1*d9f75844SAndroid Build Coastguard Worker /* 2*d9f75844SAndroid Build Coastguard Worker * Copyright 2018 The WebRTC Project Authors. All rights reserved. 3*d9f75844SAndroid Build Coastguard Worker * 4*d9f75844SAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*d9f75844SAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*d9f75844SAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*d9f75844SAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*d9f75844SAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*d9f75844SAndroid Build Coastguard Worker */ 10*d9f75844SAndroid Build Coastguard Worker 11*d9f75844SAndroid Build Coastguard Worker #ifndef PC_SIMULCAST_DESCRIPTION_H_ 12*d9f75844SAndroid Build Coastguard Worker #define PC_SIMULCAST_DESCRIPTION_H_ 13*d9f75844SAndroid Build Coastguard Worker 14*d9f75844SAndroid Build Coastguard Worker #include <stddef.h> 15*d9f75844SAndroid Build Coastguard Worker 16*d9f75844SAndroid Build Coastguard Worker #include <string> 17*d9f75844SAndroid Build Coastguard Worker #include <vector> 18*d9f75844SAndroid Build Coastguard Worker 19*d9f75844SAndroid Build Coastguard Worker #include "absl/strings/string_view.h" 20*d9f75844SAndroid Build Coastguard Worker 21*d9f75844SAndroid Build Coastguard Worker namespace cricket { 22*d9f75844SAndroid Build Coastguard Worker 23*d9f75844SAndroid Build Coastguard Worker // Describes a Simulcast Layer. 24*d9f75844SAndroid Build Coastguard Worker // Each simulcast layer has a rid as the identifier and a paused flag. 25*d9f75844SAndroid Build Coastguard Worker // See also: https://tools.ietf.org/html/draft-ietf-mmusic-rid-15 for 26*d9f75844SAndroid Build Coastguard Worker // an explanation about rids. 27*d9f75844SAndroid Build Coastguard Worker struct SimulcastLayer final { 28*d9f75844SAndroid Build Coastguard Worker SimulcastLayer(absl::string_view rid, bool is_paused); 29*d9f75844SAndroid Build Coastguard Worker 30*d9f75844SAndroid Build Coastguard Worker SimulcastLayer(const SimulcastLayer& other) = default; 31*d9f75844SAndroid Build Coastguard Worker SimulcastLayer& operator=(const SimulcastLayer& other) = default; 32*d9f75844SAndroid Build Coastguard Worker bool operator==(const SimulcastLayer& other) const; 33*d9f75844SAndroid Build Coastguard Worker 34*d9f75844SAndroid Build Coastguard Worker std::string rid; 35*d9f75844SAndroid Build Coastguard Worker bool is_paused; 36*d9f75844SAndroid Build Coastguard Worker }; 37*d9f75844SAndroid Build Coastguard Worker 38*d9f75844SAndroid Build Coastguard Worker // Describes a list of Simulcast layers. 39*d9f75844SAndroid Build Coastguard Worker // Simulcast layers are specified in order of preference. 40*d9f75844SAndroid Build Coastguard Worker // Each layer can have a list of alternatives (in order of preference). 41*d9f75844SAndroid Build Coastguard Worker // https://tools.ietf.org/html/draft-ietf-mmusic-sdp-simulcast-13#section-5.1 42*d9f75844SAndroid Build Coastguard Worker // Example Usage: 43*d9f75844SAndroid Build Coastguard Worker // To populate a list that specifies the following: 44*d9f75844SAndroid Build Coastguard Worker // 1. Layer 1 or Layer 2 45*d9f75844SAndroid Build Coastguard Worker // 2. Layer 3 46*d9f75844SAndroid Build Coastguard Worker // 3. Layer 4 or Layer 5 47*d9f75844SAndroid Build Coastguard Worker // Use the following code: 48*d9f75844SAndroid Build Coastguard Worker // SimulcastLayerList list; 49*d9f75844SAndroid Build Coastguard Worker // list.AddLayerWithAlternatives( 50*d9f75844SAndroid Build Coastguard Worker // {SimulcastLayer("1", false), SimulcastLayer("2", false}); 51*d9f75844SAndroid Build Coastguard Worker // list.AddLayer("3"); 52*d9f75844SAndroid Build Coastguard Worker // list.AddLayerWithAlternatives( 53*d9f75844SAndroid Build Coastguard Worker // {SimulcastLayer("4", false), SimulcastLayer("5", false}); 54*d9f75844SAndroid Build Coastguard Worker class SimulcastLayerList final { 55*d9f75844SAndroid Build Coastguard Worker public: 56*d9f75844SAndroid Build Coastguard Worker // Type definitions required by a container. 57*d9f75844SAndroid Build Coastguard Worker typedef size_t size_type; 58*d9f75844SAndroid Build Coastguard Worker typedef std::vector<SimulcastLayer> value_type; 59*d9f75844SAndroid Build Coastguard Worker typedef std::vector<std::vector<SimulcastLayer>>::const_iterator 60*d9f75844SAndroid Build Coastguard Worker const_iterator; 61*d9f75844SAndroid Build Coastguard Worker 62*d9f75844SAndroid Build Coastguard Worker // Use to add a layer when there will be no alternatives. 