xref: /aosp_15_r20/frameworks/av/media/libaudioprocessing/AudioResamplerDyn.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioResamplerDyn"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include <malloc.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <string.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <stdlib.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <dlfcn.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <math.h>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include <cutils/compiler.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <cutils/properties.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/primitives.h>
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerFirOps.h" // USE_NEON, USE_SSE and USE_INLINE_ASSEMBLY defined here
32*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerFirProcess.h"
33*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerFirProcessNeon.h"
34*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerFirProcessSSE.h"
35*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerFirGen.h" // requires math.h
36*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerDyn.h"
37*ec779b8eSAndroid Build Coastguard Worker 
38*ec779b8eSAndroid Build Coastguard Worker //#define DEBUG_RESAMPLER
39*ec779b8eSAndroid Build Coastguard Worker 
40*ec779b8eSAndroid Build Coastguard Worker // use this for our buffer alignment.  Should be at least 32 bytes.
41*ec779b8eSAndroid Build Coastguard Worker constexpr size_t CACHE_LINE_SIZE = 64;
42*ec779b8eSAndroid Build Coastguard Worker 
43*ec779b8eSAndroid Build Coastguard Worker namespace android {
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker /*
46*ec779b8eSAndroid Build Coastguard Worker  * InBuffer is a type agnostic input buffer.
47*ec779b8eSAndroid Build Coastguard Worker  *
48*ec779b8eSAndroid Build Coastguard Worker  * Layout of the state buffer for halfNumCoefs=8.
49*ec779b8eSAndroid Build Coastguard Worker  *
50*ec779b8eSAndroid Build Coastguard Worker  * [rrrrrrppppppppnnnnnnnnrrrrrrrrrrrrrrrrrrr.... rrrrrrr]
51*ec779b8eSAndroid Build Coastguard Worker  *  S            I                                R
52*ec779b8eSAndroid Build Coastguard Worker  *
53*ec779b8eSAndroid Build Coastguard Worker  * S = mState
54*ec779b8eSAndroid Build Coastguard Worker  * I = mImpulse
55*ec779b8eSAndroid Build Coastguard Worker  * R = mRingFull
56*ec779b8eSAndroid Build Coastguard Worker  * p = past samples, convoluted with the (p)ositive side of sinc()
57*ec779b8eSAndroid Build Coastguard Worker  * n = future samples, convoluted with the (n)egative side of sinc()
58*ec779b8eSAndroid Build Coastguard Worker  * r = extra space for implementing the ring buffer
59*ec779b8eSAndroid Build Coastguard Worker  */
60*ec779b8eSAndroid Build Coastguard Worker 
61*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
InBuffer()62*ec779b8eSAndroid Build Coastguard Worker AudioResamplerDyn<TC, TI, TO>::InBuffer::InBuffer()
63*ec779b8eSAndroid Build Coastguard Worker     : mState(NULL), mImpulse(NULL), mRingFull(NULL), mStateCount(0)
64*ec779b8eSAndroid Build Coastguard Worker {
65*ec779b8eSAndroid Build Coastguard Worker }
66*ec779b8eSAndroid Build Coastguard Worker 
67*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
~InBuffer()68*ec779b8eSAndroid Build Coastguard Worker AudioResamplerDyn<TC, TI, TO>::InBuffer::~InBuffer()
69*ec779b8eSAndroid Build Coastguard Worker {
70*ec779b8eSAndroid Build Coastguard Worker     init();
71*ec779b8eSAndroid Build Coastguard Worker }
72*ec779b8eSAndroid Build Coastguard Worker 
73*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
init()74*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::InBuffer::init()
75*ec779b8eSAndroid Build Coastguard Worker {
76*ec779b8eSAndroid Build Coastguard Worker     free(mState);
77*ec779b8eSAndroid Build Coastguard Worker     mState = NULL;
78*ec779b8eSAndroid Build Coastguard Worker     mImpulse = NULL;
79*ec779b8eSAndroid Build Coastguard Worker     mRingFull = NULL;
80*ec779b8eSAndroid Build Coastguard Worker     mStateCount = 0;
81*ec779b8eSAndroid Build Coastguard Worker }
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker // resizes the state buffer to accommodate the appropriate filter length
84*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
resize(int CHANNELS,int halfNumCoefs)85*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::InBuffer::resize(int CHANNELS, int halfNumCoefs)
86*ec779b8eSAndroid Build Coastguard Worker {
87*ec779b8eSAndroid Build Coastguard Worker     // calculate desired state size
88*ec779b8eSAndroid Build Coastguard Worker     size_t stateCount = halfNumCoefs * CHANNELS * 2 * kStateSizeMultipleOfFilterLength;
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker     // check if buffer needs resizing
91*ec779b8eSAndroid Build Coastguard Worker     if (mState
92*ec779b8eSAndroid Build Coastguard Worker             && stateCount == mStateCount
93*ec779b8eSAndroid Build Coastguard Worker             && mRingFull-mState == (ssize_t) (mStateCount-halfNumCoefs*CHANNELS)) {
94*ec779b8eSAndroid Build Coastguard Worker         return;
95*ec779b8eSAndroid Build Coastguard Worker     }
96*ec779b8eSAndroid Build Coastguard Worker 
97*ec779b8eSAndroid Build Coastguard Worker     // create new buffer
98*ec779b8eSAndroid Build Coastguard Worker     TI* state = NULL;
99*ec779b8eSAndroid Build Coastguard Worker     (void)posix_memalign(
100*ec779b8eSAndroid Build Coastguard Worker             reinterpret_cast<void **>(&state),
101*ec779b8eSAndroid Build Coastguard Worker             CACHE_LINE_SIZE /* alignment */,
102*ec779b8eSAndroid Build Coastguard Worker             stateCount * sizeof(*state));
103*ec779b8eSAndroid Build Coastguard Worker     memset(state, 0, stateCount*sizeof(*state));
104*ec779b8eSAndroid Build Coastguard Worker 
105*ec779b8eSAndroid Build Coastguard Worker     // attempt to preserve state
106*ec779b8eSAndroid Build Coastguard Worker     if (mState) {
107*ec779b8eSAndroid Build Coastguard Worker         TI* srcLo = mImpulse - halfNumCoefs*CHANNELS;
108*ec779b8eSAndroid Build Coastguard Worker         TI* srcHi = mImpulse + halfNumCoefs*CHANNELS;
109*ec779b8eSAndroid Build Coastguard Worker         TI* dst = state;
110*ec779b8eSAndroid Build Coastguard Worker 
111*ec779b8eSAndroid Build Coastguard Worker         if (srcLo < mState) {
112*ec779b8eSAndroid Build Coastguard Worker             dst += mState-srcLo;
113*ec779b8eSAndroid Build Coastguard Worker             srcLo = mState;
114*ec779b8eSAndroid Build Coastguard Worker         }
115*ec779b8eSAndroid Build Coastguard Worker         if (srcHi > mState + mStateCount) {
116*ec779b8eSAndroid Build Coastguard Worker             srcHi = mState + mStateCount;
117*ec779b8eSAndroid Build Coastguard Worker         }
118*ec779b8eSAndroid Build Coastguard Worker         memcpy(dst, srcLo, (srcHi - srcLo) * sizeof(*srcLo));
119*ec779b8eSAndroid Build Coastguard Worker         free(mState);
120*ec779b8eSAndroid Build Coastguard Worker     }
121*ec779b8eSAndroid Build Coastguard Worker 
122*ec779b8eSAndroid Build Coastguard Worker     // set class member vars
123*ec779b8eSAndroid Build Coastguard Worker     mState = state;
124*ec779b8eSAndroid Build Coastguard Worker     mStateCount = stateCount;
125*ec779b8eSAndroid Build Coastguard Worker     mImpulse = state + halfNumCoefs*CHANNELS; // actually one sample greater than needed
126*ec779b8eSAndroid Build Coastguard Worker     mRingFull = state + mStateCount - halfNumCoefs*CHANNELS;
127*ec779b8eSAndroid Build Coastguard Worker }
128*ec779b8eSAndroid Build Coastguard Worker 
129*ec779b8eSAndroid Build Coastguard Worker // copy in the input data into the head (impulse+halfNumCoefs) of the buffer.
