastguard Worker                     mNormalSource = mPipeSource;
8711*ec779b8eSAndroid Build Coastguard Worker                 }
8712*ec779b8eSAndroid Build Coastguard Worker #endif
8713*ec779b8eSAndroid Build Coastguard Worker             }
8714*ec779b8eSAndroid Build Coastguard Worker         }
8715*ec779b8eSAndroid Build Coastguard Worker 
8716*ec779b8eSAndroid Build Coastguard Worker         // now run the fast track destructor with thread mutex unlocked
8717*ec779b8eSAndroid Build Coastguard Worker         fastTrackToRemove.clear();
8718*ec779b8eSAndroid Build Coastguard Worker 
8719*ec779b8eSAndroid Build Coastguard Worker         // Read from HAL to keep up with fastest client if multiple active tracks, not slowest one.
8720*ec779b8eSAndroid Build Coastguard Worker         // Only the client(s) that are too slow will overrun. But if even the fastest client is too
8721*ec779b8eSAndroid Build Coastguard Worker         // slow, then this RecordThread will overrun by not calling HAL read often enough.
8722*ec779b8eSAndroid Build Coastguard Worker         // If destination is non-contiguous, first read past the nominal end of buffer, then
8723*ec779b8eSAndroid Build Coastguard Worker         // copy to the right place.  Permitted because mRsmpInBuffer was over-allocated.
8724*ec779b8eSAndroid Build Coastguard Worker 
8725*ec779b8eSAndroid Build Coastguard Worker         int32_t rear = mRsmpInRear & (mRsmpInFramesP2 - 1);
8726*ec779b8eSAndroid Build Coastguard Worker         ssize_t framesRead = 0; // not needed, remove clang-tidy warning.
8727*ec779b8eSAndroid Build Coastguard Worker         const int64_t lastIoBeginNs = systemTime(); // start IO timing
8728*ec779b8eSAndroid Build Coastguard Worker 
8729*ec779b8eSAndroid Build Coastguard Worker         // If an NBAIO source is present, use it to read the normal capture's data
8730*ec779b8eSAndroid Build Coastguard Worker         if (mPipeSource != 0) {
8731*ec779b8eSAndroid Build Coastguard Worker             size_t framesToRead = min(mRsmpInFramesOA - rear, mRsmpInFramesP2 / 2);
8732*ec779b8eSAndroid Build Coastguard Worker 
8733*ec779b8eSAndroid Build Coastguard Worker             // The audio fifo read() returns OVERRUN on overflow, and advances the read pointer
8734*ec779b8eSAndroid Build Coastguard Worker             // to the full buffer point (clearing the overflow condition).  Upon OVERRUN error,
8735*ec779b8eSAndroid Build Coastguard Worker             // we immediately retry the read() to get data and prevent another overflow.
8736*ec779b8eSAndroid Build Coastguard Worker             for (int retries = 0; retries <= 2; ++retries) {
8737*ec779b8eSAndroid Build Coastguard Worker                 ALOGW_IF(retries > 0, "overrun on read from pipe, retry #%d", retries);
8738*ec779b8eSAndroid Build Coastguard Worker                 framesRead = mPipeSource->read((uint8_t*)mRsmpInBuffer + rear * mFrameSize,
8739*ec779b8eSAndroid Build Coastguard Worker                         framesToRead);
8740*ec779b8eSAndroid Build Coastguard Worker                 if (framesRead != OVERRUN) break;
8741*ec779b8eSAndroid Build Coastguard Worker             }
8742*ec779b8eSAndroid Build Coastguard Worker 
8743*ec779b8eSAndroid Build Coastguard Worker             const ssize_t availableToRead = mPipeSource->availableToRead();
8744*ec779b8eSAndroid Build Coastguard Worker             if (availableToRead >= 0) {
8745*ec779b8eSAndroid Build Coastguard Worker                 mMonopipePipeDepthStats.add(availableToRead);
8746*ec779b8eSAndroid Build Coastguard Worker                 // PipeSource is the primary clock.  It is up to the AudioRecord client to keep up.
8747*ec779b8eSAndroid Build Coastguard Worker                 LOG_ALWAYS_FATAL_IF((size_t)availableToRead > mPipeFramesP2,
8748*ec779b8eSAndroid Build Coastguard Worker                         "more frames to read than fifo size, %zd > %zu",
8749*ec779b8eSAndroid Build Coastguard Worker                         availableToRead, mPipeFramesP2);
8750*ec779b8eSAndroid Build Coastguard Worker                 const size_t pipeFramesFree = mPipeFramesP2 - availableToRead;
8751*ec779b8eSAndroid Build Coastguard Worker                 const size_t sleepFrames = min(pipeFramesFree, mRsmpInFramesP2) / 2;
8752*ec779b8eSAndroid Build Coastguard Worker                 ALOGVV("mPipeFramesP2:%zu mRsmpInFramesP2:%zu sleepFrames:%zu availableToRead:%zd",
8753*ec779b8eSAndroid Build Coastguard Worker                         mPipeFramesP2, mRsmpInFramesP2, sleepFrames, availableToRead);
8754*ec779b8eSAndroid Build Coastguard Worker                 sleepUs = (sleepFrames * 1000000LL) / mSampleRate;
8755*ec779b8eSAndroid Build Coastguard Worker             }
8756*ec779b8eSAndroid Build Coastguard Worker             if (framesRead < 0) {
8757*ec779b8eSAndroid Build Coastguard Worker                 status_t status = (status_t) framesRead;
8758*ec779b8eSAndroid Build Coastguard Worker                 switch (status) {
8759*ec779b8eSAndroid Build Coastguard Worker                 case OVERRUN:
8760*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("overrun on read from pipe");
8761*ec779b8eSAndroid Build Coastguard Worker                     framesRead = 0;
8762*ec779b8eSAndroid Build Coastguard Worker                     break;
8763*ec779b8eSAndroid Build Coastguard Worker                 case NEGOTIATE:
8764*ec779b8eSAndroid Build Coastguard Worker                     ALOGE("re-negotiation is needed");
8765*ec779b8eSAndroid Build Coastguard Worker                     framesRead = -1;  // Will cause an attempt to recover.
8766*ec779b8eSAndroid Build Coastguard Worker                     break;
8767*ec779b8eSAndroid Build Coastguard Worker                 default:
8768*ec779b8eSAndroid Build Coastguard Worker                     ALOGE("unknown error %d on read from pipe", status);
8769*ec779b8eSAndroid Build Coastguard Worker                     break;
8770*ec779b8eSAndroid Build Coastguard Worker                 }
8771*ec779b8eSAndroid Build Coastguard Worker             }
8772*ec779b8eSAndroid Build Coastguard Worker         // otherwise use the HAL / AudioStreamIn directly
8773*ec779b8eSAndroid Build Coastguard Worker         } else {
8774*ec779b8eSAndroid Build Coastguard Worker             ATRACE_BEGIN("read");
8775*ec779b8eSAndroid Build Coastguard Worker             size_t bytesRead;
8776*ec779b8eSAndroid Build Coastguard Worker             status_t result = mSource->read(
8777*ec779b8eSAndroid Build Coastguard Worker                     (uint8_t*)mRsmpInBuffer + rear * mFrameSize, mBufferSize, &bytesRead);
8778*ec779b8eSAndroid Build Coastguard Worker             ATRACE_END();
8779*ec779b8eSAndroid Build Coastguard Worker             if (result < 0) {
8780*ec779b8eSAndroid Build Coastguard Worker                 framesRead = result;
8781*ec779b8eSAndroid Build Coastguard Worker             } else {
8782*ec779b8eSAndroid Build Coastguard Worker                 framesRead = bytesRead / mFrameSize;
8783*ec779b8eSAndroid Build Coastguard Worker             }
8784*ec779b8eSAndroid Build Coastguard Worker         }
8785*ec779b8eSAndroid Build Coastguard Worker 
8786*ec779b8eSAndroid Build Coastguard Worker         const int64_t lastIoEndNs = systemTime(); // end IO timing
8787*ec779b8eSAndroid Build Coastguard Worker 
8788*ec779b8eSAndroid Build Coastguard Worker         // Update server timestamp with server stats
8789*ec779b8eSAndroid Build Coastguard Worker         // systemTime() is optional if the hardware supports timestamps.
8790*ec779b8eSAndroid Build Coastguard Worker         if (framesRead >= 0) {
8791*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER] += framesRead;
8792*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_SERVER] = lastIoEndNs;
8793*ec779b8eSAndroid Build Coastguard Worker         }
8794*ec779b8eSAndroid Build Coastguard Worker 
8795*ec779b8eSAndroid Build Coastguard Worker         // Update server timestamp with kernel stats
8796*ec779b8eSAndroid Build Coastguard Worker         if (mPipeSource.get() == nullptr /* don't obtain for FastCapture, could block */) {
8797*ec779b8eSAndroid Build Coastguard Worker             int64_t position, time;
8798*ec779b8eSAndroid Build Coastguard Worker             if (mStandby) {
8799*ec779b8eSAndroid Build Coastguard Worker                 mTimestampVerifier.discontinuity(audio_is_linear_pcm(mFormat) ?
8800*ec779b8eSAndroid Build Coastguard Worker                     mTimestampVerifier.DISCONTINUITY_MODE_CONTINUOUS :
8801*ec779b8eSAndroid Build Coastguard Worker                     mTimestampVerifier.DISCONTINUITY_MODE_ZERO);
8802*ec779b8eSAndroid Build Coastguard Worker             } else if (mSource->getCapturePosition(&position, &time) == NO_ERROR
8803*ec779b8eSAndroid Build Coastguard Worker                     && time > mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL]) {
8804*ec779b8eSAndroid Build Coastguard Worker 
8805*ec779b8eSAndroid Build Coastguard Worker                 mTimestampVerifier.add(position, time, mSampleRate);
8806*ec779b8eSAndroid Build Coastguard Worker                 if (timestampCorrectionEnabled) {
8807*ec779b8eSAndroid Build Coastguard Worker                     ALOGVV("TS_BEFORE: %d %lld %lld",
8808*ec779b8eSAndroid Build Coastguard Worker                             id(), (long long)time, (long long)position);
8809*ec779b8eSAndroid Build Coastguard Worker                     auto correctedTimestamp = mTimestampVerifier.getLastCorrectedTimestamp();
8810*ec779b8eSAndroid Build Coastguard Worker                     position = correctedTimestamp.mFrames;
8811*ec779b8eSAndroid Build Coastguard Worker                     time = correctedTimestamp.mTimeNs;
8812*ec779b8eSAndroid Build Coastguard Worker                     ALOGVV("TS_AFTER: %d %lld %lld",
8813*ec779b8eSAndroid Build Coastguard Worker                             id(), (long long)time, (long long)position);
8814*ec779b8eSAndroid Build Coastguard Worker                 }
8815*ec779b8eSAndroid Build Coastguard Worker 
8816*ec779b8eSAndroid Build Coastguard Worker                 mTimestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL] = position;
8817*ec779b8eSAndroid Build Coastguard Worker                 mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] = time;
8818*ec779b8eSAndroid Build Coastguard Worker                 // Note: In general record buffers should tend to be empty in
8819*ec779b8eSAndroid Build Coastguard Worker                 // a properly running pipeline.
8820*ec779b8eSAndroid Build Coastguard Worker                 //
8821*ec779b8eSAndroid Build Coastguard Worker                 // Also, it is not advantageous to call get_presentation_position during the read
8822*ec779b8eSAndroid Build Coastguard Worker                 // as the read obtains a lock, preventing the timestamp call from executing.
8823*ec779b8eSAndroid Build Coastguard Worker             } else {
8824*ec779b8eSAndroid Build Coastguard Worker                 mTimestampVerifier.error();
8825*ec779b8eSAndroid Build Coastguard Worker             }
8826*ec779b8eSAndroid Build Coastguard Worker         }
8827*ec779b8eSAndroid Build Coastguard Worker 
8828*ec779b8eSAndroid Build Coastguard Worker         // From the timestamp, input read latency is negative output write latency.
8829*ec779b8eSAndroid Build Coastguard Worker         const audio_input_flags_t flags = mInput != NULL ? mInput->flags : AUDIO_INPUT_FLAG_NONE;
8830*ec779b8eSAndroid Build Coastguard Worker         const double latencyMs = IAfRecordTrack::checkServerLatencySupported(mFormat, flags)
8831*ec779b8eSAndroid Build Coastguard Worker                 ? - mTimestamp.getOutputServerLatencyMs(mSampleRate) : 0.;
8832*ec779b8eSAndroid Build Coastguard Worker         if (latencyMs != 0.) { // note 0. means timestamp is empty.
8833*ec779b8eSAndroid Build Coastguard Worker             mLatencyMs.add(latencyMs);
8834*ec779b8eSAndroid Build Coastguard Worker         }
8835*ec779b8eSAndroid Build Coastguard Worker 
8836*ec779b8eSAndroid Build Coastguard Worker         // Use this to track timestamp information
8837*ec779b8eSAndroid Build Coastguard Worker         // ALOGD("%s", mTimestamp.toString().c_str());
8838*ec779b8eSAndroid Build Coastguard Worker 
8839*ec779b8eSAndroid Build Coastguard Worker         if (framesRead < 0 || (framesRead == 0 && mPipeSource == 0)) {
8840*ec779b8eSAndroid Build Coastguard Worker             ALOGE("read failed: framesRead=%zd", framesRead);
8841*ec779b8eSAndroid Build Coastguard Worker             // Force input into standby so that it tries to recover at next read attempt
8842*ec779b8eSAndroid Build Coastguard Worker             inputStandBy();
8843*ec779b8eSAndroid Build Coastguard Worker             sleepUs = kRecordThreadSleepUs;
8844*ec779b8eSAndroid Build Coastguard Worker         }
8845*ec779b8eSAndroid Build Coastguard Worker         if (framesRead <= 0) {
8846*ec779b8eSAndroid Build Coastguard Worker             goto unlock;
8847*ec779b8eSAndroid Build Coastguard Worker         }
8848*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(framesRead > 0);
8849*ec779b8eSAndroid Build Coastguard Worker         mFramesRead += framesRead;
8850*ec779b8eSAndroid Build Coastguard Worker 
8851*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
8852*ec779b8eSAndroid Build Coastguard Worker         (void)mTee.write((uint8_t*)mRsmpInBuffer + rear * mFrameSize, framesRead);
8853*ec779b8eSAndroid Build Coastguard Worker #endif
8854*ec779b8eSAndroid Build Coastguard Worker         // If destination is non-contiguous, we now correct for reading past end of buffer.
8855*ec779b8eSAndroid Build Coastguard Worker         {
8856*ec779b8eSAndroid Build Coastguard Worker             size_t part1 = mRsmpInFramesP2 - rear;
8857*ec779b8eSAndroid Build Coastguard Worker             if ((size_t) framesRead > part1) {
8858*ec779b8eSAndroid Build Coastguard Worker                 memcpy(mRsmpInBuffer, (uint8_t*)mRsmpInBuffer + mRsmpInFramesP2 * mFrameSize,
8859*ec779b8eSAndroid Build Coastguard Worker                         (framesRead - part1) * mFrameSize);
8860*ec779b8eSAndroid Build Coastguard Worker             }
8861*ec779b8eSAndroid Build Coastguard Worker         }
8862*ec779b8eSAndroid Build Coastguard Worker         mRsmpInRear = audio_utils::safe_add_overflow(mRsmpInRear, (int32_t)framesRead);
8863*ec779b8eSAndroid Build Coastguard Worker 
8864*ec779b8eSAndroid Build Coastguard Worker         size = activeTracks.size();
8865*ec779b8eSAndroid Build Coastguard Worker 
8866*ec779b8eSAndroid Build Coastguard Worker         // loop over each active track
8867*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < size; i++) {
8868*ec779b8eSAndroid Build Coastguard Worker             if (activeTrack) {  // ensure track release is outside lock.
8869*ec779b8eSAndroid Build Coastguard Worker                 oldActiveTracks.emplace_back(std::move(activeTrack));
8870*ec779b8eSAndroid Build Coastguard Worker             }
8871*ec779b8eSAndroid Build Coastguard Worker             activeTrack = activeTracks[i];
8872*ec779b8eSAndroid Build Coastguard Worker 
8873*ec779b8eSAndroid Build Coastguard Worker             // skip fast tracks, as those are handled directly by FastCapture
8874*ec779b8eSAndroid Build Coastguard Worker             if (activeTrack->isFastTrack()) {
8875*ec779b8eSAndroid Build Coastguard Worker                 continue;
8876*ec779b8eSAndroid Build Coastguard Worker             }
8877*ec779b8eSAndroid Build Coastguard Worker 
8878*ec779b8eSAndroid Build Coastguard Worker             // TODO: This code probably should be moved to RecordTrack.
8879*ec779b8eSAndroid Build Coastguard Worker             // TODO: Update the activeTrack buffer converter in case of reconfigure.
8880*ec779b8eSAndroid Build Coastguard Worker 
8881*ec779b8eSAndroid Build Coastguard Worker             enum {
8882*ec779b8eSAndroid Build Coastguard Worker                 OVERRUN_UNKNOWN,
8883*ec779b8eSAndroid Build Coastguard Worker                 OVERRUN_TRUE,
8884*ec779b8eSAndroid Build Coastguard Worker                 OVERRUN_FALSE
8885*ec779b8eSAndroid Build Coastguard Worker             } overrun = OVERRUN_UNKNOWN;
8886*ec779b8eSAndroid Build Coastguard Worker 
8887*ec779b8eSAndroid Build Coastguard Worker             // loop over getNextBuffer to handle circular sink
8888*ec779b8eSAndroid Build Coastguard Worker             for (;;) {
8889*ec779b8eSAndroid Build Coastguard Worker 
8890*ec779b8eSAndroid Build Coastguard Worker                 activeTrack->sinkBuffer().frameCount = ~0;
8891*ec779b8eSAndroid Build Coastguard Worker                 status_t status = activeTrack->getNextBuffer(&activeTrack->sinkBuffer());
8892*ec779b8eSAndroid Build Coastguard Worker                 size_t framesOut = activeTrack->sinkBuffer().frameCount;
8893*ec779b8eSAndroid Build Coastguard Worker                 LOG_ALWAYS_FATAL_IF((status == OK) != (framesOut > 0));
8894*ec779b8eSAndroid Build Coastguard Worker 
8895*ec779b8eSAndroid Build Coastguard Worker                 // check available frames and handle overrun conditions
8896*ec779b8eSAndroid Build Coastguard Worker                 // if the record track isn't draining fast enough.
8897*ec779b8eSAndroid Build Coastguard Worker                 bool hasOverrun;
8898*ec779b8eSAndroid Build Coastguard Worker                 size_t framesIn;
8899*ec779b8eSAndroid Build Coastguard Worker                 activeTrack->resamplerBufferProvider()->sync(&framesIn, &hasOverrun);
8900*ec779b8eSAndroid Build Coastguard Worker                 if (hasOverrun) {
8901*ec779b8eSAndroid Build Coastguard Worker                     overrun = OVERRUN_TRUE;
8902*ec779b8eSAndroid Build Coastguard Worker                 }
8903*ec779b8eSAndroid Build Coastguard Worker                 if (framesOut == 0 || framesIn == 0) {
8904*ec779b8eSAndroid Build Coastguard Worker                     break;
8905*ec779b8eSAndroid Build Coastguard Worker                 }
8906*ec779b8eSAndroid Build Coastguard Worker 
8907*ec779b8eSAndroid Build Coastguard Worker                 // Don't allow framesOut to be larger than what is possible with resampling
8908*ec779b8eSAndroid Build Coastguard Worker                 // from framesIn.
8909*ec779b8eSAndroid Build Coastguard Worker                 // This isn't strictly necessary but helps limit buffer resizing in
8910*ec779b8eSAndroid Build Coastguard Worker                 // RecordBufferConverter.  TODO: remove when no longer needed.
8911*ec779b8eSAndroid Build Coastguard Worker                 if (audio_is_linear_pcm(activeTrack->format())) {
8912*ec779b8eSAndroid Build Coastguard Worker                     framesOut = min(framesOut,
8913*ec779b8eSAndroid Build Coastguard Worker                             destinationFramesPossible(
8914*ec779b8eSAndroid Build Coastguard Worker                                     framesIn, mSampleRate, activeTrack->sampleRate()));
8915*ec779b8eSAndroid Build Coastguard Worker                 }
8916*ec779b8eSAndroid Build Coastguard Worker 
8917*ec779b8eSAndroid Build Coastguard Worker                 if (activeTrack->isDirect()) {
8918*ec779b8eSAndroid Build Coastguard Worker                     // No RecordBufferConverter used for direct streams. Pass
8919*ec779b8eSAndroid Build Coastguard Worker                     // straight from RecordThread buffer to RecordTrack buffer.
8920*ec779b8eSAndroid Build Coastguard Worker                     AudioBufferProvider::Buffer buffer;
8921*ec779b8eSAndroid Build Coastguard Worker                     buffer.frameCount = framesOut;
8922*ec779b8eSAndroid Build Coastguard Worker                     const status_t getNextBufferStatus =
8923*ec779b8eSAndroid Build Coastguard Worker                             activeTrack->resamplerBufferProvider()->getNextBuffer(&buffer);
8924*ec779b8eSAndroid Build Coastguard Worker                     if (getNextBufferStatus == OK && buffer.frameCount != 0) {
8925*ec779b8eSAndroid Build Coastguard Worker                         ALOGV_IF(buffer.frameCount != framesOut,
8926*ec779b8eSAndroid Build Coastguard Worker                                 "%s() read less than expected (%zu vs %zu)",
8927*ec779b8eSAndroid Build Coastguard Worker                                 __func__, buffer.frameCount, framesOut);
8928*ec779b8eSAndroid Build Coastguard Worker                         framesOut = buffer.frameCount;
8929*ec779b8eSAndroid Build Coastguard Worker                         memcpy(activeTrack->sinkBuffer().raw,
8930*ec779b8eSAndroid Build Coastguard Worker                                 buffer.raw, buffer.frameCount * mFrameSize);
8931*ec779b8eSAndroid Build Coastguard Worker                         activeTrack->resamplerBufferProvider()->releaseBuffer(&buffer);
8932*ec779b8eSAndroid Build Coastguard Worker                     } else {
8933*ec779b8eSAndroid Build Coastguard Worker                         framesOut = 0;
8934*ec779b8eSAndroid Build Coastguard Worker                         ALOGE("%s() cannot fill request, status: %d, frameCount: %zu",
8935*ec779b8eSAndroid Build Coastguard Worker                             __func__, getNextBufferStatus, buffer.frameCount);
8936*ec779b8eSAndroid Build Coastguard Worker                     }
8937*ec779b8eSAndroid Build Coastguard Worker                 } else {
8938*ec779b8eSAndroid Build Coastguard Worker                     // process frames from the RecordThread buffer provider to the RecordTrack
8939*ec779b8eSAndroid Build Coastguard Worker                     // buffer
8940*ec779b8eSAndroid Build Coastguard Worker                     framesOut = activeTrack->recordBufferConverter()->convert(
8941*ec779b8eSAndroid Build Coastguard Worker                             activeTrack->sinkBuffer().raw,
8942*ec779b8eSAndroid Build Coastguard Worker                             activeTrack->resamplerBufferProvider(),
8943*ec779b8eSAndroid Build Coastguard Worker                             framesOut);
8944*ec779b8eSAndroid Build Coastguard Worker                 }
8945*ec779b8eSAndroid Build Coastguard Worker 
8946*ec779b8eSAndroid Build Coastguard Worker                 if (framesOut > 0 && (overrun == OVERRUN_UNKNOWN)) {
8947*ec779b8eSAndroid Build Coastguard Worker                     overrun = OVERRUN_FALSE;
8948*ec779b8eSAndroid Build Coastguard Worker                 }
8949*ec779b8eSAndroid Build Coastguard Worker 
8950*ec779b8eSAndroid Build Coastguard Worker                 // MediaSyncEvent handling: Synchronize AudioRecord to AudioTrack completion.
8951*ec779b8eSAndroid Build Coastguard Worker                 const ssize_t framesToDrop =
8952*ec779b8eSAndroid Build Coastguard Worker                         activeTrack->synchronizedRecordState().updateRecordFrames(framesOut);
8953*ec779b8eSAndroid Build Coastguard Worker                 if (framesToDrop == 0) {
8954*ec779b8eSAndroid Build Coastguard Worker                     // no sync event, process normally, otherwise ignore.
8955*ec779b8eSAndroid Build Coastguard Worker                     if (framesOut > 0) {
8956*ec779b8eSAndroid Build Coastguard Worker                         activeTrack->sinkBuffer().frameCount = framesOut;
8957*ec779b8eSAndroid Build Coastguard Worker                         // Sanitize before releasing if the track has no access to the source data
8958*ec779b8eSAndroid Build Coastguard Worker                         // An idle UID receives silence from non virtual devices until active
8959*ec779b8eSAndroid Build Coastguard Worker                         if (activeTrack->isSilenced()) {
8960*ec779b8eSAndroid Build Coastguard Worker                             memset(activeTrack->sinkBuffer().raw,
8961*ec779b8eSAndroid Build Coastguard Worker                                     0, framesOut * activeTrack->frameSize());
8962*ec779b8eSAndroid Build Coastguard Worker                         }
8963*ec779b8eSAndroid Build Coastguard Worker                         activeTrack->releaseBuffer(&activeTrack->sinkBuffer());
8964*ec779b8eSAndroid Build Coastguard Worker                     }
8965*ec779b8eSAndroid Build Coastguard Worker                 }
8966*ec779b8eSAndroid Build Coastguard Worker                 if (framesOut == 0) {
8967*ec779b8eSAndroid Build Coastguard Worker                     break;
8968*ec779b8eSAndroid Build Coastguard Worker                 }
8969*ec779b8eSAndroid Build Coastguard Worker             }
8970*ec779b8eSAndroid Build Coastguard Worker 
8971*ec779b8eSAndroid Build Coastguard Worker             switch (overrun) {
8972*ec779b8eSAndroid Build Coastguard Worker             case OVERRUN_TRUE:
8973*ec779b8eSAndroid Build Coastguard Worker                 // client isn't retrieving buffers fast enough
8974*ec779b8eSAndroid Build Coastguard Worker                 if (!activeTrack->setOverflow()) {
8975*ec779b8eSAndroid Build Coastguard Worker                     nsecs_t now = systemTime();
8976*ec779b8eSAndroid Build Coastguard Worker                     // FIXME should lastWarning per track?
8977*ec779b8eSAndroid Build Coastguard Worker                     if ((now - lastWarning) > kWarningThrottleNs) {
8978*ec779b8eSAndroid Build Coastguard Worker                         ALOGW("RecordThread: buffer overflow");
8979*ec779b8eSAndroid Build Coastguard Worker                         lastWarning = now;
8980*ec779b8eSAndroid Build Coastguard Worker                     }
8981*ec779b8eSAndroid Build Coastguard Worker                 }
8982*ec779b8eSAndroid Build Coastguard Worker                 break;
8983*ec779b8eSAndroid Build Coastguard Worker             case OVERRUN_FALSE:
8984*ec779b8eSAndroid Build Coastguard Worker                 activeTrack->clearOverflow();
8985*ec779b8eSAndroid Build Coastguard Worker                 break;
8986*ec779b8eSAndroid Build Coastguard Worker             case OVERRUN_UNKNOWN:
8987*ec779b8eSAndroid Build Coastguard Worker                 break;
8988*ec779b8eSAndroid Build Coastguard Worker             }
8989*ec779b8eSAndroid Build Coastguard Worker 
8990*ec779b8eSAndroid Build Coastguard Worker             // update frame information and push timestamp out
8991*ec779b8eSAndroid Build Coastguard Worker             activeTrack->updateTrackFrameInfo(
8992*ec779b8eSAndroid Build Coastguard Worker                     activeTrack->serverProxy()->framesReleased(),
8993*ec779b8eSAndroid Build Coastguard Worker                     mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER],
8994*ec779b8eSAndroid Build Coastguard Worker                     mSampleRate, mTimestamp);
8995*ec779b8eSAndroid Build Coastguard Worker         }
8996*ec779b8eSAndroid Build Coastguard Worker 
8997*ec779b8eSAndroid Build Coastguard Worker unlock:
8998*ec779b8eSAndroid Build Coastguard Worker         // enable changes in effect chain
8999*ec779b8eSAndroid Build Coastguard Worker         unlockEffectChains(effectChains);
9000*ec779b8eSAndroid Build Coastguard Worker         // effectChains doesn't need to be cleared, since it is cleared by destructor at scope end
9001*ec779b8eSAndroid Build Coastguard Worker         if (audio_has_proportional_frames(mFormat)
9002*ec779b8eSAndroid Build Coastguard Worker             && loopCount == lastLoopCountRead + 1) {
9003*ec779b8eSAndroid Build Coastguard Worker             const int64_t readPeriodNs = lastIoEndNs - mLastIoEndNs;
9004*ec779b8eSAndroid Build Coastguard Worker             const double jitterMs =
9005*ec779b8eSAndroid Build Coastguard Worker                 TimestampVerifier<int64_t, int64_t>::computeJitterMs(
9006*ec779b8eSAndroid Build Coastguard Worker                     {framesRead, readPeriodNs},
9007*ec779b8eSAndroid Build Coastguard Worker                     {0, 0} /* lastTimestamp */, mSampleRate);
9008*ec779b8eSAndroid Build Coastguard Worker             const double processMs = (lastIoBeginNs - mLastIoEndNs) * 1e-6;
9009*ec779b8eSAndroid Build Coastguard Worker 
9010*ec779b8eSAndroid Build Coastguard Worker             audio_utils::lock_guard _l(mutex());
9011*ec779b8eSAndroid Build Coastguard Worker             mIoJitterMs.add(jitterMs);
9012*ec779b8eSAndroid Build Coastguard Worker             mProcessTimeMs.add(processMs);
9013*ec779b8eSAndroid Build Coastguard Worker         }
9014*ec779b8eSAndroid Build Coastguard Worker        mThreadloopExecutor.process();
9015*ec779b8eSAndroid Build Coastguard Worker         // update timing info.
9016*ec779b8eSAndroid Build Coastguard Worker         mLastIoBeginNs = lastIoBeginNs;
9017*ec779b8eSAndroid Build Coastguard Worker         mLastIoEndNs = lastIoEndNs;
9018*ec779b8eSAndroid Build Coastguard Worker         lastLoopCountRead = loopCount;
9019*ec779b8eSAndroid Build Coastguard Worker     }
9020*ec779b8eSAndroid Build Coastguard Worker     mThreadloopExecutor.process(); // process any remaining deferred actions.
9021*ec779b8eSAndroid Build Coastguard Worker     // deferred actions after this point are ignored.
9022*ec779b8eSAndroid Build Coastguard Worker 
9023*ec779b8eSAndroid Build Coastguard Worker     standbyIfNotAlreadyInStandby();
9024*ec779b8eSAndroid Build Coastguard Worker 
9025*ec779b8eSAndroid Build Coastguard Worker     {
9026*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
9027*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mTracks.size(); i++) {
9028*ec779b8eSAndroid Build Coastguard Worker             sp<IAfRecordTrack> track = mTracks[i];
9029*ec779b8eSAndroid Build Coastguard Worker             track->invalidate();
9030*ec779b8eSAndroid Build Coastguard Worker         }
9031*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.clear();
9032*ec779b8eSAndroid Build Coastguard Worker         mStartStopCV.notify_all();
9033*ec779b8eSAndroid Build Coastguard Worker     }
9034*ec779b8eSAndroid Build Coastguard Worker 
9035*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock();
9036*ec779b8eSAndroid Build Coastguard Worker 
9037*ec779b8eSAndroid Build Coastguard Worker     ALOGV("RecordThread %p exiting", this);
9038*ec779b8eSAndroid Build Coastguard Worker     return false;
9039*ec779b8eSAndroid Build Coastguard Worker }
9040*ec779b8eSAndroid Build Coastguard Worker 
standbyIfNotAlreadyInStandby()9041*ec779b8eSAndroid Build Coastguard Worker void RecordThread::standbyIfNotAlreadyInStandby()
9042*ec779b8eSAndroid Build Coastguard Worker {
9043*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby) {
9044*ec779b8eSAndroid Build Coastguard Worker         inputStandBy();
9045*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics.logEndInterval();
9046*ec779b8eSAndroid Build Coastguard Worker         mThreadSnapshot.onEnd();
9047*ec779b8eSAndroid Build Coastguard Worker         mStandby = true;
9048*ec779b8eSAndroid Build Coastguard Worker     }
9049*ec779b8eSAndroid Build Coastguard Worker }
9050*ec779b8eSAndroid Build Coastguard Worker 
inputStandBy()9051*ec779b8eSAndroid Build Coastguard Worker void RecordThread::inputStandBy()
9052*ec779b8eSAndroid Build Coastguard Worker {
9053*ec779b8eSAndroid Build Coastguard Worker     // Idle the fast capture if it's currently running
9054*ec779b8eSAndroid Build Coastguard Worker     if (mFastCapture != 0) {
9055*ec779b8eSAndroid Build Coastguard Worker         FastCaptureStateQueue *sq = mFastCapture->sq();
9056*ec779b8eSAndroid Build Coastguard Worker         FastCaptureState *state = sq->begin();
9057*ec779b8eSAndroid Build Coastguard Worker         if (!(state->mCommand & FastCaptureState::IDLE)) {
9058*ec779b8eSAndroid Build Coastguard Worker             state->mCommand = FastCaptureState::COLD_IDLE;
9059*ec779b8eSAndroid Build Coastguard Worker             state->mColdFutexAddr = &mFastCaptureFutex;
9060*ec779b8eSAndroid Build Coastguard Worker             state->mColdGen++;
9061*ec779b8eSAndroid Build Coastguard Worker             mFastCaptureFutex = 0;
9062*ec779b8eSAndroid Build Coastguard Worker             sq->end();
9063*ec779b8eSAndroid Build Coastguard Worker             // BLOCK_UNTIL_PUSHED would be insufficient, as we need it to stop doing I/O now
9064*ec779b8eSAndroid Build Coastguard Worker             {
9065*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::mutex::scoped_queue_wait_check queueWaitCheck(mFastCapture->getTid());
9066*ec779b8eSAndroid Build Coastguard Worker                 sq->push(FastCaptureStateQueue::BLOCK_UNTIL_ACKED);
9067*ec779b8eSAndroid Build Coastguard Worker             }
9068*ec779b8eSAndroid Build Coastguard Worker 
9069*ec779b8eSAndroid Build Coastguard Worker #if 0
9070*ec779b8eSAndroid Build Coastguard Worker             if (kUseFastCapture == FastCapture_Dynamic) {
9071*ec779b8eSAndroid Build Coastguard Worker                 // FIXME
9072*ec779b8eSAndroid Build Coastguard Worker             }
9073*ec779b8eSAndroid Build Coastguard Worker #endif
9074*ec779b8eSAndroid Build Coastguard Worker #ifdef AUDIO_WATCHDOG
9075*ec779b8eSAndroid Build Coastguard Worker             // FIXME
9076*ec779b8eSAndroid Build Coastguard Worker #endif
9077*ec779b8eSAndroid Build Coastguard Worker         } else {
9078*ec779b8eSAndroid Build Coastguard Worker             sq->end(false /*didModify*/);
9079*ec779b8eSAndroid Build Coastguard Worker         }
9080*ec779b8eSAndroid Build Coastguard Worker     }
9081*ec779b8eSAndroid Build Coastguard Worker     status_t result = mSource->standby();
9082*ec779b8eSAndroid Build Coastguard Worker     ALOGE_IF(result != OK, "Error when putting input stream into standby: %d", result);
9083*ec779b8eSAndroid Build Coastguard Worker 
9084*ec779b8eSAndroid Build Coastguard Worker     // If going into standby, flush the pipe source.
