1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker **
3*ec779b8eSAndroid Build Coastguard Worker ** Copyright 2012, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker **
5*ec779b8eSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker **
9*ec779b8eSAndroid Build Coastguard Worker ** http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker **
11*ec779b8eSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker ** limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker
18*ec779b8eSAndroid Build Coastguard Worker
19*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioFlinger"
20*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
21*ec779b8eSAndroid Build Coastguard Worker
22*ec779b8eSAndroid Build Coastguard Worker #include "Effects.h"
23*ec779b8eSAndroid Build Coastguard Worker
24*ec779b8eSAndroid Build Coastguard Worker #include "Client.h"
25*ec779b8eSAndroid Build Coastguard Worker #include "EffectConfiguration.h"
26*ec779b8eSAndroid Build Coastguard Worker
27*ec779b8eSAndroid Build Coastguard Worker #include <afutils/FallibleLockGuard.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/channels.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/primitives.h>
30*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioCommonTypes.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioContainers.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioDeviceTypeAddr.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <media/AudioEffect.h>
34*ec779b8eSAndroid Build Coastguard Worker #include <media/EffectClientAsyncProxy.h>
35*ec779b8eSAndroid Build Coastguard Worker #include <media/ShmemCompat.h>
36*ec779b8eSAndroid Build Coastguard Worker #include <media/TypeConverter.h>
37*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectHalInterface.h>
38*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectsFactoryHalInterface.h>
39*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/MethodStatistics.h>
40*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/ServiceUtilities.h>
41*ec779b8eSAndroid Build Coastguard Worker #include <mediautils/TimeCheck.h>
42*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/audio_effects_utils.h>
43*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_aec.h>
44*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_downmix.h>
45*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_dynamicsprocessing.h>
46*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_hapticgenerator.h>
47*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_ns.h>
48*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_spatializer.h>
49*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effects/effect_visualizer.h>
50*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
51*ec779b8eSAndroid Build Coastguard Worker
52*ec779b8eSAndroid Build Coastguard Worker #include <algorithm>
53*ec779b8eSAndroid Build Coastguard Worker
54*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
55*ec779b8eSAndroid Build Coastguard Worker
56*ec779b8eSAndroid Build Coastguard Worker // Note: the following macro is used for extremely verbose logging message. In
57*ec779b8eSAndroid Build Coastguard Worker // order to run with ALOG_ASSERT turned on, we need to have LOG_NDEBUG set to
58*ec779b8eSAndroid Build Coastguard Worker // 0; but one side effect of this is to turn all LOGV's as well. Some messages
59*ec779b8eSAndroid Build Coastguard Worker // are so verbose that we want to suppress them even when we have ALOG_ASSERT
60*ec779b8eSAndroid Build Coastguard Worker // turned on. Do not uncomment the #def below unless you really know what you
61*ec779b8eSAndroid Build Coastguard Worker // are doing and want to see all of the extremely verbose messages.
62*ec779b8eSAndroid Build Coastguard Worker //#define VERY_VERY_VERBOSE_LOGGING
63*ec779b8eSAndroid Build Coastguard Worker #ifdef VERY_VERY_VERBOSE_LOGGING
64*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV ALOGV
65*ec779b8eSAndroid Build Coastguard Worker #else
66*ec779b8eSAndroid Build Coastguard Worker #define ALOGVV(a...) do { } while(0)
67*ec779b8eSAndroid Build Coastguard Worker #endif
68*ec779b8eSAndroid Build Coastguard Worker
69*ec779b8eSAndroid Build Coastguard Worker #define DEFAULT_OUTPUT_SAMPLE_RATE 48000
70*ec779b8eSAndroid Build Coastguard Worker
71*ec779b8eSAndroid Build Coastguard Worker namespace android {
72*ec779b8eSAndroid Build Coastguard Worker
73*ec779b8eSAndroid Build Coastguard Worker using aidl_utils::statusTFromBinderStatus;
74*ec779b8eSAndroid Build Coastguard Worker using android::effect::utils::EffectParamWriter;
75*ec779b8eSAndroid Build Coastguard Worker using audioflinger::EffectConfiguration;
76*ec779b8eSAndroid Build Coastguard Worker using binder::Status;
77*ec779b8eSAndroid Build Coastguard Worker
78*ec779b8eSAndroid Build Coastguard Worker namespace {
79*ec779b8eSAndroid Build Coastguard Worker
80*ec779b8eSAndroid Build Coastguard Worker // Append a POD value into a vector of bytes.
81*ec779b8eSAndroid Build Coastguard Worker template<typename T>
appendToBuffer(const T & value,std::vector<uint8_t> * buffer)82*ec779b8eSAndroid Build Coastguard Worker void appendToBuffer(const T& value, std::vector<uint8_t>* buffer) {
83*ec779b8eSAndroid Build Coastguard Worker const uint8_t* ar(reinterpret_cast<const uint8_t*>(&value));
84*ec779b8eSAndroid Build Coastguard Worker buffer->insert(buffer->end(), ar, ar + sizeof(T));
85*ec779b8eSAndroid Build Coastguard Worker }
86*ec779b8eSAndroid Build Coastguard Worker
87*ec779b8eSAndroid Build Coastguard Worker // Write a POD value into a vector of bytes (clears the previous buffer
88*ec779b8eSAndroid Build Coastguard Worker // content).
89*ec779b8eSAndroid Build Coastguard Worker template<typename T>
writeToBuffer(const T & value,std::vector<uint8_t> * buffer)90*ec779b8eSAndroid Build Coastguard Worker void writeToBuffer(const T& value, std::vector<uint8_t>* buffer) {
91*ec779b8eSAndroid Build Coastguard Worker buffer->clear();
92*ec779b8eSAndroid Build Coastguard Worker appendToBuffer(value, buffer);
93*ec779b8eSAndroid Build Coastguard Worker }
94*ec779b8eSAndroid Build Coastguard Worker
95*ec779b8eSAndroid Build Coastguard Worker } // namespace
96*ec779b8eSAndroid Build Coastguard Worker
97*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
98*ec779b8eSAndroid Build Coastguard Worker // EffectBase implementation
99*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
100*ec779b8eSAndroid Build Coastguard Worker
101*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
102*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "EffectBase"
103*ec779b8eSAndroid Build Coastguard Worker
EffectBase(const sp<EffectCallbackInterface> & callback,effect_descriptor_t * desc,int id,audio_session_t sessionId,bool pinned)104*ec779b8eSAndroid Build Coastguard Worker EffectBase::EffectBase(const sp<EffectCallbackInterface>& callback,
105*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc,
106*ec779b8eSAndroid Build Coastguard Worker int id,
107*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId,
108*ec779b8eSAndroid Build Coastguard Worker bool pinned)
109*ec779b8eSAndroid Build Coastguard Worker : mPinned(pinned),
110*ec779b8eSAndroid Build Coastguard Worker mCallback(callback), mId(id), mSessionId(sessionId),
111*ec779b8eSAndroid Build Coastguard Worker mDescriptor(*desc)
112*ec779b8eSAndroid Build Coastguard Worker {
113*ec779b8eSAndroid Build Coastguard Worker }
114*ec779b8eSAndroid Build Coastguard Worker
115*ec779b8eSAndroid Build Coastguard Worker // must be called with EffectModule::mutex() held
setEnabled_l(bool enabled)116*ec779b8eSAndroid Build Coastguard Worker status_t EffectBase::setEnabled_l(bool enabled)
117*ec779b8eSAndroid Build Coastguard Worker {
118*ec779b8eSAndroid Build Coastguard Worker
119*ec779b8eSAndroid Build Coastguard Worker ALOGV("setEnabled %p enabled %d", this, enabled);
120*ec779b8eSAndroid Build Coastguard Worker
121*ec779b8eSAndroid Build Coastguard Worker if (enabled != isEnabled()) {
122*ec779b8eSAndroid Build Coastguard Worker switch (mState) {
123*ec779b8eSAndroid Build Coastguard Worker // going from disabled to enabled
124*ec779b8eSAndroid Build Coastguard Worker case IDLE:
125*ec779b8eSAndroid Build Coastguard Worker mState = STARTING;
126*ec779b8eSAndroid Build Coastguard Worker break;
127*ec779b8eSAndroid Build Coastguard Worker case STOPPED:
128*ec779b8eSAndroid Build Coastguard Worker mState = RESTART;
129*ec779b8eSAndroid Build Coastguard Worker break;
130*ec779b8eSAndroid Build Coastguard Worker case STOPPING:
131*ec779b8eSAndroid Build Coastguard Worker mState = ACTIVE;
132*ec779b8eSAndroid Build Coastguard Worker break;
133*ec779b8eSAndroid Build Coastguard Worker
134*ec779b8eSAndroid Build Coastguard Worker // going from enabled to disabled
135*ec779b8eSAndroid Build Coastguard Worker case RESTART:
136*ec779b8eSAndroid Build Coastguard Worker mState = STOPPED;
137*ec779b8eSAndroid Build Coastguard Worker break;
138*ec779b8eSAndroid Build Coastguard Worker case STARTING:
139*ec779b8eSAndroid Build Coastguard Worker mState = IDLE;
140*ec779b8eSAndroid Build Coastguard Worker break;
141*ec779b8eSAndroid Build Coastguard Worker case ACTIVE:
142*ec779b8eSAndroid Build Coastguard Worker mState = STOPPING;
143*ec779b8eSAndroid Build Coastguard Worker break;
144*ec779b8eSAndroid Build Coastguard Worker case DESTROYED:
145*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR; // simply ignore as we are being destroyed
146*ec779b8eSAndroid Build Coastguard Worker }
147*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 1; i < mHandles.size(); i++) {
148*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *h = mHandles[i];
149*ec779b8eSAndroid Build Coastguard Worker if (h != NULL && !h->disconnected()) {
150*ec779b8eSAndroid Build Coastguard Worker h->setEnabled(enabled);
151*ec779b8eSAndroid Build Coastguard Worker }
152*ec779b8eSAndroid Build Coastguard Worker }
153*ec779b8eSAndroid Build Coastguard Worker }
154*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
155*ec779b8eSAndroid Build Coastguard Worker }
156*ec779b8eSAndroid Build Coastguard Worker
setEnabled(bool enabled,bool fromHandle)157*ec779b8eSAndroid Build Coastguard Worker status_t EffectBase::setEnabled(bool enabled, bool fromHandle)
158*ec779b8eSAndroid Build Coastguard Worker {
159*ec779b8eSAndroid Build Coastguard Worker status_t status;
160*ec779b8eSAndroid Build Coastguard Worker {
161*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
162*ec779b8eSAndroid Build Coastguard Worker status = setEnabled_l(enabled);
163*ec779b8eSAndroid Build Coastguard Worker }
164*ec779b8eSAndroid Build Coastguard Worker if (fromHandle) {
165*ec779b8eSAndroid Build Coastguard Worker if (enabled) {
166*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR) {
167*ec779b8eSAndroid Build Coastguard Worker getCallback()->checkSuspendOnEffectEnabled(this, false, false /*threadLocked*/);
168*ec779b8eSAndroid Build Coastguard Worker } else {
169*ec779b8eSAndroid Build Coastguard Worker getCallback()->onEffectEnable(this);
170*ec779b8eSAndroid Build Coastguard Worker }
171*ec779b8eSAndroid Build Coastguard Worker } else {
172*ec779b8eSAndroid Build Coastguard Worker getCallback()->onEffectDisable(this);
173*ec779b8eSAndroid Build Coastguard Worker }
174*ec779b8eSAndroid Build Coastguard Worker }
175*ec779b8eSAndroid Build Coastguard Worker return status;
176*ec779b8eSAndroid Build Coastguard Worker }
177*ec779b8eSAndroid Build Coastguard Worker
isEnabled() const178*ec779b8eSAndroid Build Coastguard Worker bool EffectBase::isEnabled() const
179*ec779b8eSAndroid Build Coastguard Worker {
180*ec779b8eSAndroid Build Coastguard Worker switch (mState) {
181*ec779b8eSAndroid Build Coastguard Worker case RESTART:
182*ec779b8eSAndroid Build Coastguard Worker case STARTING:
183*ec779b8eSAndroid Build Coastguard Worker case ACTIVE:
184*ec779b8eSAndroid Build Coastguard Worker return true;
185*ec779b8eSAndroid Build Coastguard Worker case IDLE:
186*ec779b8eSAndroid Build Coastguard Worker case STOPPING:
187*ec779b8eSAndroid Build Coastguard Worker case STOPPED:
188*ec779b8eSAndroid Build Coastguard Worker case DESTROYED:
189*ec779b8eSAndroid Build Coastguard Worker default:
190*ec779b8eSAndroid Build Coastguard Worker return false;
191*ec779b8eSAndroid Build Coastguard Worker }
192*ec779b8eSAndroid Build Coastguard Worker }
193*ec779b8eSAndroid Build Coastguard Worker
setSuspended(bool suspended)194*ec779b8eSAndroid Build Coastguard Worker void EffectBase::setSuspended(bool suspended)
195*ec779b8eSAndroid Build Coastguard Worker {
196*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
197*ec779b8eSAndroid Build Coastguard Worker mSuspended = suspended;
198*ec779b8eSAndroid Build Coastguard Worker }
199*ec779b8eSAndroid Build Coastguard Worker
suspended() const200*ec779b8eSAndroid Build Coastguard Worker bool EffectBase::suspended() const
201*ec779b8eSAndroid Build Coastguard Worker {
202*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
203*ec779b8eSAndroid Build Coastguard Worker return mSuspended;
204*ec779b8eSAndroid Build Coastguard Worker }
205*ec779b8eSAndroid Build Coastguard Worker
addHandle(IAfEffectHandle * handle)206*ec779b8eSAndroid Build Coastguard Worker status_t EffectBase::addHandle(IAfEffectHandle *handle)
207*ec779b8eSAndroid Build Coastguard Worker {
208*ec779b8eSAndroid Build Coastguard Worker status_t status;
209*ec779b8eSAndroid Build Coastguard Worker
210*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
211*ec779b8eSAndroid Build Coastguard Worker int priority = handle->priority();
212*ec779b8eSAndroid Build Coastguard Worker size_t size = mHandles.size();
213*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *controlHandle = nullptr;
214*ec779b8eSAndroid Build Coastguard Worker size_t i;
215*ec779b8eSAndroid Build Coastguard Worker for (i = 0; i < size; i++) {
216*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *h = mHandles[i];
217*ec779b8eSAndroid Build Coastguard Worker if (h == NULL || h->disconnected()) {
218*ec779b8eSAndroid Build Coastguard Worker continue;
219*ec779b8eSAndroid Build Coastguard Worker }
220*ec779b8eSAndroid Build Coastguard Worker // first non destroyed handle is considered in control
221*ec779b8eSAndroid Build Coastguard Worker if (controlHandle == NULL) {
222*ec779b8eSAndroid Build Coastguard Worker controlHandle = h;
223*ec779b8eSAndroid Build Coastguard Worker }
224*ec779b8eSAndroid Build Coastguard Worker if (h->priority() <= priority) {
225*ec779b8eSAndroid Build Coastguard Worker break;
226*ec779b8eSAndroid Build Coastguard Worker }
227*ec779b8eSAndroid Build Coastguard Worker }
228*ec779b8eSAndroid Build Coastguard Worker // if inserted in first place, move effect control from previous owner to this handle
229*ec779b8eSAndroid Build Coastguard Worker if (i == 0) {
230*ec779b8eSAndroid Build Coastguard Worker bool enabled = false;
231*ec779b8eSAndroid Build Coastguard Worker if (controlHandle != NULL) {
232*ec779b8eSAndroid Build Coastguard Worker enabled = controlHandle->enabled();
233*ec779b8eSAndroid Build Coastguard Worker controlHandle->setControl(false/*hasControl*/, true /*signal*/, enabled /*enabled*/);
234*ec779b8eSAndroid Build Coastguard Worker }
235*ec779b8eSAndroid Build Coastguard Worker handle->setControl(true /*hasControl*/, false /*signal*/, enabled /*enabled*/);
236*ec779b8eSAndroid Build Coastguard Worker status = NO_ERROR;
237*ec779b8eSAndroid Build Coastguard Worker } else {
238*ec779b8eSAndroid Build Coastguard Worker status = ALREADY_EXISTS;
239*ec779b8eSAndroid Build Coastguard Worker }
240*ec779b8eSAndroid Build Coastguard Worker ALOGV("addHandle() %p added handle %p in position %zu", this, handle, i);
241*ec779b8eSAndroid Build Coastguard Worker mHandles.insertAt(handle, i);
242*ec779b8eSAndroid Build Coastguard Worker return status;
243*ec779b8eSAndroid Build Coastguard Worker }
244*ec779b8eSAndroid Build Coastguard Worker
updatePolicyState()245*ec779b8eSAndroid Build Coastguard Worker status_t EffectBase::updatePolicyState()
246*ec779b8eSAndroid Build Coastguard Worker {
247*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
248*ec779b8eSAndroid Build Coastguard Worker bool doRegister = false;
249*ec779b8eSAndroid Build Coastguard Worker bool registered = false;
250*ec779b8eSAndroid Build Coastguard Worker bool doEnable = false;
251*ec779b8eSAndroid Build Coastguard Worker bool enabled = false;
252*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t io = AUDIO_IO_HANDLE_NONE;
253*ec779b8eSAndroid Build Coastguard Worker product_strategy_t strategy = PRODUCT_STRATEGY_NONE;
254*ec779b8eSAndroid Build Coastguard Worker
255*ec779b8eSAndroid Build Coastguard Worker {
256*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
257*ec779b8eSAndroid Build Coastguard Worker
258*ec779b8eSAndroid Build Coastguard Worker if ((isInternal_l() && !mPolicyRegistered)
259*ec779b8eSAndroid Build Coastguard Worker || !getCallback()->isAudioPolicyReady()) {
260*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
261*ec779b8eSAndroid Build Coastguard Worker }
262*ec779b8eSAndroid Build Coastguard Worker
263*ec779b8eSAndroid Build Coastguard Worker // register effect when first handle is attached and unregister when last handle is removed
264*ec779b8eSAndroid Build Coastguard Worker if (mPolicyRegistered != mHandles.size() > 0) {
265*ec779b8eSAndroid Build Coastguard Worker doRegister = true;
266*ec779b8eSAndroid Build Coastguard Worker mPolicyRegistered = mHandles.size() > 0;
267*ec779b8eSAndroid Build Coastguard Worker if (mPolicyRegistered) {
268*ec779b8eSAndroid Build Coastguard Worker const auto callback = getCallback();
269*ec779b8eSAndroid Build Coastguard Worker io = callback->io();
270*ec779b8eSAndroid Build Coastguard Worker strategy = callback->strategy();
271*ec779b8eSAndroid Build Coastguard Worker }
272*ec779b8eSAndroid Build Coastguard Worker }
273*ec779b8eSAndroid Build Coastguard Worker // enable effect when registered according to enable state requested by controlling handle
274*ec779b8eSAndroid Build Coastguard Worker if (mHandles.size() > 0) {
275*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *handle = controlHandle_l();
276*ec779b8eSAndroid Build Coastguard Worker if (handle != nullptr && mPolicyEnabled != handle->enabled()) {
277*ec779b8eSAndroid Build Coastguard Worker doEnable = true;
278*ec779b8eSAndroid Build Coastguard Worker mPolicyEnabled = handle->enabled();
279*ec779b8eSAndroid Build Coastguard Worker }
280*ec779b8eSAndroid Build Coastguard Worker }
281*ec779b8eSAndroid Build Coastguard Worker registered = mPolicyRegistered;
282*ec779b8eSAndroid Build Coastguard Worker enabled = mPolicyEnabled;
283*ec779b8eSAndroid Build Coastguard Worker // The simultaneous release of two EffectHandles with the same EffectModule
284*ec779b8eSAndroid Build Coastguard Worker // may cause us to call this method at the same time.
285*ec779b8eSAndroid Build Coastguard Worker // This may deadlock under some circumstances (b/180941720). Avoid this.
286*ec779b8eSAndroid Build Coastguard Worker if (!doRegister && !(registered && doEnable)) {
287*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
288*ec779b8eSAndroid Build Coastguard Worker }
289*ec779b8eSAndroid Build Coastguard Worker }
290*ec779b8eSAndroid Build Coastguard Worker policyMutex().lock();
291*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s name %s id %d session %d doRegister %d registered %d doEnable %d enabled %d",
292*ec779b8eSAndroid Build Coastguard Worker __func__, mDescriptor.name, mId, mSessionId, doRegister, registered, doEnable, enabled);
293*ec779b8eSAndroid Build Coastguard Worker if (doRegister) {
294*ec779b8eSAndroid Build Coastguard Worker if (registered) {
295*ec779b8eSAndroid Build Coastguard Worker status = AudioSystem::registerEffect(
296*ec779b8eSAndroid Build Coastguard Worker &mDescriptor,
297*ec779b8eSAndroid Build Coastguard Worker io,
298*ec779b8eSAndroid Build Coastguard Worker strategy,
299*ec779b8eSAndroid Build Coastguard Worker mSessionId,
300*ec779b8eSAndroid Build Coastguard Worker mId);
301*ec779b8eSAndroid Build Coastguard Worker } else {
302*ec779b8eSAndroid Build Coastguard Worker status = AudioSystem::unregisterEffect(mId);
303*ec779b8eSAndroid Build Coastguard Worker }
304*ec779b8eSAndroid Build Coastguard Worker }
305*ec779b8eSAndroid Build Coastguard Worker if (registered && doEnable) {
306*ec779b8eSAndroid Build Coastguard Worker status = AudioSystem::setEffectEnabled(mId, enabled);
307*ec779b8eSAndroid Build Coastguard Worker }
308*ec779b8eSAndroid Build Coastguard Worker policyMutex().unlock();
309*ec779b8eSAndroid Build Coastguard Worker
310*ec779b8eSAndroid Build Coastguard Worker return status;
311*ec779b8eSAndroid Build Coastguard Worker }
312*ec779b8eSAndroid Build Coastguard Worker
313*ec779b8eSAndroid Build Coastguard Worker
removeHandle(IAfEffectHandle * handle)314*ec779b8eSAndroid Build Coastguard Worker ssize_t EffectBase::removeHandle(IAfEffectHandle *handle)
315*ec779b8eSAndroid Build Coastguard Worker {
316*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
317*ec779b8eSAndroid Build Coastguard Worker return removeHandle_l(handle);
318*ec779b8eSAndroid Build Coastguard Worker }
319*ec779b8eSAndroid Build Coastguard Worker
removeHandle_l(IAfEffectHandle * handle)320*ec779b8eSAndroid Build Coastguard Worker ssize_t EffectBase::removeHandle_l(IAfEffectHandle *handle)
321*ec779b8eSAndroid Build Coastguard Worker {
322*ec779b8eSAndroid Build Coastguard Worker size_t size = mHandles.size();
323*ec779b8eSAndroid Build Coastguard Worker size_t i;
324*ec779b8eSAndroid Build Coastguard Worker for (i = 0; i < size; i++) {
325*ec779b8eSAndroid Build Coastguard Worker if (mHandles[i] == handle) {
326*ec779b8eSAndroid Build Coastguard Worker break;
327*ec779b8eSAndroid Build Coastguard Worker }
328*ec779b8eSAndroid Build Coastguard Worker }
329*ec779b8eSAndroid Build Coastguard Worker if (i == size) {
330*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s %p handle not found %p", __FUNCTION__, this, handle);
331*ec779b8eSAndroid Build Coastguard Worker return BAD_VALUE;
332*ec779b8eSAndroid Build Coastguard Worker }
333*ec779b8eSAndroid Build Coastguard Worker ALOGV("removeHandle_l() %p removed handle %p in position %zu", this, handle, i);
334*ec779b8eSAndroid Build Coastguard Worker
335*ec779b8eSAndroid Build Coastguard Worker mHandles.removeAt(i);
336*ec779b8eSAndroid Build Coastguard Worker // if removed from first place, move effect control from this handle to next in line
337*ec779b8eSAndroid Build Coastguard Worker if (i == 0) {
338*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *h = controlHandle_l();
339*ec779b8eSAndroid Build Coastguard Worker if (h != NULL) {
340*ec779b8eSAndroid Build Coastguard Worker h->setControl(true /*hasControl*/, true /*signal*/ , handle->enabled() /*enabled*/);
341*ec779b8eSAndroid Build Coastguard Worker }
342*ec779b8eSAndroid Build Coastguard Worker }
343*ec779b8eSAndroid Build Coastguard Worker
344*ec779b8eSAndroid Build Coastguard Worker // Prevent calls to process() and other functions on effect interface from now on.
345*ec779b8eSAndroid Build Coastguard Worker // The effect engine will be released by the destructor when the last strong reference on
346*ec779b8eSAndroid Build Coastguard Worker // this object is released which can happen after next process is called.
347*ec779b8eSAndroid Build Coastguard Worker if (mHandles.size() == 0 && !mPinned) {
348*ec779b8eSAndroid Build Coastguard Worker mState = DESTROYED;
349*ec779b8eSAndroid Build Coastguard Worker }
350*ec779b8eSAndroid Build Coastguard Worker
351*ec779b8eSAndroid Build Coastguard Worker return mHandles.size();
352*ec779b8eSAndroid Build Coastguard Worker }
353*ec779b8eSAndroid Build Coastguard Worker
354*ec779b8eSAndroid Build Coastguard Worker // must be called with EffectModule::mutex() held
controlHandle_l()355*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *EffectBase::controlHandle_l()
356*ec779b8eSAndroid Build Coastguard Worker {
357*ec779b8eSAndroid Build Coastguard Worker // the first valid handle in the list has control over the module
358*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mHandles.size(); i++) {
359*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *h = mHandles[i];
360*ec779b8eSAndroid Build Coastguard Worker if (h != NULL && !h->disconnected()) {
361*ec779b8eSAndroid Build Coastguard Worker return h;
362*ec779b8eSAndroid Build Coastguard Worker }
363*ec779b8eSAndroid Build Coastguard Worker }
364*ec779b8eSAndroid Build Coastguard Worker
365*ec779b8eSAndroid Build Coastguard Worker return NULL;
366*ec779b8eSAndroid Build Coastguard Worker }
367*ec779b8eSAndroid Build Coastguard Worker
368*ec779b8eSAndroid Build Coastguard Worker // unsafe method called when the effect parent thread has been destroyed
disconnectHandle(IAfEffectHandle * handle,bool unpinIfLast)369*ec779b8eSAndroid Build Coastguard Worker ssize_t EffectBase::disconnectHandle(IAfEffectHandle *handle, bool unpinIfLast)
370*ec779b8eSAndroid Build Coastguard Worker {
371*ec779b8eSAndroid Build Coastguard Worker const auto callback = getCallback();
372*ec779b8eSAndroid Build Coastguard Worker ALOGV("disconnect() %p handle %p", this, handle);
373*ec779b8eSAndroid Build Coastguard Worker if (callback->disconnectEffectHandle(handle, unpinIfLast)) {
374*ec779b8eSAndroid Build Coastguard Worker return mHandles.size();
375*ec779b8eSAndroid Build Coastguard Worker }
376*ec779b8eSAndroid Build Coastguard Worker
377*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
378*ec779b8eSAndroid Build Coastguard Worker ssize_t numHandles = removeHandle_l(handle);
379*ec779b8eSAndroid Build Coastguard Worker if ((numHandles == 0) && (!mPinned || unpinIfLast)) {
380*ec779b8eSAndroid Build Coastguard Worker mutex().unlock();
381*ec779b8eSAndroid Build Coastguard Worker callback->updateOrphanEffectChains(this);
382*ec779b8eSAndroid Build Coastguard Worker mutex().lock();
383*ec779b8eSAndroid Build Coastguard Worker }
384*ec779b8eSAndroid Build Coastguard Worker return numHandles;
385*ec779b8eSAndroid Build Coastguard Worker }
386*ec779b8eSAndroid Build Coastguard Worker
purgeHandles()387*ec779b8eSAndroid Build Coastguard Worker bool EffectBase::purgeHandles()
388*ec779b8eSAndroid Build Coastguard Worker {
389*ec779b8eSAndroid Build Coastguard Worker bool enabled = false;
390*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
391*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *handle = controlHandle_l();
392*ec779b8eSAndroid Build Coastguard Worker if (handle != NULL) {
393*ec779b8eSAndroid Build Coastguard Worker enabled = handle->enabled();
394*ec779b8eSAndroid Build Coastguard Worker }
395*ec779b8eSAndroid Build Coastguard Worker mHandles.clear();
396*ec779b8eSAndroid Build Coastguard Worker return enabled;
397*ec779b8eSAndroid Build Coastguard Worker }
398*ec779b8eSAndroid Build Coastguard Worker
checkSuspendOnEffectEnabled(bool enabled,bool threadLocked)399*ec779b8eSAndroid Build Coastguard Worker void EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) {
400*ec779b8eSAndroid Build Coastguard Worker getCallback()->checkSuspendOnEffectEnabled(this, enabled, threadLocked);
401*ec779b8eSAndroid Build Coastguard Worker }
402*ec779b8eSAndroid Build Coastguard Worker
effectFlagsToString(uint32_t flags)403*ec779b8eSAndroid Build Coastguard Worker static String8 effectFlagsToString(uint32_t flags) {
404*ec779b8eSAndroid Build Coastguard Worker String8 s;
405*ec779b8eSAndroid Build Coastguard Worker
406*ec779b8eSAndroid Build Coastguard Worker s.append("conn. mode: ");
407*ec779b8eSAndroid Build Coastguard Worker switch (flags & EFFECT_FLAG_TYPE_MASK) {
408*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_TYPE_INSERT: s.append("insert"); break;
409*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_TYPE_AUXILIARY: s.append("auxiliary"); break;
410*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_TYPE_REPLACE: s.append("replace"); break;
411*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_TYPE_PRE_PROC: s.append("preproc"); break;
412*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_TYPE_POST_PROC: s.append("postproc"); break;
413*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
414*ec779b8eSAndroid Build Coastguard Worker }
415*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
416*ec779b8eSAndroid Build Coastguard Worker
417*ec779b8eSAndroid Build Coastguard Worker s.append("insert pref: ");
418*ec779b8eSAndroid Build Coastguard Worker switch (flags & EFFECT_FLAG_INSERT_MASK) {
419*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INSERT_ANY: s.append("any"); break;
420*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INSERT_FIRST: s.append("first"); break;
421*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INSERT_LAST: s.append("last"); break;
422*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INSERT_EXCLUSIVE: s.append("exclusive"); break;
423*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
424*ec779b8eSAndroid Build Coastguard Worker }
425*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
426*ec779b8eSAndroid Build Coastguard Worker
427*ec779b8eSAndroid Build Coastguard Worker s.append("volume mgmt: ");
428*ec779b8eSAndroid Build Coastguard Worker switch (flags & EFFECT_FLAG_VOLUME_MASK) {
429*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_VOLUME_NONE: s.append("none"); break;
430*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_VOLUME_CTRL: s.append("implements control"); break;
431*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_VOLUME_IND: s.append("requires indication"); break;
432*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_VOLUME_MONITOR: s.append("monitors volume"); break;
433*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
434*ec779b8eSAndroid Build Coastguard Worker }
435*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
436*ec779b8eSAndroid Build Coastguard Worker
437*ec779b8eSAndroid Build Coastguard Worker uint32_t devind = flags & EFFECT_FLAG_DEVICE_MASK;
438*ec779b8eSAndroid Build Coastguard Worker if (devind) {
439*ec779b8eSAndroid Build Coastguard Worker s.append("device indication: ");
440*ec779b8eSAndroid Build Coastguard Worker switch (devind) {
441*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_DEVICE_IND: s.append("requires updates"); break;
442*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
443*ec779b8eSAndroid Build Coastguard Worker }
444*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
445*ec779b8eSAndroid Build Coastguard Worker }
446*ec779b8eSAndroid Build Coastguard Worker
447*ec779b8eSAndroid Build Coastguard Worker s.append("input mode: ");
448*ec779b8eSAndroid Build Coastguard Worker switch (flags & EFFECT_FLAG_INPUT_MASK) {
449*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INPUT_DIRECT: s.append("direct"); break;
450*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INPUT_PROVIDER: s.append("provider"); break;
451*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_INPUT_BOTH: s.append("direct+provider"); break;
452*ec779b8eSAndroid Build Coastguard Worker default: s.append("not set"); break;
453*ec779b8eSAndroid Build Coastguard Worker }
454*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
455*ec779b8eSAndroid Build Coastguard Worker
456*ec779b8eSAndroid Build Coastguard Worker s.append("output mode: ");
457*ec779b8eSAndroid Build Coastguard Worker switch (flags & EFFECT_FLAG_OUTPUT_MASK) {
458*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_OUTPUT_DIRECT: s.append("direct"); break;
459*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_OUTPUT_PROVIDER: s.append("provider"); break;
460*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_OUTPUT_BOTH: s.append("direct+provider"); break;
461*ec779b8eSAndroid Build Coastguard Worker default: s.append("not set"); break;
462*ec779b8eSAndroid Build Coastguard Worker }
463*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
464*ec779b8eSAndroid Build Coastguard Worker
465*ec779b8eSAndroid Build Coastguard Worker uint32_t accel = flags & EFFECT_FLAG_HW_ACC_MASK;
466*ec779b8eSAndroid Build Coastguard Worker if (accel) {
467*ec779b8eSAndroid Build Coastguard Worker s.append("hardware acceleration: ");
468*ec779b8eSAndroid Build Coastguard Worker switch (accel) {
469*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_HW_ACC_SIMPLE: s.append("non-tunneled"); break;
470*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_HW_ACC_TUNNEL: s.append("tunneled"); break;
471*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
472*ec779b8eSAndroid Build Coastguard Worker }
473*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
474*ec779b8eSAndroid Build Coastguard Worker }
475*ec779b8eSAndroid Build Coastguard Worker
476*ec779b8eSAndroid Build Coastguard Worker uint32_t modeind = flags & EFFECT_FLAG_AUDIO_MODE_MASK;
477*ec779b8eSAndroid Build Coastguard Worker if (modeind) {
478*ec779b8eSAndroid Build Coastguard Worker s.append("mode indication: ");
479*ec779b8eSAndroid Build Coastguard Worker switch (modeind) {
480*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_AUDIO_MODE_IND: s.append("required"); break;
481*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
482*ec779b8eSAndroid Build Coastguard Worker }
483*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
484*ec779b8eSAndroid Build Coastguard Worker }
485*ec779b8eSAndroid Build Coastguard Worker
486*ec779b8eSAndroid Build Coastguard Worker uint32_t srcind = flags & EFFECT_FLAG_AUDIO_SOURCE_MASK;
487*ec779b8eSAndroid Build Coastguard Worker if (srcind) {
488*ec779b8eSAndroid Build Coastguard Worker s.append("source indication: ");
489*ec779b8eSAndroid Build Coastguard Worker switch (srcind) {
490*ec779b8eSAndroid Build Coastguard Worker case EFFECT_FLAG_AUDIO_SOURCE_IND: s.append("required"); break;
491*ec779b8eSAndroid Build Coastguard Worker default: s.append("unknown/reserved"); break;
492*ec779b8eSAndroid Build Coastguard Worker }
493*ec779b8eSAndroid Build Coastguard Worker s.append(", ");
494*ec779b8eSAndroid Build Coastguard Worker }
495*ec779b8eSAndroid Build Coastguard Worker
496*ec779b8eSAndroid Build Coastguard Worker if (flags & EFFECT_FLAG_OFFLOAD_MASK) {
497*ec779b8eSAndroid Build Coastguard Worker s.append("offloadable, ");
498*ec779b8eSAndroid Build Coastguard Worker }
499*ec779b8eSAndroid Build Coastguard Worker
500*ec779b8eSAndroid Build Coastguard Worker int len = s.length();
501*ec779b8eSAndroid Build Coastguard Worker if (s.length() > 2) {
502*ec779b8eSAndroid Build Coastguard Worker (void) s.lockBuffer(len);
503*ec779b8eSAndroid Build Coastguard Worker s.unlockBuffer(len - 2);
504*ec779b8eSAndroid Build Coastguard Worker }
505*ec779b8eSAndroid Build Coastguard Worker return s;
506*ec779b8eSAndroid Build Coastguard Worker }
507*ec779b8eSAndroid Build Coastguard Worker
dump(int fd,const Vector<String16> & args __unused) const508*ec779b8eSAndroid Build Coastguard Worker void EffectBase::dump(int fd, const Vector<String16>& args __unused) const
509*ec779b8eSAndroid Build Coastguard Worker {
510*ec779b8eSAndroid Build Coastguard Worker String8 result;
511*ec779b8eSAndroid Build Coastguard Worker
512*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\tEffect ID %d:\n", mId);
513*ec779b8eSAndroid Build Coastguard Worker
514*ec779b8eSAndroid Build Coastguard Worker {
515*ec779b8eSAndroid Build Coastguard Worker afutils::FallibleLockGuard l{mutex()};
516*ec779b8eSAndroid Build Coastguard Worker // failed to lock - AudioFlinger is probably deadlocked
517*ec779b8eSAndroid Build Coastguard Worker if (!l) {
518*ec779b8eSAndroid Build Coastguard Worker result.append("\t\tCould not lock Fx mutex:\n");
519*ec779b8eSAndroid Build Coastguard Worker }
520*ec779b8eSAndroid Build Coastguard Worker bool isInternal = isInternal_l();
521*ec779b8eSAndroid Build Coastguard Worker result.append("\t\tSession State Registered Internal Enabled Suspended:\n");
522*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t%05d %03d %s %s %s %s\n",
523*ec779b8eSAndroid Build Coastguard Worker mSessionId, mState, mPolicyRegistered ? "y" : "n", isInternal ? "y" : "n",
524*ec779b8eSAndroid Build Coastguard Worker ((isInternal && isEnabled()) || (!isInternal && mPolicyEnabled)) ? "y" : "n",
525*ec779b8eSAndroid Build Coastguard Worker mSuspended ? "y" : "n");
526*ec779b8eSAndroid Build Coastguard Worker
527*ec779b8eSAndroid Build Coastguard Worker result.append("\t\tDescriptor:\n");
528*ec779b8eSAndroid Build Coastguard Worker char uuidStr[64];
529*ec779b8eSAndroid Build Coastguard Worker AudioEffect::guidToString(&mDescriptor.uuid, uuidStr, sizeof(uuidStr));
530*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- UUID: %s\n", uuidStr);
531*ec779b8eSAndroid Build Coastguard Worker AudioEffect::guidToString(&mDescriptor.type, uuidStr, sizeof(uuidStr));
532*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- TYPE: %s\n", uuidStr);
533*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- apiVersion: %08X\n\t\t- flags: %08X (%s)\n",
534*ec779b8eSAndroid Build Coastguard Worker mDescriptor.apiVersion,
535*ec779b8eSAndroid Build Coastguard Worker mDescriptor.flags,
536*ec779b8eSAndroid Build Coastguard Worker effectFlagsToString(mDescriptor.flags).c_str());
537*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- name: %s\n",
538*ec779b8eSAndroid Build Coastguard Worker mDescriptor.name);
539*ec779b8eSAndroid Build Coastguard Worker
540*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- implementor: %s\n",
541*ec779b8eSAndroid Build Coastguard Worker mDescriptor.implementor);
542*ec779b8eSAndroid Build Coastguard Worker
543*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t%zu Clients:\n", mHandles.size());
544*ec779b8eSAndroid Build Coastguard Worker result.append("\t\t\t Pid Priority Ctrl Locked client server\n");
545*ec779b8eSAndroid Build Coastguard Worker char buffer[256];
546*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mHandles.size(); ++i) {
547*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *handle = mHandles[i];
548*ec779b8eSAndroid Build Coastguard Worker if (handle != NULL && !handle->disconnected()) {
549*ec779b8eSAndroid Build Coastguard Worker handle->dumpToBuffer(buffer, sizeof(buffer));
550*ec779b8eSAndroid Build Coastguard Worker result.append(buffer);
551*ec779b8eSAndroid Build Coastguard Worker }
552*ec779b8eSAndroid Build Coastguard Worker }
553*ec779b8eSAndroid Build Coastguard Worker }
554*ec779b8eSAndroid Build Coastguard Worker
555*ec779b8eSAndroid Build Coastguard Worker write(fd, result.c_str(), result.length());
556*ec779b8eSAndroid Build Coastguard Worker }
557*ec779b8eSAndroid Build Coastguard Worker
558*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
559*ec779b8eSAndroid Build Coastguard Worker // EffectModule implementation
560*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
561*ec779b8eSAndroid Build Coastguard Worker
562*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
563*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "EffectModule"
564*ec779b8eSAndroid Build Coastguard Worker
EffectModule(const sp<EffectCallbackInterface> & callback,effect_descriptor_t * desc,int id,audio_session_t sessionId,bool pinned,audio_port_handle_t deviceId)565*ec779b8eSAndroid Build Coastguard Worker EffectModule::EffectModule(const sp<EffectCallbackInterface>& callback, effect_descriptor_t* desc,
566*ec779b8eSAndroid Build Coastguard Worker int id, audio_session_t sessionId, bool pinned,
567*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t deviceId)
568*ec779b8eSAndroid Build Coastguard Worker : EffectBase(callback, desc, id, sessionId, pinned),
569*ec779b8eSAndroid Build Coastguard Worker // clear mConfig to ensure consistent initial value of buffer framecount
570*ec779b8eSAndroid Build Coastguard Worker // in case buffers are associated by setInBuffer() or setOutBuffer()
571*ec779b8eSAndroid Build Coastguard Worker // prior to configure_l().
