1*bbecb9d1SAndroid Build Coastguard Worker /************************************************************************** 2*bbecb9d1SAndroid Build Coastguard Worker * 3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2019 Chromium. 4*bbecb9d1SAndroid Build Coastguard Worker * 5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*bbecb9d1SAndroid Build Coastguard Worker * 12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker * 23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/ 24*bbecb9d1SAndroid Build Coastguard Worker 25*bbecb9d1SAndroid Build Coastguard Worker #ifndef VIRGL_GBM_H 26*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_GBM_H 27*bbecb9d1SAndroid Build Coastguard Worker 28*bbecb9d1SAndroid Build Coastguard Worker #include "vrend_iov.h" 29*bbecb9d1SAndroid Build Coastguard Worker #include "virglrenderer.h" 30*bbecb9d1SAndroid Build Coastguard Worker 31*bbecb9d1SAndroid Build Coastguard Worker #ifdef GBM_MAX_PLANES 32*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_GBM_MAX_PLANES GBM_MAX_PLANES 33*bbecb9d1SAndroid Build Coastguard Worker #else 34*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_GBM_MAX_PLANES 4 35*bbecb9d1SAndroid Build Coastguard Worker #endif 36*bbecb9d1SAndroid Build Coastguard Worker 37*bbecb9d1SAndroid Build Coastguard Worker /* GBM_FORMAT_ABGR16161616F was added since mesa 20.0 */ 38*bbecb9d1SAndroid Build Coastguard Worker #ifndef GBM_FORMAT_ABGR16161616F 39*bbecb9d1SAndroid Build Coastguard Worker #define GBM_FORMAT_ABGR16161616F __gbm_fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */ 40*bbecb9d1SAndroid Build Coastguard Worker #endif 41*bbecb9d1SAndroid Build Coastguard Worker 42*bbecb9d1SAndroid Build Coastguard Worker #ifndef MINIGBM 43*bbecb9d1SAndroid Build Coastguard Worker 44*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_TEXTURING (1 << 5) 45*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_CAMERA_WRITE (1 << 6) 46*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_CAMERA_READ (1 << 7) 47*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_PROTECTED (1 << 8) 48*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_SW_READ_OFTEN (1 << 9) 49*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_SW_READ_RARELY (1 << 10) 50*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_SW_WRITE_OFTEN (1 << 11) 51*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_SW_WRITE_RARELY (1 << 12) 52*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_HW_VIDEO_DECODER (1 << 13) 53*bbecb9d1SAndroid Build Coastguard Worker #define GBM_BO_USE_HW_VIDEO_ENCODER (1 << 14) 54*bbecb9d1SAndroid Build Coastguard Worker #define GBM_TEST_ALLOC (1 << 15) 55*bbecb9d1SAndroid Build Coastguard Worker 56*bbecb9d1SAndroid Build Coastguard Worker #endif 57*bbecb9d1SAndroid Build Coastguard Worker 58*bbecb9d1SAndroid Build Coastguard Worker #ifdef ENABLE_MINIGBM_ALLOCATION 59*bbecb9d1SAndroid Build Coastguard Worker 60*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_DISCRETE (1u << 0) /* Discrete GPU. Separate chip, dedicated VRAM. */ 61*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_DISPLAY (1u << 1) /* Device capable of display. */ 62*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_3D (1u << 2) /* Device capable or 3D rendering. */ 63*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_ARMSOC (1u << 3) /* Device on ARM SOC. */ 64*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_USB (1u << 4) /* USB device, udl, evdi. */ 65*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_BLOCKED (1u << 5) /* Unsuitable device e.g. vgem, udl, evdi. */ 66*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DEV_TYPE_FLAG_INTERNAL_LCD (1u << 6) /* Device is driving internal LCD. */ 67*bbecb9d1SAndroid Build Coastguard Worker 68*bbecb9d1SAndroid Build Coastguard Worker struct gbm_device_info { 69*bbecb9d1SAndroid Build Coastguard Worker uint32_t dev_type_flags; 70*bbecb9d1SAndroid Build Coastguard Worker int dri_node_num; /* DRI node number (0..63), for easy matching of devices. */ 71*bbecb9d1SAndroid Build Coastguard Worker unsigned int connectors; 72*bbecb9d1SAndroid Build Coastguard Worker unsigned int connected; 73*bbecb9d1SAndroid Build Coastguard Worker }; 74*bbecb9d1SAndroid Build Coastguard