1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright 2024, The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #pragma once 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include <atomic> 20*ec779b8eSAndroid Build Coastguard Worker 21*ec779b8eSAndroid Build Coastguard Worker #include <android/IOMXBufferSource.h> 22*ec779b8eSAndroid Build Coastguard Worker #include <aidl/android/media/IAidlBufferSource.h> 23*ec779b8eSAndroid Build Coastguard Worker #include <aidl/android/media/IAidlNode.h> 24*ec779b8eSAndroid Build Coastguard Worker #include <codec2/hidl/client.h> 25*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/foundation/Mutexed.h> 26*ec779b8eSAndroid Build Coastguard Worker #include <media/stagefright/aidlpersistentsurface/C2NodeDef.h> 27*ec779b8eSAndroid Build Coastguard Worker 28*ec779b8eSAndroid Build Coastguard Worker namespace android { 29*ec779b8eSAndroid Build Coastguard Worker 30*ec779b8eSAndroid Build Coastguard Worker /** 31*ec779b8eSAndroid Build Coastguard Worker * IOmxNode implementation around codec 2.0 component, only to be used in 32*ec779b8eSAndroid Build Coastguard Worker * IGraphicBufferSource::configure. Only subset of IOmxNode API is implemented. 33*ec779b8eSAndroid Build Coastguard Worker * As a result, one cannot expect this IOmxNode to work in any other usage than 34*ec779b8eSAndroid Build Coastguard Worker * IGraphicBufferSource(if aidl hal is used, IAidlGraphicBufferSource). 35*ec779b8eSAndroid Build Coastguard Worker */ 36*ec779b8eSAndroid Build Coastguard Worker struct C2NodeImpl { 37*ec779b8eSAndroid Build Coastguard Worker explicit C2NodeImpl(const std::shared_ptr<Codec2Client::Component> &comp, bool aidl); 38*ec779b8eSAndroid Build Coastguard Worker ~C2NodeImpl(); 39*ec779b8eSAndroid Build Coastguard Worker 40*ec779b8eSAndroid Build Coastguard Worker // IOMXNode and/or IAidlNode 41*ec779b8eSAndroid Build Coastguard Worker status_t freeNode(); 42*ec779b8eSAndroid Build Coastguard Worker 43*ec779b8eSAndroid Build Coastguard Worker void onFirstInputFrame(); 44*ec779b8eSAndroid Build Coastguard Worker void getConsumerUsageBits(uint64_t *usage /* nonnull */); 45*ec779b8eSAndroid Build Coastguard Worker void getInputBufferParams( 46*ec779b8eSAndroid Build Coastguard Worker ::aidl::android::media::IAidlNode::InputBufferParams *params /* nonnull */); 47*ec779b8eSAndroid Build Coastguard Worker void setConsumerUsageBits(uint64_t usage); 48*ec779b8eSAndroid Build Coastguard Worker void setAdjustTimestampGapUs(int32_t gapUs); 49*ec779b8eSAndroid Build Coastguard Worker 50*ec779b8eSAndroid Build Coastguard Worker status_t setInputSurface( 51*ec779b8eSAndroid Build Coastguard Worker const sp<IOMXBufferSource> &bufferSource); 52*ec779b8eSAndroid Build Coastguard Worker status_t setAidlInputSurface( 53*ec779b8eSAndroid Build Coastguard Worker const std::shared_ptr<::aidl::android::media::IAidlBufferSource> &aidlBufferSource); 54*ec779b8eSAndroid Build Coastguard Worker 55*ec779b8eSAndroid Build Coastguard Worker status_t submitBuffer( 56*ec779b8eSAndroid Build Coastguard Worker uint32_t buffer, const sp<GraphicBuffer> &graphicBuffer, 57*ec779b8eSAndroid Build Coastguard Worker uint32_t flags, int64_t timestamp, int fenceFd); 58*ec779b8eSAndroid Build Coastguard Worker status_t onDataspaceChanged(uint32_t dataSpace, uint32_t pixelFormat); 59*ec779b8eSAndroid Build Coastguard Worker 60*ec779b8eSAndroid Build Coastguard Worker /** 61*ec779b8eSAndroid Build Coastguard Worker * Returns underlying IOMXBufferSource object. 