572*ec779b8eSAndroid Build Coastguard Worker mConfig{{}, {}},
573*ec779b8eSAndroid Build Coastguard Worker mStatus(NO_INIT),
574*ec779b8eSAndroid Build Coastguard Worker mMaxDisableWaitCnt(1), // set by configure_l(), should be >= 1
575*ec779b8eSAndroid Build Coastguard Worker mDisableWaitCnt(0), // set by process() and updateState()
576*ec779b8eSAndroid Build Coastguard Worker mOffloaded(false),
577*ec779b8eSAndroid Build Coastguard Worker mIsOutput(false),
578*ec779b8eSAndroid Build Coastguard Worker mSupportsFloat(false),
579*ec779b8eSAndroid Build Coastguard Worker mEffectInterfaceDebug(desc->name) {
580*ec779b8eSAndroid Build Coastguard Worker ALOGV("Constructor %p pinned %d", this, pinned);
581*ec779b8eSAndroid Build Coastguard Worker int lStatus;
582*ec779b8eSAndroid Build Coastguard Worker
583*ec779b8eSAndroid Build Coastguard Worker // create effect engine from effect factory
584*ec779b8eSAndroid Build Coastguard Worker mStatus = callback->createEffectHal(
585*ec779b8eSAndroid Build Coastguard Worker &desc->uuid, sessionId, deviceId, &mEffectInterface);
586*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
587*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s createEffectHal failed: %d", __func__, mStatus);
588*ec779b8eSAndroid Build Coastguard Worker return;
589*ec779b8eSAndroid Build Coastguard Worker }
590*ec779b8eSAndroid Build Coastguard Worker lStatus = init_l();
591*ec779b8eSAndroid Build Coastguard Worker if (lStatus < 0) {
592*ec779b8eSAndroid Build Coastguard Worker mStatus = lStatus;
593*ec779b8eSAndroid Build Coastguard Worker goto Error;
594*ec779b8eSAndroid Build Coastguard Worker }
595*ec779b8eSAndroid Build Coastguard Worker
596*ec779b8eSAndroid Build Coastguard Worker setOffloaded_l(callback->isOffload(), callback->io());
597*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s Constructor success name %s, Interface %p", __func__, mDescriptor.name,
598*ec779b8eSAndroid Build Coastguard Worker mEffectInterface.get());
599*ec779b8eSAndroid Build Coastguard Worker
600*ec779b8eSAndroid Build Coastguard Worker return;
601*ec779b8eSAndroid Build Coastguard Worker Error:
602*ec779b8eSAndroid Build Coastguard Worker mEffectInterface.clear();
603*ec779b8eSAndroid Build Coastguard Worker mEffectInterfaceDebug += " init failed:" + std::to_string(lStatus);
604*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s Constructor Error %d", __func__, mStatus);
605*ec779b8eSAndroid Build Coastguard Worker }
606*ec779b8eSAndroid Build Coastguard Worker
~EffectModule()607*ec779b8eSAndroid Build Coastguard Worker EffectModule::~EffectModule()
608*ec779b8eSAndroid Build Coastguard Worker {
609*ec779b8eSAndroid Build Coastguard Worker ALOGV("Destructor %p", this);
610*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface != 0) {
611*ec779b8eSAndroid Build Coastguard Worker char uuidStr[64];
612*ec779b8eSAndroid Build Coastguard Worker AudioEffect::guidToString(&mDescriptor.uuid, uuidStr, sizeof(uuidStr));
613*ec779b8eSAndroid Build Coastguard Worker ALOGW("EffectModule %p destructor called with unreleased interface, effect %s",
614*ec779b8eSAndroid Build Coastguard Worker this, uuidStr);
615*ec779b8eSAndroid Build Coastguard Worker release_l("~EffectModule");
616*ec779b8eSAndroid Build Coastguard Worker }
617*ec779b8eSAndroid Build Coastguard Worker
618*ec779b8eSAndroid Build Coastguard Worker }
619*ec779b8eSAndroid Build Coastguard Worker
620*ec779b8eSAndroid Build Coastguard Worker // return true if any effect started or stopped
updateState_l()621*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::updateState_l() {
622*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
623*ec779b8eSAndroid Build Coastguard Worker
624*ec779b8eSAndroid Build Coastguard Worker bool startedOrStopped = false;
625*ec779b8eSAndroid Build Coastguard Worker switch (mState) {
626*ec779b8eSAndroid Build Coastguard Worker case RESTART:
627*ec779b8eSAndroid Build Coastguard Worker reset_l();
628*ec779b8eSAndroid Build Coastguard Worker FALLTHROUGH_INTENDED;
629*ec779b8eSAndroid Build Coastguard Worker
630*ec779b8eSAndroid Build Coastguard Worker case STARTING:
631*ec779b8eSAndroid Build Coastguard Worker // clear auxiliary effect input buffer for next accumulation
632*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
633*ec779b8eSAndroid Build Coastguard Worker memset(mConfig.inputCfg.buffer.raw,
634*ec779b8eSAndroid Build Coastguard Worker 0,
635*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
636*ec779b8eSAndroid Build Coastguard Worker }
637*ec779b8eSAndroid Build Coastguard Worker if (start_ll() == NO_ERROR) {
638*ec779b8eSAndroid Build Coastguard Worker mState = ACTIVE;
639*ec779b8eSAndroid Build Coastguard Worker startedOrStopped = true;
640*ec779b8eSAndroid Build Coastguard Worker } else {
641*ec779b8eSAndroid Build Coastguard Worker mState = IDLE;
642*ec779b8eSAndroid Build Coastguard Worker }
643*ec779b8eSAndroid Build Coastguard Worker break;
644*ec779b8eSAndroid Build Coastguard Worker case STOPPING:
645*ec779b8eSAndroid Build Coastguard Worker // volume control for offload and direct threads must take effect immediately.
646*ec779b8eSAndroid Build Coastguard Worker if (stop_ll() == NO_ERROR
647*ec779b8eSAndroid Build Coastguard Worker && !(isVolumeControl() && isOffloadedOrDirect_l())) {
648*ec779b8eSAndroid Build Coastguard Worker mDisableWaitCnt = mMaxDisableWaitCnt;
649*ec779b8eSAndroid Build Coastguard Worker } else {
650*ec779b8eSAndroid Build Coastguard Worker mDisableWaitCnt = 1; // will cause immediate transition to IDLE
651*ec779b8eSAndroid Build Coastguard Worker }
652*ec779b8eSAndroid Build Coastguard Worker mState = STOPPED;
653*ec779b8eSAndroid Build Coastguard Worker break;
654*ec779b8eSAndroid Build Coastguard Worker case STOPPED:
655*ec779b8eSAndroid Build Coastguard Worker // mDisableWaitCnt is forced to 1 by process() when the engine indicates the end of the
656*ec779b8eSAndroid Build Coastguard Worker // turn off sequence.
657*ec779b8eSAndroid Build Coastguard Worker if (--mDisableWaitCnt == 0) {
658*ec779b8eSAndroid Build Coastguard Worker reset_l();
659*ec779b8eSAndroid Build Coastguard Worker startedOrStopped = true;
660*ec779b8eSAndroid Build Coastguard Worker mState = IDLE;
661*ec779b8eSAndroid Build Coastguard Worker }
662*ec779b8eSAndroid Build Coastguard Worker break;
663*ec779b8eSAndroid Build Coastguard Worker case ACTIVE:
664*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mHandles.size(); i++) {
665*ec779b8eSAndroid Build Coastguard Worker if (!mHandles[i]->disconnected()) {
666*ec779b8eSAndroid Build Coastguard Worker mHandles[i]->framesProcessed(mConfig.inputCfg.buffer.frameCount);
667*ec779b8eSAndroid Build Coastguard Worker }
668*ec779b8eSAndroid Build Coastguard Worker }
669*ec779b8eSAndroid Build Coastguard Worker break;
670*ec779b8eSAndroid Build Coastguard Worker default: //IDLE , ACTIVE, DESTROYED
671*ec779b8eSAndroid Build Coastguard Worker break;
672*ec779b8eSAndroid Build Coastguard Worker }
673*ec779b8eSAndroid Build Coastguard Worker
674*ec779b8eSAndroid Build Coastguard Worker return startedOrStopped;
675*ec779b8eSAndroid Build Coastguard Worker }
676*ec779b8eSAndroid Build Coastguard Worker
process()677*ec779b8eSAndroid Build Coastguard Worker void EffectModule::process()
678*ec779b8eSAndroid Build Coastguard Worker {
679*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
680*ec779b8eSAndroid Build Coastguard Worker
681*ec779b8eSAndroid Build Coastguard Worker if (mState == DESTROYED || mEffectInterface == 0 || mInBuffer == 0 || mOutBuffer == 0) {
682*ec779b8eSAndroid Build Coastguard Worker return;
683*ec779b8eSAndroid Build Coastguard Worker }
684*ec779b8eSAndroid Build Coastguard Worker
685*ec779b8eSAndroid Build Coastguard Worker const uint32_t inChannelCount =
686*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.inputCfg.channels);
687*ec779b8eSAndroid Build Coastguard Worker const uint32_t outChannelCount =
688*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.outputCfg.channels);
689*ec779b8eSAndroid Build Coastguard Worker const bool auxType =
690*ec779b8eSAndroid Build Coastguard Worker (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY;
691*ec779b8eSAndroid Build Coastguard Worker
692*ec779b8eSAndroid Build Coastguard Worker // safeInputOutputSampleCount is 0 if the channel count between input and output
693*ec779b8eSAndroid Build Coastguard Worker // buffers do not match. This prevents automatic accumulation or copying between the
694*ec779b8eSAndroid Build Coastguard Worker // input and output effect buffers without an intermediary effect process.
695*ec779b8eSAndroid Build Coastguard Worker // TODO: consider implementing channel conversion.
696*ec779b8eSAndroid Build Coastguard Worker const size_t safeInputOutputSampleCount =
697*ec779b8eSAndroid Build Coastguard Worker mInChannelCountRequested != mOutChannelCountRequested ? 0
698*ec779b8eSAndroid Build Coastguard Worker : mOutChannelCountRequested * std::min(
699*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount,
700*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.frameCount);
701*ec779b8eSAndroid Build Coastguard Worker const auto accumulateInputToOutput = [this, safeInputOutputSampleCount]() {
702*ec779b8eSAndroid Build Coastguard Worker accumulate_float(
703*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.f32,
704*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.f32,
705*ec779b8eSAndroid Build Coastguard Worker safeInputOutputSampleCount);
706*ec779b8eSAndroid Build Coastguard Worker };
707*ec779b8eSAndroid Build Coastguard Worker const auto copyInputToOutput = [this, safeInputOutputSampleCount]() {
708*ec779b8eSAndroid Build Coastguard Worker memcpy(
709*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.f32,
710*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.f32,
711*ec779b8eSAndroid Build Coastguard Worker safeInputOutputSampleCount * sizeof(*mConfig.outputCfg.buffer.f32));
712*ec779b8eSAndroid Build Coastguard Worker };
713*ec779b8eSAndroid Build Coastguard Worker
714*ec779b8eSAndroid Build Coastguard Worker if (isProcessEnabled()) {
715*ec779b8eSAndroid Build Coastguard Worker int ret;
716*ec779b8eSAndroid Build Coastguard Worker if (isProcessImplemented()) {
717*ec779b8eSAndroid Build Coastguard Worker if (auxType) {
718*ec779b8eSAndroid Build Coastguard Worker // We overwrite the aux input buffer here and clear after processing.
719*ec779b8eSAndroid Build Coastguard Worker // aux input is always mono.
720*ec779b8eSAndroid Build Coastguard Worker
721*ec779b8eSAndroid Build Coastguard Worker if (!mSupportsFloat) {
722*ec779b8eSAndroid Build Coastguard Worker memcpy_to_i16_from_float(
723*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.s16,
724*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.f32,
725*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount);
726*ec779b8eSAndroid Build Coastguard Worker }
727*ec779b8eSAndroid Build Coastguard Worker }
728*ec779b8eSAndroid Build Coastguard Worker sp<EffectBufferHalInterface> inBuffer = mInBuffer;
729*ec779b8eSAndroid Build Coastguard Worker sp<EffectBufferHalInterface> outBuffer = mOutBuffer;
730*ec779b8eSAndroid Build Coastguard Worker
731*ec779b8eSAndroid Build Coastguard Worker if (!auxType && mInChannelCountRequested != inChannelCount) {
732*ec779b8eSAndroid Build Coastguard Worker adjust_channels(
733*ec779b8eSAndroid Build Coastguard Worker inBuffer->audioBuffer()->f32, mInChannelCountRequested,
734*ec779b8eSAndroid Build Coastguard Worker mInConversionBuffer->audioBuffer()->f32, inChannelCount,
735*ec779b8eSAndroid Build Coastguard Worker sizeof(float),
736*ec779b8eSAndroid Build Coastguard Worker sizeof(float)
737*ec779b8eSAndroid Build Coastguard Worker * mInChannelCountRequested * mConfig.inputCfg.buffer.frameCount);
738*ec779b8eSAndroid Build Coastguard Worker inBuffer = mInConversionBuffer;
739*ec779b8eSAndroid Build Coastguard Worker }
740*ec779b8eSAndroid Build Coastguard Worker if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE
741*ec779b8eSAndroid Build Coastguard Worker && mOutChannelCountRequested != outChannelCount) {
742*ec779b8eSAndroid Build Coastguard Worker adjust_selected_channels(
743*ec779b8eSAndroid Build Coastguard Worker outBuffer->audioBuffer()->f32, mOutChannelCountRequested,
744*ec779b8eSAndroid Build Coastguard Worker mOutConversionBuffer->audioBuffer()->f32, outChannelCount,
745*ec779b8eSAndroid Build Coastguard Worker sizeof(float),
746*ec779b8eSAndroid Build Coastguard Worker sizeof(float)
747*ec779b8eSAndroid Build Coastguard Worker * mOutChannelCountRequested * mConfig.outputCfg.buffer.frameCount);
748*ec779b8eSAndroid Build Coastguard Worker outBuffer = mOutConversionBuffer;
749*ec779b8eSAndroid Build Coastguard Worker }
750*ec779b8eSAndroid Build Coastguard Worker if (!mSupportsFloat) { // convert input to int16_t as effect doesn't support float.
751*ec779b8eSAndroid Build Coastguard Worker if (!auxType) {
752*ec779b8eSAndroid Build Coastguard Worker if (mInConversionBuffer == nullptr) {
753*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s: mInConversionBuffer is null, bypassing", __func__);
754*ec779b8eSAndroid Build Coastguard Worker goto data_bypass;
755*ec779b8eSAndroid Build Coastguard Worker }
756*ec779b8eSAndroid Build Coastguard Worker memcpy_to_i16_from_float(
757*ec779b8eSAndroid Build Coastguard Worker mInConversionBuffer->audioBuffer()->s16,
758*ec779b8eSAndroid Build Coastguard Worker inBuffer->audioBuffer()->f32,
759*ec779b8eSAndroid Build Coastguard Worker inChannelCount * mConfig.inputCfg.buffer.frameCount);
760*ec779b8eSAndroid Build Coastguard Worker inBuffer = mInConversionBuffer;
761*ec779b8eSAndroid Build Coastguard Worker }
762*ec779b8eSAndroid Build Coastguard Worker if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
763*ec779b8eSAndroid Build Coastguard Worker if (mOutConversionBuffer == nullptr) {
764*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s: mOutConversionBuffer is null, bypassing", __func__);
765*ec779b8eSAndroid Build Coastguard Worker goto data_bypass;
766*ec779b8eSAndroid Build Coastguard Worker }
767*ec779b8eSAndroid Build Coastguard Worker memcpy_to_i16_from_float(
768*ec779b8eSAndroid Build Coastguard Worker mOutConversionBuffer->audioBuffer()->s16,
769*ec779b8eSAndroid Build Coastguard Worker outBuffer->audioBuffer()->f32,
770*ec779b8eSAndroid Build Coastguard Worker outChannelCount * mConfig.outputCfg.buffer.frameCount);
771*ec779b8eSAndroid Build Coastguard Worker outBuffer = mOutConversionBuffer;
772*ec779b8eSAndroid Build Coastguard Worker }
773*ec779b8eSAndroid Build Coastguard Worker }
774*ec779b8eSAndroid Build Coastguard Worker ret = mEffectInterface->process();
775*ec779b8eSAndroid Build Coastguard Worker if (!mSupportsFloat) { // convert output int16_t back to float.
776*ec779b8eSAndroid Build Coastguard Worker sp<EffectBufferHalInterface> target =
777*ec779b8eSAndroid Build Coastguard Worker mOutChannelCountRequested != outChannelCount
778*ec779b8eSAndroid Build Coastguard Worker ? mOutConversionBuffer : mOutBuffer;
779*ec779b8eSAndroid Build Coastguard Worker
780*ec779b8eSAndroid Build Coastguard Worker memcpy_to_float_from_i16(
781*ec779b8eSAndroid Build Coastguard Worker target->audioBuffer()->f32,
782*ec779b8eSAndroid Build Coastguard Worker mOutConversionBuffer->audioBuffer()->s16,
783*ec779b8eSAndroid Build Coastguard Worker outChannelCount * mConfig.outputCfg.buffer.frameCount);
784*ec779b8eSAndroid Build Coastguard Worker }
785*ec779b8eSAndroid Build Coastguard Worker if (mOutChannelCountRequested != outChannelCount) {
786*ec779b8eSAndroid Build Coastguard Worker adjust_selected_channels(mOutConversionBuffer->audioBuffer()->f32, outChannelCount,
787*ec779b8eSAndroid Build Coastguard Worker mOutBuffer->audioBuffer()->f32, mOutChannelCountRequested,
788*ec779b8eSAndroid Build Coastguard Worker sizeof(float),
789*ec779b8eSAndroid Build Coastguard Worker sizeof(float) * outChannelCount * mConfig.outputCfg.buffer.frameCount);
790*ec779b8eSAndroid Build Coastguard Worker }
791*ec779b8eSAndroid Build Coastguard Worker } else {
792*ec779b8eSAndroid Build Coastguard Worker data_bypass:
793*ec779b8eSAndroid Build Coastguard Worker if (!auxType /* aux effects do not require data bypass */
794*ec779b8eSAndroid Build Coastguard Worker && mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw) {
795*ec779b8eSAndroid Build Coastguard Worker if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
796*ec779b8eSAndroid Build Coastguard Worker accumulateInputToOutput();
797*ec779b8eSAndroid Build Coastguard Worker } else {
798*ec779b8eSAndroid Build Coastguard Worker copyInputToOutput();
799*ec779b8eSAndroid Build Coastguard Worker }
800*ec779b8eSAndroid Build Coastguard Worker }
801*ec779b8eSAndroid Build Coastguard Worker ret = -ENODATA;
802*ec779b8eSAndroid Build Coastguard Worker }
803*ec779b8eSAndroid Build Coastguard Worker
804*ec779b8eSAndroid Build Coastguard Worker // force transition to IDLE state when engine is ready
805*ec779b8eSAndroid Build Coastguard Worker if (mState == STOPPED && ret == -ENODATA) {
806*ec779b8eSAndroid Build Coastguard Worker mDisableWaitCnt = 1;
807*ec779b8eSAndroid Build Coastguard Worker }
808*ec779b8eSAndroid Build Coastguard Worker
809*ec779b8eSAndroid Build Coastguard Worker // clear auxiliary effect input buffer for next accumulation
810*ec779b8eSAndroid Build Coastguard Worker if (auxType) {
811*ec779b8eSAndroid Build Coastguard Worker const size_t size =
812*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount * inChannelCount * sizeof(float);
813*ec779b8eSAndroid Build Coastguard Worker memset(mConfig.inputCfg.buffer.raw, 0, size);
814*ec779b8eSAndroid Build Coastguard Worker }
815*ec779b8eSAndroid Build Coastguard Worker } else if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_INSERT &&
816*ec779b8eSAndroid Build Coastguard Worker // mInBuffer->audioBuffer()->raw != mOutBuffer->audioBuffer()->raw
817*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw) {
818*ec779b8eSAndroid Build Coastguard Worker // If an insert effect is idle and input buffer is different from output buffer,
819*ec779b8eSAndroid Build Coastguard Worker // accumulate input onto output
820*ec779b8eSAndroid Build Coastguard Worker if (getCallback()->activeTrackCnt() != 0) {
821*ec779b8eSAndroid Build Coastguard Worker // similar handling with data_bypass above.
822*ec779b8eSAndroid Build Coastguard Worker if (mConfig.outputCfg.accessMode == EFFECT_BUFFER_ACCESS_ACCUMULATE) {
823*ec779b8eSAndroid Build Coastguard Worker accumulateInputToOutput();
824*ec779b8eSAndroid Build Coastguard Worker } else { // EFFECT_BUFFER_ACCESS_WRITE
825*ec779b8eSAndroid Build Coastguard Worker copyInputToOutput();
826*ec779b8eSAndroid Build Coastguard Worker }
827*ec779b8eSAndroid Build Coastguard Worker }
828*ec779b8eSAndroid Build Coastguard Worker }
829*ec779b8eSAndroid Build Coastguard Worker }
830*ec779b8eSAndroid Build Coastguard Worker
reset_l()831*ec779b8eSAndroid Build Coastguard Worker void EffectModule::reset_l()
832*ec779b8eSAndroid Build Coastguard Worker {
833*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR || mEffectInterface == 0) {
834*ec779b8eSAndroid Build Coastguard Worker return;
835*ec779b8eSAndroid Build Coastguard Worker }
836*ec779b8eSAndroid Build Coastguard Worker
837*ec779b8eSAndroid Build Coastguard Worker int reply = 0;
838*ec779b8eSAndroid Build Coastguard Worker uint32_t replySize = sizeof(reply);
839*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->command(EFFECT_CMD_RESET, 0, NULL, &replySize, &reply);
840*ec779b8eSAndroid Build Coastguard Worker }
841*ec779b8eSAndroid Build Coastguard Worker
configure_l()842*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::configure_l()
843*ec779b8eSAndroid Build Coastguard Worker {
844*ec779b8eSAndroid Build Coastguard Worker ALOGVV("%s started", __func__);
845*ec779b8eSAndroid Build Coastguard Worker status_t status;
846*ec779b8eSAndroid Build Coastguard Worker uint32_t size;
847*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask;
848*ec779b8eSAndroid Build Coastguard Worker sp<EffectCallbackInterface> callback;
849*ec779b8eSAndroid Build Coastguard Worker
850*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface == 0) {
851*ec779b8eSAndroid Build Coastguard Worker status = NO_INIT;
852*ec779b8eSAndroid Build Coastguard Worker goto exit;
853*ec779b8eSAndroid Build Coastguard Worker }
854*ec779b8eSAndroid Build Coastguard Worker
855*ec779b8eSAndroid Build Coastguard Worker // TODO: handle configuration of effects replacing track process
856*ec779b8eSAndroid Build Coastguard Worker // TODO: handle configuration of input (record) SW effects above the HAL,
857*ec779b8eSAndroid Build Coastguard Worker // similar to output EFFECT_FLAG_TYPE_INSERT/REPLACE,
858*ec779b8eSAndroid Build Coastguard Worker // in which case input channel masks should be used here.
859*ec779b8eSAndroid Build Coastguard Worker callback = getCallback();
860*ec779b8eSAndroid Build Coastguard Worker channelMask = callback->inChannelMask(mId);
861*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels = channelMask;
862*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.channels = callback->outChannelMask();
863*ec779b8eSAndroid Build Coastguard Worker
864*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
865*ec779b8eSAndroid Build Coastguard Worker if (mConfig.inputCfg.channels != AUDIO_CHANNEL_OUT_MONO) {
866*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels = AUDIO_CHANNEL_OUT_MONO;
867*ec779b8eSAndroid Build Coastguard Worker ALOGV("Overriding auxiliary effect input channels %#x as MONO",
868*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels);
869*ec779b8eSAndroid Build Coastguard Worker }
870*ec779b8eSAndroid Build Coastguard Worker }
871*ec779b8eSAndroid Build Coastguard Worker if (isHapticGenerator()) {
872*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t hapticChannelMask = callback->hapticChannelMask();
873*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels |= hapticChannelMask;
874*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.channels |= hapticChannelMask;
875*ec779b8eSAndroid Build Coastguard Worker }
876*ec779b8eSAndroid Build Coastguard Worker mInChannelCountRequested =
877*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.inputCfg.channels);
878*ec779b8eSAndroid Build Coastguard Worker mOutChannelCountRequested =
879*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.outputCfg.channels);
880*ec779b8eSAndroid Build Coastguard Worker
881*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.format = AUDIO_FORMAT_PCM_FLOAT;
882*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.format = AUDIO_FORMAT_PCM_FLOAT;
883*ec779b8eSAndroid Build Coastguard Worker
884*ec779b8eSAndroid Build Coastguard Worker // Don't use sample rate for thread if effect isn't offloadable.
885*ec779b8eSAndroid Build Coastguard Worker if (callback->isOffloadOrDirect() && !isOffloaded_l()) {
886*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.samplingRate = DEFAULT_OUTPUT_SAMPLE_RATE;
887*ec779b8eSAndroid Build Coastguard Worker ALOGV("Overriding effect input as 48kHz");
888*ec779b8eSAndroid Build Coastguard Worker } else {
889*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.samplingRate = callback->sampleRate();
890*ec779b8eSAndroid Build Coastguard Worker }
891*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.samplingRate = mConfig.inputCfg.samplingRate;
892*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.bufferProvider.cookie = NULL;
893*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.bufferProvider.getBuffer = NULL;
894*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.bufferProvider.releaseBuffer = NULL;
895*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.bufferProvider.cookie = NULL;
896*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.bufferProvider.getBuffer = NULL;
897*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.bufferProvider.releaseBuffer = NULL;
898*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ;
899*ec779b8eSAndroid Build Coastguard Worker // Insert effect:
900*ec779b8eSAndroid Build Coastguard Worker // - in global sessions (e.g AUDIO_SESSION_OUTPUT_MIX),
901*ec779b8eSAndroid Build Coastguard Worker // always overwrites output buffer: input buffer == output buffer
902*ec779b8eSAndroid Build Coastguard Worker // - in other sessions:
903*ec779b8eSAndroid Build Coastguard Worker // last effect in the chain accumulates in output buffer: input buffer != output buffer
904*ec779b8eSAndroid Build Coastguard Worker // other effect: overwrites output buffer: input buffer == output buffer
905*ec779b8eSAndroid Build Coastguard Worker // Auxiliary effect:
906*ec779b8eSAndroid Build Coastguard Worker // accumulates in output buffer: input buffer != output buffer
907*ec779b8eSAndroid Build Coastguard Worker // Therefore: accumulate <=> input buffer != output buffer
908*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.accessMode = requiredEffectBufferAccessMode();
909*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.mask = EFFECT_CONFIG_ALL;
910*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.mask = EFFECT_CONFIG_ALL;
911*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount = callback->frameCount();
912*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.frameCount = mConfig.inputCfg.buffer.frameCount;
913*ec779b8eSAndroid Build Coastguard Worker mIsOutput = callback->isOutput();
914*ec779b8eSAndroid Build Coastguard Worker
915*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s %p chain %p buffer %p framecount %zu", __func__, this,
916*ec779b8eSAndroid Build Coastguard Worker callback->chain().promote().get(), mConfig.inputCfg.buffer.raw,
917*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount);
918*ec779b8eSAndroid Build Coastguard Worker
919*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
920*ec779b8eSAndroid Build Coastguard Worker size = sizeof(int);
921*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_SET_CONFIG,
922*ec779b8eSAndroid Build Coastguard Worker sizeof(mConfig),
923*ec779b8eSAndroid Build Coastguard Worker &mConfig,
924*ec779b8eSAndroid Build Coastguard Worker &size,
925*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
926*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
927*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
928*ec779b8eSAndroid Build Coastguard Worker }
929*ec779b8eSAndroid Build Coastguard Worker
930*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR &&
931*ec779b8eSAndroid Build Coastguard Worker EffectConfiguration::isHidl() && // only HIDL effects support channel conversion
932*ec779b8eSAndroid Build Coastguard Worker mIsOutput &&
933*ec779b8eSAndroid Build Coastguard Worker (mConfig.inputCfg.channels != AUDIO_CHANNEL_OUT_STEREO
934*ec779b8eSAndroid Build Coastguard Worker || mConfig.outputCfg.channels != AUDIO_CHANNEL_OUT_STEREO)) {
935*ec779b8eSAndroid Build Coastguard Worker // Older effects may require exact STEREO position mask.
936*ec779b8eSAndroid Build Coastguard Worker if (mConfig.inputCfg.channels != AUDIO_CHANNEL_OUT_STEREO
937*ec779b8eSAndroid Build Coastguard Worker && (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_AUXILIARY) {
938*ec779b8eSAndroid Build Coastguard Worker ALOGV("Overriding effect input channels %#x as STEREO", mConfig.inputCfg.channels);
939*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
940*ec779b8eSAndroid Build Coastguard Worker }
941*ec779b8eSAndroid Build Coastguard Worker if (mConfig.outputCfg.channels != AUDIO_CHANNEL_OUT_STEREO) {
942*ec779b8eSAndroid Build Coastguard Worker ALOGV("Overriding effect output channels %#x as STEREO", mConfig.outputCfg.channels);
943*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
944*ec779b8eSAndroid Build Coastguard Worker }
945*ec779b8eSAndroid Build Coastguard Worker size = sizeof(int);
946*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_SET_CONFIG,
947*ec779b8eSAndroid Build Coastguard Worker sizeof(mConfig),
948*ec779b8eSAndroid Build Coastguard Worker &mConfig,
949*ec779b8eSAndroid Build Coastguard Worker &size,
950*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
951*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
952*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
953*ec779b8eSAndroid Build Coastguard Worker }
954*ec779b8eSAndroid Build Coastguard Worker }
955*ec779b8eSAndroid Build Coastguard Worker
956*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
957*ec779b8eSAndroid Build Coastguard Worker mSupportsFloat = true;
958*ec779b8eSAndroid Build Coastguard Worker }
959*ec779b8eSAndroid Build Coastguard Worker
960*ec779b8eSAndroid Build Coastguard Worker // only HIDL effects support integer conversion.
961*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR && EffectConfiguration::isHidl()) {
962*ec779b8eSAndroid Build Coastguard Worker ALOGV("EFFECT_CMD_SET_CONFIG failed with float format, retry with int16_t.");
963*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
964*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
965*ec779b8eSAndroid Build Coastguard Worker size = sizeof(int);
966*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_SET_CONFIG,
967*ec779b8eSAndroid Build Coastguard Worker sizeof(mConfig),
968*ec779b8eSAndroid Build Coastguard Worker &mConfig,
969*ec779b8eSAndroid Build Coastguard Worker &size,
970*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
971*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
972*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
973*ec779b8eSAndroid Build Coastguard Worker }
974*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
975*ec779b8eSAndroid Build Coastguard Worker mSupportsFloat = false;
976*ec779b8eSAndroid Build Coastguard Worker ALOGVV("config worked with 16 bit");
977*ec779b8eSAndroid Build Coastguard Worker } else {
978*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s failed %d with int16_t (as well as float)", __func__, status);
979*ec779b8eSAndroid Build Coastguard Worker }
980*ec779b8eSAndroid Build Coastguard Worker }
981*ec779b8eSAndroid Build Coastguard Worker
982*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
983*ec779b8eSAndroid Build Coastguard Worker // Establish Buffer strategy
984*ec779b8eSAndroid Build Coastguard Worker setInBuffer(mInBuffer);
985*ec779b8eSAndroid Build Coastguard Worker setOutBuffer(mOutBuffer);
986*ec779b8eSAndroid Build Coastguard Worker
987*ec779b8eSAndroid Build Coastguard Worker // Update visualizer latency
988*ec779b8eSAndroid Build Coastguard Worker if (memcmp(&mDescriptor.type, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0) {
989*ec779b8eSAndroid Build Coastguard Worker uint32_t buf32[sizeof(effect_param_t) / sizeof(uint32_t) + 2];
990*ec779b8eSAndroid Build Coastguard Worker effect_param_t *p = (effect_param_t *)buf32;
991*ec779b8eSAndroid Build Coastguard Worker
992*ec779b8eSAndroid Build Coastguard Worker p->psize = sizeof(uint32_t);
993*ec779b8eSAndroid Build Coastguard Worker p->vsize = sizeof(uint32_t);
994*ec779b8eSAndroid Build Coastguard Worker size = sizeof(int);
995*ec779b8eSAndroid Build Coastguard Worker *(int32_t *)p->data = VISUALIZER_PARAM_LATENCY;
996*ec779b8eSAndroid Build Coastguard Worker
997*ec779b8eSAndroid Build Coastguard Worker uint32_t latency = callback->latency();
998*ec779b8eSAndroid Build Coastguard Worker
999*ec779b8eSAndroid Build Coastguard Worker *((int32_t *)p->data + 1)= latency;
1000*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->command(EFFECT_CMD_SET_PARAM,
1001*ec779b8eSAndroid Build Coastguard Worker sizeof(effect_param_t) + 8,
1002*ec779b8eSAndroid Build Coastguard Worker &buf32,
1003*ec779b8eSAndroid Build Coastguard Worker &size,
1004*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1005*ec779b8eSAndroid Build Coastguard Worker }
1006*ec779b8eSAndroid Build Coastguard Worker }
1007*ec779b8eSAndroid Build Coastguard Worker
1008*ec779b8eSAndroid Build Coastguard Worker // mConfig.outputCfg.buffer.frameCount cannot be zero.
1009*ec779b8eSAndroid Build Coastguard Worker mMaxDisableWaitCnt = (uint32_t)std::max(
1010*ec779b8eSAndroid Build Coastguard Worker (uint64_t)1, // mMaxDisableWaitCnt must be greater than zero.
1011*ec779b8eSAndroid Build Coastguard Worker (uint64_t)mConfig.outputCfg.buffer.frameCount == 0 ? 1
1012*ec779b8eSAndroid Build Coastguard Worker : (MAX_DISABLE_TIME_MS * mConfig.outputCfg.samplingRate
1013*ec779b8eSAndroid Build Coastguard Worker / ((uint64_t)1000 * mConfig.outputCfg.buffer.frameCount)));
1014*ec779b8eSAndroid Build Coastguard Worker
1015*ec779b8eSAndroid Build Coastguard Worker exit:
1016*ec779b8eSAndroid Build Coastguard Worker // TODO: consider clearing mConfig on error.
