1*e47783fdSXin Li /* 2*e47783fdSXin Li LodePNG version 20201017 3*e47783fdSXin Li 4*e47783fdSXin Li Copyright (c) 2005-2020 Lode Vandevenne 5*e47783fdSXin Li 6*e47783fdSXin Li This software is provided 'as-is', without any express or implied 7*e47783fdSXin Li warranty. In no event will the authors be held liable for any damages 8*e47783fdSXin Li arising from the use of this software. 9*e47783fdSXin Li 10*e47783fdSXin Li Permission is granted to anyone to use this software for any purpose, 11*e47783fdSXin Li including commercial applications, and to alter it and redistribute it 12*e47783fdSXin Li freely, subject to the following restrictions: 13*e47783fdSXin Li 14*e47783fdSXin Li 1. The origin of this software must not be misrepresented; you must not 15*e47783fdSXin Li claim that you wrote the original software. If you use this software 16*e47783fdSXin Li in a product, an acknowledgment in the product documentation would be 17*e47783fdSXin Li appreciated but is not required. 18*e47783fdSXin Li 19*e47783fdSXin Li 2. Altered source versions must be plainly marked as such, and must not be 20*e47783fdSXin Li misrepresented as being the original software. 21*e47783fdSXin Li 22*e47783fdSXin Li 3. This notice may not be removed or altered from any source 23*e47783fdSXin Li distribution. 24*e47783fdSXin Li */ 25*e47783fdSXin Li 26*e47783fdSXin Li #ifndef LODEPNG_H 27*e47783fdSXin Li #define LODEPNG_H 28*e47783fdSXin Li 29*e47783fdSXin Li #include <string.h> /*for size_t*/ 30*e47783fdSXin Li 31*e47783fdSXin Li extern const char* LODEPNG_VERSION_STRING; 32*e47783fdSXin Li 33*e47783fdSXin Li /* 34*e47783fdSXin Li The following #defines are used to create code sections. They can be disabled 35*e47783fdSXin Li to disable code sections, which can give faster compile time and smaller binary. 36*e47783fdSXin Li The "NO_COMPILE" defines are designed to be used to pass as defines to the 37*e47783fdSXin Li compiler command to disable them without modifying this header, e.g. 38*e47783fdSXin Li -DLODEPNG_NO_COMPILE_ZLIB for gcc. 39*e47783fdSXin Li In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to 40*e47783fdSXin Li allow implementing a custom lodepng_crc32. 41*e47783fdSXin Li */ 42*e47783fdSXin Li /*deflate & zlib. If disabled, you must specify alternative zlib functions in 43*e47783fdSXin Li the custom_zlib field of the compress and decompress settings*/ 44*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ZLIB 45*e47783fdSXin Li #define LODEPNG_COMPILE_ZLIB 46*e47783fdSXin Li #endif 47*e47783fdSXin Li 48*e47783fdSXin Li /*png encoder and png decoder*/ 49*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_PNG 50*e47783fdSXin Li #define LODEPNG_COMPILE_PNG 51*e47783fdSXin Li #endif 52*e47783fdSXin Li 53*e47783fdSXin Li /*deflate&zlib decoder and png decoder*/ 54*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_DECODER 55*e47783fdSXin Li #define LODEPNG_COMPILE_DECODER 56*e47783fdSXin Li #endif 57*e47783fdSXin Li 58*e47783fdSXin Li /*deflate&zlib encoder and png encoder*/ 59*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ENCODER 60*e47783fdSXin Li #define LODEPNG_COMPILE_ENCODER 61*e47783fdSXin Li #endif 62*e47783fdSXin Li 63*e47783fdSXin Li /*the optional built in harddisk file loading and saving functions*/ 64*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_DISK 65*e47783fdSXin Li #define LODEPNG_COMPILE_DISK 66*e47783fdSXin Li #endif 67*e47783fdSXin Li 68*e47783fdSXin Li /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ 69*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS 70*e47783fdSXin Li #define LODEPNG_COMPILE_ANCILLARY_CHUNKS 71*e47783fdSXin Li #endif 72*e47783fdSXin Li 73*e47783fdSXin Li /*ability to convert error numerical codes to English text string*/ 74*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT 75*e47783fdSXin Li #define LODEPNG_COMPILE_ERROR_TEXT 76*e47783fdSXin Li #endif 77*e47783fdSXin Li 78*e47783fdSXin Li /*Compile the default allocators (C's free, malloc and realloc). If you disable this, 79*e47783fdSXin Li you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your 80*e47783fdSXin Li source files with custom allocators.*/ 81*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_ALLOCATORS 82*e47783fdSXin Li #define LODEPNG_COMPILE_ALLOCATORS 83*e47783fdSXin Li #endif 84*e47783fdSXin Li 85*e47783fdSXin Li /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ 86*e47783fdSXin Li #ifdef __cplusplus 87*e47783fdSXin Li #ifndef LODEPNG_NO_COMPILE_CPP 88*e47783fdSXin Li #define LODEPNG_COMPILE_CPP 89*e47783fdSXin Li #endif 90*e47783fdSXin Li #endif 91*e47783fdSXin Li 92*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP 93*e47783fdSXin Li #include <vector> 94*e47783fdSXin Li #include <string> 95*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/ 96*e47783fdSXin Li 97*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG 98*e47783fdSXin Li /*The PNG color types (also used for raw image).*/ 99*e47783fdSXin Li typedef enum LodePNGColorType { 100*e47783fdSXin Li LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ 101*e47783fdSXin Li LCT_RGB = 2, /*RGB: 8,16 bit*/ 102*e47783fdSXin Li LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ 103*e47783fdSXin Li LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ 104*e47783fdSXin Li LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ 105*e47783fdSXin Li /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid 106*e47783fdSXin Li byte value from 0 to 255 that could be present in an invalid PNG file header. Do 107*e47783fdSXin Li not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use 108*e47783fdSXin Li the valid color type names above, or numeric values like 1 or 7 when checking for 109*e47783fdSXin Li particular disallowed color type byte values, or cast to integer to print it.*/ 110*e47783fdSXin Li LCT_MAX_OCTET_VALUE = 255 111*e47783fdSXin Li } LodePNGColorType; 112*e47783fdSXin Li 113*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 114*e47783fdSXin Li /* 115*e47783fdSXin Li Converts PNG data in memory to raw pixel data. 116*e47783fdSXin Li out: Output parameter. Pointer to buffer that will contain the raw pixel data. 117*e47783fdSXin Li After decoding, its size is w * h * (bytes per pixel) bytes larger than 118*e47783fdSXin Li initially. Bytes per pixel depends on colortype and bitdepth. 119*e47783fdSXin Li Must be freed after usage with free(*out). 120*e47783fdSXin Li Note: for 16-bit per channel colors, uses big endian format like PNG does. 121*e47783fdSXin Li w: Output parameter. Pointer to width of pixel data. 122*e47783fdSXin Li h: Output parameter. Pointer to height of pixel data. 123*e47783fdSXin Li in: Memory buffer with the PNG file. 124*e47783fdSXin Li insize: size of the in buffer. 125*e47783fdSXin Li colortype: the desired color type for the raw output image. See explanation on PNG color types. 126*e47783fdSXin Li bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. 127*e47783fdSXin Li Return value: LodePNG error code (0 means no error). 128*e47783fdSXin Li */ 129*e47783fdSXin Li unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, 130*e47783fdSXin Li const unsigned char* in, size_t insize, 131*e47783fdSXin Li LodePNGColorType colortype, unsigned bitdepth); 132*e47783fdSXin Li 133*e47783fdSXin Li /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ 134*e47783fdSXin Li unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, 135*e47783fdSXin Li const unsigned char* in, size_t insize); 136*e47783fdSXin Li 137*e47783fdSXin Li /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ 138*e47783fdSXin Li unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, 139*e47783fdSXin Li const unsigned char* in, size_t insize); 140*e47783fdSXin Li 141*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 142*e47783fdSXin Li /* 143*e47783fdSXin Li Load PNG from disk, from file with given name. 144*e47783fdSXin Li Same as the other decode functions, but instead takes a filename as input. 145*e47783fdSXin Li */ 146*e47783fdSXin Li unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, 147*e47783fdSXin Li const char* filename, 148*e47783fdSXin Li LodePNGColorType colortype, unsigned bitdepth); 149*e47783fdSXin Li 150*e47783fdSXin Li /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ 151*e47783fdSXin Li unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, 152*e47783fdSXin Li const char* filename); 153*e47783fdSXin Li 154*e47783fdSXin Li /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ 155*e47783fdSXin Li unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, 156*e47783fdSXin Li const char* filename); 157*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/ 158*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 159*e47783fdSXin Li 160*e47783fdSXin Li 161*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 162*e47783fdSXin Li /* 163*e47783fdSXin Li Converts raw pixel data into a PNG image in memory. The colortype and bitdepth 164*e47783fdSXin Li of the output PNG image cannot be chosen, they are automatically determined 165*e47783fdSXin Li by the colortype, bitdepth and content of the input pixel data. 166*e47783fdSXin Li Note: for 16-bit per channel colors, needs big endian format like PNG does. 167*e47783fdSXin Li out: Output parameter. Pointer to buffer that will contain the PNG image data. 168*e47783fdSXin Li Must be freed after usage with free(*out). 169*e47783fdSXin Li outsize: Output parameter. Pointer to the size in bytes of the out buffer. 170*e47783fdSXin Li image: The raw pixel data to encode. The size of this buffer should be 171*e47783fdSXin Li w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. 172*e47783fdSXin Li w: width of the raw pixel data in pixels. 173*e47783fdSXin Li h: height of the raw pixel data in pixels. 174*e47783fdSXin Li colortype: the color type of the raw input image. See explanation on PNG color types. 175*e47783fdSXin Li bitdepth: the bit depth of the raw input image. See explanation on PNG color types. 176*e47783fdSXin Li Return value: LodePNG error code (0 means no error). 177*e47783fdSXin Li */ 178*e47783fdSXin Li unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, 179*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h, 180*e47783fdSXin Li LodePNGColorType colortype, unsigned bitdepth); 181*e47783fdSXin Li 182*e47783fdSXin Li /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ 183*e47783fdSXin Li unsigned lodepng_encode32(unsigned char** out, size_t* outsize, 184*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h); 185*e47783fdSXin Li 186*e47783fdSXin Li /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ 187*e47783fdSXin Li unsigned lodepng_encode24(unsigned char** out, size_t* outsize, 188*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h); 189*e47783fdSXin Li 190*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 191*e47783fdSXin Li /* 192*e47783fdSXin Li Converts raw pixel data into a PNG file on disk. 193*e47783fdSXin Li Same as the other encode functions, but instead takes a filename as output. 194*e47783fdSXin Li NOTE: This overwrites existing files without warning! 195*e47783fdSXin Li */ 196*e47783fdSXin Li unsigned lodepng_encode_file(const char* filename, 197*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h, 198*e47783fdSXin Li LodePNGColorType colortype, unsigned bitdepth); 199*e47783fdSXin Li 200*e47783fdSXin Li /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ 201*e47783fdSXin Li unsigned lodepng_encode32_file(const char* filename, 202*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h); 203*e47783fdSXin Li 204*e47783fdSXin Li /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ 205*e47783fdSXin Li unsigned lodepng_encode24_file(const char* filename, 206*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h); 207*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/ 208*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 209*e47783fdSXin Li 210*e47783fdSXin Li 211*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP 212*e47783fdSXin Li namespace lodepng { 213*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 214*e47783fdSXin Li /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype 215*e47783fdSXin Li is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ 216*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 217*e47783fdSXin Li const unsigned char* in, size_t insize, 218*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 219*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 220*e47783fdSXin Li const std::vector<unsigned char>& in, 221*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 222*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 223*e47783fdSXin Li /* 224*e47783fdSXin Li Converts PNG file from disk to raw pixel data in memory. 225*e47783fdSXin Li Same as the other decode functions, but instead takes a filename as input. 226*e47783fdSXin Li */ 227*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 228*e47783fdSXin Li const std::string& filename, 229*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 230*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */ 231*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DECODER */ 232*e47783fdSXin Li 233*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 234*e47783fdSXin Li /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype 235*e47783fdSXin Li is that of the raw input data. The output PNG color type will be auto chosen.*/ 236*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out, 237*e47783fdSXin Li const unsigned char* in, unsigned w, unsigned h, 238*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 239*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out, 240*e47783fdSXin Li const std::vector<unsigned char>& in, unsigned w, unsigned h, 241*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 242*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 243*e47783fdSXin Li /* 244*e47783fdSXin Li Converts 32-bit RGBA raw pixel data into a PNG file on disk. 245*e47783fdSXin Li Same as the other encode functions, but instead takes a filename as output. 246*e47783fdSXin Li NOTE: This overwrites existing files without warning! 247*e47783fdSXin Li */ 248*e47783fdSXin Li unsigned encode(const std::string& filename, 249*e47783fdSXin Li const unsigned char* in, unsigned w, unsigned h, 250*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 251*e47783fdSXin Li unsigned encode(const std::string& filename, 252*e47783fdSXin Li const std::vector<unsigned char>& in, unsigned w, unsigned h, 253*e47783fdSXin Li LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 254*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */ 255*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ENCODER */ 256*e47783fdSXin Li } /* namespace lodepng */ 257*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/ 258*e47783fdSXin Li #endif /*LODEPNG_COMPILE_PNG*/ 259*e47783fdSXin Li 260*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ERROR_TEXT 261*e47783fdSXin Li /*Returns an English description of the numerical error code.