xref: /aosp_15_r20/frameworks/av/services/audioflinger/IAfEffect.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include "IAfPatchPanel.h"  // full class Patch definition needed
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <android/media/AudioVibratorInfo.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnEffect.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnEffectClient.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioCommonTypes.h>  // product_strategy_t
26*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioDeviceTypeAddr.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectHalInterface.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <utils/RefBase.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <vibrator/ExternalVibration.h>
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker namespace android {
32*ec779b8eSAndroid Build Coastguard Worker 
33*ec779b8eSAndroid Build Coastguard Worker class Client;
34*ec779b8eSAndroid Build Coastguard Worker class DeviceEffectManagerCallback;
35*ec779b8eSAndroid Build Coastguard Worker 
36*ec779b8eSAndroid Build Coastguard Worker class IAfDeviceEffectProxy;
37*ec779b8eSAndroid Build Coastguard Worker class IAfEffectBase;
38*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain;
39*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle;
40*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule;
41*ec779b8eSAndroid Build Coastguard Worker class IAfThreadBase;
42*ec779b8eSAndroid Build Coastguard Worker 
43*ec779b8eSAndroid Build Coastguard Worker // Interface implemented by the EffectModule parent or owner (e.g an EffectChain) to abstract
44*ec779b8eSAndroid Build Coastguard Worker // interactions between the EffectModule and the reset of the audio framework.
45*ec779b8eSAndroid Build Coastguard Worker class EffectCallbackInterface : public RefBase {
46*ec779b8eSAndroid Build Coastguard Worker public:
47*ec779b8eSAndroid Build Coastguard Worker     // Trivial methods usually implemented with help from ThreadBase
48*ec779b8eSAndroid Build Coastguard Worker     virtual audio_io_handle_t io() const = 0;
49*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOutput() const = 0;
50*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffload() const = 0;
51*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadOrDirect() const = 0;
52*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadOrMmap() const = 0;
53*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSpatializer() const = 0;
54*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t sampleRate() const = 0;
55*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t inChannelMask(int id) const = 0;
56*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t inChannelCount(int id) const = 0;
57*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t outChannelMask() const = 0;
58*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t outChannelCount() const = 0;
59*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t hapticChannelMask() const = 0;
60*ec779b8eSAndroid Build Coastguard Worker     virtual size_t frameCount() const = 0;
61*ec779b8eSAndroid Build Coastguard Worker 
62*ec779b8eSAndroid Build Coastguard Worker     // Non trivial methods usually implemented with help from ThreadBase:
63*ec779b8eSAndroid Build Coastguard Worker     // pay attention to mutex locking order
latency()64*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t latency() const { return 0; }
65*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffectToHal(const sp<EffectHalInterface>& effect) = 0;
66*ec779b8eSAndroid Build Coastguard Worker     virtual status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) = 0;
67*ec779b8eSAndroid Build Coastguard Worker     virtual void setVolumeForOutput(float left, float right) const = 0;
68*ec779b8eSAndroid Build Coastguard Worker     virtual bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) = 0;
69*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSuspendOnEffectEnabled(
70*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfEffectBase>& effect, bool enabled, bool threadLocked) = 0;
