1*bbecb9d1SAndroid Build Coastguard Worker /************************************************************************** 2*bbecb9d1SAndroid Build Coastguard Worker * 3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2014 Red Hat Inc. 4*bbecb9d1SAndroid Build Coastguard Worker * 5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*bbecb9d1SAndroid Build Coastguard Worker * 12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker * 23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/ 24*bbecb9d1SAndroid Build Coastguard Worker #ifndef VREND_BLITTER_H 25*bbecb9d1SAndroid Build Coastguard Worker #define VREND_BLITTER_H 26*bbecb9d1SAndroid Build Coastguard Worker 27*bbecb9d1SAndroid Build Coastguard Worker #include "util/os_misc.h" 28*bbecb9d1SAndroid Build Coastguard Worker #include "util/macros.h" 29*bbecb9d1SAndroid Build Coastguard Worker 30*bbecb9d1SAndroid Build Coastguard Worker /* shaders for blitting */ 31*bbecb9d1SAndroid Build Coastguard Worker 32*bbecb9d1SAndroid Build Coastguard Worker #define FS_HEADER_GL \ 33*bbecb9d1SAndroid Build Coastguard Worker "#version 130\n" \ 34*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 35*bbecb9d1SAndroid Build Coastguard Worker "%s" \ 36*bbecb9d1SAndroid Build Coastguard Worker 37*bbecb9d1SAndroid Build Coastguard Worker #define FS_HEADER_GLES \ 38*bbecb9d1SAndroid Build Coastguard Worker "#version 310 es\n" \ 39*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 40*bbecb9d1SAndroid Build Coastguard Worker "%s" \ 41*bbecb9d1SAndroid Build Coastguard Worker "precision mediump float;\n" \ 42*bbecb9d1SAndroid Build Coastguard Worker 43*bbecb9d1SAndroid Build Coastguard Worker #define FS_HEADER_GLES_MS_ARRAY \ 44*bbecb9d1SAndroid Build Coastguard Worker "#version 310 es\n" \ 45*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 46*bbecb9d1SAndroid Build Coastguard Worker "#extension GL_OES_texture_storage_multisample_2d_array: require\n" \ 47*bbecb9d1SAndroid Build Coastguard Worker "%s" \ 48*bbecb9d1SAndroid Build Coastguard Worker "precision mediump float;\n" \ 49*bbecb9d1SAndroid Build Coastguard Worker 50*bbecb9d1SAndroid Build Coastguard Worker #define HEADER_GL \ 51*bbecb9d1SAndroid Build Coastguard Worker "#version 130\n" \ 52*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 53*bbecb9d1SAndroid Build Coastguard Worker 54*bbecb9d1SAndroid Build Coastguard Worker #define HEADER_GLES \ 55*bbecb9d1SAndroid Build Coastguard Worker "#version 310 es\n" \ 56*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 57*bbecb9d1SAndroid Build Coastguard Worker "precision mediump float;\n" \ 58*bbecb9d1SAndroid Build Coastguard Worker 59*bbecb9d1SAndroid Build Coastguard Worker #define HEADER_GLES_MS_ARRAY \ 60*bbecb9d1SAndroid Build Coastguard Worker "#version 310 es\n" \ 61*bbecb9d1SAndroid Build Coastguard Worker "// Blitter\n" \ 62*bbecb9d1SAndroid Build Coastguard Worker "#extension GL_OES_texture_storage_multisample_2d_array: require\n" \ 63*bbecb9d1SAndroid Build Coastguard Worker "precision mediump float;\n" \ 64*bbecb9d1SAndroid Build Coastguard Worker 65*bbecb9d1SAndroid Build Coastguard Worker 66*bbecb9d1SAndroid Build Coastguard Worker #define FS_FUNC_COL_SRGB_DECODE \ 67*bbecb9d1SAndroid Build Coastguard Worker "cvec4 srgb_decode(cvec4 col) {\n" \ 68*bbecb9d1SAndroid Build Coastguard Worker " vec3 temp = vec3(col.rgb);\n" \ 69*bbecb9d1SAndroid Build Coastguard Worker " bvec3 thresh = lessThanEqual(temp, vec3(0.04045));\n" \ 70*bbecb9d1SAndroid Build Coastguard Worker " vec3 a = temp / vec3(12.92);\n" \ 71*bbecb9d1SAndroid Build Coastguard Worker " vec3 b = pow((temp + vec3(0.055)) / vec3(1.055), vec3(2.4));\n" \ 72*bbecb9d1SAndroid Build Coastguard Worker " return cvec4(clamp(mix(b, a, thresh), 0.0, 1.0), col.a);\n" \ 73*bbecb9d1SAndroid Build Coastguard Worker "}\n" 74*bbecb9d1SAndroid Build Coastguard Worker 75*bbecb9d1SAndroid Build Coastguard Worker #define FS_FUNC_COL_SRGB_ENCODE \ 76*bbecb9d1SAndroid Build Coastguard Worker "cvec4 srgb_encode(cvec4 col) {\n" \ 77*bbecb9d1SAndroid Build Coastguard Worker " vec3 temp = vec3(col.rgb);\n" \ 78*bbecb9d1SAndroid Build Coastguard Worker " bvec3 