*/ 262*e47783fdSXin Li const char* lodepng_error_text(unsigned code); 263*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ 264*e47783fdSXin Li 265*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 266*e47783fdSXin Li /*Settings for zlib decompression*/ 267*e47783fdSXin Li typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; 268*e47783fdSXin Li struct LodePNGDecompressSettings { 269*e47783fdSXin Li /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ 270*e47783fdSXin Li unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ 271*e47783fdSXin Li unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ 272*e47783fdSXin Li 273*e47783fdSXin Li /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding, 274*e47783fdSXin Li return an error, output a data size > max_output_size and all the data up to that point. This is 275*e47783fdSXin Li not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is 276*e47783fdSXin Li ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones. 277*e47783fdSXin Li Set to 0 to impose no limit (the default).*/ 278*e47783fdSXin Li size_t max_output_size; 279*e47783fdSXin Li 280*e47783fdSXin Li /*use custom zlib decoder instead of built in one (default: null). 281*e47783fdSXin Li Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 282*e47783fdSXin Li unsigned (*custom_zlib)(unsigned char**, size_t*, 283*e47783fdSXin Li const unsigned char*, size_t, 284*e47783fdSXin Li const LodePNGDecompressSettings*); 285*e47783fdSXin Li /*use custom deflate decoder instead of built in one (default: null) 286*e47783fdSXin Li if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate). 287*e47783fdSXin Li Should return 0 if success, any non-0 if error (numeric value not exposed).*/ 288*e47783fdSXin Li unsigned (*custom_inflate)(unsigned char**, size_t*, 289*e47783fdSXin Li const unsigned char*, size_t, 290*e47783fdSXin Li const LodePNGDecompressSettings*); 291*e47783fdSXin Li 292*e47783fdSXin Li const void* custom_context; /*optional custom settings for custom functions*/ 293*e47783fdSXin Li }; 294*e47783fdSXin Li 295*e47783fdSXin Li extern const LodePNGDecompressSettings lodepng_default_decompress_settings; 296*e47783fdSXin Li void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); 297*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 298*e47783fdSXin Li 299*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 300*e47783fdSXin Li /* 301*e47783fdSXin Li Settings for zlib compression. Tweaking these settings tweaks the balance 302*e47783fdSXin Li between speed and compression ratio. 303*e47783fdSXin Li */ 304*e47783fdSXin Li typedef struct LodePNGCompressSettings LodePNGCompressSettings; 305*e47783fdSXin Li struct LodePNGCompressSettings /*deflate = compress*/ { 306*e47783fdSXin Li /*LZ77 related settings*/ 307*e47783fdSXin Li unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ 308*e47783fdSXin Li unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ 309*e47783fdSXin Li unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ 310*e47783fdSXin Li unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ 311*e47783fdSXin Li unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ 312*e47783fdSXin Li unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ 313*e47783fdSXin Li 314*e47783fdSXin Li /*use custom zlib encoder instead of built in one (default: null)*/ 315*e47783fdSXin Li unsigned (*custom_zlib)(unsigned char**, size_t*, 316*e47783fdSXin Li const unsigned char*, size_t, 317*e47783fdSXin Li const LodePNGCompressSettings*); 318*e47783fdSXin Li /*use custom deflate encoder instead of built in one (default: null) 319*e47783fdSXin Li if custom_zlib is used, custom_deflate is ignored since only the built in 320*e47783fdSXin Li zlib function will call custom_deflate*/ 321*e47783fdSXin Li unsigned (*custom_deflate)(unsigned char**, size_t*, 322*e47783fdSXin Li const unsigned char*, size_t, 323*e47783fdSXin Li const LodePNGCompressSettings*); 324*e47783fdSXin Li 325*e47783fdSXin Li const void* custom_context; /*optional custom settings for custom functions*/ 326*e47783fdSXin Li }; 327*e47783fdSXin Li 328*e47783fdSXin Li extern const LodePNGCompressSettings lodepng_default_compress_settings; 329*e47783fdSXin Li void lodepng_compress_settings_init(LodePNGCompressSettings* settings); 330*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 331*e47783fdSXin Li 332*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG 333*e47783fdSXin Li /* 334*e47783fdSXin Li Color mode of an image. Contains all information required to decode the pixel 335*e47783fdSXin Li bits to RGBA colors. This information is the same as used in the PNG file 336*e47783fdSXin Li format, and is used both for PNG and raw image data in LodePNG. 337*e47783fdSXin Li */ 338*e47783fdSXin Li typedef struct LodePNGColorMode { 339*e47783fdSXin Li /*header (IHDR)*/ 340*e47783fdSXin Li LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ 341*e47783fdSXin Li unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ 342*e47783fdSXin Li 343*e47783fdSXin Li /* 344*e47783fdSXin Li palette (PLTE and tRNS) 345*e47783fdSXin Li 346*e47783fdSXin Li Dynamically allocated with the colors of the palette, including alpha. 347*e47783fdSXin Li This field may not be allocated directly, use lodepng_color_mode_init first, 348*e47783fdSXin Li then lodepng_palette_add per color to correctly initialize it (to ensure size 349*e47783fdSXin Li of exactly 1024 bytes). 350*e47783fdSXin Li 351*e47783fdSXin Li The alpha channels must be set as well, set them to 255 for opaque images. 352*e47783fdSXin Li 353*e47783fdSXin Li When decoding, by default you can ignore this palette, since LodePNG already 354*e47783fdSXin Li fills the palette colors in the pixels of the raw RGBA output. 355*e47783fdSXin Li 356*e47783fdSXin Li The palette is only supported for color type 3. 357*e47783fdSXin Li */ 358*e47783fdSXin Li unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ 359*e47783fdSXin Li size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ 360*e47783fdSXin Li 361*e47783fdSXin Li /* 362*e47783fdSXin Li transparent color key (tRNS) 363*e47783fdSXin Li 364*e47783fdSXin Li This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. 365*e47783fdSXin Li For grayscale PNGs, r, g and b will all 3 be set to the same. 366*e47783fdSXin Li 367*e47783fdSXin Li When decoding, by default you can ignore this information, since LodePNG sets 368*e47783fdSXin Li pixels with this key to transparent already in the raw RGBA output. 369*e47783fdSXin Li 370*e47783fdSXin Li The color key is only supported for color types 0 and 2. 371*e47783fdSXin Li */ 372*e47783fdSXin Li unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ 373*e47783fdSXin Li unsigned key_r; /*red/grayscale component of color key*/ 374*e47783fdSXin Li unsigned key_g; /*green component of color key*/ 375*e47783fdSXin Li unsigned key_b; /*blue component of color key*/ 376*e47783fdSXin Li } LodePNGColorMode; 377*e47783fdSXin Li 378*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/ 379*e47783fdSXin Li void lodepng_color_mode_init(LodePNGColorMode* info); 380*e47783fdSXin Li void lodepng_color_mode_cleanup(LodePNGColorMode* info); 381*e47783fdSXin Li /*return value is error code (0 means no error)*/ 382*e47783fdSXin Li unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); 383*e47783fdSXin Li /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ 384*e47783fdSXin Li LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); 385*e47783fdSXin Li 386*e47783fdSXin Li void lodepng_palette_clear(LodePNGColorMode* info); 387*e47783fdSXin Li /*add 1 color to the palette*/ 388*e47783fdSXin Li unsigned lodepng_palette_add(LodePNGColorMode* info, 389*e47783fdSXin Li unsigned char r, unsigned char g, unsigned char b, unsigned char a); 390*e47783fdSXin Li 391*e47783fdSXin Li /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ 392*e47783fdSXin Li unsigned lodepng_get_bpp(const LodePNGColorMode* info); 393*e47783fdSXin Li /*get the amount of color channels used, based on colortype in the struct. 394*e47783fdSXin Li If a palette is used, it counts as 1 channel.*/ 395*e47783fdSXin Li unsigned lodepng_get_channels(const LodePNGColorMode* info); 396*e47783fdSXin Li /*is it a grayscale type? (only colortype 0 or 4)*/ 397*e47783fdSXin Li unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); 398*e47783fdSXin Li /*has it got an alpha channel? (only colortype 2 or 6)*/ 399*e47783fdSXin Li unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); 400*e47783fdSXin Li /*has it got a palette? (only colortype 3)*/ 401*e47783fdSXin Li unsigned lodepng_is_palette_type(const LodePNGColorMode* info); 402*e47783fdSXin Li /*only returns true if there is a palette and there is a value in the palette with alpha < 255. 403*e47783fdSXin Li Loops through the palette to check this.*/ 404*e47783fdSXin Li unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); 405*e47783fdSXin Li /* 406*e47783fdSXin Li Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. 407*e47783fdSXin Li Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). 408*e47783fdSXin Li Returns false if the image can only have opaque pixels. 409*e47783fdSXin Li In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, 410*e47783fdSXin Li or if "key_defined" is true. 411*e47783fdSXin Li */ 412*e47783fdSXin Li unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); 413*e47783fdSXin Li /*Returns the byte size of a raw image buffer with given width, height and color mode*/ 414*e47783fdSXin Li size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); 415*e47783fdSXin Li 416*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 417*e47783fdSXin Li /*The information of a Time chunk in PNG.*/ 418*e47783fdSXin Li typedef struct LodePNGTime { 419*e47783fdSXin Li unsigned year; /*2 bytes used (0-65535)*/ 420*e47783fdSXin Li unsigned month; /*1-12*/ 421*e47783fdSXin Li unsigned day; /*1-31*/ 422*e47783fdSXin Li unsigned hour; /*0-23*/ 423*e47783fdSXin Li unsigned minute; /*0-59*/ 424*e47783fdSXin Li unsigned second; /*0-60 (to allow for leap seconds)*/ 425*e47783fdSXin Li } LodePNGTime; 426*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 427*e47783fdSXin Li 428*e47783fdSXin Li /*Information about the PNG image, except pixels, width and height.*/ 429*e47783fdSXin Li typedef struct LodePNGInfo { 430*e47783fdSXin Li /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ 431*e47783fdSXin Li unsigned compression_method;/*compression method of the original file. Always 0.*/ 432*e47783fdSXin Li unsigned filter_method; /*filter method of the original file*/ 433*e47783fdSXin Li unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ 434*e47783fdSXin Li LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ 435*e47783fdSXin Li 436*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 437*e47783fdSXin Li /* 438*e47783fdSXin Li Suggested background color chunk (bKGD) 439*e47783fdSXin Li 440*e47783fdSXin Li This uses the same color mode and bit depth as the PNG (except no alpha channel), 441*e47783fdSXin Li with values truncated to the bit depth in the unsigned integer. 442*e47783fdSXin Li 443*e47783fdSXin Li For grayscale and palette PNGs, the value is stored in background_r. The values 444*e47783fdSXin Li in background_g and background_b are then unused. 445*e47783fdSXin Li 446*e47783fdSXin Li So when decoding, you may get these in a different color mode than the one you requested 447*e47783fdSXin Li for the raw pixels. 448*e47783fdSXin Li 449*e47783fdSXin Li When encoding with auto_convert, you must use the color model defined in info_png.color for 450*e47783fdSXin Li these values. The encoder normally ignores info_png.color when auto_convert is on, but will 451*e47783fdSXin Li use it to interpret these values (and convert copies of them to its chosen color model). 452*e47783fdSXin Li 453*e47783fdSXin Li When encoding, avoid setting this to an expensive color, such as a non-gray value 454*e47783fdSXin Li when the image is gray, or the compression will be worse since it will be forced to 455*e47783fdSXin Li write the PNG with a more expensive color mode (when auto_convert is on). 456*e47783fdSXin Li 457*e47783fdSXin Li The decoder does not use this background color to edit the color of pixels. This is a 458*e47783fdSXin Li completely optional metadata feature. 459*e47783fdSXin Li */ 460*e47783fdSXin Li unsigned background_defined; /*is a suggested background color given?*/ 461*e47783fdSXin Li unsigned background_r; /*red/gray/palette component of suggested background color*/ 462*e47783fdSXin Li unsigned background_g; /*green component of suggested background color*/ 463*e47783fdSXin Li unsigned background_b; /*blue component of suggested background color*/ 464*e47783fdSXin Li 465*e47783fdSXin Li /* 466*e47783fdSXin Li Non-international text chunks (tEXt and zTXt) 467*e47783fdSXin Li 468*e47783fdSXin Li The char** arrays each contain num strings. The actual messages are in 469*e47783fdSXin Li text_strings, while text_keys are keywords that give a short description what 470*e47783fdSXin Li the actual text represents, e.g. Title, Author, Description, or anything else. 471*e47783fdSXin Li 472*e47783fdSXin Li All the string fields below including strings, keys, names and language tags are null terminated. 473*e47783fdSXin Li The PNG specification uses null characters for the keys, names and tags, and forbids null 474*e47783fdSXin Li characters to appear in the main text which is why we can use null termination everywhere here. 475*e47783fdSXin Li 476*e47783fdSXin Li A keyword is minimum 1 character and maximum 79 characters long (plus the 477*e47783fdSXin Li additional null terminator). It's discouraged to use a single line length 478*e47783fdSXin Li longer than 79 characters for texts. 479*e47783fdSXin Li 480*e47783fdSXin Li Don't allocate these text buffers yourself. Use the init/cleanup functions 481*e47783fdSXin Li correctly and use lodepng_add_text and lodepng_clear_text. 482*e47783fdSXin Li 483*e47783fdSXin Li Standard text chunk keywords and strings are encoded using Latin-1. 484*e47783fdSXin Li */ 485*e47783fdSXin Li size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ 486*e47783fdSXin Li char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ 487*e47783fdSXin Li char** text_strings; /*the actual text*/ 488*e47783fdSXin Li 489*e47783fdSXin Li /* 490*e47783fdSXin Li International text chunks (iTXt) 491*e47783fdSXin Li Similar to the non-international text chunks, but with additional strings 492*e47783fdSXin Li "langtags" and "transkeys", and the following text encodings are used: 493*e47783fdSXin Li keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8. 494*e47783fdSXin Li keys must be 1-79 characters (plus the additional null terminator), the other 495*e47783fdSXin Li strings are any length. 496*e47783fdSXin Li */ 497*e47783fdSXin Li size_t itext_num; /*the amount of international texts in this PNG*/ 498*e47783fdSXin Li char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ 499*e47783fdSXin Li char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ 500*e47783fdSXin Li char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ 501*e47783fdSXin Li char** itext_strings; /*the actual international text - UTF-8 string*/ 502*e47783fdSXin Li 503*e47783fdSXin Li /*time chunk (tIME)*/ 504*e47783fdSXin Li unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ 505*e47783fdSXin Li LodePNGTime time; 506*e47783fdSXin Li 507*e47783fdSXin Li /*phys chunk (pHYs)*/ 508*e47783fdSXin Li unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ 509*e47783fdSXin Li unsigned phys_x; /*pixels per unit in x direction*/ 510*e47783fdSXin Li unsigned phys_y; /*pixels per unit in y direction*/ 511*e47783fdSXin Li unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ 512*e47783fdSXin Li 513*e47783fdSXin Li /* 514*e47783fdSXin Li Color profile related chunks: gAMA, cHRM, sRGB, iCPP 515*e47783fdSXin Li 516*e47783fdSXin Li LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color 517*e47783fdSXin Li profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please 518*e47783fdSXin Li use these values with a color management library. 