1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2023 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #pragma once 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include "IAfPatchPanel.h" // full class Patch definition needed 20*ec779b8eSAndroid Build Coastguard Worker 21*ec779b8eSAndroid Build Coastguard Worker #include <android/media/AudioVibratorInfo.h> 22*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnEffect.h> 23*ec779b8eSAndroid Build Coastguard Worker #include <android/media/BnEffectClient.h> 24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h> 25*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioCommonTypes.h> // product_strategy_t 26*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioDeviceTypeAddr.h> 27*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectHalInterface.h> 28*ec779b8eSAndroid Build Coastguard Worker #include <utils/RefBase.h> 29*ec779b8eSAndroid Build Coastguard Worker #include <vibrator/ExternalVibration.h> 30*ec779b8eSAndroid Build Coastguard Worker 31*ec779b8eSAndroid Build Coastguard Worker namespace android { 32*ec779b8eSAndroid Build Coastguard Worker 33*ec779b8eSAndroid Build Coastguard Worker class Client; 34*ec779b8eSAndroid Build Coastguard Worker class DeviceEffectManagerCallback; 35*ec779b8eSAndroid Build Coastguard Worker 36*ec779b8eSAndroid Build Coastguard Worker class IAfDeviceEffectProxy; 37*ec779b8eSAndroid Build Coastguard Worker class IAfEffectBase; 38*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain; 39*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle; 40*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule; 41*ec779b8eSAndroid Build Coastguard Worker class IAfThreadBase; 42*ec779b8eSAndroid Build Coastguard Worker 43*ec779b8eSAndroid Build Coastguard Worker // Interface implemented by the EffectModule parent or owner (e.g an EffectChain) to abstract 44*ec779b8eSAndroid Build Coastguard Worker // interactions between the EffectModule and the reset of the audio framework. 45*ec779b8eSAndroid Build Coastguard Worker class EffectCallbackInterface : public RefBase { 46*ec779b8eSAndroid Build Coastguard Worker public: 47*ec779b8eSAndroid Build Coastguard Worker // Trivial methods usually implemented with help from ThreadBase 48*ec779b8eSAndroid Build Coastguard Worker virtual audio_io_handle_t io() const = 0; 49*ec779b8eSAndroid Build Coastguard Worker virtual bool isOutput() const = 0; 50*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffload() const = 0; 51*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloadOrDirect() const = 0; 52*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloadOrMmap() const = 0; 53*ec779b8eSAndroid Build Coastguard Worker virtual bool isSpatializer() const = 0; 54*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t sampleRate() const = 0; 55*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t inChannelMask(int id) const = 0; 56*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t inChannelCount(int id) const = 0; 57*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t outChannelMask() const = 0; 58*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t outChannelCount() const = 0; 59*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t hapticChannelMask() const = 0; 60*ec779b8eSAndroid Build Coastguard Worker virtual size_t frameCount() const = 0; 61*ec779b8eSAndroid Build Coastguard Worker 62*ec779b8eSAndroid Build Coastguard Worker // Non trivial methods usually implemented with help from ThreadBase: 63*ec779b8eSAndroid Build Coastguard Worker // pay attention to mutex locking order latency()64*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t latency() const { return 0; } 65*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffectToHal(const sp<EffectHalInterface>& effect) = 0; 66*ec779b8eSAndroid Build Coastguard Worker virtual status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) = 0; 67*ec779b8eSAndroid Build Coastguard Worker virtual void setVolumeForOutput(float left, float right) const = 0; 68*ec779b8eSAndroid Build Coastguard Worker virtual bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) = 0; 69*ec779b8eSAndroid Build Coastguard Worker virtual void checkSuspendOnEffectEnabled( 