1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright 2017, The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #ifndef CCODEC_BUFFER_CHANNEL_H_ 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #define CCODEC_BUFFER_CHANNEL_H_ 20*ec779b8eSAndroid Build Coastguard Worker 21*ec779b8eSAndroid Build Coastguard Worker #include <deque> 22*ec779b8eSAndroid Build Coastguard Worker #include <map> 23*ec779b8eSAndroid Build Coastguard Worker #include <memory> 24*ec779b8eSAndroid Build Coastguard Worker #include <vector> 25*ec779b8eSAndroid Build Coastguard Worker 26*ec779b8eSAndroid Build Coastguard Worker #include <C2Buffer.h> 27*ec779b8eSAndroid Build Coastguard Worker #include <C2Component.h> 28*ec779b8eSAndroid Build Coastguard Worker #include <Codec2Mapper.h> 29*ec779b8eSAndroid Build Coastguard Worker 30*ec779b8eSAndroid Build Coastguard Worker #include <codec2/hidl/client.h> 31*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/foundation/Mutexed.h> 32*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/CodecBase.h> 33*ec779b8eSAndroid Build Coastguard Worker 34*ec779b8eSAndroid Build Coastguard Worker #include "CCodecBuffers.h" 35*ec779b8eSAndroid Build Coastguard Worker #include "FrameReassembler.h" 36*ec779b8eSAndroid Build Coastguard Worker #include "InputSurfaceWrapper.h" 37*ec779b8eSAndroid Build Coastguard Worker #include "PipelineWatcher.h" 38*ec779b8eSAndroid Build Coastguard Worker 39*ec779b8eSAndroid Build Coastguard Worker namespace android { 40*ec779b8eSAndroid Build Coastguard Worker 41*ec779b8eSAndroid Build Coastguard Worker class MemoryDealer; 42*ec779b8eSAndroid Build Coastguard Worker 43*ec779b8eSAndroid Build Coastguard Worker class CCodecCallback { 44*ec779b8eSAndroid Build Coastguard Worker public: 45*ec779b8eSAndroid Build Coastguard Worker virtual ~CCodecCallback() = default; 46*ec779b8eSAndroid Build Coastguard Worker virtual void onError(status_t err, enum ActionCode actionCode) = 0; 47*ec779b8eSAndroid Build Coastguard Worker virtual void onOutputFramesRendered(int64_t mediaTimeUs, nsecs_t renderTimeNs) = 0; 48*ec779b8eSAndroid Build Coastguard Worker virtual void onOutputBuffersChanged() = 0; 49*ec779b8eSAndroid Build Coastguard Worker virtual void onFirstTunnelFrameReady() = 0; 50*ec779b8eSAndroid Build Coastguard Worker }; 51*ec779b8eSAndroid Build Coastguard Worker 52*ec779b8eSAndroid Build Coastguard Worker /** 53*ec779b8eSAndroid Build Coastguard Worker * BufferChannelBase implementation for CCodec. 54*ec779b8eSAndroid Build Coastguard Worker */ 55*ec779b8eSAndroid Build Coastguard Worker class CCodecBufferChannel 56*ec779b8eSAndroid Build Coastguard Worker : public BufferChannelBase, public std::enable_shared_from_this<CCodecBufferChannel> { 57*ec779b8eSAndroid Build Coastguard Worker public: 58*ec779b8eSAndroid Build Coastguard Worker explicit CCodecBufferChannel(const std::shared_ptr<CCodecCallback> &callback); 59*ec779b8eSAndroid Build Coastguard Worker virtual ~CCodecBufferChannel(); 60*ec779b8eSAndroid Build Coastguard Worker 61*ec779b8eSAndroid Build Coastguard Worker // BufferChannelBase interface 62*ec779b8eSAndroid Build Coastguard Worker void setCrypto(const sp<ICrypto> &crypto) override; 63*ec779b8eSAndroid Build Coastguard Worker void setDescrambler(const sp<IDescrambler> &descrambler) override; 64*ec779b8eSAndroid Build Coastguard Worker 65*ec779b8eSAndroid Build Coastguard Worker status_t queueInputBuffer(const sp<MediaCodecBuffer> &buffer) override; 66*ec779b8eSAndroid Build Coastguard Worker status_t queueSecureInputBuffer( 67*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer, 68*ec779b8eSAndroid Build Coastguard Worker bool secure, 69*ec779b8eSAndroid Build Coastguard Worker const uint8_t *key, 70*ec779b8eSAndroid Build Coastguard Worker const uint8_t *iv, 71*ec779b8eSAndroid Build Coastguard Worker CryptoPlugin::Mode mode, 72*ec779b8eSAndroid Build Coastguard Worker CryptoPlugin::Pattern pattern, 73*ec779b8eSAndroid Build Coastguard Worker const CryptoPlugin::SubSample *subSamples, 