xref: /aosp_15_r20/frameworks/av/services/audioflinger/Effects.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker **     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #pragma once
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include "DeviceEffectManager.h"
21*ec779b8eSAndroid Build Coastguard Worker #include "IAfEffect.h"
22*ec779b8eSAndroid Build Coastguard Worker 
23*ec779b8eSAndroid Build Coastguard Worker #include <android-base/macros.h>  // DISALLOW_COPY_AND_ASSIGN
24*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/Synchronization.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <private/media/AudioEffectShared.h>
26*ec779b8eSAndroid Build Coastguard Worker 
27*ec779b8eSAndroid Build Coastguard Worker #include <map>  // avoid transitive dependency
28*ec779b8eSAndroid Build Coastguard Worker #include <optional>
29*ec779b8eSAndroid Build Coastguard Worker #include <vector>
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker namespace android {
32*ec779b8eSAndroid Build Coastguard Worker 
33*ec779b8eSAndroid Build Coastguard Worker //--- Audio Effect Management
34*ec779b8eSAndroid Build Coastguard Worker 
35*ec779b8eSAndroid Build Coastguard Worker // EffectBase(EffectModule) and EffectChain classes both have their own mutex to protect
36*ec779b8eSAndroid Build Coastguard Worker // state changes or resource modifications. Always respect the following order
37*ec779b8eSAndroid Build Coastguard Worker // if multiple mutexes must be acquired to avoid cross deadlock:
38*ec779b8eSAndroid Build Coastguard Worker // AudioFlinger -> ThreadBase -> EffectChain -> EffectBase(EffectModule)
39*ec779b8eSAndroid Build Coastguard Worker // AudioHandle -> ThreadBase -> EffectChain -> EffectBase(EffectModule)
40*ec779b8eSAndroid Build Coastguard Worker 
41*ec779b8eSAndroid Build Coastguard Worker // NOTE: When implementing the EffectCallbackInterface, in an EffectChain or other, it is important
42*ec779b8eSAndroid Build Coastguard Worker // to pay attention to this locking order as some callback methods can be called from a state where
43*ec779b8eSAndroid Build Coastguard Worker // EffectModule and/or EffectChain mutexes are held.
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
46*ec779b8eSAndroid Build Coastguard Worker // startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or
47*ec779b8eSAndroid Build Coastguard Worker // Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService
48*ec779b8eSAndroid Build Coastguard Worker // methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order.
49*ec779b8eSAndroid Build Coastguard Worker 
50*ec779b8eSAndroid Build Coastguard Worker 
51*ec779b8eSAndroid Build Coastguard Worker // The EffectBase class contains common properties, state and behavior for and EffectModule or
52*ec779b8eSAndroid Build Coastguard Worker // other derived classes managing an audio effect instance within the effect framework.
53*ec779b8eSAndroid Build Coastguard Worker // It also contains the class mutex (see comment on locking order above).
54*ec779b8eSAndroid Build Coastguard Worker class EffectBase : public virtual IAfEffectBase {
55*ec779b8eSAndroid Build Coastguard Worker public:
56*ec779b8eSAndroid Build Coastguard Worker     EffectBase(const sp<EffectCallbackInterface>& callback,
57*ec779b8eSAndroid Build Coastguard Worker                effect_descriptor_t *desc,
58*ec779b8eSAndroid Build Coastguard Worker                int id,
59*ec779b8eSAndroid Build Coastguard Worker                audio_session_t sessionId,
60*ec779b8eSAndroid Build Coastguard Worker                bool pinned);
61*ec779b8eSAndroid Build Coastguard Worker 
id()62*ec779b8eSAndroid Build Coastguard Worker     int id() const final { return mId; }
state()63*ec779b8eSAndroid Build Coastguard Worker     effect_state state() const final {
64*ec779b8eSAndroid Build Coastguard Worker         return mState;
65*ec779b8eSAndroid Build Coastguard Worker     }
sessionId()66*ec779b8eSAndroid Build Coastguard Worker     audio_session_t sessionId() const final {
67*ec779b8eSAndroid Build Coastguard Worker         return mSessionId;
68*ec779b8eSAndroid Build Coastguard Worker     }
desc()69*ec779b8eSAndroid Build Coastguard Worker     const effect_descriptor_t& desc() const final { return mDescriptor; }
isOffloadable()70*ec779b8eSAndroid Build Coastguard Worker     bool isOffloadable() const final
71*ec779b8eSAndroid Build Coastguard Worker                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
isImplementationSoftware()72*ec779b8eSAndroid Build Coastguard Worker     bool isImplementationSoftware() const final
73*ec779b8eSAndroid Build Coastguard Worker                         { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
isProcessImplemented()74*ec779b8eSAndroid Build Coastguard Worker     bool isProcessImplemented() const final
75*ec779b8eSAndroid Build Coastguard Worker                         { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
isVolumeControl()76*ec779b8eSAndroid Build Coastguard Worker     bool isVolumeControl() const
77*ec779b8eSAndroid Build Coastguard Worker                         { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK)
78*ec779b8eSAndroid Build Coastguard Worker                             == EFFECT_FLAG_VOLUME_CTRL; }
isVolumeMonitor()79*ec779b8eSAndroid Build Coastguard Worker     bool isVolumeMonitor() const final
80*ec779b8eSAndroid Build Coastguard Worker                         { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK)
81*ec779b8eSAndroid Build Coastguard Worker                             == EFFECT_FLAG_VOLUME_MONITOR; }
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker     status_t setEnabled(bool enabled, bool fromHandle) override EXCLUDES_EffectBase_Mutex;
84*ec779b8eSAndroid Build Coastguard Worker     status_t setEnabled_l(bool enabled) final REQUIRES(audio_utils::EffectBase_Mutex);
85*ec779b8eSAndroid Build Coastguard Worker     bool isEnabled() const final;
86*ec779b8eSAndroid Build Coastguard Worker     void setSuspended(bool suspended) final EXCLUDES_EffectBase_Mutex;
87*ec779b8eSAndroid Build Coastguard Worker     bool suspended() const final EXCLUDES_EffectBase_Mutex;
88*ec779b8eSAndroid Build Coastguard Worker 
command(int32_t __unused,const std::vector<uint8_t> & __unused,int32_t __unused,std::vector<uint8_t> * __unused)89*ec779b8eSAndroid Build Coastguard Worker     status_t command(int32_t __unused,
90*ec779b8eSAndroid Build Coastguard Worker                              const std::vector<uint8_t>& __unused,
91*ec779b8eSAndroid Build Coastguard Worker                              int32_t __unused,
92*ec779b8eSAndroid Build Coastguard Worker                              std::vector<uint8_t>* __unused) override {
93*ec779b8eSAndroid Build Coastguard Worker         return NO_ERROR;
94*ec779b8eSAndroid Build Coastguard Worker     }
95*ec779b8eSAndroid Build Coastguard Worker 
96*ec779b8eSAndroid Build Coastguard Worker     // mCallback is atomic so this can be lock-free.
setCallback(const sp<EffectCallbackInterface> & callback)97*ec779b8eSAndroid Build Coastguard Worker     void setCallback(const sp<EffectCallbackInterface>& callback) final {
98*ec779b8eSAndroid Build Coastguard Worker         mCallback = callback;
99*ec779b8eSAndroid Build Coastguard Worker     }
getCallback()100*ec779b8eSAndroid Build Coastguard Worker     sp<EffectCallbackInterface> getCallback() const final {
101*ec779b8eSAndroid Build Coastguard Worker         return mCallback.load();
102*ec779b8eSAndroid Build Coastguard Worker     }
103*ec779b8eSAndroid Build Coastguard Worker 
104*ec779b8eSAndroid Build Coastguard Worker     status_t addHandle(IAfEffectHandle* handle) final EXCLUDES_EffectBase_Mutex;
105*ec779b8eSAndroid Build Coastguard Worker     ssize_t disconnectHandle(IAfEffectHandle* handle,
106*ec779b8eSAndroid Build Coastguard Worker                              bool unpinIfLast) final EXCLUDES_EffectBase_Mutex;
107*ec779b8eSAndroid Build Coastguard Worker     ssize_t removeHandle(IAfEffectHandle* handle) final EXCLUDES_EffectBase_Mutex;
108*ec779b8eSAndroid Build Coastguard Worker     ssize_t removeHandle_l(IAfEffectHandle* handle) final REQUIRES(audio_utils::EffectBase_Mutex);
109*ec779b8eSAndroid Build Coastguard Worker     IAfEffectHandle* controlHandle_l() final REQUIRES(audio_utils::EffectBase_Mutex);
110*ec779b8eSAndroid Build Coastguard Worker     bool purgeHandles() final EXCLUDES_EffectBase_Mutex;
111*ec779b8eSAndroid Build Coastguard Worker 
112*ec779b8eSAndroid Build Coastguard Worker     void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) final;
113*ec779b8eSAndroid Build Coastguard Worker 
isPinned()114*ec779b8eSAndroid Build Coastguard Worker     bool isPinned() const final { return mPinned; }
unPin()115*ec779b8eSAndroid Build Coastguard Worker     void unPin() final { mPinned = false; }
