xref: /aosp_15_r20/frameworks/av/services/audioflinger/IAfTrack.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnAudioRecord.h>
20*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnAudioTrack.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <audiomanager/IAudioManager.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <binder/IMemory.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <datapath/VolumePortInterface.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastMixerDumpState.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioSystem.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <media/VolumeShaper.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <private/media/AudioTrackShared.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <timing/SyncEvent.h>
30*ec779b8eSAndroid Build Coastguard Worker #include <timing/SynchronizedRecordState.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <utils/RefBase.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <vibrator/ExternalVibration.h>
33*ec779b8eSAndroid Build Coastguard Worker 
34*ec779b8eSAndroid Build Coastguard Worker #include <vector>
35*ec779b8eSAndroid Build Coastguard Worker 
36*ec779b8eSAndroid Build Coastguard Worker namespace android {
37*ec779b8eSAndroid Build Coastguard Worker 
38*ec779b8eSAndroid Build Coastguard Worker class Client;
39*ec779b8eSAndroid Build Coastguard Worker class ResamplerBufferProvider;
40*ec779b8eSAndroid Build Coastguard Worker struct Source;
41*ec779b8eSAndroid Build Coastguard Worker 
42*ec779b8eSAndroid Build Coastguard Worker class IAfDuplicatingThread;
43*ec779b8eSAndroid Build Coastguard Worker class IAfPatchRecord;
44*ec779b8eSAndroid Build Coastguard Worker class IAfPatchTrack;
45*ec779b8eSAndroid Build Coastguard Worker class IAfPlaybackThread;
46*ec779b8eSAndroid Build Coastguard Worker class IAfRecordThread;
47*ec779b8eSAndroid Build Coastguard Worker class IAfThreadBase;
48*ec779b8eSAndroid Build Coastguard Worker 
49*ec779b8eSAndroid Build Coastguard Worker struct TeePatch {
50*ec779b8eSAndroid Build Coastguard Worker     sp<IAfPatchRecord> patchRecord;
51*ec779b8eSAndroid Build Coastguard Worker     sp<IAfPatchTrack> patchTrack;
52*ec779b8eSAndroid Build Coastguard Worker };
53*ec779b8eSAndroid Build Coastguard Worker 
54*ec779b8eSAndroid Build Coastguard Worker using TeePatches = std::vector<TeePatch>;
55*ec779b8eSAndroid Build Coastguard Worker 
56*ec779b8eSAndroid Build Coastguard Worker // Common interface to all Playback and Record tracks.
57*ec779b8eSAndroid Build Coastguard Worker class IAfTrackBase : public virtual RefBase {
58*ec779b8eSAndroid Build Coastguard Worker public:
59*ec779b8eSAndroid Build Coastguard Worker     enum track_state : int32_t {
60*ec779b8eSAndroid Build Coastguard Worker         IDLE,
61*ec779b8eSAndroid Build Coastguard Worker         FLUSHED,  // for PlaybackTracks only
62*ec779b8eSAndroid Build Coastguard Worker         STOPPED,
63*ec779b8eSAndroid Build Coastguard Worker         // next 2 states are currently used for fast tracks
64*ec779b8eSAndroid Build Coastguard Worker         // and offloaded tracks only
65*ec779b8eSAndroid Build Coastguard Worker         STOPPING_1,  // waiting for first underrun
66*ec779b8eSAndroid Build Coastguard Worker         STOPPING_2,  // waiting for presentation complete
67*ec779b8eSAndroid Build Coastguard Worker         RESUMING,    // for PlaybackTracks only
68*ec779b8eSAndroid Build Coastguard Worker         ACTIVE,
69*ec779b8eSAndroid Build Coastguard Worker         PAUSING,
70*ec779b8eSAndroid Build Coastguard Worker         PAUSED,
71*ec779b8eSAndroid Build Coastguard Worker         STARTING_1,  // for RecordTrack only
72*ec779b8eSAndroid Build Coastguard Worker         STARTING_2,  // for RecordTrack only
73*ec779b8eSAndroid Build Coastguard Worker     };
74*ec779b8eSAndroid Build Coastguard Worker 
75*ec779b8eSAndroid Build Coastguard Worker     // where to allocate the data buffer
76*ec779b8eSAndroid Build Coastguard Worker     enum alloc_type {
77*ec779b8eSAndroid Build Coastguard Worker         ALLOC_CBLK,      // allocate immediately after control block
78*ec779b8eSAndroid Build Coastguard Worker         ALLOC_READONLY,  // allocate from a separate read-only heap per thread
79*ec779b8eSAndroid Build Coastguard Worker         ALLOC_PIPE,      // do not allocate; use the pipe buffer
80*ec779b8eSAndroid Build Coastguard Worker         ALLOC_LOCAL,     // allocate a local buffer
81*ec779b8eSAndroid Build Coastguard Worker         ALLOC_NONE,      // do not allocate:use the buffer passed to TrackBase constructor
82*ec779b8eSAndroid Build Coastguard Worker     };
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker     enum track_type {
85*ec779b8eSAndroid Build Coastguard Worker         TYPE_DEFAULT,
86*ec779b8eSAndroid Build Coastguard Worker         TYPE_OUTPUT,
87*ec779b8eSAndroid Build Coastguard Worker         TYPE_PATCH,
88*ec779b8eSAndroid Build Coastguard Worker     };
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker     virtual status_t initCheck() const = 0;
91*ec779b8eSAndroid Build Coastguard Worker     virtual status_t start(
92*ec779b8eSAndroid Build Coastguard Worker             AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
93*ec779b8eSAndroid Build Coastguard Worker             audio_session_t triggerSession = AUDIO_SESSION_NONE) = 0;
94*ec779b8eSAndroid Build Coastguard Worker     virtual void stop() = 0;
95*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IMemory> getCblk() const = 0;
96*ec779b8eSAndroid Build Coastguard Worker     virtual audio_track_cblk_t* cblk() const = 0;
97*ec779b8eSAndroid Build Coastguard Worker     virtual audio_session_t sessionId() const = 0;
98*ec779b8eSAndroid Build Coastguard Worker     virtual uid_t uid() const = 0;
99*ec779b8eSAndroid Build Coastguard Worker     virtual pid_t creatorPid() const = 0;
100*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t sampleRate() const = 0;
101*ec779b8eSAndroid Build Coastguard Worker     virtual size_t frameSize() const = 0;
102*ec779b8eSAndroid Build Coastguard Worker     virtual audio_port_handle_t portId() const = 0;
103*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) = 0;
104*ec779b8eSAndroid Build Coastguard Worker     virtual track_state state() const = 0;
105*ec779b8eSAndroid Build Coastguard Worker     virtual void setState(track_state state) = 0;
106*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IMemory> getBuffers() const = 0;
107*ec779b8eSAndroid Build Coastguard Worker     virtual void* buffer() const = 0;
108*ec779b8eSAndroid Build Coastguard Worker     virtual size_t bufferSize() const = 0;
109*ec779b8eSAndroid Build Coastguard Worker     virtual bool isFastTrack() const = 0;
110*ec779b8eSAndroid Build Coastguard Worker     virtual bool isDirect() const = 0;
111*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOutputTrack() const = 0;
112*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPatchTrack() const = 0;
113*ec779b8eSAndroid Build Coastguard Worker     virtual bool isExternalTrack() const = 0;
114*ec779b8eSAndroid Build Coastguard Worker 
115*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidate() = 0;
116*ec779b8eSAndroid Build Coastguard Worker     virtual bool isInvalid() const = 0;
117*ec779b8eSAndroid Build Coastguard Worker 
118*ec779b8eSAndroid Build Coastguard Worker     virtual void terminate() = 0;
119*ec779b8eSAndroid Build Coastguard Worker     virtual bool isTerminated() const = 0;
120*ec779b8eSAndroid Build Coastguard Worker 
121*ec779b8eSAndroid Build Coastguard Worker     virtual audio_attributes_t attributes() const = 0;
122*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSpatialized() const = 0;
123*ec779b8eSAndroid Build Coastguard Worker     virtual bool isBitPerfect() const = 0;
124*ec779b8eSAndroid Build Coastguard Worker 
125*ec779b8eSAndroid Build Coastguard Worker     // not currently implemented in TrackBase, but overridden.
