xref: /aosp_15_r20/frameworks/av/services/audioflinger/PlaybackTracks.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #pragma once
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include "TrackBase.h"
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker #include <android/os/BnExternalVibrationController.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/LinearMap.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <binder/AppOpsManager.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <utils/RWLock.h>
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker namespace android {
29*ec779b8eSAndroid Build Coastguard Worker 
30*ec779b8eSAndroid Build Coastguard Worker // Checks and monitors OP_PLAY_AUDIO
31*ec779b8eSAndroid Build Coastguard Worker class OpPlayAudioMonitor : public RefBase {
32*ec779b8eSAndroid Build Coastguard Worker     friend class sp<OpPlayAudioMonitor>;
33*ec779b8eSAndroid Build Coastguard Worker public:
34*ec779b8eSAndroid Build Coastguard Worker     ~OpPlayAudioMonitor() override;
35*ec779b8eSAndroid Build Coastguard Worker     bool hasOpPlayAudio() const;
36*ec779b8eSAndroid Build Coastguard Worker 
37*ec779b8eSAndroid Build Coastguard Worker     static sp<OpPlayAudioMonitor> createIfNeeded(
38*ec779b8eSAndroid Build Coastguard Worker             IAfThreadBase* thread,
39*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
40*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr, int id,
41*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType);
42*ec779b8eSAndroid Build Coastguard Worker 
43*ec779b8eSAndroid Build Coastguard Worker private:
44*ec779b8eSAndroid Build Coastguard Worker     OpPlayAudioMonitor(IAfThreadBase* thread,
45*ec779b8eSAndroid Build Coastguard Worker                        const AttributionSourceState& attributionSource,
46*ec779b8eSAndroid Build Coastguard Worker                        audio_usage_t usage, int id, uid_t uid);
47*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() override;
48*ec779b8eSAndroid Build Coastguard Worker     static void getPackagesForUid(uid_t uid, Vector<String16>& packages);
49*ec779b8eSAndroid Build Coastguard Worker 
50*ec779b8eSAndroid Build Coastguard Worker     AppOpsManager mAppOpsManager;
51*ec779b8eSAndroid Build Coastguard Worker 
52*ec779b8eSAndroid Build Coastguard Worker     class PlayAudioOpCallback : public BnAppOpsCallback {
53*ec779b8eSAndroid Build Coastguard Worker     public:
54*ec779b8eSAndroid Build Coastguard Worker         explicit PlayAudioOpCallback(const wp<OpPlayAudioMonitor>& monitor);
55*ec779b8eSAndroid Build Coastguard Worker         void opChanged(int32_t op, const String16& packageName) override;
56*ec779b8eSAndroid Build Coastguard Worker 
57*ec779b8eSAndroid Build Coastguard Worker     private:
58*ec779b8eSAndroid Build Coastguard Worker         const wp<OpPlayAudioMonitor> mMonitor;
59*ec779b8eSAndroid Build Coastguard Worker     };
60*ec779b8eSAndroid Build Coastguard Worker 
61*ec779b8eSAndroid Build Coastguard Worker     sp<PlayAudioOpCallback> mOpCallback;
62*ec779b8eSAndroid Build Coastguard Worker     // called by PlayAudioOpCallback when OP_PLAY_AUDIO is updated in AppOp callback
63*ec779b8eSAndroid Build Coastguard Worker     void checkPlayAudioForUsage(bool doBroadcast);
64*ec779b8eSAndroid Build Coastguard Worker 
65*ec779b8eSAndroid Build Coastguard Worker     wp<IAfThreadBase> mThread;
66*ec779b8eSAndroid Build Coastguard Worker     std::atomic_bool mHasOpPlayAudio;
67*ec779b8eSAndroid Build Coastguard Worker     const int32_t mUsage;  // on purpose not audio_usage_t because always checked in appOps as
68*ec779b8eSAndroid Build Coastguard Worker                            // int32_t
69*ec779b8eSAndroid Build Coastguard Worker     const int mId; // for logging purposes only
70*ec779b8eSAndroid Build Coastguard Worker     const uid_t mUid;
71*ec779b8eSAndroid Build Coastguard Worker     const String16 mPackageName;
72*ec779b8eSAndroid Build Coastguard Worker };
73*ec779b8eSAndroid Build Coastguard Worker 
74*ec779b8eSAndroid Build Coastguard Worker // playback track
75*ec779b8eSAndroid Build Coastguard Worker class Track : public TrackBase, public virtual IAfTrack, public VolumeProvider {
76*ec779b8eSAndroid Build Coastguard Worker public:
77*ec779b8eSAndroid Build Coastguard Worker     Track(IAfPlaybackThread* thread,
78*ec779b8eSAndroid Build Coastguard Worker                                 const sp<Client>& client,
79*ec779b8eSAndroid Build Coastguard Worker                                 audio_stream_type_t streamType,
80*ec779b8eSAndroid Build Coastguard Worker                                 const audio_attributes_t& attr,
81*ec779b8eSAndroid Build Coastguard Worker                                 uint32_t sampleRate,
82*ec779b8eSAndroid Build Coastguard Worker                                 audio_format_t format,
83*ec779b8eSAndroid Build Coastguard Worker                                 audio_channel_mask_t channelMask,
84*ec779b8eSAndroid Build Coastguard Worker                                 size_t frameCount,
85*ec779b8eSAndroid Build Coastguard Worker                                 void *buffer,
86*ec779b8eSAndroid Build Coastguard Worker                                 size_t bufferSize,
87*ec779b8eSAndroid Build Coastguard Worker                                 const sp<IMemory>& sharedBuffer,
88*ec779b8eSAndroid Build Coastguard Worker                                 audio_session_t sessionId,
89*ec779b8eSAndroid Build Coastguard Worker                                 pid_t creatorPid,
90*ec779b8eSAndroid Build Coastguard Worker                                 const AttributionSourceState& attributionSource,
91*ec779b8eSAndroid Build Coastguard Worker                                 audio_output_flags_t flags,
92*ec779b8eSAndroid Build Coastguard Worker                                 track_type type,
93*ec779b8eSAndroid Build Coastguard Worker                                 audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE,
94*ec779b8eSAndroid Build Coastguard Worker                                 /** default behaviour is to start when there are as many frames
95*ec779b8eSAndroid Build Coastguard Worker                                   * ready as possible (aka. Buffer is full). */