130*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
131*ec779b8eSAndroid Build Coastguard Worker template<int CHANNELS>
readAgain(TI * & impulse,const int halfNumCoefs,const TI * const in,const size_t inputIndex)132*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::InBuffer::readAgain(TI*& impulse, const int halfNumCoefs,
133*ec779b8eSAndroid Build Coastguard Worker         const TI* const in, const size_t inputIndex)
134*ec779b8eSAndroid Build Coastguard Worker {
135*ec779b8eSAndroid Build Coastguard Worker     TI* head = impulse + halfNumCoefs*CHANNELS;
136*ec779b8eSAndroid Build Coastguard Worker     for (size_t i=0 ; i<CHANNELS ; i++) {
137*ec779b8eSAndroid Build Coastguard Worker         head[i] = in[inputIndex*CHANNELS + i];
138*ec779b8eSAndroid Build Coastguard Worker     }
139*ec779b8eSAndroid Build Coastguard Worker }
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker // advance the impulse pointer, and load in data into the head (impulse+halfNumCoefs)
142*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
143*ec779b8eSAndroid Build Coastguard Worker template<int CHANNELS>
readAdvance(TI * & impulse,const int halfNumCoefs,const TI * const in,const size_t inputIndex)144*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::InBuffer::readAdvance(TI*& impulse, const int halfNumCoefs,
145*ec779b8eSAndroid Build Coastguard Worker         const TI* const in, const size_t inputIndex)
146*ec779b8eSAndroid Build Coastguard Worker {
147*ec779b8eSAndroid Build Coastguard Worker     impulse += CHANNELS;
148*ec779b8eSAndroid Build Coastguard Worker 
149*ec779b8eSAndroid Build Coastguard Worker     if (CC_UNLIKELY(impulse >= mRingFull)) {
150*ec779b8eSAndroid Build Coastguard Worker         const size_t shiftDown = mRingFull - mState - halfNumCoefs*CHANNELS;
151*ec779b8eSAndroid Build Coastguard Worker         memcpy(mState, mState+shiftDown, halfNumCoefs*CHANNELS*2*sizeof(TI));
152*ec779b8eSAndroid Build Coastguard Worker         impulse -= shiftDown;
153*ec779b8eSAndroid Build Coastguard Worker     }
154*ec779b8eSAndroid Build Coastguard Worker     readAgain<CHANNELS>(impulse, halfNumCoefs, in, inputIndex);
155*ec779b8eSAndroid Build Coastguard Worker }
156*ec779b8eSAndroid Build Coastguard Worker 
157*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
reset()158*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::InBuffer::reset()
159*ec779b8eSAndroid Build Coastguard Worker {
160*ec779b8eSAndroid Build Coastguard Worker     // clear resampler state
161*ec779b8eSAndroid Build Coastguard Worker     if (mState != nullptr) {
162*ec779b8eSAndroid Build Coastguard Worker         memset(mState, 0, mStateCount * sizeof(TI));
163*ec779b8eSAndroid Build Coastguard Worker     }
164*ec779b8eSAndroid Build Coastguard Worker }
165*ec779b8eSAndroid Build Coastguard Worker 
166*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
set(int L,int halfNumCoefs,int inSampleRate,int outSampleRate)167*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::Constants::set(
168*ec779b8eSAndroid Build Coastguard Worker         int L, int halfNumCoefs, int inSampleRate, int outSampleRate)
169*ec779b8eSAndroid Build Coastguard Worker {
170*ec779b8eSAndroid Build Coastguard Worker     int bits = 0;
171*ec779b8eSAndroid Build Coastguard Worker     int lscale = inSampleRate/outSampleRate < 2 ? L - 1 :
172*ec779b8eSAndroid Build Coastguard Worker             static_cast<int>(static_cast<uint64_t>(L)*inSampleRate/outSampleRate);
173*ec779b8eSAndroid Build Coastguard Worker     for (int i=lscale; i; ++bits, i>>=1)
174*ec779b8eSAndroid Build Coastguard Worker         ;
175*ec779b8eSAndroid Build Coastguard Worker     mL = L;
176*ec779b8eSAndroid Build Coastguard Worker     mShift = kNumPhaseBits - bits;
177*ec779b8eSAndroid Build Coastguard Worker     mHalfNumCoefs = halfNumCoefs;
178*ec779b8eSAndroid Build Coastguard Worker }
179*ec779b8eSAndroid Build Coastguard Worker 
180*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
AudioResamplerDyn(int inChannelCount,int32_t sampleRate,src_quality quality)181*ec779b8eSAndroid Build Coastguard Worker AudioResamplerDyn<TC, TI, TO>::AudioResamplerDyn(
182*ec779b8eSAndroid Build Coastguard Worker         int inChannelCount, int32_t sampleRate, src_quality quality)
183*ec779b8eSAndroid Build Coastguard Worker     : AudioResampler(inChannelCount, sampleRate, quality),
184*ec779b8eSAndroid Build Coastguard Worker       mResampleFunc(0), mFilterSampleRate(0), mFilterQuality(DEFAULT_QUALITY),
185*ec779b8eSAndroid Build Coastguard Worker     mCoefBuffer(NULL)
186*ec779b8eSAndroid Build Coastguard Worker {
187*ec779b8eSAndroid Build Coastguard Worker     mVolumeSimd[0] = mVolumeSimd[1] = 0;
188*ec779b8eSAndroid Build Coastguard Worker     // The AudioResampler base class assumes we are always ready for 1:1 resampling.
189*ec779b8eSAndroid Build Coastguard Worker     // We reset mInSampleRate to 0, so setSampleRate() will calculate filters for
190*ec779b8eSAndroid Build Coastguard Worker     // setSampleRate() for 1:1. (May be removed if precalculated filters are used.)
191*ec779b8eSAndroid Build Coastguard Worker     mInSampleRate = 0;
192*ec779b8eSAndroid Build Coastguard Worker     mConstants.set(128, 8, mSampleRate, mSampleRate); // TODO: set better
193*ec779b8eSAndroid Build Coastguard Worker 
194*ec779b8eSAndroid Build Coastguard Worker     // fetch property based resampling parameters
195*ec779b8eSAndroid Build Coastguard Worker     mPropertyEnableAtSampleRate = property_get_int32(
196*ec779b8eSAndroid Build Coastguard Worker             "ro.audio.resampler.psd.enable_at_samplerate", mPropertyEnableAtSampleRate);
197*ec779b8eSAndroid Build Coastguard Worker     mPropertyHalfFilterLength = property_get_int32(
198*ec779b8eSAndroid Build Coastguard Worker             "ro.audio.resampler.psd.halflength", mPropertyHalfFilterLength);
199*ec779b8eSAndroid Build Coastguard Worker     mPropertyStopbandAttenuation = property_get_int32(
200*ec779b8eSAndroid Build Coastguard Worker             "ro.audio.resampler.psd.stopband", mPropertyStopbandAttenuation);
201*ec779b8eSAndroid Build Coastguard Worker     mPropertyCutoffPercent = property_get_int32(
202*ec779b8eSAndroid Build Coastguard Worker             "ro.audio.resampler.psd.cutoff_percent", mPropertyCutoffPercent);
203*ec779b8eSAndroid Build Coastguard Worker     mPropertyTransitionBandwidthCheat = property_get_int32(
204*ec779b8eSAndroid Build Coastguard Worker             "ro.audio.resampler.psd.tbwcheat", mPropertyTransitionBandwidthCheat);
205*ec779b8eSAndroid Build Coastguard Worker }
206*ec779b8eSAndroid Build Coastguard Worker 
207*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
~AudioResamplerDyn()208*ec779b8eSAndroid Build Coastguard Worker AudioResamplerDyn<TC, TI, TO>::~AudioResamplerDyn()
209*ec779b8eSAndroid Build Coastguard Worker {
210*ec779b8eSAndroid Build Coastguard Worker     free(mCoefBuffer);
211*ec779b8eSAndroid Build Coastguard Worker }
212*ec779b8eSAndroid Build Coastguard Worker 
213*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
init()214*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::init()
215*ec779b8eSAndroid Build Coastguard Worker {
216*ec779b8eSAndroid Build Coastguard Worker     mFilterSampleRate = 0; // always trigger new filter generation
217*ec779b8eSAndroid Build Coastguard Worker     mInBuffer.init();
218*ec779b8eSAndroid Build Coastguard Worker }
219*ec779b8eSAndroid Build Coastguard Worker 
220*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
setVolume(float left,float right)221*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::setVolume(float left, float right)
222*ec779b8eSAndroid Build Coastguard Worker {
223*ec779b8eSAndroid Build Coastguard Worker     AudioResampler::setVolume(left, right);
224*ec779b8eSAndroid Build Coastguard Worker     if (is_same<TO, float>::value || is_same<TO, double>::value) {
225*ec779b8eSAndroid Build Coastguard Worker         mVolumeSimd[0] = static_cast<TO>(left);
226*ec779b8eSAndroid Build Coastguard Worker         mVolumeSimd[1] = static_cast<TO>(right);
227*ec779b8eSAndroid Build Coastguard Worker     } else {  // integer requires scaling to U4_28 (rounding down)
228*ec779b8eSAndroid Build Coastguard Worker         // integer volumes are clamped to 0 to UNITY_GAIN so there
229*ec779b8eSAndroid Build Coastguard Worker         // are no issues with signed overflow.