destroy()126*ec779b8eSAndroid Build Coastguard Worker     virtual void destroy() {};  // MmapTrack doesn't implement.
127*ec779b8eSAndroid Build Coastguard Worker     virtual void appendDumpHeader(String8& result) const = 0;
128*ec779b8eSAndroid Build Coastguard Worker     virtual void appendDump(String8& result, bool active) const = 0;
129*ec779b8eSAndroid Build Coastguard Worker 
130*ec779b8eSAndroid Build Coastguard Worker     // Dup with AudioBufferProvider interface
131*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
132*ec779b8eSAndroid Build Coastguard Worker     virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer) = 0;
133*ec779b8eSAndroid Build Coastguard Worker 
134*ec779b8eSAndroid Build Coastguard Worker     // Added for RecordTrack and OutputTrack
135*ec779b8eSAndroid Build Coastguard Worker     virtual wp<IAfThreadBase> thread() const = 0;
136*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<ServerProxy>& serverProxy() const = 0;
137*ec779b8eSAndroid Build Coastguard Worker 
138*ec779b8eSAndroid Build Coastguard Worker     // TEE_SINK
dumpTee(int fd __unused,const std::string & reason __unused)139*ec779b8eSAndroid Build Coastguard Worker     virtual void dumpTee(int fd __unused, const std::string& reason __unused) const {};
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker     /** returns the buffer contents size converted to time in milliseconds
142*ec779b8eSAndroid Build Coastguard Worker      * for PCM Playback or Record streaming tracks. The return value is zero for
143*ec779b8eSAndroid Build Coastguard Worker      * PCM static tracks and not defined for non-PCM tracks.
144*ec779b8eSAndroid Build Coastguard Worker      *
145*ec779b8eSAndroid Build Coastguard Worker      * This may be called without the thread lock.
146*ec779b8eSAndroid Build Coastguard Worker      */
147*ec779b8eSAndroid Build Coastguard Worker     virtual double bufferLatencyMs() const = 0;
148*ec779b8eSAndroid Build Coastguard Worker 
149*ec779b8eSAndroid Build Coastguard Worker     /** returns whether the track supports server latency computation.
150*ec779b8eSAndroid Build Coastguard Worker      * This is set in the constructor and constant throughout the track lifetime.
151*ec779b8eSAndroid Build Coastguard Worker      */
152*ec779b8eSAndroid Build Coastguard Worker     virtual bool isServerLatencySupported() const = 0;
153*ec779b8eSAndroid Build Coastguard Worker 
154*ec779b8eSAndroid Build Coastguard Worker     /** computes the server latency for PCM Playback or Record track
155*ec779b8eSAndroid Build Coastguard Worker      * to the device sink/source.  This is the time for the next frame in the track buffer
156*ec779b8eSAndroid Build Coastguard Worker      * written or read from the server thread to the device source or sink.
157*ec779b8eSAndroid Build Coastguard Worker      *
158*ec779b8eSAndroid Build Coastguard Worker      * This may be called without the thread lock, but latencyMs and fromTrack
159*ec779b8eSAndroid Build Coastguard Worker      * may be not be synchronized. For example PatchPanel may not obtain the
160*ec779b8eSAndroid Build Coastguard Worker      * thread lock before calling.
161*ec779b8eSAndroid Build Coastguard Worker      *
162*ec779b8eSAndroid Build Coastguard Worker      * \param latencyMs on success is set to the latency in milliseconds of the
163*ec779b8eSAndroid Build Coastguard Worker      *        next frame written/read by the server thread to/from the track buffer
164*ec779b8eSAndroid Build Coastguard Worker      *        from the device source/sink.
165*ec779b8eSAndroid Build Coastguard Worker      * \param fromTrack on success is set to true if latency was computed directly
166*ec779b8eSAndroid Build Coastguard Worker      *        from the track timestamp; otherwise set to false if latency was
167*ec779b8eSAndroid Build Coastguard Worker      *        estimated from the server timestamp.
168*ec779b8eSAndroid Build Coastguard Worker      *        fromTrack may be nullptr or omitted if not required.
169*ec779b8eSAndroid Build Coastguard Worker      *
170*ec779b8eSAndroid Build Coastguard Worker      * \returns OK or INVALID_OPERATION on failure.
171*ec779b8eSAndroid Build Coastguard Worker      */
172*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getServerLatencyMs(double* latencyMs, bool* fromTrack = nullptr) const = 0;
173*ec779b8eSAndroid Build Coastguard Worker 
174*ec779b8eSAndroid Build Coastguard Worker     /** computes the total client latency for PCM Playback or Record tracks
175*ec779b8eSAndroid Build Coastguard Worker      * for the next client app access to the device sink/source; i.e. the
176*ec779b8eSAndroid Build Coastguard Worker      * server latency plus the buffer latency.
177*ec779b8eSAndroid Build Coastguard Worker      *
178*ec779b8eSAndroid Build Coastguard Worker      * This may be called without the thread lock, but latencyMs and fromTrack
179*ec779b8eSAndroid Build Coastguard Worker      * may be not be synchronized. For example PatchPanel may not obtain the
180*ec779b8eSAndroid Build Coastguard Worker      * thread lock before calling.
