xref: /aosp_15_r20/frameworks/av/media/libaudioprocessing/AudioResamplerCubic.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2007 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioResamplerCubic"
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <stdint.h>
20*ec779b8eSAndroid Build Coastguard Worker #include <string.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <sys/types.h>
22*ec779b8eSAndroid Build Coastguard Worker 
23*ec779b8eSAndroid Build Coastguard Worker #include <log/log.h>
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker #include "AudioResamplerCubic.h"
26*ec779b8eSAndroid Build Coastguard Worker 
27*ec779b8eSAndroid Build Coastguard Worker namespace android {
28*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
29*ec779b8eSAndroid Build Coastguard Worker 
init()30*ec779b8eSAndroid Build Coastguard Worker void AudioResamplerCubic::init() {
31*ec779b8eSAndroid Build Coastguard Worker     memset(&left, 0, sizeof(state));
32*ec779b8eSAndroid Build Coastguard Worker     memset(&right, 0, sizeof(state));
33*ec779b8eSAndroid Build Coastguard Worker }
34*ec779b8eSAndroid Build Coastguard Worker 
resample(int32_t * out,size_t outFrameCount,AudioBufferProvider * provider)35*ec779b8eSAndroid Build Coastguard Worker size_t AudioResamplerCubic::resample(int32_t* out, size_t outFrameCount,
36*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* provider) {
37*ec779b8eSAndroid Build Coastguard Worker 
38*ec779b8eSAndroid Build Coastguard Worker     // should never happen, but we overflow if it does
39*ec779b8eSAndroid Build Coastguard Worker     // ALOG_ASSERT(outFrameCount < 32767);
40*ec779b8eSAndroid Build Coastguard Worker 
41*ec779b8eSAndroid Build Coastguard Worker     // select the appropriate resampler
42*ec779b8eSAndroid Build Coastguard Worker     switch (mChannelCount) {
43*ec779b8eSAndroid Build Coastguard Worker     case 1:
44*ec779b8eSAndroid Build Coastguard Worker         return resampleMono16(out, outFrameCount, provider);
45*ec779b8eSAndroid Build Coastguard Worker     case 2:
46*ec779b8eSAndroid Build Coastguard Worker         return resampleStereo16(out, outFrameCount, provider);
47*ec779b8eSAndroid Build Coastguard Worker     default:
48*ec779b8eSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("invalid channel count: %d", mChannelCount);
49*ec779b8eSAndroid Build Coastguard Worker         return 0;
50*ec779b8eSAndroid Build Coastguard Worker     }
51*ec779b8eSAndroid Build Coastguard Worker }
52*ec779b8eSAndroid Build Coastguard Worker 
resampleStereo16(int32_t * out,size_t outFrameCount,AudioBufferProvider * provider)53*ec779b8eSAndroid Build Coastguard Worker size_t AudioResamplerCubic::resampleStereo16(int32_t* out, size_t outFrameCount,
54*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* provider) {
55*ec779b8eSAndroid Build Coastguard Worker 
56*ec779b8eSAndroid Build Coastguard Worker     int32_t vl = mVolume[0];
57*ec779b8eSAndroid Build Coastguard Worker     int32_t vr = mVolume[1];
58*ec779b8eSAndroid Build Coastguard Worker 
59*ec779b8eSAndroid Build Coastguard Worker     size_t inputIndex = mInputIndex;
60*ec779b8eSAndroid Build Coastguard Worker     uint32_t phaseFraction = mPhaseFraction;
61*ec779b8eSAndroid Build Coastguard Worker     uint32_t phaseIncrement = mPhaseIncrement;
62*ec779b8eSAndroid Build Coastguard Worker     size_t outputIndex = 0;
63*ec779b8eSAndroid Build Coastguard Worker     size_t outputSampleCount = outFrameCount * 2;
64*ec779b8eSAndroid Build Coastguard Worker     size_t inFrameCount = getInFrameCountRequired(outFrameCount);
65*ec779b8eSAndroid Build Coastguard Worker 
66*ec779b8eSAndroid Build Coastguard Worker     // fetch first buffer
67*ec779b8eSAndroid Build Coastguard Worker     if (mBuffer.frameCount == 0) {
68*ec779b8eSAndroid Build Coastguard Worker         mBuffer.frameCount = inFrameCount;
69*ec779b8eSAndroid Build Coastguard Worker         provider->getNextBuffer(&mBuffer);
70*ec779b8eSAndroid Build Coastguard Worker         if (mBuffer.raw == NULL) {
71*ec779b8eSAndroid Build Coastguard Worker             return 0;
72*ec779b8eSAndroid Build Coastguard Worker         }
73*ec779b8eSAndroid Build Coastguard Worker         // ALOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount);
74*ec779b8eSAndroid Build Coastguard Worker     }
75*ec779b8eSAndroid Build Coastguard Worker     int16_t *in = mBuffer.i16;