519*e47783fdSXin Li 520*e47783fdSXin Li See the PNG, ICC and sRGB specifications for more information about the meaning of these values. 521*e47783fdSXin Li */ 522*e47783fdSXin Li 523*e47783fdSXin Li /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ 524*e47783fdSXin Li unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ 525*e47783fdSXin Li unsigned gama_gamma; /* Gamma exponent times 100000 */ 526*e47783fdSXin Li 527*e47783fdSXin Li /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ 528*e47783fdSXin Li unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ 529*e47783fdSXin Li unsigned chrm_white_x; /* White Point x times 100000 */ 530*e47783fdSXin Li unsigned chrm_white_y; /* White Point y times 100000 */ 531*e47783fdSXin Li unsigned chrm_red_x; /* Red x times 100000 */ 532*e47783fdSXin Li unsigned chrm_red_y; /* Red y times 100000 */ 533*e47783fdSXin Li unsigned chrm_green_x; /* Green x times 100000 */ 534*e47783fdSXin Li unsigned chrm_green_y; /* Green y times 100000 */ 535*e47783fdSXin Li unsigned chrm_blue_x; /* Blue x times 100000 */ 536*e47783fdSXin Li unsigned chrm_blue_y; /* Blue y times 100000 */ 537*e47783fdSXin Li 538*e47783fdSXin Li /* 539*e47783fdSXin Li sRGB chunk: optional. May not appear at the same time as iCCP. 540*e47783fdSXin Li If gAMA is also present gAMA must contain value 45455. 541*e47783fdSXin Li If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. 542*e47783fdSXin Li */ 543*e47783fdSXin Li unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ 544*e47783fdSXin Li unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ 545*e47783fdSXin Li 546*e47783fdSXin Li /* 547*e47783fdSXin Li iCCP chunk: optional. May not appear at the same time as sRGB. 548*e47783fdSXin Li 549*e47783fdSXin Li LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a 550*e47783fdSXin Li separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color 551*e47783fdSXin Li management and conversions. 552*e47783fdSXin Li 553*e47783fdSXin Li For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC 554*e47783fdSXin Li profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and 555*e47783fdSXin Li enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. 556*e47783fdSXin Li 557*e47783fdSXin Li For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray 558*e47783fdSXin Li PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure 559*e47783fdSXin Li the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is 560*e47783fdSXin Li enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder 561*e47783fdSXin Li error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel 562*e47783fdSXin Li data if the pixels could be encoded as grayscale but the ICC profile is RGB. 563*e47783fdSXin Li 564*e47783fdSXin Li To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so 565*e47783fdSXin Li make sure you compute it carefully to avoid the above problems. 566*e47783fdSXin Li */ 567*e47783fdSXin Li unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ 568*e47783fdSXin Li char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ 569*e47783fdSXin Li /* 570*e47783fdSXin Li The ICC profile in iccp_profile_size bytes. 571*e47783fdSXin Li Don't allocate this buffer yourself. Use the init/cleanup functions 572*e47783fdSXin Li correctly and use lodepng_set_icc and lodepng_clear_icc. 573*e47783fdSXin Li */ 574*e47783fdSXin Li unsigned char* iccp_profile; 575*e47783fdSXin Li unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ 576*e47783fdSXin Li 577*e47783fdSXin Li /* End of color profile related chunks */ 578*e47783fdSXin Li 579*e47783fdSXin Li 580*e47783fdSXin Li /* 581*e47783fdSXin Li unknown chunks: chunks not known by LodePNG, passed on byte for byte. 582*e47783fdSXin Li 583*e47783fdSXin Li There are 3 buffers, one for each position in the PNG where unknown chunks can appear. 584*e47783fdSXin Li Each buffer contains all unknown chunks for that position consecutively. 585*e47783fdSXin Li The 3 positions are: 586*e47783fdSXin Li 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. 587*e47783fdSXin Li 588*e47783fdSXin Li For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag 589*e47783fdSXin Li above in here, since the encoder will blindly follow this and could then encode an invalid PNG file 590*e47783fdSXin Li (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use 591*e47783fdSXin Li this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), 592*e47783fdSXin Li or any non-standard PNG chunk. 593*e47783fdSXin Li 594*e47783fdSXin Li Do not allocate or traverse this data yourself. Use the chunk traversing functions declared 595*e47783fdSXin Li later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. 596*e47783fdSXin Li */ 597*e47783fdSXin Li unsigned char* unknown_chunks_data[3]; 598*e47783fdSXin Li size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ 599*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 600*e47783fdSXin Li } LodePNGInfo; 601*e47783fdSXin Li 602*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/ 603*e47783fdSXin Li void lodepng_info_init(LodePNGInfo* info); 604*e47783fdSXin Li void lodepng_info_cleanup(LodePNGInfo* info); 605*e47783fdSXin Li /*return value is error code (0 means no error)*/ 606*e47783fdSXin Li unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); 607*e47783fdSXin Li 608*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 609*e47783fdSXin Li unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ 610*e47783fdSXin Li void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ 611*e47783fdSXin Li 612*e47783fdSXin Li unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, 613*e47783fdSXin Li const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ 614*e47783fdSXin Li void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ 615*e47783fdSXin Li 616*e47783fdSXin Li /*replaces if exists*/ 617*e47783fdSXin Li unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); 618*e47783fdSXin Li void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ 619*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 620*e47783fdSXin Li 621*e47783fdSXin Li /* 622*e47783fdSXin Li Converts raw buffer from one color type to another color type, based on 623*e47783fdSXin Li LodePNGColorMode structs to describe the input and output color type. 624*e47783fdSXin Li See the reference manual at the end of this header file to see which color conversions are supported. 625*e47783fdSXin Li return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) 626*e47783fdSXin Li The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel 627*e47783fdSXin Li of the output color type (lodepng_get_bpp). 628*e47783fdSXin Li For < 8 bpp images, there should not be padding bits at the end of scanlines. 629*e47783fdSXin Li For 16-bit per channel colors, uses big endian format like PNG does. 630*e47783fdSXin Li Return value is LodePNG error code 631*e47783fdSXin Li */ 632*e47783fdSXin Li unsigned lodepng_convert(unsigned char* out, const unsigned char* in, 633*e47783fdSXin Li const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, 634*e47783fdSXin Li unsigned w, unsigned h); 635*e47783fdSXin Li 636*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 637*e47783fdSXin Li /* 638*e47783fdSXin Li Settings for the decoder. This contains settings for the PNG and the Zlib 639*e47783fdSXin Li decoder, but not the Info settings from the Info structs. 640*e47783fdSXin Li */ 641*e47783fdSXin Li typedef struct LodePNGDecoderSettings { 642*e47783fdSXin Li LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ 643*e47783fdSXin Li 644*e47783fdSXin Li /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ 645*e47783fdSXin Li unsigned ignore_crc; /*ignore CRC checksums*/ 646*e47783fdSXin Li unsigned ignore_critical; /*ignore unknown critical chunks*/ 647*e47783fdSXin Li unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ 648*e47783fdSXin Li /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable 649*e47783fdSXin Li errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some 650*e47783fdSXin Li strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters 651*e47783fdSXin Li in string keys, etc... */ 652*e47783fdSXin Li 653*e47783fdSXin Li unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ 654*e47783fdSXin Li 655*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 656*e47783fdSXin Li unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ 657*e47783fdSXin Li 658*e47783fdSXin Li /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ 659*e47783fdSXin Li unsigned remember_unknown_chunks; 660*e47783fdSXin Li 661*e47783fdSXin Li /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned, 662*e47783fdSXin Li unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size. 663*e47783fdSXin Li By default it is a value that prevents unreasonably large strings from hogging memory. */ 664*e47783fdSXin Li size_t max_text_size; 665*e47783fdSXin Li 666*e47783fdSXin Li /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to 667*e47783fdSXin Li 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any 668*e47783fdSXin Li legitimate profile could be to hog memory. */ 669*e47783fdSXin Li size_t max_icc_size; 670*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 671*e47783fdSXin Li } LodePNGDecoderSettings; 672*e47783fdSXin Li 673*e47783fdSXin Li void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); 674*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 675*e47783fdSXin Li 676*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 677*e47783fdSXin Li /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ 678*e47783fdSXin Li typedef enum LodePNGFilterStrategy { 679*e47783fdSXin Li /*every filter at zero*/ 680*e47783fdSXin Li LFS_ZERO = 0, 681*e47783fdSXin Li /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ 682*e47783fdSXin Li LFS_ONE = 1, 683*e47783fdSXin Li LFS_TWO = 2, 684*e47783fdSXin Li LFS_THREE = 3, 685*e47783fdSXin Li LFS_FOUR = 4, 686*e47783fdSXin Li /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ 687*e47783fdSXin Li LFS_MINSUM, 688*e47783fdSXin Li /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending 689*e47783fdSXin Li on the image, this is better or worse than minsum.*/ 690*e47783fdSXin Li LFS_ENTROPY, 691*e47783fdSXin Li /* 692*e47783fdSXin Li Brute-force-search PNG filters by compressing each filter for each scanline. 693*e47783fdSXin Li Experimental, very slow, and only rarely gives better compression than MINSUM. 694*e47783fdSXin Li */ 695*e47783fdSXin Li LFS_BRUTE_FORCE, 696*e47783fdSXin Li /*use predefined_filters buffer: you specify the filter type for each scanline*/ 697*e47783fdSXin Li LFS_PREDEFINED 698*e47783fdSXin Li } LodePNGFilterStrategy; 699*e47783fdSXin Li 700*e47783fdSXin Li /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), 701*e47783fdSXin Li which helps decide which color model to use for encoding. 702*e47783fdSXin Li Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ 703*e47783fdSXin Li typedef struct LodePNGColorStats { 704*e47783fdSXin Li unsigned colored; /*not grayscale*/ 705*e47783fdSXin Li unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ 706*e47783fdSXin Li unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ 707*e47783fdSXin Li unsigned short key_g; 708*e47783fdSXin Li unsigned short key_b; 709*e47783fdSXin Li unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ 710*e47783fdSXin Li unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ 711*e47783fdSXin Li unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ 712*e47783fdSXin Li unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ 713*e47783fdSXin Li size_t numpixels; 714*e47783fdSXin Li 715*e47783fdSXin Li /*user settings for computing/using the stats*/ 716*e47783fdSXin Li unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ 717*e47783fdSXin Li unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ 718*e47783fdSXin Li } LodePNGColorStats; 719*e47783fdSXin Li 720*e47783fdSXin Li void lodepng_color_stats_init(LodePNGColorStats* stats); 721*e47783fdSXin Li 722*e47783fdSXin Li /*Get a LodePNGColorStats of the image. The stats must already have been inited. 723*e47783fdSXin Li Returns error code (e.g. alloc fail) or 0 if ok.*/ 724*e47783fdSXin Li unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, 725*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h, 726*e47783fdSXin Li const LodePNGColorMode* mode_in); 727*e47783fdSXin Li 728*e47783fdSXin Li /*Settings for the encoder.*/ 729*e47783fdSXin Li typedef struct LodePNGEncoderSettings { 730*e47783fdSXin Li LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ 731*e47783fdSXin Li 732*e47783fdSXin Li unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ 733*e47783fdSXin Li 734*e47783fdSXin Li /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than 735*e47783fdSXin Li 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to 736*e47783fdSXin Li completely follow the official PNG heuristic, filter_palette_zero must be true and 737*e47783fdSXin Li filter_strategy must be LFS_MINSUM*/ 738*e47783fdSXin Li unsigned filter_palette_zero; 739*e47783fdSXin Li /*Which filter strategy to use when not using zeroes due to filter_palette_zero. 740*e47783fdSXin Li Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ 741*e47783fdSXin Li LodePNGFilterStrategy filter_strategy; 742*e47783fdSXin Li /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with 743*e47783fdSXin Li the same length as the amount of scanlines in the image, and each value must <= 5. You 744*e47783fdSXin Li have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero 745*e47783fdSXin Li must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ 746*e47783fdSXin Li const unsigned char* predefined_filters; 747*e47783fdSXin Li 748*e47783fdSXin Li /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). 749*e47783fdSXin Li If colortype is 3, PLTE is _always_ created.*/ 750*e47783fdSXin Li unsigned force_palette; 751*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 752*e47783fdSXin Li /*add LodePNG identifier and version as a text chunk, for debugging*/ 753*e47783fdSXin Li unsigned add_id; 754*e47783fdSXin Li /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ 755*e47783fdSXin Li unsigned text_compression; 756*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 757*e47783fdSXin Li } LodePNGEncoderSettings; 758*e47783fdSXin Li 759*e47783fdSXin Li void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); 760*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 761*e47783fdSXin Li 762*e47783fdSXin Li 763*e47783fdSXin Li #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) 764*e47783fdSXin Li /*The settings, state and information for extended encoding and decoding.