1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker #pragma once 17*ec779b8eSAndroid Build Coastguard Worker 18*ec779b8eSAndroid Build Coastguard Worker #include <optional> 19*ec779b8eSAndroid Build Coastguard Worker 20*ec779b8eSAndroid Build Coastguard Worker #include "media/Pose.h" 21*ec779b8eSAndroid Build Coastguard Worker 22*ec779b8eSAndroid Build Coastguard Worker namespace android { 23*ec779b8eSAndroid Build Coastguard Worker namespace media { 24*ec779b8eSAndroid Build Coastguard Worker 25*ec779b8eSAndroid Build Coastguard Worker /** 26*ec779b8eSAndroid Build Coastguard Worker * Limits a stream of poses to a given maximum translational and rotational velocities. 27*ec779b8eSAndroid Build Coastguard Worker * 28*ec779b8eSAndroid Build Coastguard Worker * Normal operation: 29*ec779b8eSAndroid Build Coastguard Worker * 30*ec779b8eSAndroid Build Coastguard Worker * Pose3f output; 31*ec779b8eSAndroid Build Coastguard Worker * PoseRateLimiter limiter(...); 32*ec779b8eSAndroid Build Coastguard Worker * 33*ec779b8eSAndroid Build Coastguard Worker * // Limiting is disabled. Output will be the same as last input. 34*ec779b8eSAndroid Build Coastguard Worker * limiter.setTarget(...); 35*ec779b8eSAndroid Build Coastguard Worker * output = limiter.calculatePose(...); 36*ec779b8eSAndroid Build Coastguard Worker * limiter.setTarget(...); 37*ec779b8eSAndroid Build Coastguard Worker * output = limiter.calculatePose(...); 38*ec779b8eSAndroid Build Coastguard Worker * 39*ec779b8eSAndroid Build Coastguard Worker * // Enable limiting. Output will no longer be necessarily the same as last input. 40*ec779b8eSAndroid Build Coastguard Worker * limiter.enable(); 41*ec779b8eSAndroid Build Coastguard Worker * limiter.setTarget(...); 42*ec779b8eSAndroid Build Coastguard Worker * output = limiter.calculatePose(...); 43*ec779b8eSAndroid Build Coastguard Worker * limiter.setTarget(...); 44*ec779b8eSAndroid Build Coastguard Worker * output = limiter.calculatePose(...); 45*ec779b8eSAndroid Build Coastguard Worker * 46*ec779b8eSAndroid Build Coastguard Worker * // When eventually the output has been able to catch up with the last input, the limited will be 47*ec779b8eSAndroid Build Coastguard Worker * // automatically disabled again and the output will match the input again. 48*ec779b8eSAndroid Build Coastguard Worker * limiter.setTarget(...); 49*ec779b8eSAndroid Build Coastguard Worker * output = limiter.calculatePose(...); 50*ec779b8eSAndroid Build Coastguard Worker * 51*ec779b8eSAndroid Build Coastguard Worker * As shown above, the limiter is turned on manually via enable(), but turns off automatically as 52*ec779b8eSAndroid Build Coastguard Worker * soon as the output is able to catch up to the input. The intention is that rate limiting will be 53*ec779b8eSAndroid Build Coastguard Worker * turned on at specific times to smooth out any artificial discontinuities introduced to the pose 54*ec779b8eSAndroid Build Coastguard Worker * stream, but the rest of the time will be a simple passthrough. 55*ec779b8eSAndroid Build Coastguard Worker 56*ec779b8eSAndroid Build Coastguard Worker * setTarget(...) and calculatePose(...) don't have to be ordered in any particular way. However, 57*ec779b8eSAndroid Build Coastguard Worker * setTarget or reset() must be called at least once prior to the first calculatePose(). 58*ec779b8eSAndroid Build Coastguard Worker * 59*ec779b8eSAndroid Build Coastguard Worker * Calling reset() instead of setTarget() forces the output to the given pose and disables rate 60*ec779b8eSAndroid Build Coastguard Worker * limiting. 61*ec779b8eSAndroid Build Coastguard Worker * 62*ec779b8eSAndroid Build Coastguard Worker * This implementation is thread-compatible, but not thread-safe. 63*ec779b8eSAndroid Build Coastguard Worker */ 64*ec779b8eSAndroid Build Coastguard Worker class PoseRateLimiter { 65*ec779b8eSAndroid Build Coastguard Worker public: 66*ec779b8eSAndroid Build Coastguard Worker struct Options { 67*ec779b8eSAndroid Build Coastguard Worker float maxTranslationalVelocity = std::numeric_limits<float>::infinity(); 68*ec779b8eSAndroid Build Coastguard Worker float maxRotationalVelocity = std::numeric_limits<float>::infinity(); 69*ec779b8eSAndroid Build Coastguard Worker }; 70*ec779b8eSAndroid Build Coastguard Worker 71*ec779b8eSAndroid Build Coastguard Worker explicit PoseRateLimiter(const Options& options); 72*ec779b8eSAndroid Build Coastguard Worker 73*ec779b8eSAndroid Build Coastguard Worker void enable(); 74*ec779b8eSAndroid Build Coastguard Worker 75*ec779b8eSAndroid Build Coastguard Worker void reset(const Pose3f& target); 76*ec779b8eSAndroid Build Coastguard Worker void setTarget(const Pose3f& target); 77*ec779b8eSAndroid Build Coastguard Worker 78*ec779b8eSAndroid Build Coastguard Worker Pose3f calculatePose(int64_t timestamp); 79*ec779b8eSAndroid Build Coastguard Worker 80*ec779b8eSAndroid Build Coastguard Worker std::string toString(unsigned level) const; 81*ec779b8eSAndroid Build Coastguard Worker 82*ec779b8eSAndroid Build Coastguard Worker private: 83*ec779b8eSAndroid Build Coastguard Worker struct Point { 84*ec779b8eSAndroid Build Coastguard Worker Pose3f pose; 85*ec779b8eSAndroid Build Coastguard Worker int64_t timestamp; 86*ec779b8eSAndroid Build Coastguard Worker }; 87*ec779b8eSAndroid Build Coastguard Worker 88*ec779b8eSAndroid Build Coastguard Worker const Options mOptions; 89*ec779b8eSAndroid Build Coastguard Worker bool mLimiting; 90*ec779b8eSAndroid Build Coastguard Worker std::optional<Pose3f> mTargetPose; 91*ec779b8eSAndroid Build Coastguard Worker std::optional<Point> mOutput; 92*ec779b8eSAndroid Build Coastguard Worker }; 93*ec779b8eSAndroid Build Coastguard Worker 94*ec779b8eSAndroid Build Coastguard Worker } // namespace media 95*ec779b8eSAndroid Build Coastguard Worker } // namespace android 96