116*ec779b8eSAndroid Build Coastguard Worker 
mutex()117*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& mutex() const final
118*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::EffectBase_Mutex) {
119*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
120*ec779b8eSAndroid Build Coastguard Worker     }
121*ec779b8eSAndroid Build Coastguard Worker 
122*ec779b8eSAndroid Build Coastguard Worker     status_t updatePolicyState() final EXCLUDES_EffectBase_Mutex;
123*ec779b8eSAndroid Build Coastguard Worker 
asEffectModule()124*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> asEffectModule() override { return nullptr; }
asDeviceEffectProxy()125*ec779b8eSAndroid Build Coastguard Worker     sp<IAfDeviceEffectProxy> asDeviceEffectProxy() override { return nullptr; }
126*ec779b8eSAndroid Build Coastguard Worker 
127*ec779b8eSAndroid Build Coastguard Worker     void dump(int fd, const Vector<String16>& args) const override;
128*ec779b8eSAndroid Build Coastguard Worker 
129*ec779b8eSAndroid Build Coastguard Worker protected:
isInternal_l()130*ec779b8eSAndroid Build Coastguard Worker     bool isInternal_l() const REQUIRES(audio_utils::EffectBase_Mutex) {
131*ec779b8eSAndroid Build Coastguard Worker         for (auto handle : mHandles) {
132*ec779b8eSAndroid Build Coastguard Worker             if (handle->client() != nullptr) {
133*ec779b8eSAndroid Build Coastguard Worker                 return false;
134*ec779b8eSAndroid Build Coastguard Worker             }
135*ec779b8eSAndroid Build Coastguard Worker         }
136*ec779b8eSAndroid Build Coastguard Worker         return true;
137*ec779b8eSAndroid Build Coastguard Worker     }
138*ec779b8eSAndroid Build Coastguard Worker 
139*ec779b8eSAndroid Build Coastguard Worker     bool             mPinned = false;
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(EffectBase);
142*ec779b8eSAndroid Build Coastguard Worker 
143*ec779b8eSAndroid Build Coastguard Worker     // mutex for process, commands and handles list protection
144*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kEffectBase_Mutex};
145*ec779b8eSAndroid Build Coastguard Worker     mediautils::atomic_sp<EffectCallbackInterface> mCallback; // parent effect chain
146*ec779b8eSAndroid Build Coastguard Worker     const int                 mId;        // this instance unique ID
147*ec779b8eSAndroid Build Coastguard Worker     const audio_session_t     mSessionId; // audio session ID
148*ec779b8eSAndroid Build Coastguard Worker     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
149*ec779b8eSAndroid Build Coastguard Worker     effect_state              mState = IDLE; // current activation state
150*ec779b8eSAndroid Build Coastguard Worker     // effect is suspended: temporarily disabled by framework
151*ec779b8eSAndroid Build Coastguard Worker     bool                      mSuspended = false;
152*ec779b8eSAndroid Build Coastguard Worker 
153*ec779b8eSAndroid Build Coastguard Worker     Vector<IAfEffectHandle *> mHandles;  // list of client handles
154*ec779b8eSAndroid Build Coastguard Worker                 // First handle in mHandles has highest priority and controls the effect module
155*ec779b8eSAndroid Build Coastguard Worker 
156*ec779b8eSAndroid Build Coastguard Worker     // Audio policy effect state management
157*ec779b8eSAndroid Build Coastguard Worker     // Mutex protecting transactions with audio policy manager as mutex() cannot
158*ec779b8eSAndroid Build Coastguard Worker     // be held to avoid cross deadlocks with audio policy mutex
policyMutex()159*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& policyMutex() const
160*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::EffectBase_PolicyMutex) {
161*ec779b8eSAndroid Build Coastguard Worker         return mPolicyMutex;
162*ec779b8eSAndroid Build Coastguard Worker     }
163*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mPolicyMutex{audio_utils::MutexOrder::kEffectBase_PolicyMutex};
164*ec779b8eSAndroid Build Coastguard Worker     // Effect is registered in APM or not
165*ec779b8eSAndroid Build Coastguard Worker     bool                      mPolicyRegistered = false;
166*ec779b8eSAndroid Build Coastguard Worker     // Effect enabled state communicated to APM. Enabled state corresponds to
167*ec779b8eSAndroid Build Coastguard Worker     // state requested by the EffectHandle with control
168*ec779b8eSAndroid Build Coastguard Worker     bool                      mPolicyEnabled = false;
169*ec779b8eSAndroid Build Coastguard Worker };
170*ec779b8eSAndroid Build Coastguard Worker 
171*ec779b8eSAndroid Build Coastguard Worker // The EffectModule class is a wrapper object controlling the effect engine implementation
172*ec779b8eSAndroid Build Coastguard Worker // in the effect library. It prevents concurrent calls to process() and command() functions
173*ec779b8eSAndroid Build Coastguard Worker // from different client threads. It keeps a list of EffectHandle objects corresponding
174*ec779b8eSAndroid Build Coastguard Worker // to all client applications using this effect and notifies applications of effect state,
175*ec779b8eSAndroid Build Coastguard Worker // control or parameter changes. It manages the activation state machine to send appropriate
176*ec779b8eSAndroid Build Coastguard Worker // reset, enable, disable commands to effect engine and provide volume
177*ec779b8eSAndroid Build Coastguard Worker // ramping when effects are activated/deactivated.
178*ec779b8eSAndroid Build Coastguard Worker // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
179*ec779b8eSAndroid Build Coastguard Worker // the attached track(s) to accumulate their auxiliary channel.
180*ec779b8eSAndroid Build Coastguard Worker class EffectModule : public IAfEffectModule, public EffectBase {
181*ec779b8eSAndroid Build Coastguard Worker public:
182*ec779b8eSAndroid Build Coastguard Worker     EffectModule(const sp<EffectCallbackInterface>& callback,
183*ec779b8eSAndroid Build Coastguard Worker                     effect_descriptor_t *desc,
184*ec779b8eSAndroid Build Coastguard Worker                     int id,
185*ec779b8eSAndroid Build Coastguard Worker                     audio_session_t sessionId,
186*ec779b8eSAndroid Build Coastguard Worker                     bool pinned,
187*ec779b8eSAndroid Build Coastguard Worker                     audio_port_handle_t deviceId) REQUIRES(audio_utils::EffectChain_Mutex);
188*ec779b8eSAndroid Build Coastguard Worker     ~EffectModule() override REQUIRES(audio_utils::EffectChain_Mutex);
189*ec779b8eSAndroid Build Coastguard Worker 
190*ec779b8eSAndroid Build Coastguard Worker     void process() final EXCLUDES_EffectBase_Mutex;
191*ec779b8eSAndroid Build Coastguard Worker     bool updateState_l() final REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
192*ec779b8eSAndroid Build Coastguard Worker     status_t command(int32_t cmdCode, const std::vector<uint8_t>& cmdData, int32_t maxReplySize,
193*ec779b8eSAndroid Build Coastguard Worker                      std::vector<uint8_t>* reply) final EXCLUDES_EffectBase_Mutex;
194*ec779b8eSAndroid Build Coastguard Worker 
195*ec779b8eSAndroid Build Coastguard Worker     void reset_l() final REQUIRES(audio_utils::EffectBase_Mutex);
196*ec779b8eSAndroid Build Coastguard Worker     status_t configure_l() final REQUIRES(audio_utils::EffectChain_Mutex);
197*ec779b8eSAndroid Build Coastguard Worker     status_t init_l() final REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
status()198*ec779b8eSAndroid Build Coastguard Worker     uint32_t status() const final {
199*ec779b8eSAndroid Build Coastguard Worker         return mStatus;
200*ec779b8eSAndroid Build Coastguard Worker     }
201*ec779b8eSAndroid Build Coastguard Worker     bool isProcessEnabled() const final;
202*ec779b8eSAndroid Build Coastguard Worker     bool isOffloadedOrDirect_l() const final REQUIRES(audio_utils::EffectChain_Mutex);
203*ec779b8eSAndroid Build Coastguard Worker     bool isVolumeControlEnabled_l() const final REQUIRES(audio_utils::EffectChain_Mutex);
204*ec779b8eSAndroid Build Coastguard Worker     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) final;
inBuffer()205*ec779b8eSAndroid Build Coastguard Worker     int16_t *inBuffer() const final {
206*ec779b8eSAndroid Build Coastguard Worker         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
207*ec779b8eSAndroid Build Coastguard Worker     }
208*ec779b8eSAndroid Build Coastguard Worker     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) final;
outBuffer()209*ec779b8eSAndroid Build Coastguard Worker     int16_t *outBuffer() const final {
210*ec779b8eSAndroid Build Coastguard Worker         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
211*ec779b8eSAndroid Build Coastguard Worker     }
212*ec779b8eSAndroid Build Coastguard Worker     // Updates the access mode if it is out of date.  May issue a new effect configure.
