xref: /aosp_15_r20/external/zopfli/src/zopflipng/lodepng/lodepng.h (revision e47783fd9ac7e78d0523d35be12ee382df490d63)
1*e47783fdSXin Li /*
2*e47783fdSXin Li LodePNG version 20201017
3*e47783fdSXin Li 
4*e47783fdSXin Li Copyright (c) 2005-2020 Lode Vandevenne
5*e47783fdSXin Li 
6*e47783fdSXin Li This software is provided 'as-is', without any express or implied
7*e47783fdSXin Li warranty. In no event will the authors be held liable for any damages
8*e47783fdSXin Li arising from the use of this software.
9*e47783fdSXin Li 
10*e47783fdSXin Li Permission is granted to anyone to use this software for any purpose,
11*e47783fdSXin Li including commercial applications, and to alter it and redistribute it
12*e47783fdSXin Li freely, subject to the following restrictions:
13*e47783fdSXin Li 
14*e47783fdSXin Li     1. The origin of this software must not be misrepresented; you must not
15*e47783fdSXin Li     claim that you wrote the original software. If you use this software
16*e47783fdSXin Li     in a product, an acknowledgment in the product documentation would be
17*e47783fdSXin Li     appreciated but is not required.
18*e47783fdSXin Li 
19*e47783fdSXin Li     2. Altered source versions must be plainly marked as such, and must not be
20*e47783fdSXin Li     misrepresented as being the original software.
21*e47783fdSXin Li 
22*e47783fdSXin Li     3. This notice may not be removed or altered from any source
23*e47783fdSXin Li     distribution.
24*e47783fdSXin Li */
25*e47783fdSXin Li 
26*e47783fdSXin Li #ifndef LODEPNG_H
27*e47783fdSXin Li #define LODEPNG_H
28*e47783fdSXin Li 
29*e47783fdSXin Li #include <string.h> /*for size_t*/
30*e47783fdSXin Li 
31*e47783fdSXin Li extern const char* LODEPNG_VERSION_STRING;
32*e47783fdSXin Li 
33*e47783fdSXin Li /*
34*e47783fdSXin Li The following #defines are used to create code sections. They can be disabled
35*e47783fdSXin Li to disable code sections, which can give faster compile time and smaller binary.
36*e47783fdSXin Li The "NO_COMPILE" defines are designed to be used to pass as defines to the
37*e47783fdSXin Li compiler command to disable them without modifying this header, e.g.
38*e47783fdSXin Li -DLODEPNG_NO_COMPILE_ZLIB for gcc.
39*e47783fdSXin Li In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
40*e47783fdSXin Li allow implementing a custom lodepng_crc32.
41*e47783fdSXin Li */
42*e47783fdSXin Li /*deflate & zlib. If disabled, you must specify alternative zlib functions in
43*e47783fdSXin Li the custom_zlib field of the compress and decompress settings*/
44*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ZLIB
45*e47783fdSXin Li #define LODEPNG_COMPILE_ZLIB
46*e47783fdSXin Li #endif
47*e47783fdSXin Li 
48*e47783fdSXin Li /*png encoder and png decoder*/
49*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_PNG
50*e47783fdSXin Li #define LODEPNG_COMPILE_PNG
51*e47783fdSXin Li #endif
52*e47783fdSXin Li 
53*e47783fdSXin Li /*deflate&zlib decoder and png decoder*/
54*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_DECODER
55*e47783fdSXin Li #define LODEPNG_COMPILE_DECODER
56*e47783fdSXin Li #endif
57*e47783fdSXin Li 
58*e47783fdSXin Li /*deflate&zlib encoder and png encoder*/
59*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ENCODER
60*e47783fdSXin Li #define LODEPNG_COMPILE_ENCODER
61*e47783fdSXin Li #endif
62*e47783fdSXin Li 
63*e47783fdSXin Li /*the optional built in harddisk file loading and saving functions*/
64*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_DISK
65*e47783fdSXin Li #define LODEPNG_COMPILE_DISK
66*e47783fdSXin Li #endif
67*e47783fdSXin Li 
68*e47783fdSXin Li /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
69*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
70*e47783fdSXin Li #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
71*e47783fdSXin Li #endif
72*e47783fdSXin Li 
73*e47783fdSXin Li /*ability to convert error numerical codes to English text string*/
74*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
75*e47783fdSXin Li #define LODEPNG_COMPILE_ERROR_TEXT
76*e47783fdSXin Li #endif
77*e47783fdSXin Li 
78*e47783fdSXin Li /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
79*e47783fdSXin Li you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
80*e47783fdSXin Li source files with custom allocators.*/
81*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
82*e47783fdSXin Li #define LODEPNG_COMPILE_ALLOCATORS
83*e47783fdSXin Li #endif
84*e47783fdSXin Li 
85*e47783fdSXin Li /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
86*e47783fdSXin Li #ifdef __cplusplus
87*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_CPP
88*e47783fdSXin Li #define LODEPNG_COMPILE_CPP
89*e47783fdSXin Li #endif
90*e47783fdSXin Li #endif
91*e47783fdSXin Li 
92*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP
93*e47783fdSXin Li #include <vector>
94*e47783fdSXin Li #include <string>
95*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/
96*e47783fdSXin Li 
97*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG
98*e47783fdSXin Li /*The PNG color types (also used for raw image).*/
99*e47783fdSXin Li typedef enum LodePNGColorType {
100*e47783fdSXin Li   LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
101*e47783fdSXin Li   LCT_RGB = 2, /*RGB: 8,16 bit*/
102*e47783fdSXin Li   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
103*e47783fdSXin Li   LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
104*e47783fdSXin Li   LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
105*e47783fdSXin Li   /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
106*e47783fdSXin Li   byte value from 0 to 255 that could be present in an invalid PNG file header. Do
107*e47783fdSXin Li   not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
108*e47783fdSXin Li   the valid color type names above, or numeric values like 1 or 7 when checking for
109*e47783fdSXin Li   particular disallowed color type byte values, or cast to integer to print it.*/
110*e47783fdSXin Li   LCT_MAX_OCTET_VALUE = 255
111*e47783fdSXin Li } LodePNGColorType;
112*e47783fdSXin Li 
113*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
114*e47783fdSXin Li /*
115*e47783fdSXin Li Converts PNG data in memory to raw pixel data.
116*e47783fdSXin Li out: Output parameter. Pointer to buffer that will contain the raw pixel data.
117*e47783fdSXin Li      After decoding, its size is w * h * (bytes per pixel) bytes larger than
118*e47783fdSXin Li      initially. Bytes per pixel depends on colortype and bitdepth.
119*e47783fdSXin Li      Must be freed after usage with free(*out).
120*e47783fdSXin Li      Note: for 16-bit per channel colors, uses big endian format like PNG does.
121*e47783fdSXin Li w: Output parameter. Pointer to width of pixel data.
122*e47783fdSXin Li h: Output parameter. Pointer to height of pixel data.
123*e47783fdSXin Li in: Memory buffer with the PNG file.
124*e47783fdSXin Li insize: size of the in buffer.
125*e47783fdSXin Li colortype: the desired color type for the raw output image. See explanation on PNG color types.
126*e47783fdSXin Li bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
127*e47783fdSXin Li Return value: LodePNG error code (0 means no error).
128*e47783fdSXin Li */
129*e47783fdSXin Li unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
130*e47783fdSXin Li                                const unsigned char* in, size_t insize,
131*e47783fdSXin Li                                LodePNGColorType colortype, unsigned bitdepth);
132*e47783fdSXin Li 
133*e47783fdSXin Li /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
134*e47783fdSXin Li unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
135*e47783fdSXin Li                           const unsigned char* in, size_t insize);
136*e47783fdSXin Li 
137*e47783fdSXin Li /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
138*e47783fdSXin Li unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
139*e47783fdSXin Li                           const unsigned char* in, size_t insize);
140*e47783fdSXin Li 
141*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
142*e47783fdSXin Li /*
143*e47783fdSXin Li Load PNG from disk, from file with given name.
144*e47783fdSXin Li Same as the other decode functions, but instead takes a filename as input.
145*e47783fdSXin Li */
146*e47783fdSXin Li unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
147*e47783fdSXin Li                              const char* filename,
148*e47783fdSXin Li                              LodePNGColorType colortype, unsigned bitdepth);
149*e47783fdSXin Li 
150*e47783fdSXin Li /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
151*e47783fdSXin Li unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
152*e47783fdSXin Li                                const char* filename);
153*e47783fdSXin Li 
154*e47783fdSXin Li /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
155*e47783fdSXin Li unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
156*e47783fdSXin Li                                const char* filename);
157*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/
158*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
159*e47783fdSXin Li 
160*e47783fdSXin Li 
161*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
162*e47783fdSXin Li /*
163*e47783fdSXin Li Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
164*e47783fdSXin Li   of the output PNG image cannot be chosen, they are automatically determined
165*e47783fdSXin Li   by the colortype, bitdepth and content of the input pixel data.
166*e47783fdSXin Li   Note: for 16-bit per channel colors, needs big endian format like PNG does.
167*e47783fdSXin Li out: Output parameter. Pointer to buffer that will contain the PNG image data.
168*e47783fdSXin Li      Must be freed after usage with free(*out).
169*e47783fdSXin Li outsize: Output parameter. Pointer to the size in bytes of the out buffer.
170*e47783fdSXin Li image: The raw pixel data to encode. The size of this buffer should be
171*e47783fdSXin Li        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
172*e47783fdSXin Li w: width of the raw pixel data in pixels.
173*e47783fdSXin Li h: height of the raw pixel data in pixels.
174*e47783fdSXin Li colortype: the color type of the raw input image. See explanation on PNG color types.
175*e47783fdSXin Li bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
176*e47783fdSXin Li Return value: LodePNG error code (0 means no error).
177*e47783fdSXin Li */
178*e47783fdSXin Li unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
179*e47783fdSXin Li                                const unsigned char* image, unsigned w, unsigned h,
180*e47783fdSXin Li                                LodePNGColorType colortype, unsigned bitdepth);
181*e47783fdSXin Li 
182*e47783fdSXin Li /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
183*e47783fdSXin Li unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
184*e47783fdSXin Li                           const unsigned char* image, unsigned w, unsigned h);
185*e47783fdSXin Li 
186*e47783fdSXin Li /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
187*e47783fdSXin Li unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
188*e47783fdSXin Li                           const unsigned char* image, unsigned w, unsigned h);
189*e47783fdSXin Li 
190*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
191*e47783fdSXin Li /*
192*e47783fdSXin Li Converts raw pixel data into a PNG file on disk.
193*e47783fdSXin Li Same as the other encode functions, but instead takes a filename as output.
194*e47783fdSXin Li NOTE: This overwrites existing files without warning!
195*e47783fdSXin Li */
196*e47783fdSXin Li unsigned lodepng_encode_file(const char* filename,
197*e47783fdSXin Li                              const unsigned char* image, unsigned w, unsigned h,
198*e47783fdSXin Li                              LodePNGColorType colortype, unsigned bitdepth);
199*e47783fdSXin Li 
200*e47783fdSXin Li /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
201*e47783fdSXin Li unsigned lodepng_encode32_file(const char* filename,
202*e47783fdSXin Li                                const unsigned char* image, unsigned w, unsigned h);
203*e47783fdSXin Li 
204*e47783fdSXin Li /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
205*e47783fdSXin Li unsigned lodepng_encode24_file(const char* filename,
206*e47783fdSXin Li                                const unsigned char* image, unsigned w, unsigned h);
207*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/
208*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
209*e47783fdSXin Li 
210*e47783fdSXin Li 
211*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP
212*e47783fdSXin Li namespace lodepng {
213*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
214*e47783fdSXin Li /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
215*e47783fdSXin Li is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
216*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
217*e47783fdSXin Li                 const unsigned char* in, size_t insize,
218*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
219*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
220*e47783fdSXin Li                 const std::vector<unsigned char>& in,
221*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
222*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
223*e47783fdSXin Li /*
224*e47783fdSXin Li Converts PNG file from disk to raw pixel data in memory.
225*e47783fdSXin Li Same as the other decode functions, but instead takes a filename as input.
226*e47783fdSXin Li */
227*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
228*e47783fdSXin Li                 const std::string& filename,
229*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
230*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */
231*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DECODER */
232*e47783fdSXin Li 
233*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
234*e47783fdSXin Li /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
235*e47783fdSXin Li is that of the raw input data. The output PNG color type will be auto chosen.*/
236*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out,
237*e47783fdSXin Li                 const unsigned char* in, unsigned w, unsigned h,
238*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
239*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out,
240*e47783fdSXin Li                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
241*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
242*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
243*e47783fdSXin Li /*
244*e47783fdSXin Li Converts 32-bit RGBA raw pixel data into a PNG file on disk.
245*e47783fdSXin Li Same as the other encode functions, but instead takes a filename as output.
246*e47783fdSXin Li NOTE: This overwrites existing files without warning!
247*e47783fdSXin Li */
248*e47783fdSXin Li unsigned encode(const std::string& filename,
249*e47783fdSXin Li                 const unsigned char* in, unsigned w, unsigned h,
250*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
251*e47783fdSXin Li unsigned encode(const std::string& filename,
252*e47783fdSXin Li                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
253*e47783fdSXin Li                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
254*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */
255*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ENCODER */
256*e47783fdSXin Li } /* namespace lodepng */
257*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/
258*e47783fdSXin Li #endif /*LODEPNG_COMPILE_PNG*/
259*e47783fdSXin Li 
260*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ERROR_TEXT
261*e47783fdSXin Li /*Returns an English description of the numerical error code.*/
262*e47783fdSXin Li const char* lodepng_error_text(unsigned code);
263*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
264*e47783fdSXin Li 
265*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
266*e47783fdSXin Li /*Settings for zlib decompression*/
267*e47783fdSXin Li typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
268*e47783fdSXin Li struct LodePNGDecompressSettings {
269*e47783fdSXin Li   /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
270*e47783fdSXin Li   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
271*e47783fdSXin Li   unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
272*e47783fdSXin Li 
273*e47783fdSXin Li   /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
274*e47783fdSXin Li   return an error, output a data size > max_output_size and all the data up to that point. This is
275*e47783fdSXin Li   not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
276*e47783fdSXin Li   ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
277*e47783fdSXin Li   Set to 0 to impose no limit (the default).*/
278*e47783fdSXin Li   size_t max_output_size;
279*e47783fdSXin Li 
280*e47783fdSXin Li   /*use custom zlib decoder instead of built in one (default: null).
