1*b7893ccfSSadaf Ebrahimi# Layer Description and Status 2*b7893ccfSSadaf Ebrahimi 3*b7893ccfSSadaf Ebrahimi## Layer Library Interface 4*b7893ccfSSadaf Ebrahimi 5*b7893ccfSSadaf EbrahimiAll layer libraries must support the layer library interface defined in 6*b7893ccfSSadaf Ebrahimi[`LoaderAndLayerInterface.md`][]. 7*b7893ccfSSadaf Ebrahimi 8*b7893ccfSSadaf Ebrahimi[`LoaderAndLayerInterface.md`]: ../loader/LoaderAndLayerInterface.md#layer-library-interface 9*b7893ccfSSadaf Ebrahimi 10*b7893ccfSSadaf Ebrahimi## Overview 11*b7893ccfSSadaf Ebrahimi 12*b7893ccfSSadaf EbrahimiLayer libraries can be written to intercept or hook VK entry points for various 13*b7893ccfSSadaf Ebrahimidebug and validation purposes. One or more VK entry points can be defined in your Layer 14*b7893ccfSSadaf Ebrahimilibrary. Undefined entrypoints in the Layer library will be passed to the next Layer which 15*b7893ccfSSadaf Ebrahimimay be the driver. Multiple layer libraries can be chained (actually a hierarchy) together. 16*b7893ccfSSadaf EbrahimivkEnumerateInstanceLayerProperties can be called to list the 17*b7893ccfSSadaf Ebrahimiavailable layers and their properties. Layers can intercept all Vulkan commands 18*b7893ccfSSadaf Ebrahimithat take a dispatchable object as it's first argument. I.e. VkInstance, VkPhysicalDevice, 19*b7893ccfSSadaf EbrahimiVkDevice, VkCommandBuffer, and VkQueue. 20*b7893ccfSSadaf EbrahimivkXXXXGetProcAddr is used internally by the Layers and Loader to initialize dispatch tables. 21*b7893ccfSSadaf EbrahimiLayers can also be activated via the VK_INSTANCE_LAYERS environment variable. 22*b7893ccfSSadaf Ebrahimi 23*b7893ccfSSadaf EbrahimiAll validation layers work with the DEBUG_REPORT extension to provide validation feedback. 24*b7893ccfSSadaf EbrahimiWhen a validation layer is enabled, it will look for a vk_layer_settings.txt file (see"Using 25*b7893ccfSSadaf EbrahimiLayers" section below for more details) to define its logging behavior, which can include 26*b7893ccfSSadaf Ebrahimisending output to a file, stdout, or debug output (Windows). Applications can also register 27*b7893ccfSSadaf Ebrahimidebug callback functions via the DEBUG_REPORT extension to receive callbacks when validation 28*b7893ccfSSadaf Ebrahimievents occur. Application callbacks are independent of settings in a vk_layer_settings.txt 29*b7893ccfSSadaf Ebrahimifile which will be carried out separately. If no vk_layer_settings.txt file is present and 30*b7893ccfSSadaf Ebrahimino application callbacks are registered, error messages will be output through default 31*b7893ccfSSadaf Ebrahimilogging callbacks. 32*b7893ccfSSadaf Ebrahimi 33*b7893ccfSSadaf Ebrahimi### Layer library example code 34*b7893ccfSSadaf Ebrahimi 35*b7893ccfSSadaf EbrahimiNote that some layers are code-generated and will therefore exist in the directory `(build_dir)/layers` 36*b7893ccfSSadaf Ebrahimi 37*b7893ccfSSadaf Ebrahimi`include/vkLayer.h` - header file for layer code. 38*b7893ccfSSadaf Ebrahimi 39*b7893ccfSSadaf Ebrahimi### Standard Validation 40*b7893ccfSSadaf EbrahimiNOTE: This meta-layer is being deprecated -- users should load the Khronos validation layer (name = `VK_LAYER_KHRONOS_validation`) in its place. 41*b7893ccfSSadaf EbrahimiThis is a meta-layer managed by the loader. (name = `VK_LAYER_LUNARG_standard_validation`) - specifying this layer name will cause the loader to load the standard validation layer: `VK_LAYER_KHRONOS_validation`. Other layers can be specified and the loader will remove duplicates. 42*b7893ccfSSadaf Ebrahimi 43*b7893ccfSSadaf Ebrahimi### The Khronos Validation Layer 44*b7893ccfSSadaf Ebrahimi 45*b7893ccfSSadaf EbrahimiThis layer emcompasses all of the functionality that used to be contained in the following layers: VK_LAYER_GOOGLE_threading, VK_LAYER_LUNARG_parameter_validation, VK_LAYER_LUNARG_object_tracker, VK_LAYER_LUNARG_core_validation, and VK_LAYER_GOOGLE_unique_objects. Each of these functional areas can still disabled individually, and are described below. 46*b7893ccfSSadaf Ebrahimi 47*b7893ccfSSadaf Ebrahimi### Object Validation and Statistics 48*b7893ccfSSadaf EbrahimiThe object lifetime tracking will track object creation, use, and destruction. As objects are created their handles are stored in a data structure. As objects are used the layer verifies they exist in the data structure and output errors for unknown objects. As objects are destroyed they are removed from the data structure. At `vkDestroyDevice()` and `vkDestroyInstance()` times, if any objects have not been destroyed they are reported as leaked objects. If a debug callback function is registered this layer will use callback function(s) for reporting, otherwise it will use stdout. 