updateAccessMode_l()213*ec779b8eSAndroid Build Coastguard Worker     void updateAccessMode_l() final REQUIRES(audio_utils::EffectChain_Mutex) {
214*ec779b8eSAndroid Build Coastguard Worker         if (requiredEffectBufferAccessMode() != mConfig.outputCfg.accessMode) {
215*ec779b8eSAndroid Build Coastguard Worker             configure_l();
216*ec779b8eSAndroid Build Coastguard Worker         }
217*ec779b8eSAndroid Build Coastguard Worker     }
218*ec779b8eSAndroid Build Coastguard Worker     status_t setDevices(const AudioDeviceTypeAddrVector& devices) final EXCLUDES_EffectBase_Mutex;
219*ec779b8eSAndroid Build Coastguard Worker     status_t setInputDevice(const AudioDeviceTypeAddr& device) final EXCLUDES_EffectBase_Mutex;
220*ec779b8eSAndroid Build Coastguard Worker     status_t setVolume_l(uint32_t* left, uint32_t* right, bool controller, bool force) final
221*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
222*ec779b8eSAndroid Build Coastguard Worker     status_t setMode(audio_mode_t mode) final EXCLUDES_EffectBase_Mutex;
223*ec779b8eSAndroid Build Coastguard Worker     status_t setAudioSource(audio_source_t source) final EXCLUDES_EffectBase_Mutex;
224*ec779b8eSAndroid Build Coastguard Worker     status_t start_l() final REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
225*ec779b8eSAndroid Build Coastguard Worker     status_t stop_l() final REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
226*ec779b8eSAndroid Build Coastguard Worker 
227*ec779b8eSAndroid Build Coastguard Worker     status_t setOffloaded_l(bool offloaded, audio_io_handle_t io) final
228*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
229*ec779b8eSAndroid Build Coastguard Worker     bool isOffloaded_l() const final
230*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
231*ec779b8eSAndroid Build Coastguard Worker     void addEffectToHal_l() override REQUIRES(audio_utils::EffectChain_Mutex);
232*ec779b8eSAndroid Build Coastguard Worker     void release_l(const std::string& from = "") final REQUIRES(audio_utils::EffectChain_Mutex);
233*ec779b8eSAndroid Build Coastguard Worker 
asEffectModule()234*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> asEffectModule() final { return this; }
235*ec779b8eSAndroid Build Coastguard Worker 
236*ec779b8eSAndroid Build Coastguard Worker     bool isHapticGenerator() const final;
237*ec779b8eSAndroid Build Coastguard Worker     bool isSpatializer() const final;
238*ec779b8eSAndroid Build Coastguard Worker 
239*ec779b8eSAndroid Build Coastguard Worker     status_t setHapticScale_l(int id, os::HapticScale hapticScale) final
240*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
241*ec779b8eSAndroid Build Coastguard Worker     status_t setVibratorInfo_l(const media::AudioVibratorInfo& vibratorInfo) final
242*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
243*ec779b8eSAndroid Build Coastguard Worker     status_t sendMetadata_ll(const std::vector<playback_track_metadata_v7_t>& metadata) final
244*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex,
245*ec779b8eSAndroid Build Coastguard Worker                      audio_utils::EffectChain_Mutex) EXCLUDES_EffectBase_Mutex;
246*ec779b8eSAndroid Build Coastguard Worker 
247*ec779b8eSAndroid Build Coastguard Worker     status_t getConfigs_l(audio_config_base_t* inputCfg, audio_config_base_t* outputCfg,
248*ec779b8eSAndroid Build Coastguard Worker                           bool* isOutput) const final
249*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectHandle_Mutex) EXCLUDES_EffectBase_Mutex;
250*ec779b8eSAndroid Build Coastguard Worker 
251*ec779b8eSAndroid Build Coastguard Worker     void dump(int fd, const Vector<String16>& args) const final;
252*ec779b8eSAndroid Build Coastguard Worker 
253*ec779b8eSAndroid Build Coastguard Worker protected:
254*ec779b8eSAndroid Build Coastguard Worker     sp<EffectHalInterface> mEffectInterface; // Effect module HAL
255*ec779b8eSAndroid Build Coastguard Worker 
256*ec779b8eSAndroid Build Coastguard Worker private:
257*ec779b8eSAndroid Build Coastguard Worker 
258*ec779b8eSAndroid Build Coastguard Worker     // Maximum time allocated to effect engines to complete the turn off sequence
259*ec779b8eSAndroid Build Coastguard Worker     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
260*ec779b8eSAndroid Build Coastguard Worker 
261*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(EffectModule);
262*ec779b8eSAndroid Build Coastguard Worker 
263*ec779b8eSAndroid Build Coastguard Worker     status_t start_ll() REQUIRES(audio_utils::EffectChain_Mutex, audio_utils::EffectBase_Mutex);
264*ec779b8eSAndroid Build Coastguard Worker     status_t stop_ll() REQUIRES(audio_utils::EffectChain_Mutex, audio_utils::EffectBase_Mutex);
265*ec779b8eSAndroid Build Coastguard Worker     status_t removeEffectFromHal_l() override REQUIRES(audio_utils::EffectChain_Mutex);
266*ec779b8eSAndroid Build Coastguard Worker     status_t sendSetAudioDevicesCommand(const AudioDeviceTypeAddrVector &devices, uint32_t cmdCode);
requiredEffectBufferAccessMode()267*ec779b8eSAndroid Build Coastguard Worker     effect_buffer_access_e requiredEffectBufferAccessMode() const {
268*ec779b8eSAndroid Build Coastguard Worker         return mConfig.inputCfg.buffer.raw == mConfig.outputCfg.buffer.raw
269*ec779b8eSAndroid Build Coastguard Worker                 ? EFFECT_BUFFER_ACCESS_WRITE : EFFECT_BUFFER_ACCESS_ACCUMULATE;
270*ec779b8eSAndroid Build Coastguard Worker     }
271*ec779b8eSAndroid Build Coastguard Worker 
272*ec779b8eSAndroid Build Coastguard Worker     status_t setVolumeInternal_ll(uint32_t* left, uint32_t* right,
273*ec779b8eSAndroid Build Coastguard Worker                                   bool controller /* the volume controller effect of the chain */)
274*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex, audio_utils::EffectBase_Mutex);
275*ec779b8eSAndroid Build Coastguard Worker 
276*ec779b8eSAndroid Build Coastguard Worker     effect_config_t     mConfig;    // input and output audio configuration
277*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mInBuffer;  // Buffers for interacting with HAL
278*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mOutBuffer;
279*ec779b8eSAndroid Build Coastguard Worker     status_t            mStatus;    // initialization status
280*ec779b8eSAndroid Build Coastguard Worker                 // First handle in mHandles has highest priority and controls the effect module
281*ec779b8eSAndroid Build Coastguard Worker     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
282*ec779b8eSAndroid Build Coastguard Worker                                     // sending disable command.
283*ec779b8eSAndroid Build Coastguard Worker     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
284*ec779b8eSAndroid Build Coastguard Worker     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
285*ec779b8eSAndroid Build Coastguard Worker     // effect has been added to this HAL input stream
286*ec779b8eSAndroid Build Coastguard Worker     audio_io_handle_t mCurrentHalStream = AUDIO_IO_HANDLE_NONE;
287*ec779b8eSAndroid Build Coastguard Worker     bool     mIsOutput;             // direction of the AF thread
288*ec779b8eSAndroid Build Coastguard Worker 
289*ec779b8eSAndroid Build Coastguard Worker     bool    mSupportsFloat;         // effect supports float processing
290*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mInConversionBuffer;  // Buffers for HAL conversion if needed.
291*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mOutConversionBuffer;
292*ec779b8eSAndroid Build Coastguard Worker     uint32_t mInChannelCountRequested;
293*ec779b8eSAndroid Build Coastguard Worker     uint32_t mOutChannelCountRequested;
294*ec779b8eSAndroid Build Coastguard Worker 
295*ec779b8eSAndroid Build Coastguard Worker     template <typename MUTEX>
296*ec779b8eSAndroid Build Coastguard Worker     class AutoLockReentrant {
297*ec779b8eSAndroid Build Coastguard Worker     public:
AutoLockReentrant(MUTEX & mutex,pid_t allowedTid)298*ec779b8eSAndroid Build Coastguard Worker         AutoLockReentrant(MUTEX& mutex, pid_t allowedTid) ACQUIRE(audio_utils::EffectBase_Mutex)
299*ec779b8eSAndroid Build Coastguard Worker             : mMutex(gettid() == allowedTid ? nullptr : &mutex)
300*ec779b8eSAndroid Build Coastguard Worker         {
301*ec779b8eSAndroid Build Coastguard Worker             if (mMutex != nullptr) mMutex->lock();
302*ec779b8eSAndroid Build Coastguard Worker         }
RELEASE(audio_utils::EffectBase_Mutex)303*ec779b8eSAndroid Build Coastguard Worker         ~AutoLockReentrant() RELEASE(audio_utils::EffectBase_Mutex) {
304*ec779b8eSAndroid Build Coastguard Worker             if (mMutex != nullptr) mMutex->unlock();
305*ec779b8eSAndroid Build Coastguard Worker         }
306*ec779b8eSAndroid Build Coastguard Worker     private:
307*ec779b8eSAndroid Build Coastguard Worker         MUTEX * const mMutex;
308*ec779b8eSAndroid Build Coastguard Worker     };
309*ec779b8eSAndroid Build Coastguard Worker 
310*ec779b8eSAndroid Build Coastguard Worker     static constexpr pid_t INVALID_PID = (pid_t)-1;
311*ec779b8eSAndroid Build Coastguard Worker     // this tid is allowed to call setVolume() without acquiring the mutex.
312*ec779b8eSAndroid Build Coastguard Worker     pid_t mSetVolumeReentrantTid = INVALID_PID;
313*ec779b8eSAndroid Build Coastguard Worker 
314*ec779b8eSAndroid Build Coastguard Worker     // Cache the volume that has been set successfully.
315*ec779b8eSAndroid Build Coastguard Worker     std::optional<std::vector<uint32_t>> mVolume;
316*ec779b8eSAndroid Build Coastguard Worker     // Cache the volume that returned from the effect when setting volume successfully. The value
317*ec779b8eSAndroid Build Coastguard Worker     // here is used to indicate the volume to apply before this effect.
318*ec779b8eSAndroid Build Coastguard Worker     std::optional<std::vector<uint32_t>> mReturnedVolume;
319*ec779b8eSAndroid Build Coastguard Worker     // TODO: b/315995877, remove this debugging string after root cause
320*ec779b8eSAndroid Build Coastguard Worker     std::string mEffectInterfaceDebug GUARDED_BY(audio_utils::EffectChain_Mutex);
321*ec779b8eSAndroid Build Coastguard Worker };
322*ec779b8eSAndroid Build Coastguard Worker 
323*ec779b8eSAndroid Build Coastguard Worker class HwAccDeviceEffectModule : public EffectModule {
324*ec779b8eSAndroid Build Coastguard Worker public:
HwAccDeviceEffectModule(const sp<EffectCallbackInterface> & callback,effect_descriptor_t * desc,int id,audio_port_handle_t deviceId)325*ec779b8eSAndroid Build Coastguard Worker     HwAccDeviceEffectModule(const sp<EffectCallbackInterface>& callback, effect_descriptor_t *desc,
326*ec779b8eSAndroid Build Coastguard Worker             int id, audio_port_handle_t deviceId) :
327*ec779b8eSAndroid Build Coastguard Worker         EffectModule(callback, desc, id, AUDIO_SESSION_DEVICE, /* pinned */ false, deviceId) {}
328*ec779b8eSAndroid Build Coastguard Worker     void addEffectToHal_l() final REQUIRES(audio_utils::EffectChain_Mutex);
329*ec779b8eSAndroid Build Coastguard Worker 
330*ec779b8eSAndroid Build Coastguard Worker private:
331*ec779b8eSAndroid Build Coastguard Worker     status_t removeEffectFromHal_l() final REQUIRES(audio_utils::EffectChain_Mutex);
332*ec779b8eSAndroid Build Coastguard Worker     bool mAddedToHal = false;
333*ec779b8eSAndroid Build Coastguard Worker };
334*ec779b8eSAndroid Build Coastguard Worker 
335*ec779b8eSAndroid Build Coastguard Worker // The EffectHandle class implements the IEffect interface. It provides resources
336*ec779b8eSAndroid Build Coastguard Worker // to receive parameter updates, keeps track of effect control
337*ec779b8eSAndroid Build Coastguard Worker // ownership and state and has a pointer to the EffectModule object it is controlling.
338*ec779b8eSAndroid Build Coastguard Worker // There is one EffectHandle object for each application controlling (or using)
339*ec779b8eSAndroid Build Coastguard Worker // an effect module.
340*ec779b8eSAndroid Build Coastguard Worker // The EffectHandle is obtained by calling AudioFlinger::createEffect().