9085*ec779b8eSAndroid Build Coastguard Worker     if (mPipeSource.get() != nullptr) {
9086*ec779b8eSAndroid Build Coastguard Worker         const ssize_t flushed = mPipeSource->flush();
9087*ec779b8eSAndroid Build Coastguard Worker         if (flushed > 0) {
9088*ec779b8eSAndroid Build Coastguard Worker             ALOGV("Input standby flushed PipeSource %zd frames", flushed);
9089*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER] += flushed;
9090*ec779b8eSAndroid Build Coastguard Worker             mTimestamp.mTimeNs[ExtendedTimestamp::LOCATION_SERVER] = systemTime();
9091*ec779b8eSAndroid Build Coastguard Worker         }
9092*ec779b8eSAndroid Build Coastguard Worker     }
9093*ec779b8eSAndroid Build Coastguard Worker }
9094*ec779b8eSAndroid Build Coastguard Worker 
9095*ec779b8eSAndroid Build Coastguard Worker // RecordThread::createRecordTrack_l() must be called with AudioFlinger::mutex() held
createRecordTrack_l(const sp<Client> & client,const audio_attributes_t & attr,uint32_t * pSampleRate,audio_format_t format,audio_channel_mask_t channelMask,size_t * pFrameCount,audio_session_t sessionId,size_t * pNotificationFrameCount,pid_t creatorPid,const AttributionSourceState & attributionSource,audio_input_flags_t * flags,pid_t tid,status_t * status,audio_port_handle_t portId,int32_t maxSharedAudioHistoryMs)9096*ec779b8eSAndroid Build Coastguard Worker sp<IAfRecordTrack> RecordThread::createRecordTrack_l(
9097*ec779b8eSAndroid Build Coastguard Worker         const sp<Client>& client,
9098*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t& attr,
9099*ec779b8eSAndroid Build Coastguard Worker         uint32_t *pSampleRate,
9100*ec779b8eSAndroid Build Coastguard Worker         audio_format_t format,
9101*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t channelMask,
9102*ec779b8eSAndroid Build Coastguard Worker         size_t *pFrameCount,
9103*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId,
9104*ec779b8eSAndroid Build Coastguard Worker         size_t *pNotificationFrameCount,
9105*ec779b8eSAndroid Build Coastguard Worker         pid_t creatorPid,
9106*ec779b8eSAndroid Build Coastguard Worker         const AttributionSourceState& attributionSource,
9107*ec779b8eSAndroid Build Coastguard Worker         audio_input_flags_t *flags,
9108*ec779b8eSAndroid Build Coastguard Worker         pid_t tid,
9109*ec779b8eSAndroid Build Coastguard Worker         status_t *status,
9110*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t portId,
9111*ec779b8eSAndroid Build Coastguard Worker         int32_t maxSharedAudioHistoryMs)
9112*ec779b8eSAndroid Build Coastguard Worker {
9113*ec779b8eSAndroid Build Coastguard Worker     size_t frameCount = *pFrameCount;
9114*ec779b8eSAndroid Build Coastguard Worker     size_t notificationFrameCount = *pNotificationFrameCount;
9115*ec779b8eSAndroid Build Coastguard Worker     sp<IAfRecordTrack> track;
9116*ec779b8eSAndroid Build Coastguard Worker     status_t lStatus;
9117*ec779b8eSAndroid Build Coastguard Worker     audio_input_flags_t inputFlags = mInput->flags;
9118*ec779b8eSAndroid Build Coastguard Worker     audio_input_flags_t requestedFlags = *flags;
9119*ec779b8eSAndroid Build Coastguard Worker     uint32_t sampleRate;
9120*ec779b8eSAndroid Build Coastguard Worker 
9121*ec779b8eSAndroid Build Coastguard Worker     lStatus = initCheck();
9122*ec779b8eSAndroid Build Coastguard Worker     if (lStatus != NO_ERROR) {
9123*ec779b8eSAndroid Build Coastguard Worker         ALOGE("createRecordTrack_l() audio driver not initialized");
9124*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
9125*ec779b8eSAndroid Build Coastguard Worker     }
9126*ec779b8eSAndroid Build Coastguard Worker 
9127*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_linear_pcm(mFormat) && (*flags & AUDIO_INPUT_FLAG_DIRECT) == 0) {
9128*ec779b8eSAndroid Build Coastguard Worker         ALOGE("createRecordTrack_l() on an encoded stream requires AUDIO_INPUT_FLAG_DIRECT");
9129*ec779b8eSAndroid Build Coastguard Worker         lStatus = BAD_VALUE;
9130*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
9131*ec779b8eSAndroid Build Coastguard Worker     }
9132*ec779b8eSAndroid Build Coastguard Worker 
9133*ec779b8eSAndroid Build Coastguard Worker     if (maxSharedAudioHistoryMs != 0) {
9134*ec779b8eSAndroid Build Coastguard Worker         if (!captureHotwordAllowed(attributionSource)) {
9135*ec779b8eSAndroid Build Coastguard Worker             lStatus = PERMISSION_DENIED;
9136*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
9137*ec779b8eSAndroid Build Coastguard Worker         }
9138*ec779b8eSAndroid Build Coastguard Worker         if (maxSharedAudioHistoryMs < 0
9139*ec779b8eSAndroid Build Coastguard Worker                 || maxSharedAudioHistoryMs > kMaxSharedAudioHistoryMs) {
9140*ec779b8eSAndroid Build Coastguard Worker             lStatus = BAD_VALUE;
9141*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
9142*ec779b8eSAndroid Build Coastguard Worker         }
9143*ec779b8eSAndroid Build Coastguard Worker     }
9144*ec779b8eSAndroid Build Coastguard Worker     if (*pSampleRate == 0) {
9145*ec779b8eSAndroid Build Coastguard Worker         *pSampleRate = mSampleRate;
9146*ec779b8eSAndroid Build Coastguard Worker     }
9147*ec779b8eSAndroid Build Coastguard Worker     sampleRate = *pSampleRate;
9148*ec779b8eSAndroid Build Coastguard Worker 
9149*ec779b8eSAndroid Build Coastguard Worker     // special case for FAST flag considered OK if fast capture is present and access to
9150*ec779b8eSAndroid Build Coastguard Worker     // audio history is not required
9151*ec779b8eSAndroid Build Coastguard Worker     if (hasFastCapture() && mMaxSharedAudioHistoryMs == 0) {
9152*ec779b8eSAndroid Build Coastguard Worker         inputFlags = (audio_input_flags_t)(inputFlags | AUDIO_INPUT_FLAG_FAST);
9153*ec779b8eSAndroid Build Coastguard Worker     }
9154*ec779b8eSAndroid Build Coastguard Worker 
9155*ec779b8eSAndroid Build Coastguard Worker     // Check if requested flags are compatible with input stream flags
9156*ec779b8eSAndroid Build Coastguard Worker     if ((*flags & inputFlags) != *flags) {
9157*ec779b8eSAndroid Build Coastguard Worker         ALOGW("createRecordTrack_l(): mismatch between requested flags (%08x) and"
9158*ec779b8eSAndroid Build Coastguard Worker                 " input flags (%08x)",
9159*ec779b8eSAndroid Build Coastguard Worker               *flags, inputFlags);
9160*ec779b8eSAndroid Build Coastguard Worker         *flags = (audio_input_flags_t)(*flags & inputFlags);
9161*ec779b8eSAndroid Build Coastguard Worker     }
9162*ec779b8eSAndroid Build Coastguard Worker 
9163*ec779b8eSAndroid Build Coastguard Worker     // client expresses a preference for FAST and no access to audio history,
9164*ec779b8eSAndroid Build Coastguard Worker     // but we get the final say
9165*ec779b8eSAndroid Build Coastguard Worker     if (*flags & AUDIO_INPUT_FLAG_FAST && maxSharedAudioHistoryMs == 0) {
9166*ec779b8eSAndroid Build Coastguard Worker       if (
9167*ec779b8eSAndroid Build Coastguard Worker             // we formerly checked for a callback handler (non-0 tid),
9168*ec779b8eSAndroid Build Coastguard Worker             // but that is no longer required for TRANSFER_OBTAIN mode
9169*ec779b8eSAndroid Build Coastguard Worker             // No need to match hardware format, format conversion will be done in client side.
9170*ec779b8eSAndroid Build Coastguard Worker             //
9171*ec779b8eSAndroid Build Coastguard Worker             // Frame count is not specified (0), or is less than or equal the pipe depth.
9172*ec779b8eSAndroid Build Coastguard Worker             // It is OK to provide a higher capacity than requested.
9173*ec779b8eSAndroid Build Coastguard Worker             // We will force it to mPipeFramesP2 below.
9174*ec779b8eSAndroid Build Coastguard Worker             (frameCount <= mPipeFramesP2) &&
9175*ec779b8eSAndroid Build Coastguard Worker             // PCM data
9176*ec779b8eSAndroid Build Coastguard Worker             audio_is_linear_pcm(format) &&
9177*ec779b8eSAndroid Build Coastguard Worker             // hardware channel mask
9178*ec779b8eSAndroid Build Coastguard Worker             (channelMask == mChannelMask) &&
9179*ec779b8eSAndroid Build Coastguard Worker             // hardware sample rate
9180*ec779b8eSAndroid Build Coastguard Worker             (sampleRate == mSampleRate) &&
9181*ec779b8eSAndroid Build Coastguard Worker             // record thread has an associated fast capture
9182*ec779b8eSAndroid Build Coastguard Worker             hasFastCapture() &&
9183*ec779b8eSAndroid Build Coastguard Worker             // there are sufficient fast track slots available
9184*ec779b8eSAndroid Build Coastguard Worker             mFastTrackAvail
9185*ec779b8eSAndroid Build Coastguard Worker         ) {
9186*ec779b8eSAndroid Build Coastguard Worker           // check compatibility with audio effects.
9187*ec779b8eSAndroid Build Coastguard Worker           audio_utils::lock_guard _l(mutex());
9188*ec779b8eSAndroid Build Coastguard Worker           // Do not accept FAST flag if the session has software effects
9189*ec779b8eSAndroid Build Coastguard Worker           sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
9190*ec779b8eSAndroid Build Coastguard Worker           if (chain != 0) {
9191*ec779b8eSAndroid Build Coastguard Worker               audio_input_flags_t old = *flags;
9192*ec779b8eSAndroid Build Coastguard Worker               chain->checkInputFlagCompatibility(flags);
9193*ec779b8eSAndroid Build Coastguard Worker               if (old != *flags) {
9194*ec779b8eSAndroid Build Coastguard Worker                   ALOGV("%p AUDIO_INPUT_FLAGS denied by effect old=%#x new=%#x",
9195*ec779b8eSAndroid Build Coastguard Worker                           this, (int)old, (int)*flags);
9196*ec779b8eSAndroid Build Coastguard Worker               }
9197*ec779b8eSAndroid Build Coastguard Worker           }
9198*ec779b8eSAndroid Build Coastguard Worker           ALOGV_IF((*flags & AUDIO_INPUT_FLAG_FAST) != 0,
9199*ec779b8eSAndroid Build Coastguard Worker                    "%p AUDIO_INPUT_FLAG_FAST accepted: frameCount=%zu mFrameCount=%zu",
9200*ec779b8eSAndroid Build Coastguard Worker                    this, frameCount, mFrameCount);
9201*ec779b8eSAndroid Build Coastguard Worker       } else {
9202*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%p AUDIO_INPUT_FLAG_FAST denied: frameCount=%zu mFrameCount=%zu mPipeFramesP2=%zu "
9203*ec779b8eSAndroid Build Coastguard Worker                 "format=%#x isLinear=%d mFormat=%#x channelMask=%#x sampleRate=%u mSampleRate=%u "
9204*ec779b8eSAndroid Build Coastguard Worker                 "hasFastCapture=%d tid=%d mFastTrackAvail=%d",
9205*ec779b8eSAndroid Build Coastguard Worker                 this, frameCount, mFrameCount, mPipeFramesP2,
9206*ec779b8eSAndroid Build Coastguard Worker                 format, audio_is_linear_pcm(format), mFormat, channelMask, sampleRate, mSampleRate,
9207*ec779b8eSAndroid Build Coastguard Worker                 hasFastCapture(), tid, mFastTrackAvail);
9208*ec779b8eSAndroid Build Coastguard Worker         *flags = (audio_input_flags_t)(*flags & ~AUDIO_INPUT_FLAG_FAST);
9209*ec779b8eSAndroid Build Coastguard Worker       }
9210*ec779b8eSAndroid Build Coastguard Worker     }
9211*ec779b8eSAndroid Build Coastguard Worker 
9212*ec779b8eSAndroid Build Coastguard Worker     // If FAST or RAW flags were corrected, ask caller to request new input from audio policy
9213*ec779b8eSAndroid Build Coastguard Worker     if ((*flags & AUDIO_INPUT_FLAG_FAST) !=
9214*ec779b8eSAndroid Build Coastguard Worker             (requestedFlags & AUDIO_INPUT_FLAG_FAST)) {
9215*ec779b8eSAndroid Build Coastguard Worker         *flags = (audio_input_flags_t) (*flags & ~(AUDIO_INPUT_FLAG_FAST | AUDIO_INPUT_FLAG_RAW));
9216*ec779b8eSAndroid Build Coastguard Worker         lStatus = BAD_TYPE;
9217*ec779b8eSAndroid Build Coastguard Worker         goto Exit;
9218*ec779b8eSAndroid Build Coastguard Worker     }
9219*ec779b8eSAndroid Build Coastguard Worker 
9220*ec779b8eSAndroid Build Coastguard Worker     // compute track buffer size in frames, and suggest the notification frame count
9221*ec779b8eSAndroid Build Coastguard Worker     if (*flags & AUDIO_INPUT_FLAG_FAST) {
9222*ec779b8eSAndroid Build Coastguard Worker         // fast track: frame count is exactly the pipe depth
9223*ec779b8eSAndroid Build Coastguard Worker         frameCount = mPipeFramesP2;
9224*ec779b8eSAndroid Build Coastguard Worker         // ignore requested notificationFrames, and always notify exactly once every HAL buffer
9225*ec779b8eSAndroid Build Coastguard Worker         notificationFrameCount = mFrameCount;
9226*ec779b8eSAndroid Build Coastguard Worker     } else {
9227*ec779b8eSAndroid Build Coastguard Worker         // not fast track: max notification period is resampled equivalent of one HAL buffer time
9228*ec779b8eSAndroid Build Coastguard Worker         //                 or 20 ms if there is a fast capture
9229*ec779b8eSAndroid Build Coastguard Worker         // TODO This could be a roundupRatio inline, and const
9230*ec779b8eSAndroid Build Coastguard Worker         size_t maxNotificationFrames = ((int64_t) (hasFastCapture() ? mSampleRate/50 : mFrameCount)
9231*ec779b8eSAndroid Build Coastguard Worker                 * sampleRate + mSampleRate - 1) / mSampleRate;
9232*ec779b8eSAndroid Build Coastguard Worker         // minimum number of notification periods is at least kMinNotifications,
9233*ec779b8eSAndroid Build Coastguard Worker         // and at least kMinMs rounded up to a whole notification period (minNotificationsByMs)
9234*ec779b8eSAndroid Build Coastguard Worker         static const size_t kMinNotifications = 3;
9235*ec779b8eSAndroid Build Coastguard Worker         static const uint32_t kMinMs = 30;
9236*ec779b8eSAndroid Build Coastguard Worker         // TODO This could be a roundupRatio inline
9237*ec779b8eSAndroid Build Coastguard Worker         const size_t minFramesByMs = (sampleRate * kMinMs + 1000 - 1) / 1000;
9238*ec779b8eSAndroid Build Coastguard Worker         // TODO This could be a roundupRatio inline
9239*ec779b8eSAndroid Build Coastguard Worker         const size_t minNotificationsByMs = (minFramesByMs + maxNotificationFrames - 1) /
9240*ec779b8eSAndroid Build Coastguard Worker                 maxNotificationFrames;
9241*ec779b8eSAndroid Build Coastguard Worker         const size_t minFrameCount = maxNotificationFrames *
9242*ec779b8eSAndroid Build Coastguard Worker                 max(kMinNotifications, minNotificationsByMs);
9243*ec779b8eSAndroid Build Coastguard Worker         frameCount = max(frameCount, minFrameCount);
9244*ec779b8eSAndroid Build Coastguard Worker         if (notificationFrameCount == 0 || notificationFrameCount > maxNotificationFrames) {
9245*ec779b8eSAndroid Build Coastguard Worker             notificationFrameCount = maxNotificationFrames;
9246*ec779b8eSAndroid Build Coastguard Worker         }
9247*ec779b8eSAndroid Build Coastguard Worker     }
9248*ec779b8eSAndroid Build Coastguard Worker     *pFrameCount = frameCount;
9249*ec779b8eSAndroid Build Coastguard Worker     *pNotificationFrameCount = notificationFrameCount;
9250*ec779b8eSAndroid Build Coastguard Worker 
9251*ec779b8eSAndroid Build Coastguard Worker     { // scope for mutex()
9252*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
9253*ec779b8eSAndroid Build Coastguard Worker         int32_t startFrames = -1;
9254*ec779b8eSAndroid Build Coastguard Worker         if (!mSharedAudioPackageName.empty()
9255*ec779b8eSAndroid Build Coastguard Worker                 && mSharedAudioPackageName == attributionSource.packageName
9256*ec779b8eSAndroid Build Coastguard Worker                 && mSharedAudioSessionId == sessionId
9257*ec779b8eSAndroid Build Coastguard Worker                 && captureHotwordAllowed(attributionSource)) {
9258*ec779b8eSAndroid Build Coastguard Worker             startFrames = mSharedAudioStartFrames;
9259*ec779b8eSAndroid Build Coastguard Worker         }
9260*ec779b8eSAndroid Build Coastguard Worker 
9261*ec779b8eSAndroid Build Coastguard Worker         track = IAfRecordTrack::create(this, client, attr, sampleRate,
9262*ec779b8eSAndroid Build Coastguard Worker                       format, channelMask, frameCount,
9263*ec779b8eSAndroid Build Coastguard Worker                       nullptr /* buffer */, (size_t)0 /* bufferSize */, sessionId, creatorPid,
9264*ec779b8eSAndroid Build Coastguard Worker                       attributionSource, *flags, IAfTrackBase::TYPE_DEFAULT, portId,
9265*ec779b8eSAndroid Build Coastguard Worker                       startFrames);
9266*ec779b8eSAndroid Build Coastguard Worker 
9267*ec779b8eSAndroid Build Coastguard Worker         lStatus = track->initCheck();
9268*ec779b8eSAndroid Build Coastguard Worker         if (lStatus != NO_ERROR) {
9269*ec779b8eSAndroid Build Coastguard Worker             ALOGE("createRecordTrack_l() initCheck failed %d; no control block?", lStatus);
9270*ec779b8eSAndroid Build Coastguard Worker             // track must be cleared from the caller as the caller has the AF lock
9271*ec779b8eSAndroid Build Coastguard Worker             goto Exit;
9272*ec779b8eSAndroid Build Coastguard Worker         }
9273*ec779b8eSAndroid Build Coastguard Worker         mTracks.add(track);
9274*ec779b8eSAndroid Build Coastguard Worker 
9275*ec779b8eSAndroid Build Coastguard Worker         if ((*flags & AUDIO_INPUT_FLAG_FAST) && (tid != -1)) {
9276*ec779b8eSAndroid Build Coastguard Worker             pid_t callingPid = IPCThreadState::self()->getCallingPid();
9277*ec779b8eSAndroid Build Coastguard Worker             // we don't have CAP_SYS_NICE, nor do we want to have it as it's too powerful,
9278*ec779b8eSAndroid Build Coastguard Worker             // so ask activity manager to do this on our behalf
9279*ec779b8eSAndroid Build Coastguard Worker             sendPrioConfigEvent_l(callingPid, tid, kPriorityAudioApp, true /*forApp*/);
9280*ec779b8eSAndroid Build Coastguard Worker         }
9281*ec779b8eSAndroid Build Coastguard Worker 
9282*ec779b8eSAndroid Build Coastguard Worker         if (maxSharedAudioHistoryMs != 0) {
9283*ec779b8eSAndroid Build Coastguard Worker             sendResizeBufferConfigEvent_l(maxSharedAudioHistoryMs);
9284*ec779b8eSAndroid Build Coastguard Worker         }
9285*ec779b8eSAndroid Build Coastguard Worker     }
9286*ec779b8eSAndroid Build Coastguard Worker 
9287*ec779b8eSAndroid Build Coastguard Worker     lStatus = NO_ERROR;
9288*ec779b8eSAndroid Build Coastguard Worker 
9289*ec779b8eSAndroid Build Coastguard Worker Exit:
9290*ec779b8eSAndroid Build Coastguard Worker     *status = lStatus;
9291*ec779b8eSAndroid Build Coastguard Worker     return track;
9292*ec779b8eSAndroid Build Coastguard Worker }
9293*ec779b8eSAndroid Build Coastguard Worker 
start(IAfRecordTrack * recordTrack,AudioSystem::sync_event_t event,audio_session_t triggerSession)9294*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::start(IAfRecordTrack* recordTrack,
9295*ec779b8eSAndroid Build Coastguard Worker                                            AudioSystem::sync_event_t event,
9296*ec779b8eSAndroid Build Coastguard Worker                                            audio_session_t triggerSession)
9297*ec779b8eSAndroid Build Coastguard Worker {
9298*ec779b8eSAndroid Build Coastguard Worker     ALOGV("RecordThread::start event %d, triggerSession %d", event, triggerSession);
9299*ec779b8eSAndroid Build Coastguard Worker     sp<ThreadBase> strongMe = this;
9300*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
9301*ec779b8eSAndroid Build Coastguard Worker 
9302*ec779b8eSAndroid Build Coastguard Worker     if (event == AudioSystem::SYNC_EVENT_NONE) {
9303*ec779b8eSAndroid Build Coastguard Worker         recordTrack->clearSyncStartEvent();
9304*ec779b8eSAndroid Build Coastguard Worker     } else if (event != AudioSystem::SYNC_EVENT_SAME) {
9305*ec779b8eSAndroid Build Coastguard Worker         recordTrack->synchronizedRecordState().startRecording(
9306*ec779b8eSAndroid Build Coastguard Worker                 mAfThreadCallback->createSyncEvent(
9307*ec779b8eSAndroid Build Coastguard Worker                         event, triggerSession,
9308*ec779b8eSAndroid Build Coastguard Worker                         recordTrack->sessionId(), syncStartEventCallback, recordTrack));
9309*ec779b8eSAndroid Build Coastguard Worker     }
9310*ec779b8eSAndroid Build Coastguard Worker 
9311*ec779b8eSAndroid Build Coastguard Worker     {
9312*ec779b8eSAndroid Build Coastguard Worker         // This section is a rendezvous between binder thread executing start() and RecordThread
9313*ec779b8eSAndroid Build Coastguard Worker          audio_utils::lock_guard lock(mutex());
9314*ec779b8eSAndroid Build Coastguard Worker         if (recordTrack->isInvalid()) {
9315*ec779b8eSAndroid Build Coastguard Worker             recordTrack->clearSyncStartEvent();
9316*ec779b8eSAndroid Build Coastguard Worker             ALOGW("%s track %d: invalidated before startInput", __func__, recordTrack->portId());
9317*ec779b8eSAndroid Build Coastguard Worker             return DEAD_OBJECT;
9318*ec779b8eSAndroid Build Coastguard Worker         }
9319*ec779b8eSAndroid Build Coastguard Worker         if (mActiveTracks.indexOf(recordTrack) >= 0) {
9320*ec779b8eSAndroid Build Coastguard Worker             if (recordTrack->state() == IAfTrackBase::PAUSING) {
9321*ec779b8eSAndroid Build Coastguard Worker                 // We haven't stopped yet (moved to PAUSED and not in mActiveTracks)
9322*ec779b8eSAndroid Build Coastguard Worker                 // so no need to startInput().
9323*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("active record track PAUSING -> ACTIVE");
9324*ec779b8eSAndroid Build Coastguard Worker                 recordTrack->setState(IAfTrackBase::ACTIVE);
9325*ec779b8eSAndroid Build Coastguard Worker             } else {
9326*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("active record track state %d", (int)recordTrack->state());
9327*ec779b8eSAndroid Build Coastguard Worker             }
9328*ec779b8eSAndroid Build Coastguard Worker             return status;
9329*ec779b8eSAndroid Build Coastguard Worker         }
9330*ec779b8eSAndroid Build Coastguard Worker 
9331*ec779b8eSAndroid Build Coastguard Worker         // TODO consider other ways of handling this, such as changing the state to :STARTING and
9332*ec779b8eSAndroid Build Coastguard Worker         //      adding the track to mActiveTracks after returning from AudioSystem::startInput(),
9333*ec779b8eSAndroid Build Coastguard Worker         //      or using a separate command thread
9334*ec779b8eSAndroid Build Coastguard Worker         recordTrack->setState(IAfTrackBase::STARTING_1);
9335*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.add(recordTrack);
9336*ec779b8eSAndroid Build Coastguard Worker         if (recordTrack->isExternalTrack()) {
9337*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
9338*ec779b8eSAndroid Build Coastguard Worker             status = AudioSystem::startInput(recordTrack->portId());
9339*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
9340*ec779b8eSAndroid Build Coastguard Worker             if (recordTrack->isInvalid()) {
9341*ec779b8eSAndroid Build Coastguard Worker                 recordTrack->clearSyncStartEvent();
9342*ec779b8eSAndroid Build Coastguard Worker                 if (status == NO_ERROR && recordTrack->state() == IAfTrackBase::STARTING_1) {
9343*ec779b8eSAndroid Build Coastguard Worker                     recordTrack->setState(IAfTrackBase::STARTING_2);
9344*ec779b8eSAndroid Build Coastguard Worker                     // STARTING_2 forces destroy to call stopInput.
9345*ec779b8eSAndroid Build Coastguard Worker                 }
9346*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s track %d: invalidated after startInput", __func__, recordTrack->portId());
9347*ec779b8eSAndroid Build Coastguard Worker                 return DEAD_OBJECT;
9348*ec779b8eSAndroid Build Coastguard Worker             }
9349*ec779b8eSAndroid Build Coastguard Worker             if (recordTrack->state() != IAfTrackBase::STARTING_1) {
9350*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s(%d): unsynchronized mState:%d change",
9351*ec779b8eSAndroid Build Coastguard Worker                     __func__, recordTrack->id(), (int)recordTrack->state());
9352*ec779b8eSAndroid Build Coastguard Worker                 // Someone else has changed state, let them take over,
9353*ec779b8eSAndroid Build Coastguard Worker                 // leave mState in the new state.
9354*ec779b8eSAndroid Build Coastguard Worker                 recordTrack->clearSyncStartEvent();
9355*ec779b8eSAndroid Build Coastguard Worker                 return INVALID_OPERATION;
9356*ec779b8eSAndroid Build Coastguard Worker             }
9357*ec779b8eSAndroid Build Coastguard Worker             // we're ok, but perhaps startInput has failed
9358*ec779b8eSAndroid Build Coastguard Worker             if (status != NO_ERROR) {
9359*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("%s(%d): startInput failed, status %d",
9360*ec779b8eSAndroid Build Coastguard Worker                     __func__, recordTrack->id(), status);
9361*ec779b8eSAndroid Build Coastguard Worker                 // We are in ActiveTracks if STARTING_1 and valid, so remove from ActiveTracks,
9362*ec779b8eSAndroid Build Coastguard Worker                 // leave in STARTING_1, so destroy() will not call stopInput.
9363*ec779b8eSAndroid Build Coastguard Worker                 mActiveTracks.remove(recordTrack);
9364*ec779b8eSAndroid Build Coastguard Worker                 recordTrack->clearSyncStartEvent();
9365*ec779b8eSAndroid Build Coastguard Worker                 return status;
9366*ec779b8eSAndroid Build Coastguard Worker             }
9367*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(
9368*ec779b8eSAndroid Build Coastguard Worker                 AUDIO_CLIENT_STARTED, recordTrack->creatorPid(), recordTrack->portId());
9369*ec779b8eSAndroid Build Coastguard Worker         }
9370*ec779b8eSAndroid Build Coastguard Worker 
9371*ec779b8eSAndroid Build Coastguard Worker         recordTrack->logBeginInterval(patchSourcesToString(&mPatch)); // log to MediaMetrics
9372*ec779b8eSAndroid Build Coastguard Worker 
9373*ec779b8eSAndroid Build Coastguard Worker         // Catch up with current buffer indices if thread is already running.
9374*ec779b8eSAndroid Build Coastguard Worker         // This is what makes a new client discard all buffered data.  If the track's mRsmpInFront
9375*ec779b8eSAndroid Build Coastguard Worker         // was initialized to some value closer to the thread's mRsmpInFront, then the track could
9376*ec779b8eSAndroid Build Coastguard Worker         // see previously buffered data before it called start(), but with greater risk of overrun.
9377*ec779b8eSAndroid Build Coastguard Worker 
9378*ec779b8eSAndroid Build Coastguard Worker         recordTrack->resamplerBufferProvider()->reset();
9379*ec779b8eSAndroid Build Coastguard Worker         if (!recordTrack->isDirect()) {
9380*ec779b8eSAndroid Build Coastguard Worker             // clear any converter state as new data will be discontinuous
9381*ec779b8eSAndroid Build Coastguard Worker             recordTrack->recordBufferConverter()->reset();
9382*ec779b8eSAndroid Build Coastguard Worker         }
9383*ec779b8eSAndroid Build Coastguard Worker         recordTrack->setState(IAfTrackBase::STARTING_2);
9384*ec779b8eSAndroid Build Coastguard Worker         // signal thread to start
9385*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_all();
9386*ec779b8eSAndroid Build Coastguard Worker         return status;
9387*ec779b8eSAndroid Build Coastguard Worker     }
9388*ec779b8eSAndroid Build Coastguard Worker }
9389*ec779b8eSAndroid Build Coastguard Worker 
syncStartEventCallback(const wp<SyncEvent> & event)9390*ec779b8eSAndroid Build Coastguard Worker void RecordThread::syncStartEventCallback(const wp<SyncEvent>& event)
9391*ec779b8eSAndroid Build Coastguard Worker {
9392*ec779b8eSAndroid Build Coastguard Worker     const sp<SyncEvent> strongEvent = event.promote();
9393*ec779b8eSAndroid Build Coastguard Worker 
9394*ec779b8eSAndroid Build Coastguard Worker     if (strongEvent != 0) {
9395*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrackBase> ptr =
9396*ec779b8eSAndroid Build Coastguard Worker                 std::any_cast<const wp<IAfTrackBase>>(strongEvent->cookie()).promote();
9397*ec779b8eSAndroid Build Coastguard Worker         if (ptr != nullptr) {
9398*ec779b8eSAndroid Build Coastguard Worker             // TODO(b/291317898) handleSyncStartEvent is in IAfTrackBase not IAfRecordTrack.
9399*ec779b8eSAndroid Build Coastguard Worker             ptr->handleSyncStartEvent(strongEvent);
9400*ec779b8eSAndroid Build Coastguard Worker         }
9401*ec779b8eSAndroid Build Coastguard Worker     }
9402*ec779b8eSAndroid Build Coastguard Worker }
9403*ec779b8eSAndroid Build Coastguard Worker 
stop(IAfRecordTrack * recordTrack)9404*ec779b8eSAndroid Build Coastguard Worker bool RecordThread::stop(IAfRecordTrack* recordTrack) {
9405*ec779b8eSAndroid Build Coastguard Worker     ALOGV("RecordThread::stop");
9406*ec779b8eSAndroid Build Coastguard Worker     audio_utils::unique_lock _l(mutex());
9407*ec779b8eSAndroid Build Coastguard Worker     // if we're invalid, we can't be on the ActiveTracks.
9408*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.indexOf(recordTrack) < 0 || recordTrack->state() == IAfTrackBase::PAUSING) {
9409*ec779b8eSAndroid Build Coastguard Worker         return false;
9410*ec779b8eSAndroid Build Coastguard Worker     }
9411*ec779b8eSAndroid Build Coastguard Worker     // note that threadLoop may still be processing the track at this point [without lock]
9412*ec779b8eSAndroid Build Coastguard Worker     recordTrack->setState(IAfTrackBase::PAUSING);
9413*ec779b8eSAndroid Build Coastguard Worker 
9414*ec779b8eSAndroid Build Coastguard Worker     // NOTE: Waiting here is important to keep stop synchronous.
