xref: /aosp_15_r20/frameworks/av/media/libheadtracking/ModeSelector.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker #pragma once
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #include <optional>
19*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/SimpleLog.h>
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include "media/HeadTrackingMode.h"
22*ec779b8eSAndroid Build Coastguard Worker #include "media/Pose.h"
23*ec779b8eSAndroid Build Coastguard Worker 
24*ec779b8eSAndroid Build Coastguard Worker #include "PoseRateLimiter.h"
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker namespace android {
27*ec779b8eSAndroid Build Coastguard Worker namespace media {
28*ec779b8eSAndroid Build Coastguard Worker 
29*ec779b8eSAndroid Build Coastguard Worker /**
30*ec779b8eSAndroid Build Coastguard Worker  * Head-tracking mode selector.
31*ec779b8eSAndroid Build Coastguard Worker  *
32*ec779b8eSAndroid Build Coastguard Worker  * This class is responsible for production of the determining pose for audio virtualization, based
33*ec779b8eSAndroid Build Coastguard Worker  * on a number of available sources and a selectable mode.
34*ec779b8eSAndroid Build Coastguard Worker  *
35*ec779b8eSAndroid Build Coastguard Worker  * Typical flow is:
36*ec779b8eSAndroid Build Coastguard Worker  * ModeSelector selector(...);
37*ec779b8eSAndroid Build Coastguard Worker  * while (...) {
38*ec779b8eSAndroid Build Coastguard Worker  *     // Set inputs.
39*ec779b8eSAndroid Build Coastguard Worker  *     selector.setFoo(...);
40*ec779b8eSAndroid Build Coastguard Worker  *     selector.setBar(...);
41*ec779b8eSAndroid Build Coastguard Worker  *
42*ec779b8eSAndroid Build Coastguard Worker  *     // Update outputs based on inputs.
43*ec779b8eSAndroid Build Coastguard Worker  *     selector.calculate(...);
44*ec779b8eSAndroid Build Coastguard Worker  *
45*ec779b8eSAndroid Build Coastguard Worker  *     // Get outputs.
46*ec779b8eSAndroid Build Coastguard Worker  *     Pose3f pose = selector.getHeadToStagePose();
47*ec779b8eSAndroid Build Coastguard Worker  * }
48*ec779b8eSAndroid Build Coastguard Worker  *
49*ec779b8eSAndroid Build Coastguard Worker  * This class is not thread-safe, but thread-compatible.
50*ec779b8eSAndroid Build Coastguard Worker  *
51*ec779b8eSAndroid Build Coastguard Worker  * For details on the frames of reference involved, their composition and the definitions to the
52*ec779b8eSAndroid Build Coastguard Worker  * different modes, refer to:
53*ec779b8eSAndroid Build Coastguard Worker  * go/immersive-audio-frames
54*ec779b8eSAndroid Build Coastguard Worker  *
55*ec779b8eSAndroid Build Coastguard Worker  * The actual mode may deviate from the desired mode in the following cases:
56*ec779b8eSAndroid Build Coastguard Worker  * - When we cannot get a valid and fresh estimate of the screen-to-head pose, we will fall back
57*ec779b8eSAndroid Build Coastguard Worker  *   from screen-relative to world-relative.
58*ec779b8eSAndroid Build Coastguard Worker  * - When we cannot get a fresh estimate of the world-to-head pose, we will fall back from
59*ec779b8eSAndroid Build Coastguard Worker  *   world-relative to static.
60*ec779b8eSAndroid Build Coastguard Worker  * - In world-relative mode, if the screen is unstable, we will fall back to static.
61*ec779b8eSAndroid Build Coastguard Worker  *
62*ec779b8eSAndroid Build Coastguard Worker  * All the timestamps used here are of arbitrary units and origin. They just need to be consistent
63*ec779b8eSAndroid Build Coastguard Worker  * between all the calls and with the Options provided for determining freshness and rate limiting.
64*ec779b8eSAndroid Build Coastguard Worker  */
65*ec779b8eSAndroid Build Coastguard Worker class ModeSelector {
66*ec779b8eSAndroid Build Coastguard Worker   public:
67*ec779b8eSAndroid Build Coastguard Worker     struct Options {
68*ec779b8eSAndroid Build Coastguard Worker         int64_t freshnessTimeout = std::numeric_limits<int64_t>::max();
69*ec779b8eSAndroid Build Coastguard Worker     };
70*ec779b8eSAndroid Build Coastguard Worker 
71*ec779b8eSAndroid Build Coastguard Worker     ModeSelector(const Options& options, HeadTrackingMode initialMode = HeadTrackingMode::STATIC);
72*ec779b8eSAndroid Build Coastguard Worker 
73*ec779b8eSAndroid Build Coastguard Worker     /** Sets the desired head-tracking mode. */
74*ec779b8eSAndroid Build Coastguard Worker     void setDesiredMode(HeadTrackingMode mode);
75*ec779b8eSAndroid Build Coastguard Worker 
76*ec779b8eSAndroid Build Coastguard Worker     /**
77*ec779b8eSAndroid Build Coastguard Worker      * Set the screen-to-stage pose, used in all modes.
78*ec779b8eSAndroid Build Coastguard Worker      */
79*ec779b8eSAndroid Build Coastguard Worker     void setScreenToStagePose(const Pose3f& screenToStage);
80*ec779b8eSAndroid Build Coastguard Worker 
81*ec779b8eSAndroid Build Coastguard Worker     /**
82*ec779b8eSAndroid Build Coastguard Worker      * Set the screen-to-head pose, used in screen-relative mode.
