xref: /aosp_15_r20/external/swiftshader/third_party/subzero/src/IceRegAlloc.h (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker //===- subzero/src/IceRegAlloc.h - Linear-scan reg. allocation --*- C++ -*-===//
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker //                        The Subzero Code Generator
4*03ce13f7SAndroid Build Coastguard Worker //
5*03ce13f7SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*03ce13f7SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*03ce13f7SAndroid Build Coastguard Worker //
8*03ce13f7SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*03ce13f7SAndroid Build Coastguard Worker ///
10*03ce13f7SAndroid Build Coastguard Worker /// \file
11*03ce13f7SAndroid Build Coastguard Worker /// \brief Declares the LinearScan data structure used during linear-scan
12*03ce13f7SAndroid Build Coastguard Worker /// register allocation.
13*03ce13f7SAndroid Build Coastguard Worker ///
14*03ce13f7SAndroid Build Coastguard Worker /// This holds the various work queues for the linear-scan algorithm.
15*03ce13f7SAndroid Build Coastguard Worker ///
16*03ce13f7SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #ifndef SUBZERO_SRC_ICEREGALLOC_H
19*03ce13f7SAndroid Build Coastguard Worker #define SUBZERO_SRC_ICEREGALLOC_H
20*03ce13f7SAndroid Build Coastguard Worker 
21*03ce13f7SAndroid Build Coastguard Worker #include "IceBitVector.h"
22*03ce13f7SAndroid Build Coastguard Worker #include "IceDefs.h"
23*03ce13f7SAndroid Build Coastguard Worker #include "IceOperand.h"
24*03ce13f7SAndroid Build Coastguard Worker #include "IceTypes.h"
25*03ce13f7SAndroid Build Coastguard Worker 
26*03ce13f7SAndroid Build Coastguard Worker namespace Ice {
27*03ce13f7SAndroid Build Coastguard Worker 
28*03ce13f7SAndroid Build Coastguard Worker class LinearScan {
29*03ce13f7SAndroid Build Coastguard Worker   LinearScan() = delete;
30*03ce13f7SAndroid Build Coastguard Worker   LinearScan(const LinearScan &) = delete;
31*03ce13f7SAndroid Build Coastguard Worker   LinearScan &operator=(const LinearScan &) = delete;
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker public:
34*03ce13f7SAndroid Build Coastguard Worker   explicit LinearScan(Cfg *Func);
35*03ce13f7SAndroid Build Coastguard Worker   void init(RegAllocKind Kind, CfgSet<Variable *> ExcludeVars);
36*03ce13f7SAndroid Build Coastguard Worker   void scan(const SmallBitVector &RegMask);
37*03ce13f7SAndroid Build Coastguard Worker   // Returns the number of times some variable has been assigned a register but
38*03ce13f7SAndroid Build Coastguard Worker   // later evicted because of a higher-priority allocation.  The idea is that we
39*03ce13f7SAndroid Build Coastguard Worker   // can implement "second-chance bin-packing" by rerunning register allocation
40*03ce13f7SAndroid Build Coastguard Worker   // until there are no more evictions.
getNumEvictions()41*03ce13f7SAndroid Build Coastguard Worker   SizeT getNumEvictions() const { return Evicted.size(); }
hasEvictions()42*03ce13f7SAndroid Build Coastguard Worker   bool hasEvictions() const { return !Evicted.empty(); }
43*03ce13f7SAndroid Build Coastguard Worker   void dump(Cfg *Func) const;
44*03ce13f7SAndroid Build Coastguard Worker 
45*03ce13f7SAndroid Build Coastguard Worker   // TODO(stichnot): Statically choose the size based on the target being
46*03ce13f7SAndroid Build Coastguard Worker   // compiled.  For now, choose a value large enough to fit into the
47*03ce13f7SAndroid Build Coastguard Worker   // SmallVector's fixed portion, which is 32 for x86-32, 84 for x86-64, and 102
48*03ce13f7SAndroid Build Coastguard Worker   // for ARM32.