70*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effect, bool enabled, bool threadLocked) = 0; 71*ec779b8eSAndroid Build Coastguard Worker virtual void onEffectEnable(const sp<IAfEffectBase>& effect) = 0; 72*ec779b8eSAndroid Build Coastguard Worker virtual void onEffectDisable(const sp<IAfEffectBase>& effect) = 0; 73*ec779b8eSAndroid Build Coastguard Worker 74*ec779b8eSAndroid Build Coastguard Worker // Methods usually implemented with help from AudioFlinger: pay attention to mutex locking order 75*ec779b8eSAndroid Build Coastguard Worker virtual status_t createEffectHal(const effect_uuid_t *pEffectUuid, 76*ec779b8eSAndroid Build Coastguard Worker int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) = 0; 77*ec779b8eSAndroid Build Coastguard Worker virtual status_t allocateHalBuffer(size_t size, sp<EffectBufferHalInterface>* buffer) = 0; 78*ec779b8eSAndroid Build Coastguard Worker virtual bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect) = 0; 79*ec779b8eSAndroid Build Coastguard Worker 80*ec779b8eSAndroid Build Coastguard Worker // Methods usually implemented with help from EffectChain: pay attention to mutex locking order 81*ec779b8eSAndroid Build Coastguard Worker virtual product_strategy_t strategy() const = 0; 82*ec779b8eSAndroid Build Coastguard Worker virtual int32_t activeTrackCnt() const = 0; 83*ec779b8eSAndroid Build Coastguard Worker virtual void resetVolume_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0; 84*ec779b8eSAndroid Build Coastguard Worker virtual wp<IAfEffectChain> chain() const = 0; 85*ec779b8eSAndroid Build Coastguard Worker virtual bool isAudioPolicyReady() const = 0; 86*ec779b8eSAndroid Build Coastguard Worker }; 87*ec779b8eSAndroid Build Coastguard Worker 88*ec779b8eSAndroid Build Coastguard Worker class IAfEffectBase : public virtual RefBase { 89*ec779b8eSAndroid Build Coastguard Worker friend class EffectChain; 90*ec779b8eSAndroid Build Coastguard Worker friend class EffectHandle; 91*ec779b8eSAndroid Build Coastguard Worker 92*ec779b8eSAndroid Build Coastguard Worker public: 93*ec779b8eSAndroid Build Coastguard Worker enum effect_state { 94*ec779b8eSAndroid Build Coastguard Worker IDLE, 95*ec779b8eSAndroid Build Coastguard Worker RESTART, 96*ec779b8eSAndroid Build Coastguard Worker STARTING, 97*ec779b8eSAndroid Build Coastguard Worker ACTIVE, 98*ec779b8eSAndroid Build Coastguard Worker STOPPING, 99*ec779b8eSAndroid Build Coastguard Worker STOPPED, 100*ec779b8eSAndroid Build Coastguard Worker DESTROYED 101*ec779b8eSAndroid Build Coastguard Worker }; 102*ec779b8eSAndroid Build Coastguard Worker virtual int id() const = 0; 103*ec779b8eSAndroid Build Coastguard Worker virtual effect_state state() const = 0; 104*ec779b8eSAndroid Build Coastguard Worker virtual audio_session_t sessionId() const = 0; 105*ec779b8eSAndroid Build Coastguard Worker virtual const effect_descriptor_t& desc() const = 0; 106*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloadable() const = 0; 107*ec779b8eSAndroid Build Coastguard Worker virtual bool isImplementationSoftware() const = 0; 108*ec779b8eSAndroid Build Coastguard Worker virtual bool isProcessImplemented() const = 0; 109*ec779b8eSAndroid Build Coastguard Worker virtual bool isVolumeControl() const REQUIRES(audio_utils::EffectChain_Mutex) = 0; 110*ec779b8eSAndroid Build Coastguard Worker virtual bool isVolumeMonitor() const = 0; 111*ec779b8eSAndroid Build Coastguard Worker virtual bool isEnabled() const = 0; 112*ec779b8eSAndroid Build Coastguard Worker virtual bool isPinned() const = 0; 113*ec779b8eSAndroid Build Coastguard Worker virtual void unPin() = 0; 114*ec779b8eSAndroid Build Coastguard Worker virtual status_t updatePolicyState() EXCLUDES_EffectBase_Mutex = 0; 115*ec779b8eSAndroid Build Coastguard Worker virtual bool purgeHandles() EXCLUDES_EffectBase_Mutex = 0; 116*ec779b8eSAndroid Build Coastguard Worker virtual void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) = 0; 117*ec779b8eSAndroid Build Coastguard Worker 118*ec779b8eSAndroid Build Coastguard Worker // mCallback is atomic so this can be lock-free. 119*ec779b8eSAndroid Build Coastguard Worker virtual void setCallback(const sp<EffectCallbackInterface>& callback) = 0; 120*ec779b8eSAndroid Build Coastguard Worker virtual sp<EffectCallbackInterface> getCallback() const = 0; 121*ec779b8eSAndroid Build Coastguard Worker 122*ec779b8eSAndroid Build Coastguard Worker virtual status_t addHandle(IAfEffectHandle* handle) EXCLUDES_EffectBase_Mutex = 0; 123*ec779b8eSAndroid Build Coastguard Worker virtual ssize_t removeHandle(IAfEffectHandle* handle) EXCLUDES_EffectBase_Mutex = 0; 124*ec779b8eSAndroid Build Coastguard Worker 125*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> asEffectModule() = 0; 126*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfDeviceEffectProxy> asDeviceEffectProxy() = 0; 127*ec779b8eSAndroid Build Coastguard Worker 128*ec779b8eSAndroid Build Coastguard Worker virtual status_t command(int32_t cmdCode, const std::vector<uint8_t>& cmdData, 129*ec779b8eSAndroid Build Coastguard Worker int32_t maxReplySize, std::vector<uint8_t>* reply) 130*ec779b8eSAndroid Build Coastguard Worker EXCLUDES(audio_utils::EffectBase_Mutex) = 0; 131*ec779b8eSAndroid Build Coastguard Worker 132*ec779b8eSAndroid Build Coastguard Worker virtual void dump(int fd, const Vector<String16>& args) const = 0; 133*ec779b8eSAndroid Build Coastguard Worker 134*ec779b8eSAndroid Build Coastguard Worker private: 135*ec779b8eSAndroid Build Coastguard Worker virtual status_t setEnabled(bool enabled, bool fromHandle) EXCLUDES_EffectBase_Mutex = 0; 136*ec779b8eSAndroid Build Coastguard Worker virtual status_t setEnabled_l(bool enabled) REQUIRES(audio_utils::EffectBase_Mutex) = 0; 137*ec779b8eSAndroid Build Coastguard Worker virtual void setSuspended(bool suspended) EXCLUDES_EffectBase_Mutex = 0; 138*ec779b8eSAndroid Build Coastguard Worker virtual bool suspended() const EXCLUDES_EffectBase_Mutex = 0; 139*ec779b8eSAndroid Build Coastguard Worker 140*ec779b8eSAndroid Build Coastguard Worker virtual ssize_t disconnectHandle(IAfEffectHandle* handle, 141*ec779b8eSAndroid Build Coastguard Worker bool unpinIfLast) EXCLUDES_EffectBase_Mutex = 0; 142*ec779b8eSAndroid Build Coastguard Worker virtual ssize_t removeHandle_l(IAfEffectHandle* handle) 143*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectBase_Mutex) = 0; 144*ec779b8eSAndroid Build Coastguard Worker virtual IAfEffectHandle* controlHandle_l() REQUIRES(audio_utils::EffectBase_Mutex) = 0; 145*ec779b8eSAndroid Build Coastguard Worker 146*ec779b8eSAndroid Build Coastguard Worker virtual audio_utils::mutex& mutex() const 147*ec779b8eSAndroid Build Coastguard Worker RETURN_CAPABILITY(android::audio_utils::EffectBase_Mutex) = 0; 148*ec779b8eSAndroid Build Coastguard Worker }; 149*ec779b8eSAndroid Build Coastguard Worker 150*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule : public virtual IAfEffectBase { 151*ec779b8eSAndroid Build Coastguard Worker friend class DeviceEffectProxy; 152*ec779b8eSAndroid Build Coastguard Worker friend class EffectChain; 153*ec779b8eSAndroid Build Coastguard Worker 154*ec779b8eSAndroid Build Coastguard Worker public: 155*ec779b8eSAndroid Build Coastguard Worker static sp<IAfEffectModule> create( 156*ec779b8eSAndroid Build Coastguard Worker const sp<EffectCallbackInterface>& callback, 157*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc, 158*ec779b8eSAndroid Build Coastguard Worker int id, 159*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 160*ec779b8eSAndroid Build Coastguard Worker bool pinned, 161*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t deviceId); 162*ec779b8eSAndroid Build Coastguard Worker 163*ec779b8eSAndroid Build Coastguard Worker virtual int16_t *inBuffer() const = 0; 164*ec779b8eSAndroid Build Coastguard Worker virtual status_t setDevices(const AudioDeviceTypeAddrVector &devices) = 0; 165*ec779b8eSAndroid Build Coastguard Worker virtual status_t setInputDevice(const AudioDeviceTypeAddr &device) = 0; 166*ec779b8eSAndroid Build Coastguard Worker virtual status_t setVolume_l(uint32_t* left, uint32_t* right, 167*ec779b8eSAndroid Build Coastguard Worker bool controller /* effect controlling chain volume */, 168*ec779b8eSAndroid Build Coastguard Worker bool force = false) REQUIRES(audio_utils::EffectChain_Mutex) = 0; 169*ec779b8eSAndroid Build Coastguard Worker virtual status_t setOffloaded_l(bool offloaded, audio_io_handle_t io) = 0; 170*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloaded_l() const = 0; 171*ec779b8eSAndroid Build Coastguard