9415*ec779b8eSAndroid Build Coastguard Worker     // This is needed for proper patchRecord peer release.
9416*ec779b8eSAndroid Build Coastguard Worker     while (recordTrack->state() == IAfTrackBase::PAUSING && !recordTrack->isInvalid()) {
9417*ec779b8eSAndroid Build Coastguard Worker         mWaitWorkCV.notify_all(); // signal thread to stop
9418*ec779b8eSAndroid Build Coastguard Worker         mStartStopCV.wait(_l, getTid());
9419*ec779b8eSAndroid Build Coastguard Worker     }
9420*ec779b8eSAndroid Build Coastguard Worker 
9421*ec779b8eSAndroid Build Coastguard Worker     if (recordTrack->state() == IAfTrackBase::PAUSED) { // successful stop
9422*ec779b8eSAndroid Build Coastguard Worker         ALOGV("Record stopped OK");
9423*ec779b8eSAndroid Build Coastguard Worker         return true;
9424*ec779b8eSAndroid Build Coastguard Worker     }
9425*ec779b8eSAndroid Build Coastguard Worker 
9426*ec779b8eSAndroid Build Coastguard Worker     // don't handle anything - we've been invalidated or restarted and in a different state
9427*ec779b8eSAndroid Build Coastguard Worker     ALOGW_IF("%s(%d): unsynchronized stop, state: %d",
9428*ec779b8eSAndroid Build Coastguard Worker             __func__, recordTrack->id(), recordTrack->state());
9429*ec779b8eSAndroid Build Coastguard Worker     return false;
9430*ec779b8eSAndroid Build Coastguard Worker }
9431*ec779b8eSAndroid Build Coastguard Worker 
isValidSyncEvent(const sp<SyncEvent> &) const9432*ec779b8eSAndroid Build Coastguard Worker bool RecordThread::isValidSyncEvent(const sp<SyncEvent>& /* event */) const
9433*ec779b8eSAndroid Build Coastguard Worker {
9434*ec779b8eSAndroid Build Coastguard Worker     return false;
9435*ec779b8eSAndroid Build Coastguard Worker }
9436*ec779b8eSAndroid Build Coastguard Worker 
setSyncEvent(const sp<SyncEvent> &)9437*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::setSyncEvent(const sp<SyncEvent>& /* event */)
9438*ec779b8eSAndroid Build Coastguard Worker {
9439*ec779b8eSAndroid Build Coastguard Worker #if 0   // This branch is currently dead code, but is preserved in case it will be needed in future
9440*ec779b8eSAndroid Build Coastguard Worker     if (!isValidSyncEvent(event)) {
9441*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
9442*ec779b8eSAndroid Build Coastguard Worker     }
9443*ec779b8eSAndroid Build Coastguard Worker 
9444*ec779b8eSAndroid Build Coastguard Worker     audio_session_t eventSession = event->triggerSession();
9445*ec779b8eSAndroid Build Coastguard Worker     status_t ret = NAME_NOT_FOUND;
9446*ec779b8eSAndroid Build Coastguard Worker 
9447*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9448*ec779b8eSAndroid Build Coastguard Worker 
9449*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
9450*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> track = mTracks[i];
9451*ec779b8eSAndroid Build Coastguard Worker         if (eventSession == track->sessionId()) {
9452*ec779b8eSAndroid Build Coastguard Worker             (void) track->setSyncEvent(event);
9453*ec779b8eSAndroid Build Coastguard Worker             ret = NO_ERROR;
9454*ec779b8eSAndroid Build Coastguard Worker         }
9455*ec779b8eSAndroid Build Coastguard Worker     }
9456*ec779b8eSAndroid Build Coastguard Worker     return ret;
9457*ec779b8eSAndroid Build Coastguard Worker #else
9458*ec779b8eSAndroid Build Coastguard Worker     return BAD_VALUE;
9459*ec779b8eSAndroid Build Coastguard Worker #endif
9460*ec779b8eSAndroid Build Coastguard Worker }
9461*ec779b8eSAndroid Build Coastguard Worker 
getActiveMicrophones(std::vector<media::MicrophoneInfoFw> * activeMicrophones) const9462*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::getActiveMicrophones(
9463*ec779b8eSAndroid Build Coastguard Worker         std::vector<media::MicrophoneInfoFw>* activeMicrophones) const
9464*ec779b8eSAndroid Build Coastguard Worker {
9465*ec779b8eSAndroid Build Coastguard Worker     ALOGV("RecordThread::getActiveMicrophones");
9466*ec779b8eSAndroid Build Coastguard Worker      audio_utils::lock_guard _l(mutex());
9467*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized()) {
9468*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
9469*ec779b8eSAndroid Build Coastguard Worker     }
9470*ec779b8eSAndroid Build Coastguard Worker     status_t status = mInput->stream->getActiveMicrophones(activeMicrophones);
9471*ec779b8eSAndroid Build Coastguard Worker     return status;
9472*ec779b8eSAndroid Build Coastguard Worker }
9473*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneDirection(audio_microphone_direction_t direction)9474*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::setPreferredMicrophoneDirection(
9475*ec779b8eSAndroid Build Coastguard Worker             audio_microphone_direction_t direction)
9476*ec779b8eSAndroid Build Coastguard Worker {
9477*ec779b8eSAndroid Build Coastguard Worker     ALOGV("setPreferredMicrophoneDirection(%d)", direction);
9478*ec779b8eSAndroid Build Coastguard Worker      audio_utils::lock_guard _l(mutex());
9479*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized()) {
9480*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
9481*ec779b8eSAndroid Build Coastguard Worker     }
9482*ec779b8eSAndroid Build Coastguard Worker     return mInput->stream->setPreferredMicrophoneDirection(direction);
9483*ec779b8eSAndroid Build Coastguard Worker }
9484*ec779b8eSAndroid Build Coastguard Worker 
setPreferredMicrophoneFieldDimension(float zoom)9485*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::setPreferredMicrophoneFieldDimension(float zoom)
9486*ec779b8eSAndroid Build Coastguard Worker {
9487*ec779b8eSAndroid Build Coastguard Worker     ALOGV("setPreferredMicrophoneFieldDimension(%f)", zoom);
9488*ec779b8eSAndroid Build Coastguard Worker      audio_utils::lock_guard _l(mutex());
9489*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized()) {
9490*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
9491*ec779b8eSAndroid Build Coastguard Worker     }
9492*ec779b8eSAndroid Build Coastguard Worker     return mInput->stream->setPreferredMicrophoneFieldDimension(zoom);
9493*ec779b8eSAndroid Build Coastguard Worker }
9494*ec779b8eSAndroid Build Coastguard Worker 
shareAudioHistory(const std::string & sharedAudioPackageName,audio_session_t sharedSessionId,int64_t sharedAudioStartMs)9495*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::shareAudioHistory(
9496*ec779b8eSAndroid Build Coastguard Worker         const std::string& sharedAudioPackageName, audio_session_t sharedSessionId,
9497*ec779b8eSAndroid Build Coastguard Worker         int64_t sharedAudioStartMs) {
9498*ec779b8eSAndroid Build Coastguard Worker      audio_utils::lock_guard _l(mutex());
9499*ec779b8eSAndroid Build Coastguard Worker     return shareAudioHistory_l(sharedAudioPackageName, sharedSessionId, sharedAudioStartMs);
9500*ec779b8eSAndroid Build Coastguard Worker }
9501*ec779b8eSAndroid Build Coastguard Worker 
shareAudioHistory_l(const std::string & sharedAudioPackageName,audio_session_t sharedSessionId,int64_t sharedAudioStartMs)9502*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::shareAudioHistory_l(
9503*ec779b8eSAndroid Build Coastguard Worker         const std::string& sharedAudioPackageName, audio_session_t sharedSessionId,
9504*ec779b8eSAndroid Build Coastguard Worker         int64_t sharedAudioStartMs) {
9505*ec779b8eSAndroid Build Coastguard Worker 
9506*ec779b8eSAndroid Build Coastguard Worker     if ((hasAudioSession_l(sharedSessionId) & ThreadBase::TRACK_SESSION) == 0) {
9507*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
9508*ec779b8eSAndroid Build Coastguard Worker     }
9509*ec779b8eSAndroid Build Coastguard Worker 
9510*ec779b8eSAndroid Build Coastguard Worker     if (sharedAudioStartMs < 0
9511*ec779b8eSAndroid Build Coastguard Worker         || sharedAudioStartMs > INT64_MAX / mSampleRate) {
9512*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
9513*ec779b8eSAndroid Build Coastguard Worker     }
9514*ec779b8eSAndroid Build Coastguard Worker 
9515*ec779b8eSAndroid Build Coastguard Worker     // Current implementation of the input resampling buffer wraps around indexes at 32 bit.
9516*ec779b8eSAndroid Build Coastguard Worker     // As we cannot detect more than one wraparound, only accept values up current write position
9517*ec779b8eSAndroid Build Coastguard Worker     // after one wraparound
9518*ec779b8eSAndroid Build Coastguard Worker     // We assume recent wraparounds on mRsmpInRear only given it is unlikely that the requesting
9519*ec779b8eSAndroid Build Coastguard Worker     // app waits several hours after the start time was computed.
9520*ec779b8eSAndroid Build Coastguard Worker     int64_t sharedAudioStartFrames = sharedAudioStartMs * mSampleRate / 1000;
9521*ec779b8eSAndroid Build Coastguard Worker     const int32_t sharedOffset = audio_utils::safe_sub_overflow(mRsmpInRear,
9522*ec779b8eSAndroid Build Coastguard Worker           (int32_t)sharedAudioStartFrames);
9523*ec779b8eSAndroid Build Coastguard Worker     // Bring the start frame position within the input buffer to match the documented
9524*ec779b8eSAndroid Build Coastguard Worker     // "best effort" behavior of the API.
9525*ec779b8eSAndroid Build Coastguard Worker     if (sharedOffset < 0) {
9526*ec779b8eSAndroid Build Coastguard Worker         sharedAudioStartFrames = mRsmpInRear;
9527*ec779b8eSAndroid Build Coastguard Worker     } else if (sharedOffset > static_cast<signed>(mRsmpInFrames)) {
9528*ec779b8eSAndroid Build Coastguard Worker         sharedAudioStartFrames =
9529*ec779b8eSAndroid Build Coastguard Worker                 audio_utils::safe_sub_overflow(mRsmpInRear, (int32_t)mRsmpInFrames);
9530*ec779b8eSAndroid Build Coastguard Worker     }
9531*ec779b8eSAndroid Build Coastguard Worker 
9532*ec779b8eSAndroid Build Coastguard Worker     mSharedAudioPackageName = sharedAudioPackageName;
9533*ec779b8eSAndroid Build Coastguard Worker     if (mSharedAudioPackageName.empty()) {
9534*ec779b8eSAndroid Build Coastguard Worker         resetAudioHistory_l();
9535*ec779b8eSAndroid Build Coastguard Worker     } else {
9536*ec779b8eSAndroid Build Coastguard Worker         mSharedAudioSessionId = sharedSessionId;
9537*ec779b8eSAndroid Build Coastguard Worker         mSharedAudioStartFrames = (int32_t)sharedAudioStartFrames;
9538*ec779b8eSAndroid Build Coastguard Worker     }
9539*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
9540*ec779b8eSAndroid Build Coastguard Worker }
9541*ec779b8eSAndroid Build Coastguard Worker 
resetAudioHistory_l()9542*ec779b8eSAndroid Build Coastguard Worker void RecordThread::resetAudioHistory_l() {
9543*ec779b8eSAndroid Build Coastguard Worker     mSharedAudioSessionId = AUDIO_SESSION_NONE;
9544*ec779b8eSAndroid Build Coastguard Worker     mSharedAudioStartFrames = -1;
9545*ec779b8eSAndroid Build Coastguard Worker     mSharedAudioPackageName = "";
9546*ec779b8eSAndroid Build Coastguard Worker }
9547*ec779b8eSAndroid Build Coastguard Worker 
updateMetadata_l()9548*ec779b8eSAndroid Build Coastguard Worker ThreadBase::MetadataUpdate RecordThread::updateMetadata_l()
9549*ec779b8eSAndroid Build Coastguard Worker {
9550*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized() || !mActiveTracks.readAndClearHasChanged()) {
9551*ec779b8eSAndroid Build Coastguard Worker         return {}; // nothing to do
9552*ec779b8eSAndroid Build Coastguard Worker     }
9553*ec779b8eSAndroid Build Coastguard Worker     StreamInHalInterface::SinkMetadata metadata;
9554*ec779b8eSAndroid Build Coastguard Worker     auto backInserter = std::back_inserter(metadata.tracks);
9555*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfRecordTrack>& track : mActiveTracks) {
9556*ec779b8eSAndroid Build Coastguard Worker         track->copyMetadataTo(backInserter);
9557*ec779b8eSAndroid Build Coastguard Worker     }
9558*ec779b8eSAndroid Build Coastguard Worker     mInput->stream->updateSinkMetadata(metadata);
9559*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate change;
9560*ec779b8eSAndroid Build Coastguard Worker     change.recordMetadataUpdate = metadata.tracks;
9561*ec779b8eSAndroid Build Coastguard Worker     return change;
9562*ec779b8eSAndroid Build Coastguard Worker }
9563*ec779b8eSAndroid Build Coastguard Worker 
9564*ec779b8eSAndroid Build Coastguard Worker // destroyTrack_l() must be called with ThreadBase::mutex() held
destroyTrack_l(const sp<IAfRecordTrack> & track)9565*ec779b8eSAndroid Build Coastguard Worker void RecordThread::destroyTrack_l(const sp<IAfRecordTrack>& track)
9566*ec779b8eSAndroid Build Coastguard Worker {
9567*ec779b8eSAndroid Build Coastguard Worker     track->terminate();
9568*ec779b8eSAndroid Build Coastguard Worker     track->setState(IAfTrackBase::STOPPED);
9569*ec779b8eSAndroid Build Coastguard Worker 
9570*ec779b8eSAndroid Build Coastguard Worker     // active tracks are removed by threadLoop()
9571*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.indexOf(track) < 0) {
9572*ec779b8eSAndroid Build Coastguard Worker         removeTrack_l(track);
9573*ec779b8eSAndroid Build Coastguard Worker     }
9574*ec779b8eSAndroid Build Coastguard Worker }
9575*ec779b8eSAndroid Build Coastguard Worker 
removeTrack_l(const sp<IAfRecordTrack> & track)9576*ec779b8eSAndroid Build Coastguard Worker void RecordThread::removeTrack_l(const sp<IAfRecordTrack>& track)
9577*ec779b8eSAndroid Build Coastguard Worker {
9578*ec779b8eSAndroid Build Coastguard Worker     String8 result;
9579*ec779b8eSAndroid Build Coastguard Worker     track->appendDump(result, false /* active */);
9580*ec779b8eSAndroid Build Coastguard Worker     mLocalLog.log("removeTrack_l (%p) %s", track.get(), result.c_str());
9581*ec779b8eSAndroid Build Coastguard Worker 
9582*ec779b8eSAndroid Build Coastguard Worker     mTracks.remove(track);
9583*ec779b8eSAndroid Build Coastguard Worker     // need anything related to effects here?
9584*ec779b8eSAndroid Build Coastguard Worker     if (track->isFastTrack()) {
9585*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(!mFastTrackAvail);
9586*ec779b8eSAndroid Build Coastguard Worker         mFastTrackAvail = true;
9587*ec779b8eSAndroid Build Coastguard Worker     }
9588*ec779b8eSAndroid Build Coastguard Worker }
9589*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> &)9590*ec779b8eSAndroid Build Coastguard Worker void RecordThread::dumpInternals_l(int fd, const Vector<String16>& /* args */)
9591*ec779b8eSAndroid Build Coastguard Worker {
9592*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn *input = mInput;
9593*ec779b8eSAndroid Build Coastguard Worker     audio_input_flags_t flags = input != NULL ? input->flags : AUDIO_INPUT_FLAG_NONE;
9594*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  AudioStreamIn: %p flags %#x (%s)\n",
9595*ec779b8eSAndroid Build Coastguard Worker             input, flags, toString(flags).c_str());
9596*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Frames read: %lld\n", (long long)mFramesRead);
9597*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.isEmpty()) {
9598*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  No active record clients\n");
9599*ec779b8eSAndroid Build Coastguard Worker     }
9600*ec779b8eSAndroid Build Coastguard Worker 
9601*ec779b8eSAndroid Build Coastguard Worker     if (input != nullptr) {
9602*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Hal stream dump:\n");
9603*ec779b8eSAndroid Build Coastguard Worker         (void)input->stream->dump(fd);
9604*ec779b8eSAndroid Build Coastguard Worker     }
9605*ec779b8eSAndroid Build Coastguard Worker 
9606*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Fast capture thread: %s\n", hasFastCapture() ? "yes" : "no");
9607*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Fast track available: %s\n", mFastTrackAvail ? "yes" : "no");
9608*ec779b8eSAndroid Build Coastguard Worker 
9609*ec779b8eSAndroid Build Coastguard Worker     // Make a non-atomic copy of fast capture dump state so it won't change underneath us
9610*ec779b8eSAndroid Build Coastguard Worker     // while we are dumping it.  It may be inconsistent, but it won't mutate!
9611*ec779b8eSAndroid Build Coastguard Worker     // This is a large object so we place it on the heap.
9612*ec779b8eSAndroid Build Coastguard Worker     // FIXME 25972958: Need an intelligent copy constructor that does not touch unused pages.
9613*ec779b8eSAndroid Build Coastguard Worker     const std::unique_ptr<FastCaptureDumpState> copy =
9614*ec779b8eSAndroid Build Coastguard Worker             std::make_unique<FastCaptureDumpState>(mFastCaptureDumpState);
9615*ec779b8eSAndroid Build Coastguard Worker     copy->dump(fd);
9616*ec779b8eSAndroid Build Coastguard Worker }
9617*ec779b8eSAndroid Build Coastguard Worker 
dumpTracks_l(int fd,const Vector<String16> &)9618*ec779b8eSAndroid Build Coastguard Worker void RecordThread::dumpTracks_l(int fd, const Vector<String16>& /* args */)
9619*ec779b8eSAndroid Build Coastguard Worker {
9620*ec779b8eSAndroid Build Coastguard Worker     String8 result;
9621*ec779b8eSAndroid Build Coastguard Worker     size_t numtracks = mTracks.size();
9622*ec779b8eSAndroid Build Coastguard Worker     size_t numactive = mActiveTracks.size();
9623*ec779b8eSAndroid Build Coastguard Worker     size_t numactiveseen = 0;
9624*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  %zu Tracks", numtracks);
9625*ec779b8eSAndroid Build Coastguard Worker     const char *prefix = "    ";
9626*ec779b8eSAndroid Build Coastguard Worker     if (numtracks) {
9627*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, " of which %zu are active\n", numactive);
9628*ec779b8eSAndroid Build Coastguard Worker         result.append(prefix);
9629*ec779b8eSAndroid Build Coastguard Worker         mTracks[0]->appendDumpHeader(result);
9630*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numtracks ; ++i) {
9631*ec779b8eSAndroid Build Coastguard Worker             sp<IAfRecordTrack> track = mTracks[i];
9632*ec779b8eSAndroid Build Coastguard Worker             if (track != 0) {
9633*ec779b8eSAndroid Build Coastguard Worker                 bool active = mActiveTracks.indexOf(track) >= 0;
9634*ec779b8eSAndroid Build Coastguard Worker                 if (active) {
9635*ec779b8eSAndroid Build Coastguard Worker                     numactiveseen++;
9636*ec779b8eSAndroid Build Coastguard Worker                 }
9637*ec779b8eSAndroid Build Coastguard Worker                 result.append(prefix);
9638*ec779b8eSAndroid Build Coastguard Worker                 track->appendDump(result, active);
9639*ec779b8eSAndroid Build Coastguard Worker             }
9640*ec779b8eSAndroid Build Coastguard Worker         }
9641*ec779b8eSAndroid Build Coastguard Worker     } else {
9642*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "\n");
9643*ec779b8eSAndroid Build Coastguard Worker     }
9644*ec779b8eSAndroid Build Coastguard Worker 
9645*ec779b8eSAndroid Build Coastguard Worker     if (numactiveseen != numactive) {
9646*ec779b8eSAndroid Build Coastguard Worker         result.append("  The following tracks are in the active list but"
9647*ec779b8eSAndroid Build Coastguard Worker                 " not in the track list\n");
9648*ec779b8eSAndroid Build Coastguard Worker         result.append(prefix);
9649*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks[0]->appendDumpHeader(result);
9650*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numactive; ++i) {
9651*ec779b8eSAndroid Build Coastguard Worker             sp<IAfRecordTrack> track = mActiveTracks[i];
9652*ec779b8eSAndroid Build Coastguard Worker             if (mTracks.indexOf(track) < 0) {
9653*ec779b8eSAndroid Build Coastguard Worker                 result.append(prefix);
9654*ec779b8eSAndroid Build Coastguard Worker                 track->appendDump(result, true /* active */);
9655*ec779b8eSAndroid Build Coastguard Worker             }
9656*ec779b8eSAndroid Build Coastguard Worker         }
9657*ec779b8eSAndroid Build Coastguard Worker 
9658*ec779b8eSAndroid Build Coastguard Worker     }
9659*ec779b8eSAndroid Build Coastguard Worker     write(fd, result.c_str(), result.size());
9660*ec779b8eSAndroid Build Coastguard Worker }
9661*ec779b8eSAndroid Build Coastguard Worker 
setRecordSilenced(audio_port_handle_t portId,bool silenced)9662*ec779b8eSAndroid Build Coastguard Worker void RecordThread::setRecordSilenced(audio_port_handle_t portId, bool silenced)
9663*ec779b8eSAndroid Build Coastguard Worker {
9664*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9665*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size() ; i++) {
9666*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> track = mTracks[i];
9667*ec779b8eSAndroid Build Coastguard Worker         if (track != 0 && track->portId() == portId) {
9668*ec779b8eSAndroid Build Coastguard Worker             track->setSilenced(silenced);
9669*ec779b8eSAndroid Build Coastguard Worker         }
9670*ec779b8eSAndroid Build Coastguard Worker     }
9671*ec779b8eSAndroid Build Coastguard Worker }
9672*ec779b8eSAndroid Build Coastguard Worker 
reset()9673*ec779b8eSAndroid Build Coastguard Worker void ResamplerBufferProvider::reset()
9674*ec779b8eSAndroid Build Coastguard Worker {
9675*ec779b8eSAndroid Build Coastguard Worker     const auto threadBase = mRecordTrack->thread().promote();
9676*ec779b8eSAndroid Build Coastguard Worker     auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get());
9677*ec779b8eSAndroid Build Coastguard Worker     mRsmpInUnrel = 0;
9678*ec779b8eSAndroid Build Coastguard Worker     const int32_t rear = recordThread->mRsmpInRear;
9679*ec779b8eSAndroid Build Coastguard Worker     ssize_t deltaFrames = 0;
9680*ec779b8eSAndroid Build Coastguard Worker     if (mRecordTrack->startFrames() >= 0) {
9681*ec779b8eSAndroid Build Coastguard Worker         int32_t startFrames = mRecordTrack->startFrames();
9682*ec779b8eSAndroid Build Coastguard Worker         // Accept a recent wraparound of mRsmpInRear
9683*ec779b8eSAndroid Build Coastguard Worker         if (startFrames <= rear) {
9684*ec779b8eSAndroid Build Coastguard Worker             deltaFrames = rear - startFrames;
9685*ec779b8eSAndroid Build Coastguard Worker         } else {
9686*ec779b8eSAndroid Build Coastguard Worker             deltaFrames = (int32_t)((int64_t)rear + UINT32_MAX + 1 - startFrames);
9687*ec779b8eSAndroid Build Coastguard Worker         }
9688*ec779b8eSAndroid Build Coastguard Worker         // start frame cannot be further in the past than start of resampling buffer
9689*ec779b8eSAndroid Build Coastguard Worker         if ((size_t) deltaFrames > recordThread->mRsmpInFrames) {
9690*ec779b8eSAndroid Build Coastguard Worker             deltaFrames = recordThread->mRsmpInFrames;
9691*ec779b8eSAndroid Build Coastguard Worker         }
9692*ec779b8eSAndroid Build Coastguard Worker     }
9693*ec779b8eSAndroid Build Coastguard Worker     mRsmpInFront = audio_utils::safe_sub_overflow(rear, static_cast<int32_t>(deltaFrames));
9694*ec779b8eSAndroid Build Coastguard Worker }
9695*ec779b8eSAndroid Build Coastguard Worker 
sync(size_t * framesAvailable,bool * hasOverrun)9696*ec779b8eSAndroid Build Coastguard Worker void ResamplerBufferProvider::sync(
9697*ec779b8eSAndroid Build Coastguard Worker         size_t *framesAvailable, bool *hasOverrun)
9698*ec779b8eSAndroid Build Coastguard Worker {
9699*ec779b8eSAndroid Build Coastguard Worker     const auto threadBase = mRecordTrack->thread().promote();
9700*ec779b8eSAndroid Build Coastguard Worker     auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get());
9701*ec779b8eSAndroid Build Coastguard Worker     const int32_t rear = recordThread->mRsmpInRear;
9702*ec779b8eSAndroid Build Coastguard Worker     const int32_t front = mRsmpInFront;
9703*ec779b8eSAndroid Build Coastguard Worker     const ssize_t filled = audio_utils::safe_sub_overflow(rear, front);
9704*ec779b8eSAndroid Build Coastguard Worker 
9705*ec779b8eSAndroid Build Coastguard Worker     size_t framesIn;
9706*ec779b8eSAndroid Build Coastguard Worker     bool overrun = false;
9707*ec779b8eSAndroid Build Coastguard Worker     if (filled < 0) {
9708*ec779b8eSAndroid Build Coastguard Worker         // should not happen, but treat like a massive overrun and re-sync
9709*ec779b8eSAndroid Build Coastguard Worker         framesIn = 0;
9710*ec779b8eSAndroid Build Coastguard Worker         mRsmpInFront = rear;
9711*ec779b8eSAndroid Build Coastguard Worker         overrun = true;
9712*ec779b8eSAndroid Build Coastguard Worker     } else if ((size_t) filled <= recordThread->mRsmpInFrames) {
9713*ec779b8eSAndroid Build Coastguard Worker         framesIn = (size_t) filled;
9714*ec779b8eSAndroid Build Coastguard Worker     } else {
9715*ec779b8eSAndroid Build Coastguard Worker         // client is not keeping up with server, but give it latest data
9716*ec779b8eSAndroid Build Coastguard Worker         framesIn = recordThread->mRsmpInFrames;
9717*ec779b8eSAndroid Build Coastguard Worker         mRsmpInFront = /* front = */ audio_utils::safe_sub_overflow(
9718*ec779b8eSAndroid Build Coastguard Worker                 rear, static_cast<int32_t>(framesIn));
9719*ec779b8eSAndroid Build Coastguard Worker         overrun = true;
9720*ec779b8eSAndroid Build Coastguard Worker     }
9721*ec779b8eSAndroid Build Coastguard Worker     if (framesAvailable != NULL) {
9722*ec779b8eSAndroid Build Coastguard Worker         *framesAvailable = framesIn;
9723*ec779b8eSAndroid Build Coastguard Worker     }
9724*ec779b8eSAndroid Build Coastguard Worker     if (hasOverrun != NULL) {
9725*ec779b8eSAndroid Build Coastguard Worker         *hasOverrun = overrun;
9726*ec779b8eSAndroid Build Coastguard Worker     }
9727*ec779b8eSAndroid Build Coastguard Worker }
9728*ec779b8eSAndroid Build Coastguard Worker 
9729*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
getNextBuffer(AudioBufferProvider::Buffer * buffer)9730*ec779b8eSAndroid Build Coastguard Worker status_t ResamplerBufferProvider::getNextBuffer(
9731*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer)
9732*ec779b8eSAndroid Build Coastguard Worker {
9733*ec779b8eSAndroid Build Coastguard Worker     const auto threadBase = mRecordTrack->thread().promote();
9734*ec779b8eSAndroid Build Coastguard Worker     if (threadBase == 0) {
9735*ec779b8eSAndroid Build Coastguard Worker         buffer->frameCount = 0;
9736*ec779b8eSAndroid Build Coastguard Worker         buffer->raw = NULL;
9737*ec779b8eSAndroid Build Coastguard Worker         return NOT_ENOUGH_DATA;
9738*ec779b8eSAndroid Build Coastguard Worker     }
9739*ec779b8eSAndroid Build Coastguard Worker     auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get());
9740*ec779b8eSAndroid Build Coastguard Worker     int32_t rear = recordThread->mRsmpInRear;
9741*ec779b8eSAndroid Build Coastguard Worker     int32_t front = mRsmpInFront;
9742*ec779b8eSAndroid Build Coastguard Worker     ssize_t filled = audio_utils::safe_sub_overflow(rear, front);
9743*ec779b8eSAndroid Build Coastguard Worker     // FIXME should not be P2 (don't want to increase latency)
9744*ec779b8eSAndroid Build Coastguard Worker     // FIXME if client not keeping up, discard
9745*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(!(0 <= filled && (size_t) filled <= recordThread->mRsmpInFrames));
9746*ec779b8eSAndroid Build Coastguard Worker     // 'filled' may be non-contiguous, so return only the first contiguous chunk
9747*ec779b8eSAndroid Build Coastguard Worker 
9748*ec779b8eSAndroid Build Coastguard Worker     front &= recordThread->mRsmpInFramesP2 - 1;
9749*ec779b8eSAndroid Build Coastguard Worker     size_t part1 = recordThread->mRsmpInFramesP2 - front;
9750*ec779b8eSAndroid Build Coastguard Worker     if (part1 > (size_t) filled) {
9751*ec779b8eSAndroid Build Coastguard Worker         part1 = filled;
9752*ec779b8eSAndroid Build Coastguard Worker     }
9753*ec779b8eSAndroid Build Coastguard Worker     size_t ask = buffer->frameCount;
9754*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(ask > 0);
9755*ec779b8eSAndroid Build Coastguard Worker     if (part1 > ask) {
9756*ec779b8eSAndroid Build Coastguard Worker         part1 = ask;
9757*ec779b8eSAndroid Build Coastguard Worker     }
9758*ec779b8eSAndroid Build Coastguard Worker     if (part1 == 0) {
9759*ec779b8eSAndroid Build Coastguard Worker         // out of data is fine since the resampler will return a short-count.
9760*ec779b8eSAndroid Build Coastguard Worker         buffer->raw = NULL;
9761*ec779b8eSAndroid Build Coastguard Worker         buffer->frameCount = 0;
9762*ec779b8eSAndroid Build Coastguard Worker         mRsmpInUnrel = 0;
9763*ec779b8eSAndroid Build Coastguard Worker         return NOT_ENOUGH_DATA;
9764*ec779b8eSAndroid Build Coastguard Worker     }
9765*ec779b8eSAndroid Build Coastguard Worker 
9766*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = (uint8_t*)recordThread->mRsmpInBuffer + front * recordThread->mFrameSize;
9767*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = part1;
9768*ec779b8eSAndroid Build Coastguard Worker     mRsmpInUnrel = part1;
9769*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
9770*ec779b8eSAndroid Build Coastguard Worker }
9771*ec779b8eSAndroid Build Coastguard Worker 
9772*ec779b8eSAndroid Build Coastguard Worker // AudioBufferProvider interface
releaseBuffer(AudioBufferProvider::Buffer * buffer)9773*ec779b8eSAndroid Build Coastguard Worker void ResamplerBufferProvider::releaseBuffer(
9774*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider::Buffer* buffer)
9775*ec779b8eSAndroid Build Coastguard Worker {
9776*ec779b8eSAndroid Build Coastguard Worker     int32_t stepCount = static_cast<int32_t>(buffer->frameCount);
9777*ec779b8eSAndroid Build Coastguard Worker     if (stepCount == 0) {
9778*ec779b8eSAndroid Build Coastguard Worker         return;
9779*ec779b8eSAndroid Build Coastguard Worker     }
9780*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(stepCount <= (int32_t)mRsmpInUnrel);
9781*ec779b8eSAndroid Build Coastguard Worker     mRsmpInUnrel -= stepCount;
9782*ec779b8eSAndroid Build Coastguard Worker     mRsmpInFront = audio_utils::safe_add_overflow(mRsmpInFront, stepCount);
9783*ec779b8eSAndroid Build Coastguard Worker     buffer->raw = NULL;
9784*ec779b8eSAndroid Build Coastguard Worker     buffer->frameCount = 0;
9785*ec779b8eSAndroid Build Coastguard Worker }
9786*ec779b8eSAndroid Build Coastguard Worker 
checkBtNrec()9787*ec779b8eSAndroid Build Coastguard Worker void RecordThread::checkBtNrec()
9788*ec779b8eSAndroid Build Coastguard Worker {
9789*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9790*ec779b8eSAndroid Build Coastguard Worker     checkBtNrec_l();
9791*ec779b8eSAndroid Build Coastguard Worker }
9792*ec779b8eSAndroid Build Coastguard Worker 
checkBtNrec_l()9793*ec779b8eSAndroid Build Coastguard Worker void RecordThread::checkBtNrec_l()
9794*ec779b8eSAndroid Build Coastguard Worker {
9795*ec779b8eSAndroid Build Coastguard Worker     // disable AEC and NS if the device is a BT SCO headset supporting those
9796*ec779b8eSAndroid Build Coastguard Worker     // pre processings
9797*ec779b8eSAndroid Build Coastguard Worker     bool suspend = audio_is_bluetooth_sco_device(inDeviceType_l()) &&
9798*ec779b8eSAndroid Build Coastguard Worker                         mAfThreadCallback->btNrecIsOff();
9799*ec779b8eSAndroid Build Coastguard Worker     if (mBtNrecSuspended.exchange(suspend) != suspend) {
9800*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mEffectChains.size(); i++) {
9801*ec779b8eSAndroid Build Coastguard Worker             setEffectSuspended_l(FX_IID_AEC, suspend, mEffectChains[i]->sessionId());
9802*ec779b8eSAndroid Build Coastguard Worker             setEffectSuspended_l(FX_IID_NS, suspend, mEffectChains[i]->sessionId());
9803*ec779b8eSAndroid Build Coastguard Worker         }
9804*ec779b8eSAndroid Build Coastguard Worker     }
9805*ec779b8eSAndroid Build Coastguard Worker }
9806*ec779b8eSAndroid Build Coastguard Worker 
9807*ec779b8eSAndroid Build Coastguard Worker 
checkForNewParameter_l(const String8 & keyValuePair,status_t & status)9808*ec779b8eSAndroid Build Coastguard Worker bool RecordThread::checkForNewParameter_l(const String8& keyValuePair,
9809*ec779b8eSAndroid Build Coastguard Worker                                                         status_t& status)
9810*ec779b8eSAndroid Build Coastguard Worker {
9811*ec779b8eSAndroid Build Coastguard Worker     bool reconfig = false;
9812*ec779b8eSAndroid Build Coastguard Worker 
9813*ec779b8eSAndroid Build Coastguard Worker     status = NO_ERROR;
9814*ec779b8eSAndroid Build Coastguard Worker 
9815*ec779b8eSAndroid Build Coastguard Worker     audio_format_t reqFormat = mFormat;
9816*ec779b8eSAndroid Build Coastguard Worker     uint32_t samplingRate = mSampleRate;
9817*ec779b8eSAndroid Build Coastguard Worker     // TODO this may change if we want to support capture from HDMI PCM multi channel (e.g on TVs).