49*03ce13f7SAndroid Build Coastguard Worker   static constexpr size_t REGS_SIZE = 128;
50*03ce13f7SAndroid Build Coastguard Worker 
51*03ce13f7SAndroid Build Coastguard Worker private:
52*03ce13f7SAndroid Build Coastguard Worker   using OrderedRanges = CfgVector<Variable *>;
53*03ce13f7SAndroid Build Coastguard Worker   using UnorderedRanges = CfgVector<Variable *>;
54*03ce13f7SAndroid Build Coastguard Worker   using DefUseErrorList = llvm::SmallVector<SizeT, 10>;
55*03ce13f7SAndroid Build Coastguard Worker 
56*03ce13f7SAndroid Build Coastguard Worker   class IterationState {
57*03ce13f7SAndroid Build Coastguard Worker     IterationState(const IterationState &) = delete;
58*03ce13f7SAndroid Build Coastguard Worker     IterationState operator=(const IterationState &) = delete;
59*03ce13f7SAndroid Build Coastguard Worker 
60*03ce13f7SAndroid Build Coastguard Worker   public:
61*03ce13f7SAndroid Build Coastguard Worker     IterationState() = default;
62*03ce13f7SAndroid Build Coastguard Worker     Variable *Cur = nullptr;
63*03ce13f7SAndroid Build Coastguard Worker     Variable *Prefer = nullptr;
64*03ce13f7SAndroid Build Coastguard Worker     RegNumT PreferReg;
65*03ce13f7SAndroid Build Coastguard Worker     bool AllowOverlap = false;
66*03ce13f7SAndroid Build Coastguard Worker     SmallBitVector RegMask;
67*03ce13f7SAndroid Build Coastguard Worker     SmallBitVector RegMaskUnfiltered;
68*03ce13f7SAndroid Build Coastguard Worker     SmallBitVector Free;
69*03ce13f7SAndroid Build Coastguard Worker     SmallBitVector FreeUnfiltered;
70*03ce13f7SAndroid Build Coastguard Worker     SmallBitVector PrecoloredUnhandledMask; // Note: only used for dumping
71*03ce13f7SAndroid Build Coastguard Worker     llvm::SmallVector<RegWeight, REGS_SIZE> Weights;
72*03ce13f7SAndroid Build Coastguard Worker   };
73*03ce13f7SAndroid Build Coastguard Worker 
74*03ce13f7SAndroid Build Coastguard Worker   bool livenessValidateIntervals(const DefUseErrorList &DefsWithoutUses,
75*03ce13f7SAndroid Build Coastguard Worker                                  const DefUseErrorList &UsesBeforeDefs,
76*03ce13f7SAndroid Build Coastguard Worker                                  const CfgVector<InstNumberT> &LRBegin,
77*03ce13f7SAndroid Build Coastguard Worker                                  const CfgVector<InstNumberT> &LREnd) const;
78*03ce13f7SAndroid Build Coastguard Worker   void initForGlobal();
79*03ce13f7SAndroid Build Coastguard Worker   void initForInfOnly();
80*03ce13f7SAndroid Build Coastguard Worker   void initForSecondChance();
81*03ce13f7SAndroid Build Coastguard Worker   /// Move an item from the From set to the To set. From[Index] is pushed onto
82*03ce13f7SAndroid Build Coastguard Worker   /// the end of To[], then the item is efficiently removed from From[] by
83*03ce13f7SAndroid Build Coastguard Worker   /// effectively swapping it with the last item in From[] and then popping it
84*03ce13f7SAndroid Build Coastguard Worker   /// from the back. As such, the caller is best off iterating over From[] in
85*03ce13f7SAndroid Build Coastguard Worker   /// reverse order to avoid the need for special handling of the iterator.
moveItem(UnorderedRanges & From,SizeT Index,UnorderedRanges & To)86*03ce13f7SAndroid Build Coastguard Worker   void moveItem(UnorderedRanges &From, SizeT Index, UnorderedRanges &To) {
87*03ce13f7SAndroid Build Coastguard Worker     To.push_back(From[Index]);
88*03ce13f7SAndroid Build Coastguard Worker     From[Index] = From.back();
89*03ce13f7SAndroid Build Coastguard Worker     From.pop_back();
90*03ce13f7SAndroid Build Coastguard Worker   }
91*03ce13f7SAndroid Build Coastguard Worker 
92*03ce13f7SAndroid Build Coastguard Worker   /// \name scan helper functions.
93*03ce13f7SAndroid Build Coastguard Worker   /// @{
94*03ce13f7SAndroid Build Coastguard Worker   /// Free up a register for infinite-weight Cur by spilling and reloading some
95*03ce13f7SAndroid Build Coastguard Worker   /// register that isn't used during Cur's live range.
96*03ce13f7SAndroid Build Coastguard Worker   void addSpillFill(IterationState &Iter);
97*03ce13f7SAndroid Build Coastguard Worker   /// Check for active ranges that have expired or become inactive.