*/ 765*e47783fdSXin Li typedef struct LodePNGState { 766*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 767*e47783fdSXin Li LodePNGDecoderSettings decoder; /*the decoding settings*/ 768*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 769*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 770*e47783fdSXin Li LodePNGEncoderSettings encoder; /*the encoding settings*/ 771*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 772*e47783fdSXin Li LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ 773*e47783fdSXin Li LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ 774*e47783fdSXin Li unsigned error; 775*e47783fdSXin Li } LodePNGState; 776*e47783fdSXin Li 777*e47783fdSXin Li /*init, cleanup and copy functions to use with this struct*/ 778*e47783fdSXin Li void lodepng_state_init(LodePNGState* state); 779*e47783fdSXin Li void lodepng_state_cleanup(LodePNGState* state); 780*e47783fdSXin Li void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); 781*e47783fdSXin Li #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ 782*e47783fdSXin Li 783*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 784*e47783fdSXin Li /* 785*e47783fdSXin Li Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and 786*e47783fdSXin Li getting much more information about the PNG image and color mode. 787*e47783fdSXin Li */ 788*e47783fdSXin Li unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, 789*e47783fdSXin Li LodePNGState* state, 790*e47783fdSXin Li const unsigned char* in, size_t insize); 791*e47783fdSXin Li 792*e47783fdSXin Li /* 793*e47783fdSXin Li Read the PNG header, but not the actual data. This returns only the information 794*e47783fdSXin Li that is in the IHDR chunk of the PNG, such as width, height and color type. The 795*e47783fdSXin Li information is placed in the info_png field of the LodePNGState. 796*e47783fdSXin Li */ 797*e47783fdSXin Li unsigned lodepng_inspect(unsigned* w, unsigned* h, 798*e47783fdSXin Li LodePNGState* state, 799*e47783fdSXin Li const unsigned char* in, size_t insize); 800*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 801*e47783fdSXin Li 802*e47783fdSXin Li /* 803*e47783fdSXin Li Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it 804*e47783fdSXin Li read in the state. Returns error code on failure. 805*e47783fdSXin Li Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const 806*e47783fdSXin Li to find the desired chunk type, and if non null use lodepng_inspect_chunk (with 807*e47783fdSXin Li chunk_pointer - start_of_file as pos). 808*e47783fdSXin Li Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). 809*e47783fdSXin Li Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). 810*e47783fdSXin Li Requirements: &in[pos] must point to start of a chunk, must use regular 811*e47783fdSXin Li lodepng_inspect first since format of most other chunks depends on IHDR, and if 812*e47783fdSXin Li there is a PLTE chunk, that one must be inspected before tRNS or bKGD. 813*e47783fdSXin Li */ 814*e47783fdSXin Li unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, 815*e47783fdSXin Li const unsigned char* in, size_t insize); 816*e47783fdSXin Li 817*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 818*e47783fdSXin Li /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ 819*e47783fdSXin Li unsigned lodepng_encode(unsigned char** out, size_t* outsize, 820*e47783fdSXin Li const unsigned char* image, unsigned w, unsigned h, 821*e47783fdSXin Li LodePNGState* state); 822*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 823*e47783fdSXin Li 824*e47783fdSXin Li /* 825*e47783fdSXin Li The lodepng_chunk functions are normally not needed, except to traverse the 826*e47783fdSXin Li unknown chunks stored in the LodePNGInfo struct, or add new ones to it. 827*e47783fdSXin Li It also allows traversing the chunks of an encoded PNG file yourself. 828*e47783fdSXin Li 829*e47783fdSXin Li The chunk pointer always points to the beginning of the chunk itself, that is 830*e47783fdSXin Li the first byte of the 4 length bytes. 831*e47783fdSXin Li 832*e47783fdSXin Li In the PNG file format, chunks have the following format: 833*e47783fdSXin Li -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) 834*e47783fdSXin Li -4 bytes chunk type (ASCII a-z,A-Z only, see below) 835*e47783fdSXin Li -length bytes of data (may be 0 bytes if length was 0) 836*e47783fdSXin Li -4 bytes of CRC, computed on chunk name + data 837*e47783fdSXin Li 838*e47783fdSXin Li The first chunk starts at the 8th byte of the PNG file, the entire rest of the file 839*e47783fdSXin Li exists out of concatenated chunks with the above format. 840*e47783fdSXin Li 841*e47783fdSXin Li PNG standard chunk ASCII naming conventions: 842*e47783fdSXin Li -First byte: uppercase = critical, lowercase = ancillary 843*e47783fdSXin Li -Second byte: uppercase = public, lowercase = private 844*e47783fdSXin Li -Third byte: must be uppercase 845*e47783fdSXin Li -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy 846*e47783fdSXin Li */ 847*e47783fdSXin Li 848*e47783fdSXin Li /* 849*e47783fdSXin Li Gets the length of the data of the chunk. Total chunk length has 12 bytes more. 850*e47783fdSXin Li There must be at least 4 bytes to read from. If the result value is too large, 851*e47783fdSXin Li it may be corrupt data. 852*e47783fdSXin Li */ 853*e47783fdSXin Li unsigned lodepng_chunk_length(const unsigned char* chunk); 854*e47783fdSXin Li 855*e47783fdSXin Li /*puts the 4-byte type in null terminated string*/ 856*e47783fdSXin Li void lodepng_chunk_type(char type[5], const unsigned char* chunk); 857*e47783fdSXin Li 858*e47783fdSXin Li /*check if the type is the given type*/ 859*e47783fdSXin Li unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); 860*e47783fdSXin Li 861*e47783fdSXin Li /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ 862*e47783fdSXin Li unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); 863*e47783fdSXin Li 864*e47783fdSXin Li /*0: public, 1: private (see PNG standard)*/ 865*e47783fdSXin Li unsigned char lodepng_chunk_private(const unsigned char* chunk); 866*e47783fdSXin Li 867*e47783fdSXin Li /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ 868*e47783fdSXin Li unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); 869*e47783fdSXin Li 870*e47783fdSXin Li /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ 871*e47783fdSXin Li unsigned char* lodepng_chunk_data(unsigned char* chunk); 872*e47783fdSXin Li const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); 873*e47783fdSXin Li 874*e47783fdSXin Li /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ 875*e47783fdSXin Li unsigned lodepng_chunk_check_crc(const unsigned char* chunk); 876*e47783fdSXin Li 877*e47783fdSXin Li /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ 878*e47783fdSXin Li void lodepng_chunk_generate_crc(unsigned char* chunk); 879*e47783fdSXin Li 880*e47783fdSXin Li /* 881*e47783fdSXin Li Iterate to next chunks, allows iterating through all chunks of the PNG file. 882*e47783fdSXin Li Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, 883*e47783fdSXin Li or the 8th byte of a PNG file which always has the first chunk), or alternatively may 884*e47783fdSXin Li point to the first byte of the PNG file (which is not a chunk but the magic header, the 885*e47783fdSXin Li function will then skip over it and return the first real chunk). 886*e47783fdSXin Li Will output pointer to the start of the next chunk, or at or beyond end of the file if there 887*e47783fdSXin Li is no more chunk after this or possibly if the chunk is corrupt. 888*e47783fdSXin Li Start this process at the 8th byte of the PNG file. 889*e47783fdSXin Li In a non-corrupt PNG file, the last chunk should have name "IEND". 890*e47783fdSXin Li */ 891*e47783fdSXin Li unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end); 892*e47783fdSXin Li const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end); 893*e47783fdSXin Li 894*e47783fdSXin Li /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ 895*e47783fdSXin Li unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]); 896*e47783fdSXin Li const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); 897*e47783fdSXin Li 898*e47783fdSXin Li /* 899*e47783fdSXin Li Appends chunk to the data in out. The given chunk should already have its chunk header. 900*e47783fdSXin Li The out variable and outsize are updated to reflect the new reallocated buffer. 901*e47783fdSXin Li Returns error code (0 if it went ok) 902*e47783fdSXin Li */ 903*e47783fdSXin Li unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk); 904*e47783fdSXin Li 905*e47783fdSXin Li /* 906*e47783fdSXin Li Appends new chunk to out. The chunk to append is given by giving its length, type 907*e47783fdSXin Li and data separately. The type is a 4-letter string. 908*e47783fdSXin Li The out variable and outsize are updated to reflect the new reallocated buffer. 909*e47783fdSXin Li Returne error code (0 if it went ok) 910*e47783fdSXin Li */ 911*e47783fdSXin Li unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, 912*e47783fdSXin Li const char* type, const unsigned char* data); 913*e47783fdSXin Li 914*e47783fdSXin Li 915*e47783fdSXin Li /*Calculate CRC32 of buffer*/ 916*e47783fdSXin Li unsigned lodepng_crc32(const unsigned char* buf, size_t len); 917*e47783fdSXin Li #endif /*LODEPNG_COMPILE_PNG*/ 918*e47783fdSXin Li 919*e47783fdSXin Li 920*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ZLIB 921*e47783fdSXin Li /* 922*e47783fdSXin Li This zlib part can be used independently to zlib compress and decompress a 923*e47783fdSXin Li buffer. It cannot be used to create gzip files however, and it only supports the 924*e47783fdSXin Li part of zlib that is required for PNG, it does not support dictionaries. 925*e47783fdSXin Li */ 926*e47783fdSXin Li 927*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 928*e47783fdSXin Li /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ 929*e47783fdSXin Li unsigned lodepng_inflate(unsigned char** out, size_t* outsize, 930*e47783fdSXin Li const unsigned char* in, size_t insize, 931*e47783fdSXin Li const LodePNGDecompressSettings* settings); 932*e47783fdSXin Li 933*e47783fdSXin Li /* 934*e47783fdSXin Li Decompresses Zlib data. Reallocates the out buffer and appends the data. The 935*e47783fdSXin Li data must be according to the zlib specification. 936*e47783fdSXin Li Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 937*e47783fdSXin Li buffer and *outsize its size in bytes. out must be freed by user after usage. 938*e47783fdSXin Li */ 939*e47783fdSXin Li unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, 940*e47783fdSXin Li const unsigned char* in, size_t insize, 941*e47783fdSXin Li const LodePNGDecompressSettings* settings); 942*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 943*e47783fdSXin Li 944*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 945*e47783fdSXin Li /* 946*e47783fdSXin Li Compresses data with Zlib. Reallocates the out buffer and appends the data. 947*e47783fdSXin Li Zlib adds a small header and trailer around the deflate data. 948*e47783fdSXin Li The data is output in the format of the zlib specification. 949*e47783fdSXin Li Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 950*e47783fdSXin Li buffer and *outsize its size in bytes. out must be freed by user after usage. 951*e47783fdSXin Li */ 952*e47783fdSXin Li unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, 953*e47783fdSXin Li const unsigned char* in, size_t insize, 954*e47783fdSXin Li const LodePNGCompressSettings* settings); 955*e47783fdSXin Li 956*e47783fdSXin Li /* 957*e47783fdSXin Li Find length-limited Huffman code for given frequencies. This function is in the 958*e47783fdSXin Li public interface only for tests, it's used internally by lodepng_deflate. 959*e47783fdSXin Li */ 960*e47783fdSXin Li unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, 961*e47783fdSXin Li size_t numcodes, unsigned maxbitlen); 962*e47783fdSXin Li 963*e47783fdSXin Li /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ 964*e47783fdSXin Li unsigned lodepng_deflate(unsigned char** out, size_t* outsize, 965*e47783fdSXin Li const unsigned char* in, size_t insize, 966*e47783fdSXin Li const LodePNGCompressSettings* settings); 967*e47783fdSXin Li 968*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 969*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ZLIB*/ 970*e47783fdSXin Li 971*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 972*e47783fdSXin Li /* 973*e47783fdSXin Li Load a file from disk into buffer. The function allocates the out buffer, and 974*e47783fdSXin Li after usage you should free it. 975*e47783fdSXin Li out: output parameter, contains pointer to loaded buffer. 976*e47783fdSXin Li outsize: output parameter, size of the allocated out buffer 977*e47783fdSXin Li filename: the path to the file to load 978*e47783fdSXin Li return value: error code (0 means ok) 979*e47783fdSXin Li */ 980*e47783fdSXin Li unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); 981*e47783fdSXin Li 982*e47783fdSXin Li /* 983*e47783fdSXin Li Save a file from buffer to disk. Warning, if it exists, this function overwrites 984*e47783fdSXin Li the file without warning! 985*e47783fdSXin Li buffer: the buffer to write 986*e47783fdSXin Li buffersize: size of the buffer to write 987*e47783fdSXin Li filename: the path to the file to save to 988*e47783fdSXin Li return value: error code (0 means ok) 989*e47783fdSXin Li */ 990*e47783fdSXin Li unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); 991*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DISK*/ 992*e47783fdSXin Li 993*e47783fdSXin Li #ifdef LODEPNG_COMPILE_CPP 994*e47783fdSXin Li /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ 995*e47783fdSXin Li namespace lodepng { 996*e47783fdSXin Li #ifdef LODEPNG_COMPILE_PNG 997*e47783fdSXin Li class State : public LodePNGState { 998*e47783fdSXin Li public: 999*e47783fdSXin Li State(); 1000*e47783fdSXin Li State(const State& other); 1001*e47783fdSXin Li ~State(); 1002*e47783fdSXin Li State& operator=(const State& other); 1003*e47783fdSXin Li }; 1004*e47783fdSXin Li 1005*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 1006*e47783fdSXin Li /* Same as other lodepng::decode, but using a State for more settings and information. */ 1007*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 1008*e47783fdSXin Li State& state, 1009*e47783fdSXin Li const unsigned char* in, size_t insize); 1010*e47783fdSXin Li unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 1011*e47783fdSXin Li State& state, 1012*e47783fdSXin Li const std::vector<unsigned char>& in); 1013*e47783fdSXin Li #endif /*LODEPNG_COMPILE_DECODER*/ 1014*e47783fdSXin Li 1015*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 1016*e47783fdSXin Li /* Same as other lodepng::encode, but using a State for more settings and information. */ 1017*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out, 1018*e47783fdSXin Li const unsigned char* in, unsigned w, unsigned h, 1019*e47783fdSXin Li State& state); 1020*e47783fdSXin Li unsigned encode(std::vector<unsigned char>& out, 1021*e47783fdSXin Li const std::vector<unsigned char>& in, unsigned w, unsigned h, 1022*e47783fdSXin Li State& state); 1023*e47783fdSXin Li #endif /*LODEPNG_COMPILE_ENCODER*/ 1024*e47783fdSXin Li 1025*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DISK 1026*e47783fdSXin Li /* 1027*e47783fdSXin Li Load a file from disk into an std::vector. 