96*ec779b8eSAndroid Build Coastguard Worker                                 size_t frameCountToBeReady = SIZE_MAX,
97*ec779b8eSAndroid Build Coastguard Worker                                 float speed = 1.0f,
98*ec779b8eSAndroid Build Coastguard Worker                                 bool isSpatialized = false,
99*ec779b8eSAndroid Build Coastguard Worker                                 bool isBitPerfect = false,
100*ec779b8eSAndroid Build Coastguard Worker                                 float volume = 0.0f,
101*ec779b8eSAndroid Build Coastguard Worker                                 bool muted = false);
102*ec779b8eSAndroid Build Coastguard Worker     ~Track() override;
103*ec779b8eSAndroid Build Coastguard Worker     status_t initCheck() const final;
104*ec779b8eSAndroid Build Coastguard Worker     void appendDumpHeader(String8& result) const final;
105*ec779b8eSAndroid Build Coastguard Worker     void appendDump(String8& result, bool active) const final;
106*ec779b8eSAndroid Build Coastguard Worker     status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
107*ec779b8eSAndroid Build Coastguard Worker             audio_session_t triggerSession = AUDIO_SESSION_NONE) override;
108*ec779b8eSAndroid Build Coastguard Worker     void stop() override;
109*ec779b8eSAndroid Build Coastguard Worker     void pause() final;
110*ec779b8eSAndroid Build Coastguard Worker     void flush() final;
111*ec779b8eSAndroid Build Coastguard Worker     void destroy() final;
112*ec779b8eSAndroid Build Coastguard Worker     uint32_t sampleRate() const final;
streamType()113*ec779b8eSAndroid Build Coastguard Worker     audio_stream_type_t streamType() const final {
114*ec779b8eSAndroid Build Coastguard Worker                 return mStreamType;
115*ec779b8eSAndroid Build Coastguard Worker             }
isOffloaded()116*ec779b8eSAndroid Build Coastguard Worker     bool isOffloaded() const final
117*ec779b8eSAndroid Build Coastguard Worker                                 { return (mFlags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) != 0; }
isDirect()118*ec779b8eSAndroid Build Coastguard Worker     bool isDirect() const final
119*ec779b8eSAndroid Build Coastguard Worker                                 { return (mFlags & AUDIO_OUTPUT_FLAG_DIRECT) != 0; }
isOffloadedOrDirect()120*ec779b8eSAndroid Build Coastguard Worker     bool isOffloadedOrDirect() const final { return (mFlags
121*ec779b8eSAndroid Build Coastguard Worker                             & (AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD
122*ec779b8eSAndroid Build Coastguard Worker                                     | AUDIO_OUTPUT_FLAG_DIRECT)) != 0; }
isStatic()123*ec779b8eSAndroid Build Coastguard Worker     bool isStatic() const final { return  mSharedBuffer.get() != nullptr; }
124*ec779b8eSAndroid Build Coastguard Worker 
125*ec779b8eSAndroid Build Coastguard Worker     status_t setParameters(const String8& keyValuePairs) final;
126*ec779b8eSAndroid Build Coastguard Worker     status_t selectPresentation(int presentationId, int programId) final;
127*ec779b8eSAndroid Build Coastguard Worker     status_t attachAuxEffect(int EffectId) final;
128*ec779b8eSAndroid Build Coastguard Worker     void setAuxBuffer(int EffectId, int32_t* buffer) final;
auxBuffer()129*ec779b8eSAndroid Build Coastguard Worker     int32_t* auxBuffer() const final { return mAuxBuffer; }
setMainBuffer(float * buffer)130*ec779b8eSAndroid Build Coastguard Worker     void setMainBuffer(float* buffer) final { mMainBuffer = buffer; }
mainBuffer()131*ec779b8eSAndroid Build Coastguard Worker     float* mainBuffer() const final { return mMainBuffer; }
auxEffectId()132*ec779b8eSAndroid Build Coastguard Worker     int auxEffectId() const final { return mAuxEffectId; }
133*ec779b8eSAndroid Build Coastguard Worker     status_t getTimestamp(AudioTimestamp& timestamp) final;
134*ec779b8eSAndroid Build Coastguard Worker     void signal() final;
135*ec779b8eSAndroid Build Coastguard Worker     status_t getDualMonoMode(audio_dual_mono_mode_t* mode) const final;
136*ec779b8eSAndroid Build Coastguard Worker     status_t setDualMonoMode(audio_dual_mono_mode_t mode) final;
137*ec779b8eSAndroid Build Coastguard Worker     status_t getAudioDescriptionMixLevel(float* leveldB) const final;
138*ec779b8eSAndroid Build Coastguard Worker     status_t setAudioDescriptionMixLevel(float leveldB) final;
139*ec779b8eSAndroid Build Coastguard Worker     status_t getPlaybackRateParameters(audio_playback_rate_t* playbackRate) const final;
140*ec779b8eSAndroid Build Coastguard Worker     status_t setPlaybackRateParameters(const audio_playback_rate_t& playbackRate) final;
141*ec779b8eSAndroid Build Coastguard Worker 
142*ec779b8eSAndroid Build Coastguard Worker     // implement FastMixerState::VolumeProvider interface
143*ec779b8eSAndroid Build Coastguard Worker     gain_minifloat_packed_t getVolumeLR() const final;
144*ec779b8eSAndroid Build Coastguard Worker 
145*ec779b8eSAndroid Build Coastguard Worker     status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) final;
isFastTrack()146*ec779b8eSAndroid Build Coastguard Worker     bool isFastTrack() const final { return (mFlags & AUDIO_OUTPUT_FLAG_FAST) != 0; }
bufferLatencyMs()147*ec779b8eSAndroid Build Coastguard Worker     double bufferLatencyMs() const final {
148*ec779b8eSAndroid Build Coastguard Worker                             return isStatic() ? 0. : TrackBase::bufferLatencyMs();
149*ec779b8eSAndroid Build Coastguard Worker                         }
150*ec779b8eSAndroid Build Coastguard Worker 
151*ec779b8eSAndroid Build Coastguard Worker     // implement volume handling.
152*ec779b8eSAndroid Build Coastguard Worker     media::VolumeShaper::Status applyVolumeShaper(
153*ec779b8eSAndroid Build Coastguard Worker                                 const sp<media::VolumeShaper::Configuration>& configuration,
154*ec779b8eSAndroid Build Coastguard Worker                                 const sp<media::VolumeShaper::Operation>& operation);
155*ec779b8eSAndroid Build Coastguard Worker     sp<media::VolumeShaper::State> getVolumeShaperState(int id) const final;
getVolumeHandler()156*ec779b8eSAndroid Build Coastguard Worker     sp<media::VolumeHandler> getVolumeHandler() const final{ return mVolumeHandler; }
157*ec779b8eSAndroid Build Coastguard Worker     /** Set the computed normalized final volume of the track.