98*03ce13f7SAndroid Build Coastguard Worker   void handleActiveRangeExpiredOrInactive(const Variable *Cur);
99*03ce13f7SAndroid Build Coastguard Worker   /// Check for inactive ranges that have expired or reactivated.
100*03ce13f7SAndroid Build Coastguard Worker   void handleInactiveRangeExpiredOrReactivated(const Variable *Cur);
101*03ce13f7SAndroid Build Coastguard Worker   void findRegisterPreference(IterationState &Iter);
102*03ce13f7SAndroid Build Coastguard Worker   void filterFreeWithInactiveRanges(IterationState &Iter);
103*03ce13f7SAndroid Build Coastguard Worker   void filterFreeWithPrecoloredRanges(IterationState &Iter);
104*03ce13f7SAndroid Build Coastguard Worker   void allocatePrecoloredRegister(Variable *Cur);
105*03ce13f7SAndroid Build Coastguard Worker   void allocatePreferredRegister(IterationState &Iter);
106*03ce13f7SAndroid Build Coastguard Worker   void allocateFreeRegister(IterationState &Iter, bool Filtered);
107*03ce13f7SAndroid Build Coastguard Worker   void handleNoFreeRegisters(IterationState &Iter);
108*03ce13f7SAndroid Build Coastguard Worker   void assignFinalRegisters(const SmallBitVector &RegMaskFull);
109*03ce13f7SAndroid Build Coastguard Worker   /// @}
110*03ce13f7SAndroid Build Coastguard Worker 
111*03ce13f7SAndroid Build Coastguard Worker   void dumpLiveRangeTrace(const char *Label, const Variable *Item);
112*03ce13f7SAndroid Build Coastguard Worker 
113*03ce13f7SAndroid Build Coastguard Worker   Cfg *const Func;
114*03ce13f7SAndroid Build Coastguard Worker   GlobalContext *const Ctx;
115*03ce13f7SAndroid Build Coastguard Worker   TargetLowering *const Target;
116*03ce13f7SAndroid Build Coastguard Worker 
117*03ce13f7SAndroid Build Coastguard Worker   OrderedRanges Unhandled;
118*03ce13f7SAndroid Build Coastguard Worker   /// UnhandledPrecolored is a subset of Unhandled, specially collected for
119*03ce13f7SAndroid Build Coastguard Worker   /// faster processing.
120*03ce13f7SAndroid Build Coastguard Worker   OrderedRanges UnhandledPrecolored;
121*03ce13f7SAndroid Build Coastguard Worker   UnorderedRanges Active, Inactive, Handled;
122*03ce13f7SAndroid Build Coastguard Worker   UnorderedRanges Evicted;
123*03ce13f7SAndroid Build Coastguard Worker   CfgVector<InstNumberT> Kills;
124*03ce13f7SAndroid Build Coastguard Worker   RegAllocKind Kind = RAK_Unknown;
125*03ce13f7SAndroid Build Coastguard Worker   /// RegUses[I] is the number of live ranges (variables) that register I is
126*03ce13f7SAndroid Build Coastguard Worker   /// currently assigned to. It can be greater than 1 as a result of
127*03ce13f7SAndroid Build Coastguard Worker   /// AllowOverlap inference.
128*03ce13f7SAndroid Build Coastguard Worker   llvm::SmallVector<int32_t, REGS_SIZE> RegUses;
129*03ce13f7SAndroid Build Coastguard Worker   llvm::SmallVector<const SmallBitVector *, REGS_SIZE> RegAliases;
130*03ce13f7SAndroid Build Coastguard Worker   bool FindPreference = false;
131*03ce13f7SAndroid Build Coastguard Worker   bool FindOverlap = false;
132*03ce13f7SAndroid Build Coastguard Worker   const bool Verbose;
133*03ce13f7SAndroid Build Coastguard Worker   const bool UseReserve;
134*03ce13f7SAndroid Build Coastguard Worker   CfgVector<Variable *> Vars;
135*03ce13f7SAndroid Build Coastguard Worker };
136*03ce13f7SAndroid Build Coastguard Worker 
137*03ce13f7SAndroid Build Coastguard Worker } // end of namespace Ice
138*03ce13f7SAndroid Build Coastguard Worker 
139*03ce13f7SAndroid Build Coastguard Worker #endif // SUBZERO_SRC_ICEREGALLOC_H
140