xref: /aosp_15_r20/frameworks/av/media/codec2/sfplugin/C2NodeImpl.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright 2024, The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <atomic>
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <android/IOMXBufferSource.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <aidl/android/media/IAidlBufferSource.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <aidl/android/media/IAidlNode.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <codec2/hidl/client.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/foundation/Mutexed.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/aidlpersistentsurface/C2NodeDef.h>
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker namespace android {
29*ec779b8eSAndroid Build Coastguard Worker 
30*ec779b8eSAndroid Build Coastguard Worker /**
31*ec779b8eSAndroid Build Coastguard Worker  * IOmxNode implementation around codec 2.0 component, only to be used in
32*ec779b8eSAndroid Build Coastguard Worker  * IGraphicBufferSource::configure. Only subset of IOmxNode API is implemented.
33*ec779b8eSAndroid Build Coastguard Worker  * As a result, one cannot expect this IOmxNode to work in any other usage than
34*ec779b8eSAndroid Build Coastguard Worker  * IGraphicBufferSource(if aidl hal is used, IAidlGraphicBufferSource).
35*ec779b8eSAndroid Build Coastguard Worker  */
36*ec779b8eSAndroid Build Coastguard Worker struct C2NodeImpl {
37*ec779b8eSAndroid Build Coastguard Worker     explicit C2NodeImpl(const std::shared_ptr<Codec2Client::Component> &comp, bool aidl);
38*ec779b8eSAndroid Build Coastguard Worker     ~C2NodeImpl();
39*ec779b8eSAndroid Build Coastguard Worker 
40*ec779b8eSAndroid Build Coastguard Worker     // IOMXNode and/or IAidlNode
41*ec779b8eSAndroid Build Coastguard Worker     status_t freeNode();
42*ec779b8eSAndroid Build Coastguard Worker 
43*ec779b8eSAndroid Build Coastguard Worker     void onFirstInputFrame();
44*ec779b8eSAndroid Build Coastguard Worker     void getConsumerUsageBits(uint64_t *usage /* nonnull */);
45*ec779b8eSAndroid Build Coastguard Worker     void getInputBufferParams(
46*ec779b8eSAndroid Build Coastguard Worker             ::aidl::android::media::IAidlNode::InputBufferParams *params /* nonnull */);
47*ec779b8eSAndroid Build Coastguard Worker     void setConsumerUsageBits(uint64_t usage);
48*ec779b8eSAndroid Build Coastguard Worker     void setAdjustTimestampGapUs(int32_t gapUs);
49*ec779b8eSAndroid Build Coastguard Worker 
50*ec779b8eSAndroid Build Coastguard Worker     status_t setInputSurface(
51*ec779b8eSAndroid Build Coastguard Worker             const sp<IOMXBufferSource> &bufferSource);
52*ec779b8eSAndroid Build Coastguard Worker     status_t setAidlInputSurface(
53*ec779b8eSAndroid Build Coastguard Worker             const std::shared_ptr<::aidl::android::media::IAidlBufferSource> &aidlBufferSource);
54*ec779b8eSAndroid Build Coastguard Worker 
55*ec779b8eSAndroid Build Coastguard Worker     status_t submitBuffer(
56*ec779b8eSAndroid Build Coastguard Worker             uint32_t buffer, const sp<GraphicBuffer> &graphicBuffer,
57*ec779b8eSAndroid Build Coastguard Worker             uint32_t flags, int64_t timestamp, int fenceFd);
58*ec779b8eSAndroid Build Coastguard Worker     status_t onDataspaceChanged(uint32_t dataSpace, uint32_t pixelFormat);
59*ec779b8eSAndroid Build Coastguard Worker 
60*ec779b8eSAndroid Build Coastguard Worker     /**
61*ec779b8eSAndroid Build Coastguard Worker      * Returns underlying IOMXBufferSource object.
62*ec779b8eSAndroid Build Coastguard Worker      */
63*ec779b8eSAndroid Build Coastguard Worker     sp<IOMXBufferSource> getSource();
64*ec779b8eSAndroid Build Coastguard Worker 
65*ec779b8eSAndroid Build Coastguard Worker     /**
66*ec779b8eSAndroid Build Coastguard Worker      * Returns underlying IAidlBufferSource object.
67*ec779b8eSAndroid Build Coastguard Worker      */
68*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<::aidl::android::media::IAidlBufferSource> getAidlSource();
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker     /**
71*ec779b8eSAndroid Build Coastguard Worker      * Configure the frame size.
72*ec779b8eSAndroid Build Coastguard Worker      */
73*ec779b8eSAndroid Build Coastguard Worker     void setFrameSize(uint32_t width, uint32_t height);
74*ec779b8eSAndroid Build Coastguard Worker 
75*ec779b8eSAndroid Build Coastguard Worker     /**
76*ec779b8eSAndroid Build Coastguard Worker      * Notify that the input buffer reference is no longer needed by the component.
77*ec779b8eSAndroid Build Coastguard Worker      * Clean up if necessary.
78*ec779b8eSAndroid Build Coastguard Worker      *
79*ec779b8eSAndroid Build Coastguard Worker      * \param index input work index
80*ec779b8eSAndroid Build Coastguard Worker      */
81*ec779b8eSAndroid Build Coastguard Worker     void onInputBufferDone(c2_cntr64_t index);
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker     /**
84*ec779b8eSAndroid Build Coastguard Worker      * Notify input buffer is emptied.