71*ec779b8eSAndroid Build Coastguard Worker     virtual void onEffectEnable(const sp<IAfEffectBase>& effect) = 0;
72*ec779b8eSAndroid Build Coastguard Worker     virtual void onEffectDisable(const sp<IAfEffectBase>& effect) = 0;
73*ec779b8eSAndroid Build Coastguard Worker 
74*ec779b8eSAndroid Build Coastguard Worker     // Methods usually implemented with help from AudioFlinger: pay attention to mutex locking order
75*ec779b8eSAndroid Build Coastguard Worker     virtual status_t createEffectHal(const effect_uuid_t *pEffectUuid,
76*ec779b8eSAndroid Build Coastguard Worker             int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) = 0;
77*ec779b8eSAndroid Build Coastguard Worker     virtual status_t allocateHalBuffer(size_t size, sp<EffectBufferHalInterface>* buffer) = 0;
78*ec779b8eSAndroid Build Coastguard Worker     virtual bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect) = 0;
79*ec779b8eSAndroid Build Coastguard Worker 
80*ec779b8eSAndroid Build Coastguard Worker     // Methods usually implemented with help from EffectChain: pay attention to mutex locking order
81*ec779b8eSAndroid Build Coastguard Worker     virtual product_strategy_t strategy() const = 0;
82*ec779b8eSAndroid Build Coastguard Worker     virtual int32_t activeTrackCnt() const = 0;
83*ec779b8eSAndroid Build Coastguard Worker     virtual void resetVolume_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0;
84*ec779b8eSAndroid Build Coastguard Worker     virtual wp<IAfEffectChain> chain() const = 0;
85*ec779b8eSAndroid Build Coastguard Worker     virtual bool isAudioPolicyReady() const = 0;
86*ec779b8eSAndroid Build Coastguard Worker };
87*ec779b8eSAndroid Build Coastguard Worker 
88*ec779b8eSAndroid Build Coastguard Worker class IAfEffectBase : public virtual RefBase {
89*ec779b8eSAndroid Build Coastguard Worker     friend class EffectChain;
90*ec779b8eSAndroid Build Coastguard Worker     friend class EffectHandle;
91*ec779b8eSAndroid Build Coastguard Worker 
92*ec779b8eSAndroid Build Coastguard Worker public:
93*ec779b8eSAndroid Build Coastguard Worker     enum effect_state {
94*ec779b8eSAndroid Build Coastguard Worker         IDLE,
95*ec779b8eSAndroid Build Coastguard Worker         RESTART,
96*ec779b8eSAndroid Build Coastguard Worker         STARTING,
97*ec779b8eSAndroid Build Coastguard Worker         ACTIVE,
98*ec779b8eSAndroid Build Coastguard Worker         STOPPING,
99*ec779b8eSAndroid Build Coastguard Worker         STOPPED,
100*ec779b8eSAndroid Build Coastguard Worker         DESTROYED
101*ec779b8eSAndroid Build Coastguard Worker     };
102*ec779b8eSAndroid Build Coastguard Worker     virtual int id() const = 0;
103*ec779b8eSAndroid Build Coastguard Worker     virtual effect_state state() const = 0;
104*ec779b8eSAndroid Build Coastguard Worker     virtual audio_session_t sessionId() const = 0;
105*ec779b8eSAndroid Build Coastguard Worker     virtual const effect_descriptor_t& desc() const = 0;
106*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadable() const = 0;
107*ec779b8eSAndroid Build Coastguard Worker     virtual bool isImplementationSoftware() const = 0;
108*ec779b8eSAndroid Build Coastguard Worker     virtual bool isProcessImplemented() const = 0;
109*ec779b8eSAndroid Build Coastguard Worker     virtual bool isVolumeControl() const REQUIRES(audio_utils::EffectChain_Mutex) = 0;
110*ec779b8eSAndroid Build Coastguard Worker     virtual bool isVolumeMonitor() const = 0;
111*ec779b8eSAndroid Build Coastguard Worker     virtual bool isEnabled() const = 0;
112*ec779b8eSAndroid Build Coastguard Worker     virtual bool isPinned() const = 0;
113*ec779b8eSAndroid Build Coastguard Worker     virtual void unPin() = 0;
114*ec779b8eSAndroid Build Coastguard Worker     virtual status_t updatePolicyState() EXCLUDES_EffectBase_Mutex = 0;
115*ec779b8eSAndroid Build Coastguard Worker     virtual bool purgeHandles() EXCLUDES_EffectBase_Mutex = 0;
116*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) = 0;
117*ec779b8eSAndroid Build Coastguard Worker 
118*ec779b8eSAndroid Build Coastguard Worker     // mCallback is atomic so this can be lock-free.