74*ec779b8eSAndroid Build Coastguard Worker size_t numSubSamples, 75*ec779b8eSAndroid Build Coastguard Worker AString *errorDetailMsg) override; 76*ec779b8eSAndroid Build Coastguard Worker status_t queueSecureInputBuffers( 77*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer, 78*ec779b8eSAndroid Build Coastguard Worker bool secure, 79*ec779b8eSAndroid Build Coastguard Worker AString *errorDetailMsg) override; 80*ec779b8eSAndroid Build Coastguard Worker status_t attachBuffer( 81*ec779b8eSAndroid Build Coastguard Worker const std::shared_ptr<C2Buffer> &c2Buffer, 82*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer) override; 83*ec779b8eSAndroid Build Coastguard Worker status_t attachEncryptedBuffer( 84*ec779b8eSAndroid Build Coastguard Worker const sp<hardware::HidlMemory> &memory, 85*ec779b8eSAndroid Build Coastguard Worker bool secure, 86*ec779b8eSAndroid Build Coastguard Worker const uint8_t *key, 87*ec779b8eSAndroid Build Coastguard Worker const uint8_t *iv, 88*ec779b8eSAndroid Build Coastguard Worker CryptoPlugin::Mode mode, 89*ec779b8eSAndroid Build Coastguard Worker CryptoPlugin::Pattern pattern, 90*ec779b8eSAndroid Build Coastguard Worker size_t offset, 91*ec779b8eSAndroid Build Coastguard Worker const CryptoPlugin::SubSample *subSamples, 92*ec779b8eSAndroid Build Coastguard Worker size_t numSubSamples, 93*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer, 94*ec779b8eSAndroid Build Coastguard Worker AString* errorDetailMsg) override; 95*ec779b8eSAndroid Build Coastguard Worker status_t attachEncryptedBuffers( 96*ec779b8eSAndroid Build Coastguard Worker const sp<hardware::HidlMemory> &memory, 97*ec779b8eSAndroid Build Coastguard Worker size_t offset, 98*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer, 99*ec779b8eSAndroid Build Coastguard Worker bool secure, 100*ec779b8eSAndroid Build Coastguard Worker AString* errorDetailMsg) override; 101*ec779b8eSAndroid Build Coastguard Worker status_t renderOutputBuffer( 102*ec779b8eSAndroid Build Coastguard Worker const sp<MediaCodecBuffer> &buffer, int64_t timestampNs) override; 103*ec779b8eSAndroid Build Coastguard Worker void pollForRenderedBuffers() override; 104*ec779b8eSAndroid Build Coastguard Worker void onBufferReleasedFromOutputSurface(uint32_t generation) override; 105*ec779b8eSAndroid Build Coastguard Worker void onBufferAttachedToOutputSurface(uint32_t generation) override; 106*ec779b8eSAndroid Build Coastguard Worker status_t discardBuffer(const sp<MediaCodecBuffer> &buffer) override; 107*ec779b8eSAndroid Build Coastguard Worker void getInputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override; 108*ec779b8eSAndroid Build Coastguard Worker void getOutputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override; 109*ec779b8eSAndroid Build Coastguard Worker 110*ec779b8eSAndroid Build Coastguard Worker // Methods below are interface for CCodec to use. 111*ec779b8eSAndroid Build Coastguard Worker 112*ec779b8eSAndroid Build Coastguard Worker /** 113*ec779b8eSAndroid Build Coastguard Worker * Set the component object for buffer processing. 114*ec779b8eSAndroid Build Coastguard Worker */ 115*ec779b8eSAndroid Build Coastguard Worker void setComponent(const std::shared_ptr<Codec2Client::Component> &component); 116*ec779b8eSAndroid Build Coastguard Worker 117*ec779b8eSAndroid Build Coastguard Worker /** 118*ec779b8eSAndroid Build Coastguard Worker * Set output graphic surface for rendering. 119*ec779b8eSAndroid Build Coastguard Worker */ 120*ec779b8eSAndroid Build Coastguard Worker status_t setSurface(const sp<Surface> &surface, uint32_t generation, bool pushBlankBuffer); 121*ec779b8eSAndroid Build Coastguard Worker 122*ec779b8eSAndroid Build Coastguard Worker /** 123*ec779b8eSAndroid Build Coastguard Worker * Set GraphicBufferSource object from which the component extracts input 124*ec779b8eSAndroid Build Coastguard Worker * buffers. 