xref: /aosp_15_r20/external/webrtc/test/fuzzers/aec3_fuzzer.cc (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #include "absl/types/optional.h"
12*d9f75844SAndroid Build Coastguard Worker #include "modules/audio_processing/aec3/echo_canceller3.h"
13*d9f75844SAndroid Build Coastguard Worker #include "modules/audio_processing/audio_buffer.h"
14*d9f75844SAndroid Build Coastguard Worker #include "modules/audio_processing/include/audio_processing.h"
15*d9f75844SAndroid Build Coastguard Worker #include "test/fuzzers/fuzz_data_helper.h"
16*d9f75844SAndroid Build Coastguard Worker 
17*d9f75844SAndroid Build Coastguard Worker namespace webrtc {
18*d9f75844SAndroid Build Coastguard Worker namespace {
19*d9f75844SAndroid Build Coastguard Worker using SampleRate = ::webrtc::AudioProcessing::NativeRate;
20*d9f75844SAndroid Build Coastguard Worker 
PrepareAudioBuffer(int sample_rate_hz,test::FuzzDataHelper * fuzz_data,AudioBuffer * buffer)21*d9f75844SAndroid Build Coastguard Worker void PrepareAudioBuffer(int sample_rate_hz,
22*d9f75844SAndroid Build Coastguard Worker                         test::FuzzDataHelper* fuzz_data,
23*d9f75844SAndroid Build Coastguard Worker                         AudioBuffer* buffer) {
24*d9f75844SAndroid Build Coastguard Worker   float* const* channels = buffer->channels_f();
25*d9f75844SAndroid Build Coastguard Worker   for (size_t i = 0; i < buffer->num_channels(); ++i) {
26*d9f75844SAndroid Build Coastguard Worker     for (size_t j = 0; j < buffer->num_frames(); ++j) {
27*d9f75844SAndroid Build Coastguard Worker       channels[i][j] =
28*d9f75844SAndroid Build Coastguard Worker           static_cast<float>(fuzz_data->ReadOrDefaultValue<int16_t>(0));
29*d9f75844SAndroid Build Coastguard Worker     }
30*d9f75844SAndroid Build Coastguard Worker   }
31*d9f75844SAndroid Build Coastguard Worker   if (sample_rate_hz == 32000 || sample_rate_hz == 48000) {
32*d9f75844SAndroid Build Coastguard Worker     buffer->SplitIntoFrequencyBands();
33*d9f75844SAndroid Build Coastguard Worker   }
34*d9f75844SAndroid Build Coastguard Worker }
35*d9f75844SAndroid Build Coastguard Worker 
36*d9f75844SAndroid Build Coastguard Worker }  // namespace
37*d9f75844SAndroid Build Coastguard Worker 
FuzzOneInput(const uint8_t * data,size_t size)38*d9f75844SAndroid Build Coastguard Worker void FuzzOneInput(const uint8_t* data, size_t size) {
39*d9f75844SAndroid Build Coastguard Worker   if (size > 200000) {
40*d9f75844SAndroid Build Coastguard Worker     return;
41*d9f75844SAndroid Build Coastguard Worker   }
42*d9f75844SAndroid Build Coastguard Worker 
43*d9f75844SAndroid Build Coastguard Worker   test::FuzzDataHelper fuzz_data(rtc::ArrayView<const uint8_t>(data, size));
44*d9f75844SAndroid Build Coastguard Worker 
45*d9f75844SAndroid Build Coastguard Worker   constexpr int kSampleRates[] = {16000, 32000, 48000};
46*d9f75844SAndroid Build Coastguard Worker   const int sample_rate_hz =
47*d9f75844SAndroid Build Coastguard Worker       static_cast<size_t>(fuzz_data.SelectOneOf(kSampleRates));
48*d9f75844SAndroid Build Coastguard Worker 
49*d9f75844SAndroid Build Coastguard Worker   constexpr int kMaxNumChannels = 9;
50*d9f75844SAndroid Build Coastguard Worker   const size_t num_render_channels =
51*d9f75844SAndroid Build Coastguard Worker       1 + fuzz_data.ReadOrDefaultValue<uint8_t>(0) % (kMaxNumChannels - 1);
52*d9f75844SAndroid Build Coastguard Worker   const size_t num_capture_channels =
53*d9f75844SAndroid Build Coastguard Worker       1 + fuzz_data.ReadOrDefaultValue<uint8_t>(0) % (kMaxNumChannels - 1);
54*d9f75844SAndroid Build Coastguard Worker 
55*d9f75844SAndroid Build Coastguard Worker   EchoCanceller3 aec3(EchoCanceller3Config(),
56*d9f75844SAndroid Build Coastguard Worker                       /*multichannel_config=*/absl::nullopt, sample_rate_hz,
57*d9f75844SAndroid Build Coastguard Worker                       num_render_channels, num_capture_channels);
58*d9f75844SAndroid Build Coastguard Worker 
59*d9f75844SAndroid Build Coastguard Worker   AudioBuffer capture_audio(sample_rate_hz, num_capture_channels,
60*d9f75844SAndroid Build Coastguard Worker                             sample_rate_hz, num_capture_channels,
61*d9f75844SAndroid Build Coastguard Worker                             sample_rate_hz, num_capture_channels);
62*d9f75844SAndroid Build Coastguard Worker   AudioBuffer render_audio(sample_rate_hz, num_render_channels, sample_rate_hz,
63*d9f75844SAndroid Build Coastguard Worker                            num_render_channels, sample_rate_hz,
64*d9f75844SAndroid Build Coastguard Worker                            num_render_channels);
65*d9f75844SAndroid Build Coastguard Worker 
66*d9f75844SAndroid Build Coastguard Worker   // Fuzz frames while there is still fuzzer data.
67*d9f75844SAndroid Build Coastguard Worker   while (fuzz_data.BytesLeft() > 0) {
68*d9f75844SAndroid Build Coastguard Worker     bool is_capture = fuzz_data.ReadOrDefaultValue(true);
69*d9f75844SAndroid Build Coastguard Worker     bool level_changed = fuzz_data.ReadOrDefaultValue(true);
70*d9f75844SAndroid Build Coastguard Worker     if (is_capture) {
71*d9f75844SAndroid Build Coastguard Worker       PrepareAudioBuffer(sample_rate_hz, &fuzz_data, &capture_audio);
72*d9f75844SAndroid Build Coastguard Worker       aec3.ProcessCapture(&capture_audio, level_changed);
73*d9f75844SAndroid Build Coastguard Worker     } else {
74*d9f75844SAndroid Build Coastguard Worker       PrepareAudioBuffer(sample_rate_hz, &fuzz_data, &render_audio);
75*d9f75844SAndroid Build Coastguard Worker       aec3.AnalyzeRender(&render_audio);
76*d9f75844SAndroid Build Coastguard Worker     }
77*d9f75844SAndroid Build Coastguard Worker   }
78*d9f75844SAndroid Build Coastguard Worker }
79*d9f75844SAndroid Build Coastguard Worker }  // namespace webrtc
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