1017*ec779b8eSAndroid Build Coastguard Worker mStatus = status;
1018*ec779b8eSAndroid Build Coastguard Worker ALOGVV("%s ended", __func__);
1019*ec779b8eSAndroid Build Coastguard Worker return status;
1020*ec779b8eSAndroid Build Coastguard Worker }
1021*ec779b8eSAndroid Build Coastguard Worker
init_l()1022*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::init_l()
1023*ec779b8eSAndroid Build Coastguard Worker {
1024*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1025*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface == 0) {
1026*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
1027*ec779b8eSAndroid Build Coastguard Worker }
1028*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
1029*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1030*ec779b8eSAndroid Build Coastguard Worker status_t status = mEffectInterface->command(EFFECT_CMD_INIT,
1031*ec779b8eSAndroid Build Coastguard Worker 0,
1032*ec779b8eSAndroid Build Coastguard Worker NULL,
1033*ec779b8eSAndroid Build Coastguard Worker &size,
1034*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1035*ec779b8eSAndroid Build Coastguard Worker if (status == 0) {
1036*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
1037*ec779b8eSAndroid Build Coastguard Worker }
1038*ec779b8eSAndroid Build Coastguard Worker return status;
1039*ec779b8eSAndroid Build Coastguard Worker }
1040*ec779b8eSAndroid Build Coastguard Worker
addEffectToHal_l()1041*ec779b8eSAndroid Build Coastguard Worker void EffectModule::addEffectToHal_l()
1042*ec779b8eSAndroid Build Coastguard Worker {
1043*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_PRE_PROC ||
1044*ec779b8eSAndroid Build Coastguard Worker (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_POST_PROC) {
1045*ec779b8eSAndroid Build Coastguard Worker if (mCurrentHalStream == getCallback()->io()) {
1046*ec779b8eSAndroid Build Coastguard Worker return;
1047*ec779b8eSAndroid Build Coastguard Worker }
1048*ec779b8eSAndroid Build Coastguard Worker
1049*ec779b8eSAndroid Build Coastguard Worker status_t status = getCallback()->addEffectToHal(mEffectInterface);
1050*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1051*ec779b8eSAndroid Build Coastguard Worker mCurrentHalStream = getCallback()->io();
1052*ec779b8eSAndroid Build Coastguard Worker }
1053*ec779b8eSAndroid Build Coastguard Worker }
1054*ec779b8eSAndroid Build Coastguard Worker }
1055*ec779b8eSAndroid Build Coastguard Worker
addEffectToHal_l()1056*ec779b8eSAndroid Build Coastguard Worker void HwAccDeviceEffectModule::addEffectToHal_l()
1057*ec779b8eSAndroid Build Coastguard Worker {
1058*ec779b8eSAndroid Build Coastguard Worker if (mAddedToHal) {
1059*ec779b8eSAndroid Build Coastguard Worker return;
1060*ec779b8eSAndroid Build Coastguard Worker }
1061*ec779b8eSAndroid Build Coastguard Worker status_t status = getCallback()->addEffectToHal(mEffectInterface);
1062*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1063*ec779b8eSAndroid Build Coastguard Worker mAddedToHal = true;
1064*ec779b8eSAndroid Build Coastguard Worker }
1065*ec779b8eSAndroid Build Coastguard Worker }
1066*ec779b8eSAndroid Build Coastguard Worker
1067*ec779b8eSAndroid Build Coastguard Worker // start_l() must be called with EffectChain::mutex() held
start_l()1068*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::start_l()
1069*ec779b8eSAndroid Build Coastguard Worker {
1070*ec779b8eSAndroid Build Coastguard Worker status_t status;
1071*ec779b8eSAndroid Build Coastguard Worker {
1072*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1073*ec779b8eSAndroid Build Coastguard Worker status = start_ll();
1074*ec779b8eSAndroid Build Coastguard Worker }
1075*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1076*ec779b8eSAndroid Build Coastguard Worker getCallback()->resetVolume_l();
1077*ec779b8eSAndroid Build Coastguard Worker }
1078*ec779b8eSAndroid Build Coastguard Worker return status;
1079*ec779b8eSAndroid Build Coastguard Worker }
1080*ec779b8eSAndroid Build Coastguard Worker
start_ll()1081*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::start_ll()
1082*ec779b8eSAndroid Build Coastguard Worker {
1083*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface == 0) {
1084*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
1085*ec779b8eSAndroid Build Coastguard Worker }
1086*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1087*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1088*ec779b8eSAndroid Build Coastguard Worker }
1089*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
1090*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1091*ec779b8eSAndroid Build Coastguard Worker status_t status = mEffectInterface->command(EFFECT_CMD_ENABLE,
1092*ec779b8eSAndroid Build Coastguard Worker 0,
1093*ec779b8eSAndroid Build Coastguard Worker NULL,
1094*ec779b8eSAndroid Build Coastguard Worker &size,
1095*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1096*ec779b8eSAndroid Build Coastguard Worker if (status == 0) {
1097*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
1098*ec779b8eSAndroid Build Coastguard Worker }
1099*ec779b8eSAndroid Build Coastguard Worker if (status == 0) {
1100*ec779b8eSAndroid Build Coastguard Worker addEffectToHal_l();
1101*ec779b8eSAndroid Build Coastguard Worker }
1102*ec779b8eSAndroid Build Coastguard Worker return status;
1103*ec779b8eSAndroid Build Coastguard Worker }
1104*ec779b8eSAndroid Build Coastguard Worker
stop_l()1105*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::stop_l()
1106*ec779b8eSAndroid Build Coastguard Worker {
1107*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1108*ec779b8eSAndroid Build Coastguard Worker return stop_ll();
1109*ec779b8eSAndroid Build Coastguard Worker }
1110*ec779b8eSAndroid Build Coastguard Worker
stop_ll()1111*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::stop_ll()
1112*ec779b8eSAndroid Build Coastguard Worker {
1113*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface == 0) {
1114*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
1115*ec779b8eSAndroid Build Coastguard Worker }
1116*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1117*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1118*ec779b8eSAndroid Build Coastguard Worker }
1119*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus = NO_ERROR;
1120*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1121*ec779b8eSAndroid Build Coastguard Worker
1122*ec779b8eSAndroid Build Coastguard Worker if (isVolumeControl() && isOffloadedOrDirect_l()) {
1123*ec779b8eSAndroid Build Coastguard Worker // We have the EffectChain and EffectModule lock, permit a reentrant call to setVolume:
1124*ec779b8eSAndroid Build Coastguard Worker // resetVolume_l --> setVolume_l --> EffectModule::setVolume
1125*ec779b8eSAndroid Build Coastguard Worker mSetVolumeReentrantTid = gettid();
1126*ec779b8eSAndroid Build Coastguard Worker getCallback()->resetVolume_l();
1127*ec779b8eSAndroid Build Coastguard Worker mSetVolumeReentrantTid = INVALID_PID;
1128*ec779b8eSAndroid Build Coastguard Worker }
1129*ec779b8eSAndroid Build Coastguard Worker
1130*ec779b8eSAndroid Build Coastguard Worker status_t status = mEffectInterface->command(EFFECT_CMD_DISABLE,
1131*ec779b8eSAndroid Build Coastguard Worker 0,
1132*ec779b8eSAndroid Build Coastguard Worker NULL,
1133*ec779b8eSAndroid Build Coastguard Worker &size,
1134*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1135*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1136*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
1137*ec779b8eSAndroid Build Coastguard Worker }
1138*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1139*ec779b8eSAndroid Build Coastguard Worker status = removeEffectFromHal_l();
1140*ec779b8eSAndroid Build Coastguard Worker }
1141*ec779b8eSAndroid Build Coastguard Worker return status;
1142*ec779b8eSAndroid Build Coastguard Worker }
1143*ec779b8eSAndroid Build Coastguard Worker
1144*ec779b8eSAndroid Build Coastguard Worker // must be called with EffectChain::mutex() held
release_l(const std::string & from)1145*ec779b8eSAndroid Build Coastguard Worker void EffectModule::release_l(const std::string& from)
1146*ec779b8eSAndroid Build Coastguard Worker {
1147*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface != 0) {
1148*ec779b8eSAndroid Build Coastguard Worker removeEffectFromHal_l();
1149*ec779b8eSAndroid Build Coastguard Worker // release effect engine
1150*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->close();
1151*ec779b8eSAndroid Build Coastguard Worker mEffectInterface.clear();
1152*ec779b8eSAndroid Build Coastguard Worker mEffectInterfaceDebug += " released by: " + from;
1153*ec779b8eSAndroid Build Coastguard Worker }
1154*ec779b8eSAndroid Build Coastguard Worker }
1155*ec779b8eSAndroid Build Coastguard Worker
removeEffectFromHal_l()1156*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::removeEffectFromHal_l()
1157*ec779b8eSAndroid Build Coastguard Worker {
1158*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_PRE_PROC ||
1159*ec779b8eSAndroid Build Coastguard Worker (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_POST_PROC) {
1160*ec779b8eSAndroid Build Coastguard Worker if (mCurrentHalStream != getCallback()->io()) {
1161*ec779b8eSAndroid Build Coastguard Worker return (mCurrentHalStream == AUDIO_IO_HANDLE_NONE) ? NO_ERROR : INVALID_OPERATION;
1162*ec779b8eSAndroid Build Coastguard Worker }
1163*ec779b8eSAndroid Build Coastguard Worker getCallback()->removeEffectFromHal(mEffectInterface);
1164*ec779b8eSAndroid Build Coastguard Worker mCurrentHalStream = AUDIO_IO_HANDLE_NONE;
1165*ec779b8eSAndroid Build Coastguard Worker }
1166*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1167*ec779b8eSAndroid Build Coastguard Worker }
1168*ec779b8eSAndroid Build Coastguard Worker
removeEffectFromHal_l()1169*ec779b8eSAndroid Build Coastguard Worker status_t HwAccDeviceEffectModule::removeEffectFromHal_l()
1170*ec779b8eSAndroid Build Coastguard Worker {
1171*ec779b8eSAndroid Build Coastguard Worker if (!mAddedToHal) {
1172*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1173*ec779b8eSAndroid Build Coastguard Worker }
1174*ec779b8eSAndroid Build Coastguard Worker getCallback()->removeEffectFromHal(mEffectInterface);
1175*ec779b8eSAndroid Build Coastguard Worker mAddedToHal = false;
1176*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1177*ec779b8eSAndroid Build Coastguard Worker }
1178*ec779b8eSAndroid Build Coastguard Worker
1179*ec779b8eSAndroid Build Coastguard Worker // round up delta valid if value and divisor are positive.
1180*ec779b8eSAndroid Build Coastguard Worker template <typename T>
roundUpDelta(const T & value,const T & divisor)1181*ec779b8eSAndroid Build Coastguard Worker static T roundUpDelta(const T &value, const T &divisor) {
1182*ec779b8eSAndroid Build Coastguard Worker T remainder = value % divisor;
1183*ec779b8eSAndroid Build Coastguard Worker return remainder == 0 ? 0 : divisor - remainder;
1184*ec779b8eSAndroid Build Coastguard Worker }
1185*ec779b8eSAndroid Build Coastguard Worker
command(int32_t cmdCode,const std::vector<uint8_t> & cmdData,int32_t maxReplySize,std::vector<uint8_t> * reply)1186*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::command(int32_t cmdCode,
1187*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& cmdData,
1188*ec779b8eSAndroid Build Coastguard Worker int32_t maxReplySize,
1189*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t>* reply)
1190*ec779b8eSAndroid Build Coastguard Worker {
1191*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1192*ec779b8eSAndroid Build Coastguard Worker ALOGVV("%s, cmdCode: %d, mEffectInterface: %p", __func__, cmdCode, mEffectInterface.get());
1193*ec779b8eSAndroid Build Coastguard Worker
1194*ec779b8eSAndroid Build Coastguard Worker if (mState == DESTROYED || mEffectInterface == 0) {
1195*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
1196*ec779b8eSAndroid Build Coastguard Worker }
1197*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1198*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1199*ec779b8eSAndroid Build Coastguard Worker }
1200*ec779b8eSAndroid Build Coastguard Worker if (maxReplySize < 0 || maxReplySize > EFFECT_PARAM_SIZE_MAX) {
1201*ec779b8eSAndroid Build Coastguard Worker return -EINVAL;
1202*ec779b8eSAndroid Build Coastguard Worker }
1203*ec779b8eSAndroid Build Coastguard Worker size_t cmdSize = cmdData.size();
1204*ec779b8eSAndroid Build Coastguard Worker const effect_param_t* param = cmdSize >= sizeof(effect_param_t)
1205*ec779b8eSAndroid Build Coastguard Worker ? reinterpret_cast<const effect_param_t*>(cmdData.data())
1206*ec779b8eSAndroid Build Coastguard Worker : nullptr;
1207*ec779b8eSAndroid Build Coastguard Worker if (cmdCode == EFFECT_CMD_GET_PARAM &&
1208*ec779b8eSAndroid Build Coastguard Worker (param == nullptr || param->psize > cmdSize - sizeof(effect_param_t))) {
1209*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32438594");
1210*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "33003822");
1211*ec779b8eSAndroid Build Coastguard Worker return -EINVAL;
1212*ec779b8eSAndroid Build Coastguard Worker }
1213*ec779b8eSAndroid Build Coastguard Worker if (cmdCode == EFFECT_CMD_GET_PARAM &&
1214*ec779b8eSAndroid Build Coastguard Worker (maxReplySize < static_cast<signed>(sizeof(effect_param_t)) ||
1215*ec779b8eSAndroid Build Coastguard Worker param->psize > maxReplySize - sizeof(effect_param_t))) {
1216*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "29251553");
1217*ec779b8eSAndroid Build Coastguard Worker return -EINVAL;
1218*ec779b8eSAndroid Build Coastguard Worker }
1219*ec779b8eSAndroid Build Coastguard Worker if (cmdCode == EFFECT_CMD_GET_PARAM &&
1220*ec779b8eSAndroid Build Coastguard Worker (static_cast<signed>(sizeof(effect_param_t)) > maxReplySize
1221*ec779b8eSAndroid Build Coastguard Worker || param->psize > maxReplySize - sizeof(effect_param_t)
1222*ec779b8eSAndroid Build Coastguard Worker || param->vsize > maxReplySize - sizeof(effect_param_t)
1223*ec779b8eSAndroid Build Coastguard Worker - param->psize
1224*ec779b8eSAndroid Build Coastguard Worker || roundUpDelta(param->psize, (uint32_t) sizeof(int)) >
1225*ec779b8eSAndroid Build Coastguard Worker maxReplySize
1226*ec779b8eSAndroid Build Coastguard Worker - sizeof(effect_param_t)
1227*ec779b8eSAndroid Build Coastguard Worker - param->psize
1228*ec779b8eSAndroid Build Coastguard Worker - param->vsize)) {
1229*ec779b8eSAndroid Build Coastguard Worker ALOGV("\tLVM_ERROR : EFFECT_CMD_GET_PARAM: reply size inconsistent");
1230*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32705438");
1231*ec779b8eSAndroid Build Coastguard Worker return -EINVAL;
1232*ec779b8eSAndroid Build Coastguard Worker }
1233*ec779b8eSAndroid Build Coastguard Worker if ((cmdCode == EFFECT_CMD_SET_PARAM
1234*ec779b8eSAndroid Build Coastguard Worker || cmdCode == EFFECT_CMD_SET_PARAM_DEFERRED)
1235*ec779b8eSAndroid Build Coastguard Worker && // DEFERRED not generally used
1236*ec779b8eSAndroid Build Coastguard Worker (param == nullptr
1237*ec779b8eSAndroid Build Coastguard Worker || param->psize > cmdSize - sizeof(effect_param_t)
1238*ec779b8eSAndroid Build Coastguard Worker || param->vsize > cmdSize - sizeof(effect_param_t)
1239*ec779b8eSAndroid Build Coastguard Worker - param->psize
1240*ec779b8eSAndroid Build Coastguard Worker || roundUpDelta(param->psize,
1241*ec779b8eSAndroid Build Coastguard Worker (uint32_t) sizeof(int)) >
1242*ec779b8eSAndroid Build Coastguard Worker cmdSize
1243*ec779b8eSAndroid Build Coastguard Worker - sizeof(effect_param_t)
1244*ec779b8eSAndroid Build Coastguard Worker - param->psize
1245*ec779b8eSAndroid Build Coastguard Worker - param->vsize)) {
1246*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "30204301");
1247*ec779b8eSAndroid Build Coastguard Worker return -EINVAL;
1248*ec779b8eSAndroid Build Coastguard Worker }
1249*ec779b8eSAndroid Build Coastguard Worker uint32_t replySize = maxReplySize;
1250*ec779b8eSAndroid Build Coastguard Worker reply->resize(replySize);
1251*ec779b8eSAndroid Build Coastguard Worker status_t status = mEffectInterface->command(cmdCode,
1252*ec779b8eSAndroid Build Coastguard Worker cmdSize,
1253*ec779b8eSAndroid Build Coastguard Worker const_cast<uint8_t*>(cmdData.data()),
1254*ec779b8eSAndroid Build Coastguard Worker &replySize,
1255*ec779b8eSAndroid Build Coastguard Worker reply->data());
1256*ec779b8eSAndroid Build Coastguard Worker reply->resize(status == NO_ERROR ? replySize : 0);
1257*ec779b8eSAndroid Build Coastguard Worker if (cmdCode != EFFECT_CMD_GET_PARAM && status == NO_ERROR) {
1258*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 1; i < mHandles.size(); i++) {
1259*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *h = mHandles[i];
1260*ec779b8eSAndroid Build Coastguard Worker if (h != NULL && !h->disconnected()) {
1261*ec779b8eSAndroid Build Coastguard Worker h->commandExecuted(cmdCode, cmdData, *reply);
1262*ec779b8eSAndroid Build Coastguard Worker }
1263*ec779b8eSAndroid Build Coastguard Worker }
1264*ec779b8eSAndroid Build Coastguard Worker }
1265*ec779b8eSAndroid Build Coastguard Worker return status;
1266*ec779b8eSAndroid Build Coastguard Worker }
1267*ec779b8eSAndroid Build Coastguard Worker
isProcessEnabled() const1268*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isProcessEnabled() const
1269*ec779b8eSAndroid Build Coastguard Worker {
1270*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1271*ec779b8eSAndroid Build Coastguard Worker return false;
1272*ec779b8eSAndroid Build Coastguard Worker }
1273*ec779b8eSAndroid Build Coastguard Worker
1274*ec779b8eSAndroid Build Coastguard Worker switch (mState) {
1275*ec779b8eSAndroid Build Coastguard Worker case RESTART:
1276*ec779b8eSAndroid Build Coastguard Worker case ACTIVE:
1277*ec779b8eSAndroid Build Coastguard Worker case STOPPING:
1278*ec779b8eSAndroid Build Coastguard Worker case STOPPED:
1279*ec779b8eSAndroid Build Coastguard Worker return true;
1280*ec779b8eSAndroid Build Coastguard Worker case IDLE:
1281*ec779b8eSAndroid Build Coastguard Worker case STARTING:
1282*ec779b8eSAndroid Build Coastguard Worker case DESTROYED:
1283*ec779b8eSAndroid Build Coastguard Worker default:
1284*ec779b8eSAndroid Build Coastguard Worker return false;
1285*ec779b8eSAndroid Build Coastguard Worker }
1286*ec779b8eSAndroid Build Coastguard Worker }
1287*ec779b8eSAndroid Build Coastguard Worker
isOffloadedOrDirect_l() const1288*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isOffloadedOrDirect_l() const
1289*ec779b8eSAndroid Build Coastguard Worker {
1290*ec779b8eSAndroid Build Coastguard Worker return getCallback()->isOffloadOrDirect();
1291*ec779b8eSAndroid Build Coastguard Worker }
1292*ec779b8eSAndroid Build Coastguard Worker
isVolumeControlEnabled_l() const1293*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isVolumeControlEnabled_l() const
1294*ec779b8eSAndroid Build Coastguard Worker {
1295*ec779b8eSAndroid Build Coastguard Worker return (isVolumeControl() && (isOffloadedOrDirect_l() ? isEnabled() : isProcessEnabled()));
1296*ec779b8eSAndroid Build Coastguard Worker }
1297*ec779b8eSAndroid Build Coastguard Worker
setInBuffer(const sp<EffectBufferHalInterface> & buffer)1298*ec779b8eSAndroid Build Coastguard Worker void EffectModule::setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
1299*ec779b8eSAndroid Build Coastguard Worker ALOGVV("setInBuffer %p",(&buffer));
1300*ec779b8eSAndroid Build Coastguard Worker
1301*ec779b8eSAndroid Build Coastguard Worker // mConfig.inputCfg.buffer.frameCount may be zero if configure_l() is not called yet.
1302*ec779b8eSAndroid Build Coastguard Worker if (buffer != 0) {
1303*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.raw = buffer->audioBuffer()->raw;
1304*ec779b8eSAndroid Build Coastguard Worker buffer->setFrameCount(mConfig.inputCfg.buffer.frameCount);
1305*ec779b8eSAndroid Build Coastguard Worker } else {
1306*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.raw = NULL;
1307*ec779b8eSAndroid Build Coastguard Worker }
1308*ec779b8eSAndroid Build Coastguard Worker mInBuffer = buffer;
1309*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->setInBuffer(buffer);
1310*ec779b8eSAndroid Build Coastguard Worker
1311*ec779b8eSAndroid Build Coastguard Worker // aux effects do in place conversion to float - we don't allocate mInConversionBuffer.
1312*ec779b8eSAndroid Build Coastguard Worker // Theoretically insert effects can also do in-place conversions (destroying
1313*ec779b8eSAndroid Build Coastguard Worker // the original buffer) when the output buffer is identical to the input buffer,
1314*ec779b8eSAndroid Build Coastguard Worker // but we don't optimize for it here.
1315*ec779b8eSAndroid Build Coastguard Worker const bool auxType = (mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY;
1316*ec779b8eSAndroid Build Coastguard Worker const uint32_t inChannelCount =
1317*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.inputCfg.channels);
1318*ec779b8eSAndroid Build Coastguard Worker const bool formatMismatch = !mSupportsFloat || mInChannelCountRequested != inChannelCount;
1319*ec779b8eSAndroid Build Coastguard Worker if (!auxType && formatMismatch && mInBuffer != nullptr) {
1320*ec779b8eSAndroid Build Coastguard Worker // we need to translate - create hidl shared buffer and intercept
1321*ec779b8eSAndroid Build Coastguard Worker const size_t inFrameCount = mConfig.inputCfg.buffer.frameCount;
1322*ec779b8eSAndroid Build Coastguard Worker // Use FCC_2 in case mInChannelCountRequested is mono and the effect is stereo.
1323*ec779b8eSAndroid Build Coastguard Worker const uint32_t inChannels = std::max((uint32_t)FCC_2, mInChannelCountRequested);
1324*ec779b8eSAndroid Build Coastguard Worker const size_t size = inChannels * inFrameCount * std::max(sizeof(int16_t), sizeof(float));
1325*ec779b8eSAndroid Build Coastguard Worker
1326*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s: setInBuffer updating for inChannels:%d inFrameCount:%zu total size:%zu",
1327*ec779b8eSAndroid Build Coastguard Worker __func__, inChannels, inFrameCount, size);
1328*ec779b8eSAndroid Build Coastguard Worker
1329*ec779b8eSAndroid Build Coastguard Worker if (size > 0 && (mInConversionBuffer == nullptr
1330*ec779b8eSAndroid Build Coastguard Worker || size > mInConversionBuffer->getSize())) {
1331*ec779b8eSAndroid Build Coastguard Worker mInConversionBuffer.clear();
1332*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s: allocating mInConversionBuffer %zu", __func__, size);
1333*ec779b8eSAndroid Build Coastguard Worker (void)getCallback()->allocateHalBuffer(size, &mInConversionBuffer);
1334*ec779b8eSAndroid Build Coastguard Worker }
1335*ec779b8eSAndroid Build Coastguard Worker if (mInConversionBuffer != nullptr) {
1336*ec779b8eSAndroid Build Coastguard Worker mInConversionBuffer->setFrameCount(inFrameCount);
1337*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->setInBuffer(mInConversionBuffer);
1338*ec779b8eSAndroid Build Coastguard Worker } else if (size > 0) {
1339*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s cannot create mInConversionBuffer", __func__);
1340*ec779b8eSAndroid Build Coastguard Worker }
1341*ec779b8eSAndroid Build Coastguard Worker }
1342*ec779b8eSAndroid Build Coastguard Worker }
1343*ec779b8eSAndroid Build Coastguard Worker
setOutBuffer(const sp<EffectBufferHalInterface> & buffer)1344*ec779b8eSAndroid Build Coastguard Worker void EffectModule::setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
1345*ec779b8eSAndroid Build Coastguard Worker ALOGVV("setOutBuffer %p",(&buffer));
1346*ec779b8eSAndroid Build Coastguard Worker
1347*ec779b8eSAndroid Build Coastguard Worker // mConfig.outputCfg.buffer.frameCount may be zero if configure_l() is not called yet.
1348*ec779b8eSAndroid Build Coastguard Worker if (buffer != 0) {
1349*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.raw = buffer->audioBuffer()->raw;
1350*ec779b8eSAndroid Build Coastguard Worker buffer->setFrameCount(mConfig.outputCfg.buffer.frameCount);
1351*ec779b8eSAndroid Build Coastguard Worker } else {
1352*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.raw = NULL;
1353*ec779b8eSAndroid Build Coastguard Worker }
1354*ec779b8eSAndroid Build Coastguard Worker mOutBuffer = buffer;
1355*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->setOutBuffer(buffer);
1356*ec779b8eSAndroid Build Coastguard Worker
1357*ec779b8eSAndroid Build Coastguard Worker // Note: Any effect that does not accumulate does not need mOutConversionBuffer and
1358*ec779b8eSAndroid Build Coastguard Worker // can do in-place conversion from int16_t to float. We don't optimize here.
1359*ec779b8eSAndroid Build Coastguard Worker const uint32_t outChannelCount =
1360*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(mConfig.outputCfg.channels);
1361*ec779b8eSAndroid Build Coastguard Worker const bool formatMismatch = !mSupportsFloat || mOutChannelCountRequested != outChannelCount;
1362*ec779b8eSAndroid Build Coastguard Worker if (formatMismatch && mOutBuffer != nullptr) {
1363*ec779b8eSAndroid Build Coastguard Worker const size_t outFrameCount = mConfig.outputCfg.buffer.frameCount;
1364*ec779b8eSAndroid Build Coastguard Worker // Use FCC_2 in case mOutChannelCountRequested is mono and the effect is stereo.
1365*ec779b8eSAndroid Build Coastguard Worker const uint32_t outChannels = std::max((uint32_t)FCC_2, mOutChannelCountRequested);
1366*ec779b8eSAndroid Build Coastguard Worker const size_t size = outChannels * outFrameCount * std::max(sizeof(int16_t), sizeof(float));
1367*ec779b8eSAndroid Build Coastguard Worker
1368*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s: setOutBuffer updating for outChannels:%d outFrameCount:%zu total size:%zu",
1369*ec779b8eSAndroid Build Coastguard Worker __func__, outChannels, outFrameCount, size);
1370*ec779b8eSAndroid Build Coastguard Worker
1371*ec779b8eSAndroid Build Coastguard Worker if (size > 0 && (mOutConversionBuffer == nullptr
1372*ec779b8eSAndroid Build Coastguard Worker || size > mOutConversionBuffer->getSize())) {
1373*ec779b8eSAndroid Build Coastguard Worker mOutConversionBuffer.clear();
1374*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s: allocating mOutConversionBuffer %zu", __func__, size);
1375*ec779b8eSAndroid Build Coastguard Worker (void)getCallback()->allocateHalBuffer(size, &mOutConversionBuffer);
1376*ec779b8eSAndroid Build Coastguard Worker }
1377*ec779b8eSAndroid Build Coastguard Worker if (mOutConversionBuffer != nullptr) {
1378*ec779b8eSAndroid Build Coastguard Worker mOutConversionBuffer->setFrameCount(outFrameCount);
1379*ec779b8eSAndroid Build Coastguard Worker mEffectInterface->setOutBuffer(mOutConversionBuffer);
1380*ec779b8eSAndroid Build Coastguard Worker } else if (size > 0) {
1381*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s cannot create mOutConversionBuffer", __func__);
1382*ec779b8eSAndroid Build Coastguard Worker }
1383*ec779b8eSAndroid Build Coastguard Worker }
1384*ec779b8eSAndroid Build Coastguard Worker }
1385*ec779b8eSAndroid Build Coastguard Worker
setVolume_l(uint32_t * left,uint32_t * right,bool controller,bool force)1386*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setVolume_l(uint32_t* left, uint32_t* right, bool controller, bool force) {
1387*ec779b8eSAndroid Build Coastguard Worker AutoLockReentrant _l(mutex(), mSetVolumeReentrantTid);
1388*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1389*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1390*ec779b8eSAndroid Build Coastguard Worker }
1391*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
1392*ec779b8eSAndroid Build Coastguard Worker // Send volume indication if EFFECT_FLAG_VOLUME_IND is set and read back altered volume
1393*ec779b8eSAndroid Build Coastguard Worker // if controller flag is set (Note that controller == TRUE => the volume controller effect in
1394*ec779b8eSAndroid Build Coastguard Worker // the effect chain)
1395*ec779b8eSAndroid Build Coastguard Worker if (((isOffloadedOrDirect_l() ? isEnabled() : isProcessEnabled()) || force) &&
1396*ec779b8eSAndroid Build Coastguard Worker ((mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) == EFFECT_FLAG_VOLUME_CTRL ||
1397*ec779b8eSAndroid Build Coastguard Worker (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) == EFFECT_FLAG_VOLUME_IND ||
1398*ec779b8eSAndroid Build Coastguard Worker (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) == EFFECT_FLAG_VOLUME_MONITOR)) {
1399*ec779b8eSAndroid Build Coastguard Worker status = setVolumeInternal_ll(left, right, controller);
1400*ec779b8eSAndroid Build Coastguard Worker }
1401*ec779b8eSAndroid Build Coastguard Worker return status;
1402*ec779b8eSAndroid Build Coastguard Worker }
1403*ec779b8eSAndroid Build Coastguard Worker
setVolumeInternal_ll(uint32_t * left,uint32_t * right,bool controller)1404*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setVolumeInternal_ll(
1405*ec779b8eSAndroid Build Coastguard Worker uint32_t *left, uint32_t *right, bool controller) {
1406*ec779b8eSAndroid Build Coastguard Worker if (mVolume.has_value() && *left == mVolume.value()[0] && *right == mVolume.value()[1] &&
1407*ec779b8eSAndroid Build Coastguard Worker !controller) {
1408*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(
1409*ec779b8eSAndroid Build Coastguard Worker !mReturnedVolume.has_value(),
1410*ec779b8eSAndroid Build Coastguard Worker "The cached returned volume must not be null when the cached volume has value");
1411*ec779b8eSAndroid Build Coastguard Worker *left = mReturnedVolume.value()[0];
1412*ec779b8eSAndroid Build Coastguard Worker *right = mReturnedVolume.value()[1];
1413*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1414*ec779b8eSAndroid Build Coastguard Worker }
1415*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(mEffectInterface == nullptr, "%s", mEffectInterfaceDebug.c_str());
1416*ec779b8eSAndroid Build Coastguard Worker uint32_t volume[2] = {*left, *right};
1417*ec779b8eSAndroid Build Coastguard Worker uint32_t* pVolume = isVolumeControl() ? volume : nullptr;
1418*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(volume);
1419*ec779b8eSAndroid Build Coastguard Worker status_t status = mEffectInterface->command(EFFECT_CMD_SET_VOLUME,
1420*ec779b8eSAndroid Build Coastguard Worker size,
1421*ec779b8eSAndroid Build Coastguard Worker volume,
1422*ec779b8eSAndroid Build Coastguard Worker &size,
1423*ec779b8eSAndroid Build Coastguard Worker pVolume);
1424*ec779b8eSAndroid Build Coastguard Worker if (pVolume && status == NO_ERROR && size == sizeof(volume)) {
1425*ec779b8eSAndroid Build Coastguard Worker mVolume = {*left, *right}; // Cache the value that has been set
1426*ec779b8eSAndroid Build Coastguard Worker *left = volume[0];
1427*ec779b8eSAndroid Build Coastguard Worker *right = volume[1];
1428*ec779b8eSAndroid Build Coastguard Worker mReturnedVolume = {*left, *right};
1429*ec779b8eSAndroid Build Coastguard Worker }
1430*ec779b8eSAndroid Build Coastguard Worker return status;
1431*ec779b8eSAndroid Build Coastguard Worker }
1432*ec779b8eSAndroid Build Coastguard Worker
setVolumeForOutput_l(uint32_t left,uint32_t right)1433*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setVolumeForOutput_l(uint32_t left, uint32_t right)
1434*ec779b8eSAndroid Build Coastguard Worker {
1435*ec779b8eSAndroid Build Coastguard Worker // for offload or direct thread, if the effect chain has non-offloadable
1436*ec779b8eSAndroid Build Coastguard Worker // effect and any effect module within the chain has volume control, then
1437*ec779b8eSAndroid Build Coastguard Worker // volume control is delegated to effect, otherwise, set volume to hal.
1438*ec779b8eSAndroid Build Coastguard Worker if (mEffectCallback->isOffloadOrDirect() &&
1439*ec779b8eSAndroid Build Coastguard Worker !(isNonOffloadableEnabled_l() && hasVolumeControlEnabled_l())) {
1440*ec779b8eSAndroid Build Coastguard Worker float vol_l = (float)left / (1 << 24);
1441*ec779b8eSAndroid Build Coastguard Worker float vol_r = (float)right / (1 << 24);
1442*ec779b8eSAndroid Build Coastguard Worker mEffectCallback->setVolumeForOutput(vol_l, vol_r);
1443*ec779b8eSAndroid Build Coastguard Worker }
1444*ec779b8eSAndroid Build Coastguard Worker }
1445*ec779b8eSAndroid Build Coastguard Worker
sendSetAudioDevicesCommand(const AudioDeviceTypeAddrVector & devices,uint32_t cmdCode)1446*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::sendSetAudioDevicesCommand(
1447*ec779b8eSAndroid Build Coastguard Worker const AudioDeviceTypeAddrVector &devices, uint32_t cmdCode)
1448*ec779b8eSAndroid Build Coastguard Worker {
1449*ec779b8eSAndroid Build Coastguard Worker audio_devices_t deviceType = deviceTypesToBitMask(getAudioDeviceTypes(devices));
1450*ec779b8eSAndroid Build Coastguard Worker if (deviceType == AUDIO_DEVICE_NONE) {
1451*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1452*ec779b8eSAndroid Build Coastguard Worker }
1453*ec779b8eSAndroid Build Coastguard Worker
1454*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1455*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1456*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1457*ec779b8eSAndroid Build Coastguard Worker }
1458*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
1459*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_DEVICE_MASK) == EFFECT_FLAG_DEVICE_IND) {
1460*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
1461*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1462*ec779b8eSAndroid Build Coastguard Worker // FIXME: use audio device types and addresses when the hal interface is ready.