281*e47783fdSXin Li   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
282*e47783fdSXin Li   unsigned (*custom_zlib)(unsigned char**, size_t*,
283*e47783fdSXin Li                           const unsigned char*, size_t,
284*e47783fdSXin Li                           const LodePNGDecompressSettings*);
285*e47783fdSXin Li   /*use custom deflate decoder instead of built in one (default: null)
286*e47783fdSXin Li   if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
287*e47783fdSXin Li   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
288*e47783fdSXin Li   unsigned (*custom_inflate)(unsigned char**, size_t*,
289*e47783fdSXin Li                              const unsigned char*, size_t,
290*e47783fdSXin Li                              const LodePNGDecompressSettings*);
291*e47783fdSXin Li 
292*e47783fdSXin Li   const void* custom_context; /*optional custom settings for custom functions*/
293*e47783fdSXin Li };
294*e47783fdSXin Li 
295*e47783fdSXin Li extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
296*e47783fdSXin Li void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
297*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
298*e47783fdSXin Li 
299*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
300*e47783fdSXin Li /*
301*e47783fdSXin Li Settings for zlib compression. Tweaking these settings tweaks the balance
302*e47783fdSXin Li between speed and compression ratio.
303*e47783fdSXin Li */
304*e47783fdSXin Li typedef struct LodePNGCompressSettings LodePNGCompressSettings;
305*e47783fdSXin Li struct LodePNGCompressSettings /*deflate = compress*/ {
306*e47783fdSXin Li   /*LZ77 related settings*/
307*e47783fdSXin Li   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
308*e47783fdSXin Li   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
309*e47783fdSXin Li   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
310*e47783fdSXin Li   unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
311*e47783fdSXin Li   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
312*e47783fdSXin Li   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
313*e47783fdSXin Li 
314*e47783fdSXin Li   /*use custom zlib encoder instead of built in one (default: null)*/
315*e47783fdSXin Li   unsigned (*custom_zlib)(unsigned char**, size_t*,
316*e47783fdSXin Li                           const unsigned char*, size_t,
317*e47783fdSXin Li                           const LodePNGCompressSettings*);
318*e47783fdSXin Li   /*use custom deflate encoder instead of built in one (default: null)
319*e47783fdSXin Li   if custom_zlib is used, custom_deflate is ignored since only the built in
320*e47783fdSXin Li   zlib function will call custom_deflate*/
321*e47783fdSXin Li   unsigned (*custom_deflate)(unsigned char**, size_t*,
322*e47783fdSXin Li                              const unsigned char*, size_t,
323*e47783fdSXin Li                              const LodePNGCompressSettings*);
324*e47783fdSXin Li 
325*e47783fdSXin Li   const void* custom_context; /*optional custom settings for custom functions*/
326*e47783fdSXin Li };
327*e47783fdSXin Li 
328*e47783fdSXin Li extern const LodePNGCompressSettings lodepng_default_compress_settings;
329*e47783fdSXin Li void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
330*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
331*e47783fdSXin Li 
332*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG
333*e47783fdSXin Li /*
334*e47783fdSXin Li Color mode of an image. Contains all information required to decode the pixel
335*e47783fdSXin Li bits to RGBA colors. This information is the same as used in the PNG file
336*e47783fdSXin Li format, and is used both for PNG and raw image data in LodePNG.
337*e47783fdSXin Li */
338*e47783fdSXin Li typedef struct LodePNGColorMode {
339*e47783fdSXin Li   /*header (IHDR)*/
340*e47783fdSXin Li   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
341*e47783fdSXin Li   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
342*e47783fdSXin Li 
343*e47783fdSXin Li   /*
344*e47783fdSXin Li   palette (PLTE and tRNS)
345*e47783fdSXin Li 
346*e47783fdSXin Li   Dynamically allocated with the colors of the palette, including alpha.
347*e47783fdSXin Li   This field may not be allocated directly, use lodepng_color_mode_init first,
348*e47783fdSXin Li   then lodepng_palette_add per color to correctly initialize it (to ensure size
349*e47783fdSXin Li   of exactly 1024 bytes).
350*e47783fdSXin Li 
351*e47783fdSXin Li   The alpha channels must be set as well, set them to 255 for opaque images.
352*e47783fdSXin Li 
353*e47783fdSXin Li   When decoding, by default you can ignore this palette, since LodePNG already
354*e47783fdSXin Li   fills the palette colors in the pixels of the raw RGBA output.
355*e47783fdSXin Li 
356*e47783fdSXin Li   The palette is only supported for color type 3.
357*e47783fdSXin Li   */
358*e47783fdSXin Li   unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
359*e47783fdSXin Li   size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
360*e47783fdSXin Li 
361*e47783fdSXin Li   /*
362*e47783fdSXin Li   transparent color key (tRNS)
363*e47783fdSXin Li 
364*e47783fdSXin Li   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
365*e47783fdSXin Li   For grayscale PNGs, r, g and b will all 3 be set to the same.
366*e47783fdSXin Li 
367*e47783fdSXin Li   When decoding, by default you can ignore this information, since LodePNG sets
368*e47783fdSXin Li   pixels with this key to transparent already in the raw RGBA output.
369*e47783fdSXin Li 
370*e47783fdSXin Li   The color key is only supported for color types 0 and 2.
371*e47783fdSXin Li   */
372*e47783fdSXin Li   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
373*e47783fdSXin Li   unsigned key_r;       /*red/grayscale component of color key*/
374*e47783fdSXin Li   unsigned key_g;       /*green component of color key*/
375*e47783fdSXin Li   unsigned key_b;       /*blue component of color key*/
376*e47783fdSXin Li } LodePNGColorMode;
377*e47783fdSXin Li 
378*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/
379*e47783fdSXin Li void lodepng_color_mode_init(LodePNGColorMode* info);
380*e47783fdSXin Li void lodepng_color_mode_cleanup(LodePNGColorMode* info);
381*e47783fdSXin Li /*return value is error code (0 means no error)*/
382*e47783fdSXin Li unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
383*e47783fdSXin Li /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
384*e47783fdSXin Li LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
385*e47783fdSXin Li 
386*e47783fdSXin Li void lodepng_palette_clear(LodePNGColorMode* info);
387*e47783fdSXin Li /*add 1 color to the palette*/
388*e47783fdSXin Li unsigned lodepng_palette_add(LodePNGColorMode* info,
389*e47783fdSXin Li                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
390*e47783fdSXin Li 
391*e47783fdSXin Li /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
392*e47783fdSXin Li unsigned lodepng_get_bpp(const LodePNGColorMode* info);
393*e47783fdSXin Li /*get the amount of color channels used, based on colortype in the struct.
394*e47783fdSXin Li If a palette is used, it counts as 1 channel.*/
395*e47783fdSXin Li unsigned lodepng_get_channels(const LodePNGColorMode* info);
396*e47783fdSXin Li /*is it a grayscale type? (only colortype 0 or 4)*/
397*e47783fdSXin Li unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
398*e47783fdSXin Li /*has it got an alpha channel? (only colortype 2 or 6)*/
399*e47783fdSXin Li unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
400*e47783fdSXin Li /*has it got a palette? (only colortype 3)*/
401*e47783fdSXin Li unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
402*e47783fdSXin Li /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
403*e47783fdSXin Li Loops through the palette to check this.*/
404*e47783fdSXin Li unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
405*e47783fdSXin Li /*
406*e47783fdSXin Li Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
407*e47783fdSXin Li Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
408*e47783fdSXin Li Returns false if the image can only have opaque pixels.
409*e47783fdSXin Li In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
410*e47783fdSXin Li or if "key_defined" is true.
411*e47783fdSXin Li */
412*e47783fdSXin Li unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
413*e47783fdSXin Li /*Returns the byte size of a raw image buffer with given width, height and color mode*/
414*e47783fdSXin Li size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
415*e47783fdSXin Li 
416*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
417*e47783fdSXin Li /*The information of a Time chunk in PNG.*/
418*e47783fdSXin Li typedef struct LodePNGTime {
419*e47783fdSXin Li   unsigned year;    /*2 bytes used (0-65535)*/
420*e47783fdSXin Li   unsigned month;   /*1-12*/
421*e47783fdSXin Li   unsigned day;     /*1-31*/
422*e47783fdSXin Li   unsigned hour;    /*0-23*/
423*e47783fdSXin Li   unsigned minute;  /*0-59*/
424*e47783fdSXin Li   unsigned second;  /*0-60 (to allow for leap seconds)*/
425*e47783fdSXin Li } LodePNGTime;
426*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
427*e47783fdSXin Li 
428*e47783fdSXin Li /*Information about the PNG image, except pixels, width and height.*/
429*e47783fdSXin Li typedef struct LodePNGInfo {
430*e47783fdSXin Li   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
431*e47783fdSXin Li   unsigned compression_method;/*compression method of the original file. Always 0.*/
432*e47783fdSXin Li   unsigned filter_method;     /*filter method of the original file*/
433*e47783fdSXin Li   unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
434*e47783fdSXin Li   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
435*e47783fdSXin Li 
436*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
437*e47783fdSXin Li   /*
438*e47783fdSXin Li   Suggested background color chunk (bKGD)
439*e47783fdSXin Li 
440*e47783fdSXin Li   This uses the same color mode and bit depth as the PNG (except no alpha channel),
441*e47783fdSXin Li   with values truncated to the bit depth in the unsigned integer.
442*e47783fdSXin Li 
443*e47783fdSXin Li   For grayscale and palette PNGs, the value is stored in background_r. The values
444*e47783fdSXin Li   in background_g and background_b are then unused.
445*e47783fdSXin Li 
446*e47783fdSXin Li   So when decoding, you may get these in a different color mode than the one you requested
447*e47783fdSXin Li   for the raw pixels.
448*e47783fdSXin Li 
449*e47783fdSXin Li   When encoding with auto_convert, you must use the color model defined in info_png.color for
450*e47783fdSXin Li   these values. The encoder normally ignores info_png.color when auto_convert is on, but will
451*e47783fdSXin Li   use it to interpret these values (and convert copies of them to its chosen color model).
452*e47783fdSXin Li 
453*e47783fdSXin Li   When encoding, avoid setting this to an expensive color, such as a non-gray value
454*e47783fdSXin Li   when the image is gray, or the compression will be worse since it will be forced to
455*e47783fdSXin Li   write the PNG with a more expensive color mode (when auto_convert is on).
456*e47783fdSXin Li 
457*e47783fdSXin Li   The decoder does not use this background color to edit the color of pixels. This is a
458*e47783fdSXin Li   completely optional metadata feature.
459*e47783fdSXin Li   */
460*e47783fdSXin Li   unsigned background_defined; /*is a suggested background color given?*/
461*e47783fdSXin Li   unsigned background_r;       /*red/gray/palette component of suggested background color*/
462*e47783fdSXin Li   unsigned background_g;       /*green component of suggested background color*/
463*e47783fdSXin Li   unsigned background_b;       /*blue component of suggested background color*/
464*e47783fdSXin Li 
465*e47783fdSXin Li   /*
466*e47783fdSXin Li   Non-international text chunks (tEXt and zTXt)
467*e47783fdSXin Li 
468*e47783fdSXin Li   The char** arrays each contain num strings. The actual messages are in
469*e47783fdSXin Li   text_strings, while text_keys are keywords that give a short description what
470*e47783fdSXin Li   the actual text represents, e.g. Title, Author, Description, or anything else.
471*e47783fdSXin Li 
472*e47783fdSXin Li   All the string fields below including strings, keys, names and language tags are null terminated.
473*e47783fdSXin Li   The PNG specification uses null characters for the keys, names and tags, and forbids null
474*e47783fdSXin Li   characters to appear in the main text which is why we can use null termination everywhere here.
475*e47783fdSXin Li 
476*e47783fdSXin Li   A keyword is minimum 1 character and maximum 79 characters long (plus the
477*e47783fdSXin Li   additional null terminator). It's discouraged to use a single line length
478*e47783fdSXin Li   longer than 79 characters for texts.
479*e47783fdSXin Li 
480*e47783fdSXin Li   Don't allocate these text buffers yourself. Use the init/cleanup functions
481*e47783fdSXin Li   correctly and use lodepng_add_text and lodepng_clear_text.
482*e47783fdSXin Li 
483*e47783fdSXin Li   Standard text chunk keywords and strings are encoded using Latin-1.
484*e47783fdSXin Li   */
485*e47783fdSXin Li   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
486*e47783fdSXin Li   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
487*e47783fdSXin Li   char** text_strings; /*the actual text*/
488*e47783fdSXin Li 
489*e47783fdSXin Li   /*
490*e47783fdSXin Li   International text chunks (iTXt)
491*e47783fdSXin Li   Similar to the non-international text chunks, but with additional strings
492*e47783fdSXin Li   "langtags" and "transkeys", and the following text encodings are used:
493*e47783fdSXin Li   keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
494*e47783fdSXin Li   keys must be 1-79 characters (plus the additional null terminator), the other
495*e47783fdSXin Li   strings are any length.
496*e47783fdSXin Li   */
497*e47783fdSXin Li   size_t itext_num; /*the amount of international texts in this PNG*/
498*e47783fdSXin Li   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
499*e47783fdSXin Li   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
500*e47783fdSXin Li   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
501*e47783fdSXin Li   char** itext_strings; /*the actual international text - UTF-8 string*/
502*e47783fdSXin Li 
503*e47783fdSXin Li   /*time chunk (tIME)*/
504*e47783fdSXin Li   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
505*e47783fdSXin Li   LodePNGTime time;
506*e47783fdSXin Li 
507*e47783fdSXin Li   /*phys chunk (pHYs)*/
508*e47783fdSXin Li   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
509*e47783fdSXin Li   unsigned phys_x; /*pixels per unit in x direction*/
510*e47783fdSXin Li   unsigned phys_y; /*pixels per unit in y direction*/
511*e47783fdSXin Li   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
512*e47783fdSXin Li 
513*e47783fdSXin Li   /*
514*e47783fdSXin Li   Color profile related chunks: gAMA, cHRM, sRGB, iCPP
515*e47783fdSXin Li 
516*e47783fdSXin Li   LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
517*e47783fdSXin Li   profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
518*e47783fdSXin Li   use these values with a color management library.