158*ec779b8eSAndroid Build Coastguard Worker      * !masterMute * masterVolume * streamVolume * averageLRVolume */
159*ec779b8eSAndroid Build Coastguard Worker     void setFinalVolume(float volumeLeft, float volumeRight) final;
getFinalVolume()160*ec779b8eSAndroid Build Coastguard Worker     float getFinalVolume() const final { return mFinalVolume; }
getFinalVolume(float * left,float * right)161*ec779b8eSAndroid Build Coastguard Worker     void getFinalVolume(float* left, float* right) const final {
162*ec779b8eSAndroid Build Coastguard Worker                             *left = mFinalVolumeLeft;
163*ec779b8eSAndroid Build Coastguard Worker                             *right = mFinalVolumeRight;
164*ec779b8eSAndroid Build Coastguard Worker     }
165*ec779b8eSAndroid Build Coastguard Worker 
166*ec779b8eSAndroid Build Coastguard Worker     using SourceMetadatas = std::vector<playback_track_metadata_v7_t>;
167*ec779b8eSAndroid Build Coastguard Worker     using MetadataInserter = std::back_insert_iterator<SourceMetadatas>;
168*ec779b8eSAndroid Build Coastguard Worker     /** Copy the track metadata in the provided iterator. Thread safe. */
169*ec779b8eSAndroid Build Coastguard Worker     void copyMetadataTo(MetadataInserter& backInserter) const override;
170*ec779b8eSAndroid Build Coastguard Worker 
171*ec779b8eSAndroid Build Coastguard Worker 
172*ec779b8eSAndroid Build Coastguard Worker             /** Return haptic playback of the track is enabled or not, used in mixer. */
getHapticPlaybackEnabled()173*ec779b8eSAndroid Build Coastguard Worker     bool getHapticPlaybackEnabled() const final { return mHapticPlaybackEnabled; }
174*ec779b8eSAndroid Build Coastguard Worker             /** Set haptic playback of the track is enabled or not, should be
175*ec779b8eSAndroid Build Coastguard Worker              *  set after query or get callback from vibrator service */
setHapticPlaybackEnabled(bool hapticPlaybackEnabled)176*ec779b8eSAndroid Build Coastguard Worker     void setHapticPlaybackEnabled(bool hapticPlaybackEnabled) final {
177*ec779b8eSAndroid Build Coastguard Worker                 mHapticPlaybackEnabled = hapticPlaybackEnabled;
178*ec779b8eSAndroid Build Coastguard Worker             }
179*ec779b8eSAndroid Build Coastguard Worker             /** Return the haptics scale, used in mixer. */
getHapticScale()180*ec779b8eSAndroid Build Coastguard Worker     os::HapticScale getHapticScale() const final { return mHapticScale; }
181*ec779b8eSAndroid Build Coastguard Worker             /** Return the maximum amplitude allowed for haptics data, used in mixer. */
getHapticMaxAmplitude()182*ec779b8eSAndroid Build Coastguard Worker     float getHapticMaxAmplitude() const final { return mHapticMaxAmplitude; }
183*ec779b8eSAndroid Build Coastguard Worker             /** Set intensity of haptic playback, should be set after querying vibrator service. */
setHapticScale(os::HapticScale hapticScale)184*ec779b8eSAndroid Build Coastguard Worker     void setHapticScale(os::HapticScale hapticScale) final {
185*ec779b8eSAndroid Build Coastguard Worker                 if (os::isValidHapticScale(hapticScale)) {
186*ec779b8eSAndroid Build Coastguard Worker                     mHapticScale = hapticScale;
187*ec779b8eSAndroid Build Coastguard Worker                     setHapticPlaybackEnabled(!mHapticScale.isScaleMute());
188*ec779b8eSAndroid Build Coastguard Worker                 }
189*ec779b8eSAndroid Build Coastguard Worker             }
190*ec779b8eSAndroid Build Coastguard Worker             /** Set maximum amplitude allowed for haptic data, should be set after querying
191*ec779b8eSAndroid Build Coastguard Worker              *  vibrator service.
192*ec779b8eSAndroid Build Coastguard Worker              */
setHapticMaxAmplitude(float maxAmplitude)193*ec779b8eSAndroid Build Coastguard Worker     void setHapticMaxAmplitude(float maxAmplitude) final {
194*ec779b8eSAndroid Build Coastguard Worker                 mHapticMaxAmplitude = maxAmplitude;
195*ec779b8eSAndroid Build Coastguard Worker             }
getExternalVibration()196*ec779b8eSAndroid Build Coastguard Worker     sp<os::ExternalVibration> getExternalVibration() const final { return mExternalVibration; }
197*ec779b8eSAndroid Build Coastguard Worker 
198*ec779b8eSAndroid Build Coastguard Worker             // This function should be called with holding thread lock.
199*ec779b8eSAndroid Build Coastguard Worker     void updateTeePatches_l() final REQUIRES(audio_utils::ThreadBase_Mutex)
200*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_BELOW_ThreadBase_Mutex;
201*ec779b8eSAndroid Build Coastguard Worker     void setTeePatchesToUpdate_l(TeePatches teePatchesToUpdate) final;
202*ec779b8eSAndroid Build Coastguard Worker 
tallyUnderrunFrames(size_t frames)203*ec779b8eSAndroid Build Coastguard Worker     void tallyUnderrunFrames(size_t frames) final {
204*ec779b8eSAndroid Build Coastguard Worker        if (isOut()) { // we expect this from output tracks only
205*ec779b8eSAndroid Build Coastguard Worker            mAudioTrackServerProxy->tallyUnderrunFrames(frames);
206*ec779b8eSAndroid Build Coastguard Worker            // Fetch absolute numbers from AudioTrackShared as it counts
207*ec779b8eSAndroid Build Coastguard Worker            // contiguous underruns as a one -- we want a consistent number.
208*ec779b8eSAndroid Build Coastguard Worker            // TODO: isolate this counting into a class.