119*ec779b8eSAndroid Build Coastguard Worker     virtual void setCallback(const sp<EffectCallbackInterface>& callback) = 0;
120*ec779b8eSAndroid Build Coastguard Worker     virtual sp<EffectCallbackInterface> getCallback() const = 0;
121*ec779b8eSAndroid Build Coastguard Worker 
122*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addHandle(IAfEffectHandle* handle) EXCLUDES_EffectBase_Mutex = 0;
123*ec779b8eSAndroid Build Coastguard Worker     virtual ssize_t removeHandle(IAfEffectHandle* handle) EXCLUDES_EffectBase_Mutex = 0;
124*ec779b8eSAndroid Build Coastguard Worker 
125*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> asEffectModule() = 0;
126*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfDeviceEffectProxy> asDeviceEffectProxy() = 0;
127*ec779b8eSAndroid Build Coastguard Worker 
128*ec779b8eSAndroid Build Coastguard Worker     virtual status_t command(int32_t cmdCode, const std::vector<uint8_t>& cmdData,
129*ec779b8eSAndroid Build Coastguard Worker                              int32_t maxReplySize, std::vector<uint8_t>* reply)
130*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES(audio_utils::EffectBase_Mutex) = 0;
131*ec779b8eSAndroid Build Coastguard Worker 
132*ec779b8eSAndroid Build Coastguard Worker     virtual void dump(int fd, const Vector<String16>& args) const = 0;
133*ec779b8eSAndroid Build Coastguard Worker 
134*ec779b8eSAndroid Build Coastguard Worker private:
135*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setEnabled(bool enabled, bool fromHandle) EXCLUDES_EffectBase_Mutex = 0;
136*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setEnabled_l(bool enabled) REQUIRES(audio_utils::EffectBase_Mutex) = 0;
137*ec779b8eSAndroid Build Coastguard Worker     virtual void setSuspended(bool suspended) EXCLUDES_EffectBase_Mutex = 0;
138*ec779b8eSAndroid Build Coastguard Worker     virtual bool suspended() const EXCLUDES_EffectBase_Mutex = 0;
139*ec779b8eSAndroid Build Coastguard Worker 
140*ec779b8eSAndroid Build Coastguard Worker     virtual ssize_t disconnectHandle(IAfEffectHandle* handle,
141*ec779b8eSAndroid Build Coastguard Worker                                      bool unpinIfLast) EXCLUDES_EffectBase_Mutex = 0;
142*ec779b8eSAndroid Build Coastguard Worker     virtual ssize_t removeHandle_l(IAfEffectHandle* handle)
143*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectBase_Mutex) = 0;
144*ec779b8eSAndroid Build Coastguard Worker     virtual IAfEffectHandle* controlHandle_l() REQUIRES(audio_utils::EffectBase_Mutex) = 0;
145*ec779b8eSAndroid Build Coastguard Worker 
146*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
147*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::EffectBase_Mutex) = 0;
148*ec779b8eSAndroid Build Coastguard Worker };
149*ec779b8eSAndroid Build Coastguard Worker 
150*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule : public virtual IAfEffectBase {
151*ec779b8eSAndroid Build Coastguard Worker     friend class DeviceEffectProxy;
152*ec779b8eSAndroid Build Coastguard Worker     friend class EffectChain;
153*ec779b8eSAndroid Build Coastguard Worker 
154*ec779b8eSAndroid Build Coastguard Worker public:
155*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfEffectModule> create(
156*ec779b8eSAndroid Build Coastguard Worker             const sp<EffectCallbackInterface>& callback,
157*ec779b8eSAndroid Build Coastguard Worker             effect_descriptor_t *desc,
158*ec779b8eSAndroid Build Coastguard Worker             int id,
159*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
160*ec779b8eSAndroid Build Coastguard Worker             bool pinned,
161*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t deviceId);
162*ec779b8eSAndroid Build Coastguard Worker 
163*ec779b8eSAndroid Build Coastguard Worker     virtual int16_t *inBuffer() const = 0;
164*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setDevices(const AudioDeviceTypeAddrVector &devices) = 0;
165*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setInputDevice(const AudioDeviceTypeAddr &device) = 0;
166*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setVolume_l(uint32_t* left, uint32_t* right,
167*ec779b8eSAndroid Build Coastguard Worker                                  bool controller /* effect controlling chain volume */,
168*ec779b8eSAndroid Build Coastguard Worker                                  bool force = false) REQUIRES(audio_utils::EffectChain_Mutex) = 0;
169*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setOffloaded_l(bool offloaded, audio_io_handle_t io) = 0;
170*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloaded_l() const = 0;
171*ec779b8eSAndroid Build Coastguard Worker 
172*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setAudioSource(audio_source_t source) = 0;
173*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setMode(audio_mode_t mode) = 0;
174*ec779b8eSAndroid Build Coastguard Worker 