181*ec779b8eSAndroid Build Coastguard Worker      *
182*ec779b8eSAndroid Build Coastguard Worker      * \param latencyMs on success is set to the latency in milliseconds of the
183*ec779b8eSAndroid Build Coastguard Worker      *        next frame written/read by the client app to/from the track buffer
184*ec779b8eSAndroid Build Coastguard Worker      *        from the device sink/source.
185*ec779b8eSAndroid Build Coastguard Worker      * \param fromTrack on success is set to true if latency was computed directly
186*ec779b8eSAndroid Build Coastguard Worker      *        from the track timestamp; otherwise set to false if latency was
187*ec779b8eSAndroid Build Coastguard Worker      *        estimated from the server timestamp.
188*ec779b8eSAndroid Build Coastguard Worker      *        fromTrack may be nullptr or omitted if not required.
189*ec779b8eSAndroid Build Coastguard Worker      *
190*ec779b8eSAndroid Build Coastguard Worker      * \returns OK or INVALID_OPERATION on failure.
191*ec779b8eSAndroid Build Coastguard Worker      */
192*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getTrackLatencyMs(double* latencyMs, bool* fromTrack = nullptr) const = 0;
193*ec779b8eSAndroid Build Coastguard Worker 
194*ec779b8eSAndroid Build Coastguard Worker     // TODO: Consider making this external.
195*ec779b8eSAndroid Build Coastguard Worker     struct FrameTime {
196*ec779b8eSAndroid Build Coastguard Worker         int64_t frames;
197*ec779b8eSAndroid Build Coastguard Worker         int64_t timeNs;
198*ec779b8eSAndroid Build Coastguard Worker     };
199*ec779b8eSAndroid Build Coastguard Worker 
200*ec779b8eSAndroid Build Coastguard Worker     // KernelFrameTime is updated per "mix" period even for non-pcm tracks.
201*ec779b8eSAndroid Build Coastguard Worker     virtual void getKernelFrameTime(FrameTime* ft) const = 0;
202*ec779b8eSAndroid Build Coastguard Worker 
203*ec779b8eSAndroid Build Coastguard Worker     virtual audio_format_t format() const = 0;
204*ec779b8eSAndroid Build Coastguard Worker     virtual int id() const = 0;
205*ec779b8eSAndroid Build Coastguard Worker 
206*ec779b8eSAndroid Build Coastguard Worker     virtual const char* getTrackStateAsString() const = 0;
207*ec779b8eSAndroid Build Coastguard Worker 
208*ec779b8eSAndroid Build Coastguard Worker     virtual const std::string& getTraceSuffix() const = 0;
209*ec779b8eSAndroid Build Coastguard Worker     // Called by the PlaybackThread to indicate that the track is becoming active
210*ec779b8eSAndroid Build Coastguard Worker     // and a new interval should start with a given device list.
211*ec779b8eSAndroid Build Coastguard Worker     virtual void logBeginInterval(const std::string& devices) = 0;
212*ec779b8eSAndroid Build Coastguard Worker 
213*ec779b8eSAndroid Build Coastguard Worker     // Called by the PlaybackThread to indicate the track is no longer active.
214*ec779b8eSAndroid Build Coastguard Worker     virtual void logEndInterval() = 0;
215*ec779b8eSAndroid Build Coastguard Worker 
216*ec779b8eSAndroid Build Coastguard Worker     // Called by the PlaybackThread when ATRACE is enabled.
217*ec779b8eSAndroid Build Coastguard Worker     virtual void logRefreshInterval(const std::string& devices) = 0;
218*ec779b8eSAndroid Build Coastguard Worker 
219*ec779b8eSAndroid Build Coastguard Worker     // Called to tally underrun frames in playback.
220*ec779b8eSAndroid Build Coastguard Worker     virtual void tallyUnderrunFrames(size_t frames) = 0;
221*ec779b8eSAndroid Build Coastguard Worker 
222*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t channelMask() const = 0;
223*ec779b8eSAndroid Build Coastguard Worker 
224*ec779b8eSAndroid Build Coastguard Worker     /** @return true if the track has changed (metadata or volume) since
225*ec779b8eSAndroid Build Coastguard Worker      *          the last time this function was called,
226*ec779b8eSAndroid Build Coastguard Worker      *          true if this function was never called since the track creation,
227*ec779b8eSAndroid Build Coastguard Worker      *          false otherwise.
228*ec779b8eSAndroid Build Coastguard Worker      *  Thread safe.
229*ec779b8eSAndroid Build Coastguard Worker      */
230*ec779b8eSAndroid Build Coastguard Worker     virtual bool readAndClearHasChanged() = 0;
231*ec779b8eSAndroid Build Coastguard Worker 
232*ec779b8eSAndroid Build Coastguard Worker     /** Set that a metadata has changed and needs to be notified to backend. Thread safe. */
233*ec779b8eSAndroid Build Coastguard Worker     virtual void setMetadataHasChanged() = 0;
234*ec779b8eSAndroid Build Coastguard Worker 
235*ec779b8eSAndroid Build Coastguard Worker     /**
236*ec779b8eSAndroid Build Coastguard Worker      * Called when a track moves to active state to record its contribution to battery usage.
237*ec779b8eSAndroid Build Coastguard Worker      * Track state transitions should eventually be handled within the track class.
238*ec779b8eSAndroid Build Coastguard Worker      */
239*ec779b8eSAndroid Build Coastguard Worker     virtual void beginBatteryAttribution() = 0;
240*ec779b8eSAndroid Build Coastguard Worker 
241*ec779b8eSAndroid Build Coastguard Worker     /**
242*ec779b8eSAndroid Build Coastguard Worker      * Called when a track moves out of the active state to record its contribution
243*ec779b8eSAndroid Build Coastguard Worker      * to battery usage.
244*ec779b8eSAndroid Build Coastguard Worker      */
245*ec779b8eSAndroid Build Coastguard Worker     virtual void endBatteryAttribution() = 0;
246*ec779b8eSAndroid Build Coastguard Worker 
247*ec779b8eSAndroid Build Coastguard Worker     /**
248*ec779b8eSAndroid Build Coastguard Worker      * For RecordTrack
249*ec779b8eSAndroid Build Coastguard Worker      * TODO(b/291317964) either use this or add asRecordTrack or asTrack etc.
250*ec779b8eSAndroid Build Coastguard Worker      */
handleSyncStartEvent(const sp<audioflinger::SyncEvent> & event __unused)251*ec779b8eSAndroid Build Coastguard Worker     virtual void handleSyncStartEvent(const sp<audioflinger::SyncEvent>& event __unused){};
252*ec779b8eSAndroid Build Coastguard Worker 
253*ec779b8eSAndroid Build Coastguard Worker     // For Thread use, fast tracks and offloaded tracks only
254*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/291317964) rearrange to IAfTrack.
