1*bbecb9d1SAndroid Build Coastguard Worker /************************************************************************** 2*bbecb9d1SAndroid Build Coastguard Worker * 3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2020 Chromium 4*bbecb9d1SAndroid Build Coastguard Worker * 5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*bbecb9d1SAndroid Build Coastguard Worker * 12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker * 23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/ 24*bbecb9d1SAndroid Build Coastguard Worker 25*bbecb9d1SAndroid Build Coastguard Worker #ifndef VIRGL_RESOURCE_H 26*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_H 27*bbecb9d1SAndroid Build Coastguard Worker 28*bbecb9d1SAndroid Build Coastguard Worker #include <stdint.h> 29*bbecb9d1SAndroid Build Coastguard Worker 30*bbecb9d1SAndroid Build Coastguard Worker struct iovec; 31*bbecb9d1SAndroid Build Coastguard Worker struct pipe_resource; 32*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context; 33*bbecb9d1SAndroid Build Coastguard Worker 34*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type { 35*bbecb9d1SAndroid Build Coastguard Worker VIRGL_RESOURCE_FD_DMABUF, 36*bbecb9d1SAndroid Build Coastguard Worker VIRGL_RESOURCE_FD_OPAQUE, 37*bbecb9d1SAndroid Build Coastguard Worker /* mmap()-able, usually memfd or shm */ 38*bbecb9d1SAndroid Build Coastguard Worker VIRGL_RESOURCE_FD_SHM, 39*bbecb9d1SAndroid Build Coastguard Worker 40*bbecb9d1SAndroid Build Coastguard Worker /** 41*bbecb9d1SAndroid Build Coastguard Worker * An opaque handle can be something like a GEM handle, from which a 42*bbecb9d1SAndroid Build Coastguard Worker * fd can be created upon demand. 43*bbecb9d1SAndroid Build Coastguard Worker * 44*bbecb9d1SAndroid Build Coastguard Worker * Renderers which use this type must implement virgl_context::export_fd 45*bbecb9d1SAndroid Build Coastguard Worker * 46*bbecb9d1SAndroid Build Coastguard Worker * Do not use this type for resources that are _BLOB_FLAG_USE_SHAREABLE, 47*bbecb9d1SAndroid Build Coastguard Worker * as the opaque handle can become invalid/stale any time outside of the 48*bbecb9d1SAndroid Build Coastguard Worker * original context. 49*bbecb9d1SAndroid Build Coastguard Worker */ 50*bbecb9d1SAndroid Build Coastguard Worker VIRGL_RESOURCE_OPAQUE_HANDLE, 51*bbecb9d1SAndroid Build Coastguard Worker 52*bbecb9d1SAndroid Build Coastguard Worker VIRGL_RESOURCE_FD_INVALID = -1, 53*bbecb9d1SAndroid Build Coastguard Worker }; 54*bbecb9d1SAndroid Build Coastguard Worker 55*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource_opaque_fd_metadata { 56*bbecb9d1SAndroid Build Coastguard Worker uint8_t driver_uuid[16]; 57*bbecb9d1SAndroid Build Coastguard Worker uint8_t device_uuid[16]; 58*bbecb9d1SAndroid Build Coastguard Worker uint64_t allocation_size; 59*bbecb9d1SAndroid Build Coastguard Worker uint32_t memory_type_index; 60*bbecb9d1SAndroid Build Coastguard Worker }; 61*bbecb9d1SAndroid Build Coastguard Worker 62*bbecb9d1SAndroid Build Coastguard Worker /** 63*bbecb9d1SAndroid Build Coastguard Worker * A global cross-context resource. A virgl_resource is not directly usable 64*bbecb9d1SAndroid Build Coastguard Worker * by renderer contexts, but must be attached and imported into renderer 65*bbecb9d1SAndroid Build Coastguard Worker * contexts to create context objects first. For example, it can be attached 66*bbecb9d1SAndroid Build Coastguard Worker * and imported into a vrend_decode_ctx to create a vrend_resource. 67*bbecb9d1SAndroid Build Coastguard Worker * 68*bbecb9d1SAndroid Build Coastguard Worker * It is also possible to create a virgl_resource from a context object. 