209*ec779b8eSAndroid Build Coastguard Worker            mTrackMetrics.logUnderruns(mAudioTrackServerProxy->getUnderrunCount(),
210*ec779b8eSAndroid Build Coastguard Worker                    mAudioTrackServerProxy->getUnderrunFrames());
211*ec779b8eSAndroid Build Coastguard Worker        }
212*ec779b8eSAndroid Build Coastguard Worker     }
213*ec779b8eSAndroid Build Coastguard Worker 
getOutputFlags()214*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t getOutputFlags() const final { return mFlags; }
getSpeed()215*ec779b8eSAndroid Build Coastguard Worker     float getSpeed() const final { return mSpeed; }
isSpatialized()216*ec779b8eSAndroid Build Coastguard Worker     bool isSpatialized() const final { return mIsSpatialized; }
isBitPerfect()217*ec779b8eSAndroid Build Coastguard Worker     bool isBitPerfect() const final { return mIsBitPerfect; }
218*ec779b8eSAndroid Build Coastguard Worker 
219*ec779b8eSAndroid Build Coastguard Worker     /**
220*ec779b8eSAndroid Build Coastguard Worker      * Updates the mute state and notifies the audio service. Call this only when holding player
221*ec779b8eSAndroid Build Coastguard Worker      * thread lock.
222*ec779b8eSAndroid Build Coastguard Worker      */
223*ec779b8eSAndroid Build Coastguard Worker     void processMuteEvent_l(const sp<IAudioManager>& audioManager, mute_state_t muteState) final;
224*ec779b8eSAndroid Build Coastguard Worker 
getInternalMute()225*ec779b8eSAndroid Build Coastguard Worker     bool getInternalMute() const final { return mInternalMute; }
setInternalMute(bool muted)226*ec779b8eSAndroid Build Coastguard Worker     void setInternalMute(bool muted) final { mInternalMute = muted; }
227*ec779b8eSAndroid Build Coastguard Worker 
228*ec779b8eSAndroid Build Coastguard Worker     // VolumePortInterface implementation
229*ec779b8eSAndroid Build Coastguard Worker     void setPortVolume(float volume) override;
230*ec779b8eSAndroid Build Coastguard Worker     void setPortMute(bool muted) override;
getPortVolume()231*ec779b8eSAndroid Build Coastguard Worker     float getPortVolume() const override { return mVolume; }
getPortMute()232*ec779b8eSAndroid Build Coastguard Worker     bool getPortMute() const override { return mMutedFromPort; }
233*ec779b8eSAndroid Build Coastguard Worker 
trackFlagsAsString()234*ec779b8eSAndroid Build Coastguard Worker     std::string trackFlagsAsString() const final { return toString(mFlags); }
235*ec779b8eSAndroid Build Coastguard Worker 
236*ec779b8eSAndroid Build Coastguard Worker protected:
237*ec779b8eSAndroid Build Coastguard Worker 
238*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(Track);
239*ec779b8eSAndroid Build Coastguard Worker 
240*ec779b8eSAndroid Build Coastguard Worker     // AudioBufferProvider interface
241*ec779b8eSAndroid Build Coastguard Worker     status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override;
242*ec779b8eSAndroid Build Coastguard Worker     void releaseBuffer(AudioBufferProvider::Buffer* buffer) override;
243*ec779b8eSAndroid Build Coastguard Worker 
244*ec779b8eSAndroid Build Coastguard Worker     // ExtendedAudioBufferProvider interface
245*ec779b8eSAndroid Build Coastguard Worker     size_t framesReady() const override;
246*ec779b8eSAndroid Build Coastguard Worker     int64_t framesReleased() const override;
247*ec779b8eSAndroid Build Coastguard Worker     void onTimestamp(const ExtendedTimestamp &timestamp) override;
248*ec779b8eSAndroid Build Coastguard Worker 
249*ec779b8eSAndroid Build Coastguard Worker     // Used by thread
isPausing()250*ec779b8eSAndroid Build Coastguard Worker     bool isPausing() const final { return mState == PAUSING; }
isPaused()251*ec779b8eSAndroid Build Coastguard Worker     bool isPaused() const final { return mState == PAUSED; }
isResuming()252*ec779b8eSAndroid Build Coastguard Worker     bool isResuming() const final { return mState == RESUMING; }
253*ec779b8eSAndroid Build Coastguard Worker     bool isReady() const final;
setPaused()254*ec779b8eSAndroid Build Coastguard Worker     void setPaused() final { mState = PAUSED; }
255*ec779b8eSAndroid Build Coastguard Worker     void reset() final;
isFlushPending()256*ec779b8eSAndroid Build Coastguard Worker     bool isFlushPending() const final { return mFlushHwPending; }
257*ec779b8eSAndroid Build Coastguard Worker     void flushAck() final;
258*ec779b8eSAndroid Build Coastguard Worker     bool isResumePending() const final;
259*ec779b8eSAndroid Build Coastguard Worker     void resumeAck() final;
260*ec779b8eSAndroid Build Coastguard Worker     // For direct or offloaded tracks ensure that the pause state is acknowledged
261*ec779b8eSAndroid Build Coastguard Worker     // by the playback thread in case of an immediate flush.
isPausePending()262*ec779b8eSAndroid Build Coastguard Worker     bool isPausePending() const final { return mPauseHwPending; }
263*ec779b8eSAndroid Build Coastguard Worker     void pauseAck() final;
264*ec779b8eSAndroid Build Coastguard Worker     void updateTrackFrameInfo(int64_t trackFramesReleased, int64_t sinkFramesWritten,
265*ec779b8eSAndroid Build Coastguard Worker             uint32_t halSampleRate, const ExtendedTimestamp& timeStamp) final;
266*ec779b8eSAndroid Build Coastguard Worker 
sharedBuffer()267*ec779b8eSAndroid Build Coastguard Worker     sp<IMemory> sharedBuffer() const final { return mSharedBuffer; }
268*ec779b8eSAndroid Build Coastguard Worker 
269*ec779b8eSAndroid Build Coastguard Worker     // presentationComplete checked by frames. (Mixed Tracks).
270*ec779b8eSAndroid Build Coastguard Worker     // framesWritten is cumulative, never reset, and is shared all tracks
271*ec779b8eSAndroid Build Coastguard Worker     // audioHalFrames is derived from output latency
272*ec779b8eSAndroid Build Coastguard Worker     bool presentationComplete(int64_t framesWritten, size_t audioHalFrames) final;
273*ec779b8eSAndroid Build Coastguard Worker 
274*ec779b8eSAndroid Build Coastguard Worker     // presentationComplete checked by time. (Direct Tracks).