Worker 172*ec779b8eSAndroid Build Coastguard Worker virtual status_t setAudioSource(audio_source_t source) = 0; 173*ec779b8eSAndroid Build Coastguard Worker virtual status_t setMode(audio_mode_t mode) = 0; 174*ec779b8eSAndroid Build Coastguard Worker 175*ec779b8eSAndroid Build Coastguard Worker virtual status_t start_l() = 0; 176*ec779b8eSAndroid Build Coastguard Worker virtual status_t getConfigs_l(audio_config_base_t* inputCfg, audio_config_base_t* outputCfg, 177*ec779b8eSAndroid Build Coastguard Worker bool* isOutput) const 178*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectHandle_Mutex) EXCLUDES_EffectBase_Mutex = 0; 179*ec779b8eSAndroid Build Coastguard Worker 180*ec779b8eSAndroid Build Coastguard Worker static bool isHapticGenerator(const effect_uuid_t* type); 181*ec779b8eSAndroid Build Coastguard Worker virtual bool isHapticGenerator() const = 0; 182*ec779b8eSAndroid Build Coastguard Worker static bool isSpatializer(const effect_uuid_t* type); 183*ec779b8eSAndroid Build Coastguard Worker virtual bool isSpatializer() const = 0; 184*ec779b8eSAndroid Build Coastguard Worker 185*ec779b8eSAndroid Build Coastguard Worker virtual status_t setHapticScale_l(int id, os::HapticScale hapticScale) 186*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0; 187*ec779b8eSAndroid Build Coastguard Worker virtual status_t setVibratorInfo_l(const media::AudioVibratorInfo& vibratorInfo) 188*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0; 189*ec779b8eSAndroid Build Coastguard Worker virtual status_t sendMetadata_ll(const std::vector<playback_track_metadata_v7_t>& metadata) 190*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex, 191*ec779b8eSAndroid Build Coastguard Worker audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0; 192*ec779b8eSAndroid Build Coastguard Worker // return true if there was a state change from STARTING to ACTIVE, or STOPPED to IDLE, effect 193*ec779b8eSAndroid Build Coastguard Worker // chain will do a volume reset in these two cases 194*ec779b8eSAndroid Build Coastguard Worker virtual bool updateState_l() 195*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0; 196*ec779b8eSAndroid Build Coastguard Worker 197*ec779b8eSAndroid Build Coastguard Worker private: 198*ec779b8eSAndroid Build Coastguard Worker virtual void process() = 0; 199*ec779b8eSAndroid Build Coastguard Worker virtual void reset_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0; 200*ec779b8eSAndroid Build Coastguard Worker virtual status_t configure_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0; 201*ec779b8eSAndroid Build Coastguard Worker virtual status_t init_l() 202*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex = 0; 203*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t status() const = 0; 204*ec779b8eSAndroid Build Coastguard Worker virtual bool isProcessEnabled() const = 0; 205*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloadedOrDirect_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0; 206*ec779b8eSAndroid Build Coastguard Worker virtual bool isVolumeControlEnabled_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0; 207*ec779b8eSAndroid Build Coastguard Worker 208*ec779b8eSAndroid Build Coastguard Worker virtual void setInBuffer(const sp<EffectBufferHalInterface>& buffer) = 0; 209*ec779b8eSAndroid Build Coastguard Worker virtual void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) = 0; 210*ec779b8eSAndroid Build Coastguard Worker virtual int16_t *outBuffer() const = 0; 211*ec779b8eSAndroid Build Coastguard Worker 212*ec779b8eSAndroid Build Coastguard Worker // Updates the access mode if it is out of date. May issue a new effect configure. 