thresh = lessThanEqual(temp, vec3(0.0031308));\n" \ 79*bbecb9d1SAndroid Build Coastguard Worker " vec3 a = temp * vec3(12.92);\n" \ 80*bbecb9d1SAndroid Build Coastguard Worker " vec3 b = (vec3(1.055) * pow(temp, vec3(1.0 / 2.4))) - vec3(0.055);\n" \ 81*bbecb9d1SAndroid Build Coastguard Worker " return cvec4(mix(b, a, thresh), col.a);\n" \ 82*bbecb9d1SAndroid Build Coastguard Worker "}\n" 83*bbecb9d1SAndroid Build Coastguard Worker 84*bbecb9d1SAndroid Build Coastguard Worker 85*bbecb9d1SAndroid Build Coastguard Worker #define VS_PASSTHROUGH_BODY \ 86*bbecb9d1SAndroid Build Coastguard Worker "in vec4 arg0;\n" \ 87*bbecb9d1SAndroid Build Coastguard Worker "in vec4 arg1;\n" \ 88*bbecb9d1SAndroid Build Coastguard Worker "out vec4 tc;\n" \ 89*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 90*bbecb9d1SAndroid Build Coastguard Worker " gl_Position = arg0;\n" \ 91*bbecb9d1SAndroid Build Coastguard Worker " tc = arg1;\n" \ 92*bbecb9d1SAndroid Build Coastguard Worker "}\n" 93*bbecb9d1SAndroid Build Coastguard Worker 94*bbecb9d1SAndroid Build Coastguard Worker #define VS_PASSTHROUGH_GL HEADER_GL VS_PASSTHROUGH_BODY 95*bbecb9d1SAndroid Build Coastguard Worker #define VS_PASSTHROUGH_GLES HEADER_GLES VS_PASSTHROUGH_BODY 96*bbecb9d1SAndroid Build Coastguard Worker 97*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_BODY \ 98*bbecb9d1SAndroid Build Coastguard Worker "#define cvec4 %s\n" \ 99*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional decode() */ \ 100*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional encode() */ \ 101*bbecb9d1SAndroid Build Coastguard Worker "#define decode %s\n" \ 102*bbecb9d1SAndroid Build Coastguard Worker "#define encode %s\n" \ 103*bbecb9d1SAndroid Build Coastguard Worker "uniform mediump %csampler%s samp;\n" \ 104*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 105*bbecb9d1SAndroid Build Coastguard Worker "out cvec4 FragColor;\n" \ 106*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 107*bbecb9d1SAndroid Build Coastguard Worker " cvec4 texel = decode(cvec4(texture(samp, tc%s)));\n" \ 108*bbecb9d1SAndroid Build Coastguard Worker " FragColor = encode(cvec4(%s));\n" \ 109*bbecb9d1SAndroid Build Coastguard Worker "}\n" 110*bbecb9d1SAndroid Build Coastguard Worker 111*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_GLES_1D_BODY \ 112*bbecb9d1SAndroid Build Coastguard Worker "#define cvec4 %s\n" \ 113*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional decode() */ \ 114*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional encode() */ \ 115*bbecb9d1SAndroid Build Coastguard Worker "#define decode %s\n" \ 116*bbecb9d1SAndroid Build Coastguard Worker "#define encode %s\n" \ 117*bbecb9d1SAndroid Build Coastguard Worker "uniform mediump %csampler%s samp;\n" \ 118*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 119*bbecb9d1SAndroid Build Coastguard Worker "out cvec4 FragColor;\n" \ 120*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 121*bbecb9d1SAndroid Build Coastguard Worker " cvec4 texel = decode(texture(samp, vec2(tc%s, 0.5)));\n" \ 122*bbecb9d1SAndroid Build Coastguard Worker " FragColor = encode(cvec4(%s));\n" \ 123*bbecb9d1SAndroid Build Coastguard Worker "}\n" 124*bbecb9d1SAndroid Build Coastguard Worker 125*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_GL FS_HEADER_GL FS_TEXFETCH_COL_BODY 126*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_GLES FS_HEADER_GLES FS_TEXFETCH_COL_BODY 127*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_GLES_1D FS_HEADER_GLES FS_TEXFETCH_COL_GLES_1D_BODY 128*bbecb9d1SAndroid Build Coastguard Worker 129*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_MSAA_BODY \ 130*bbecb9d1SAndroid Build Coastguard Worker "#define cvec4 %s\n" \ 131*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional decode() */ \ 132*bbecb9d1SAndroid Build Coastguard Worker "%s\n" /* conditional encode() */ \ 133*bbecb9d1SAndroid Build Coastguard Worker "#define decode %s\n" \ 134*bbecb9d1SAndroid Build Coastguard Worker "#define encode %s\n" \ 135*bbecb9d1SAndroid Build Coastguard Worker "uniform mediump %csampler%s samp;\n" \ 