1*d9f75844SAndroid Build Coastguard Worker /* 2*d9f75844SAndroid Build Coastguard Worker * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. 3*d9f75844SAndroid Build Coastguard Worker * 4*d9f75844SAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*d9f75844SAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*d9f75844SAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*d9f75844SAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*d9f75844SAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*d9f75844SAndroid Build Coastguard Worker */ 10*d9f75844SAndroid Build Coastguard Worker 11*d9f75844SAndroid Build Coastguard Worker #ifndef COMMON_VIDEO_H264_H264_COMMON_H_ 12*d9f75844SAndroid Build Coastguard Worker #define COMMON_VIDEO_H264_H264_COMMON_H_ 13*d9f75844SAndroid Build Coastguard Worker 14*d9f75844SAndroid Build Coastguard Worker #include <stddef.h> 15*d9f75844SAndroid Build Coastguard Worker #include <stdint.h> 16*d9f75844SAndroid Build Coastguard Worker 17*d9f75844SAndroid Build Coastguard Worker #include <vector> 18*d9f75844SAndroid Build Coastguard Worker 19*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/buffer.h" 20*d9f75844SAndroid Build Coastguard Worker 21*d9f75844SAndroid Build Coastguard Worker namespace webrtc { 22*d9f75844SAndroid Build Coastguard Worker 23*d9f75844SAndroid Build Coastguard Worker namespace H264 { 24*d9f75844SAndroid Build Coastguard Worker // The size of a full NALU start sequence {0 0 0 1}, used for the first NALU 25*d9f75844SAndroid Build Coastguard Worker // of an access unit, and for SPS and PPS blocks. 26*d9f75844SAndroid Build Coastguard Worker const size_t kNaluLongStartSequenceSize = 4; 27*d9f75844SAndroid Build Coastguard Worker 28*d9f75844SAndroid Build Coastguard Worker // The size of a shortened NALU start sequence {0 0 1}, that may be used if 29*d9f75844SAndroid Build Coastguard Worker // not the first NALU of an access unit or an SPS or PPS block. 30*d9f75844SAndroid Build Coastguard Worker const size_t kNaluShortStartSequenceSize = 3; 31*d9f75844SAndroid Build Coastguard Worker 32*d9f75844SAndroid Build Coastguard Worker // The size of the NALU type byte (1). 33*d9f75844SAndroid Build Coastguard Worker const size_t kNaluTypeSize = 1; 34*d9f75844SAndroid Build Coastguard Worker 35*d9f75844SAndroid Build Coastguard Worker enum NaluType : uint8_t { 36*d9f75844SAndroid Build Coastguard Worker kSlice = 1, 37*d9f75844SAndroid Build Coastguard Worker kIdr = 5, 38*d9f75844SAndroid Build Coastguard Worker kSei = 6, 39*d9f75844SAndroid Build Coastguard Worker kSps = 7, 40*d9f75844SAndroid Build Coastguard Worker kPps = 8, 41*d9f75844SAndroid Build Coastguard Worker kAud = 9, 42*d9f75844SAndroid Build Coastguard Worker kEndOfSequence = 10, 43*d9f75844SAndroid Build Coastguard Worker kEndOfStream = 11, 44*d9f75844SAndroid Build Coastguard Worker kFiller = 12, 45*d9f75844SAndroid Build Coastguard Worker kPrefix = 14, 46*d9f75844SAndroid Build Coastguard Worker kStapA = 24, 47*d9f75844SAndroid Build Coastguard Worker kFuA = 28 48*d9f75844SAndroid Build Coastguard Worker }; 49*d9f75844SAndroid Build Coastguard Worker 50*d9f75844SAndroid Build Coastguard Worker enum SliceType : uint8_t { kP = 0, kB = 1, kI = 2, kSp = 3, kSi = 4 }; 51*d9f75844SAndroid Build Coastguard Worker 52*d9f75844SAndroid Build Coastguard Worker struct NaluIndex { 53*d9f75844SAndroid Build Coastguard Worker // Start index of NALU, including start sequence. 54*d9f75844SAndroid Build Coastguard Worker size_t start_offset; 55*d9f75844SAndroid Build Coastguard Worker // Start index of NALU payload, typically type header. 56*d9f75844SAndroid Build Coastguard Worker size_t payload_start_offset; 57*d9f75844SAndroid Build Coastguard Worker // Length of NALU payload, in bytes, counting from payload_start_offset. 58*d9f75844SAndroid Build Coastguard Worker size_t payload_size; 59*d9f75844SAndroid Build Coastguard Worker }; 60*d9f75844SAndroid Build Coastguard Worker 61*d9f75844SAndroid Build Coastguard Worker // Returns a vector of the NALU indices in the given buffer. 62*d9f75844SAndroid Build Coastguard Worker std::vector<NaluIndex> FindNaluIndices(const uint8_t* buffer, 63*d9f75844SAndroid Build Coastguard Worker size_t buffer_size); 64*d9f75844SAndroid Build Coastguard Worker 65*d9f75844SAndroid Build Coastguard Worker // Get the NAL type from the header byte immediately following start sequence. 66*d9f75844SAndroid Build Coastguard Worker NaluType ParseNaluType(uint8_t data); 67*d9f75844SAndroid Build Coastguard Worker 68*d9f75844SAndroid Build Coastguard Worker // Methods for parsing and writing RBSP. See section 7.4.1 of the H264 spec. 69*d9f75844SAndroid Build Coastguard Worker // 70*d9f75844SAndroid Build Coastguard Worker // The following sequences are illegal, and need to be escaped when encoding: 71*d9f75844SAndroid Build Coastguard Worker // 00 00 00 -> 00 00 03 00 72*d9f75844SAndroid Build Coastguard Worker // 00 00 01 -> 00 00 03 01 73*d9f75844SAndroid Build Coastguard Worker // 00 00 02 -> 00 00 03 02 74*d9f75844SAndroid Build Coastguard Worker // And things in the source that look like the emulation byte pattern (00 00 03) 75*d9f75844SAndroid Build Coastguard Worker // need to have an extra emulation byte added, so it's removed when decoding: 76*d9f75844SAndroid Build Coastguard Worker // 00 00 03 -> 00 00 03 03 77*d9f75844SAndroid Build Coastguard Worker // 78*d9f75844SAndroid Build Coastguard Worker // Decoding is simply a matter of finding any 00 00 03 sequence and removing 79*d9f75844SAndroid Build Coastguard Worker // the 03 emulation byte. 80*d9f75844SAndroid Build Coastguard Worker 81*d9f75844SAndroid Build Coastguard Worker // Parse the given data and remove any emulation byte escaping. 82*d9f75844SAndroid Build Coastguard Worker std::vector<uint8_t> ParseRbsp(const uint8_t* data, size_t length); 83*d9f75844SAndroid Build Coastguard Worker 84*d9f75844SAndroid Build Coastguard Worker // Write the given data to the destination buffer, inserting and emulation 85*d9f75844SAndroid Build Coastguard Worker // bytes in order to escape any data the could be interpreted as a start 86*d9f75844SAndroid Build Coastguard Worker // sequence. 87*d9f75844SAndroid Build Coastguard Worker void WriteRbsp(const uint8_t* bytes, size_t length, rtc::Buffer* destination); 88*d9f75844SAndroid Build Coastguard Worker } // namespace H264 89*d9f75844SAndroid Build Coastguard Worker } // namespace webrtc 90*d9f75844SAndroid Build Coastguard Worker 91*d9f75844SAndroid Build Coastguard Worker #endif // COMMON_VIDEO_H264_H264_COMMON_H_ 92