213*ec779b8eSAndroid Build Coastguard Worker virtual void updateAccessMode_l() = 0; 214*ec779b8eSAndroid Build Coastguard Worker 215*ec779b8eSAndroid Build Coastguard Worker virtual status_t stop_l() = 0; 216*ec779b8eSAndroid Build Coastguard Worker virtual void addEffectToHal_l() = 0; 217*ec779b8eSAndroid Build Coastguard Worker virtual status_t removeEffectFromHal_l() = 0; 218*ec779b8eSAndroid Build Coastguard Worker virtual void release_l(const std::string& from) = 0; 219*ec779b8eSAndroid Build Coastguard Worker }; 220*ec779b8eSAndroid Build Coastguard Worker 221*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain : public RefBase { 222*ec779b8eSAndroid Build Coastguard Worker // Most of these methods are accessed from AudioFlinger::Thread 223*ec779b8eSAndroid Build Coastguard Worker public: 224*ec779b8eSAndroid Build Coastguard Worker static sp<IAfEffectChain> create( 225*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase>& thread, 226*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 227*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback); 228*ec779b8eSAndroid Build Coastguard Worker 229*ec779b8eSAndroid Build Coastguard Worker // special key used for an entry in mSuspendedEffects keyed vector 230*ec779b8eSAndroid Build Coastguard Worker // corresponding to a suspend all request. 231*ec779b8eSAndroid Build Coastguard Worker static constexpr int kKeyForSuspendAll = 0; 232*ec779b8eSAndroid Build Coastguard Worker 233*ec779b8eSAndroid Build Coastguard Worker // minimum duration during which we force calling effect process when last track on 234*ec779b8eSAndroid Build Coastguard Worker // a session is stopped or removed to allow effect tail to be rendered 235*ec779b8eSAndroid Build Coastguard Worker static constexpr int kProcessTailDurationMs = 1000; 236*ec779b8eSAndroid Build Coastguard Worker 237*ec779b8eSAndroid Build Coastguard Worker virtual void process_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0; 238*ec779b8eSAndroid Build Coastguard Worker 239*ec779b8eSAndroid Build Coastguard Worker virtual audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::EffectChain_Mutex) = 0; 240*ec779b8eSAndroid Build Coastguard Worker 241*ec779b8eSAndroid Build Coastguard Worker virtual status_t createEffect(sp<IAfEffectModule>& effect, effect_descriptor_t* desc, int id, 242*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, bool pinned) 243*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_EffectChain_Mutex = 0; 244*ec779b8eSAndroid Build Coastguard Worker 245*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffect(const sp<IAfEffectModule>& handle) 246*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_EffectChain_Mutex = 0; 247*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffect_l(const sp<IAfEffectModule>& handle) 248*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) = 0; 249*ec779b8eSAndroid Build Coastguard Worker virtual size_t removeEffect(const sp<IAfEffectModule>& handle, 250*ec779b8eSAndroid Build Coastguard Worker bool release = false) EXCLUDES_EffectChain_Mutex = 0; 251*ec779b8eSAndroid Build Coastguard Worker 252*ec779b8eSAndroid Build Coastguard Worker virtual audio_session_t sessionId() const = 0; 253*ec779b8eSAndroid Build Coastguard Worker virtual void setSessionId(audio_session_t sessionId) = 0; 254*ec779b8eSAndroid Build Coastguard Worker 255*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffectFromDesc(effect_descriptor_t* descriptor) const 256*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_EffectChain_Mutex = 0; 257*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffectFromId_l(int id) const 258*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 259*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffectFromType_l(const effect_uuid_t* type) const 260*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 261*ec779b8eSAndroid Build Coastguard Worker virtual std::vector<int> getEffectIds_l() const = 0; 262*ec779b8eSAndroid Build Coastguard Worker virtual bool setVolume(uint32_t* left, uint32_t* right, 263*ec779b8eSAndroid Build Coastguard Worker bool force = false) EXCLUDES_EffectChain_Mutex = 0; 264*ec779b8eSAndroid Build Coastguard Worker virtual void resetVolume_l() REQUIRES(audio_utils::EffectChain_Mutex) = 0; 265*ec779b8eSAndroid Build Coastguard Worker virtual void setDevices_l(const AudioDeviceTypeAddrVector& devices) 266*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 267*ec779b8eSAndroid Build Coastguard Worker virtual void setInputDevice_l(const AudioDeviceTypeAddr& device) 268*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 269*ec779b8eSAndroid Build Coastguard Worker virtual void setMode_l(audio_mode_t mode) 270*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 271*ec779b8eSAndroid Build Coastguard Worker virtual void setAudioSource_l(audio_source_t source) 