76*ec779b8eSAndroid Build Coastguard Worker 
77*ec779b8eSAndroid Build Coastguard Worker     while (outputIndex < outputSampleCount) {
78*ec779b8eSAndroid Build Coastguard Worker         int32_t x;
79*ec779b8eSAndroid Build Coastguard Worker 
80*ec779b8eSAndroid Build Coastguard Worker         // calculate output sample
81*ec779b8eSAndroid Build Coastguard Worker         x = phaseFraction >> kPreInterpShift;
82*ec779b8eSAndroid Build Coastguard Worker         out[outputIndex++] += vl * interp(&left, x);
83*ec779b8eSAndroid Build Coastguard Worker         out[outputIndex++] += vr * interp(&right, x);
84*ec779b8eSAndroid Build Coastguard Worker         // out[outputIndex++] += vr * in[inputIndex*2];
85*ec779b8eSAndroid Build Coastguard Worker 
86*ec779b8eSAndroid Build Coastguard Worker         // increment phase
87*ec779b8eSAndroid Build Coastguard Worker         phaseFraction += phaseIncrement;
88*ec779b8eSAndroid Build Coastguard Worker         uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits);
89*ec779b8eSAndroid Build Coastguard Worker         phaseFraction &= kPhaseMask;
90*ec779b8eSAndroid Build Coastguard Worker 
91*ec779b8eSAndroid Build Coastguard Worker         // time to fetch another sample
92*ec779b8eSAndroid Build Coastguard Worker         while (indexIncrement--) {
93*ec779b8eSAndroid Build Coastguard Worker 
94*ec779b8eSAndroid Build Coastguard Worker             inputIndex++;
95*ec779b8eSAndroid Build Coastguard Worker             if (inputIndex == mBuffer.frameCount) {
96*ec779b8eSAndroid Build Coastguard Worker                 inputIndex = 0;
97*ec779b8eSAndroid Build Coastguard Worker                 provider->releaseBuffer(&mBuffer);
98*ec779b8eSAndroid Build Coastguard Worker                 mBuffer.frameCount = inFrameCount;
99*ec779b8eSAndroid Build Coastguard Worker                 provider->getNextBuffer(&mBuffer);
100*ec779b8eSAndroid Build Coastguard Worker                 if (mBuffer.raw == NULL) {
101*ec779b8eSAndroid Build Coastguard Worker                     goto save_state;  // ugly, but efficient
102*ec779b8eSAndroid Build Coastguard Worker                 }
103*ec779b8eSAndroid Build Coastguard Worker                 in = mBuffer.i16;
104*ec779b8eSAndroid Build Coastguard Worker                 // ALOGW("New buffer: offset=%p, frames=%d", mBuffer.raw, mBuffer.frameCount);
105*ec779b8eSAndroid Build Coastguard Worker             }
106*ec779b8eSAndroid Build Coastguard Worker 
107*ec779b8eSAndroid Build Coastguard Worker             // advance sample state
108*ec779b8eSAndroid Build Coastguard Worker             advance(&left, in[inputIndex*2]);
109*ec779b8eSAndroid Build Coastguard Worker             advance(&right, in[inputIndex*2+1]);
110*ec779b8eSAndroid Build Coastguard Worker         }
111*ec779b8eSAndroid Build Coastguard Worker     }
112*ec779b8eSAndroid Build Coastguard Worker 
113*ec779b8eSAndroid Build Coastguard Worker save_state:
114*ec779b8eSAndroid Build Coastguard Worker     // ALOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction);
115*ec779b8eSAndroid Build Coastguard Worker     mInputIndex = inputIndex;
116*ec779b8eSAndroid Build Coastguard Worker     mPhaseFraction = phaseFraction;
117*ec779b8eSAndroid Build Coastguard Worker     return outputIndex / 2 /* channels for stereo */;
118*ec779b8eSAndroid Build Coastguard Worker }
119*ec779b8eSAndroid Build Coastguard Worker 
resampleMono16(int32_t * out,size_t outFrameCount,AudioBufferProvider * provider)120*ec779b8eSAndroid Build Coastguard Worker size_t AudioResamplerCubic::resampleMono16(int32_t* out, size_t outFrameCount,
121*ec779b8eSAndroid Build Coastguard Worker         AudioBufferProvider* provider) {
122*ec779b8eSAndroid Build Coastguard Worker 
123*ec779b8eSAndroid Build Coastguard Worker     int32_t vl = mVolume[0];
124*ec779b8eSAndroid Build Coastguard Worker     int32_t vr = mVolume[1];
125*ec779b8eSAndroid Build Coastguard Worker 
126*ec779b8eSAndroid Build Coastguard Worker     size_t inputIndex = mInputIndex;
127*ec779b8eSAndroid Build Coastguard Worker     uint32_t phaseFraction = mPhaseFraction;
128*ec779b8eSAndroid Build Coastguard Worker     uint32_t phaseIncrement = mPhaseIncrement;
129*ec779b8eSAndroid Build Coastguard Worker     size_t outputIndex = 0;
130*ec779b8eSAndroid Build Coastguard Worker     size_t outputSampleCount = outFrameCount * 2;