125*ec779b8eSAndroid Build Coastguard Worker */ 126*ec779b8eSAndroid Build Coastguard Worker status_t setInputSurface(const std::shared_ptr<InputSurfaceWrapper> &surface); 127*ec779b8eSAndroid Build Coastguard Worker 128*ec779b8eSAndroid Build Coastguard Worker /** 129*ec779b8eSAndroid Build Coastguard Worker * Signal EOS to input surface. 130*ec779b8eSAndroid Build Coastguard Worker */ 131*ec779b8eSAndroid Build Coastguard Worker status_t signalEndOfInputStream(); 132*ec779b8eSAndroid Build Coastguard Worker 133*ec779b8eSAndroid Build Coastguard Worker /** 134*ec779b8eSAndroid Build Coastguard Worker * Set parameters. 135*ec779b8eSAndroid Build Coastguard Worker */ 136*ec779b8eSAndroid Build Coastguard Worker status_t setParameters(std::vector<std::unique_ptr<C2Param>> ¶ms); 137*ec779b8eSAndroid Build Coastguard Worker 138*ec779b8eSAndroid Build Coastguard Worker /** 139*ec779b8eSAndroid Build Coastguard Worker * Start queueing buffers to the component. This object should never queue 140*ec779b8eSAndroid Build Coastguard Worker * buffers before this call has completed. 141*ec779b8eSAndroid Build Coastguard Worker */ 142*ec779b8eSAndroid Build Coastguard Worker status_t start( 143*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &inputFormat, 144*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &outputFormat, 145*ec779b8eSAndroid Build Coastguard Worker bool buffersBoundToCodec); 146*ec779b8eSAndroid Build Coastguard Worker 147*ec779b8eSAndroid Build Coastguard Worker /** 148*ec779b8eSAndroid Build Coastguard Worker * Prepare initial input buffers to be filled by client. 149*ec779b8eSAndroid Build Coastguard Worker * 150*ec779b8eSAndroid Build Coastguard Worker * \param clientInputBuffers[out] pointer to slot index -> buffer map. 151*ec779b8eSAndroid Build Coastguard Worker * On success, it contains prepared 152*ec779b8eSAndroid Build Coastguard Worker * initial input buffers. 153*ec779b8eSAndroid Build Coastguard Worker */ 154*ec779b8eSAndroid Build Coastguard Worker status_t prepareInitialInputBuffers( 155*ec779b8eSAndroid Build Coastguard Worker std::map<size_t, sp<MediaCodecBuffer>> *clientInputBuffers, 156*ec779b8eSAndroid Build Coastguard Worker bool retry = false); 157*ec779b8eSAndroid Build Coastguard Worker 158*ec779b8eSAndroid Build Coastguard Worker /** 159*ec779b8eSAndroid Build Coastguard Worker * Request initial input buffers as prepared in clientInputBuffers. 160*ec779b8eSAndroid Build Coastguard Worker * 161*ec779b8eSAndroid Build Coastguard Worker * \param clientInputBuffers[in] slot index -> buffer map with prepared 162*ec779b8eSAndroid Build Coastguard Worker * initial input buffers. 163*ec779b8eSAndroid Build Coastguard Worker */ 164*ec779b8eSAndroid Build Coastguard Worker status_t requestInitialInputBuffers( 165*ec779b8eSAndroid Build Coastguard Worker std::map<size_t, sp<MediaCodecBuffer>> &&clientInputBuffers); 166*ec779b8eSAndroid Build Coastguard Worker 167*ec779b8eSAndroid Build Coastguard Worker /** 168*ec779b8eSAndroid Build Coastguard Worker * Stop using buffers of the current output surface for other Codec 169*ec779b8eSAndroid Build Coastguard Worker * instances to use the surface safely. 170*ec779b8eSAndroid Build Coastguard Worker * 171*ec779b8eSAndroid Build Coastguard Worker * \param pushBlankBuffer[in] push a blank buffer at the end if true 172*ec779b8eSAndroid Build Coastguard Worker */ 173*ec779b8eSAndroid Build Coastguard Worker void stopUseOutputSurface(bool pushBlankBuffer); 174*ec779b8eSAndroid Build Coastguard Worker 175*ec779b8eSAndroid Build Coastguard Worker /** 176*ec779b8eSAndroid Build Coastguard Worker * Stop queueing buffers to the component. This object should never queue 177*ec779b8eSAndroid Build Coastguard Worker * buffers after this call, until start() is called. 178*ec779b8eSAndroid Build Coastguard Worker */ 179*ec779b8eSAndroid Build Coastguard Worker void stop(); 180*ec779b8eSAndroid Build Coastguard Worker 181*ec779b8eSAndroid Build Coastguard Worker /** 182*ec779b8eSAndroid Build Coastguard Worker * Stop queueing buffers to the component and release all buffers. 