1028*e47783fdSXin Li return value: error code (0 means ok) 1029*e47783fdSXin Li */ 1030*e47783fdSXin Li unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); 1031*e47783fdSXin Li 1032*e47783fdSXin Li /* 1033*e47783fdSXin Li Save the binary data in an std::vector to a file on disk. The file is overwritten 1034*e47783fdSXin Li without warning. 1035*e47783fdSXin Li */ 1036*e47783fdSXin Li unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); 1037*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DISK */ 1038*e47783fdSXin Li #endif /* LODEPNG_COMPILE_PNG */ 1039*e47783fdSXin Li 1040*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ZLIB 1041*e47783fdSXin Li #ifdef LODEPNG_COMPILE_DECODER 1042*e47783fdSXin Li /* Zlib-decompress an unsigned char buffer */ 1043*e47783fdSXin Li unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 1044*e47783fdSXin Li const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 1045*e47783fdSXin Li 1046*e47783fdSXin Li /* Zlib-decompress an std::vector */ 1047*e47783fdSXin Li unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 1048*e47783fdSXin Li const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 1049*e47783fdSXin Li #endif /* LODEPNG_COMPILE_DECODER */ 1050*e47783fdSXin Li 1051*e47783fdSXin Li #ifdef LODEPNG_COMPILE_ENCODER 1052*e47783fdSXin Li /* Zlib-compress an unsigned char buffer */ 1053*e47783fdSXin Li unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 1054*e47783fdSXin Li const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 1055*e47783fdSXin Li 1056*e47783fdSXin Li /* Zlib-compress an std::vector */ 1057*e47783fdSXin Li unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 1058*e47783fdSXin Li const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 1059*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ENCODER */ 1060*e47783fdSXin Li #endif /* LODEPNG_COMPILE_ZLIB */ 1061*e47783fdSXin Li } /* namespace lodepng */ 1062*e47783fdSXin Li #endif /*LODEPNG_COMPILE_CPP*/ 1063*e47783fdSXin Li 1064*e47783fdSXin Li /* 1065*e47783fdSXin Li TODO: 1066*e47783fdSXin Li [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often 1067*e47783fdSXin Li [.] check compatibility with various compilers - done but needs to be redone for every newer version 1068*e47783fdSXin Li [X] converting color to 16-bit per channel types 1069*e47783fdSXin Li [X] support color profile chunk types (but never let them touch RGB values by default) 1070*e47783fdSXin Li [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) 1071*e47783fdSXin Li [ ] make sure encoder generates no chunks with size > (2^31)-1 1072*e47783fdSXin Li [ ] partial decoding (stream processing) 1073*e47783fdSXin Li [X] let the "isFullyOpaque" function check color keys and transparent palettes too 1074*e47783fdSXin Li [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" 1075*e47783fdSXin Li [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) 1076*e47783fdSXin Li [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... 1077*e47783fdSXin Li [ ] error messages with line numbers (and version) 1078*e47783fdSXin Li [ ] errors in state instead of as return code? 1079*e47783fdSXin Li [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk 1080*e47783fdSXin Li [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes 1081*e47783fdSXin Li [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... 1082*e47783fdSXin Li [ ] allow user to give data (void*) to custom allocator 1083*e47783fdSXin Li [X] provide alternatives for C library functions not present on some platforms (memcpy, ...) 1084*e47783fdSXin Li */ 1085*e47783fdSXin Li 1086*e47783fdSXin Li #endif /*LODEPNG_H inclusion guard*/ 1087*e47783fdSXin Li 1088*e47783fdSXin Li /* 1089*e47783fdSXin Li LodePNG Documentation 1090*e47783fdSXin Li --------------------- 1091*e47783fdSXin Li 1092*e47783fdSXin Li 0. table of contents 1093*e47783fdSXin Li -------------------- 1094*e47783fdSXin Li 1095*e47783fdSXin Li 1. about 1096*e47783fdSXin Li 1.1. supported features 1097*e47783fdSXin Li 1.2. features not supported 1098*e47783fdSXin Li 2. C and C++ version 1099*e47783fdSXin Li 3. security 1100*e47783fdSXin Li 4. decoding 1101*e47783fdSXin Li 5. encoding 1102*e47783fdSXin Li 6. color conversions 1103*e47783fdSXin Li 6.1. PNG color types 1104*e47783fdSXin Li 6.2. color conversions 1105*e47783fdSXin Li 6.3. padding bits 1106*e47783fdSXin Li 6.4. A note about 16-bits per channel and endianness 1107*e47783fdSXin Li 7. error values 1108*e47783fdSXin Li 8. chunks and PNG editing 1109*e47783fdSXin Li 9. compiler support 1110*e47783fdSXin Li 10. examples 1111*e47783fdSXin Li 10.1. decoder C++ example 1112*e47783fdSXin Li 10.2. decoder C example 1113*e47783fdSXin Li 11. state settings reference 1114*e47783fdSXin Li 12. changes 1115*e47783fdSXin Li 13. contact information 1116*e47783fdSXin Li 1117*e47783fdSXin Li 1118*e47783fdSXin Li 1. about 1119*e47783fdSXin Li -------- 1120*e47783fdSXin Li 1121*e47783fdSXin Li PNG is a file format to store raster images losslessly with good compression, 1122*e47783fdSXin Li supporting different color types and alpha channel. 1123*e47783fdSXin Li 1124*e47783fdSXin Li LodePNG is a PNG codec according to the Portable Network Graphics (PNG) 1125*e47783fdSXin Li Specification (Second Edition) - W3C Recommendation 10 November 2003. 1126*e47783fdSXin Li 1127*e47783fdSXin Li The specifications used are: 1128*e47783fdSXin Li 1129*e47783fdSXin Li *) Portable Network Graphics (PNG) Specification (Second Edition): 1130*e47783fdSXin Li http://www.w3.org/TR/2003/REC-PNG-20031110 1131*e47783fdSXin Li *) RFC 1950 ZLIB Compressed Data Format version 3.3: 1132*e47783fdSXin Li http://www.gzip.org/zlib/rfc-zlib.html 1133*e47783fdSXin Li *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: 1134*e47783fdSXin Li http://www.gzip.org/zlib/rfc-deflate.html 1135*e47783fdSXin Li 1136*e47783fdSXin Li The most recent version of LodePNG can currently be found at 1137*e47783fdSXin Li http://lodev.org/lodepng/ 1138*e47783fdSXin Li 1139*e47783fdSXin Li LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds 1140*e47783fdSXin Li extra functionality. 1141*e47783fdSXin Li 1142*e47783fdSXin Li LodePNG exists out of two files: 1143*e47783fdSXin Li -lodepng.h: the header file for both C and C++ 1144*e47783fdSXin Li -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage 1145*e47783fdSXin Li 1146*e47783fdSXin Li If you want to start using LodePNG right away without reading this doc, get the 1147*e47783fdSXin Li examples from the LodePNG website to see how to use it in code, or check the 1148*e47783fdSXin Li smaller examples in chapter 13 here. 1149*e47783fdSXin Li 1150*e47783fdSXin Li LodePNG is simple but only supports the basic requirements. To achieve 1151*e47783fdSXin Li simplicity, the following design choices were made: There are no dependencies 1152*e47783fdSXin Li on any external library. There are functions to decode and encode a PNG with 1153*e47783fdSXin Li a single function call, and extended versions of these functions taking a 1154*e47783fdSXin Li LodePNGState struct allowing to specify or get more information. By default 1155*e47783fdSXin Li the colors of the raw image are always RGB or RGBA, no matter what color type 1156*e47783fdSXin Li the PNG file uses. To read and write files, there are simple functions to 1157*e47783fdSXin Li convert the files to/from buffers in memory. 1158*e47783fdSXin Li 1159*e47783fdSXin Li This all makes LodePNG suitable for loading textures in games, demos and small 1160*e47783fdSXin Li programs, ... It's less suitable for full fledged image editors, loading PNGs 1161*e47783fdSXin Li over network (it requires all the image data to be available before decoding can 1162*e47783fdSXin Li begin), life-critical systems, ... 1163*e47783fdSXin Li 1164*e47783fdSXin Li 1.1. supported features 1165*e47783fdSXin Li ----------------------- 1166*e47783fdSXin Li 1167*e47783fdSXin Li The following features are supported by the decoder: 1168*e47783fdSXin Li 1169*e47783fdSXin Li *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, 1170*e47783fdSXin Li or the same color type as the PNG 1171*e47783fdSXin Li *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image 1172*e47783fdSXin Li *) Adam7 interlace and deinterlace for any color type 1173*e47783fdSXin Li *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk 1174*e47783fdSXin Li *) support for alpha channels, including RGBA color model, translucent palettes and color keying 1175*e47783fdSXin Li *) zlib decompression (inflate) 1176*e47783fdSXin Li *) zlib compression (deflate) 1177*e47783fdSXin Li *) CRC32 and ADLER32 checksums 1178*e47783fdSXin Li *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, 1179*e47783fdSXin Li plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. 1180*e47783fdSXin Li *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. 1181*e47783fdSXin Li *) the following chunks are supported by both encoder and decoder: 1182*e47783fdSXin Li IHDR: header information 1183*e47783fdSXin Li PLTE: color palette 1184*e47783fdSXin Li IDAT: pixel data 1185*e47783fdSXin Li IEND: the final chunk 1186*e47783fdSXin Li tRNS: transparency for palettized images 1187*e47783fdSXin Li tEXt: textual information 1188*e47783fdSXin Li zTXt: compressed textual information 1189*e47783fdSXin Li iTXt: international textual information 1190*e47783fdSXin Li bKGD: suggested background color 1191*e47783fdSXin Li pHYs: physical dimensions 1192*e47783fdSXin Li tIME: modification time 1193*e47783fdSXin Li cHRM: RGB chromaticities 1194*e47783fdSXin Li gAMA: RGB gamma correction 1195*e47783fdSXin Li iCCP: ICC color profile 1196*e47783fdSXin Li sRGB: rendering intent 1197*e47783fdSXin Li 1198*e47783fdSXin Li 1.2. features not supported 1199*e47783fdSXin Li --------------------------- 1200*e47783fdSXin Li 1201*e47783fdSXin Li The following features are _not_ supported: 1202*e47783fdSXin Li 1203*e47783fdSXin Li *) some features needed to make a conformant PNG-Editor might be still missing. 1204*e47783fdSXin Li *) partial loading/stream processing. All data must be available and is processed in one call. 1205*e47783fdSXin Li *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: 1206*e47783fdSXin Li sBIT 1207*e47783fdSXin Li hIST 1208*e47783fdSXin Li sPLT 1209*e47783fdSXin Li 1210*e47783fdSXin Li 1211*e47783fdSXin Li 2. C and C++ version 1212*e47783fdSXin Li -------------------- 1213*e47783fdSXin Li 1214*e47783fdSXin Li The C version uses buffers allocated with alloc that you need to free() 1215*e47783fdSXin Li yourself. You need to use init and cleanup functions for each struct whenever 1216*e47783fdSXin Li using a struct from the C version to avoid exploits and memory leaks. 1217*e47783fdSXin Li 1218*e47783fdSXin Li The C++ version has extra functions with std::vectors in the interface and the 1219*e47783fdSXin Li lodepng::State class which is a LodePNGState with constructor and destructor. 1220*e47783fdSXin Li 1221*e47783fdSXin Li These files work without modification for both C and C++ compilers because all 1222*e47783fdSXin Li the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers 1223*e47783fdSXin Li ignore it, and the C code is made to compile both with strict ISO C90 and C++. 1224*e47783fdSXin Li 1225*e47783fdSXin Li To use the C++ version, you need to rename the source file to lodepng.cpp 1226*e47783fdSXin Li (instead of lodepng.c), and compile it with a C++ compiler. 1227*e47783fdSXin Li 1228*e47783fdSXin Li To use the C version, you need to rename the source file to lodepng.c (instead 1229*e47783fdSXin Li of lodepng.cpp), and compile it with a C compiler. 1230*e47783fdSXin Li 1231*e47783fdSXin Li 1232*e47783fdSXin Li 3. Security 1233*e47783fdSXin Li ----------- 1234*e47783fdSXin Li 1235*e47783fdSXin Li Even if carefully designed, it's always possible that LodePNG contains possible 1236*e47783fdSXin Li exploits. If you discover one, please let me know, and it will be fixed. 1237*e47783fdSXin Li 1238*e47783fdSXin Li When using LodePNG, care has to be taken with the C version of LodePNG, as well 1239*e47783fdSXin Li as the C-style structs when working with C++. The following conventions are used 1240*e47783fdSXin Li for all C-style structs: 1241*e47783fdSXin Li 1242*e47783fdSXin Li -if a struct has a corresponding init function, always call the init function when making a new one 1243*e47783fdSXin Li -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks 1244*e47783fdSXin Li -if a struct has a corresponding copy function, use the copy function instead of "=". 1245*e47783fdSXin Li The destination must also be inited already. 1246*e47783fdSXin Li 1247*e47783fdSXin Li 1248*e47783fdSXin Li 4. Decoding 1249*e47783fdSXin Li ----------- 1250*e47783fdSXin Li 1251*e47783fdSXin Li Decoding converts a PNG compressed image to a raw pixel buffer. 1252*e47783fdSXin Li 1253*e47783fdSXin Li Most documentation on using the decoder is at its declarations in the header 1254*e47783fdSXin Li above. For C, simple decoding can be done with functions such as 1255*e47783fdSXin Li lodepng_decode32, and more advanced decoding can be done with the struct 1256*e47783fdSXin Li LodePNGState and lodepng_decode. For C++, all decoding can be done with the 1257*e47783fdSXin Li various lodepng::decode functions, and lodepng::State can be used for advanced 1258*e47783fdSXin Li features. 1259*e47783fdSXin Li 1260*e47783fdSXin Li When using the LodePNGState, it uses the following fields for decoding: 1261*e47783fdSXin Li *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here 1262*e47783fdSXin Li *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get 1263*e47783fdSXin Li *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use 1264*e47783fdSXin Li 1265*e47783fdSXin Li LodePNGInfo info_png 1266*e47783fdSXin Li -------------------- 1267*e47783fdSXin Li 1268*e47783fdSXin Li After decoding, this contains extra information of the PNG image, except the actual 1269*e47783fdSXin Li pixels, width and height because these are already gotten directly from the decoder 1270*e47783fdSXin Li functions. 1271*e47783fdSXin Li 1272*e47783fdSXin Li It contains for example the original color type of the PNG image, text comments, 1273*e47783fdSXin Li suggested background color, etc... More details about the LodePNGInfo struct are 1274*e47783fdSXin Li at its declaration documentation. 1275*e47783fdSXin Li 1276*e47783fdSXin Li LodePNGColorMode info_raw 1277*e47783fdSXin Li ------------------------- 1278*e47783fdSXin Li 1279*e47783fdSXin Li When decoding, here you can specify which color type you want 1280*e47783fdSXin Li the resulting raw image to be. If this is different from the colortype of the 1281*e47783fdSXin Li PNG, then the decoder will automatically convert the result. This conversion 1282*e47783fdSXin Li always works, except if you want it to convert a color PNG to grayscale or to 1283*e47783fdSXin Li a palette with missing colors. 1284*e47783fdSXin Li 1285*e47783fdSXin Li By default, 32-bit color is used for the result. 1286*e47783fdSXin Li 1287*e47783fdSXin Li LodePNGDecoderSettings decoder 1288*e47783fdSXin Li ------------------------------ 1289*e47783fdSXin Li 1290*e47783fdSXin Li The settings can be used to ignore the errors created by invalid CRC and Adler32 1291*e47783fdSXin Li chunks, and to disable the decoding of tEXt chunks. 