9818*ec779b8eSAndroid Build Coastguard Worker     [[maybe_unused]] audio_channel_mask_t channelMask =
9819*ec779b8eSAndroid Build Coastguard Worker                                 audio_channel_in_mask_from_count(mChannelCount);
9820*ec779b8eSAndroid Build Coastguard Worker 
9821*ec779b8eSAndroid Build Coastguard Worker     AudioParameter param = AudioParameter(keyValuePair);
9822*ec779b8eSAndroid Build Coastguard Worker     int value;
9823*ec779b8eSAndroid Build Coastguard Worker 
9824*ec779b8eSAndroid Build Coastguard Worker     // scope for AutoPark extends to end of method
9825*ec779b8eSAndroid Build Coastguard Worker     AutoPark<FastCapture> park(mFastCapture);
9826*ec779b8eSAndroid Build Coastguard Worker 
9827*ec779b8eSAndroid Build Coastguard Worker     // TODO Investigate when this code runs. Check with audio policy when a sample rate and
9828*ec779b8eSAndroid Build Coastguard Worker     //      channel count change can be requested. Do we mandate the first client defines the
9829*ec779b8eSAndroid Build Coastguard Worker     //      HAL sampling rate and channel count or do we allow changes on the fly?
9830*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keySamplingRate), value) == NO_ERROR) {
9831*ec779b8eSAndroid Build Coastguard Worker         samplingRate = value;
9832*ec779b8eSAndroid Build Coastguard Worker         reconfig = true;
9833*ec779b8eSAndroid Build Coastguard Worker     }
9834*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyFormat), value) == NO_ERROR) {
9835*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_linear_pcm((audio_format_t) value)) {
9836*ec779b8eSAndroid Build Coastguard Worker             status = BAD_VALUE;
9837*ec779b8eSAndroid Build Coastguard Worker         } else {
9838*ec779b8eSAndroid Build Coastguard Worker             reqFormat = (audio_format_t) value;
9839*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
9840*ec779b8eSAndroid Build Coastguard Worker         }
9841*ec779b8eSAndroid Build Coastguard Worker     }
9842*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyChannels), value) == NO_ERROR) {
9843*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t mask = (audio_channel_mask_t) value;
9844*ec779b8eSAndroid Build Coastguard Worker         if (!audio_is_input_channel(mask) ||
9845*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_count_from_in_mask(mask) > FCC_LIMIT) {
9846*ec779b8eSAndroid Build Coastguard Worker             status = BAD_VALUE;
9847*ec779b8eSAndroid Build Coastguard Worker         } else {
9848*ec779b8eSAndroid Build Coastguard Worker             channelMask = mask;
9849*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
9850*ec779b8eSAndroid Build Coastguard Worker         }
9851*ec779b8eSAndroid Build Coastguard Worker     }
9852*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyFrameCount), value) == NO_ERROR) {
9853*ec779b8eSAndroid Build Coastguard Worker         // do not accept frame count changes if tracks are open as the track buffer
9854*ec779b8eSAndroid Build Coastguard Worker         // size depends on frame count and correct behavior would not be guaranteed
9855*ec779b8eSAndroid Build Coastguard Worker         // if frame count is changed after track creation
9856*ec779b8eSAndroid Build Coastguard Worker         if (mActiveTracks.size() > 0) {
9857*ec779b8eSAndroid Build Coastguard Worker             status = INVALID_OPERATION;
9858*ec779b8eSAndroid Build Coastguard Worker         } else {
9859*ec779b8eSAndroid Build Coastguard Worker             reconfig = true;
9860*ec779b8eSAndroid Build Coastguard Worker         }
9861*ec779b8eSAndroid Build Coastguard Worker     }
9862*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyRouting), value) == NO_ERROR) {
9863*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("Should not set routing device in RecordThread");
9864*ec779b8eSAndroid Build Coastguard Worker     }
9865*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyInputSource), value) == NO_ERROR &&
9866*ec779b8eSAndroid Build Coastguard Worker             mAudioSource != (audio_source_t)value) {
9867*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("Should not set audio source in RecordThread");
9868*ec779b8eSAndroid Build Coastguard Worker     }
9869*ec779b8eSAndroid Build Coastguard Worker 
9870*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
9871*ec779b8eSAndroid Build Coastguard Worker         status = mInput->stream->setParameters(keyValuePair);
9872*ec779b8eSAndroid Build Coastguard Worker         if (status == INVALID_OPERATION) {
9873*ec779b8eSAndroid Build Coastguard Worker             inputStandBy();
9874*ec779b8eSAndroid Build Coastguard Worker             status = mInput->stream->setParameters(keyValuePair);
9875*ec779b8eSAndroid Build Coastguard Worker         }
9876*ec779b8eSAndroid Build Coastguard Worker         if (reconfig) {
9877*ec779b8eSAndroid Build Coastguard Worker             if (status == BAD_VALUE) {
9878*ec779b8eSAndroid Build Coastguard Worker                 audio_config_base_t config = AUDIO_CONFIG_BASE_INITIALIZER;
9879*ec779b8eSAndroid Build Coastguard Worker                 if (mInput->stream->getAudioProperties(&config) == OK &&
9880*ec779b8eSAndroid Build Coastguard Worker                         audio_is_linear_pcm(config.format) && audio_is_linear_pcm(reqFormat) &&
9881*ec779b8eSAndroid Build Coastguard Worker                         config.sample_rate <= (AUDIO_RESAMPLER_DOWN_RATIO_MAX * samplingRate) &&
9882*ec779b8eSAndroid Build Coastguard Worker                         audio_channel_count_from_in_mask(config.channel_mask) <= FCC_LIMIT) {
9883*ec779b8eSAndroid Build Coastguard Worker                     status = NO_ERROR;
9884*ec779b8eSAndroid Build Coastguard Worker                 }
9885*ec779b8eSAndroid Build Coastguard Worker             }
9886*ec779b8eSAndroid Build Coastguard Worker             if (status == NO_ERROR) {
9887*ec779b8eSAndroid Build Coastguard Worker                 readInputParameters_l();
9888*ec779b8eSAndroid Build Coastguard Worker                 sendIoConfigEvent_l(AUDIO_INPUT_CONFIG_CHANGED);
9889*ec779b8eSAndroid Build Coastguard Worker             }
9890*ec779b8eSAndroid Build Coastguard Worker         }
9891*ec779b8eSAndroid Build Coastguard Worker     }
9892*ec779b8eSAndroid Build Coastguard Worker 
9893*ec779b8eSAndroid Build Coastguard Worker     return reconfig;
9894*ec779b8eSAndroid Build Coastguard Worker }
9895*ec779b8eSAndroid Build Coastguard Worker 
getParameters(const String8 & keys)9896*ec779b8eSAndroid Build Coastguard Worker String8 RecordThread::getParameters(const String8& keys)
9897*ec779b8eSAndroid Build Coastguard Worker {
9898*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9899*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() == NO_ERROR) {
9900*ec779b8eSAndroid Build Coastguard Worker         String8 out_s8;
9901*ec779b8eSAndroid Build Coastguard Worker         if (mInput->stream->getParameters(keys, &out_s8) == OK) {
9902*ec779b8eSAndroid Build Coastguard Worker             return out_s8;
9903*ec779b8eSAndroid Build Coastguard Worker         }
9904*ec779b8eSAndroid Build Coastguard Worker     }
9905*ec779b8eSAndroid Build Coastguard Worker     return {};
9906*ec779b8eSAndroid Build Coastguard Worker }
9907*ec779b8eSAndroid Build Coastguard Worker 
ioConfigChanged_l(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId)9908*ec779b8eSAndroid Build Coastguard Worker void RecordThread::ioConfigChanged_l(audio_io_config_event_t event, pid_t pid,
9909*ec779b8eSAndroid Build Coastguard Worker                                                  audio_port_handle_t portId) {
9910*ec779b8eSAndroid Build Coastguard Worker     sp<AudioIoDescriptor> desc;
9911*ec779b8eSAndroid Build Coastguard Worker     switch (event) {
9912*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_OPENED:
9913*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_REGISTERED:
9914*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_CONFIG_CHANGED:
9915*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId, mPatch, true /*isInput*/,
9916*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate, mFormat, mChannelMask, mFrameCount, mFrameCount);
9917*ec779b8eSAndroid Build Coastguard Worker         break;
9918*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_CLIENT_STARTED:
9919*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId, mPatch, portId);
9920*ec779b8eSAndroid Build Coastguard Worker         break;
9921*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_CLOSED:
9922*ec779b8eSAndroid Build Coastguard Worker     default:
9923*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId);
9924*ec779b8eSAndroid Build Coastguard Worker         break;
9925*ec779b8eSAndroid Build Coastguard Worker     }
9926*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->ioConfigChanged_l(event, desc, pid);
9927*ec779b8eSAndroid Build Coastguard Worker }
9928*ec779b8eSAndroid Build Coastguard Worker 
readInputParameters_l()9929*ec779b8eSAndroid Build Coastguard Worker void RecordThread::readInputParameters_l()
9930*ec779b8eSAndroid Build Coastguard Worker {
9931*ec779b8eSAndroid Build Coastguard Worker     const audio_config_base_t audioConfig = mInput->getAudioProperties();
9932*ec779b8eSAndroid Build Coastguard Worker     mSampleRate = audioConfig.sample_rate;
9933*ec779b8eSAndroid Build Coastguard Worker     mChannelMask = audioConfig.channel_mask;
9934*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_input_channel(mChannelMask)) {
9935*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("Channel mask %#x not valid for input", mChannelMask);
9936*ec779b8eSAndroid Build Coastguard Worker     }
9937*ec779b8eSAndroid Build Coastguard Worker 
9938*ec779b8eSAndroid Build Coastguard Worker     mChannelCount = audio_channel_count_from_in_mask(mChannelMask);
9939*ec779b8eSAndroid Build Coastguard Worker 
9940*ec779b8eSAndroid Build Coastguard Worker     // Get actual HAL format.
9941*ec779b8eSAndroid Build Coastguard Worker     status_t result = mInput->stream->getAudioProperties(nullptr, nullptr, &mHALFormat);
9942*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error when retrieving input stream format: %d", result);
9943*ec779b8eSAndroid Build Coastguard Worker     // Get format from the shim, which will be different than the HAL format
9944*ec779b8eSAndroid Build Coastguard Worker     // if recording compressed audio from IEC61937 wrapped sources.
9945*ec779b8eSAndroid Build Coastguard Worker     mFormat = audioConfig.format;
9946*ec779b8eSAndroid Build Coastguard Worker     if (!audio_is_valid_format(mFormat)) {
9947*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("Format %#x not valid for input", mFormat);
9948*ec779b8eSAndroid Build Coastguard Worker     }
9949*ec779b8eSAndroid Build Coastguard Worker     if (audio_is_linear_pcm(mFormat)) {
9950*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL_IF(mChannelCount > FCC_LIMIT, "HAL channel count %d > %d",
9951*ec779b8eSAndroid Build Coastguard Worker                 mChannelCount, FCC_LIMIT);
9952*ec779b8eSAndroid Build Coastguard Worker     } else {
9953*ec779b8eSAndroid Build Coastguard Worker         // Can have more that FCC_LIMIT channels in encoded streams.
9954*ec779b8eSAndroid Build Coastguard Worker         ALOGI("HAL format %#x is not linear pcm", mFormat);
9955*ec779b8eSAndroid Build Coastguard Worker     }
9956*ec779b8eSAndroid Build Coastguard Worker     mFrameSize = mInput->getFrameSize();
9957*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(mFrameSize <= 0, "Error frame size was %zu but must be greater than zero",
9958*ec779b8eSAndroid Build Coastguard Worker             mFrameSize);
9959*ec779b8eSAndroid Build Coastguard Worker     result = mInput->stream->getBufferSize(&mBufferSize);
9960*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error retrieving buffer size from HAL: %d", result);
9961*ec779b8eSAndroid Build Coastguard Worker     mFrameCount = mBufferSize / mFrameSize;
9962*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%p RecordThread params: mChannelCount=%u, mFormat=%#x, mFrameSize=%zu, "
9963*ec779b8eSAndroid Build Coastguard Worker             "mBufferSize=%zu, mFrameCount=%zu",
9964*ec779b8eSAndroid Build Coastguard Worker             this, mChannelCount, mFormat, mFrameSize, mBufferSize, mFrameCount);
9965*ec779b8eSAndroid Build Coastguard Worker 
9966*ec779b8eSAndroid Build Coastguard Worker     // mRsmpInFrames must be 0 before calling resizeInputBuffer_l for the first time
9967*ec779b8eSAndroid Build Coastguard Worker     mRsmpInFrames = 0;
9968*ec779b8eSAndroid Build Coastguard Worker     resizeInputBuffer_l(0 /*maxSharedAudioHistoryMs*/);
9969*ec779b8eSAndroid Build Coastguard Worker 
9970*ec779b8eSAndroid Build Coastguard Worker     // AudioRecord mSampleRate and mChannelCount are constant due to AudioRecord API constraints.
9971*ec779b8eSAndroid Build Coastguard Worker     // But if thread's mSampleRate or mChannelCount changes, how will that affect active tracks?
9972*ec779b8eSAndroid Build Coastguard Worker 
9973*ec779b8eSAndroid Build Coastguard Worker     audio_input_flags_t flags = mInput->flags;
9974*ec779b8eSAndroid Build Coastguard Worker     mediametrics::LogItem item(mThreadMetrics.getMetricsId());
9975*ec779b8eSAndroid Build Coastguard Worker     item.set(AMEDIAMETRICS_PROP_EVENT, AMEDIAMETRICS_PROP_EVENT_VALUE_READPARAMETERS)
9976*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_ENCODING, IAfThreadBase::formatToString(mFormat).c_str())
9977*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FLAGS, toString(flags).c_str())
9978*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_SAMPLERATE, (int32_t)mSampleRate)
9979*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELMASK, (int32_t)mChannelMask)
9980*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELCOUNT, (int32_t)mChannelCount)
9981*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FRAMECOUNT, (int32_t)mFrameCount)
9982*ec779b8eSAndroid Build Coastguard Worker         .record();
9983*ec779b8eSAndroid Build Coastguard Worker }
9984*ec779b8eSAndroid Build Coastguard Worker 
getInputFramesLost() const9985*ec779b8eSAndroid Build Coastguard Worker uint32_t RecordThread::getInputFramesLost() const
9986*ec779b8eSAndroid Build Coastguard Worker {
9987*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9988*ec779b8eSAndroid Build Coastguard Worker     uint32_t result;
9989*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() == NO_ERROR && mInput->stream->getInputFramesLost(&result) == OK) {
9990*ec779b8eSAndroid Build Coastguard Worker         return result;
9991*ec779b8eSAndroid Build Coastguard Worker     }
9992*ec779b8eSAndroid Build Coastguard Worker     return 0;
9993*ec779b8eSAndroid Build Coastguard Worker }
9994*ec779b8eSAndroid Build Coastguard Worker 
sessionIds() const9995*ec779b8eSAndroid Build Coastguard Worker KeyedVector<audio_session_t, bool> RecordThread::sessionIds() const
9996*ec779b8eSAndroid Build Coastguard Worker {
9997*ec779b8eSAndroid Build Coastguard Worker     KeyedVector<audio_session_t, bool> ids;
9998*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
9999*ec779b8eSAndroid Build Coastguard Worker     for (size_t j = 0; j < mTracks.size(); ++j) {
10000*ec779b8eSAndroid Build Coastguard Worker         sp<IAfRecordTrack> track = mTracks[j];
10001*ec779b8eSAndroid Build Coastguard Worker         audio_session_t sessionId = track->sessionId();
10002*ec779b8eSAndroid Build Coastguard Worker         if (ids.indexOfKey(sessionId) < 0) {
10003*ec779b8eSAndroid Build Coastguard Worker             ids.add(sessionId, true);
10004*ec779b8eSAndroid Build Coastguard Worker         }
10005*ec779b8eSAndroid Build Coastguard Worker     }
10006*ec779b8eSAndroid Build Coastguard Worker     return ids;
10007*ec779b8eSAndroid Build Coastguard Worker }
10008*ec779b8eSAndroid Build Coastguard Worker 
clearInput()10009*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* RecordThread::clearInput()
10010*ec779b8eSAndroid Build Coastguard Worker {
10011*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
10012*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn *input = mInput;
10013*ec779b8eSAndroid Build Coastguard Worker     mInput = NULL;
10014*ec779b8eSAndroid Build Coastguard Worker     mInputSource.clear();
10015*ec779b8eSAndroid Build Coastguard Worker     return input;
10016*ec779b8eSAndroid Build Coastguard Worker }
10017*ec779b8eSAndroid Build Coastguard Worker 
10018*ec779b8eSAndroid Build Coastguard Worker // this method must always be called either with ThreadBase mutex() held or inside the thread loop
stream() const10019*ec779b8eSAndroid Build Coastguard Worker sp<StreamHalInterface> RecordThread::stream() const
10020*ec779b8eSAndroid Build Coastguard Worker {
10021*ec779b8eSAndroid Build Coastguard Worker     if (mInput == NULL) {
10022*ec779b8eSAndroid Build Coastguard Worker         return NULL;
10023*ec779b8eSAndroid Build Coastguard Worker     }
10024*ec779b8eSAndroid Build Coastguard Worker     return mInput->stream;
10025*ec779b8eSAndroid Build Coastguard Worker }
10026*ec779b8eSAndroid Build Coastguard Worker 
addEffectChain_l(const sp<IAfEffectChain> & chain)10027*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::addEffectChain_l(const sp<IAfEffectChain>& chain)
10028*ec779b8eSAndroid Build Coastguard Worker {
10029*ec779b8eSAndroid Build Coastguard Worker     ALOGV("addEffectChain_l() %p on thread %p", chain.get(), this);
10030*ec779b8eSAndroid Build Coastguard Worker     chain->setThread(this);
10031*ec779b8eSAndroid Build Coastguard Worker     chain->setInBuffer(NULL);
10032*ec779b8eSAndroid Build Coastguard Worker     chain->setOutBuffer(NULL);
10033*ec779b8eSAndroid Build Coastguard Worker 
10034*ec779b8eSAndroid Build Coastguard Worker     checkSuspendOnAddEffectChain_l(chain);
10035*ec779b8eSAndroid Build Coastguard Worker 
10036*ec779b8eSAndroid Build Coastguard Worker     // make sure enabled pre processing effects state is communicated to the HAL as we
10037*ec779b8eSAndroid Build Coastguard Worker     // just moved them to a new input stream.
10038*ec779b8eSAndroid Build Coastguard Worker     chain->syncHalEffectsState_l();
10039*ec779b8eSAndroid Build Coastguard Worker 
10040*ec779b8eSAndroid Build Coastguard Worker     mEffectChains.add(chain);
10041*ec779b8eSAndroid Build Coastguard Worker 
10042*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
10043*ec779b8eSAndroid Build Coastguard Worker }
10044*ec779b8eSAndroid Build Coastguard Worker 
removeEffectChain_l(const sp<IAfEffectChain> & chain)10045*ec779b8eSAndroid Build Coastguard Worker size_t RecordThread::removeEffectChain_l(const sp<IAfEffectChain>& chain)
10046*ec779b8eSAndroid Build Coastguard Worker {
10047*ec779b8eSAndroid Build Coastguard Worker     ALOGV("removeEffectChain_l() %p from thread %p", chain.get(), this);
10048*ec779b8eSAndroid Build Coastguard Worker 
10049*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
10050*ec779b8eSAndroid Build Coastguard Worker         if (chain == mEffectChains[i]) {
10051*ec779b8eSAndroid Build Coastguard Worker             mEffectChains.removeAt(i);
10052*ec779b8eSAndroid Build Coastguard Worker             break;
10053*ec779b8eSAndroid Build Coastguard Worker         }
10054*ec779b8eSAndroid Build Coastguard Worker     }
10055*ec779b8eSAndroid Build Coastguard Worker     return mEffectChains.size();
10056*ec779b8eSAndroid Build Coastguard Worker }
10057*ec779b8eSAndroid Build Coastguard Worker 
createAudioPatch_l(const struct audio_patch * patch,audio_patch_handle_t * handle)10058*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::createAudioPatch_l(const struct audio_patch* patch,
10059*ec779b8eSAndroid Build Coastguard Worker                                                           audio_patch_handle_t *handle)
10060*ec779b8eSAndroid Build Coastguard Worker {
10061*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
10062*ec779b8eSAndroid Build Coastguard Worker 
10063*ec779b8eSAndroid Build Coastguard Worker     // store new device and send to effects
10064*ec779b8eSAndroid Build Coastguard Worker     mInDeviceTypeAddr.mType = patch->sources[0].ext.device.type;
10065*ec779b8eSAndroid Build Coastguard Worker     mInDeviceTypeAddr.setAddress(patch->sources[0].ext.device.address);
10066*ec779b8eSAndroid Build Coastguard Worker     audio_port_handle_t deviceId = patch->sources[0].id;
10067*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
10068*ec779b8eSAndroid Build Coastguard Worker         mEffectChains[i]->setInputDevice_l(inDeviceTypeAddr());
10069*ec779b8eSAndroid Build Coastguard Worker     }
10070*ec779b8eSAndroid Build Coastguard Worker 
10071*ec779b8eSAndroid Build Coastguard Worker     checkBtNrec_l();
10072*ec779b8eSAndroid Build Coastguard Worker 
10073*ec779b8eSAndroid Build Coastguard Worker     // store new source and send to effects
10074*ec779b8eSAndroid Build Coastguard Worker     if (mAudioSource != patch->sinks[0].ext.mix.usecase.source) {
10075*ec779b8eSAndroid Build Coastguard Worker         mAudioSource = patch->sinks[0].ext.mix.usecase.source;
10076*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < mEffectChains.size(); i++) {
10077*ec779b8eSAndroid Build Coastguard Worker             mEffectChains[i]->setAudioSource_l(mAudioSource);
10078*ec779b8eSAndroid Build Coastguard Worker         }
10079*ec779b8eSAndroid Build Coastguard Worker     }
10080*ec779b8eSAndroid Build Coastguard Worker 
10081*ec779b8eSAndroid Build Coastguard Worker     if (mInput->audioHwDev->supportsAudioPatches()) {
10082*ec779b8eSAndroid Build Coastguard Worker         sp<DeviceHalInterface> hwDevice = mInput->audioHwDev->hwDevice();
10083*ec779b8eSAndroid Build Coastguard Worker         status = hwDevice->createAudioPatch(patch->num_sources,
10084*ec779b8eSAndroid Build Coastguard Worker                                             patch->sources,
10085*ec779b8eSAndroid Build Coastguard Worker                                             patch->num_sinks,
10086*ec779b8eSAndroid Build Coastguard Worker                                             patch->sinks,
10087*ec779b8eSAndroid Build Coastguard Worker                                             handle);
10088*ec779b8eSAndroid Build Coastguard Worker     } else {
10089*ec779b8eSAndroid Build Coastguard Worker         status = mInput->stream->legacyCreateAudioPatch(patch->sources[0],
10090*ec779b8eSAndroid Build Coastguard Worker                                                         patch->sinks[0].ext.mix.usecase.source,
10091*ec779b8eSAndroid Build Coastguard Worker                                                         patch->sources[0].ext.device.type);
10092*ec779b8eSAndroid Build Coastguard Worker         *handle = AUDIO_PATCH_HANDLE_NONE;
10093*ec779b8eSAndroid Build Coastguard Worker     }
10094*ec779b8eSAndroid Build Coastguard Worker 
10095*ec779b8eSAndroid Build Coastguard Worker     if ((mPatch.num_sources == 0) || (mPatch.sources[0].id != deviceId)) {
10096*ec779b8eSAndroid Build Coastguard Worker         sendIoConfigEvent_l(AUDIO_INPUT_CONFIG_CHANGED);
10097*ec779b8eSAndroid Build Coastguard Worker         mPatch = *patch;
10098*ec779b8eSAndroid Build Coastguard Worker     }
10099*ec779b8eSAndroid Build Coastguard Worker 
10100*ec779b8eSAndroid Build Coastguard Worker     const std::string pathSourcesAsString = patchSourcesToString(patch);
10101*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logEndInterval();
10102*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logCreatePatch(pathSourcesAsString, /* outDevices */ {});
10103*ec779b8eSAndroid Build Coastguard Worker     mThreadMetrics.logBeginInterval();
10104*ec779b8eSAndroid Build Coastguard Worker     // also dispatch to active AudioRecords
10105*ec779b8eSAndroid Build Coastguard Worker     for (const auto &track : mActiveTracks) {
10106*ec779b8eSAndroid Build Coastguard Worker         track->logEndInterval();
10107*ec779b8eSAndroid Build Coastguard Worker         track->logBeginInterval(pathSourcesAsString);
10108*ec779b8eSAndroid Build Coastguard Worker     }
10109*ec779b8eSAndroid Build Coastguard Worker     // Force meteadata update after a route change
10110*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
10111*ec779b8eSAndroid Build Coastguard Worker 
10112*ec779b8eSAndroid Build Coastguard Worker     return status;
10113*ec779b8eSAndroid Build Coastguard Worker }
10114*ec779b8eSAndroid Build Coastguard Worker 
releaseAudioPatch_l(const audio_patch_handle_t handle)10115*ec779b8eSAndroid Build Coastguard Worker status_t RecordThread::releaseAudioPatch_l(const audio_patch_handle_t handle)
10116*ec779b8eSAndroid Build Coastguard Worker {
10117*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
10118*ec779b8eSAndroid Build Coastguard Worker 
10119*ec779b8eSAndroid Build Coastguard Worker     mPatch = audio_patch{};
10120*ec779b8eSAndroid Build Coastguard Worker     mInDeviceTypeAddr.reset();
10121*ec779b8eSAndroid Build Coastguard Worker 
10122*ec779b8eSAndroid Build Coastguard Worker     if (mInput->audioHwDev->supportsAudioPatches()) {
10123*ec779b8eSAndroid Build Coastguard Worker         sp<DeviceHalInterface> hwDevice = mInput->audioHwDev->hwDevice();
10124*ec779b8eSAndroid Build Coastguard Worker         status = hwDevice->releaseAudioPatch(handle);
10125*ec779b8eSAndroid Build Coastguard Worker     } else {
10126*ec779b8eSAndroid Build Coastguard Worker         status = mInput->stream->legacyReleaseAudioPatch();
10127*ec779b8eSAndroid Build Coastguard Worker     }
10128*ec779b8eSAndroid Build Coastguard Worker     // Force meteadata update after a route change
10129*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
10130*ec779b8eSAndroid Build Coastguard Worker 
10131*ec779b8eSAndroid Build Coastguard Worker     return status;
10132*ec779b8eSAndroid Build Coastguard Worker }
10133*ec779b8eSAndroid Build Coastguard Worker 
updateOutDevices(const DeviceDescriptorBaseVector & outDevices)10134*ec779b8eSAndroid Build Coastguard Worker void RecordThread::updateOutDevices(const DeviceDescriptorBaseVector& outDevices)
10135*ec779b8eSAndroid Build Coastguard Worker {
10136*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
10137*ec779b8eSAndroid Build Coastguard Worker     mOutDevices = outDevices;
10138*ec779b8eSAndroid Build Coastguard Worker     mOutDeviceTypeAddrs = deviceTypeAddrsFromDescriptors(mOutDevices);
10139*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
10140*ec779b8eSAndroid Build Coastguard Worker         mEffectChains[i]->setDevices_l(outDeviceTypeAddrs());
10141*ec779b8eSAndroid Build Coastguard Worker     }
10142*ec779b8eSAndroid Build Coastguard Worker }
10143*ec779b8eSAndroid Build Coastguard Worker 
getOldestFront_l()10144*ec779b8eSAndroid Build Coastguard Worker int32_t RecordThread::getOldestFront_l()
10145*ec779b8eSAndroid Build Coastguard Worker {
10146*ec779b8eSAndroid Build Coastguard Worker     if (mTracks.size() == 0) {
10147*ec779b8eSAndroid Build Coastguard Worker         return mRsmpInRear;
10148*ec779b8eSAndroid Build Coastguard Worker     }
10149*ec779b8eSAndroid Build Coastguard Worker     int32_t oldestFront = mRsmpInRear;
10150*ec779b8eSAndroid Build Coastguard Worker     int32_t maxFilled = 0;
10151*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
10152*ec779b8eSAndroid Build Coastguard Worker         int32_t front = mTracks[i]->resamplerBufferProvider()->getFront();
10153*ec779b8eSAndroid Build Coastguard Worker         int32_t filled;
10154*ec779b8eSAndroid Build Coastguard Worker         (void)__builtin_sub_overflow(mRsmpInRear, front, &filled);
10155*ec779b8eSAndroid Build Coastguard Worker         if (filled > maxFilled) {
10156*ec779b8eSAndroid Build Coastguard Worker             oldestFront = front;
10157*ec779b8eSAndroid Build Coastguard Worker             maxFilled = filled;
10158*ec779b8eSAndroid Build Coastguard Worker         }
10159*ec779b8eSAndroid Build Coastguard Worker     }
10160*ec779b8eSAndroid Build Coastguard Worker     if (maxFilled > static_cast<signed>(mRsmpInFrames)) {
10161*ec779b8eSAndroid Build Coastguard Worker         (void)__builtin_sub_overflow(mRsmpInRear, mRsmpInFrames, &oldestFront);
10162*ec779b8eSAndroid Build Coastguard Worker     }
10163*ec779b8eSAndroid Build Coastguard Worker     return oldestFront;
10164*ec779b8eSAndroid Build Coastguard Worker }
10165*ec779b8eSAndroid Build Coastguard Worker 
updateFronts_l(int32_t offset)10166*ec779b8eSAndroid Build Coastguard Worker void RecordThread::updateFronts_l(int32_t offset)
10167*ec779b8eSAndroid Build Coastguard Worker {
10168*ec779b8eSAndroid Build Coastguard Worker     if (offset == 0) {
10169*ec779b8eSAndroid Build Coastguard Worker         return;
10170*ec779b8eSAndroid Build Coastguard Worker     }
10171*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mTracks.size(); i++) {
10172*ec779b8eSAndroid Build Coastguard Worker         int32_t front = mTracks[i]->resamplerBufferProvider()->getFront();
10173*ec779b8eSAndroid Build Coastguard Worker         front = audio_utils::safe_sub_overflow(front, offset);
10174*ec779b8eSAndroid Build Coastguard Worker         mTracks[i]->resamplerBufferProvider()->setFront(front);
10175*ec779b8eSAndroid Build Coastguard Worker     }
10176*ec779b8eSAndroid Build Coastguard Worker }
10177*ec779b8eSAndroid Build Coastguard Worker 
resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs)10178*ec779b8eSAndroid Build Coastguard Worker void RecordThread::resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs)
10179*ec779b8eSAndroid Build Coastguard Worker {
10180*ec779b8eSAndroid Build Coastguard Worker     // This is the formula for calculating the temporary buffer size.
10181*ec779b8eSAndroid Build Coastguard Worker     // With 7 HAL buffers, we can guarantee ability to down-sample the input by ratio of 6:1 to
10182*ec779b8eSAndroid Build Coastguard Worker     // 1 full output buffer, regardless of the alignment of the available input.
10183*ec779b8eSAndroid Build Coastguard Worker     // The value is somewhat arbitrary, and could probably be even larger.
10184*ec779b8eSAndroid Build Coastguard Worker     // A larger value should allow more old data to be read after a track calls start(),
10185*ec779b8eSAndroid Build Coastguard Worker     // without increasing latency.
10186*ec779b8eSAndroid Build Coastguard Worker     //
10187*ec779b8eSAndroid Build Coastguard Worker     // Note this is independent of the maximum downsampling ratio permitted for capture.
10188*ec779b8eSAndroid Build Coastguard Worker     size_t minRsmpInFrames = mFrameCount * 7;
10189*ec779b8eSAndroid Build Coastguard Worker 
10190*ec779b8eSAndroid Build Coastguard Worker     // maxSharedAudioHistoryMs != 0 indicates a request to possibly make some part of the audio
10191*ec779b8eSAndroid Build Coastguard Worker     // capture history available to another client using the same session ID:
10192*ec779b8eSAndroid Build Coastguard Worker     // dimension the resampler input buffer accordingly.