255*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStopped() const = 0;
256*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStopping() const = 0;
257*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStopping_1() const = 0;
258*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStopping_2() const = 0;
259*ec779b8eSAndroid Build Coastguard Worker };
260*ec779b8eSAndroid Build Coastguard Worker 
261*ec779b8eSAndroid Build Coastguard Worker // Common interface for Playback tracks.
262*ec779b8eSAndroid Build Coastguard Worker class IAfTrack : public virtual IAfTrackBase, public virtual VolumePortInterface {
263*ec779b8eSAndroid Build Coastguard Worker public:
264*ec779b8eSAndroid Build Coastguard Worker     // FillingStatus is used for suppressing volume ramp at begin of playing
265*ec779b8eSAndroid Build Coastguard Worker     enum FillingStatus { FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE };
266*ec779b8eSAndroid Build Coastguard Worker 
267*ec779b8eSAndroid Build Coastguard Worker     // createIAudioTrackAdapter() is a static constructor which creates an
268*ec779b8eSAndroid Build Coastguard Worker     // IAudioTrack AIDL interface adapter from the Track object that
269*ec779b8eSAndroid Build Coastguard Worker     // may be passed back to the client (if needed).
270*ec779b8eSAndroid Build Coastguard Worker     //
271*ec779b8eSAndroid Build Coastguard Worker     // Only one AIDL IAudioTrack interface adapter should be created per Track.
272*ec779b8eSAndroid Build Coastguard Worker     static sp<media::IAudioTrack> createIAudioTrackAdapter(const sp<IAfTrack>& track);
273*ec779b8eSAndroid Build Coastguard Worker 
274*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfTrack> create(
275*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* thread,
276*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
277*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
278*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
279*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
280*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
281*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
282*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
283*ec779b8eSAndroid Build Coastguard Worker             void* buffer,
284*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
285*ec779b8eSAndroid Build Coastguard Worker             const sp<IMemory>& sharedBuffer,
286*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
287*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
288*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
289*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t flags,
290*ec779b8eSAndroid Build Coastguard Worker             track_type type,
291*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE,
292*ec779b8eSAndroid Build Coastguard Worker             /** default behaviour is to start when there are as many frames
293*ec779b8eSAndroid Build Coastguard Worker               * ready as possible (aka. Buffer is full). */
294*ec779b8eSAndroid Build Coastguard Worker             size_t frameCountToBeReady = SIZE_MAX,
295*ec779b8eSAndroid Build Coastguard Worker             float speed = 1.0f,
296*ec779b8eSAndroid Build Coastguard Worker             bool isSpatialized = false,
297*ec779b8eSAndroid Build Coastguard Worker             bool isBitPerfect = false,
298*ec779b8eSAndroid Build Coastguard Worker             float volume = 0.0f,
299*ec779b8eSAndroid Build Coastguard Worker             bool muted = false);
300*ec779b8eSAndroid Build Coastguard Worker 
getLogHeader()301*ec779b8eSAndroid Build Coastguard Worker     static constexpr std::string_view getLogHeader() {
302*ec779b8eSAndroid Build Coastguard Worker         using namespace std::literals;
303*ec779b8eSAndroid Build Coastguard Worker         return "Type     Id Active Client(pid/uid) Session Port Id S  Flags "
304*ec779b8eSAndroid Build Coastguard Worker                         "  Format Chn mask  SRate "
305*ec779b8eSAndroid Build Coastguard Worker                         "ST Usg CT "
306*ec779b8eSAndroid Build Coastguard Worker                         " G db  L dB  R dB  VS dB  PortVol dB  PortMuted "
307*ec779b8eSAndroid Build Coastguard Worker                         "  Server FrmCnt  FrmRdy F Underruns  Flushed BitPerfect InternalMute"
308*ec779b8eSAndroid Build Coastguard Worker                         "   Latency\n"sv;
309*ec779b8eSAndroid Build Coastguard Worker     }
310*ec779b8eSAndroid Build Coastguard Worker 
311*ec779b8eSAndroid Build Coastguard Worker     virtual void pause() = 0;
312*ec779b8eSAndroid Build Coastguard Worker     virtual void flush() = 0;
313*ec779b8eSAndroid Build Coastguard Worker     virtual audio_stream_type_t streamType() const = 0;
314*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloaded() const = 0;
315*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadedOrDirect() const = 0;
316*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStatic() const = 0;
317*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setParameters(const String8& keyValuePairs) = 0;
318*ec779b8eSAndroid Build Coastguard Worker     virtual status_t selectPresentation(int presentationId, int programId) = 0;
319*ec779b8eSAndroid Build Coastguard Worker     virtual status_t attachAuxEffect(int EffectId) = 0;
320*ec779b8eSAndroid Build Coastguard Worker     virtual void setAuxBuffer(int EffectId, int32_t* buffer) = 0;
321*ec779b8eSAndroid Build Coastguard Worker     virtual int32_t* auxBuffer() const = 0;
322*ec779b8eSAndroid Build Coastguard Worker     virtual void setMainBuffer(float* buffer) = 0;
323*ec779b8eSAndroid Build Coastguard Worker     virtual float* mainBuffer() const = 0;
324*ec779b8eSAndroid Build Coastguard Worker     virtual int auxEffectId() const = 0;
325*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getTimestamp(AudioTimestamp& timestamp) = 0;
326*ec779b8eSAndroid Build Coastguard Worker     virtual void signal() = 0;
327*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getDualMonoMode(audio_dual_mono_mode_t* mode) const = 0;
328*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setDualMonoMode(audio_dual_mono_mode_t mode) = 0;
329*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getAudioDescriptionMixLevel(float* leveldB) const = 0;
330*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setAudioDescriptionMixLevel(float leveldB) = 0;
331*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getPlaybackRateParameters(audio_playback_rate_t* playbackRate) const = 0;
332*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPlaybackRateParameters(const audio_playback_rate_t& playbackRate) = 0;
333*ec779b8eSAndroid Build Coastguard Worker 
334*ec779b8eSAndroid Build Coastguard Worker     // implement FastMixerState::VolumeProvider interface
335*ec779b8eSAndroid Build Coastguard Worker     virtual gain_minifloat_packed_t getVolumeLR() const = 0;
336*ec779b8eSAndroid Build Coastguard Worker 
337*ec779b8eSAndroid Build Coastguard Worker     // implement volume handling.
338*ec779b8eSAndroid Build Coastguard Worker     virtual media::VolumeShaper::Status applyVolumeShaper(
339*ec779b8eSAndroid Build Coastguard Worker             const sp<media::VolumeShaper::Configuration>& configuration,
340*ec779b8eSAndroid Build Coastguard Worker             const sp<media::VolumeShaper::Operation>& operation) = 0;
341*ec779b8eSAndroid Build Coastguard Worker     virtual sp<media::VolumeShaper::State> getVolumeShaperState(int id) const = 0;
342*ec779b8eSAndroid Build Coastguard Worker     virtual sp<media::VolumeHandler> getVolumeHandler() const = 0;
343*ec779b8eSAndroid Build Coastguard Worker     /** Set the computed normalized final volume of the track.
