1*d9f75844SAndroid Build Coastguard Worker/* 2*d9f75844SAndroid Build Coastguard Worker * Copyright 2018 The WebRTC project authors. All Rights Reserved. 3*d9f75844SAndroid Build Coastguard Worker * 4*d9f75844SAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*d9f75844SAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*d9f75844SAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*d9f75844SAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*d9f75844SAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*d9f75844SAndroid Build Coastguard Worker */ 10*d9f75844SAndroid Build Coastguard Worker 11*d9f75844SAndroid Build Coastguard Worker#import <CoreVideo/CoreVideo.h> 12*d9f75844SAndroid Build Coastguard Worker#import <Foundation/Foundation.h> 13*d9f75844SAndroid Build Coastguard Worker#import <GLKit/GLKit.h> 14*d9f75844SAndroid Build Coastguard Worker#import <XCTest/XCTest.h> 15*d9f75844SAndroid Build Coastguard Worker 16*d9f75844SAndroid Build Coastguard Worker#import "base/RTCVideoFrame.h" 17*d9f75844SAndroid Build Coastguard Worker#import "base/RTCVideoFrameBuffer.h" 18*d9f75844SAndroid Build Coastguard Worker#import "components/renderer/opengl/RTCNV12TextureCache.h" 19*d9f75844SAndroid Build Coastguard Worker#import "components/video_frame_buffer/RTCCVPixelBuffer.h" 20*d9f75844SAndroid Build Coastguard Worker 21*d9f75844SAndroid Build Coastguard Worker@interface RTCNV12TextureCacheTests : XCTestCase 22*d9f75844SAndroid Build Coastguard Worker@end 23*d9f75844SAndroid Build Coastguard Worker 24*d9f75844SAndroid Build Coastguard Worker@implementation RTCNV12TextureCacheTests { 25*d9f75844SAndroid Build Coastguard Worker EAGLContext *_glContext; 26*d9f75844SAndroid Build Coastguard Worker RTCNV12TextureCache *_nv12TextureCache; 27*d9f75844SAndroid Build Coastguard Worker} 28*d9f75844SAndroid Build Coastguard Worker 29*d9f75844SAndroid Build Coastguard Worker- (void)setUp { 30*d9f75844SAndroid Build Coastguard Worker [super setUp]; 31*d9f75844SAndroid Build Coastguard Worker _glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; 32*d9f75844SAndroid Build Coastguard Worker if (!_glContext) { 33*d9f75844SAndroid Build Coastguard Worker _glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; 34*d9f75844SAndroid Build Coastguard Worker } 35*d9f75844SAndroid Build Coastguard Worker _nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext]; 36*d9f75844SAndroid Build Coastguard Worker} 37*d9f75844SAndroid Build Coastguard Worker 38*d9f75844SAndroid Build Coastguard Worker- (void)tearDown { 39*d9f75844SAndroid Build Coastguard Worker _nv12TextureCache = nil; 40*d9f75844SAndroid Build Coastguard Worker _glContext = nil; 41*d9f75844SAndroid Build Coastguard Worker [super tearDown]; 42*d9f75844SAndroid Build Coastguard Worker} 43*d9f75844SAndroid Build Coastguard Worker 44*d9f75844SAndroid Build Coastguard Worker- (void)testNV12TextureCacheDoesNotCrashOnEmptyFrame { 45*d9f75844SAndroid Build Coastguard Worker CVPixelBufferRef nullPixelBuffer = NULL; 46*d9f75844SAndroid Build Coastguard Worker RTC_OBJC_TYPE(RTCCVPixelBuffer) *badFrameBuffer = 47*d9f75844SAndroid Build Coastguard Worker [[RTC_OBJC_TYPE(RTCCVPixelBuffer) alloc] initWithPixelBuffer:nullPixelBuffer]; 48*d9f75844SAndroid Build Coastguard Worker RTC_OBJC_TYPE(RTCVideoFrame) *badFrame = 49*d9f75844SAndroid Build Coastguard Worker [[RTC_OBJC_TYPE(RTCVideoFrame) alloc] initWithBuffer:badFrameBuffer 50*d9f75844SAndroid Build Coastguard Worker rotation:RTCVideoRotation_0 51*d9f75844SAndroid Build Coastguard Worker timeStampNs:0]; 52*d9f75844SAndroid Build Coastguard Worker [_nv12TextureCache uploadFrameToTextures:badFrame]; 53*d9f75844SAndroid Build Coastguard Worker} 54*d9f75844SAndroid Build Coastguard Worker 55*d9f75844SAndroid Build Coastguard Worker@end 56