xref: /aosp_15_r20/frameworks/av/services/audioflinger/MelReporter.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2022, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
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7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
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14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
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16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #pragma once
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include "IAfPatchPanel.h"
21*ec779b8eSAndroid Build Coastguard Worker #include "PatchCommandThread.h"
22*ec779b8eSAndroid Build Coastguard Worker 
23*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <sounddose/SoundDoseManager.h>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include <unordered_map>
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker namespace android {
29*ec779b8eSAndroid Build Coastguard Worker 
30*ec779b8eSAndroid Build Coastguard Worker class IAfMelReporterCallback : public virtual RefBase {
31*ec779b8eSAndroid Build Coastguard Worker public:
32*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
33*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0;
34*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<PatchCommandThread>& getPatchCommandThread() = 0;
35*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfThreadBase> checkOutputThread_l(audio_io_handle_t ioHandle) const
36*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
37*ec779b8eSAndroid Build Coastguard Worker };
38*ec779b8eSAndroid Build Coastguard Worker 
39*ec779b8eSAndroid Build Coastguard Worker /**
40*ec779b8eSAndroid Build Coastguard Worker  * Class for listening to new patches and starting the MEL computation. MelReporter is
41*ec779b8eSAndroid Build Coastguard Worker  * concealed within AudioFlinger, their lifetimes are the same.
42*ec779b8eSAndroid Build Coastguard Worker  */
43*ec779b8eSAndroid Build Coastguard Worker class MelReporter : public PatchCommandThread::PatchCommandListener,
44*ec779b8eSAndroid Build Coastguard Worker                     public IMelReporterCallback {
45*ec779b8eSAndroid Build Coastguard Worker public:
MelReporter(const sp<IAfMelReporterCallback> & afMelReporterCallback,const sp<IAfPatchPanel> & afPatchPanel)46*ec779b8eSAndroid Build Coastguard Worker     MelReporter(const sp<IAfMelReporterCallback>& afMelReporterCallback,
47*ec779b8eSAndroid Build Coastguard Worker                 const sp<IAfPatchPanel>& afPatchPanel)
48*ec779b8eSAndroid Build Coastguard Worker         : mAfMelReporterCallback(afMelReporterCallback),
49*ec779b8eSAndroid Build Coastguard Worker           mAfPatchPanel(afPatchPanel) {}
50*ec779b8eSAndroid Build Coastguard Worker 
51*ec779b8eSAndroid Build Coastguard Worker     void onFirstRef() override;
52*ec779b8eSAndroid Build Coastguard Worker 
53*ec779b8eSAndroid Build Coastguard Worker     /**
54*ec779b8eSAndroid Build Coastguard Worker      * Activates the MEL reporting from the HAL sound dose interface. If the HAL
55*ec779b8eSAndroid Build Coastguard Worker      * does not support the sound dose interface for this module, the internal MEL
56*ec779b8eSAndroid Build Coastguard Worker      * calculation will be use.
57*ec779b8eSAndroid Build Coastguard Worker      *
58*ec779b8eSAndroid Build Coastguard Worker      * <p>If the device is using the audio AIDL HAL then this method will try to get the sound
59*ec779b8eSAndroid Build Coastguard Worker      * dose interface from IModule#getSoundDose(). Otherwise, if the legacy audio HIDL HAL is used
60*ec779b8eSAndroid Build Coastguard Worker      * this method will be looking for the standalone sound dose implementation. It falls back to
61*ec779b8eSAndroid Build Coastguard Worker      * the internal MEL computation if no valid sound dose interface can be retrieved.
62*ec779b8eSAndroid Build Coastguard Worker      *
63*ec779b8eSAndroid Build Coastguard Worker      * @return true if the MEL reporting will be done from any sound dose HAL interface
64*ec779b8eSAndroid Build Coastguard Worker      * implementation, false otherwise.