63*d9f75844SAndroid Build Coastguard Worker void AddLayer(const SimulcastLayer& layer); 64*d9f75844SAndroid Build Coastguard Worker 65*d9f75844SAndroid Build Coastguard Worker // Use to add a list of alternatives. 66*d9f75844SAndroid Build Coastguard Worker // The alternatives should be specified in order of preference. 67*d9f75844SAndroid Build Coastguard Worker void AddLayerWithAlternatives(const std::vector<SimulcastLayer>& layers); 68*d9f75844SAndroid Build Coastguard Worker 69*d9f75844SAndroid Build Coastguard Worker // Read-only access to the contents. 70*d9f75844SAndroid Build Coastguard Worker // Note: This object does not allow removal of layers. begin()71*d9f75844SAndroid Build Coastguard Worker const_iterator begin() const { return list_.begin(); } 72*d9f75844SAndroid Build Coastguard Worker end()73*d9f75844SAndroid Build Coastguard Worker const_iterator end() const { return list_.end(); } 74*d9f75844SAndroid Build Coastguard Worker 75*d9f75844SAndroid Build Coastguard Worker const std::vector<SimulcastLayer>& operator[](size_t index) const; 76*d9f75844SAndroid Build Coastguard Worker size()77*d9f75844SAndroid Build Coastguard Worker size_t size() const { return list_.size(); } empty()78*d9f75844SAndroid Build Coastguard Worker bool empty() const { return list_.empty(); } 79*d9f75844SAndroid Build Coastguard Worker 80*d9f75844SAndroid Build Coastguard Worker // Provides access to all the layers in the simulcast without their 81*d9f75844SAndroid Build Coastguard Worker // association into groups of alternatives. 82*d9f75844SAndroid Build Coastguard Worker std::vector<SimulcastLayer> GetAllLayers() const; 83*d9f75844SAndroid Build Coastguard Worker 84*d9f75844SAndroid Build Coastguard Worker private: 85*d9f75844SAndroid Build Coastguard Worker // TODO(amithi, bugs.webrtc.org/10075): 86*d9f75844SAndroid Build Coastguard Worker // Validate that rids do not repeat in the list. 87*d9f75844SAndroid Build Coastguard Worker std::vector<std::vector<SimulcastLayer>> list_; 88*d9f75844SAndroid Build Coastguard Worker }; 89*d9f75844SAndroid Build Coastguard Worker 90*d9f75844SAndroid Build Coastguard Worker // Describes the simulcast options of a video media section. 91*d9f75844SAndroid Build Coastguard Worker // This will list the send and receive layers (along with their alternatives). 92*d9f75844SAndroid Build Coastguard Worker // Each simulcast layer has an identifier (rid) and can optionally be paused. 93*d9f75844SAndroid Build Coastguard Worker // The order of the layers (as well as alternates) indicates user preference 94*d9f75844SAndroid Build Coastguard Worker // from first to last (most preferred to least preferred). 95*d9f75844SAndroid Build Coastguard Worker // https://tools.ietf.org/html/draft-ietf-mmusic-sdp-simulcast-13#section-5.1 96*d9f75844SAndroid Build Coastguard Worker class SimulcastDescription final { 97*d9f75844SAndroid Build Coastguard Worker public: send_layers()98*d9f75844SAndroid Build Coastguard Worker const SimulcastLayerList& send_layers() const { return send_layers_; } send_layers()99*d9f75844SAndroid Build Coastguard Worker SimulcastLayerList& send_layers() { return send_layers_; } 100*d9f75844SAndroid Build Coastguard Worker receive_layers()101*d9f75844SAndroid Build Coastguard Worker const SimulcastLayerList& receive_layers() const { return receive_layers_; } receive_layers()102*d9f75844SAndroid Build Coastguard Worker SimulcastLayerList& receive_layers() { return receive_layers_; } 103*d9f75844SAndroid Build Coastguard Worker 104*d9f75844SAndroid Build Coastguard Worker bool empty() const; 105*d9f75844SAndroid Build Coastguard Worker 106*d9f75844SAndroid Build Coastguard Worker private: 107*d9f75844SAndroid Build Coastguard Worker // TODO(amithi, bugs.webrtc.org/10075): 108*d9f75844SAndroid Build Coastguard Worker // Validate that rids do not repeat in send and receive layers. 109*d9f75844SAndroid Build Coastguard Worker SimulcastLayerList send_layers_; 110*d9f75844SAndroid Build Coastguard Worker SimulcastLayerList receive_layers_; 111*d9f75844SAndroid Build Coastguard Worker }; 112*d9f75844SAndroid Build Coastguard Worker 113*d9f75844SAndroid Build Coastguard Worker } // namespace cricket 114*d9f75844SAndroid Build Coastguard Worker 115*d9f75844SAndroid Build Coastguard Worker #endif // PC_SIMULCAST_DESCRIPTION_H_ 116