10193*ec779b8eSAndroid Build Coastguard Worker 
10194*ec779b8eSAndroid Build Coastguard Worker     // Get oldest client read position:  getOldestFront_l() must be called before altering
10195*ec779b8eSAndroid Build Coastguard Worker     // mRsmpInRear, or mRsmpInFrames
10196*ec779b8eSAndroid Build Coastguard Worker     int32_t previousFront = getOldestFront_l();
10197*ec779b8eSAndroid Build Coastguard Worker     size_t previousRsmpInFramesP2 = mRsmpInFramesP2;
10198*ec779b8eSAndroid Build Coastguard Worker     int32_t previousRear = mRsmpInRear;
10199*ec779b8eSAndroid Build Coastguard Worker     mRsmpInRear = 0;
10200*ec779b8eSAndroid Build Coastguard Worker 
10201*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(maxSharedAudioHistoryMs >= 0
10202*ec779b8eSAndroid Build Coastguard Worker             && maxSharedAudioHistoryMs <= kMaxSharedAudioHistoryMs,
10203*ec779b8eSAndroid Build Coastguard Worker             "resizeInputBuffer_l() called with invalid max shared history %d",
10204*ec779b8eSAndroid Build Coastguard Worker             maxSharedAudioHistoryMs);
10205*ec779b8eSAndroid Build Coastguard Worker     if (maxSharedAudioHistoryMs != 0) {
10206*ec779b8eSAndroid Build Coastguard Worker         // resizeInputBuffer_l should never be called with a non zero shared history if the
10207*ec779b8eSAndroid Build Coastguard Worker         // buffer was not already allocated
10208*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(mRsmpInBuffer != nullptr && mRsmpInFrames != 0,
10209*ec779b8eSAndroid Build Coastguard Worker                 "resizeInputBuffer_l() called with shared history and unallocated buffer");
10210*ec779b8eSAndroid Build Coastguard Worker         size_t rsmpInFrames = (size_t)maxSharedAudioHistoryMs * mSampleRate / 1000;
10211*ec779b8eSAndroid Build Coastguard Worker         // never reduce resampler input buffer size
10212*ec779b8eSAndroid Build Coastguard Worker         if (rsmpInFrames <= mRsmpInFrames) {
10213*ec779b8eSAndroid Build Coastguard Worker             return;
10214*ec779b8eSAndroid Build Coastguard Worker         }
10215*ec779b8eSAndroid Build Coastguard Worker         mRsmpInFrames = rsmpInFrames;
10216*ec779b8eSAndroid Build Coastguard Worker     }
10217*ec779b8eSAndroid Build Coastguard Worker     mMaxSharedAudioHistoryMs = maxSharedAudioHistoryMs;
10218*ec779b8eSAndroid Build Coastguard Worker     // Note: mRsmpInFrames is 0 when called with maxSharedAudioHistoryMs equals to 0 so it is always
10219*ec779b8eSAndroid Build Coastguard Worker     // initialized
10220*ec779b8eSAndroid Build Coastguard Worker     if (mRsmpInFrames < minRsmpInFrames) {
10221*ec779b8eSAndroid Build Coastguard Worker         mRsmpInFrames = minRsmpInFrames;
10222*ec779b8eSAndroid Build Coastguard Worker     }
10223*ec779b8eSAndroid Build Coastguard Worker     mRsmpInFramesP2 = roundup(mRsmpInFrames);
10224*ec779b8eSAndroid Build Coastguard Worker 
10225*ec779b8eSAndroid Build Coastguard Worker     // TODO optimize audio capture buffer sizes ...
10226*ec779b8eSAndroid Build Coastguard Worker     // Here we calculate the size of the sliding buffer used as a source
10227*ec779b8eSAndroid Build Coastguard Worker     // for resampling.  mRsmpInFramesP2 is currently roundup(mFrameCount * 7).
10228*ec779b8eSAndroid Build Coastguard Worker     // For current HAL frame counts, this is usually 2048 = 40 ms.  It would
10229*ec779b8eSAndroid Build Coastguard Worker     // be better to have it derived from the pipe depth in the long term.
10230*ec779b8eSAndroid Build Coastguard Worker     // The current value is higher than necessary.  However it should not add to latency.
10231*ec779b8eSAndroid Build Coastguard Worker 
10232*ec779b8eSAndroid Build Coastguard Worker     // Over-allocate beyond mRsmpInFramesP2 to permit a HAL read past end of buffer
10233*ec779b8eSAndroid Build Coastguard Worker     mRsmpInFramesOA = mRsmpInFramesP2 + mFrameCount - 1;
10234*ec779b8eSAndroid Build Coastguard Worker 
10235*ec779b8eSAndroid Build Coastguard Worker     void *rsmpInBuffer;
10236*ec779b8eSAndroid Build Coastguard Worker     (void)posix_memalign(&rsmpInBuffer, 32, mRsmpInFramesOA * mFrameSize);
10237*ec779b8eSAndroid Build Coastguard Worker     // if posix_memalign fails, will segv here.
10238*ec779b8eSAndroid Build Coastguard Worker     memset(rsmpInBuffer, 0, mRsmpInFramesOA * mFrameSize);
10239*ec779b8eSAndroid Build Coastguard Worker 
10240*ec779b8eSAndroid Build Coastguard Worker     // Copy audio history if any from old buffer before freeing it
10241*ec779b8eSAndroid Build Coastguard Worker     if (previousRear != 0) {
10242*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(mRsmpInBuffer != nullptr,
10243*ec779b8eSAndroid Build Coastguard Worker                 "resizeInputBuffer_l() called with null buffer but frames already read from HAL");
10244*ec779b8eSAndroid Build Coastguard Worker 
10245*ec779b8eSAndroid Build Coastguard Worker         ssize_t unread = audio_utils::safe_sub_overflow(previousRear, previousFront);
10246*ec779b8eSAndroid Build Coastguard Worker         previousFront &= previousRsmpInFramesP2 - 1;
10247*ec779b8eSAndroid Build Coastguard Worker         size_t part1 = previousRsmpInFramesP2 - previousFront;
10248*ec779b8eSAndroid Build Coastguard Worker         if (part1 > (size_t) unread) {
10249*ec779b8eSAndroid Build Coastguard Worker             part1 = unread;
10250*ec779b8eSAndroid Build Coastguard Worker         }
10251*ec779b8eSAndroid Build Coastguard Worker         if (part1 != 0) {
10252*ec779b8eSAndroid Build Coastguard Worker             memcpy(rsmpInBuffer, (const uint8_t*)mRsmpInBuffer + previousFront * mFrameSize,
10253*ec779b8eSAndroid Build Coastguard Worker                    part1 * mFrameSize);
10254*ec779b8eSAndroid Build Coastguard Worker             mRsmpInRear = part1;
10255*ec779b8eSAndroid Build Coastguard Worker             part1 = unread - part1;
10256*ec779b8eSAndroid Build Coastguard Worker             if (part1 != 0) {
10257*ec779b8eSAndroid Build Coastguard Worker                 memcpy((uint8_t*)rsmpInBuffer + mRsmpInRear * mFrameSize,
10258*ec779b8eSAndroid Build Coastguard Worker                        (const uint8_t*)mRsmpInBuffer, part1 * mFrameSize);
10259*ec779b8eSAndroid Build Coastguard Worker                 mRsmpInRear += part1;
10260*ec779b8eSAndroid Build Coastguard Worker             }
10261*ec779b8eSAndroid Build Coastguard Worker         }
10262*ec779b8eSAndroid Build Coastguard Worker         // Update front for all clients according to new rear
10263*ec779b8eSAndroid Build Coastguard Worker         updateFronts_l(audio_utils::safe_sub_overflow(previousRear, mRsmpInRear));
10264*ec779b8eSAndroid Build Coastguard Worker     } else {
10265*ec779b8eSAndroid Build Coastguard Worker         mRsmpInRear = 0;
10266*ec779b8eSAndroid Build Coastguard Worker     }
10267*ec779b8eSAndroid Build Coastguard Worker     free(mRsmpInBuffer);
10268*ec779b8eSAndroid Build Coastguard Worker     mRsmpInBuffer = rsmpInBuffer;
10269*ec779b8eSAndroid Build Coastguard Worker }
10270*ec779b8eSAndroid Build Coastguard Worker 
addPatchTrack(const sp<IAfPatchRecord> & record)10271*ec779b8eSAndroid Build Coastguard Worker void RecordThread::addPatchTrack(const sp<IAfPatchRecord>& record)
10272*ec779b8eSAndroid Build Coastguard Worker {
10273*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
10274*ec779b8eSAndroid Build Coastguard Worker     mTracks.add(record);
10275*ec779b8eSAndroid Build Coastguard Worker     if (record->getSource()) {
10276*ec779b8eSAndroid Build Coastguard Worker         mSource = record->getSource();
10277*ec779b8eSAndroid Build Coastguard Worker     }
10278*ec779b8eSAndroid Build Coastguard Worker }
10279*ec779b8eSAndroid Build Coastguard Worker 
deletePatchTrack(const sp<IAfPatchRecord> & record)10280*ec779b8eSAndroid Build Coastguard Worker void RecordThread::deletePatchTrack(const sp<IAfPatchRecord>& record)
10281*ec779b8eSAndroid Build Coastguard Worker {
10282*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
10283*ec779b8eSAndroid Build Coastguard Worker     if (mSource == record->getSource()) {
10284*ec779b8eSAndroid Build Coastguard Worker         mSource = mInput;
10285*ec779b8eSAndroid Build Coastguard Worker     }
10286*ec779b8eSAndroid Build Coastguard Worker     destroyTrack_l(record);
10287*ec779b8eSAndroid Build Coastguard Worker }
10288*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)10289*ec779b8eSAndroid Build Coastguard Worker void RecordThread::toAudioPortConfig(struct audio_port_config* config)
10290*ec779b8eSAndroid Build Coastguard Worker {
10291*ec779b8eSAndroid Build Coastguard Worker     ThreadBase::toAudioPortConfig(config);
10292*ec779b8eSAndroid Build Coastguard Worker     config->role = AUDIO_PORT_ROLE_SINK;
10293*ec779b8eSAndroid Build Coastguard Worker     config->ext.mix.hw_module = mInput->audioHwDev->handle();
10294*ec779b8eSAndroid Build Coastguard Worker     config->ext.mix.usecase.source = mAudioSource;
10295*ec779b8eSAndroid Build Coastguard Worker     if (mInput && mInput->flags != AUDIO_INPUT_FLAG_NONE) {
10296*ec779b8eSAndroid Build Coastguard Worker         config->config_mask |= AUDIO_PORT_CONFIG_FLAGS;
10297*ec779b8eSAndroid Build Coastguard Worker         config->flags.input = mInput->flags;
10298*ec779b8eSAndroid Build Coastguard Worker     }
10299*ec779b8eSAndroid Build Coastguard Worker }
10300*ec779b8eSAndroid Build Coastguard Worker 
getLocalLogHeader() const10301*ec779b8eSAndroid Build Coastguard Worker std::string RecordThread::getLocalLogHeader() const {
10302*ec779b8eSAndroid Build Coastguard Worker     using namespace std::literals;
10303*ec779b8eSAndroid Build Coastguard Worker     static constexpr auto indent = "                             "
10304*ec779b8eSAndroid Build Coastguard Worker                                    "                            "sv;
10305*ec779b8eSAndroid Build Coastguard Worker     return std::string{indent}.append(IAfRecordTrack::getLogHeader());
10306*ec779b8eSAndroid Build Coastguard Worker }
10307*ec779b8eSAndroid Build Coastguard Worker 
10308*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
10309*ec779b8eSAndroid Build Coastguard Worker //      Mmap
10310*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
10311*ec779b8eSAndroid Build Coastguard Worker 
10312*ec779b8eSAndroid Build Coastguard Worker // Mmap stream control interface implementation. Each MmapThreadHandle controls one
10313*ec779b8eSAndroid Build Coastguard Worker // MmapPlaybackThread or MmapCaptureThread instance.
10314*ec779b8eSAndroid Build Coastguard Worker class MmapThreadHandle : public MmapStreamInterface {
10315*ec779b8eSAndroid Build Coastguard Worker public:
10316*ec779b8eSAndroid Build Coastguard Worker     explicit MmapThreadHandle(const sp<IAfMmapThread>& thread);
10317*ec779b8eSAndroid Build Coastguard Worker     ~MmapThreadHandle() override;
10318*ec779b8eSAndroid Build Coastguard Worker 
10319*ec779b8eSAndroid Build Coastguard Worker     // MmapStreamInterface virtuals
10320*ec779b8eSAndroid Build Coastguard Worker     status_t createMmapBuffer(int32_t minSizeFrames,
10321*ec779b8eSAndroid Build Coastguard Worker         struct audio_mmap_buffer_info* info) final;
10322*ec779b8eSAndroid Build Coastguard Worker     status_t getMmapPosition(struct audio_mmap_position* position) final;
10323*ec779b8eSAndroid Build Coastguard Worker     status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) final;
10324*ec779b8eSAndroid Build Coastguard Worker     status_t start(const AudioClient& client,
10325*ec779b8eSAndroid Build Coastguard Worker            const audio_attributes_t* attr, audio_port_handle_t* handle) final;
10326*ec779b8eSAndroid Build Coastguard Worker     status_t stop(audio_port_handle_t handle) final;
10327*ec779b8eSAndroid Build Coastguard Worker     status_t standby() final;
10328*ec779b8eSAndroid Build Coastguard Worker     status_t reportData(const void* buffer, size_t frameCount) final;
10329*ec779b8eSAndroid Build Coastguard Worker private:
10330*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfMmapThread> mThread;
10331*ec779b8eSAndroid Build Coastguard Worker };
10332*ec779b8eSAndroid Build Coastguard Worker 
10333*ec779b8eSAndroid Build Coastguard Worker /* static */
createMmapStreamInterfaceAdapter(const sp<IAfMmapThread> & mmapThread)10334*ec779b8eSAndroid Build Coastguard Worker sp<MmapStreamInterface> IAfMmapThread::createMmapStreamInterfaceAdapter(
10335*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfMmapThread>& mmapThread) {
10336*ec779b8eSAndroid Build Coastguard Worker     return sp<MmapThreadHandle>::make(mmapThread);
10337*ec779b8eSAndroid Build Coastguard Worker }
10338*ec779b8eSAndroid Build Coastguard Worker 
MmapThreadHandle(const sp<IAfMmapThread> & thread)10339*ec779b8eSAndroid Build Coastguard Worker MmapThreadHandle::MmapThreadHandle(const sp<IAfMmapThread>& thread)
10340*ec779b8eSAndroid Build Coastguard Worker     : mThread(thread)
10341*ec779b8eSAndroid Build Coastguard Worker {
10342*ec779b8eSAndroid Build Coastguard Worker     assert(thread != 0); // thread must start non-null and stay non-null
10343*ec779b8eSAndroid Build Coastguard Worker }
10344*ec779b8eSAndroid Build Coastguard Worker 
10345*ec779b8eSAndroid Build Coastguard Worker // MmapStreamInterface could be directly implemented by MmapThread excepting this
10346*ec779b8eSAndroid Build Coastguard Worker // special handling on adapter dtor.
~MmapThreadHandle()10347*ec779b8eSAndroid Build Coastguard Worker MmapThreadHandle::~MmapThreadHandle()
10348*ec779b8eSAndroid Build Coastguard Worker {
10349*ec779b8eSAndroid Build Coastguard Worker     mThread->disconnect();
10350*ec779b8eSAndroid Build Coastguard Worker }
10351*ec779b8eSAndroid Build Coastguard Worker 
createMmapBuffer(int32_t minSizeFrames,struct audio_mmap_buffer_info * info)10352*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::createMmapBuffer(int32_t minSizeFrames,
10353*ec779b8eSAndroid Build Coastguard Worker                                   struct audio_mmap_buffer_info *info)
10354*ec779b8eSAndroid Build Coastguard Worker {
10355*ec779b8eSAndroid Build Coastguard Worker     return mThread->createMmapBuffer(minSizeFrames, info);
10356*ec779b8eSAndroid Build Coastguard Worker }
10357*ec779b8eSAndroid Build Coastguard Worker 
getMmapPosition(struct audio_mmap_position * position)10358*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::getMmapPosition(struct audio_mmap_position* position)
10359*ec779b8eSAndroid Build Coastguard Worker {
10360*ec779b8eSAndroid Build Coastguard Worker     return mThread->getMmapPosition(position);
10361*ec779b8eSAndroid Build Coastguard Worker }
10362*ec779b8eSAndroid Build Coastguard Worker 
getExternalPosition(uint64_t * position,int64_t * timeNanos)10363*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::getExternalPosition(uint64_t* position,
10364*ec779b8eSAndroid Build Coastguard Worker                                                              int64_t *timeNanos) {
10365*ec779b8eSAndroid Build Coastguard Worker     return mThread->getExternalPosition(position, timeNanos);
10366*ec779b8eSAndroid Build Coastguard Worker }
10367*ec779b8eSAndroid Build Coastguard Worker 
start(const AudioClient & client,const audio_attributes_t * attr,audio_port_handle_t * handle)10368*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::start(const AudioClient& client,
10369*ec779b8eSAndroid Build Coastguard Worker         const audio_attributes_t *attr, audio_port_handle_t *handle)
10370*ec779b8eSAndroid Build Coastguard Worker {
10371*ec779b8eSAndroid Build Coastguard Worker     return mThread->start(client, attr, handle);
10372*ec779b8eSAndroid Build Coastguard Worker }
10373*ec779b8eSAndroid Build Coastguard Worker 
stop(audio_port_handle_t handle)10374*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::stop(audio_port_handle_t handle)
10375*ec779b8eSAndroid Build Coastguard Worker {
10376*ec779b8eSAndroid Build Coastguard Worker     return mThread->stop(handle);
10377*ec779b8eSAndroid Build Coastguard Worker }
10378*ec779b8eSAndroid Build Coastguard Worker 
standby()10379*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::standby()
10380*ec779b8eSAndroid Build Coastguard Worker {
10381*ec779b8eSAndroid Build Coastguard Worker     return mThread->standby();
10382*ec779b8eSAndroid Build Coastguard Worker }
10383*ec779b8eSAndroid Build Coastguard Worker 
reportData(const void * buffer,size_t frameCount)10384*ec779b8eSAndroid Build Coastguard Worker status_t MmapThreadHandle::reportData(const void* buffer, size_t frameCount)
10385*ec779b8eSAndroid Build Coastguard Worker {
10386*ec779b8eSAndroid Build Coastguard Worker     return mThread->reportData(buffer, frameCount);
10387*ec779b8eSAndroid Build Coastguard Worker }
10388*ec779b8eSAndroid Build Coastguard Worker 
10389*ec779b8eSAndroid Build Coastguard Worker 
MmapThread(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,AudioHwDevice * hwDev,const sp<StreamHalInterface> & stream,bool systemReady,bool isOut)10390*ec779b8eSAndroid Build Coastguard Worker MmapThread::MmapThread(
10391*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
10392*ec779b8eSAndroid Build Coastguard Worker         AudioHwDevice *hwDev, const sp<StreamHalInterface>& stream, bool systemReady, bool isOut)
10393*ec779b8eSAndroid Build Coastguard Worker     : ThreadBase(afThreadCallback, id, (isOut ? MMAP_PLAYBACK : MMAP_CAPTURE), systemReady, isOut),
10394*ec779b8eSAndroid Build Coastguard Worker       mSessionId(AUDIO_SESSION_NONE),
10395*ec779b8eSAndroid Build Coastguard Worker       mPortId(AUDIO_PORT_HANDLE_NONE),
10396*ec779b8eSAndroid Build Coastguard Worker       mHalStream(stream), mHalDevice(hwDev->hwDevice()), mAudioHwDev(hwDev),
10397*ec779b8eSAndroid Build Coastguard Worker       mActiveTracks(&this->mLocalLog),
10398*ec779b8eSAndroid Build Coastguard Worker       mHalVolFloat(-1.0f), // Initialize to illegal value so it always gets set properly later.
10399*ec779b8eSAndroid Build Coastguard Worker       mNoCallbackWarningCount(0)
10400*ec779b8eSAndroid Build Coastguard Worker {
10401*ec779b8eSAndroid Build Coastguard Worker     mStandby = true;
10402*ec779b8eSAndroid Build Coastguard Worker     readHalParameters_l();
10403*ec779b8eSAndroid Build Coastguard Worker }
10404*ec779b8eSAndroid Build Coastguard Worker 
onFirstRef()10405*ec779b8eSAndroid Build Coastguard Worker void MmapThread::onFirstRef()
10406*ec779b8eSAndroid Build Coastguard Worker {
10407*ec779b8eSAndroid Build Coastguard Worker     run(mThreadName, ANDROID_PRIORITY_URGENT_AUDIO);
10408*ec779b8eSAndroid Build Coastguard Worker }
10409*ec779b8eSAndroid Build Coastguard Worker 
disconnect()10410*ec779b8eSAndroid Build Coastguard Worker void MmapThread::disconnect()
10411*ec779b8eSAndroid Build Coastguard Worker {
10412*ec779b8eSAndroid Build Coastguard Worker     ActiveTracks<IAfMmapTrack> activeTracks;
10413*ec779b8eSAndroid Build Coastguard Worker     audio_port_handle_t localPortId;
10414*ec779b8eSAndroid Build Coastguard Worker     {
10415*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
10416*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfMmapTrack>& t : mActiveTracks) {
10417*ec779b8eSAndroid Build Coastguard Worker             activeTracks.add(t);
10418*ec779b8eSAndroid Build Coastguard Worker         }
10419*ec779b8eSAndroid Build Coastguard Worker         localPortId = mPortId;
10420*ec779b8eSAndroid Build Coastguard Worker     }
10421*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& t : activeTracks) {
10422*ec779b8eSAndroid Build Coastguard Worker         stop(t->portId());
10423*ec779b8eSAndroid Build Coastguard Worker     }
10424*ec779b8eSAndroid Build Coastguard Worker     // This will decrement references and may cause the destruction of this thread.
10425*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10426*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::releaseOutput(localPortId);
10427*ec779b8eSAndroid Build Coastguard Worker     } else {
10428*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::releaseInput(localPortId);
10429*ec779b8eSAndroid Build Coastguard Worker     }
10430*ec779b8eSAndroid Build Coastguard Worker }
10431*ec779b8eSAndroid Build Coastguard Worker 
10432*ec779b8eSAndroid Build Coastguard Worker 
configure_l(const audio_attributes_t * attr,audio_stream_type_t streamType __unused,audio_session_t sessionId,const sp<MmapStreamCallback> & callback,const DeviceIdVector & deviceIds,audio_port_handle_t portId)10433*ec779b8eSAndroid Build Coastguard Worker void MmapThread::configure_l(const audio_attributes_t* attr,
10434*ec779b8eSAndroid Build Coastguard Worker                                                 audio_stream_type_t streamType __unused,
10435*ec779b8eSAndroid Build Coastguard Worker                                                 audio_session_t sessionId,
10436*ec779b8eSAndroid Build Coastguard Worker                                                 const sp<MmapStreamCallback>& callback,
10437*ec779b8eSAndroid Build Coastguard Worker                                                 const DeviceIdVector& deviceIds,
10438*ec779b8eSAndroid Build Coastguard Worker                                                 audio_port_handle_t portId)
10439*ec779b8eSAndroid Build Coastguard Worker {
10440*ec779b8eSAndroid Build Coastguard Worker     mAttr = *attr;
10441*ec779b8eSAndroid Build Coastguard Worker     mSessionId = sessionId;
10442*ec779b8eSAndroid Build Coastguard Worker     mCallback = callback;
10443*ec779b8eSAndroid Build Coastguard Worker     mDeviceIds = deviceIds;
10444*ec779b8eSAndroid Build Coastguard Worker     mPortId = portId;
10445*ec779b8eSAndroid Build Coastguard Worker }
10446*ec779b8eSAndroid Build Coastguard Worker 
createMmapBuffer(int32_t minSizeFrames,struct audio_mmap_buffer_info * info)10447*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::createMmapBuffer(int32_t minSizeFrames,
10448*ec779b8eSAndroid Build Coastguard Worker                                   struct audio_mmap_buffer_info *info)
10449*ec779b8eSAndroid Build Coastguard Worker {
10450*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l(mutex());
10451*ec779b8eSAndroid Build Coastguard Worker     if (mHalStream == 0) {
10452*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
10453*ec779b8eSAndroid Build Coastguard Worker     }
10454*ec779b8eSAndroid Build Coastguard Worker     mStandby = true;
10455*ec779b8eSAndroid Build Coastguard Worker     return mHalStream->createMmapBuffer(minSizeFrames, info);
10456*ec779b8eSAndroid Build Coastguard Worker }
10457*ec779b8eSAndroid Build Coastguard Worker 
getMmapPosition(struct audio_mmap_position * position) const10458*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::getMmapPosition(struct audio_mmap_position* position) const
10459*ec779b8eSAndroid Build Coastguard Worker {
10460*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l(mutex());
10461*ec779b8eSAndroid Build Coastguard Worker     if (mHalStream == 0) {
10462*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
10463*ec779b8eSAndroid Build Coastguard Worker     }
10464*ec779b8eSAndroid Build Coastguard Worker     return mHalStream->getMmapPosition(position);
10465*ec779b8eSAndroid Build Coastguard Worker }
10466*ec779b8eSAndroid Build Coastguard Worker 
exitStandby_l()10467*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::exitStandby_l()
10468*ec779b8eSAndroid Build Coastguard Worker {
10469*ec779b8eSAndroid Build Coastguard Worker     // The HAL must receive track metadata before starting the stream
10470*ec779b8eSAndroid Build Coastguard Worker     updateMetadata_l();
10471*ec779b8eSAndroid Build Coastguard Worker     status_t ret = mHalStream->start();
10472*ec779b8eSAndroid Build Coastguard Worker     if (ret != NO_ERROR) {
10473*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s: error mHalStream->start() = %d for first track", __FUNCTION__, ret);
10474*ec779b8eSAndroid Build Coastguard Worker         return ret;
10475*ec779b8eSAndroid Build Coastguard Worker     }
10476*ec779b8eSAndroid Build Coastguard Worker     if (mStandby) {
10477*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics.logBeginInterval();
10478*ec779b8eSAndroid Build Coastguard Worker         mThreadSnapshot.onBegin();
10479*ec779b8eSAndroid Build Coastguard Worker         mStandby = false;
10480*ec779b8eSAndroid Build Coastguard Worker     }
10481*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
10482*ec779b8eSAndroid Build Coastguard Worker }
10483*ec779b8eSAndroid Build Coastguard Worker 
start(const AudioClient & client,const audio_attributes_t * attr,audio_port_handle_t * handle)10484*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::start(const AudioClient& client,
10485*ec779b8eSAndroid Build Coastguard Worker                                          const audio_attributes_t *attr,
10486*ec779b8eSAndroid Build Coastguard Worker                                          audio_port_handle_t *handle)
10487*ec779b8eSAndroid Build Coastguard Worker {
10488*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l(mutex());
10489*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s clientUid %d mStandby %d mPortId %d *handle %d", __FUNCTION__,
10490*ec779b8eSAndroid Build Coastguard Worker           client.attributionSource.uid, mStandby, mPortId, *handle);
10491*ec779b8eSAndroid Build Coastguard Worker     if (mHalStream == 0) {
10492*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
10493*ec779b8eSAndroid Build Coastguard Worker     }
10494*ec779b8eSAndroid Build Coastguard Worker 
10495*ec779b8eSAndroid Build Coastguard Worker     status_t ret;
10496*ec779b8eSAndroid Build Coastguard Worker 
10497*ec779b8eSAndroid Build Coastguard Worker     // For the first track, reuse portId and session allocated when the stream was opened.
10498*ec779b8eSAndroid Build Coastguard Worker     if (*handle == mPortId) {
10499*ec779b8eSAndroid Build Coastguard Worker         acquireWakeLock_l();
10500*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
10501*ec779b8eSAndroid Build Coastguard Worker     }
10502*ec779b8eSAndroid Build Coastguard Worker 
10503*ec779b8eSAndroid Build Coastguard Worker     audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE;
10504*ec779b8eSAndroid Build Coastguard Worker 
10505*ec779b8eSAndroid Build Coastguard Worker     audio_io_handle_t io = mId;
10506*ec779b8eSAndroid Build Coastguard Worker     AttributionSourceState adjAttributionSource;
10507*ec779b8eSAndroid Build Coastguard Worker     if (!com::android::media::audio::audioserver_permissions()) {
10508*ec779b8eSAndroid Build Coastguard Worker         adjAttributionSource = afutils::checkAttributionSourcePackage(
10509*ec779b8eSAndroid Build Coastguard Worker                 client.attributionSource);
10510*ec779b8eSAndroid Build Coastguard Worker     } else {
10511*ec779b8eSAndroid Build Coastguard Worker         // TODO(b/342475009) validate in oboeservice, and plumb downwards
10512*ec779b8eSAndroid Build Coastguard Worker         auto validatedRes = ValidatedAttributionSourceState::createFromTrustedUidNoPackage(
10513*ec779b8eSAndroid Build Coastguard Worker                     client.attributionSource,
10514*ec779b8eSAndroid Build Coastguard Worker                     mAfThreadCallback->getPermissionProvider()
10515*ec779b8eSAndroid Build Coastguard Worker                 );
10516*ec779b8eSAndroid Build Coastguard Worker         if (!validatedRes.has_value()) {
10517*ec779b8eSAndroid Build Coastguard Worker             ALOGE("MMAP client package validation fail: %s",
10518*ec779b8eSAndroid Build Coastguard Worker                     validatedRes.error().toString8().c_str());
10519*ec779b8eSAndroid Build Coastguard Worker             return aidl_utils::statusTFromBinderStatus(validatedRes.error());
10520*ec779b8eSAndroid Build Coastguard Worker         }
10521*ec779b8eSAndroid Build Coastguard Worker         adjAttributionSource = std::move(validatedRes.value()).unwrapInto();
10522*ec779b8eSAndroid Build Coastguard Worker     }
10523*ec779b8eSAndroid Build Coastguard Worker 
10524*ec779b8eSAndroid Build Coastguard Worker     const auto localSessionId = mSessionId;
10525*ec779b8eSAndroid Build Coastguard Worker     auto localAttr = mAttr;
10526*ec779b8eSAndroid Build Coastguard Worker     float volume = 0.0f;
10527*ec779b8eSAndroid Build Coastguard Worker     bool muted = false;
10528*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10529*ec779b8eSAndroid Build Coastguard Worker         audio_config_t config = AUDIO_CONFIG_INITIALIZER;
10530*ec779b8eSAndroid Build Coastguard Worker         config.sample_rate = mSampleRate;
10531*ec779b8eSAndroid Build Coastguard Worker         config.channel_mask = mChannelMask;
10532*ec779b8eSAndroid Build Coastguard Worker         config.format = mFormat;
10533*ec779b8eSAndroid Build Coastguard Worker         audio_stream_type_t stream = streamType_l();
10534*ec779b8eSAndroid Build Coastguard Worker         audio_output_flags_t flags =
10535*ec779b8eSAndroid Build Coastguard Worker                 (audio_output_flags_t)(AUDIO_OUTPUT_FLAG_MMAP_NOIRQ | AUDIO_OUTPUT_FLAG_DIRECT);
10536*ec779b8eSAndroid Build Coastguard Worker         DeviceIdVector deviceIds = mDeviceIds;
10537*ec779b8eSAndroid Build Coastguard Worker         std::vector<audio_io_handle_t> secondaryOutputs;
10538*ec779b8eSAndroid Build Coastguard Worker         bool isSpatialized;
10539*ec779b8eSAndroid Build Coastguard Worker         bool isBitPerfect;
10540*ec779b8eSAndroid Build Coastguard Worker         mutex().unlock();
10541*ec779b8eSAndroid Build Coastguard Worker         ret = AudioSystem::getOutputForAttr(&localAttr, &io,
10542*ec779b8eSAndroid Build Coastguard Worker                                             localSessionId,
10543*ec779b8eSAndroid Build Coastguard Worker                                             &stream,
10544*ec779b8eSAndroid Build Coastguard Worker                                             adjAttributionSource,
10545*ec779b8eSAndroid Build Coastguard Worker                                             &config,
10546*ec779b8eSAndroid Build Coastguard Worker                                             flags,
10547*ec779b8eSAndroid Build Coastguard Worker                                             &deviceIds,
10548*ec779b8eSAndroid Build Coastguard Worker                                             &portId,
10549*ec779b8eSAndroid Build Coastguard Worker                                             &secondaryOutputs,
10550*ec779b8eSAndroid Build Coastguard Worker                                             &isSpatialized,
10551*ec779b8eSAndroid Build Coastguard Worker                                             &isBitPerfect,
10552*ec779b8eSAndroid Build Coastguard Worker                                             &volume,
10553*ec779b8eSAndroid Build Coastguard Worker                                             &muted);
10554*ec779b8eSAndroid Build Coastguard Worker         mutex().lock();
10555*ec779b8eSAndroid Build Coastguard Worker         mAttr = localAttr;
10556*ec779b8eSAndroid Build Coastguard Worker         ALOGD_IF(!secondaryOutputs.empty(),
10557*ec779b8eSAndroid Build Coastguard Worker                  "MmapThread::start does not support secondary outputs, ignoring them");
10558*ec779b8eSAndroid Build Coastguard Worker     } else {
10559*ec779b8eSAndroid Build Coastguard Worker         audio_config_base_t config;
10560*ec779b8eSAndroid Build Coastguard Worker         config.sample_rate = mSampleRate;
10561*ec779b8eSAndroid Build Coastguard Worker         config.channel_mask = mChannelMask;
10562*ec779b8eSAndroid Build Coastguard Worker         config.format = mFormat;
10563*ec779b8eSAndroid Build Coastguard Worker         audio_port_handle_t deviceId = getFirstDeviceId(mDeviceIds);
10564*ec779b8eSAndroid Build Coastguard Worker         mutex().unlock();
10565*ec779b8eSAndroid Build Coastguard Worker         ret = AudioSystem::getInputForAttr(&localAttr, &io,
10566*ec779b8eSAndroid Build Coastguard Worker                                               RECORD_RIID_INVALID,
10567*ec779b8eSAndroid Build Coastguard Worker                                               localSessionId,
10568*ec779b8eSAndroid Build Coastguard Worker                                               adjAttributionSource,
10569*ec779b8eSAndroid Build Coastguard Worker                                               &config,
10570*ec779b8eSAndroid Build Coastguard Worker                                               AUDIO_INPUT_FLAG_MMAP_NOIRQ,
10571*ec779b8eSAndroid Build Coastguard Worker                                               &deviceId,
10572*ec779b8eSAndroid Build Coastguard Worker                                               &portId);
10573*ec779b8eSAndroid Build Coastguard Worker         mutex().lock();
10574*ec779b8eSAndroid Build Coastguard Worker         // localAttr is const for getInputForAttr.