175*ec779b8eSAndroid Build Coastguard Worker     virtual status_t start_l() = 0;
176*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getConfigs_l(audio_config_base_t* inputCfg, audio_config_base_t* outputCfg,
177*ec779b8eSAndroid Build Coastguard Worker                                   bool* isOutput) const
178*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectHandle_Mutex) EXCLUDES_EffectBase_Mutex = 0;
179*ec779b8eSAndroid Build Coastguard Worker 
180*ec779b8eSAndroid Build Coastguard Worker     static bool isHapticGenerator(const effect_uuid_t* type);
181*ec779b8eSAndroid Build Coastguard Worker     virtual bool isHapticGenerator() const = 0;
182*ec779b8eSAndroid Build Coastguard Worker     static bool isSpatializer(const effect_uuid_t* type);
183*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSpatializer() const = 0;
184*ec779b8eSAndroid Build Coastguard Worker 
185*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setHapticScale_l(int id, os::HapticScale hapticScale)
186*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0;
187*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setVibratorInfo_l(const media::AudioVibratorInfo& vibratorInfo)
188*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0;
189*ec779b8eSAndroid Build Coastguard Worker     virtual status_t sendMetadata_ll(const std::vector<playback_track_metadata_v7_t>& metadata)
190*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex,
191*ec779b8eSAndroid Build Coastguard Worker                      audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0;
192*ec779b8eSAndroid Build Coastguard Worker     // return true if there was a state change from STARTING to ACTIVE, or STOPPED to IDLE, effect
193*ec779b8eSAndroid Build Coastguard Worker     // chain will do a volume reset in these two cases
194*ec779b8eSAndroid Build Coastguard Worker     virtual bool updateState_l()
195*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0;
196*ec779b8eSAndroid Build Coastguard Worker 
197*ec779b8eSAndroid Build Coastguard Worker private:
198*ec779b8eSAndroid Build Coastguard Worker     virtual void process() = 0;
199*ec779b8eSAndroid Build Coastguard Worker     virtual void reset_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0;
200*ec779b8eSAndroid Build Coastguard Worker     virtual status_t configure_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0;
201*ec779b8eSAndroid Build Coastguard Worker     virtual status_t init_l()
202*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0;
203*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t status() const = 0;
204*ec779b8eSAndroid Build Coastguard Worker     virtual bool isProcessEnabled() const = 0;
205*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadedOrDirect_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0;
206*ec779b8eSAndroid Build Coastguard Worker     virtual bool isVolumeControlEnabled_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0;
207*ec779b8eSAndroid Build Coastguard Worker 
208*ec779b8eSAndroid Build Coastguard Worker     virtual void setInBuffer(const sp<EffectBufferHalInterface>& buffer) = 0;
209*ec779b8eSAndroid Build Coastguard Worker     virtual void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) = 0;
210*ec779b8eSAndroid Build Coastguard Worker     virtual int16_t *outBuffer() const = 0;
211*ec779b8eSAndroid Build Coastguard Worker 
212*ec779b8eSAndroid Build Coastguard Worker     // Updates the access mode if it is out of date.  May issue a new effect configure.
213*ec779b8eSAndroid Build Coastguard Worker     virtual void updateAccessMode_l() = 0;
214*ec779b8eSAndroid Build Coastguard Worker 
215*ec779b8eSAndroid Build Coastguard Worker     virtual status_t stop_l() = 0;
216*ec779b8eSAndroid Build Coastguard Worker     virtual void addEffectToHal_l() = 0;
217*ec779b8eSAndroid Build Coastguard Worker     virtual status_t removeEffectFromHal_l() = 0;
218*ec779b8eSAndroid Build Coastguard Worker     virtual void release_l(const std::string& from) = 0;
219*ec779b8eSAndroid Build Coastguard Worker };
220*ec779b8eSAndroid Build Coastguard Worker 
221*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain : public RefBase {
222*ec779b8eSAndroid Build Coastguard Worker     // Most of these methods are accessed from AudioFlinger::Thread
223*ec779b8eSAndroid Build Coastguard Worker public:
224*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfEffectChain> create(
225*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadBase>& thread,
226*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
227*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback);
228*ec779b8eSAndroid Build Coastguard Worker 
229*ec779b8eSAndroid Build Coastguard Worker     // special key used for an entry in mSuspendedEffects keyed vector
230*ec779b8eSAndroid Build Coastguard Worker     // corresponding to a suspend all request.