341*ec779b8eSAndroid Build Coastguard Worker class EffectHandle: public IAfEffectHandle, public android::media::BnEffect {
342*ec779b8eSAndroid Build Coastguard Worker public:
343*ec779b8eSAndroid Build Coastguard Worker 
344*ec779b8eSAndroid Build Coastguard Worker     EffectHandle(const sp<IAfEffectBase>& effect,
345*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
346*ec779b8eSAndroid Build Coastguard Worker             const sp<media::IEffectClient>& effectClient,
347*ec779b8eSAndroid Build Coastguard Worker             int32_t priority, bool notifyFramesProcessed, bool isInternal = false,
348*ec779b8eSAndroid Build Coastguard Worker             audio_utils::MutexOrder mutexOrder = audio_utils::MutexOrder::kEffectHandle_Mutex);
349*ec779b8eSAndroid Build Coastguard Worker     ~EffectHandle() override;
350*ec779b8eSAndroid Build Coastguard Worker     status_t onTransact(
351*ec779b8eSAndroid Build Coastguard Worker             uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) final;
352*ec779b8eSAndroid Build Coastguard Worker     status_t initCheck() const final;
353*ec779b8eSAndroid Build Coastguard Worker 
354*ec779b8eSAndroid Build Coastguard Worker     // IEffect
355*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status enable(int32_t* _aidl_return) final;
356*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status disable(int32_t* _aidl_return) final;
357*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status command(int32_t cmdCode,
358*ec779b8eSAndroid Build Coastguard Worker                                     const std::vector<uint8_t>& cmdData,
359*ec779b8eSAndroid Build Coastguard Worker                                     int32_t maxResponseSize,
360*ec779b8eSAndroid Build Coastguard Worker                                     std::vector<uint8_t>* response,
361*ec779b8eSAndroid Build Coastguard Worker                                     int32_t* _aidl_return) final;
362*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status disconnect() final;
363*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status getCblk(media::SharedFileRegion* _aidl_return) final;
364*ec779b8eSAndroid Build Coastguard Worker     android::binder::Status getConfig(media::EffectConfig* _config,
365*ec779b8eSAndroid Build Coastguard Worker                                       int32_t* _aidl_return) final;
366*ec779b8eSAndroid Build Coastguard Worker 
client()367*ec779b8eSAndroid Build Coastguard Worker     const sp<Client>& client() const final { return mClient; }
368*ec779b8eSAndroid Build Coastguard Worker     /**
369*ec779b8eSAndroid Build Coastguard Worker      * Checks if the handle is internal, aka created by AudioFlinger for internal needs (e.g.
370*ec779b8eSAndroid Build Coastguard Worker      * device effect HAL handle or device effect thread handle).
371*ec779b8eSAndroid Build Coastguard Worker      */
isInternal()372*ec779b8eSAndroid Build Coastguard Worker     virtual bool isInternal() const { return mIsInternal; }
373*ec779b8eSAndroid Build Coastguard Worker 
asIEffect()374*ec779b8eSAndroid Build Coastguard Worker     sp<android::media::IEffect> asIEffect() final {
375*ec779b8eSAndroid Build Coastguard Worker         return sp<android::media::IEffect>::fromExisting(this);
376*ec779b8eSAndroid Build Coastguard Worker     }
377*ec779b8eSAndroid Build Coastguard Worker 
378*ec779b8eSAndroid Build Coastguard Worker private:
379*ec779b8eSAndroid Build Coastguard Worker     void disconnect(bool unpinIfLast);
380*ec779b8eSAndroid Build Coastguard Worker 
381*ec779b8eSAndroid Build Coastguard Worker     // Give or take control of effect module
382*ec779b8eSAndroid Build Coastguard Worker     // - hasControl: true if control is given, false if removed
383*ec779b8eSAndroid Build Coastguard Worker     // - signal: true client app should be signaled of change, false otherwise
384*ec779b8eSAndroid Build Coastguard Worker     // - enabled: state of the effect when control is passed
385*ec779b8eSAndroid Build Coastguard Worker     void setControl(bool hasControl, bool signal, bool enabled) final;
386*ec779b8eSAndroid Build Coastguard Worker     void commandExecuted(uint32_t cmdCode,
387*ec779b8eSAndroid Build Coastguard Worker                          const std::vector<uint8_t>& cmdData,
388*ec779b8eSAndroid Build Coastguard Worker                          const std::vector<uint8_t>& replyData) final;
enabled()389*ec779b8eSAndroid Build Coastguard Worker     bool enabled() const final { return mEnabled; }
390*ec779b8eSAndroid Build Coastguard Worker     void setEnabled(bool enabled) final;
391*ec779b8eSAndroid Build Coastguard Worker     void framesProcessed(int32_t frames) const final;
392*ec779b8eSAndroid Build Coastguard Worker 
393*ec779b8eSAndroid Build Coastguard Worker public:
394*ec779b8eSAndroid Build Coastguard Worker     // Getters
effect()395*ec779b8eSAndroid Build Coastguard Worker     wp<IAfEffectBase> effect() const final { return mEffect; }
id()396*ec779b8eSAndroid Build Coastguard Worker     int id() const final {
397*ec779b8eSAndroid Build Coastguard Worker         sp<IAfEffectBase> effect = mEffect.promote();
398*ec779b8eSAndroid Build Coastguard Worker         if (effect == 0) {
399*ec779b8eSAndroid Build Coastguard Worker             return 0;
400*ec779b8eSAndroid Build Coastguard Worker         }
401*ec779b8eSAndroid Build Coastguard Worker         return effect->id();
402*ec779b8eSAndroid Build Coastguard Worker     }
403*ec779b8eSAndroid Build Coastguard Worker private:
priority()404*ec779b8eSAndroid Build Coastguard Worker     int priority() const final { return mPriority; }
hasControl()405*ec779b8eSAndroid Build Coastguard Worker     bool hasControl() const final { return mHasControl; }
disconnected()406*ec779b8eSAndroid Build Coastguard Worker     bool disconnected() const final { return mDisconnected; }
407*ec779b8eSAndroid Build Coastguard Worker 
408*ec779b8eSAndroid Build Coastguard Worker     void dumpToBuffer(char* buffer, size_t size) const final;
409*ec779b8eSAndroid Build Coastguard Worker 
410*ec779b8eSAndroid Build Coastguard Worker protected:
411*ec779b8eSAndroid Build Coastguard Worker     // protects IEffect method calls
412*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex;
413*ec779b8eSAndroid Build Coastguard Worker 
414*ec779b8eSAndroid Build Coastguard Worker private:
415*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(EffectHandle);
416*ec779b8eSAndroid Build Coastguard Worker 
mutex()417*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
418*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::EffectHandle_Mutex) {
419*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
420*ec779b8eSAndroid Build Coastguard Worker     }
421*ec779b8eSAndroid Build Coastguard Worker 
422*ec779b8eSAndroid Build Coastguard Worker     const wp<IAfEffectBase> mEffect;               // pointer to controlled EffectModule
423*ec779b8eSAndroid Build Coastguard Worker     const sp<media::IEffectClient> mEffectClient;  // callback interface for client notifications
424*ec779b8eSAndroid Build Coastguard Worker     /*const*/ sp<Client> mClient;            // client for shared memory allocation, see
425*ec779b8eSAndroid Build Coastguard Worker                                              //   disconnect()
426*ec779b8eSAndroid Build Coastguard Worker     sp<IMemory> mCblkMemory;                 // shared memory for control block
427*ec779b8eSAndroid Build Coastguard Worker     effect_param_cblk_t* mCblk;              // control block for deferred parameter setting via
428*ec779b8eSAndroid Build Coastguard Worker                                              // shared memory
429*ec779b8eSAndroid Build Coastguard Worker     uint8_t* mBuffer;                        // pointer to parameter area in shared memory
430*ec779b8eSAndroid Build Coastguard Worker     int mPriority;                           // client application priority to control the effect
431*ec779b8eSAndroid Build Coastguard Worker     bool mHasControl;                        // true if this handle is controlling the effect
432*ec779b8eSAndroid Build Coastguard Worker     bool mEnabled;                           // cached enable state: needed when the effect is
433*ec779b8eSAndroid Build Coastguard Worker                                              // restored after being suspended
434*ec779b8eSAndroid Build Coastguard Worker     bool mDisconnected;                      // Set to true by disconnect()
435*ec779b8eSAndroid Build Coastguard Worker     const bool mNotifyFramesProcessed;       // true if the client callback event
436*ec779b8eSAndroid Build Coastguard Worker                                              // EVENT_FRAMES_PROCESSED must be generated
437*ec779b8eSAndroid Build Coastguard Worker     const bool mIsInternal;
438*ec779b8eSAndroid Build Coastguard Worker };
439*ec779b8eSAndroid Build Coastguard Worker 
440*ec779b8eSAndroid Build Coastguard Worker /**
441*ec779b8eSAndroid Build Coastguard Worker  * There are 2 types of effects:
442*ec779b8eSAndroid Build Coastguard Worker  * -Session Effect: handle is directly called from the client, without AudioFlinger lock.
443*ec779b8eSAndroid Build Coastguard Worker  * -Device Effect: a device effect proxy is aggregating a collection of internal effect handles that
444*ec779b8eSAndroid Build Coastguard Worker  * controls the same effect added on all audio patches involving the device effect selected port
445*ec779b8eSAndroid Build Coastguard Worker  * requested either by a client or by AudioPolicyEffects. These internal effect handles do not have
446*ec779b8eSAndroid Build Coastguard Worker  * client. Sequence flow implies a different locking order, hence the lock is specialied.
447*ec779b8eSAndroid Build Coastguard Worker  */
448*ec779b8eSAndroid Build Coastguard Worker class InternalEffectHandle : public EffectHandle {
449*ec779b8eSAndroid Build Coastguard Worker public:
InternalEffectHandle(const sp<IAfEffectBase> & effect,bool notifyFramesProcessed)450*ec779b8eSAndroid Build Coastguard Worker     InternalEffectHandle(const sp<IAfEffectBase>& effect, bool notifyFramesProcessed) :
451*ec779b8eSAndroid Build Coastguard Worker             EffectHandle(effect, /* client= */ nullptr, /* effectClient= */ nullptr,
452*ec779b8eSAndroid Build Coastguard Worker                          /* priority= */ 0, notifyFramesProcessed, /* isInternal */ true,
453*ec779b8eSAndroid Build Coastguard Worker                          audio_utils::MutexOrder::kDeviceEffectHandle_Mutex) {}
454*ec779b8eSAndroid Build Coastguard Worker 
mutex()455*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
456*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::DeviceEffectHandle_Mutex) {
457*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
458*ec779b8eSAndroid Build Coastguard Worker     }
459*ec779b8eSAndroid Build Coastguard Worker };
460*ec779b8eSAndroid Build Coastguard Worker 
461*ec779b8eSAndroid Build Coastguard Worker // the EffectChain class represents a group of effects associated to one audio session.