1463*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(cmdCode,
1464*ec779b8eSAndroid Build Coastguard Worker sizeof(uint32_t),
1465*ec779b8eSAndroid Build Coastguard Worker &deviceType,
1466*ec779b8eSAndroid Build Coastguard Worker &size,
1467*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1468*ec779b8eSAndroid Build Coastguard Worker }
1469*ec779b8eSAndroid Build Coastguard Worker return status;
1470*ec779b8eSAndroid Build Coastguard Worker }
1471*ec779b8eSAndroid Build Coastguard Worker
setDevices(const AudioDeviceTypeAddrVector & devices)1472*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setDevices(const AudioDeviceTypeAddrVector &devices)
1473*ec779b8eSAndroid Build Coastguard Worker {
1474*ec779b8eSAndroid Build Coastguard Worker return sendSetAudioDevicesCommand(devices, EFFECT_CMD_SET_DEVICE);
1475*ec779b8eSAndroid Build Coastguard Worker }
1476*ec779b8eSAndroid Build Coastguard Worker
setInputDevice(const AudioDeviceTypeAddr & device)1477*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setInputDevice(const AudioDeviceTypeAddr &device)
1478*ec779b8eSAndroid Build Coastguard Worker {
1479*ec779b8eSAndroid Build Coastguard Worker return sendSetAudioDevicesCommand({device}, EFFECT_CMD_SET_INPUT_DEVICE);
1480*ec779b8eSAndroid Build Coastguard Worker }
1481*ec779b8eSAndroid Build Coastguard Worker
setMode(audio_mode_t mode)1482*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setMode(audio_mode_t mode)
1483*ec779b8eSAndroid Build Coastguard Worker {
1484*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1485*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1486*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1487*ec779b8eSAndroid Build Coastguard Worker }
1488*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
1489*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_AUDIO_MODE_MASK) == EFFECT_FLAG_AUDIO_MODE_IND) {
1490*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
1491*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1492*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_SET_AUDIO_MODE,
1493*ec779b8eSAndroid Build Coastguard Worker sizeof(audio_mode_t),
1494*ec779b8eSAndroid Build Coastguard Worker &mode,
1495*ec779b8eSAndroid Build Coastguard Worker &size,
1496*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1497*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1498*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
1499*ec779b8eSAndroid Build Coastguard Worker }
1500*ec779b8eSAndroid Build Coastguard Worker }
1501*ec779b8eSAndroid Build Coastguard Worker return status;
1502*ec779b8eSAndroid Build Coastguard Worker }
1503*ec779b8eSAndroid Build Coastguard Worker
setAudioSource(audio_source_t source)1504*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setAudioSource(audio_source_t source)
1505*ec779b8eSAndroid Build Coastguard Worker {
1506*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1507*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1508*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1509*ec779b8eSAndroid Build Coastguard Worker }
1510*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
1511*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_AUDIO_SOURCE_MASK) == EFFECT_FLAG_AUDIO_SOURCE_IND) {
1512*ec779b8eSAndroid Build Coastguard Worker uint32_t size = 0;
1513*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_SET_AUDIO_SOURCE,
1514*ec779b8eSAndroid Build Coastguard Worker sizeof(audio_source_t),
1515*ec779b8eSAndroid Build Coastguard Worker &source,
1516*ec779b8eSAndroid Build Coastguard Worker &size,
1517*ec779b8eSAndroid Build Coastguard Worker NULL);
1518*ec779b8eSAndroid Build Coastguard Worker }
1519*ec779b8eSAndroid Build Coastguard Worker return status;
1520*ec779b8eSAndroid Build Coastguard Worker }
1521*ec779b8eSAndroid Build Coastguard Worker
setOffloaded_l(bool offloaded,audio_io_handle_t io)1522*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setOffloaded_l(bool offloaded, audio_io_handle_t io)
1523*ec779b8eSAndroid Build Coastguard Worker {
1524*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1525*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1526*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1527*ec779b8eSAndroid Build Coastguard Worker }
1528*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
1529*ec779b8eSAndroid Build Coastguard Worker if ((mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0) {
1530*ec779b8eSAndroid Build Coastguard Worker status_t cmdStatus;
1531*ec779b8eSAndroid Build Coastguard Worker uint32_t size = sizeof(status_t);
1532*ec779b8eSAndroid Build Coastguard Worker effect_offload_param_t cmd;
1533*ec779b8eSAndroid Build Coastguard Worker
1534*ec779b8eSAndroid Build Coastguard Worker cmd.isOffload = offloaded;
1535*ec779b8eSAndroid Build Coastguard Worker cmd.ioHandle = io;
1536*ec779b8eSAndroid Build Coastguard Worker status = mEffectInterface->command(EFFECT_CMD_OFFLOAD,
1537*ec779b8eSAndroid Build Coastguard Worker sizeof(effect_offload_param_t),
1538*ec779b8eSAndroid Build Coastguard Worker &cmd,
1539*ec779b8eSAndroid Build Coastguard Worker &size,
1540*ec779b8eSAndroid Build Coastguard Worker &cmdStatus);
1541*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1542*ec779b8eSAndroid Build Coastguard Worker status = cmdStatus;
1543*ec779b8eSAndroid Build Coastguard Worker }
1544*ec779b8eSAndroid Build Coastguard Worker mOffloaded = (status == NO_ERROR) ? offloaded : false;
1545*ec779b8eSAndroid Build Coastguard Worker } else {
1546*ec779b8eSAndroid Build Coastguard Worker if (offloaded) {
1547*ec779b8eSAndroid Build Coastguard Worker status = INVALID_OPERATION;
1548*ec779b8eSAndroid Build Coastguard Worker }
1549*ec779b8eSAndroid Build Coastguard Worker mOffloaded = false;
1550*ec779b8eSAndroid Build Coastguard Worker }
1551*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s offloaded %d io %d status %d", __func__, offloaded, io, status);
1552*ec779b8eSAndroid Build Coastguard Worker return status;
1553*ec779b8eSAndroid Build Coastguard Worker }
1554*ec779b8eSAndroid Build Coastguard Worker
isOffloaded_l() const1555*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isOffloaded_l() const
1556*ec779b8eSAndroid Build Coastguard Worker {
1557*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1558*ec779b8eSAndroid Build Coastguard Worker return mOffloaded;
1559*ec779b8eSAndroid Build Coastguard Worker }
1560*ec779b8eSAndroid Build Coastguard Worker
1561*ec779b8eSAndroid Build Coastguard Worker /*static*/
isHapticGenerator(const effect_uuid_t * type)1562*ec779b8eSAndroid Build Coastguard Worker bool IAfEffectModule::isHapticGenerator(const effect_uuid_t *type) {
1563*ec779b8eSAndroid Build Coastguard Worker return memcmp(type, FX_IID_HAPTICGENERATOR, sizeof(effect_uuid_t)) == 0;
1564*ec779b8eSAndroid Build Coastguard Worker }
1565*ec779b8eSAndroid Build Coastguard Worker
isHapticGenerator() const1566*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isHapticGenerator() const {
1567*ec779b8eSAndroid Build Coastguard Worker return IAfEffectModule::isHapticGenerator(&mDescriptor.type);
1568*ec779b8eSAndroid Build Coastguard Worker }
1569*ec779b8eSAndroid Build Coastguard Worker
1570*ec779b8eSAndroid Build Coastguard Worker /*static*/
isSpatializer(const effect_uuid_t * type)1571*ec779b8eSAndroid Build Coastguard Worker bool IAfEffectModule::isSpatializer(const effect_uuid_t *type) {
1572*ec779b8eSAndroid Build Coastguard Worker return memcmp(type, FX_IID_SPATIALIZER, sizeof(effect_uuid_t)) == 0;
1573*ec779b8eSAndroid Build Coastguard Worker }
1574*ec779b8eSAndroid Build Coastguard Worker
isSpatializer() const1575*ec779b8eSAndroid Build Coastguard Worker bool EffectModule::isSpatializer() const {
1576*ec779b8eSAndroid Build Coastguard Worker return IAfEffectModule::isSpatializer(&mDescriptor.type);
1577*ec779b8eSAndroid Build Coastguard Worker }
1578*ec779b8eSAndroid Build Coastguard Worker
setHapticScale_l(int id,os::HapticScale hapticScale)1579*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setHapticScale_l(int id, os::HapticScale hapticScale) {
1580*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1581*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1582*ec779b8eSAndroid Build Coastguard Worker }
1583*ec779b8eSAndroid Build Coastguard Worker if (!isHapticGenerator()) {
1584*ec779b8eSAndroid Build Coastguard Worker ALOGW("Should not set haptic intensity for effects that are not HapticGenerator");
1585*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION;
1586*ec779b8eSAndroid Build Coastguard Worker }
1587*ec779b8eSAndroid Build Coastguard Worker
1588*ec779b8eSAndroid Build Coastguard Worker // Scale param fields
1589*ec779b8eSAndroid Build Coastguard Worker int32_t intensityParam = static_cast<int32_t>(HG_PARAM_HAPTIC_INTENSITY);
1590*ec779b8eSAndroid Build Coastguard Worker int32_t scaleLevel = static_cast<int32_t>(hapticScale.getLevel());
1591*ec779b8eSAndroid Build Coastguard Worker float scaleFactor = hapticScale.getScaleFactor();
1592*ec779b8eSAndroid Build Coastguard Worker float adaptiveScaleFactor = hapticScale.getAdaptiveScaleFactor();
1593*ec779b8eSAndroid Build Coastguard Worker
1594*ec779b8eSAndroid Build Coastguard Worker size_t psize = sizeof(int32_t); // HG_PARAM_HAPTIC_INTENSITY
1595*ec779b8eSAndroid Build Coastguard Worker size_t vsize = 2 * sizeof(int32_t) + 2 * sizeof(float); // id + scale fields
1596*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> request(sizeof(effect_param_t) + psize + vsize);
1597*ec779b8eSAndroid Build Coastguard Worker effect_param_t *effectParam = (effect_param_t*) request.data();
1598*ec779b8eSAndroid Build Coastguard Worker effectParam->psize = psize;
1599*ec779b8eSAndroid Build Coastguard Worker effectParam->vsize = vsize;
1600*ec779b8eSAndroid Build Coastguard Worker
1601*ec779b8eSAndroid Build Coastguard Worker EffectParamWriter writer(*effectParam);
1602*ec779b8eSAndroid Build Coastguard Worker writer.writeToParameter(&intensityParam);
1603*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&id);
1604*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&scaleLevel);
1605*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&scaleFactor);
1606*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&adaptiveScaleFactor);
1607*ec779b8eSAndroid Build Coastguard Worker writer.finishValueWrite();
1608*ec779b8eSAndroid Build Coastguard Worker
1609*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> response;
1610*ec779b8eSAndroid Build Coastguard Worker status_t status = command(EFFECT_CMD_SET_PARAM, request, sizeof(int32_t), &response);
1611*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1612*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(response.size() != 4);
1613*ec779b8eSAndroid Build Coastguard Worker status = *reinterpret_cast<const status_t*>(response.data());
1614*ec779b8eSAndroid Build Coastguard Worker }
1615*ec779b8eSAndroid Build Coastguard Worker return status;
1616*ec779b8eSAndroid Build Coastguard Worker }
1617*ec779b8eSAndroid Build Coastguard Worker
setVibratorInfo_l(const media::AudioVibratorInfo & vibratorInfo)1618*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::setVibratorInfo_l(const media::AudioVibratorInfo& vibratorInfo) {
1619*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1620*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1621*ec779b8eSAndroid Build Coastguard Worker }
1622*ec779b8eSAndroid Build Coastguard Worker if (!isHapticGenerator()) {
1623*ec779b8eSAndroid Build Coastguard Worker ALOGW("Should not set vibrator info for effects that are not HapticGenerator");
1624*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION;
1625*ec779b8eSAndroid Build Coastguard Worker }
1626*ec779b8eSAndroid Build Coastguard Worker
1627*ec779b8eSAndroid Build Coastguard Worker size_t psize = sizeof(int32_t); // HG_PARAM_VIBRATOR_INFO
1628*ec779b8eSAndroid Build Coastguard Worker size_t vsize = 3 * sizeof(float); // resonantFrequency + qFactor + maxAmplitude
1629*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> request(sizeof(effect_param_t) + psize + vsize);
1630*ec779b8eSAndroid Build Coastguard Worker effect_param_t *effectParam = (effect_param_t*) request.data();
1631*ec779b8eSAndroid Build Coastguard Worker effectParam->psize = psize;
1632*ec779b8eSAndroid Build Coastguard Worker effectParam->vsize = vsize;
1633*ec779b8eSAndroid Build Coastguard Worker
1634*ec779b8eSAndroid Build Coastguard Worker int32_t infoParam = static_cast<int32_t>(HG_PARAM_VIBRATOR_INFO);
1635*ec779b8eSAndroid Build Coastguard Worker EffectParamWriter writer(*effectParam);
1636*ec779b8eSAndroid Build Coastguard Worker writer.writeToParameter(&infoParam);
1637*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&vibratorInfo.resonantFrequency);
1638*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&vibratorInfo.qFactor);
1639*ec779b8eSAndroid Build Coastguard Worker writer.writeToValue(&vibratorInfo.maxAmplitude);
1640*ec779b8eSAndroid Build Coastguard Worker writer.finishValueWrite();
1641*ec779b8eSAndroid Build Coastguard Worker
1642*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> response;
1643*ec779b8eSAndroid Build Coastguard Worker status_t status = command(EFFECT_CMD_SET_PARAM, request, sizeof(int32_t), &response);
1644*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1645*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(response.size() != sizeof(status_t));
1646*ec779b8eSAndroid Build Coastguard Worker status = *reinterpret_cast<const status_t*>(response.data());
1647*ec779b8eSAndroid Build Coastguard Worker }
1648*ec779b8eSAndroid Build Coastguard Worker return status;
1649*ec779b8eSAndroid Build Coastguard Worker }
1650*ec779b8eSAndroid Build Coastguard Worker
getConfigs_l(audio_config_base_t * inputCfg,audio_config_base_t * outputCfg,bool * isOutput) const1651*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::getConfigs_l(audio_config_base_t* inputCfg, audio_config_base_t* outputCfg,
1652*ec779b8eSAndroid Build Coastguard Worker bool* isOutput) const {
1653*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1654*ec779b8eSAndroid Build Coastguard Worker if (mConfig.inputCfg.mask == 0 || mConfig.outputCfg.mask == 0) {
1655*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
1656*ec779b8eSAndroid Build Coastguard Worker }
1657*ec779b8eSAndroid Build Coastguard Worker inputCfg->sample_rate = mConfig.inputCfg.samplingRate;
1658*ec779b8eSAndroid Build Coastguard Worker inputCfg->channel_mask = static_cast<audio_channel_mask_t>(mConfig.inputCfg.channels);
1659*ec779b8eSAndroid Build Coastguard Worker inputCfg->format = static_cast<audio_format_t>(mConfig.inputCfg.format);
1660*ec779b8eSAndroid Build Coastguard Worker outputCfg->sample_rate = mConfig.outputCfg.samplingRate;
1661*ec779b8eSAndroid Build Coastguard Worker outputCfg->channel_mask = static_cast<audio_channel_mask_t>(mConfig.outputCfg.channels);
1662*ec779b8eSAndroid Build Coastguard Worker outputCfg->format = static_cast<audio_format_t>(mConfig.outputCfg.format);
1663*ec779b8eSAndroid Build Coastguard Worker *isOutput = mIsOutput;
1664*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
1665*ec779b8eSAndroid Build Coastguard Worker }
1666*ec779b8eSAndroid Build Coastguard Worker
sendMetadata_ll(const std::vector<playback_track_metadata_v7_t> & metadata)1667*ec779b8eSAndroid Build Coastguard Worker status_t EffectModule::sendMetadata_ll(const std::vector<playback_track_metadata_v7_t>& metadata) {
1668*ec779b8eSAndroid Build Coastguard Worker if (mStatus != NO_ERROR) {
1669*ec779b8eSAndroid Build Coastguard Worker return mStatus;
1670*ec779b8eSAndroid Build Coastguard Worker }
1671*ec779b8eSAndroid Build Coastguard Worker // TODO b/307368176: send all metadata to effects if requested by the implementation.
1672*ec779b8eSAndroid Build Coastguard Worker // For now only send channel mask to Spatializer.
1673*ec779b8eSAndroid Build Coastguard Worker if (!isSpatializer()) {
1674*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION;
1675*ec779b8eSAndroid Build Coastguard Worker }
1676*ec779b8eSAndroid Build Coastguard Worker
1677*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> request(
1678*ec779b8eSAndroid Build Coastguard Worker sizeof(effect_param_t) + sizeof(int32_t) + metadata.size() * sizeof(uint32_t));
1679*ec779b8eSAndroid Build Coastguard Worker effect_param_t *param = (effect_param_t*) request.data();
1680*ec779b8eSAndroid Build Coastguard Worker param->psize = sizeof(int32_t);
1681*ec779b8eSAndroid Build Coastguard Worker param->vsize = metadata.size() * sizeof(uint32_t);
1682*ec779b8eSAndroid Build Coastguard Worker *(int32_t*)param->data = SPATIALIZER_PARAM_INPUT_CHANNEL_MASK;
1683*ec779b8eSAndroid Build Coastguard Worker uint32_t* channelMasks = reinterpret_cast<uint32_t*>(param->data + sizeof(int32_t));
1684*ec779b8eSAndroid Build Coastguard Worker for (auto m : metadata) {
1685*ec779b8eSAndroid Build Coastguard Worker *channelMasks++ = m.channel_mask;
1686*ec779b8eSAndroid Build Coastguard Worker }
1687*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> response;
1688*ec779b8eSAndroid Build Coastguard Worker status_t status = command(EFFECT_CMD_SET_PARAM, request, sizeof(int32_t), &response);
1689*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
1690*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(response.size() != sizeof(status_t));
1691*ec779b8eSAndroid Build Coastguard Worker status = *reinterpret_cast<const status_t*>(response.data());
1692*ec779b8eSAndroid Build Coastguard Worker }
1693*ec779b8eSAndroid Build Coastguard Worker return status;
1694*ec779b8eSAndroid Build Coastguard Worker }
1695*ec779b8eSAndroid Build Coastguard Worker
dumpInOutBuffer(bool isInput,const sp<EffectBufferHalInterface> & buffer)1696*ec779b8eSAndroid Build Coastguard Worker static std::string dumpInOutBuffer(bool isInput, const sp<EffectBufferHalInterface> &buffer) {
1697*ec779b8eSAndroid Build Coastguard Worker std::stringstream ss;
1698*ec779b8eSAndroid Build Coastguard Worker
1699*ec779b8eSAndroid Build Coastguard Worker if (buffer == nullptr) {
1700*ec779b8eSAndroid Build Coastguard Worker return "nullptr"; // make different than below
1701*ec779b8eSAndroid Build Coastguard Worker } else if (buffer->externalData() != nullptr) {
1702*ec779b8eSAndroid Build Coastguard Worker ss << (isInput ? buffer->externalData() : buffer->audioBuffer()->raw)
1703*ec779b8eSAndroid Build Coastguard Worker << " -> "
1704*ec779b8eSAndroid Build Coastguard Worker << (isInput ? buffer->audioBuffer()->raw : buffer->externalData());
1705*ec779b8eSAndroid Build Coastguard Worker } else {
1706*ec779b8eSAndroid Build Coastguard Worker ss << buffer->audioBuffer()->raw;
1707*ec779b8eSAndroid Build Coastguard Worker }
1708*ec779b8eSAndroid Build Coastguard Worker return ss.str();
1709*ec779b8eSAndroid Build Coastguard Worker }
1710*ec779b8eSAndroid Build Coastguard Worker
dump(int fd,const Vector<String16> & args) const1711*ec779b8eSAndroid Build Coastguard Worker void EffectModule::dump(int fd, const Vector<String16>& args) const {
1712*ec779b8eSAndroid Build Coastguard Worker EffectBase::dump(fd, args);
1713*ec779b8eSAndroid Build Coastguard Worker
1714*ec779b8eSAndroid Build Coastguard Worker String8 result;
1715*ec779b8eSAndroid Build Coastguard Worker afutils::FallibleLockGuard l{mutex()};
1716*ec779b8eSAndroid Build Coastguard Worker
1717*ec779b8eSAndroid Build Coastguard Worker result.append("\t\tStatus Engine:\n");
1718*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t%03d %p\n",
1719*ec779b8eSAndroid Build Coastguard Worker mStatus, mEffectInterface.get());
1720*ec779b8eSAndroid Build Coastguard Worker
1721*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- data: %s\n", mSupportsFloat ? "float" : "int16");
1722*ec779b8eSAndroid Build Coastguard Worker
1723*ec779b8eSAndroid Build Coastguard Worker result.append("\t\t- Input configuration:\n");
1724*ec779b8eSAndroid Build Coastguard Worker result.append("\t\t\tBuffer Frames Smp rate Channels Format\n");
1725*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t\t%p %05zu %05d %08x %6d (%s)\n",
1726*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.raw,
1727*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.buffer.frameCount,
1728*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.samplingRate,
1729*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.channels,
1730*ec779b8eSAndroid Build Coastguard Worker mConfig.inputCfg.format,
1731*ec779b8eSAndroid Build Coastguard Worker toString(static_cast<audio_format_t>(mConfig.inputCfg.format)).c_str());
1732*ec779b8eSAndroid Build Coastguard Worker
1733*ec779b8eSAndroid Build Coastguard Worker result.append("\t\t- Output configuration:\n");
1734*ec779b8eSAndroid Build Coastguard Worker result.append("\t\t\tBuffer Frames Smp rate Channels Format\n");
1735*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t\t%p %05zu %05d %08x %6d (%s)\n",
1736*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.raw,
1737*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.buffer.frameCount,
1738*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.samplingRate,
1739*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.channels,
1740*ec779b8eSAndroid Build Coastguard Worker mConfig.outputCfg.format,
1741*ec779b8eSAndroid Build Coastguard Worker toString(static_cast<audio_format_t>(mConfig.outputCfg.format)).c_str());
1742*ec779b8eSAndroid Build Coastguard Worker
1743*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t\t- HAL buffers:\n"
1744*ec779b8eSAndroid Build Coastguard Worker "\t\t\tIn(%s) InConversion(%s) Out(%s) OutConversion(%s)\n",
1745*ec779b8eSAndroid Build Coastguard Worker dumpInOutBuffer(true /* isInput */, mInBuffer).c_str(),
1746*ec779b8eSAndroid Build Coastguard Worker dumpInOutBuffer(true /* isInput */, mInConversionBuffer).c_str(),
1747*ec779b8eSAndroid Build Coastguard Worker dumpInOutBuffer(false /* isInput */, mOutBuffer).c_str(),
1748*ec779b8eSAndroid Build Coastguard Worker dumpInOutBuffer(false /* isInput */, mOutConversionBuffer).c_str());
1749*ec779b8eSAndroid Build Coastguard Worker
1750*ec779b8eSAndroid Build Coastguard Worker write(fd, result.c_str(), result.length());
1751*ec779b8eSAndroid Build Coastguard Worker
1752*ec779b8eSAndroid Build Coastguard Worker if (mEffectInterface != 0) {
1753*ec779b8eSAndroid Build Coastguard Worker dprintf(fd, "\tEffect ID %d HAL dump:\n", mId);
1754*ec779b8eSAndroid Build Coastguard Worker (void)mEffectInterface->dump(fd);
1755*ec779b8eSAndroid Build Coastguard Worker }
1756*ec779b8eSAndroid Build Coastguard Worker
1757*ec779b8eSAndroid Build Coastguard Worker }
1758*ec779b8eSAndroid Build Coastguard Worker
1759*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
1760*ec779b8eSAndroid Build Coastguard Worker // EffectHandle implementation
1761*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
1762*ec779b8eSAndroid Build Coastguard Worker
1763*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
1764*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "EffectHandle"
1765*ec779b8eSAndroid Build Coastguard Worker
1766*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const sp<IAfEffectBase> & effect,const sp<Client> & client,const sp<media::IEffectClient> & effectClient,int32_t priority,bool notifyFramesProcessed)1767*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> IAfEffectHandle::create(
1768*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effect,
1769*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client,
1770*ec779b8eSAndroid Build Coastguard Worker const sp<media::IEffectClient>& effectClient,
1771*ec779b8eSAndroid Build Coastguard Worker int32_t priority, bool notifyFramesProcessed)
1772*ec779b8eSAndroid Build Coastguard Worker {
1773*ec779b8eSAndroid Build Coastguard Worker if (client == nullptr && effectClient == nullptr) {
1774*ec779b8eSAndroid Build Coastguard Worker return sp<InternalEffectHandle>::make(effect, notifyFramesProcessed);
1775*ec779b8eSAndroid Build Coastguard Worker }
1776*ec779b8eSAndroid Build Coastguard Worker return sp<EffectHandle>::make(
1777*ec779b8eSAndroid Build Coastguard Worker effect, client, effectClient, priority, notifyFramesProcessed);
1778*ec779b8eSAndroid Build Coastguard Worker }
1779*ec779b8eSAndroid Build Coastguard Worker
EffectHandle(const sp<IAfEffectBase> & effect,const sp<Client> & client,const sp<media::IEffectClient> & effectClient,int32_t priority,bool notifyFramesProcessed,bool isInternal,audio_utils::MutexOrder mutexOrder)1780*ec779b8eSAndroid Build Coastguard Worker EffectHandle::EffectHandle(const sp<IAfEffectBase>& effect,
1781*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client,
1782*ec779b8eSAndroid Build Coastguard Worker const sp<media::IEffectClient>& effectClient,
1783*ec779b8eSAndroid Build Coastguard Worker int32_t priority, bool notifyFramesProcessed,
1784*ec779b8eSAndroid Build Coastguard Worker bool isInternal,
1785*ec779b8eSAndroid Build Coastguard Worker audio_utils::MutexOrder mutexOrder)
1786*ec779b8eSAndroid Build Coastguard Worker : BnEffect(), mMutex(mutexOrder),
1787*ec779b8eSAndroid Build Coastguard Worker mEffect(effect), mEffectClient(media::EffectClientAsyncProxy::makeIfNeeded(effectClient)),
1788*ec779b8eSAndroid Build Coastguard Worker mClient(client), mCblk(nullptr),
1789*ec779b8eSAndroid Build Coastguard Worker mPriority(priority), mHasControl(false), mEnabled(false), mDisconnected(false),
1790*ec779b8eSAndroid Build Coastguard Worker mNotifyFramesProcessed(notifyFramesProcessed), mIsInternal(isInternal)
1791*ec779b8eSAndroid Build Coastguard Worker {
1792*ec779b8eSAndroid Build Coastguard Worker ALOGV("constructor %p client %p", this, client.get());
1793*ec779b8eSAndroid Build Coastguard Worker setMinSchedulerPolicy(SCHED_NORMAL, ANDROID_PRIORITY_AUDIO);
1794*ec779b8eSAndroid Build Coastguard Worker setInheritRt(true);
1795*ec779b8eSAndroid Build Coastguard Worker
1796*ec779b8eSAndroid Build Coastguard Worker if (client == 0) {
1797*ec779b8eSAndroid Build Coastguard Worker return;
1798*ec779b8eSAndroid Build Coastguard Worker }
1799*ec779b8eSAndroid Build Coastguard Worker int bufOffset = ((sizeof(effect_param_cblk_t) - 1) / sizeof(int) + 1) * sizeof(int);
1800*ec779b8eSAndroid Build Coastguard Worker mCblkMemory = client->allocator().allocate(mediautils::NamedAllocRequest{
1801*ec779b8eSAndroid Build Coastguard Worker {static_cast<size_t>(EFFECT_PARAM_BUFFER_SIZE + bufOffset)},
1802*ec779b8eSAndroid Build Coastguard Worker std::string("Effect ID: ")
1803*ec779b8eSAndroid Build Coastguard Worker .append(std::to_string(effect->id()))
1804*ec779b8eSAndroid Build Coastguard Worker .append(" Session ID: ")
1805*ec779b8eSAndroid Build Coastguard Worker .append(std::to_string(static_cast<int>(effect->sessionId())))
1806*ec779b8eSAndroid Build Coastguard Worker .append(" \n")
1807*ec779b8eSAndroid Build Coastguard Worker });
1808*ec779b8eSAndroid Build Coastguard Worker if (mCblkMemory == 0 ||
1809*ec779b8eSAndroid Build Coastguard Worker (mCblk = static_cast<effect_param_cblk_t *>(mCblkMemory->unsecurePointer())) == NULL) {
1810*ec779b8eSAndroid Build Coastguard Worker ALOGE("not enough memory for Effect size=%zu", EFFECT_PARAM_BUFFER_SIZE +
1811*ec779b8eSAndroid Build Coastguard Worker sizeof(effect_param_cblk_t));
1812*ec779b8eSAndroid Build Coastguard Worker mCblkMemory.clear();
1813*ec779b8eSAndroid Build Coastguard Worker return;
1814*ec779b8eSAndroid Build Coastguard Worker }
1815*ec779b8eSAndroid Build Coastguard Worker new(mCblk) effect_param_cblk_t();
1816*ec779b8eSAndroid Build Coastguard Worker mBuffer = (uint8_t *)mCblk + bufOffset;
1817*ec779b8eSAndroid Build Coastguard Worker }
1818*ec779b8eSAndroid Build Coastguard Worker
~EffectHandle()1819*ec779b8eSAndroid Build Coastguard Worker EffectHandle::~EffectHandle()
1820*ec779b8eSAndroid Build Coastguard Worker {
1821*ec779b8eSAndroid Build Coastguard Worker ALOGV("Destructor %p", this);
1822*ec779b8eSAndroid Build Coastguard Worker disconnect(false);
1823*ec779b8eSAndroid Build Coastguard Worker }
1824*ec779b8eSAndroid Build Coastguard Worker
1825*ec779b8eSAndroid Build Coastguard Worker // Creates an association between Binder code to name for IEffect.
1826*ec779b8eSAndroid Build Coastguard Worker #define IEFFECT_BINDER_METHOD_MACRO_LIST \
1827*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(enable) \
1828*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(disable) \
1829*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(command) \
1830*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(disconnect) \
1831*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(getCblk) \
1832*ec779b8eSAndroid Build Coastguard Worker BINDER_METHOD_ENTRY(getConfig) \
1833*ec779b8eSAndroid Build Coastguard Worker
1834*ec779b8eSAndroid Build Coastguard Worker // singleton for Binder Method Statistics for IEffect
getIEffectStatistics()1835*ec779b8eSAndroid Build Coastguard Worker mediautils::MethodStatistics<int>& getIEffectStatistics() {
1836*ec779b8eSAndroid Build Coastguard Worker using Code = int;
1837*ec779b8eSAndroid Build Coastguard Worker
1838*ec779b8eSAndroid Build Coastguard Worker #pragma push_macro("BINDER_METHOD_ENTRY")
1839*ec779b8eSAndroid Build Coastguard Worker #undef BINDER_METHOD_ENTRY
1840*ec779b8eSAndroid Build Coastguard Worker #define BINDER_METHOD_ENTRY(ENTRY) \
1841*ec779b8eSAndroid Build Coastguard Worker {(Code)media::BnEffect::TRANSACTION_##ENTRY, #ENTRY},
1842*ec779b8eSAndroid Build Coastguard Worker
1843*ec779b8eSAndroid Build Coastguard Worker static mediautils::MethodStatistics<Code> methodStatistics{
1844*ec779b8eSAndroid Build Coastguard Worker IEFFECT_BINDER_METHOD_MACRO_LIST
1845*ec779b8eSAndroid Build Coastguard Worker METHOD_STATISTICS_BINDER_CODE_NAMES(Code)
1846*ec779b8eSAndroid Build Coastguard Worker };
1847*ec779b8eSAndroid Build Coastguard Worker #pragma pop_macro("BINDER_METHOD_ENTRY")
1848*ec779b8eSAndroid Build Coastguard Worker
1849*ec779b8eSAndroid Build Coastguard Worker return methodStatistics;
1850*ec779b8eSAndroid Build Coastguard Worker }
1851*ec779b8eSAndroid Build Coastguard Worker
onTransact(uint32_t code,const Parcel & data,Parcel * reply,uint32_t flags)1852*ec779b8eSAndroid Build Coastguard Worker status_t EffectHandle::onTransact(
1853*ec779b8eSAndroid Build Coastguard Worker uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) {
1854*ec779b8eSAndroid Build Coastguard Worker const std::string methodName = getIEffectStatistics().getMethodForCode(code);
1855*ec779b8eSAndroid Build Coastguard Worker mediautils::TimeCheck check(
1856*ec779b8eSAndroid Build Coastguard Worker std::string("IEffect::").append(methodName),
1857*ec779b8eSAndroid Build Coastguard Worker [code](bool timeout, float elapsedMs) {
1858*ec779b8eSAndroid Build Coastguard Worker if (timeout) {
1859*ec779b8eSAndroid Build Coastguard Worker ; // we don't timeout right now on the effect interface.
1860*ec779b8eSAndroid Build Coastguard Worker } else {
1861*ec779b8eSAndroid Build Coastguard Worker getIEffectStatistics().event(code, elapsedMs);
1862*ec779b8eSAndroid Build Coastguard Worker }
1863*ec779b8eSAndroid Build Coastguard Worker }, {} /* timeoutDuration */, {} /* secondChanceDuration */, false /* crashOnTimeout */);
1864*ec779b8eSAndroid Build Coastguard Worker return BnEffect::onTransact(code, data, reply, flags);
1865*ec779b8eSAndroid Build Coastguard Worker }
1866*ec779b8eSAndroid Build Coastguard Worker
initCheck() const1867*ec779b8eSAndroid Build Coastguard Worker status_t EffectHandle::initCheck() const
1868*ec779b8eSAndroid Build Coastguard Worker {
1869*ec779b8eSAndroid Build Coastguard Worker return mClient == 0 || mCblkMemory != 0 ? OK : NO_MEMORY;
1870*ec779b8eSAndroid Build Coastguard Worker }
1871*ec779b8eSAndroid Build Coastguard Worker
1872*ec779b8eSAndroid Build Coastguard Worker #define RETURN(code) \
1873*ec779b8eSAndroid Build Coastguard Worker *_aidl_return = (code); \
1874*ec779b8eSAndroid Build Coastguard Worker return Status::ok();
1875*ec779b8eSAndroid Build Coastguard Worker
1876*ec779b8eSAndroid Build Coastguard Worker #define VALUE_OR_RETURN_STATUS_AS_OUT(exp) \
1877*ec779b8eSAndroid Build Coastguard Worker ({ \
1878*ec779b8eSAndroid Build Coastguard Worker auto _tmp = (exp); \
1879*ec779b8eSAndroid Build Coastguard Worker if (!_tmp.ok()) { RETURN(_tmp.error()); } \
1880*ec779b8eSAndroid Build Coastguard Worker std::move(_tmp.value()); \
1881*ec779b8eSAndroid Build Coastguard Worker })
1882*ec779b8eSAndroid Build Coastguard Worker
enable(int32_t * _aidl_return)1883*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::enable(int32_t* _aidl_return)
1884*ec779b8eSAndroid Build Coastguard Worker {
1885*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1886*ec779b8eSAndroid Build Coastguard Worker ALOGV("enable %p", this);
1887*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = mEffect.promote();
1888*ec779b8eSAndroid Build Coastguard Worker if (effect == 0 || mDisconnected) {
1889*ec779b8eSAndroid Build Coastguard Worker RETURN(DEAD_OBJECT);
1890*ec779b8eSAndroid Build Coastguard Worker }
1891*ec779b8eSAndroid Build Coastguard Worker if (!mHasControl) {
1892*ec779b8eSAndroid Build Coastguard Worker RETURN(INVALID_OPERATION);
1893*ec779b8eSAndroid Build Coastguard Worker }
1894*ec779b8eSAndroid Build Coastguard Worker
1895*ec779b8eSAndroid Build Coastguard Worker if (mEnabled) {
1896*ec779b8eSAndroid Build Coastguard Worker RETURN(NO_ERROR);
1897*ec779b8eSAndroid Build Coastguard Worker }
1898*ec779b8eSAndroid Build Coastguard Worker
1899*ec779b8eSAndroid Build Coastguard Worker mEnabled = true;
1900*ec779b8eSAndroid Build Coastguard Worker
1901*ec779b8eSAndroid Build Coastguard Worker status_t status = effect->updatePolicyState();
1902*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR) {
1903*ec779b8eSAndroid Build Coastguard Worker mEnabled = false;
1904*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
1905*ec779b8eSAndroid Build Coastguard Worker }
1906*ec779b8eSAndroid Build Coastguard Worker
1907*ec779b8eSAndroid Build Coastguard Worker effect->checkSuspendOnEffectEnabled(true, false /*threadLocked*/);
1908*ec779b8eSAndroid Build Coastguard Worker
1909*ec779b8eSAndroid Build Coastguard Worker // checkSuspendOnEffectEnabled() can suspend this same effect when enabled
1910*ec779b8eSAndroid Build Coastguard Worker if (effect->suspended()) {
1911*ec779b8eSAndroid Build Coastguard Worker RETURN(NO_ERROR);
1912*ec779b8eSAndroid Build Coastguard Worker }
1913*ec779b8eSAndroid Build Coastguard Worker
1914*ec779b8eSAndroid Build Coastguard Worker status = effect->setEnabled(true, true /*fromHandle*/);
1915*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR) {
1916*ec779b8eSAndroid Build Coastguard Worker mEnabled = false;
1917*ec779b8eSAndroid Build Coastguard Worker }
1918*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
1919*ec779b8eSAndroid Build Coastguard Worker }
1920*ec779b8eSAndroid Build Coastguard Worker
disable(int32_t * _aidl_return)1921*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::disable(int32_t* _aidl_return)
1922*ec779b8eSAndroid Build Coastguard Worker {
1923*ec779b8eSAndroid Build Coastguard Worker ALOGV("disable %p", this);
1924*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
1925*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = mEffect.promote();
1926*ec779b8eSAndroid Build Coastguard Worker if (effect == 0 || mDisconnected) {
1927*ec779b8eSAndroid Build Coastguard Worker RETURN(DEAD_OBJECT);
1928*ec779b8eSAndroid Build Coastguard Worker }
1929*ec779b8eSAndroid Build Coastguard Worker if (!mHasControl) {
1930*ec779b8eSAndroid Build Coastguard Worker RETURN(INVALID_OPERATION);
1931*ec779b8eSAndroid Build Coastguard Worker }
1932*ec779b8eSAndroid Build Coastguard Worker
1933*ec779b8eSAndroid Build Coastguard Worker if (!mEnabled) {
1934*ec779b8eSAndroid Build Coastguard Worker RETURN(NO_ERROR);
1935*ec779b8eSAndroid Build Coastguard Worker }
1936*ec779b8eSAndroid Build Coastguard Worker mEnabled = false;
1937*ec779b8eSAndroid Build Coastguard Worker
1938*ec779b8eSAndroid Build Coastguard Worker effect->updatePolicyState();
1939*ec779b8eSAndroid Build Coastguard Worker
1940*ec779b8eSAndroid Build Coastguard Worker if (effect->suspended()) {
1941*ec779b8eSAndroid Build Coastguard Worker RETURN(NO_ERROR);
1942*ec779b8eSAndroid Build Coastguard Worker }
1943*ec779b8eSAndroid Build Coastguard Worker
1944*ec779b8eSAndroid Build Coastguard Worker status_t status = effect->setEnabled(false, true /*fromHandle*/);
1945*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
1946*ec779b8eSAndroid Build Coastguard Worker }
1947*ec779b8eSAndroid Build Coastguard Worker
disconnect()1948*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::disconnect()
1949*ec779b8eSAndroid Build Coastguard Worker {
1950*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s %p", __FUNCTION__, this);
1951*ec779b8eSAndroid Build Coastguard Worker disconnect(true);
1952*ec779b8eSAndroid Build Coastguard Worker return Status::ok();
1953*ec779b8eSAndroid Build Coastguard Worker }
1954*ec779b8eSAndroid Build Coastguard Worker
disconnect(bool unpinIfLast)1955*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::disconnect(bool unpinIfLast)
1956*ec779b8eSAndroid Build Coastguard Worker {
1957*ec779b8eSAndroid Build Coastguard Worker audio_utils::unique_lock _l(mutex());
1958*ec779b8eSAndroid Build Coastguard Worker ALOGV("disconnect(%s) %p", unpinIfLast ? "true" : "false", this);
1959*ec779b8eSAndroid Build Coastguard Worker if (mDisconnected) {
1960*ec779b8eSAndroid Build Coastguard Worker if (unpinIfLast) {
1961*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32707507");
1962*ec779b8eSAndroid Build Coastguard Worker }
1963*ec779b8eSAndroid Build Coastguard Worker return;
1964*ec779b8eSAndroid Build Coastguard Worker }
1965*ec779b8eSAndroid Build Coastguard Worker mDisconnected = true;
1966*ec779b8eSAndroid Build Coastguard Worker {
1967*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = mEffect.promote();
1968*ec779b8eSAndroid Build Coastguard Worker if (effect != 0) {
1969*ec779b8eSAndroid Build Coastguard Worker // Unlock e.g. for device effect: may need to acquire AudioFlinger lock
1970*ec779b8eSAndroid Build Coastguard Worker // Also Internal Effect Handle would require Proxy lock (and vice versa).
1971*ec779b8eSAndroid Build Coastguard Worker if (isInternal()) {
1972*ec779b8eSAndroid Build Coastguard Worker _l.unlock();
1973*ec779b8eSAndroid Build Coastguard Worker }
1974*ec779b8eSAndroid Build Coastguard Worker if (effect->disconnectHandle(this, unpinIfLast) > 0) {
1975*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s Effect handle %p disconnected after thread destruction",
1976*ec779b8eSAndroid Build Coastguard Worker __func__, this);
1977*ec779b8eSAndroid Build Coastguard Worker }
1978*ec779b8eSAndroid Build Coastguard Worker effect->updatePolicyState();
1979*ec779b8eSAndroid Build Coastguard Worker if (isInternal()) {
1980*ec779b8eSAndroid Build Coastguard Worker _l.lock();
1981*ec779b8eSAndroid Build Coastguard Worker }
1982*ec779b8eSAndroid Build Coastguard Worker }
1983*ec779b8eSAndroid Build Coastguard Worker }
1984*ec779b8eSAndroid Build Coastguard Worker
1985*ec779b8eSAndroid Build Coastguard Worker if (mClient != 0) {
1986*ec779b8eSAndroid Build Coastguard Worker if (mCblk != NULL) {
1987*ec779b8eSAndroid Build Coastguard Worker // unlike ~TrackBase(), mCblk is never a local new, so don't delete
1988*ec779b8eSAndroid Build Coastguard Worker mCblk->~effect_param_cblk_t(); // destroy our shared-structure.