230*ec779b8eSAndroid Build Coastguard Worker         mVolumeSimd[0] = u4_28_from_float(clampFloatVol(left));
231*ec779b8eSAndroid Build Coastguard Worker         mVolumeSimd[1] = u4_28_from_float(clampFloatVol(right));
232*ec779b8eSAndroid Build Coastguard Worker     }
233*ec779b8eSAndroid Build Coastguard Worker }
234*ec779b8eSAndroid Build Coastguard Worker 
235*ec779b8eSAndroid Build Coastguard Worker // TODO: update to C++11
236*ec779b8eSAndroid Build Coastguard Worker 
max(T a,T b)237*ec779b8eSAndroid Build Coastguard Worker template<typename T> T max(T a, T b) {return a > b ? a : b;}
238*ec779b8eSAndroid Build Coastguard Worker 
absdiff(T a,T b)239*ec779b8eSAndroid Build Coastguard Worker template<typename T> T absdiff(T a, T b) {return a > b ? a - b : b - a;}
240*ec779b8eSAndroid Build Coastguard Worker 
241*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
createKaiserFir(Constants & c,double stopBandAtten,int inSampleRate,int outSampleRate,double tbwCheat)242*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::createKaiserFir(Constants &c,
243*ec779b8eSAndroid Build Coastguard Worker         double stopBandAtten, int inSampleRate, int outSampleRate, double tbwCheat)
244*ec779b8eSAndroid Build Coastguard Worker {
245*ec779b8eSAndroid Build Coastguard Worker     // compute the normalized transition bandwidth
246*ec779b8eSAndroid Build Coastguard Worker     const double tbw = firKaiserTbw(c.mHalfNumCoefs, stopBandAtten);
247*ec779b8eSAndroid Build Coastguard Worker     const double halfbw = tbw * 0.5;
248*ec779b8eSAndroid Build Coastguard Worker 
249*ec779b8eSAndroid Build Coastguard Worker     double fcr; // compute fcr, the 3 dB amplitude cut-off.
250*ec779b8eSAndroid Build Coastguard Worker     if (inSampleRate < outSampleRate) { // upsample
251*ec779b8eSAndroid Build Coastguard Worker         fcr = max(0.5 * tbwCheat - halfbw, halfbw);
252*ec779b8eSAndroid Build Coastguard Worker     } else { // downsample
253*ec779b8eSAndroid Build Coastguard Worker         fcr = max(0.5 * tbwCheat * outSampleRate / inSampleRate - halfbw, halfbw);
254*ec779b8eSAndroid Build Coastguard Worker     }
255*ec779b8eSAndroid Build Coastguard Worker     createKaiserFir(c, stopBandAtten, fcr);
256*ec779b8eSAndroid Build Coastguard Worker }
257*ec779b8eSAndroid Build Coastguard Worker 
258*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
createKaiserFir(Constants & c,double stopBandAtten,double fcr)259*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::createKaiserFir(Constants &c,
260*ec779b8eSAndroid Build Coastguard Worker         double stopBandAtten, double fcr) {
261*ec779b8eSAndroid Build Coastguard Worker     // compute the normalized transition bandwidth
262*ec779b8eSAndroid Build Coastguard Worker     const double tbw = firKaiserTbw(c.mHalfNumCoefs, stopBandAtten);
263*ec779b8eSAndroid Build Coastguard Worker     const int phases = c.mL;
264*ec779b8eSAndroid Build Coastguard Worker     const int halfLength = c.mHalfNumCoefs;
265*ec779b8eSAndroid Build Coastguard Worker 
266*ec779b8eSAndroid Build Coastguard Worker     // create buffer
267*ec779b8eSAndroid Build Coastguard Worker     TC *coefs = nullptr;
268*ec779b8eSAndroid Build Coastguard Worker     int ret = posix_memalign(
269*ec779b8eSAndroid Build Coastguard Worker             reinterpret_cast<void **>(&coefs),
270*ec779b8eSAndroid Build Coastguard Worker             CACHE_LINE_SIZE /* alignment */,
271*ec779b8eSAndroid Build Coastguard Worker             (phases + 1) * halfLength * sizeof(TC));
272*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(ret != 0, "Cannot allocate buffer memory, ret %d", ret);
273*ec779b8eSAndroid Build Coastguard Worker     c.mFirCoefs = coefs;
274*ec779b8eSAndroid Build Coastguard Worker     free(mCoefBuffer);
275*ec779b8eSAndroid Build Coastguard Worker     mCoefBuffer = coefs;
276*ec779b8eSAndroid Build Coastguard Worker 
277*ec779b8eSAndroid Build Coastguard Worker     // square the computed minimum passband value (extra safety).
278*ec779b8eSAndroid Build Coastguard Worker     double attenuation =
279*ec779b8eSAndroid Build Coastguard Worker             computeWindowedSincMinimumPassbandValue(stopBandAtten);
280*ec779b8eSAndroid Build Coastguard Worker     attenuation *= attenuation;
281*ec779b8eSAndroid Build Coastguard Worker 
282*ec779b8eSAndroid Build Coastguard Worker     // design filter
283*ec779b8eSAndroid Build Coastguard Worker     firKaiserGen(coefs, phases, halfLength, stopBandAtten, fcr, attenuation);
284*ec779b8eSAndroid Build Coastguard Worker 
285*ec779b8eSAndroid Build Coastguard Worker     // update the design criteria
286*ec779b8eSAndroid Build Coastguard Worker     mNormalizedCutoffFrequency = fcr;
287*ec779b8eSAndroid Build Coastguard Worker     mNormalizedTransitionBandwidth = tbw;
288*ec779b8eSAndroid Build Coastguard Worker     mFilterAttenuation = attenuation;
289*ec779b8eSAndroid Build Coastguard Worker     mStopbandAttenuationDb = stopBandAtten;
290*ec779b8eSAndroid Build Coastguard Worker     mPassbandRippleDb = computeWindowedSincPassbandRippleDb(stopBandAtten);
291*ec779b8eSAndroid Build Coastguard Worker 
292*ec779b8eSAndroid Build Coastguard Worker #if 0
293*ec779b8eSAndroid Build Coastguard Worker     // Keep this debug code in case an app causes resampler design issues.
294*ec779b8eSAndroid Build Coastguard Worker     const double halfbw = tbw * 0.5;
295*ec779b8eSAndroid Build Coastguard Worker     // print basic filter stats
296*ec779b8eSAndroid Build Coastguard Worker     ALOGD("L:%d  hnc:%d  stopBandAtten:%lf  fcr:%lf  atten:%lf  tbw:%lf\n",
297*ec779b8eSAndroid Build Coastguard Worker             c.mL, c.mHalfNumCoefs, stopBandAtten, fcr, attenuation, tbw);
298*ec779b8eSAndroid Build Coastguard Worker 
299*ec779b8eSAndroid Build Coastguard Worker     // test the filter and report results.
300*ec779b8eSAndroid Build Coastguard Worker     // Since this is a polyphase filter, normalized fp and fs must be scaled.