275*ec779b8eSAndroid Build Coastguard Worker     bool presentationComplete(uint32_t latencyMs) final;
276*ec779b8eSAndroid Build Coastguard Worker 
resetPresentationComplete()277*ec779b8eSAndroid Build Coastguard Worker     void resetPresentationComplete() final {
278*ec779b8eSAndroid Build Coastguard Worker         mPresentationCompleteFrames = 0;
279*ec779b8eSAndroid Build Coastguard Worker         mPresentationCompleteTimeNs = 0;
280*ec779b8eSAndroid Build Coastguard Worker     }
281*ec779b8eSAndroid Build Coastguard Worker 
282*ec779b8eSAndroid Build Coastguard Worker     // notifyPresentationComplete is called when presentationComplete() detects
283*ec779b8eSAndroid Build Coastguard Worker     // that the track is finished stopping.
284*ec779b8eSAndroid Build Coastguard Worker     void notifyPresentationComplete();
285*ec779b8eSAndroid Build Coastguard Worker 
286*ec779b8eSAndroid Build Coastguard Worker     void signalClientFlag(int32_t flag);
287*ec779b8eSAndroid Build Coastguard Worker 
288*ec779b8eSAndroid Build Coastguard Worker     void triggerEvents(AudioSystem::sync_event_t type) final;
289*ec779b8eSAndroid Build Coastguard Worker     void invalidate() final;
290*ec779b8eSAndroid Build Coastguard Worker     void disable() final;
291*ec779b8eSAndroid Build Coastguard Worker     bool isDisabled() const final;
292*ec779b8eSAndroid Build Coastguard Worker 
fastIndex()293*ec779b8eSAndroid Build Coastguard Worker     int& fastIndex() final { return mFastIndex; }
isPlaybackRestricted()294*ec779b8eSAndroid Build Coastguard Worker     bool isPlaybackRestricted() const final {
295*ec779b8eSAndroid Build Coastguard Worker         // The monitor is only created for tracks that can be silenced.
296*ec779b8eSAndroid Build Coastguard Worker         return mOpPlayAudioMonitor ? !mOpPlayAudioMonitor->hasOpPlayAudio() : false; }
297*ec779b8eSAndroid Build Coastguard Worker 
audioTrackServerProxy()298*ec779b8eSAndroid Build Coastguard Worker     const sp<AudioTrackServerProxy>& audioTrackServerProxy() const final {
299*ec779b8eSAndroid Build Coastguard Worker         return mAudioTrackServerProxy;
300*ec779b8eSAndroid Build Coastguard Worker     }
hasVolumeController()301*ec779b8eSAndroid Build Coastguard Worker     bool hasVolumeController() const final { return mHasVolumeController; }
setHasVolumeController(bool hasVolumeController)302*ec779b8eSAndroid Build Coastguard Worker     void setHasVolumeController(bool hasVolumeController) final {
303*ec779b8eSAndroid Build Coastguard Worker         mHasVolumeController = hasVolumeController;
304*ec779b8eSAndroid Build Coastguard Worker     }
setCachedVolume(float volume)305*ec779b8eSAndroid Build Coastguard Worker     void setCachedVolume(float volume) final {
306*ec779b8eSAndroid Build Coastguard Worker         mCachedVolume = volume;
307*ec779b8eSAndroid Build Coastguard Worker     }
setResetDone(bool resetDone)308*ec779b8eSAndroid Build Coastguard Worker     void setResetDone(bool resetDone) final {
309*ec779b8eSAndroid Build Coastguard Worker         mResetDone = resetDone;
310*ec779b8eSAndroid Build Coastguard Worker     }
asExtendedAudioBufferProvider()311*ec779b8eSAndroid Build Coastguard Worker     ExtendedAudioBufferProvider* asExtendedAudioBufferProvider() final {
312*ec779b8eSAndroid Build Coastguard Worker         return this;
313*ec779b8eSAndroid Build Coastguard Worker     }
asVolumeProvider()314*ec779b8eSAndroid Build Coastguard Worker     VolumeProvider* asVolumeProvider() final {
315*ec779b8eSAndroid Build Coastguard Worker         return this;
316*ec779b8eSAndroid Build Coastguard Worker     }
317*ec779b8eSAndroid Build Coastguard Worker 
fillingStatus()318*ec779b8eSAndroid Build Coastguard Worker     FillingStatus& fillingStatus() final { return mFillingStatus; }
retryCount()319*ec779b8eSAndroid Build Coastguard Worker     int8_t& retryCount() final { return mRetryCount; }
fastTrackUnderruns()320*ec779b8eSAndroid Build Coastguard Worker     FastTrackUnderruns& fastTrackUnderruns() final { return mObservedUnderruns; }
321*ec779b8eSAndroid Build Coastguard Worker 
322*ec779b8eSAndroid Build Coastguard Worker protected:
323*ec779b8eSAndroid Build Coastguard Worker     mutable FillingStatus mFillingStatus;
324*ec779b8eSAndroid Build Coastguard Worker     int8_t              mRetryCount;
325*ec779b8eSAndroid Build Coastguard Worker 
326*ec779b8eSAndroid Build Coastguard Worker     // see comment at ~Track for why this can't be const
327*ec779b8eSAndroid Build Coastguard Worker     sp<IMemory>         mSharedBuffer;
328*ec779b8eSAndroid Build Coastguard Worker 
329*ec779b8eSAndroid Build Coastguard Worker     bool                mResetDone;
330*ec779b8eSAndroid Build Coastguard Worker     const audio_stream_type_t mStreamType;
331*ec779b8eSAndroid Build Coastguard Worker     float     *mMainBuffer;
332*ec779b8eSAndroid Build Coastguard Worker 
333*ec779b8eSAndroid Build Coastguard Worker     int32_t             *mAuxBuffer;
334*ec779b8eSAndroid Build Coastguard Worker     int                 mAuxEffectId;
335*ec779b8eSAndroid Build Coastguard Worker     bool                mHasVolumeController;
336*ec779b8eSAndroid Build Coastguard Worker 
337*ec779b8eSAndroid Build Coastguard Worker     // access these three variables only when holding thread lock.