131*ec779b8eSAndroid Build Coastguard Worker     size_t inFrameCount = getInFrameCountRequired(outFrameCount);
132*ec779b8eSAndroid Build Coastguard Worker 
133*ec779b8eSAndroid Build Coastguard Worker     // fetch first buffer
134*ec779b8eSAndroid Build Coastguard Worker     if (mBuffer.frameCount == 0) {
135*ec779b8eSAndroid Build Coastguard Worker         mBuffer.frameCount = inFrameCount;
136*ec779b8eSAndroid Build Coastguard Worker         provider->getNextBuffer(&mBuffer);
137*ec779b8eSAndroid Build Coastguard Worker         if (mBuffer.raw == NULL) {
138*ec779b8eSAndroid Build Coastguard Worker             return 0;
139*ec779b8eSAndroid Build Coastguard Worker         }
140*ec779b8eSAndroid Build Coastguard Worker         // ALOGW("New buffer: offset=%p, frames=%d", mBuffer.raw, mBuffer.frameCount);
141*ec779b8eSAndroid Build Coastguard Worker     }
142*ec779b8eSAndroid Build Coastguard Worker     int16_t *in = mBuffer.i16;
143*ec779b8eSAndroid Build Coastguard Worker 
144*ec779b8eSAndroid Build Coastguard Worker     while (outputIndex < outputSampleCount) {
145*ec779b8eSAndroid Build Coastguard Worker         int32_t sample;
146*ec779b8eSAndroid Build Coastguard Worker         int32_t x;
147*ec779b8eSAndroid Build Coastguard Worker 
148*ec779b8eSAndroid Build Coastguard Worker         // calculate output sample
149*ec779b8eSAndroid Build Coastguard Worker         x = phaseFraction >> kPreInterpShift;
150*ec779b8eSAndroid Build Coastguard Worker         sample = interp(&left, x);
151*ec779b8eSAndroid Build Coastguard Worker         out[outputIndex++] += vl * sample;
152*ec779b8eSAndroid Build Coastguard Worker         out[outputIndex++] += vr * sample;
153*ec779b8eSAndroid Build Coastguard Worker 
154*ec779b8eSAndroid Build Coastguard Worker         // increment phase
155*ec779b8eSAndroid Build Coastguard Worker         phaseFraction += phaseIncrement;
156*ec779b8eSAndroid Build Coastguard Worker         uint32_t indexIncrement = (phaseFraction >> kNumPhaseBits);
157*ec779b8eSAndroid Build Coastguard Worker         phaseFraction &= kPhaseMask;
158*ec779b8eSAndroid Build Coastguard Worker 
159*ec779b8eSAndroid Build Coastguard Worker         // time to fetch another sample
160*ec779b8eSAndroid Build Coastguard Worker         while (indexIncrement--) {
161*ec779b8eSAndroid Build Coastguard Worker 
162*ec779b8eSAndroid Build Coastguard Worker             inputIndex++;
163*ec779b8eSAndroid Build Coastguard Worker             if (inputIndex == mBuffer.frameCount) {
164*ec779b8eSAndroid Build Coastguard Worker                 inputIndex = 0;
165*ec779b8eSAndroid Build Coastguard Worker                 provider->releaseBuffer(&mBuffer);
166*ec779b8eSAndroid Build Coastguard Worker                 mBuffer.frameCount = inFrameCount;
167*ec779b8eSAndroid Build Coastguard Worker                 provider->getNextBuffer(&mBuffer);
168*ec779b8eSAndroid Build Coastguard Worker                 if (mBuffer.raw == NULL) {
169*ec779b8eSAndroid Build Coastguard Worker                     goto save_state;  // ugly, but efficient
170*ec779b8eSAndroid Build Coastguard Worker                 }
171*ec779b8eSAndroid Build Coastguard Worker                 // ALOGW("New buffer: offset=%p, frames=%dn", mBuffer.raw, mBuffer.frameCount);
172*ec779b8eSAndroid Build Coastguard Worker                 in = mBuffer.i16;
173*ec779b8eSAndroid Build Coastguard Worker             }
174*ec779b8eSAndroid Build Coastguard Worker 
175*ec779b8eSAndroid Build Coastguard Worker             // advance sample state
176*ec779b8eSAndroid Build Coastguard Worker             advance(&left, in[inputIndex]);
177*ec779b8eSAndroid Build Coastguard Worker         }
178*ec779b8eSAndroid Build Coastguard Worker     }
179*ec779b8eSAndroid Build Coastguard Worker 
180*ec779b8eSAndroid Build Coastguard Worker save_state:
181*ec779b8eSAndroid Build Coastguard Worker     // ALOGW("Done: index=%d, fraction=%u", inputIndex, phaseFraction);
182*ec779b8eSAndroid Build Coastguard Worker     mInputIndex = inputIndex;
183*ec779b8eSAndroid Build Coastguard Worker     mPhaseFraction = phaseFraction;
184*ec779b8eSAndroid Build Coastguard Worker     return outputIndex;
185*ec779b8eSAndroid Build Coastguard Worker }
186*ec779b8eSAndroid Build Coastguard Worker 
187*ec779b8eSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
188*ec779b8eSAndroid Build Coastguard Worker } // namespace android
189