301*ec779b8eSAndroid Build Coastguard Worker     const double fp = (fcr - halfbw) / phases;
302*ec779b8eSAndroid Build Coastguard Worker     const double fs = (fcr + halfbw) / phases;
303*ec779b8eSAndroid Build Coastguard Worker 
304*ec779b8eSAndroid Build Coastguard Worker     double passMin, passMax, passRipple;
305*ec779b8eSAndroid Build Coastguard Worker     double stopMax, stopRipple;
306*ec779b8eSAndroid Build Coastguard Worker 
307*ec779b8eSAndroid Build Coastguard Worker     const int32_t passSteps = 1000;
308*ec779b8eSAndroid Build Coastguard Worker 
309*ec779b8eSAndroid Build Coastguard Worker     testFir(coefs, c.mL, c.mHalfNumCoefs, fp, fs, passSteps, passSteps * c.mL /*stopSteps*/,
310*ec779b8eSAndroid Build Coastguard Worker             passMin, passMax, passRipple, stopMax, stopRipple);
311*ec779b8eSAndroid Build Coastguard Worker     ALOGD("passband(%lf, %lf): %.8lf %.8lf %.8lf\n", 0., fp, passMin, passMax, passRipple);
312*ec779b8eSAndroid Build Coastguard Worker     ALOGD("stopband(%lf, %lf): %.8lf %.3lf\n", fs, 0.5, stopMax, stopRipple);
313*ec779b8eSAndroid Build Coastguard Worker #endif
314*ec779b8eSAndroid Build Coastguard Worker }
315*ec779b8eSAndroid Build Coastguard Worker 
316*ec779b8eSAndroid Build Coastguard Worker // recursive gcd. Using objdump, it appears the tail recursion is converted to a while loop.
gcd(int n,int m)317*ec779b8eSAndroid Build Coastguard Worker static int gcd(int n, int m)
318*ec779b8eSAndroid Build Coastguard Worker {
319*ec779b8eSAndroid Build Coastguard Worker     if (m == 0) {
320*ec779b8eSAndroid Build Coastguard Worker         return n;
321*ec779b8eSAndroid Build Coastguard Worker     }
322*ec779b8eSAndroid Build Coastguard Worker     return gcd(m, n % m);
323*ec779b8eSAndroid Build Coastguard Worker }
324*ec779b8eSAndroid Build Coastguard Worker 
isClose(int32_t newSampleRate,int32_t prevSampleRate,int32_t filterSampleRate,int32_t outSampleRate)325*ec779b8eSAndroid Build Coastguard Worker static bool isClose(int32_t newSampleRate, int32_t prevSampleRate,
326*ec779b8eSAndroid Build Coastguard Worker         int32_t filterSampleRate, int32_t outSampleRate)
327*ec779b8eSAndroid Build Coastguard Worker {
328*ec779b8eSAndroid Build Coastguard Worker 
329*ec779b8eSAndroid Build Coastguard Worker     // different upsampling ratios do not need a filter change.
330*ec779b8eSAndroid Build Coastguard Worker     if (filterSampleRate != 0
331*ec779b8eSAndroid Build Coastguard Worker             && filterSampleRate < outSampleRate
332*ec779b8eSAndroid Build Coastguard Worker             && newSampleRate < outSampleRate)
333*ec779b8eSAndroid Build Coastguard Worker         return true;
334*ec779b8eSAndroid Build Coastguard Worker 
335*ec779b8eSAndroid Build Coastguard Worker     // check design criteria again if downsampling is detected.
336*ec779b8eSAndroid Build Coastguard Worker     int pdiff = absdiff(newSampleRate, prevSampleRate);
337*ec779b8eSAndroid Build Coastguard Worker     int adiff = absdiff(newSampleRate, filterSampleRate);
338*ec779b8eSAndroid Build Coastguard Worker 
339*ec779b8eSAndroid Build Coastguard Worker     // allow up to 6% relative change increments.
340*ec779b8eSAndroid Build Coastguard Worker     // allow up to 12% absolute change increments (from filter design)
341*ec779b8eSAndroid Build Coastguard Worker     return pdiff < prevSampleRate>>4 && adiff < filterSampleRate>>3;
342*ec779b8eSAndroid Build Coastguard Worker }
343*ec779b8eSAndroid Build Coastguard Worker 
344*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
setSampleRate(int32_t inSampleRate)345*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerDyn<TC, TI, TO>::setSampleRate(int32_t inSampleRate)
346*ec779b8eSAndroid Build Coastguard Worker {
347*ec779b8eSAndroid Build Coastguard Worker     if (mInSampleRate == inSampleRate) {
348*ec779b8eSAndroid Build Coastguard Worker         return;
349*ec779b8eSAndroid Build Coastguard Worker     }
350*ec779b8eSAndroid Build Coastguard Worker     int32_t oldSampleRate = mInSampleRate;
351*ec779b8eSAndroid Build Coastguard Worker     uint32_t oldPhaseWrapLimit = mConstants.mL << mConstants.mShift;
352*ec779b8eSAndroid Build Coastguard Worker     bool useS32 = false;
353*ec779b8eSAndroid Build Coastguard Worker 
354*ec779b8eSAndroid Build Coastguard Worker     mInSampleRate = inSampleRate;
355*ec779b8eSAndroid Build Coastguard Worker 
356*ec779b8eSAndroid Build Coastguard Worker     // TODO: Add precalculated Equiripple filters
357*ec779b8eSAndroid Build Coastguard Worker 
358*ec779b8eSAndroid Build Coastguard Worker     if (mFilterQuality != getQuality() ||
359*ec779b8eSAndroid Build Coastguard Worker             !isClose(inSampleRate, oldSampleRate, mFilterSampleRate, mSampleRate)) {
360*ec779b8eSAndroid Build Coastguard Worker         mFilterSampleRate = inSampleRate;
361*ec779b8eSAndroid Build Coastguard Worker         mFilterQuality = getQuality();
362*ec779b8eSAndroid Build Coastguard Worker 
363*ec779b8eSAndroid Build Coastguard Worker         double stopBandAtten;
364*ec779b8eSAndroid Build Coastguard Worker         double tbwCheat = 1.; // how much we "cheat" into aliasing
365*ec779b8eSAndroid Build Coastguard Worker         int halfLength;
366*ec779b8eSAndroid Build Coastguard Worker         double fcr = 0.;
367*ec779b8eSAndroid Build Coastguard Worker 
368*ec779b8eSAndroid Build Coastguard Worker         // Begin Kaiser Filter computation
369*ec779b8eSAndroid Build Coastguard Worker         //
370*ec779b8eSAndroid Build Coastguard Worker         // The quantization floor for S16 is about 96db - 10*log_10(#length) + 3dB.
371*ec779b8eSAndroid Build Coastguard Worker         // Keep the stop band attenuation no greater than 84-85dB for 32 length S16 filters
372*ec779b8eSAndroid Build Coastguard Worker         //
373*ec779b8eSAndroid Build Coastguard Worker         // For s32 we keep the stop band attenuation at the same as 16b resolution, about
374*ec779b8eSAndroid Build Coastguard Worker         // 96-98dB
375*ec779b8eSAndroid Build Coastguard Worker         //
376*ec779b8eSAndroid Build Coastguard Worker 
377*ec779b8eSAndroid Build Coastguard Worker         if (mPropertyEnableAtSampleRate >= 0 && mSampleRate >= mPropertyEnableAtSampleRate) {
378*ec779b8eSAndroid Build Coastguard Worker             // An alternative method which allows allows a greater fcr
379*ec779b8eSAndroid Build Coastguard Worker             // at the expense of potential aliasing.
380*ec779b8eSAndroid Build Coastguard Worker             halfLength = mPropertyHalfFilterLength;
381*ec779b8eSAndroid Build Coastguard Worker             stopBandAtten = mPropertyStopbandAttenuation;
382*ec779b8eSAndroid Build Coastguard Worker             useS32 = true;
383*ec779b8eSAndroid Build Coastguard Worker 
384*ec779b8eSAndroid Build Coastguard Worker             // Use either the stopband location for design (tbwCheat)
385*ec779b8eSAndroid Build Coastguard Worker             // or use the 3dB cutoff location for design (fcr).
386*ec779b8eSAndroid Build Coastguard Worker             // This choice is exclusive and based on whether fcr > 0.