69*bbecb9d1SAndroid Build Coastguard Worker * 70*bbecb9d1SAndroid Build Coastguard Worker * The underlying storage of a virgl_resource is provided by a pipe_resource 71*bbecb9d1SAndroid Build Coastguard Worker * and/or a fd. When it is provided by a pipe_resource, the virgl_resource is 72*bbecb9d1SAndroid Build Coastguard Worker * said to be typed because pipe_resource also provides the type information. 73*bbecb9d1SAndroid Build Coastguard Worker * 74*bbecb9d1SAndroid Build Coastguard Worker * Conventional resources are always typed. Blob resources by definition do 75*bbecb9d1SAndroid Build Coastguard Worker * not have nor need type information, but those created from vrend_decode_ctx 76*bbecb9d1SAndroid Build Coastguard Worker * objects are typed. That should be considered a convenience rather than 77*bbecb9d1SAndroid Build Coastguard Worker * something to be relied upon. Contexts must not assume that every resource is 78*bbecb9d1SAndroid Build Coastguard Worker * typed when interop is expected. 79*bbecb9d1SAndroid Build Coastguard Worker */ 80*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource { 81*bbecb9d1SAndroid Build Coastguard Worker uint32_t res_id; 82*bbecb9d1SAndroid Build Coastguard Worker 83*bbecb9d1SAndroid Build Coastguard Worker struct pipe_resource *pipe_resource; 84*bbecb9d1SAndroid Build Coastguard Worker 85*bbecb9d1SAndroid Build Coastguard Worker /* valid fd or handle type: */ 86*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type fd_type; 87*bbecb9d1SAndroid Build Coastguard Worker int fd; 88*bbecb9d1SAndroid Build Coastguard Worker 89*bbecb9d1SAndroid Build Coastguard Worker /** 90*bbecb9d1SAndroid Build Coastguard Worker * For fd_type==VIRGL_RESOURCE_OPAQUE_HANDLE, the id of the context 91*bbecb9d1SAndroid Build Coastguard Worker * which created this resource 92*bbecb9d1SAndroid Build Coastguard Worker */ 93*bbecb9d1SAndroid Build Coastguard Worker uint32_t opaque_handle_context_id; 94*bbecb9d1SAndroid Build Coastguard Worker uint32_t opaque_handle; 95*bbecb9d1SAndroid Build Coastguard Worker 96*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov; 97*bbecb9d1SAndroid Build Coastguard Worker int iov_count; 98*bbecb9d1SAndroid Build Coastguard Worker 99*bbecb9d1SAndroid Build Coastguard Worker uint32_t map_info; 100*bbecb9d1SAndroid Build Coastguard Worker 101*bbecb9d1SAndroid Build Coastguard Worker uint64_t map_size; 102*bbecb9d1SAndroid Build Coastguard Worker void *mapped; 103*bbecb9d1SAndroid Build Coastguard Worker 104*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource_opaque_fd_metadata opaque_fd_metadata; 105*bbecb9d1SAndroid Build Coastguard Worker 106*bbecb9d1SAndroid Build Coastguard Worker void *private_data; 107*bbecb9d1SAndroid Build Coastguard Worker }; 108*bbecb9d1SAndroid Build Coastguard Worker 109*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource_pipe_callbacks { 110*bbecb9d1SAndroid Build Coastguard Worker void *data; 111*bbecb9d1SAndroid Build Coastguard Worker 112*bbecb9d1SAndroid Build Coastguard Worker void (*unref)(struct pipe_resource *pres, void *data); 113*bbecb9d1SAndroid Build Coastguard Worker 114*bbecb9d1SAndroid Build Coastguard Worker void (*attach_iov)(struct pipe_resource *pres, 115*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov, 116*bbecb9d1SAndroid Build Coastguard Worker int iov_count, 117*bbecb9d1SAndroid Build Coastguard Worker void *data); 118*bbecb9d1SAndroid Build Coastguard Worker void (*detach_iov)(struct pipe_resource *pres, void *data); 119*bbecb9d1SAndroid Build Coastguard Worker 120*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type (*export_fd)(struct pipe_resource *pres, 121*bbecb9d1SAndroid Build Coastguard Worker int *fd, 122*bbecb9d1SAndroid Build Coastguard Worker void *data); 123*bbecb9d1SAndroid Build Coastguard Worker 124*bbecb9d1SAndroid Build