1292*e47783fdSXin Li 1293*e47783fdSXin Li There's also a setting color_convert, true by default. If false, no conversion 1294*e47783fdSXin Li is done, the resulting data will be as it was in the PNG (after decompression) 1295*e47783fdSXin Li and you'll have to puzzle the colors of the pixels together yourself using the 1296*e47783fdSXin Li color type information in the LodePNGInfo. 1297*e47783fdSXin Li 1298*e47783fdSXin Li 1299*e47783fdSXin Li 5. Encoding 1300*e47783fdSXin Li ----------- 1301*e47783fdSXin Li 1302*e47783fdSXin Li Encoding converts a raw pixel buffer to a PNG compressed image. 1303*e47783fdSXin Li 1304*e47783fdSXin Li Most documentation on using the encoder is at its declarations in the header 1305*e47783fdSXin Li above. For C, simple encoding can be done with functions such as 1306*e47783fdSXin Li lodepng_encode32, and more advanced decoding can be done with the struct 1307*e47783fdSXin Li LodePNGState and lodepng_encode. For C++, all encoding can be done with the 1308*e47783fdSXin Li various lodepng::encode functions, and lodepng::State can be used for advanced 1309*e47783fdSXin Li features. 1310*e47783fdSXin Li 1311*e47783fdSXin Li Like the decoder, the encoder can also give errors. However it gives less errors 1312*e47783fdSXin Li since the encoder input is trusted, the decoder input (a PNG image that could 1313*e47783fdSXin Li be forged by anyone) is not trusted. 1314*e47783fdSXin Li 1315*e47783fdSXin Li When using the LodePNGState, it uses the following fields for encoding: 1316*e47783fdSXin Li *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. 1317*e47783fdSXin Li *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has 1318*e47783fdSXin Li *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use 1319*e47783fdSXin Li 1320*e47783fdSXin Li LodePNGInfo info_png 1321*e47783fdSXin Li -------------------- 1322*e47783fdSXin Li 1323*e47783fdSXin Li When encoding, you use this the opposite way as when decoding: for encoding, 1324*e47783fdSXin Li you fill in the values you want the PNG to have before encoding. By default it's 1325*e47783fdSXin Li not needed to specify a color type for the PNG since it's automatically chosen, 1326*e47783fdSXin Li but it's possible to choose it yourself given the right settings. 1327*e47783fdSXin Li 1328*e47783fdSXin Li The encoder will not always exactly match the LodePNGInfo struct you give, 1329*e47783fdSXin Li it tries as close as possible. Some things are ignored by the encoder. The 1330*e47783fdSXin Li encoder uses, for example, the following settings from it when applicable: 1331*e47783fdSXin Li colortype and bitdepth, text chunks, time chunk, the color key, the palette, the 1332*e47783fdSXin Li background color, the interlace method, unknown chunks, ... 1333*e47783fdSXin Li 1334*e47783fdSXin Li When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. 1335*e47783fdSXin Li If the palette contains any colors for which the alpha channel is not 255 (so 1336*e47783fdSXin Li there are translucent colors in the palette), it'll add a tRNS chunk. 1337*e47783fdSXin Li 1338*e47783fdSXin Li LodePNGColorMode info_raw 1339*e47783fdSXin Li ------------------------- 1340*e47783fdSXin Li 1341*e47783fdSXin Li You specify the color type of the raw image that you give to the input here, 1342*e47783fdSXin Li including a possible transparent color key and palette you happen to be using in 1343*e47783fdSXin Li your raw image data. 1344*e47783fdSXin Li 1345*e47783fdSXin Li By default, 32-bit color is assumed, meaning your input has to be in RGBA 1346*e47783fdSXin Li format with 4 bytes (unsigned chars) per pixel. 1347*e47783fdSXin Li 1348*e47783fdSXin Li LodePNGEncoderSettings encoder 1349*e47783fdSXin Li ------------------------------ 1350*e47783fdSXin Li 1351*e47783fdSXin Li The following settings are supported (some are in sub-structs): 1352*e47783fdSXin Li *) auto_convert: when this option is enabled, the encoder will 1353*e47783fdSXin Li automatically choose the smallest possible color mode (including color key) that 1354*e47783fdSXin Li can encode the colors of all pixels without information loss. 1355*e47783fdSXin Li *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, 1356*e47783fdSXin Li 2 = dynamic huffman tree (best compression). Should be 2 for proper 1357*e47783fdSXin Li compression. 1358*e47783fdSXin Li *) use_lz77: whether or not to use LZ77 for compressed block types. Should be 1359*e47783fdSXin Li true for proper compression. 1360*e47783fdSXin Li *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value 1361*e47783fdSXin Li 2048 by default, but can be set to 32768 for better, but slow, compression. 1362*e47783fdSXin Li *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE 1363*e47783fdSXin Li chunk if force_palette is true. This can used as suggested palette to convert 1364*e47783fdSXin Li to by viewers that don't support more than 256 colors (if those still exist) 1365*e47783fdSXin Li *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. 1366*e47783fdSXin Li *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. 1367*e47783fdSXin Li zTXt chunks use zlib compression on the text. This gives a smaller result on 1368*e47783fdSXin Li large texts but a larger result on small texts (such as a single program name). 1369*e47783fdSXin Li It's all tEXt or all zTXt though, there's no separate setting per text yet. 1370*e47783fdSXin Li 1371*e47783fdSXin Li 1372*e47783fdSXin Li 6. color conversions 1373*e47783fdSXin Li -------------------- 1374*e47783fdSXin Li 1375*e47783fdSXin Li An important thing to note about LodePNG, is that the color type of the PNG, and 1376*e47783fdSXin Li the color type of the raw image, are completely independent. By default, when 1377*e47783fdSXin Li you decode a PNG, you get the result as a raw image in the color type you want, 1378*e47783fdSXin Li no matter whether the PNG was encoded with a palette, grayscale or RGBA color. 1379*e47783fdSXin Li And if you encode an image, by default LodePNG will automatically choose the PNG 1380*e47783fdSXin Li color type that gives good compression based on the values of colors and amount 1381*e47783fdSXin Li of colors in the image. It can be configured to let you control it instead as 1382*e47783fdSXin Li well, though. 1383*e47783fdSXin Li 1384*e47783fdSXin Li To be able to do this, LodePNG does conversions from one color mode to another. 1385*e47783fdSXin Li It can convert from almost any color type to any other color type, except the 1386*e47783fdSXin Li following conversions: RGB to grayscale is not supported, and converting to a 1387*e47783fdSXin Li palette when the palette doesn't have a required color is not supported. This is 1388*e47783fdSXin Li not supported on purpose: this is information loss which requires a color 1389*e47783fdSXin Li reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray 1390*e47783fdSXin Li is easy, but there are multiple ways if you want to give some channels more 1391*e47783fdSXin Li weight). 1392*e47783fdSXin Li 1393*e47783fdSXin Li By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB 1394*e47783fdSXin Li color, no matter what color type the PNG has. And by default when encoding, 1395*e47783fdSXin Li LodePNG automatically picks the best color model for the output PNG, and expects 1396*e47783fdSXin Li the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control 1397*e47783fdSXin Li the color format of the images yourself, you can skip this chapter. 1398*e47783fdSXin Li 1399*e47783fdSXin Li 6.1. PNG color types 1400*e47783fdSXin Li -------------------- 1401*e47783fdSXin Li 1402*e47783fdSXin Li A PNG image can have many color types, ranging from 1-bit color to 64-bit color, 1403*e47783fdSXin Li as well as palettized color modes. After the zlib decompression and unfiltering 1404*e47783fdSXin Li in the PNG image is done, the raw pixel data will have that color type and thus 1405*e47783fdSXin Li a certain amount of bits per pixel. If you want the output raw image after 1406*e47783fdSXin Li decoding to have another color type, a conversion is done by LodePNG. 1407*e47783fdSXin Li 1408*e47783fdSXin Li The PNG specification gives the following color types: 1409*e47783fdSXin Li 1410*e47783fdSXin Li 0: grayscale, bit depths 1, 2, 4, 8, 16 1411*e47783fdSXin Li 2: RGB, bit depths 8 and 16 1412*e47783fdSXin Li 3: palette, bit depths 1, 2, 4 and 8 1413*e47783fdSXin Li 4: grayscale with alpha, bit depths 8 and 16 1414*e47783fdSXin Li 6: RGBA, bit depths 8 and 16 1415*e47783fdSXin Li 1416*e47783fdSXin Li Bit depth is the amount of bits per pixel per color channel. So the total amount 1417*e47783fdSXin Li of bits per pixel is: amount of channels * bitdepth. 1418*e47783fdSXin Li 1419*e47783fdSXin Li 6.2. color conversions 1420*e47783fdSXin Li ---------------------- 1421*e47783fdSXin Li 1422*e47783fdSXin Li As explained in the sections about the encoder and decoder, you can specify 1423*e47783fdSXin Li color types and bit depths in info_png and info_raw to change the default 1424*e47783fdSXin Li behaviour. 1425*e47783fdSXin Li 1426*e47783fdSXin Li If, when decoding, you want the raw image to be something else than the default, 1427*e47783fdSXin Li you need to set the color type and bit depth you want in the LodePNGColorMode, 1428*e47783fdSXin Li or the parameters colortype and bitdepth of the simple decoding function. 1429*e47783fdSXin Li 1430*e47783fdSXin Li If, when encoding, you use another color type than the default in the raw input 1431*e47783fdSXin Li image, you need to specify its color type and bit depth in the LodePNGColorMode 1432*e47783fdSXin Li of the raw image, or use the parameters colortype and bitdepth of the simple 1433*e47783fdSXin Li encoding function. 1434*e47783fdSXin Li 1435*e47783fdSXin Li If, when encoding, you don't want LodePNG to choose the output PNG color type 1436*e47783fdSXin Li but control it yourself, you need to set auto_convert in the encoder settings 1437*e47783fdSXin Li to false, and specify the color type you want in the LodePNGInfo of the 1438*e47783fdSXin Li encoder (including palette: it can generate a palette if auto_convert is true, 1439*e47783fdSXin Li otherwise not). 1440*e47783fdSXin Li 1441*e47783fdSXin Li If the input and output color type differ (whether user chosen or auto chosen), 1442*e47783fdSXin Li LodePNG will do a color conversion, which follows the rules below, and may 1443*e47783fdSXin Li sometimes result in an error. 1444*e47783fdSXin Li 1445*e47783fdSXin Li To avoid some confusion: 1446*e47783fdSXin Li -the decoder converts from PNG to raw image 1447*e47783fdSXin Li -the encoder converts from raw image to PNG 1448*e47783fdSXin Li -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image 1449*e47783fdSXin Li -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG 1450*e47783fdSXin Li -when encoding, the color type in LodePNGInfo is ignored if auto_convert 1451*e47783fdSXin Li is enabled, it is automatically generated instead 1452*e47783fdSXin Li -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original 1453*e47783fdSXin Li PNG image, but it can be ignored since the raw image has the color type you requested instead 1454*e47783fdSXin Li -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion 1455*e47783fdSXin Li between the color types is done if the color types are supported. If it is not 1456*e47783fdSXin Li supported, an error is returned. If the types are the same, no conversion is done. 1457*e47783fdSXin Li -even though some conversions aren't supported, LodePNG supports loading PNGs from any 1458*e47783fdSXin Li colortype and saving PNGs to any colortype, sometimes it just requires preparing 1459*e47783fdSXin Li the raw image correctly before encoding. 1460*e47783fdSXin Li -both encoder and decoder use the same color converter. 1461*e47783fdSXin Li 1462*e47783fdSXin Li The function lodepng_convert does the color conversion. It is available in the 1463*e47783fdSXin Li interface but normally isn't needed since the encoder and decoder already call 1464*e47783fdSXin Li it. 1465*e47783fdSXin Li 1466*e47783fdSXin Li Non supported color conversions: 1467*e47783fdSXin Li -color to grayscale when non-gray pixels are present: no error is thrown, but 1468*e47783fdSXin Li the result will look ugly because only the red channel is taken (it assumes all 1469*e47783fdSXin Li three channels are the same in this case so ignores green and blue). The reason 1470*e47783fdSXin Li no error is given is to allow converting from three-channel grayscale images to 1471*e47783fdSXin Li one-channel even if there are numerical imprecisions. 1472*e47783fdSXin Li -anything to palette when the palette does not have an exact match for a from-color 1473*e47783fdSXin Li in it: in this case an error is thrown 1474*e47783fdSXin Li 1475*e47783fdSXin Li Supported color conversions: 1476*e47783fdSXin Li -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA 1477*e47783fdSXin Li -any gray or gray+alpha, to gray or gray+alpha 1478*e47783fdSXin Li -anything to a palette, as long as the palette has the requested colors in it 1479*e47783fdSXin Li -removing alpha channel 1480*e47783fdSXin Li -higher to smaller bitdepth, and vice versa 1481*e47783fdSXin Li 1482*e47783fdSXin Li If you want no color conversion to be done (e.g. for speed or control): 1483*e47783fdSXin Li -In the encoder, you can make it save a PNG with any color type by giving the 1484*e47783fdSXin Li raw color mode and LodePNGInfo the same color mode, and setting auto_convert to 1485*e47783fdSXin Li false. 1486*e47783fdSXin Li -In the decoder, you can make it store the pixel data in the same color type 1487*e47783fdSXin Li as the PNG has, by setting the color_convert setting to false. Settings in 1488*e47783fdSXin Li info_raw are then ignored. 1489*e47783fdSXin Li 1490*e47783fdSXin Li 6.3. padding bits 1491*e47783fdSXin Li ----------------- 1492*e47783fdSXin Li 1493*e47783fdSXin Li In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines 1494*e47783fdSXin Li have a bit amount that isn't a multiple of 8, then padding bits are used so that each 1495*e47783fdSXin Li scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. 1496*e47783fdSXin Li The raw input image you give to the encoder, and the raw output image you get from the decoder 1497*e47783fdSXin Li will NOT have these padding bits, e.g. in the case of a 1-bit image with a width 1498*e47783fdSXin Li of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, 1499*e47783fdSXin Li not the first bit of a new byte. 1500*e47783fdSXin Li 1501*e47783fdSXin Li 6.4. A note about 16-bits per channel and endianness 1502*e47783fdSXin Li ---------------------------------------------------- 1503*e47783fdSXin Li 1504*e47783fdSXin Li LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like 1505*e47783fdSXin Li for any other color format. The 16-bit values are stored in big endian (most 1506*e47783fdSXin Li significant byte first) in these arrays. This is the opposite order of the 1507*e47783fdSXin Li little endian used by x86 CPU's. 1508*e47783fdSXin Li 1509*e47783fdSXin Li LodePNG always uses big endian because the PNG file format does so internally. 1510*e47783fdSXin Li Conversions to other formats than PNG uses internally are not supported by 1511*e47783fdSXin Li LodePNG on purpose, there are myriads of formats, including endianness of 16-bit 1512*e47783fdSXin Li colors, the order in which you store R, G, B and A, and so on. Supporting and 1513*e47783fdSXin Li converting to/from all that is outside the scope of LodePNG. 