183*ec779b8eSAndroid Build Coastguard Worker */ 184*ec779b8eSAndroid Build Coastguard Worker void reset(); 185*ec779b8eSAndroid Build Coastguard Worker 186*ec779b8eSAndroid Build Coastguard Worker /** 187*ec779b8eSAndroid Build Coastguard Worker * Release all resources. 188*ec779b8eSAndroid Build Coastguard Worker */ 189*ec779b8eSAndroid Build Coastguard Worker void release(); 190*ec779b8eSAndroid Build Coastguard Worker 191*ec779b8eSAndroid Build Coastguard Worker void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork); 192*ec779b8eSAndroid Build Coastguard Worker 193*ec779b8eSAndroid Build Coastguard Worker /** 194*ec779b8eSAndroid Build Coastguard Worker * Notify input client about work done. 195*ec779b8eSAndroid Build Coastguard Worker * 196*ec779b8eSAndroid Build Coastguard Worker * @param workItems finished work item. 197*ec779b8eSAndroid Build Coastguard Worker * @param inputFormat input format 198*ec779b8eSAndroid Build Coastguard Worker * @param outputFormat new output format if it has changed, otherwise nullptr 199*ec779b8eSAndroid Build Coastguard Worker * @param initData new init data (CSD) if it has changed, otherwise nullptr 200*ec779b8eSAndroid Build Coastguard Worker */ 201*ec779b8eSAndroid Build Coastguard Worker void onWorkDone( 202*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<C2Work> work, 203*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &inputFormat, 204*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &outputFormat, 205*ec779b8eSAndroid Build Coastguard Worker const C2StreamInitDataInfo::output *initData); 206*ec779b8eSAndroid Build Coastguard Worker 207*ec779b8eSAndroid Build Coastguard Worker /** 208*ec779b8eSAndroid Build Coastguard Worker * Make an input buffer available for the client as it is no longer needed 209*ec779b8eSAndroid Build Coastguard Worker * by the codec. 210*ec779b8eSAndroid Build Coastguard Worker * 211*ec779b8eSAndroid Build Coastguard Worker * @param frameIndex The index of input work 212*ec779b8eSAndroid Build Coastguard Worker * @param arrayIndex The index of buffer in the input work buffers. 213*ec779b8eSAndroid Build Coastguard Worker */ 214*ec779b8eSAndroid Build Coastguard Worker void onInputBufferDone(uint64_t frameIndex, size_t arrayIndex); 215*ec779b8eSAndroid Build Coastguard Worker 216*ec779b8eSAndroid Build Coastguard Worker PipelineWatcher::Clock::duration elapsed(); 217*ec779b8eSAndroid Build Coastguard Worker 218*ec779b8eSAndroid Build Coastguard Worker enum MetaMode { 219*ec779b8eSAndroid Build Coastguard Worker MODE_NONE, 220*ec779b8eSAndroid Build Coastguard Worker MODE_ANW, 221*ec779b8eSAndroid Build Coastguard Worker }; 222*ec779b8eSAndroid Build Coastguard Worker 223*ec779b8eSAndroid Build Coastguard Worker void setMetaMode(MetaMode mode); 224*ec779b8eSAndroid Build Coastguard Worker 225*ec779b8eSAndroid Build Coastguard Worker /** 226*ec779b8eSAndroid Build Coastguard Worker * get pixel format from output buffers. 227*ec779b8eSAndroid Build Coastguard Worker * 228*ec779b8eSAndroid Build Coastguard Worker * @return 0 if no valid pixel format found. 229*ec779b8eSAndroid Build Coastguard Worker */ 230*ec779b8eSAndroid Build Coastguard Worker uint32_t getBuffersPixelFormat(bool isEncoder); 231*ec779b8eSAndroid Build Coastguard Worker 232*ec779b8eSAndroid Build Coastguard Worker void resetBuffersPixelFormat(bool isEncoder); 233*ec779b8eSAndroid Build Coastguard Worker 234*ec779b8eSAndroid Build Coastguard Worker /** 235*ec779b8eSAndroid Build Coastguard Worker * Queue a C2 info buffer that will be sent to codec in the subsequent 236*ec779b8eSAndroid Build Coastguard Worker * queueInputBuffer 237*ec779b8eSAndroid Build Coastguard Worker * 238*ec779b8eSAndroid Build Coastguard Worker * @param buffer C2 info buffer 239*ec779b8eSAndroid Build Coastguard Worker */ 240*ec779b8eSAndroid Build Coastguard Worker void setInfoBuffer(const std::shared_ptr<C2InfoBuffer> &buffer); 241*ec779b8eSAndroid Build Coastguard Worker 242*ec779b8eSAndroid Build Coastguard Worker private: 243*ec779b8eSAndroid Build Coastguard Worker uint32_t