1*bbecb9d1SAndroid Build Coastguard Worker /**************************************************************************
2*bbecb9d1SAndroid Build Coastguard Worker *
3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2016 Red Hat Inc.
4*bbecb9d1SAndroid Build Coastguard Worker *
5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
11*bbecb9d1SAndroid Build Coastguard Worker *
12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
14*bbecb9d1SAndroid Build Coastguard Worker *
15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
22*bbecb9d1SAndroid Build Coastguard Worker *
23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/
24*bbecb9d1SAndroid Build Coastguard Worker
25*bbecb9d1SAndroid Build Coastguard Worker
26*bbecb9d1SAndroid Build Coastguard Worker #ifdef HAVE_CONFIG_H
27*bbecb9d1SAndroid Build Coastguard Worker #include "config.h"
28*bbecb9d1SAndroid Build Coastguard Worker #endif
29*bbecb9d1SAndroid Build Coastguard Worker
30*bbecb9d1SAndroid Build Coastguard Worker #include <epoxy/glx.h>
31*bbecb9d1SAndroid Build Coastguard Worker #include "virglrenderer.h"
32*bbecb9d1SAndroid Build Coastguard Worker #include "vrend_winsys_glx.h"
33*bbecb9d1SAndroid Build Coastguard Worker
34*bbecb9d1SAndroid Build Coastguard Worker struct virgl_glx {
35*bbecb9d1SAndroid Build Coastguard Worker Display *display;
36*bbecb9d1SAndroid Build Coastguard Worker GLXFBConfig* fbConfigs;
37*bbecb9d1SAndroid Build Coastguard Worker GLXPbuffer pbuffer;
38*bbecb9d1SAndroid Build Coastguard Worker };
39*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_init(void)40*bbecb9d1SAndroid Build Coastguard Worker struct virgl_glx *virgl_glx_init(void)
41*bbecb9d1SAndroid Build Coastguard Worker {
42*bbecb9d1SAndroid Build Coastguard Worker struct virgl_glx *d;
43*bbecb9d1SAndroid Build Coastguard Worker
44*bbecb9d1SAndroid Build Coastguard Worker d = malloc(sizeof(struct virgl_glx));
45*bbecb9d1SAndroid Build Coastguard Worker if (!d)
46*bbecb9d1SAndroid Build Coastguard Worker return NULL;
47*bbecb9d1SAndroid Build Coastguard Worker
48*bbecb9d1SAndroid Build Coastguard Worker d->display = XOpenDisplay(NULL);
49*bbecb9d1SAndroid Build Coastguard Worker
50*bbecb9d1SAndroid Build Coastguard Worker if (!d->display) {
51*bbecb9d1SAndroid Build Coastguard Worker free(d);
52*bbecb9d1SAndroid Build Coastguard Worker return NULL;
53*bbecb9d1SAndroid Build Coastguard Worker }
54*bbecb9d1SAndroid Build Coastguard Worker
55*bbecb9d1SAndroid Build Coastguard Worker int visualAttribs[] = { None };
56*bbecb9d1SAndroid Build Coastguard Worker int numberOfFramebufferConfigurations = 0;
57*bbecb9d1SAndroid Build Coastguard Worker
58*bbecb9d1SAndroid Build Coastguard Worker d->fbConfigs = glXChooseFBConfig(d->display, DefaultScreen(d->display),
59*bbecb9d1SAndroid Build Coastguard Worker visualAttribs, &numberOfFramebufferConfigurations);
60*bbecb9d1SAndroid Build Coastguard Worker
61*bbecb9d1SAndroid Build Coastguard Worker int pbufferAttribs[] = {
62*bbecb9d1SAndroid Build Coastguard Worker GLX_PBUFFER_WIDTH, 32,
63*bbecb9d1SAndroid Build Coastguard Worker GLX_PBUFFER_HEIGHT, 32,
64*bbecb9d1SAndroid Build Coastguard Worker None
65*bbecb9d1SAndroid Build Coastguard Worker };
66*bbecb9d1SAndroid Build Coastguard Worker d->pbuffer = glXCreatePbuffer(d->display, d->fbConfigs[0], pbufferAttribs);
67*bbecb9d1SAndroid Build Coastguard Worker
68*bbecb9d1SAndroid Build Coastguard Worker return d;
69*bbecb9d1SAndroid Build Coastguard Worker }
70*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_destroy(struct virgl_glx * d)71*bbecb9d1SAndroid Build Coastguard Worker void virgl_glx_destroy(struct virgl_glx *d)