62*ec779b8eSAndroid Build Coastguard Worker */ 63*ec779b8eSAndroid Build Coastguard Worker sp<IOMXBufferSource> getSource(); 64*ec779b8eSAndroid Build Coastguard Worker 65*ec779b8eSAndroid Build Coastguard Worker /** 66*ec779b8eSAndroid Build Coastguard Worker * Returns underlying IAidlBufferSource object. 67*ec779b8eSAndroid Build Coastguard Worker */ 68*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<::aidl::android::media::IAidlBufferSource> getAidlSource(); 69*ec779b8eSAndroid Build Coastguard Worker 70*ec779b8eSAndroid Build Coastguard Worker /** 71*ec779b8eSAndroid Build Coastguard Worker * Configure the frame size. 72*ec779b8eSAndroid Build Coastguard Worker */ 73*ec779b8eSAndroid Build Coastguard Worker void setFrameSize(uint32_t width, uint32_t height); 74*ec779b8eSAndroid Build Coastguard Worker 75*ec779b8eSAndroid Build Coastguard Worker /** 76*ec779b8eSAndroid Build Coastguard Worker * Notify that the input buffer reference is no longer needed by the component. 77*ec779b8eSAndroid Build Coastguard Worker * Clean up if necessary. 78*ec779b8eSAndroid Build Coastguard Worker * 79*ec779b8eSAndroid Build Coastguard Worker * \param index input work index 80*ec779b8eSAndroid Build Coastguard Worker */ 81*ec779b8eSAndroid Build Coastguard Worker void onInputBufferDone(c2_cntr64_t index); 82*ec779b8eSAndroid Build Coastguard Worker 83*ec779b8eSAndroid Build Coastguard Worker /** 84*ec779b8eSAndroid Build Coastguard Worker * Notify input buffer is emptied. 85*ec779b8eSAndroid Build Coastguard Worker */ 86*ec779b8eSAndroid Build Coastguard Worker void onInputBufferEmptied(); 87*ec779b8eSAndroid Build Coastguard Worker 88*ec779b8eSAndroid Build Coastguard Worker /** 89*ec779b8eSAndroid Build Coastguard Worker * Returns dataspace information from GraphicBufferSource. 90*ec779b8eSAndroid Build Coastguard Worker */ 91*ec779b8eSAndroid Build Coastguard Worker android_dataspace getDataspace(); 92*ec779b8eSAndroid Build Coastguard Worker 93*ec779b8eSAndroid Build Coastguard Worker /** 94*ec779b8eSAndroid Build Coastguard Worker * Returns dataspace information from GraphicBufferSource. 95*ec779b8eSAndroid Build Coastguard Worker */ 96*ec779b8eSAndroid Build Coastguard Worker uint32_t getPixelFormat(); 97*ec779b8eSAndroid Build Coastguard Worker 98*ec779b8eSAndroid Build Coastguard Worker /** 99*ec779b8eSAndroid Build Coastguard Worker * Sets priority of the queue thread. 