getInputBuffersPixelFormat(); 244*ec779b8eSAndroid Build Coastguard Worker 245*ec779b8eSAndroid Build Coastguard Worker uint32_t getOutputBuffersPixelFormat(); 246*ec779b8eSAndroid Build Coastguard Worker 247*ec779b8eSAndroid Build Coastguard Worker class QueueGuard; 248*ec779b8eSAndroid Build Coastguard Worker 249*ec779b8eSAndroid Build Coastguard Worker /** 250*ec779b8eSAndroid Build Coastguard Worker * Special mutex-like object with the following properties: 251*ec779b8eSAndroid Build Coastguard Worker * 252*ec779b8eSAndroid Build Coastguard Worker * - At STOPPED state (initial, or after stop()) 253*ec779b8eSAndroid Build Coastguard Worker * - QueueGuard object gets created at STOPPED state, and the client is 254*ec779b8eSAndroid Build Coastguard Worker * supposed to return immediately. 255*ec779b8eSAndroid Build Coastguard Worker * - At RUNNING state (after start()) 256*ec779b8eSAndroid Build Coastguard Worker * - Each QueueGuard object 257*ec779b8eSAndroid Build Coastguard Worker */ 258*ec779b8eSAndroid Build Coastguard Worker class QueueSync { 259*ec779b8eSAndroid Build Coastguard Worker public: 260*ec779b8eSAndroid Build Coastguard Worker /** 261*ec779b8eSAndroid Build Coastguard Worker * At construction the sync object is in STOPPED state. 262*ec779b8eSAndroid Build Coastguard Worker */ QueueSync()263*ec779b8eSAndroid Build Coastguard Worker inline QueueSync() {} 264*ec779b8eSAndroid Build Coastguard Worker ~QueueSync() = default; 265*ec779b8eSAndroid Build Coastguard Worker 266*ec779b8eSAndroid Build Coastguard Worker /** 267*ec779b8eSAndroid Build Coastguard Worker * Transition to RUNNING state when stopped. No-op if already in RUNNING 268*ec779b8eSAndroid Build Coastguard Worker * state. 269*ec779b8eSAndroid Build Coastguard Worker */ 270*ec779b8eSAndroid Build Coastguard Worker void start(); 271*ec779b8eSAndroid Build Coastguard Worker 272*ec779b8eSAndroid Build Coastguard Worker /** 273*ec779b8eSAndroid Build Coastguard Worker * At RUNNING state, wait until all QueueGuard object created during 274*ec779b8eSAndroid Build Coastguard Worker * RUNNING state are destroyed, and then transition to STOPPED state. 275*ec779b8eSAndroid Build Coastguard Worker * No-op if already in STOPPED state. 276*ec779b8eSAndroid Build Coastguard Worker */ 277*ec779b8eSAndroid Build Coastguard Worker void stop(); 278*ec779b8eSAndroid Build Coastguard Worker 279*ec779b8eSAndroid Build Coastguard Worker private: 280*ec779b8eSAndroid Build Coastguard Worker Mutex mGuardLock; 281*ec779b8eSAndroid Build Coastguard Worker 282*ec779b8eSAndroid Build Coastguard Worker struct Counter { CounterCounter283*ec779b8eSAndroid Build Coastguard Worker inline Counter() : value(-1) {} 284*ec779b8eSAndroid Build Coastguard Worker int32_t value; 285*ec779b8eSAndroid Build Coastguard Worker Condition cond; 286*ec779b8eSAndroid Build Coastguard Worker }; 287*ec779b8eSAndroid Build Coastguard Worker Mutexed<Counter> mCount; 288*ec779b8eSAndroid Build Coastguard Worker 289*ec779b8eSAndroid Build Coastguard Worker friend class CCodecBufferChannel::QueueGuard; 290*ec779b8eSAndroid Build Coastguard Worker }; 291*ec779b8eSAndroid Build Coastguard Worker 292*ec779b8eSAndroid Build Coastguard Worker class QueueGuard { 293*ec779b8eSAndroid Build Coastguard Worker public: 294*ec779b8eSAndroid Build Coastguard Worker QueueGuard(QueueSync &sync); 295*ec779b8eSAndroid Build Coastguard Worker ~QueueGuard(); isRunning()296*ec779b8eSAndroid Build Coastguard Worker inline bool isRunning() { return mRunning; } 297*ec779b8eSAndroid Build Coastguard Worker 298*ec779b8eSAndroid Build Coastguard Worker private: 299*ec779b8eSAndroid Build Coastguard Worker QueueSync &mSync; 300*ec779b8eSAndroid Build Coastguard Worker bool mRunning; 301*ec779b8eSAndroid Build Coastguard Worker }; 302*ec779b8eSAndroid Build Coastguard Worker 303*ec779b8eSAndroid Build Coastguard Worker struct TrackedFrame { 304*ec779b8eSAndroid Build Coastguard Worker uint64_t number; 305*ec779b8eSAndroid Build Coastguard Worker int64_t mediaTimeUs; 