85*ec779b8eSAndroid Build Coastguard Worker      */
86*ec779b8eSAndroid Build Coastguard Worker     void onInputBufferEmptied();
87*ec779b8eSAndroid Build Coastguard Worker 
88*ec779b8eSAndroid Build Coastguard Worker     /**
89*ec779b8eSAndroid Build Coastguard Worker      * Returns dataspace information from GraphicBufferSource.
90*ec779b8eSAndroid Build Coastguard Worker      */
91*ec779b8eSAndroid Build Coastguard Worker     android_dataspace getDataspace();
92*ec779b8eSAndroid Build Coastguard Worker 
93*ec779b8eSAndroid Build Coastguard Worker     /**
94*ec779b8eSAndroid Build Coastguard Worker      * Returns dataspace information from GraphicBufferSource.
95*ec779b8eSAndroid Build Coastguard Worker      */
96*ec779b8eSAndroid Build Coastguard Worker     uint32_t getPixelFormat();
97*ec779b8eSAndroid Build Coastguard Worker 
98*ec779b8eSAndroid Build Coastguard Worker     /**
99*ec779b8eSAndroid Build Coastguard Worker      * Sets priority of the queue thread.
100*ec779b8eSAndroid Build Coastguard Worker      */
101*ec779b8eSAndroid Build Coastguard Worker     void setPriority(int priority);
102*ec779b8eSAndroid Build Coastguard Worker 
103*ec779b8eSAndroid Build Coastguard Worker private:
104*ec779b8eSAndroid Build Coastguard Worker     std::weak_ptr<Codec2Client::Component> mComp;
105*ec779b8eSAndroid Build Coastguard Worker 
106*ec779b8eSAndroid Build Coastguard Worker     sp<IOMXBufferSource> mBufferSource;
107*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<::aidl::android::media::IAidlBufferSource> mAidlBufferSource;
108*ec779b8eSAndroid Build Coastguard Worker 
109*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<C2Allocator> mAllocator;
110*ec779b8eSAndroid Build Coastguard Worker     std::atomic_uint64_t mFrameIndex;
111*ec779b8eSAndroid Build Coastguard Worker     uint32_t mWidth;
112*ec779b8eSAndroid Build Coastguard Worker     uint32_t mHeight;
113*ec779b8eSAndroid Build Coastguard Worker     uint64_t mUsage;
114*ec779b8eSAndroid Build Coastguard Worker     Mutexed<android_dataspace> mDataspace;
115*ec779b8eSAndroid Build Coastguard Worker     Mutexed<uint32_t> mPixelFormat;
116*ec779b8eSAndroid Build Coastguard Worker 
117*ec779b8eSAndroid Build Coastguard Worker     // WORKAROUND: timestamp adjustment
118*ec779b8eSAndroid Build Coastguard Worker 
119*ec779b8eSAndroid Build Coastguard Worker     // if >0: this is the max timestamp gap, if <0: this is -1 times the fixed timestamp gap
120*ec779b8eSAndroid Build Coastguard Worker     // if 0: no timestamp adjustment is made
121*ec779b8eSAndroid Build Coastguard Worker     // note that C2OMXNode can be recycled between encoding sessions.
122*ec779b8eSAndroid Build Coastguard Worker     int32_t mAdjustTimestampGapUs;
123*ec779b8eSAndroid Build Coastguard Worker     bool mFirstInputFrame; // true for first input
124*ec779b8eSAndroid Build Coastguard Worker     c2_cntr64_t mPrevInputTimestamp; // input timestamp for previous frame
125*ec779b8eSAndroid Build Coastguard Worker     c2_cntr64_t mPrevCodecTimestamp; // adjusted (codec) timestamp for previous frame
126*ec779b8eSAndroid Build Coastguard Worker 
127*ec779b8eSAndroid Build Coastguard Worker     // Tracks the status of buffers
128*ec779b8eSAndroid Build Coastguard Worker     struct BuffersTracker {
129*ec779b8eSAndroid Build Coastguard Worker         BuffersTracker() = default;
130*ec779b8eSAndroid Build Coastguard Worker 
131*ec779b8eSAndroid Build Coastguard Worker         // Keeps track of buffers that are used by the component. Maps timestamp -> ID
132*ec779b8eSAndroid Build Coastguard Worker         std::map<uint64_t, uint32_t> mIdsInUse;
133*ec779b8eSAndroid Build Coastguard Worker         // Keeps track of the buffer IDs that are available after being released from the component.
134*ec779b8eSAndroid Build Coastguard Worker         std::list<uint32_t> mAvailableIds;
135*ec779b8eSAndroid Build Coastguard Worker     };
136*ec779b8eSAndroid Build Coastguard Worker     Mutexed<BuffersTracker> mBuffersTracker;
137*ec779b8eSAndroid Build Coastguard Worker 
138*ec779b8eSAndroid Build Coastguard Worker     class QueueThread;
139*ec779b8eSAndroid Build Coastguard Worker     sp<QueueThread> mQueueThread;
140*ec779b8eSAndroid Build Coastguard Worker 
141*ec779b8eSAndroid Build Coastguard Worker     bool mAidlHal;
142*ec779b8eSAndroid Build Coastguard Worker 
143*ec779b8eSAndroid Build Coastguard Worker     bool hasBufferSource();
144*ec779b8eSAndroid Build Coastguard Worker     void notifyInputBufferEmptied(int32_t bufferId);
145*ec779b8eSAndroid Build Coastguard Worker };
146*ec779b8eSAndroid Build Coastguard Worker 
147*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
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