338*ec779b8eSAndroid Build Coastguard Worker     LinearMap<int64_t> mFrameMap;           // track frame to server frame mapping
339*ec779b8eSAndroid Build Coastguard Worker 
340*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp  mSinkTimestamp;
341*ec779b8eSAndroid Build Coastguard Worker 
342*ec779b8eSAndroid Build Coastguard Worker     sp<media::VolumeHandler>  mVolumeHandler; // handles multiple VolumeShaper configs and operations
343*ec779b8eSAndroid Build Coastguard Worker 
344*ec779b8eSAndroid Build Coastguard Worker     sp<OpPlayAudioMonitor>  mOpPlayAudioMonitor;
345*ec779b8eSAndroid Build Coastguard Worker 
346*ec779b8eSAndroid Build Coastguard Worker     bool                mHapticPlaybackEnabled = false; // indicates haptic playback enabled or not
347*ec779b8eSAndroid Build Coastguard Worker     // scale to play haptic data
348*ec779b8eSAndroid Build Coastguard Worker     os::HapticScale mHapticScale = os::HapticScale::mute();
349*ec779b8eSAndroid Build Coastguard Worker     // max amplitude allowed for haptic data
350*ec779b8eSAndroid Build Coastguard Worker     float mHapticMaxAmplitude = NAN;
351*ec779b8eSAndroid Build Coastguard Worker     class AudioVibrationController : public os::BnExternalVibrationController {
352*ec779b8eSAndroid Build Coastguard Worker     public:
AudioVibrationController(Track * track)353*ec779b8eSAndroid Build Coastguard Worker         explicit AudioVibrationController(Track* track) : mTrack(track) {}
354*ec779b8eSAndroid Build Coastguard Worker         binder::Status mute(/*out*/ bool *ret) override;
355*ec779b8eSAndroid Build Coastguard Worker         binder::Status unmute(/*out*/ bool *ret) override;
356*ec779b8eSAndroid Build Coastguard Worker     private:
357*ec779b8eSAndroid Build Coastguard Worker         Track* const mTrack;
358*ec779b8eSAndroid Build Coastguard Worker         bool setMute(bool muted);
359*ec779b8eSAndroid Build Coastguard Worker     };
360*ec779b8eSAndroid Build Coastguard Worker     sp<AudioVibrationController> mAudioVibrationController;
361*ec779b8eSAndroid Build Coastguard Worker     sp<os::ExternalVibration>    mExternalVibration;
362*ec779b8eSAndroid Build Coastguard Worker 
363*ec779b8eSAndroid Build Coastguard Worker     audio_dual_mono_mode_t mDualMonoMode = AUDIO_DUAL_MONO_MODE_OFF;
364*ec779b8eSAndroid Build Coastguard Worker     float               mAudioDescriptionMixLevel = -std::numeric_limits<float>::infinity();
365*ec779b8eSAndroid Build Coastguard Worker     audio_playback_rate_t  mPlaybackRateParameters = AUDIO_PLAYBACK_RATE_INITIALIZER;
366*ec779b8eSAndroid Build Coastguard Worker 
367*ec779b8eSAndroid Build Coastguard Worker private:
368*ec779b8eSAndroid Build Coastguard Worker     void                interceptBuffer(const AudioBufferProvider::Buffer& buffer);
369*ec779b8eSAndroid Build Coastguard Worker     // Must hold thread lock to access tee patches
370*ec779b8eSAndroid Build Coastguard Worker     template <class F>
forEachTeePatchTrack_l(F f)371*ec779b8eSAndroid Build Coastguard Worker     void                forEachTeePatchTrack_l(F f) {
372*ec779b8eSAndroid Build Coastguard Worker         RWLock::AutoRLock readLock(mTeePatchesRWLock);
373*ec779b8eSAndroid Build Coastguard Worker         for (auto& tp : mTeePatches) { f(tp.patchTrack); }
374*ec779b8eSAndroid Build Coastguard Worker     };
375*ec779b8eSAndroid Build Coastguard Worker 
376*ec779b8eSAndroid Build Coastguard Worker     void                populateUsageAndContentTypeFromStreamType();
377*ec779b8eSAndroid Build Coastguard Worker 
378*ec779b8eSAndroid Build Coastguard Worker     size_t              mPresentationCompleteFrames = 0; // (Used for Mixed tracks)
379*ec779b8eSAndroid Build Coastguard Worker                                     // The number of frames written to the
380*ec779b8eSAndroid Build Coastguard Worker                                     // audio HAL when this track is considered fully rendered.
381*ec779b8eSAndroid Build Coastguard Worker                                     // Zero means not monitoring.
382*ec779b8eSAndroid Build Coastguard Worker     int64_t             mPresentationCompleteTimeNs = 0; // (Used for Direct tracks)
383*ec779b8eSAndroid Build Coastguard Worker                                     // The time when this track is considered fully rendered.
384*ec779b8eSAndroid Build Coastguard Worker                                     // Zero means not monitoring.
385*ec779b8eSAndroid Build Coastguard Worker 
386*ec779b8eSAndroid Build Coastguard Worker     // The following fields are only for fast tracks, and should be in a subclass
387*ec779b8eSAndroid Build Coastguard Worker     int                 mFastIndex; // index within FastMixerState::mFastTracks[];
388*ec779b8eSAndroid Build Coastguard Worker                                     // either mFastIndex == -1 if not isFastTrack()
389*ec779b8eSAndroid Build Coastguard Worker                                     // or 0 < mFastIndex < FastMixerState::kMaxFast because
390*ec779b8eSAndroid Build Coastguard Worker                                     // index 0 is reserved for normal mixer's submix;
391*ec779b8eSAndroid Build Coastguard Worker                                     // index is allocated statically at track creation time
392*ec779b8eSAndroid Build Coastguard Worker                                     // but the slot is only used if track is active
393*ec779b8eSAndroid Build Coastguard Worker     FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
394*ec779b8eSAndroid Build Coastguard Worker                                     // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
395*ec779b8eSAndroid Build Coastguard Worker     volatile float      mCachedVolume;  // combined master volume and stream type volume;
396*ec779b8eSAndroid Build Coastguard Worker                                         // 'volatile' means accessed without lock or
397*ec779b8eSAndroid Build Coastguard Worker                                         // barrier, but is read/written atomically
398*ec779b8eSAndroid Build Coastguard Worker     float               mFinalVolume; // combine master volume, stream type volume and track volume
399*ec779b8eSAndroid Build Coastguard Worker     float               mFinalVolumeLeft; // combine master volume, stream type volume and track
400*ec779b8eSAndroid Build Coastguard Worker                                           // volume
401*ec779b8eSAndroid Build Coastguard Worker     float               mFinalVolumeRight; // combine master volume, stream type volume and track
402*ec779b8eSAndroid Build Coastguard Worker                                            // volume
403*ec779b8eSAndroid Build Coastguard Worker     sp<AudioTrackServerProxy>  mAudioTrackServerProxy;
404*ec779b8eSAndroid Build Coastguard Worker     bool                mResumeToStopping; // track was paused in stopping state.