306*ec779b8eSAndroid Build Coastguard Worker int64_t desiredRenderTimeNs; 307*ec779b8eSAndroid Build Coastguard Worker nsecs_t latchTime; 308*ec779b8eSAndroid Build Coastguard Worker sp<Fence> presentFence; 309*ec779b8eSAndroid Build Coastguard Worker }; 310*ec779b8eSAndroid Build Coastguard Worker 311*ec779b8eSAndroid Build Coastguard Worker void feedInputBufferIfAvailable(); 312*ec779b8eSAndroid Build Coastguard Worker void feedInputBufferIfAvailableInternal(); 313*ec779b8eSAndroid Build Coastguard Worker status_t queueInputBufferInternal(sp<MediaCodecBuffer> buffer, 314*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<C2LinearBlock> encryptedBlock = nullptr, 315*ec779b8eSAndroid Build Coastguard Worker size_t blockSize = 0); 316*ec779b8eSAndroid Build Coastguard Worker bool handleWork( 317*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<C2Work> work, 318*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &inputFormat, 319*ec779b8eSAndroid Build Coastguard Worker const sp<AMessage> &outputFormat, 320*ec779b8eSAndroid Build Coastguard Worker const C2StreamInitDataInfo::output *initData); 321*ec779b8eSAndroid Build Coastguard Worker void sendOutputBuffers(); 322*ec779b8eSAndroid Build Coastguard Worker void ensureDecryptDestination(size_t size); 323*ec779b8eSAndroid Build Coastguard Worker int32_t getHeapSeqNum(const sp<hardware::HidlMemory> &memory); 324*ec779b8eSAndroid Build Coastguard Worker 325*ec779b8eSAndroid Build Coastguard Worker void initializeFrameTrackingFor(ANativeWindow * window); 326*ec779b8eSAndroid Build Coastguard Worker void trackReleasedFrame(const IGraphicBufferProducer::QueueBufferOutput& qbo, 327*ec779b8eSAndroid Build Coastguard Worker int64_t mediaTimeUs, int64_t desiredRenderTimeNs); 328*ec779b8eSAndroid Build Coastguard Worker void processRenderedFrames(const FrameEventHistoryDelta& delta); 329*ec779b8eSAndroid Build Coastguard Worker int64_t getRenderTimeNs(const TrackedFrame& frame); 330*ec779b8eSAndroid Build Coastguard Worker 331*ec779b8eSAndroid Build Coastguard Worker QueueSync mSync; 332*ec779b8eSAndroid Build Coastguard Worker sp<MemoryDealer> mDealer; 333*ec779b8eSAndroid Build Coastguard Worker sp<IMemory> mDecryptDestination; 334*ec779b8eSAndroid Build Coastguard Worker int32_t mHeapSeqNum; 335*ec779b8eSAndroid Build Coastguard Worker std::map<wp<hardware::HidlMemory>, int32_t> mHeapSeqNumMap; 336*ec779b8eSAndroid Build Coastguard Worker 337*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<Codec2Client::Component> mComponent; 338*ec779b8eSAndroid Build Coastguard Worker std::string mComponentName; ///< component name for debugging 339*ec779b8eSAndroid Build Coastguard Worker const char *mName; ///< C-string version of component name 340*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<CCodecCallback> mCCodecCallback; 341*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<C2BlockPool> mInputAllocator; 342*ec779b8eSAndroid Build Coastguard Worker QueueSync mQueueSync; 343*ec779b8eSAndroid Build Coastguard Worker std::vector<std::unique_ptr<C2Param>> mParamsToBeSet; 344*ec779b8eSAndroid Build Coastguard Worker sp<AMessage> mOutputFormat; 345*ec779b8eSAndroid Build Coastguard Worker 346*ec779b8eSAndroid Build Coastguard Worker struct Input { 347*ec779b8eSAndroid Build Coastguard Worker Input(); 348*ec779b8eSAndroid Build Coastguard Worker 349*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<InputBuffers> buffers; 350*ec779b8eSAndroid Build Coastguard Worker size_t numSlots; 351*ec779b8eSAndroid Build Coastguard Worker FlexBuffersImpl extraBuffers; 352*ec779b8eSAndroid Build Coastguard Worker size_t numExtraSlots; 353*ec779b8eSAndroid Build Coastguard Worker uint32_t inputDelay; 354*ec779b8eSAndroid Build Coastguard Worker uint32_t pipelineDelay; 355*ec779b8eSAndroid Build Coastguard Worker c2_cntr64_t lastFlushIndex; 356*ec779b8eSAndroid Build Coastguard Worker 357*ec779b8eSAndroid Build Coastguard Worker FrameReassembler frameReassembler; 358*ec779b8eSAndroid Build Coastguard Worker }; 359*ec779b8eSAndroid Build Coastguard Worker Mutexed<Input> mInput; 360*ec779b8eSAndroid Build Coastguard Worker struct Output { 361*ec779b8eSAndroid Build Coastguard Worker std::unique_ptr<OutputBuffers> buffers; 362*ec779b8eSAndroid Build Coastguard Worker size_t numSlots; 363*ec779b8eSAndroid Build Coastguard Worker uint32_t outputDelay; 364*ec779b8eSAndroid Build Coastguard Worker // true iff the underlying block pool is bounded --- for example, 365*ec779b8eSAndroid Build Coastguard Worker // a BufferQueue-based block pool would be bounded by the BufferQueue. 