272*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) = 0; 273*ec779b8eSAndroid Build Coastguard Worker 274*ec779b8eSAndroid Build Coastguard Worker virtual void setInBuffer(const sp<EffectBufferHalInterface>& buffer) = 0; 275*ec779b8eSAndroid Build Coastguard Worker virtual float *inBuffer() const = 0; 276*ec779b8eSAndroid Build Coastguard Worker virtual void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) = 0; 277*ec779b8eSAndroid Build Coastguard Worker virtual float *outBuffer() const = 0; 278*ec779b8eSAndroid Build Coastguard Worker 279*ec779b8eSAndroid Build Coastguard Worker virtual void incTrackCnt() = 0; 280*ec779b8eSAndroid Build Coastguard Worker virtual void decTrackCnt() = 0; 281*ec779b8eSAndroid Build Coastguard Worker virtual int32_t trackCnt() const = 0; 282*ec779b8eSAndroid Build Coastguard Worker 283*ec779b8eSAndroid Build Coastguard Worker virtual void incActiveTrackCnt() = 0; 284*ec779b8eSAndroid Build Coastguard Worker virtual void decActiveTrackCnt() = 0; 285*ec779b8eSAndroid Build Coastguard Worker virtual int32_t activeTrackCnt() const = 0; 286*ec779b8eSAndroid Build Coastguard Worker 287*ec779b8eSAndroid Build Coastguard Worker virtual product_strategy_t strategy() const = 0; 288*ec779b8eSAndroid Build Coastguard Worker virtual void setStrategy(product_strategy_t strategy) = 0; 289*ec779b8eSAndroid Build Coastguard Worker 290*ec779b8eSAndroid Build Coastguard Worker // suspend or restore effects of the specified type. The number of suspend requests is counted 291*ec779b8eSAndroid Build Coastguard Worker // and restore occurs once all suspend requests are cancelled. 292*ec779b8eSAndroid Build Coastguard Worker virtual void setEffectSuspended_l(const effect_uuid_t* type, bool suspend) = 0; 293*ec779b8eSAndroid Build Coastguard Worker // suspend all eligible effects 294*ec779b8eSAndroid Build Coastguard Worker virtual void setEffectSuspendedAll_l(bool suspend) = 0; 295*ec779b8eSAndroid Build Coastguard Worker // check if effects should be suspended or restored when a given effect is enable or disabled 296*ec779b8eSAndroid Build Coastguard Worker virtual void checkSuspendOnEffectEnabled_l(const sp<IAfEffectModule>& effect, bool enabled) 297*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) REQUIRES(audio_utils::ThreadBase_Mutex) = 0; 298*ec779b8eSAndroid Build Coastguard Worker 299*ec779b8eSAndroid Build Coastguard Worker virtual void clearInputBuffer() EXCLUDES_EffectChain_Mutex = 0; 300*ec779b8eSAndroid Build Coastguard Worker 301*ec779b8eSAndroid Build Coastguard Worker // At least one non offloadable effect in the chain is enabled 302*ec779b8eSAndroid Build Coastguard Worker virtual bool isNonOffloadableEnabled() const EXCLUDES_EffectChain_Mutex = 0; 303*ec779b8eSAndroid Build Coastguard Worker virtual bool isNonOffloadableEnabled_l() const REQUIRES(audio_utils::EffectChain_Mutex) = 0; 304*ec779b8eSAndroid Build Coastguard Worker 305*ec779b8eSAndroid Build Coastguard Worker virtual void syncHalEffectsState_l() 306*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 307*ec779b8eSAndroid Build Coastguard Worker 308*ec779b8eSAndroid Build Coastguard Worker // flags is an ORed set of audio_output_flags_t which is updated on return. 309*ec779b8eSAndroid Build Coastguard Worker virtual void checkOutputFlagCompatibility(audio_output_flags_t *flags) const = 0; 310*ec779b8eSAndroid Build Coastguard Worker 311*ec779b8eSAndroid Build Coastguard Worker // flags is an ORed set of audio_input_flags_t which is updated on return. 312*ec779b8eSAndroid Build Coastguard Worker virtual void checkInputFlagCompatibility(audio_input_flags_t *flags) const = 0; 313*ec779b8eSAndroid Build Coastguard Worker 314*ec779b8eSAndroid Build Coastguard Worker // Is this EffectChain compatible with the RAW audio flag. 315*ec779b8eSAndroid Build Coastguard Worker virtual bool isRawCompatible() const = 0; 316*ec779b8eSAndroid Build Coastguard Worker 317*ec779b8eSAndroid Build Coastguard Worker // Is this EffectChain compatible with the FAST audio flag. 318*ec779b8eSAndroid Build Coastguard Worker virtual bool isFastCompatible() const = 0; 319*ec779b8eSAndroid Build Coastguard Worker 320*ec779b8eSAndroid Build Coastguard Worker // Is this EffectChain compatible with the bit-perfect audio