100*ec779b8eSAndroid Build Coastguard Worker */ 101*ec779b8eSAndroid Build Coastguard Worker void setPriority(int priority); 102*ec779b8eSAndroid Build Coastguard Worker 103*ec779b8eSAndroid Build Coastguard Worker private: 104*ec779b8eSAndroid Build Coastguard Worker std::weak_ptr<Codec2Client::Component> mComp; 105*ec779b8eSAndroid Build Coastguard Worker 106*ec779b8eSAndroid Build Coastguard Worker sp<IOMXBufferSource> mBufferSource; 107*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<::aidl::android::media::IAidlBufferSource> mAidlBufferSource; 108*ec779b8eSAndroid Build Coastguard Worker 109*ec779b8eSAndroid Build Coastguard Worker std::shared_ptr<C2Allocator> mAllocator; 110*ec779b8eSAndroid Build Coastguard Worker std::atomic_uint64_t mFrameIndex; 111*ec779b8eSAndroid Build Coastguard Worker uint32_t mWidth; 112*ec779b8eSAndroid Build Coastguard Worker uint32_t mHeight; 113*ec779b8eSAndroid Build Coastguard Worker uint64_t mUsage; 114*ec779b8eSAndroid Build Coastguard Worker Mutexed<android_dataspace> mDataspace; 115*ec779b8eSAndroid Build Coastguard Worker Mutexed<uint32_t> mPixelFormat; 116*ec779b8eSAndroid Build Coastguard Worker 117*ec779b8eSAndroid Build Coastguard Worker // WORKAROUND: timestamp adjustment 118*ec779b8eSAndroid Build Coastguard Worker 119*ec779b8eSAndroid Build Coastguard Worker // if >0: this is the max timestamp gap, if <0: this is -1 times the fixed timestamp gap 120*ec779b8eSAndroid Build Coastguard Worker // if 0: no timestamp adjustment is made 121*ec779b8eSAndroid Build Coastguard Worker // note that C2OMXNode can be recycled between encoding sessions. 122*ec779b8eSAndroid Build Coastguard Worker int32_t mAdjustTimestampGapUs; 123*ec779b8eSAndroid Build Coastguard Worker bool mFirstInputFrame; // true for first input 124*ec779b8eSAndroid Build Coastguard Worker c2_cntr64_t mPrevInputTimestamp; // input timestamp for previous frame 125*ec779b8eSAndroid Build Coastguard Worker c2_cntr64_t mPrevCodecTimestamp; // adjusted (codec) timestamp for previous frame 126*ec779b8eSAndroid Build Coastguard Worker 127*ec779b8eSAndroid Build Coastguard Worker // Tracks the status of buffers 128*ec779b8eSAndroid Build Coastguard Worker struct BuffersTracker { 129*ec779b8eSAndroid Build Coastguard Worker BuffersTracker() = default; 130*ec779b8eSAndroid Build Coastguard Worker 131*ec779b8eSAndroid Build Coastguard Worker // Keeps track of buffers that are used by the component. Maps timestamp -> ID 132*ec779b8eSAndroid Build Coastguard Worker std::map<uint64_t, uint32_t> mIdsInUse; 133*ec779b8eSAndroid Build Coastguard Worker // Keeps track of the buffer IDs that are available after being released from the component. 134*ec779b8eSAndroid Build Coastguard Worker std::list<uint32_t> mAvailableIds; 135*ec779b8eSAndroid Build Coastguard Worker }; 136*ec779b8eSAndroid Build Coastguard Worker Mutexed<BuffersTracker> mBuffersTracker; 137*ec779b8eSAndroid Build Coastguard Worker 138*ec779b8eSAndroid Build Coastguard Worker class QueueThread; 139*ec779b8eSAndroid Build Coastguard Worker sp<QueueThread> mQueueThread; 140*ec779b8eSAndroid Build Coastguard Worker 141*ec779b8eSAndroid Build Coastguard Worker bool mAidlHal; 142*ec779b8eSAndroid Build Coastguard Worker 143*ec779b8eSAndroid Build Coastguard Worker bool hasBufferSource(); 144*ec779b8eSAndroid Build Coastguard Worker void notifyInputBufferEmptied(int32_t bufferId); 145*ec779b8eSAndroid Build Coastguard Worker }; 146*ec779b8eSAndroid Build Coastguard Worker 147*ec779b8eSAndroid Build Coastguard Worker } // namespace android 148