344*ec779b8eSAndroid Build Coastguard Worker      * !masterMute * masterVolume * streamVolume * averageLRVolume */
345*ec779b8eSAndroid Build Coastguard Worker     virtual void setFinalVolume(float volumeLeft, float volumeRight) = 0;
346*ec779b8eSAndroid Build Coastguard Worker     virtual float getFinalVolume() const = 0;
347*ec779b8eSAndroid Build Coastguard Worker     virtual void getFinalVolume(float* left, float* right) const = 0;
348*ec779b8eSAndroid Build Coastguard Worker 
349*ec779b8eSAndroid Build Coastguard Worker     using SourceMetadatas = std::vector<playback_track_metadata_v7_t>;
350*ec779b8eSAndroid Build Coastguard Worker     using MetadataInserter = std::back_insert_iterator<SourceMetadatas>;
351*ec779b8eSAndroid Build Coastguard Worker     /** Copy the track metadata in the provided iterator. Thread safe. */
352*ec779b8eSAndroid Build Coastguard Worker     virtual void copyMetadataTo(MetadataInserter& backInserter) const = 0;
353*ec779b8eSAndroid Build Coastguard Worker 
354*ec779b8eSAndroid Build Coastguard Worker     /** Return haptic playback of the track is enabled or not, used in mixer. */
355*ec779b8eSAndroid Build Coastguard Worker     virtual bool getHapticPlaybackEnabled() const = 0;
356*ec779b8eSAndroid Build Coastguard Worker     /** Set haptic playback of the track is enabled or not, should be
357*ec779b8eSAndroid Build Coastguard Worker      * set after query or get callback from vibrator service */
358*ec779b8eSAndroid Build Coastguard Worker     virtual void setHapticPlaybackEnabled(bool hapticPlaybackEnabled) = 0;
359*ec779b8eSAndroid Build Coastguard Worker     /** Return the haptics scale, used in mixer. */
360*ec779b8eSAndroid Build Coastguard Worker     virtual os::HapticScale getHapticScale() const = 0;
361*ec779b8eSAndroid Build Coastguard Worker     /** Return the maximum amplitude allowed for haptics data, used in mixer. */
362*ec779b8eSAndroid Build Coastguard Worker     virtual float getHapticMaxAmplitude() const = 0;
363*ec779b8eSAndroid Build Coastguard Worker     /** Set scale for haptic playback, should be set after querying vibrator service. */
364*ec779b8eSAndroid Build Coastguard Worker     virtual void setHapticScale(os::HapticScale hapticScale) = 0;
365*ec779b8eSAndroid Build Coastguard Worker     /** Set maximum amplitude allowed for haptic data, should be set after querying
366*ec779b8eSAndroid Build Coastguard Worker      *  vibrator service.
367*ec779b8eSAndroid Build Coastguard Worker      */
368*ec779b8eSAndroid Build Coastguard Worker     virtual void setHapticMaxAmplitude(float maxAmplitude) = 0;
369*ec779b8eSAndroid Build Coastguard Worker     virtual sp<os::ExternalVibration> getExternalVibration() const = 0;
370*ec779b8eSAndroid Build Coastguard Worker 
371*ec779b8eSAndroid Build Coastguard Worker     // This function should be called with holding thread lock.
372*ec779b8eSAndroid Build Coastguard Worker     virtual void updateTeePatches_l() REQUIRES(audio_utils::ThreadBase_Mutex)
373*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_BELOW_ThreadBase_Mutex = 0;
374*ec779b8eSAndroid Build Coastguard Worker 
375*ec779b8eSAndroid Build Coastguard Worker     // Argument teePatchesToUpdate is by value, use std::move to optimize.
376*ec779b8eSAndroid Build Coastguard Worker     virtual void setTeePatchesToUpdate_l(TeePatches teePatchesToUpdate) = 0;
377*ec779b8eSAndroid Build Coastguard Worker 
checkServerLatencySupported(audio_format_t format,audio_output_flags_t flags)378*ec779b8eSAndroid Build Coastguard Worker     static bool checkServerLatencySupported(audio_format_t format, audio_output_flags_t flags) {
379*ec779b8eSAndroid Build Coastguard Worker         return audio_is_linear_pcm(format) && (flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC) == 0;
380*ec779b8eSAndroid Build Coastguard Worker     }
381*ec779b8eSAndroid Build Coastguard Worker 
382*ec779b8eSAndroid Build Coastguard Worker     virtual audio_output_flags_t getOutputFlags() const = 0;
383*ec779b8eSAndroid Build Coastguard Worker     virtual float getSpeed() const = 0;
384*ec779b8eSAndroid Build Coastguard Worker 
385*ec779b8eSAndroid Build Coastguard Worker     /**
386*ec779b8eSAndroid Build Coastguard Worker      * Updates the mute state and notifies the audio service. Call this only when holding player
387*ec779b8eSAndroid Build Coastguard Worker      * thread lock.
388*ec779b8eSAndroid Build Coastguard Worker      */
389*ec779b8eSAndroid Build Coastguard Worker     virtual void processMuteEvent_l(
390*ec779b8eSAndroid Build Coastguard Worker             const sp<IAudioManager>& audioManager, mute_state_t muteState) = 0;
391*ec779b8eSAndroid Build Coastguard Worker 
392*ec779b8eSAndroid Build Coastguard Worker     virtual void triggerEvents(AudioSystem::sync_event_t type) = 0;
393*ec779b8eSAndroid Build Coastguard Worker 
394*ec779b8eSAndroid Build Coastguard Worker     virtual void disable() = 0;
395*ec779b8eSAndroid Build Coastguard Worker     virtual bool isDisabled() const = 0;
396*ec779b8eSAndroid Build Coastguard Worker 
397*ec779b8eSAndroid Build Coastguard Worker     virtual int& fastIndex() = 0;
398*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPlaybackRestricted() const = 0;
399*ec779b8eSAndroid Build Coastguard Worker 
400*ec779b8eSAndroid Build Coastguard Worker     // Used by thread only
401*ec779b8eSAndroid Build Coastguard Worker 
402*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPausing() const = 0;
403*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPaused() const = 0;
404*ec779b8eSAndroid Build Coastguard Worker     virtual bool isResuming() const = 0;
405*ec779b8eSAndroid Build Coastguard Worker     virtual bool isReady() const = 0;
406*ec779b8eSAndroid Build Coastguard Worker     virtual void setPaused() = 0;
407*ec779b8eSAndroid Build Coastguard Worker     virtual void reset() = 0;
408*ec779b8eSAndroid Build Coastguard Worker     virtual bool isFlushPending() const = 0;
409*ec779b8eSAndroid Build Coastguard Worker     virtual void flushAck() = 0;
410*ec779b8eSAndroid Build Coastguard Worker     virtual bool isResumePending() const = 0;
411*ec779b8eSAndroid Build Coastguard Worker     virtual void resumeAck() = 0;
412*ec779b8eSAndroid Build Coastguard Worker     // For direct or offloaded tracks ensure that the pause state is acknowledged
413*ec779b8eSAndroid Build Coastguard Worker     // by the playback thread in case of an immediate flush.