136*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 137*bbecb9d1SAndroid Build Coastguard Worker "out cvec4 FragColor;\n" \ 138*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 139*bbecb9d1SAndroid Build Coastguard Worker " const int num_samples = %d;\n" \ 140*bbecb9d1SAndroid Build Coastguard Worker " cvec4 texel = cvec4(0);\n" \ 141*bbecb9d1SAndroid Build Coastguard Worker " for (int i = 0; i < num_samples; ++i) \n" \ 142*bbecb9d1SAndroid Build Coastguard Worker " texel += decode(texelFetch(samp, %s(tc%s), i));\n" \ 143*bbecb9d1SAndroid Build Coastguard Worker " texel = texel / cvec4(num_samples);\n" \ 144*bbecb9d1SAndroid Build Coastguard Worker " FragColor = encode(cvec4(%s));\n" \ 145*bbecb9d1SAndroid Build Coastguard Worker "}\n" 146*bbecb9d1SAndroid Build Coastguard Worker 147*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_MSAA_GL FS_HEADER_GL FS_TEXFETCH_COL_MSAA_BODY 148*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_MSAA_GLES FS_HEADER_GLES FS_TEXFETCH_COL_MSAA_BODY 149*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_COL_MSAA_ARRAY_GLES FS_HEADER_GLES_MS_ARRAY FS_TEXFETCH_COL_MSAA_BODY 150*bbecb9d1SAndroid Build Coastguard Worker 151*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_BODY \ 152*bbecb9d1SAndroid Build Coastguard Worker "uniform mediump sampler%s samp;\n" \ 153*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 154*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 155*bbecb9d1SAndroid Build Coastguard Worker " gl_FragDepth = float(texture(samp, tc%s).x);\n" \ 156*bbecb9d1SAndroid Build Coastguard Worker "}\n" 157*bbecb9d1SAndroid Build Coastguard Worker 158*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_GL HEADER_GL FS_TEXFETCH_DS_BODY 159*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_GLES HEADER_GLES FS_TEXFETCH_DS_BODY 160*bbecb9d1SAndroid Build Coastguard Worker 161*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_MSAA_BODY \ 162*bbecb9d1SAndroid Build Coastguard Worker "#extension GL_ARB_texture_multisample : enable\n" \ 163*bbecb9d1SAndroid Build Coastguard Worker "uniform sampler%s samp;\n" \ 164*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 165*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 166*bbecb9d1SAndroid Build Coastguard Worker " gl_FragDepth = float(texelFetch(samp, %s(tc%s), 0).x);\n" \ 167*bbecb9d1SAndroid Build Coastguard Worker "}\n" 168*bbecb9d1SAndroid Build Coastguard Worker 169*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_MSAA_BODY_GLES \ 170*bbecb9d1SAndroid Build Coastguard Worker "uniform mediump sampler%s samp;\n" \ 171*bbecb9d1SAndroid Build Coastguard Worker "in vec4 tc;\n" \ 172*bbecb9d1SAndroid Build Coastguard Worker "void main() {\n" \ 173*bbecb9d1SAndroid Build Coastguard Worker " gl_FragDepth = float(texelFetch(samp, %s(tc%s), 0).x);\n" \ 174*bbecb9d1SAndroid Build Coastguard Worker "}\n" 175*bbecb9d1SAndroid Build Coastguard Worker 176*bbecb9d1SAndroid Build Coastguard Worker 177*bbecb9d1SAndroid Build Coastguard Worker struct vrend_context; 178*bbecb9d1SAndroid Build Coastguard Worker struct vrend_resource; 179*bbecb9d1SAndroid Build Coastguard Worker struct vrend_blit_info; 180*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_MSAA_GL HEADER_GL FS_TEXFETCH_DS_MSAA_BODY 181*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_MSAA_GLES HEADER_GLES FS_TEXFETCH_DS_MSAA_BODY_GLES 182*bbecb9d1SAndroid Build Coastguard Worker #define FS_TEXFETCH_DS_MSAA_ARRAY_GLES HEADER_GLES_MS_ARRAY FS_TEXFETCH_DS_MSAA_BODY_GLES 183*bbecb9d1SAndroid Build Coastguard Worker 184*bbecb9d1SAndroid Build Coastguard Worker /* implement blitting using OpenGL. */ 185*bbecb9d1SAndroid Build Coastguard Worker void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx, 186*bbecb9d1SAndroid Build Coastguard Worker struct vrend_resource *src_res, 187*bbecb9d1SAndroid Build Coastguard Worker struct vrend_resource *dst_res, 188*bbecb9d1SAndroid Build Coastguard Worker const struct vrend_blit_info *info); 189*bbecb9d1SAndroid Build Coastguard Worker void vrend_blitter_fini(void); 190*bbecb9d1SAndroid Build Coastguard Worker 191*bbecb9d1SAndroid Build Coastguard Worker #endif 192