xref: /aosp_15_r20/external/webrtc/audio/utility/channel_mixer.h (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #ifndef AUDIO_UTILITY_CHANNEL_MIXER_H_
12*d9f75844SAndroid Build Coastguard Worker #define AUDIO_UTILITY_CHANNEL_MIXER_H_
13*d9f75844SAndroid Build Coastguard Worker 
14*d9f75844SAndroid Build Coastguard Worker #include <stddef.h>
15*d9f75844SAndroid Build Coastguard Worker #include <stdint.h>
16*d9f75844SAndroid Build Coastguard Worker 
17*d9f75844SAndroid Build Coastguard Worker #include <memory>
18*d9f75844SAndroid Build Coastguard Worker #include <vector>
19*d9f75844SAndroid Build Coastguard Worker 
20*d9f75844SAndroid Build Coastguard Worker #include "api/audio/audio_frame.h"
21*d9f75844SAndroid Build Coastguard Worker #include "api/audio/channel_layout.h"
22*d9f75844SAndroid Build Coastguard Worker 
23*d9f75844SAndroid Build Coastguard Worker namespace webrtc {
24*d9f75844SAndroid Build Coastguard Worker 
25*d9f75844SAndroid Build Coastguard Worker // ChannelMixer is for converting audio between channel layouts.  The conversion
26*d9f75844SAndroid Build Coastguard Worker // matrix is built upon construction and used during each Transform() call.  The
27*d9f75844SAndroid Build Coastguard Worker // algorithm works by generating a conversion matrix mapping each output channel
28*d9f75844SAndroid Build Coastguard Worker // to list of input channels.  The transform renders all of the output channels,
29*d9f75844SAndroid Build Coastguard Worker // with each output channel rendered according to a weighted sum of the relevant
30*d9f75844SAndroid Build Coastguard Worker // input channels as defined in the matrix.
31*d9f75844SAndroid Build Coastguard Worker // This file is derived from Chromium's media/base/channel_mixer.h.
32*d9f75844SAndroid Build Coastguard Worker class ChannelMixer {
33*d9f75844SAndroid Build Coastguard Worker  public:
34*d9f75844SAndroid Build Coastguard Worker   // To mix two channels into one and preserve loudness, we must apply
35*d9f75844SAndroid Build Coastguard Worker   // (1 / sqrt(2)) gain to each.
36*d9f75844SAndroid Build Coastguard Worker   static constexpr float kHalfPower = 0.707106781186547524401f;
37*d9f75844SAndroid Build Coastguard Worker 
38*d9f75844SAndroid Build Coastguard Worker   ChannelMixer(ChannelLayout input_layout, ChannelLayout output_layout);
39*d9f75844SAndroid Build Coastguard Worker   ~ChannelMixer();
40*d9f75844SAndroid Build Coastguard Worker 
41*d9f75844SAndroid Build Coastguard Worker   // Transforms all input channels corresponding to the selected `input_layout`
42*d9f75844SAndroid Build Coastguard Worker   // to the number of channels in the selected `output_layout`.
43*d9f75844SAndroid Build Coastguard Worker   // Example usage (downmix from stereo to mono):
44*d9f75844SAndroid Build Coastguard Worker   //
45*d9f75844SAndroid Build Coastguard Worker   //   ChannelMixer mixer(CHANNEL_LAYOUT_STEREO, CHANNEL_LAYOUT_MONO);
46*d9f75844SAndroid Build Coastguard Worker   //   AudioFrame frame;
47*d9f75844SAndroid Build Coastguard Worker   //   frame.samples_per_channel_ = 160;
48*d9f75844SAndroid Build Coastguard Worker   //   frame.num_channels_ = 2;
49*d9f75844SAndroid Build Coastguard Worker   //   EXPECT_EQ(2u, frame.channels());
50*d9f75844SAndroid Build Coastguard Worker   //   mixer.Transform(&frame);
51*d9f75844SAndroid Build Coastguard Worker   //   EXPECT_EQ(1u, frame.channels());
52*d9f75844SAndroid Build Coastguard Worker   //
53*d9f75844SAndroid Build Coastguard Worker   void Transform(AudioFrame* frame);
54*d9f75844SAndroid Build Coastguard Worker 
55*d9f75844SAndroid Build Coastguard Worker  private:
IsUpMixing()56*d9f75844SAndroid Build Coastguard Worker   bool IsUpMixing() const { return output_channels_ > input_channels_; }
57*d9f75844SAndroid Build Coastguard Worker 
58*d9f75844SAndroid Build Coastguard Worker   // Selected channel layouts.
59*d9f75844SAndroid Build Coastguard Worker   const ChannelLayout input_layout_;
60*d9f75844SAndroid Build Coastguard Worker   const ChannelLayout output_layout_;
61*d9f75844SAndroid Build Coastguard Worker 
62*d9f75844SAndroid Build Coastguard Worker   // Channel counts for input and output.
63*d9f75844SAndroid Build Coastguard Worker   const size_t input_channels_;
64*d9f75844SAndroid Build Coastguard Worker   const size_t output_channels_;
65*d9f75844SAndroid Build Coastguard Worker 
66*d9f75844SAndroid Build Coastguard Worker   // 2D matrix of output channels to input channels.
67*d9f75844SAndroid Build Coastguard Worker   std::vector<std::vector<float> > matrix_;
68*d9f75844SAndroid Build Coastguard Worker 
69*d9f75844SAndroid Build Coastguard Worker   // 1D array used as temporary storage during the transformation.
70*d9f75844SAndroid Build Coastguard Worker   std::unique_ptr<int16_t[]> audio_vector_;
71*d9f75844SAndroid Build Coastguard Worker 
72*d9f75844SAndroid Build Coastguard Worker   // Number of elements allocated for `audio_vector_`.
73*d9f75844SAndroid Build Coastguard Worker   size_t audio_vector_size_ = 0;
74*d9f75844SAndroid Build Coastguard Worker 
75*d9f75844SAndroid Build Coastguard Worker   // Optimization case for when we can simply remap the input channels to output
76*d9f75844SAndroid Build Coastguard Worker   // channels, i.e., when all scaling factors in `matrix_` equals 1.0.
77*d9f75844SAndroid Build Coastguard Worker   bool remapping_;
78*d9f75844SAndroid Build Coastguard Worker 
79*d9f75844SAndroid Build Coastguard Worker   // Delete the copy constructor and assignment operator.
80*d9f75844SAndroid Build Coastguard Worker   ChannelMixer(const ChannelMixer& other) = delete;
81*d9f75844SAndroid Build Coastguard Worker   ChannelMixer& operator=(const ChannelMixer& other) = delete;
82*d9f75844SAndroid Build Coastguard Worker };
83*d9f75844SAndroid Build Coastguard Worker 
84*d9f75844SAndroid Build Coastguard Worker }  // namespace webrtc
85*d9f75844SAndroid Build Coastguard Worker 
86*d9f75844SAndroid Build Coastguard Worker #endif  // AUDIO_UTILITY_CHANNEL_MIXER_H_
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