519*e47783fdSXin Li 
520*e47783fdSXin Li   See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
521*e47783fdSXin Li   */
522*e47783fdSXin Li 
523*e47783fdSXin Li   /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
524*e47783fdSXin Li   unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
525*e47783fdSXin Li   unsigned gama_gamma;   /* Gamma exponent times 100000 */
526*e47783fdSXin Li 
527*e47783fdSXin Li   /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
528*e47783fdSXin Li   unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
529*e47783fdSXin Li   unsigned chrm_white_x; /* White Point x times 100000 */
530*e47783fdSXin Li   unsigned chrm_white_y; /* White Point y times 100000 */
531*e47783fdSXin Li   unsigned chrm_red_x;   /* Red x times 100000 */
532*e47783fdSXin Li   unsigned chrm_red_y;   /* Red y times 100000 */
533*e47783fdSXin Li   unsigned chrm_green_x; /* Green x times 100000 */
534*e47783fdSXin Li   unsigned chrm_green_y; /* Green y times 100000 */
535*e47783fdSXin Li   unsigned chrm_blue_x;  /* Blue x times 100000 */
536*e47783fdSXin Li   unsigned chrm_blue_y;  /* Blue y times 100000 */
537*e47783fdSXin Li 
538*e47783fdSXin Li   /*
539*e47783fdSXin Li   sRGB chunk: optional. May not appear at the same time as iCCP.
540*e47783fdSXin Li   If gAMA is also present gAMA must contain value 45455.
541*e47783fdSXin Li   If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
542*e47783fdSXin Li   */
543*e47783fdSXin Li   unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
544*e47783fdSXin Li   unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
545*e47783fdSXin Li 
546*e47783fdSXin Li   /*
547*e47783fdSXin Li   iCCP chunk: optional. May not appear at the same time as sRGB.
548*e47783fdSXin Li 
549*e47783fdSXin Li   LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
550*e47783fdSXin Li   separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
551*e47783fdSXin Li   management and conversions.
552*e47783fdSXin Li 
553*e47783fdSXin Li   For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
554*e47783fdSXin Li   profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
555*e47783fdSXin Li   enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
556*e47783fdSXin Li 
557*e47783fdSXin Li   For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
558*e47783fdSXin Li   PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
559*e47783fdSXin Li   the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
560*e47783fdSXin Li   enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
561*e47783fdSXin Li   error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
562*e47783fdSXin Li   data if the pixels could be encoded as grayscale but the ICC profile is RGB.
563*e47783fdSXin Li 
564*e47783fdSXin Li   To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
565*e47783fdSXin Li   make sure you compute it carefully to avoid the above problems.
566*e47783fdSXin Li   */
567*e47783fdSXin Li   unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
568*e47783fdSXin Li   char* iccp_name;            /* Null terminated string with profile name, 1-79 bytes */
569*e47783fdSXin Li   /*
570*e47783fdSXin Li   The ICC profile in iccp_profile_size bytes.
571*e47783fdSXin Li   Don't allocate this buffer yourself. Use the init/cleanup functions
572*e47783fdSXin Li   correctly and use lodepng_set_icc and lodepng_clear_icc.
573*e47783fdSXin Li   */
574*e47783fdSXin Li   unsigned char* iccp_profile;
575*e47783fdSXin Li   unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
576*e47783fdSXin Li 
577*e47783fdSXin Li   /* End of color profile related chunks */
578*e47783fdSXin Li 
579*e47783fdSXin Li 
580*e47783fdSXin Li   /*
581*e47783fdSXin Li   unknown chunks: chunks not known by LodePNG, passed on byte for byte.
582*e47783fdSXin Li 
583*e47783fdSXin Li   There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
584*e47783fdSXin Li   Each buffer contains all unknown chunks for that position consecutively.
585*e47783fdSXin Li   The 3 positions are:
586*e47783fdSXin Li   0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
587*e47783fdSXin Li 
588*e47783fdSXin Li   For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
589*e47783fdSXin Li   above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
590*e47783fdSXin Li   (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
591*e47783fdSXin Li   this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
592*e47783fdSXin Li   or any non-standard PNG chunk.
593*e47783fdSXin Li 
594*e47783fdSXin Li   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
595*e47783fdSXin Li   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
596*e47783fdSXin Li   */
597*e47783fdSXin Li   unsigned char* unknown_chunks_data[3];
598*e47783fdSXin Li   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
599*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
600*e47783fdSXin Li } LodePNGInfo;
601*e47783fdSXin Li 
602*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/
603*e47783fdSXin Li void lodepng_info_init(LodePNGInfo* info);
604*e47783fdSXin Li void lodepng_info_cleanup(LodePNGInfo* info);
605*e47783fdSXin Li /*return value is error code (0 means no error)*/
606*e47783fdSXin Li unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
607*e47783fdSXin Li 
608*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
609*e47783fdSXin Li unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
610*e47783fdSXin Li void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
611*e47783fdSXin Li 
612*e47783fdSXin Li unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
613*e47783fdSXin Li                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
614*e47783fdSXin Li void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
615*e47783fdSXin Li 
616*e47783fdSXin Li /*replaces if exists*/
617*e47783fdSXin Li unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
618*e47783fdSXin Li void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
619*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
620*e47783fdSXin Li 
621*e47783fdSXin Li /*
622*e47783fdSXin Li Converts raw buffer from one color type to another color type, based on
623*e47783fdSXin Li LodePNGColorMode structs to describe the input and output color type.
624*e47783fdSXin Li See the reference manual at the end of this header file to see which color conversions are supported.
625*e47783fdSXin Li return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
626*e47783fdSXin Li The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
627*e47783fdSXin Li of the output color type (lodepng_get_bpp).
628*e47783fdSXin Li For < 8 bpp images, there should not be padding bits at the end of scanlines.
629*e47783fdSXin Li For 16-bit per channel colors, uses big endian format like PNG does.
630*e47783fdSXin Li Return value is LodePNG error code
631*e47783fdSXin Li */
632*e47783fdSXin Li unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
633*e47783fdSXin Li                          const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
634*e47783fdSXin Li                          unsigned w, unsigned h);
635*e47783fdSXin Li 
636*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
637*e47783fdSXin Li /*
638*e47783fdSXin Li Settings for the decoder. This contains settings for the PNG and the Zlib
639*e47783fdSXin Li decoder, but not the Info settings from the Info structs.
640*e47783fdSXin Li */
641*e47783fdSXin Li typedef struct LodePNGDecoderSettings {
642*e47783fdSXin Li   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
643*e47783fdSXin Li 
644*e47783fdSXin Li   /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
645*e47783fdSXin Li   unsigned ignore_crc; /*ignore CRC checksums*/
646*e47783fdSXin Li   unsigned ignore_critical; /*ignore unknown critical chunks*/
647*e47783fdSXin Li   unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
648*e47783fdSXin Li   /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
649*e47783fdSXin Li      errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
650*e47783fdSXin Li      strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
651*e47783fdSXin Li      in string keys, etc... */
652*e47783fdSXin Li 
653*e47783fdSXin Li   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
654*e47783fdSXin Li 
655*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
656*e47783fdSXin Li   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
657*e47783fdSXin Li 
658*e47783fdSXin Li   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
659*e47783fdSXin Li   unsigned remember_unknown_chunks;
660*e47783fdSXin Li 
661*e47783fdSXin Li   /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
662*e47783fdSXin Li   unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
663*e47783fdSXin Li   By default it is a value that prevents unreasonably large strings from hogging memory. */
664*e47783fdSXin Li   size_t max_text_size;
665*e47783fdSXin Li 
666*e47783fdSXin Li   /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
667*e47783fdSXin Li   0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
668*e47783fdSXin Li   legitimate profile could be to hog memory. */
669*e47783fdSXin Li   size_t max_icc_size;
670*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
671*e47783fdSXin Li } LodePNGDecoderSettings;
672*e47783fdSXin Li 
673*e47783fdSXin Li void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
674*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
675*e47783fdSXin Li 
676*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
677*e47783fdSXin Li /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
678*e47783fdSXin Li typedef enum LodePNGFilterStrategy {
679*e47783fdSXin Li   /*every filter at zero*/
680*e47783fdSXin Li   LFS_ZERO = 0,
681*e47783fdSXin Li   /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
682*e47783fdSXin Li   LFS_ONE = 1,
683*e47783fdSXin Li   LFS_TWO = 2,
684*e47783fdSXin Li   LFS_THREE = 3,
685*e47783fdSXin Li   LFS_FOUR = 4,
686*e47783fdSXin Li   /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
687*e47783fdSXin Li   LFS_MINSUM,
688*e47783fdSXin Li   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
689*e47783fdSXin Li   on the image, this is better or worse than minsum.*/
690*e47783fdSXin Li   LFS_ENTROPY,
691*e47783fdSXin Li   /*
692*e47783fdSXin Li   Brute-force-search PNG filters by compressing each filter for each scanline.
693*e47783fdSXin Li   Experimental, very slow, and only rarely gives better compression than MINSUM.
694*e47783fdSXin Li   */
695*e47783fdSXin Li   LFS_BRUTE_FORCE,
696*e47783fdSXin Li   /*use predefined_filters buffer: you specify the filter type for each scanline*/
697*e47783fdSXin Li   LFS_PREDEFINED
698*e47783fdSXin Li } LodePNGFilterStrategy;
699*e47783fdSXin Li 
700*e47783fdSXin Li /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
701*e47783fdSXin Li which helps decide which color model to use for encoding.
702*e47783fdSXin Li Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
703*e47783fdSXin Li typedef struct LodePNGColorStats {
704*e47783fdSXin Li   unsigned colored; /*not grayscale*/
705*e47783fdSXin Li   unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
706*e47783fdSXin Li   unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
707*e47783fdSXin Li   unsigned short key_g;
708*e47783fdSXin Li   unsigned short key_b;
709*e47783fdSXin Li   unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
710*e47783fdSXin Li   unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
711*e47783fdSXin Li   unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
712*e47783fdSXin Li   unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
713*e47783fdSXin Li   size_t numpixels;
714*e47783fdSXin Li 
715*e47783fdSXin Li   /*user settings for computing/using the stats*/
716*e47783fdSXin Li   unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
717*e47783fdSXin Li   unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
718*e47783fdSXin Li } LodePNGColorStats;
719*e47783fdSXin Li 
720*e47783fdSXin Li void lodepng_color_stats_init(LodePNGColorStats* stats);
721*e47783fdSXin Li 
722*e47783fdSXin Li /*Get a LodePNGColorStats of the image. The stats must already have been inited.
723*e47783fdSXin Li Returns error code (e.g. alloc fail) or 0 if ok.*/
724*e47783fdSXin Li unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
725*e47783fdSXin Li                                      const unsigned char* image, unsigned w, unsigned h,
726*e47783fdSXin Li                                      const LodePNGColorMode* mode_in);
727*e47783fdSXin Li 
728*e47783fdSXin Li /*Settings for the encoder.*/
729*e47783fdSXin Li typedef struct LodePNGEncoderSettings {
730*e47783fdSXin Li   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
731*e47783fdSXin Li 
732*e47783fdSXin Li   unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
733*e47783fdSXin Li 
734*e47783fdSXin Li   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
735*e47783fdSXin Li   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
736*e47783fdSXin Li   completely follow the official PNG heuristic, filter_palette_zero must be true and
737*e47783fdSXin Li   filter_strategy must be LFS_MINSUM*/
738*e47783fdSXin Li   unsigned filter_palette_zero;
739*e47783fdSXin Li   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
740*e47783fdSXin Li   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
741*e47783fdSXin Li   LodePNGFilterStrategy filter_strategy;
742*e47783fdSXin Li   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
743*e47783fdSXin Li   the same length as the amount of scanlines in the image, and each value must <= 5. You
744*e47783fdSXin Li   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
745*e47783fdSXin Li   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
746*e47783fdSXin Li   const unsigned char* predefined_filters;
747*e47783fdSXin Li 
748*e47783fdSXin Li   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
749*e47783fdSXin Li   If colortype is 3, PLTE is _always_ created.*/
750*e47783fdSXin Li   unsigned force_palette;
751*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
752*e47783fdSXin Li   /*add LodePNG identifier and version as a text chunk, for debugging*/
753*e47783fdSXin Li   unsigned add_id;
754*e47783fdSXin Li   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
755*e47783fdSXin Li   unsigned text_compression;
756*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
757*e47783fdSXin Li } LodePNGEncoderSettings;
758*e47783fdSXin Li 
759*e47783fdSXin Li void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
760*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
761*e47783fdSXin Li 
762*e47783fdSXin Li 
763*e47783fdSXin Li #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
764*e47783fdSXin Li /*The settings, state and information for extended encoding and decoding.*/
765*e47783fdSXin Li typedef struct LodePNGState {
766*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
767*e47783fdSXin Li   LodePNGDecoderSettings decoder; /*the decoding settings*/
768*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
769*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
770*e47783fdSXin Li   LodePNGEncoderSettings encoder; /*the encoding settings*/
771*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
772*e47783fdSXin Li   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
773*e47783fdSXin Li   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
774*e47783fdSXin Li   unsigned error;
775*e47783fdSXin Li } LodePNGState;
776*e47783fdSXin Li 
777*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/
778*e47783fdSXin Li void lodepng_state_init(LodePNGState* state);
779*e47783fdSXin Li void lodepng_state_cleanup(LodePNGState* state);
780*e47783fdSXin Li void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
781*e47783fdSXin Li #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
782*e47783fdSXin Li 
783*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
784*e47783fdSXin Li /*
785*e47783fdSXin Li Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
786*e47783fdSXin Li getting much more information about the PNG image and color mode.
