xref: /aosp_15_r20/external/webrtc/audio/audio_level.h (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #ifndef AUDIO_AUDIO_LEVEL_H_
12*d9f75844SAndroid Build Coastguard Worker #define AUDIO_AUDIO_LEVEL_H_
13*d9f75844SAndroid Build Coastguard Worker 
14*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/synchronization/mutex.h"
15*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/thread_annotations.h"
16*d9f75844SAndroid Build Coastguard Worker 
17*d9f75844SAndroid Build Coastguard Worker namespace webrtc {
18*d9f75844SAndroid Build Coastguard Worker 
19*d9f75844SAndroid Build Coastguard Worker class AudioFrame;
20*d9f75844SAndroid Build Coastguard Worker namespace voe {
21*d9f75844SAndroid Build Coastguard Worker 
22*d9f75844SAndroid Build Coastguard Worker // This class is thread-safe. However, TotalEnergy() and TotalDuration() are
23*d9f75844SAndroid Build Coastguard Worker // related, so if you call ComputeLevel() on a different thread than you read
24*d9f75844SAndroid Build Coastguard Worker // these values, you still need to use lock to read them as a pair.
25*d9f75844SAndroid Build Coastguard Worker class AudioLevel {
26*d9f75844SAndroid Build Coastguard Worker  public:
27*d9f75844SAndroid Build Coastguard Worker   AudioLevel();
28*d9f75844SAndroid Build Coastguard Worker   ~AudioLevel();
29*d9f75844SAndroid Build Coastguard Worker   void Reset();
30*d9f75844SAndroid Build Coastguard Worker 
31*d9f75844SAndroid Build Coastguard Worker   // Returns the current audio level linearly [0,32767], which gets updated
32*d9f75844SAndroid Build Coastguard Worker   // every "kUpdateFrequency+1" call to ComputeLevel() based on the maximum
33*d9f75844SAndroid Build Coastguard Worker   // audio level of any audio frame, decaying by a factor of 1/4 each time
34*d9f75844SAndroid Build Coastguard Worker   // LevelFullRange() gets updated.
35*d9f75844SAndroid Build Coastguard Worker   // Called on "API thread(s)" from APIs like VoEBase::CreateChannel(),
36*d9f75844SAndroid Build Coastguard Worker   // VoEBase::StopSend().
37*d9f75844SAndroid Build Coastguard Worker   int16_t LevelFullRange() const;
38*d9f75844SAndroid Build Coastguard Worker   void ResetLevelFullRange();
39*d9f75844SAndroid Build Coastguard Worker   // See the description for "totalAudioEnergy" in the WebRTC stats spec
40*d9f75844SAndroid Build Coastguard Worker   // (https://w3c.github.io/webrtc-stats/#dom-rtcaudiohandlerstats-totalaudioenergy)
41*d9f75844SAndroid Build Coastguard Worker   // In our implementation, the total audio energy increases by the
42*d9f75844SAndroid Build Coastguard Worker   // energy-equivalent of LevelFullRange() at the time of ComputeLevel(), rather
43*d9f75844SAndroid Build Coastguard Worker   // than the energy of the samples in that specific audio frame. As a result,
44*d9f75844SAndroid Build Coastguard Worker   // we may report a higher audio energy and audio level than the spec mandates.
45*d9f75844SAndroid Build Coastguard Worker   // TODO(https://crbug.com/webrtc/10784): We should either do what the spec
46*d9f75844SAndroid Build Coastguard Worker   // says or update the spec to match our implementation. If we want to have a
47*d9f75844SAndroid Build Coastguard Worker   // decaying audio level we should probably update both the spec and the
48*d9f75844SAndroid Build Coastguard Worker   // implementation to reduce the complexity of the definition. If we want to
49*d9f75844SAndroid Build Coastguard Worker   // continue to have decaying audio we should have unittests covering the
50*d9f75844SAndroid Build Coastguard Worker   // behavior of the decay.
51*d9f75844SAndroid Build Coastguard Worker   double TotalEnergy() const;
52*d9f75844SAndroid Build Coastguard Worker   double TotalDuration() const;
53*d9f75844SAndroid Build Coastguard Worker 
54*d9f75844SAndroid Build Coastguard Worker   // Called on a native capture audio thread (platform dependent) from the
55*d9f75844SAndroid Build Coastguard Worker   // AudioTransport::RecordedDataIsAvailable() callback.
56*d9f75844SAndroid Build Coastguard Worker   // In Chrome, this method is called on the AudioInputDevice thread.
57*d9f75844SAndroid Build Coastguard Worker   void ComputeLevel(const AudioFrame& audioFrame, double duration);
58*d9f75844SAndroid Build Coastguard Worker 
59*d9f75844SAndroid Build Coastguard Worker  private:
60*d9f75844SAndroid Build Coastguard Worker   enum { kUpdateFrequency = 10 };
61*d9f75844SAndroid Build Coastguard Worker 
62*d9f75844SAndroid Build Coastguard Worker   mutable Mutex mutex_;
63*d9f75844SAndroid Build Coastguard Worker 
64*d9f75844SAndroid Build Coastguard Worker   int16_t abs_max_ RTC_GUARDED_BY(mutex_);
65*d9f75844SAndroid Build Coastguard Worker   int16_t count_ RTC_GUARDED_BY(mutex_);
66*d9f75844SAndroid Build Coastguard Worker   int16_t current_level_full_range_ RTC_GUARDED_BY(mutex_);
67*d9f75844SAndroid Build Coastguard Worker 
68*d9f75844SAndroid Build Coastguard Worker   double total_energy_ RTC_GUARDED_BY(mutex_) = 0.0;
69*d9f75844SAndroid Build Coastguard Worker   double total_duration_ RTC_GUARDED_BY(mutex_) = 0.0;
70*d9f75844SAndroid Build Coastguard Worker };
71*d9f75844SAndroid Build Coastguard Worker 
72*d9f75844SAndroid Build Coastguard Worker }  // namespace voe
73*d9f75844SAndroid Build Coastguard Worker }  // namespace webrtc
74*d9f75844SAndroid Build Coastguard Worker 
75*d9f75844SAndroid Build Coastguard Worker #endif  // AUDIO_AUDIO_LEVEL_H_
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