462*ec779b8eSAndroid Build Coastguard Worker // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
463*ec779b8eSAndroid Build Coastguard Worker // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
464*ec779b8eSAndroid Build Coastguard Worker // to the output mix.
465*ec779b8eSAndroid Build Coastguard Worker // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
466*ec779b8eSAndroid Build Coastguard Worker // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
467*ec779b8eSAndroid Build Coastguard Worker // order corresponding in the effect process order. When attached to a track (session ID !=
468*ec779b8eSAndroid Build Coastguard Worker // AUDIO_SESSION_OUTPUT_MIX),
469*ec779b8eSAndroid Build Coastguard Worker // it also provide it's own input buffer used by the track as accumulation buffer.
470*ec779b8eSAndroid Build Coastguard Worker class EffectChain : public IAfEffectChain {
471*ec779b8eSAndroid Build Coastguard Worker public:
472*ec779b8eSAndroid Build Coastguard Worker     EffectChain(const sp<IAfThreadBase>& thread,
473*ec779b8eSAndroid Build Coastguard Worker                 audio_session_t sessionId,
474*ec779b8eSAndroid Build Coastguard Worker                 const sp<IAfThreadCallback>& afThreadCallback);
475*ec779b8eSAndroid Build Coastguard Worker 
476*ec779b8eSAndroid Build Coastguard Worker     void process_l() final REQUIRES(audio_utils::EffectChain_Mutex);
477*ec779b8eSAndroid Build Coastguard Worker 
mutex()478*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& mutex() const final RETURN_CAPABILITY(audio_utils::EffectChain_Mutex) {
479*ec779b8eSAndroid Build Coastguard Worker         return mMutex;
480*ec779b8eSAndroid Build Coastguard Worker     }
481*ec779b8eSAndroid Build Coastguard Worker 
482*ec779b8eSAndroid Build Coastguard Worker     status_t createEffect(sp<IAfEffectModule>& effect, effect_descriptor_t* desc, int id,
483*ec779b8eSAndroid Build Coastguard Worker                             audio_session_t sessionId, bool pinned) final
484*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
485*ec779b8eSAndroid Build Coastguard Worker     status_t addEffect(const sp<IAfEffectModule>& handle) final
486*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
487*ec779b8eSAndroid Build Coastguard Worker     status_t addEffect_l(const sp<IAfEffectModule>& handle) final
488*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
489*ec779b8eSAndroid Build Coastguard Worker     size_t removeEffect(const sp<IAfEffectModule>& handle, bool release = false) final
490*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
491*ec779b8eSAndroid Build Coastguard Worker 
sessionId()492*ec779b8eSAndroid Build Coastguard Worker     audio_session_t sessionId() const final { return mSessionId; }
setSessionId(audio_session_t sessionId)493*ec779b8eSAndroid Build Coastguard Worker     void setSessionId(audio_session_t sessionId) final { mSessionId = sessionId; }
494*ec779b8eSAndroid Build Coastguard Worker 
495*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffectFromDesc(effect_descriptor_t* descriptor) const final
496*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
497*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffectFromId_l(int id) const final
498*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
499*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffectFromType_l(const effect_uuid_t* type) const final
500*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
501*ec779b8eSAndroid Build Coastguard Worker     std::vector<int> getEffectIds_l() const final REQUIRES(audio_utils::ThreadBase_Mutex);
502*ec779b8eSAndroid Build Coastguard Worker     // FIXME use float to improve the dynamic range
503*ec779b8eSAndroid Build Coastguard Worker 
504*ec779b8eSAndroid Build Coastguard Worker     bool setVolume(uint32_t* left, uint32_t* right,
505*ec779b8eSAndroid Build Coastguard Worker                    bool force = false) final EXCLUDES_EffectChain_Mutex;
506*ec779b8eSAndroid Build Coastguard Worker     void resetVolume_l() final REQUIRES(audio_utils::EffectChain_Mutex);
507*ec779b8eSAndroid Build Coastguard Worker     void setDevices_l(const AudioDeviceTypeAddrVector& devices) final
508*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
509*ec779b8eSAndroid Build Coastguard Worker     void setInputDevice_l(const AudioDeviceTypeAddr& device) final
510*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
511*ec779b8eSAndroid Build Coastguard Worker     void setMode_l(audio_mode_t mode) final
512*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
513*ec779b8eSAndroid Build Coastguard Worker     void setAudioSource_l(audio_source_t source) final
514*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex)  EXCLUDES_EffectChain_Mutex;
515*ec779b8eSAndroid Build Coastguard Worker 
setInBuffer(const sp<EffectBufferHalInterface> & buffer)516*ec779b8eSAndroid Build Coastguard Worker     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) final {
517*ec779b8eSAndroid Build Coastguard Worker         mInBuffer = buffer;
518*ec779b8eSAndroid Build Coastguard Worker     }
inBuffer()519*ec779b8eSAndroid Build Coastguard Worker     float *inBuffer() const final {
520*ec779b8eSAndroid Build Coastguard Worker         return mInBuffer != 0 ? reinterpret_cast<float*>(mInBuffer->ptr()) : NULL;
521*ec779b8eSAndroid Build Coastguard Worker     }
setOutBuffer(const sp<EffectBufferHalInterface> & buffer)522*ec779b8eSAndroid Build Coastguard Worker     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) final {
523*ec779b8eSAndroid Build Coastguard Worker         mOutBuffer = buffer;
524*ec779b8eSAndroid Build Coastguard Worker     }
outBuffer()525*ec779b8eSAndroid Build Coastguard Worker     float *outBuffer() const final {
526*ec779b8eSAndroid Build Coastguard Worker         return mOutBuffer != 0 ? reinterpret_cast<float*>(mOutBuffer->ptr()) : NULL;
527*ec779b8eSAndroid Build Coastguard Worker     }
incTrackCnt()528*ec779b8eSAndroid Build Coastguard Worker     void incTrackCnt() final { android_atomic_inc(&mTrackCnt); }
decTrackCnt()529*ec779b8eSAndroid Build Coastguard Worker     void decTrackCnt() final { android_atomic_dec(&mTrackCnt); }
trackCnt()530*ec779b8eSAndroid Build Coastguard Worker     int32_t trackCnt() const final { return android_atomic_acquire_load(&mTrackCnt); }
531*ec779b8eSAndroid Build Coastguard Worker 
incActiveTrackCnt()532*ec779b8eSAndroid Build Coastguard Worker     void incActiveTrackCnt() final { android_atomic_inc(&mActiveTrackCnt);
533*ec779b8eSAndroid Build Coastguard Worker                                mTailBufferCount = mMaxTailBuffers; }
decActiveTrackCnt()534*ec779b8eSAndroid Build Coastguard Worker     void decActiveTrackCnt() final { android_atomic_dec(&mActiveTrackCnt); }
activeTrackCnt()535*ec779b8eSAndroid Build Coastguard Worker     int32_t activeTrackCnt() const final {
536*ec779b8eSAndroid Build Coastguard Worker         return android_atomic_acquire_load(&mActiveTrackCnt);
537*ec779b8eSAndroid Build Coastguard Worker     }
538*ec779b8eSAndroid Build Coastguard Worker 
strategy()539*ec779b8eSAndroid Build Coastguard Worker     product_strategy_t strategy() const final { return mStrategy; }
setStrategy(product_strategy_t strategy)540*ec779b8eSAndroid Build Coastguard Worker     void setStrategy(product_strategy_t strategy) final
541*ec779b8eSAndroid Build Coastguard Worker             { mStrategy = strategy; }
542*ec779b8eSAndroid Build Coastguard Worker 
543*ec779b8eSAndroid Build Coastguard Worker     // suspend or restore effects of the specified type. The number of suspend requests is counted
544*ec779b8eSAndroid Build Coastguard Worker     // and restore occurs once all suspend requests are cancelled.
545*ec779b8eSAndroid Build Coastguard Worker     void setEffectSuspended_l(const effect_uuid_t* type, bool suspend) final
546*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex);
547*ec779b8eSAndroid Build Coastguard Worker     // suspend all eligible effects
548*ec779b8eSAndroid Build Coastguard Worker     void setEffectSuspendedAll_l(bool suspend) final REQUIRES(audio_utils::ThreadBase_Mutex);
549*ec779b8eSAndroid Build Coastguard Worker     // check if effects should be suspended or restored when a given effect is enable or disabled
550*ec779b8eSAndroid Build Coastguard Worker     void checkSuspendOnEffectEnabled_l(const sp<IAfEffectModule>& effect, bool enabled) final
551*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex);
552*ec779b8eSAndroid Build Coastguard Worker 
553*ec779b8eSAndroid Build Coastguard Worker     void clearInputBuffer() final EXCLUDES_EffectChain_Mutex;
554*ec779b8eSAndroid Build Coastguard Worker 
555*ec779b8eSAndroid Build Coastguard Worker     // At least one non offloadable effect in the chain is enabled
556*ec779b8eSAndroid Build Coastguard Worker     bool isNonOffloadableEnabled() const final EXCLUDES_EffectChain_Mutex;
557*ec779b8eSAndroid Build Coastguard Worker     bool isNonOffloadableEnabled_l() const final REQUIRES(audio_utils::EffectChain_Mutex);
558*ec779b8eSAndroid Build Coastguard Worker 
559*ec779b8eSAndroid Build Coastguard Worker     void syncHalEffectsState_l()
560*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex final;
561*ec779b8eSAndroid Build Coastguard Worker 
562*ec779b8eSAndroid Build Coastguard Worker     // flags is an ORed set of audio_output_flags_t which is updated on return.
563*ec779b8eSAndroid Build Coastguard Worker     void checkOutputFlagCompatibility(audio_output_flags_t *flags) const final;
564*ec779b8eSAndroid Build Coastguard Worker 
565*ec779b8eSAndroid Build Coastguard Worker     // flags is an ORed set of audio_input_flags_t which is updated on return.
566*ec779b8eSAndroid Build Coastguard Worker     void checkInputFlagCompatibility(audio_input_flags_t *flags) const final;
567*ec779b8eSAndroid Build Coastguard Worker 
568*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the RAW audio flag.
569*ec779b8eSAndroid Build Coastguard Worker     bool isRawCompatible() const final;
570*ec779b8eSAndroid Build Coastguard Worker 
571*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the FAST audio flag.
572*ec779b8eSAndroid Build Coastguard Worker     bool isFastCompatible() const final;
573*ec779b8eSAndroid Build Coastguard Worker 
574*ec779b8eSAndroid Build Coastguard Worker     // Is this EffectChain compatible with the bit-perfect audio flag.
