1*bbecb9d1SAndroid Build Coastguard Worker /************************************************************************** 2*bbecb9d1SAndroid Build Coastguard Worker * 3*bbecb9d1SAndroid Build Coastguard Worker * Copyright (C) 2020 Chromium. 4*bbecb9d1SAndroid Build Coastguard Worker * 5*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*bbecb9d1SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*bbecb9d1SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*bbecb9d1SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*bbecb9d1SAndroid Build Coastguard Worker * 12*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*bbecb9d1SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*bbecb9d1SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*bbecb9d1SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*bbecb9d1SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*bbecb9d1SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker * 23*bbecb9d1SAndroid Build Coastguard Worker **************************************************************************/ 24*bbecb9d1SAndroid Build Coastguard Worker 25*bbecb9d1SAndroid Build Coastguard Worker #ifndef VIRGL_CONTEXT_H 26*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CONTEXT_H 27*bbecb9d1SAndroid Build Coastguard Worker 28*bbecb9d1SAndroid Build Coastguard Worker #include <stdbool.h> 29*bbecb9d1SAndroid Build Coastguard Worker #include <stddef.h> 30*bbecb9d1SAndroid Build Coastguard Worker #include <stdint.h> 31*bbecb9d1SAndroid Build Coastguard Worker 32*bbecb9d1SAndroid Build Coastguard Worker #include "virglrenderer_hw.h" 33*bbecb9d1SAndroid Build Coastguard Worker #include "virgl_resource.h" 34*bbecb9d1SAndroid Build Coastguard Worker 35*bbecb9d1SAndroid Build Coastguard Worker struct vrend_transfer_info; 36*bbecb9d1SAndroid Build Coastguard Worker struct pipe_resource; 37*bbecb9d1SAndroid Build Coastguard Worker 38*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context_blob { 39*bbecb9d1SAndroid Build Coastguard Worker /* valid fd or pipe resource */ 40*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type type; 41*bbecb9d1SAndroid Build Coastguard Worker union { 42*bbecb9d1SAndroid Build Coastguard Worker int fd; 43*bbecb9d1SAndroid Build Coastguard Worker uint32_t opaque_handle; 44*bbecb9d1SAndroid Build Coastguard Worker struct pipe_resource *pipe_resource; 45*bbecb9d1SAndroid Build Coastguard Worker } u; 46*bbecb9d1SAndroid Build Coastguard Worker 47*bbecb9d1SAndroid Build Coastguard Worker uint32_t map_info; 48*bbecb9d1SAndroid Build Coastguard Worker 49*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource_opaque_fd_metadata opaque_fd_metadata; 50*bbecb9d1SAndroid Build Coastguard Worker }; 51*bbecb9d1SAndroid Build Coastguard Worker 52*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context; 53*bbecb9d1SAndroid Build Coastguard Worker 54*bbecb9d1SAndroid Build Coastguard Worker typedef void (*virgl_context_fence_retire)(struct virgl_context *ctx, 55*bbecb9d1SAndroid Build Coastguard Worker uint32_t ring_idx, 56*bbecb9d1SAndroid Build Coastguard Worker uint64_t fence_id); 57*bbecb9d1SAndroid Build Coastguard Worker 58*bbecb9d1SAndroid Build Coastguard Worker /** 59*bbecb9d1SAndroid Build Coastguard Worker * Base class for renderer contexts. For example, vrend_decode_ctx is a 60*bbecb9d1SAndroid Build Coastguard Worker * subclass of virgl_context. 61*bbecb9d1SAndroid Build Coastguard Worker */ 62*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context { 63*bbecb9d1SAndroid Build Coastguard Worker uint32_t ctx_id; 64*bbecb9d1SAndroid Build Coastguard Worker 65*bbecb9d1SAndroid Build Coastguard Worker enum virgl_renderer_capset capset_id; 66*bbecb9d1SAndroid Build Coastguard Worker 67*bbecb9d1SAndroid Build Coastguard Worker /* 68*bbecb9d1SAndroid Build Coastguard Worker * Each fence goes through submitted, signaled, and retired. This callback 69*bbecb9d1SAndroid Build Coastguard Worker * is called from virgl_context::retire_fences to retire signaled fences of 70*bbecb9d1SAndroid Build Coastguard Worker * each queue. When a queue has multiple signaled fences by the time 71*bbecb9d1SAndroid Build Coastguard Worker * virgl_context::retire_fences is called, this callback might not be called 72*bbecb9d1SAndroid Build Coastguard Worker * on all fences but only on the latest one, depending on the flags of the 73*bbecb9d1SAndroid Build Coastguard Worker * fences. 