10575*ec779b8eSAndroid Build Coastguard Worker     }
10576*ec779b8eSAndroid Build Coastguard Worker     // APM should not chose a different input or output stream for the same set of attributes
10577*ec779b8eSAndroid Build Coastguard Worker     // and audo configuration
10578*ec779b8eSAndroid Build Coastguard Worker     if (ret != NO_ERROR || io != mId) {
10579*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s: error getting output or input from APM (error %d, io %d expected io %d)",
10580*ec779b8eSAndroid Build Coastguard Worker               __FUNCTION__, ret, io, mId);
10581*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
10582*ec779b8eSAndroid Build Coastguard Worker     }
10583*ec779b8eSAndroid Build Coastguard Worker 
10584*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10585*ec779b8eSAndroid Build Coastguard Worker         mutex().unlock();
10586*ec779b8eSAndroid Build Coastguard Worker         ret = AudioSystem::startOutput(portId);
10587*ec779b8eSAndroid Build Coastguard Worker         mutex().lock();
10588*ec779b8eSAndroid Build Coastguard Worker     } else {
10589*ec779b8eSAndroid Build Coastguard Worker         {
10590*ec779b8eSAndroid Build Coastguard Worker             // Add the track record before starting input so that the silent status for the
10591*ec779b8eSAndroid Build Coastguard Worker             // client can be cached.
10592*ec779b8eSAndroid Build Coastguard Worker             setClientSilencedState_l(portId, false /*silenced*/);
10593*ec779b8eSAndroid Build Coastguard Worker         }
10594*ec779b8eSAndroid Build Coastguard Worker         mutex().unlock();
10595*ec779b8eSAndroid Build Coastguard Worker         ret = AudioSystem::startInput(portId);
10596*ec779b8eSAndroid Build Coastguard Worker         mutex().lock();
10597*ec779b8eSAndroid Build Coastguard Worker     }
10598*ec779b8eSAndroid Build Coastguard Worker 
10599*ec779b8eSAndroid Build Coastguard Worker     // abort if start is rejected by audio policy manager
10600*ec779b8eSAndroid Build Coastguard Worker     if (ret != NO_ERROR) {
10601*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s: error start rejected by AudioPolicyManager = %d", __FUNCTION__, ret);
10602*ec779b8eSAndroid Build Coastguard Worker         if (!mActiveTracks.isEmpty()) {
10603*ec779b8eSAndroid Build Coastguard Worker             mutex().unlock();
10604*ec779b8eSAndroid Build Coastguard Worker             if (isOutput()) {
10605*ec779b8eSAndroid Build Coastguard Worker                 AudioSystem::releaseOutput(portId);
10606*ec779b8eSAndroid Build Coastguard Worker             } else {
10607*ec779b8eSAndroid Build Coastguard Worker                 AudioSystem::releaseInput(portId);
10608*ec779b8eSAndroid Build Coastguard Worker             }
10609*ec779b8eSAndroid Build Coastguard Worker             mutex().lock();
10610*ec779b8eSAndroid Build Coastguard Worker         } else {
10611*ec779b8eSAndroid Build Coastguard Worker             mHalStream->stop();
10612*ec779b8eSAndroid Build Coastguard Worker         }
10613*ec779b8eSAndroid Build Coastguard Worker         eraseClientSilencedState_l(portId);
10614*ec779b8eSAndroid Build Coastguard Worker         return PERMISSION_DENIED;
10615*ec779b8eSAndroid Build Coastguard Worker     }
10616*ec779b8eSAndroid Build Coastguard Worker 
10617*ec779b8eSAndroid Build Coastguard Worker     // Given that MmapThread::mAttr is mutable, should a MmapTrack have attributes ?
10618*ec779b8eSAndroid Build Coastguard Worker     sp<IAfMmapTrack> track = IAfMmapTrack::create(
10619*ec779b8eSAndroid Build Coastguard Worker             this, attr == nullptr ? mAttr : *attr, mSampleRate, mFormat,
10620*ec779b8eSAndroid Build Coastguard Worker                                         mChannelMask, mSessionId, isOutput(),
10621*ec779b8eSAndroid Build Coastguard Worker                                         client.attributionSource,
10622*ec779b8eSAndroid Build Coastguard Worker                                         IPCThreadState::self()->getCallingPid(), portId,
10623*ec779b8eSAndroid Build Coastguard Worker                                         volume, muted);
10624*ec779b8eSAndroid Build Coastguard Worker     if (!isOutput()) {
10625*ec779b8eSAndroid Build Coastguard Worker         track->setSilenced_l(isClientSilenced_l(portId));
10626*ec779b8eSAndroid Build Coastguard Worker     }
10627*ec779b8eSAndroid Build Coastguard Worker 
10628*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10629*ec779b8eSAndroid Build Coastguard Worker         // force volume update when a new track is added
10630*ec779b8eSAndroid Build Coastguard Worker         mHalVolFloat = -1.0f;
10631*ec779b8eSAndroid Build Coastguard Worker     } else if (!track->isSilenced_l()) {
10632*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfMmapTrack>& t : mActiveTracks) {
10633*ec779b8eSAndroid Build Coastguard Worker             if (t->isSilenced_l()
10634*ec779b8eSAndroid Build Coastguard Worker                     && t->uid() != static_cast<uid_t>(client.attributionSource.uid)) {
10635*ec779b8eSAndroid Build Coastguard Worker                 t->invalidate();
10636*ec779b8eSAndroid Build Coastguard Worker             }
10637*ec779b8eSAndroid Build Coastguard Worker         }
10638*ec779b8eSAndroid Build Coastguard Worker     }
10639*ec779b8eSAndroid Build Coastguard Worker 
10640*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.add(track);
10641*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(mSessionId);
10642*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
10643*ec779b8eSAndroid Build Coastguard Worker         chain->setStrategy(getStrategyForStream(streamType_l()));
10644*ec779b8eSAndroid Build Coastguard Worker         chain->incTrackCnt();
10645*ec779b8eSAndroid Build Coastguard Worker         chain->incActiveTrackCnt();
10646*ec779b8eSAndroid Build Coastguard Worker     }
10647*ec779b8eSAndroid Build Coastguard Worker 
10648*ec779b8eSAndroid Build Coastguard Worker     track->logBeginInterval(patchSinksToString(&mPatch)); // log to MediaMetrics
10649*ec779b8eSAndroid Build Coastguard Worker     *handle = portId;
10650*ec779b8eSAndroid Build Coastguard Worker 
10651*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.size() == 1) {
10652*ec779b8eSAndroid Build Coastguard Worker         ret = exitStandby_l();
10653*ec779b8eSAndroid Build Coastguard Worker     }
10654*ec779b8eSAndroid Build Coastguard Worker 
10655*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
10656*ec779b8eSAndroid Build Coastguard Worker 
10657*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s DONE status %d handle %d stream %p", __FUNCTION__, ret, *handle, mHalStream.get());
10658*ec779b8eSAndroid Build Coastguard Worker 
10659*ec779b8eSAndroid Build Coastguard Worker     return ret;
10660*ec779b8eSAndroid Build Coastguard Worker }
10661*ec779b8eSAndroid Build Coastguard Worker 
stop(audio_port_handle_t handle)10662*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::stop(audio_port_handle_t handle)
10663*ec779b8eSAndroid Build Coastguard Worker {
10664*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s handle %d", __FUNCTION__, handle);
10665*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l(mutex());
10666*ec779b8eSAndroid Build Coastguard Worker 
10667*ec779b8eSAndroid Build Coastguard Worker     if (mHalStream == 0) {
10668*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
10669*ec779b8eSAndroid Build Coastguard Worker     }
10670*ec779b8eSAndroid Build Coastguard Worker 
10671*ec779b8eSAndroid Build Coastguard Worker     if (handle == mPortId) {
10672*ec779b8eSAndroid Build Coastguard Worker         releaseWakeLock_l();
10673*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
10674*ec779b8eSAndroid Build Coastguard Worker     }
10675*ec779b8eSAndroid Build Coastguard Worker 
10676*ec779b8eSAndroid Build Coastguard Worker     sp<IAfMmapTrack> track;
10677*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& t : mActiveTracks) {
10678*ec779b8eSAndroid Build Coastguard Worker         if (handle == t->portId()) {
10679*ec779b8eSAndroid Build Coastguard Worker             track = t;
10680*ec779b8eSAndroid Build Coastguard Worker             break;
10681*ec779b8eSAndroid Build Coastguard Worker         }
10682*ec779b8eSAndroid Build Coastguard Worker     }
10683*ec779b8eSAndroid Build Coastguard Worker     if (track == 0) {
10684*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
10685*ec779b8eSAndroid Build Coastguard Worker     }
10686*ec779b8eSAndroid Build Coastguard Worker 
10687*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.remove(track);
10688*ec779b8eSAndroid Build Coastguard Worker     eraseClientSilencedState_l(track->portId());
10689*ec779b8eSAndroid Build Coastguard Worker 
10690*ec779b8eSAndroid Build Coastguard Worker     mutex().unlock();
10691*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10692*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::stopOutput(track->portId());
10693*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::releaseOutput(track->portId());
10694*ec779b8eSAndroid Build Coastguard Worker     } else {
10695*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::stopInput(track->portId());
10696*ec779b8eSAndroid Build Coastguard Worker         AudioSystem::releaseInput(track->portId());
10697*ec779b8eSAndroid Build Coastguard Worker     }
10698*ec779b8eSAndroid Build Coastguard Worker     mutex().lock();
10699*ec779b8eSAndroid Build Coastguard Worker 
10700*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectChain> chain = getEffectChain_l(track->sessionId());
10701*ec779b8eSAndroid Build Coastguard Worker     if (chain != 0) {
10702*ec779b8eSAndroid Build Coastguard Worker         chain->decActiveTrackCnt();
10703*ec779b8eSAndroid Build Coastguard Worker         chain->decTrackCnt();
10704*ec779b8eSAndroid Build Coastguard Worker     }
10705*ec779b8eSAndroid Build Coastguard Worker 
10706*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.isEmpty()) {
10707*ec779b8eSAndroid Build Coastguard Worker         mHalStream->stop();
10708*ec779b8eSAndroid Build Coastguard Worker     }
10709*ec779b8eSAndroid Build Coastguard Worker 
10710*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
10711*ec779b8eSAndroid Build Coastguard Worker 
10712*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
10713*ec779b8eSAndroid Build Coastguard Worker }
10714*ec779b8eSAndroid Build Coastguard Worker 
standby()10715*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::standby()
10716*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // clang bug
10717*ec779b8eSAndroid Build Coastguard Worker {
10718*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s", __FUNCTION__);
10719*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l_{mutex()};
10720*ec779b8eSAndroid Build Coastguard Worker 
10721*ec779b8eSAndroid Build Coastguard Worker     if (mHalStream == 0) {
10722*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
10723*ec779b8eSAndroid Build Coastguard Worker     }
10724*ec779b8eSAndroid Build Coastguard Worker     if (!mActiveTracks.isEmpty()) {
10725*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
10726*ec779b8eSAndroid Build Coastguard Worker     }
10727*ec779b8eSAndroid Build Coastguard Worker     mHalStream->standby();
10728*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby) {
10729*ec779b8eSAndroid Build Coastguard Worker         mThreadMetrics.logEndInterval();
10730*ec779b8eSAndroid Build Coastguard Worker         mThreadSnapshot.onEnd();
10731*ec779b8eSAndroid Build Coastguard Worker         mStandby = true;
10732*ec779b8eSAndroid Build Coastguard Worker     }
10733*ec779b8eSAndroid Build Coastguard Worker     releaseWakeLock_l();
10734*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
10735*ec779b8eSAndroid Build Coastguard Worker }
10736*ec779b8eSAndroid Build Coastguard Worker 
reportData(const void *,size_t)10737*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::reportData(const void* /*buffer*/, size_t /*frameCount*/) {
10738*ec779b8eSAndroid Build Coastguard Worker     // This is a stub implementation. The MmapPlaybackThread overrides this function.
10739*ec779b8eSAndroid Build Coastguard Worker     return INVALID_OPERATION;
10740*ec779b8eSAndroid Build Coastguard Worker }
10741*ec779b8eSAndroid Build Coastguard Worker 
readHalParameters_l()10742*ec779b8eSAndroid Build Coastguard Worker void MmapThread::readHalParameters_l()
10743*ec779b8eSAndroid Build Coastguard Worker {
10744*ec779b8eSAndroid Build Coastguard Worker     status_t result = mHalStream->getAudioProperties(&mSampleRate, &mChannelMask, &mHALFormat);
10745*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error retrieving audio properties from HAL: %d", result);
10746*ec779b8eSAndroid Build Coastguard Worker     mFormat = mHALFormat;
10747*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(!audio_is_linear_pcm(mFormat), "HAL format %#x is not linear pcm", mFormat);
10748*ec779b8eSAndroid Build Coastguard Worker     result = mHalStream->getFrameSize(&mFrameSize);
10749*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error retrieving frame size from HAL: %d", result);
10750*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(mFrameSize <= 0, "Error frame size was %zu but must be greater than zero",
10751*ec779b8eSAndroid Build Coastguard Worker             mFrameSize);
10752*ec779b8eSAndroid Build Coastguard Worker     result = mHalStream->getBufferSize(&mBufferSize);
10753*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(result != OK, "Error retrieving buffer size from HAL: %d", result);
10754*ec779b8eSAndroid Build Coastguard Worker     mFrameCount = mBufferSize / mFrameSize;
10755*ec779b8eSAndroid Build Coastguard Worker 
10756*ec779b8eSAndroid Build Coastguard Worker     // TODO: make a readHalParameters call?
10757*ec779b8eSAndroid Build Coastguard Worker     mediametrics::LogItem item(mThreadMetrics.getMetricsId());
10758*ec779b8eSAndroid Build Coastguard Worker     item.set(AMEDIAMETRICS_PROP_EVENT, AMEDIAMETRICS_PROP_EVENT_VALUE_READPARAMETERS)
10759*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_ENCODING, IAfThreadBase::formatToString(mFormat).c_str())
10760*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_SAMPLERATE, (int32_t)mSampleRate)
10761*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELMASK, (int32_t)mChannelMask)
10762*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_CHANNELCOUNT, (int32_t)mChannelCount)
10763*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FRAMECOUNT, (int32_t)mFrameCount)
10764*ec779b8eSAndroid Build Coastguard Worker         /*
10765*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_FLAGS, toString(flags).c_str())
10766*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAPTIC AMEDIAMETRICS_PROP_CHANNELMASK,
10767*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mHapticChannelMask)
10768*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAPTIC AMEDIAMETRICS_PROP_CHANNELCOUNT,
10769*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mHapticChannelCount)
10770*ec779b8eSAndroid Build Coastguard Worker         */
10771*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAL    AMEDIAMETRICS_PROP_ENCODING,
10772*ec779b8eSAndroid Build Coastguard Worker                 IAfThreadBase::formatToString(mHALFormat).c_str())
10773*ec779b8eSAndroid Build Coastguard Worker         .set(AMEDIAMETRICS_PROP_PREFIX_HAL    AMEDIAMETRICS_PROP_FRAMECOUNT,
10774*ec779b8eSAndroid Build Coastguard Worker                 (int32_t)mFrameCount) // sic - added HAL
10775*ec779b8eSAndroid Build Coastguard Worker         .record();
10776*ec779b8eSAndroid Build Coastguard Worker }
10777*ec779b8eSAndroid Build Coastguard Worker 
threadLoop()10778*ec779b8eSAndroid Build Coastguard Worker bool MmapThread::threadLoop()
10779*ec779b8eSAndroid Build Coastguard Worker {
10780*ec779b8eSAndroid Build Coastguard Worker     {
10781*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock _l(mutex());
10782*ec779b8eSAndroid Build Coastguard Worker         checkSilentMode_l();
10783*ec779b8eSAndroid Build Coastguard Worker     }
10784*ec779b8eSAndroid Build Coastguard Worker 
10785*ec779b8eSAndroid Build Coastguard Worker     const String8 myName(String8::format("thread %p type %d TID %d", this, mType, gettid()));
10786*ec779b8eSAndroid Build Coastguard Worker 
10787*ec779b8eSAndroid Build Coastguard Worker     while (!exitPending())
10788*ec779b8eSAndroid Build Coastguard Worker     {
10789*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfEffectChain>> effectChains;
10790*ec779b8eSAndroid Build Coastguard Worker 
10791*ec779b8eSAndroid Build Coastguard Worker         { // under Thread lock
10792*ec779b8eSAndroid Build Coastguard Worker         audio_utils::unique_lock _l(mutex());
10793*ec779b8eSAndroid Build Coastguard Worker 
10794*ec779b8eSAndroid Build Coastguard Worker         if (mSignalPending) {
10795*ec779b8eSAndroid Build Coastguard Worker             // A signal was raised while we were unlocked
10796*ec779b8eSAndroid Build Coastguard Worker             mSignalPending = false;
10797*ec779b8eSAndroid Build Coastguard Worker         } else {
10798*ec779b8eSAndroid Build Coastguard Worker             if (mConfigEvents.isEmpty()) {
10799*ec779b8eSAndroid Build Coastguard Worker                 // we're about to wait, flush the binder command buffer
10800*ec779b8eSAndroid Build Coastguard Worker                 IPCThreadState::self()->flushCommands();
10801*ec779b8eSAndroid Build Coastguard Worker 
10802*ec779b8eSAndroid Build Coastguard Worker                 if (exitPending()) {
10803*ec779b8eSAndroid Build Coastguard Worker                     break;
10804*ec779b8eSAndroid Build Coastguard Worker                 }
10805*ec779b8eSAndroid Build Coastguard Worker 
10806*ec779b8eSAndroid Build Coastguard Worker                 // wait until we have something to do...
10807*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s going to sleep", myName.c_str());
10808*ec779b8eSAndroid Build Coastguard Worker                 mWaitWorkCV.wait(_l);
10809*ec779b8eSAndroid Build Coastguard Worker                 ALOGV("%s waking up", myName.c_str());
10810*ec779b8eSAndroid Build Coastguard Worker 
10811*ec779b8eSAndroid Build Coastguard Worker                 checkSilentMode_l();
10812*ec779b8eSAndroid Build Coastguard Worker 
10813*ec779b8eSAndroid Build Coastguard Worker                 continue;
10814*ec779b8eSAndroid Build Coastguard Worker             }
10815*ec779b8eSAndroid Build Coastguard Worker         }
10816*ec779b8eSAndroid Build Coastguard Worker 
10817*ec779b8eSAndroid Build Coastguard Worker         processConfigEvents_l();
10818*ec779b8eSAndroid Build Coastguard Worker 
10819*ec779b8eSAndroid Build Coastguard Worker         processVolume_l();
10820*ec779b8eSAndroid Build Coastguard Worker 
10821*ec779b8eSAndroid Build Coastguard Worker         checkInvalidTracks_l();
10822*ec779b8eSAndroid Build Coastguard Worker 
10823*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks.updatePowerState_l(this);
10824*ec779b8eSAndroid Build Coastguard Worker 
10825*ec779b8eSAndroid Build Coastguard Worker         updateMetadata_l();
10826*ec779b8eSAndroid Build Coastguard Worker 
10827*ec779b8eSAndroid Build Coastguard Worker         lockEffectChains_l(effectChains);
10828*ec779b8eSAndroid Build Coastguard Worker         } // release Thread lock
10829*ec779b8eSAndroid Build Coastguard Worker 
10830*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < effectChains.size(); i ++) {
10831*ec779b8eSAndroid Build Coastguard Worker             effectChains[i]->process_l(); // Thread is not locked, but effect chain is locked
10832*ec779b8eSAndroid Build Coastguard Worker         }
10833*ec779b8eSAndroid Build Coastguard Worker 
10834*ec779b8eSAndroid Build Coastguard Worker         // enable changes in effect chain, including moving to another thread.
10835*ec779b8eSAndroid Build Coastguard Worker         unlockEffectChains(effectChains);
10836*ec779b8eSAndroid Build Coastguard Worker         // Effect chains will be actually deleted here if they were removed from
10837*ec779b8eSAndroid Build Coastguard Worker         // mEffectChains list during mixing or effects processing
10838*ec779b8eSAndroid Build Coastguard Worker         mThreadloopExecutor.process();
10839*ec779b8eSAndroid Build Coastguard Worker     }
10840*ec779b8eSAndroid Build Coastguard Worker     mThreadloopExecutor.process(); // process any remaining deferred actions.
10841*ec779b8eSAndroid Build Coastguard Worker     // deferred actions after this point are ignored.
10842*ec779b8eSAndroid Build Coastguard Worker 
10843*ec779b8eSAndroid Build Coastguard Worker     threadLoop_exit();
10844*ec779b8eSAndroid Build Coastguard Worker 
10845*ec779b8eSAndroid Build Coastguard Worker     if (!mStandby) {
10846*ec779b8eSAndroid Build Coastguard Worker         threadLoop_standby();
10847*ec779b8eSAndroid Build Coastguard Worker         mStandby = true;
10848*ec779b8eSAndroid Build Coastguard Worker     }
10849*ec779b8eSAndroid Build Coastguard Worker 
10850*ec779b8eSAndroid Build Coastguard Worker     ALOGV("Thread %p type %d exiting", this, mType);
10851*ec779b8eSAndroid Build Coastguard Worker     return false;
10852*ec779b8eSAndroid Build Coastguard Worker }
10853*ec779b8eSAndroid Build Coastguard Worker 
10854*ec779b8eSAndroid Build Coastguard Worker // checkForNewParameter_l() must be called with ThreadBase::mutex() held
checkForNewParameter_l(const String8 & keyValuePair,status_t & status)10855*ec779b8eSAndroid Build Coastguard Worker bool MmapThread::checkForNewParameter_l(const String8& keyValuePair,
10856*ec779b8eSAndroid Build Coastguard Worker                                                               status_t& status)
10857*ec779b8eSAndroid Build Coastguard Worker {
10858*ec779b8eSAndroid Build Coastguard Worker     AudioParameter param = AudioParameter(keyValuePair);
10859*ec779b8eSAndroid Build Coastguard Worker     int value;
10860*ec779b8eSAndroid Build Coastguard Worker     bool sendToHal = true;
10861*ec779b8eSAndroid Build Coastguard Worker     if (param.getInt(String8(AudioParameter::keyRouting), value) == NO_ERROR) {
10862*ec779b8eSAndroid Build Coastguard Worker         LOG_FATAL("Should not happen set routing device in MmapThread");
10863*ec779b8eSAndroid Build Coastguard Worker     }
10864*ec779b8eSAndroid Build Coastguard Worker     if (sendToHal) {
10865*ec779b8eSAndroid Build Coastguard Worker         status = mHalStream->setParameters(keyValuePair);
10866*ec779b8eSAndroid Build Coastguard Worker     } else {
10867*ec779b8eSAndroid Build Coastguard Worker         status = NO_ERROR;
10868*ec779b8eSAndroid Build Coastguard Worker     }
10869*ec779b8eSAndroid Build Coastguard Worker 
10870*ec779b8eSAndroid Build Coastguard Worker     return false;
10871*ec779b8eSAndroid Build Coastguard Worker }
10872*ec779b8eSAndroid Build Coastguard Worker 
getParameters(const String8 & keys)10873*ec779b8eSAndroid Build Coastguard Worker String8 MmapThread::getParameters(const String8& keys)
10874*ec779b8eSAndroid Build Coastguard Worker {
10875*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
10876*ec779b8eSAndroid Build Coastguard Worker     String8 out_s8;
10877*ec779b8eSAndroid Build Coastguard Worker     if (initCheck() == NO_ERROR && mHalStream->getParameters(keys, &out_s8) == OK) {
10878*ec779b8eSAndroid Build Coastguard Worker         return out_s8;
10879*ec779b8eSAndroid Build Coastguard Worker     }
10880*ec779b8eSAndroid Build Coastguard Worker     return {};
10881*ec779b8eSAndroid Build Coastguard Worker }
10882*ec779b8eSAndroid Build Coastguard Worker 
ioConfigChanged_l(audio_io_config_event_t event,pid_t pid,audio_port_handle_t portId __unused)10883*ec779b8eSAndroid Build Coastguard Worker void MmapThread::ioConfigChanged_l(audio_io_config_event_t event, pid_t pid,
10884*ec779b8eSAndroid Build Coastguard Worker                                                audio_port_handle_t portId __unused) {
10885*ec779b8eSAndroid Build Coastguard Worker     sp<AudioIoDescriptor> desc;
10886*ec779b8eSAndroid Build Coastguard Worker     bool isInput = false;
10887*ec779b8eSAndroid Build Coastguard Worker     switch (event) {
10888*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_OPENED:
10889*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_REGISTERED:
10890*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_CONFIG_CHANGED:
10891*ec779b8eSAndroid Build Coastguard Worker         isInput = true;
10892*ec779b8eSAndroid Build Coastguard Worker         FALLTHROUGH_INTENDED;
10893*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_OPENED:
10894*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_REGISTERED:
10895*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_CONFIG_CHANGED:
10896*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId, mPatch, isInput,
10897*ec779b8eSAndroid Build Coastguard Worker                 mSampleRate, mFormat, mChannelMask, mFrameCount, mFrameCount);
10898*ec779b8eSAndroid Build Coastguard Worker         break;
10899*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_INPUT_CLOSED:
10900*ec779b8eSAndroid Build Coastguard Worker     case AUDIO_OUTPUT_CLOSED:
10901*ec779b8eSAndroid Build Coastguard Worker     default:
10902*ec779b8eSAndroid Build Coastguard Worker         desc = sp<AudioIoDescriptor>::make(mId);
10903*ec779b8eSAndroid Build Coastguard Worker         break;
10904*ec779b8eSAndroid Build Coastguard Worker     }
10905*ec779b8eSAndroid Build Coastguard Worker     mAfThreadCallback->ioConfigChanged_l(event, desc, pid);
10906*ec779b8eSAndroid Build Coastguard Worker }
10907*ec779b8eSAndroid Build Coastguard Worker 
createAudioPatch_l(const struct audio_patch * patch,audio_patch_handle_t * handle)10908*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::createAudioPatch_l(const struct audio_patch* patch,
10909*ec779b8eSAndroid Build Coastguard Worker                                                           audio_patch_handle_t *handle)
10910*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS  // elease and re-acquire mutex()
10911*ec779b8eSAndroid Build Coastguard Worker {
10912*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
10913*ec779b8eSAndroid Build Coastguard Worker 
10914*ec779b8eSAndroid Build Coastguard Worker     // store new device and send to effects
10915*ec779b8eSAndroid Build Coastguard Worker     audio_devices_t type = AUDIO_DEVICE_NONE;
10916*ec779b8eSAndroid Build Coastguard Worker     DeviceIdVector deviceIds;
10917*ec779b8eSAndroid Build Coastguard Worker     AudioDeviceTypeAddrVector sinkDeviceTypeAddrs;
10918*ec779b8eSAndroid Build Coastguard Worker     AudioDeviceTypeAddr sourceDeviceTypeAddr;
10919*ec779b8eSAndroid Build Coastguard Worker     uint32_t numDevices = 0;
10920*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
10921*ec779b8eSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < patch->num_sinks; i++) {
10922*ec779b8eSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL_IF(popcount(patch->sinks[i].ext.device.type) > 1
10923*ec779b8eSAndroid Build Coastguard Worker                                 && !mAudioHwDev->supportsAudioPatches(),
10924*ec779b8eSAndroid Build Coastguard Worker                                 "Enumerated device type(%#x) must not be used "
10925*ec779b8eSAndroid Build Coastguard Worker                                 "as it does not support audio patches",
10926*ec779b8eSAndroid Build Coastguard Worker                                 patch->sinks[i].ext.device.type);
10927*ec779b8eSAndroid Build Coastguard Worker             type = static_cast<audio_devices_t>(type | patch->sinks[i].ext.device.type);
10928*ec779b8eSAndroid Build Coastguard Worker             sinkDeviceTypeAddrs.emplace_back(patch->sinks[i].ext.device.type,
10929*ec779b8eSAndroid Build Coastguard Worker                     patch->sinks[i].ext.device.address);
10930*ec779b8eSAndroid Build Coastguard Worker             deviceIds.push_back(patch->sinks[i].id);
10931*ec779b8eSAndroid Build Coastguard Worker         }
10932*ec779b8eSAndroid Build Coastguard Worker         numDevices = mPatch.num_sinks;
10933*ec779b8eSAndroid Build Coastguard Worker     } else {
10934*ec779b8eSAndroid Build Coastguard Worker         type = patch->sources[0].ext.device.type;
10935*ec779b8eSAndroid Build Coastguard Worker         deviceIds.push_back(patch->sources[0].id);
10936*ec779b8eSAndroid Build Coastguard Worker         numDevices = mPatch.num_sources;
10937*ec779b8eSAndroid Build Coastguard Worker         sourceDeviceTypeAddr.mType = patch->sources[0].ext.device.type;
10938*ec779b8eSAndroid Build Coastguard Worker         sourceDeviceTypeAddr.setAddress(patch->sources[0].ext.device.address);
10939*ec779b8eSAndroid Build Coastguard Worker     }
10940*ec779b8eSAndroid Build Coastguard Worker 
10941*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
10942*ec779b8eSAndroid Build Coastguard Worker         if (isOutput()) {
10943*ec779b8eSAndroid Build Coastguard Worker             mEffectChains[i]->setDevices_l(sinkDeviceTypeAddrs);
10944*ec779b8eSAndroid Build Coastguard Worker         } else {
10945*ec779b8eSAndroid Build Coastguard Worker             mEffectChains[i]->setInputDevice_l(sourceDeviceTypeAddr);
10946*ec779b8eSAndroid Build Coastguard Worker         }
10947*ec779b8eSAndroid Build Coastguard Worker     }
10948*ec779b8eSAndroid Build Coastguard Worker 
10949*ec779b8eSAndroid Build Coastguard Worker     if (!isOutput()) {
10950*ec779b8eSAndroid Build Coastguard Worker         // store new source and send to effects
10951*ec779b8eSAndroid Build Coastguard Worker         if (mAudioSource != patch->sinks[0].ext.mix.usecase.source) {
10952*ec779b8eSAndroid Build Coastguard Worker             mAudioSource = patch->sinks[0].ext.mix.usecase.source;
10953*ec779b8eSAndroid Build Coastguard Worker             for (size_t i = 0; i < mEffectChains.size(); i++) {
10954*ec779b8eSAndroid Build Coastguard Worker                 mEffectChains[i]->setAudioSource_l(mAudioSource);
10955*ec779b8eSAndroid Build Coastguard Worker             }
10956*ec779b8eSAndroid Build Coastguard Worker         }
10957*ec779b8eSAndroid Build Coastguard Worker     }
10958*ec779b8eSAndroid Build Coastguard Worker 
10959*ec779b8eSAndroid Build Coastguard Worker     // For mmap streams, once the routing has changed, they will be disconnected. It should be
10960*ec779b8eSAndroid Build Coastguard Worker     // okay to notify the client earlier before the new patch creation.
10961*ec779b8eSAndroid Build Coastguard Worker     if (!areDeviceIdsEqual(deviceIds, mDeviceIds)) {
10962*ec779b8eSAndroid Build Coastguard Worker         if (const sp<MmapStreamCallback> callback = mCallback.promote()) {
10963*ec779b8eSAndroid Build Coastguard Worker             // The aaudioservice handle the routing changed event asynchronously. In that case,
10964*ec779b8eSAndroid Build Coastguard Worker             // it is safe to hold the lock here.
10965*ec779b8eSAndroid Build Coastguard Worker             callback->onRoutingChanged(deviceIds);
10966*ec779b8eSAndroid Build Coastguard Worker         }
10967*ec779b8eSAndroid Build Coastguard Worker     }
10968*ec779b8eSAndroid Build Coastguard Worker 
10969*ec779b8eSAndroid Build Coastguard Worker     if (mAudioHwDev->supportsAudioPatches()) {
10970*ec779b8eSAndroid Build Coastguard Worker         status = mHalDevice->createAudioPatch(patch->num_sources, patch->sources, patch->num_sinks,
10971*ec779b8eSAndroid Build Coastguard Worker                                               patch->sinks, handle);
10972*ec779b8eSAndroid Build Coastguard Worker     } else {
10973*ec779b8eSAndroid Build Coastguard Worker         audio_port_config port;
10974*ec779b8eSAndroid Build Coastguard Worker         std::optional<audio_source_t> source;
10975*ec779b8eSAndroid Build Coastguard Worker         if (isOutput()) {
10976*ec779b8eSAndroid Build Coastguard Worker             port = patch->sinks[0];
10977*ec779b8eSAndroid Build Coastguard Worker         } else {
10978*ec779b8eSAndroid Build Coastguard Worker             port = patch->sources[0];
10979*ec779b8eSAndroid Build Coastguard Worker             source = patch->sinks[0].ext.mix.usecase.source;
10980*ec779b8eSAndroid Build Coastguard Worker         }
10981*ec779b8eSAndroid Build Coastguard Worker         status = mHalStream->legacyCreateAudioPatch(port, source, type);
10982*ec779b8eSAndroid Build Coastguard Worker         *handle = AUDIO_PATCH_HANDLE_NONE;
10983*ec779b8eSAndroid Build Coastguard Worker     }
10984*ec779b8eSAndroid Build Coastguard Worker 
10985*ec779b8eSAndroid Build Coastguard Worker     if (numDevices == 0 || (!areDeviceIdsEqual(deviceIds, mDeviceIds))) {
10986*ec779b8eSAndroid Build Coastguard Worker         if (isOutput()) {
10987*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(AUDIO_OUTPUT_CONFIG_CHANGED);
10988*ec779b8eSAndroid Build Coastguard Worker             mOutDeviceTypeAddrs = sinkDeviceTypeAddrs;
10989*ec779b8eSAndroid Build Coastguard Worker             checkSilentMode_l();
10990*ec779b8eSAndroid Build Coastguard Worker         } else {
10991*ec779b8eSAndroid Build Coastguard Worker             sendIoConfigEvent_l(AUDIO_INPUT_CONFIG_CHANGED);
10992*ec779b8eSAndroid Build Coastguard Worker             mInDeviceTypeAddr = sourceDeviceTypeAddr;
10993*ec779b8eSAndroid Build Coastguard Worker         }
10994*ec779b8eSAndroid Build Coastguard Worker         mPatch = *patch;
10995*ec779b8eSAndroid Build Coastguard Worker         mDeviceIds = deviceIds;
10996*ec779b8eSAndroid Build Coastguard Worker     }
10997*ec779b8eSAndroid Build Coastguard Worker     // Force meteadata update after a route change
10998*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
10999*ec779b8eSAndroid Build Coastguard Worker 
11000*ec779b8eSAndroid Build Coastguard Worker     return status;
11001*ec779b8eSAndroid Build Coastguard Worker }
11002*ec779b8eSAndroid Build Coastguard Worker 
releaseAudioPatch_l(const audio_patch_handle_t handle)11003*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::releaseAudioPatch_l(const audio_patch_handle_t handle)
11004*ec779b8eSAndroid Build Coastguard Worker {
11005*ec779b8eSAndroid Build Coastguard Worker     status_t status = NO_ERROR;
11006*ec779b8eSAndroid Build Coastguard Worker 
11007*ec779b8eSAndroid Build Coastguard Worker     mPatch = audio_patch{};
11008*ec779b8eSAndroid Build Coastguard Worker     mOutDeviceTypeAddrs.clear();
11009*ec779b8eSAndroid Build Coastguard Worker     mInDeviceTypeAddr.reset();
11010*ec779b8eSAndroid Build Coastguard Worker 
11011*ec779b8eSAndroid Build Coastguard Worker     bool supportsAudioPatches = mHalDevice->supportsAudioPatches(&supportsAudioPatches) == OK ?