405*ec779b8eSAndroid Build Coastguard Worker     bool                mFlushHwPending; // track requests for thread flush
406*ec779b8eSAndroid Build Coastguard Worker     bool                mPauseHwPending = false; // direct/offload track request for thread pause
407*ec779b8eSAndroid Build Coastguard Worker     audio_output_flags_t mFlags;
408*ec779b8eSAndroid Build Coastguard Worker     TeePatches mTeePatches;
409*ec779b8eSAndroid Build Coastguard Worker     std::optional<TeePatches> mTeePatchesToUpdate;
410*ec779b8eSAndroid Build Coastguard Worker     RWLock              mTeePatchesRWLock;
411*ec779b8eSAndroid Build Coastguard Worker     const float         mSpeed;
412*ec779b8eSAndroid Build Coastguard Worker     const bool          mIsSpatialized;
413*ec779b8eSAndroid Build Coastguard Worker     const bool          mIsBitPerfect;
414*ec779b8eSAndroid Build Coastguard Worker 
415*ec779b8eSAndroid Build Coastguard Worker     // TODO: replace PersistableBundle with own struct
416*ec779b8eSAndroid Build Coastguard Worker     // access these two variables only when holding player thread lock.
417*ec779b8eSAndroid Build Coastguard Worker     std::unique_ptr<os::PersistableBundle> mMuteEventExtras;
418*ec779b8eSAndroid Build Coastguard Worker     std::atomic<mute_state_t> mMuteState;
419*ec779b8eSAndroid Build Coastguard Worker     std::atomic<bool>         mMutedFromPort;
420*ec779b8eSAndroid Build Coastguard Worker     bool                      mInternalMute = false;
421*ec779b8eSAndroid Build Coastguard Worker     std::atomic<float>        mVolume = 0.0f;
422*ec779b8eSAndroid Build Coastguard Worker };  // end of Track
423*ec779b8eSAndroid Build Coastguard Worker 
424*ec779b8eSAndroid Build Coastguard Worker 
425*ec779b8eSAndroid Build Coastguard Worker // playback track, used by DuplicatingThread
426*ec779b8eSAndroid Build Coastguard Worker class OutputTrack : public Track, public IAfOutputTrack {
427*ec779b8eSAndroid Build Coastguard Worker public:
428*ec779b8eSAndroid Build Coastguard Worker 
429*ec779b8eSAndroid Build Coastguard Worker     class Buffer : public AudioBufferProvider::Buffer {
430*ec779b8eSAndroid Build Coastguard Worker     public:
431*ec779b8eSAndroid Build Coastguard Worker         void *mBuffer;
432*ec779b8eSAndroid Build Coastguard Worker     };
433*ec779b8eSAndroid Build Coastguard Worker 
434*ec779b8eSAndroid Build Coastguard Worker     OutputTrack(IAfPlaybackThread* thread,
435*ec779b8eSAndroid Build Coastguard Worker             IAfDuplicatingThread* sourceThread,
436*ec779b8eSAndroid Build Coastguard Worker                                 uint32_t sampleRate,
437*ec779b8eSAndroid Build Coastguard Worker                                 audio_format_t format,
438*ec779b8eSAndroid Build Coastguard Worker                                 audio_channel_mask_t channelMask,
439*ec779b8eSAndroid Build Coastguard Worker                                 size_t frameCount,
440*ec779b8eSAndroid Build Coastguard Worker                                 const AttributionSourceState& attributionSource);
441*ec779b8eSAndroid Build Coastguard Worker     ~OutputTrack() override;
442*ec779b8eSAndroid Build Coastguard Worker 
443*ec779b8eSAndroid Build Coastguard Worker     status_t start(AudioSystem::sync_event_t event =
444*ec779b8eSAndroid Build Coastguard Worker                                     AudioSystem::SYNC_EVENT_NONE,
445*ec779b8eSAndroid Build Coastguard Worker                              audio_session_t triggerSession = AUDIO_SESSION_NONE) final;
446*ec779b8eSAndroid Build Coastguard Worker     void stop() final;
447*ec779b8eSAndroid Build Coastguard Worker     ssize_t write(void* data, uint32_t frames) final;
bufferQueueEmpty()448*ec779b8eSAndroid Build Coastguard Worker     bool bufferQueueEmpty() const final { return mBufferQueue.size() == 0; }
isActive()449*ec779b8eSAndroid Build Coastguard Worker     bool isActive() const final { return mActive; }
450*ec779b8eSAndroid Build Coastguard Worker 
451*ec779b8eSAndroid Build Coastguard Worker     void copyMetadataTo(MetadataInserter& backInserter) const final;
452*ec779b8eSAndroid Build Coastguard Worker     /** Set the metadatas of the upstream tracks. Thread safe. */
453*ec779b8eSAndroid Build Coastguard Worker     void setMetadatas(const SourceMetadatas& metadatas) final;
454*ec779b8eSAndroid Build Coastguard Worker     /** returns client timestamp to the upstream duplicating thread. */
getClientProxyTimestamp()455*ec779b8eSAndroid Build Coastguard Worker     ExtendedTimestamp getClientProxyTimestamp() const final {
456*ec779b8eSAndroid Build Coastguard Worker                             // server - kernel difference is not true latency when drained
457*ec779b8eSAndroid Build Coastguard Worker                             // i.e. mServerProxy->isDrained().
458*ec779b8eSAndroid Build Coastguard Worker                             ExtendedTimestamp timestamp;
459*ec779b8eSAndroid Build Coastguard Worker                             (void) mClientProxy->getTimestamp(&timestamp);
460*ec779b8eSAndroid Build Coastguard Worker                             // On success, the timestamp LOCATION_SERVER and LOCATION_KERNEL
461*ec779b8eSAndroid Build Coastguard Worker                             // entries will be properly filled. If getTimestamp()
462*ec779b8eSAndroid Build Coastguard Worker                             // is unsuccessful, then a default initialized timestamp
463*ec779b8eSAndroid Build Coastguard Worker                             // (with mTimeNs[] filled with -1's) is returned.