387*ec779b8eSAndroid Build Coastguard Worker             if (mPropertyTransitionBandwidthCheat != 0) {
388*ec779b8eSAndroid Build Coastguard Worker                 tbwCheat = mPropertyTransitionBandwidthCheat / 100.;
389*ec779b8eSAndroid Build Coastguard Worker             } else {
390*ec779b8eSAndroid Build Coastguard Worker                 fcr = mInSampleRate <= mSampleRate
391*ec779b8eSAndroid Build Coastguard Worker                         ? 0.5 : 0.5 * mSampleRate / mInSampleRate;
392*ec779b8eSAndroid Build Coastguard Worker                 fcr *= mPropertyCutoffPercent / 100.;
393*ec779b8eSAndroid Build Coastguard Worker             }
394*ec779b8eSAndroid Build Coastguard Worker         } else {
395*ec779b8eSAndroid Build Coastguard Worker             // Voice quality devices have lower sampling rates
396*ec779b8eSAndroid Build Coastguard Worker             // (and may be a consequence of downstream AMR-WB / G.722 codecs).
397*ec779b8eSAndroid Build Coastguard Worker             // For these devices, we ensure a wider resampler passband
398*ec779b8eSAndroid Build Coastguard Worker             // at the expense of aliasing noise (stopband attenuation
399*ec779b8eSAndroid Build Coastguard Worker             // and stopband frequency).
400*ec779b8eSAndroid Build Coastguard Worker             //
401*ec779b8eSAndroid Build Coastguard Worker             constexpr uint32_t kVoiceDeviceSampleRate = 16000;
402*ec779b8eSAndroid Build Coastguard Worker 
403*ec779b8eSAndroid Build Coastguard Worker             if (mFilterQuality == DYN_HIGH_QUALITY) {
404*ec779b8eSAndroid Build Coastguard Worker                 // float or 32b coefficients
405*ec779b8eSAndroid Build Coastguard Worker                 useS32 = true;
406*ec779b8eSAndroid Build Coastguard Worker                 stopBandAtten = 98.;
407*ec779b8eSAndroid Build Coastguard Worker                 if (inSampleRate >= mSampleRate * 4) {
408*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 48;
409*ec779b8eSAndroid Build Coastguard Worker                 } else if (inSampleRate >= mSampleRate * 2) {
410*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 40;
411*ec779b8eSAndroid Build Coastguard Worker                 } else {
412*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 32;
413*ec779b8eSAndroid Build Coastguard Worker                 }
414*ec779b8eSAndroid Build Coastguard Worker 
415*ec779b8eSAndroid Build Coastguard Worker                 if (mSampleRate <= kVoiceDeviceSampleRate) {
416*ec779b8eSAndroid Build Coastguard Worker                     if (inSampleRate >= mSampleRate * 2) {
417*ec779b8eSAndroid Build Coastguard Worker                         halfLength += 16;
418*ec779b8eSAndroid Build Coastguard Worker                     } else {
419*ec779b8eSAndroid Build Coastguard Worker                         halfLength += 8;
420*ec779b8eSAndroid Build Coastguard Worker                     }
421*ec779b8eSAndroid Build Coastguard Worker                     stopBandAtten = 84.;
422*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.05;
423*ec779b8eSAndroid Build Coastguard Worker                 }
424*ec779b8eSAndroid Build Coastguard Worker             } else if (mFilterQuality == DYN_LOW_QUALITY) {
425*ec779b8eSAndroid Build Coastguard Worker                 // float or 16b coefficients
426*ec779b8eSAndroid Build Coastguard Worker                 useS32 = false;
427*ec779b8eSAndroid Build Coastguard Worker                 stopBandAtten = 80.;
428*ec779b8eSAndroid Build Coastguard Worker                 if (inSampleRate >= mSampleRate * 4) {
429*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 24;
430*ec779b8eSAndroid Build Coastguard Worker                 } else if (inSampleRate >= mSampleRate * 2) {
431*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 16;
432*ec779b8eSAndroid Build Coastguard Worker                 } else {
433*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 8;
434*ec779b8eSAndroid Build Coastguard Worker                 }
435*ec779b8eSAndroid Build Coastguard Worker                 if (mSampleRate <= kVoiceDeviceSampleRate) {
436*ec779b8eSAndroid Build Coastguard Worker                     if (inSampleRate >= mSampleRate * 2) {
437*ec779b8eSAndroid Build Coastguard Worker                         halfLength += 8;
438*ec779b8eSAndroid Build Coastguard Worker                     }
439*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.05;
440*ec779b8eSAndroid Build Coastguard Worker                 } else if (inSampleRate <= mSampleRate) {
441*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.05;
442*ec779b8eSAndroid Build Coastguard Worker                 } else {
443*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.03;
444*ec779b8eSAndroid Build Coastguard Worker                 }
445*ec779b8eSAndroid Build Coastguard Worker             } else { // DYN_MED_QUALITY
446*ec779b8eSAndroid Build Coastguard Worker                 // float or 16b coefficients
447*ec779b8eSAndroid Build Coastguard Worker                 // note: > 64 length filters with 16b coefs can have quantization noise problems
448*ec779b8eSAndroid Build Coastguard Worker                 useS32 = false;
449*ec779b8eSAndroid Build Coastguard Worker                 stopBandAtten = 84.;
450*ec779b8eSAndroid Build Coastguard Worker                 if (inSampleRate >= mSampleRate * 4) {
451*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 32;
452*ec779b8eSAndroid Build Coastguard Worker                 } else if (inSampleRate >= mSampleRate * 2) {
453*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 24;
454*ec779b8eSAndroid Build Coastguard Worker                 } else {
455*ec779b8eSAndroid Build Coastguard Worker                     halfLength = 16;
456*ec779b8eSAndroid Build Coastguard Worker                 }
457*ec779b8eSAndroid Build Coastguard Worker 
458*ec779b8eSAndroid Build Coastguard Worker                 if (mSampleRate <= kVoiceDeviceSampleRate) {
459*ec779b8eSAndroid Build Coastguard Worker                     if (inSampleRate >= mSampleRate * 2) {
460*ec779b8eSAndroid Build Coastguard Worker                         halfLength += 16;
461*ec779b8eSAndroid Build Coastguard Worker                     } else {
462*ec779b8eSAndroid Build Coastguard Worker                         halfLength += 8;
463*ec779b8eSAndroid Build Coastguard Worker                     }
464*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.05;
465*ec779b8eSAndroid Build Coastguard Worker                 } else if (inSampleRate <= mSampleRate) {
466*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.03;
467*ec779b8eSAndroid Build Coastguard Worker                 } else {
468*ec779b8eSAndroid Build Coastguard Worker                     tbwCheat = 1.01;
469*ec779b8eSAndroid Build Coastguard Worker                 }
470*ec779b8eSAndroid Build Coastguard Worker             }
471*ec779b8eSAndroid Build Coastguard Worker         }
472*ec779b8eSAndroid Build Coastguard Worker 
473*ec779b8eSAndroid Build Coastguard Worker         if (fcr > 0.) {
474*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s: mFilterQuality:%d inSampleRate:%d mSampleRate:%d halfLength:%d "
475*ec779b8eSAndroid Build Coastguard Worker                     "stopBandAtten:%lf fcr:%lf",
476*ec779b8eSAndroid Build Coastguard Worker                     __func__, mFilterQuality, inSampleRate, mSampleRate, halfLength,
477*ec779b8eSAndroid Build Coastguard Worker                     stopBandAtten, fcr);
478*ec779b8eSAndroid Build Coastguard Worker         } else {
479*ec779b8eSAndroid Build Coastguard Worker             ALOGV("%s: mFilterQuality:%d inSampleRate:%d mSampleRate:%d halfLength:%d "
480*ec779b8eSAndroid Build Coastguard Worker                     "stopBandAtten:%lf tbwCheat:%lf",
481*ec779b8eSAndroid Build Coastguard Worker                     __func__, mFilterQuality, inSampleRate, mSampleRate, halfLength,
482*ec779b8eSAndroid Build Coastguard Worker                     stopBandAtten, tbwCheat);
483*ec779b8eSAndroid Build Coastguard Worker         }
484*ec779b8eSAndroid Build Coastguard Worker 
485*ec779b8eSAndroid Build Coastguard Worker 
486*ec779b8eSAndroid Build Coastguard Worker         // determine the number of polyphases in the filterbank.
487*ec779b8eSAndroid Build Coastguard Worker         // for 16b, it is desirable to have 2^(16/2) = 256 phases.
488*ec779b8eSAndroid Build Coastguard Worker         // https://ccrma.stanford.edu/~jos/resample/Relation_Interpolation_Error_Quantization.html
489*ec779b8eSAndroid Build Coastguard Worker         //
490*ec779b8eSAndroid Build Coastguard Worker         // We are a bit more lax on this.