231*ec779b8eSAndroid Build Coastguard Worker     static constexpr int kKeyForSuspendAll = 0;
232*ec779b8eSAndroid Build Coastguard Worker 
233*ec779b8eSAndroid Build Coastguard Worker     // minimum duration during which we force calling effect process when last track on
234*ec779b8eSAndroid Build Coastguard Worker     // a session is stopped or removed to allow effect tail to be rendered
235*ec779b8eSAndroid Build Coastguard Worker     static constexpr int kProcessTailDurationMs = 1000;
236*ec779b8eSAndroid Build Coastguard Worker 
237*ec779b8eSAndroid Build Coastguard Worker     virtual void process_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0;
238*ec779b8eSAndroid Build Coastguard Worker 
239*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::EffectChain_Mutex) = 0;
240*ec779b8eSAndroid Build Coastguard Worker 
241*ec779b8eSAndroid Build Coastguard Worker     virtual status_t createEffect(sp<IAfEffectModule>& effect, effect_descriptor_t* desc, int id,
242*ec779b8eSAndroid Build Coastguard Worker                                     audio_session_t sessionId, bool pinned)
243*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex = 0;
244*ec779b8eSAndroid Build Coastguard Worker 
245*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffect(const sp<IAfEffectModule>& handle)
246*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex = 0;
247*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffect_l(const sp<IAfEffectModule>& handle)
248*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) = 0;
249*ec779b8eSAndroid Build Coastguard Worker     virtual size_t removeEffect(const sp<IAfEffectModule>& handle,
250*ec779b8eSAndroid Build Coastguard Worker                                   bool release = false) EXCLUDES_EffectChain_Mutex = 0;
251*ec779b8eSAndroid Build Coastguard Worker 
252*ec779b8eSAndroid Build Coastguard Worker     virtual audio_session_t sessionId() const = 0;
253*ec779b8eSAndroid Build Coastguard Worker     virtual void setSessionId(audio_session_t sessionId) = 0;
254*ec779b8eSAndroid Build Coastguard Worker 
255*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffectFromDesc(effect_descriptor_t* descriptor) const
256*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex = 0;
257*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffectFromId_l(int id) const
258*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
259*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffectFromType_l(const effect_uuid_t* type) const
260*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
261*ec779b8eSAndroid Build Coastguard Worker     virtual std::vector<int> getEffectIds_l() const = 0;
262*ec779b8eSAndroid Build Coastguard Worker     virtual bool setVolume(uint32_t* left, uint32_t* right,
263*ec779b8eSAndroid Build Coastguard Worker                            bool force = false) EXCLUDES_EffectChain_Mutex = 0;
264*ec779b8eSAndroid Build Coastguard Worker     virtual void resetVolume_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0;
265*ec779b8eSAndroid Build Coastguard Worker     virtual void setDevices_l(const AudioDeviceTypeAddrVector& devices)
266*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
267*ec779b8eSAndroid Build Coastguard Worker     virtual void setInputDevice_l(const AudioDeviceTypeAddr& device)
268*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex)  EXCLUDES_EffectChain_Mutex = 0;
269*ec779b8eSAndroid Build Coastguard Worker     virtual void setMode_l(audio_mode_t mode)
270*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex)  EXCLUDES_EffectChain_Mutex = 0;
271*ec779b8eSAndroid Build Coastguard Worker     virtual void setAudioSource_l(audio_source_t source)
272*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) = 0;
273*ec779b8eSAndroid Build Coastguard Worker 
274*ec779b8eSAndroid Build Coastguard Worker     virtual void setInBuffer(const sp<EffectBufferHalInterface>& buffer) = 0;
275*ec779b8eSAndroid Build Coastguard Worker     virtual float *inBuffer() const = 0;
276*ec779b8eSAndroid Build Coastguard Worker     virtual void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) = 0;
277*ec779b8eSAndroid Build Coastguard Worker     virtual float *outBuffer() const = 0;
278*ec779b8eSAndroid Build Coastguard Worker 
279*ec779b8eSAndroid Build Coastguard Worker     virtual void incTrackCnt() = 0;
280*ec779b8eSAndroid Build Coastguard Worker     virtual void decTrackCnt() = 0;
281*ec779b8eSAndroid Build Coastguard Worker     virtual int32_t trackCnt() const = 0;
282*ec779b8eSAndroid Build Coastguard Worker 
283*ec779b8eSAndroid Build Coastguard Worker     virtual void incActiveTrackCnt() = 0;
284*ec779b8eSAndroid Build Coastguard Worker     virtual void decActiveTrackCnt() = 0;
285*ec779b8eSAndroid Build Coastguard Worker     virtual int32_t activeTrackCnt() const = 0;
286*ec779b8eSAndroid Build Coastguard Worker 
287*ec779b8eSAndroid Build Coastguard Worker     virtual product_strategy_t strategy() const = 0;
288*ec779b8eSAndroid Build Coastguard Worker     virtual void setStrategy(product_strategy_t strategy) = 0;
289*ec779b8eSAndroid Build Coastguard Worker 
290*ec779b8eSAndroid Build Coastguard Worker     // suspend or restore effects of the specified type. The number of suspend requests is counted
291*ec779b8eSAndroid Build Coastguard Worker     // and restore occurs once all suspend requests are cancelled.