787*e47783fdSXin Li */
788*e47783fdSXin Li unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
789*e47783fdSXin Li                         LodePNGState* state,
790*e47783fdSXin Li                         const unsigned char* in, size_t insize);
791*e47783fdSXin Li 
792*e47783fdSXin Li /*
793*e47783fdSXin Li Read the PNG header, but not the actual data. This returns only the information
794*e47783fdSXin Li that is in the IHDR chunk of the PNG, such as width, height and color type. The
795*e47783fdSXin Li information is placed in the info_png field of the LodePNGState.
796*e47783fdSXin Li */
797*e47783fdSXin Li unsigned lodepng_inspect(unsigned* w, unsigned* h,
798*e47783fdSXin Li                          LodePNGState* state,
799*e47783fdSXin Li                          const unsigned char* in, size_t insize);
800*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
801*e47783fdSXin Li 
802*e47783fdSXin Li /*
803*e47783fdSXin Li Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
804*e47783fdSXin Li read in the state. Returns error code on failure.
805*e47783fdSXin Li Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
806*e47783fdSXin Li to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
807*e47783fdSXin Li chunk_pointer - start_of_file as pos).
808*e47783fdSXin Li Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
809*e47783fdSXin Li Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
810*e47783fdSXin Li Requirements: &in[pos] must point to start of a chunk, must use regular
811*e47783fdSXin Li lodepng_inspect first since format of most other chunks depends on IHDR, and if
812*e47783fdSXin Li there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
813*e47783fdSXin Li */
814*e47783fdSXin Li unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
815*e47783fdSXin Li                                const unsigned char* in, size_t insize);
816*e47783fdSXin Li 
817*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
818*e47783fdSXin Li /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
819*e47783fdSXin Li unsigned lodepng_encode(unsigned char** out, size_t* outsize,
820*e47783fdSXin Li                         const unsigned char* image, unsigned w, unsigned h,
821*e47783fdSXin Li                         LodePNGState* state);
822*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
823*e47783fdSXin Li 
824*e47783fdSXin Li /*
825*e47783fdSXin Li The lodepng_chunk functions are normally not needed, except to traverse the
826*e47783fdSXin Li unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
827*e47783fdSXin Li It also allows traversing the chunks of an encoded PNG file yourself.
828*e47783fdSXin Li 
829*e47783fdSXin Li The chunk pointer always points to the beginning of the chunk itself, that is
830*e47783fdSXin Li the first byte of the 4 length bytes.
831*e47783fdSXin Li 
832*e47783fdSXin Li In the PNG file format, chunks have the following format:
833*e47783fdSXin Li -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
834*e47783fdSXin Li -4 bytes chunk type (ASCII a-z,A-Z only, see below)
835*e47783fdSXin Li -length bytes of data (may be 0 bytes if length was 0)
836*e47783fdSXin Li -4 bytes of CRC, computed on chunk name + data
837*e47783fdSXin Li 
838*e47783fdSXin Li The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
839*e47783fdSXin Li exists out of concatenated chunks with the above format.
840*e47783fdSXin Li 
841*e47783fdSXin Li PNG standard chunk ASCII naming conventions:
842*e47783fdSXin Li -First byte: uppercase = critical, lowercase = ancillary
843*e47783fdSXin Li -Second byte: uppercase = public, lowercase = private
844*e47783fdSXin Li -Third byte: must be uppercase
845*e47783fdSXin Li -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
846*e47783fdSXin Li */
847*e47783fdSXin Li 
848*e47783fdSXin Li /*
849*e47783fdSXin Li Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
850*e47783fdSXin Li There must be at least 4 bytes to read from. If the result value is too large,
851*e47783fdSXin Li it may be corrupt data.
852*e47783fdSXin Li */
853*e47783fdSXin Li unsigned lodepng_chunk_length(const unsigned char* chunk);
854*e47783fdSXin Li 
855*e47783fdSXin Li /*puts the 4-byte type in null terminated string*/
856*e47783fdSXin Li void lodepng_chunk_type(char type[5], const unsigned char* chunk);
857*e47783fdSXin Li 
858*e47783fdSXin Li /*check if the type is the given type*/
859*e47783fdSXin Li unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
860*e47783fdSXin Li 
861*e47783fdSXin Li /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
862*e47783fdSXin Li unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
863*e47783fdSXin Li 
864*e47783fdSXin Li /*0: public, 1: private (see PNG standard)*/
865*e47783fdSXin Li unsigned char lodepng_chunk_private(const unsigned char* chunk);
866*e47783fdSXin Li 
867*e47783fdSXin Li /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
868*e47783fdSXin Li unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
869*e47783fdSXin Li 
870*e47783fdSXin Li /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
871*e47783fdSXin Li unsigned char* lodepng_chunk_data(unsigned char* chunk);
872*e47783fdSXin Li const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
873*e47783fdSXin Li 
874*e47783fdSXin Li /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
875*e47783fdSXin Li unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
876*e47783fdSXin Li 
877*e47783fdSXin Li /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
878*e47783fdSXin Li void lodepng_chunk_generate_crc(unsigned char* chunk);
879*e47783fdSXin Li 
880*e47783fdSXin Li /*
881*e47783fdSXin Li Iterate to next chunks, allows iterating through all chunks of the PNG file.
882*e47783fdSXin Li Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
883*e47783fdSXin Li or the 8th byte of a PNG file which always has the first chunk), or alternatively may
884*e47783fdSXin Li point to the first byte of the PNG file (which is not a chunk but the magic header, the
885*e47783fdSXin Li function will then skip over it and return the first real chunk).
886*e47783fdSXin Li Will output pointer to the start of the next chunk, or at or beyond end of the file if there
887*e47783fdSXin Li is no more chunk after this or possibly if the chunk is corrupt.
888*e47783fdSXin Li Start this process at the 8th byte of the PNG file.
889*e47783fdSXin Li In a non-corrupt PNG file, the last chunk should have name "IEND".
890*e47783fdSXin Li */
891*e47783fdSXin Li unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
892*e47783fdSXin Li const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
893*e47783fdSXin Li 
894*e47783fdSXin Li /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
895*e47783fdSXin Li unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
896*e47783fdSXin Li const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
897*e47783fdSXin Li 
898*e47783fdSXin Li /*
899*e47783fdSXin Li Appends chunk to the data in out. The given chunk should already have its chunk header.
900*e47783fdSXin Li The out variable and outsize are updated to reflect the new reallocated buffer.
901*e47783fdSXin Li Returns error code (0 if it went ok)
902*e47783fdSXin Li */
903*e47783fdSXin Li unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
904*e47783fdSXin Li 
905*e47783fdSXin Li /*
906*e47783fdSXin Li Appends new chunk to out. The chunk to append is given by giving its length, type
907*e47783fdSXin Li and data separately. The type is a 4-letter string.
908*e47783fdSXin Li The out variable and outsize are updated to reflect the new reallocated buffer.
909*e47783fdSXin Li Returne error code (0 if it went ok)
910*e47783fdSXin Li */
911*e47783fdSXin Li unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
912*e47783fdSXin Li                               const char* type, const unsigned char* data);
913*e47783fdSXin Li 
914*e47783fdSXin Li 
915*e47783fdSXin Li /*Calculate CRC32 of buffer*/
916*e47783fdSXin Li unsigned lodepng_crc32(const unsigned char* buf, size_t len);
917*e47783fdSXin Li #endif /*LODEPNG_COMPILE_PNG*/
918*e47783fdSXin Li 
919*e47783fdSXin Li 
920*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ZLIB
921*e47783fdSXin Li /*
922*e47783fdSXin Li This zlib part can be used independently to zlib compress and decompress a
923*e47783fdSXin Li buffer. It cannot be used to create gzip files however, and it only supports the
924*e47783fdSXin Li part of zlib that is required for PNG, it does not support dictionaries.
925*e47783fdSXin Li */
926*e47783fdSXin Li 
927*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
928*e47783fdSXin Li /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
929*e47783fdSXin Li unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
930*e47783fdSXin Li                          const unsigned char* in, size_t insize,
931*e47783fdSXin Li                          const LodePNGDecompressSettings* settings);
932*e47783fdSXin Li 
933*e47783fdSXin Li /*
934*e47783fdSXin Li Decompresses Zlib data. Reallocates the out buffer and appends the data. The
935*e47783fdSXin Li data must be according to the zlib specification.
936*e47783fdSXin Li Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
937*e47783fdSXin Li buffer and *outsize its size in bytes. out must be freed by user after usage.
938*e47783fdSXin Li */
939*e47783fdSXin Li unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
940*e47783fdSXin Li                                  const unsigned char* in, size_t insize,
941*e47783fdSXin Li                                  const LodePNGDecompressSettings* settings);
942*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
943*e47783fdSXin Li 
944*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
945*e47783fdSXin Li /*
946*e47783fdSXin Li Compresses data with Zlib. Reallocates the out buffer and appends the data.
947*e47783fdSXin Li Zlib adds a small header and trailer around the deflate data.
948*e47783fdSXin Li The data is output in the format of the zlib specification.
949*e47783fdSXin Li Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
950*e47783fdSXin Li buffer and *outsize its size in bytes. out must be freed by user after usage.
951*e47783fdSXin Li */
952*e47783fdSXin Li unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
953*e47783fdSXin Li                                const unsigned char* in, size_t insize,
954*e47783fdSXin Li                                const LodePNGCompressSettings* settings);
955*e47783fdSXin Li 
956*e47783fdSXin Li /*
957*e47783fdSXin Li Find length-limited Huffman code for given frequencies. This function is in the
958*e47783fdSXin Li public interface only for tests, it's used internally by lodepng_deflate.
959*e47783fdSXin Li */
960*e47783fdSXin Li unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
961*e47783fdSXin Li                                       size_t numcodes, unsigned maxbitlen);
962*e47783fdSXin Li 
963*e47783fdSXin Li /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
964*e47783fdSXin Li unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
965*e47783fdSXin Li                          const unsigned char* in, size_t insize,
966*e47783fdSXin Li                          const LodePNGCompressSettings* settings);
967*e47783fdSXin Li 
968*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
969*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ZLIB*/
970*e47783fdSXin Li 
971*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
972*e47783fdSXin Li /*
973*e47783fdSXin Li Load a file from disk into buffer. The function allocates the out buffer, and
974*e47783fdSXin Li after usage you should free it.
975*e47783fdSXin Li out: output parameter, contains pointer to loaded buffer.
976*e47783fdSXin Li outsize: output parameter, size of the allocated out buffer
977*e47783fdSXin Li filename: the path to the file to load
978*e47783fdSXin Li return value: error code (0 means ok)
979*e47783fdSXin Li */
980*e47783fdSXin Li unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
981*e47783fdSXin Li 
982*e47783fdSXin Li /*
983*e47783fdSXin Li Save a file from buffer to disk. Warning, if it exists, this function overwrites
984*e47783fdSXin Li the file without warning!
985*e47783fdSXin Li buffer: the buffer to write
986*e47783fdSXin Li buffersize: size of the buffer to write
987*e47783fdSXin Li filename: the path to the file to save to
988*e47783fdSXin Li return value: error code (0 means ok)
989*e47783fdSXin Li */
990*e47783fdSXin Li unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
991*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/
992*e47783fdSXin Li 
993*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP
994*e47783fdSXin Li /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
995*e47783fdSXin Li namespace lodepng {
996*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG
997*e47783fdSXin Li class State : public LodePNGState {
998*e47783fdSXin Li   public:
999*e47783fdSXin Li     State();
1000*e47783fdSXin Li     State(const State& other);
1001*e47783fdSXin Li     ~State();
1002*e47783fdSXin Li     State& operator=(const State& other);
1003*e47783fdSXin Li };
1004*e47783fdSXin Li 
1005*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
1006*e47783fdSXin Li /* Same as other lodepng::decode, but using a State for more settings and information. */
1007*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1008*e47783fdSXin Li                 State& state,
1009*e47783fdSXin Li                 const unsigned char* in, size_t insize);
1010*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1011*e47783fdSXin Li                 State& state,
1012*e47783fdSXin Li                 const std::vector<unsigned char>& in);
1013*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/
1014*e47783fdSXin Li 
1015*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
1016*e47783fdSXin Li /* Same as other lodepng::encode, but using a State for more settings and information. */
1017*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out,
1018*e47783fdSXin Li                 const unsigned char* in, unsigned w, unsigned h,
1019*e47783fdSXin Li                 State& state);
1020*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out,
1021*e47783fdSXin Li                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
1022*e47783fdSXin Li                 State& state);
1023*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/
1024*e47783fdSXin Li 
1025*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK
1026*e47783fdSXin Li /*
1027*e47783fdSXin Li Load a file from disk into an std::vector.
1028*e47783fdSXin Li return value: error code (0 means ok)
1029*e47783fdSXin Li */
1030*e47783fdSXin Li unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1031*e47783fdSXin Li 
1032*e47783fdSXin Li /*
1033*e47783fdSXin Li Save the binary data in an std::vector to a file on disk. The file is overwritten
1034*e47783fdSXin Li without warning.
