1*86ee64e7SAndroid Build Coastguard Worker /* compress.c -- compress a memory buffer
2*86ee64e7SAndroid Build Coastguard Worker * Copyright (C) 1995-2005, 2014, 2016 Jean-loup Gailly, Mark Adler
3*86ee64e7SAndroid Build Coastguard Worker * For conditions of distribution and use, see copyright notice in zlib.h
4*86ee64e7SAndroid Build Coastguard Worker */
5*86ee64e7SAndroid Build Coastguard Worker
6*86ee64e7SAndroid Build Coastguard Worker /* @(#) $Id$ */
7*86ee64e7SAndroid Build Coastguard Worker
8*86ee64e7SAndroid Build Coastguard Worker #define ZLIB_INTERNAL
9*86ee64e7SAndroid Build Coastguard Worker #include "zlib.h"
10*86ee64e7SAndroid Build Coastguard Worker
11*86ee64e7SAndroid Build Coastguard Worker /* ===========================================================================
12*86ee64e7SAndroid Build Coastguard Worker Compresses the source buffer into the destination buffer. The level
13*86ee64e7SAndroid Build Coastguard Worker parameter has the same meaning as in deflateInit. sourceLen is the byte
14*86ee64e7SAndroid Build Coastguard Worker length of the source buffer. Upon entry, destLen is the total size of the
15*86ee64e7SAndroid Build Coastguard Worker destination buffer, which must be at least 0.1% larger than sourceLen plus
16*86ee64e7SAndroid Build Coastguard Worker 12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
17*86ee64e7SAndroid Build Coastguard Worker
18*86ee64e7SAndroid Build Coastguard Worker compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
19*86ee64e7SAndroid Build Coastguard Worker memory, Z_BUF_ERROR if there was not enough room in the output buffer,
20*86ee64e7SAndroid Build Coastguard Worker Z_STREAM_ERROR if the level parameter is invalid.
21*86ee64e7SAndroid Build Coastguard Worker */
compress2(Bytef * dest,uLongf * destLen,const Bytef * source,uLong sourceLen,int level)22*86ee64e7SAndroid Build Coastguard Worker int ZEXPORT compress2(Bytef *dest, uLongf *destLen, const Bytef *source,
23*86ee64e7SAndroid Build Coastguard Worker uLong sourceLen, int level) {
24*86ee64e7SAndroid Build Coastguard Worker z_stream stream;
25*86ee64e7SAndroid Build Coastguard Worker int err;
26*86ee64e7SAndroid Build Coastguard Worker const uInt max = (uInt)-1;
27*86ee64e7SAndroid Build Coastguard Worker uLong left;
28*86ee64e7SAndroid Build Coastguard Worker
29*86ee64e7SAndroid Build Coastguard Worker left = *destLen;
30*86ee64e7SAndroid Build Coastguard Worker *destLen = 0;
31*86ee64e7SAndroid Build Coastguard Worker
32*86ee64e7SAndroid Build Coastguard Worker stream.zalloc = (alloc_func)0;
33*86ee64e7SAndroid Build Coastguard Worker stream.zfree = (free_func)0;
34*86ee64e7SAndroid Build Coastguard Worker stream.opaque = (voidpf)0;
35*86ee64e7SAndroid Build Coastguard Worker
36*86ee64e7SAndroid Build Coastguard Worker err = deflateInit(&stream, level);
37*86ee64e7SAndroid Build Coastguard Worker if (err != Z_OK) return err;
38*86ee64e7SAndroid Build Coastguard Worker
39*86ee64e7SAndroid Build Coastguard Worker stream.next_out = dest;
40*86ee64e7SAndroid Build Coastguard Worker stream.avail_out = 0;
41*86ee64e7SAndroid Build Coastguard Worker stream.next_in = (z_const Bytef *)source;
42*86ee64e7SAndroid Build Coastguard Worker stream.avail_in = 0;
43*86ee64e7SAndroid Build Coastguard Worker
44*86ee64e7SAndroid Build Coastguard Worker do {
45*86ee64e7SAndroid Build Coastguard Worker if (stream.avail_out == 0) {