292*ec779b8eSAndroid Build Coastguard Worker     virtual void setEffectSuspended_l(const effect_uuid_t* type, bool suspend) = 0;
293*ec779b8eSAndroid Build Coastguard Worker     // suspend all eligible effects
294*ec779b8eSAndroid Build Coastguard Worker     virtual void setEffectSuspendedAll_l(bool suspend) = 0;
295*ec779b8eSAndroid Build Coastguard Worker     // check if effects should be suspended or restored when a given effect is enable or disabled
296*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSuspendOnEffectEnabled_l(const sp<IAfEffectModule>& effect, bool enabled)
297*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) REQUIRES(audio_utils::ThreadBase_Mutex) = 0;
298*ec779b8eSAndroid Build Coastguard Worker 
299*ec779b8eSAndroid Build Coastguard Worker     virtual void clearInputBuffer() EXCLUDES_EffectChain_Mutex = 0;
300*ec779b8eSAndroid Build Coastguard Worker 
301*ec779b8eSAndroid Build Coastguard Worker     // At least one non offloadable effect in the chain is enabled
302*ec779b8eSAndroid Build Coastguard Worker     virtual bool isNonOffloadableEnabled() const EXCLUDES_EffectChain_Mutex = 0;
303*ec779b8eSAndroid Build Coastguard Worker     virtual bool isNonOffloadableEnabled_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0;
304*ec779b8eSAndroid Build Coastguard Worker 
305*ec779b8eSAndroid Build Coastguard Worker     virtual void syncHalEffectsState_l()
306*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
307*ec779b8eSAndroid Build Coastguard Worker 
308*ec779b8eSAndroid Build Coastguard Worker     // flags is an ORed set of audio_output_flags_t which is updated on return.
309*ec779b8eSAndroid Build Coastguard Worker     virtual void checkOutputFlagCompatibility(audio_output_flags_t *flags) const = 0;
310*ec779b8eSAndroid Build Coastguard Worker 
311*ec779b8eSAndroid Build Coastguard Worker     // flags is an ORed set of audio_input_flags_t which is updated on return.
312*ec779b8eSAndroid Build Coastguard Worker     virtual void checkInputFlagCompatibility(audio_input_flags_t *flags) const = 0;
313*ec779b8eSAndroid Build Coastguard Worker 
314*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the RAW audio flag.
315*ec779b8eSAndroid Build Coastguard Worker     virtual bool isRawCompatible() const = 0;
316*ec779b8eSAndroid Build Coastguard Worker 
317*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the FAST audio flag.
318*ec779b8eSAndroid Build Coastguard Worker     virtual bool isFastCompatible() const = 0;
319*ec779b8eSAndroid Build Coastguard Worker 
320*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the bit-perfect audio flag.