1035*e47783fdSXin Li */
1036*e47783fdSXin Li unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1037*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */
1038*e47783fdSXin Li #endif /* LODEPNG_COMPILE_PNG */
1039*e47783fdSXin Li 
1040*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ZLIB
1041*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER
1042*e47783fdSXin Li /* Zlib-decompress an unsigned char buffer */
1043*e47783fdSXin Li unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1044*e47783fdSXin Li                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1045*e47783fdSXin Li 
1046*e47783fdSXin Li /* Zlib-decompress an std::vector */
1047*e47783fdSXin Li unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1048*e47783fdSXin Li                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1049*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DECODER */
1050*e47783fdSXin Li 
1051*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER
1052*e47783fdSXin Li /* Zlib-compress an unsigned char buffer */
1053*e47783fdSXin Li unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1054*e47783fdSXin Li                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1055*e47783fdSXin Li 
1056*e47783fdSXin Li /* Zlib-compress an std::vector */
1057*e47783fdSXin Li unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1058*e47783fdSXin Li                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1059*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ENCODER */
1060*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ZLIB */
1061*e47783fdSXin Li } /* namespace lodepng */
1062*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/
1063*e47783fdSXin Li 
1064*e47783fdSXin Li /*
1065*e47783fdSXin Li TODO:
1066*e47783fdSXin Li [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1067*e47783fdSXin Li [.] check compatibility with various compilers  - done but needs to be redone for every newer version
1068*e47783fdSXin Li [X] converting color to 16-bit per channel types
1069*e47783fdSXin Li [X] support color profile chunk types (but never let them touch RGB values by default)
1070*e47783fdSXin Li [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1071*e47783fdSXin Li [ ] make sure encoder generates no chunks with size > (2^31)-1
1072*e47783fdSXin Li [ ] partial decoding (stream processing)
1073*e47783fdSXin Li [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1074*e47783fdSXin Li [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1075*e47783fdSXin Li [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1076*e47783fdSXin Li [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1077*e47783fdSXin Li [ ] error messages with line numbers (and version)
1078*e47783fdSXin Li [ ] errors in state instead of as return code?
1079*e47783fdSXin Li [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1080*e47783fdSXin Li [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1081*e47783fdSXin Li [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1082*e47783fdSXin Li [ ] allow user to give data (void*) to custom allocator
1083*e47783fdSXin Li [X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1084*e47783fdSXin Li */
1085*e47783fdSXin Li 
1086*e47783fdSXin Li #endif /*LODEPNG_H inclusion guard*/
1087*e47783fdSXin Li 
1088*e47783fdSXin Li /*
1089*e47783fdSXin Li LodePNG Documentation
1090*e47783fdSXin Li ---------------------
1091*e47783fdSXin Li 
1092*e47783fdSXin Li 0. table of contents
1093*e47783fdSXin Li --------------------
1094*e47783fdSXin Li 
1095*e47783fdSXin Li   1. about
1096*e47783fdSXin Li    1.1. supported features
1097*e47783fdSXin Li    1.2. features not supported
1098*e47783fdSXin Li   2. C and C++ version
1099*e47783fdSXin Li   3. security
1100*e47783fdSXin Li   4. decoding
1101*e47783fdSXin Li   5. encoding
1102*e47783fdSXin Li   6. color conversions
1103*e47783fdSXin Li     6.1. PNG color types
1104*e47783fdSXin Li     6.2. color conversions
1105*e47783fdSXin Li     6.3. padding bits
1106*e47783fdSXin Li     6.4. A note about 16-bits per channel and endianness
1107*e47783fdSXin Li   7. error values
1108*e47783fdSXin Li   8. chunks and PNG editing
1109*e47783fdSXin Li   9. compiler support
1110*e47783fdSXin Li   10. examples
1111*e47783fdSXin Li    10.1. decoder C++ example
1112*e47783fdSXin Li    10.2. decoder C example
1113*e47783fdSXin Li   11. state settings reference
1114*e47783fdSXin Li   12. changes
1115*e47783fdSXin Li   13. contact information
1116*e47783fdSXin Li 
1117*e47783fdSXin Li 
1118*e47783fdSXin Li 1. about
1119*e47783fdSXin Li --------
1120*e47783fdSXin Li 
1121*e47783fdSXin Li PNG is a file format to store raster images losslessly with good compression,
1122*e47783fdSXin Li supporting different color types and alpha channel.
1123*e47783fdSXin Li 
1124*e47783fdSXin Li LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1125*e47783fdSXin Li Specification (Second Edition) - W3C Recommendation 10 November 2003.
1126*e47783fdSXin Li 
1127*e47783fdSXin Li The specifications used are:
1128*e47783fdSXin Li 
1129*e47783fdSXin Li *) Portable Network Graphics (PNG) Specification (Second Edition):
1130*e47783fdSXin Li      http://www.w3.org/TR/2003/REC-PNG-20031110
1131*e47783fdSXin Li *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1132*e47783fdSXin Li      http://www.gzip.org/zlib/rfc-zlib.html
1133*e47783fdSXin Li *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1134*e47783fdSXin Li      http://www.gzip.org/zlib/rfc-deflate.html
1135*e47783fdSXin Li 
1136*e47783fdSXin Li The most recent version of LodePNG can currently be found at
1137*e47783fdSXin Li http://lodev.org/lodepng/
1138*e47783fdSXin Li 
1139*e47783fdSXin Li LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1140*e47783fdSXin Li extra functionality.
1141*e47783fdSXin Li 
1142*e47783fdSXin Li LodePNG exists out of two files:
1143*e47783fdSXin Li -lodepng.h: the header file for both C and C++
1144*e47783fdSXin Li -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1145*e47783fdSXin Li 
1146*e47783fdSXin Li If you want to start using LodePNG right away without reading this doc, get the
1147*e47783fdSXin Li examples from the LodePNG website to see how to use it in code, or check the
1148*e47783fdSXin Li smaller examples in chapter 13 here.
1149*e47783fdSXin Li 
1150*e47783fdSXin Li LodePNG is simple but only supports the basic requirements. To achieve
1151*e47783fdSXin Li simplicity, the following design choices were made: There are no dependencies
1152*e47783fdSXin Li on any external library. There are functions to decode and encode a PNG with
1153*e47783fdSXin Li a single function call, and extended versions of these functions taking a
1154*e47783fdSXin Li LodePNGState struct allowing to specify or get more information. By default
1155*e47783fdSXin Li the colors of the raw image are always RGB or RGBA, no matter what color type
1156*e47783fdSXin Li the PNG file uses. To read and write files, there are simple functions to
1157*e47783fdSXin Li convert the files to/from buffers in memory.
1158*e47783fdSXin Li 
1159*e47783fdSXin Li This all makes LodePNG suitable for loading textures in games, demos and small
1160*e47783fdSXin Li programs, ... It's less suitable for full fledged image editors, loading PNGs
1161*e47783fdSXin Li over network (it requires all the image data to be available before decoding can
1162*e47783fdSXin Li begin), life-critical systems, ...
1163*e47783fdSXin Li 
1164*e47783fdSXin Li 1.1. supported features
1165*e47783fdSXin Li -----------------------
1166*e47783fdSXin Li 
1167*e47783fdSXin Li The following features are supported by the decoder:
1168*e47783fdSXin Li 
1169*e47783fdSXin Li *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1170*e47783fdSXin Li    or the same color type as the PNG
1171*e47783fdSXin Li *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1172*e47783fdSXin Li *) Adam7 interlace and deinterlace for any color type
1173*e47783fdSXin Li *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1174*e47783fdSXin Li *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1175*e47783fdSXin Li *) zlib decompression (inflate)
1176*e47783fdSXin Li *) zlib compression (deflate)
1177*e47783fdSXin Li *) CRC32 and ADLER32 checksums
1178*e47783fdSXin Li *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1179*e47783fdSXin Li    plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1180*e47783fdSXin Li *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1181*e47783fdSXin Li *) the following chunks are supported by both encoder and decoder:
1182*e47783fdSXin Li     IHDR: header information
1183*e47783fdSXin Li     PLTE: color palette
1184*e47783fdSXin Li     IDAT: pixel data
1185*e47783fdSXin Li     IEND: the final chunk
1186*e47783fdSXin Li     tRNS: transparency for palettized images
1187*e47783fdSXin Li     tEXt: textual information
1188*e47783fdSXin Li     zTXt: compressed textual information
1189*e47783fdSXin Li     iTXt: international textual information
1190*e47783fdSXin Li     bKGD: suggested background color
1191*e47783fdSXin Li     pHYs: physical dimensions
1192*e47783fdSXin Li     tIME: modification time
1193*e47783fdSXin Li     cHRM: RGB chromaticities
1194*e47783fdSXin Li     gAMA: RGB gamma correction
1195*e47783fdSXin Li     iCCP: ICC color profile
1196*e47783fdSXin Li     sRGB: rendering intent
1197*e47783fdSXin Li 
1198*e47783fdSXin Li 1.2. features not supported
1199*e47783fdSXin Li ---------------------------
1200*e47783fdSXin Li 
1201*e47783fdSXin Li The following features are _not_ supported:
1202*e47783fdSXin Li 
1203*e47783fdSXin Li *) some features needed to make a conformant PNG-Editor might be still missing.
1204*e47783fdSXin Li *) partial loading/stream processing. All data must be available and is processed in one call.
1205*e47783fdSXin Li *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1206*e47783fdSXin Li     sBIT
1207*e47783fdSXin Li     hIST
1208*e47783fdSXin Li     sPLT
1209*e47783fdSXin Li 
1210*e47783fdSXin Li 
1211*e47783fdSXin Li 2. C and C++ version
1212*e47783fdSXin Li --------------------
1213*e47783fdSXin Li 
1214*e47783fdSXin Li The C version uses buffers allocated with alloc that you need to free()
1215*e47783fdSXin Li yourself. You need to use init and cleanup functions for each struct whenever
1216*e47783fdSXin Li using a struct from the C version to avoid exploits and memory leaks.
1217*e47783fdSXin Li 
1218*e47783fdSXin Li The C++ version has extra functions with std::vectors in the interface and the
1219*e47783fdSXin Li lodepng::State class which is a LodePNGState with constructor and destructor.
1220*e47783fdSXin Li 
1221*e47783fdSXin Li These files work without modification for both C and C++ compilers because all
1222*e47783fdSXin Li the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1223*e47783fdSXin Li ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1224*e47783fdSXin Li 
1225*e47783fdSXin Li To use the C++ version, you need to rename the source file to lodepng.cpp
1226*e47783fdSXin Li (instead of lodepng.c), and compile it with a C++ compiler.
1227*e47783fdSXin Li 
1228*e47783fdSXin Li To use the C version, you need to rename the source file to lodepng.c (instead
1229*e47783fdSXin Li of lodepng.cpp), and compile it with a C compiler.
1230*e47783fdSXin Li 
1231*e47783fdSXin Li 
1232*e47783fdSXin Li 3. Security
1233*e47783fdSXin Li -----------
1234*e47783fdSXin Li 
1235*e47783fdSXin Li Even if carefully designed, it's always possible that LodePNG contains possible
1236*e47783fdSXin Li exploits. If you discover one, please let me know, and it will be fixed.
1237*e47783fdSXin Li 
1238*e47783fdSXin Li When using LodePNG, care has to be taken with the C version of LodePNG, as well
1239*e47783fdSXin Li as the C-style structs when working with C++. The following conventions are used
1240*e47783fdSXin Li for all C-style structs:
1241*e47783fdSXin Li 
1242*e47783fdSXin Li -if a struct has a corresponding init function, always call the init function when making a new one
1243*e47783fdSXin Li -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1244*e47783fdSXin Li -if a struct has a corresponding copy function, use the copy function instead of "=".
1245*e47783fdSXin Li  The destination must also be inited already.
1246*e47783fdSXin Li 
1247*e47783fdSXin Li 
1248*e47783fdSXin Li 4. Decoding
1249*e47783fdSXin Li -----------
1250*e47783fdSXin Li 
1251*e47783fdSXin Li Decoding converts a PNG compressed image to a raw pixel buffer.
1252*e47783fdSXin Li 
1253*e47783fdSXin Li Most documentation on using the decoder is at its declarations in the header
1254*e47783fdSXin Li above. For C, simple decoding can be done with functions such as
1255*e47783fdSXin Li lodepng_decode32, and more advanced decoding can be done with the struct
1256*e47783fdSXin Li LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1257*e47783fdSXin Li various lodepng::decode functions, and lodepng::State can be used for advanced
1258*e47783fdSXin Li features.
1259*e47783fdSXin Li 
1260*e47783fdSXin Li When using the LodePNGState, it uses the following fields for decoding:
1261*e47783fdSXin Li *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1262*e47783fdSXin Li *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1263*e47783fdSXin Li *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1264*e47783fdSXin Li 
1265*e47783fdSXin Li LodePNGInfo info_png
1266*e47783fdSXin Li --------------------
1267*e47783fdSXin Li 
1268*e47783fdSXin Li After decoding, this contains extra information of the PNG image, except the actual
1269*e47783fdSXin Li pixels, width and height because these are already gotten directly from the decoder
1270*e47783fdSXin Li functions.
1271*e47783fdSXin Li 
1272*e47783fdSXin Li It contains for example the original color type of the PNG image, text comments,
1273*e47783fdSXin Li suggested background color, etc... More details about the LodePNGInfo struct are
1274*e47783fdSXin Li at its declaration documentation.
1275*e47783fdSXin Li 
1276*e47783fdSXin Li LodePNGColorMode info_raw
1277*e47783fdSXin Li -------------------------
1278*e47783fdSXin Li 
1279*e47783fdSXin Li When decoding, here you can specify which color type you want
1280*e47783fdSXin Li the resulting raw image to be. If this is different from the colortype of the
1281*e47783fdSXin Li PNG, then the decoder will automatically convert the result. This conversion
1282*e47783fdSXin Li always works, except if you want it to convert a color PNG to grayscale or to
1283*e47783fdSXin Li a palette with missing colors.
1284*e47783fdSXin Li 
1285*e47783fdSXin Li By default, 32-bit color is used for the result.
1286*e47783fdSXin Li 
1287*e47783fdSXin Li LodePNGDecoderSettings decoder
1288*e47783fdSXin Li ------------------------------
1289*e47783fdSXin Li 
1290*e47783fdSXin Li The settings can be used to ignore the errors created by invalid CRC and Adler32
1291*e47783fdSXin Li chunks, and to disable the decoding of tEXt chunks.
1292*e47783fdSXin Li 
1293*e47783fdSXin Li There's also a setting color_convert, true by default. If false, no conversion
1294*e47783fdSXin Li is done, the resulting data will be as it was in the PNG (after decompression)
1295*e47783fdSXin Li and you'll have to puzzle the colors of the pixels together yourself using the
1296*e47783fdSXin Li color type information in the LodePNGInfo.