49*b7893ccfSSadaf Ebrahimi 50*b7893ccfSSadaf Ebrahimi### Validate API State and Shaders 51*b7893ccfSSadaf EbrahimiThe set of core checks does the bulk of the API validation that requires storing state. Some of the state it tracks includes the Descriptor Set, Pipeline State, Shaders, and dynamic state, and memory objects and bindings. It performs some point validation as states are created and used, and further validation Draw call and QueueSubmit time. Of primary interest is making sure that the resources bound to Descriptor Sets correctly align with the layout specified for the Set. Also, all of the image and buffer layouts are validated to make sure explicit layout transitions are properly managed. Related to memory, core\_validation includes tracking object bindings, memory hazards, and memory object lifetimes. It also validates several other hazard-related issues related to command buffers, fences, and memory mapping. Additionally core\_validation include shader validation (formerly separate shader\_checker layer) that inspects the SPIR-V shader images and fixed function pipeline stages at PSO creation time. It flags errors when inconsistencies are found across interfaces between shader stages. The exact behavior of the checks depends on the pair of pipeline stages involved. If a debug callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. This layer also validates correct usage of image- and buffer-related APIs, including image and buffer parameters, formats, and correct use. 52*b7893ccfSSadaf Ebrahimi 53*b7893ccfSSadaf Ebrahimi### Stateless parameter checking 54*b7893ccfSSadaf EbrahimiThe stateless validation checks the input parameters to API calls for validity. If a debug callback function is registered, this layer will use callback function(s) for reporting otherwise uses stdout. 55*b7893ccfSSadaf Ebrahimi 56*b7893ccfSSadaf Ebrahimi### Thread Safety Checking 57*b7893ccfSSadaf EbrahimiThe thread-safety validation will check the multithreading of API calls for validity. Currently this checks that only one thread at a time uses an object in free-threaded API calls. If a debug callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. 58*b7893ccfSSadaf Ebrahimi 59*b7893ccfSSadaf Ebrahimi### Handle Wrapping 60*b7893ccfSSadaf EbrahimiThe khronos layer framework also supports Vulkan handle wrapping. The Vulkan specification allows objects to have non-unique handles. This makes tracking object lifetimes difficult in that it is unclear which object is being referenced on deletion. When this functionalty is enabled (as it is by default) it will alias all objects with a unique object representation, allowing proper object lifetime tracking. This functionality may interfere with the development of proprietary Vulkan extension development, and is not strictly required for the proper operation of validation. One sign that it is needed is the appearance of errors emitted from the object_tracker layer indicating the use of previously destroyed objects. 61*b7893ccfSSadaf Ebrahimi 62*b7893ccfSSadaf Ebrahimi## Using Layers 63*b7893ccfSSadaf Ebrahimi 64*b7893ccfSSadaf Ebrahimi1. Build VK loader using normal steps (cmake and make) 65*b7893ccfSSadaf Ebrahimi2. Place `libVkLayer_khronos_validation.so` in the same directory as your VK test or app: 66*b7893ccfSSadaf Ebrahimi 67*b7893ccfSSadaf Ebrahimi `cp build/layer/libVkLayer_khronos_validation.so build/tests` 68*b7893ccfSSadaf Ebrahimi 69*b7893ccfSSadaf Ebrahimi This is required for the Loader to be able to scan and enumerate your library. 70*b7893ccfSSadaf Ebrahimi Alternatively, use the `VK_LAYER_PATH` environment variable to specify where the layer libraries reside. 71*b7893ccfSSadaf Ebrahimi 72*b7893ccfSSadaf Ebrahimi3. To specify how your layers should behave, create a vk_layer_settings.txt file. This file can exist in the same directory as your app or in a directory given by the `VK_LAYER_SETTINGS_PATH` environment variable. Alternatively, you can use any filename you want if you set `VK_LAYER_SETTINGS_PATH` to the full path of the file, rather than the directory that contains it. 73*b7893ccfSSadaf Ebrahimi 74*b7893ccfSSadaf Ebrahimi Model the file after the following example: [*vk_layer_settings.txt*](vk_layer_settings.txt) 75*b7893ccfSSadaf Ebrahimi 76*b7893ccfSSadaf Ebrahimi4. Specify which layers to activate using environment variables. 77*b7893ccfSSadaf Ebrahimi 78*b7893ccfSSadaf Ebrahimi `export VK\_INSTANCE\_LAYERS=VK\_LAYER\_KHRONOS\_validation` 79*b7893ccfSSadaf Ebrahimi `cd build/tests; ./vkinfo` 80*b7893ccfSSadaf Ebrahimi 81*b7893ccfSSadaf Ebrahimi 82*b7893ccfSSadaf Ebrahimi## Status 83*b7893ccfSSadaf Ebrahimi 84*b7893ccfSSadaf Ebrahimi 85*b7893ccfSSadaf Ebrahimi### Current known issues 86*b7893ccfSSadaf Ebrahimi 87