72*bbecb9d1SAndroid Build Coastguard Worker {
73*bbecb9d1SAndroid Build Coastguard Worker XFree(d->fbConfigs);
74*bbecb9d1SAndroid Build Coastguard Worker glXDestroyPbuffer(d->display,d->pbuffer);
75*bbecb9d1SAndroid Build Coastguard Worker XCloseDisplay(d->display);
76*bbecb9d1SAndroid Build Coastguard Worker free(d);
77*bbecb9d1SAndroid Build Coastguard Worker }
78*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_create_context(struct virgl_glx * d,struct virgl_gl_ctx_param * vparams)79*bbecb9d1SAndroid Build Coastguard Worker virgl_renderer_gl_context virgl_glx_create_context(struct virgl_glx *d, struct virgl_gl_ctx_param *vparams)
80*bbecb9d1SAndroid Build Coastguard Worker {
81*bbecb9d1SAndroid Build Coastguard Worker int context_attribs[] = {
82*bbecb9d1SAndroid Build Coastguard Worker GLX_CONTEXT_MAJOR_VERSION_ARB, vparams->major_ver,
83*bbecb9d1SAndroid Build Coastguard Worker GLX_CONTEXT_MINOR_VERSION_ARB, vparams->minor_ver,
84*bbecb9d1SAndroid Build Coastguard Worker None
85*bbecb9d1SAndroid Build Coastguard Worker };
86*bbecb9d1SAndroid Build Coastguard Worker
87*bbecb9d1SAndroid Build Coastguard Worker GLXContext ctx =
88*bbecb9d1SAndroid Build Coastguard Worker glXCreateContextAttribsARB(d->display, d->fbConfigs[0],
89*bbecb9d1SAndroid Build Coastguard Worker vparams->shared ? glXGetCurrentContext() : NULL,
90*bbecb9d1SAndroid Build Coastguard Worker True, context_attribs);
91*bbecb9d1SAndroid Build Coastguard Worker return (virgl_renderer_gl_context)ctx;
92*bbecb9d1SAndroid Build Coastguard Worker }
93*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_destroy_context(struct virgl_glx * d,virgl_renderer_gl_context virglctx)94*bbecb9d1SAndroid Build Coastguard Worker void virgl_glx_destroy_context(struct virgl_glx *d, virgl_renderer_gl_context virglctx)
95*bbecb9d1SAndroid Build Coastguard Worker {
96*bbecb9d1SAndroid Build Coastguard Worker GLXContext ctx = (GLXContext)virglctx;
97*bbecb9d1SAndroid Build Coastguard Worker
98*bbecb9d1SAndroid Build Coastguard Worker glXDestroyContext(d->display,ctx);
99*bbecb9d1SAndroid Build Coastguard Worker }
100*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_make_context_current(struct virgl_glx * d,virgl_renderer_gl_context virglctx)101*bbecb9d1SAndroid Build Coastguard Worker int virgl_glx_make_context_current(struct virgl_glx *d, virgl_renderer_gl_context virglctx)
102*bbecb9d1SAndroid Build Coastguard Worker {
103*bbecb9d1SAndroid Build Coastguard Worker return glXMakeContextCurrent(d->display, d->pbuffer, d->pbuffer, virglctx) ? 0 : -1;
104*bbecb9d1SAndroid Build Coastguard Worker }
105*bbecb9d1SAndroid Build Coastguard Worker
virgl_glx_query_video_memory(struct virgl_glx * d)106*bbecb9d1SAndroid Build Coastguard Worker uint32_t virgl_glx_query_video_memory(struct virgl_glx *d)
107*bbecb9d1SAndroid Build Coastguard Worker {
108*bbecb9d1SAndroid Build Coastguard Worker uint32_t video_memory = 0;
109*bbecb9d1SAndroid Build Coastguard Worker if (d) {
110*bbecb9d1SAndroid Build Coastguard Worker if (epoxy_has_glx_extension(d->display, DefaultScreen(d->display), "GLX_MESA_query_renderer")) {
111*bbecb9d1SAndroid Build Coastguard Worker glXQueryCurrentRendererIntegerMESA(GLX_RENDERER_VIDEO_MEMORY_MESA, &video_memory);
112*bbecb9d1SAndroid Build Coastguard Worker }
113*bbecb9d1SAndroid Build Coastguard Worker }
114*bbecb9d1SAndroid Build Coastguard Worker
115*bbecb9d1SAndroid Build Coastguard Worker return video_memory;
116*bbecb9d1SAndroid Build Coastguard Worker }
117