1297*e47783fdSXin Li 
1298*e47783fdSXin Li 
1299*e47783fdSXin Li 5. Encoding
1300*e47783fdSXin Li -----------
1301*e47783fdSXin Li 
1302*e47783fdSXin Li Encoding converts a raw pixel buffer to a PNG compressed image.
1303*e47783fdSXin Li 
1304*e47783fdSXin Li Most documentation on using the encoder is at its declarations in the header
1305*e47783fdSXin Li above. For C, simple encoding can be done with functions such as
1306*e47783fdSXin Li lodepng_encode32, and more advanced decoding can be done with the struct
1307*e47783fdSXin Li LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1308*e47783fdSXin Li various lodepng::encode functions, and lodepng::State can be used for advanced
1309*e47783fdSXin Li features.
1310*e47783fdSXin Li 
1311*e47783fdSXin Li Like the decoder, the encoder can also give errors. However it gives less errors
1312*e47783fdSXin Li since the encoder input is trusted, the decoder input (a PNG image that could
1313*e47783fdSXin Li be forged by anyone) is not trusted.
1314*e47783fdSXin Li 
1315*e47783fdSXin Li When using the LodePNGState, it uses the following fields for encoding:
1316*e47783fdSXin Li *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1317*e47783fdSXin Li *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1318*e47783fdSXin Li *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1319*e47783fdSXin Li 
1320*e47783fdSXin Li LodePNGInfo info_png
1321*e47783fdSXin Li --------------------
1322*e47783fdSXin Li 
1323*e47783fdSXin Li When encoding, you use this the opposite way as when decoding: for encoding,
1324*e47783fdSXin Li you fill in the values you want the PNG to have before encoding. By default it's
1325*e47783fdSXin Li not needed to specify a color type for the PNG since it's automatically chosen,
1326*e47783fdSXin Li but it's possible to choose it yourself given the right settings.
1327*e47783fdSXin Li 
1328*e47783fdSXin Li The encoder will not always exactly match the LodePNGInfo struct you give,
1329*e47783fdSXin Li it tries as close as possible. Some things are ignored by the encoder. The
1330*e47783fdSXin Li encoder uses, for example, the following settings from it when applicable:
1331*e47783fdSXin Li colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1332*e47783fdSXin Li background color, the interlace method, unknown chunks, ...
1333*e47783fdSXin Li 
1334*e47783fdSXin Li When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1335*e47783fdSXin Li If the palette contains any colors for which the alpha channel is not 255 (so
1336*e47783fdSXin Li there are translucent colors in the palette), it'll add a tRNS chunk.
1337*e47783fdSXin Li 
1338*e47783fdSXin Li LodePNGColorMode info_raw
1339*e47783fdSXin Li -------------------------
1340*e47783fdSXin Li 
1341*e47783fdSXin Li You specify the color type of the raw image that you give to the input here,
1342*e47783fdSXin Li including a possible transparent color key and palette you happen to be using in
1343*e47783fdSXin Li your raw image data.
1344*e47783fdSXin Li 
1345*e47783fdSXin Li By default, 32-bit color is assumed, meaning your input has to be in RGBA
1346*e47783fdSXin Li format with 4 bytes (unsigned chars) per pixel.
1347*e47783fdSXin Li 
1348*e47783fdSXin Li LodePNGEncoderSettings encoder
1349*e47783fdSXin Li ------------------------------
1350*e47783fdSXin Li 
1351*e47783fdSXin Li The following settings are supported (some are in sub-structs):
1352*e47783fdSXin Li *) auto_convert: when this option is enabled, the encoder will
1353*e47783fdSXin Li automatically choose the smallest possible color mode (including color key) that
1354*e47783fdSXin Li can encode the colors of all pixels without information loss.
1355*e47783fdSXin Li *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1356*e47783fdSXin Li    2 = dynamic huffman tree (best compression). Should be 2 for proper
1357*e47783fdSXin Li    compression.
1358*e47783fdSXin Li *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1359*e47783fdSXin Li    true for proper compression.
1360*e47783fdSXin Li *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1361*e47783fdSXin Li    2048 by default, but can be set to 32768 for better, but slow, compression.
1362*e47783fdSXin Li *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1363*e47783fdSXin Li    chunk if force_palette is true. This can used as suggested palette to convert
1364*e47783fdSXin Li    to by viewers that don't support more than 256 colors (if those still exist)
1365*e47783fdSXin Li *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1366*e47783fdSXin Li *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1367*e47783fdSXin Li   zTXt chunks use zlib compression on the text. This gives a smaller result on
1368*e47783fdSXin Li   large texts but a larger result on small texts (such as a single program name).
1369*e47783fdSXin Li   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1370*e47783fdSXin Li 
1371*e47783fdSXin Li 
1372*e47783fdSXin Li 6. color conversions
1373*e47783fdSXin Li --------------------
1374*e47783fdSXin Li 
1375*e47783fdSXin Li An important thing to note about LodePNG, is that the color type of the PNG, and
1376*e47783fdSXin Li the color type of the raw image, are completely independent. By default, when
1377*e47783fdSXin Li you decode a PNG, you get the result as a raw image in the color type you want,
1378*e47783fdSXin Li no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1379*e47783fdSXin Li And if you encode an image, by default LodePNG will automatically choose the PNG
1380*e47783fdSXin Li color type that gives good compression based on the values of colors and amount
1381*e47783fdSXin Li of colors in the image. It can be configured to let you control it instead as
1382*e47783fdSXin Li well, though.
1383*e47783fdSXin Li 
1384*e47783fdSXin Li To be able to do this, LodePNG does conversions from one color mode to another.
1385*e47783fdSXin Li It can convert from almost any color type to any other color type, except the
1386*e47783fdSXin Li following conversions: RGB to grayscale is not supported, and converting to a
1387*e47783fdSXin Li palette when the palette doesn't have a required color is not supported. This is
1388*e47783fdSXin Li not supported on purpose: this is information loss which requires a color
1389*e47783fdSXin Li reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1390*e47783fdSXin Li is easy, but there are multiple ways if you want to give some channels more
1391*e47783fdSXin Li weight).
1392*e47783fdSXin Li 
1393*e47783fdSXin Li By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1394*e47783fdSXin Li color, no matter what color type the PNG has. And by default when encoding,
1395*e47783fdSXin Li LodePNG automatically picks the best color model for the output PNG, and expects
1396*e47783fdSXin Li the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1397*e47783fdSXin Li the color format of the images yourself, you can skip this chapter.
1398*e47783fdSXin Li 
1399*e47783fdSXin Li 6.1. PNG color types
1400*e47783fdSXin Li --------------------
1401*e47783fdSXin Li 
1402*e47783fdSXin Li A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1403*e47783fdSXin Li as well as palettized color modes. After the zlib decompression and unfiltering
1404*e47783fdSXin Li in the PNG image is done, the raw pixel data will have that color type and thus
1405*e47783fdSXin Li a certain amount of bits per pixel. If you want the output raw image after
1406*e47783fdSXin Li decoding to have another color type, a conversion is done by LodePNG.
1407*e47783fdSXin Li 
1408*e47783fdSXin Li The PNG specification gives the following color types:
1409*e47783fdSXin Li 
1410*e47783fdSXin Li 0: grayscale, bit depths 1, 2, 4, 8, 16
1411*e47783fdSXin Li 2: RGB, bit depths 8 and 16
1412*e47783fdSXin Li 3: palette, bit depths 1, 2, 4 and 8
1413*e47783fdSXin Li 4: grayscale with alpha, bit depths 8 and 16
1414*e47783fdSXin Li 6: RGBA, bit depths 8 and 16
1415*e47783fdSXin Li 
1416*e47783fdSXin Li Bit depth is the amount of bits per pixel per color channel. So the total amount
1417*e47783fdSXin Li of bits per pixel is: amount of channels * bitdepth.
1418*e47783fdSXin Li 
1419*e47783fdSXin Li 6.2. color conversions
1420*e47783fdSXin Li ----------------------
1421*e47783fdSXin Li 
1422*e47783fdSXin Li As explained in the sections about the encoder and decoder, you can specify
1423*e47783fdSXin Li color types and bit depths in info_png and info_raw to change the default
1424*e47783fdSXin Li behaviour.
1425*e47783fdSXin Li 
1426*e47783fdSXin Li If, when decoding, you want the raw image to be something else than the default,
1427*e47783fdSXin Li you need to set the color type and bit depth you want in the LodePNGColorMode,
1428*e47783fdSXin Li or the parameters colortype and bitdepth of the simple decoding function.
1429*e47783fdSXin Li 
1430*e47783fdSXin Li If, when encoding, you use another color type than the default in the raw input
1431*e47783fdSXin Li image, you need to specify its color type and bit depth in the LodePNGColorMode
1432*e47783fdSXin Li of the raw image, or use the parameters colortype and bitdepth of the simple
1433*e47783fdSXin Li encoding function.
1434*e47783fdSXin Li 
1435*e47783fdSXin Li If, when encoding, you don't want LodePNG to choose the output PNG color type
1436*e47783fdSXin Li but control it yourself, you need to set auto_convert in the encoder settings
1437*e47783fdSXin Li to false, and specify the color type you want in the LodePNGInfo of the
1438*e47783fdSXin Li encoder (including palette: it can generate a palette if auto_convert is true,
1439*e47783fdSXin Li otherwise not).
1440*e47783fdSXin Li 
1441*e47783fdSXin Li If the input and output color type differ (whether user chosen or auto chosen),
1442*e47783fdSXin Li LodePNG will do a color conversion, which follows the rules below, and may
1443*e47783fdSXin Li sometimes result in an error.
1444*e47783fdSXin Li 
1445*e47783fdSXin Li To avoid some confusion:
1446*e47783fdSXin Li -the decoder converts from PNG to raw image
1447*e47783fdSXin Li -the encoder converts from raw image to PNG
1448*e47783fdSXin Li -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1449*e47783fdSXin Li -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1450*e47783fdSXin Li -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1451*e47783fdSXin Li  is enabled, it is automatically generated instead
1452*e47783fdSXin Li -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1453*e47783fdSXin Li  PNG image, but it can be ignored since the raw image has the color type you requested instead
1454*e47783fdSXin Li -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1455*e47783fdSXin Li  between the color types is done if the color types are supported. If it is not
1456*e47783fdSXin Li  supported, an error is returned. If the types are the same, no conversion is done.
1457*e47783fdSXin Li -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1458*e47783fdSXin Li  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1459*e47783fdSXin Li  the raw image correctly before encoding.
1460*e47783fdSXin Li -both encoder and decoder use the same color converter.
1461*e47783fdSXin Li 
1462*e47783fdSXin Li The function lodepng_convert does the color conversion. It is available in the
1463*e47783fdSXin Li interface but normally isn't needed since the encoder and decoder already call
1464*e47783fdSXin Li it.
1465*e47783fdSXin Li 
1466*e47783fdSXin Li Non supported color conversions:
1467*e47783fdSXin Li -color to grayscale when non-gray pixels are present: no error is thrown, but
1468*e47783fdSXin Li the result will look ugly because only the red channel is taken (it assumes all
1469*e47783fdSXin Li three channels are the same in this case so ignores green and blue). The reason
1470*e47783fdSXin Li no error is given is to allow converting from three-channel grayscale images to
1471*e47783fdSXin Li one-channel even if there are numerical imprecisions.
1472*e47783fdSXin Li -anything to palette when the palette does not have an exact match for a from-color
1473*e47783fdSXin Li in it: in this case an error is thrown
1474*e47783fdSXin Li 
1475*e47783fdSXin Li Supported color conversions:
1476*e47783fdSXin Li -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1477*e47783fdSXin Li -any gray or gray+alpha, to gray or gray+alpha
1478*e47783fdSXin Li -anything to a palette, as long as the palette has the requested colors in it
1479*e47783fdSXin Li -removing alpha channel
1480*e47783fdSXin Li -higher to smaller bitdepth, and vice versa
1481*e47783fdSXin Li 
1482*e47783fdSXin Li If you want no color conversion to be done (e.g. for speed or control):
1483*e47783fdSXin Li -In the encoder, you can make it save a PNG with any color type by giving the
1484*e47783fdSXin Li raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1485*e47783fdSXin Li false.
1486*e47783fdSXin Li -In the decoder, you can make it store the pixel data in the same color type
1487*e47783fdSXin Li as the PNG has, by setting the color_convert setting to false. Settings in
1488*e47783fdSXin Li info_raw are then ignored.
1489*e47783fdSXin Li 
1490*e47783fdSXin Li 6.3. padding bits
1491*e47783fdSXin Li -----------------
1492*e47783fdSXin Li 
1493*e47783fdSXin Li In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1494*e47783fdSXin Li have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1495*e47783fdSXin Li scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1496*e47783fdSXin Li The raw input image you give to the encoder, and the raw output image you get from the decoder
1497*e47783fdSXin Li will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1498*e47783fdSXin Li of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1499*e47783fdSXin Li not the first bit of a new byte.
1500*e47783fdSXin Li 
1501*e47783fdSXin Li 6.4. A note about 16-bits per channel and endianness
1502*e47783fdSXin Li ----------------------------------------------------
1503*e47783fdSXin Li 
1504*e47783fdSXin Li LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1505*e47783fdSXin Li for any other color format. The 16-bit values are stored in big endian (most
1506*e47783fdSXin Li significant byte first) in these arrays. This is the opposite order of the
1507*e47783fdSXin Li little endian used by x86 CPU's.
1508*e47783fdSXin Li 
1509*e47783fdSXin Li LodePNG always uses big endian because the PNG file format does so internally.
1510*e47783fdSXin Li Conversions to other formats than PNG uses internally are not supported by
1511*e47783fdSXin Li LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1512*e47783fdSXin Li colors, the order in which you store R, G, B and A, and so on. Supporting and
1513*e47783fdSXin Li converting to/from all that is outside the scope of LodePNG.