65*ec779b8eSAndroid Build Coastguard Worker      */
66*ec779b8eSAndroid Build Coastguard Worker     bool activateHalSoundDoseComputation(const std::string& module,
67*ec779b8eSAndroid Build Coastguard Worker             const sp<DeviceHalInterface>& device) EXCLUDES_MelReporter_Mutex;
68*ec779b8eSAndroid Build Coastguard Worker 
69*ec779b8eSAndroid Build Coastguard Worker     /**
70*ec779b8eSAndroid Build Coastguard Worker      * Activates the MEL reporting from internal framework values. These are used
71*ec779b8eSAndroid Build Coastguard Worker      * as a fallback when there is no sound dose interface implementation from HAL.
72*ec779b8eSAndroid Build Coastguard Worker      * Note: the internal CSD computation does not guarantee a certification with
73*ec779b8eSAndroid Build Coastguard Worker      * IEC62368-1 3rd edition or EN50332-3
74*ec779b8eSAndroid Build Coastguard Worker      */
75*ec779b8eSAndroid Build Coastguard Worker     void activateInternalSoundDoseComputation() EXCLUDES_MelReporter_Mutex;
76*ec779b8eSAndroid Build Coastguard Worker 
77*ec779b8eSAndroid Build Coastguard Worker     sp<media::ISoundDose> getSoundDoseInterface(const sp<media::ISoundDoseCallback>& callback);
78*ec779b8eSAndroid Build Coastguard Worker 
79*ec779b8eSAndroid Build Coastguard Worker     std::string dump();
80*ec779b8eSAndroid Build Coastguard Worker 
81*ec779b8eSAndroid Build Coastguard Worker     // IMelReporterCallback methods
82*ec779b8eSAndroid Build Coastguard Worker     void stopMelComputationForDeviceId(audio_port_handle_t deviceId) final
83*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex;
84*ec779b8eSAndroid Build Coastguard Worker     void startMelComputationForDeviceId(audio_port_handle_t deviceId) final
85*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex;
86*ec779b8eSAndroid Build Coastguard Worker     void applyAllAudioPatches() final EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex;
87*ec779b8eSAndroid Build Coastguard Worker 
88*ec779b8eSAndroid Build Coastguard Worker     // PatchCommandListener methods
89*ec779b8eSAndroid Build Coastguard Worker     void onCreateAudioPatch(audio_patch_handle_t handle,
90*ec779b8eSAndroid Build Coastguard Worker             const IAfPatchPanel::Patch& patch) final
91*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex;
92*ec779b8eSAndroid Build Coastguard Worker     void onReleaseAudioPatch(audio_patch_handle_t handle) final EXCLUDES_AudioFlinger_Mutex;
93*ec779b8eSAndroid Build Coastguard Worker     void onUpdateAudioPatch(audio_patch_handle_t oldHandle,
94*ec779b8eSAndroid Build Coastguard Worker                             audio_patch_handle_t newHandle,
95*ec779b8eSAndroid Build Coastguard Worker             const IAfPatchPanel::Patch& patch) final EXCLUDES_AudioFlinger_Mutex;
96*ec779b8eSAndroid Build Coastguard Worker 
97*ec779b8eSAndroid Build Coastguard Worker     /**
98*ec779b8eSAndroid Build Coastguard Worker      * The new metadata can determine whether we should compute MEL for the given thread.
99*ec779b8eSAndroid Build Coastguard Worker      * This is the case only if one of the tracks in the thread mix is using MEDIA or GAME.
100*ec779b8eSAndroid Build Coastguard Worker      * Otherwise, this method will disable CSD.
101*ec779b8eSAndroid Build Coastguard Worker      **/
102*ec779b8eSAndroid Build Coastguard Worker     void updateMetadataForCsd(audio_io_handle_t streamHandle,
103*ec779b8eSAndroid Build Coastguard Worker             const std::vector<playback_track_metadata_v7_t>& metadataVec)
104*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex;
105*ec779b8eSAndroid Build Coastguard Worker 
106*ec779b8eSAndroid Build Coastguard Worker     void resetReferencesForTest();
107*ec779b8eSAndroid Build Coastguard Worker 
108*ec779b8eSAndroid Build Coastguard Worker private:
109*ec779b8eSAndroid Build Coastguard Worker     struct ActiveMelPatch {
110*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t streamHandle{AUDIO_IO_HANDLE_NONE};
111*ec779b8eSAndroid Build Coastguard Worker         /**
112*ec779b8eSAndroid Build Coastguard Worker          * Stores device ids and whether they are compatible for CSD calculation.