83*ec779b8eSAndroid Build Coastguard Worker      * The timestamp needs to reflect how fresh the sample is (not necessarily which point in time
84*ec779b8eSAndroid Build Coastguard Worker      * it applies to). nullopt can be used if it is determined that the listener is not in front of
85*ec779b8eSAndroid Build Coastguard Worker      * the screen.
86*ec779b8eSAndroid Build Coastguard Worker      */
87*ec779b8eSAndroid Build Coastguard Worker     void setScreenToHeadPose(int64_t timestamp, const std::optional<Pose3f>& screenToHead);
88*ec779b8eSAndroid Build Coastguard Worker 
89*ec779b8eSAndroid Build Coastguard Worker     /**
90*ec779b8eSAndroid Build Coastguard Worker      * Set the world-to-head pose, used in world-relative mode.
91*ec779b8eSAndroid Build Coastguard Worker      * The timestamp needs to reflect how fresh the sample is (not necessarily which point in time
92*ec779b8eSAndroid Build Coastguard Worker      * it applies to).
93*ec779b8eSAndroid Build Coastguard Worker      */
94*ec779b8eSAndroid Build Coastguard Worker     void setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead);
95*ec779b8eSAndroid Build Coastguard Worker 
96*ec779b8eSAndroid Build Coastguard Worker     /**
97*ec779b8eSAndroid Build Coastguard Worker      * Set whether the screen is considered stable.
98*ec779b8eSAndroid Build Coastguard Worker      * The timestamp needs to reflect how fresh the sample is.
99*ec779b8eSAndroid Build Coastguard Worker      */
100*ec779b8eSAndroid Build Coastguard Worker      void setScreenStable(int64_t timestamp, bool stable);
101*ec779b8eSAndroid Build Coastguard Worker 
102*ec779b8eSAndroid Build Coastguard Worker     /**
103*ec779b8eSAndroid Build Coastguard Worker      * Process all the previous inputs and update the outputs.
104*ec779b8eSAndroid Build Coastguard Worker      */
105*ec779b8eSAndroid Build Coastguard Worker     void calculate(int64_t timestamp);
106*ec779b8eSAndroid Build Coastguard Worker 
107*ec779b8eSAndroid Build Coastguard Worker     /**
108*ec779b8eSAndroid Build Coastguard Worker      * Get the aggregate head-to-stage pose (primary output of this module).
109*ec779b8eSAndroid Build Coastguard Worker      */
110*ec779b8eSAndroid Build Coastguard Worker     Pose3f getHeadToStagePose() const;
111*ec779b8eSAndroid Build Coastguard Worker 
112*ec779b8eSAndroid Build Coastguard Worker     /**
113*ec779b8eSAndroid Build Coastguard Worker      * Get the actual head-tracking mode (which may deviate from the desired one as mentioned in the
114*ec779b8eSAndroid Build Coastguard Worker      * class documentation above).
115*ec779b8eSAndroid Build Coastguard Worker      */
116*ec779b8eSAndroid Build Coastguard Worker     HeadTrackingMode getActualMode() const;
117*ec779b8eSAndroid Build Coastguard Worker 
118*ec779b8eSAndroid Build Coastguard Worker     std::string toString(unsigned level) const;
119*ec779b8eSAndroid Build Coastguard Worker 
120*ec779b8eSAndroid Build Coastguard Worker   private:
121*ec779b8eSAndroid Build Coastguard Worker     const Options mOptions;
122*ec779b8eSAndroid Build Coastguard Worker 
123*ec779b8eSAndroid Build Coastguard Worker     HeadTrackingMode mDesiredMode;
124*ec779b8eSAndroid Build Coastguard Worker     Pose3f mScreenToStage;
125*ec779b8eSAndroid Build Coastguard Worker     std::optional<Pose3f> mScreenToHead;
126*ec779b8eSAndroid Build Coastguard Worker     int64_t mScreenToHeadTimestamp;
127*ec779b8eSAndroid Build Coastguard Worker     std::optional<Pose3f> mWorldToHead;
128*ec779b8eSAndroid Build Coastguard Worker     int64_t mWorldToHeadTimestamp;
129*ec779b8eSAndroid Build Coastguard Worker     std::optional<bool> mScreenStable;
130*ec779b8eSAndroid Build Coastguard Worker     int64_t mScreenStableTimestamp;
131*ec779b8eSAndroid Build Coastguard Worker 
132*ec779b8eSAndroid Build Coastguard Worker     HeadTrackingMode mActualMode;
133*ec779b8eSAndroid Build Coastguard Worker     Pose3f mHeadToStage;
134*ec779b8eSAndroid Build Coastguard Worker 
135*ec779b8eSAndroid Build Coastguard Worker     static constexpr std::size_t sMaxLocalLogLine = 10;
136*ec779b8eSAndroid Build Coastguard Worker     SimpleLog mLocalLog{sMaxLocalLogLine};
137*ec779b8eSAndroid Build Coastguard Worker 
138*ec779b8eSAndroid Build Coastguard Worker     void calculateActualMode(int64_t timestamp);
139*ec779b8eSAndroid Build Coastguard Worker };
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker }  // namespace media
142*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
143