575*ec779b8eSAndroid Build Coastguard Worker     bool isBitPerfectCompatible() const final;
576*ec779b8eSAndroid Build Coastguard Worker 
577*ec779b8eSAndroid Build Coastguard Worker     // isCompatibleWithThread_l() must be called with thread->mutex() held
578*ec779b8eSAndroid Build Coastguard Worker     bool isCompatibleWithThread_l(const sp<IAfThreadBase>& thread) const final
579*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
580*ec779b8eSAndroid Build Coastguard Worker 
581*ec779b8eSAndroid Build Coastguard Worker     bool containsHapticGeneratingEffect() final
582*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
583*ec779b8eSAndroid Build Coastguard Worker 
584*ec779b8eSAndroid Build Coastguard Worker     bool containsHapticGeneratingEffect_l() final
585*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
586*ec779b8eSAndroid Build Coastguard Worker 
587*ec779b8eSAndroid Build Coastguard Worker     void setHapticScale_l(int id, os::HapticScale hapticScale) final
588*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex) EXCLUDES_EffectChain_Mutex;
589*ec779b8eSAndroid Build Coastguard Worker 
effectCallback()590*ec779b8eSAndroid Build Coastguard Worker     sp<EffectCallbackInterface> effectCallback() const final { return mEffectCallback; }
591*ec779b8eSAndroid Build Coastguard Worker 
thread()592*ec779b8eSAndroid Build Coastguard Worker     wp<IAfThreadBase> thread() const final { return mEffectCallback->thread(); }
593*ec779b8eSAndroid Build Coastguard Worker 
isFirstEffect_l(int id)594*ec779b8eSAndroid Build Coastguard Worker     bool isFirstEffect_l(int id) const final REQUIRES(audio_utils::EffectChain_Mutex) {
595*ec779b8eSAndroid Build Coastguard Worker         return !mEffects.isEmpty() && id == mEffects[0]->id();
596*ec779b8eSAndroid Build Coastguard Worker     }
597*ec779b8eSAndroid Build Coastguard Worker 
598*ec779b8eSAndroid Build Coastguard Worker     void dump(int fd, const Vector<String16>& args) const final;
599*ec779b8eSAndroid Build Coastguard Worker 
numberOfEffects()600*ec779b8eSAndroid Build Coastguard Worker     size_t numberOfEffects() const final {
601*ec779b8eSAndroid Build Coastguard Worker       audio_utils::lock_guard _l(mutex());
602*ec779b8eSAndroid Build Coastguard Worker       return mEffects.size();
603*ec779b8eSAndroid Build Coastguard Worker     }
604*ec779b8eSAndroid Build Coastguard Worker 
getEffectModule(size_t index)605*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffectModule(size_t index) const final {
606*ec779b8eSAndroid Build Coastguard Worker         audio_utils::lock_guard _l(mutex());
607*ec779b8eSAndroid Build Coastguard Worker         return mEffects[index];
608*ec779b8eSAndroid Build Coastguard Worker     }
609*ec779b8eSAndroid Build Coastguard Worker 
610*ec779b8eSAndroid Build Coastguard Worker     void sendMetadata_l(const std::vector<playback_track_metadata_v7_t>& allMetadata,
611*ec779b8eSAndroid Build Coastguard Worker         const std::optional<const std::vector<playback_track_metadata_v7_t>> spatializedMetadata)
612*ec779b8eSAndroid Build Coastguard Worker             final REQUIRES(audio_utils::ThreadBase_Mutex);
613*ec779b8eSAndroid Build Coastguard Worker 
614*ec779b8eSAndroid Build Coastguard Worker     void setThread(const sp<IAfThreadBase>& thread) final EXCLUDES_EffectChain_Mutex;
615*ec779b8eSAndroid Build Coastguard Worker 
616*ec779b8eSAndroid Build Coastguard Worker   private:
617*ec779b8eSAndroid Build Coastguard Worker     bool setVolume_l(uint32_t* left, uint32_t* right, bool force = false)
618*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
619*ec779b8eSAndroid Build Coastguard Worker 
620*ec779b8eSAndroid Build Coastguard Worker     // For transaction consistency, please consider holding the EffectChain lock before
621*ec779b8eSAndroid Build Coastguard Worker     // calling the EffectChain::EffectCallback methods, excepting
622*ec779b8eSAndroid Build Coastguard Worker     // createEffectHal and allocateHalBuffer.
623*ec779b8eSAndroid Build Coastguard Worker     //
624*ec779b8eSAndroid Build Coastguard Worker     // This prevents migration of the EffectChain to another PlaybackThread
625*ec779b8eSAndroid Build Coastguard Worker     // for the purposes of the EffectCallback.
626*ec779b8eSAndroid Build Coastguard Worker     class EffectCallback :  public EffectCallbackInterface {
627*ec779b8eSAndroid Build Coastguard Worker     public:
628*ec779b8eSAndroid Build Coastguard Worker         // Note: ctors taking a weak pointer to their owner must not promote it
629*ec779b8eSAndroid Build Coastguard Worker         // during construction (but may keep a reference for later promotion).
EffectCallback(const wp<EffectChain> & owner,const sp<IAfThreadBase> & thread,const sp<IAfThreadCallback> & afThreadCallback)630*ec779b8eSAndroid Build Coastguard Worker         EffectCallback(const wp<EffectChain>& owner,
631*ec779b8eSAndroid Build Coastguard Worker                 const sp<IAfThreadBase>& thread,
632*ec779b8eSAndroid Build Coastguard Worker                 const sp<IAfThreadCallback>& afThreadCallback)  // we take a sp<> but store a wp<>.
633*ec779b8eSAndroid Build Coastguard Worker             : mChain(owner)
634*ec779b8eSAndroid Build Coastguard Worker             , mThread(thread), mAfThreadCallback(afThreadCallback) {
635*ec779b8eSAndroid Build Coastguard Worker             if (thread != nullptr) {
636*ec779b8eSAndroid Build Coastguard Worker                 mThreadType = thread->type();
637*ec779b8eSAndroid Build Coastguard Worker             }
638*ec779b8eSAndroid Build Coastguard Worker         }
639*ec779b8eSAndroid Build Coastguard Worker 
640*ec779b8eSAndroid Build Coastguard Worker         status_t createEffectHal(const effect_uuid_t *pEffectUuid,
641*ec779b8eSAndroid Build Coastguard Worker                int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) override;
642*ec779b8eSAndroid Build Coastguard Worker         status_t allocateHalBuffer(size_t size, sp<EffectBufferHalInterface>* buffer) override;
643*ec779b8eSAndroid Build Coastguard Worker         bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect) override;
644*ec779b8eSAndroid Build Coastguard Worker 
645*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t io() const override;
646*ec779b8eSAndroid Build Coastguard Worker         bool isOutput() const override;
647*ec779b8eSAndroid Build Coastguard Worker         bool isOffload() const override;
648*ec779b8eSAndroid Build Coastguard Worker         bool isOffloadOrDirect() const override;
649*ec779b8eSAndroid Build Coastguard Worker         bool isOffloadOrMmap() const override;
650*ec779b8eSAndroid Build Coastguard Worker         bool isSpatializer() const override;
651*ec779b8eSAndroid Build Coastguard Worker 
652*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate() const override;
653*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t inChannelMask(int id) const override;
654*ec779b8eSAndroid Build Coastguard Worker         uint32_t inChannelCount(int id) const override;
655*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t outChannelMask() const override;
656*ec779b8eSAndroid Build Coastguard Worker         uint32_t outChannelCount() const override;
657*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t hapticChannelMask() const override;
658*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount() const override;
659*ec779b8eSAndroid Build Coastguard Worker         uint32_t latency() const override;
660*ec779b8eSAndroid Build Coastguard Worker 
661*ec779b8eSAndroid Build Coastguard Worker         status_t addEffectToHal(const sp<EffectHalInterface>& effect) override;
662*ec779b8eSAndroid Build Coastguard Worker         status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) override;
663*ec779b8eSAndroid Build Coastguard Worker         bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) override;
664*ec779b8eSAndroid Build Coastguard Worker         void setVolumeForOutput(float left, float right) const override;
665*ec779b8eSAndroid Build Coastguard Worker 
666*ec779b8eSAndroid Build Coastguard Worker         // check if effects should be suspended/restored when a given effect is enable/disabled
667*ec779b8eSAndroid Build Coastguard Worker         void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect, bool enabled,
668*ec779b8eSAndroid Build Coastguard Worker                                          bool threadLocked) override;
669*ec779b8eSAndroid Build Coastguard Worker         void resetVolume_l() override
670*ec779b8eSAndroid Build Coastguard Worker                 REQUIRES(audio_utils::ThreadBase_Mutex, audio_utils::EffectChain_Mutex);
671*ec779b8eSAndroid Build Coastguard Worker         product_strategy_t strategy() const override;
672*ec779b8eSAndroid Build Coastguard Worker         int32_t activeTrackCnt() const override;
673*ec779b8eSAndroid Build Coastguard Worker         void onEffectEnable(const sp<IAfEffectBase>& effect) override;
674*ec779b8eSAndroid Build Coastguard Worker         void onEffectDisable(const sp<IAfEffectBase>& effect) override;
675*ec779b8eSAndroid Build Coastguard Worker 
chain()676*ec779b8eSAndroid Build Coastguard Worker         wp<IAfEffectChain> chain() const final { return mChain; }
677*ec779b8eSAndroid Build Coastguard Worker 
isAudioPolicyReady()678*ec779b8eSAndroid Build Coastguard Worker         bool isAudioPolicyReady() const final {
679*ec779b8eSAndroid Build Coastguard Worker             if (mAfThreadCallback == nullptr) {
680*ec779b8eSAndroid Build Coastguard Worker                 return false;
681*ec779b8eSAndroid Build Coastguard Worker             }
682*ec779b8eSAndroid Build Coastguard Worker             return mAfThreadCallback->isAudioPolicyReady();
683*ec779b8eSAndroid Build Coastguard Worker         }
684*ec779b8eSAndroid Build Coastguard Worker 
thread()685*ec779b8eSAndroid Build Coastguard Worker         wp<IAfThreadBase> thread() const { return mThread.load(); }
686*ec779b8eSAndroid Build Coastguard Worker 
setThread(const sp<IAfThreadBase> & thread)687*ec779b8eSAndroid Build Coastguard Worker         void setThread(const sp<IAfThreadBase>& thread) {
688*ec779b8eSAndroid Build Coastguard Worker             mThread = thread;
689*ec779b8eSAndroid Build Coastguard Worker             if (thread != nullptr) {
690*ec779b8eSAndroid Build Coastguard Worker                 mThreadType = thread->type();
691*ec779b8eSAndroid Build Coastguard Worker                 mAfThreadCallback = thread->afThreadCallback();
692*ec779b8eSAndroid Build Coastguard Worker             }
693*ec779b8eSAndroid Build Coastguard Worker         }
hasThreadAttached()694*ec779b8eSAndroid Build Coastguard Worker         bool hasThreadAttached() const {
695*ec779b8eSAndroid Build Coastguard Worker             return thread().promote() != nullptr;
696*ec779b8eSAndroid Build Coastguard Worker         }
697*ec779b8eSAndroid Build Coastguard Worker     private:
698*ec779b8eSAndroid Build Coastguard Worker         const wp<IAfEffectChain> mChain;
699*ec779b8eSAndroid Build Coastguard Worker         mediautils::atomic_wp<IAfThreadBase> mThread;
700*ec779b8eSAndroid Build Coastguard Worker         sp<IAfThreadCallback> mAfThreadCallback;
701*ec779b8eSAndroid Build Coastguard Worker         IAfThreadBase::type_t mThreadType = IAfThreadBase::MIXER;
702*ec779b8eSAndroid Build Coastguard Worker     };
703*ec779b8eSAndroid Build Coastguard Worker 
704*ec779b8eSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(EffectChain);
705*ec779b8eSAndroid Build Coastguard Worker 
706*ec779b8eSAndroid Build Coastguard Worker     class SuspendedEffectDesc : public RefBase {
707*ec779b8eSAndroid Build Coastguard Worker     public:
SuspendedEffectDesc()708*ec779b8eSAndroid Build Coastguard Worker         SuspendedEffectDesc() : mRefCount(0) {}
709*ec779b8eSAndroid Build Coastguard Worker 
710*ec779b8eSAndroid Build Coastguard Worker         int mRefCount;   // > 0 when suspended
711*ec779b8eSAndroid Build Coastguard Worker         effect_uuid_t mType;
712*ec779b8eSAndroid Build Coastguard Worker         wp<IAfEffectModule> mEffect;
713*ec779b8eSAndroid Build Coastguard Worker     };
714*ec779b8eSAndroid Build Coastguard Worker 
715*ec779b8eSAndroid Build Coastguard Worker     // get a list of effect modules to suspend when an effect of the type
716*ec779b8eSAndroid Build Coastguard Worker     // passed is enabled.