1989*ec779b8eSAndroid Build Coastguard Worker }
1990*ec779b8eSAndroid Build Coastguard Worker mCblkMemory.clear(); // free the shared memory before releasing the heap it belongs to
1991*ec779b8eSAndroid Build Coastguard Worker // Client destructor must run with AudioFlinger client mutex locked
1992*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l2(mClient->afClientCallback()->clientMutex());
1993*ec779b8eSAndroid Build Coastguard Worker mClient.clear();
1994*ec779b8eSAndroid Build Coastguard Worker }
1995*ec779b8eSAndroid Build Coastguard Worker }
1996*ec779b8eSAndroid Build Coastguard Worker
getCblk(media::SharedFileRegion * _aidl_return)1997*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::getCblk(media::SharedFileRegion* _aidl_return) {
1998*ec779b8eSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(!convertIMemoryToSharedFileRegion(mCblkMemory, _aidl_return));
1999*ec779b8eSAndroid Build Coastguard Worker return Status::ok();
2000*ec779b8eSAndroid Build Coastguard Worker }
2001*ec779b8eSAndroid Build Coastguard Worker
getConfig(media::EffectConfig * _config,int32_t * _aidl_return)2002*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::getConfig(
2003*ec779b8eSAndroid Build Coastguard Worker media::EffectConfig* _config, int32_t* _aidl_return) {
2004*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2005*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = mEffect.promote();
2006*ec779b8eSAndroid Build Coastguard Worker if (effect == nullptr || mDisconnected) {
2007*ec779b8eSAndroid Build Coastguard Worker RETURN(DEAD_OBJECT);
2008*ec779b8eSAndroid Build Coastguard Worker }
2009*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effectModule = effect->asEffectModule();
2010*ec779b8eSAndroid Build Coastguard Worker if (effectModule == nullptr) {
2011*ec779b8eSAndroid Build Coastguard Worker RETURN(INVALID_OPERATION);
2012*ec779b8eSAndroid Build Coastguard Worker }
2013*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t inputCfg = AUDIO_CONFIG_BASE_INITIALIZER;
2014*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t outputCfg = AUDIO_CONFIG_BASE_INITIALIZER;
2015*ec779b8eSAndroid Build Coastguard Worker bool isOutput;
2016*ec779b8eSAndroid Build Coastguard Worker status_t status = effectModule->getConfigs_l(&inputCfg, &outputCfg, &isOutput);
2017*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
2018*ec779b8eSAndroid Build Coastguard Worker constexpr bool isInput = false; // effects always use 'OUT' channel masks.
2019*ec779b8eSAndroid Build Coastguard Worker _config->inputCfg = VALUE_OR_RETURN_STATUS_AS_OUT(
2020*ec779b8eSAndroid Build Coastguard Worker legacy2aidl_audio_config_base_t_AudioConfigBase(inputCfg, isInput));
2021*ec779b8eSAndroid Build Coastguard Worker _config->outputCfg = VALUE_OR_RETURN_STATUS_AS_OUT(
2022*ec779b8eSAndroid Build Coastguard Worker legacy2aidl_audio_config_base_t_AudioConfigBase(outputCfg, isInput));
2023*ec779b8eSAndroid Build Coastguard Worker _config->isOnInputStream = !isOutput;
2024*ec779b8eSAndroid Build Coastguard Worker }
2025*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
2026*ec779b8eSAndroid Build Coastguard Worker }
2027*ec779b8eSAndroid Build Coastguard Worker
command(int32_t cmdCode,const std::vector<uint8_t> & cmdData,int32_t maxResponseSize,std::vector<uint8_t> * response,int32_t * _aidl_return)2028*ec779b8eSAndroid Build Coastguard Worker Status EffectHandle::command(int32_t cmdCode,
2029*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& cmdData,
2030*ec779b8eSAndroid Build Coastguard Worker int32_t maxResponseSize,
2031*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t>* response,
2032*ec779b8eSAndroid Build Coastguard Worker int32_t* _aidl_return)
2033*ec779b8eSAndroid Build Coastguard Worker {
2034*ec779b8eSAndroid Build Coastguard Worker ALOGVV("command(), cmdCode: %d, mHasControl: %d, mEffect: %p",
2035*ec779b8eSAndroid Build Coastguard Worker cmdCode, mHasControl, mEffect.unsafe_get());
2036*ec779b8eSAndroid Build Coastguard Worker
2037*ec779b8eSAndroid Build Coastguard Worker // reject commands reserved for internal use by audio framework if coming from outside
2038*ec779b8eSAndroid Build Coastguard Worker // of audioserver
2039*ec779b8eSAndroid Build Coastguard Worker switch(cmdCode) {
2040*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_ENABLE:
2041*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_DISABLE:
2042*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_SET_PARAM:
2043*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_SET_PARAM_DEFERRED:
2044*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_SET_PARAM_COMMIT:
2045*ec779b8eSAndroid Build Coastguard Worker case EFFECT_CMD_GET_PARAM:
2046*ec779b8eSAndroid Build Coastguard Worker break;
2047*ec779b8eSAndroid Build Coastguard Worker default:
2048*ec779b8eSAndroid Build Coastguard Worker if (cmdCode >= EFFECT_CMD_FIRST_PROPRIETARY) {
2049*ec779b8eSAndroid Build Coastguard Worker break;
2050*ec779b8eSAndroid Build Coastguard Worker }
2051*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "62019992");
2052*ec779b8eSAndroid Build Coastguard Worker RETURN(BAD_VALUE);
2053*ec779b8eSAndroid Build Coastguard Worker }
2054*ec779b8eSAndroid Build Coastguard Worker
2055*ec779b8eSAndroid Build Coastguard Worker if (cmdCode == EFFECT_CMD_ENABLE) {
2056*ec779b8eSAndroid Build Coastguard Worker if (maxResponseSize < static_cast<signed>(sizeof(int))) {
2057*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32095713");
2058*ec779b8eSAndroid Build Coastguard Worker RETURN(BAD_VALUE);
2059*ec779b8eSAndroid Build Coastguard Worker }
2060*ec779b8eSAndroid Build Coastguard Worker writeToBuffer(NO_ERROR, response);
2061*ec779b8eSAndroid Build Coastguard Worker return enable(_aidl_return);
2062*ec779b8eSAndroid Build Coastguard Worker } else if (cmdCode == EFFECT_CMD_DISABLE) {
2063*ec779b8eSAndroid Build Coastguard Worker if (maxResponseSize < static_cast<signed>(sizeof(int))) {
2064*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32095713");
2065*ec779b8eSAndroid Build Coastguard Worker RETURN(BAD_VALUE);
2066*ec779b8eSAndroid Build Coastguard Worker }
2067*ec779b8eSAndroid Build Coastguard Worker writeToBuffer(NO_ERROR, response);
2068*ec779b8eSAndroid Build Coastguard Worker return disable(_aidl_return);
2069*ec779b8eSAndroid Build Coastguard Worker }
2070*ec779b8eSAndroid Build Coastguard Worker
2071*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2072*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = mEffect.promote();
2073*ec779b8eSAndroid Build Coastguard Worker if (effect == 0 || mDisconnected) {
2074*ec779b8eSAndroid Build Coastguard Worker RETURN(DEAD_OBJECT);
2075*ec779b8eSAndroid Build Coastguard Worker }
2076*ec779b8eSAndroid Build Coastguard Worker // only get parameter command is permitted for applications not controlling the effect
2077*ec779b8eSAndroid Build Coastguard Worker if (!mHasControl && cmdCode != EFFECT_CMD_GET_PARAM) {
2078*ec779b8eSAndroid Build Coastguard Worker RETURN(INVALID_OPERATION);
2079*ec779b8eSAndroid Build Coastguard Worker }
2080*ec779b8eSAndroid Build Coastguard Worker
2081*ec779b8eSAndroid Build Coastguard Worker // handle commands that are not forwarded transparently to effect engine
2082*ec779b8eSAndroid Build Coastguard Worker if (cmdCode == EFFECT_CMD_SET_PARAM_COMMIT) {
2083*ec779b8eSAndroid Build Coastguard Worker if (mClient == 0) {
2084*ec779b8eSAndroid Build Coastguard Worker RETURN(INVALID_OPERATION);
2085*ec779b8eSAndroid Build Coastguard Worker }
2086*ec779b8eSAndroid Build Coastguard Worker
2087*ec779b8eSAndroid Build Coastguard Worker if (maxResponseSize < (signed)sizeof(int)) {
2088*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32095713");
2089*ec779b8eSAndroid Build Coastguard Worker RETURN(BAD_VALUE);
2090*ec779b8eSAndroid Build Coastguard Worker }
2091*ec779b8eSAndroid Build Coastguard Worker writeToBuffer(NO_ERROR, response);
2092*ec779b8eSAndroid Build Coastguard Worker
2093*ec779b8eSAndroid Build Coastguard Worker // No need to trylock() here as this function is executed in the binder thread serving a
2094*ec779b8eSAndroid Build Coastguard Worker // particular client process: no risk to block the whole media server process or mixer
2095*ec779b8eSAndroid Build Coastguard Worker // threads if we are stuck here
2096*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l2(mCblk->lock);
2097*ec779b8eSAndroid Build Coastguard Worker // keep local copy of index in case of client corruption b/32220769
2098*ec779b8eSAndroid Build Coastguard Worker const uint32_t clientIndex = mCblk->clientIndex;
2099*ec779b8eSAndroid Build Coastguard Worker const uint32_t serverIndex = mCblk->serverIndex;
2100*ec779b8eSAndroid Build Coastguard Worker if (clientIndex > EFFECT_PARAM_BUFFER_SIZE ||
2101*ec779b8eSAndroid Build Coastguard Worker serverIndex > EFFECT_PARAM_BUFFER_SIZE) {
2102*ec779b8eSAndroid Build Coastguard Worker mCblk->serverIndex = 0;
2103*ec779b8eSAndroid Build Coastguard Worker mCblk->clientIndex = 0;
2104*ec779b8eSAndroid Build Coastguard Worker RETURN(BAD_VALUE);
2105*ec779b8eSAndroid Build Coastguard Worker }
2106*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
2107*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> param;
2108*ec779b8eSAndroid Build Coastguard Worker for (uint32_t index = serverIndex; index < clientIndex;) {
2109*ec779b8eSAndroid Build Coastguard Worker int *p = (int *)(mBuffer + index);
2110*ec779b8eSAndroid Build Coastguard Worker const int size = *p++;
2111*ec779b8eSAndroid Build Coastguard Worker if (size < 0
2112*ec779b8eSAndroid Build Coastguard Worker || size > EFFECT_PARAM_BUFFER_SIZE
2113*ec779b8eSAndroid Build Coastguard Worker || ((uint8_t *)p + size) > mBuffer + clientIndex) {
2114*ec779b8eSAndroid Build Coastguard Worker ALOGW("command(): invalid parameter block size");
2115*ec779b8eSAndroid Build Coastguard Worker status = BAD_VALUE;
2116*ec779b8eSAndroid Build Coastguard Worker break;
2117*ec779b8eSAndroid Build Coastguard Worker }
2118*ec779b8eSAndroid Build Coastguard Worker
2119*ec779b8eSAndroid Build Coastguard Worker std::copy(reinterpret_cast<const uint8_t*>(p),
2120*ec779b8eSAndroid Build Coastguard Worker reinterpret_cast<const uint8_t*>(p) + size,
2121*ec779b8eSAndroid Build Coastguard Worker std::back_inserter(param));
2122*ec779b8eSAndroid Build Coastguard Worker
2123*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t> replyBuffer;
2124*ec779b8eSAndroid Build Coastguard Worker status_t ret = effect->command(EFFECT_CMD_SET_PARAM,
2125*ec779b8eSAndroid Build Coastguard Worker param,
2126*ec779b8eSAndroid Build Coastguard Worker sizeof(int),
2127*ec779b8eSAndroid Build Coastguard Worker &replyBuffer);
2128*ec779b8eSAndroid Build Coastguard Worker int reply = *reinterpret_cast<const int*>(replyBuffer.data());
2129*ec779b8eSAndroid Build Coastguard Worker
2130*ec779b8eSAndroid Build Coastguard Worker // verify shared memory: server index shouldn't change; client index can't go back.
2131*ec779b8eSAndroid Build Coastguard Worker if (serverIndex != mCblk->serverIndex
2132*ec779b8eSAndroid Build Coastguard Worker || clientIndex > mCblk->clientIndex) {
2133*ec779b8eSAndroid Build Coastguard Worker android_errorWriteLog(0x534e4554, "32220769");
2134*ec779b8eSAndroid Build Coastguard Worker status = BAD_VALUE;
2135*ec779b8eSAndroid Build Coastguard Worker break;
2136*ec779b8eSAndroid Build Coastguard Worker }
2137*ec779b8eSAndroid Build Coastguard Worker
2138*ec779b8eSAndroid Build Coastguard Worker // stop at first error encountered
2139*ec779b8eSAndroid Build Coastguard Worker if (ret != NO_ERROR) {
2140*ec779b8eSAndroid Build Coastguard Worker status = ret;
2141*ec779b8eSAndroid Build Coastguard Worker writeToBuffer(reply, response);
2142*ec779b8eSAndroid Build Coastguard Worker break;
2143*ec779b8eSAndroid Build Coastguard Worker } else if (reply != NO_ERROR) {
2144*ec779b8eSAndroid Build Coastguard Worker writeToBuffer(reply, response);
2145*ec779b8eSAndroid Build Coastguard Worker break;
2146*ec779b8eSAndroid Build Coastguard Worker }
2147*ec779b8eSAndroid Build Coastguard Worker index += size;
2148*ec779b8eSAndroid Build Coastguard Worker }
2149*ec779b8eSAndroid Build Coastguard Worker mCblk->serverIndex = 0;
2150*ec779b8eSAndroid Build Coastguard Worker mCblk->clientIndex = 0;
2151*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
2152*ec779b8eSAndroid Build Coastguard Worker }
2153*ec779b8eSAndroid Build Coastguard Worker
2154*ec779b8eSAndroid Build Coastguard Worker status_t status = effect->command(cmdCode,
2155*ec779b8eSAndroid Build Coastguard Worker cmdData,
2156*ec779b8eSAndroid Build Coastguard Worker maxResponseSize,
2157*ec779b8eSAndroid Build Coastguard Worker response);
2158*ec779b8eSAndroid Build Coastguard Worker RETURN(status);
2159*ec779b8eSAndroid Build Coastguard Worker }
2160*ec779b8eSAndroid Build Coastguard Worker
setControl(bool hasControl,bool signal,bool enabled)2161*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::setControl(bool hasControl, bool signal, bool enabled)
2162*ec779b8eSAndroid Build Coastguard Worker {
2163*ec779b8eSAndroid Build Coastguard Worker ALOGV("setControl %p control %d", this, hasControl);
2164*ec779b8eSAndroid Build Coastguard Worker
2165*ec779b8eSAndroid Build Coastguard Worker mHasControl = hasControl;
2166*ec779b8eSAndroid Build Coastguard Worker mEnabled = enabled;
2167*ec779b8eSAndroid Build Coastguard Worker
2168*ec779b8eSAndroid Build Coastguard Worker if (signal && mEffectClient != 0) {
2169*ec779b8eSAndroid Build Coastguard Worker mEffectClient->controlStatusChanged(hasControl);
2170*ec779b8eSAndroid Build Coastguard Worker }
2171*ec779b8eSAndroid Build Coastguard Worker }
2172*ec779b8eSAndroid Build Coastguard Worker
commandExecuted(uint32_t cmdCode,const std::vector<uint8_t> & cmdData,const std::vector<uint8_t> & replyData)2173*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::commandExecuted(uint32_t cmdCode,
2174*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& cmdData,
2175*ec779b8eSAndroid Build Coastguard Worker const std::vector<uint8_t>& replyData)
2176*ec779b8eSAndroid Build Coastguard Worker {
2177*ec779b8eSAndroid Build Coastguard Worker if (mEffectClient != 0) {
2178*ec779b8eSAndroid Build Coastguard Worker mEffectClient->commandExecuted(cmdCode, cmdData, replyData);
2179*ec779b8eSAndroid Build Coastguard Worker }
2180*ec779b8eSAndroid Build Coastguard Worker }
2181*ec779b8eSAndroid Build Coastguard Worker
2182*ec779b8eSAndroid Build Coastguard Worker
2183*ec779b8eSAndroid Build Coastguard Worker
setEnabled(bool enabled)2184*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::setEnabled(bool enabled)
2185*ec779b8eSAndroid Build Coastguard Worker {
2186*ec779b8eSAndroid Build Coastguard Worker if (mEffectClient != 0) {
2187*ec779b8eSAndroid Build Coastguard Worker mEffectClient->enableStatusChanged(enabled);
2188*ec779b8eSAndroid Build Coastguard Worker }
2189*ec779b8eSAndroid Build Coastguard Worker }
2190*ec779b8eSAndroid Build Coastguard Worker
framesProcessed(int32_t frames) const2191*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::framesProcessed(int32_t frames) const
2192*ec779b8eSAndroid Build Coastguard Worker {
2193*ec779b8eSAndroid Build Coastguard Worker if (mEffectClient != 0 && mNotifyFramesProcessed) {
2194*ec779b8eSAndroid Build Coastguard Worker mEffectClient->framesProcessed(frames);
2195*ec779b8eSAndroid Build Coastguard Worker }
2196*ec779b8eSAndroid Build Coastguard Worker }
2197*ec779b8eSAndroid Build Coastguard Worker
dumpToBuffer(char * buffer,size_t size) const2198*ec779b8eSAndroid Build Coastguard Worker void EffectHandle::dumpToBuffer(char* buffer, size_t size) const
2199*ec779b8eSAndroid Build Coastguard Worker {
2200*ec779b8eSAndroid Build Coastguard Worker std::optional<afutils::FallibleLockGuard> guard;
2201*ec779b8eSAndroid Build Coastguard Worker if (mCblk != nullptr) {
2202*ec779b8eSAndroid Build Coastguard Worker guard.emplace(mCblk->lock);
2203*ec779b8eSAndroid Build Coastguard Worker }
2204*ec779b8eSAndroid Build Coastguard Worker
2205*ec779b8eSAndroid Build Coastguard Worker snprintf(buffer, size, "\t\t\t%5d %5d %3s %3s %5u %5u\n",
2206*ec779b8eSAndroid Build Coastguard Worker (mClient == 0) ? getpid() : mClient->pid(),
2207*ec779b8eSAndroid Build Coastguard Worker mPriority,
2208*ec779b8eSAndroid Build Coastguard Worker mHasControl ? "yes" : "no",
2209*ec779b8eSAndroid Build Coastguard Worker guard.has_value() && *guard ? "yes" : "no",
2210*ec779b8eSAndroid Build Coastguard Worker mCblk ? mCblk->clientIndex : 0,
2211*ec779b8eSAndroid Build Coastguard Worker mCblk ? mCblk->serverIndex : 0
2212*ec779b8eSAndroid Build Coastguard Worker );
2213*ec779b8eSAndroid Build Coastguard Worker }
2214*ec779b8eSAndroid Build Coastguard Worker
2215*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
2216*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "EffectChain"
2217*ec779b8eSAndroid Build Coastguard Worker
2218*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const sp<IAfThreadBase> & thread,audio_session_t sessionId,const sp<IAfThreadCallback> & afThreadCallback)2219*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> IAfEffectChain::create(
2220*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase>& thread,
2221*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId,
2222*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback)
2223*ec779b8eSAndroid Build Coastguard Worker {
2224*ec779b8eSAndroid Build Coastguard Worker return sp<EffectChain>::make(thread, sessionId, afThreadCallback);
2225*ec779b8eSAndroid Build Coastguard Worker }
2226*ec779b8eSAndroid Build Coastguard Worker
EffectChain(const sp<IAfThreadBase> & thread,audio_session_t sessionId,const sp<IAfThreadCallback> & afThreadCallback)2227*ec779b8eSAndroid Build Coastguard Worker EffectChain::EffectChain(const sp<IAfThreadBase>& thread, audio_session_t sessionId,
2228*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback)
2229*ec779b8eSAndroid Build Coastguard Worker : mSessionId(sessionId), mActiveTrackCnt(0), mTrackCnt(0), mTailBufferCount(0),
2230*ec779b8eSAndroid Build Coastguard Worker mLeftVolume(UINT_MAX), mRightVolume(UINT_MAX),
2231*ec779b8eSAndroid Build Coastguard Worker mNewLeftVolume(UINT_MAX), mNewRightVolume(UINT_MAX),
2232*ec779b8eSAndroid Build Coastguard Worker mEffectCallback(new EffectCallback(wp<EffectChain>(this), thread, afThreadCallback))
2233*ec779b8eSAndroid Build Coastguard Worker {
2234*ec779b8eSAndroid Build Coastguard Worker if (thread != nullptr) {
2235*ec779b8eSAndroid Build Coastguard Worker mStrategy = thread->getStrategyForStream(AUDIO_STREAM_MUSIC);
2236*ec779b8eSAndroid Build Coastguard Worker mMaxTailBuffers =
2237*ec779b8eSAndroid Build Coastguard Worker ((kProcessTailDurationMs * thread->sampleRate()) / 1000) /
2238*ec779b8eSAndroid Build Coastguard Worker thread->frameCount();
2239*ec779b8eSAndroid Build Coastguard Worker }
2240*ec779b8eSAndroid Build Coastguard Worker }
2241*ec779b8eSAndroid Build Coastguard Worker
getEffectFromDesc(effect_descriptor_t * descriptor) const2242*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> EffectChain::getEffectFromDesc(
2243*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *descriptor) const
2244*ec779b8eSAndroid Build Coastguard Worker {
2245*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2246*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2247*ec779b8eSAndroid Build Coastguard Worker
2248*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2249*ec779b8eSAndroid Build Coastguard Worker if (memcmp(&mEffects[i]->desc().uuid, &descriptor->uuid, sizeof(effect_uuid_t)) == 0) {
2250*ec779b8eSAndroid Build Coastguard Worker return mEffects[i];
2251*ec779b8eSAndroid Build Coastguard Worker }
2252*ec779b8eSAndroid Build Coastguard Worker }
2253*ec779b8eSAndroid Build Coastguard Worker return 0;
2254*ec779b8eSAndroid Build Coastguard Worker }
2255*ec779b8eSAndroid Build Coastguard Worker
2256*ec779b8eSAndroid Build Coastguard Worker // getEffectFromId_l() must be called with IAfThreadBase::mutex() held
getEffectFromId_l(int id) const2257*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> EffectChain::getEffectFromId_l(int id) const
2258*ec779b8eSAndroid Build Coastguard Worker {
2259*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2260*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2261*ec779b8eSAndroid Build Coastguard Worker
2262*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2263*ec779b8eSAndroid Build Coastguard Worker // by convention, return first effect if id provided is 0 (0 is never a valid id)
2264*ec779b8eSAndroid Build Coastguard Worker if (id == 0 || mEffects[i]->id() == id) {
2265*ec779b8eSAndroid Build Coastguard Worker return mEffects[i];
2266*ec779b8eSAndroid Build Coastguard Worker }
2267*ec779b8eSAndroid Build Coastguard Worker }
2268*ec779b8eSAndroid Build Coastguard Worker return 0;
2269*ec779b8eSAndroid Build Coastguard Worker }
2270*ec779b8eSAndroid Build Coastguard Worker
2271*ec779b8eSAndroid Build Coastguard Worker // getEffectFromType_l() must be called with IAfThreadBase::mutex() held
getEffectFromType_l(const effect_uuid_t * type) const2272*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> EffectChain::getEffectFromType_l(
2273*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t *type) const
2274*ec779b8eSAndroid Build Coastguard Worker {
2275*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2276*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2277*ec779b8eSAndroid Build Coastguard Worker
2278*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2279*ec779b8eSAndroid Build Coastguard Worker if (memcmp(&mEffects[i]->desc().type, type, sizeof(effect_uuid_t)) == 0) {
2280*ec779b8eSAndroid Build Coastguard Worker return mEffects[i];
2281*ec779b8eSAndroid Build Coastguard Worker }
2282*ec779b8eSAndroid Build Coastguard Worker }
2283*ec779b8eSAndroid Build Coastguard Worker return 0;
2284*ec779b8eSAndroid Build Coastguard Worker }
2285*ec779b8eSAndroid Build Coastguard Worker
getEffectIds_l() const2286*ec779b8eSAndroid Build Coastguard Worker std::vector<int> EffectChain::getEffectIds_l() const
2287*ec779b8eSAndroid Build Coastguard Worker {
2288*ec779b8eSAndroid Build Coastguard Worker std::vector<int> ids;
2289*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2290*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); i++) {
2291*ec779b8eSAndroid Build Coastguard Worker ids.push_back(mEffects[i]->id());
2292*ec779b8eSAndroid Build Coastguard Worker }
2293*ec779b8eSAndroid Build Coastguard Worker return ids;
2294*ec779b8eSAndroid Build Coastguard Worker }
2295*ec779b8eSAndroid Build Coastguard Worker
clearInputBuffer()2296*ec779b8eSAndroid Build Coastguard Worker void EffectChain::clearInputBuffer()
2297*ec779b8eSAndroid Build Coastguard Worker {
2298*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2299*ec779b8eSAndroid Build Coastguard Worker clearInputBuffer_l();
2300*ec779b8eSAndroid Build Coastguard Worker }
2301*ec779b8eSAndroid Build Coastguard Worker
2302*ec779b8eSAndroid Build Coastguard Worker // Must be called with EffectChain::mutex() locked
clearInputBuffer_l()2303*ec779b8eSAndroid Build Coastguard Worker void EffectChain::clearInputBuffer_l()
2304*ec779b8eSAndroid Build Coastguard Worker {
2305*ec779b8eSAndroid Build Coastguard Worker if (mInBuffer == NULL) {
2306*ec779b8eSAndroid Build Coastguard Worker return;
2307*ec779b8eSAndroid Build Coastguard Worker }
2308*ec779b8eSAndroid Build Coastguard Worker const size_t frameSize = audio_bytes_per_sample(AUDIO_FORMAT_PCM_FLOAT)
2309*ec779b8eSAndroid Build Coastguard Worker * mEffectCallback->inChannelCount(mEffects[0]->id());
2310*ec779b8eSAndroid Build Coastguard Worker
2311*ec779b8eSAndroid Build Coastguard Worker memset(mInBuffer->audioBuffer()->raw, 0, mEffectCallback->frameCount() * frameSize);
2312*ec779b8eSAndroid Build Coastguard Worker mInBuffer->commit();
2313*ec779b8eSAndroid Build Coastguard Worker }
2314*ec779b8eSAndroid Build Coastguard Worker
2315*ec779b8eSAndroid Build Coastguard Worker // Must be called with EffectChain::mutex() locked
process_l()2316*ec779b8eSAndroid Build Coastguard Worker void EffectChain::process_l() {
2317*ec779b8eSAndroid Build Coastguard Worker // never process effects when:
2318*ec779b8eSAndroid Build Coastguard Worker // - on an OFFLOAD thread
2319*ec779b8eSAndroid Build Coastguard Worker // - no more tracks are on the session and the effect tail has been rendered
2320*ec779b8eSAndroid Build Coastguard Worker bool doProcess = !mEffectCallback->isOffloadOrMmap();
2321*ec779b8eSAndroid Build Coastguard Worker if (!audio_is_global_session(mSessionId)) {
2322*ec779b8eSAndroid Build Coastguard Worker bool tracksOnSession = (trackCnt() != 0);
2323*ec779b8eSAndroid Build Coastguard Worker
2324*ec779b8eSAndroid Build Coastguard Worker if (!tracksOnSession && mTailBufferCount == 0) {
2325*ec779b8eSAndroid Build Coastguard Worker doProcess = false;
2326*ec779b8eSAndroid Build Coastguard Worker }
2327*ec779b8eSAndroid Build Coastguard Worker
2328*ec779b8eSAndroid Build Coastguard Worker if (activeTrackCnt() == 0) {
2329*ec779b8eSAndroid Build Coastguard Worker // if no track is active and the effect tail has not been rendered,
2330*ec779b8eSAndroid Build Coastguard Worker // the input buffer must be cleared here as the mixer process will not do it
2331*ec779b8eSAndroid Build Coastguard Worker if (tracksOnSession || mTailBufferCount > 0) {
2332*ec779b8eSAndroid Build Coastguard Worker clearInputBuffer_l();
2333*ec779b8eSAndroid Build Coastguard Worker if (mTailBufferCount > 0) {
2334*ec779b8eSAndroid Build Coastguard Worker mTailBufferCount--;
2335*ec779b8eSAndroid Build Coastguard Worker }
2336*ec779b8eSAndroid Build Coastguard Worker }
2337*ec779b8eSAndroid Build Coastguard Worker }
2338*ec779b8eSAndroid Build Coastguard Worker }
2339*ec779b8eSAndroid Build Coastguard Worker
2340*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2341*ec779b8eSAndroid Build Coastguard Worker if (doProcess) {
2342*ec779b8eSAndroid Build Coastguard Worker // Only the input and output buffers of the chain can be external,
2343*ec779b8eSAndroid Build Coastguard Worker // and 'update' / 'commit' do nothing for allocated buffers, thus
2344*ec779b8eSAndroid Build Coastguard Worker // it's not needed to consider any other buffers here.
2345*ec779b8eSAndroid Build Coastguard Worker mInBuffer->update();
2346*ec779b8eSAndroid Build Coastguard Worker if (mInBuffer->audioBuffer()->raw != mOutBuffer->audioBuffer()->raw) {
2347*ec779b8eSAndroid Build Coastguard Worker mOutBuffer->update();
2348*ec779b8eSAndroid Build Coastguard Worker }
2349*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2350*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->process();
2351*ec779b8eSAndroid Build Coastguard Worker }
2352*ec779b8eSAndroid Build Coastguard Worker mInBuffer->commit();
2353*ec779b8eSAndroid Build Coastguard Worker if (mInBuffer->audioBuffer()->raw != mOutBuffer->audioBuffer()->raw) {
2354*ec779b8eSAndroid Build Coastguard Worker mOutBuffer->commit();
2355*ec779b8eSAndroid Build Coastguard Worker }
2356*ec779b8eSAndroid Build Coastguard Worker }
2357*ec779b8eSAndroid Build Coastguard Worker bool doResetVolume = false;
2358*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2359*ec779b8eSAndroid Build Coastguard Worker // reset volume when any effect just started or stopped.
2360*ec779b8eSAndroid Build Coastguard Worker // resetVolume_l will check if the volume controller effect in the chain needs update and
2361*ec779b8eSAndroid Build Coastguard Worker // apply the correct volume
2362*ec779b8eSAndroid Build Coastguard Worker doResetVolume = mEffects[i]->updateState_l() || doResetVolume;
2363*ec779b8eSAndroid Build Coastguard Worker }
2364*ec779b8eSAndroid Build Coastguard Worker if (doResetVolume) {
2365*ec779b8eSAndroid Build Coastguard Worker resetVolume_l();
2366*ec779b8eSAndroid Build Coastguard Worker }
2367*ec779b8eSAndroid Build Coastguard Worker }
2368*ec779b8eSAndroid Build Coastguard Worker
createEffect(sp<IAfEffectModule> & effect,effect_descriptor_t * desc,int id,audio_session_t sessionId,bool pinned)2369*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::createEffect(sp<IAfEffectModule>& effect,
2370*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc,
2371*ec779b8eSAndroid Build Coastguard Worker int id,
2372*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId,
2373*ec779b8eSAndroid Build Coastguard Worker bool pinned)
2374*ec779b8eSAndroid Build Coastguard Worker {
2375*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2376*ec779b8eSAndroid Build Coastguard Worker effect = new EffectModule(mEffectCallback, desc, id, sessionId, pinned, AUDIO_PORT_HANDLE_NONE);
2377*ec779b8eSAndroid Build Coastguard Worker status_t lStatus = effect->status();
2378*ec779b8eSAndroid Build Coastguard Worker if (lStatus == NO_ERROR) {
2379*ec779b8eSAndroid Build Coastguard Worker lStatus = addEffect_l(effect);
2380*ec779b8eSAndroid Build Coastguard Worker }
2381*ec779b8eSAndroid Build Coastguard Worker if (lStatus != NO_ERROR) {
2382*ec779b8eSAndroid Build Coastguard Worker effect.clear();
2383*ec779b8eSAndroid Build Coastguard Worker }
2384*ec779b8eSAndroid Build Coastguard Worker return lStatus;
2385*ec779b8eSAndroid Build Coastguard Worker }
2386*ec779b8eSAndroid Build Coastguard Worker
addEffect(const sp<IAfEffectModule> & effect)2387*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::addEffect(const sp<IAfEffectModule>& effect)
2388*ec779b8eSAndroid Build Coastguard Worker {
2389*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2390*ec779b8eSAndroid Build Coastguard Worker return addEffect_l(effect);
2391*ec779b8eSAndroid Build Coastguard Worker }
2392*ec779b8eSAndroid Build Coastguard Worker // addEffect_l() must be called with EffectChain::mutex() held
addEffect_l(const sp<IAfEffectModule> & effect)2393*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::addEffect_l(const sp<IAfEffectModule>& effect)
2394*ec779b8eSAndroid Build Coastguard Worker {
2395*ec779b8eSAndroid Build Coastguard Worker effect->setCallback(mEffectCallback);
2396*ec779b8eSAndroid Build Coastguard Worker
2397*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t desc = effect->desc();
2398*ec779b8eSAndroid Build Coastguard Worker ssize_t idx_insert = 0;
2399*ec779b8eSAndroid Build Coastguard Worker if ((desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
2400*ec779b8eSAndroid Build Coastguard Worker // Auxiliary effects are inserted at the beginning of mEffects vector as
2401*ec779b8eSAndroid Build Coastguard Worker // they are processed first and accumulated in chain input buffer
2402*ec779b8eSAndroid Build Coastguard Worker mEffects.insertAt(effect, idx_insert);
2403*ec779b8eSAndroid Build Coastguard Worker
2404*ec779b8eSAndroid Build Coastguard Worker // the input buffer for auxiliary effect contains mono samples in
2405*ec779b8eSAndroid Build Coastguard Worker // 32 bit format. This is to avoid saturation in AudoMixer
2406*ec779b8eSAndroid Build Coastguard Worker // accumulation stage. Saturation is done in EffectModule::process() before
2407*ec779b8eSAndroid Build Coastguard Worker // calling the process in effect engine
2408*ec779b8eSAndroid Build Coastguard Worker size_t numSamples = mEffectCallback->frameCount();
2409*ec779b8eSAndroid Build Coastguard Worker sp<EffectBufferHalInterface> halBuffer;
2410*ec779b8eSAndroid Build Coastguard Worker
2411*ec779b8eSAndroid Build Coastguard Worker status_t result = mEffectCallback->allocateHalBuffer(
2412*ec779b8eSAndroid Build Coastguard Worker numSamples * sizeof(float), &halBuffer);
2413*ec779b8eSAndroid Build Coastguard Worker if (result != OK) return result;
2414*ec779b8eSAndroid Build Coastguard Worker
2415*ec779b8eSAndroid Build Coastguard Worker effect->configure_l();
2416*ec779b8eSAndroid Build Coastguard Worker
2417*ec779b8eSAndroid Build Coastguard Worker effect->setInBuffer(halBuffer);
2418*ec779b8eSAndroid Build Coastguard Worker // auxiliary effects output samples to chain input buffer for further processing
2419*ec779b8eSAndroid Build Coastguard Worker // by insert effects
2420*ec779b8eSAndroid Build Coastguard Worker effect->setOutBuffer(mInBuffer);
2421*ec779b8eSAndroid Build Coastguard Worker } else {
2422*ec779b8eSAndroid Build Coastguard Worker idx_insert = getInsertIndex_l(desc);
2423*ec779b8eSAndroid Build Coastguard Worker if (idx_insert < 0) {
2424*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION;
2425*ec779b8eSAndroid Build Coastguard Worker }
2426*ec779b8eSAndroid Build Coastguard Worker
2427*ec779b8eSAndroid Build Coastguard Worker size_t previousSize = mEffects.size();
2428*ec779b8eSAndroid Build Coastguard Worker mEffects.insertAt(effect, idx_insert);
2429*ec779b8eSAndroid Build Coastguard Worker
2430*ec779b8eSAndroid Build Coastguard Worker effect->configure_l();
2431*ec779b8eSAndroid Build Coastguard Worker
2432*ec779b8eSAndroid Build Coastguard Worker // - By default:
2433*ec779b8eSAndroid Build Coastguard Worker // All effects read samples from chain input buffer.
2434*ec779b8eSAndroid Build Coastguard Worker // The last effect in the chain, writes samples to chain output buffer,
2435*ec779b8eSAndroid Build Coastguard Worker // otherwise to chain input buffer
2436*ec779b8eSAndroid Build Coastguard Worker // - In the OUTPUT_STAGE chain of a spatializer mixer thread:
2437*ec779b8eSAndroid Build Coastguard Worker // The spatializer effect (first effect) reads samples from the input buffer
2438*ec779b8eSAndroid Build Coastguard Worker // and writes samples to the output buffer.
2439*ec779b8eSAndroid Build Coastguard Worker // All other effects read and writes samples to the output buffer
2440*ec779b8eSAndroid Build Coastguard Worker if (mEffectCallback->isSpatializer()
2441*ec779b8eSAndroid Build Coastguard Worker && mSessionId == AUDIO_SESSION_OUTPUT_STAGE) {
2442*ec779b8eSAndroid Build Coastguard Worker effect->setOutBuffer(mOutBuffer);
2443*ec779b8eSAndroid Build Coastguard Worker if (idx_insert == 0) {
2444*ec779b8eSAndroid Build Coastguard Worker if (previousSize != 0) {
2445*ec779b8eSAndroid Build Coastguard Worker mEffects[1]->configure_l();
2446*ec779b8eSAndroid Build Coastguard Worker mEffects[1]->setInBuffer(mOutBuffer);
2447*ec779b8eSAndroid Build Coastguard Worker mEffects[1]->updateAccessMode_l(); // reconfig if needed.