491*ec779b8eSAndroid Build Coastguard Worker 
492*ec779b8eSAndroid Build Coastguard Worker         int phases = mSampleRate / gcd(mSampleRate, inSampleRate);
493*ec779b8eSAndroid Build Coastguard Worker 
494*ec779b8eSAndroid Build Coastguard Worker         // TODO: Once dynamic sample rate change is an option, the code below
495*ec779b8eSAndroid Build Coastguard Worker         // should be modified to execute only when dynamic sample rate change is enabled.
496*ec779b8eSAndroid Build Coastguard Worker         //
497*ec779b8eSAndroid Build Coastguard Worker         // as above, #phases less than 63 is too few phases for accurate linear interpolation.
498*ec779b8eSAndroid Build Coastguard Worker         // we increase the phases to compensate, but more phases means more memory per
499*ec779b8eSAndroid Build Coastguard Worker         // filter and more time to compute the filter.
500*ec779b8eSAndroid Build Coastguard Worker         //
501*ec779b8eSAndroid Build Coastguard Worker         // if we know that the filter will be used for dynamic sample rate changes,
502*ec779b8eSAndroid Build Coastguard Worker         // that would allow us skip this part for fixed sample rate resamplers.
503*ec779b8eSAndroid Build Coastguard Worker         //
504*ec779b8eSAndroid Build Coastguard Worker         while (phases<63) {
505*ec779b8eSAndroid Build Coastguard Worker             phases *= 2; // this code only needed to support dynamic rate changes
506*ec779b8eSAndroid Build Coastguard Worker         }
507*ec779b8eSAndroid Build Coastguard Worker 
508*ec779b8eSAndroid Build Coastguard Worker         if (phases>=256) {  // too many phases, always interpolate
509*ec779b8eSAndroid Build Coastguard Worker             phases = 127;
510*ec779b8eSAndroid Build Coastguard Worker         }
511*ec779b8eSAndroid Build Coastguard Worker 
512*ec779b8eSAndroid Build Coastguard Worker         // create the filter
513*ec779b8eSAndroid Build Coastguard Worker         mConstants.set(phases, halfLength, inSampleRate, mSampleRate);
514*ec779b8eSAndroid Build Coastguard Worker         if (fcr > 0.) {
515*ec779b8eSAndroid Build Coastguard Worker             createKaiserFir(mConstants, stopBandAtten, fcr);
516*ec779b8eSAndroid Build Coastguard Worker         } else {
517*ec779b8eSAndroid Build Coastguard Worker             createKaiserFir(mConstants, stopBandAtten,
518*ec779b8eSAndroid Build Coastguard Worker                     inSampleRate, mSampleRate, tbwCheat);
519*ec779b8eSAndroid Build Coastguard Worker         }
520*ec779b8eSAndroid Build Coastguard Worker     } // End Kaiser filter
521*ec779b8eSAndroid Build Coastguard Worker 
522*ec779b8eSAndroid Build Coastguard Worker     // update phase and state based on the new filter.
523*ec779b8eSAndroid Build Coastguard Worker     const Constants& c(mConstants);
524*ec779b8eSAndroid Build Coastguard Worker     mInBuffer.resize(mChannelCount, c.mHalfNumCoefs);
525*ec779b8eSAndroid Build Coastguard Worker     const uint32_t phaseWrapLimit = c.mL << c.mShift;
526*ec779b8eSAndroid Build Coastguard Worker     // try to preserve as much of the phase fraction as possible for on-the-fly changes
527*ec779b8eSAndroid Build Coastguard Worker     mPhaseFraction = static_cast<unsigned long long>(mPhaseFraction)
528*ec779b8eSAndroid Build Coastguard Worker             * phaseWrapLimit / oldPhaseWrapLimit;
529*ec779b8eSAndroid Build Coastguard Worker     mPhaseFraction %= phaseWrapLimit; // should not do anything, but just in case.
530*ec779b8eSAndroid Build Coastguard Worker     mPhaseIncrement = static_cast<uint32_t>(static_cast<uint64_t>(phaseWrapLimit)
531*ec779b8eSAndroid Build Coastguard Worker             * inSampleRate / mSampleRate);
532*ec779b8eSAndroid Build Coastguard Worker 
533*ec779b8eSAndroid Build Coastguard Worker     // determine which resampler to use
534*ec779b8eSAndroid Build Coastguard Worker     // check if locked phase (works only if mPhaseIncrement has no "fractional phase bits")
535*ec779b8eSAndroid Build Coastguard Worker     int locked = (mPhaseIncrement << (sizeof(mPhaseIncrement)*8 - c.mShift)) == 0;
536*ec779b8eSAndroid Build Coastguard Worker     if (locked) {
537*ec779b8eSAndroid Build Coastguard Worker         mPhaseFraction = mPhaseFraction >> c.mShift << c.mShift; // remove fractional phase
538*ec779b8eSAndroid Build Coastguard Worker     }
539*ec779b8eSAndroid Build Coastguard Worker 
540*ec779b8eSAndroid Build Coastguard Worker     // stride is the minimum number of filter coefficients processed per loop iteration.
541*ec779b8eSAndroid Build Coastguard Worker     // We currently only allow a stride of 16 to match with SIMD processing.
542*ec779b8eSAndroid Build Coastguard Worker     // This means that the filter length must be a multiple of 16,
543*ec779b8eSAndroid Build Coastguard Worker     // or half the filter length (mHalfNumCoefs) must be a multiple of 8.
544*ec779b8eSAndroid Build Coastguard Worker     //
545*ec779b8eSAndroid Build Coastguard Worker     // Note: A stride of 2 is achieved with non-SIMD processing.
546*ec779b8eSAndroid Build Coastguard Worker     int stride = ((c.mHalfNumCoefs & 7) == 0) ? 16 : 2;
547*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(stride < 16, "Resampler stride must be 16 or more");
548*ec779b8eSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(mChannelCount < 1 || mChannelCount > FCC_LIMIT,
549*ec779b8eSAndroid Build Coastguard Worker             "Resampler channels(%d) must be between 1 to %d", mChannelCount, FCC_LIMIT);
550*ec779b8eSAndroid Build Coastguard Worker     // stride 16 (falls back to stride 2 for machines that do not support NEON)
551*ec779b8eSAndroid Build Coastguard Worker 
552*ec779b8eSAndroid Build Coastguard Worker 
553*ec779b8eSAndroid Build Coastguard Worker // For now use a #define as a compiler generated function table requires renaming.