321*ec779b8eSAndroid Build Coastguard Worker     virtual bool isBitPerfectCompatible() const = 0;
322*ec779b8eSAndroid Build Coastguard Worker 
323*ec779b8eSAndroid Build Coastguard Worker     // isCompatibleWithThread_l() must be called with thread->mLock held
324*ec779b8eSAndroid Build Coastguard Worker     virtual bool isCompatibleWithThread_l(const sp<IAfThreadBase>& thread) const
325*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
326*ec779b8eSAndroid Build Coastguard Worker 
327*ec779b8eSAndroid Build Coastguard Worker     virtual bool containsHapticGeneratingEffect()
328*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex = 0;
329*ec779b8eSAndroid Build Coastguard Worker 
330*ec779b8eSAndroid Build Coastguard Worker     virtual bool containsHapticGeneratingEffect_l()
331*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) = 0;
332*ec779b8eSAndroid Build Coastguard Worker 
333*ec779b8eSAndroid Build Coastguard Worker     virtual void setHapticScale_l(int id, os::HapticScale hapticScale)
334*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0;
335*ec779b8eSAndroid Build Coastguard Worker 
336*ec779b8eSAndroid Build Coastguard Worker     virtual sp<EffectCallbackInterface> effectCallback() const = 0;
337*ec779b8eSAndroid Build Coastguard Worker 
338*ec779b8eSAndroid Build Coastguard Worker     virtual wp<IAfThreadBase> thread() const = 0;
339*ec779b8eSAndroid Build Coastguard Worker     virtual void setThread(const sp<IAfThreadBase>& thread) EXCLUDES_EffectChain_Mutex = 0;
340*ec779b8eSAndroid Build Coastguard Worker 
341*ec779b8eSAndroid Build Coastguard Worker     virtual bool isFirstEffect_l(int id) const REQUIRES(audio_utils::EffectChain_Mutex) = 0;
342*ec779b8eSAndroid Build Coastguard Worker 
343*ec779b8eSAndroid Build Coastguard Worker     virtual size_t numberOfEffects() const = 0;
344*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffectModule(size_t index) const = 0;
345*ec779b8eSAndroid Build Coastguard Worker 
346*ec779b8eSAndroid Build Coastguard Worker     // sendMetadata_l() must be called with thread->mLock held
347*ec779b8eSAndroid Build Coastguard Worker     virtual void sendMetadata_l(const std::vector<playback_track_metadata_v7_t>& allMetadata,
348*ec779b8eSAndroid Build Coastguard Worker                                 const std::optional<const std::vector<playback_track_metadata_v7_t>>
349*ec779b8eSAndroid Build Coastguard Worker                                         spatializedMetadata) = 0;
350*ec779b8eSAndroid Build Coastguard Worker 
351*ec779b8eSAndroid Build Coastguard Worker     virtual void dump(int fd, const Vector<String16>& args) const = 0;
352*ec779b8eSAndroid Build Coastguard Worker };
353*ec779b8eSAndroid Build Coastguard Worker 
354*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle : public virtual RefBase {
355*ec779b8eSAndroid Build Coastguard Worker     friend class EffectBase;
356*ec779b8eSAndroid Build Coastguard Worker     friend class EffectChain;
357*ec779b8eSAndroid Build Coastguard Worker     friend class EffectModule;
358*ec779b8eSAndroid Build Coastguard Worker 
359*ec779b8eSAndroid Build Coastguard Worker public:
360*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfEffectHandle> create(
361*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfEffectBase>& effect,
362*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
363*ec779b8eSAndroid Build Coastguard Worker             const sp<media::IEffectClient>& effectClient,
364*ec779b8eSAndroid Build Coastguard Worker             int32_t priority, bool notifyFramesProcessed);
365*ec779b8eSAndroid Build Coastguard Worker 
366*ec779b8eSAndroid Build Coastguard Worker     virtual status_t initCheck() const = 0;
367*ec779b8eSAndroid Build Coastguard Worker     virtual bool enabled() const = 0;
368*ec779b8eSAndroid Build Coastguard Worker     virtual int id() const = 0;
369*ec779b8eSAndroid Build Coastguard Worker     virtual wp<IAfEffectBase> effect() const = 0;
370*ec779b8eSAndroid Build Coastguard Worker     virtual sp<android::media::IEffect> asIEffect() = 0;
371*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<Client>& client() const = 0;
372*ec779b8eSAndroid Build Coastguard Worker 
373*ec779b8eSAndroid Build Coastguard Worker private:
374*ec779b8eSAndroid Build Coastguard Worker     virtual void setControl(bool hasControl, bool signal, bool enabled) = 0;
375*ec779b8eSAndroid Build Coastguard Worker     virtual bool hasControl() const = 0;