2448*ec779b8eSAndroid Build Coastguard Worker }
2449*ec779b8eSAndroid Build Coastguard Worker effect->setInBuffer(mInBuffer);
2450*ec779b8eSAndroid Build Coastguard Worker } else {
2451*ec779b8eSAndroid Build Coastguard Worker effect->setInBuffer(mOutBuffer);
2452*ec779b8eSAndroid Build Coastguard Worker }
2453*ec779b8eSAndroid Build Coastguard Worker } else {
2454*ec779b8eSAndroid Build Coastguard Worker effect->setInBuffer(mInBuffer);
2455*ec779b8eSAndroid Build Coastguard Worker if (idx_insert == static_cast<ssize_t>(previousSize)) {
2456*ec779b8eSAndroid Build Coastguard Worker if (idx_insert != 0) {
2457*ec779b8eSAndroid Build Coastguard Worker mEffects[idx_insert-1]->configure_l();
2458*ec779b8eSAndroid Build Coastguard Worker mEffects[idx_insert-1]->setOutBuffer(mInBuffer);
2459*ec779b8eSAndroid Build Coastguard Worker mEffects[idx_insert - 1]->updateAccessMode_l(); // reconfig if needed.
2460*ec779b8eSAndroid Build Coastguard Worker }
2461*ec779b8eSAndroid Build Coastguard Worker effect->setOutBuffer(mOutBuffer);
2462*ec779b8eSAndroid Build Coastguard Worker } else {
2463*ec779b8eSAndroid Build Coastguard Worker effect->setOutBuffer(mInBuffer);
2464*ec779b8eSAndroid Build Coastguard Worker }
2465*ec779b8eSAndroid Build Coastguard Worker }
2466*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s effect %p, added in chain %p at rank %zu",
2467*ec779b8eSAndroid Build Coastguard Worker __func__, effect.get(), this, idx_insert);
2468*ec779b8eSAndroid Build Coastguard Worker }
2469*ec779b8eSAndroid Build Coastguard Worker effect->configure_l();
2470*ec779b8eSAndroid Build Coastguard Worker
2471*ec779b8eSAndroid Build Coastguard Worker if (effect->isVolumeControl()) {
2472*ec779b8eSAndroid Build Coastguard Worker const auto volumeControlIndex = findVolumeControl_l(0, mEffects.size());
2473*ec779b8eSAndroid Build Coastguard Worker if (!volumeControlIndex.has_value() || (ssize_t)volumeControlIndex.value() < idx_insert) {
2474*ec779b8eSAndroid Build Coastguard Worker // If this effect will be the new volume control effect when it is enabled, force
2475*ec779b8eSAndroid Build Coastguard Worker // initializing the volume as 0 for volume control effect for safer ramping. The actual
2476*ec779b8eSAndroid Build Coastguard Worker // volume will be set from setVolume_l.
2477*ec779b8eSAndroid Build Coastguard Worker uint32_t left = 0;
2478*ec779b8eSAndroid Build Coastguard Worker uint32_t right = 0;
2479*ec779b8eSAndroid Build Coastguard Worker effect->setVolume_l(&left, &right, true /*controller*/, true /*force*/);
2480*ec779b8eSAndroid Build Coastguard Worker }
2481*ec779b8eSAndroid Build Coastguard Worker }
2482*ec779b8eSAndroid Build Coastguard Worker
2483*ec779b8eSAndroid Build Coastguard Worker return NO_ERROR;
2484*ec779b8eSAndroid Build Coastguard Worker }
2485*ec779b8eSAndroid Build Coastguard Worker
findVolumeControl_l(size_t from,size_t to) const2486*ec779b8eSAndroid Build Coastguard Worker std::optional<size_t> EffectChain::findVolumeControl_l(size_t from, size_t to) const {
2487*ec779b8eSAndroid Build Coastguard Worker for (size_t i = std::min(to, mEffects.size()); i > from; i--) {
2488*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i - 1]->isVolumeControlEnabled_l()) {
2489*ec779b8eSAndroid Build Coastguard Worker return i - 1;
2490*ec779b8eSAndroid Build Coastguard Worker }
2491*ec779b8eSAndroid Build Coastguard Worker }
2492*ec779b8eSAndroid Build Coastguard Worker return std::nullopt;
2493*ec779b8eSAndroid Build Coastguard Worker }
2494*ec779b8eSAndroid Build Coastguard Worker
getInsertIndex_l(const effect_descriptor_t & desc)2495*ec779b8eSAndroid Build Coastguard Worker ssize_t EffectChain::getInsertIndex_l(const effect_descriptor_t& desc) {
2496*ec779b8eSAndroid Build Coastguard Worker // Insert effects are inserted at the end of mEffects vector as they are processed
2497*ec779b8eSAndroid Build Coastguard Worker // after track and auxiliary effects.
2498*ec779b8eSAndroid Build Coastguard Worker // Insert effect order as a function of indicated preference:
2499*ec779b8eSAndroid Build Coastguard Worker // if EFFECT_FLAG_INSERT_EXCLUSIVE, insert in first position or reject if
2500*ec779b8eSAndroid Build Coastguard Worker // another effect is present
2501*ec779b8eSAndroid Build Coastguard Worker // else if EFFECT_FLAG_INSERT_FIRST, insert in first position or after the
2502*ec779b8eSAndroid Build Coastguard Worker // last effect claiming first position
2503*ec779b8eSAndroid Build Coastguard Worker // else if EFFECT_FLAG_INSERT_LAST, insert in last position or before the
2504*ec779b8eSAndroid Build Coastguard Worker // first effect claiming last position
2505*ec779b8eSAndroid Build Coastguard Worker // else if EFFECT_FLAG_INSERT_ANY insert after first or before last
2506*ec779b8eSAndroid Build Coastguard Worker // Reject insertion if an effect with EFFECT_FLAG_INSERT_EXCLUSIVE is
2507*ec779b8eSAndroid Build Coastguard Worker // already present
2508*ec779b8eSAndroid Build Coastguard Worker // Spatializer or Downmixer effects are inserted in first position because
2509*ec779b8eSAndroid Build Coastguard Worker // they adapt the channel count for all other effects in the chain
2510*ec779b8eSAndroid Build Coastguard Worker if (IAfEffectModule::isSpatializer(&desc.type)
2511*ec779b8eSAndroid Build Coastguard Worker || (memcmp(&desc.type, EFFECT_UIID_DOWNMIX, sizeof(effect_uuid_t)) == 0)) {
2512*ec779b8eSAndroid Build Coastguard Worker return 0;
2513*ec779b8eSAndroid Build Coastguard Worker }
2514*ec779b8eSAndroid Build Coastguard Worker
2515*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2516*ec779b8eSAndroid Build Coastguard Worker uint32_t insertPref = desc.flags & EFFECT_FLAG_INSERT_MASK;
2517*ec779b8eSAndroid Build Coastguard Worker ssize_t idx_insert;
2518*ec779b8eSAndroid Build Coastguard Worker ssize_t idx_insert_first = -1;
2519*ec779b8eSAndroid Build Coastguard Worker ssize_t idx_insert_last = -1;
2520*ec779b8eSAndroid Build Coastguard Worker
2521*ec779b8eSAndroid Build Coastguard Worker idx_insert = size;
2522*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2523*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t d = mEffects[i]->desc();
2524*ec779b8eSAndroid Build Coastguard Worker uint32_t iMode = d.flags & EFFECT_FLAG_TYPE_MASK;
2525*ec779b8eSAndroid Build Coastguard Worker uint32_t iPref = d.flags & EFFECT_FLAG_INSERT_MASK;
2526*ec779b8eSAndroid Build Coastguard Worker if (iMode == EFFECT_FLAG_TYPE_INSERT) {
2527*ec779b8eSAndroid Build Coastguard Worker // check invalid effect chaining combinations
2528*ec779b8eSAndroid Build Coastguard Worker if (insertPref == EFFECT_FLAG_INSERT_EXCLUSIVE ||
2529*ec779b8eSAndroid Build Coastguard Worker iPref == EFFECT_FLAG_INSERT_EXCLUSIVE) {
2530*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s could not insert effect %s: exclusive conflict with %s",
2531*ec779b8eSAndroid Build Coastguard Worker __func__, desc.name, d.name);
2532*ec779b8eSAndroid Build Coastguard Worker return -1;
2533*ec779b8eSAndroid Build Coastguard Worker }
2534*ec779b8eSAndroid Build Coastguard Worker // remember position of first insert effect and by default
2535*ec779b8eSAndroid Build Coastguard Worker // select this as insert position for new effect
2536*ec779b8eSAndroid Build Coastguard Worker if (idx_insert == static_cast<ssize_t>(size)) {
2537*ec779b8eSAndroid Build Coastguard Worker idx_insert = i;
2538*ec779b8eSAndroid Build Coastguard Worker }
2539*ec779b8eSAndroid Build Coastguard Worker // remember position of last insert effect claiming
2540*ec779b8eSAndroid Build Coastguard Worker // first position
2541*ec779b8eSAndroid Build Coastguard Worker if (iPref == EFFECT_FLAG_INSERT_FIRST) {
2542*ec779b8eSAndroid Build Coastguard Worker idx_insert_first = i;
2543*ec779b8eSAndroid Build Coastguard Worker }
2544*ec779b8eSAndroid Build Coastguard Worker // remember position of first insert effect claiming
2545*ec779b8eSAndroid Build Coastguard Worker // last position
2546*ec779b8eSAndroid Build Coastguard Worker if (iPref == EFFECT_FLAG_INSERT_LAST &&
2547*ec779b8eSAndroid Build Coastguard Worker idx_insert_last == -1) {
2548*ec779b8eSAndroid Build Coastguard Worker idx_insert_last = i;
2549*ec779b8eSAndroid Build Coastguard Worker }
2550*ec779b8eSAndroid Build Coastguard Worker }
2551*ec779b8eSAndroid Build Coastguard Worker }
2552*ec779b8eSAndroid Build Coastguard Worker
2553*ec779b8eSAndroid Build Coastguard Worker // modify idx_insert from first position if needed
2554*ec779b8eSAndroid Build Coastguard Worker if (insertPref == EFFECT_FLAG_INSERT_LAST) {
2555*ec779b8eSAndroid Build Coastguard Worker if (idx_insert_last != -1) {
2556*ec779b8eSAndroid Build Coastguard Worker idx_insert = idx_insert_last;
2557*ec779b8eSAndroid Build Coastguard Worker } else {
2558*ec779b8eSAndroid Build Coastguard Worker idx_insert = size;
2559*ec779b8eSAndroid Build Coastguard Worker }
2560*ec779b8eSAndroid Build Coastguard Worker } else {
2561*ec779b8eSAndroid Build Coastguard Worker if (idx_insert_first != -1) {
2562*ec779b8eSAndroid Build Coastguard Worker idx_insert = idx_insert_first + 1;
2563*ec779b8eSAndroid Build Coastguard Worker }
2564*ec779b8eSAndroid Build Coastguard Worker }
2565*ec779b8eSAndroid Build Coastguard Worker return idx_insert;
2566*ec779b8eSAndroid Build Coastguard Worker }
2567*ec779b8eSAndroid Build Coastguard Worker
removeEffect(const sp<IAfEffectModule> & effect,bool release)2568*ec779b8eSAndroid Build Coastguard Worker size_t EffectChain::removeEffect(const sp<IAfEffectModule>& effect,
2569*ec779b8eSAndroid Build Coastguard Worker bool release)
2570*ec779b8eSAndroid Build Coastguard Worker {
2571*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2572*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2573*ec779b8eSAndroid Build Coastguard Worker uint32_t type = effect->desc().flags & EFFECT_FLAG_TYPE_MASK;
2574*ec779b8eSAndroid Build Coastguard Worker
2575*ec779b8eSAndroid Build Coastguard Worker const bool hasThreadAttached = mEffectCallback->hasThreadAttached();
2576*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2577*ec779b8eSAndroid Build Coastguard Worker if (effect == mEffects[i]) {
2578*ec779b8eSAndroid Build Coastguard Worker // calling stop here will remove pre-processing effect from the audio HAL.
2579*ec779b8eSAndroid Build Coastguard Worker // This is safe as we hold the EffectChain mutex which guarantees that we are not in
2580*ec779b8eSAndroid Build Coastguard Worker // the middle of a read from audio HAL
2581*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->state() == EffectModule::ACTIVE ||
2582*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->state() == EffectModule::STOPPING) {
2583*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->stop_l();
2584*ec779b8eSAndroid Build Coastguard Worker }
2585*ec779b8eSAndroid Build Coastguard Worker if (release) {
2586*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->release_l("EffectChain::removeEffect");
2587*ec779b8eSAndroid Build Coastguard Worker }
2588*ec779b8eSAndroid Build Coastguard Worker // Skip operation when no thread attached (could lead to sigfpe as framecount is 0...)
2589*ec779b8eSAndroid Build Coastguard Worker if (hasThreadAttached && type != EFFECT_FLAG_TYPE_AUXILIARY) {
2590*ec779b8eSAndroid Build Coastguard Worker if (i == size - 1 && i != 0) {
2591*ec779b8eSAndroid Build Coastguard Worker mEffects[i - 1]->configure_l();
2592*ec779b8eSAndroid Build Coastguard Worker mEffects[i - 1]->setOutBuffer(mOutBuffer);
2593*ec779b8eSAndroid Build Coastguard Worker mEffects[i - 1]->updateAccessMode_l(); // reconfig if needed.
2594*ec779b8eSAndroid Build Coastguard Worker }
2595*ec779b8eSAndroid Build Coastguard Worker }
2596*ec779b8eSAndroid Build Coastguard Worker mEffects.removeAt(i);
2597*ec779b8eSAndroid Build Coastguard Worker
2598*ec779b8eSAndroid Build Coastguard Worker // make sure the input buffer configuration for the new first effect in the chain
2599*ec779b8eSAndroid Build Coastguard Worker // is updated if needed (can switch from HAL channel mask to mixer channel mask)
2600*ec779b8eSAndroid Build Coastguard Worker if (type != EFFECT_FLAG_TYPE_AUXILIARY // TODO(b/284522658) breaks for aux FX, why?
2601*ec779b8eSAndroid Build Coastguard Worker && hasThreadAttached && i == 0 && size > 1) {
2602*ec779b8eSAndroid Build Coastguard Worker mEffects[0]->configure_l();
2603*ec779b8eSAndroid Build Coastguard Worker mEffects[0]->setInBuffer(mInBuffer);
2604*ec779b8eSAndroid Build Coastguard Worker mEffects[0]->updateAccessMode_l(); // reconfig if needed.
2605*ec779b8eSAndroid Build Coastguard Worker }
2606*ec779b8eSAndroid Build Coastguard Worker
2607*ec779b8eSAndroid Build Coastguard Worker ALOGV("removeEffect_l() effect %p, removed from chain %p at rank %zu", effect.get(),
2608*ec779b8eSAndroid Build Coastguard Worker this, i);
2609*ec779b8eSAndroid Build Coastguard Worker break;
2610*ec779b8eSAndroid Build Coastguard Worker }
2611*ec779b8eSAndroid Build Coastguard Worker }
2612*ec779b8eSAndroid Build Coastguard Worker
2613*ec779b8eSAndroid Build Coastguard Worker return mEffects.size();
2614*ec779b8eSAndroid Build Coastguard Worker }
2615*ec779b8eSAndroid Build Coastguard Worker
2616*ec779b8eSAndroid Build Coastguard Worker // setDevices_l() must be called with IAfThreadBase::mutex() held
setDevices_l(const AudioDeviceTypeAddrVector & devices)2617*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setDevices_l(const AudioDeviceTypeAddrVector &devices)
2618*ec779b8eSAndroid Build Coastguard Worker {
2619*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2620*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2621*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2622*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setDevices(devices);
2623*ec779b8eSAndroid Build Coastguard Worker }
2624*ec779b8eSAndroid Build Coastguard Worker }
2625*ec779b8eSAndroid Build Coastguard Worker
2626*ec779b8eSAndroid Build Coastguard Worker // setInputDevice_l() must be called with IAfThreadBase::mutex() held
setInputDevice_l(const AudioDeviceTypeAddr & device)2627*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setInputDevice_l(const AudioDeviceTypeAddr &device)
2628*ec779b8eSAndroid Build Coastguard Worker {
2629*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2630*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2631*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2632*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setInputDevice(device);
2633*ec779b8eSAndroid Build Coastguard Worker }
2634*ec779b8eSAndroid Build Coastguard Worker }
2635*ec779b8eSAndroid Build Coastguard Worker
2636*ec779b8eSAndroid Build Coastguard Worker // setMode_l() must be called with IAfThreadBase::mutex() held
setMode_l(audio_mode_t mode)2637*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setMode_l(audio_mode_t mode)
2638*ec779b8eSAndroid Build Coastguard Worker {
2639*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2640*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2641*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2642*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setMode(mode);
2643*ec779b8eSAndroid Build Coastguard Worker }
2644*ec779b8eSAndroid Build Coastguard Worker }
2645*ec779b8eSAndroid Build Coastguard Worker
2646*ec779b8eSAndroid Build Coastguard Worker // setAudioSource_l() must be called with IAfThreadBase::mutex() held
setAudioSource_l(audio_source_t source)2647*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setAudioSource_l(audio_source_t source)
2648*ec779b8eSAndroid Build Coastguard Worker {
2649*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2650*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
2651*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2652*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setAudioSource(source);
2653*ec779b8eSAndroid Build Coastguard Worker }
2654*ec779b8eSAndroid Build Coastguard Worker }
2655*ec779b8eSAndroid Build Coastguard Worker
hasVolumeControlEnabled_l() const2656*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::hasVolumeControlEnabled_l() const {
2657*ec779b8eSAndroid Build Coastguard Worker for (const auto &effect : mEffects) {
2658*ec779b8eSAndroid Build Coastguard Worker if (effect->isVolumeControlEnabled_l()) return true;
2659*ec779b8eSAndroid Build Coastguard Worker }
2660*ec779b8eSAndroid Build Coastguard Worker return false;
2661*ec779b8eSAndroid Build Coastguard Worker }
2662*ec779b8eSAndroid Build Coastguard Worker
2663*ec779b8eSAndroid Build Coastguard Worker // setVolume() must be called without EffectChain::mutex()
setVolume(uint32_t * left,uint32_t * right,bool force)2664*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::setVolume(uint32_t* left, uint32_t* right, bool force) {
2665*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2666*ec779b8eSAndroid Build Coastguard Worker return setVolume_l(left, right, force);
2667*ec779b8eSAndroid Build Coastguard Worker }
2668*ec779b8eSAndroid Build Coastguard Worker
2669*ec779b8eSAndroid Build Coastguard Worker // setVolume_l() must be called with EffectChain::mutex() held
setVolume_l(uint32_t * left,uint32_t * right,bool force)2670*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::setVolume_l(uint32_t* left, uint32_t* right, bool force) {
2671*ec779b8eSAndroid Build Coastguard Worker uint32_t newLeft = *left;
2672*ec779b8eSAndroid Build Coastguard Worker uint32_t newRight = *right;
2673*ec779b8eSAndroid Build Coastguard Worker const size_t size = mEffects.size();
2674*ec779b8eSAndroid Build Coastguard Worker
2675*ec779b8eSAndroid Build Coastguard Worker // first update volume controller
2676*ec779b8eSAndroid Build Coastguard Worker const auto volumeControlIndex = findVolumeControl_l(0, size);
2677*ec779b8eSAndroid Build Coastguard Worker // index of the effect chain volume controller
2678*ec779b8eSAndroid Build Coastguard Worker const int ctrlIdx = volumeControlIndex.value_or(-1);
2679*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectModule> volumeControlEffect =
2680*ec779b8eSAndroid Build Coastguard Worker volumeControlIndex.has_value() ? mEffects[ctrlIdx] : nullptr;
2681*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectModule> cachedVolumeControlEffect = mVolumeControlEffect.promote();
2682*ec779b8eSAndroid Build Coastguard Worker
2683*ec779b8eSAndroid Build Coastguard Worker if (!force && volumeControlEffect == cachedVolumeControlEffect &&
2684*ec779b8eSAndroid Build Coastguard Worker *left == mLeftVolume && *right == mRightVolume) {
2685*ec779b8eSAndroid Build Coastguard Worker if (volumeControlIndex.has_value()) {
2686*ec779b8eSAndroid Build Coastguard Worker *left = mNewLeftVolume;
2687*ec779b8eSAndroid Build Coastguard Worker *right = mNewRightVolume;
2688*ec779b8eSAndroid Build Coastguard Worker }
2689*ec779b8eSAndroid Build Coastguard Worker return volumeControlIndex.has_value();
2690*ec779b8eSAndroid Build Coastguard Worker }
2691*ec779b8eSAndroid Build Coastguard Worker mVolumeControlEffect = volumeControlEffect;
2692*ec779b8eSAndroid Build Coastguard Worker
2693*ec779b8eSAndroid Build Coastguard Worker for (int i = 0; i < ctrlIdx; ++i) {
2694*ec779b8eSAndroid Build Coastguard Worker // For all effects before the effect that controls volume, they are not controlling the
2695*ec779b8eSAndroid Build Coastguard Worker // effect chain volume, if these effects has the volume control capability, set the volume
2696*ec779b8eSAndroid Build Coastguard Worker // to maximum to avoid double attenuation.
2697*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->isVolumeControl()) {
2698*ec779b8eSAndroid Build Coastguard Worker uint32_t leftMax = 1 << 24;
2699*ec779b8eSAndroid Build Coastguard Worker uint32_t rightMax = 1 << 24;
2700*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setVolume_l(&leftMax, &rightMax,
2701*ec779b8eSAndroid Build Coastguard Worker false /* not an effect chain volume controller */,
2702*ec779b8eSAndroid Build Coastguard Worker true /* force */);
2703*ec779b8eSAndroid Build Coastguard Worker }
2704*ec779b8eSAndroid Build Coastguard Worker }
2705*ec779b8eSAndroid Build Coastguard Worker
2706*ec779b8eSAndroid Build Coastguard Worker mLeftVolume = newLeft;
2707*ec779b8eSAndroid Build Coastguard Worker mRightVolume = newRight;
2708*ec779b8eSAndroid Build Coastguard Worker
2709*ec779b8eSAndroid Build Coastguard Worker // second get volume update from volume controller
2710*ec779b8eSAndroid Build Coastguard Worker if (ctrlIdx >= 0) {
2711*ec779b8eSAndroid Build Coastguard Worker mEffects[ctrlIdx]->setVolume_l(&newLeft, &newRight,
2712*ec779b8eSAndroid Build Coastguard Worker true /* effect chain volume controller */);
2713*ec779b8eSAndroid Build Coastguard Worker mNewLeftVolume = newLeft;
2714*ec779b8eSAndroid Build Coastguard Worker mNewRightVolume = newRight;
2715*ec779b8eSAndroid Build Coastguard Worker ALOGD("%s sessionId %d volume controller effect %s set (%d, %d), ret (%d, %d)", __func__,
2716*ec779b8eSAndroid Build Coastguard Worker mSessionId, mEffects[ctrlIdx]->desc().name, mLeftVolume, mRightVolume, newLeft,
2717*ec779b8eSAndroid Build Coastguard Worker newRight);
2718*ec779b8eSAndroid Build Coastguard Worker }
2719*ec779b8eSAndroid Build Coastguard Worker // then indicate volume to all other effects in chain.
2720*ec779b8eSAndroid Build Coastguard Worker // Pass altered volume to effects before volume controller
2721*ec779b8eSAndroid Build Coastguard Worker // and requested volume to effects after controller or with volume monitor flag
2722*ec779b8eSAndroid Build Coastguard Worker uint32_t lVol = newLeft;
2723*ec779b8eSAndroid Build Coastguard Worker uint32_t rVol = newRight;
2724*ec779b8eSAndroid Build Coastguard Worker
2725*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
2726*ec779b8eSAndroid Build Coastguard Worker if ((int)i == ctrlIdx) {
2727*ec779b8eSAndroid Build Coastguard Worker continue;
2728*ec779b8eSAndroid Build Coastguard Worker }
2729*ec779b8eSAndroid Build Coastguard Worker // this also works for ctrlIdx == -1 when there is no volume controller
2730*ec779b8eSAndroid Build Coastguard Worker if ((int)i > ctrlIdx) {
2731*ec779b8eSAndroid Build Coastguard Worker lVol = *left;
2732*ec779b8eSAndroid Build Coastguard Worker rVol = *right;
2733*ec779b8eSAndroid Build Coastguard Worker }
2734*ec779b8eSAndroid Build Coastguard Worker // Pass requested volume directly if this is volume monitor module
2735*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->isVolumeMonitor()) {
2736*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setVolume_l(left, right,
2737*ec779b8eSAndroid Build Coastguard Worker false /* not an effect chain volume controller */);
2738*ec779b8eSAndroid Build Coastguard Worker } else {
2739*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setVolume_l(&lVol, &rVol,
2740*ec779b8eSAndroid Build Coastguard Worker false /* not an effect chain volume controller */);
2741*ec779b8eSAndroid Build Coastguard Worker }
2742*ec779b8eSAndroid Build Coastguard Worker }
2743*ec779b8eSAndroid Build Coastguard Worker *left = newLeft;
2744*ec779b8eSAndroid Build Coastguard Worker *right = newRight;
2745*ec779b8eSAndroid Build Coastguard Worker
2746*ec779b8eSAndroid Build Coastguard Worker setVolumeForOutput_l(*left, *right);
2747*ec779b8eSAndroid Build Coastguard Worker
2748*ec779b8eSAndroid Build Coastguard Worker return volumeControlIndex.has_value();
2749*ec779b8eSAndroid Build Coastguard Worker }
2750*ec779b8eSAndroid Build Coastguard Worker
2751*ec779b8eSAndroid Build Coastguard Worker // resetVolume_l() must be called with EffectChain::mutex() held
resetVolume_l()2752*ec779b8eSAndroid Build Coastguard Worker void EffectChain::resetVolume_l()
2753*ec779b8eSAndroid Build Coastguard Worker {
2754*ec779b8eSAndroid Build Coastguard Worker if ((mLeftVolume != UINT_MAX) && (mRightVolume != UINT_MAX)) {
2755*ec779b8eSAndroid Build Coastguard Worker uint32_t left = mLeftVolume;
2756*ec779b8eSAndroid Build Coastguard Worker uint32_t right = mRightVolume;
2757*ec779b8eSAndroid Build Coastguard Worker (void)setVolume_l(&left, &right, true);
2758*ec779b8eSAndroid Build Coastguard Worker }
2759*ec779b8eSAndroid Build Coastguard Worker }
2760*ec779b8eSAndroid Build Coastguard Worker
containsHapticGeneratingEffect()2761*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::containsHapticGeneratingEffect()
2762*ec779b8eSAndroid Build Coastguard Worker {
2763*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2764*ec779b8eSAndroid Build Coastguard Worker return containsHapticGeneratingEffect_l();
2765*ec779b8eSAndroid Build Coastguard Worker }
2766*ec779b8eSAndroid Build Coastguard Worker // containsHapticGeneratingEffect_l must be called with EffectChain::mutex() held
containsHapticGeneratingEffect_l()2767*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::containsHapticGeneratingEffect_l()
2768*ec779b8eSAndroid Build Coastguard Worker {
2769*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); ++i) {
2770*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->isHapticGenerator()) {
2771*ec779b8eSAndroid Build Coastguard Worker return true;
2772*ec779b8eSAndroid Build Coastguard Worker }
2773*ec779b8eSAndroid Build Coastguard Worker }
2774*ec779b8eSAndroid Build Coastguard Worker return false;
2775*ec779b8eSAndroid Build Coastguard Worker }
2776*ec779b8eSAndroid Build Coastguard Worker
setHapticScale_l(int id,os::HapticScale hapticScale)2777*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setHapticScale_l(int id, os::HapticScale hapticScale)
2778*ec779b8eSAndroid Build Coastguard Worker {
2779*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2780*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); ++i) {
2781*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->setHapticScale_l(id, hapticScale);
2782*ec779b8eSAndroid Build Coastguard Worker }
2783*ec779b8eSAndroid Build Coastguard Worker }
2784*ec779b8eSAndroid Build Coastguard Worker
syncHalEffectsState_l()2785*ec779b8eSAndroid Build Coastguard Worker void EffectChain::syncHalEffectsState_l()
2786*ec779b8eSAndroid Build Coastguard Worker {
2787*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2788*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); i++) {
2789*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->state() == EffectModule::ACTIVE ||
2790*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->state() == EffectModule::STOPPING) {
2791*ec779b8eSAndroid Build Coastguard Worker mEffects[i]->addEffectToHal_l();
2792*ec779b8eSAndroid Build Coastguard Worker }
2793*ec779b8eSAndroid Build Coastguard Worker }
2794*ec779b8eSAndroid Build Coastguard Worker }
2795*ec779b8eSAndroid Build Coastguard Worker
dump(int fd,const Vector<String16> & args) const2796*ec779b8eSAndroid Build Coastguard Worker void EffectChain::dump(int fd, const Vector<String16>& args) const
2797*ec779b8eSAndroid Build Coastguard Worker {
2798*ec779b8eSAndroid Build Coastguard Worker String8 result;
2799*ec779b8eSAndroid Build Coastguard Worker afutils::FallibleLockGuard l{mutex()};
2800*ec779b8eSAndroid Build Coastguard Worker const size_t numEffects = mEffects.size();
2801*ec779b8eSAndroid Build Coastguard Worker result.appendFormat(" %zu effects for session %d\n", numEffects, mSessionId);
2802*ec779b8eSAndroid Build Coastguard Worker if (numEffects == 0) {
2803*ec779b8eSAndroid Build Coastguard Worker write(fd, result.c_str(), result.size());
2804*ec779b8eSAndroid Build Coastguard Worker return;
2805*ec779b8eSAndroid Build Coastguard Worker }
2806*ec779b8eSAndroid Build Coastguard Worker
2807*ec779b8eSAndroid Build Coastguard Worker
2808*ec779b8eSAndroid Build Coastguard Worker // failed to lock - AudioFlinger is probably deadlocked
2809*ec779b8eSAndroid Build Coastguard Worker if (!l) {
2810*ec779b8eSAndroid Build Coastguard Worker result.append("\tCould not lock mutex:\n");
2811*ec779b8eSAndroid Build Coastguard Worker }
2812*ec779b8eSAndroid Build Coastguard Worker
2813*ec779b8eSAndroid Build Coastguard Worker const std::string inBufferStr = dumpInOutBuffer(true /* isInput */, mInBuffer);
2814*ec779b8eSAndroid Build Coastguard Worker const std::string outBufferStr = dumpInOutBuffer(false /* isInput */, mOutBuffer);
2815*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t%-*s%-*s Active tracks:\n",
2816*ec779b8eSAndroid Build Coastguard Worker (int)inBufferStr.size(), "In buffer ",
2817*ec779b8eSAndroid Build Coastguard Worker (int)outBufferStr.size(), "Out buffer ");
2818*ec779b8eSAndroid Build Coastguard Worker result.appendFormat("\t%s %s %d\n",
2819*ec779b8eSAndroid Build Coastguard Worker inBufferStr.c_str(), outBufferStr.c_str(), mActiveTrackCnt);
2820*ec779b8eSAndroid Build Coastguard Worker write(fd, result.c_str(), result.size());
2821*ec779b8eSAndroid Build Coastguard Worker
2822*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < numEffects; ++i) {
2823*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = mEffects[i];
2824*ec779b8eSAndroid Build Coastguard Worker if (effect != 0) {
2825*ec779b8eSAndroid Build Coastguard Worker effect->dump(fd, args);
2826*ec779b8eSAndroid Build Coastguard Worker }
2827*ec779b8eSAndroid Build Coastguard Worker }
2828*ec779b8eSAndroid Build Coastguard Worker }
2829*ec779b8eSAndroid Build Coastguard Worker
2830*ec779b8eSAndroid Build Coastguard Worker // must be called with IAfThreadBase::mutex() held
setEffectSuspended_l(const effect_uuid_t * type,bool suspend)2831*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setEffectSuspended_l(
2832*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t *type, bool suspend)
2833*ec779b8eSAndroid Build Coastguard Worker {
2834*ec779b8eSAndroid Build Coastguard Worker sp<SuspendedEffectDesc> desc;
2835*ec779b8eSAndroid Build Coastguard Worker // use effect type UUID timelow as key as there is no real risk of identical
2836*ec779b8eSAndroid Build Coastguard Worker // timeLow fields among effect type UUIDs.