flag. 321*ec779b8eSAndroid Build Coastguard Worker virtual bool isBitPerfectCompatible() const = 0; 322*ec779b8eSAndroid Build Coastguard Worker 323*ec779b8eSAndroid Build Coastguard Worker // isCompatibleWithThread_l() must be called with thread->mLock held 324*ec779b8eSAndroid Build Coastguard Worker virtual bool isCompatibleWithThread_l(const sp<IAfThreadBase>& thread) const 325*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 326*ec779b8eSAndroid Build Coastguard Worker 327*ec779b8eSAndroid Build Coastguard Worker virtual bool containsHapticGeneratingEffect() 328*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_EffectChain_Mutex = 0; 329*ec779b8eSAndroid Build Coastguard Worker 330*ec779b8eSAndroid Build Coastguard Worker virtual bool containsHapticGeneratingEffect_l() 331*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::EffectChain_Mutex) = 0; 332*ec779b8eSAndroid Build Coastguard Worker 333*ec779b8eSAndroid Build Coastguard Worker virtual void setHapticScale_l(int id, os::HapticScale hapticScale) 334*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex = 0; 335*ec779b8eSAndroid Build Coastguard Worker 336*ec779b8eSAndroid Build Coastguard Worker virtual sp<EffectCallbackInterface> effectCallback() const = 0; 337*ec779b8eSAndroid Build Coastguard Worker 338*ec779b8eSAndroid Build Coastguard Worker virtual wp<IAfThreadBase> thread() const = 0; 339*ec779b8eSAndroid Build Coastguard Worker virtual void setThread(const sp<IAfThreadBase>& thread) EXCLUDES_EffectChain_Mutex = 0; 340*ec779b8eSAndroid Build Coastguard Worker 341*ec779b8eSAndroid Build Coastguard Worker virtual bool isFirstEffect_l(int id) const REQUIRES(audio_utils::EffectChain_Mutex) = 0; 342*ec779b8eSAndroid Build Coastguard Worker 343*ec779b8eSAndroid Build Coastguard Worker virtual size_t numberOfEffects() const = 0; 344*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffectModule(size_t index) const = 0; 345*ec779b8eSAndroid Build Coastguard Worker 346*ec779b8eSAndroid Build Coastguard Worker // sendMetadata_l() must be called with thread->mLock held 347*ec779b8eSAndroid Build Coastguard Worker virtual void sendMetadata_l(const std::vector<playback_track_metadata_v7_t>& allMetadata, 348*ec779b8eSAndroid Build Coastguard Worker const std::optional<const std::vector<playback_track_metadata_v7_t>> 349*ec779b8eSAndroid Build Coastguard Worker spatializedMetadata) = 0; 350*ec779b8eSAndroid Build Coastguard Worker 351*ec779b8eSAndroid Build Coastguard Worker virtual void dump(int fd, const Vector<String16>& args) const = 0; 352*ec779b8eSAndroid Build Coastguard Worker }; 353*ec779b8eSAndroid Build Coastguard Worker 354*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle : public virtual RefBase { 355*ec779b8eSAndroid Build Coastguard Worker friend class EffectBase; 356*ec779b8eSAndroid Build Coastguard Worker friend class EffectChain; 357*ec779b8eSAndroid Build Coastguard Worker friend class EffectModule; 358*ec779b8eSAndroid Build Coastguard Worker 359*ec779b8eSAndroid Build Coastguard Worker public: 360*ec779b8eSAndroid Build Coastguard Worker static sp<IAfEffectHandle> create( 361*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effect, 362*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 363*ec779b8eSAndroid Build Coastguard Worker const sp<media::IEffectClient>& effectClient, 364*ec779b8eSAndroid Build Coastguard Worker int32_t priority, bool notifyFramesProcessed); 365*ec779b8eSAndroid Build Coastguard Worker 366*ec779b8eSAndroid Build Coastguard Worker virtual status_t initCheck() const = 0; 367*ec779b8eSAndroid Build Coastguard Worker virtual bool enabled() const = 0; 368*ec779b8eSAndroid Build Coastguard Worker virtual int id() const = 0; 369*ec779b8eSAndroid Build Coastguard Worker virtual wp<IAfEffectBase> effect() const = 0; 370*ec779b8eSAndroid Build Coastguard Worker virtual sp<android::media::IEffect> asIEffect() = 0; 371*ec779b8eSAndroid Build Coastguard Worker virtual const sp<Client>& client() const = 0; 372*ec779b8eSAndroid Build Coastguard Worker 373*ec779b8eSAndroid Build Coastguard Worker private: 374*ec779b8eSAndroid Build Coastguard Worker virtual void setControl(bool hasControl, bool signal, bool enabled) = 0; 375*ec779b8eSAndroid Build Coastguard Worker virtual bool