1514*e47783fdSXin Li 
1515*e47783fdSXin Li This may mean that, depending on your use case, you may want to convert the big
1516*e47783fdSXin Li endian output of LodePNG to little endian with a for loop. This is certainly not
1517*e47783fdSXin Li always needed, many applications and libraries support big endian 16-bit colors
1518*e47783fdSXin Li anyway, but it means you cannot simply cast the unsigned char* buffer to an
1519*e47783fdSXin Li unsigned short* buffer on x86 CPUs.
1520*e47783fdSXin Li 
1521*e47783fdSXin Li 
1522*e47783fdSXin Li 7. error values
1523*e47783fdSXin Li ---------------
1524*e47783fdSXin Li 
1525*e47783fdSXin Li All functions in LodePNG that return an error code, return 0 if everything went
1526*e47783fdSXin Li OK, or a non-zero code if there was an error.
1527*e47783fdSXin Li 
1528*e47783fdSXin Li The meaning of the LodePNG error values can be retrieved with the function
1529*e47783fdSXin Li lodepng_error_text: given the numerical error code, it returns a description
1530*e47783fdSXin Li of the error in English as a string.
1531*e47783fdSXin Li 
1532*e47783fdSXin Li Check the implementation of lodepng_error_text to see the meaning of each code.
1533*e47783fdSXin Li 
1534*e47783fdSXin Li It is not recommended to use the numerical values to programmatically make
1535*e47783fdSXin Li different decisions based on error types as the numbers are not guaranteed to
1536*e47783fdSXin Li stay backwards compatible. They are for human consumption only. Programmatically
1537*e47783fdSXin Li only 0 or non-0 matter.
1538*e47783fdSXin Li 
1539*e47783fdSXin Li 
1540*e47783fdSXin Li 8. chunks and PNG editing
1541*e47783fdSXin Li -------------------------
1542*e47783fdSXin Li 
1543*e47783fdSXin Li If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1544*e47783fdSXin Li editor that should follow the rules about handling of unknown chunks, or if your
1545*e47783fdSXin Li program is able to read other types of chunks than the ones handled by LodePNG,
1546*e47783fdSXin Li then that's possible with the chunk functions of LodePNG.
1547*e47783fdSXin Li 
1548*e47783fdSXin Li A PNG chunk has the following layout:
1549*e47783fdSXin Li 
1550*e47783fdSXin Li 4 bytes length
1551*e47783fdSXin Li 4 bytes type name
1552*e47783fdSXin Li length bytes data
1553*e47783fdSXin Li 4 bytes CRC
1554*e47783fdSXin Li 
1555*e47783fdSXin Li 8.1. iterating through chunks
1556*e47783fdSXin Li -----------------------------
1557*e47783fdSXin Li 
1558*e47783fdSXin Li If you have a buffer containing the PNG image data, then the first chunk (the
1559*e47783fdSXin Li IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1560*e47783fdSXin Li signature of the PNG and are not part of a chunk. But if you start at byte 8
1561*e47783fdSXin Li then you have a chunk, and can check the following things of it.
1562*e47783fdSXin Li 
1563*e47783fdSXin Li NOTE: none of these functions check for memory buffer boundaries. To avoid
1564*e47783fdSXin Li exploits, always make sure the buffer contains all the data of the chunks.
1565*e47783fdSXin Li When using lodepng_chunk_next, make sure the returned value is within the
1566*e47783fdSXin Li allocated memory.
1567*e47783fdSXin Li 
1568*e47783fdSXin Li unsigned lodepng_chunk_length(const unsigned char* chunk):
1569*e47783fdSXin Li 
1570*e47783fdSXin Li Get the length of the chunk's data. The total chunk length is this length + 12.
1571*e47783fdSXin Li 
1572*e47783fdSXin Li void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1573*e47783fdSXin Li unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1574*e47783fdSXin Li 
1575*e47783fdSXin Li Get the type of the chunk or compare if it's a certain type
1576*e47783fdSXin Li 
1577*e47783fdSXin Li unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1578*e47783fdSXin Li unsigned char lodepng_chunk_private(const unsigned char* chunk):
1579*e47783fdSXin Li unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1580*e47783fdSXin Li 
1581*e47783fdSXin Li Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1582*e47783fdSXin Li Check if the chunk is private (public chunks are part of the standard, private ones not).
1583*e47783fdSXin Li Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1584*e47783fdSXin Li chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1585*e47783fdSXin Li program doesn't handle that type of unknown chunk.
1586*e47783fdSXin Li 
1587*e47783fdSXin Li unsigned char* lodepng_chunk_data(unsigned char* chunk):
1588*e47783fdSXin Li const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1589*e47783fdSXin Li 
1590*e47783fdSXin Li Get a pointer to the start of the data of the chunk.
1591*e47783fdSXin Li 
1592*e47783fdSXin Li unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1593*e47783fdSXin Li void lodepng_chunk_generate_crc(unsigned char* chunk):
1594*e47783fdSXin Li 
1595*e47783fdSXin Li Check if the crc is correct or generate a correct one.
1596*e47783fdSXin Li 
1597*e47783fdSXin Li unsigned char* lodepng_chunk_next(unsigned char* chunk):
1598*e47783fdSXin Li const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1599*e47783fdSXin Li 
1600*e47783fdSXin Li Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1601*e47783fdSXin Li functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1602*e47783fdSXin Li data available in the buffer to be able to go to the next chunk.
1603*e47783fdSXin Li 
1604*e47783fdSXin Li unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1605*e47783fdSXin Li unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1606*e47783fdSXin Li                               const char* type, const unsigned char* data):
1607*e47783fdSXin Li 
1608*e47783fdSXin Li These functions are used to create new chunks that are appended to the data in *out that has
1609*e47783fdSXin Li length *outsize. The append function appends an existing chunk to the new data. The create
1610*e47783fdSXin Li function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1611*e47783fdSXin Li name of the chunk.
1612*e47783fdSXin Li 
1613*e47783fdSXin Li 8.2. chunks in info_png
1614*e47783fdSXin Li -----------------------
1615*e47783fdSXin Li 
1616*e47783fdSXin Li The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1617*e47783fdSXin Li buffers (each with size) to contain 3 types of unknown chunks:
1618*e47783fdSXin Li the ones that come before the PLTE chunk, the ones that come between the PLTE
1619*e47783fdSXin Li and the IDAT chunks, and the ones that come after the IDAT chunks.
1620*e47783fdSXin Li It's necessary to make the distinction between these 3 cases because the PNG
1621*e47783fdSXin Li standard forces to keep the ordering of unknown chunks compared to the critical
1622*e47783fdSXin Li chunks, but does not force any other ordering rules.
1623*e47783fdSXin Li 
1624*e47783fdSXin Li info_png.unknown_chunks_data[0] is the chunks before PLTE
1625*e47783fdSXin Li info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1626*e47783fdSXin Li info_png.unknown_chunks_data[2] is the chunks after IDAT
1627*e47783fdSXin Li 
1628*e47783fdSXin Li The chunks in these 3 buffers can be iterated through and read by using the same
1629*e47783fdSXin Li way described in the previous subchapter.
1630*e47783fdSXin Li 
1631*e47783fdSXin Li When using the decoder to decode a PNG, you can make it store all unknown chunks
1632*e47783fdSXin Li if you set the option settings.remember_unknown_chunks to 1. By default, this
1633*e47783fdSXin Li option is off (0).
1634*e47783fdSXin Li 
1635*e47783fdSXin Li The encoder will always encode unknown chunks that are stored in the info_png.
1636*e47783fdSXin Li If you need it to add a particular chunk that isn't known by LodePNG, you can
1637*e47783fdSXin Li use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1638*e47783fdSXin Li info_png.unknown_chunks_data[x].
1639*e47783fdSXin Li 
1640*e47783fdSXin Li Chunks that are known by LodePNG should not be added in that way. E.g. to make
1641*e47783fdSXin Li LodePNG add a bKGD chunk, set background_defined to true and add the correct
1642*e47783fdSXin Li parameters there instead.
1643*e47783fdSXin Li 
1644*e47783fdSXin Li 
1645*e47783fdSXin Li 9. compiler support
1646*e47783fdSXin Li -------------------
1647*e47783fdSXin Li 
1648*e47783fdSXin Li No libraries other than the current standard C library are needed to compile
1649*e47783fdSXin Li LodePNG. For the C++ version, only the standard C++ library is needed on top.
1650*e47783fdSXin Li Add the files lodepng.c(pp) and lodepng.h to your project, include
1651*e47783fdSXin Li lodepng.h where needed, and your program can read/write PNG files.
1652*e47783fdSXin Li 
1653*e47783fdSXin Li It is compatible with C90 and up, and C++03 and up.
1654*e47783fdSXin Li 
1655*e47783fdSXin Li If performance is important, use optimization when compiling! For both the
1656*e47783fdSXin Li encoder and decoder, this makes a large difference.
1657*e47783fdSXin Li 
1658*e47783fdSXin Li Make sure that LodePNG is compiled with the same compiler of the same version
1659*e47783fdSXin Li and with the same settings as the rest of the program, or the interfaces with
1660*e47783fdSXin Li std::vectors and std::strings in C++ can be incompatible.
1661*e47783fdSXin Li 
1662*e47783fdSXin Li CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1663*e47783fdSXin Li 
1664*e47783fdSXin Li *) gcc and g++
1665*e47783fdSXin Li 
1666*e47783fdSXin Li LodePNG is developed in gcc so this compiler is natively supported. It gives no
1667*e47783fdSXin Li warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1668*e47783fdSXin Li version 4.7.1 on Linux, 32-bit and 64-bit.
1669*e47783fdSXin Li 
1670*e47783fdSXin Li *) Clang
1671*e47783fdSXin Li 
1672*e47783fdSXin Li Fully supported and warning-free.
1673*e47783fdSXin Li 
1674*e47783fdSXin Li *) Mingw
1675*e47783fdSXin Li 
1676*e47783fdSXin Li The Mingw compiler (a port of gcc for Windows) should be fully supported by
1677*e47783fdSXin Li LodePNG.
1678*e47783fdSXin Li 
1679*e47783fdSXin Li *) Visual Studio and Visual C++ Express Edition
1680*e47783fdSXin Li 
1681*e47783fdSXin Li LodePNG should be warning-free with warning level W4. Two warnings were disabled
1682*e47783fdSXin Li with pragmas though: warning 4244 about implicit conversions, and warning 4996
1683*e47783fdSXin Li where it wants to use a non-standard function fopen_s instead of the standard C
1684*e47783fdSXin Li fopen.
1685*e47783fdSXin Li 
1686*e47783fdSXin Li Visual Studio may want "stdafx.h" files to be included in each source file and
1687*e47783fdSXin Li give an error "unexpected end of file while looking for precompiled header".
1688*e47783fdSXin Li This is not standard C++ and will not be added to the stock LodePNG. You can
1689*e47783fdSXin Li disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1690*e47783fdSXin Li Precompiled Headers, and set it to Not Using Precompiled Headers there.
1691*e47783fdSXin Li 
1692*e47783fdSXin Li NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1693*e47783fdSXin Li VS6, are not guaranteed to work.
1694*e47783fdSXin Li 
1695*e47783fdSXin Li *) Compilers on Macintosh
1696*e47783fdSXin Li 
1697*e47783fdSXin Li LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1698*e47783fdSXin Li C and C++.
1699*e47783fdSXin Li 
1700*e47783fdSXin Li *) Other Compilers
1701*e47783fdSXin Li 
1702*e47783fdSXin Li If you encounter problems on any compilers, feel free to let me know and I may
1703*e47783fdSXin Li try to fix it if the compiler is modern and standards compliant.
1704*e47783fdSXin Li 
1705*e47783fdSXin Li 
1706*e47783fdSXin Li 10. examples
1707*e47783fdSXin Li ------------
1708*e47783fdSXin Li 
1709*e47783fdSXin Li This decoder example shows the most basic usage of LodePNG. More complex
1710*e47783fdSXin Li examples can be found on the LodePNG website.