46*86ee64e7SAndroid Build Coastguard Worker stream.avail_out = left > (uLong)max ? max : (uInt)left;
47*86ee64e7SAndroid Build Coastguard Worker left -= stream.avail_out;
48*86ee64e7SAndroid Build Coastguard Worker }
49*86ee64e7SAndroid Build Coastguard Worker if (stream.avail_in == 0) {
50*86ee64e7SAndroid Build Coastguard Worker stream.avail_in = sourceLen > (uLong)max ? max : (uInt)sourceLen;
51*86ee64e7SAndroid Build Coastguard Worker sourceLen -= stream.avail_in;
52*86ee64e7SAndroid Build Coastguard Worker }
53*86ee64e7SAndroid Build Coastguard Worker err = deflate(&stream, sourceLen ? Z_NO_FLUSH : Z_FINISH);
54*86ee64e7SAndroid Build Coastguard Worker } while (err == Z_OK);
55*86ee64e7SAndroid Build Coastguard Worker
56*86ee64e7SAndroid Build Coastguard Worker *destLen = stream.total_out;
57*86ee64e7SAndroid Build Coastguard Worker deflateEnd(&stream);
58*86ee64e7SAndroid Build Coastguard Worker return err == Z_STREAM_END ? Z_OK : err;
59*86ee64e7SAndroid Build Coastguard Worker }
60*86ee64e7SAndroid Build Coastguard Worker
61*86ee64e7SAndroid Build Coastguard Worker /* ===========================================================================
62*86ee64e7SAndroid Build Coastguard Worker */
compress(Bytef * dest,uLongf * destLen,const Bytef * source,uLong sourceLen)63*86ee64e7SAndroid Build Coastguard Worker int ZEXPORT compress(Bytef *dest, uLongf *destLen, const Bytef *source,
64*86ee64e7SAndroid Build Coastguard Worker uLong sourceLen) {
65*86ee64e7SAndroid Build Coastguard Worker return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
66*86ee64e7SAndroid Build Coastguard Worker }
67*86ee64e7SAndroid Build Coastguard Worker
68*86ee64e7SAndroid Build Coastguard Worker /* ===========================================================================
69*86ee64e7SAndroid Build Coastguard Worker If the default memLevel or windowBits for deflateInit() is changed, then
70*86ee64e7SAndroid Build Coastguard Worker this function needs to be updated.
71*86ee64e7SAndroid Build Coastguard Worker */
compressBound(uLong sourceLen)72*86ee64e7SAndroid Build Coastguard Worker uLong ZEXPORT compressBound(uLong sourceLen) {
73*86ee64e7SAndroid Build Coastguard Worker sourceLen = sourceLen + (sourceLen >> 12) + (sourceLen >> 14) +
74*86ee64e7SAndroid Build Coastguard Worker (sourceLen >> 25) + 13;
75*86ee64e7SAndroid Build Coastguard Worker /* FIXME(cavalcantii): usage of CRC32 Castagnoli as a hash function
76*86ee64e7SAndroid Build Coastguard Worker * for the hash table of symbols used for compression has a side effect
77*86ee64e7SAndroid Build Coastguard Worker * where for compression level [4, 5] it will increase the output buffer size
78*86ee64e7SAndroid Build Coastguard Worker * by 0.1% (i.e. less than 1%) for a high entropy input (i.e. random data).
79*86ee64e7SAndroid Build Coastguard Worker * To avoid a scenario where client code would fail, for safety we increase
80*86ee64e7SAndroid Build Coastguard Worker * the expected output size by 0.8% (i.e. 8x more than the worst scenario).
81*86ee64e7SAndroid Build Coastguard Worker * See: http://crbug.com/990489
82*86ee64e7SAndroid Build Coastguard Worker */
83*86ee64e7SAndroid Build Coastguard Worker sourceLen += sourceLen >> 7; // Equivalent to 1.0078125
84*86ee64e7SAndroid Build Coastguard Worker return sourceLen;
85*86ee64e7SAndroid Build Coastguard Worker }
86