Coastguard Worker uint64_t (*get_size)(struct pipe_resource *pres, void *data); 125*bbecb9d1SAndroid Build Coastguard Worker }; 126*bbecb9d1SAndroid Build Coastguard Worker 127*bbecb9d1SAndroid Build Coastguard Worker int 128*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_table_init(const struct virgl_resource_pipe_callbacks *callbacks); 129*bbecb9d1SAndroid Build Coastguard Worker 130*bbecb9d1SAndroid Build Coastguard Worker void 131*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_table_cleanup(void); 132*bbecb9d1SAndroid Build Coastguard Worker 133*bbecb9d1SAndroid Build Coastguard Worker void 134*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_table_reset(void); 135*bbecb9d1SAndroid Build Coastguard Worker 136*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource * 137*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_create_from_pipe(uint32_t res_id, 138*bbecb9d1SAndroid Build Coastguard Worker struct pipe_resource *pres, 139*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov, 140*bbecb9d1SAndroid Build Coastguard Worker int iov_count); 141*bbecb9d1SAndroid Build Coastguard Worker 142*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource * 143*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_create_from_fd(uint32_t res_id, 144*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type fd_type, 145*bbecb9d1SAndroid Build Coastguard Worker int fd, 146*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov, 147*bbecb9d1SAndroid Build Coastguard Worker int iov_count, 148*bbecb9d1SAndroid Build Coastguard Worker const struct virgl_resource_opaque_fd_metadata *opaque_fd_metadata); 149*bbecb9d1SAndroid Build Coastguard Worker 150*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource * 151*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_create_from_opaque_handle(struct virgl_context *ctx, 152*bbecb9d1SAndroid Build Coastguard Worker uint32_t res_id, 153*bbecb9d1SAndroid Build Coastguard Worker uint32_t opaque_handle); 154*bbecb9d1SAndroid Build Coastguard Worker 155*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource * 156*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_create_from_iov(uint32_t res_id, 157*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov, 158*bbecb9d1SAndroid Build Coastguard Worker int iov_count); 159*bbecb9d1SAndroid Build Coastguard Worker 160*bbecb9d1SAndroid Build Coastguard Worker void 161*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_remove(uint32_t res_id); 162*bbecb9d1SAndroid Build Coastguard Worker 163*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource * 164*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_lookup(uint32_t res_id); 165*bbecb9d1SAndroid Build Coastguard Worker 166*bbecb9d1SAndroid Build Coastguard Worker int 167*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_attach_iov(struct virgl_resource *res, 168*bbecb9d1SAndroid Build Coastguard Worker const struct iovec *iov, 169*bbecb9d1SAndroid Build Coastguard Worker int iov_count); 170*bbecb9d1SAndroid Build Coastguard Worker 171*bbecb9d1SAndroid Build Coastguard Worker void 172*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_detach_iov(struct virgl_resource *res); 173*bbecb9d1SAndroid Build Coastguard Worker 174*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type 175*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_export_fd(struct virgl_resource *res, int *fd); 176*bbecb9d1SAndroid Build Coastguard Worker 177*bbecb9d1SAndroid Build Coastguard Worker uint64_t 178*bbecb9d1SAndroid Build Coastguard Worker virgl_resource_get_size(struct virgl_resource *res); 179*bbecb9d1SAndroid Build Coastguard Worker 180*bbecb9d1SAndroid Build Coastguard Worker #endif /* VIRGL_RESOURCE_H */ 181