414*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPausePending() const = 0;
415*ec779b8eSAndroid Build Coastguard Worker     virtual void pauseAck() = 0;
416*ec779b8eSAndroid Build Coastguard Worker     virtual void updateTrackFrameInfo(
417*ec779b8eSAndroid Build Coastguard Worker             int64_t trackFramesReleased, int64_t sinkFramesWritten, uint32_t halSampleRate,
418*ec779b8eSAndroid Build Coastguard Worker             const ExtendedTimestamp& timeStamp) = 0;
419*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IMemory> sharedBuffer() const = 0;
420*ec779b8eSAndroid Build Coastguard Worker 
421*ec779b8eSAndroid Build Coastguard Worker     // Dup with ExtendedAudioBufferProvider
422*ec779b8eSAndroid Build Coastguard Worker     virtual size_t framesReady() const = 0;
423*ec779b8eSAndroid Build Coastguard Worker 
424*ec779b8eSAndroid Build Coastguard Worker     // presentationComplete checked by frames. (Mixed Tracks).
425*ec779b8eSAndroid Build Coastguard Worker     // framesWritten is cumulative, never reset, and is shared all tracks
426*ec779b8eSAndroid Build Coastguard Worker     // audioHalFrames is derived from output latency
427*ec779b8eSAndroid Build Coastguard Worker     virtual bool presentationComplete(int64_t framesWritten, size_t audioHalFrames) = 0;
428*ec779b8eSAndroid Build Coastguard Worker 
429*ec779b8eSAndroid Build Coastguard Worker     // presentationComplete checked by time. (Direct Tracks).
430*ec779b8eSAndroid Build Coastguard Worker     virtual bool presentationComplete(uint32_t latencyMs) = 0;
431*ec779b8eSAndroid Build Coastguard Worker 
432*ec779b8eSAndroid Build Coastguard Worker     virtual void resetPresentationComplete() = 0;
433*ec779b8eSAndroid Build Coastguard Worker 
434*ec779b8eSAndroid Build Coastguard Worker     virtual bool hasVolumeController() const = 0;
435*ec779b8eSAndroid Build Coastguard Worker     virtual void setHasVolumeController(bool hasVolumeController) = 0;
436*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<AudioTrackServerProxy>& audioTrackServerProxy() const = 0;
437*ec779b8eSAndroid Build Coastguard Worker     virtual void setCachedVolume(float volume) = 0;
438*ec779b8eSAndroid Build Coastguard Worker     virtual void setResetDone(bool resetDone) = 0;
439*ec779b8eSAndroid Build Coastguard Worker 
440*ec779b8eSAndroid Build Coastguard Worker     virtual ExtendedAudioBufferProvider* asExtendedAudioBufferProvider() = 0;
441*ec779b8eSAndroid Build Coastguard Worker     virtual VolumeProvider* asVolumeProvider() = 0;
442*ec779b8eSAndroid Build Coastguard Worker 
443*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/291317964) split into getter/setter
444*ec779b8eSAndroid Build Coastguard Worker     virtual FillingStatus& fillingStatus() = 0;
445*ec779b8eSAndroid Build Coastguard Worker     virtual int8_t& retryCount() = 0;
446*ec779b8eSAndroid Build Coastguard Worker     virtual FastTrackUnderruns& fastTrackUnderruns() = 0;
447*ec779b8eSAndroid Build Coastguard Worker 
448*ec779b8eSAndroid Build Coastguard Worker     // Internal mute, this is currently only used for bit-perfect playback
449*ec779b8eSAndroid Build Coastguard Worker     virtual bool getInternalMute() const = 0;
450*ec779b8eSAndroid Build Coastguard Worker     virtual void setInternalMute(bool muted) = 0;
451*ec779b8eSAndroid Build Coastguard Worker };
452*ec779b8eSAndroid Build Coastguard Worker 
453*ec779b8eSAndroid Build Coastguard Worker // playback track, used by DuplicatingThread
454*ec779b8eSAndroid Build Coastguard Worker class IAfOutputTrack : public virtual IAfTrack {
455*ec779b8eSAndroid Build Coastguard Worker public:
456*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfOutputTrack> create(
457*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* playbackThread,
458*ec779b8eSAndroid Build Coastguard Worker             IAfDuplicatingThread* sourceThread, uint32_t sampleRate,
459*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount,
460*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource);
461*ec779b8eSAndroid Build Coastguard Worker 
462*ec779b8eSAndroid Build Coastguard Worker     virtual ssize_t write(void* data, uint32_t frames) = 0;
463*ec779b8eSAndroid Build Coastguard Worker     virtual bool bufferQueueEmpty() const = 0;
464*ec779b8eSAndroid Build Coastguard Worker     virtual bool isActive() const = 0;
465*ec779b8eSAndroid Build Coastguard Worker 
466*ec779b8eSAndroid Build Coastguard Worker     /** Set the metadatas of the upstream tracks. Thread safe. */
467*ec779b8eSAndroid Build Coastguard Worker     virtual void setMetadatas(const SourceMetadatas& metadatas) = 0;
468*ec779b8eSAndroid Build Coastguard Worker     /** returns client timestamp to the upstream duplicating thread. */
469*ec779b8eSAndroid Build Coastguard Worker     virtual ExtendedTimestamp getClientProxyTimestamp() const = 0;
470*ec779b8eSAndroid Build Coastguard Worker };
471*ec779b8eSAndroid Build Coastguard Worker 
472*ec779b8eSAndroid Build Coastguard Worker class IAfMmapTrack : public virtual IAfTrackBase, public virtual VolumePortInterface {
473*ec779b8eSAndroid Build Coastguard Worker public:
474*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfMmapTrack> create(IAfThreadBase* thread,
475*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
476*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
477*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
478*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
479*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
480*ec779b8eSAndroid Build Coastguard Worker             bool isOut,
481*ec779b8eSAndroid Build Coastguard Worker             const android::content::AttributionSourceState& attributionSource,
482*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
483*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE,
484*ec779b8eSAndroid Build Coastguard Worker             float volume = 0.0f,
485*ec779b8eSAndroid Build Coastguard Worker             bool muted = false);
486*ec779b8eSAndroid Build Coastguard Worker 
getLogHeader()487*ec779b8eSAndroid Build Coastguard Worker     static constexpr std::string_view getLogHeader() {
488*ec779b8eSAndroid Build Coastguard Worker         using namespace std::literals;
489*ec779b8eSAndroid Build Coastguard Worker         return "Client(pid/uid) Session Port Id"
490*ec779b8eSAndroid Build Coastguard Worker                 "   Format Chn mask  SRate Flags Usg/Src PortVol dB PortMuted\n"sv;
491*ec779b8eSAndroid Build Coastguard Worker     };
492*ec779b8eSAndroid Build Coastguard Worker 
493*ec779b8eSAndroid Build Coastguard Worker     // protected by MMapThread::mLock
494*ec779b8eSAndroid Build Coastguard Worker     virtual void setSilenced_l(bool silenced) = 0;
495*ec779b8eSAndroid Build Coastguard Worker     // protected by MMapThread::mLock
496*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSilenced_l() const = 0;
497*ec779b8eSAndroid Build Coastguard Worker     // protected by MMapThread::mLock
498*ec779b8eSAndroid Build Coastguard Worker     virtual bool getAndSetSilencedNotified_l() = 0;
499*ec779b8eSAndroid Build Coastguard Worker 
500*ec779b8eSAndroid Build Coastguard Worker     /**
501*ec779b8eSAndroid Build Coastguard Worker      * Updates the mute state and notifies the audio service. Call this only when holding player
502*ec779b8eSAndroid Build Coastguard Worker      * thread lock.
