1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #include <gtest/gtest.h>
18*ec779b8eSAndroid Build Coastguard Worker
19*ec779b8eSAndroid Build Coastguard Worker #include "PoseRateLimiter.h"
20*ec779b8eSAndroid Build Coastguard Worker
21*ec779b8eSAndroid Build Coastguard Worker #include "media/QuaternionUtil.h"
22*ec779b8eSAndroid Build Coastguard Worker #include "TestUtil.h"
23*ec779b8eSAndroid Build Coastguard Worker
24*ec779b8eSAndroid Build Coastguard Worker namespace android {
25*ec779b8eSAndroid Build Coastguard Worker namespace media {
26*ec779b8eSAndroid Build Coastguard Worker namespace {
27*ec779b8eSAndroid Build Coastguard Worker
28*ec779b8eSAndroid Build Coastguard Worker using Eigen::Quaternionf;
29*ec779b8eSAndroid Build Coastguard Worker using Eigen::Vector3f;
30*ec779b8eSAndroid Build Coastguard Worker using Options = PoseRateLimiter::Options;
31*ec779b8eSAndroid Build Coastguard Worker
TEST(PoseRateLimiter,Initial)32*ec779b8eSAndroid Build Coastguard Worker TEST(PoseRateLimiter, Initial) {
33*ec779b8eSAndroid Build Coastguard Worker Pose3f target({1, 2, 3}, Quaternionf::UnitRandom());
34*ec779b8eSAndroid Build Coastguard Worker PoseRateLimiter limiter(Options{.maxTranslationalVelocity = 10, .maxRotationalVelocity = 10});
35*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(target);
36*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1000), target);
37*ec779b8eSAndroid Build Coastguard Worker }
38*ec779b8eSAndroid Build Coastguard Worker
TEST(PoseRateLimiter,UnlimitedZeroTime)39*ec779b8eSAndroid Build Coastguard Worker TEST(PoseRateLimiter, UnlimitedZeroTime) {
40*ec779b8eSAndroid Build Coastguard Worker Pose3f target1({1, 2, 3}, Quaternionf::UnitRandom());
41*ec779b8eSAndroid Build Coastguard Worker Pose3f target2({4, 5, 6}, Quaternionf::UnitRandom());
42*ec779b8eSAndroid Build Coastguard Worker PoseRateLimiter limiter(Options{});
43*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(target1);
44*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(0), target1);
45*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(target2);
46*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(0), target2);
47*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(target1);
48*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(0), target1);
49*ec779b8eSAndroid Build Coastguard Worker }
50*ec779b8eSAndroid Build Coastguard Worker
TEST(PoseRateLimiter,Limited)51*ec779b8eSAndroid Build Coastguard Worker TEST(PoseRateLimiter, Limited) {
52*ec779b8eSAndroid Build Coastguard Worker Pose3f pose1({1, 2, 3}, Quaternionf::Identity());
53*ec779b8eSAndroid Build Coastguard Worker Pose3f pose2({1, 2, 8}, rotateZ(M_PI * 5 / 8));
54*ec779b8eSAndroid Build Coastguard Worker PoseRateLimiter limiter(Options{.maxTranslationalVelocity = 1, .maxRotationalVelocity = 10});
55*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
56*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1000), pose2);
57*ec779b8eSAndroid Build Coastguard Worker
58*ec779b8eSAndroid Build Coastguard Worker // Rate limiting is inactive. Should track despite the violation.
59*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose1);
60*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1001), pose1);
61*ec779b8eSAndroid Build Coastguard Worker
62*ec779b8eSAndroid Build Coastguard Worker // Enable rate limiting and observe gradual motion from pose1 to pose2.
63*ec779b8eSAndroid Build Coastguard Worker limiter.enable();
64*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
65*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1002), Pose3f({1, 2, 4}, rotateZ(M_PI * 1 / 8)));
66*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
67*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1003), Pose3f({1, 2, 5}, rotateZ(M_PI * 2 / 8)));
68*ec779b8eSAndroid Build Coastguard Worker // Skip a tick.
69*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
70*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1005), Pose3f({1, 2, 7}, rotateZ(M_PI * 4 / 8)));
71*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
72*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1006), pose2);
73*ec779b8eSAndroid Build Coastguard Worker
74*ec779b8eSAndroid Build Coastguard Worker // We reached the target, so rate limiting should now be disabled.
75*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose1);
76*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1007), pose1);
77*ec779b8eSAndroid Build Coastguard Worker }
78*ec779b8eSAndroid Build Coastguard Worker
TEST(PoseRateLimiter,Reset)79*ec779b8eSAndroid Build Coastguard Worker TEST(PoseRateLimiter, Reset) {
80*ec779b8eSAndroid Build Coastguard Worker Pose3f pose1({1, 2, 3}, Quaternionf::Identity());
81*ec779b8eSAndroid Build Coastguard Worker Pose3f pose2({1, 2, 8}, rotateZ(M_PI * 5 / 8));
82*ec779b8eSAndroid Build Coastguard Worker PoseRateLimiter limiter(Options{.maxTranslationalVelocity = 1, .maxRotationalVelocity = 10});
83*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose1);
84*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1000), pose1);
85*ec779b8eSAndroid Build Coastguard Worker
86*ec779b8eSAndroid Build Coastguard Worker // Enable rate limiting and observe gradual motion from pose1 to pose2.
87*ec779b8eSAndroid Build Coastguard Worker limiter.enable();
88*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose2);
89*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1001), Pose3f({1, 2, 4}, rotateZ(M_PI * 1 / 8)));
90*ec779b8eSAndroid Build Coastguard Worker
91*ec779b8eSAndroid Build Coastguard Worker // Reset the pose and disable rate limiting.
92*ec779b8eSAndroid Build Coastguard Worker limiter.reset(pose2);
93*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1002), pose2);
94*ec779b8eSAndroid Build Coastguard Worker
95*ec779b8eSAndroid Build Coastguard Worker // Rate limiting should now be disabled.
96*ec779b8eSAndroid Build Coastguard Worker limiter.setTarget(pose1);
97*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(limiter.calculatePose(1003), pose1);
98*ec779b8eSAndroid Build Coastguard Worker }
99*ec779b8eSAndroid Build Coastguard Worker
100*ec779b8eSAndroid Build Coastguard Worker } // namespace
101*ec779b8eSAndroid Build Coastguard Worker } // namespace media
102*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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