11012*ec779b8eSAndroid Build Coastguard Worker                                         supportsAudioPatches : false;
11013*ec779b8eSAndroid Build Coastguard Worker 
11014*ec779b8eSAndroid Build Coastguard Worker     if (supportsAudioPatches) {
11015*ec779b8eSAndroid Build Coastguard Worker         status = mHalDevice->releaseAudioPatch(handle);
11016*ec779b8eSAndroid Build Coastguard Worker     } else {
11017*ec779b8eSAndroid Build Coastguard Worker         status = mHalStream->legacyReleaseAudioPatch();
11018*ec779b8eSAndroid Build Coastguard Worker     }
11019*ec779b8eSAndroid Build Coastguard Worker     // Force meteadata update after a route change
11020*ec779b8eSAndroid Build Coastguard Worker     mActiveTracks.setHasChanged();
11021*ec779b8eSAndroid Build Coastguard Worker 
11022*ec779b8eSAndroid Build Coastguard Worker     return status;
11023*ec779b8eSAndroid Build Coastguard Worker }
11024*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)11025*ec779b8eSAndroid Build Coastguard Worker void MmapThread::toAudioPortConfig(struct audio_port_config* config)
11026*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS // mAudioHwDev handle access
11027*ec779b8eSAndroid Build Coastguard Worker {
11028*ec779b8eSAndroid Build Coastguard Worker     ThreadBase::toAudioPortConfig(config);
11029*ec779b8eSAndroid Build Coastguard Worker     if (isOutput()) {
11030*ec779b8eSAndroid Build Coastguard Worker         config->role = AUDIO_PORT_ROLE_SOURCE;
11031*ec779b8eSAndroid Build Coastguard Worker         config->ext.mix.hw_module = mAudioHwDev->handle();
11032*ec779b8eSAndroid Build Coastguard Worker         config->ext.mix.usecase.stream = AUDIO_STREAM_DEFAULT;
11033*ec779b8eSAndroid Build Coastguard Worker     } else {
11034*ec779b8eSAndroid Build Coastguard Worker         config->role = AUDIO_PORT_ROLE_SINK;
11035*ec779b8eSAndroid Build Coastguard Worker         config->ext.mix.hw_module = mAudioHwDev->handle();
11036*ec779b8eSAndroid Build Coastguard Worker         config->ext.mix.usecase.source = mAudioSource;
11037*ec779b8eSAndroid Build Coastguard Worker     }
11038*ec779b8eSAndroid Build Coastguard Worker }
11039*ec779b8eSAndroid Build Coastguard Worker 
addEffectChain_l(const sp<IAfEffectChain> & chain)11040*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::addEffectChain_l(const sp<IAfEffectChain>& chain)
11041*ec779b8eSAndroid Build Coastguard Worker {
11042*ec779b8eSAndroid Build Coastguard Worker     audio_session_t session = chain->sessionId();
11043*ec779b8eSAndroid Build Coastguard Worker 
11044*ec779b8eSAndroid Build Coastguard Worker     ALOGV("addEffectChain_l() %p on thread %p for session %d", chain.get(), this, session);
11045*ec779b8eSAndroid Build Coastguard Worker     // Attach all tracks with same session ID to this chain.
11046*ec779b8eSAndroid Build Coastguard Worker     // indicate all active tracks in the chain
11047*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11048*ec779b8eSAndroid Build Coastguard Worker         if (session == track->sessionId()) {
11049*ec779b8eSAndroid Build Coastguard Worker             chain->incTrackCnt();
11050*ec779b8eSAndroid Build Coastguard Worker             chain->incActiveTrackCnt();
11051*ec779b8eSAndroid Build Coastguard Worker         }
11052*ec779b8eSAndroid Build Coastguard Worker     }
11053*ec779b8eSAndroid Build Coastguard Worker 
11054*ec779b8eSAndroid Build Coastguard Worker     chain->setThread(this);
11055*ec779b8eSAndroid Build Coastguard Worker     chain->setInBuffer(nullptr);
11056*ec779b8eSAndroid Build Coastguard Worker     chain->setOutBuffer(nullptr);
11057*ec779b8eSAndroid Build Coastguard Worker     chain->syncHalEffectsState_l();
11058*ec779b8eSAndroid Build Coastguard Worker 
11059*ec779b8eSAndroid Build Coastguard Worker     mEffectChains.add(chain);
11060*ec779b8eSAndroid Build Coastguard Worker     checkSuspendOnAddEffectChain_l(chain);
11061*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
11062*ec779b8eSAndroid Build Coastguard Worker }
11063*ec779b8eSAndroid Build Coastguard Worker 
removeEffectChain_l(const sp<IAfEffectChain> & chain)11064*ec779b8eSAndroid Build Coastguard Worker size_t MmapThread::removeEffectChain_l(const sp<IAfEffectChain>& chain)
11065*ec779b8eSAndroid Build Coastguard Worker {
11066*ec779b8eSAndroid Build Coastguard Worker     audio_session_t session = chain->sessionId();
11067*ec779b8eSAndroid Build Coastguard Worker 
11068*ec779b8eSAndroid Build Coastguard Worker     ALOGV("removeEffectChain_l() %p from thread %p for session %d", chain.get(), this, session);
11069*ec779b8eSAndroid Build Coastguard Worker 
11070*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mEffectChains.size(); i++) {
11071*ec779b8eSAndroid Build Coastguard Worker         if (chain == mEffectChains[i]) {
11072*ec779b8eSAndroid Build Coastguard Worker             mEffectChains.removeAt(i);
11073*ec779b8eSAndroid Build Coastguard Worker             // detach all active tracks from the chain
11074*ec779b8eSAndroid Build Coastguard Worker             // detach all tracks with same session ID from this chain
11075*ec779b8eSAndroid Build Coastguard Worker             for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11076*ec779b8eSAndroid Build Coastguard Worker                 if (session == track->sessionId()) {
11077*ec779b8eSAndroid Build Coastguard Worker                     chain->decActiveTrackCnt();
11078*ec779b8eSAndroid Build Coastguard Worker                     chain->decTrackCnt();
11079*ec779b8eSAndroid Build Coastguard Worker                 }
11080*ec779b8eSAndroid Build Coastguard Worker             }
11081*ec779b8eSAndroid Build Coastguard Worker             break;
11082*ec779b8eSAndroid Build Coastguard Worker         }
11083*ec779b8eSAndroid Build Coastguard Worker     }
11084*ec779b8eSAndroid Build Coastguard Worker     return mEffectChains.size();
11085*ec779b8eSAndroid Build Coastguard Worker }
11086*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_standby()11087*ec779b8eSAndroid Build Coastguard Worker void MmapThread::threadLoop_standby()
11088*ec779b8eSAndroid Build Coastguard Worker {
11089*ec779b8eSAndroid Build Coastguard Worker     mHalStream->standby();
11090*ec779b8eSAndroid Build Coastguard Worker }
11091*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_exit()11092*ec779b8eSAndroid Build Coastguard Worker void MmapThread::threadLoop_exit()
11093*ec779b8eSAndroid Build Coastguard Worker {
11094*ec779b8eSAndroid Build Coastguard Worker     // Do not call callback->onTearDown() because it is redundant for thread exit
11095*ec779b8eSAndroid Build Coastguard Worker     // and because it can cause a recursive mutex lock on stop().
11096*ec779b8eSAndroid Build Coastguard Worker }
11097*ec779b8eSAndroid Build Coastguard Worker 
setSyncEvent(const sp<SyncEvent> &)11098*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::setSyncEvent(const sp<SyncEvent>& /* event */)
11099*ec779b8eSAndroid Build Coastguard Worker {
11100*ec779b8eSAndroid Build Coastguard Worker     return BAD_VALUE;
11101*ec779b8eSAndroid Build Coastguard Worker }
11102*ec779b8eSAndroid Build Coastguard Worker 
isValidSyncEvent(const sp<SyncEvent> &) const11103*ec779b8eSAndroid Build Coastguard Worker bool MmapThread::isValidSyncEvent(
11104*ec779b8eSAndroid Build Coastguard Worker         const sp<SyncEvent>& /* event */) const
11105*ec779b8eSAndroid Build Coastguard Worker {
11106*ec779b8eSAndroid Build Coastguard Worker     return false;
11107*ec779b8eSAndroid Build Coastguard Worker }
11108*ec779b8eSAndroid Build Coastguard Worker 
checkEffectCompatibility_l(const effect_descriptor_t * desc,audio_session_t sessionId)11109*ec779b8eSAndroid Build Coastguard Worker status_t MmapThread::checkEffectCompatibility_l(
11110*ec779b8eSAndroid Build Coastguard Worker         const effect_descriptor_t *desc, audio_session_t sessionId)
11111*ec779b8eSAndroid Build Coastguard Worker {
11112*ec779b8eSAndroid Build Coastguard Worker     // No global effect sessions on mmap threads
11113*ec779b8eSAndroid Build Coastguard Worker     if (audio_is_global_session(sessionId)) {
11114*ec779b8eSAndroid Build Coastguard Worker         ALOGW("checkEffectCompatibility_l(): global effect %s on MMAP thread %s",
11115*ec779b8eSAndroid Build Coastguard Worker                 desc->name, mThreadName);
11116*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
11117*ec779b8eSAndroid Build Coastguard Worker     }
11118*ec779b8eSAndroid Build Coastguard Worker 
11119*ec779b8eSAndroid Build Coastguard Worker     if (!isOutput() && ((desc->flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_PRE_PROC)) {
11120*ec779b8eSAndroid Build Coastguard Worker         ALOGW("checkEffectCompatibility_l(): non pre processing effect %s on capture mmap thread",
11121*ec779b8eSAndroid Build Coastguard Worker                 desc->name);
11122*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
11123*ec779b8eSAndroid Build Coastguard Worker     }
11124*ec779b8eSAndroid Build Coastguard Worker     if (isOutput() && ((desc->flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_PRE_PROC)) {
11125*ec779b8eSAndroid Build Coastguard Worker         ALOGW("checkEffectCompatibility_l(): pre processing effect %s created on playback mmap "
11126*ec779b8eSAndroid Build Coastguard Worker               "thread", desc->name);
11127*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
11128*ec779b8eSAndroid Build Coastguard Worker     }
11129*ec779b8eSAndroid Build Coastguard Worker 
11130*ec779b8eSAndroid Build Coastguard Worker     // Only allow effects without processing load or latency
11131*ec779b8eSAndroid Build Coastguard Worker     if ((desc->flags & EFFECT_FLAG_NO_PROCESS_MASK) != EFFECT_FLAG_NO_PROCESS) {
11132*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
11133*ec779b8eSAndroid Build Coastguard Worker     }
11134*ec779b8eSAndroid Build Coastguard Worker 
11135*ec779b8eSAndroid Build Coastguard Worker     if (IAfEffectModule::isHapticGenerator(&desc->type)) {
11136*ec779b8eSAndroid Build Coastguard Worker         ALOGE("%s(): HapticGenerator is not supported for MmapThread", __func__);
11137*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
11138*ec779b8eSAndroid Build Coastguard Worker     }
11139*ec779b8eSAndroid Build Coastguard Worker 
11140*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
11141*ec779b8eSAndroid Build Coastguard Worker }
11142*ec779b8eSAndroid Build Coastguard Worker 
checkInvalidTracks_l()11143*ec779b8eSAndroid Build Coastguard Worker void MmapThread::checkInvalidTracks_l()
11144*ec779b8eSAndroid Build Coastguard Worker {
11145*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11146*ec779b8eSAndroid Build Coastguard Worker         if (track->isInvalid()) {
11147*ec779b8eSAndroid Build Coastguard Worker             if (const sp<MmapStreamCallback> callback = mCallback.promote()) {
11148*ec779b8eSAndroid Build Coastguard Worker                 // The aaudioservice handle the routing changed event asynchronously. In that case,
11149*ec779b8eSAndroid Build Coastguard Worker                 // it is safe to hold the lock here.
11150*ec779b8eSAndroid Build Coastguard Worker                 callback->onRoutingChanged({});
11151*ec779b8eSAndroid Build Coastguard Worker             } else if (mNoCallbackWarningCount < kMaxNoCallbackWarnings) {
11152*ec779b8eSAndroid Build Coastguard Worker                 ALOGW("Could not notify MMAP stream tear down: no onRoutingChanged callback!");
11153*ec779b8eSAndroid Build Coastguard Worker                 mNoCallbackWarningCount++;
11154*ec779b8eSAndroid Build Coastguard Worker             }
11155*ec779b8eSAndroid Build Coastguard Worker             break;
11156*ec779b8eSAndroid Build Coastguard Worker         }
11157*ec779b8eSAndroid Build Coastguard Worker     }
11158*ec779b8eSAndroid Build Coastguard Worker }
11159*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> &)11160*ec779b8eSAndroid Build Coastguard Worker void MmapThread::dumpInternals_l(int fd, const Vector<String16>& /* args */)
11161*ec779b8eSAndroid Build Coastguard Worker {
11162*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Attributes: content type %d usage %d source %d\n",
11163*ec779b8eSAndroid Build Coastguard Worker             mAttr.content_type, mAttr.usage, mAttr.source);
11164*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Session: %d port Id: %d\n", mSessionId, mPortId);
11165*ec779b8eSAndroid Build Coastguard Worker     if (mActiveTracks.isEmpty()) {
11166*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  No active clients\n");
11167*ec779b8eSAndroid Build Coastguard Worker     }
11168*ec779b8eSAndroid Build Coastguard Worker }
11169*ec779b8eSAndroid Build Coastguard Worker 
dumpTracks_l(int fd,const Vector<String16> &)11170*ec779b8eSAndroid Build Coastguard Worker void MmapThread::dumpTracks_l(int fd, const Vector<String16>& /* args */)
11171*ec779b8eSAndroid Build Coastguard Worker {
11172*ec779b8eSAndroid Build Coastguard Worker     String8 result;
11173*ec779b8eSAndroid Build Coastguard Worker     size_t numtracks = mActiveTracks.size();
11174*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  %zu Tracks\n", numtracks);
11175*ec779b8eSAndroid Build Coastguard Worker     const char *prefix = "    ";
11176*ec779b8eSAndroid Build Coastguard Worker     if (numtracks) {
11177*ec779b8eSAndroid Build Coastguard Worker         result.append(prefix);
11178*ec779b8eSAndroid Build Coastguard Worker         mActiveTracks[0]->appendDumpHeader(result);
11179*ec779b8eSAndroid Build Coastguard Worker         for (size_t i = 0; i < numtracks ; ++i) {
11180*ec779b8eSAndroid Build Coastguard Worker             sp<IAfMmapTrack> track = mActiveTracks[i];
11181*ec779b8eSAndroid Build Coastguard Worker             result.append(prefix);
11182*ec779b8eSAndroid Build Coastguard Worker             track->appendDump(result, true /* active */);
11183*ec779b8eSAndroid Build Coastguard Worker         }
11184*ec779b8eSAndroid Build Coastguard Worker     } else {
11185*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "\n");
11186*ec779b8eSAndroid Build Coastguard Worker     }
11187*ec779b8eSAndroid Build Coastguard Worker     write(fd, result.c_str(), result.size());
11188*ec779b8eSAndroid Build Coastguard Worker }
11189*ec779b8eSAndroid Build Coastguard Worker 
getLocalLogHeader() const11190*ec779b8eSAndroid Build Coastguard Worker std::string MmapThread::getLocalLogHeader() const {
11191*ec779b8eSAndroid Build Coastguard Worker     using namespace std::literals;
11192*ec779b8eSAndroid Build Coastguard Worker     static constexpr auto indent = "                             "
11193*ec779b8eSAndroid Build Coastguard Worker                                    "                            "sv;
11194*ec779b8eSAndroid Build Coastguard Worker     return std::string{indent}.append(IAfMmapTrack::getLogHeader());
11195*ec779b8eSAndroid Build Coastguard Worker }
11196*ec779b8eSAndroid Build Coastguard Worker 
11197*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,AudioHwDevice * hwDev,AudioStreamOut * output,bool systemReady)11198*ec779b8eSAndroid Build Coastguard Worker sp<IAfMmapPlaybackThread> IAfMmapPlaybackThread::create(
11199*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
11200*ec779b8eSAndroid Build Coastguard Worker         AudioHwDevice* hwDev,  AudioStreamOut* output, bool systemReady) {
11201*ec779b8eSAndroid Build Coastguard Worker     return sp<MmapPlaybackThread>::make(afThreadCallback, id, hwDev, output, systemReady);
11202*ec779b8eSAndroid Build Coastguard Worker }
11203*ec779b8eSAndroid Build Coastguard Worker 
MmapPlaybackThread(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,AudioHwDevice * hwDev,AudioStreamOut * output,bool systemReady)11204*ec779b8eSAndroid Build Coastguard Worker MmapPlaybackThread::MmapPlaybackThread(
11205*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
11206*ec779b8eSAndroid Build Coastguard Worker         AudioHwDevice *hwDev,  AudioStreamOut *output, bool systemReady)
11207*ec779b8eSAndroid Build Coastguard Worker     : MmapThread(afThreadCallback, id, hwDev, output->stream, systemReady, true /* isOut */),
11208*ec779b8eSAndroid Build Coastguard Worker       mStreamType(AUDIO_STREAM_MUSIC),
11209*ec779b8eSAndroid Build Coastguard Worker       mOutput(output)
11210*ec779b8eSAndroid Build Coastguard Worker {
11211*ec779b8eSAndroid Build Coastguard Worker     snprintf(mThreadName, kThreadNameLength, "AudioMmapOut_%X", id);
11212*ec779b8eSAndroid Build Coastguard Worker     mFlagsAsString = toString(output->flags);
11213*ec779b8eSAndroid Build Coastguard Worker     mChannelCount = audio_channel_count_from_out_mask(mChannelMask);
11214*ec779b8eSAndroid Build Coastguard Worker     mMasterVolume = afThreadCallback->masterVolume_l();
11215*ec779b8eSAndroid Build Coastguard Worker     mMasterMute = afThreadCallback->masterMute_l();
11216*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
11217*ec779b8eSAndroid Build Coastguard Worker         for (int i = AUDIO_STREAM_MIN; i < AUDIO_STREAM_FOR_POLICY_CNT; ++i) {
11218*ec779b8eSAndroid Build Coastguard Worker             const audio_stream_type_t stream{static_cast<audio_stream_type_t>(i)};
11219*ec779b8eSAndroid Build Coastguard Worker             mStreamTypes[stream].volume = 0.0f;
11220*ec779b8eSAndroid Build Coastguard Worker             mStreamTypes[stream].mute = mAfThreadCallback->streamMute_l(stream);
11221*ec779b8eSAndroid Build Coastguard Worker         }
11222*ec779b8eSAndroid Build Coastguard Worker         // Audio patch and call assistant volume are always max
11223*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_PATCH].volume = 1.0f;
11224*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_PATCH].mute = false;
11225*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_CALL_ASSISTANT].volume = 1.0f;
11226*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[AUDIO_STREAM_CALL_ASSISTANT].mute = false;
11227*ec779b8eSAndroid Build Coastguard Worker     }
11228*ec779b8eSAndroid Build Coastguard Worker     if (mAudioHwDev) {
11229*ec779b8eSAndroid Build Coastguard Worker         if (mAudioHwDev->canSetMasterVolume()) {
11230*ec779b8eSAndroid Build Coastguard Worker             mMasterVolume = 1.0;
11231*ec779b8eSAndroid Build Coastguard Worker         }
11232*ec779b8eSAndroid Build Coastguard Worker 
11233*ec779b8eSAndroid Build Coastguard Worker         if (mAudioHwDev->canSetMasterMute()) {
11234*ec779b8eSAndroid Build Coastguard Worker             mMasterMute = false;
11235*ec779b8eSAndroid Build Coastguard Worker         }
11236*ec779b8eSAndroid Build Coastguard Worker     }
11237*ec779b8eSAndroid Build Coastguard Worker }
11238*ec779b8eSAndroid Build Coastguard Worker 
configure(const audio_attributes_t * attr,audio_stream_type_t streamType,audio_session_t sessionId,const sp<MmapStreamCallback> & callback,const DeviceIdVector & deviceIds,audio_port_handle_t portId)11239*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::configure(const audio_attributes_t* attr,
11240*ec779b8eSAndroid Build Coastguard Worker                                                 audio_stream_type_t streamType,
11241*ec779b8eSAndroid Build Coastguard Worker                                                 audio_session_t sessionId,
11242*ec779b8eSAndroid Build Coastguard Worker                                                 const sp<MmapStreamCallback>& callback,
11243*ec779b8eSAndroid Build Coastguard Worker                                                 const DeviceIdVector& deviceIds,
11244*ec779b8eSAndroid Build Coastguard Worker                                                 audio_port_handle_t portId)
11245*ec779b8eSAndroid Build Coastguard Worker {
11246*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard l(mutex());
11247*ec779b8eSAndroid Build Coastguard Worker     MmapThread::configure_l(attr, streamType, sessionId, callback, deviceIds, portId);
11248*ec779b8eSAndroid Build Coastguard Worker     mStreamType = streamType;
11249*ec779b8eSAndroid Build Coastguard Worker }
11250*ec779b8eSAndroid Build Coastguard Worker 
clearOutput()11251*ec779b8eSAndroid Build Coastguard Worker AudioStreamOut* MmapPlaybackThread::clearOutput()
11252*ec779b8eSAndroid Build Coastguard Worker {
11253*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11254*ec779b8eSAndroid Build Coastguard Worker     AudioStreamOut *output = mOutput;
11255*ec779b8eSAndroid Build Coastguard Worker     mOutput = NULL;
11256*ec779b8eSAndroid Build Coastguard Worker     return output;
11257*ec779b8eSAndroid Build Coastguard Worker }
11258*ec779b8eSAndroid Build Coastguard Worker 
setMasterVolume(float value)11259*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::setMasterVolume(float value)
11260*ec779b8eSAndroid Build Coastguard Worker {
11261*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11262*ec779b8eSAndroid Build Coastguard Worker     // Don't apply master volume in SW if our HAL can do it for us.
11263*ec779b8eSAndroid Build Coastguard Worker     if (mAudioHwDev &&
11264*ec779b8eSAndroid Build Coastguard Worker             mAudioHwDev->canSetMasterVolume()) {
11265*ec779b8eSAndroid Build Coastguard Worker         mMasterVolume = 1.0;
11266*ec779b8eSAndroid Build Coastguard Worker     } else {
11267*ec779b8eSAndroid Build Coastguard Worker         mMasterVolume = value;
11268*ec779b8eSAndroid Build Coastguard Worker     }
11269*ec779b8eSAndroid Build Coastguard Worker }
11270*ec779b8eSAndroid Build Coastguard Worker 
setMasterMute(bool muted)11271*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::setMasterMute(bool muted)
11272*ec779b8eSAndroid Build Coastguard Worker {
11273*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11274*ec779b8eSAndroid Build Coastguard Worker     // Don't apply master mute in SW if our HAL can do it for us.
11275*ec779b8eSAndroid Build Coastguard Worker     if (mAudioHwDev && mAudioHwDev->canSetMasterMute()) {
11276*ec779b8eSAndroid Build Coastguard Worker         mMasterMute = false;
11277*ec779b8eSAndroid Build Coastguard Worker     } else {
11278*ec779b8eSAndroid Build Coastguard Worker         mMasterMute = muted;
11279*ec779b8eSAndroid Build Coastguard Worker     }
11280*ec779b8eSAndroid Build Coastguard Worker }
11281*ec779b8eSAndroid Build Coastguard Worker 
setStreamVolume(audio_stream_type_t stream,float value,bool muted)11282*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::setStreamVolume(audio_stream_type_t stream, float value, bool muted)
11283*ec779b8eSAndroid Build Coastguard Worker {
11284*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: stream %d value %f muted %d", __func__, stream, value, muted);
11285*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11286*ec779b8eSAndroid Build Coastguard Worker     mStreamTypes[stream].volume = value;
11287*ec779b8eSAndroid Build Coastguard Worker     if (com_android_media_audio_ring_my_car()) {
11288*ec779b8eSAndroid Build Coastguard Worker         mStreamTypes[stream].mute = muted;
11289*ec779b8eSAndroid Build Coastguard Worker     }
11290*ec779b8eSAndroid Build Coastguard Worker     if (stream == mStreamType) {
11291*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
11292*ec779b8eSAndroid Build Coastguard Worker     }
11293*ec779b8eSAndroid Build Coastguard Worker }
11294*ec779b8eSAndroid Build Coastguard Worker 
streamVolume(audio_stream_type_t stream) const11295*ec779b8eSAndroid Build Coastguard Worker float MmapPlaybackThread::streamVolume(audio_stream_type_t stream) const
11296*ec779b8eSAndroid Build Coastguard Worker {
11297*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11298*ec779b8eSAndroid Build Coastguard Worker     return mStreamTypes[stream].volume;
11299*ec779b8eSAndroid Build Coastguard Worker }
11300*ec779b8eSAndroid Build Coastguard Worker 
setStreamMute(audio_stream_type_t stream,bool muted)11301*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::setStreamMute(audio_stream_type_t stream, bool muted)
11302*ec779b8eSAndroid Build Coastguard Worker {
11303*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11304*ec779b8eSAndroid Build Coastguard Worker     mStreamTypes[stream].mute = muted;
11305*ec779b8eSAndroid Build Coastguard Worker     if (stream == mStreamType) {
11306*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
11307*ec779b8eSAndroid Build Coastguard Worker     }
11308*ec779b8eSAndroid Build Coastguard Worker }
11309*ec779b8eSAndroid Build Coastguard Worker 
setPortsVolume(const std::vector<audio_port_handle_t> & portIds,float volume,bool muted)11310*ec779b8eSAndroid Build Coastguard Worker status_t MmapPlaybackThread::setPortsVolume(
11311*ec779b8eSAndroid Build Coastguard Worker         const std::vector<audio_port_handle_t>& portIds, float volume, bool muted) {
11312*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11313*ec779b8eSAndroid Build Coastguard Worker     for (const auto& portId : portIds) {
11314*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11315*ec779b8eSAndroid Build Coastguard Worker             if (portId == track->portId()) {
11316*ec779b8eSAndroid Build Coastguard Worker                 track->setPortVolume(volume);
11317*ec779b8eSAndroid Build Coastguard Worker                 track->setPortMute(muted);
11318*ec779b8eSAndroid Build Coastguard Worker                 break;
11319*ec779b8eSAndroid Build Coastguard Worker             }
11320*ec779b8eSAndroid Build Coastguard Worker         }
11321*ec779b8eSAndroid Build Coastguard Worker     }
11322*ec779b8eSAndroid Build Coastguard Worker     broadcast_l();
11323*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
11324*ec779b8eSAndroid Build Coastguard Worker }
11325*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(audio_stream_type_t streamType)11326*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::invalidateTracks(audio_stream_type_t streamType)
11327*ec779b8eSAndroid Build Coastguard Worker {
11328*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11329*ec779b8eSAndroid Build Coastguard Worker     if (streamType == mStreamType) {
11330*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11331*ec779b8eSAndroid Build Coastguard Worker             track->invalidate();
11332*ec779b8eSAndroid Build Coastguard Worker         }
11333*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
11334*ec779b8eSAndroid Build Coastguard Worker     }
11335*ec779b8eSAndroid Build Coastguard Worker }
11336*ec779b8eSAndroid Build Coastguard Worker 
invalidateTracks(std::set<audio_port_handle_t> & portIds)11337*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::invalidateTracks(std::set<audio_port_handle_t>& portIds)
11338*ec779b8eSAndroid Build Coastguard Worker {
11339*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11340*ec779b8eSAndroid Build Coastguard Worker     bool trackMatch = false;
11341*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11342*ec779b8eSAndroid Build Coastguard Worker         if (portIds.find(track->portId()) != portIds.end()) {
11343*ec779b8eSAndroid Build Coastguard Worker             track->invalidate();
11344*ec779b8eSAndroid Build Coastguard Worker             trackMatch = true;
11345*ec779b8eSAndroid Build Coastguard Worker             portIds.erase(track->portId());
11346*ec779b8eSAndroid Build Coastguard Worker         }
11347*ec779b8eSAndroid Build Coastguard Worker         if (portIds.empty()) {
11348*ec779b8eSAndroid Build Coastguard Worker             break;
11349*ec779b8eSAndroid Build Coastguard Worker         }
11350*ec779b8eSAndroid Build Coastguard Worker     }
11351*ec779b8eSAndroid Build Coastguard Worker     if (trackMatch) {
11352*ec779b8eSAndroid Build Coastguard Worker         broadcast_l();
11353*ec779b8eSAndroid Build Coastguard Worker     }
11354*ec779b8eSAndroid Build Coastguard Worker }
11355*ec779b8eSAndroid Build Coastguard Worker 
processVolume_l()11356*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::processVolume_l()
11357*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS // access of track->processMuteEvent_l
11358*ec779b8eSAndroid Build Coastguard Worker {
11359*ec779b8eSAndroid Build Coastguard Worker     float volume = 0;
11360*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
11361*ec779b8eSAndroid Build Coastguard Worker         if (mMasterMute || streamMuted_l()) {
11362*ec779b8eSAndroid Build Coastguard Worker             volume = 0;
11363*ec779b8eSAndroid Build Coastguard Worker         } else {
11364*ec779b8eSAndroid Build Coastguard Worker             volume = mMasterVolume * streamVolume_l();
11365*ec779b8eSAndroid Build Coastguard Worker         }
11366*ec779b8eSAndroid Build Coastguard Worker     } else {
11367*ec779b8eSAndroid Build Coastguard Worker         if (mMasterMute) {
11368*ec779b8eSAndroid Build Coastguard Worker             volume = 0;
11369*ec779b8eSAndroid Build Coastguard Worker         } else {
11370*ec779b8eSAndroid Build Coastguard Worker             // All mmap tracks are declared with the same audio attributes to the audio policy
11371*ec779b8eSAndroid Build Coastguard Worker             // manager. Hence, they follow the same routing / volume group. Any change of volume
11372*ec779b8eSAndroid Build Coastguard Worker             // will be broadcasted to all tracks. Thus, take arbitrarily first track volume.
11373*ec779b8eSAndroid Build Coastguard Worker             size_t numtracks = mActiveTracks.size();
11374*ec779b8eSAndroid Build Coastguard Worker             if (numtracks) {
11375*ec779b8eSAndroid Build Coastguard Worker                 if (mActiveTracks[0]->getPortMute()) {
11376*ec779b8eSAndroid Build Coastguard Worker                     volume = 0;
11377*ec779b8eSAndroid Build Coastguard Worker                 } else {
11378*ec779b8eSAndroid Build Coastguard Worker                     volume = mMasterVolume * mActiveTracks[0]->getPortVolume();
11379*ec779b8eSAndroid Build Coastguard Worker                 }
11380*ec779b8eSAndroid Build Coastguard Worker             }
11381*ec779b8eSAndroid Build Coastguard Worker         }
11382*ec779b8eSAndroid Build Coastguard Worker     }
11383*ec779b8eSAndroid Build Coastguard Worker     if (volume != mHalVolFloat) {
11384*ec779b8eSAndroid Build Coastguard Worker         // Convert volumes from float to 8.24
11385*ec779b8eSAndroid Build Coastguard Worker         uint32_t vol = (uint32_t)(volume * (1 << 24));
11386*ec779b8eSAndroid Build Coastguard Worker 
11387*ec779b8eSAndroid Build Coastguard Worker         // Delegate volume control to effect in track effect chain if needed
11388*ec779b8eSAndroid Build Coastguard Worker         // only one effect chain can be present on DirectOutputThread, so if
11389*ec779b8eSAndroid Build Coastguard Worker         // there is one, the track is connected to it
11390*ec779b8eSAndroid Build Coastguard Worker         if (!mEffectChains.isEmpty()) {
11391*ec779b8eSAndroid Build Coastguard Worker             mEffectChains[0]->setVolume(&vol, &vol);
11392*ec779b8eSAndroid Build Coastguard Worker             volume = (float)vol / (1 << 24);
11393*ec779b8eSAndroid Build Coastguard Worker         }
11394*ec779b8eSAndroid Build Coastguard Worker         // Try to use HW volume control and fall back to SW control if not implemented
11395*ec779b8eSAndroid Build Coastguard Worker         if (mOutput->stream->setVolume(volume, volume) == NO_ERROR) {
11396*ec779b8eSAndroid Build Coastguard Worker             mHalVolFloat = volume; // HW volume control worked, so update value.