503*ec779b8eSAndroid Build Coastguard Worker      */
504*ec779b8eSAndroid Build Coastguard Worker     virtual void processMuteEvent_l(  // see IAfTrack
505*ec779b8eSAndroid Build Coastguard Worker             const sp<IAudioManager>& audioManager, mute_state_t muteState) = 0;
506*ec779b8eSAndroid Build Coastguard Worker };
507*ec779b8eSAndroid Build Coastguard Worker 
508*ec779b8eSAndroid Build Coastguard Worker class RecordBufferConverter;
509*ec779b8eSAndroid Build Coastguard Worker 
510*ec779b8eSAndroid Build Coastguard Worker class IAfRecordTrack : public virtual IAfTrackBase {
511*ec779b8eSAndroid Build Coastguard Worker public:
512*ec779b8eSAndroid Build Coastguard Worker     // createIAudioRecordAdapter() is a static constructor which creates an
513*ec779b8eSAndroid Build Coastguard Worker     // IAudioRecord AIDL interface adapter from the RecordTrack object that
514*ec779b8eSAndroid Build Coastguard Worker     // may be passed back to the client (if needed).
515*ec779b8eSAndroid Build Coastguard Worker     //
516*ec779b8eSAndroid Build Coastguard Worker     // Only one AIDL IAudioRecord interface adapter should be created per RecordTrack.
517*ec779b8eSAndroid Build Coastguard Worker     static sp<media::IAudioRecord> createIAudioRecordAdapter(const sp<IAfRecordTrack>& recordTrack);
518*ec779b8eSAndroid Build Coastguard Worker 
519*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfRecordTrack> create(IAfRecordThread* thread,
520*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
521*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
522*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
523*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
524*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
525*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
526*ec779b8eSAndroid Build Coastguard Worker             void* buffer,
527*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
528*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
529*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
530*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
531*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t flags,
532*ec779b8eSAndroid Build Coastguard Worker             track_type type,
533*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE,
534*ec779b8eSAndroid Build Coastguard Worker             int32_t startFrames = -1);
535*ec779b8eSAndroid Build Coastguard Worker 
getLogHeader()536*ec779b8eSAndroid Build Coastguard Worker     static constexpr std::string_view getLogHeader() {
537*ec779b8eSAndroid Build Coastguard Worker         using namespace std::literals;
538*ec779b8eSAndroid Build Coastguard Worker         return "Active     Id Client(pid/uid) Session Port Id  S  Flags  "
539*ec779b8eSAndroid Build Coastguard Worker                         " Format Chn mask  SRate Source  "
540*ec779b8eSAndroid Build Coastguard Worker                         " Server FrmCnt FrmRdy Sil   Latency\n"sv;
541*ec779b8eSAndroid Build Coastguard Worker     }
542*ec779b8eSAndroid Build Coastguard Worker 
543*ec779b8eSAndroid Build Coastguard Worker     // clear the buffer overflow flag
544*ec779b8eSAndroid Build Coastguard Worker     virtual void clearOverflow() = 0;
545*ec779b8eSAndroid Build Coastguard Worker     // set the buffer overflow flag and return previous value
546*ec779b8eSAndroid Build Coastguard Worker     virtual bool setOverflow() = 0;
547*ec779b8eSAndroid Build Coastguard Worker 
548*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/291317964) handleSyncStartEvent in IAfTrackBase should move here.
549*ec779b8eSAndroid Build Coastguard Worker     virtual void clearSyncStartEvent() = 0;
550*ec779b8eSAndroid Build Coastguard Worker     virtual void updateTrackFrameInfo(
551*ec779b8eSAndroid Build Coastguard Worker             int64_t trackFramesReleased, int64_t sourceFramesRead, uint32_t halSampleRate,
552*ec779b8eSAndroid Build Coastguard Worker             const ExtendedTimestamp& timestamp) = 0;
553*ec779b8eSAndroid Build Coastguard Worker 
554*ec779b8eSAndroid Build Coastguard Worker     virtual void setSilenced(bool silenced) = 0;
555*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSilenced() const = 0;
556*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getActiveMicrophones(
557*ec779b8eSAndroid Build Coastguard Worker             std::vector<media::MicrophoneInfoFw>* activeMicrophones) const = 0;
558*ec779b8eSAndroid Build Coastguard Worker 
559*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) = 0;
560*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPreferredMicrophoneFieldDimension(float zoom) = 0;
561*ec779b8eSAndroid Build Coastguard Worker     virtual status_t shareAudioHistory(
562*ec779b8eSAndroid Build Coastguard Worker             const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs) = 0;
563*ec779b8eSAndroid Build Coastguard Worker     virtual int32_t startFrames() const = 0;
564*ec779b8eSAndroid Build Coastguard Worker 
checkServerLatencySupported(audio_format_t format,audio_input_flags_t flags)565*ec779b8eSAndroid Build Coastguard Worker     static bool checkServerLatencySupported(audio_format_t format, audio_input_flags_t flags) {
566*ec779b8eSAndroid Build Coastguard Worker         return audio_is_linear_pcm(format) && (flags & AUDIO_INPUT_FLAG_HW_AV_SYNC) == 0;
567*ec779b8eSAndroid Build Coastguard Worker     }
568*ec779b8eSAndroid Build Coastguard Worker 
569*ec779b8eSAndroid Build Coastguard Worker     using SinkMetadatas = std::vector<record_track_metadata_v7_t>;
570*ec779b8eSAndroid Build Coastguard Worker     using MetadataInserter = std::back_insert_iterator<SinkMetadatas>;
571*ec779b8eSAndroid Build Coastguard Worker     virtual void copyMetadataTo(MetadataInserter& backInserter) const = 0; // see IAfTrack
572*ec779b8eSAndroid Build Coastguard Worker 
573*ec779b8eSAndroid Build Coastguard Worker     // private to Threads
574*ec779b8eSAndroid Build Coastguard Worker     virtual AudioBufferProvider::Buffer& sinkBuffer() = 0;
575*ec779b8eSAndroid Build Coastguard Worker     virtual audioflinger::SynchronizedRecordState& synchronizedRecordState() = 0;
576*ec779b8eSAndroid Build Coastguard Worker     virtual RecordBufferConverter* recordBufferConverter() const = 0;
577*ec779b8eSAndroid Build Coastguard Worker     virtual ResamplerBufferProvider* resamplerBufferProvider() const = 0;
578*ec779b8eSAndroid Build Coastguard Worker };
579*ec779b8eSAndroid Build Coastguard Worker 
580*ec779b8eSAndroid Build Coastguard Worker // PatchProxyBufferProvider interface is implemented by PatchTrack and PatchRecord.