113*ec779b8eSAndroid Build Coastguard Worker          * The boolean value can change since BT audio device types are user-configurable
114*ec779b8eSAndroid Build Coastguard Worker          * to headphones/headsets or other device types.
115*ec779b8eSAndroid Build Coastguard Worker          */
116*ec779b8eSAndroid Build Coastguard Worker         std::vector<std::pair<audio_port_handle_t,bool>> deviceStates;
117*ec779b8eSAndroid Build Coastguard Worker         bool csdActive;
118*ec779b8eSAndroid Build Coastguard Worker     };
119*ec779b8eSAndroid Build Coastguard Worker 
120*ec779b8eSAndroid Build Coastguard Worker     void stopInternalMelComputation();
mutex()121*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::MelReporter_Mutex) {
122*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
123*ec779b8eSAndroid Build Coastguard Worker     }
124*ec779b8eSAndroid Build Coastguard Worker 
125*ec779b8eSAndroid Build Coastguard Worker     /** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */
126*ec779b8eSAndroid Build Coastguard Worker     void stopMelComputationForPatch_l(const ActiveMelPatch& patch) REQUIRES(mutex());
127*ec779b8eSAndroid Build Coastguard Worker 
128*ec779b8eSAndroid Build Coastguard Worker     /** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */
129*ec779b8eSAndroid Build Coastguard Worker     void startMelComputationForActivePatch_l(const ActiveMelPatch& patch) REQUIRES(mutex());
130*ec779b8eSAndroid Build Coastguard Worker 
131*ec779b8eSAndroid Build Coastguard Worker     std::optional<audio_patch_handle_t>
132*ec779b8eSAndroid Build Coastguard Worker     activePatchStreamHandle_l(audio_io_handle_t streamHandle) REQUIRES(mutex());
133*ec779b8eSAndroid Build Coastguard Worker 
134*ec779b8eSAndroid Build Coastguard Worker     bool useHalSoundDoseInterface_l() REQUIRES(mutex());
135*ec779b8eSAndroid Build Coastguard Worker 
136*ec779b8eSAndroid Build Coastguard Worker     sp<IAfMelReporterCallback> mAfMelReporterCallback;
137*ec779b8eSAndroid Build Coastguard Worker     const sp<IAfPatchPanel> mAfPatchPanel;
138*ec779b8eSAndroid Build Coastguard Worker 
139*ec779b8eSAndroid Build Coastguard Worker     /* const */ sp<SoundDoseManager> mSoundDoseManager;  // set onFirstRef
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker     /**
142*ec779b8eSAndroid Build Coastguard Worker      * Lock for protecting the active mel patches. Do not mix with the AudioFlinger lock.
143*ec779b8eSAndroid Build Coastguard Worker      * Locking order AudioFlinger::mutex() -> PatchCommandThread::mutex() -> MelReporter::mutex().
144*ec779b8eSAndroid Build Coastguard Worker      */
145*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kMelReporter_Mutex};
146*ec779b8eSAndroid Build Coastguard Worker     std::unordered_map<audio_patch_handle_t, ActiveMelPatch> mActiveMelPatches
147*ec779b8eSAndroid Build Coastguard Worker             GUARDED_BY(mutex());
148*ec779b8eSAndroid Build Coastguard Worker     std::unordered_map<audio_port_handle_t, int> mActiveDevices GUARDED_BY(mutex());
149*ec779b8eSAndroid Build Coastguard Worker     bool mUseHalSoundDoseInterface GUARDED_BY(mutex()) = false;
150*ec779b8eSAndroid Build Coastguard Worker };
151*ec779b8eSAndroid Build Coastguard Worker 
152*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
153