11397*ec779b8eSAndroid Build Coastguard Worker             mNoCallbackWarningCount = 0;
11398*ec779b8eSAndroid Build Coastguard Worker         } else {
11399*ec779b8eSAndroid Build Coastguard Worker             sp<MmapStreamCallback> callback = mCallback.promote();
11400*ec779b8eSAndroid Build Coastguard Worker             if (callback != 0) {
11401*ec779b8eSAndroid Build Coastguard Worker                 mHalVolFloat = volume; // SW volume control worked, so update value.
11402*ec779b8eSAndroid Build Coastguard Worker                 mNoCallbackWarningCount = 0;
11403*ec779b8eSAndroid Build Coastguard Worker                 mutex().unlock();
11404*ec779b8eSAndroid Build Coastguard Worker                 callback->onVolumeChanged(volume);
11405*ec779b8eSAndroid Build Coastguard Worker                 mutex().lock();
11406*ec779b8eSAndroid Build Coastguard Worker             } else {
11407*ec779b8eSAndroid Build Coastguard Worker                 if (mNoCallbackWarningCount < kMaxNoCallbackWarnings) {
11408*ec779b8eSAndroid Build Coastguard Worker                     ALOGW("Could not set MMAP stream volume: no volume callback!");
11409*ec779b8eSAndroid Build Coastguard Worker                     mNoCallbackWarningCount++;
11410*ec779b8eSAndroid Build Coastguard Worker                 }
11411*ec779b8eSAndroid Build Coastguard Worker             }
11412*ec779b8eSAndroid Build Coastguard Worker         }
11413*ec779b8eSAndroid Build Coastguard Worker         for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11414*ec779b8eSAndroid Build Coastguard Worker             track->setMetadataHasChanged();
11415*ec779b8eSAndroid Build Coastguard Worker             if (!audioserver_flags::portid_volume_management()) {
11416*ec779b8eSAndroid Build Coastguard Worker                 track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
11417*ec779b8eSAndroid Build Coastguard Worker                         /*muteState=*/{mMasterMute,
11418*ec779b8eSAndroid Build Coastguard Worker                         streamVolume_l() == 0.f,
11419*ec779b8eSAndroid Build Coastguard Worker                         streamMuted_l(),
11420*ec779b8eSAndroid Build Coastguard Worker                         // TODO(b/241533526): adjust logic to include mute from AppOps
11421*ec779b8eSAndroid Build Coastguard Worker                         false /*muteFromPlaybackRestricted*/,
11422*ec779b8eSAndroid Build Coastguard Worker                         false /*muteFromClientVolume*/,
11423*ec779b8eSAndroid Build Coastguard Worker                         false /*muteFromVolumeShaper*/,
11424*ec779b8eSAndroid Build Coastguard Worker                         false /*muteFromPortVolume*/});
11425*ec779b8eSAndroid Build Coastguard Worker             } else {
11426*ec779b8eSAndroid Build Coastguard Worker                 track->processMuteEvent_l(mAfThreadCallback->getOrCreateAudioManager(),
11427*ec779b8eSAndroid Build Coastguard Worker                     /*muteState=*/{mMasterMute,
11428*ec779b8eSAndroid Build Coastguard Worker                                    track->getPortVolume() == 0.f,
11429*ec779b8eSAndroid Build Coastguard Worker                                    /* muteFromStreamMuted= */ false,
11430*ec779b8eSAndroid Build Coastguard Worker                                    // TODO(b/241533526): adjust logic to include mute from AppOps
11431*ec779b8eSAndroid Build Coastguard Worker                                    false /*muteFromPlaybackRestricted*/,
11432*ec779b8eSAndroid Build Coastguard Worker                                    false /*muteFromClientVolume*/,
11433*ec779b8eSAndroid Build Coastguard Worker                                    false /*muteFromVolumeShaper*/,
11434*ec779b8eSAndroid Build Coastguard Worker                                    track->getPortMute()});
11435*ec779b8eSAndroid Build Coastguard Worker                 }
11436*ec779b8eSAndroid Build Coastguard Worker         }
11437*ec779b8eSAndroid Build Coastguard Worker     }
11438*ec779b8eSAndroid Build Coastguard Worker }
11439*ec779b8eSAndroid Build Coastguard Worker 
updateMetadata_l()11440*ec779b8eSAndroid Build Coastguard Worker ThreadBase::MetadataUpdate MmapPlaybackThread::updateMetadata_l()
11441*ec779b8eSAndroid Build Coastguard Worker {
11442*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized() || !mActiveTracks.readAndClearHasChanged()) {
11443*ec779b8eSAndroid Build Coastguard Worker         return {}; // nothing to do
11444*ec779b8eSAndroid Build Coastguard Worker     }
11445*ec779b8eSAndroid Build Coastguard Worker     StreamOutHalInterface::SourceMetadata metadata;
11446*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11447*ec779b8eSAndroid Build Coastguard Worker         // No track is invalid as this is called after prepareTrack_l in the same critical section
11448*ec779b8eSAndroid Build Coastguard Worker         playback_track_metadata_v7_t trackMetadata;
11449*ec779b8eSAndroid Build Coastguard Worker         trackMetadata.base = {
11450*ec779b8eSAndroid Build Coastguard Worker                 .usage = track->attributes().usage,
11451*ec779b8eSAndroid Build Coastguard Worker                 .content_type = track->attributes().content_type,
11452*ec779b8eSAndroid Build Coastguard Worker                 .gain = mHalVolFloat, // TODO: propagate from aaudio pre-mix volume
11453*ec779b8eSAndroid Build Coastguard Worker         };
11454*ec779b8eSAndroid Build Coastguard Worker         trackMetadata.channel_mask = track->channelMask(),
11455*ec779b8eSAndroid Build Coastguard Worker         strncpy(trackMetadata.tags, track->attributes().tags, AUDIO_ATTRIBUTES_TAGS_MAX_SIZE);
11456*ec779b8eSAndroid Build Coastguard Worker         metadata.tracks.push_back(trackMetadata);
11457*ec779b8eSAndroid Build Coastguard Worker     }
11458*ec779b8eSAndroid Build Coastguard Worker     mOutput->stream->updateSourceMetadata(metadata);
11459*ec779b8eSAndroid Build Coastguard Worker 
11460*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate change;
11461*ec779b8eSAndroid Build Coastguard Worker     change.playbackMetadataUpdate = metadata.tracks;
11462*ec779b8eSAndroid Build Coastguard Worker     return change;
11463*ec779b8eSAndroid Build Coastguard Worker };
11464*ec779b8eSAndroid Build Coastguard Worker 
checkSilentMode_l()11465*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::checkSilentMode_l()
11466*ec779b8eSAndroid Build Coastguard Worker {
11467*ec779b8eSAndroid Build Coastguard Worker     if (property_get_bool("ro.audio.silent", false)) {
11468*ec779b8eSAndroid Build Coastguard Worker         ALOGW("ro.audio.silent is now ignored");
11469*ec779b8eSAndroid Build Coastguard Worker     }
11470*ec779b8eSAndroid Build Coastguard Worker }
11471*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)11472*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::toAudioPortConfig(struct audio_port_config* config)
11473*ec779b8eSAndroid Build Coastguard Worker {
11474*ec779b8eSAndroid Build Coastguard Worker     MmapThread::toAudioPortConfig(config);
11475*ec779b8eSAndroid Build Coastguard Worker     if (mOutput && mOutput->flags != AUDIO_OUTPUT_FLAG_NONE) {
11476*ec779b8eSAndroid Build Coastguard Worker         config->config_mask |= AUDIO_PORT_CONFIG_FLAGS;
11477*ec779b8eSAndroid Build Coastguard Worker         config->flags.output = mOutput->flags;
11478*ec779b8eSAndroid Build Coastguard Worker     }
11479*ec779b8eSAndroid Build Coastguard Worker }
11480*ec779b8eSAndroid Build Coastguard Worker 
getExternalPosition(uint64_t * position,int64_t * timeNanos) const11481*ec779b8eSAndroid Build Coastguard Worker status_t MmapPlaybackThread::getExternalPosition(uint64_t* position,
11482*ec779b8eSAndroid Build Coastguard Worker         int64_t* timeNanos) const
11483*ec779b8eSAndroid Build Coastguard Worker {
11484*ec779b8eSAndroid Build Coastguard Worker     if (mOutput == nullptr) {
11485*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
11486*ec779b8eSAndroid Build Coastguard Worker     }
11487*ec779b8eSAndroid Build Coastguard Worker     struct timespec timestamp;
11488*ec779b8eSAndroid Build Coastguard Worker     status_t status = mOutput->getPresentationPosition(position, &timestamp);
11489*ec779b8eSAndroid Build Coastguard Worker     if (status == NO_ERROR) {
11490*ec779b8eSAndroid Build Coastguard Worker         *timeNanos = timestamp.tv_sec * NANOS_PER_SECOND + timestamp.tv_nsec;
11491*ec779b8eSAndroid Build Coastguard Worker     }
11492*ec779b8eSAndroid Build Coastguard Worker     return status;
11493*ec779b8eSAndroid Build Coastguard Worker }
11494*ec779b8eSAndroid Build Coastguard Worker 
reportData(const void * buffer,size_t frameCount)11495*ec779b8eSAndroid Build Coastguard Worker status_t MmapPlaybackThread::reportData(const void* buffer, size_t frameCount) {
11496*ec779b8eSAndroid Build Coastguard Worker     // Send to MelProcessor for sound dose measurement.
11497*ec779b8eSAndroid Build Coastguard Worker     auto processor = mMelProcessor.load();
11498*ec779b8eSAndroid Build Coastguard Worker     if (processor) {
11499*ec779b8eSAndroid Build Coastguard Worker         processor->process(buffer, frameCount * mFrameSize);
11500*ec779b8eSAndroid Build Coastguard Worker     }
11501*ec779b8eSAndroid Build Coastguard Worker 
11502*ec779b8eSAndroid Build Coastguard Worker     return NO_ERROR;
11503*ec779b8eSAndroid Build Coastguard Worker }
11504*ec779b8eSAndroid Build Coastguard Worker 
11505*ec779b8eSAndroid Build Coastguard Worker // startMelComputation_l() must be called with AudioFlinger::mutex() held
startMelComputation_l(const sp<audio_utils::MelProcessor> & processor)11506*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::startMelComputation_l(
11507*ec779b8eSAndroid Build Coastguard Worker         const sp<audio_utils::MelProcessor>& processor)
11508*ec779b8eSAndroid Build Coastguard Worker {
11509*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: starting mel processor for thread %d", __func__, id());
11510*ec779b8eSAndroid Build Coastguard Worker     mMelProcessor.store(processor);
11511*ec779b8eSAndroid Build Coastguard Worker     if (processor) {
11512*ec779b8eSAndroid Build Coastguard Worker         processor->resume();
11513*ec779b8eSAndroid Build Coastguard Worker     }
11514*ec779b8eSAndroid Build Coastguard Worker 
11515*ec779b8eSAndroid Build Coastguard Worker     // no need to update output format for MMapPlaybackThread since it is
11516*ec779b8eSAndroid Build Coastguard Worker     // assigned constant for each thread
11517*ec779b8eSAndroid Build Coastguard Worker }
11518*ec779b8eSAndroid Build Coastguard Worker 
11519*ec779b8eSAndroid Build Coastguard Worker // stopMelComputation_l() must be called with AudioFlinger::mutex() held
stopMelComputation_l()11520*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::stopMelComputation_l()
11521*ec779b8eSAndroid Build Coastguard Worker {
11522*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s: pausing mel processor for thread %d", __func__, id());
11523*ec779b8eSAndroid Build Coastguard Worker     auto melProcessor = mMelProcessor.load();
11524*ec779b8eSAndroid Build Coastguard Worker     if (melProcessor != nullptr) {
11525*ec779b8eSAndroid Build Coastguard Worker         melProcessor->pause();
11526*ec779b8eSAndroid Build Coastguard Worker     }
11527*ec779b8eSAndroid Build Coastguard Worker }
11528*ec779b8eSAndroid Build Coastguard Worker 
dumpInternals_l(int fd,const Vector<String16> & args)11529*ec779b8eSAndroid Build Coastguard Worker void MmapPlaybackThread::dumpInternals_l(int fd, const Vector<String16>& args)
11530*ec779b8eSAndroid Build Coastguard Worker {
11531*ec779b8eSAndroid Build Coastguard Worker     MmapThread::dumpInternals_l(fd, args);
11532*ec779b8eSAndroid Build Coastguard Worker     if (!audioserver_flags::portid_volume_management()) {
11533*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  Stream type: %d Stream volume: %f HAL volume: %f Stream mute %d",
11534*ec779b8eSAndroid Build Coastguard Worker                 mStreamType, streamVolume_l(), mHalVolFloat, streamMuted_l());
11535*ec779b8eSAndroid Build Coastguard Worker     } else {
11536*ec779b8eSAndroid Build Coastguard Worker         dprintf(fd, "  HAL volume: %f", mHalVolFloat);
11537*ec779b8eSAndroid Build Coastguard Worker     }
11538*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "\n");
11539*ec779b8eSAndroid Build Coastguard Worker     dprintf(fd, "  Master volume: %f Master mute %d\n", mMasterVolume, mMasterMute);
11540*ec779b8eSAndroid Build Coastguard Worker }
11541*ec779b8eSAndroid Build Coastguard Worker 
11542*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,AudioHwDevice * hwDev,AudioStreamIn * input,bool systemReady)11543*ec779b8eSAndroid Build Coastguard Worker sp<IAfMmapCaptureThread> IAfMmapCaptureThread::create(
11544*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
11545*ec779b8eSAndroid Build Coastguard Worker         AudioHwDevice* hwDev,  AudioStreamIn* input, bool systemReady) {
11546*ec779b8eSAndroid Build Coastguard Worker     return sp<MmapCaptureThread>::make(afThreadCallback, id, hwDev, input, systemReady);
11547*ec779b8eSAndroid Build Coastguard Worker }
11548*ec779b8eSAndroid Build Coastguard Worker 
MmapCaptureThread(const sp<IAfThreadCallback> & afThreadCallback,audio_io_handle_t id,AudioHwDevice * hwDev,AudioStreamIn * input,bool systemReady)11549*ec779b8eSAndroid Build Coastguard Worker MmapCaptureThread::MmapCaptureThread(
11550*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
11551*ec779b8eSAndroid Build Coastguard Worker         AudioHwDevice *hwDev,  AudioStreamIn *input, bool systemReady)
11552*ec779b8eSAndroid Build Coastguard Worker     : MmapThread(afThreadCallback, id, hwDev, input->stream, systemReady, false /* isOut */),
11553*ec779b8eSAndroid Build Coastguard Worker       mInput(input)
11554*ec779b8eSAndroid Build Coastguard Worker {
11555*ec779b8eSAndroid Build Coastguard Worker     snprintf(mThreadName, kThreadNameLength, "AudioMmapIn_%X", id);
11556*ec779b8eSAndroid Build Coastguard Worker     mFlagsAsString = toString(input->flags);
11557*ec779b8eSAndroid Build Coastguard Worker     mChannelCount = audio_channel_count_from_in_mask(mChannelMask);
11558*ec779b8eSAndroid Build Coastguard Worker }
11559*ec779b8eSAndroid Build Coastguard Worker 
exitStandby_l()11560*ec779b8eSAndroid Build Coastguard Worker status_t MmapCaptureThread::exitStandby_l()
11561*ec779b8eSAndroid Build Coastguard Worker {
11562*ec779b8eSAndroid Build Coastguard Worker     {
11563*ec779b8eSAndroid Build Coastguard Worker         // mInput might have been cleared by clearInput()
11564*ec779b8eSAndroid Build Coastguard Worker         if (mInput != nullptr && mInput->stream != nullptr) {
11565*ec779b8eSAndroid Build Coastguard Worker             mInput->stream->setGain(1.0f);
11566*ec779b8eSAndroid Build Coastguard Worker         }
11567*ec779b8eSAndroid Build Coastguard Worker     }
11568*ec779b8eSAndroid Build Coastguard Worker     return MmapThread::exitStandby_l();
11569*ec779b8eSAndroid Build Coastguard Worker }
11570*ec779b8eSAndroid Build Coastguard Worker 
clearInput()11571*ec779b8eSAndroid Build Coastguard Worker AudioStreamIn* MmapCaptureThread::clearInput()
11572*ec779b8eSAndroid Build Coastguard Worker {
11573*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11574*ec779b8eSAndroid Build Coastguard Worker     AudioStreamIn *input = mInput;
11575*ec779b8eSAndroid Build Coastguard Worker     mInput = NULL;
11576*ec779b8eSAndroid Build Coastguard Worker     return input;
11577*ec779b8eSAndroid Build Coastguard Worker }
11578*ec779b8eSAndroid Build Coastguard Worker 
processVolume_l()11579*ec779b8eSAndroid Build Coastguard Worker void MmapCaptureThread::processVolume_l()
11580*ec779b8eSAndroid Build Coastguard Worker {
11581*ec779b8eSAndroid Build Coastguard Worker     bool changed = false;
11582*ec779b8eSAndroid Build Coastguard Worker     bool silenced = false;
11583*ec779b8eSAndroid Build Coastguard Worker 
11584*ec779b8eSAndroid Build Coastguard Worker     sp<MmapStreamCallback> callback = mCallback.promote();
11585*ec779b8eSAndroid Build Coastguard Worker     if (callback == 0) {
11586*ec779b8eSAndroid Build Coastguard Worker         if (mNoCallbackWarningCount < kMaxNoCallbackWarnings) {
11587*ec779b8eSAndroid Build Coastguard Worker             ALOGW("Could not set MMAP stream silenced: no onStreamSilenced callback!");
11588*ec779b8eSAndroid Build Coastguard Worker             mNoCallbackWarningCount++;
11589*ec779b8eSAndroid Build Coastguard Worker         }
11590*ec779b8eSAndroid Build Coastguard Worker     }
11591*ec779b8eSAndroid Build Coastguard Worker 
11592*ec779b8eSAndroid Build Coastguard Worker     // After a change occurred in track silenced state, mute capture in audio DSP if at least one
11593*ec779b8eSAndroid Build Coastguard Worker     // track is silenced and unmute otherwise
11594*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mActiveTracks.size() && !silenced; i++) {
11595*ec779b8eSAndroid Build Coastguard Worker         if (!mActiveTracks[i]->getAndSetSilencedNotified_l()) {
11596*ec779b8eSAndroid Build Coastguard Worker             changed = true;
11597*ec779b8eSAndroid Build Coastguard Worker             silenced = mActiveTracks[i]->isSilenced_l();
11598*ec779b8eSAndroid Build Coastguard Worker         }
11599*ec779b8eSAndroid Build Coastguard Worker     }
11600*ec779b8eSAndroid Build Coastguard Worker 
11601*ec779b8eSAndroid Build Coastguard Worker     if (changed) {
11602*ec779b8eSAndroid Build Coastguard Worker         mInput->stream->setGain(silenced ? 0.0f: 1.0f);
11603*ec779b8eSAndroid Build Coastguard Worker     }
11604*ec779b8eSAndroid Build Coastguard Worker }
11605*ec779b8eSAndroid Build Coastguard Worker 
updateMetadata_l()11606*ec779b8eSAndroid Build Coastguard Worker ThreadBase::MetadataUpdate MmapCaptureThread::updateMetadata_l()
11607*ec779b8eSAndroid Build Coastguard Worker {
11608*ec779b8eSAndroid Build Coastguard Worker     if (!isStreamInitialized() || !mActiveTracks.readAndClearHasChanged()) {
11609*ec779b8eSAndroid Build Coastguard Worker         return {}; // nothing to do
11610*ec779b8eSAndroid Build Coastguard Worker     }
11611*ec779b8eSAndroid Build Coastguard Worker     StreamInHalInterface::SinkMetadata metadata;
11612*ec779b8eSAndroid Build Coastguard Worker     for (const sp<IAfMmapTrack>& track : mActiveTracks) {
11613*ec779b8eSAndroid Build Coastguard Worker         // No track is invalid as this is called after prepareTrack_l in the same critical section
11614*ec779b8eSAndroid Build Coastguard Worker         record_track_metadata_v7_t trackMetadata;
11615*ec779b8eSAndroid Build Coastguard Worker         trackMetadata.base = {
11616*ec779b8eSAndroid Build Coastguard Worker                 .source = track->attributes().source,
11617*ec779b8eSAndroid Build Coastguard Worker                 .gain = 1, // capture tracks do not have volumes
11618*ec779b8eSAndroid Build Coastguard Worker         };
11619*ec779b8eSAndroid Build Coastguard Worker         trackMetadata.channel_mask = track->channelMask(),
11620*ec779b8eSAndroid Build Coastguard Worker         strncpy(trackMetadata.tags, track->attributes().tags, AUDIO_ATTRIBUTES_TAGS_MAX_SIZE);
11621*ec779b8eSAndroid Build Coastguard Worker         metadata.tracks.push_back(trackMetadata);
11622*ec779b8eSAndroid Build Coastguard Worker     }
11623*ec779b8eSAndroid Build Coastguard Worker     mInput->stream->updateSinkMetadata(metadata);
11624*ec779b8eSAndroid Build Coastguard Worker     MetadataUpdate change;
11625*ec779b8eSAndroid Build Coastguard Worker     change.recordMetadataUpdate = metadata.tracks;
11626*ec779b8eSAndroid Build Coastguard Worker     return change;
11627*ec779b8eSAndroid Build Coastguard Worker }
11628*ec779b8eSAndroid Build Coastguard Worker 
setRecordSilenced(audio_port_handle_t portId,bool silenced)11629*ec779b8eSAndroid Build Coastguard Worker void MmapCaptureThread::setRecordSilenced(audio_port_handle_t portId, bool silenced)
11630*ec779b8eSAndroid Build Coastguard Worker {
11631*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11632*ec779b8eSAndroid Build Coastguard Worker     for (size_t i = 0; i < mActiveTracks.size() ; i++) {
11633*ec779b8eSAndroid Build Coastguard Worker         if (mActiveTracks[i]->portId() == portId) {
11634*ec779b8eSAndroid Build Coastguard Worker             mActiveTracks[i]->setSilenced_l(silenced);
11635*ec779b8eSAndroid Build Coastguard Worker             broadcast_l();
11636*ec779b8eSAndroid Build Coastguard Worker         }
11637*ec779b8eSAndroid Build Coastguard Worker     }
11638*ec779b8eSAndroid Build Coastguard Worker     setClientSilencedIfExists_l(portId, silenced);
11639*ec779b8eSAndroid Build Coastguard Worker }
11640*ec779b8eSAndroid Build Coastguard Worker 
toAudioPortConfig(struct audio_port_config * config)11641*ec779b8eSAndroid Build Coastguard Worker void MmapCaptureThread::toAudioPortConfig(struct audio_port_config* config)
11642*ec779b8eSAndroid Build Coastguard Worker {
11643*ec779b8eSAndroid Build Coastguard Worker     MmapThread::toAudioPortConfig(config);
11644*ec779b8eSAndroid Build Coastguard Worker     if (mInput && mInput->flags != AUDIO_INPUT_FLAG_NONE) {
11645*ec779b8eSAndroid Build Coastguard Worker         config->config_mask |= AUDIO_PORT_CONFIG_FLAGS;
11646*ec779b8eSAndroid Build Coastguard Worker         config->flags.input = mInput->flags;
11647*ec779b8eSAndroid Build Coastguard Worker     }
11648*ec779b8eSAndroid Build Coastguard Worker }
11649*ec779b8eSAndroid Build Coastguard Worker 
getExternalPosition(uint64_t * position,int64_t * timeNanos) const11650*ec779b8eSAndroid Build Coastguard Worker status_t MmapCaptureThread::getExternalPosition(
11651*ec779b8eSAndroid Build Coastguard Worker         uint64_t* position, int64_t* timeNanos) const
11652*ec779b8eSAndroid Build Coastguard Worker {
11653*ec779b8eSAndroid Build Coastguard Worker     if (mInput == nullptr) {
11654*ec779b8eSAndroid Build Coastguard Worker         return NO_INIT;
11655*ec779b8eSAndroid Build Coastguard Worker     }
11656*ec779b8eSAndroid Build Coastguard Worker     return mInput->getCapturePosition((int64_t*)position, timeNanos);
11657*ec779b8eSAndroid Build Coastguard Worker }
11658*ec779b8eSAndroid Build Coastguard Worker 
11659*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
11660*ec779b8eSAndroid Build Coastguard Worker 
11661*ec779b8eSAndroid Build Coastguard Worker /* static */
createBitPerfectThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady)11662*ec779b8eSAndroid Build Coastguard Worker sp<IAfPlaybackThread> IAfPlaybackThread::createBitPerfectThread(
11663*ec779b8eSAndroid Build Coastguard Worker         const sp<IAfThreadCallback>& afThreadCallback,
11664*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut* output, audio_io_handle_t id, bool systemReady) {
11665*ec779b8eSAndroid Build Coastguard Worker     return sp<BitPerfectThread>::make(afThreadCallback, output, id, systemReady);
11666*ec779b8eSAndroid Build Coastguard Worker }
11667*ec779b8eSAndroid Build Coastguard Worker 
BitPerfectThread(const sp<IAfThreadCallback> & afThreadCallback,AudioStreamOut * output,audio_io_handle_t id,bool systemReady)11668*ec779b8eSAndroid Build Coastguard Worker BitPerfectThread::BitPerfectThread(const sp<IAfThreadCallback> &afThreadCallback,
11669*ec779b8eSAndroid Build Coastguard Worker         AudioStreamOut *output, audio_io_handle_t id, bool systemReady)
11670*ec779b8eSAndroid Build Coastguard Worker         : MixerThread(afThreadCallback, output, id, systemReady, BIT_PERFECT) {}
11671*ec779b8eSAndroid Build Coastguard Worker 
prepareTracks_l(Vector<sp<IAfTrack>> * tracksToRemove)11672*ec779b8eSAndroid Build Coastguard Worker PlaybackThread::mixer_state BitPerfectThread::prepareTracks_l(
11673*ec779b8eSAndroid Build Coastguard Worker         Vector<sp<IAfTrack>>* tracksToRemove) {
11674*ec779b8eSAndroid Build Coastguard Worker     mixer_state result = MixerThread::prepareTracks_l(tracksToRemove);
11675*ec779b8eSAndroid Build Coastguard Worker     // If there is only one active track and it is bit-perfect, enable tee buffer.
11676*ec779b8eSAndroid Build Coastguard Worker     float volumeLeft = 1.0f;
11677*ec779b8eSAndroid Build Coastguard Worker     float volumeRight = 1.0f;
11678*ec779b8eSAndroid Build Coastguard Worker     if (sp<IAfTrack> bitPerfectTrack = getTrackToStreamBitPerfectly_l();
11679*ec779b8eSAndroid Build Coastguard Worker         bitPerfectTrack != nullptr) {
11680*ec779b8eSAndroid Build Coastguard Worker         const int trackId = bitPerfectTrack->id();
11681*ec779b8eSAndroid Build Coastguard Worker         mAudioMixer->setParameter(
11682*ec779b8eSAndroid Build Coastguard Worker                     trackId, AudioMixer::TRACK, AudioMixer::TEE_BUFFER, (void *)mSinkBuffer);
11683*ec779b8eSAndroid Build Coastguard Worker         mAudioMixer->setParameter(
11684*ec779b8eSAndroid Build Coastguard Worker                     trackId, AudioMixer::TRACK, AudioMixer::TEE_BUFFER_FRAME_COUNT,
11685*ec779b8eSAndroid Build Coastguard Worker                     (void *)(uintptr_t)mNormalFrameCount);
11686*ec779b8eSAndroid Build Coastguard Worker         bitPerfectTrack->getFinalVolume(&volumeLeft, &volumeRight);
11687*ec779b8eSAndroid Build Coastguard Worker         mIsBitPerfect = true;
11688*ec779b8eSAndroid Build Coastguard Worker     } else {
11689*ec779b8eSAndroid Build Coastguard Worker         mIsBitPerfect = false;
11690*ec779b8eSAndroid Build Coastguard Worker         // No need to copy bit-perfect data directly to sink buffer given there are multiple tracks
11691*ec779b8eSAndroid Build Coastguard Worker         // active.
11692*ec779b8eSAndroid Build Coastguard Worker         for (const auto& track : mActiveTracks) {
11693*ec779b8eSAndroid Build Coastguard Worker             const int trackId = track->id();
11694*ec779b8eSAndroid Build Coastguard Worker             mAudioMixer->setParameter(
11695*ec779b8eSAndroid Build Coastguard Worker                         trackId, AudioMixer::TRACK, AudioMixer::TEE_BUFFER, nullptr);
11696*ec779b8eSAndroid Build Coastguard Worker         }
11697*ec779b8eSAndroid Build Coastguard Worker     }
11698*ec779b8eSAndroid Build Coastguard Worker     if (mVolumeLeft != volumeLeft || mVolumeRight != volumeRight) {
11699*ec779b8eSAndroid Build Coastguard Worker         mVolumeLeft = volumeLeft;
11700*ec779b8eSAndroid Build Coastguard Worker         mVolumeRight = volumeRight;
11701*ec779b8eSAndroid Build Coastguard Worker         setVolumeForOutput_l(volumeLeft, volumeRight);
11702*ec779b8eSAndroid Build Coastguard Worker     }
11703*ec779b8eSAndroid Build Coastguard Worker     return result;
11704*ec779b8eSAndroid Build Coastguard Worker }
11705*ec779b8eSAndroid Build Coastguard Worker 
threadLoop_mix()11706*ec779b8eSAndroid Build Coastguard Worker void BitPerfectThread::threadLoop_mix() {
11707*ec779b8eSAndroid Build Coastguard Worker     MixerThread::threadLoop_mix();
11708*ec779b8eSAndroid Build Coastguard Worker     mHasDataCopiedToSinkBuffer = mIsBitPerfect;
11709*ec779b8eSAndroid Build Coastguard Worker }
11710*ec779b8eSAndroid Build Coastguard Worker 
setTracksInternalMute(std::map<audio_port_handle_t,bool> * tracksInternalMute)11711*ec779b8eSAndroid Build Coastguard Worker void BitPerfectThread::setTracksInternalMute(
11712*ec779b8eSAndroid Build Coastguard Worker         std::map<audio_port_handle_t, bool>* tracksInternalMute) {
11713*ec779b8eSAndroid Build Coastguard Worker     audio_utils::lock_guard _l(mutex());
11714*ec779b8eSAndroid Build Coastguard Worker     for (auto& track : mTracks) {
11715*ec779b8eSAndroid Build Coastguard Worker         if (auto it = tracksInternalMute->find(track->portId()); it != tracksInternalMute->end()) {
11716*ec779b8eSAndroid Build Coastguard Worker             track->setInternalMute(it->second);
11717*ec779b8eSAndroid Build Coastguard Worker             tracksInternalMute->erase(it);
11718*ec779b8eSAndroid Build Coastguard Worker         }
11719*ec779b8eSAndroid Build Coastguard Worker     }
11720*ec779b8eSAndroid Build Coastguard Worker }
11721*ec779b8eSAndroid Build Coastguard Worker 
getTrackToStreamBitPerfectly_l()11722*ec779b8eSAndroid Build Coastguard Worker sp<IAfTrack> BitPerfectThread::getTrackToStreamBitPerfectly_l() {
11723*ec779b8eSAndroid Build Coastguard Worker     if (com::android::media::audioserver::
11724*ec779b8eSAndroid Build Coastguard Worker                 fix_concurrent_playback_behavior_with_bit_perfect_client()) {
11725*ec779b8eSAndroid Build Coastguard Worker         sp<IAfTrack> bitPerfectTrack = nullptr;
11726*ec779b8eSAndroid Build Coastguard Worker         bool allOtherTracksMuted = true;
11727*ec779b8eSAndroid Build Coastguard Worker         // Return the bit perfect track if all other tracks are muted
11728*ec779b8eSAndroid Build Coastguard Worker         for (const auto& track : mActiveTracks) {
11729*ec779b8eSAndroid Build Coastguard Worker             if (track->isBitPerfect()) {
11730*ec779b8eSAndroid Build Coastguard Worker                 if (track->getInternalMute()) {
11731*ec779b8eSAndroid Build Coastguard Worker                     // There can only be one bit-perfect client active. If it is mute internally,
11732*ec779b8eSAndroid Build Coastguard Worker                     // there is no need to stream bit-perfectly.
11733*ec779b8eSAndroid Build Coastguard Worker                     break;
11734*ec779b8eSAndroid Build Coastguard Worker                 }
11735*ec779b8eSAndroid Build Coastguard Worker                 bitPerfectTrack = track;
11736*ec779b8eSAndroid Build Coastguard Worker             } else if (track->getFinalVolume() != 0.f) {
11737*ec779b8eSAndroid Build Coastguard Worker                 allOtherTracksMuted = false;
11738*ec779b8eSAndroid Build Coastguard Worker                 if (bitPerfectTrack != nullptr) {
11739*ec779b8eSAndroid Build Coastguard Worker                     break;
11740*ec779b8eSAndroid Build Coastguard Worker                 }
11741*ec779b8eSAndroid Build Coastguard Worker             }
11742*ec779b8eSAndroid Build Coastguard Worker         }
11743*ec779b8eSAndroid Build Coastguard Worker         return allOtherTracksMuted ? bitPerfectTrack : nullptr;
11744*ec779b8eSAndroid Build Coastguard Worker     } else {
11745*ec779b8eSAndroid Build Coastguard Worker         if (mActiveTracks.size() == 1 && mActiveTracks[0]->isBitPerfect()) {
11746*ec779b8eSAndroid Build Coastguard Worker             return mActiveTracks[0];
11747*ec779b8eSAndroid Build Coastguard Worker         }
11748*ec779b8eSAndroid Build Coastguard Worker     }
11749*ec779b8eSAndroid Build Coastguard Worker     return nullptr;
11750*ec779b8eSAndroid Build Coastguard Worker }
11751*ec779b8eSAndroid Build Coastguard Worker 
11752*ec779b8eSAndroid Build Coastguard Worker } // namespace android
11753