581*ec779b8eSAndroid Build Coastguard Worker // it provides buffer access methods that map those of a ClientProxy (see AudioTrackShared.h)
582*ec779b8eSAndroid Build Coastguard Worker class PatchProxyBufferProvider {
583*ec779b8eSAndroid Build Coastguard Worker public:
584*ec779b8eSAndroid Build Coastguard Worker     virtual ~PatchProxyBufferProvider() = default;
585*ec779b8eSAndroid Build Coastguard Worker     virtual bool producesBufferOnDemand() const = 0;
586*ec779b8eSAndroid Build Coastguard Worker     virtual status_t obtainBuffer(
587*ec779b8eSAndroid Build Coastguard Worker             Proxy::Buffer* buffer, const struct timespec* requested = nullptr) = 0;
588*ec779b8eSAndroid Build Coastguard Worker     virtual void releaseBuffer(Proxy::Buffer* buffer) = 0;
589*ec779b8eSAndroid Build Coastguard Worker };
590*ec779b8eSAndroid Build Coastguard Worker 
591*ec779b8eSAndroid Build Coastguard Worker class IAfPatchTrackBase : public virtual RefBase {
592*ec779b8eSAndroid Build Coastguard Worker public:
593*ec779b8eSAndroid Build Coastguard Worker     using Timeout = std::optional<std::chrono::nanoseconds>;
594*ec779b8eSAndroid Build Coastguard Worker 
595*ec779b8eSAndroid Build Coastguard Worker     virtual void setPeerTimeout(std::chrono::nanoseconds timeout) = 0;
596*ec779b8eSAndroid Build Coastguard Worker     virtual void setPeerProxy(const sp<IAfPatchTrackBase>& proxy, bool holdReference) = 0;
597*ec779b8eSAndroid Build Coastguard Worker     virtual void clearPeerProxy() = 0;
598*ec779b8eSAndroid Build Coastguard Worker     virtual PatchProxyBufferProvider* asPatchProxyBufferProvider() = 0;
599*ec779b8eSAndroid Build Coastguard Worker };
600*ec779b8eSAndroid Build Coastguard Worker 
601*ec779b8eSAndroid Build Coastguard Worker class IAfPatchTrack : public virtual IAfTrack, public virtual IAfPatchTrackBase {
602*ec779b8eSAndroid Build Coastguard Worker public:
603*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPatchTrack> create(
604*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* playbackThread,
605*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
606*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
607*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
608*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
609*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
610*ec779b8eSAndroid Build Coastguard Worker             void *buffer,
611*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
612*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t flags,
613*ec779b8eSAndroid Build Coastguard Worker             const Timeout& timeout = {},
614*ec779b8eSAndroid Build Coastguard Worker             size_t frameCountToBeReady = 1, /** Default behaviour is to start
615*ec779b8eSAndroid Build Coastguard Worker                                              *  as soon as possible to have
616*ec779b8eSAndroid Build Coastguard Worker                                              *  the lowest possible latency
617*ec779b8eSAndroid Build Coastguard Worker                                              *  even if it might glitch. */
618*ec779b8eSAndroid Build Coastguard Worker             float speed = 1.0f,
619*ec779b8eSAndroid Build Coastguard Worker             float volume = 1.0f,
620*ec779b8eSAndroid Build Coastguard Worker             bool muted = false);
621*ec779b8eSAndroid Build Coastguard Worker };
622*ec779b8eSAndroid Build Coastguard Worker 
623*ec779b8eSAndroid Build Coastguard Worker class IAfPatchRecord : public virtual IAfRecordTrack, public virtual IAfPatchTrackBase {
624*ec779b8eSAndroid Build Coastguard Worker public:
625*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPatchRecord> create(
626*ec779b8eSAndroid Build Coastguard Worker             IAfRecordThread* recordThread,
627*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
628*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
629*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
630*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
631*ec779b8eSAndroid Build Coastguard Worker             void* buffer,
632*ec779b8eSAndroid Build Coastguard Worker             size_t bufferSize,
633*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t flags,
634*ec779b8eSAndroid Build Coastguard Worker             const Timeout& timeout = {},
635*ec779b8eSAndroid Build Coastguard Worker             audio_source_t source = AUDIO_SOURCE_DEFAULT);
636*ec779b8eSAndroid Build Coastguard Worker 
637*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPatchRecord> createPassThru(
638*ec779b8eSAndroid Build Coastguard Worker             IAfRecordThread* recordThread,
639*ec779b8eSAndroid Build Coastguard Worker             uint32_t sampleRate,
640*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
641*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
642*ec779b8eSAndroid Build Coastguard Worker             size_t frameCount,
643*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t flags,
644*ec779b8eSAndroid Build Coastguard Worker             audio_source_t source = AUDIO_SOURCE_DEFAULT);
645*ec779b8eSAndroid Build Coastguard Worker 
646*ec779b8eSAndroid Build Coastguard Worker     virtual Source* getSource() = 0;
647*ec779b8eSAndroid Build Coastguard Worker     virtual size_t writeFrames(const void* src, size_t frameCount, size_t frameSize) = 0;
648*ec779b8eSAndroid Build Coastguard Worker };
649*ec779b8eSAndroid Build Coastguard Worker 
650*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
651