Worker 75*bbecb9d1SAndroid Build Coastguard Worker #define GBM_DETECT_FLAG_CONNECTED (1u << 0) /* Check if any connectors are connected. SLOW! */ 76*bbecb9d1SAndroid Build Coastguard Worker 77*bbecb9d1SAndroid Build Coastguard Worker #ifdef MINIGBM 78*bbecb9d1SAndroid Build Coastguard Worker int gbm_detect_device_info(unsigned int detect_flags, int fd, struct gbm_device_info *info); 79*bbecb9d1SAndroid Build Coastguard Worker int gbm_detect_device_info_path(unsigned int detect_flags, const char *dev_node, 80*bbecb9d1SAndroid Build Coastguard Worker struct gbm_device_info *info); 81*bbecb9d1SAndroid Build Coastguard Worker 82*bbecb9d1SAndroid Build Coastguard Worker /* 83*bbecb9d1SAndroid Build Coastguard Worker * Select "default" device to use for graphics memory allocator. 84*bbecb9d1SAndroid Build Coastguard Worker */ 85*bbecb9d1SAndroid Build Coastguard Worker int gbm_get_default_device_fd(void); 86*bbecb9d1SAndroid Build Coastguard Worker #else 87*bbecb9d1SAndroid Build Coastguard Worker #define gbm_detect_device_info(detect_flags, fd, info) -1 88*bbecb9d1SAndroid Build Coastguard Worker #define gbm_detect_device_info_path(detect_flags, dev_node, info) -1 89*bbecb9d1SAndroid Build Coastguard Worker #define gbm_get_default_device_fd() -1 90*bbecb9d1SAndroid Build Coastguard Worker #endif /* MINIGBM */ 91*bbecb9d1SAndroid Build Coastguard Worker #endif /* ENABLE_MINIGBM_ALLOCATION */ 92*bbecb9d1SAndroid Build Coastguard Worker 93*bbecb9d1SAndroid Build Coastguard Worker /* 94*bbecb9d1SAndroid Build Coastguard Worker * If fd >= 0, virglrenderer owns the fd since it was opened via a rendernode 95*bbecb9d1SAndroid Build Coastguard Worker * query. If fd < 0, the gbm device was opened with the fd provided by the 96*bbecb9d1SAndroid Build Coastguard Worker * (*get_drm_fd) hook. 97*bbecb9d1SAndroid Build Coastguard Worker */ 98*bbecb9d1SAndroid Build Coastguard Worker 99*bbecb9d1SAndroid Build Coastguard Worker struct gbm_device; 100*bbecb9d1SAndroid Build Coastguard Worker struct gbm_bo; 101*bbecb9d1SAndroid Build Coastguard Worker 102*bbecb9d1SAndroid Build Coastguard Worker struct virgl_gbm { 103*bbecb9d1SAndroid Build Coastguard Worker int fd; 104*bbecb9d1SAndroid Build Coastguard Worker struct gbm_device *device; 105*bbecb9d1SAndroid Build Coastguard Worker }; 106*bbecb9d1SAndroid Build Coastguard Worker 107*bbecb9d1SAndroid Build Coastguard Worker struct virgl_gbm *virgl_gbm_init(int fd); 108*bbecb9d1SAndroid Build Coastguard Worker 109*bbecb9d1SAndroid Build Coastguard Worker void virgl_gbm_fini(struct virgl_gbm *gbm); 110*bbecb9d1SAndroid Build Coastguard Worker 111*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_convert_format(uint32_t *virgl_format, uint32_t *gbm_format); 112*bbecb9d1SAndroid Build Coastguard Worker 113*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_transfer(struct gbm_bo *bo, uint32_t direction, const struct iovec *iovecs, 114*bbecb9d1SAndroid Build Coastguard Worker uint32_t num_iovecs, const struct vrend_transfer_info *info); 115*bbecb9d1SAndroid Build Coastguard Worker 116*bbecb9d1SAndroid Build Coastguard Worker uint32_t virgl_gbm_convert_flags(uint32_t virgl_bind_flags); 117*bbecb9d1SAndroid Build Coastguard Worker 118*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_export_fd(struct gbm_device *gbm, uint32_t handle, int32_t *out_fd); 119*bbecb9d1SAndroid Build Coastguard Worker 120*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_export_query(struct gbm_bo *bo, struct virgl_renderer_export_query *query); 121*bbecb9d1SAndroid Build Coastguard Worker 122*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_get_plane_width(struct gbm_bo *bo, int plane); 123*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_get_plane_height(struct gbm_bo *bo, int plane); 124*bbecb9d1SAndroid Build Coastguard Worker int virgl_gbm_get_plane_bytes_per_pixel(struct gbm_bo *bo, int plane); 125*bbecb9d1SAndroid Build Coastguard Worker 126*bbecb9d1SAndroid Build Coastguard Worker bool virgl_gbm_external_allocation_preferred(uint32_t flags); 127*bbecb9d1SAndroid Build Coastguard Worker bool virgl_gbm_gpu_import_required(uint32_t flags); 128*bbecb9d1SAndroid Build Coastguard Worker 129*bbecb9d1SAndroid Build Coastguard Worker #endif 130