2837*ec779b8eSAndroid Build Coastguard Worker ssize_t index = mSuspendedEffects.indexOfKey(type->timeLow);
2838*ec779b8eSAndroid Build Coastguard Worker if (suspend) {
2839*ec779b8eSAndroid Build Coastguard Worker if (index >= 0) {
2840*ec779b8eSAndroid Build Coastguard Worker desc = mSuspendedEffects.valueAt(index);
2841*ec779b8eSAndroid Build Coastguard Worker } else {
2842*ec779b8eSAndroid Build Coastguard Worker desc = new SuspendedEffectDesc();
2843*ec779b8eSAndroid Build Coastguard Worker desc->mType = *type;
2844*ec779b8eSAndroid Build Coastguard Worker mSuspendedEffects.add(type->timeLow, desc);
2845*ec779b8eSAndroid Build Coastguard Worker ALOGV("setEffectSuspended_l() add entry for %08x", type->timeLow);
2846*ec779b8eSAndroid Build Coastguard Worker }
2847*ec779b8eSAndroid Build Coastguard Worker
2848*ec779b8eSAndroid Build Coastguard Worker if (desc->mRefCount++ == 0) {
2849*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = getEffectIfEnabled_l(type);
2850*ec779b8eSAndroid Build Coastguard Worker if (effect != 0) {
2851*ec779b8eSAndroid Build Coastguard Worker desc->mEffect = effect;
2852*ec779b8eSAndroid Build Coastguard Worker effect->setSuspended(true);
2853*ec779b8eSAndroid Build Coastguard Worker effect->setEnabled(false, false /*fromHandle*/);
2854*ec779b8eSAndroid Build Coastguard Worker }
2855*ec779b8eSAndroid Build Coastguard Worker }
2856*ec779b8eSAndroid Build Coastguard Worker } else {
2857*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
2858*ec779b8eSAndroid Build Coastguard Worker return;
2859*ec779b8eSAndroid Build Coastguard Worker }
2860*ec779b8eSAndroid Build Coastguard Worker desc = mSuspendedEffects.valueAt(index);
2861*ec779b8eSAndroid Build Coastguard Worker if (desc->mRefCount <= 0) {
2862*ec779b8eSAndroid Build Coastguard Worker ALOGW("setEffectSuspended_l() restore refcount should not be 0 %d", desc->mRefCount);
2863*ec779b8eSAndroid Build Coastguard Worker desc->mRefCount = 0;
2864*ec779b8eSAndroid Build Coastguard Worker return;
2865*ec779b8eSAndroid Build Coastguard Worker }
2866*ec779b8eSAndroid Build Coastguard Worker if (--desc->mRefCount == 0) {
2867*ec779b8eSAndroid Build Coastguard Worker ALOGV("setEffectSuspended_l() remove entry for %08x", mSuspendedEffects.keyAt(index));
2868*ec779b8eSAndroid Build Coastguard Worker if (desc->mEffect != 0) {
2869*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = desc->mEffect.promote();
2870*ec779b8eSAndroid Build Coastguard Worker if (effect != 0) {
2871*ec779b8eSAndroid Build Coastguard Worker effect->setSuspended(false);
2872*ec779b8eSAndroid Build Coastguard Worker effect->mutex().lock();
2873*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *handle = effect->controlHandle_l();
2874*ec779b8eSAndroid Build Coastguard Worker if (handle != NULL && !handle->disconnected()) {
2875*ec779b8eSAndroid Build Coastguard Worker effect->setEnabled_l(handle->enabled());
2876*ec779b8eSAndroid Build Coastguard Worker }
2877*ec779b8eSAndroid Build Coastguard Worker effect->mutex().unlock();
2878*ec779b8eSAndroid Build Coastguard Worker }
2879*ec779b8eSAndroid Build Coastguard Worker desc->mEffect.clear();
2880*ec779b8eSAndroid Build Coastguard Worker }
2881*ec779b8eSAndroid Build Coastguard Worker mSuspendedEffects.removeItemsAt(index);
2882*ec779b8eSAndroid Build Coastguard Worker }
2883*ec779b8eSAndroid Build Coastguard Worker }
2884*ec779b8eSAndroid Build Coastguard Worker }
2885*ec779b8eSAndroid Build Coastguard Worker
2886*ec779b8eSAndroid Build Coastguard Worker // must be called with IAfThreadBase::mutex() held
setEffectSuspendedAll_l(bool suspend)2887*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setEffectSuspendedAll_l(bool suspend)
2888*ec779b8eSAndroid Build Coastguard Worker {
2889*ec779b8eSAndroid Build Coastguard Worker sp<SuspendedEffectDesc> desc;
2890*ec779b8eSAndroid Build Coastguard Worker
2891*ec779b8eSAndroid Build Coastguard Worker ssize_t index = mSuspendedEffects.indexOfKey((int)kKeyForSuspendAll);
2892*ec779b8eSAndroid Build Coastguard Worker if (suspend) {
2893*ec779b8eSAndroid Build Coastguard Worker if (index >= 0) {
2894*ec779b8eSAndroid Build Coastguard Worker desc = mSuspendedEffects.valueAt(index);
2895*ec779b8eSAndroid Build Coastguard Worker } else {
2896*ec779b8eSAndroid Build Coastguard Worker desc = new SuspendedEffectDesc();
2897*ec779b8eSAndroid Build Coastguard Worker mSuspendedEffects.add((int)kKeyForSuspendAll, desc);
2898*ec779b8eSAndroid Build Coastguard Worker ALOGV("setEffectSuspendedAll_l() add entry for 0");
2899*ec779b8eSAndroid Build Coastguard Worker }
2900*ec779b8eSAndroid Build Coastguard Worker if (desc->mRefCount++ == 0) {
2901*ec779b8eSAndroid Build Coastguard Worker Vector< sp<IAfEffectModule> > effects;
2902*ec779b8eSAndroid Build Coastguard Worker getSuspendEligibleEffects(effects);
2903*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < effects.size(); i++) {
2904*ec779b8eSAndroid Build Coastguard Worker setEffectSuspended_l(&effects[i]->desc().type, true);
2905*ec779b8eSAndroid Build Coastguard Worker }
2906*ec779b8eSAndroid Build Coastguard Worker }
2907*ec779b8eSAndroid Build Coastguard Worker } else {
2908*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
2909*ec779b8eSAndroid Build Coastguard Worker return;
2910*ec779b8eSAndroid Build Coastguard Worker }
2911*ec779b8eSAndroid Build Coastguard Worker desc = mSuspendedEffects.valueAt(index);
2912*ec779b8eSAndroid Build Coastguard Worker if (desc->mRefCount <= 0) {
2913*ec779b8eSAndroid Build Coastguard Worker ALOGW("setEffectSuspendedAll_l() restore refcount should not be 0 %d", desc->mRefCount);
2914*ec779b8eSAndroid Build Coastguard Worker desc->mRefCount = 1;
2915*ec779b8eSAndroid Build Coastguard Worker }
2916*ec779b8eSAndroid Build Coastguard Worker if (--desc->mRefCount == 0) {
2917*ec779b8eSAndroid Build Coastguard Worker Vector<const effect_uuid_t *> types;
2918*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mSuspendedEffects.size(); i++) {
2919*ec779b8eSAndroid Build Coastguard Worker if (mSuspendedEffects.keyAt(i) == (int)kKeyForSuspendAll) {
2920*ec779b8eSAndroid Build Coastguard Worker continue;
2921*ec779b8eSAndroid Build Coastguard Worker }
2922*ec779b8eSAndroid Build Coastguard Worker types.add(&mSuspendedEffects.valueAt(i)->mType);
2923*ec779b8eSAndroid Build Coastguard Worker }
2924*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < types.size(); i++) {
2925*ec779b8eSAndroid Build Coastguard Worker setEffectSuspended_l(types[i], false);
2926*ec779b8eSAndroid Build Coastguard Worker }
2927*ec779b8eSAndroid Build Coastguard Worker ALOGV("setEffectSuspendedAll_l() remove entry for %08x",
2928*ec779b8eSAndroid Build Coastguard Worker mSuspendedEffects.keyAt(index));
2929*ec779b8eSAndroid Build Coastguard Worker mSuspendedEffects.removeItem((int)kKeyForSuspendAll);
2930*ec779b8eSAndroid Build Coastguard Worker }
2931*ec779b8eSAndroid Build Coastguard Worker }
2932*ec779b8eSAndroid Build Coastguard Worker }
2933*ec779b8eSAndroid Build Coastguard Worker
2934*ec779b8eSAndroid Build Coastguard Worker
2935*ec779b8eSAndroid Build Coastguard Worker // The volume effect is used for automated tests only
2936*ec779b8eSAndroid Build Coastguard Worker #ifndef OPENSL_ES_H_
2937*ec779b8eSAndroid Build Coastguard Worker static const effect_uuid_t SL_IID_VOLUME_ = { 0x09e8ede0, 0xddde, 0x11db, 0xb4f6,
2938*ec779b8eSAndroid Build Coastguard Worker { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
2939*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t * const SL_IID_VOLUME = &SL_IID_VOLUME_;
2940*ec779b8eSAndroid Build Coastguard Worker #endif //OPENSL_ES_H_
2941*ec779b8eSAndroid Build Coastguard Worker
2942*ec779b8eSAndroid Build Coastguard Worker /* static */
isEffectEligibleForBtNrecSuspend_l(const effect_uuid_t * type)2943*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isEffectEligibleForBtNrecSuspend_l(const effect_uuid_t* type) {
2944*ec779b8eSAndroid Build Coastguard Worker // Only NS and AEC are suspended when BtNRec is off
2945*ec779b8eSAndroid Build Coastguard Worker if ((memcmp(type, FX_IID_AEC, sizeof(effect_uuid_t)) == 0) ||
2946*ec779b8eSAndroid Build Coastguard Worker (memcmp(type, FX_IID_NS, sizeof(effect_uuid_t)) == 0)) {
2947*ec779b8eSAndroid Build Coastguard Worker return true;
2948*ec779b8eSAndroid Build Coastguard Worker }
2949*ec779b8eSAndroid Build Coastguard Worker return false;
2950*ec779b8eSAndroid Build Coastguard Worker }
2951*ec779b8eSAndroid Build Coastguard Worker
isEffectEligibleForSuspend(const effect_descriptor_t & desc)2952*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isEffectEligibleForSuspend(const effect_descriptor_t& desc)
2953*ec779b8eSAndroid Build Coastguard Worker {
2954*ec779b8eSAndroid Build Coastguard Worker // auxiliary effects and visualizer are never suspended on output mix
2955*ec779b8eSAndroid Build Coastguard Worker if ((mSessionId == AUDIO_SESSION_OUTPUT_MIX) &&
2956*ec779b8eSAndroid Build Coastguard Worker (((desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) ||
2957*ec779b8eSAndroid Build Coastguard Worker (memcmp(&desc.type, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0) ||
2958*ec779b8eSAndroid Build Coastguard Worker (memcmp(&desc.type, SL_IID_VOLUME, sizeof(effect_uuid_t)) == 0) ||
2959*ec779b8eSAndroid Build Coastguard Worker (memcmp(&desc.type, SL_IID_DYNAMICSPROCESSING, sizeof(effect_uuid_t)) == 0))) {
2960*ec779b8eSAndroid Build Coastguard Worker return false;
2961*ec779b8eSAndroid Build Coastguard Worker }
2962*ec779b8eSAndroid Build Coastguard Worker return true;
2963*ec779b8eSAndroid Build Coastguard Worker }
2964*ec779b8eSAndroid Build Coastguard Worker
getSuspendEligibleEffects(Vector<sp<IAfEffectModule>> & effects)2965*ec779b8eSAndroid Build Coastguard Worker void EffectChain::getSuspendEligibleEffects(
2966*ec779b8eSAndroid Build Coastguard Worker Vector< sp<IAfEffectModule> > &effects)
2967*ec779b8eSAndroid Build Coastguard Worker {
2968*ec779b8eSAndroid Build Coastguard Worker effects.clear();
2969*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
2970*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); i++) {
2971*ec779b8eSAndroid Build Coastguard Worker if (isEffectEligibleForSuspend(mEffects[i]->desc())) {
2972*ec779b8eSAndroid Build Coastguard Worker effects.add(mEffects[i]);
2973*ec779b8eSAndroid Build Coastguard Worker }
2974*ec779b8eSAndroid Build Coastguard Worker }
2975*ec779b8eSAndroid Build Coastguard Worker }
2976*ec779b8eSAndroid Build Coastguard Worker
getEffectIfEnabled_l(const effect_uuid_t * type)2977*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> EffectChain::getEffectIfEnabled_l(const effect_uuid_t *type)
2978*ec779b8eSAndroid Build Coastguard Worker {
2979*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = getEffectFromType_l(type);
2980*ec779b8eSAndroid Build Coastguard Worker return effect != 0 && effect->isEnabled() ? effect : 0;
2981*ec779b8eSAndroid Build Coastguard Worker }
2982*ec779b8eSAndroid Build Coastguard Worker
checkSuspendOnEffectEnabled_l(const sp<IAfEffectModule> & effect,bool enabled)2983*ec779b8eSAndroid Build Coastguard Worker void EffectChain::checkSuspendOnEffectEnabled_l(const sp<IAfEffectModule>& effect, bool enabled) {
2984*ec779b8eSAndroid Build Coastguard Worker ssize_t index = mSuspendedEffects.indexOfKey(effect->desc().type.timeLow);
2985*ec779b8eSAndroid Build Coastguard Worker if (enabled) {
2986*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
2987*ec779b8eSAndroid Build Coastguard Worker // if the effect is not suspend check if all effects are suspended
2988*ec779b8eSAndroid Build Coastguard Worker index = mSuspendedEffects.indexOfKey((int)kKeyForSuspendAll);
2989*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
2990*ec779b8eSAndroid Build Coastguard Worker return;
2991*ec779b8eSAndroid Build Coastguard Worker }
2992*ec779b8eSAndroid Build Coastguard Worker if (!isEffectEligibleForSuspend(effect->desc())) {
2993*ec779b8eSAndroid Build Coastguard Worker return;
2994*ec779b8eSAndroid Build Coastguard Worker }
2995*ec779b8eSAndroid Build Coastguard Worker setEffectSuspended_l(&effect->desc().type, enabled);
2996*ec779b8eSAndroid Build Coastguard Worker index = mSuspendedEffects.indexOfKey(effect->desc().type.timeLow);
2997*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
2998*ec779b8eSAndroid Build Coastguard Worker ALOGW("%s Fx should be suspended here!", __func__);
2999*ec779b8eSAndroid Build Coastguard Worker return;
3000*ec779b8eSAndroid Build Coastguard Worker }
3001*ec779b8eSAndroid Build Coastguard Worker }
3002*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s enable suspending fx %08x", __func__, effect->desc().type.timeLow);
3003*ec779b8eSAndroid Build Coastguard Worker sp<SuspendedEffectDesc> desc = mSuspendedEffects.valueAt(index);
3004*ec779b8eSAndroid Build Coastguard Worker // if effect is requested to suspended but was not yet enabled, suspend it now.
3005*ec779b8eSAndroid Build Coastguard Worker if (desc->mEffect == 0) {
3006*ec779b8eSAndroid Build Coastguard Worker desc->mEffect = effect;
3007*ec779b8eSAndroid Build Coastguard Worker effect->setEnabled(false, false /*fromHandle*/);
3008*ec779b8eSAndroid Build Coastguard Worker effect->setSuspended(true);
3009*ec779b8eSAndroid Build Coastguard Worker }
3010*ec779b8eSAndroid Build Coastguard Worker } else {
3011*ec779b8eSAndroid Build Coastguard Worker if (index < 0) {
3012*ec779b8eSAndroid Build Coastguard Worker return;
3013*ec779b8eSAndroid Build Coastguard Worker }
3014*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s disable restoring fx %08x", __func__, effect->desc().type.timeLow);
3015*ec779b8eSAndroid Build Coastguard Worker sp<SuspendedEffectDesc> desc = mSuspendedEffects.valueAt(index);
3016*ec779b8eSAndroid Build Coastguard Worker desc->mEffect.clear();
3017*ec779b8eSAndroid Build Coastguard Worker effect->setSuspended(false);
3018*ec779b8eSAndroid Build Coastguard Worker }
3019*ec779b8eSAndroid Build Coastguard Worker }
3020*ec779b8eSAndroid Build Coastguard Worker
isNonOffloadableEnabled() const3021*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isNonOffloadableEnabled() const
3022*ec779b8eSAndroid Build Coastguard Worker {
3023*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3024*ec779b8eSAndroid Build Coastguard Worker return isNonOffloadableEnabled_l();
3025*ec779b8eSAndroid Build Coastguard Worker }
3026*ec779b8eSAndroid Build Coastguard Worker
isNonOffloadableEnabled_l() const3027*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isNonOffloadableEnabled_l() const
3028*ec779b8eSAndroid Build Coastguard Worker {
3029*ec779b8eSAndroid Build Coastguard Worker size_t size = mEffects.size();
3030*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < size; i++) {
3031*ec779b8eSAndroid Build Coastguard Worker if (mEffects[i]->isEnabled() && !mEffects[i]->isOffloadable()) {
3032*ec779b8eSAndroid Build Coastguard Worker return true;
3033*ec779b8eSAndroid Build Coastguard Worker }
3034*ec779b8eSAndroid Build Coastguard Worker }
3035*ec779b8eSAndroid Build Coastguard Worker return false;
3036*ec779b8eSAndroid Build Coastguard Worker }
3037*ec779b8eSAndroid Build Coastguard Worker
setThread(const sp<IAfThreadBase> & thread)3038*ec779b8eSAndroid Build Coastguard Worker void EffectChain::setThread(const sp<IAfThreadBase>& thread)
3039*ec779b8eSAndroid Build Coastguard Worker {
3040*ec779b8eSAndroid Build Coastguard Worker if (thread != nullptr) {
3041*ec779b8eSAndroid Build Coastguard Worker mStrategy = thread->getStrategyForStream(AUDIO_STREAM_MUSIC);
3042*ec779b8eSAndroid Build Coastguard Worker mMaxTailBuffers =
3043*ec779b8eSAndroid Build Coastguard Worker ((kProcessTailDurationMs * thread->sampleRate()) / 1000) /
3044*ec779b8eSAndroid Build Coastguard Worker thread->frameCount();
3045*ec779b8eSAndroid Build Coastguard Worker }
3046*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3047*ec779b8eSAndroid Build Coastguard Worker mEffectCallback->setThread(thread);
3048*ec779b8eSAndroid Build Coastguard Worker }
3049*ec779b8eSAndroid Build Coastguard Worker
checkOutputFlagCompatibility(audio_output_flags_t * flags) const3050*ec779b8eSAndroid Build Coastguard Worker void EffectChain::checkOutputFlagCompatibility(audio_output_flags_t *flags) const
3051*ec779b8eSAndroid Build Coastguard Worker {
3052*ec779b8eSAndroid Build Coastguard Worker if ((*flags & AUDIO_OUTPUT_FLAG_RAW) != 0 && !isRawCompatible()) {
3053*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_output_flags_t)(*flags & ~AUDIO_OUTPUT_FLAG_RAW);
3054*ec779b8eSAndroid Build Coastguard Worker }
3055*ec779b8eSAndroid Build Coastguard Worker if ((*flags & AUDIO_OUTPUT_FLAG_FAST) != 0 && !isFastCompatible()) {
3056*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_output_flags_t)(*flags & ~AUDIO_OUTPUT_FLAG_FAST);
3057*ec779b8eSAndroid Build Coastguard Worker }
3058*ec779b8eSAndroid Build Coastguard Worker if ((*flags & AUDIO_OUTPUT_FLAG_BIT_PERFECT) != 0 && !isBitPerfectCompatible()) {
3059*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_output_flags_t)(*flags & ~AUDIO_OUTPUT_FLAG_BIT_PERFECT);
3060*ec779b8eSAndroid Build Coastguard Worker }
3061*ec779b8eSAndroid Build Coastguard Worker }
3062*ec779b8eSAndroid Build Coastguard Worker
checkInputFlagCompatibility(audio_input_flags_t * flags) const3063*ec779b8eSAndroid Build Coastguard Worker void EffectChain::checkInputFlagCompatibility(audio_input_flags_t *flags) const
3064*ec779b8eSAndroid Build Coastguard Worker {
3065*ec779b8eSAndroid Build Coastguard Worker if ((*flags & AUDIO_INPUT_FLAG_RAW) != 0 && !isRawCompatible()) {
3066*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_input_flags_t)(*flags & ~AUDIO_INPUT_FLAG_RAW);
3067*ec779b8eSAndroid Build Coastguard Worker }
3068*ec779b8eSAndroid Build Coastguard Worker if ((*flags & AUDIO_INPUT_FLAG_FAST) != 0 && !isFastCompatible()) {
3069*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_input_flags_t)(*flags & ~AUDIO_INPUT_FLAG_FAST);
3070*ec779b8eSAndroid Build Coastguard Worker }
3071*ec779b8eSAndroid Build Coastguard Worker }
3072*ec779b8eSAndroid Build Coastguard Worker
isRawCompatible() const3073*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isRawCompatible() const
3074*ec779b8eSAndroid Build Coastguard Worker {
3075*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3076*ec779b8eSAndroid Build Coastguard Worker for (const auto &effect : mEffects) {
3077*ec779b8eSAndroid Build Coastguard Worker if (effect->isProcessImplemented()) {
3078*ec779b8eSAndroid Build Coastguard Worker return false;
3079*ec779b8eSAndroid Build Coastguard Worker }
3080*ec779b8eSAndroid Build Coastguard Worker }
3081*ec779b8eSAndroid Build Coastguard Worker // Allow effects without processing.
3082*ec779b8eSAndroid Build Coastguard Worker return true;
3083*ec779b8eSAndroid Build Coastguard Worker }
3084*ec779b8eSAndroid Build Coastguard Worker
isFastCompatible() const3085*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isFastCompatible() const
3086*ec779b8eSAndroid Build Coastguard Worker {
3087*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3088*ec779b8eSAndroid Build Coastguard Worker for (const auto &effect : mEffects) {
3089*ec779b8eSAndroid Build Coastguard Worker if (effect->isProcessImplemented()
3090*ec779b8eSAndroid Build Coastguard Worker && effect->isImplementationSoftware()) {
3091*ec779b8eSAndroid Build Coastguard Worker return false;
3092*ec779b8eSAndroid Build Coastguard Worker }
3093*ec779b8eSAndroid Build Coastguard Worker }
3094*ec779b8eSAndroid Build Coastguard Worker // Allow effects without processing or hw accelerated effects.
3095*ec779b8eSAndroid Build Coastguard Worker return true;
3096*ec779b8eSAndroid Build Coastguard Worker }
3097*ec779b8eSAndroid Build Coastguard Worker
isBitPerfectCompatible() const3098*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isBitPerfectCompatible() const {
3099*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3100*ec779b8eSAndroid Build Coastguard Worker for (const auto &effect : mEffects) {
3101*ec779b8eSAndroid Build Coastguard Worker if (effect->isProcessImplemented()
3102*ec779b8eSAndroid Build Coastguard Worker && effect->isImplementationSoftware()) {
3103*ec779b8eSAndroid Build Coastguard Worker return false;
3104*ec779b8eSAndroid Build Coastguard Worker }
3105*ec779b8eSAndroid Build Coastguard Worker }
3106*ec779b8eSAndroid Build Coastguard Worker // Allow effects without processing or hw accelerated effects.
3107*ec779b8eSAndroid Build Coastguard Worker return true;
3108*ec779b8eSAndroid Build Coastguard Worker }
3109*ec779b8eSAndroid Build Coastguard Worker
3110*ec779b8eSAndroid Build Coastguard Worker // isCompatibleWithThread_l() must be called with thread->mutex() held
isCompatibleWithThread_l(const sp<IAfThreadBase> & thread) const3111*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::isCompatibleWithThread_l(const sp<IAfThreadBase>& thread) const
3112*ec779b8eSAndroid Build Coastguard Worker {
3113*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3114*ec779b8eSAndroid Build Coastguard Worker for (size_t i = 0; i < mEffects.size(); i++) {
3115*ec779b8eSAndroid Build Coastguard Worker if (thread->checkEffectCompatibility_l(&(mEffects[i]->desc()), mSessionId) != NO_ERROR) {
3116*ec779b8eSAndroid Build Coastguard Worker return false;
3117*ec779b8eSAndroid Build Coastguard Worker }
3118*ec779b8eSAndroid Build Coastguard Worker }
3119*ec779b8eSAndroid Build Coastguard Worker return true;
3120*ec779b8eSAndroid Build Coastguard Worker }
3121*ec779b8eSAndroid Build Coastguard Worker
3122*ec779b8eSAndroid Build Coastguard Worker // sendMetadata_l() must be called with thread->mutex() held
sendMetadata_l(const std::vector<playback_track_metadata_v7_t> & allMetadata,const std::optional<const std::vector<playback_track_metadata_v7_t>> spatializedMetadata)3123*ec779b8eSAndroid Build Coastguard Worker void EffectChain::sendMetadata_l(const std::vector<playback_track_metadata_v7_t>& allMetadata,
3124*ec779b8eSAndroid Build Coastguard Worker const std::optional<const std::vector<playback_track_metadata_v7_t>> spatializedMetadata) {
3125*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(mutex());
3126*ec779b8eSAndroid Build Coastguard Worker for (const auto& effect : mEffects) {
3127*ec779b8eSAndroid Build Coastguard Worker if (spatializedMetadata.has_value()
3128*ec779b8eSAndroid Build Coastguard Worker && IAfEffectModule::isSpatializer(&effect->desc().type)) {
3129*ec779b8eSAndroid Build Coastguard Worker effect->sendMetadata_ll(spatializedMetadata.value());
3130*ec779b8eSAndroid Build Coastguard Worker } else {
3131*ec779b8eSAndroid Build Coastguard Worker effect->sendMetadata_ll(allMetadata);
3132*ec779b8eSAndroid Build Coastguard Worker }
3133*ec779b8eSAndroid Build Coastguard Worker }
3134*ec779b8eSAndroid Build Coastguard Worker }
3135*ec779b8eSAndroid Build Coastguard Worker
3136*ec779b8eSAndroid Build Coastguard Worker // EffectCallbackInterface implementation
createEffectHal(const effect_uuid_t * pEffectUuid,int32_t sessionId,int32_t deviceId,sp<EffectHalInterface> * effect)3137*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::EffectCallback::createEffectHal(
3138*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t deviceId,
3139*ec779b8eSAndroid Build Coastguard Worker sp<EffectHalInterface> *effect) {
3140*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_INIT;
3141*ec779b8eSAndroid Build Coastguard Worker const sp<EffectsFactoryHalInterface> effectsFactory =
3142*ec779b8eSAndroid Build Coastguard Worker EffectConfiguration::getEffectsFactoryHal();
3143*ec779b8eSAndroid Build Coastguard Worker if (effectsFactory != 0) {
3144*ec779b8eSAndroid Build Coastguard Worker status = effectsFactory->createEffect(pEffectUuid, sessionId, io(), deviceId, effect);
3145*ec779b8eSAndroid Build Coastguard Worker }
3146*ec779b8eSAndroid Build Coastguard Worker return status;
3147*ec779b8eSAndroid Build Coastguard Worker }
3148*ec779b8eSAndroid Build Coastguard Worker
updateOrphanEffectChains(const sp<IAfEffectBase> & effect)3149*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::updateOrphanEffectChains(
3150*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effect) {
3151*ec779b8eSAndroid Build Coastguard Worker // in EffectChain context, an EffectBase is always from an EffectModule so static cast is safe
3152*ec779b8eSAndroid Build Coastguard Worker return mAfThreadCallback->updateOrphanEffectChains(effect->asEffectModule());
3153*ec779b8eSAndroid Build Coastguard Worker }
3154*ec779b8eSAndroid Build Coastguard Worker
allocateHalBuffer(size_t size,sp<EffectBufferHalInterface> * buffer)3155*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::EffectCallback::allocateHalBuffer(
3156*ec779b8eSAndroid Build Coastguard Worker size_t size, sp<EffectBufferHalInterface>* buffer) {
3157*ec779b8eSAndroid Build Coastguard Worker return mAfThreadCallback->getEffectsFactoryHal()->allocateBuffer(size, buffer);
3158*ec779b8eSAndroid Build Coastguard Worker }
3159*ec779b8eSAndroid Build Coastguard Worker
addEffectToHal(const sp<EffectHalInterface> & effect)3160*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::EffectCallback::addEffectToHal(
3161*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3162*ec779b8eSAndroid Build Coastguard Worker status_t result = NO_INIT;
3163*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3164*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3165*ec779b8eSAndroid Build Coastguard Worker return result;
3166*ec779b8eSAndroid Build Coastguard Worker }
3167*ec779b8eSAndroid Build Coastguard Worker sp <StreamHalInterface> st = t->stream();
3168*ec779b8eSAndroid Build Coastguard Worker if (st == nullptr) {
3169*ec779b8eSAndroid Build Coastguard Worker return result;
3170*ec779b8eSAndroid Build Coastguard Worker }
3171*ec779b8eSAndroid Build Coastguard Worker result = st->addEffect(effect);
3172*ec779b8eSAndroid Build Coastguard Worker ALOGE_IF(result != OK, "Error when adding effect: %d", result);
3173*ec779b8eSAndroid Build Coastguard Worker return result;
3174*ec779b8eSAndroid Build Coastguard Worker }
3175*ec779b8eSAndroid Build Coastguard Worker
removeEffectFromHal(const sp<EffectHalInterface> & effect)3176*ec779b8eSAndroid Build Coastguard Worker status_t EffectChain::EffectCallback::removeEffectFromHal(
3177*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3178*ec779b8eSAndroid Build Coastguard Worker status_t result = NO_INIT;
3179*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3180*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3181*ec779b8eSAndroid Build Coastguard Worker return result;
3182*ec779b8eSAndroid Build Coastguard Worker }
3183*ec779b8eSAndroid Build Coastguard Worker sp <StreamHalInterface> st = t->stream();
3184*ec779b8eSAndroid Build Coastguard Worker if (st == nullptr) {
3185*ec779b8eSAndroid Build Coastguard Worker return result;
3186*ec779b8eSAndroid Build Coastguard Worker }
3187*ec779b8eSAndroid Build Coastguard Worker result = st->removeEffect(effect);
3188*ec779b8eSAndroid Build Coastguard Worker ALOGE_IF(result != OK, "Error when removing effect: %d", result);
3189*ec779b8eSAndroid Build Coastguard Worker return result;
3190*ec779b8eSAndroid Build Coastguard Worker }
3191*ec779b8eSAndroid Build Coastguard Worker
io() const3192*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t EffectChain::EffectCallback::io() const {
3193*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3194*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3195*ec779b8eSAndroid Build Coastguard Worker return AUDIO_IO_HANDLE_NONE;
3196*ec779b8eSAndroid Build Coastguard Worker }
3197*ec779b8eSAndroid Build Coastguard Worker return t->id();
3198*ec779b8eSAndroid Build Coastguard Worker }
3199*ec779b8eSAndroid Build Coastguard Worker
isOutput() const3200*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::isOutput() const {
3201*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3202*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3203*ec779b8eSAndroid Build Coastguard Worker return true;
3204*ec779b8eSAndroid Build Coastguard Worker }
3205*ec779b8eSAndroid Build Coastguard Worker return t->isOutput();
3206*ec779b8eSAndroid Build Coastguard Worker }
3207*ec779b8eSAndroid Build Coastguard Worker
isOffload() const3208*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::isOffload() const {
3209*ec779b8eSAndroid Build Coastguard Worker return mThreadType == IAfThreadBase::OFFLOAD;
3210*ec779b8eSAndroid Build Coastguard Worker }
3211*ec779b8eSAndroid Build Coastguard Worker
isOffloadOrDirect() const3212*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::isOffloadOrDirect() const {
3213*ec779b8eSAndroid Build Coastguard Worker return mThreadType == IAfThreadBase::OFFLOAD
3214*ec779b8eSAndroid Build Coastguard Worker || mThreadType == IAfThreadBase::DIRECT;
3215*ec779b8eSAndroid Build Coastguard Worker }
3216*ec779b8eSAndroid Build Coastguard Worker
isOffloadOrMmap() const3217*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::isOffloadOrMmap() const {
3218*ec779b8eSAndroid Build Coastguard Worker switch (mThreadType) {
3219*ec779b8eSAndroid Build Coastguard Worker case IAfThreadBase::OFFLOAD:
3220*ec779b8eSAndroid Build Coastguard Worker case IAfThreadBase::MMAP_PLAYBACK:
3221*ec779b8eSAndroid Build Coastguard Worker case IAfThreadBase::MMAP_CAPTURE:
3222*ec779b8eSAndroid Build Coastguard Worker return true;
3223*ec779b8eSAndroid Build Coastguard Worker default:
3224*ec779b8eSAndroid Build Coastguard Worker return false;
3225*ec779b8eSAndroid Build Coastguard Worker }
3226*ec779b8eSAndroid Build Coastguard Worker }
3227*ec779b8eSAndroid Build Coastguard Worker
isSpatializer() const3228*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::isSpatializer() const {
3229*ec779b8eSAndroid Build Coastguard Worker return mThreadType == IAfThreadBase::SPATIALIZER;
3230*ec779b8eSAndroid Build Coastguard Worker }
3231*ec779b8eSAndroid Build Coastguard Worker
sampleRate() const3232*ec779b8eSAndroid Build Coastguard Worker uint32_t EffectChain::EffectCallback::sampleRate() const {
3233*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3234*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3235*ec779b8eSAndroid Build Coastguard Worker return DEFAULT_OUTPUT_SAMPLE_RATE;
3236*ec779b8eSAndroid Build Coastguard Worker }
3237*ec779b8eSAndroid Build Coastguard Worker return t->sampleRate();
3238*ec779b8eSAndroid Build Coastguard Worker }
3239*ec779b8eSAndroid Build Coastguard Worker
inChannelMask(int id) const3240*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t EffectChain::EffectCallback::inChannelMask(int id) const
3241*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
3242*ec779b8eSAndroid Build Coastguard Worker // calling function 'hasAudioSession_l' requires holding mutex 'ThreadBase_Mutex' exclusively
3243*ec779b8eSAndroid Build Coastguard Worker // calling function 'isFirstEffect_l' requires holding mutex 'EffectChain_Mutex' exclusively
3244*ec779b8eSAndroid Build Coastguard Worker {
3245*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3246*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3247*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3248*ec779b8eSAndroid Build Coastguard Worker }
3249*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3250*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3251*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3252*ec779b8eSAndroid Build Coastguard Worker }
3253*ec779b8eSAndroid Build Coastguard Worker
3254*ec779b8eSAndroid Build Coastguard Worker if (mThreadType == IAfThreadBase::SPATIALIZER) {
3255*ec779b8eSAndroid Build Coastguard Worker if (c->sessionId() == AUDIO_SESSION_OUTPUT_MIX) {
3256*ec779b8eSAndroid Build Coastguard Worker return t->mixerChannelMask();
3257*ec779b8eSAndroid Build Coastguard Worker } else if (c->sessionId() == AUDIO_SESSION_OUTPUT_STAGE) {
3258*ec779b8eSAndroid Build Coastguard Worker if (c->isFirstEffect_l(id)) {
3259*ec779b8eSAndroid Build Coastguard Worker return t->mixerChannelMask();
3260*ec779b8eSAndroid Build Coastguard Worker } else {
3261*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3262*ec779b8eSAndroid Build Coastguard Worker }
3263*ec779b8eSAndroid Build Coastguard Worker } else if (!audio_is_global_session(c->sessionId())) {
3264*ec779b8eSAndroid Build Coastguard Worker if ((t->hasAudioSession_l(c->sessionId())
3265*ec779b8eSAndroid Build Coastguard Worker & IAfThreadBase::SPATIALIZED_SESSION) != 0) {
3266*ec779b8eSAndroid Build Coastguard Worker return t->mixerChannelMask();
3267*ec779b8eSAndroid Build Coastguard Worker } else {
3268*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3269*ec779b8eSAndroid Build Coastguard Worker }
3270*ec779b8eSAndroid Build Coastguard Worker } else {
3271*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3272*ec779b8eSAndroid Build Coastguard Worker }
3273*ec779b8eSAndroid Build Coastguard Worker } else {
3274*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3275*ec779b8eSAndroid Build Coastguard Worker }
3276*ec779b8eSAndroid Build Coastguard Worker }
3277*ec779b8eSAndroid Build Coastguard Worker
inChannelCount(int id) const3278*ec779b8eSAndroid Build Coastguard Worker uint32_t EffectChain::EffectCallback::inChannelCount(int id) const {
3279*ec779b8eSAndroid Build Coastguard Worker return audio_channel_count_from_out_mask(inChannelMask(id));
3280*ec779b8eSAndroid Build Coastguard Worker }
3281*ec779b8eSAndroid Build Coastguard Worker
outChannelMask() const3282*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t EffectChain::EffectCallback::outChannelMask() const
3283*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
3284*ec779b8eSAndroid Build Coastguard Worker // calling function 'hasAudioSession_l' requires holding mutex 'ThreadBase_Mutex' exclusively
3285*ec779b8eSAndroid Build Coastguard Worker {
3286*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3287*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3288*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3289*ec779b8eSAndroid Build Coastguard Worker }
3290*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3291*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3292*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3293*ec779b8eSAndroid Build Coastguard Worker }
3294*ec779b8eSAndroid Build Coastguard Worker
3295*ec779b8eSAndroid Build Coastguard Worker if (mThreadType == IAfThreadBase::SPATIALIZER) {
3296*ec779b8eSAndroid Build Coastguard Worker if (!audio_is_global_session(c->sessionId())) {
3297*ec779b8eSAndroid Build Coastguard Worker if ((t->hasAudioSession_l(c->sessionId())
3298*ec779b8eSAndroid Build Coastguard Worker & IAfThreadBase::SPATIALIZED_SESSION) != 0) {
3299*ec779b8eSAndroid Build Coastguard Worker return t->mixerChannelMask();
3300*ec779b8eSAndroid Build Coastguard Worker } else {
3301*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3302*ec779b8eSAndroid Build Coastguard Worker }
3303*ec779b8eSAndroid Build Coastguard Worker } else {
3304*ec779b8eSAndroid Build Coastguard Worker return (c->sessionId() == AUDIO_SESSION_OUTPUT_MIX) ? t->mixerChannelMask()
3305*ec779b8eSAndroid Build Coastguard Worker : t->channelMask();
3306*ec779b8eSAndroid Build Coastguard Worker }
3307*ec779b8eSAndroid Build Coastguard Worker } else {
3308*ec779b8eSAndroid Build Coastguard Worker return t->channelMask();
3309*ec779b8eSAndroid Build Coastguard Worker }
3310*ec779b8eSAndroid Build Coastguard Worker }
3311*ec779b8eSAndroid Build Coastguard Worker
outChannelCount() const3312*ec779b8eSAndroid Build Coastguard Worker uint32_t EffectChain::EffectCallback::outChannelCount() const {
3313*ec779b8eSAndroid Build Coastguard Worker return audio_channel_count_from_out_mask(outChannelMask());
3314*ec779b8eSAndroid Build Coastguard Worker }
3315*ec779b8eSAndroid Build Coastguard Worker
hapticChannelMask() const3316*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t EffectChain::EffectCallback::hapticChannelMask() const {
3317*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3318*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3319*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_NONE;
3320*ec779b8eSAndroid Build Coastguard Worker }
3321*ec779b8eSAndroid Build Coastguard Worker return t->hapticChannelMask();
3322*ec779b8eSAndroid Build Coastguard Worker }
3323*ec779b8eSAndroid Build Coastguard Worker
frameCount() const3324*ec779b8eSAndroid Build Coastguard Worker size_t EffectChain::EffectCallback::frameCount() const {
3325*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3326*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3327*ec779b8eSAndroid Build Coastguard Worker // frameCount cannot be zero.
3328*ec779b8eSAndroid Build Coastguard Worker return 1;
3329*ec779b8eSAndroid Build Coastguard Worker }
3330*ec779b8eSAndroid Build Coastguard Worker return t->frameCount();
3331*ec779b8eSAndroid Build Coastguard Worker }
3332*ec779b8eSAndroid Build Coastguard Worker
latency() const3333*ec779b8eSAndroid Build Coastguard Worker uint32_t EffectChain::EffectCallback::latency() const
3334*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS // latency_l() access
3335*ec779b8eSAndroid Build Coastguard Worker {
3336*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3337*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3338*ec779b8eSAndroid Build Coastguard Worker return 0;
3339*ec779b8eSAndroid Build Coastguard Worker }
3340*ec779b8eSAndroid Build Coastguard Worker // TODO(b/275956781) - this requires the thread lock.