hasControl() const = 0; 376*ec779b8eSAndroid Build Coastguard Worker virtual void setEnabled(bool enabled) = 0; 377*ec779b8eSAndroid Build Coastguard Worker virtual bool disconnected() const = 0; 378*ec779b8eSAndroid Build Coastguard Worker virtual int priority() const = 0; 379*ec779b8eSAndroid Build Coastguard Worker 380*ec779b8eSAndroid Build Coastguard Worker virtual void commandExecuted(uint32_t cmdCode, 381*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& cmdData, 382*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& replyData) = 0; 383*ec779b8eSAndroid Build Coastguard Worker virtual void framesProcessed(int32_t frames) const = 0; 384*ec779b8eSAndroid Build Coastguard Worker 385*ec779b8eSAndroid Build Coastguard Worker virtual void dumpToBuffer(char* buffer, size_t size) const = 0; 386*ec779b8eSAndroid Build Coastguard Worker }; 387*ec779b8eSAndroid Build Coastguard Worker 388*ec779b8eSAndroid Build Coastguard Worker class IAfDeviceEffectProxy : public virtual IAfEffectBase { 389*ec779b8eSAndroid Build Coastguard Worker public: 390*ec779b8eSAndroid Build Coastguard Worker static sp<IAfDeviceEffectProxy> create(const AudioDeviceTypeAddr& device, 391*ec779b8eSAndroid Build Coastguard Worker const sp<DeviceEffectManagerCallback>& callback, 392*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc, int id, bool notifyFramesProcessed); 393*ec779b8eSAndroid Build Coastguard Worker 394*ec779b8eSAndroid Build Coastguard Worker virtual status_t init_l(const std::map<audio_patch_handle_t, IAfPatchPanel::Patch>& patches) 395*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::DeviceEffectManager_Mutex) EXCLUDES_EffectBase_Mutex = 0; 396*ec779b8eSAndroid Build Coastguard Worker virtual const AudioDeviceTypeAddr& device() const = 0; 397*ec779b8eSAndroid Build Coastguard Worker 398*ec779b8eSAndroid Build Coastguard Worker virtual status_t onCreatePatch( 399*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t patchHandle, 400*ec779b8eSAndroid Build Coastguard Worker const IAfPatchPanel::Patch& patch) = 0; 401*ec779b8eSAndroid Build Coastguard Worker virtual status_t onUpdatePatch(audio_patch_handle_t oldPatchHandle, 402*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t newPatchHandle, 403*ec779b8eSAndroid Build Coastguard Worker const IAfPatchPanel::Patch& patch) = 0; 404*ec779b8eSAndroid Build Coastguard Worker /** 405*ec779b8eSAndroid Build Coastguard Worker * Checks (and release) of the effect handle is linked with the given release patch handle. 406*ec779b8eSAndroid Build Coastguard Worker * 407*ec779b8eSAndroid Build Coastguard Worker * @param patchHandle handle of the released patch 408*ec779b8eSAndroid Build Coastguard Worker * @return a reference on the effect handle released if any, nullptr otherwise. 409*ec779b8eSAndroid Build Coastguard Worker * It allows to delay the destruction of the handle. 410*ec779b8eSAndroid Build Coastguard Worker */ 411*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectHandle> onReleasePatch(audio_patch_handle_t patchHandle) = 0; 412*ec779b8eSAndroid Build Coastguard Worker 413*ec779b8eSAndroid Build Coastguard Worker virtual void dump2(int fd, int spaces) const = 0; // TODO(b/291319101) naming? 414*ec779b8eSAndroid Build Coastguard Worker 415*ec779b8eSAndroid Build Coastguard Worker private: 416*ec779b8eSAndroid Build Coastguard Worker // used by DeviceEffectProxy 417*ec779b8eSAndroid Build Coastguard Worker virtual bool isOutput() const = 0; 418*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t sampleRate() const = 0; 419*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t channelMask() const = 0; 420*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t channelCount() const = 0; 421*ec779b8eSAndroid Build Coastguard Worker 422*ec779b8eSAndroid Build Coastguard Worker virtual size_t removeEffect(const sp<IAfEffectModule>& effect) = 0; 423*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffectToHal(const sp<EffectHalInterface>& effect) = 0; 424*ec779b8eSAndroid Build Coastguard Worker virtual status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) = 0; 425*ec779b8eSAndroid Build Coastguard Worker }; 426*ec779b8eSAndroid Build Coastguard Worker 427*ec779b8eSAndroid Build Coastguard Worker } // namespace android 428