1514*e47783fdSXin Li 1515*e47783fdSXin Li This may mean that, depending on your use case, you may want to convert the big 1516*e47783fdSXin Li endian output of LodePNG to little endian with a for loop. This is certainly not 1517*e47783fdSXin Li always needed, many applications and libraries support big endian 16-bit colors 1518*e47783fdSXin Li anyway, but it means you cannot simply cast the unsigned char* buffer to an 1519*e47783fdSXin Li unsigned short* buffer on x86 CPUs. 1520*e47783fdSXin Li 1521*e47783fdSXin Li 1522*e47783fdSXin Li 7. error values 1523*e47783fdSXin Li --------------- 1524*e47783fdSXin Li 1525*e47783fdSXin Li All functions in LodePNG that return an error code, return 0 if everything went 1526*e47783fdSXin Li OK, or a non-zero code if there was an error. 1527*e47783fdSXin Li 1528*e47783fdSXin Li The meaning of the LodePNG error values can be retrieved with the function 1529*e47783fdSXin Li lodepng_error_text: given the numerical error code, it returns a description 1530*e47783fdSXin Li of the error in English as a string. 1531*e47783fdSXin Li 1532*e47783fdSXin Li Check the implementation of lodepng_error_text to see the meaning of each code. 1533*e47783fdSXin Li 1534*e47783fdSXin Li It is not recommended to use the numerical values to programmatically make 1535*e47783fdSXin Li different decisions based on error types as the numbers are not guaranteed to 1536*e47783fdSXin Li stay backwards compatible. They are for human consumption only. Programmatically 1537*e47783fdSXin Li only 0 or non-0 matter. 1538*e47783fdSXin Li 1539*e47783fdSXin Li 1540*e47783fdSXin Li 8. chunks and PNG editing 1541*e47783fdSXin Li ------------------------- 1542*e47783fdSXin Li 1543*e47783fdSXin Li If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG 1544*e47783fdSXin Li editor that should follow the rules about handling of unknown chunks, or if your 1545*e47783fdSXin Li program is able to read other types of chunks than the ones handled by LodePNG, 1546*e47783fdSXin Li then that's possible with the chunk functions of LodePNG. 1547*e47783fdSXin Li 1548*e47783fdSXin Li A PNG chunk has the following layout: 1549*e47783fdSXin Li 1550*e47783fdSXin Li 4 bytes length 1551*e47783fdSXin Li 4 bytes type name 1552*e47783fdSXin Li length bytes data 1553*e47783fdSXin Li 4 bytes CRC 1554*e47783fdSXin Li 1555*e47783fdSXin Li 8.1. iterating through chunks 1556*e47783fdSXin Li ----------------------------- 1557*e47783fdSXin Li 1558*e47783fdSXin Li If you have a buffer containing the PNG image data, then the first chunk (the 1559*e47783fdSXin Li IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the 1560*e47783fdSXin Li signature of the PNG and are not part of a chunk. But if you start at byte 8 1561*e47783fdSXin Li then you have a chunk, and can check the following things of it. 1562*e47783fdSXin Li 1563*e47783fdSXin Li NOTE: none of these functions check for memory buffer boundaries. To avoid 1564*e47783fdSXin Li exploits, always make sure the buffer contains all the data of the chunks. 1565*e47783fdSXin Li When using lodepng_chunk_next, make sure the returned value is within the 1566*e47783fdSXin Li allocated memory. 1567*e47783fdSXin Li 1568*e47783fdSXin Li unsigned lodepng_chunk_length(const unsigned char* chunk): 1569*e47783fdSXin Li 1570*e47783fdSXin Li Get the length of the chunk's data. The total chunk length is this length + 12. 1571*e47783fdSXin Li 1572*e47783fdSXin Li void lodepng_chunk_type(char type[5], const unsigned char* chunk): 1573*e47783fdSXin Li unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): 1574*e47783fdSXin Li 1575*e47783fdSXin Li Get the type of the chunk or compare if it's a certain type 1576*e47783fdSXin Li 1577*e47783fdSXin Li unsigned char lodepng_chunk_critical(const unsigned char* chunk): 1578*e47783fdSXin Li unsigned char lodepng_chunk_private(const unsigned char* chunk): 1579*e47783fdSXin Li unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): 1580*e47783fdSXin Li 1581*e47783fdSXin Li Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). 1582*e47783fdSXin Li Check if the chunk is private (public chunks are part of the standard, private ones not). 1583*e47783fdSXin Li Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical 1584*e47783fdSXin Li chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your 1585*e47783fdSXin Li program doesn't handle that type of unknown chunk. 1586*e47783fdSXin Li 1587*e47783fdSXin Li unsigned char* lodepng_chunk_data(unsigned char* chunk): 1588*e47783fdSXin Li const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): 1589*e47783fdSXin Li 1590*e47783fdSXin Li Get a pointer to the start of the data of the chunk. 1591*e47783fdSXin Li 1592*e47783fdSXin Li unsigned lodepng_chunk_check_crc(const unsigned char* chunk): 1593*e47783fdSXin Li void lodepng_chunk_generate_crc(unsigned char* chunk): 1594*e47783fdSXin Li 1595*e47783fdSXin Li Check if the crc is correct or generate a correct one. 1596*e47783fdSXin Li 1597*e47783fdSXin Li unsigned char* lodepng_chunk_next(unsigned char* chunk): 1598*e47783fdSXin Li const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): 1599*e47783fdSXin Li 1600*e47783fdSXin Li Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these 1601*e47783fdSXin Li functions do no boundary checking of the allocated data whatsoever, so make sure there is enough 1602*e47783fdSXin Li data available in the buffer to be able to go to the next chunk. 1603*e47783fdSXin Li 1604*e47783fdSXin Li unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): 1605*e47783fdSXin Li unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, 1606*e47783fdSXin Li const char* type, const unsigned char* data): 1607*e47783fdSXin Li 1608*e47783fdSXin Li These functions are used to create new chunks that are appended to the data in *out that has 1609*e47783fdSXin Li length *outsize. The append function appends an existing chunk to the new data. The create 1610*e47783fdSXin Li function creates a new chunk with the given parameters and appends it. Type is the 4-letter 1611*e47783fdSXin Li name of the chunk. 1612*e47783fdSXin Li 1613*e47783fdSXin Li 8.2. chunks in info_png 1614*e47783fdSXin Li ----------------------- 1615*e47783fdSXin Li 1616*e47783fdSXin Li The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 1617*e47783fdSXin Li buffers (each with size) to contain 3 types of unknown chunks: 1618*e47783fdSXin Li the ones that come before the PLTE chunk, the ones that come between the PLTE 1619*e47783fdSXin Li and the IDAT chunks, and the ones that come after the IDAT chunks. 1620*e47783fdSXin Li It's necessary to make the distinction between these 3 cases because the PNG 1621*e47783fdSXin Li standard forces to keep the ordering of unknown chunks compared to the critical 1622*e47783fdSXin Li chunks, but does not force any other ordering rules. 1623*e47783fdSXin Li 1624*e47783fdSXin Li info_png.unknown_chunks_data[0] is the chunks before PLTE 1625*e47783fdSXin Li info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT 1626*e47783fdSXin Li info_png.unknown_chunks_data[2] is the chunks after IDAT 1627*e47783fdSXin Li 1628*e47783fdSXin Li The chunks in these 3 buffers can be iterated through and read by using the same 1629*e47783fdSXin Li way described in the previous subchapter. 1630*e47783fdSXin Li 1631*e47783fdSXin Li When using the decoder to decode a PNG, you can make it store all unknown chunks 1632*e47783fdSXin Li if you set the option settings.remember_unknown_chunks to 1. By default, this 1633*e47783fdSXin Li option is off (0). 1634*e47783fdSXin Li 1635*e47783fdSXin Li The encoder will always encode unknown chunks that are stored in the info_png. 1636*e47783fdSXin Li If you need it to add a particular chunk that isn't known by LodePNG, you can 1637*e47783fdSXin Li use lodepng_chunk_append or lodepng_chunk_create to the chunk data in 1638*e47783fdSXin Li info_png.unknown_chunks_data[x]. 1639*e47783fdSXin Li 1640*e47783fdSXin Li Chunks that are known by LodePNG should not be added in that way. E.g. to make 1641*e47783fdSXin Li LodePNG add a bKGD chunk, set background_defined to true and add the correct 1642*e47783fdSXin Li parameters there instead. 1643*e47783fdSXin Li 1644*e47783fdSXin Li 1645*e47783fdSXin Li 9. compiler support 1646*e47783fdSXin Li ------------------- 1647*e47783fdSXin Li 1648*e47783fdSXin Li No libraries other than the current standard C library are needed to compile 1649*e47783fdSXin Li LodePNG. For the C++ version, only the standard C++ library is needed on top. 1650*e47783fdSXin Li Add the files lodepng.c(pp) and lodepng.h to your project, include 1651*e47783fdSXin Li lodepng.h where needed, and your program can read/write PNG files. 1652*e47783fdSXin Li 1653*e47783fdSXin Li It is compatible with C90 and up, and C++03 and up. 1654*e47783fdSXin Li 1655*e47783fdSXin Li If performance is important, use optimization when compiling! For both the 1656*e47783fdSXin Li encoder and decoder, this makes a large difference. 1657*e47783fdSXin Li 1658*e47783fdSXin Li Make sure that LodePNG is compiled with the same compiler of the same version 1659*e47783fdSXin Li and with the same settings as the rest of the program, or the interfaces with 1660*e47783fdSXin Li std::vectors and std::strings in C++ can be incompatible. 1661*e47783fdSXin Li 1662*e47783fdSXin Li CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. 1663*e47783fdSXin Li 1664*e47783fdSXin Li *) gcc and g++ 1665*e47783fdSXin Li 1666*e47783fdSXin Li LodePNG is developed in gcc so this compiler is natively supported. It gives no 1667*e47783fdSXin Li warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ 1668*e47783fdSXin Li version 4.7.1 on Linux, 32-bit and 64-bit. 1669*e47783fdSXin Li 1670*e47783fdSXin Li *) Clang 1671*e47783fdSXin Li 1672*e47783fdSXin Li Fully supported and warning-free. 1673*e47783fdSXin Li 1674*e47783fdSXin Li *) Mingw 1675*e47783fdSXin Li 1676*e47783fdSXin Li The Mingw compiler (a port of gcc for Windows) should be fully supported by 1677*e47783fdSXin Li LodePNG. 1678*e47783fdSXin Li 1679*e47783fdSXin Li *) Visual Studio and Visual C++ Express Edition 1680*e47783fdSXin Li 1681*e47783fdSXin Li LodePNG should be warning-free with warning level W4. Two warnings were disabled 1682*e47783fdSXin Li with pragmas though: warning 4244 about implicit conversions, and warning 4996 1683*e47783fdSXin Li where it wants to use a non-standard function fopen_s instead of the standard C 1684*e47783fdSXin Li fopen. 1685*e47783fdSXin Li 1686*e47783fdSXin Li Visual Studio may want "stdafx.h" files to be included in each source file and 1687*e47783fdSXin Li give an error "unexpected end of file while looking for precompiled header". 1688*e47783fdSXin Li This is not standard C++ and will not be added to the stock LodePNG. You can 1689*e47783fdSXin Li disable it for lodepng.cpp only by right clicking it, Properties, C/C++, 1690*e47783fdSXin Li Precompiled Headers, and set it to Not Using Precompiled Headers there. 1691*e47783fdSXin Li 1692*e47783fdSXin Li NOTE: Modern versions of VS should be fully supported, but old versions, e.g. 1693*e47783fdSXin Li VS6, are not guaranteed to work. 1694*e47783fdSXin Li 1695*e47783fdSXin Li *) Compilers on Macintosh 1696*e47783fdSXin Li 1697*e47783fdSXin Li LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for 1698*e47783fdSXin Li C and C++. 1699*e47783fdSXin Li 1700*e47783fdSXin Li *) Other Compilers 1701*e47783fdSXin Li 1702*e47783fdSXin Li If you encounter problems on any compilers, feel free to let me know and I may 1703*e47783fdSXin Li try to fix it if the compiler is modern and standards compliant. 1704*e47783fdSXin Li 1705*e47783fdSXin Li 1706*e47783fdSXin Li 10. examples 1707*e47783fdSXin Li ------------ 1708*e47783fdSXin Li 1709*e47783fdSXin Li This decoder example shows the most basic usage of LodePNG. More complex 1710*e47783fdSXin Li examples can be found on the LodePNG website. 1711*e47783fdSXin Li 1712*e47783fdSXin Li 10.1. decoder C++ example 1713*e47783fdSXin Li ------------------------- 1714*e47783fdSXin Li 1715*e47783fdSXin Li #include "lodepng.h" 1716*e47783fdSXin Li #include <iostream> 1717*e47783fdSXin Li 1718*e47783fdSXin Li int main(int argc, char *argv[]) { 1719*e47783fdSXin Li const char* filename = argc > 1 ? argv[1] : "test.png"; 1720*e47783fdSXin Li 1721*e47783fdSXin Li //load and decode 1722*e47783fdSXin Li std::vector<unsigned char> image; 1723*e47783fdSXin Li unsigned width, height; 1724*e47783fdSXin Li unsigned error = lodepng::decode(image, width, height, filename); 1725*e47783fdSXin Li 1726*e47783fdSXin Li //if there's an error, display it 1727*e47783fdSXin Li if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; 1728*e47783fdSXin Li 1729*e47783fdSXin Li //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... 1730*e47783fdSXin Li } 1731*e47783fdSXin Li 1732*e47783fdSXin Li 10.2. decoder C example 1733*e47783fdSXin Li ----------------------- 1734*e47783fdSXin Li 1735*e47783fdSXin Li #include "lodepng.h" 1736*e47783fdSXin Li 1737*e47783fdSXin Li int main(int argc, char *argv[]) { 1738*e47783fdSXin Li unsigned error; 1739*e47783fdSXin Li unsigned char* image; 1740*e47783fdSXin Li size_t width, height; 1741*e47783fdSXin Li const char* filename = argc > 1 ? argv[1] : "test.png"; 1742*e47783fdSXin Li 1743*e47783fdSXin Li error = lodepng_decode32_file(&image, &width, &height, filename); 1744*e47783fdSXin Li 1745*e47783fdSXin Li if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); 1746*e47783fdSXin Li 1747*e47783fdSXin Li / * use image here * / 1748*e47783fdSXin Li 1749*e47783fdSXin Li free(image); 1750*e47783fdSXin Li return 0; 1751*e47783fdSXin Li } 1752*e47783fdSXin Li 1753*e47783fdSXin Li 11. state settings reference 1754*e47783fdSXin Li ---------------------------- 1755*e47783fdSXin Li 1756*e47783fdSXin Li A quick reference of some settings to set on the LodePNGState 1757*e47783fdSXin Li 1758*e47783fdSXin Li For decoding: 1759*e47783fdSXin Li 1760*e47783fdSXin Li state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums 1761*e47783fdSXin Li state.decoder.zlibsettings.custom_...: use custom inflate function 1762*e47783fdSXin Li state.decoder.ignore_crc: ignore CRC checksums 1763*e47783fdSXin Li state.decoder.ignore_critical: ignore unknown critical chunks 1764*e47783fdSXin Li state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors 1765*e47783fdSXin Li state.decoder.color_convert: convert internal PNG color to chosen one 1766*e47783fdSXin Li state.decoder.read_text_chunks: whether to read in text metadata chunks 1767*e47783fdSXin Li state.decoder.remember_unknown_chunks: whether to read in unknown chunks 1768*e47783fdSXin Li state.info_raw.colortype: desired color type for decoded image 1769*e47783fdSXin Li state.info_raw.bitdepth: desired bit depth for decoded image 1770*e47783fdSXin Li state.info_raw....: more color settings, see struct LodePNGColorMode 1771*e47783fdSXin Li state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo 1772*e47783fdSXin Li 1773*e47783fdSXin Li For encoding: 1774*e47783fdSXin Li 1775*e47783fdSXin Li state.encoder.zlibsettings.btype: disable compression by setting it to 0 1776*e47783fdSXin Li state.encoder.zlibsettings.use_lz77: use LZ77 in compression 1777*e47783fdSXin Li state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize 1778*e47783fdSXin Li state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match 1779*e47783fdSXin Li state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching 1780*e47783fdSXin Li state.encoder.zlibsettings.lazymatching: try one more LZ77 matching 1781*e47783fdSXin Li state.encoder.zlibsettings.custom_...: use custom deflate function 1782*e47783fdSXin Li state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png 1783*e47783fdSXin Li state.encoder.filter_palette_zero: PNG filter strategy for palette 1784*e47783fdSXin Li state.encoder.filter_strategy: PNG filter strategy to encode with 1785*e47783fdSXin Li state.encoder.force_palette: add palette even if not encoding to one 1786*e47783fdSXin Li state.encoder.add_id: add LodePNG identifier and version as a text chunk 1787*e47783fdSXin Li state.encoder.text_compression: use compressed text chunks for metadata 1788*e47783fdSXin Li state.info_raw.colortype: color type of raw input image you provide 1789*e47783fdSXin Li state.info_raw.bitdepth: bit depth of raw input image you provide 1790*e47783fdSXin Li state.info_raw: more color settings, see struct LodePNGColorMode 1791*e47783fdSXin Li state.info_png.color.colortype: desired color type if auto_convert is false 1792*e47783fdSXin Li state.info_png.color.bitdepth: desired bit depth if auto_convert is false 1793*e47783fdSXin Li state.info_png.color....: more color settings, see struct LodePNGColorMode 1794*e47783fdSXin Li state.info_png....: more PNG related settings, see struct LodePNGInfo 1795*e47783fdSXin Li 1796*e47783fdSXin Li 1797*e47783fdSXin Li 12. changes 1798*e47783fdSXin Li ----------- 1799*e47783fdSXin Li 1800*e47783fdSXin Li The version number of LodePNG is the date of the change given in the format 1801*e47783fdSXin Li yyyymmdd. 