376*ec779b8eSAndroid Build Coastguard Worker     virtual void setEnabled(bool enabled) = 0;
377*ec779b8eSAndroid Build Coastguard Worker     virtual bool disconnected() const = 0;
378*ec779b8eSAndroid Build Coastguard Worker     virtual int priority() const = 0;
379*ec779b8eSAndroid Build Coastguard Worker 
380*ec779b8eSAndroid Build Coastguard Worker     virtual void commandExecuted(uint32_t cmdCode,
381*ec779b8eSAndroid Build Coastguard Worker             const std::vector<uint8_t>& cmdData,
382*ec779b8eSAndroid Build Coastguard Worker             const std::vector<uint8_t>& replyData) = 0;
383*ec779b8eSAndroid Build Coastguard Worker     virtual void framesProcessed(int32_t frames) const = 0;
384*ec779b8eSAndroid Build Coastguard Worker 
385*ec779b8eSAndroid Build Coastguard Worker     virtual void dumpToBuffer(char* buffer, size_t size) const = 0;
386*ec779b8eSAndroid Build Coastguard Worker };
387*ec779b8eSAndroid Build Coastguard Worker 
388*ec779b8eSAndroid Build Coastguard Worker class IAfDeviceEffectProxy : public virtual IAfEffectBase {
389*ec779b8eSAndroid Build Coastguard Worker public:
390*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfDeviceEffectProxy> create(const AudioDeviceTypeAddr& device,
391*ec779b8eSAndroid Build Coastguard Worker                 const sp<DeviceEffectManagerCallback>& callback,
392*ec779b8eSAndroid Build Coastguard Worker                 effect_descriptor_t *desc, int id, bool notifyFramesProcessed);
393*ec779b8eSAndroid Build Coastguard Worker 
394*ec779b8eSAndroid Build Coastguard Worker     virtual status_t init_l(const std::map<audio_patch_handle_t, IAfPatchPanel::Patch>& patches)
395*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::DeviceEffectManager_Mutex) EXCLUDES_EffectBase_Mutex = 0;
396*ec779b8eSAndroid Build Coastguard Worker     virtual const AudioDeviceTypeAddr& device() const = 0;
397*ec779b8eSAndroid Build Coastguard Worker 
398*ec779b8eSAndroid Build Coastguard Worker     virtual status_t onCreatePatch(
399*ec779b8eSAndroid Build Coastguard Worker             audio_patch_handle_t patchHandle,
400*ec779b8eSAndroid Build Coastguard Worker             const IAfPatchPanel::Patch& patch) = 0;
401*ec779b8eSAndroid Build Coastguard Worker     virtual status_t onUpdatePatch(audio_patch_handle_t oldPatchHandle,
402*ec779b8eSAndroid Build Coastguard Worker             audio_patch_handle_t newPatchHandle,
403*ec779b8eSAndroid Build Coastguard Worker             const IAfPatchPanel::Patch& patch) = 0;
404*ec779b8eSAndroid Build Coastguard Worker     /**
405*ec779b8eSAndroid Build Coastguard Worker      * Checks (and release) of the effect handle is linked with the given release patch handle.
406*ec779b8eSAndroid Build Coastguard Worker      *
407*ec779b8eSAndroid Build Coastguard Worker      * @param patchHandle handle of the released patch
408*ec779b8eSAndroid Build Coastguard Worker      * @return a reference on the effect handle released if any, nullptr otherwise.
409*ec779b8eSAndroid Build Coastguard Worker      * It allows to delay the destruction of the handle.
410*ec779b8eSAndroid Build Coastguard Worker      */
411*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectHandle> onReleasePatch(audio_patch_handle_t patchHandle) = 0;
412*ec779b8eSAndroid Build Coastguard Worker 
413*ec779b8eSAndroid Build Coastguard Worker     virtual void dump2(int fd, int spaces) const = 0; // TODO(b/291319101) naming?
414*ec779b8eSAndroid Build Coastguard Worker 
415*ec779b8eSAndroid Build Coastguard Worker private:
416*ec779b8eSAndroid Build Coastguard Worker     // used by DeviceEffectProxy
417*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOutput() const = 0;
418*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t sampleRate() const = 0;
419*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t channelMask() const = 0;
420*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t channelCount() const = 0;
421*ec779b8eSAndroid Build Coastguard Worker 
422*ec779b8eSAndroid Build Coastguard Worker     virtual size_t removeEffect(const sp<IAfEffectModule>& effect) = 0;
423*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffectToHal(const sp<EffectHalInterface>& effect) = 0;
424*ec779b8eSAndroid Build Coastguard Worker     virtual status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) = 0;
425*ec779b8eSAndroid Build Coastguard Worker };
426*ec779b8eSAndroid Build Coastguard Worker 
427*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
428