717*ec779b8eSAndroid Build Coastguard Worker     void getSuspendEligibleEffects(Vector<sp<IAfEffectModule>>& effects)
718*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_EffectChain_Mutex;
719*ec779b8eSAndroid Build Coastguard Worker 
720*ec779b8eSAndroid Build Coastguard Worker     // get an effect module if it is currently enable
721*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> getEffectIfEnabled_l(const effect_uuid_t* type)
722*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex);
723*ec779b8eSAndroid Build Coastguard Worker     // true if the effect whose descriptor is passed can be suspended
724*ec779b8eSAndroid Build Coastguard Worker     // OEMs can modify the rules implemented in this method to exclude specific effect
725*ec779b8eSAndroid Build Coastguard Worker     // types or implementations from the suspend/restore mechanism.
726*ec779b8eSAndroid Build Coastguard Worker     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
727*ec779b8eSAndroid Build Coastguard Worker 
728*ec779b8eSAndroid Build Coastguard Worker     static bool isEffectEligibleForBtNrecSuspend_l(const effect_uuid_t* type)
729*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::ThreadBase_Mutex);
730*ec779b8eSAndroid Build Coastguard Worker 
731*ec779b8eSAndroid Build Coastguard Worker     void clearInputBuffer_l() REQUIRES(audio_utils::EffectChain_Mutex);
732*ec779b8eSAndroid Build Coastguard Worker 
733*ec779b8eSAndroid Build Coastguard Worker     // true if any effect module within the chain has volume control
734*ec779b8eSAndroid Build Coastguard Worker     bool hasVolumeControlEnabled_l() const REQUIRES(audio_utils::EffectChain_Mutex);
735*ec779b8eSAndroid Build Coastguard Worker 
736*ec779b8eSAndroid Build Coastguard Worker     void setVolumeForOutput_l(uint32_t left, uint32_t right)
737*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
738*ec779b8eSAndroid Build Coastguard Worker 
739*ec779b8eSAndroid Build Coastguard Worker     ssize_t getInsertIndex_l(const effect_descriptor_t& desc)
740*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
741*ec779b8eSAndroid Build Coastguard Worker 
742*ec779b8eSAndroid Build Coastguard Worker     std::optional<size_t> findVolumeControl_l(size_t from, size_t to) const
743*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::EffectChain_Mutex);
744*ec779b8eSAndroid Build Coastguard Worker 
745*ec779b8eSAndroid Build Coastguard Worker     // mutex protecting effect list
746*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kEffectChain_Mutex};
747*ec779b8eSAndroid Build Coastguard Worker              Vector<sp<IAfEffectModule>> mEffects  GUARDED_BY(mutex()); // list of effect modules
748*ec779b8eSAndroid Build Coastguard Worker              audio_session_t mSessionId; // audio session ID
749*ec779b8eSAndroid Build Coastguard Worker              sp<EffectBufferHalInterface> mInBuffer;  // chain input buffer
750*ec779b8eSAndroid Build Coastguard Worker              sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer
751*ec779b8eSAndroid Build Coastguard Worker 
752*ec779b8eSAndroid Build Coastguard Worker     // 'volatile' here means these are accessed with atomic operations instead of mutex
753*ec779b8eSAndroid Build Coastguard Worker     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
754*ec779b8eSAndroid Build Coastguard Worker     volatile int32_t mTrackCnt;          // number of tracks connected
755*ec779b8eSAndroid Build Coastguard Worker 
756*ec779b8eSAndroid Build Coastguard Worker              int32_t mTailBufferCount;   // current effect tail buffer count
757*ec779b8eSAndroid Build Coastguard Worker              int32_t mMaxTailBuffers;    // maximum effect tail buffers
758*ec779b8eSAndroid Build Coastguard Worker              uint32_t mLeftVolume;       // previous volume on left channel
759*ec779b8eSAndroid Build Coastguard Worker              uint32_t mRightVolume;      // previous volume on right channel
760*ec779b8eSAndroid Build Coastguard Worker              uint32_t mNewLeftVolume;       // new volume on left channel
761*ec779b8eSAndroid Build Coastguard Worker              uint32_t mNewRightVolume;      // new volume on right channel
762*ec779b8eSAndroid Build Coastguard Worker              product_strategy_t mStrategy = PRODUCT_STRATEGY_NONE; // strategy for this effect chain
763*ec779b8eSAndroid Build Coastguard Worker              // mSuspendedEffects lists all effects currently suspended in the chain.
764*ec779b8eSAndroid Build Coastguard Worker              // Use effect type UUID timelow field as key. There is no real risk of identical
765*ec779b8eSAndroid Build Coastguard Worker              // timeLow fields among effect type UUIDs.
766*ec779b8eSAndroid Build Coastguard Worker              // Updated by setEffectSuspended_l() and setEffectSuspendedAll_l() only.
767*ec779b8eSAndroid Build Coastguard Worker              KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
768*ec779b8eSAndroid Build Coastguard Worker 
769*ec779b8eSAndroid Build Coastguard Worker              const sp<EffectCallback> mEffectCallback;
770*ec779b8eSAndroid Build Coastguard Worker 
771*ec779b8eSAndroid Build Coastguard Worker              wp<IAfEffectModule> mVolumeControlEffect;
772*ec779b8eSAndroid Build Coastguard Worker };
773*ec779b8eSAndroid Build Coastguard Worker 
774*ec779b8eSAndroid Build Coastguard Worker class DeviceEffectProxy : public IAfDeviceEffectProxy, public EffectBase {
775*ec779b8eSAndroid Build Coastguard Worker public:
DeviceEffectProxy(const AudioDeviceTypeAddr & device,const sp<DeviceEffectManagerCallback> & callback,effect_descriptor_t * desc,int id,bool notifyFramesProcessed)776*ec779b8eSAndroid Build Coastguard Worker     DeviceEffectProxy(const AudioDeviceTypeAddr& device,
777*ec779b8eSAndroid Build Coastguard Worker             const sp<DeviceEffectManagerCallback>& callback,
778*ec779b8eSAndroid Build Coastguard Worker                 effect_descriptor_t *desc, int id, bool notifyFramesProcessed)
779*ec779b8eSAndroid Build Coastguard Worker             : EffectBase(callback, desc, id, AUDIO_SESSION_DEVICE, false),
780*ec779b8eSAndroid Build Coastguard Worker                 mDevice(device), mManagerCallback(callback),
781*ec779b8eSAndroid Build Coastguard Worker                 mMyCallback(new ProxyCallback(wp<DeviceEffectProxy>(this), callback)),
782*ec779b8eSAndroid Build Coastguard Worker                 mNotifyFramesProcessed(notifyFramesProcessed) {}
783*ec779b8eSAndroid Build Coastguard Worker 
784*ec779b8eSAndroid Build Coastguard Worker     status_t setEnabled(bool enabled, bool fromHandle) final;
asDeviceEffectProxy()785*ec779b8eSAndroid Build Coastguard Worker     sp<IAfDeviceEffectProxy> asDeviceEffectProxy() final { return this; }
786*ec779b8eSAndroid Build Coastguard Worker 
787*ec779b8eSAndroid Build Coastguard Worker     status_t init_l(const std::map<audio_patch_handle_t, IAfPatchPanel::Patch>& patches) final
788*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::DeviceEffectManager_Mutex) EXCLUDES_EffectBase_Mutex;
789*ec779b8eSAndroid Build Coastguard Worker 
790*ec779b8eSAndroid Build Coastguard Worker     status_t onCreatePatch(audio_patch_handle_t patchHandle,
791*ec779b8eSAndroid Build Coastguard Worker                            const IAfPatchPanel::Patch& patch) final;
792*ec779b8eSAndroid Build Coastguard Worker 
793*ec779b8eSAndroid Build Coastguard Worker     status_t onUpdatePatch(audio_patch_handle_t oldPatchHandle, audio_patch_handle_t newPatchHandle,
794*ec779b8eSAndroid Build Coastguard Worker            const IAfPatchPanel::Patch& patch) final;
795*ec779b8eSAndroid Build Coastguard Worker 
796*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectHandle> onReleasePatch(audio_patch_handle_t patchHandle) final;
797*ec779b8eSAndroid Build Coastguard Worker 
798*ec779b8eSAndroid Build Coastguard Worker     size_t removeEffect(const sp<IAfEffectModule>& effect) final;
799*ec779b8eSAndroid Build Coastguard Worker 
800*ec779b8eSAndroid Build Coastguard Worker     status_t addEffectToHal(const sp<EffectHalInterface>& effect) final;
801*ec779b8eSAndroid Build Coastguard Worker     status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) final;
802*ec779b8eSAndroid Build Coastguard Worker 
device()803*ec779b8eSAndroid Build Coastguard Worker     const AudioDeviceTypeAddr& device() const final { return mDevice; };
804*ec779b8eSAndroid Build Coastguard Worker     bool isOutput() const final;
805*ec779b8eSAndroid Build Coastguard Worker     uint32_t sampleRate() const final;
806*ec779b8eSAndroid Build Coastguard Worker     audio_channel_mask_t channelMask() const final;
807*ec779b8eSAndroid Build Coastguard Worker     uint32_t channelCount() const final;
808*ec779b8eSAndroid Build Coastguard Worker 
809*ec779b8eSAndroid Build Coastguard Worker     status_t command(int32_t cmdCode, const std::vector<uint8_t>& cmdData, int32_t maxReplySize,
810*ec779b8eSAndroid Build Coastguard Worker                      std::vector<uint8_t>* reply) final EXCLUDES_DeviceEffectProxy_ProxyMutex;
811*ec779b8eSAndroid Build Coastguard Worker 
812*ec779b8eSAndroid Build Coastguard Worker     void dump2(int fd, int spaces) const final;
813*ec779b8eSAndroid Build Coastguard Worker 
814*ec779b8eSAndroid Build Coastguard Worker private:
815*ec779b8eSAndroid Build Coastguard Worker 
816*ec779b8eSAndroid Build Coastguard Worker     class ProxyCallback :  public EffectCallbackInterface {
817*ec779b8eSAndroid Build Coastguard Worker     public:
818*ec779b8eSAndroid Build Coastguard Worker         // Note: ctors taking a weak pointer to their owner must not promote it
819*ec779b8eSAndroid Build Coastguard Worker         // during construction (but may keep a reference for later promotion).