1802*e47783fdSXin Li 1803*e47783fdSXin Li Some changes aren't backwards compatible. Those are indicated with a (!) 1804*e47783fdSXin Li symbol. 1805*e47783fdSXin Li 1806*e47783fdSXin Li Not all changes are listed here, the commit history in github lists more: 1807*e47783fdSXin Li https://github.com/lvandeve/lodepng 1808*e47783fdSXin Li 1809*e47783fdSXin Li *) 17 okt 2020: prevent decoding too large text/icc chunks by default. 1810*e47783fdSXin Li *) 06 mar 2020: simplified some of the dynamic memory allocations. 1811*e47783fdSXin Li *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct 1812*e47783fdSXin Li overflow checks. 1813*e47783fdSXin Li *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. 1814*e47783fdSXin Li *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette 1815*e47783fdSXin Li if gray ICC profile) and non-ICC LodePNGColorProfile renamed to 1816*e47783fdSXin Li LodePNGColorStats. 1817*e47783fdSXin Li *) 30 dec 2018: code style changes only: removed newlines before opening braces. 1818*e47783fdSXin Li *) 10 sep 2018: added way to inspect metadata chunks without full decoding. 1819*e47783fdSXin Li *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use 1820*e47783fdSXin Li palette index in case of palette. 1821*e47783fdSXin Li *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This 1822*e47783fdSXin Li change is backwards compatible unless you relied on unknown_chunks for those. 1823*e47783fdSXin Li *) 11 jun 2018: less restrictive check for pixel size integer overflow 1824*e47783fdSXin Li *) 14 jan 2018: allow optionally ignoring a few more recoverable errors 1825*e47783fdSXin Li *) 17 sep 2017: fix memory leak for some encoder input error cases 1826*e47783fdSXin Li *) 27 nov 2016: grey+alpha auto color model detection bugfix 1827*e47783fdSXin Li *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). 1828*e47783fdSXin Li *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within 1829*e47783fdSXin Li the limits of pure C90). 1830*e47783fdSXin Li *) 08 dec 2015: Made load_file function return error if file can't be opened. 1831*e47783fdSXin Li *) 24 okt 2015: Bugfix with decoding to palette output. 1832*e47783fdSXin Li *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. 1833*e47783fdSXin Li *) 24 aug 2014: Moved to github 1834*e47783fdSXin Li *) 23 aug 2014: Reduced needless memory usage of decoder. 1835*e47783fdSXin Li *) 28 jun 2014: Removed fix_png setting, always support palette OOB for 1836*e47783fdSXin Li simplicity. Made ColorProfile public. 1837*e47783fdSXin Li *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. 1838*e47783fdSXin Li *) 22 dec 2013: Power of two windowsize required for optimization. 1839*e47783fdSXin Li *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. 1840*e47783fdSXin Li *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). 1841*e47783fdSXin Li *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" 1842*e47783fdSXin Li prefix for the custom allocators and made it possible with a new #define to 1843*e47783fdSXin Li use custom ones in your project without needing to change lodepng's code. 1844*e47783fdSXin Li *) 28 jan 2013: Bugfix with color key. 1845*e47783fdSXin Li *) 27 okt 2012: Tweaks in text chunk keyword length error handling. 1846*e47783fdSXin Li *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. 1847*e47783fdSXin Li (no palette). Better deflate tree encoding. New compression tweak settings. 1848*e47783fdSXin Li Faster color conversions while decoding. Some internal cleanups. 1849*e47783fdSXin Li *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. 1850*e47783fdSXin Li *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions 1851*e47783fdSXin Li and made it work with function pointers instead. 1852*e47783fdSXin Li *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc 1853*e47783fdSXin Li and free functions and toggle #defines from compiler flags. Small fixes. 1854*e47783fdSXin Li *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. 1855*e47783fdSXin Li *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed 1856*e47783fdSXin Li redundant C++ codec classes. Reduced amount of structs. Everything changed, 1857*e47783fdSXin Li but it is cleaner now imho and functionality remains the same. Also fixed 1858*e47783fdSXin Li several bugs and shrunk the implementation code. Made new samples. 1859*e47783fdSXin Li *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best 1860*e47783fdSXin Li PNG color model and bit depth, based on the amount and type of colors of the 1861*e47783fdSXin Li raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. 1862*e47783fdSXin Li *) 9 okt 2011: simpler hash chain implementation for the encoder. 1863*e47783fdSXin Li *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. 1864*e47783fdSXin Li *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. 1865*e47783fdSXin Li A bug with the PNG filtertype heuristic was fixed, so that it chooses much 1866*e47783fdSXin Li better ones (it's quite significant). A setting to do an experimental, slow, 1867*e47783fdSXin Li brute force search for PNG filter types is added. 1868*e47783fdSXin Li *) 17 aug 2011: (!) changed some C zlib related function names. 1869*e47783fdSXin Li *) 16 aug 2011: made the code less wide (max 120 characters per line). 1870*e47783fdSXin Li *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. 1871*e47783fdSXin Li *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. 1872*e47783fdSXin Li *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman 1873*e47783fdSXin Li to optimize long sequences of zeros. 1874*e47783fdSXin Li *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and 1875*e47783fdSXin Li LodePNG_InfoColor_canHaveAlpha functions for convenience. 1876*e47783fdSXin Li *) 7 nov 2010: added LodePNG_error_text function to get error code description. 1877*e47783fdSXin Li *) 30 okt 2010: made decoding slightly faster 1878*e47783fdSXin Li *) 26 okt 2010: (!) changed some C function and struct names (more consistent). 1879*e47783fdSXin Li Reorganized the documentation and the declaration order in the header. 1880*e47783fdSXin Li *) 08 aug 2010: only changed some comments and external samples. 1881*e47783fdSXin Li *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. 1882*e47783fdSXin Li *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. 1883*e47783fdSXin Li *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could 1884*e47783fdSXin Li read by ignoring the problem but windows apps couldn't. 1885*e47783fdSXin Li *) 06 jun 2008: added more error checks for out of memory cases. 1886*e47783fdSXin Li *) 26 apr 2008: added a few more checks here and there to ensure more safety. 1887*e47783fdSXin Li *) 06 mar 2008: crash with encoding of strings fixed 1888*e47783fdSXin Li *) 02 feb 2008: support for international text chunks added (iTXt) 1889*e47783fdSXin Li *) 23 jan 2008: small cleanups, and #defines to divide code in sections 1890*e47783fdSXin Li *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. 1891*e47783fdSXin Li *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. 1892*e47783fdSXin Li *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added 1893*e47783fdSXin Li Also various fixes, such as in the deflate and the padding bits code. 1894*e47783fdSXin Li *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved 1895*e47783fdSXin Li filtering code of encoder. 1896*e47783fdSXin Li *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A 1897*e47783fdSXin Li C++ wrapper around this provides an interface almost identical to before. 1898*e47783fdSXin Li Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code 1899*e47783fdSXin Li are together in these files but it works both for C and C++ compilers. 1900*e47783fdSXin Li *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks 1901*e47783fdSXin Li *) 30 aug 2007: bug fixed which makes this Borland C++ compatible 1902*e47783fdSXin Li *) 09 aug 2007: some VS2005 warnings removed again 1903*e47783fdSXin Li *) 21 jul 2007: deflate code placed in new namespace separate from zlib code 1904*e47783fdSXin Li *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images 1905*e47783fdSXin Li *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing 1906*e47783fdSXin Li invalid std::vector element [0] fixed, and level 3 and 4 warnings removed 1907*e47783fdSXin Li *) 02 jun 2007: made the encoder add a tag with version by default 1908*e47783fdSXin Li *) 27 may 2007: zlib and png code separated (but still in the same file), 1909*e47783fdSXin Li simple encoder/decoder functions added for more simple usage cases 1910*e47783fdSXin Li *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), 1911*e47783fdSXin Li moved some examples from here to lodepng_examples.cpp 1912*e47783fdSXin Li *) 12 may 2007: palette decoding bug fixed 1913*e47783fdSXin Li *) 24 apr 2007: changed the license from BSD to the zlib license 1914*e47783fdSXin Li *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. 1915*e47783fdSXin Li *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding 1916*e47783fdSXin Li palettized PNG images. Plus little interface change with palette and texts. 1917*e47783fdSXin Li *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. 1918*e47783fdSXin Li Fixed a bug where the end code of a block had length 0 in the Huffman tree. 1919*e47783fdSXin Li *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented 1920*e47783fdSXin Li and supported by the encoder, resulting in smaller PNGs at the output. 1921*e47783fdSXin Li *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. 1922*e47783fdSXin Li *) 24 jan 2007: gave encoder an error interface. Added color conversion from any 1923*e47783fdSXin Li greyscale type to 8-bit greyscale with or without alpha. 1924*e47783fdSXin Li *) 21 jan 2007: (!) Totally changed the interface. It allows more color types 1925*e47783fdSXin Li to convert to and is more uniform. See the manual for how it works now. 1926*e47783fdSXin Li *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: 1927*e47783fdSXin Li encode/decode custom tEXt chunks, separate classes for zlib & deflate, and 1928*e47783fdSXin Li at last made the decoder give errors for incorrect Adler32 or Crc. 1929*e47783fdSXin Li *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. 1930*e47783fdSXin Li *) 29 dec 2006: Added support for encoding images without alpha channel, and 1931*e47783fdSXin Li cleaned out code as well as making certain parts faster. 1932*e47783fdSXin Li *) 28 dec 2006: Added "Settings" to the encoder. 1933*e47783fdSXin Li *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. 1934*e47783fdSXin Li Removed some code duplication in the decoder. Fixed little bug in an example. 1935*e47783fdSXin Li *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. 1936*e47783fdSXin Li Fixed a bug of the decoder with 16-bit per color. 1937*e47783fdSXin Li *) 15 okt 2006: Changed documentation structure 1938*e47783fdSXin Li *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the 1939*e47783fdSXin Li given image buffer, however for now it's not compressed. 1940*e47783fdSXin Li *) 08 sep 2006: (!) Changed to interface with a Decoder class 1941*e47783fdSXin Li *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different 1942*e47783fdSXin Li way. Renamed decodePNG to decodePNGGeneric. 1943*e47783fdSXin Li *) 29 jul 2006: (!) Changed the interface: image info is now returned as a 1944*e47783fdSXin Li struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. 1945*e47783fdSXin Li *) 28 jul 2006: Cleaned the code and added new error checks. 1946*e47783fdSXin Li Corrected terminology "deflate" into "inflate". 1947*e47783fdSXin Li *) 23 jun 2006: Added SDL example in the documentation in the header, this 1948*e47783fdSXin Li example allows easy debugging by displaying the PNG and its transparency. 1949*e47783fdSXin Li *) 22 jun 2006: (!) Changed way to obtain error value. Added 1950*e47783fdSXin Li loadFile function for convenience. Made decodePNG32 faster. 1951*e47783fdSXin Li *) 21 jun 2006: (!) Changed type of info vector to unsigned. 1952*e47783fdSXin Li Changed position of palette in info vector. Fixed an important bug that 1953*e47783fdSXin Li happened on PNGs with an uncompressed block. 1954*e47783fdSXin Li *) 16 jun 2006: Internally changed unsigned into unsigned where 1955*e47783fdSXin Li needed, and performed some optimizations. 1956*e47783fdSXin Li *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them 1957*e47783fdSXin Li in LodePNG namespace. Changed the order of the parameters. Rewrote the 1958*e47783fdSXin Li documentation in the header. Renamed files to lodepng.cpp and lodepng.h 1959*e47783fdSXin Li *) 22 apr 2006: Optimized and improved some code 1960*e47783fdSXin Li *) 07 sep 2005: (!) Changed to std::vector interface 1961*e47783fdSXin Li *) 12 aug 2005: Initial release (C++, decoder only) 1962*e47783fdSXin Li 1963*e47783fdSXin Li 1964*e47783fdSXin Li 13. contact information 1965*e47783fdSXin Li ----------------------- 1966*e47783fdSXin Li 1967*e47783fdSXin Li Feel free to contact me with suggestions, problems, comments, ... concerning 1968*e47783fdSXin Li LodePNG. If you encounter a PNG image that doesn't work properly with this 1969*e47783fdSXin Li decoder, feel free to send it and I'll use it to find and fix the problem. 1970*e47783fdSXin Li 1971*e47783fdSXin Li My email address is (puzzle the account and domain together with an @ symbol): 1972*e47783fdSXin Li Domain: gmail dot com. 1973*e47783fdSXin Li Account: lode dot vandevenne. 1974*e47783fdSXin Li 1975*e47783fdSXin Li 1976*e47783fdSXin Li Copyright (c) 2005-2020 Lode Vandevenne 1977*e47783fdSXin Li */ 1978