3341*ec779b8eSAndroid Build Coastguard Worker return t->latency_l();
3342*ec779b8eSAndroid Build Coastguard Worker }
3343*ec779b8eSAndroid Build Coastguard Worker
setVolumeForOutput(float left,float right) const3344*ec779b8eSAndroid Build Coastguard Worker void EffectChain::EffectCallback::setVolumeForOutput(float left, float right) const
3345*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS // setVolumeForOutput_l() access
3346*ec779b8eSAndroid Build Coastguard Worker {
3347*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3348*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3349*ec779b8eSAndroid Build Coastguard Worker return;
3350*ec779b8eSAndroid Build Coastguard Worker }
3351*ec779b8eSAndroid Build Coastguard Worker t->setVolumeForOutput_l(left, right);
3352*ec779b8eSAndroid Build Coastguard Worker }
3353*ec779b8eSAndroid Build Coastguard Worker
checkSuspendOnEffectEnabled(const sp<IAfEffectBase> & effect,bool enabled,bool threadLocked)3354*ec779b8eSAndroid Build Coastguard Worker void EffectChain::EffectCallback::checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect,
3355*ec779b8eSAndroid Build Coastguard Worker bool enabled, bool threadLocked)
3356*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS {
3357*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3358*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3359*ec779b8eSAndroid Build Coastguard Worker return;
3360*ec779b8eSAndroid Build Coastguard Worker }
3361*ec779b8eSAndroid Build Coastguard Worker t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked);
3362*ec779b8eSAndroid Build Coastguard Worker
3363*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3364*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3365*ec779b8eSAndroid Build Coastguard Worker return;
3366*ec779b8eSAndroid Build Coastguard Worker }
3367*ec779b8eSAndroid Build Coastguard Worker // in EffectChain context, an EffectBase is always from an EffectModule so static cast is safe
3368*ec779b8eSAndroid Build Coastguard Worker c->checkSuspendOnEffectEnabled_l(effect->asEffectModule(), enabled);
3369*ec779b8eSAndroid Build Coastguard Worker }
3370*ec779b8eSAndroid Build Coastguard Worker
onEffectEnable(const sp<IAfEffectBase> & effect)3371*ec779b8eSAndroid Build Coastguard Worker void EffectChain::EffectCallback::onEffectEnable(const sp<IAfEffectBase>& effect) {
3372*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3373*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3374*ec779b8eSAndroid Build Coastguard Worker return;
3375*ec779b8eSAndroid Build Coastguard Worker }
3376*ec779b8eSAndroid Build Coastguard Worker // in EffectChain context, an EffectBase is always from an EffectModule so static cast is safe
3377*ec779b8eSAndroid Build Coastguard Worker t->onEffectEnable(effect->asEffectModule());
3378*ec779b8eSAndroid Build Coastguard Worker }
3379*ec779b8eSAndroid Build Coastguard Worker
onEffectDisable(const sp<IAfEffectBase> & effect)3380*ec779b8eSAndroid Build Coastguard Worker void EffectChain::EffectCallback::onEffectDisable(const sp<IAfEffectBase>& effect) {
3381*ec779b8eSAndroid Build Coastguard Worker checkSuspendOnEffectEnabled(effect, false, false /*threadLocked*/);
3382*ec779b8eSAndroid Build Coastguard Worker
3383*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3384*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3385*ec779b8eSAndroid Build Coastguard Worker return;
3386*ec779b8eSAndroid Build Coastguard Worker }
3387*ec779b8eSAndroid Build Coastguard Worker t->onEffectDisable();
3388*ec779b8eSAndroid Build Coastguard Worker }
3389*ec779b8eSAndroid Build Coastguard Worker
disconnectEffectHandle(IAfEffectHandle * handle,bool unpinIfLast)3390*ec779b8eSAndroid Build Coastguard Worker bool EffectChain::EffectCallback::disconnectEffectHandle(IAfEffectHandle *handle,
3391*ec779b8eSAndroid Build Coastguard Worker bool unpinIfLast) {
3392*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadBase> t = thread().promote();
3393*ec779b8eSAndroid Build Coastguard Worker if (t == nullptr) {
3394*ec779b8eSAndroid Build Coastguard Worker return false;
3395*ec779b8eSAndroid Build Coastguard Worker }
3396*ec779b8eSAndroid Build Coastguard Worker t->disconnectEffectHandle(handle, unpinIfLast);
3397*ec779b8eSAndroid Build Coastguard Worker return true;
3398*ec779b8eSAndroid Build Coastguard Worker }
3399*ec779b8eSAndroid Build Coastguard Worker
resetVolume_l()3400*ec779b8eSAndroid Build Coastguard Worker void EffectChain::EffectCallback::resetVolume_l() {
3401*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3402*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3403*ec779b8eSAndroid Build Coastguard Worker return;
3404*ec779b8eSAndroid Build Coastguard Worker }
3405*ec779b8eSAndroid Build Coastguard Worker c->resetVolume_l();
3406*ec779b8eSAndroid Build Coastguard Worker
3407*ec779b8eSAndroid Build Coastguard Worker }
3408*ec779b8eSAndroid Build Coastguard Worker
strategy() const3409*ec779b8eSAndroid Build Coastguard Worker product_strategy_t EffectChain::EffectCallback::strategy() const {
3410*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3411*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3412*ec779b8eSAndroid Build Coastguard Worker return PRODUCT_STRATEGY_NONE;
3413*ec779b8eSAndroid Build Coastguard Worker }
3414*ec779b8eSAndroid Build Coastguard Worker return c->strategy();
3415*ec779b8eSAndroid Build Coastguard Worker }
3416*ec779b8eSAndroid Build Coastguard Worker
activeTrackCnt() const3417*ec779b8eSAndroid Build Coastguard Worker int32_t EffectChain::EffectCallback::activeTrackCnt() const {
3418*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectChain> c = chain().promote();
3419*ec779b8eSAndroid Build Coastguard Worker if (c == nullptr) {
3420*ec779b8eSAndroid Build Coastguard Worker return 0;
3421*ec779b8eSAndroid Build Coastguard Worker }
3422*ec779b8eSAndroid Build Coastguard Worker return c->activeTrackCnt();
3423*ec779b8eSAndroid Build Coastguard Worker }
3424*ec779b8eSAndroid Build Coastguard Worker
3425*ec779b8eSAndroid Build Coastguard Worker
3426*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
3427*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "DeviceEffectProxy"
3428*ec779b8eSAndroid Build Coastguard Worker
3429*ec779b8eSAndroid Build Coastguard Worker /* static */
create(const AudioDeviceTypeAddr & device,const sp<DeviceEffectManagerCallback> & callback,effect_descriptor_t * desc,int id,bool notifyFramesProcessed)3430*ec779b8eSAndroid Build Coastguard Worker sp<IAfDeviceEffectProxy> IAfDeviceEffectProxy::create(
3431*ec779b8eSAndroid Build Coastguard Worker const AudioDeviceTypeAddr& device,
3432*ec779b8eSAndroid Build Coastguard Worker const sp<DeviceEffectManagerCallback>& callback,
3433*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t *desc, int id, bool notifyFramesProcessed)
3434*ec779b8eSAndroid Build Coastguard Worker {
3435*ec779b8eSAndroid Build Coastguard Worker return sp<DeviceEffectProxy>::make(device,
3436*ec779b8eSAndroid Build Coastguard Worker callback,
3437*ec779b8eSAndroid Build Coastguard Worker desc, id, notifyFramesProcessed);
3438*ec779b8eSAndroid Build Coastguard Worker }
3439*ec779b8eSAndroid Build Coastguard Worker
setEnabled(bool enabled,bool fromHandle)3440*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::setEnabled(bool enabled, bool fromHandle)
3441*ec779b8eSAndroid Build Coastguard Worker {
3442*ec779b8eSAndroid Build Coastguard Worker status_t status = EffectBase::setEnabled(enabled, fromHandle);
3443*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3444*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
3445*ec779b8eSAndroid Build Coastguard Worker for (auto& handle : mEffectHandles) {
3446*ec779b8eSAndroid Build Coastguard Worker Status bs;
3447*ec779b8eSAndroid Build Coastguard Worker if (enabled) {
3448*ec779b8eSAndroid Build Coastguard Worker bs = handle.second->asIEffect()->enable(&status);
3449*ec779b8eSAndroid Build Coastguard Worker } else {
3450*ec779b8eSAndroid Build Coastguard Worker bs = handle.second->asIEffect()->disable(&status);
3451*ec779b8eSAndroid Build Coastguard Worker }
3452*ec779b8eSAndroid Build Coastguard Worker if (!bs.isOk()) {
3453*ec779b8eSAndroid Build Coastguard Worker status = statusTFromBinderStatus(bs);
3454*ec779b8eSAndroid Build Coastguard Worker }
3455*ec779b8eSAndroid Build Coastguard Worker }
3456*ec779b8eSAndroid Build Coastguard Worker }
3457*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s enable %d status %d", __func__, enabled, status);
3458*ec779b8eSAndroid Build Coastguard Worker return status;
3459*ec779b8eSAndroid Build Coastguard Worker }
3460*ec779b8eSAndroid Build Coastguard Worker
init_l(const std::map<audio_patch_handle_t,IAfPatchPanel::Patch> & patches)3461*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::init_l(
3462*ec779b8eSAndroid Build Coastguard Worker const std::map <audio_patch_handle_t, IAfPatchPanel::Patch>& patches) {
3463*ec779b8eSAndroid Build Coastguard Worker //For all audio patches
3464*ec779b8eSAndroid Build Coastguard Worker //If src or sink device match
3465*ec779b8eSAndroid Build Coastguard Worker //If the effect is HW accelerated
3466*ec779b8eSAndroid Build Coastguard Worker // if no corresponding effect module
3467*ec779b8eSAndroid Build Coastguard Worker // Create EffectModule: mHalEffect
3468*ec779b8eSAndroid Build Coastguard Worker //Create and attach EffectHandle
3469*ec779b8eSAndroid Build Coastguard Worker //If the effect is not HW accelerated and the patch sink or src is a mixer port
3470*ec779b8eSAndroid Build Coastguard Worker // Create Effect on patch input or output thread on session -1
3471*ec779b8eSAndroid Build Coastguard Worker //Add EffectHandle to EffectHandle map of Effect Proxy:
3472*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s device type %d address %s", __func__, mDevice.mType, mDevice.getAddress());
3473*ec779b8eSAndroid Build Coastguard Worker status_t status = NO_ERROR;
3474*ec779b8eSAndroid Build Coastguard Worker for (auto &patch : patches) {
3475*ec779b8eSAndroid Build Coastguard Worker status = onCreatePatch(patch.first, patch.second);
3476*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s onCreatePatch status %d", __func__, status);
3477*ec779b8eSAndroid Build Coastguard Worker if (status == BAD_VALUE) {
3478*ec779b8eSAndroid Build Coastguard Worker return status;
3479*ec779b8eSAndroid Build Coastguard Worker }
3480*ec779b8eSAndroid Build Coastguard Worker }
3481*ec779b8eSAndroid Build Coastguard Worker return status;
3482*ec779b8eSAndroid Build Coastguard Worker }
3483*ec779b8eSAndroid Build Coastguard Worker
onUpdatePatch(audio_patch_handle_t oldPatchHandle,audio_patch_handle_t newPatchHandle,const IAfPatchPanel::Patch &)3484*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::onUpdatePatch(audio_patch_handle_t oldPatchHandle,
3485*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t newPatchHandle,
3486*ec779b8eSAndroid Build Coastguard Worker const IAfPatchPanel::Patch& /* patch */) {
3487*ec779b8eSAndroid Build Coastguard Worker status_t status = NAME_NOT_FOUND;
3488*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s", __func__);
3489*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3490*ec779b8eSAndroid Build Coastguard Worker if (mEffectHandles.find(oldPatchHandle) != mEffectHandles.end()) {
3491*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s replacing effect from handle %d to handle %d", __func__, oldPatchHandle,
3492*ec779b8eSAndroid Build Coastguard Worker newPatchHandle);
3493*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> effect = mEffectHandles.at(oldPatchHandle);
3494*ec779b8eSAndroid Build Coastguard Worker mEffectHandles.erase(oldPatchHandle);
3495*ec779b8eSAndroid Build Coastguard Worker mEffectHandles.emplace(newPatchHandle, effect);
3496*ec779b8eSAndroid Build Coastguard Worker status = NO_ERROR;
3497*ec779b8eSAndroid Build Coastguard Worker }
3498*ec779b8eSAndroid Build Coastguard Worker return status;
3499*ec779b8eSAndroid Build Coastguard Worker }
3500*ec779b8eSAndroid Build Coastguard Worker
onCreatePatch(audio_patch_handle_t patchHandle,const IAfPatchPanel::Patch & patch)3501*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::onCreatePatch(
3502*ec779b8eSAndroid Build Coastguard Worker audio_patch_handle_t patchHandle, const IAfPatchPanel::Patch& patch) {
3503*ec779b8eSAndroid Build Coastguard Worker status_t status = NAME_NOT_FOUND;
3504*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> handle;
3505*ec779b8eSAndroid Build Coastguard Worker // only consider source[0] as this is the only "true" source of a patch
3506*ec779b8eSAndroid Build Coastguard Worker status = checkPort(patch, &patch.mAudioPatch.sources[0], &handle);
3507*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s source checkPort status %d", __func__, status);
3508*ec779b8eSAndroid Build Coastguard Worker for (uint32_t i = 0; i < patch.mAudioPatch.num_sinks && status == NAME_NOT_FOUND; i++) {
3509*ec779b8eSAndroid Build Coastguard Worker status = checkPort(patch, &patch.mAudioPatch.sinks[i], &handle);
3510*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s sink %d checkPort status %d", __func__, i, status);
3511*ec779b8eSAndroid Build Coastguard Worker }
3512*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR || status == ALREADY_EXISTS) {
3513*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3514*ec779b8eSAndroid Build Coastguard Worker size_t erasedHandle = mEffectHandles.erase(patchHandle);
3515*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s %s effecthandle %p for patch %d",
3516*ec779b8eSAndroid Build Coastguard Worker __func__, (erasedHandle == 0 ? "adding" : "replacing"), handle.get(), patchHandle);
3517*ec779b8eSAndroid Build Coastguard Worker mEffectHandles.emplace(patchHandle, handle);
3518*ec779b8eSAndroid Build Coastguard Worker }
3519*ec779b8eSAndroid Build Coastguard Worker ALOGW_IF(status == BAD_VALUE,
3520*ec779b8eSAndroid Build Coastguard Worker "%s cannot attach effect %s on patch %d", __func__, mDescriptor.name, patchHandle);
3521*ec779b8eSAndroid Build Coastguard Worker
3522*ec779b8eSAndroid Build Coastguard Worker return status;
3523*ec779b8eSAndroid Build Coastguard Worker }
3524*ec779b8eSAndroid Build Coastguard Worker
checkPort(const IAfPatchPanel::Patch & patch,const struct audio_port_config * port,sp<IAfEffectHandle> * handle)3525*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::checkPort(const IAfPatchPanel::Patch& patch,
3526*ec779b8eSAndroid Build Coastguard Worker const struct audio_port_config *port, sp<IAfEffectHandle> *handle)
3527*ec779b8eSAndroid Build Coastguard Worker NO_THREAD_SAFETY_ANALYSIS
3528*ec779b8eSAndroid Build Coastguard Worker // calling function 'createEffect_l' requires holding mutex 'AudioFlinger_Mutex' exclusively
3529*ec779b8eSAndroid Build Coastguard Worker {
3530*ec779b8eSAndroid Build Coastguard Worker
3531*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s type %d device type %d address %s device ID %d patch.isSoftware() %d",
3532*ec779b8eSAndroid Build Coastguard Worker __func__, port->type, port->ext.device.type,
3533*ec779b8eSAndroid Build Coastguard Worker port->ext.device.address, port->id, patch.isSoftware());
3534*ec779b8eSAndroid Build Coastguard Worker if (port->type != AUDIO_PORT_TYPE_DEVICE || port->ext.device.type != mDevice.mType ||
3535*ec779b8eSAndroid Build Coastguard Worker port->ext.device.address != mDevice.address()) {
3536*ec779b8eSAndroid Build Coastguard Worker return NAME_NOT_FOUND;
3537*ec779b8eSAndroid Build Coastguard Worker }
3538*ec779b8eSAndroid Build Coastguard Worker if (((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_POST_PROC) &&
3539*ec779b8eSAndroid Build Coastguard Worker (audio_port_config_has_input_direction(port))) {
3540*ec779b8eSAndroid Build Coastguard Worker ALOGI("%s don't create postprocessing effect on record port", __func__);
3541*ec779b8eSAndroid Build Coastguard Worker return NAME_NOT_FOUND;
3542*ec779b8eSAndroid Build Coastguard Worker }
3543*ec779b8eSAndroid Build Coastguard Worker if (((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_PRE_PROC) &&
3544*ec779b8eSAndroid Build Coastguard Worker (!audio_port_config_has_input_direction(port))) {
3545*ec779b8eSAndroid Build Coastguard Worker ALOGI("%s don't create preprocessing effect on playback port", __func__);
3546*ec779b8eSAndroid Build Coastguard Worker return NAME_NOT_FOUND;
3547*ec779b8eSAndroid Build Coastguard Worker }
3548*ec779b8eSAndroid Build Coastguard Worker status_t status = NAME_NOT_FOUND;
3549*ec779b8eSAndroid Build Coastguard Worker
3550*ec779b8eSAndroid Build Coastguard Worker if (mDescriptor.flags & EFFECT_FLAG_HW_ACC_TUNNEL) {
3551*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3552*ec779b8eSAndroid Build Coastguard Worker if (mHalEffect != nullptr && mDevicePort.id == port->id) {
3553*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s reusing HAL effect", __func__);
3554*ec779b8eSAndroid Build Coastguard Worker } else {
3555*ec779b8eSAndroid Build Coastguard Worker mDevicePort = *port;
3556*ec779b8eSAndroid Build Coastguard Worker mHalEffect = sp<HwAccDeviceEffectModule>::make(mMyCallback,
3557*ec779b8eSAndroid Build Coastguard Worker const_cast<effect_descriptor_t *>(&mDescriptor), mMyCallback->newEffectId(),
3558*ec779b8eSAndroid Build Coastguard Worker port->id);
3559*ec779b8eSAndroid Build Coastguard Worker mHalEffect->configure_l();
3560*ec779b8eSAndroid Build Coastguard Worker if (audio_is_input_device(mDevice.mType)) {
3561*ec779b8eSAndroid Build Coastguard Worker mHalEffect->setInputDevice(mDevice);
3562*ec779b8eSAndroid Build Coastguard Worker } else {
3563*ec779b8eSAndroid Build Coastguard Worker mHalEffect->setDevices({mDevice});
3564*ec779b8eSAndroid Build Coastguard Worker }
3565*ec779b8eSAndroid Build Coastguard Worker }
3566*ec779b8eSAndroid Build Coastguard Worker *handle = sp<InternalEffectHandle>::make(mHalEffect, mNotifyFramesProcessed);
3567*ec779b8eSAndroid Build Coastguard Worker status = (*handle)->initCheck();
3568*ec779b8eSAndroid Build Coastguard Worker if (status == OK) {
3569*ec779b8eSAndroid Build Coastguard Worker status = mHalEffect->addHandle((*handle).get());
3570*ec779b8eSAndroid Build Coastguard Worker } else {
3571*ec779b8eSAndroid Build Coastguard Worker mHalEffect.clear();
3572*ec779b8eSAndroid Build Coastguard Worker mDevicePort.id = AUDIO_PORT_HANDLE_NONE;
3573*ec779b8eSAndroid Build Coastguard Worker }
3574*ec779b8eSAndroid Build Coastguard Worker } else if (patch.isSoftware() || patch.thread().promote() != nullptr) {
3575*ec779b8eSAndroid Build Coastguard Worker sp<IAfThreadBase> thread;
3576*ec779b8eSAndroid Build Coastguard Worker if (audio_port_config_has_input_direction(port)) {
3577*ec779b8eSAndroid Build Coastguard Worker if (patch.isSoftware()) {
3578*ec779b8eSAndroid Build Coastguard Worker thread = patch.mRecord.thread();
3579*ec779b8eSAndroid Build Coastguard Worker } else {
3580*ec779b8eSAndroid Build Coastguard Worker thread = patch.thread().promote();
3581*ec779b8eSAndroid Build Coastguard Worker }
3582*ec779b8eSAndroid Build Coastguard Worker } else {
3583*ec779b8eSAndroid Build Coastguard Worker if (patch.isSoftware()) {
3584*ec779b8eSAndroid Build Coastguard Worker thread = patch.mPlayback.thread();
3585*ec779b8eSAndroid Build Coastguard Worker } else {
3586*ec779b8eSAndroid Build Coastguard Worker thread = patch.thread().promote();
3587*ec779b8eSAndroid Build Coastguard Worker }
3588*ec779b8eSAndroid Build Coastguard Worker }
3589*ec779b8eSAndroid Build Coastguard Worker int enabled;
3590*ec779b8eSAndroid Build Coastguard Worker *handle = thread->createEffect_l(nullptr, nullptr, 0, AUDIO_SESSION_DEVICE,
3591*ec779b8eSAndroid Build Coastguard Worker const_cast<effect_descriptor_t *>(&mDescriptor),
3592*ec779b8eSAndroid Build Coastguard Worker &enabled, &status, false, false /*probe*/,
3593*ec779b8eSAndroid Build Coastguard Worker mNotifyFramesProcessed);
3594*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s thread->createEffect_l status %d", __func__, status);
3595*ec779b8eSAndroid Build Coastguard Worker } else {
3596*ec779b8eSAndroid Build Coastguard Worker status = BAD_VALUE;
3597*ec779b8eSAndroid Build Coastguard Worker }
3598*ec779b8eSAndroid Build Coastguard Worker
3599*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR || status == ALREADY_EXISTS) {
3600*ec779b8eSAndroid Build Coastguard Worker Status bs;
3601*ec779b8eSAndroid Build Coastguard Worker if (isEnabled()) {
3602*ec779b8eSAndroid Build Coastguard Worker bs = (*handle)->asIEffect()->enable(&status);
3603*ec779b8eSAndroid Build Coastguard Worker } else {
3604*ec779b8eSAndroid Build Coastguard Worker bs = (*handle)->asIEffect()->disable(&status);
3605*ec779b8eSAndroid Build Coastguard Worker }
3606*ec779b8eSAndroid Build Coastguard Worker if (!bs.isOk()) {
3607*ec779b8eSAndroid Build Coastguard Worker status = statusTFromBinderStatus(bs);
3608*ec779b8eSAndroid Build Coastguard Worker }
3609*ec779b8eSAndroid Build Coastguard Worker }
3610*ec779b8eSAndroid Build Coastguard Worker return status;
3611*ec779b8eSAndroid Build Coastguard Worker }
3612*ec779b8eSAndroid Build Coastguard Worker
onReleasePatch(audio_patch_handle_t patchHandle)3613*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> DeviceEffectProxy::onReleasePatch(audio_patch_handle_t patchHandle) {
3614*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectHandle> disconnectedHandle;
3615*ec779b8eSAndroid Build Coastguard Worker {
3616*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3617*ec779b8eSAndroid Build Coastguard Worker if (mEffectHandles.find(patchHandle) != mEffectHandles.end()) {
3618*ec779b8eSAndroid Build Coastguard Worker disconnectedHandle = std::move(mEffectHandles.at(patchHandle));
3619*ec779b8eSAndroid Build Coastguard Worker mEffectHandles.erase(patchHandle);
3620*ec779b8eSAndroid Build Coastguard Worker }
3621*ec779b8eSAndroid Build Coastguard Worker }
3622*ec779b8eSAndroid Build Coastguard Worker return disconnectedHandle;
3623*ec779b8eSAndroid Build Coastguard Worker }
3624*ec779b8eSAndroid Build Coastguard Worker
3625*ec779b8eSAndroid Build Coastguard Worker
removeEffect(const sp<IAfEffectModule> & effect)3626*ec779b8eSAndroid Build Coastguard Worker size_t DeviceEffectProxy::removeEffect(const sp<IAfEffectModule>& effect)
3627*ec779b8eSAndroid Build Coastguard Worker {
3628*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3629*ec779b8eSAndroid Build Coastguard Worker if (effect == mHalEffect) {
3630*ec779b8eSAndroid Build Coastguard Worker mHalEffect->release_l("DeviceEffectProxy::removeEffect");
3631*ec779b8eSAndroid Build Coastguard Worker mHalEffect.clear();
3632*ec779b8eSAndroid Build Coastguard Worker mDevicePort.id = AUDIO_PORT_HANDLE_NONE;
3633*ec779b8eSAndroid Build Coastguard Worker }
3634*ec779b8eSAndroid Build Coastguard Worker return mHalEffect == nullptr ? 0 : 1;
3635*ec779b8eSAndroid Build Coastguard Worker }
3636*ec779b8eSAndroid Build Coastguard Worker
addEffectToHal(const sp<EffectHalInterface> & effect)3637*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::addEffectToHal(
3638*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3639*ec779b8eSAndroid Build Coastguard Worker if (mHalEffect == nullptr) {
3640*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
3641*ec779b8eSAndroid Build Coastguard Worker }
3642*ec779b8eSAndroid Build Coastguard Worker return mManagerCallback->addEffectToHal(&mDevicePort, effect);
3643*ec779b8eSAndroid Build Coastguard Worker }
3644*ec779b8eSAndroid Build Coastguard Worker
removeEffectFromHal(const sp<EffectHalInterface> & effect)3645*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::removeEffectFromHal(
3646*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3647*ec779b8eSAndroid Build Coastguard Worker if (mHalEffect == nullptr) {
3648*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
3649*ec779b8eSAndroid Build Coastguard Worker }
3650*ec779b8eSAndroid Build Coastguard Worker return mManagerCallback->removeEffectFromHal(&mDevicePort, effect);
3651*ec779b8eSAndroid Build Coastguard Worker }
3652*ec779b8eSAndroid Build Coastguard Worker
command(int32_t cmdCode,const std::vector<uint8_t> & cmdData,int32_t maxReplySize,std::vector<uint8_t> * reply)3653*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::command(
3654*ec779b8eSAndroid Build Coastguard Worker int32_t cmdCode, const std::vector<uint8_t>& cmdData, int32_t maxReplySize,
3655*ec779b8eSAndroid Build Coastguard Worker std::vector<uint8_t>* reply) {
3656*ec779b8eSAndroid Build Coastguard Worker audio_utils::lock_guard _l(proxyMutex());
3657*ec779b8eSAndroid Build Coastguard Worker status_t status = EffectBase::command(cmdCode, cmdData, maxReplySize, reply);
3658*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
3659*ec779b8eSAndroid Build Coastguard Worker for (auto& handle : mEffectHandles) {
3660*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = handle.second->effect().promote();
3661*ec779b8eSAndroid Build Coastguard Worker if (effect != nullptr) {
3662*ec779b8eSAndroid Build Coastguard Worker status = effect->command(cmdCode, cmdData, maxReplySize, reply);
3663*ec779b8eSAndroid Build Coastguard Worker }
3664*ec779b8eSAndroid Build Coastguard Worker }
3665*ec779b8eSAndroid Build Coastguard Worker }
3666*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s status %d", __func__, status);
3667*ec779b8eSAndroid Build Coastguard Worker return status;
3668*ec779b8eSAndroid Build Coastguard Worker }
3669*ec779b8eSAndroid Build Coastguard Worker
isOutput() const3670*ec779b8eSAndroid Build Coastguard Worker bool DeviceEffectProxy::isOutput() const {
3671*ec779b8eSAndroid Build Coastguard Worker if (mDevicePort.id != AUDIO_PORT_HANDLE_NONE) {
3672*ec779b8eSAndroid Build Coastguard Worker return mDevicePort.role == AUDIO_PORT_ROLE_SINK;
3673*ec779b8eSAndroid Build Coastguard Worker }
3674*ec779b8eSAndroid Build Coastguard Worker return true;
3675*ec779b8eSAndroid Build Coastguard Worker }
3676*ec779b8eSAndroid Build Coastguard Worker
sampleRate() const3677*ec779b8eSAndroid Build Coastguard Worker uint32_t DeviceEffectProxy::sampleRate() const {
3678*ec779b8eSAndroid Build Coastguard Worker if (mDevicePort.id != AUDIO_PORT_HANDLE_NONE &&
3679*ec779b8eSAndroid Build Coastguard Worker (mDevicePort.config_mask & AUDIO_PORT_CONFIG_SAMPLE_RATE) != 0) {
3680*ec779b8eSAndroid Build Coastguard Worker return mDevicePort.sample_rate;
3681*ec779b8eSAndroid Build Coastguard Worker }
3682*ec779b8eSAndroid Build Coastguard Worker return DEFAULT_OUTPUT_SAMPLE_RATE;
3683*ec779b8eSAndroid Build Coastguard Worker }
3684*ec779b8eSAndroid Build Coastguard Worker
channelMask() const3685*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t DeviceEffectProxy::channelMask() const {
3686*ec779b8eSAndroid Build Coastguard Worker if (mDevicePort.id != AUDIO_PORT_HANDLE_NONE &&
3687*ec779b8eSAndroid Build Coastguard Worker (mDevicePort.config_mask & AUDIO_PORT_CONFIG_CHANNEL_MASK) != 0) {
3688*ec779b8eSAndroid Build Coastguard Worker return mDevicePort.channel_mask;
3689*ec779b8eSAndroid Build Coastguard Worker }
3690*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3691*ec779b8eSAndroid Build Coastguard Worker }
3692*ec779b8eSAndroid Build Coastguard Worker
channelCount() const3693*ec779b8eSAndroid Build Coastguard Worker uint32_t DeviceEffectProxy::channelCount() const {
3694*ec779b8eSAndroid Build Coastguard Worker if (isOutput()) {
3695*ec779b8eSAndroid Build Coastguard Worker return audio_channel_count_from_out_mask(channelMask());
3696*ec779b8eSAndroid Build Coastguard Worker }
3697*ec779b8eSAndroid Build Coastguard Worker return audio_channel_count_from_in_mask(channelMask());
3698*ec779b8eSAndroid Build Coastguard Worker }
3699*ec779b8eSAndroid Build Coastguard Worker
dump2(int fd,int spaces) const3700*ec779b8eSAndroid Build Coastguard Worker void DeviceEffectProxy::dump2(int fd, int spaces) const
3701*ec779b8eSAndroid Build Coastguard Worker {
3702*ec779b8eSAndroid Build Coastguard Worker const Vector<String16> args;
3703*ec779b8eSAndroid Build Coastguard Worker EffectBase::dump(fd, args);
3704*ec779b8eSAndroid Build Coastguard Worker
3705*ec779b8eSAndroid Build Coastguard Worker afutils::FallibleLockGuard l{proxyMutex()};
3706*ec779b8eSAndroid Build Coastguard Worker
3707*ec779b8eSAndroid Build Coastguard Worker if (!l) {
3708*ec779b8eSAndroid Build Coastguard Worker String8 result("DeviceEffectProxy may be deadlocked\n");
3709*ec779b8eSAndroid Build Coastguard Worker write(fd, result.c_str(), result.size());
3710*ec779b8eSAndroid Build Coastguard Worker }
3711*ec779b8eSAndroid Build Coastguard Worker
3712*ec779b8eSAndroid Build Coastguard Worker String8 outStr;
3713*ec779b8eSAndroid Build Coastguard Worker if (mHalEffect != nullptr) {
3714*ec779b8eSAndroid Build Coastguard Worker outStr.appendFormat("%*sHAL Effect Id: %d\n", spaces, "", mHalEffect->id());
3715*ec779b8eSAndroid Build Coastguard Worker } else {
3716*ec779b8eSAndroid Build Coastguard Worker outStr.appendFormat("%*sNO HAL Effect\n", spaces, "");
3717*ec779b8eSAndroid Build Coastguard Worker }
3718*ec779b8eSAndroid Build Coastguard Worker write(fd, outStr.c_str(), outStr.size());
3719*ec779b8eSAndroid Build Coastguard Worker outStr.clear();
3720*ec779b8eSAndroid Build Coastguard Worker
3721*ec779b8eSAndroid Build Coastguard Worker outStr.appendFormat("%*sSub Effects:\n", spaces, "");
3722*ec779b8eSAndroid Build Coastguard Worker write(fd, outStr.c_str(), outStr.size());
3723*ec779b8eSAndroid Build Coastguard Worker outStr.clear();
3724*ec779b8eSAndroid Build Coastguard Worker
3725*ec779b8eSAndroid Build Coastguard Worker for (const auto& iter : mEffectHandles) {
3726*ec779b8eSAndroid Build Coastguard Worker outStr.appendFormat("%*sEffect for patch handle %d:\n", spaces + 2, "", iter.first);
3727*ec779b8eSAndroid Build Coastguard Worker write(fd, outStr.c_str(), outStr.size());
3728*ec779b8eSAndroid Build Coastguard Worker outStr.clear();
3729*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effect = iter.second->effect().promote();
3730*ec779b8eSAndroid Build Coastguard Worker if (effect != nullptr) {
3731*ec779b8eSAndroid Build Coastguard Worker effect->dump(fd, args);
3732*ec779b8eSAndroid Build Coastguard Worker }
3733*ec779b8eSAndroid Build Coastguard Worker }
3734*ec779b8eSAndroid Build Coastguard Worker }
3735*ec779b8eSAndroid Build Coastguard Worker
3736*ec779b8eSAndroid Build Coastguard Worker #undef LOG_TAG
3737*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "DeviceEffectProxy::ProxyCallback"
3738*ec779b8eSAndroid Build Coastguard Worker
newEffectId()3739*ec779b8eSAndroid Build Coastguard Worker int DeviceEffectProxy::ProxyCallback::newEffectId() {
3740*ec779b8eSAndroid Build Coastguard Worker return mManagerCallback->newEffectId();
3741*ec779b8eSAndroid Build Coastguard Worker }
3742*ec779b8eSAndroid Build Coastguard Worker
3743*ec779b8eSAndroid Build Coastguard Worker
disconnectEffectHandle(IAfEffectHandle * handle,bool unpinIfLast)3744*ec779b8eSAndroid Build Coastguard Worker bool DeviceEffectProxy::ProxyCallback::disconnectEffectHandle(
3745*ec779b8eSAndroid Build Coastguard Worker IAfEffectHandle *handle, bool unpinIfLast) {
3746*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectBase> effectBase = handle->effect().promote();
3747*ec779b8eSAndroid Build Coastguard Worker if (effectBase == nullptr) {
3748*ec779b8eSAndroid Build Coastguard Worker return false;
3749*ec779b8eSAndroid Build Coastguard Worker }
3750*ec779b8eSAndroid Build Coastguard Worker
3751*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = effectBase->asEffectModule();
3752*ec779b8eSAndroid Build Coastguard Worker if (effect == nullptr) {
3753*ec779b8eSAndroid Build Coastguard Worker return false;
3754*ec779b8eSAndroid Build Coastguard Worker }
3755*ec779b8eSAndroid Build Coastguard Worker
3756*ec779b8eSAndroid Build Coastguard Worker // restore suspended effects if the disconnected handle was enabled and the last one.
3757*ec779b8eSAndroid Build Coastguard Worker bool remove = (effect->removeHandle(handle) == 0) && (!effect->isPinned() || unpinIfLast);
3758*ec779b8eSAndroid Build Coastguard Worker if (remove) {
3759*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3760*ec779b8eSAndroid Build Coastguard Worker if (proxy != nullptr) {
3761*ec779b8eSAndroid Build Coastguard Worker proxy->removeEffect(effect);
3762*ec779b8eSAndroid Build Coastguard Worker }
3763*ec779b8eSAndroid Build Coastguard Worker if (handle->enabled()) {
3764*ec779b8eSAndroid Build Coastguard Worker effectBase->checkSuspendOnEffectEnabled(false, false /*threadLocked*/);
3765*ec779b8eSAndroid Build Coastguard Worker }
3766*ec779b8eSAndroid Build Coastguard Worker }
3767*ec779b8eSAndroid Build Coastguard Worker return true;
3768*ec779b8eSAndroid Build Coastguard Worker }
3769*ec779b8eSAndroid Build Coastguard Worker
createEffectHal(const effect_uuid_t * pEffectUuid,int32_t sessionId,int32_t deviceId,sp<EffectHalInterface> * effect)3770*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::ProxyCallback::createEffectHal(
3771*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t deviceId,
3772*ec779b8eSAndroid Build Coastguard Worker sp<EffectHalInterface> *effect) {
3773*ec779b8eSAndroid Build Coastguard Worker return mManagerCallback->createEffectHal(pEffectUuid, sessionId, deviceId, effect);
3774*ec779b8eSAndroid Build Coastguard Worker }
3775*ec779b8eSAndroid Build Coastguard Worker
addEffectToHal(const sp<EffectHalInterface> & effect)3776*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::ProxyCallback::addEffectToHal(
3777*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3778*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3779*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3780*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
3781*ec779b8eSAndroid Build Coastguard Worker }
3782*ec779b8eSAndroid Build Coastguard Worker return proxy->addEffectToHal(effect);
3783*ec779b8eSAndroid Build Coastguard Worker }
3784*ec779b8eSAndroid Build Coastguard Worker
removeEffectFromHal(const sp<EffectHalInterface> & effect)3785*ec779b8eSAndroid Build Coastguard Worker status_t DeviceEffectProxy::ProxyCallback::removeEffectFromHal(
3786*ec779b8eSAndroid Build Coastguard Worker const sp<EffectHalInterface>& effect) {
3787*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3788*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3789*ec779b8eSAndroid Build Coastguard Worker return NO_INIT;
3790*ec779b8eSAndroid Build Coastguard Worker }
3791*ec779b8eSAndroid Build Coastguard Worker return proxy->removeEffectFromHal(effect);
3792*ec779b8eSAndroid Build Coastguard Worker }
3793*ec779b8eSAndroid Build Coastguard Worker
isOutput() const3794*ec779b8eSAndroid Build Coastguard Worker bool DeviceEffectProxy::ProxyCallback::isOutput() const {
3795*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3796*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3797*ec779b8eSAndroid Build Coastguard Worker return true;
3798*ec779b8eSAndroid Build Coastguard Worker }
3799*ec779b8eSAndroid Build Coastguard Worker return proxy->isOutput();
3800*ec779b8eSAndroid Build Coastguard Worker }
3801*ec779b8eSAndroid Build Coastguard Worker
sampleRate() const3802*ec779b8eSAndroid Build Coastguard Worker uint32_t DeviceEffectProxy::ProxyCallback::sampleRate() const {
3803*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3804*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3805*ec779b8eSAndroid Build Coastguard Worker return DEFAULT_OUTPUT_SAMPLE_RATE;
3806*ec779b8eSAndroid Build Coastguard Worker }
3807*ec779b8eSAndroid Build Coastguard Worker return proxy->sampleRate();
3808*ec779b8eSAndroid Build Coastguard Worker }
3809*ec779b8eSAndroid Build Coastguard Worker
inChannelMask(int id __unused) const3810*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t DeviceEffectProxy::ProxyCallback::inChannelMask(
3811*ec779b8eSAndroid Build Coastguard Worker int id __unused) const {
3812*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3813*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3814*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3815*ec779b8eSAndroid Build Coastguard Worker }
3816*ec779b8eSAndroid Build Coastguard Worker return proxy->channelMask();
3817*ec779b8eSAndroid Build Coastguard Worker }
3818*ec779b8eSAndroid Build Coastguard Worker
inChannelCount(int id __unused) const3819*ec779b8eSAndroid Build Coastguard Worker uint32_t DeviceEffectProxy::ProxyCallback::inChannelCount(int id __unused) const {
3820*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3821*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3822*ec779b8eSAndroid Build Coastguard Worker return 2;
3823*ec779b8eSAndroid Build Coastguard Worker }
3824*ec779b8eSAndroid Build Coastguard Worker return proxy->channelCount();
3825*ec779b8eSAndroid Build Coastguard Worker }
3826*ec779b8eSAndroid Build Coastguard Worker
outChannelMask() const3827*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t DeviceEffectProxy::ProxyCallback::outChannelMask() const {
3828*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3829*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3830*ec779b8eSAndroid Build Coastguard Worker return AUDIO_CHANNEL_OUT_STEREO;
3831*ec779b8eSAndroid Build Coastguard Worker }
3832*ec779b8eSAndroid Build Coastguard Worker return proxy->channelMask();
3833*ec779b8eSAndroid Build Coastguard Worker }
3834*ec779b8eSAndroid Build Coastguard Worker
outChannelCount() const3835*ec779b8eSAndroid Build Coastguard Worker uint32_t DeviceEffectProxy::ProxyCallback::outChannelCount() const {
3836*ec779b8eSAndroid Build Coastguard Worker sp<DeviceEffectProxy> proxy = mProxy.promote();
3837*ec779b8eSAndroid Build Coastguard Worker if (proxy == nullptr) {
3838*ec779b8eSAndroid Build Coastguard Worker return 2;
3839*ec779b8eSAndroid Build Coastguard Worker }
3840*ec779b8eSAndroid Build Coastguard Worker return proxy->channelCount();
3841*ec779b8eSAndroid Build Coastguard Worker }
3842*ec779b8eSAndroid Build Coastguard Worker
onEffectEnable(const sp<IAfEffectBase> & effectBase)3843*ec779b8eSAndroid Build Coastguard Worker void DeviceEffectProxy::ProxyCallback::onEffectEnable(
3844*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effectBase) {
3845*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = effectBase->asEffectModule();
3846*ec779b8eSAndroid Build Coastguard Worker if (effect == nullptr) {
3847*ec779b8eSAndroid Build Coastguard Worker return;
3848*ec779b8eSAndroid Build Coastguard Worker }
3849*ec779b8eSAndroid Build Coastguard Worker effect->start_l();
3850*ec779b8eSAndroid Build Coastguard Worker }
3851*ec779b8eSAndroid Build Coastguard Worker
onEffectDisable(const sp<IAfEffectBase> & effectBase)3852*ec779b8eSAndroid Build Coastguard Worker void DeviceEffectProxy::ProxyCallback::onEffectDisable(
3853*ec779b8eSAndroid Build Coastguard Worker const sp<IAfEffectBase>& effectBase) {
3854*ec779b8eSAndroid Build Coastguard Worker sp<IAfEffectModule> effect = effectBase->asEffectModule();
3855*ec779b8eSAndroid Build Coastguard Worker if (effect == nullptr) {
3856*ec779b8eSAndroid Build Coastguard Worker return;
3857*ec779b8eSAndroid Build Coastguard Worker }
3858*ec779b8eSAndroid Build Coastguard Worker effect->stop_l();
3859*ec779b8eSAndroid Build Coastguard Worker }
3860*ec779b8eSAndroid Build Coastguard Worker
3861*ec779b8eSAndroid Build Coastguard Worker } // namespace android
3862