ProxyCallback(const wp<DeviceEffectProxy> & owner,const sp<DeviceEffectManagerCallback> & callback)820*ec779b8eSAndroid Build Coastguard Worker         ProxyCallback(const wp<DeviceEffectProxy>& owner,
821*ec779b8eSAndroid Build Coastguard Worker                 const sp<DeviceEffectManagerCallback>& callback)
822*ec779b8eSAndroid Build Coastguard Worker             : mProxy(owner), mManagerCallback(callback) {}
823*ec779b8eSAndroid Build Coastguard Worker 
824*ec779b8eSAndroid Build Coastguard Worker         status_t createEffectHal(const effect_uuid_t *pEffectUuid,
825*ec779b8eSAndroid Build Coastguard Worker                int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) override;
allocateHalBuffer(size_t size __unused,sp<EffectBufferHalInterface> * buffer __unused)826*ec779b8eSAndroid Build Coastguard Worker         status_t allocateHalBuffer(size_t size __unused,
827*ec779b8eSAndroid Build Coastguard Worker                 sp<EffectBufferHalInterface>* buffer __unused) override { return NO_ERROR; }
updateOrphanEffectChains(const sp<IAfEffectBase> & effect __unused)828*ec779b8eSAndroid Build Coastguard Worker         bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect __unused) override {
829*ec779b8eSAndroid Build Coastguard Worker                     return false;
830*ec779b8eSAndroid Build Coastguard Worker         }
831*ec779b8eSAndroid Build Coastguard Worker 
io()832*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t io() const override { return AUDIO_IO_HANDLE_NONE; }
833*ec779b8eSAndroid Build Coastguard Worker         bool isOutput() const override;
isOffload()834*ec779b8eSAndroid Build Coastguard Worker         bool isOffload() const override { return false; }
isOffloadOrDirect()835*ec779b8eSAndroid Build Coastguard Worker         bool isOffloadOrDirect() const override { return false; }
isOffloadOrMmap()836*ec779b8eSAndroid Build Coastguard Worker         bool isOffloadOrMmap() const override { return false; }
isSpatializer()837*ec779b8eSAndroid Build Coastguard Worker         bool isSpatializer() const override { return false; }
838*ec779b8eSAndroid Build Coastguard Worker 
839*ec779b8eSAndroid Build Coastguard Worker         uint32_t sampleRate() const override;
840*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t inChannelMask(int id) const override;
841*ec779b8eSAndroid Build Coastguard Worker         uint32_t inChannelCount(int id) const override;
842*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t outChannelMask() const override;
843*ec779b8eSAndroid Build Coastguard Worker         uint32_t outChannelCount() const override;
hapticChannelMask()844*ec779b8eSAndroid Build Coastguard Worker         audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; }
845*ec779b8eSAndroid Build Coastguard Worker         /**
846*ec779b8eSAndroid Build Coastguard Worker          * frameCount cannot be zero.
847*ec779b8eSAndroid Build Coastguard Worker          */
frameCount()848*ec779b8eSAndroid Build Coastguard Worker         size_t frameCount() const override  { return 1; }
latency()849*ec779b8eSAndroid Build Coastguard Worker         uint32_t latency() const override  { return 0; }
850*ec779b8eSAndroid Build Coastguard Worker 
851*ec779b8eSAndroid Build Coastguard Worker         status_t addEffectToHal(const sp<EffectHalInterface>& effect) override;
852*ec779b8eSAndroid Build Coastguard Worker         status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) override;
853*ec779b8eSAndroid Build Coastguard Worker 
854*ec779b8eSAndroid Build Coastguard Worker         bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) override;
setVolumeForOutput(float left __unused,float right __unused)855*ec779b8eSAndroid Build Coastguard Worker         void setVolumeForOutput(float left __unused, float right __unused) const override {}
856*ec779b8eSAndroid Build Coastguard Worker 
checkSuspendOnEffectEnabled(const sp<IAfEffectBase> & effect __unused,bool enabled __unused,bool threadLocked __unused)857*ec779b8eSAndroid Build Coastguard Worker         void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect __unused,
858*ec779b8eSAndroid Build Coastguard Worker                               bool enabled __unused, bool threadLocked __unused) override {}
resetVolume_l()859*ec779b8eSAndroid Build Coastguard Worker         void resetVolume_l() override REQUIRES(audio_utils::EffectChain_Mutex) {}
strategy()860*ec779b8eSAndroid Build Coastguard Worker         product_strategy_t strategy() const override  { return PRODUCT_STRATEGY_NONE; }
activeTrackCnt()861*ec779b8eSAndroid Build Coastguard Worker         int32_t activeTrackCnt() const override { return 0; }
862*ec779b8eSAndroid Build Coastguard Worker         void onEffectEnable(const sp<IAfEffectBase>& effect __unused) override;
863*ec779b8eSAndroid Build Coastguard Worker         void onEffectDisable(const sp<IAfEffectBase>& effect __unused) override;
864*ec779b8eSAndroid Build Coastguard Worker 
chain()865*ec779b8eSAndroid Build Coastguard Worker         wp<IAfEffectChain> chain() const override { return nullptr; }
866*ec779b8eSAndroid Build Coastguard Worker 
isAudioPolicyReady()867*ec779b8eSAndroid Build Coastguard Worker         bool isAudioPolicyReady() const override {
868*ec779b8eSAndroid Build Coastguard Worker             return mManagerCallback->isAudioPolicyReady();
869*ec779b8eSAndroid Build Coastguard Worker         }
870*ec779b8eSAndroid Build Coastguard Worker 
871*ec779b8eSAndroid Build Coastguard Worker         int newEffectId();
872*ec779b8eSAndroid Build Coastguard Worker 
873*ec779b8eSAndroid Build Coastguard Worker     private:
874*ec779b8eSAndroid Build Coastguard Worker         const wp<DeviceEffectProxy> mProxy;
875*ec779b8eSAndroid Build Coastguard Worker         const sp<DeviceEffectManagerCallback> mManagerCallback;
876*ec779b8eSAndroid Build Coastguard Worker     };
877*ec779b8eSAndroid Build Coastguard Worker 
878*ec779b8eSAndroid Build Coastguard Worker     status_t checkPort(const IAfPatchPanel::Patch& patch,
879*ec779b8eSAndroid Build Coastguard Worker             const struct audio_port_config* port, sp<IAfEffectHandle>* handle);
880*ec779b8eSAndroid Build Coastguard Worker 
881*ec779b8eSAndroid Build Coastguard Worker     const AudioDeviceTypeAddr mDevice;
882*ec779b8eSAndroid Build Coastguard Worker     const sp<DeviceEffectManagerCallback> mManagerCallback;
883*ec779b8eSAndroid Build Coastguard Worker     const sp<ProxyCallback> mMyCallback;
884*ec779b8eSAndroid Build Coastguard Worker 
proxyMutex()885*ec779b8eSAndroid Build Coastguard Worker     audio_utils::mutex& proxyMutex() const
886*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(android::audio_utils::DeviceEffectProxy_ProxyMutex) {
887*ec779b8eSAndroid Build Coastguard Worker         return mProxyMutex;
888*ec779b8eSAndroid Build Coastguard Worker     }
889*ec779b8eSAndroid Build Coastguard Worker     mutable audio_utils::mutex mProxyMutex{
890*ec779b8eSAndroid Build Coastguard Worker             audio_utils::MutexOrder::kDeviceEffectProxy_ProxyMutex};
891*ec779b8eSAndroid Build Coastguard Worker     std::map<audio_patch_handle_t, sp<IAfEffectHandle>> mEffectHandles; // protected by mProxyMutex
892*ec779b8eSAndroid Build Coastguard Worker     sp<IAfEffectModule> mHalEffect; // protected by mProxyMutex
893*ec779b8eSAndroid Build Coastguard Worker     struct audio_port_config mDevicePort = { .id = AUDIO_PORT_HANDLE_NONE };
894*ec779b8eSAndroid Build Coastguard Worker     const bool mNotifyFramesProcessed;
895*ec779b8eSAndroid Build Coastguard Worker };
896*ec779b8eSAndroid Build Coastguard Worker 
897*ec779b8eSAndroid Build Coastguard Worker } // namespace android
898