1711*e47783fdSXin Li 
1712*e47783fdSXin Li 10.1. decoder C++ example
1713*e47783fdSXin Li -------------------------
1714*e47783fdSXin Li 
1715*e47783fdSXin Li #include "lodepng.h"
1716*e47783fdSXin Li #include <iostream>
1717*e47783fdSXin Li 
1718*e47783fdSXin Li int main(int argc, char *argv[]) {
1719*e47783fdSXin Li   const char* filename = argc > 1 ? argv[1] : "test.png";
1720*e47783fdSXin Li 
1721*e47783fdSXin Li   //load and decode
1722*e47783fdSXin Li   std::vector<unsigned char> image;
1723*e47783fdSXin Li   unsigned width, height;
1724*e47783fdSXin Li   unsigned error = lodepng::decode(image, width, height, filename);
1725*e47783fdSXin Li 
1726*e47783fdSXin Li   //if there's an error, display it
1727*e47783fdSXin Li   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1728*e47783fdSXin Li 
1729*e47783fdSXin Li   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1730*e47783fdSXin Li }
1731*e47783fdSXin Li 
1732*e47783fdSXin Li 10.2. decoder C example
1733*e47783fdSXin Li -----------------------
1734*e47783fdSXin Li 
1735*e47783fdSXin Li #include "lodepng.h"
1736*e47783fdSXin Li 
1737*e47783fdSXin Li int main(int argc, char *argv[]) {
1738*e47783fdSXin Li   unsigned error;
1739*e47783fdSXin Li   unsigned char* image;
1740*e47783fdSXin Li   size_t width, height;
1741*e47783fdSXin Li   const char* filename = argc > 1 ? argv[1] : "test.png";
1742*e47783fdSXin Li 
1743*e47783fdSXin Li   error = lodepng_decode32_file(&image, &width, &height, filename);
1744*e47783fdSXin Li 
1745*e47783fdSXin Li   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1746*e47783fdSXin Li 
1747*e47783fdSXin Li   / * use image here * /
1748*e47783fdSXin Li 
1749*e47783fdSXin Li   free(image);
1750*e47783fdSXin Li   return 0;
1751*e47783fdSXin Li }
1752*e47783fdSXin Li 
1753*e47783fdSXin Li 11. state settings reference
1754*e47783fdSXin Li ----------------------------
1755*e47783fdSXin Li 
1756*e47783fdSXin Li A quick reference of some settings to set on the LodePNGState
1757*e47783fdSXin Li 
1758*e47783fdSXin Li For decoding:
1759*e47783fdSXin Li 
1760*e47783fdSXin Li state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1761*e47783fdSXin Li state.decoder.zlibsettings.custom_...: use custom inflate function
1762*e47783fdSXin Li state.decoder.ignore_crc: ignore CRC checksums
1763*e47783fdSXin Li state.decoder.ignore_critical: ignore unknown critical chunks
1764*e47783fdSXin Li state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1765*e47783fdSXin Li state.decoder.color_convert: convert internal PNG color to chosen one
1766*e47783fdSXin Li state.decoder.read_text_chunks: whether to read in text metadata chunks
1767*e47783fdSXin Li state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1768*e47783fdSXin Li state.info_raw.colortype: desired color type for decoded image
1769*e47783fdSXin Li state.info_raw.bitdepth: desired bit depth for decoded image
1770*e47783fdSXin Li state.info_raw....: more color settings, see struct LodePNGColorMode
1771*e47783fdSXin Li state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1772*e47783fdSXin Li 
1773*e47783fdSXin Li For encoding:
1774*e47783fdSXin Li 
1775*e47783fdSXin Li state.encoder.zlibsettings.btype: disable compression by setting it to 0
1776*e47783fdSXin Li state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1777*e47783fdSXin Li state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1778*e47783fdSXin Li state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1779*e47783fdSXin Li state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1780*e47783fdSXin Li state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1781*e47783fdSXin Li state.encoder.zlibsettings.custom_...: use custom deflate function
1782*e47783fdSXin Li state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1783*e47783fdSXin Li state.encoder.filter_palette_zero: PNG filter strategy for palette
1784*e47783fdSXin Li state.encoder.filter_strategy: PNG filter strategy to encode with
1785*e47783fdSXin Li state.encoder.force_palette: add palette even if not encoding to one
1786*e47783fdSXin Li state.encoder.add_id: add LodePNG identifier and version as a text chunk
1787*e47783fdSXin Li state.encoder.text_compression: use compressed text chunks for metadata
1788*e47783fdSXin Li state.info_raw.colortype: color type of raw input image you provide
1789*e47783fdSXin Li state.info_raw.bitdepth: bit depth of raw input image you provide
1790*e47783fdSXin Li state.info_raw: more color settings, see struct LodePNGColorMode
1791*e47783fdSXin Li state.info_png.color.colortype: desired color type if auto_convert is false
1792*e47783fdSXin Li state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1793*e47783fdSXin Li state.info_png.color....: more color settings, see struct LodePNGColorMode
1794*e47783fdSXin Li state.info_png....: more PNG related settings, see struct LodePNGInfo
1795*e47783fdSXin Li 
1796*e47783fdSXin Li 
1797*e47783fdSXin Li 12. changes
1798*e47783fdSXin Li -----------
1799*e47783fdSXin Li 
1800*e47783fdSXin Li The version number of LodePNG is the date of the change given in the format
1801*e47783fdSXin Li yyyymmdd.
1802*e47783fdSXin Li 
1803*e47783fdSXin Li Some changes aren't backwards compatible. Those are indicated with a (!)
1804*e47783fdSXin Li symbol.
1805*e47783fdSXin Li 
1806*e47783fdSXin Li Not all changes are listed here, the commit history in github lists more:
1807*e47783fdSXin Li https://github.com/lvandeve/lodepng
1808*e47783fdSXin Li 
1809*e47783fdSXin Li *) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1810*e47783fdSXin Li *) 06 mar 2020: simplified some of the dynamic memory allocations.
1811*e47783fdSXin Li *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1812*e47783fdSXin Li    overflow checks.
1813*e47783fdSXin Li *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1814*e47783fdSXin Li *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1815*e47783fdSXin Li    if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1816*e47783fdSXin Li    LodePNGColorStats.
1817*e47783fdSXin Li *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1818*e47783fdSXin Li *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1819*e47783fdSXin Li *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1820*e47783fdSXin Li    palette index in case of palette.
1821*e47783fdSXin Li *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1822*e47783fdSXin Li    change is backwards compatible unless you relied on unknown_chunks for those.
1823*e47783fdSXin Li *) 11 jun 2018: less restrictive check for pixel size integer overflow
1824*e47783fdSXin Li *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1825*e47783fdSXin Li *) 17 sep 2017: fix memory leak for some encoder input error cases
1826*e47783fdSXin Li *) 27 nov 2016: grey+alpha auto color model detection bugfix
1827*e47783fdSXin Li *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1828*e47783fdSXin Li *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1829*e47783fdSXin Li    the limits of pure C90).
1830*e47783fdSXin Li *) 08 dec 2015: Made load_file function return error if file can't be opened.
1831*e47783fdSXin Li *) 24 okt 2015: Bugfix with decoding to palette output.
1832*e47783fdSXin Li *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1833*e47783fdSXin Li *) 24 aug 2014: Moved to github
1834*e47783fdSXin Li *) 23 aug 2014: Reduced needless memory usage of decoder.
1835*e47783fdSXin Li *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1836*e47783fdSXin Li     simplicity. Made ColorProfile public.
1837*e47783fdSXin Li *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1838*e47783fdSXin Li *) 22 dec 2013: Power of two windowsize required for optimization.
1839*e47783fdSXin Li *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1840*e47783fdSXin Li *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1841*e47783fdSXin Li *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1842*e47783fdSXin Li     prefix for the custom allocators and made it possible with a new #define to
1843*e47783fdSXin Li     use custom ones in your project without needing to change lodepng's code.
1844*e47783fdSXin Li *) 28 jan 2013: Bugfix with color key.
1845*e47783fdSXin Li *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1846*e47783fdSXin Li *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1847*e47783fdSXin Li     (no palette). Better deflate tree encoding. New compression tweak settings.
1848*e47783fdSXin Li     Faster color conversions while decoding. Some internal cleanups.
1849*e47783fdSXin Li *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1850*e47783fdSXin Li *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1851*e47783fdSXin Li     and made it work with function pointers instead.
1852*e47783fdSXin Li *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1853*e47783fdSXin Li     and free functions and toggle #defines from compiler flags. Small fixes.
1854*e47783fdSXin Li *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1855*e47783fdSXin Li *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1856*e47783fdSXin Li     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1857*e47783fdSXin Li     but it is cleaner now imho and functionality remains the same. Also fixed
1858*e47783fdSXin Li     several bugs and shrunk the implementation code. Made new samples.
1859*e47783fdSXin Li *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
1860*e47783fdSXin Li     PNG color model and bit depth, based on the amount and type of colors of the
1861*e47783fdSXin Li     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1862*e47783fdSXin Li *) 9 okt 2011: simpler hash chain implementation for the encoder.
1863*e47783fdSXin Li *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1864*e47783fdSXin Li *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1865*e47783fdSXin Li     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1866*e47783fdSXin Li     better ones (it's quite significant). A setting to do an experimental, slow,
1867*e47783fdSXin Li     brute force search for PNG filter types is added.
1868*e47783fdSXin Li *) 17 aug 2011: (!) changed some C zlib related function names.
1869*e47783fdSXin Li *) 16 aug 2011: made the code less wide (max 120 characters per line).
1870*e47783fdSXin Li *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1871*e47783fdSXin Li *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1872*e47783fdSXin Li *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1873*e47783fdSXin Li     to optimize long sequences of zeros.
1874*e47783fdSXin Li *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1875*e47783fdSXin Li     LodePNG_InfoColor_canHaveAlpha functions for convenience.
1876*e47783fdSXin Li *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1877*e47783fdSXin Li *) 30 okt 2010: made decoding slightly faster
1878*e47783fdSXin Li *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1879*e47783fdSXin Li      Reorganized the documentation and the declaration order in the header.
1880*e47783fdSXin Li *) 08 aug 2010: only changed some comments and external samples.
1881*e47783fdSXin Li *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1882*e47783fdSXin Li *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1883*e47783fdSXin Li *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1884*e47783fdSXin Li     read by ignoring the problem but windows apps couldn't.
1885*e47783fdSXin Li *) 06 jun 2008: added more error checks for out of memory cases.
1886*e47783fdSXin Li *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1887*e47783fdSXin Li *) 06 mar 2008: crash with encoding of strings fixed
1888*e47783fdSXin Li *) 02 feb 2008: support for international text chunks added (iTXt)
1889*e47783fdSXin Li *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1890*e47783fdSXin Li *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1891*e47783fdSXin Li *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1892*e47783fdSXin Li *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1893*e47783fdSXin Li     Also various fixes, such as in the deflate and the padding bits code.
1894*e47783fdSXin Li *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1895*e47783fdSXin Li     filtering code of encoder.
1896*e47783fdSXin Li *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1897*e47783fdSXin Li     C++ wrapper around this provides an interface almost identical to before.
1898*e47783fdSXin Li     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1899*e47783fdSXin Li     are together in these files but it works both for C and C++ compilers.
1900*e47783fdSXin Li *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1901*e47783fdSXin Li *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1902*e47783fdSXin Li *) 09 aug 2007: some VS2005 warnings removed again
1903*e47783fdSXin Li *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1904*e47783fdSXin Li *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1905*e47783fdSXin Li *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1906*e47783fdSXin Li     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1907*e47783fdSXin Li *) 02 jun 2007: made the encoder add a tag with version by default
1908*e47783fdSXin Li *) 27 may 2007: zlib and png code separated (but still in the same file),
1909*e47783fdSXin Li     simple encoder/decoder functions added for more simple usage cases
1910*e47783fdSXin Li *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1911*e47783fdSXin Li     moved some examples from here to lodepng_examples.cpp
1912*e47783fdSXin Li *) 12 may 2007: palette decoding bug fixed
1913*e47783fdSXin Li *) 24 apr 2007: changed the license from BSD to the zlib license
1914*e47783fdSXin Li *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1915*e47783fdSXin Li *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1916*e47783fdSXin Li     palettized PNG images. Plus little interface change with palette and texts.
1917*e47783fdSXin Li *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1918*e47783fdSXin Li     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1919*e47783fdSXin Li *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1920*e47783fdSXin Li     and supported by the encoder, resulting in smaller PNGs at the output.
1921*e47783fdSXin Li *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1922*e47783fdSXin Li *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1923*e47783fdSXin Li     greyscale type to 8-bit greyscale with or without alpha.
1924*e47783fdSXin Li *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1925*e47783fdSXin Li     to convert to and is more uniform. See the manual for how it works now.
1926*e47783fdSXin Li *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1927*e47783fdSXin Li     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1928*e47783fdSXin Li     at last made the decoder give errors for incorrect Adler32 or Crc.
1929*e47783fdSXin Li *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1930*e47783fdSXin Li *) 29 dec 2006: Added support for encoding images without alpha channel, and
1931*e47783fdSXin Li     cleaned out code as well as making certain parts faster.
1932*e47783fdSXin Li *) 28 dec 2006: Added "Settings" to the encoder.
1933*e47783fdSXin Li *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1934*e47783fdSXin Li     Removed some code duplication in the decoder. Fixed little bug in an example.
1935*e47783fdSXin Li *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1936*e47783fdSXin Li     Fixed a bug of the decoder with 16-bit per color.
1937*e47783fdSXin Li *) 15 okt 2006: Changed documentation structure
1938*e47783fdSXin Li *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1939*e47783fdSXin Li     given image buffer, however for now it's not compressed.
1940*e47783fdSXin Li *) 08 sep 2006: (!) Changed to interface with a Decoder class
1941*e47783fdSXin Li *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1942*e47783fdSXin Li     way. Renamed decodePNG to decodePNGGeneric.
1943*e47783fdSXin Li *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1944*e47783fdSXin Li     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1945*e47783fdSXin Li *) 28 jul 2006: Cleaned the code and added new error checks.
1946*e47783fdSXin Li     Corrected terminology "deflate" into "inflate".
1947*e47783fdSXin Li *) 23 jun 2006: Added SDL example in the documentation in the header, this
1948*e47783fdSXin Li     example allows easy debugging by displaying the PNG and its transparency.
1949*e47783fdSXin Li *) 22 jun 2006: (!) Changed way to obtain error value. Added
1950*e47783fdSXin Li     loadFile function for convenience. Made decodePNG32 faster.
1951*e47783fdSXin Li *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1952*e47783fdSXin Li     Changed position of palette in info vector. Fixed an important bug that
1953*e47783fdSXin Li     happened on PNGs with an uncompressed block.
1954*e47783fdSXin Li *) 16 jun 2006: Internally changed unsigned into unsigned where
1955*e47783fdSXin Li     needed, and performed some optimizations.
1956*e47783fdSXin Li *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1957*e47783fdSXin Li     in LodePNG namespace. Changed the order of the parameters. Rewrote the
1958*e47783fdSXin Li     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1959*e47783fdSXin Li *) 22 apr 2006: Optimized and improved some code
1960*e47783fdSXin Li *) 07 sep 2005: (!) Changed to std::vector interface
1961*e47783fdSXin Li *) 12 aug 2005: Initial release (C++, decoder only)
1962*e47783fdSXin Li 
1963*e47783fdSXin Li 
1964*e47783fdSXin Li 13. contact information
1965*e47783fdSXin Li -----------------------
1966*e47783fdSXin Li 
1967*e47783fdSXin Li Feel free to contact me with suggestions, problems, comments, ... concerning
1968*e47783fdSXin Li LodePNG. If you encounter a PNG image that doesn't work properly with this
1969*e47783fdSXin Li decoder, feel free to send it and I'll use it to find and fix the problem.
1970*e47783fdSXin Li 
1971*e47783fdSXin Li My email address is (puzzle the account and domain together with an @ symbol):
1972*e47783fdSXin Li Domain: gmail dot com.
1973*e47783fdSXin Li Account: lode dot vandevenne.
1974*e47783fdSXin Li 
1975*e47783fdSXin Li 
1976*e47783fdSXin Li Copyright (c) 2005-2020 Lode Vandevenne
1977*e47783fdSXin Li */
1978