74*bbecb9d1SAndroid Build Coastguard Worker */ 75*bbecb9d1SAndroid Build Coastguard Worker virgl_context_fence_retire fence_retire; 76*bbecb9d1SAndroid Build Coastguard Worker 77*bbecb9d1SAndroid Build Coastguard Worker void (*destroy)(struct virgl_context *ctx); 78*bbecb9d1SAndroid Build Coastguard Worker 79*bbecb9d1SAndroid Build Coastguard Worker void (*attach_resource)(struct virgl_context *ctx, 80*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource *res); 81*bbecb9d1SAndroid Build Coastguard Worker void (*detach_resource)(struct virgl_context *ctx, 82*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource *res); 83*bbecb9d1SAndroid Build Coastguard Worker enum virgl_resource_fd_type (*export_opaque_handle)(struct virgl_context *ctx, 84*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource *res, 85*bbecb9d1SAndroid Build Coastguard Worker int *out_fd); 86*bbecb9d1SAndroid Build Coastguard Worker 87*bbecb9d1SAndroid Build Coastguard Worker int (*transfer_3d)(struct virgl_context *ctx, 88*bbecb9d1SAndroid Build Coastguard Worker struct virgl_resource *res, 89*bbecb9d1SAndroid Build Coastguard Worker const struct vrend_transfer_info *info, 90*bbecb9d1SAndroid Build Coastguard Worker int transfer_mode); 91*bbecb9d1SAndroid Build Coastguard Worker 92*bbecb9d1SAndroid Build Coastguard Worker /* These are used to create a virgl_resource from a context object. 93*bbecb9d1SAndroid Build Coastguard Worker * 94*bbecb9d1SAndroid Build Coastguard Worker * get_blob returns a virgl_context_blob from which a virgl_resource can be 95*bbecb9d1SAndroid Build Coastguard Worker * created. 96*bbecb9d1SAndroid Build Coastguard Worker * 97*bbecb9d1SAndroid Build Coastguard Worker * Note that get_blob is a one-time thing. The context object might be 98*bbecb9d1SAndroid Build Coastguard Worker * destroyed or reject subsequent get_blob calls. 99*bbecb9d1SAndroid Build Coastguard Worker */ 100*bbecb9d1SAndroid Build Coastguard Worker int (*get_blob)(struct virgl_context *ctx, 101*bbecb9d1SAndroid Build Coastguard Worker uint32_t res_id, 102*bbecb9d1SAndroid Build Coastguard Worker uint64_t blob_id, 103*bbecb9d1SAndroid Build Coastguard Worker uint64_t blob_size, 104*bbecb9d1SAndroid Build Coastguard Worker uint32_t blob_flags, 105*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context_blob *blob); 106*bbecb9d1SAndroid Build Coastguard Worker 107*bbecb9d1SAndroid Build Coastguard Worker int (*submit_cmd)(struct virgl_context *ctx, 108*bbecb9d1SAndroid Build Coastguard Worker const void *buffer, 109*bbecb9d1SAndroid Build Coastguard Worker size_t size); 110*bbecb9d1SAndroid Build Coastguard Worker 111*bbecb9d1SAndroid Build Coastguard Worker /* 112*bbecb9d1SAndroid Build Coastguard Worker * Return an fd that is readable whenever there is any signaled fence in 113*bbecb9d1SAndroid Build Coastguard Worker * any queue, or -1 if not supported. 114*bbecb9d1SAndroid Build Coastguard Worker */ 115*bbecb9d1SAndroid Build Coastguard Worker int (*get_fencing_fd)(struct virgl_context *ctx); 116*bbecb9d1SAndroid Build Coastguard Worker 117*bbecb9d1SAndroid Build Coastguard Worker /* retire signaled fences of all queues */ 118*bbecb9d1SAndroid Build Coastguard Worker void (*retire_fences)(struct virgl_context *ctx); 119*bbecb9d1SAndroid Build Coastguard Worker 120*bbecb9d1SAndroid Build Coastguard Worker /* submit a fence to the queue identified by queue_id */ 121*bbecb9d1SAndroid Build Coastguard Worker int (*submit_fence)(struct virgl_context *ctx, 122*bbecb9d1SAndroid Build Coastguard Worker uint32_t flags, 123*bbecb9d1SAndroid Build Coastguard Worker uint32_t ring_idx, 124*bbecb9d1SAndroid Build Coastguard Worker uint64_t fence_id); 125*bbecb9d1SAndroid Build Coastguard Worker }; 126*bbecb9d1SAndroid Build Coastguard Worker 127*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context_foreach_args { 128*bbecb9d1SAndroid Build Coastguard Worker bool (*callback)(struct virgl_context *ctx, void *data); 129*bbecb9d1SAndroid Build Coastguard Worker void *data; 130*bbecb9d1SAndroid Build Coastguard Worker }; 131*bbecb9d1SAndroid Build Coastguard Worker 132*bbecb9d1SAndroid Build Coastguard Worker int 133*bbecb9d1SAndroid Build Coastguard Worker virgl_context_table_init(void); 134*bbecb9d1SAndroid Build Coastguard Worker 135*bbecb9d1SAndroid Build Coastguard Worker void 136*bbecb9d1SAndroid Build Coastguard Worker virgl_context_table_cleanup(void); 137*bbecb9d1SAndroid Build Coastguard Worker 138*bbecb9d1SAndroid Build Coastguard Worker void 139*bbecb9d1SAndroid Build Coastguard Worker virgl_context_table_reset(void); 140*bbecb9d1SAndroid Build Coastguard Worker 141*bbecb9d1SAndroid Build Coastguard Worker int 142*bbecb9d1SAndroid Build Coastguard Worker virgl_context_add(struct virgl_context *ctx); 143*bbecb9d1SAndroid Build Coastguard Worker 144*bbecb9d1SAndroid Build Coastguard Worker void 145*bbecb9d1SAndroid Build Coastguard Worker virgl_context_remove(uint32_t ctx_id); 146*bbecb9d1SAndroid Build Coastguard Worker 147*bbecb9d1SAndroid Build Coastguard Worker struct virgl_context * 148*bbecb9d1SAndroid Build Coastguard Worker virgl_context_lookup(uint32_t ctx_id); 149*bbecb9d1SAndroid Build Coastguard Worker 150*bbecb9d1SAndroid Build Coastguard Worker void 151*bbecb9d1SAndroid Build Coastguard Worker virgl_context_foreach(const struct virgl_context_foreach_args *args); 152*bbecb9d1SAndroid Build Coastguard Worker 153*bbecb9d1SAndroid Build Coastguard Worker #endif /* VIRGL_CONTEXT_H */ 154