366*ec779b8eSAndroid Build Coastguard Worker bool bounded; 367*ec779b8eSAndroid Build Coastguard Worker }; 368*ec779b8eSAndroid Build Coastguard Worker Mutexed<Output> mOutput; 369*ec779b8eSAndroid Build Coastguard Worker Mutexed<std::list<std::unique_ptr<C2Work>>> mFlushedConfigs; 370*ec779b8eSAndroid Build Coastguard Worker 371*ec779b8eSAndroid Build Coastguard Worker std::atomic_uint64_t mFrameIndex; 372*ec779b8eSAndroid Build Coastguard Worker std::atomic_uint64_t mFirstValidFrameIndex; 373*ec779b8eSAndroid Build Coastguard Worker 374*ec779b8eSAndroid Build Coastguard Worker sp<MemoryDealer> makeMemoryDealer(size_t heapSize); 375*ec779b8eSAndroid Build Coastguard Worker 376*ec779b8eSAndroid Build Coastguard Worker std::deque<TrackedFrame> mTrackedFrames; 377*ec779b8eSAndroid Build Coastguard Worker bool mAreRenderMetricsEnabled; 378*ec779b8eSAndroid Build Coastguard Worker bool mIsSurfaceToDisplay; 379*ec779b8eSAndroid Build Coastguard Worker bool mHasPresentFenceTimes; 380*ec779b8eSAndroid Build Coastguard Worker 381*ec779b8eSAndroid Build Coastguard Worker struct OutputSurface { 382*ec779b8eSAndroid Build Coastguard Worker sp<Surface> surface; 383*ec779b8eSAndroid Build Coastguard Worker uint32_t generation; 384*ec779b8eSAndroid Build Coastguard Worker int maxDequeueBuffers; 385*ec779b8eSAndroid Build Coastguard Worker std::map<uint64_t, int> rotation; 386*ec779b8eSAndroid Build Coastguard Worker }; 387*ec779b8eSAndroid Build Coastguard Worker Mutexed<OutputSurface> mOutputSurface; 388*ec779b8eSAndroid Build Coastguard Worker int mRenderingDepth; 389*ec779b8eSAndroid Build Coastguard Worker 390*ec779b8eSAndroid Build Coastguard Worker struct BlockPools { 391*ec779b8eSAndroid Build Coastguard Worker C2Allocator::id_t inputAllocatorId; 392*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<C2BlockPool> inputPool; 393*ec779b8eSAndroid Build Coastguard Worker C2Allocator::id_t outputAllocatorId; 394*ec779b8eSAndroid Build Coastguard Worker C2BlockPool::local_id_t outputPoolId; 395*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<Codec2Client::Configurable> outputPoolIntf; 396*ec779b8eSAndroid Build Coastguard Worker }; 397*ec779b8eSAndroid Build Coastguard Worker Mutexed<BlockPools> mBlockPools; 398*ec779b8eSAndroid Build Coastguard Worker 399*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mHasInputSurface; 400*ec779b8eSAndroid Build Coastguard Worker struct InputSurface { 401*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<InputSurfaceWrapper> surface; 402*ec779b8eSAndroid Build Coastguard Worker // This variable tracks the number of buffers processing 403*ec779b8eSAndroid Build Coastguard Worker // in the input surface and codec by counting the # of buffers to 404*ec779b8eSAndroid Build Coastguard Worker // be filled in and queued from the input surface and the # of 405*ec779b8eSAndroid Build Coastguard Worker // buffers generated from the codec. 406*ec779b8eSAndroid Build Coastguard Worker // 407*ec779b8eSAndroid Build Coastguard Worker // Note that this variable can go below 0, because it does not take 408*ec779b8eSAndroid Build Coastguard Worker // account the number of buffers initially in the buffer queue at 409*ec779b8eSAndroid Build Coastguard Worker // start. This is okay, as we only track how many more we allow 410*ec779b8eSAndroid Build Coastguard Worker // from the initial state. 