554*ec779b8eSAndroid Build Coastguard Worker #pragma push_macro("AUDIORESAMPLERDYN_CASE")
555*ec779b8eSAndroid Build Coastguard Worker #undef AUDIORESAMPLERDYN_CASE
556*ec779b8eSAndroid Build Coastguard Worker #define AUDIORESAMPLERDYN_CASE(CHANNEL, LOCKED) \
557*ec779b8eSAndroid Build Coastguard Worker     case CHANNEL: if constexpr (CHANNEL <= FCC_LIMIT) {\
558*ec779b8eSAndroid Build Coastguard Worker         mResampleFunc = &AudioResamplerDyn<TC, TI, TO>::resample<CHANNEL, LOCKED, 16>; \
559*ec779b8eSAndroid Build Coastguard Worker     } break
560*ec779b8eSAndroid Build Coastguard Worker 
561*ec779b8eSAndroid Build Coastguard Worker     if (locked) {
562*ec779b8eSAndroid Build Coastguard Worker         switch (mChannelCount) {
563*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(1, true);
564*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(2, true);
565*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(3, true);
566*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(4, true);
567*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(5, true);
568*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(6, true);
569*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(7, true);
570*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(8, true);
571*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(9, true);
572*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(10, true);
573*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(11, true);
574*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(12, true);
575*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(13, true);
576*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(14, true);
577*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(15, true);
578*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(16, true);
579*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(17, true);
580*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(18, true);
581*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(19, true);
582*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(20, true);
583*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(21, true);
584*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(22, true);
585*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(23, true);
586*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(24, true);
587*ec779b8eSAndroid Build Coastguard Worker         }
588*ec779b8eSAndroid Build Coastguard Worker     } else {
589*ec779b8eSAndroid Build Coastguard Worker         switch (mChannelCount) {
590*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(1, false);
591*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(2, false);
592*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(3, false);
593*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(4, false);
594*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(5, false);
595*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(6, false);
596*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(7, false);
597*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(8, false);
598*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(9, false);
599*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(10, false);
600*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(11, false);
601*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(12, false);
602*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(13, false);
603*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(14, false);
604*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(15, false);
605*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(16, false);
606*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(17, false);
607*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(18, false);
608*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(19, false);
609*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(20, false);
610*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(21, false);
611*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(22, false);
612*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(23, false);
613*ec779b8eSAndroid Build Coastguard Worker         AUDIORESAMPLERDYN_CASE(24, false);
614*ec779b8eSAndroid Build Coastguard Worker         }
615*ec779b8eSAndroid Build Coastguard Worker     }
616*ec779b8eSAndroid Build Coastguard Worker #pragma pop_macro("AUDIORESAMPLERDYN_CASE")
617*ec779b8eSAndroid Build Coastguard Worker 
618*ec779b8eSAndroid Build Coastguard Worker #ifdef DEBUG_RESAMPLER
619*ec779b8eSAndroid Build Coastguard Worker     printf("channels:%d  %s  stride:%d  %s  coef:%d  shift:%d\n",
620*ec779b8eSAndroid Build Coastguard Worker             mChannelCount, locked ? "locked" : "interpolated",
621*ec779b8eSAndroid Build Coastguard Worker             stride, useS32 ? "S32" : "S16", 2*c.mHalfNumCoefs, c.mShift);
622*ec779b8eSAndroid Build Coastguard Worker #endif
623*ec779b8eSAndroid Build Coastguard Worker }
624*ec779b8eSAndroid Build Coastguard Worker 
625*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
resample(int32_t * out,size_t outFrameCount,AudioBufferProvider * provider)626*ec779b8eSAndroid Build Coastguard Worker size_t AudioResamplerDyn<TC, TI, TO>::resample(int32_t* out, size_t outFrameCount,
627*ec779b8eSAndroid Build Coastguard Worker             AudioBufferProvider* provider)
628*ec779b8eSAndroid Build Coastguard Worker {
629*ec779b8eSAndroid Build Coastguard Worker     return (this->*mResampleFunc)(reinterpret_cast<TO*>(out), outFrameCount, provider);
630*ec779b8eSAndroid Build Coastguard Worker }
631*ec779b8eSAndroid Build Coastguard Worker 
632*ec779b8eSAndroid Build Coastguard Worker template<typename TC, typename TI, typename TO>
633*ec779b8eSAndroid Build Coastguard Worker template<int CHANNELS, bool LOCKED, int STRIDE>
resample(TO * out,size_t outFrameCount,AudioBufferProvider * provider)634*ec779b8eSAndroid Build Coastguard Worker size_t AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
635*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* provider)
636*ec779b8eSAndroid Build Coastguard Worker {
637*ec779b8eSAndroid Build Coastguard Worker     // TODO Mono -> Mono is not supported. OUTPUT_CHANNELS reflects minimum of stereo out.
638*ec779b8eSAndroid Build Coastguard Worker     const int OUTPUT_CHANNELS = (CHANNELS < 2) ? 2 : CHANNELS;
639*ec779b8eSAndroid Build Coastguard Worker     const Constants& c(mConstants);
640*ec779b8eSAndroid Build Coastguard Worker     const TC* const coefs = mConstants.mFirCoefs;
641*ec779b8eSAndroid Build Coastguard Worker     TI* impulse = mInBuffer.getImpulse();
642*ec779b8eSAndroid Build Coastguard Worker     size_t inputIndex = 0;
643*ec779b8eSAndroid Build Coastguard Worker     uint32_t phaseFraction = mPhaseFraction;
644*ec779b8eSAndroid Build Coastguard Worker     const uint32_t phaseIncrement = mPhaseIncrement;
645*ec779b8eSAndroid Build Coastguard Worker     size_t outputIndex = 0;
646*ec779b8eSAndroid Build Coastguard Worker     size_t outputSampleCount = outFrameCount * OUTPUT_CHANNELS;
647*ec779b8eSAndroid Build Coastguard Worker     const uint32_t phaseWrapLimit = c.mL << c.mShift;
648*ec779b8eSAndroid Build Coastguard Worker     size_t inFrameCount = (phaseIncrement * (uint64_t)outFrameCount + phaseFraction)
649*ec779b8eSAndroid Build Coastguard Worker             / phaseWrapLimit;
650*ec779b8eSAndroid Build Coastguard Worker     // validate that inFrameCount is in signed 32 bit integer range.
651*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(0 <= inFrameCount && inFrameCount < (1U << 31));
652*ec779b8eSAndroid Build Coastguard Worker 
653*ec779b8eSAndroid Build Coastguard Worker     //ALOGV("inFrameCount:%d  outFrameCount:%d"
654*ec779b8eSAndroid Build Coastguard Worker     //        "  phaseIncrement:%u  phaseFraction:%u  phaseWrapLimit:%u",
655*ec779b8eSAndroid Build Coastguard Worker     //        inFrameCount, outFrameCount, phaseIncrement, phaseFraction, phaseWrapLimit);
656*ec779b8eSAndroid Build Coastguard Worker 
657*ec779b8eSAndroid Build Coastguard Worker     // NOTE: be very careful when modifying the code here. register
658*ec779b8eSAndroid Build Coastguard Worker     // pressure is very high and a small change might cause the compiler
659*ec779b8eSAndroid Build Coastguard Worker     // to generate far less efficient code.
660*ec779b8eSAndroid Build Coastguard Worker     // Always validate the result with objdump or test-resample.
661*ec779b8eSAndroid Build Coastguard Worker 
662*ec779b8eSAndroid Build Coastguard Worker     // the following logic is a bit convoluted to keep the main processing loop
663*ec779b8eSAndroid Build Coastguard Worker     // as tight as possible with register allocation.
664*ec779b8eSAndroid Build Coastguard Worker     while (outputIndex < outputSampleCount) {
665*ec779b8eSAndroid Build Coastguard Worker         //ALOGV("LOOP: inFrameCount:%d  outputIndex:%d  outFrameCount:%d"
666*ec779b8eSAndroid Build Coastguard Worker         //        "  phaseFraction:%u  phaseWrapLimit:%u",
667*ec779b8eSAndroid Build Coastguard Worker         //        inFrameCount, outputIndex, outFrameCount, phaseFraction, phaseWrapLimit);
668*ec779b8eSAndroid Build Coastguard Worker 
669*ec779b8eSAndroid Build Coastguard Worker         // check inputIndex overflow
670*ec779b8eSAndroid Build Coastguard Worker         ALOG_ASSERT(inputIndex <= mBuffer.frameCount, "inputIndex%zu > frameCount%zu",
671*ec779b8eSAndroid Build Coastguard Worker                 inputIndex, mBuffer.frameCount);
672*ec779b8eSAndroid Build Coastguard Worker         // Buffer is empty, fetch a new one if necessary (inFrameCount > 0).
673*ec779b8eSAndroid Build Coastguard Worker         // We may not fetch a new buffer if the existing data is sufficient.
674*ec779b8eSAndroid Build Coastguard Worker         while (mBuffer.frameCount == 0 && inFrameCount > 0) {
675*ec779b8eSAndroid Build Coastguard Worker             mBuffer.frameCount = inFrameCount;
676*ec779b8eSAndroid Build Coastguard Worker             provider->getNextBuffer(&mBuffer);
677*ec779b8eSAndroid Build Coastguard Worker             if (mBuffer.raw == NULL) {
678*ec779b8eSAndroid Build Coastguard Worker                 // We are either at the end of playback or in an underrun situation.
679*ec779b8eSAndroid Build Coastguard Worker                 // Reset buffer to prevent pop noise at the next buffer.