464*ec779b8eSAndroid Build Coastguard Worker                             return timestamp;
465*ec779b8eSAndroid Build Coastguard Worker                         }
466*ec779b8eSAndroid Build Coastguard Worker private:
467*ec779b8eSAndroid Build Coastguard Worker     status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
468*ec779b8eSAndroid Build Coastguard Worker                                      uint32_t waitTimeMs);
469*ec779b8eSAndroid Build Coastguard Worker     void                queueBuffer(Buffer& inBuffer);
470*ec779b8eSAndroid Build Coastguard Worker     void                clearBufferQueue();
471*ec779b8eSAndroid Build Coastguard Worker 
472*ec779b8eSAndroid Build Coastguard Worker     void restartIfDisabled() override;
473*ec779b8eSAndroid Build Coastguard Worker 
474*ec779b8eSAndroid Build Coastguard Worker     // Maximum number of pending buffers allocated by OutputTrack::write()
475*ec779b8eSAndroid Build Coastguard Worker     static const uint8_t kMaxOverFlowBuffers = 10;
476*ec779b8eSAndroid Build Coastguard Worker 
477*ec779b8eSAndroid Build Coastguard Worker     Vector < Buffer* >          mBufferQueue;
478*ec779b8eSAndroid Build Coastguard Worker     AudioBufferProvider::Buffer mOutBuffer;
479*ec779b8eSAndroid Build Coastguard Worker     bool                        mActive;
480*ec779b8eSAndroid Build Coastguard Worker     IAfDuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
481*ec779b8eSAndroid Build Coastguard Worker     sp<AudioTrackClientProxy>   mClientProxy;
482*ec779b8eSAndroid Build Coastguard Worker 
483*ec779b8eSAndroid Build Coastguard Worker     /** Attributes of the source tracks.
484*ec779b8eSAndroid Build Coastguard Worker      *
485*ec779b8eSAndroid Build Coastguard Worker      * This member must be accessed with mTrackMetadatasMutex taken.
486*ec779b8eSAndroid Build Coastguard Worker      * There is one writer (duplicating thread) and one reader (downstream mixer).
487*ec779b8eSAndroid Build Coastguard Worker      *
488*ec779b8eSAndroid Build Coastguard Worker      * That means that the duplicating thread can block the downstream mixer
489*ec779b8eSAndroid Build Coastguard Worker      * thread and vice versa for the time of the copy.
490*ec779b8eSAndroid Build Coastguard Worker      * If this becomes an issue, the metadata could be stored in an atomic raw pointer,
491*ec779b8eSAndroid Build Coastguard Worker      * and a exchange with nullptr and delete can be used.
492*ec779b8eSAndroid Build Coastguard Worker      * Alternatively a read-copy-update might be implemented.
493*ec779b8eSAndroid Build Coastguard Worker      */
494*ec779b8eSAndroid Build Coastguard Worker     SourceMetadatas mTrackMetadatas;
495*ec779b8eSAndroid Build Coastguard Worker     /** Protects mTrackMetadatas against concurrent access. */
trackMetadataMutex()496*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& trackMetadataMutex() const { return mTrackMetadataMutex; }
497*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mTrackMetadataMutex{
498*ec779b8eSAndroid Build Coastguard Worker             audio_utils::MutexOrder::kOutputTrack_TrackMetadataMutex};
499*ec779b8eSAndroid Build Coastguard Worker };  // end of OutputTrack
500*ec779b8eSAndroid Build Coastguard Worker 
501*ec779b8eSAndroid Build Coastguard Worker // playback track, used by PatchPanel
502*ec779b8eSAndroid Build Coastguard Worker class PatchTrack : public Track, public PatchTrackBase, public IAfPatchTrack {
503*ec779b8eSAndroid Build Coastguard Worker public:
504*ec779b8eSAndroid Build Coastguard Worker     PatchTrack(IAfPlaybackThread* playbackThread,
505*ec779b8eSAndroid Build Coastguard Worker                                    audio_stream_type_t streamType,
506*ec779b8eSAndroid Build Coastguard Worker                                    uint32_t sampleRate,
507*ec779b8eSAndroid Build Coastguard Worker                                    audio_channel_mask_t channelMask,
508*ec779b8eSAndroid Build Coastguard Worker                                    audio_format_t format,
509*ec779b8eSAndroid Build Coastguard Worker                                    size_t frameCount,
510*ec779b8eSAndroid Build Coastguard Worker                                    void *buffer,
511*ec779b8eSAndroid Build Coastguard Worker                                    size_t bufferSize,
512*ec779b8eSAndroid Build Coastguard Worker                                    audio_output_flags_t flags,
513*ec779b8eSAndroid Build Coastguard Worker                                    const Timeout& timeout = {},
514*ec779b8eSAndroid Build Coastguard Worker                                    size_t frameCountToBeReady = 1, /** Default behaviour is to start
515*ec779b8eSAndroid Build Coastguard Worker                                                                     *  as soon as possible to have
516*ec779b8eSAndroid Build Coastguard Worker                                                                     *  the lowest possible latency
517*ec779b8eSAndroid Build Coastguard Worker                                                                     *  even if it might glitch. */
518*ec779b8eSAndroid Build Coastguard Worker                                    float speed = 1.0f,
519*ec779b8eSAndroid Build Coastguard Worker                                    float volume = 1.0f,
520*ec779b8eSAndroid Build Coastguard Worker                                    bool muted = false);
521*ec779b8eSAndroid Build Coastguard Worker     ~PatchTrack() override;
522*ec779b8eSAndroid Build Coastguard Worker 
523*ec779b8eSAndroid Build Coastguard Worker     size_t framesReady() const final;
524*ec779b8eSAndroid Build Coastguard Worker 
525*ec779b8eSAndroid Build Coastguard Worker     status_t start(AudioSystem::sync_event_t event =
526*ec779b8eSAndroid Build Coastguard Worker                                     AudioSystem::SYNC_EVENT_NONE,
527*ec779b8eSAndroid Build Coastguard Worker                              audio_session_t triggerSession = AUDIO_SESSION_NONE) final;
528*ec779b8eSAndroid Build Coastguard Worker 
529*ec779b8eSAndroid Build Coastguard Worker     // AudioBufferProvider interface
530*ec779b8eSAndroid Build Coastguard Worker     status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) final;
531*ec779b8eSAndroid Build Coastguard Worker     void releaseBuffer(AudioBufferProvider::Buffer* buffer) final;
532*ec779b8eSAndroid Build Coastguard Worker 
533*ec779b8eSAndroid Build Coastguard Worker     // PatchProxyBufferProvider interface
534*ec779b8eSAndroid Build Coastguard Worker     status_t obtainBuffer(Proxy::Buffer* buffer, const struct timespec* timeOut = nullptr) final;
535*ec779b8eSAndroid Build Coastguard Worker     void releaseBuffer(Proxy::Buffer* buffer) final;
536*ec779b8eSAndroid Build Coastguard Worker 
537*ec779b8eSAndroid Build Coastguard Worker private:
538*ec779b8eSAndroid Build Coastguard Worker     void restartIfDisabled() override;
539*ec779b8eSAndroid Build Coastguard Worker };  // end of PatchTrack
540*ec779b8eSAndroid Build Coastguard Worker 
541*ec779b8eSAndroid Build Coastguard Worker } // namespace android
542