411*ec779b8eSAndroid Build Coastguard Worker int64_t numProcessingBuffersBalance; 412*ec779b8eSAndroid Build Coastguard Worker }; 413*ec779b8eSAndroid Build Coastguard Worker Mutexed<InputSurface> mInputSurface; 414*ec779b8eSAndroid Build Coastguard Worker 415*ec779b8eSAndroid Build Coastguard Worker MetaMode mMetaMode; 416*ec779b8eSAndroid Build Coastguard Worker 417*ec779b8eSAndroid Build Coastguard Worker Mutexed<PipelineWatcher> mPipelineWatcher; 418*ec779b8eSAndroid Build Coastguard Worker 419*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mInputMetEos; 420*ec779b8eSAndroid Build Coastguard Worker std::once_flag mRenderWarningFlag; 421*ec779b8eSAndroid Build Coastguard Worker 422*ec779b8eSAndroid Build Coastguard Worker sp<ICrypto> mCrypto; 423*ec779b8eSAndroid Build Coastguard Worker sp<IDescrambler> mDescrambler; 424*ec779b8eSAndroid Build Coastguard Worker hasCryptoOrDescrambler()425*ec779b8eSAndroid Build Coastguard Worker inline bool hasCryptoOrDescrambler() { 426*ec779b8eSAndroid Build Coastguard Worker return mCrypto != nullptr || mDescrambler != nullptr; 427*ec779b8eSAndroid Build Coastguard Worker } 428*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mSendEncryptedInfoBuffer; 429*ec779b8eSAndroid Build Coastguard Worker 430*ec779b8eSAndroid Build Coastguard Worker std::atomic_bool mTunneled; 431*ec779b8eSAndroid Build Coastguard Worker 432*ec779b8eSAndroid Build Coastguard Worker std::vector<std::shared_ptr<C2InfoBuffer>> mInfoBuffers; 433*ec779b8eSAndroid Build Coastguard Worker }; 434*ec779b8eSAndroid Build Coastguard Worker 435*ec779b8eSAndroid Build Coastguard Worker // Conversion of a c2_status_t value to a status_t value may depend on the 436*ec779b8eSAndroid Build Coastguard Worker // operation that returns the c2_status_t value. 437*ec779b8eSAndroid Build Coastguard Worker enum c2_operation_t { 438*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_NONE, 439*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_connectToOmxInputSurface, 440*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_createBlockPool, 441*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_destroyBlockPool, 442*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_disconnectFromInputSurface, 443*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_drain, 444*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_flush, 445*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_queue, 446*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_release, 447*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_reset, 448*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_setOutputSurface, 449*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_start, 450*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Component_stop, 451*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_ComponentStore_copyBuffer, 452*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_ComponentStore_createComponent, 453*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_ComponentStore_createInputSurface, 454*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_ComponentStore_createInterface, 455*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Configurable_config, 456*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Configurable_query, 457*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Configurable_querySupportedParams, 458*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_Configurable_querySupportedValues, 459*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_InputSurface_connectToComponent, 460*ec779b8eSAndroid Build Coastguard Worker C2_OPERATION_InputSurfaceConnection_disconnect, 461*ec779b8eSAndroid Build Coastguard Worker }; 462*ec779b8eSAndroid Build Coastguard Worker 463*ec779b8eSAndroid Build Coastguard Worker status_t toStatusT(c2_status_t c2s, c2_operation_t c2op = C2_OPERATION_NONE); 464*ec779b8eSAndroid Build Coastguard Worker 465*ec779b8eSAndroid Build Coastguard Worker } // namespace android 466*ec779b8eSAndroid Build Coastguard Worker 467*ec779b8eSAndroid Build Coastguard Worker #endif // CCODEC_BUFFER_CHANNEL_H_ 468