1*bbecb9d1SAndroid Build Coastguard Worker /************************************************************************** 2*bbecb9d1SAndroid Build Coastguard Worker * 3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2014 Red Hat Inc. 4*bbecb9d1SAndroid Build Coastguard Worker * 5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*bbecb9d1SAndroid Build Coastguard Worker * 12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker * 23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/ 24*bbecb9d1SAndroid Build Coastguard Worker 25*bbecb9d1SAndroid Build Coastguard Worker #ifndef VREND_WINSYS_H 26*bbecb9d1SAndroid Build Coastguard Worker #define VREND_WINSYS_H 27*bbecb9d1SAndroid Build Coastguard Worker 28*bbecb9d1SAndroid Build Coastguard Worker #include "config.h" 29*bbecb9d1SAndroid Build Coastguard Worker 30*bbecb9d1SAndroid Build Coastguard Worker #ifdef HAVE_EPOXY_EGL_H 31*bbecb9d1SAndroid Build Coastguard Worker #include "vrend_winsys_gbm.h" 32*bbecb9d1SAndroid Build Coastguard Worker #include "vrend_winsys_egl.h" 33*bbecb9d1SAndroid Build Coastguard Worker #endif 34*bbecb9d1SAndroid Build Coastguard Worker 35*bbecb9d1SAndroid Build Coastguard Worker #include "virglrenderer.h" 36*bbecb9d1SAndroid Build Coastguard Worker 37*bbecb9d1SAndroid Build Coastguard Worker #ifndef DRM_FORMAT_MOD_INVALID 38*bbecb9d1SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_INVALID 0x00ffffffffffffffULL 39*bbecb9d1SAndroid Build Coastguard Worker #endif 40*bbecb9d1SAndroid Build Coastguard Worker 41*bbecb9d1SAndroid Build Coastguard Worker struct virgl_gl_ctx_param; 42*bbecb9d1SAndroid Build Coastguard Worker 43*bbecb9d1SAndroid Build Coastguard Worker #ifdef HAVE_EPOXY_EGL_H 44*bbecb9d1SAndroid Build Coastguard Worker extern struct virgl_egl *egl; 45*bbecb9d1SAndroid Build Coastguard Worker extern struct virgl_gbm *gbm; 46*bbecb9d1SAndroid Build Coastguard Worker #endif 47*bbecb9d1SAndroid Build Coastguard Worker 48*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_init(uint32_t flags, int preferred_fd); 49*bbecb9d1SAndroid Build Coastguard Worker void vrend_winsys_cleanup(void); 50*bbecb9d1SAndroid Build Coastguard Worker 51*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_init_external(void *egl_display); 52*bbecb9d1SAndroid Build Coastguard Worker 53*bbecb9d1SAndroid Build Coastguard Worker virgl_renderer_gl_context vrend_winsys_create_context(struct virgl_gl_ctx_param *param); 54*bbecb9d1SAndroid Build Coastguard Worker void vrend_winsys_destroy_context(virgl_renderer_gl_context ctx); 55*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_make_context_current(virgl_renderer_gl_context ctx); 56*bbecb9d1SAndroid Build Coastguard Worker 57*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_has_gl_colorspace(void); 58*bbecb9d1SAndroid Build Coastguard Worker 59*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_get_fourcc_for_texture(uint32_t tex_id, uint32_t format, int *fourcc); 60*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_get_fd_for_texture(uint32_t tex_id, int *fd); 61*bbecb9d1SAndroid Build Coastguard Worker int vrend_winsys_get_fd_for_texture2(uint32_t tex_id, int *fd, int *stride, int *offset); 62*bbecb9d1SAndroid Build Coastguard Worker 63*bbecb9d1SAndroid Build Coastguard Worker uint32_t vrend_winsys_query_video_memory(void); 64*bbecb9d1SAndroid Build Coastguard Worker bool vrend_winsys_different_gpu(void); 65*bbecb9d1SAndroid Build Coastguard Worker 66*bbecb9d1SAndroid Build Coastguard Worker #endif /* VREND_WINSYS_H */ 67