680*ec779b8eSAndroid Build Coastguard Worker                 mInBuffer.reset();
681*ec779b8eSAndroid Build Coastguard Worker                 goto resample_exit;
682*ec779b8eSAndroid Build Coastguard Worker             }
683*ec779b8eSAndroid Build Coastguard Worker             inFrameCount -= mBuffer.frameCount;
684*ec779b8eSAndroid Build Coastguard Worker             if (phaseFraction >= phaseWrapLimit) { // read in data
685*ec779b8eSAndroid Build Coastguard Worker                 mInBuffer.template readAdvance<CHANNELS>(
686*ec779b8eSAndroid Build Coastguard Worker                         impulse, c.mHalfNumCoefs,
687*ec779b8eSAndroid Build Coastguard Worker                         reinterpret_cast<TI*>(mBuffer.raw), inputIndex);
688*ec779b8eSAndroid Build Coastguard Worker                 inputIndex++;
689*ec779b8eSAndroid Build Coastguard Worker                 phaseFraction -= phaseWrapLimit;
690*ec779b8eSAndroid Build Coastguard Worker                 while (phaseFraction >= phaseWrapLimit) {
691*ec779b8eSAndroid Build Coastguard Worker                     if (inputIndex >= mBuffer.frameCount) {
692*ec779b8eSAndroid Build Coastguard Worker                         inputIndex = 0;
693*ec779b8eSAndroid Build Coastguard Worker                         provider->releaseBuffer(&mBuffer);
694*ec779b8eSAndroid Build Coastguard Worker                         break;
695*ec779b8eSAndroid Build Coastguard Worker                     }
696*ec779b8eSAndroid Build Coastguard Worker                     mInBuffer.template readAdvance<CHANNELS>(
697*ec779b8eSAndroid Build Coastguard Worker                             impulse, c.mHalfNumCoefs,
698*ec779b8eSAndroid Build Coastguard Worker                             reinterpret_cast<TI*>(mBuffer.raw), inputIndex);
699*ec779b8eSAndroid Build Coastguard Worker                     inputIndex++;
700*ec779b8eSAndroid Build Coastguard Worker                     phaseFraction -= phaseWrapLimit;
701*ec779b8eSAndroid Build Coastguard Worker                 }
702*ec779b8eSAndroid Build Coastguard Worker             }
703*ec779b8eSAndroid Build Coastguard Worker         }
704*ec779b8eSAndroid Build Coastguard Worker         const TI* const in = reinterpret_cast<const TI*>(mBuffer.raw);
705*ec779b8eSAndroid Build Coastguard Worker         const size_t frameCount = mBuffer.frameCount;
706*ec779b8eSAndroid Build Coastguard Worker         const int coefShift = c.mShift;
707*ec779b8eSAndroid Build Coastguard Worker         const int halfNumCoefs = c.mHalfNumCoefs;
708*ec779b8eSAndroid Build Coastguard Worker         const TO* const volumeSimd = mVolumeSimd;
709*ec779b8eSAndroid Build Coastguard Worker 
710*ec779b8eSAndroid Build Coastguard Worker         // main processing loop
711*ec779b8eSAndroid Build Coastguard Worker         while (CC_LIKELY(outputIndex < outputSampleCount)) {
712*ec779b8eSAndroid Build Coastguard Worker             // caution: fir() is inlined and may be large.
713*ec779b8eSAndroid Build Coastguard Worker             // output will be loaded with the appropriate values
714*ec779b8eSAndroid Build Coastguard Worker             //
715*ec779b8eSAndroid Build Coastguard Worker             // from the input samples in impulse[-halfNumCoefs+1]... impulse[halfNumCoefs]
716*ec779b8eSAndroid Build Coastguard Worker             // from the polyphase filter of (phaseFraction / phaseWrapLimit) in coefs.
717*ec779b8eSAndroid Build Coastguard Worker             //
718*ec779b8eSAndroid Build Coastguard Worker             //ALOGV("LOOP2: inFrameCount:%d  outputIndex:%d  outFrameCount:%d"
719*ec779b8eSAndroid Build Coastguard Worker             //        "  phaseFraction:%u  phaseWrapLimit:%u",
720*ec779b8eSAndroid Build Coastguard Worker             //        inFrameCount, outputIndex, outFrameCount, phaseFraction, phaseWrapLimit);
721*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(phaseFraction < phaseWrapLimit);
722*ec779b8eSAndroid Build Coastguard Worker             fir<CHANNELS, LOCKED, STRIDE>(
723*ec779b8eSAndroid Build Coastguard Worker                     &out[outputIndex],
724*ec779b8eSAndroid Build Coastguard Worker                     phaseFraction, phaseWrapLimit,
725*ec779b8eSAndroid Build Coastguard Worker                     coefShift, halfNumCoefs, coefs,
726*ec779b8eSAndroid Build Coastguard Worker                     impulse, volumeSimd);
727*ec779b8eSAndroid Build Coastguard Worker 
728*ec779b8eSAndroid Build Coastguard Worker             outputIndex += OUTPUT_CHANNELS;
729*ec779b8eSAndroid Build Coastguard Worker 
730*ec779b8eSAndroid Build Coastguard Worker             phaseFraction += phaseIncrement;
731*ec779b8eSAndroid Build Coastguard Worker             while (phaseFraction >= phaseWrapLimit) {
732*ec779b8eSAndroid Build Coastguard Worker                 if (inputIndex >= frameCount) {
733*ec779b8eSAndroid Build Coastguard Worker                     goto done;  // need a new buffer
734*ec779b8eSAndroid Build Coastguard Worker                 }
735*ec779b8eSAndroid Build Coastguard Worker                 mInBuffer.template readAdvance<CHANNELS>(impulse, halfNumCoefs, in, inputIndex);
736*ec779b8eSAndroid Build Coastguard Worker                 inputIndex++;
737*ec779b8eSAndroid Build Coastguard Worker                 phaseFraction -= phaseWrapLimit;
738*ec779b8eSAndroid Build Coastguard Worker             }
739*ec779b8eSAndroid Build Coastguard Worker         }
740*ec779b8eSAndroid Build Coastguard Worker done:
741*ec779b8eSAndroid Build Coastguard Worker         // We arrive here when we're finished or when the input buffer runs out.
742*ec779b8eSAndroid Build Coastguard Worker         // Regardless we need to release the input buffer if we've acquired it.
743*ec779b8eSAndroid Build Coastguard Worker         if (inputIndex > 0) {  // we've acquired a buffer (alternatively could check frameCount)
744*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(inputIndex == frameCount, "inputIndex(%zu) != frameCount(%zu)",
745*ec779b8eSAndroid Build Coastguard Worker                     inputIndex, frameCount);  // must have been fully read.
746*ec779b8eSAndroid Build Coastguard Worker             inputIndex = 0;
747*ec779b8eSAndroid Build Coastguard Worker             provider->releaseBuffer(&mBuffer);
748*ec779b8eSAndroid Build Coastguard Worker             ALOG_ASSERT(mBuffer.frameCount == 0);
749*ec779b8eSAndroid Build Coastguard Worker         }
750*ec779b8eSAndroid Build Coastguard Worker     }
751*ec779b8eSAndroid Build Coastguard Worker 
752*ec779b8eSAndroid Build Coastguard Worker resample_exit:
753*ec779b8eSAndroid Build Coastguard Worker     // inputIndex must be zero in all three cases:
754*ec779b8eSAndroid Build Coastguard Worker     // (1) the buffer never was been acquired; (2) the buffer was
755*ec779b8eSAndroid Build Coastguard Worker     // released at "done:"; or (3) getNextBuffer() failed.
756*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(inputIndex == 0, "Releasing: inputindex:%zu frameCount:%zu  phaseFraction:%u",
757*ec779b8eSAndroid Build Coastguard Worker             inputIndex, mBuffer.frameCount, phaseFraction);
758*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(mBuffer.frameCount == 0); // there must be no frames in the buffer
759*ec779b8eSAndroid Build Coastguard Worker     mInBuffer.setImpulse(impulse);
760*ec779b8eSAndroid Build Coastguard Worker     mPhaseFraction = phaseFraction;
761*ec779b8eSAndroid Build Coastguard Worker     return outputIndex / OUTPUT_CHANNELS;
762*ec779b8eSAndroid Build Coastguard Worker }
763*ec779b8eSAndroid Build Coastguard Worker 
764*ec779b8eSAndroid Build Coastguard Worker /* instantiate templates used by AudioResampler::create */
765*ec779b8eSAndroid Build Coastguard Worker template class AudioResamplerDyn<float, float, float>;
766*ec779b8eSAndroid Build Coastguard Worker template class AudioResamplerDyn<int16_t, int16_t, int32_t>;
767*ec779b8eSAndroid Build Coastguard Worker template class AudioResamplerDyn<int32_t, int16_t, int32_t>;
768*ec779b8eSAndroid Build Coastguard Worker 
769*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
770*ec779b8eSAndroid Build Coastguard Worker } // namespace android
771